7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
495 HUD_Write_PanelCvar_q("_timeout");
496 HUD_Write_PanelCvar_q("_timeout_effect");
499 HUD_Write_PanelCvar_q("_onlycurrent");
500 HUD_Write_PanelCvar_q("_iconalign");
501 HUD_Write_PanelCvar_q("_progressbar");
502 HUD_Write_PanelCvar_q("_progressbar_name");
503 HUD_Write_PanelCvar_q("_progressbar_xoffset");
504 HUD_Write_PanelCvar_q("_text");
506 case HUD_PANEL_POWERUPS:
507 HUD_Write_PanelCvar_q("_flip");
508 HUD_Write_PanelCvar_q("_iconalign");
509 HUD_Write_PanelCvar_q("_baralign");
510 HUD_Write_PanelCvar_q("_progressbar");
511 HUD_Write_PanelCvar_q("_progressbar_strength");
512 HUD_Write_PanelCvar_q("_progressbar_shield");
514 case HUD_PANEL_HEALTHARMOR:
515 HUD_Write_PanelCvar_q("_flip");
516 HUD_Write_PanelCvar_q("_iconalign");
517 HUD_Write_PanelCvar_q("_baralign");
518 HUD_Write_PanelCvar_q("_progressbar");
519 HUD_Write_PanelCvar_q("_progressbar_health");
520 HUD_Write_PanelCvar_q("_progressbar_armor");
521 HUD_Write_PanelCvar_q("_text");
523 case HUD_PANEL_NOTIFY:
524 HUD_Write_PanelCvar_q("_flip");
525 HUD_Write_PanelCvar_q("_print");
527 case HUD_PANEL_RADAR:
528 HUD_Write_PanelCvar_q("_foreground_alpha");
531 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
533 case HUD_PANEL_PRESSEDKEYS:
534 HUD_Write_PanelCvar_q("_aspect");
536 case HUD_PANEL_INFOMESSAGES:
537 HUD_Write_PanelCvar_q("_flip");
539 case HUD_PANEL_PHYSICS:
540 HUD_Write_PanelCvar_q("_flip");
541 HUD_Write_PanelCvar_q("_baralign");
542 HUD_Write_PanelCvar_q("_progressbar");
547 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
549 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
553 print("^1Couldn't write to ", filename, "\n");
556 const float hlBorderSize = 4;
557 const string hlBorder = "gfx/hud/default/border_highlighted";
558 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
559 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
561 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
562 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
563 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
564 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
565 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
568 // draw the background/borders
569 #define HUD_Panel_DrawBg(alpha)\
571 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
572 if(highlightedPanel_prev == hud_configure_active_panel && autocvar__hud_configure)\
574 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
575 } ENDS_WITH_CURLY_BRACE
577 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
578 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
580 if(length_ratio <= 0 || !theAlpha)
586 vector width, height;
588 pic = strcat(hud_skin_path, "/", pic, "_vertical");
589 if(precache_pic(pic) == "") {
590 pic = "gfx/hud/default/statusbar_vertical";
593 if (baralign == 1) // bottom align
594 theOrigin_y += (1 - length_ratio) * theSize_y;
595 else if (baralign == 2) // center align
596 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
597 theSize_y *= length_ratio;
600 width = eX * theSize_x;
601 height = eY * theSize_y;
602 if(theSize_y <= theSize_x * 2)
604 // button not high enough
605 // draw just upper and lower part then
606 square = eY * theSize_y * 0.5;
607 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
608 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
609 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
613 square = eY * theSize_x;
614 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
615 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
616 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
619 pic = strcat(hud_skin_path, "/", pic);
620 if(precache_pic(pic) == "") {
621 pic = "gfx/hud/default/statusbar";
624 if (baralign == 1) // right align
625 theOrigin_x += (1 - length_ratio) * theSize_x;
626 else if (baralign == 2) // center align
627 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
628 theSize_x *= length_ratio;
631 width = eX * theSize_x;
632 height = eY * theSize_y;
633 if(theSize_x <= theSize_y * 2)
635 // button not wide enough
636 // draw just left and right part then
637 square = eX * theSize_x * 0.5;
638 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
639 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
640 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
644 square = eX * theSize_y;
645 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
646 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
647 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
652 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
658 pic = strcat(hud_skin_path, "/num_leading");
659 if(precache_pic(pic) == "") {
660 pic = "gfx/hud/default/num_leading";
663 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
664 if(mySize_x/mySize_y > 2)
665 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
666 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
669 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
670 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
673 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
677 for (i = 0; i < HUD_PANEL_NUM; ++i) {
678 if(i == highlightedPanel || !panel_enabled)
681 HUD_Panel_UpdatePosSizeForId(i);
683 panel_pos -= '1 1 0' * panel_bg_border;
684 panel_size += '2 2 0' * panel_bg_border;
686 if(myPos_y + mySize_y < panel_pos_y)
688 if(myPos_y > panel_pos_y + panel_size_y)
691 if(myPos_x + mySize_x < panel_pos_x)
693 if(myPos_x > panel_pos_x + panel_size_x)
696 // OK, there IS a collision.
698 myCenter_x = myPos_x + 0.5 * mySize_x;
699 myCenter_y = myPos_y + 0.5 * mySize_y;
701 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
702 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
704 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
706 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
707 myTarget_x = panel_pos_x - mySize_x;
708 else // push it upwards
709 myTarget_y = panel_pos_y - mySize_y;
711 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
713 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
714 myTarget_x = panel_pos_x + panel_size_x;
715 else // push it upwards
716 myTarget_y = panel_pos_y - mySize_y;
718 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
720 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
721 myTarget_x = panel_pos_x - mySize_x;
722 else // push it downwards
723 myTarget_y = panel_pos_y + panel_size_y;
725 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
727 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
728 myTarget_x = panel_pos_x + panel_size_x;
729 else // push it downwards
730 myTarget_y = panel_pos_y + panel_size_y;
732 //if(cvar("hud_configure_checkcollisions_debug"))
733 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
739 void HUD_Panel_SetPos(vector pos)
741 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
745 //if(cvar("hud_configure_checkcollisions_debug"))
746 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
748 if(autocvar_hud_configure_grid)
750 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
751 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
754 if(hud_configure_checkcollisions)
755 pos = HUD_Panel_CheckMove(pos, mySize);
757 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
758 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
761 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
763 HUD_Panel_GetName(highlightedPanel);
764 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
767 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
768 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
773 float dist_x, dist_y;
775 ratio = mySize_x/mySize_y;
777 for (i = 0; i < HUD_PANEL_NUM; ++i) {
778 if(i == highlightedPanel || !panel_enabled)
781 HUD_Panel_UpdatePosSizeForId(i);
783 panel_pos -= '1 1 0' * panel_bg_border;
784 panel_size += '2 2 0' * panel_bg_border;
786 targEndPos = panel_pos + panel_size;
788 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
789 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
792 if (resizeCorner == 1)
794 // check if this panel is on our way
795 if (resizeorigin_x <= panel_pos_x)
797 if (resizeorigin_y <= panel_pos_y)
799 if (targEndPos_x <= resizeorigin_x - mySize_x)
801 if (targEndPos_y <= resizeorigin_y - mySize_y)
804 // there is a collision:
805 // detect which side of the panel we are facing is actually limiting the resizing
806 // (which side the resize direction finds for first) and reduce the size up to there
808 // dist is the distance between resizeorigin and the "analogous" point of the panel
809 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
810 dist_x = resizeorigin_x - targEndPos_x;
811 dist_y = resizeorigin_y - targEndPos_y;
812 if (dist_y <= 0 || dist_x / dist_y > ratio)
813 mySize_x = min(mySize_x, dist_x);
815 mySize_y = min(mySize_y, dist_y);
817 else if (resizeCorner == 2)
819 if (resizeorigin_x >= targEndPos_x)
821 if (resizeorigin_y <= panel_pos_y)
823 if (panel_pos_x >= resizeorigin_x + mySize_x)
825 if (targEndPos_y <= resizeorigin_y - mySize_y)
828 dist_x = panel_pos_x - resizeorigin_x;
829 dist_y = resizeorigin_y - targEndPos_y;
830 if (dist_y <= 0 || dist_x / dist_y > ratio)
831 mySize_x = min(mySize_x, dist_x);
833 mySize_y = min(mySize_y, dist_y);
835 else if (resizeCorner == 3)
837 if (resizeorigin_x <= panel_pos_x)
839 if (resizeorigin_y >= targEndPos_y)
841 if (targEndPos_x <= resizeorigin_x - mySize_x)
843 if (panel_pos_y >= resizeorigin_y + mySize_y)
846 dist_x = resizeorigin_x - targEndPos_x;
847 dist_y = panel_pos_y - resizeorigin_y;
848 if (dist_y <= 0 || dist_x / dist_y > ratio)
849 mySize_x = min(mySize_x, dist_x);
851 mySize_y = min(mySize_y, dist_y);
853 else if (resizeCorner == 4)
855 if (resizeorigin_x >= targEndPos_x)
857 if (resizeorigin_y >= targEndPos_y)
859 if (panel_pos_x >= resizeorigin_x + mySize_x)
861 if (panel_pos_y >= resizeorigin_y + mySize_y)
864 dist_x = panel_pos_x - resizeorigin_x;
865 dist_y = panel_pos_y - resizeorigin_y;
866 if (dist_y <= 0 || dist_x / dist_y > ratio)
867 mySize_x = min(mySize_x, dist_x);
869 mySize_y = min(mySize_y, dist_y);
871 //if(cvar("hud_configure_checkcollisions_debug"))
872 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
878 void HUD_Panel_SetPosSize(vector mySize)
880 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
882 resizeorigin = panel_click_resizeorigin;
885 // minimum panel size cap
886 mySize_x = max(0.025 * vid_conwidth, mySize_x);
887 mySize_y = max(0.025 * vid_conheight, mySize_y);
889 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
891 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
892 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
895 // collision testing|
896 // -----------------+
898 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
899 if(resizeCorner == 1) {
900 myPos_x = resizeorigin_x - mySize_x;
901 myPos_y = resizeorigin_y - mySize_y;
902 } else if(resizeCorner == 2) {
903 myPos_x = resizeorigin_x;
904 myPos_y = resizeorigin_y - mySize_y;
905 } else if(resizeCorner == 3) {
906 myPos_x = resizeorigin_x - mySize_x;
907 myPos_y = resizeorigin_y;
908 } else { // resizeCorner == 4
909 myPos_x = resizeorigin_x;
910 myPos_y = resizeorigin_y;
913 // left/top screen edges
915 mySize_x = mySize_x + myPos_x;
917 mySize_y = mySize_y + myPos_y;
919 // bottom/right screen edges
920 if(myPos_x + mySize_x > vid_conwidth)
921 mySize_x = vid_conwidth - myPos_x;
922 if(myPos_y + mySize_y > vid_conheight)
923 mySize_y = vid_conheight - myPos_y;
925 //if(cvar("hud_configure_checkcollisions_debug"))
926 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
928 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
929 if(autocvar_hud_configure_grid)
931 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
932 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
935 if(hud_configure_checkcollisions)
936 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
938 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
939 mySize_x = max(0.025 * vid_conwidth, mySize_x);
940 mySize_y = max(0.025 * vid_conheight, mySize_y);
942 // do another pos check, as size might have changed by now
943 if(resizeCorner == 1) {
944 myPos_x = resizeorigin_x - mySize_x;
945 myPos_y = resizeorigin_y - mySize_y;
946 } else if(resizeCorner == 2) {
947 myPos_x = resizeorigin_x;
948 myPos_y = resizeorigin_y - mySize_y;
949 } else if(resizeCorner == 3) {
950 myPos_x = resizeorigin_x - mySize_x;
951 myPos_y = resizeorigin_y;
952 } else { // resizeCorner == 4
953 myPos_x = resizeorigin_x;
954 myPos_y = resizeorigin_y;
957 //if(cvar("hud_configure_checkcollisions_debug"))
958 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
960 HUD_Panel_GetName(highlightedPanel);
962 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
963 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
965 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
966 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
970 float prevMouseClicked; // previous state
971 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
972 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
974 float pressed_key_time;
975 void HUD_Panel_Arrow_Action(float nPrimary)
977 if (highlightedPanel_prev == -1 || mouseClicked)
980 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
983 if(autocvar_hud_configure_grid)
985 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
987 if (hudShiftState & S_SHIFT)
988 step = hud_configure_realGridSize_y;
990 step = 2 * hud_configure_realGridSize_y;
994 if (hudShiftState & S_SHIFT)
995 step = hud_configure_realGridSize_x;
997 step = 2 * hud_configure_realGridSize_x;
1002 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1003 step = vid_conheight;
1005 step = vid_conwidth;
1006 if (hudShiftState & S_SHIFT)
1007 step = (step / 256); // more precision
1009 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1012 highlightedPanel = highlightedPanel_prev;
1014 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1016 vector prev_pos, prev_size;
1017 prev_pos = panel_pos;
1018 prev_size = panel_size;
1020 if (hudShiftState & S_ALT) // resize
1022 highlightedAction = 1;
1023 if(nPrimary == K_UPARROW)
1025 else if(nPrimary == K_RIGHTARROW)
1027 else if(nPrimary == K_LEFTARROW)
1029 else // if(nPrimary == K_DOWNARROW)
1032 // ctrl+arrow reduces the size, instead of increasing it
1033 // Note that ctrl disables collisions check too, but it's fine
1034 // since we don't collide with anything reducing the size
1035 if (hudShiftState & S_CTRL) {
1037 resizeCorner = 5 - resizeCorner;
1041 mySize = panel_size;
1042 panel_click_resizeorigin = panel_pos;
1043 if(resizeCorner == 1) {
1044 panel_click_resizeorigin += mySize;
1046 } else if(resizeCorner == 2) {
1047 panel_click_resizeorigin_y += mySize_y;
1049 } else if(resizeCorner == 3) {
1050 panel_click_resizeorigin_x += mySize_x;
1052 } else { // resizeCorner == 4
1055 HUD_Panel_SetPosSize(mySize);
1059 highlightedAction = 2;
1062 if(nPrimary == K_UPARROW)
1064 else if(nPrimary == K_DOWNARROW)
1066 else if(nPrimary == K_LEFTARROW)
1068 else // if(nPrimary == K_RIGHTARROW)
1071 HUD_Panel_SetPos(pos);
1074 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1076 if (prev_pos != panel_pos || prev_size != panel_size)
1079 panel_pos_backup = prev_pos;
1080 panel_size_backup = prev_size;
1081 highlightedPanel_backup = highlightedPanel;
1085 void HUD_Panel_EnableMenu();
1086 float tab_panels[HUD_PANEL_NUM];
1087 float tab_panel, tab_backward;
1088 vector tab_panel_pos;
1089 void HUD_Panel_FirstInDrawQ(float id);
1090 void reset_tab_panels()
1093 for(i = 0; i < HUD_PANEL_NUM; ++i)
1096 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1100 if(!autocvar__hud_configure)
1103 // allow console bind to work
1106 con_keys = findkeysforcommand("toggleconsole");
1107 keys = tokenize(con_keys);
1109 float hit_con_bind, i;
1110 for (i = 0; i < keys; ++i)
1112 if(nPrimary == stof(argv(i)))
1116 if(bInputType == 0) {
1117 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1118 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1119 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1121 else if(bInputType == 1) {
1122 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1123 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1124 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1127 if(nPrimary == K_CTRL)
1129 if (bInputType == 1) //ctrl has been released
1131 if (tab_panel != -1)
1133 //switch to selected panel
1134 highlightedPanel = tab_panel;
1135 highlightedPanel_prev = tab_panel;
1136 HUD_Panel_FirstInDrawQ(highlightedPanel_prev);
1143 if(nPrimary == K_MOUSE1)
1145 if(bInputType == 0) { // key pressed
1149 else if(bInputType == 1) {// key released
1154 else if(nPrimary == K_ESCAPE)
1156 if (bInputType == 1)
1159 menu_enabled_time = time;
1160 localcmd("menu_showhudexit\n");
1162 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
1164 if (bInputType == 1 || mouseClicked)
1167 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
1168 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
1169 //(it should only after every other panel of the hud)
1170 //It's a minor bug anyway, we can live with it
1172 float starting_panel;
1173 float old_tab_panel = tab_panel;
1174 if (tab_panel == -1) //first press of TAB
1176 if (highlightedPanel_prev != -1)
1177 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1179 panel_pos = '0 0 0';
1180 starting_panel = highlightedPanel_prev; //can be -1, it means no starting panel
1181 tab_panel_pos = panel_pos; //to compute level
1185 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
1187 starting_panel = tab_panel;
1189 tab_backward = (hudShiftState & S_SHIFT);
1191 float k, level, start_pos_x;
1192 vector candidate_pos;
1193 const float LEVELS_NUM = 4;
1194 const float level_height = vid_conheight / LEVELS_NUM;
1196 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1197 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
1198 start_pos_x = tab_panel_pos_x;
1203 for(i = 0; i < HUD_PANEL_NUM; ++i)
1205 if (i == tab_panels[i] || i == starting_panel)
1207 HUD_Panel_UpdatePosSizeForId(i)
1208 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1209 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
1210 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
1213 tab_panel_pos = candidate_pos = panel_pos;
1216 if (tab_panel != -1)
1218 if (k == LEVELS_NUM) //tab_panel not found
1221 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
1226 starting_panel = old_tab_panel;
1228 goto find_tab_panel; //u must find tab_panel!
1232 level = mod(level + level_height, vid_conheight);
1234 candidate_pos_x = vid_conwidth;
1238 level = mod(level - level_height, vid_conheight);
1239 start_pos_x = vid_conwidth;
1240 candidate_pos_x = 0;
1244 tab_panels[tab_panel] = tab_panel;
1246 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1248 if (bInputType == 1 || mouseClicked)
1251 if (highlightedPanel_prev != -1)
1253 HUD_Panel_GetName(highlightedPanel_prev);
1254 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1257 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1259 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1261 if (bInputType == 1 || mouseClicked)
1264 if (highlightedPanel_prev != -1)
1266 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1267 panel_size_copied = panel_size;
1268 highlightedPanel_copied = highlightedPanel_prev;
1271 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1273 if (bInputType == 1 || mouseClicked)
1276 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1279 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1281 // reduce size if it'd go beyond screen boundaries
1282 vector tmp_size = panel_size_copied;
1283 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1284 tmp_size_x = vid_conwidth - panel_pos_x;
1285 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1286 tmp_size_y = vid_conheight - panel_pos_y;
1288 if (panel_size == tmp_size)
1292 panel_pos_backup = panel_pos;
1293 panel_size_backup = panel_size;
1294 highlightedPanel_backup = highlightedPanel_prev;
1296 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1297 HUD_Panel_GetName(highlightedPanel_prev);
1298 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1300 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1302 if (bInputType == 1 || mouseClicked)
1304 //restore previous values
1305 if (highlightedPanel_backup != -1)
1307 HUD_Panel_GetName(highlightedPanel_backup);
1308 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1309 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1310 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1311 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1312 highlightedPanel_backup = -1;
1315 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1317 if (bInputType == 1)
1319 pressed_key_time = 0;
1322 else if (pressed_key_time == 0)
1323 pressed_key_time = time;
1325 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1327 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1329 if (bInputType == 1)
1331 if (highlightedPanel_prev != -1)
1333 highlightedPanel = highlightedPanel_prev;
1334 HUD_Panel_EnableMenu();
1337 else if(hit_con_bind)
1343 float HUD_Panel_HighlightCheck()
1347 while(j < HUD_PANEL_NUM)
1352 HUD_Panel_UpdatePosSizeForId(i);
1354 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1357 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1361 // resize from topleft border
1362 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1366 // resize from topright border
1367 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1371 // resize from bottomleft border
1372 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1376 // resize from bottomright border
1377 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1385 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1386 void HUD_Panel_FirstInDrawQ(float id)
1389 var float place = -1;
1390 // find out where in the array our current id is, save into place
1391 for(i = 0; i < HUD_PANEL_NUM; ++i)
1393 if(panel_order[i] == id)
1399 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1401 place = HUD_PANEL_NUM - 1;
1403 // move all ids up by one step in the array until "place"
1404 for(i = place; i > 0; --i)
1406 panel_order[i] = panel_order[i-1];
1408 // now save the new top id
1409 panel_order[0] = id;
1411 // let's save them into the cvar by some strcat trickery
1413 for(i = 0; i < HUD_PANEL_NUM; ++i)
1415 s = strcat(s, ftos(panel_order[i]), " ");
1417 cvar_set("_hud_panelorder", s);
1418 if(hud_panelorder_prev)
1419 strunzone(hud_panelorder_prev);
1420 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1423 void HUD_Panel_Highlight()
1427 while(j < HUD_PANEL_NUM)
1432 HUD_Panel_UpdatePosSizeForId(i);
1434 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1437 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1439 highlightedPanel = i;
1440 HUD_Panel_FirstInDrawQ(i);
1441 highlightedAction = 1;
1442 panel_click_distance = mousepos - panel_pos;
1445 // resize from topleft border
1446 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1448 highlightedPanel = i;
1449 HUD_Panel_FirstInDrawQ(i);
1450 highlightedAction = 2;
1452 panel_click_distance = mousepos - panel_pos;
1453 panel_click_resizeorigin = panel_pos + panel_size;
1456 // resize from topright border
1457 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1459 highlightedPanel = i;
1460 HUD_Panel_FirstInDrawQ(i);
1461 highlightedAction = 2;
1463 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1464 panel_click_distance_y = mousepos_y - panel_pos_y;
1465 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1468 // resize from bottomleft border
1469 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1471 highlightedPanel = i;
1472 HUD_Panel_FirstInDrawQ(i);
1473 highlightedAction = 2;
1475 panel_click_distance_x = mousepos_x - panel_pos_x;
1476 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1477 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1480 // resize from bottomright border
1481 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1483 highlightedPanel = i;
1484 HUD_Panel_FirstInDrawQ(i);
1485 highlightedAction = 2;
1487 panel_click_distance = panel_size - mousepos + panel_pos;
1488 panel_click_resizeorigin = panel_pos;
1493 highlightedPanel_prev = -1;
1498 void HUD_Panel_EnableMenu()
1501 menu_enabled_time = time;
1502 HUD_Panel_GetName(highlightedPanel);
1503 localcmd("menu_showhudoptions ", panel_name, "\n");
1505 float highlightcheck;
1506 vector prev_pos, prev_size;
1507 void HUD_Panel_Mouse()
1509 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1510 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1514 print("menu_enabled: ", ftos(menu_enabled), "\n");
1515 print("Highlighted: ", ftos(highlightedPanel), "\n");
1516 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1519 // instantly hide the editor cursor if we open the HUDExit dialog
1520 // as hud_fade_alpha doesn't decrease to 0 in this case
1521 // TODO: find a way to fade the cursor out even in this case
1522 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1525 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1526 highlightedPanel = -1;
1527 highlightedAction = 0;
1529 if(highlightedPanel != -1)
1530 highlightedPanel_prev = highlightedPanel;
1532 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1534 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1535 mousepos_y = bound(0, mousepos_y, vid_conheight);
1539 if (tab_panel != -1)
1541 //stop ctrl-tab selection
1545 if(prevMouseClicked == 0)
1547 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1548 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1549 prev_pos = panel_pos;
1550 prev_size = panel_size;
1553 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1555 if (prev_pos != panel_pos || prev_size != panel_size)
1557 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1559 panel_pos_backup = prev_pos;
1560 panel_size_backup = prev_size;
1561 highlightedPanel_backup = highlightedPanel;
1564 // in case the clicked panel is inside another panel and we aren't
1565 // moving it, avoid the immediate "fix" of its position/size
1566 // (often unwanted and hateful) by disabling collisions check
1567 hud_configure_checkcollisions = false;
1569 if(highlightedAction == 1)
1570 HUD_Panel_SetPos(mousepos - panel_click_distance);
1571 else if(highlightedAction == 2)
1574 if(resizeCorner == 1) {
1575 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1576 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1577 } else if(resizeCorner == 2) {
1578 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1579 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1580 } else if(resizeCorner == 3) {
1581 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1582 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1583 } else { // resizeCorner == 4
1584 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1585 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1587 HUD_Panel_SetPosSize(mySize);
1590 // doubleclick check
1591 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1593 mouseClicked = 0; // to prevent spam, I guess.
1594 HUD_Panel_EnableMenu();
1597 if(prevMouseClicked == 0)
1599 prevMouseClickedTime = time;
1600 prevMouseClickedPos = mousepos;
1605 highlightcheck = HUD_Panel_HighlightCheck();
1607 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1609 cursorsize = '32 32 0';
1611 if(highlightcheck == 0)
1612 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1613 else if(highlightcheck == 1)
1614 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1615 else if(highlightcheck == 2)
1616 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1618 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1620 prevMouseClicked = mouseClicked;
1623 // Weapon icons (#0)
1625 float weaponspace[10];
1626 #define HUD_Weapons_Clear()\
1628 for(idx = 0; idx < 10; ++idx)\
1629 weaponspace[idx] = 0
1631 entity weaponorder[WEP_MAXCOUNT];
1632 void weaponorder_swap(float i, float j, entity pass)
1636 weaponorder[i] = weaponorder[j];
1640 string weaponorder_cmp_str;
1641 float weaponorder_cmp(float i, float j, entity pass)
1644 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1645 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1646 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1649 float GetAmmoStat(float i)
1653 case 0: return STAT_SHELLS;
1654 case 1: return STAT_NAILS;
1655 case 2: return STAT_ROCKETS;
1656 case 3: return STAT_CELLS;
1657 case 4: return STAT_FUEL;
1662 float GetAmmoTypeForWep(float i)
1666 case WEP_SHOTGUN: return 0;
1667 case WEP_UZI: return 1;
1668 case WEP_GRENADE_LAUNCHER: return 2;
1669 case WEP_MINE_LAYER: return 2;
1670 case WEP_ELECTRO: return 3;
1671 case WEP_CRYLINK: return 3;
1672 case WEP_HLAC: return 3;
1673 case WEP_MINSTANEX: return 3;
1674 case WEP_NEX: return 3;
1675 case WEP_CAMPINGRIFLE: return 1;
1676 case WEP_HAGAR: return 2;
1677 case WEP_ROCKET_LAUNCHER: return 2;
1678 case WEP_SEEKER: return 2;
1679 case WEP_FIREBALL: return 4;
1680 case WEP_HOOK: return 3;
1685 void HUD_Weapons(void)
1688 float center_x, center_y;
1690 if(!autocvar__hud_configure)
1692 if(!autocvar_hud_panel_weapons) return;
1693 if(spectatee_status == -1) return;
1696 hud_configure_active_panel = HUD_PANEL_WEAPONS;
1698 float timeout = autocvar_hud_panel_weapons_timeout;
1699 float timeout_effect_length, timein_effect_length;
1700 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1702 timeout_effect_length = 0;
1703 timein_effect_length = 0;
1707 timeout_effect_length = 0.75;
1708 timein_effect_length = 0.375;
1711 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1713 weaponprevtime = time;
1717 HUD_Panel_UpdateCvars(weapons);
1719 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1721 f = (time - (weapontime + timeout)) / timeout_effect_length;
1722 if (autocvar_hud_panel_weapons_timeout_effect)
1724 panel_bg_alpha *= (1 - f);
1725 panel_fg_alpha *= (1 - f);
1727 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1729 f *= f; // for a cooler movement
1730 center_x = panel_pos_x + panel_size_x/2;
1731 center_y = panel_pos_y + panel_size_y/2;
1732 screen_ar = vid_conwidth/vid_conheight;
1733 if (center_x/center_y < screen_ar) //bottom left
1735 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1736 panel_pos_y += f * (vid_conheight - panel_pos_y);
1738 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1742 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1743 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1745 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1748 weaponprevtime = time - (1 - f) * timein_effect_length;
1750 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1752 f = (time - weaponprevtime) / timein_effect_length;
1753 if (autocvar_hud_panel_weapons_timeout_effect)
1755 panel_bg_alpha *= (f);
1756 panel_fg_alpha *= (f);
1758 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1760 f *= f; // for a cooler movement
1762 center_x = panel_pos_x + panel_size_x/2;
1763 center_y = panel_pos_y + panel_size_y/2;
1764 screen_ar = vid_conwidth/vid_conheight;
1765 if (center_x/center_y < screen_ar) //bottom left
1767 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1768 panel_pos_y += f * (vid_conheight - panel_pos_y);
1770 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1774 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1775 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1777 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1782 float i, weapid, wpnalpha, weapon_cnt;
1784 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1786 self = get_weaponinfo(i);
1787 if(self.impulse >= 0)
1791 // TODO make this configurable
1792 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1794 if(weaponorder_bypriority)
1795 strunzone(weaponorder_bypriority);
1796 if(weaponorder_byimpulse)
1797 strunzone(weaponorder_byimpulse);
1799 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1800 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1801 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1804 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1806 self = get_weaponinfo(i);
1807 if(self.impulse >= 0)
1809 weaponorder[weapon_cnt] = self;
1813 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1815 weaponorder_cmp_str = string_null;
1818 HUD_Panel_DrawBg(1);
1819 if(panel_bg_padding)
1821 panel_pos += '1 1 0' * panel_bg_padding;
1822 panel_size -= '2 2 0' * panel_bg_padding;
1825 if(autocvar_hud_panel_weapons_fade)
1827 wpnalpha = 3.2 - 2 * (time - weapontime);
1828 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1831 wpnalpha = panel_fg_alpha;
1833 HUD_Weapons_Clear();
1835 float rows, columns;
1836 float aspect = autocvar_hud_panel_weapons_aspect;
1837 rows = panel_size_y/panel_size_x;
1838 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1840 columns = ceil(WEP_COUNT/rows);
1843 float a, type, fullammo;
1845 when = autocvar_hud_panel_weapons_complainbubble_time;
1847 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1855 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1856 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1857 if (autocvar_hud_panel_weapons_ammo)
1859 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1860 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1863 if(wpnsize_x/wpnsize_y > aspect)
1865 barsize_x = aspect * wpnsize_y;
1866 barsize_y = wpnsize_y;
1867 baroffset_x = (wpnsize_x - barsize_x) / 2;
1871 barsize_y = 1/aspect * wpnsize_x;
1872 barsize_x = wpnsize_x;
1873 baroffset_y = (wpnsize_y - barsize_y) / 2;
1877 float show_accuracy;
1879 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1881 show_accuracy = true;
1882 if (acc_col_x[0] == -1)
1883 for (i = 0; i < acc_levels; ++i)
1884 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1887 float weapons_st = getstati(STAT_WEAPONS);
1888 float label = autocvar_hud_panel_weapons_label;
1890 for(i = 0; i < weapon_cnt; ++i)
1892 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1894 self = weaponorder[i];
1895 weapid = self.impulse;
1897 // draw background behind currently selected weapon
1898 if(self.weapon == activeweapon)
1899 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1901 // draw the weapon accuracy
1904 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1905 if(weapon_stats >= 0)
1907 // find the max level lower than weapon_stats
1910 while ( j && weapon_stats < acc_lev[j] )
1913 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1915 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1917 color = color + factor * (acc_col[j+1] - color);
1919 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1923 // draw the weapon icon
1924 if((weapid >= 0) && (weapons_st & self.weapons))
1926 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1928 if(label == 1) // weapon number
1929 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1930 else if(label == 2) // bind
1931 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1933 // draw ammo status bar
1934 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1937 type = GetAmmoTypeForWep(weapid);
1939 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1944 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1945 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1946 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1947 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1948 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1949 default: fullammo = 60;
1953 wpnpos_x + baroffset_x,
1954 wpnpos_y + baroffset_y,
1955 barsize_x * bound(0, a/fullammo, 1),
1957 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1958 drawresetcliparea();
1963 // draw a "ghost weapon icon" if you don't have the weapon
1966 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1969 // draw the complain message
1970 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1974 if(complain_weapon_time + when > time)
1977 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1981 if(complain_weapon_time + when > time)
1988 if(complain_weapon_type == 0) {
1990 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1992 else if(complain_weapon_type == 1) {
1994 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1998 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
2000 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
2001 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
2002 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2018 float GetAmmoItemCode(float i)
2022 case 0: return IT_SHELLS;
2023 case 1: return IT_NAILS;
2024 case 2: return IT_ROCKETS;
2025 case 3: return IT_CELLS;
2026 case 4: return IT_FUEL;
2031 string GetAmmoPicture(float i)
2035 case 0: return "ammo_shells";
2036 case 1: return "ammo_bullets";
2037 case 2: return "ammo_rockets";
2038 case 3: return "ammo_cells";
2039 case 4: return "ammo_fuel";
2044 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
2047 if(autocvar__hud_configure)
2049 currently_selected = (itemcode == 2); //rockets always selected
2050 a = 31 + mod(itemcode*93, 128);
2053 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
2062 if(currently_selected)
2067 vector picpos, numpos;
2068 if(autocvar_hud_panel_ammo_iconalign)
2071 picpos = myPos + eX * 2 * mySize_y;
2075 numpos = myPos + eX * mySize_y;
2079 if (currently_selected)
2080 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2082 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2083 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2085 if(autocvar_hud_panel_ammo_text)
2088 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2089 else // "ghost" ammo count
2090 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2093 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2094 else // "ghost" ammo icon
2095 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2100 if(!autocvar__hud_configure)
2102 if(!autocvar_hud_panel_ammo) return;
2103 if(spectatee_status == -1) return;
2106 hud_configure_active_panel = HUD_PANEL_AMMO;
2108 HUD_Panel_UpdateCvars(ammo);
2111 mySize = panel_size;
2113 HUD_Panel_DrawBg(1);
2114 if(panel_bg_padding)
2116 pos += '1 1 0' * panel_bg_padding;
2117 mySize -= '2 2 0' * panel_bg_padding;
2120 float rows, columns, row, column;
2122 if (autocvar_hud_panel_ammo_onlycurrent)
2126 rows = mySize_y/mySize_x;
2127 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2128 // ^^^ ammo item aspect goes here
2130 columns = ceil(AMMO_COUNT/rows);
2132 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2137 if(ammo_size_x/ammo_size_y > 3)
2139 newSize = 3 * ammo_size_y;
2140 offset_x = ammo_size_x - newSize;
2141 pos_x += offset_x/2;
2142 ammo_size_x = newSize;
2146 newSize = 1/3 * ammo_size_x;
2147 offset_y = ammo_size_y - newSize;
2148 pos_y += offset_y/2;
2149 ammo_size_y = newSize;
2152 drawfont = hud_bigfont;
2153 float i, stat_items, currently_selected;
2154 if (autocvar_hud_panel_ammo_onlycurrent)
2156 if(autocvar__hud_configure)
2158 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2161 stat_items = getstati(STAT_ITEMS);
2162 for (i = 0; i < AMMO_COUNT; ++i) {
2163 currently_selected = stat_items & GetAmmoItemCode(i);
2164 if (currently_selected)
2166 DrawAmmoItem(pos, ammo_size, i, true);
2170 return; // nothing to display
2173 stat_items = getstati(STAT_ITEMS);
2174 for (i = 0; i < AMMO_COUNT; ++i) {
2175 currently_selected = stat_items & GetAmmoItemCode(i);
2176 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2181 column = column + 1;
2184 drawfont = hud_font;
2187 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
2189 vector newPos, newSize;
2190 vector picpos, numpos;
2194 if(mySize_y/mySize_x > 2)
2196 newSize_y = 2 * mySize_x;
2197 newSize_x = mySize_x;
2199 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2204 newSize_x = 1/2 * mySize_y;
2205 newSize_y = mySize_y;
2207 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2211 if(icon_right_align)
2214 picpos = newPos + eY * newSize_x;
2219 numpos = newPos + eY * newSize_x;
2223 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2224 // make number smaller than icon, it looks better
2225 // reduce only y to draw numbers with different number of digits with the same y size
2226 numpos_y += newSize_y * ((1 - 0.7) / 2);
2228 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2232 if(mySize_x/mySize_y > 3)
2234 newSize_x = 3 * mySize_y;
2235 newSize_y = mySize_y;
2237 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2242 newSize_y = 1/3 * mySize_x;
2243 newSize_x = mySize_x;
2245 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2249 if(icon_right_align) // right align
2252 picpos = newPos + eX * 2 * newSize_y;
2256 numpos = newPos + eX * newSize_y;
2260 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2261 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2264 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
2267 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2269 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
2274 void HUD_Powerups(void)
2276 float strength_time, shield_time;
2277 if(!autocvar__hud_configure)
2279 if(!autocvar_hud_panel_powerups) return;
2280 if(spectatee_status == -1) return;
2281 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2282 if (getstati(STAT_HEALTH) <= 0) return;
2284 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2285 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2293 hud_configure_active_panel = HUD_PANEL_POWERUPS;
2295 HUD_Panel_UpdateCvars(powerups);
2298 mySize = panel_size;
2300 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2301 if(panel_bg_padding)
2303 pos += '1 1 0' * panel_bg_padding;
2304 mySize -= '2 2 0' * panel_bg_padding;
2311 string leftname, rightname;
2312 string leftprogressname, rightprogressname;
2313 float leftcnt, rightcnt;
2314 float leftexact, rightexact;
2315 if (autocvar_hud_panel_powerups_flip) {
2316 leftname = "strength";
2317 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2318 leftcnt = ceil(strength_time);
2319 leftexact = strength_time;
2321 rightname = "shield";
2322 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2323 rightcnt = ceil(shield_time);
2324 rightexact = shield_time;
2326 leftname = "shield";
2327 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2328 leftcnt = ceil(shield_time);
2329 leftexact = shield_time;
2331 rightname = "strength";
2332 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2333 rightcnt = ceil(strength_time);
2334 rightexact = strength_time;
2337 drawfont = hud_bigfont;
2338 float baralign = autocvar_hud_panel_powerups_baralign;
2339 float iconalign = autocvar_hud_panel_powerups_iconalign;
2341 float panel_ar = mySize_x/mySize_y;
2342 float is_vertical = (panel_ar < 1);
2343 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2345 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2348 if(autocvar_hud_panel_powerups_progressbar)
2350 HUD_Panel_GetProgressBarColorForString(leftname);
2351 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2353 if(autocvar_hud_panel_powerups_text)
2356 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2358 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2365 if(autocvar_hud_panel_powerups_progressbar)
2367 HUD_Panel_GetProgressBarColorForString(rightname);
2368 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2370 if(autocvar_hud_panel_powerups_text)
2373 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2375 DrawNumIcon_expanding(pos, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2381 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2384 if(autocvar_hud_panel_powerups_progressbar)
2386 HUD_Panel_GetProgressBarColorForString(leftname);
2387 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2389 if(autocvar_hud_panel_powerups_text)
2392 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2394 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2401 if(autocvar_hud_panel_powerups_progressbar)
2403 HUD_Panel_GetProgressBarColorForString(rightname);
2404 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2406 if(autocvar_hud_panel_powerups_text)
2409 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2411 DrawNumIcon_expanding(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2415 drawfont = hud_font;
2418 // Health/armor (#3)
2420 void HUD_HealthArmor(void)
2422 float armor, health, fuel;
2423 if(!autocvar__hud_configure)
2425 if(!autocvar_hud_panel_healtharmor) return;
2426 if(spectatee_status == -1) return;
2428 health = getstati(STAT_HEALTH);
2431 armor = getstati(STAT_ARMOR);
2432 fuel = getstati(STAT_FUEL);
2441 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
2443 HUD_Panel_UpdateCvars(healtharmor);
2446 mySize = panel_size;
2448 HUD_Panel_DrawBg(1);
2449 if(panel_bg_padding)
2451 pos += '1 1 0' * panel_bg_padding;
2452 mySize -= '2 2 0' * panel_bg_padding;
2456 vector picpos, numpos;
2458 drawfont = hud_bigfont;
2459 float baralign = autocvar_hud_panel_healtharmor_baralign;
2460 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2462 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2463 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2464 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2467 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2472 float maxtotal = maxhealth + maxarmor;
2474 if(v_z) // NOT fully armored
2476 biggercount = "health";
2477 if(autocvar_hud_panel_healtharmor_progressbar)
2479 HUD_Panel_GetProgressBarColor(health);
2480 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2483 if(autocvar_hud_panel_healtharmor_text)
2484 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2488 biggercount = "armor";
2489 if(autocvar_hud_panel_healtharmor_progressbar)
2491 HUD_Panel_GetProgressBarColor(armor);
2492 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495 if(autocvar_hud_panel_healtharmor_text)
2496 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2498 if(autocvar_hud_panel_healtharmor_text)
2499 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
2503 HUD_Panel_GetProgressBarColor(fuel);
2504 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2509 string leftname, rightname;
2510 string leftprogressname, rightprogressname;
2511 float leftcnt, rightcnt;
2512 float leftmax, rightmax;
2513 float leftactive, rightactive;
2514 float leftalpha, rightalpha;
2515 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2517 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2521 leftalpha = min((armor+10)/55, 1);
2524 rightname = "health";
2525 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2529 rightmax = maxhealth;
2531 leftname = "health";
2532 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2536 leftmax = maxhealth;
2538 rightname = "armor";
2539 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2543 rightalpha = min((armor+10)/55, 1);
2544 rightmax = maxarmor;
2547 float panel_ar = mySize_x/mySize_y;
2548 float is_vertical = (panel_ar < 1);
2549 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2551 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2554 if(autocvar_hud_panel_healtharmor_progressbar)
2556 HUD_Panel_GetProgressBarColorForString(leftname);
2557 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2559 if(autocvar_hud_panel_healtharmor_text)
2560 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2565 if(autocvar_hud_panel_healtharmor_progressbar)
2567 HUD_Panel_GetProgressBarColorForString(rightname);
2568 HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2570 if(autocvar_hud_panel_healtharmor_text)
2571 DrawNumIcon(pos + eX * 0.5 * mySize_x, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2576 HUD_Panel_GetProgressBarColor(fuel);
2577 if (is_vertical) //if vertical always halve x to not cover too much numbers with 3 digits
2578 mySize_x *= 0.2 * 0.5 / 2;
2581 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2586 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2589 if(autocvar_hud_panel_healtharmor_progressbar)
2591 HUD_Panel_GetProgressBarColorForString(leftname);
2592 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2594 if(autocvar_hud_panel_healtharmor_text)
2595 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2600 if(autocvar_hud_panel_healtharmor_progressbar)
2602 HUD_Panel_GetProgressBarColorForString(rightname);
2603 HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2605 if(autocvar_hud_panel_healtharmor_text)
2606 DrawNumIcon(pos + eY * 0.5 * mySize_y, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2611 HUD_Panel_GetProgressBarColor(fuel);
2612 if (is_vertical) //if vertical always halve x to not cover numbers with 3 digits
2613 mySize_x *= 0.2 / 2;
2615 mySize_y *= 0.2 * 0.5;
2616 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2620 drawfont = hud_font;
2623 // Notification area (#4)
2626 string Weapon_SuicideMessage(float deathtype)
2628 w_deathtype = deathtype;
2629 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2630 return w_deathtypestring;
2633 string Weapon_KillMessage(float deathtype)
2635 w_deathtype = deathtype;
2636 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2637 return w_deathtypestring;
2640 #define KN_MAX_ENTRIES 10
2642 float killnotify_times[KN_MAX_ENTRIES];
2643 float killnotify_deathtype[KN_MAX_ENTRIES];
2644 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2645 string killnotify_attackers[KN_MAX_ENTRIES];
2646 string killnotify_victims[KN_MAX_ENTRIES];
2647 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2651 kn_index = KN_MAX_ENTRIES-1;
2652 killnotify_times[kn_index] = time;
2653 killnotify_deathtype[kn_index] = wpn;
2654 killnotify_actiontype[kn_index] = actiontype;
2655 if(killnotify_attackers[kn_index])
2656 strunzone(killnotify_attackers[kn_index]);
2657 killnotify_attackers[kn_index] = strzone(attacker);
2658 if(killnotify_victims[kn_index])
2659 strunzone(killnotify_victims[kn_index]);
2660 killnotify_victims[kn_index] = strzone(victim);
2663 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2666 float alsoprint, gentle;
2667 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2668 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2670 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2673 if(msg == MSG_SUICIDE) {
2674 w = DEATH_WEAPONOF(type);
2676 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2678 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2679 } else if (type == DEATH_KILL) {
2680 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2682 print ("^1",s1, "^1 couldn't take it anymore\n");
2683 } else if (type == DEATH_ROT) {
2684 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2686 print ("^1",s1, "^1 died\n");
2687 } else if (type == DEATH_NOAMMO) {
2688 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2690 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2691 } else if (type == DEATH_CAMP) {
2692 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2694 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2695 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2696 HUD_KillNotify_Push(s1, "", 0, type);
2698 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2699 } else if (type == DEATH_CHEAT) {
2700 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2702 print ("^1",s1, "^1 unfairly eliminated themself\n");
2703 } else if (type == DEATH_FIRE) {
2704 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2706 print ("^1",s1, "^1 burned to death\n");
2707 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2708 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2710 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2713 if (stof(s2) > 2) // killcount > 2
2714 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2715 } else if(msg == MSG_KILL) {
2716 w = DEATH_WEAPONOF(type);
2718 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2719 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2721 HUD_KillNotify_Push(s1, s2, 1, type);
2724 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2726 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2727 HUD_KillNotify_Push(s1, s2, 1, type);
2731 print ("^1", s1, "^1 took action against a team mate\n");
2733 print ("^1", s1, "^1 mows down a team mate\n");
2736 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2738 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2740 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2742 else if (stof(s2) > 2) {
2744 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2746 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2749 else if(type == KILL_FIRST_BLOOD)
2750 print("^1",s1, "^1 drew first blood", "\n");
2751 else if (type == DEATH_TELEFRAG) {
2752 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2754 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2756 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2758 else if (type == DEATH_DROWN) {
2759 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2761 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2763 else if (type == DEATH_SLIME) {
2764 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2766 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2768 else if (type == DEATH_LAVA) {
2769 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2771 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2773 else if (type == DEATH_FALL) {
2774 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2776 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2778 else if (type == DEATH_SHOOTING_STAR) {
2779 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2781 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2783 else if (type == DEATH_SWAMP) {
2784 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2786 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2788 else if (type == DEATH_HURTTRIGGER)
2790 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2792 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2793 } else if(type == DEATH_SBCRUSH) {
2794 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2796 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2797 } else if(type == DEATH_SBMINIGUN) {
2798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2800 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2801 } else if(type == DEATH_SBROCKET) {
2802 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2804 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2805 } else if(type == DEATH_SBBLOWUP) {
2806 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2808 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2809 } else if(type == DEATH_WAKIGUN) {
2810 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2812 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2813 } else if(type == DEATH_WAKIROCKET) {
2814 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2816 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2817 } else if(type == DEATH_WAKIBLOWUP) {
2818 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2820 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2821 } else if(type == DEATH_TURRET) {
2822 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2824 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2825 } else if(type == DEATH_TOUCHEXPLODE) {
2826 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2828 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2829 } else if(type == DEATH_CHEAT) {
2830 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2832 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2833 } else if (type == DEATH_FIRE) {
2834 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2836 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2837 } else if (type == DEATH_CUSTOM) {
2838 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2840 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2841 } else if (type == DEATH_HURTTRIGGER) {
2842 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2844 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2846 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2848 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2850 } else if(msg == MSG_SPREE) {
2851 if(type == KILL_END_SPREE) {
2853 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2855 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2856 } else if(type == KILL_SPREE) {
2858 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2860 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2861 } else if(type == KILL_SPREE_3) {
2863 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2865 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2866 } else if(type == KILL_SPREE_5) {
2868 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2870 print (s1,"^7 unleashes ^1RAGE\n");
2871 } else if(type == KILL_SPREE_10) {
2873 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2875 print (s1,"^7 starts the ^1MASSACRE!\n");
2876 } else if(type == KILL_SPREE_15) {
2878 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2880 print (s1,"^7 executes ^1MAYHEM!\n");
2881 } else if(type == KILL_SPREE_20) {
2883 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2885 print (s1,"^7 is a ^1BERSERKER!\n");
2886 } else if(type == KILL_SPREE_25) {
2888 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2890 print (s1,"^7 inflicts ^1CARNAGE!\n");
2891 } else if(type == KILL_SPREE_30) {
2893 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2895 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2897 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2898 if (type == DEATH_DROWN) {
2899 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2903 print ("^1",s1, "^1 was in the water for too long\n");
2905 print ("^1",s1, "^1 drowned\n");
2907 } else if (type == DEATH_SLIME) {
2908 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2910 print ("^1",s1, "^1 was slimed\n");
2911 } else if (type == DEATH_LAVA) {
2912 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2916 print ("^1",s1, "^1 found a hot place\n");
2918 print ("^1",s1, "^1 turned into hot slag\n");
2920 } else if (type == DEATH_FALL) {
2921 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2925 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2927 print ("^1",s1, "^1 hit the ground with a crunch\n");
2929 } else if (type == DEATH_SHOOTING_STAR) {
2930 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2932 print ("^1",s1, "^1 became a shooting star\n");
2933 } else if (type == DEATH_SWAMP) {
2934 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2938 print ("^1",s1, "^1 discovered a swamp\n");
2940 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2942 } else if(type == DEATH_TURRET) {
2943 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2945 print ("^1",s1, "^1 was mowed down by a turret \n");
2946 } else if (type == DEATH_CUSTOM) {
2947 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2949 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2950 } else if (type == DEATH_HURTTRIGGER) {
2951 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2953 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2954 } else if(type == DEATH_TOUCHEXPLODE) {
2955 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2957 print ("^1",s1, "^1 died in an accident\n");
2958 } else if(type == DEATH_CHEAT) {
2959 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2961 print ("^1",s1, "^1 was unfairly eliminated\n");
2962 } else if(type == DEATH_FIRE) {
2963 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2967 print ("^1",s1, "^1 felt a little hot\n");
2969 print ("^1",s1, "^1 burnt to death\n");
2972 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2976 print ("^1",s1, "^1 needs a restart\n");
2978 print ("^1",s1, "^1 died\n");
2981 } else if(msg == MSG_KILL_ACTION_SPREE) {
2983 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2985 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2986 } else if(msg == MSG_INFO) {
2987 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2988 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2989 print(s1, "^7 got the ", s2, "\n");
2990 } else if(type == INFO_LOSTFLAG) {
2991 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2992 print(s1, "^7 lost the ", s2, "\n");
2993 } else if(type == INFO_PICKUPFLAG) {
2994 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2995 print(s1, "^7 picked up the ", s2, "\n");
2996 } else if(type == INFO_RETURNFLAG) {
2997 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2998 print(s1, "^7 returned the ", s2, "\n");
2999 } else if(type == INFO_CAPTUREFLAG) {
3000 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
3001 print(s1, "^7 captured the ", s2, s3, "\n");
3003 } else if(msg == MSG_RACE) {
3004 if(type == RACE_SERVER_RECORD) {
3005 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3007 else if(type == RACE_NEW_RANK) {
3008 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3010 else if(type == RACE_NEW_TIME) {
3011 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3013 else if(type == RACE_FAIL) {
3014 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3016 } else if(msg == MSG_KA) {
3017 if(type == KA_PICKUPBALL) {
3018 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3020 print (s1, "^7 has picked up the ball!\n");
3022 else if(type == KA_DROPBALL) {
3023 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3025 print(s1, "^7 has dropped the ball!\n");
3030 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3032 void HUD_Centerprint(string s1, string s2, float type, float msg)
3035 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3036 if(msg == MSG_SUICIDE) {
3037 if (type == DEATH_TEAMCHANGE) {
3038 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3039 } else if (type == DEATH_AUTOTEAMCHANGE) {
3040 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3041 } else if (type == DEATH_CAMP) {
3043 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3045 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3046 } else if (type == DEATH_NOAMMO) {
3048 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3050 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3051 } else if (type == DEATH_ROT) {
3053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3056 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3060 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3061 } else if (type == DEATH_QUIET) {
3063 } else { // generic message
3065 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3067 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3069 } else if(msg == MSG_KILL) {
3070 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3072 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3074 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3076 } else if (type == KILL_FIRST_BLOOD) {
3078 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3080 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3082 } else if (type == KILL_FIRST_VICTIM) {
3084 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3086 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3088 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3090 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3092 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3094 } else if (type == KILL_TYPEFRAGGED) {
3096 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3098 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3100 } else if (type == KILL_FRAG) {
3102 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3104 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3106 } else { // generic message
3108 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3110 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3113 } else if(msg == MSG_KILL_ACTION) {
3114 // TODO: invent more centerprints here?
3115 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3119 void HUD_Notify (void)
3121 if(!autocvar__hud_configure)
3123 if(!autocvar_hud_panel_notify) return;
3126 hud_configure_active_panel = HUD_PANEL_NOTIFY;
3128 HUD_Panel_UpdateCvars(notify);
3131 mySize = panel_size;
3133 HUD_Panel_DrawBg(1);
3134 if(panel_bg_padding)
3136 pos += '1 1 0' * panel_bg_padding;
3137 mySize -= '2 2 0' * panel_bg_padding;
3140 float entries, height;
3141 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3142 height = mySize_y/entries;
3145 fontsize = '0.5 0.5 0' * height;
3149 when = autocvar_hud_panel_notify_time;
3151 fadetime = autocvar_hud_panel_notify_fadetime;
3155 vector pos_attacker, pos_victim;
3157 float width_attacker;
3158 string attacker, victim;
3160 float i, j, w, step, limit;
3161 if(autocvar_hud_panel_notify_flip) //order items from the top down
3167 else //order items from the bottom up
3174 for(j = kn_index; i != limit; i += step, ++j)
3176 if(autocvar__hud_configure)
3180 else // inverse order
3181 a = entries - 1 - i;
3182 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3183 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3184 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3185 a = bound(0, (when - a) / 4, 1);
3186 goto hud_config_notifyprint;
3189 if (j == KN_MAX_ENTRIES)
3192 if(killnotify_times[j] + when > time)
3196 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3210 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3212 // TODO: maybe print in team colors?
3215 if(killnotify_actiontype[j] == 0)
3217 if(killnotify_deathtype[j] == DEATH_GENERIC)
3221 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3223 s = "notify_outofammo";
3225 else if(killnotify_deathtype[j] == DEATH_KILL)
3227 s = "notify_selfkill";
3229 else if(killnotify_deathtype[j] == DEATH_CAMP)
3231 s = "notify_camping";
3233 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3235 s = "notify_teamkill_red";
3237 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3239 s = "notify_teamkill_blue";
3241 else if(killnotify_deathtype[j] == DEATH_DROWN)
3245 else if(killnotify_deathtype[j] == DEATH_SLIME)
3249 else if(killnotify_deathtype[j] == DEATH_LAVA)
3253 else if(killnotify_deathtype[j] == DEATH_FALL)
3257 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3259 s = "notify_shootingstar";
3261 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3265 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3267 if(killnotify_victims[j] == "^1RED^7 flag")
3269 s = "notify_red_taken";
3273 s = "notify_blue_taken";
3276 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3278 if(killnotify_victims[j] == "^1RED^7 flag")
3280 s = "notify_red_returned";
3284 s = "notify_blue_returned";
3287 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3289 if(killnotify_victims[j] == "^1RED^7 flag")
3291 s = "notify_red_lost";
3295 s = "notify_blue_lost";
3298 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3300 if(killnotify_victims[j] == "^1RED^7 flag")
3302 s = "notify_red_captured";
3306 s = "notify_blue_captured";
3309 else if(killnotify_deathtype[j] == KA_DROPBALL)
3311 s = "notify_balldropped";
3313 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3315 s = "notify_ballpickedup";
3318 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3319 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3320 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3324 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3325 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3328 // X [did action to] Y
3331 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3333 s = "notify_melee_laser";
3335 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3337 s = "notify_melee_shotgun";
3339 else if(WEP_VALID(w))
3341 self = get_weaponinfo(w);
3342 s = strcat("weapon", self.netname);
3344 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3346 s = "notify_teamkill_red";
3348 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3350 s = "notify_teamkill_red";
3352 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3354 s = "notify_telefrag";
3356 else if(killnotify_deathtype[j] == DEATH_DROWN)
3360 else if(killnotify_deathtype[j] == DEATH_SLIME)
3364 else if(killnotify_deathtype[j] == DEATH_LAVA)
3368 else if(killnotify_deathtype[j] == DEATH_FALL)
3372 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3374 s = "notify_shootingstar";
3376 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3380 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3382 s = "notify_headshot";
3384 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3386 s = "race_newrecordserver";
3388 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3390 s = "race_newrankyellow";
3392 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3396 else if(killnotify_deathtype[j] == RACE_FAIL)
3401 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3402 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3403 :hud_config_notifyprint
3404 width_attacker = stringwidth(attacker, TRUE, fontsize);
3405 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3406 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3407 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3411 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3412 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3413 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3422 string seconds_tostring(float sec)
3425 minutes = floor(sec / 60);
3427 sec -= minutes * 60;
3430 s = ftos(100 + sec);
3432 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3435 void HUD_Timer(void)
3437 if(!autocvar__hud_configure)
3439 if(!autocvar_hud_panel_timer) return;
3442 hud_configure_active_panel = HUD_PANEL_TIMER;
3444 HUD_Panel_UpdateCvars(timer);
3447 mySize = panel_size;
3449 HUD_Panel_DrawBg(1);
3450 if(panel_bg_padding)
3452 pos += '1 1 0' * panel_bg_padding;
3453 mySize -= '2 2 0' * panel_bg_padding;
3457 float timelimit, elapsedTime, timeleft, minutesLeft;
3459 timelimit = getstatf(STAT_TIMELIMIT);
3461 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3462 timeleft = ceil(timeleft);
3464 minutesLeft = floor(timeleft / 60);
3467 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3468 timer_color = '1 1 1'; //white
3469 else if(minutesLeft >= 1)
3470 timer_color = '1 1 0'; //yellow
3472 timer_color = '1 0 0'; //red
3474 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3475 if (time < getstatf(STAT_GAMESTARTTIME)) {
3476 //while restart is still active, show 00:00
3477 timer = seconds_tostring(0);
3479 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3480 timer = seconds_tostring(elapsedTime);
3483 timer = seconds_tostring(timeleft);
3486 drawfont = hud_bigfont;
3487 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3488 drawfont = hud_font;
3493 void HUD_Radar(void)
3495 if (!autocvar__hud_configure)
3497 if (autocvar_hud_panel_radar == 0) return;
3498 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
3501 hud_configure_active_panel = HUD_PANEL_RADAR;
3503 HUD_Panel_UpdateCvars(radar);
3506 mySize = panel_size;
3508 HUD_Panel_DrawBg(1);
3509 if(panel_bg_padding)
3511 pos += '1 1 0' * panel_bg_padding;
3512 mySize -= '2 2 0' * panel_bg_padding;
3517 float scale2d, normalsize, bigsize;
3520 teamradar_origin2d = pos + 0.5 * mySize;
3521 teamradar_size2d = mySize;
3523 if(minimapname == "")
3526 teamradar_loadcvars();
3528 switch(hud_panel_radar_zoommode)
3532 f = current_zoomfraction;
3535 f = 1 - current_zoomfraction;
3545 switch(hud_panel_radar_rotation)
3548 teamradar_angle = view_angles_y - 90;
3551 teamradar_angle = 90 * hud_panel_radar_rotation;
3555 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3556 teamradar_size2d = mySize;
3558 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3560 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3561 if(hud_panel_radar_rotation == 0)
3563 // max-min distance must fit the radar in any rotation
3564 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3568 vector c0, c1, c2, c3, span;
3569 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3570 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3571 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3572 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3574 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3575 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3577 // max-min distance must fit the radar in x=x, y=y
3579 teamradar_size2d_x * scale2d / (1.05 * span_x),
3580 teamradar_size2d_y * scale2d / (1.05 * span_y)
3584 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3585 if(bigsize > normalsize)
3586 normalsize = bigsize;
3590 + (1 - f) * normalsize;
3591 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3593 + (1 - f) * view_origin);
3602 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3604 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3605 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3606 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3607 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3608 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3610 color2 = GetPlayerColor(tm.sv_entnum);
3611 //if(color == COLOR_SPECTATOR || color == color2)
3612 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3614 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3616 drawresetcliparea();
3621 void HUD_UpdatePlayerTeams();
3622 void HUD_Score(void)
3624 if(!autocvar__hud_configure)
3626 if(!autocvar_hud_panel_score) return;
3629 hud_configure_active_panel = HUD_PANEL_SCORE;
3631 HUD_Panel_UpdateCvars(score);
3634 mySize = panel_size;
3636 HUD_Panel_DrawBg(1);
3637 if(panel_bg_padding)
3639 pos += '1 1 0' * panel_bg_padding;
3640 mySize -= '2 2 0' * panel_bg_padding;
3643 float score, distribution;
3645 vector distribution_color;
3647 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3649 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3650 string timer, distrtimer;
3652 pl = players.sort_next;
3655 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3656 if(pl.scores[ps_primary] == 0)
3659 score = me.(scores[ps_primary]);
3660 timer = TIME_ENCODED_TOSTRING(score);
3662 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3663 // distribution display
3664 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3666 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3668 if (distribution <= 0) {
3669 distribution_color = '0 1 0';
3673 distribution_color = '1 0 0';
3676 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3678 // race record display
3679 if (distribution <= 0)
3680 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681 drawfont = hud_bigfont;
3682 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683 drawfont = hud_font;
3684 } else if (!teamplay) { // non-teamgames
3685 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
3687 #define SCOREPANEL_MAX_ENTRIES 6
3688 #define SCOREPANEL_ASPECTRATIO 2
3689 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3690 float height = mySize_y/entries;
3691 vector fontsize = '0.9 0.9 0' * height;
3692 pos_y += height * (1 - 0.9) / 2;
3697 float name_size = mySize_x*0.75;
3698 float i, me_printed;
3700 if (autocvar__hud_configure)
3702 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
3703 for (i=0; i<entries; ++i)
3705 //simulate my score is lower than all displayed players,
3706 //so that I don't appear at all showing pure rankings.
3707 //This is to better show the difference between the 2 ranking views
3708 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
3711 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
3712 s = GetPlayerName(pl.sv_entnum);
3717 s = strcat("Player", ftos(i+1));
3721 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
3722 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3723 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3729 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3730 HUD_UpdatePlayerTeams();
3732 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3734 if (pl.team == COLOR_SPECTATOR)
3737 if (i == entries-1 && !me_printed && pl != me)
3738 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
3740 for (pl = me.sort_next; pl; pl = pl.sort_next)
3741 if (pl.team != COLOR_SPECTATOR)
3745 rgb = '1 1 0'; //not last but not among the leading players: yellow
3747 rgb = '1 0 0'; //last: red
3754 rgb = '0 1 0'; //first: green
3756 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
3758 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3759 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3760 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3765 // me vector := [team/connected frags id]
3766 pl = players.sort_next;
3770 if(autocvar__hud_configure)
3773 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3777 score = me.(scores[ps_primary]);
3778 if(autocvar__hud_configure)
3781 if(distribution >= 5)
3782 distribution_color = eY;
3783 else if(distribution >= 0)
3784 distribution_color = '1 1 1';
3785 else if(distribution >= -5)
3786 distribution_color = '1 1 0';
3788 distribution_color = eX;
3790 string distribution_str;
3791 distribution_str = ftos(distribution);
3792 if (distribution >= 0)
3794 if (distribution > 0)
3795 distribution_str = strcat("+", distribution_str);
3796 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3798 drawfont = hud_bigfont;
3799 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3800 drawfont = hud_font;
3801 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3802 } else { // teamgames
3803 float max_fragcount;
3804 max_fragcount = -99;
3806 float scores_count, row, column, rows, columns;
3808 vector score_pos, score_size; //for scores other than myteam
3809 if (spectatee_status == -1)
3811 if (autocvar__hud_configure)
3813 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3814 if(tm.team == COLOR_SPECTATOR)
3818 rows = mySize_y/mySize_x;
3819 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3820 // ^^^ ammo item aspect goes here
3822 columns = ceil(scores_count/rows);
3824 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3827 if(score_size_x/score_size_y > 3)
3829 newSize = 3 * score_size_y;
3830 offset_x = score_size_x - newSize;
3831 pos_x += offset_x/2;
3832 score_size_x = newSize;
3836 newSize = 1/3 * score_size_x;
3837 offset_y = score_size_y - newSize;
3838 pos_y += offset_y/2;
3839 score_size_y = newSize;
3843 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3844 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3845 if(tm.team == COLOR_SPECTATOR)
3847 score = tm.(teamscores[ts_primary]);
3848 if(autocvar__hud_configure)
3851 if (score > max_fragcount)
3852 max_fragcount = score;
3854 if (spectatee_status == -1)
3856 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3857 if (max_fragcount == score)
3858 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3859 drawfont = hud_bigfont;
3860 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3861 drawfont = hud_font;
3869 else if(tm.team == myteam) {
3870 if (max_fragcount == score)
3871 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3872 drawfont = hud_bigfont;
3873 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3874 drawfont = hud_font;
3876 if (max_fragcount == score)
3877 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3878 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3887 void HUD_RaceTimer (void)
3889 if(!autocvar__hud_configure)
3891 if(!autocvar_hud_panel_racetimer) return;
3892 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3893 if(spectatee_status == -1) return;
3896 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3898 HUD_Panel_UpdateCvars(racetimer);
3901 mySize = panel_size;
3903 HUD_Panel_DrawBg(1);
3904 if(panel_bg_padding)
3906 pos += '1 1 0' * panel_bg_padding;
3907 mySize -= '2 2 0' * panel_bg_padding;
3910 // always force 4:1 aspect
3912 if(mySize_x/mySize_y > 4)
3914 newSize_x = 4 * mySize_y;
3915 newSize_y = mySize_y;
3917 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3921 newSize_y = 1/4 * mySize_x;
3922 newSize_x = mySize_x;
3924 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3928 drawfont = hud_bigfont;
3930 string s, forcetime;
3932 if(autocvar__hud_configure)
3935 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3936 s = "^1Intermediate 1 (+15.42)";
3937 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3938 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3939 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3941 else if(race_checkpointtime)
3943 a = bound(0, 2 - (time - race_checkpointtime), 1);
3946 if(a > 0) // just hit a checkpoint?
3948 if(race_checkpoint != 254)
3950 if(race_time && race_previousbesttime)
3951 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3953 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3955 forcetime = TIME_ENCODED_TOSTRING(race_time);
3960 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3962 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3963 if(a > 0) // next one?
3965 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3970 if(s != "" && a > 0)
3972 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3975 if(race_penaltytime)
3977 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3980 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3981 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3987 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3988 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3993 if(race_laptime && race_checkpoint != 255)
3995 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3996 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4001 if(race_mycheckpointtime)
4003 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
4004 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
4005 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4007 if(race_othercheckpointtime && race_othercheckpointenemy != "")
4009 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
4010 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
4011 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4014 if(race_penaltytime && !race_penaltyaccumulator)
4016 t = race_penaltytime * 0.1 + race_penaltyeventtime;
4017 a = bound(0, (1 + t - time), 1);
4021 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
4023 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
4024 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4029 drawfont = hud_font;
4034 float vote_yescount;
4037 float vote_highlighted; // currently selected vote
4039 float vote_active; // is there an active vote?
4040 float vote_prev; // previous state of vote_active to check for a change
4042 float vote_change; // "time" when vote_active changed
4044 void HUD_VoteWindow(void)
4046 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4049 if (autocvar__hud_configure)
4053 print("^1You have to answer before entering hud configure mode\n");
4054 cvar_set("_hud_configure", "0");
4056 vote_called_vote = strzone("^2Name ^7instead of \"^1Unregistered player^7\" in stats");
4057 uid2name_dialog = 1;
4060 if(!autocvar__hud_configure)
4062 if(!autocvar_hud_panel_vote) return;
4064 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4065 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4067 if(panel_bg_alpha_str == "") {
4068 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4070 panel_bg_alpha = stof(panel_bg_alpha_str);
4079 hud_configure_active_panel = HUD_PANEL_VOTE;
4083 if(vote_active != vote_prev) {
4085 vote_prev = vote_active;
4088 if(vote_active || autocvar__hud_configure)
4089 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4091 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4096 HUD_Panel_UpdateCvars(vote);
4100 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4101 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4104 // these must be below above block
4107 mySize = panel_size;
4109 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4110 HUD_Panel_DrawBg(a);
4111 a = panel_fg_alpha * a;
4113 if(panel_bg_padding)
4115 pos += '1 1 0' * panel_bg_padding;
4116 mySize -= '2 2 0' * panel_bg_padding;
4119 // always force 3:1 aspect
4121 if(mySize_x/mySize_y > 3)
4123 newSize_x = 3 * mySize_y;
4124 newSize_y = mySize_y;
4126 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4130 newSize_y = 1/3 * mySize_x;
4131 newSize_x = mySize_x;
4133 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4137 s = "A vote has been called for:";
4139 s = "Allow servers to store and display your name?";
4140 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4141 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4142 if(autocvar__hud_configure)
4143 s = "^1Configure the HUD";
4144 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4146 // print the yes/no counts
4147 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4148 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4149 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4150 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4152 // draw the progress bar backgrounds
4153 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4155 // draw the highlights
4156 if(vote_highlighted == 1) {
4157 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4158 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4160 else if(vote_highlighted == 2) {
4161 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4162 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4165 // draw the progress bars
4166 if(vote_yescount && vote_needed)
4168 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4169 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4172 if(vote_nocount && vote_needed)
4174 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4175 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4178 drawresetcliparea();
4181 vote_highlighted = 0;
4185 // Mod icons panel (#10)
4188 float mod_active; // is there any active mod icon?
4190 // Clan Arena HUD modicons
4191 void HUD_Mod_CA(vector pos, vector mySize)
4193 mod_active = 1; // CA should never hide the mod icons panel
4194 float redalive, bluealive;
4195 redalive = getstati(STAT_REDALIVE);
4196 bluealive = getstati(STAT_BLUEALIVE);
4198 drawfont = hud_bigfont;
4199 vector redpos, bluepos;
4200 if(mySize_x > mySize_y)
4203 bluepos = pos + eY * 0.5 * mySize_y;
4204 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4205 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4207 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4212 bluepos = pos + eY * 0.5 * mySize_y;
4213 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4214 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4215 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4216 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4218 drawfont = hud_font;
4221 // CTF HUD modicon section
4222 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4223 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4224 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4226 void HUD_Mod_CTF_Reset(void)
4228 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4231 void HUD_Mod_CTF(vector pos, vector mySize)
4233 vector redflag_pos, blueflag_pos;
4235 float f; // every function should have that
4237 float redflag, blueflag; // current status
4238 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4241 stat_items = getstati(STAT_ITEMS);
4242 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4243 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4245 if(redflag || blueflag)
4250 if(autocvar__hud_configure)
4256 // when status CHANGES, set old status into prevstatus and current status into status
4257 if (redflag != redflag_prevframe)
4259 redflag_statuschange_time = time;
4260 redflag_prevstatus = redflag_prevframe;
4261 redflag_prevframe = redflag;
4264 if (blueflag != blueflag_prevframe)
4266 blueflag_statuschange_time = time;
4267 blueflag_prevstatus = blueflag_prevframe;
4268 blueflag_prevframe = blueflag;
4271 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4272 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4274 float BLINK_FACTOR = 0.15;
4275 float BLINK_BASE = 0.85;
4277 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4279 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4281 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4283 string red_icon, red_icon_prevstatus;
4284 float red_alpha, red_alpha_prevstatus;
4285 red_alpha = red_alpha_prevstatus = 1;
4287 case 1: red_icon = "flag_red_taken"; break;
4288 case 2: red_icon = "flag_red_lost"; break;
4289 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4291 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4292 red_icon = "flag_red_shielded";
4294 red_icon = string_null;
4297 switch(redflag_prevstatus) {
4298 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4299 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4300 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4303 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4304 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4305 red_icon_prevstatus = "flag_red_shielded";
4307 red_icon_prevstatus = string_null;
4311 string blue_icon, blue_icon_prevstatus;
4312 float blue_alpha, blue_alpha_prevstatus;
4313 blue_alpha = blue_alpha_prevstatus = 1;
4315 case 1: blue_icon = "flag_blue_taken"; break;
4316 case 2: blue_icon = "flag_blue_lost"; break;
4317 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4319 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4320 blue_icon = "flag_blue_shielded";
4322 blue_icon = string_null;
4325 switch(blueflag_prevstatus) {
4326 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4327 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4328 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4331 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4332 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4333 blue_icon_prevstatus = "flag_blue_shielded";
4335 blue_icon_prevstatus = string_null;
4339 if(mySize_x > mySize_y) {
4340 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4342 blueflag_pos = pos + eX * 0.5 * mySize_x;
4345 redflag_pos = pos + eX * 0.5 * mySize_x;
4347 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4349 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4351 blueflag_pos = pos + eY * 0.5 * mySize_y;
4354 redflag_pos = pos + eY * 0.5 * mySize_y;
4356 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4359 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4360 if(red_icon_prevstatus && f < 1)
4361 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4363 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4365 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4366 if(blue_icon_prevstatus && f < 1)
4367 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4369 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4372 // Keyhunt HUD modicon section
4373 float kh_runheretime;
4375 void HUD_Mod_KH_Reset(void)
4380 void HUD_Mod_KH(vector pos, vector mySize)
4382 mod_active = 1; // keyhunt should never hide the mod icons panel
4386 vector p, pa, kh_size, kh_asize;
4388 kh_keys = getstati(STAT_KH_KEYS);
4391 if(mySize_x > mySize_y)
4393 p_y = pos_y + 0.25 * mySize_y;
4394 pa = p - eY * 0.25 * mySize_y;
4396 kh_size_x = mySize_x * 0.25;
4397 kh_size_y = 0.75 * mySize_y;
4398 kh_asize_x = mySize_x * 0.25;
4399 kh_asize_y = mySize_y * 0.25;
4403 p_y = pos_y + 0.125 * mySize_y;
4404 pa = p - eY * 0.125 * mySize_y;
4406 kh_size_x = mySize_x * 0.5;
4407 kh_size_y = 0.375 * mySize_y;
4408 kh_asize_x = mySize_x * 0.5;
4409 kh_asize_y = mySize_y * 0.125;
4416 for(i = 0; i < 4; ++i)
4418 key = floor(kh_keys / pow(32, i)) & 31;
4420 if(keyteam == 30 && keycount <= 4)
4422 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4426 // this yields 8 exactly if "RUN HERE" shows
4431 kh_runheretime = time;
4432 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4437 for(i = 0; i < 4; ++i)
4439 key = floor(kh_keys / pow(32, i)) & 31;
4452 default: // owned or dropped
4457 a = a * panel_fg_alpha;
4458 aa = aa * panel_fg_alpha;
4464 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4467 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4470 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4473 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4478 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4481 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4484 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4487 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4490 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4494 if(mySize_x > mySize_y)
4496 p_x += 0.25 * mySize_x;
4497 pa_x += 0.25 * mySize_x;
4503 p_y = pos_y + 0.625 * mySize_y;
4504 pa_y = pos_y + 0.5 * mySize_y;
4510 p_x += 0.5 * mySize_x;
4511 pa_x += 0.5 * mySize_x;
4517 // Keepaway HUD mod icon
4518 float kaball_prevstatus; // last remembered status
4519 float kaball_statuschange_time; // time when the status changed
4521 // we don't need to reset for keepaway since it immediately
4522 // autocorrects prevstatus as to if the player has the ball or not
4524 void HUD_Mod_Keepaway(vector pos, vector mySize)
4526 mod_active = 1; // keepaway should always show the mod HUD
4528 float BLINK_FACTOR = 0.15;
4529 float BLINK_BASE = 0.85;
4530 float BLINK_FREQ = 5;
4531 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4533 float stat_items = getstati(STAT_ITEMS);
4534 float kaball = (stat_items/IT_KEY1) & 1;
4536 if(kaball != kaball_prevstatus)
4538 kaball_statuschange_time = time;
4539 kaball_prevstatus = kaball;
4542 // todo: Fix the sizing with the expanding image
4544 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4545 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4547 if(kaball_prevstatus && f < 1)
4548 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4551 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4555 // Nexball HUD mod icon
4556 void HUD_Mod_NexBall(vector pos, vector mySize)
4558 float stat_items, nb_pb_starttime, dt, p;
4560 stat_items = getstati(STAT_ITEMS);
4561 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4563 if (stat_items & IT_KEY1)
4568 //Manage the progress bar if any
4569 if (nb_pb_starttime > 0)
4571 dt = mod(time - nb_pb_starttime, nb_pb_period);
4572 // one period of positive triangle
4573 p = 2 * dt / nb_pb_period;
4578 HUD_Panel_GetProgressBarColor(nexball);
4579 if(mySize_x > mySize_y)
4580 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4582 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4585 if (stat_items & IT_KEY1)
4586 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4589 // Race/CTS HUD mod icons
4590 float crecordtime_prev; // last remembered crecordtime
4591 float crecordtime_change_time; // time when crecordtime last changed
4592 float srecordtime_prev; // last remembered srecordtime
4593 float srecordtime_change_time; // time when srecordtime last changed
4595 float race_status_time;
4596 float race_status_prev;
4597 string race_status_name_prev;
4598 void HUD_Mod_Race(vector pos, vector mySize)
4600 mod_active = 1; // race should never hide the mod icons panel
4602 me = playerslots[player_localentnum - 1];
4604 float f; // yet another function has this
4605 score = me.(scores[ps_primary]);
4607 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4608 return; // no records in the actual race
4610 drawfont = hud_bigfont;
4612 // clientside personal record
4614 if(gametype == GAME_CTS)
4618 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4620 if(score && (score < t || !t)) {
4621 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4622 if(autocvar_cl_autodemo_delete_keeprecords)
4624 f = autocvar_cl_autodemo_delete;
4626 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4630 if(t != crecordtime_prev) {
4631 crecordtime_prev = t;
4632 crecordtime_change_time = time;
4635 vector textPos, medalPos;
4637 if(mySize_x > mySize_y) {
4638 // text on left side
4639 squareSize = min(mySize_y, mySize_x/2);
4640 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4641 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4644 squareSize = min(mySize_x, mySize_y/2);
4645 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4646 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4649 f = time - crecordtime_change_time;
4652 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4653 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4655 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4656 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4657 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4658 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4662 t = race_server_record;
4663 if(t != srecordtime_prev) {
4664 srecordtime_prev = t;
4665 srecordtime_change_time = time;
4667 f = time - srecordtime_change_time;
4670 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4671 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4673 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4674 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4675 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4676 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4679 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4680 race_status_time = time + 5;
4681 race_status_prev = race_status;
4682 if (race_status_name_prev)
4683 strunzone(race_status_name_prev);
4684 race_status_name_prev = strzone(race_status_name);
4689 a = bound(0, race_status_time - time, 1);
4692 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4696 rank = race_CheckName(race_status_name);
4698 rankname = race_PlaceName(rank);
4701 namepos = medalPos + '0 0.8 0' * squareSize;
4703 rankpos = medalPos + '0 0.15 0' * squareSize;
4705 if(race_status == 0)
4706 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4707 else if(race_status == 1) {
4708 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4709 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4710 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4711 } else if(race_status == 2) {
4712 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4713 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4715 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4716 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4717 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4718 } else if(race_status == 3) {
4719 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4720 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4721 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4724 if (race_status_time - time <= 0) {
4725 race_status_prev = -1;
4727 if(race_status_name)
4728 strunzone(race_status_name);
4729 race_status_name = string_null;
4730 if(race_status_name_prev)
4731 strunzone(race_status_name_prev);
4732 race_status_name_prev = string_null;
4734 drawfont = hud_font;
4737 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
4739 float stat, pps_ratio;
4745 stat = getstatf(STAT_DOM_PPS_RED);
4746 pic = "dom_icon_red";
4750 stat = getstatf(STAT_DOM_PPS_BLUE);
4751 pic = "dom_icon_blue";
4755 stat = getstatf(STAT_DOM_PPS_YELLOW);
4756 pic = "dom_icon_yellow";
4760 stat = getstatf(STAT_DOM_PPS_PINK);
4761 pic = "dom_icon_pink";
4764 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
4766 if(mySize_x/mySize_y > aspect_ratio)
4768 i = aspect_ratio * mySize_y;
4769 myPos_x = myPos_x + (mySize_x - i) / 2;
4774 i = 1/aspect_ratio * mySize_x;
4775 myPos_y = myPos_y + (mySize_y - i) / 2;
4779 if (layout) // show text too
4782 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
4783 if (layout == 2) // average pps
4784 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4785 else // percentage of average pps
4786 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4790 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4793 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
4794 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4795 drawresetcliparea();
4799 void HUD_Mod_Dom(vector myPos, vector mySize)
4801 mod_active = 1; // required in each mod function that always shows something
4804 for(tm = teams.sort_next; tm; tm = tm.sort_next)
4805 if(tm.team != COLOR_SPECTATOR)
4808 float layout = autocvar_hud_panel_modicons_dom_layout;
4809 float rows, columns, aspect_ratio;
4810 rows = mySize_y/mySize_x;
4811 aspect_ratio = (layout) ? 3 : 1;
4812 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
4813 columns = ceil(teams_count/rows);
4815 drawfont = hud_bigfont;
4818 for(i=0; i<teams_count; ++i)
4820 vector pos, itemSize;
4821 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4822 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4824 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4833 drawfont = hud_font;
4836 float mod_prev; // previous state of mod_active to check for a change
4838 float mod_change; // "time" when mod_active changed
4840 void HUD_ModIcons(void)
4842 if(!autocvar__hud_configure)
4844 if(!autocvar_hud_panel_modicons) return;
4845 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
4848 hud_configure_active_panel = HUD_PANEL_MODICONS;
4850 HUD_Panel_UpdateCvars(modicons);
4853 mySize = panel_size;
4855 if(mod_active != mod_prev) {
4857 mod_prev = mod_active;
4860 if(mod_active || autocvar__hud_configure)
4861 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4863 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4866 HUD_Panel_DrawBg(mod_alpha);
4868 if(panel_bg_padding)
4870 pos += '1 1 0' * panel_bg_padding;
4871 mySize -= '2 2 0' * panel_bg_padding;
4874 // these MUST be ran in order to update mod_active
4875 if(gametype == GAME_KEYHUNT)
4876 HUD_Mod_KH(pos, mySize);
4877 else if(gametype == GAME_CTF || autocvar__hud_configure)
4878 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4879 else if(gametype == GAME_NEXBALL)
4880 HUD_Mod_NexBall(pos, mySize);
4881 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4882 HUD_Mod_Race(pos, mySize);
4883 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4884 HUD_Mod_CA(pos, mySize);
4885 else if(gametype == GAME_DOMINATION)
4886 HUD_Mod_Dom(pos, mySize);
4887 else if(gametype == GAME_KEEPAWAY)
4888 HUD_Mod_Keepaway(pos, mySize);
4891 // Draw pressed keys (#11)
4893 void HUD_DrawPressedKeys(void)
4895 if(!autocvar__hud_configure)
4897 if(!autocvar_hud_panel_pressedkeys) return;
4898 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4901 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4903 HUD_Panel_UpdateCvars(pressedkeys);
4906 mySize = panel_size;
4908 HUD_Panel_DrawBg(1);
4909 if(panel_bg_padding)
4911 pos += '1 1 0' * panel_bg_padding;
4912 mySize -= '2 2 0' * panel_bg_padding;
4915 // force custom aspect
4916 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4920 if(mySize_x/mySize_y > aspect)
4922 newSize_x = aspect * mySize_y;
4923 newSize_y = mySize_y;
4925 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4929 newSize_y = 1/aspect * mySize_x;
4930 newSize_x = mySize_x;
4932 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4938 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4940 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4942 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4943 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4944 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4946 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4947 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4948 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4951 // Handle chat as a panel (#12)
4955 if(!autocvar__hud_configure)
4957 if (!autocvar_hud_panel_chat)
4959 if (!autocvar_con_chatrect)
4960 cvar_set("con_chatrect", "0");
4965 hud_configure_active_panel = HUD_PANEL_CHAT;
4967 HUD_Panel_UpdateCvars(chat);
4969 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4971 panel_pos_y = panel_bg_border;
4972 panel_size_y = vid_conheight - panel_bg_border * 2;
4973 if(panel_bg == "0") // force a border when maximized
4975 if(precache_pic(panel_bg) == "") {
4976 panel_bg = strcat(hud_skin_path, "/border_default");
4977 if(precache_pic(panel_bg) == "") {
4978 panel_bg = "gfx/hud/default/border_default";
4982 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4987 mySize = panel_size;
4989 HUD_Panel_DrawBg(1);
4991 if(panel_bg_padding)
4993 pos += '1 1 0' * panel_bg_padding;
4994 mySize -= '2 2 0' * panel_bg_padding;
4997 if (!autocvar_con_chatrect)
4998 cvar_set("con_chatrect", "1");
5000 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
5001 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
5003 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
5004 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
5006 if(autocvar__hud_configure)
5009 chatsize = '1 1 0' * autocvar_con_chatsize;
5010 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
5012 for(i = 0; i < autocvar_con_chat; ++i)
5014 if(i == autocvar_con_chat - 1)
5017 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
5018 drawcolorcodedstring(pos, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
5019 pos_y += chatsize_y;
5024 // Engine info panel (#13)
5031 float frametimeavg1; // 1 frame ago
5032 float frametimeavg2; // 2 frames ago
5033 void HUD_EngineInfo(void)
5035 if(!autocvar__hud_configure)
5037 if(!autocvar_hud_panel_engineinfo) return;
5040 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
5042 HUD_Panel_UpdateCvars(engineinfo);
5045 mySize = panel_size;
5047 HUD_Panel_DrawBg(1);
5048 if(panel_bg_padding)
5050 pos += '1 1 0' * panel_bg_padding;
5051 mySize -= '2 2 0' * panel_bg_padding;
5054 float currentTime = gettime(GETTIME_REALTIME);
5055 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
5057 float currentframetime = currentTime - prevfps_time;
5058 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
5059 frametimeavg2 = frametimeavg1;
5060 frametimeavg1 = frametimeavg;
5063 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
5064 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
5066 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
5067 prevfps = (1/currentframetime);
5068 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
5070 prevfps_time = currentTime;
5075 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
5077 prevfps = framecounter/(currentTime - prevfps_time);
5079 prevfps_time = currentTime;
5084 color = HUD_Get_Num_Color (prevfps, 100);
5085 drawfont = hud_bigfont;
5086 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
5087 drawfont = hud_font;
5090 // Info messages panel (#14)
5092 #define drawInfoMessage(s)\
5093 if(autocvar_hud_panel_infomessages_flip)\
5094 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
5095 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
5097 void HUD_InfoMessages(void)
5099 if(!autocvar__hud_configure)
5101 if(!autocvar_hud_panel_infomessages) return;
5104 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
5106 HUD_Panel_UpdateCvars(infomessages);
5109 mySize = panel_size;
5111 HUD_Panel_DrawBg(1);
5112 if(panel_bg_padding)
5114 pos += '1 1 0' * panel_bg_padding;
5115 mySize -= '2 2 0' * panel_bg_padding;
5118 // always force 5:1 aspect
5120 if(mySize_x/mySize_y > 5)
5122 newSize_x = 5 * mySize_y;
5123 newSize_y = mySize_y;
5125 pos_x = pos_x + (mySize_x - newSize_x) / 2;
5129 newSize_y = 1/5 * mySize_x;
5130 newSize_x = mySize_x;
5132 pos_y = pos_y + (mySize_y - newSize_y) / 2;
5141 fontsize = '0.20 0.20 0' * mySize_y;
5144 if(spectatee_status != 0)
5150 if(!autocvar__hud_configure)
5152 if(spectatee_status && !intermission)
5154 if(spectatee_status == -1)
5157 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
5160 if(spectatee_status == -1)
5161 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5163 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5166 if(spectatee_status == -1)
5167 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5169 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5172 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5175 if(gametype == GAME_ARENA)
5176 s = "^1Wait for your turn to join";
5177 else if(gametype == GAME_LMS)
5180 sk = playerslots[player_localentnum - 1];
5181 if(sk.(scores[ps_primary]) >= 666)
5182 s = "^1Match has already begun";
5183 else if(sk.(scores[ps_primary]) > 0)
5184 s = "^1You have no more lives left";
5186 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5189 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5192 //show restart countdown:
5193 if (time < getstatf(STAT_GAMESTARTTIME)) {
5195 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5196 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5197 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5198 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5202 if(warmup_stage && !intermission)
5204 s = "^2Currently in ^1warmup^2 stage!";
5209 if(mod(time, 1) >= 0.5)
5214 if(ready_waiting && !intermission && !spectatee_status)
5216 if(ready_waiting_for_me)
5219 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5221 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5226 s = strcat("^2Waiting for others to ready up to end warmup...");
5228 s = strcat("^2Waiting for others to ready up...");
5232 else if(warmup_stage && !intermission && !spectatee_status)
5234 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5238 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5240 float ts_min, ts_max;
5241 tm = teams.sort_next;
5244 for(; tm.sort_next; tm = tm.sort_next)
5246 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5248 if(!ts_min) ts_min = tm.team_size;
5249 else ts_min = min(ts_min, tm.team_size);
5250 if(!ts_max) ts_max = tm.team_size;
5251 else ts_max = max(ts_max, tm.team_size);
5253 if ((ts_max - ts_min) > 1)
5255 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5256 tm = GetTeam(myteam, false);
5258 if (tm.team != COLOR_SPECTATOR)
5259 if (tm.team_size == ts_max)
5260 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5268 s = "^7Press ^3ESC ^7to show HUD options.";
5270 s = "^3Doubleclick ^7a panel for panel-specific options.";
5272 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5274 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5279 // Physics panel (#15)
5281 vector acc_prevspeed;
5282 float acc_prevtime, acc_avg, top_speed, top_speed_time;
5284 void HUD_Physics(void)
5286 if(!autocvar_hud_panel_physics)
5288 if(!autocvar__hud_configure) return;
5291 hud_configure_active_panel = HUD_PANEL_PHYSICS;
5293 HUD_Panel_UpdateCvars(physics);
5295 HUD_Panel_DrawBg(1);
5296 if(panel_bg_padding)
5298 panel_pos += '1 1 0' * panel_bg_padding;
5299 panel_size -= '2 2 0' * panel_bg_padding;
5303 float speed, conversion_factor;
5306 switch(autocvar_cl_showspeed_unit)
5311 conversion_factor = 1.0;
5315 conversion_factor = 0.0254;
5319 conversion_factor = 0.0254 * 3.6;
5323 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5327 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5331 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
5332 if (autocvar__hud_configure)
5333 speed = floor( max_speed * 0.65 + 0.5 );
5334 else if(autocvar_hud_panel_physics_speed_z)
5335 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
5337 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
5339 //compute acceleration
5340 float acceleration, f;
5341 if (autocvar__hud_configure)
5342 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
5345 f = time - acc_prevtime;
5346 if(autocvar_hud_panel_physics_acceleration_z)
5347 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5349 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5350 acc_prevspeed = pmove_vel;
5351 acc_prevtime = time;
5353 f = bound(0, f * 10, 1);
5354 acc_avg = acc_avg * (1 - f) + acceleration * f;
5355 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5359 drawfont = hud_bigfont;
5360 float panel_ar = panel_size_x/panel_size_y;
5361 vector speed_offset, acceleration_offset;
5364 panel_size_x *= 0.5;
5365 if (autocvar_hud_panel_physics_flip)
5366 speed_offset_x = panel_size_x;
5368 acceleration_offset_x = panel_size_x;
5372 panel_size_y *= 0.5;
5373 if (autocvar_hud_panel_physics_flip)
5374 speed_offset_y = panel_size_y;
5376 acceleration_offset_y = panel_size_y;
5378 float speed_baralign, acceleration_baralign;
5379 if (autocvar_hud_panel_physics_baralign == 1)
5380 acceleration_baralign = speed_baralign = 1;
5381 else if(autocvar_hud_panel_physics_baralign == 4)
5382 acceleration_baralign = speed_baralign = 2;
5383 else if (autocvar_hud_panel_physics_flip)
5385 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
5386 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
5390 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
5391 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
5395 if(speed && autocvar_hud_panel_physics_progressbar)
5397 HUD_Panel_GetProgressBarColor(speed);
5398 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5401 vector tmp_offset, tmp_size;
5402 tmp_size_x = panel_size_x * 0.75;
5403 tmp_size_y = panel_size_y;
5405 tmp_offset_x = panel_size_x - tmp_size_x;
5408 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5414 tmp_offset_x = tmp_size_x;
5415 if (autocvar_hud_panel_physics_speed_unit_show)
5418 tmp_size_x = panel_size_x * (1 - 0.75);
5419 tmp_size_y = panel_size_y * 0.4;
5420 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5423 //compute and draw top speed
5424 if (autocvar_hud_panel_physics_topspeed)
5426 if (autocvar__hud_configure)
5428 top_speed = floor( max_speed * 0.75 + 0.5 );
5433 if (speed >= top_speed)
5436 top_speed_time = time;
5440 f = max(1, autocvar_hud_panel_physics_topspeed_time);
5441 // divide by f to make it start from 1
5442 f = cos( ((time - top_speed_time) / f) * PI/2 );
5444 else //hide top speed 0, it would be stupid
5449 //top speed progressbar peak
5450 if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
5452 float peak_offset_x;
5454 if (speed_baralign == 0)
5455 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
5456 else if (speed_baralign == 1)
5457 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
5458 else if (speed_baralign == 2)
5459 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
5460 //if speed is not 0 the speed progressbar already fetched the color
5462 HUD_Panel_GetProgressBarColor(speed);
5463 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
5464 peak_size_y = panel_size_y;
5465 if (speed_baralign == 2) // draw two peaks, on both sides
5467 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5468 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5471 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5475 tmp_offset_y = panel_size_y * 0.4;
5476 tmp_size_x = panel_size_x * (1 - 0.75);
5477 tmp_size_y = panel_size_y - tmp_offset_y;
5478 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
5483 print(ftos(f), "\n");
5486 if(acceleration && autocvar_hud_panel_physics_progressbar)
5488 if (acceleration < 0)
5489 HUD_Panel_GetProgressBarColor(acceleration_neg);
5491 HUD_Panel_GetProgressBarColor(acceleration);
5492 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", fabs(acceleration)/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5494 drawstring_aspect(panel_pos + acceleration_offset, ftos_decimals(acceleration, 3), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5495 drawfont = hud_font;
5504 void HUD_Reset (void)
5506 // reset gametype specific icons
5507 if(gametype == GAME_KEYHUNT)
5509 else if(gametype == GAME_CTF)
5510 HUD_Mod_CTF_Reset();
5513 #define HUD_DrawPanel(id)\
5515 case (HUD_PANEL_RADAR):\
5516 HUD_Radar(); break;\
5517 case (HUD_PANEL_WEAPONS):\
5518 HUD_Weapons(); break;\
5519 case (HUD_PANEL_AMMO):\
5521 case (HUD_PANEL_POWERUPS):\
5522 HUD_Powerups(); break;\
5523 case (HUD_PANEL_HEALTHARMOR):\
5524 HUD_HealthArmor(); break;\
5525 case (HUD_PANEL_NOTIFY):\
5526 HUD_Notify(); break;\
5527 case (HUD_PANEL_TIMER):\
5528 HUD_Timer(); break;\
5529 case (HUD_PANEL_SCORE):\
5530 HUD_Score(); break;\
5531 case (HUD_PANEL_RACETIMER):\
5532 HUD_RaceTimer(); break;\
5533 case (HUD_PANEL_VOTE):\
5534 HUD_VoteWindow(); break;\
5535 case (HUD_PANEL_MODICONS):\
5536 HUD_ModIcons(); break;\
5537 case (HUD_PANEL_PRESSEDKEYS):\
5538 HUD_DrawPressedKeys(); break;\
5539 case (HUD_PANEL_CHAT):\
5541 case (HUD_PANEL_ENGINEINFO):\
5542 HUD_EngineInfo(); break;\
5543 case (HUD_PANEL_INFOMESSAGES):\
5544 HUD_InfoMessages(); break;\
5545 case (HUD_PANEL_PHYSICS):\
5546 HUD_Physics(); break;\
5547 } ENDS_WITH_CURLY_BRACE
5549 void HUD_Main (void)
5552 // global hud alpha fade
5553 if(menu_enabled == 1)
5556 hud_fade_alpha = (1 - autocvar__menu_alpha);
5558 if(scoreboard_fade_alpha)
5559 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5561 if(intermission == 2) // no hud during mapvote
5563 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5566 if(!autocvar__hud_configure && !hud_fade_alpha)
5570 if (hud_skin_path != autocvar_hud_skin)
5573 strunzone(hud_skin_path);
5574 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5577 // HUD configure visible grid
5578 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5580 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5581 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5582 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5583 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5585 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
5586 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5588 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
5589 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5593 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5597 float hud_dock_color_team = autocvar_hud_dock_color_team;
5598 if((teamplay) && hud_dock_color_team) {
5599 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5600 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5602 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5603 color = '1 0 0' * hud_dock_color_team;
5607 string hud_dock_color = autocvar_hud_dock_color;
5608 if(hud_dock_color == "shirt") {
5609 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5610 color = colormapPaletteColor(floor(f / 16), 0);
5612 else if(hud_dock_color == "pants") {
5613 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5614 color = colormapPaletteColor(mod(f, 16), 1);
5617 color = stov(hud_dock_color);
5621 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5622 if(precache_pic(pic) == "") {
5623 pic = strcat(hud_skin_path, "/dock_medium");
5624 if(precache_pic(pic) == "") {
5625 pic = "gfx/hud/default/dock_medium";
5628 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5631 // cache the panel order into the panel_order array
5632 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5633 for(i = 0; i < HUD_PANEL_NUM; ++i)
5634 panel_order[i] = -1;
5636 float p_num, warning;
5637 float argc = tokenize_console(autocvar__hud_panelorder);
5638 if (argc > HUD_PANEL_NUM)
5640 //first detect wrong/missing panel numbers
5641 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5642 p_num = stof(argv(i));
5643 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5644 if (panel_order[p_num] == -1) //found for the first time?
5645 s = strcat(s, ftos(p_num), " ");
5646 panel_order[p_num] = 1; //mark as found
5651 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5652 if (panel_order[i] == -1) {
5654 s = strcat(s, ftos(i), " "); //add missing panel number
5658 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
5660 cvar_set("_hud_panelorder", s);
5661 if(hud_panelorder_prev)
5662 strunzone(hud_panelorder_prev);
5663 hud_panelorder_prev = strzone(s);
5665 //now properly set panel_order
5666 tokenize_console(s);
5667 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5668 panel_order[i] = stof(argv(i));
5672 // draw panels in order specified by panel_order array
5673 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5674 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5675 HUD_DrawPanel(panel_order[i]);
5678 // draw chat panel on top if it is maximized
5679 if(autocvar__con_chat_maximized)
5680 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5682 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5683 localcmd("cmd selectteam auto; cmd join\n");
5685 if(autocvar__hud_configure && tab_panel != -1)
5687 HUD_Panel_UpdatePosSizeForId(tab_panel)
5688 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5691 hud_configure_prev = autocvar__hud_configure;
5693 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again