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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 float GetPlayerColorForce(float i)
248 {
249         if(!teamplay)
250                 return 0;
251         else
252                 return stof(getplayerkeyvalue(i, "colors")) & 15;
253 }
254
255 float GetPlayerColor(float i)
256 {
257         if not(playerslots[i].gotscores) // unconnected
258                 return FL_SPECTATOR;
259         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
260                 return FL_SPECTATOR;
261         else
262                 return GetPlayerColorForce(i);
263 }
264
265 string GetPlayerName(float i)
266 {
267         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
268 }
269
270
271 /*
272 ==================
273 HUD panels
274 ==================
275 */
276
277 // draw the background/borders
278 #define HUD_Panel_DrawBg(theAlpha)\
279 if(panel_bg != "0")\
280         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
281
282 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
283 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
284 {
285         if(!length_ratio || !theAlpha)
286                 return;
287         if(length_ratio > 1)
288                 length_ratio = 1;
289         if (baralign == 3)
290         {
291                 if(length_ratio < -1)
292                         length_ratio = -1;
293         }
294         else if(length_ratio < 0)
295                 return;
296
297         vector square;
298         vector width, height;
299         if(vertical) {
300                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
301                 if(precache_pic(pic) == "") {
302                         pic = "gfx/hud/default/progressbar_vertical";
303                 }
304
305         if (baralign == 1) // bottom align
306                         theOrigin_y += (1 - length_ratio) * theSize_y;
307         else if (baralign == 2) // center align
308             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
309         else if (baralign == 3) // center align, positive values down, negative up
310                 {
311                         theSize_y *= 0.5;
312                         if (length_ratio > 0)
313                                 theOrigin_y += theSize_y;
314                         else
315                         {
316                                 theOrigin_y += (1 + length_ratio) * theSize_y;
317                                 length_ratio = -length_ratio;
318                         }
319                 }
320                 theSize_y *= length_ratio;
321
322                 vector bH;
323                 width = eX * theSize_x;
324                 height = eY * theSize_y;
325                 if(theSize_y <= theSize_x * 2)
326                 {
327                         // button not high enough
328                         // draw just upper and lower part then
329                         square = eY * theSize_y * 0.5;
330                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
331                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
332                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
333                 }
334                 else
335                 {
336                         square = eY * theSize_x;
337                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
338                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
339                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
340                 }
341         } else {
342                 pic = strcat(hud_skin_path, "/", pic);
343                 if(precache_pic(pic) == "") {
344                         pic = "gfx/hud/default/progressbar";
345                 }
346
347                 if (baralign == 1) // right align
348                         theOrigin_x += (1 - length_ratio) * theSize_x;
349         else if (baralign == 2) // center align
350             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
351         else if (baralign == 3) // center align, positive values on the right, negative on the left
352                 {
353                         theSize_x *= 0.5;
354                         if (length_ratio > 0)
355                                 theOrigin_x += theSize_x;
356                         else
357                         {
358                                 theOrigin_x += (1 + length_ratio) * theSize_x;
359                                 length_ratio = -length_ratio;
360                         }
361                 }
362                 theSize_x *= length_ratio;
363
364                 vector bW;
365                 width = eX * theSize_x;
366                 height = eY * theSize_y;
367                 if(theSize_x <= theSize_y * 2)
368                 {
369                         // button not wide enough
370                         // draw just left and right part then
371                         square = eX * theSize_x * 0.5;
372                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
373                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
374                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
375                 }
376                 else
377                 {
378                         square = eX * theSize_y;
379                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
380                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
381                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
382                 }
383         }
384 }
385
386 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
387 {
388         if(!theAlpha)
389                 return;
390
391         string pic;
392         pic = strcat(hud_skin_path, "/num_leading");
393         if(precache_pic(pic) == "") {
394                 pic = "gfx/hud/default/num_leading";
395         }
396
397         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
398         if(mySize_x/mySize_y > 2)
399                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
400         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
401 }
402
403 // Weapon icons (#0)
404 //
405 entity weaponorder[WEP_MAXCOUNT];
406 void weaponorder_swap(float i, float j, entity pass)
407 {
408         entity h;
409         h = weaponorder[i];
410         weaponorder[i] = weaponorder[j];
411         weaponorder[j] = h;
412 }
413
414 string weaponorder_cmp_str;
415 float weaponorder_cmp(float i, float j, entity pass)
416 {
417         float ai, aj;
418         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
419         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
420         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
421 }
422
423 float GetAmmoStat(float i)
424 {
425         switch(i)
426         {
427                 case 0: return STAT_SHELLS;
428                 case 1: return STAT_NAILS;
429                 case 2: return STAT_ROCKETS;
430                 case 3: return STAT_CELLS;
431                 case 4: return STAT_FUEL;
432                 default: return -1;
433         }
434 }
435
436 float GetAmmoTypeForWep(float i)
437 {
438         switch(i)
439         {
440                 case WEP_SHOTGUN: return 0;
441                 case WEP_UZI: return 1;
442                 case WEP_GRENADE_LAUNCHER: return 2;
443                 case WEP_MINE_LAYER: return 2;
444                 case WEP_ELECTRO: return 3;
445                 case WEP_CRYLINK: return 3;
446                 case WEP_HLAC: return 3;
447                 case WEP_MINSTANEX: return 3;
448                 case WEP_NEX: return 3;
449                 case WEP_RIFLE: return 1;
450                 case WEP_HAGAR: return 2;
451                 case WEP_ROCKET_LAUNCHER: return 2;
452                 case WEP_SEEKER: return 2;
453                 case WEP_FIREBALL: return 4;
454                 case WEP_HOOK: return 3;
455                 default: return -1;
456         }
457 }
458
459 void HUD_Weapons(void)
460 {
461         // declarations
462         WEPSET_DECLARE_A(weapons_stat);
463         WEPSET_COPY_AS(weapons_stat);
464         float i, f, a;
465         float screen_ar, center_x = 0, center_y;
466         float weapon_count, weapon_id;
467         float row, column, rows, columns;
468         float aspect = autocvar_hud_panel_weapons_aspect;
469
470         float panel_weapon_accuracy;
471
472         float timeout = autocvar_hud_panel_weapons_timeout;
473         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
474         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
475
476         float ammo_type, ammo_full;
477         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
478         vector ammo_color = '1 0 1';
479         float ammo_alpha = 1;
480
481         float when = autocvar_hud_panel_weapons_complainbubble_time;
482         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
483
484         vector weapon_pos, weapon_size;
485         local noref vector old_panel_size; // fteqcc sucks
486         vector color;
487
488         // check to see if we want to continue
489         if(hud != HUD_NORMAL) { return; }
490
491         if(!autocvar__hud_configure)
492         {
493                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
494                         return;
495                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
496                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
497                 {
498                         weaponprevtime = time;
499                         return;
500                 }
501         }
502         else
503                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
504
505         // update generic hud functions
506         HUD_Panel_UpdateCvars(weapons);
507         HUD_Panel_ApplyFadeAlpha();
508
509         draw_beginBoldFont();
510
511         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
512         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
513         {
514                 float weapon_cnt;
515                 if(weaponorder_bypriority)
516                         strunzone(weaponorder_bypriority);
517                 if(weaponorder_byimpulse)
518                         strunzone(weaponorder_byimpulse);
519
520                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
521                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
522                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
523
524                 weapon_cnt = 0;
525                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
526                 {
527                         self = get_weaponinfo(i);
528                         if(self.impulse >= 0)
529                         {
530                                 weaponorder[weapon_cnt] = self;
531                                 ++weapon_cnt;
532                         }
533                 }
534                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
535                         weaponorder[i] = world;
536                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
537
538                 weaponorder_cmp_str = string_null;
539         }
540
541         // determine which weapons are going to be shown
542         if (autocvar_hud_panel_weapons_onlyowned)
543         {
544                 if(autocvar__hud_configure)
545                 {
546                         if (WEPSET_EMPTY_A(weapons_stat))
547                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
548                                         WEPSET_OR_AW(weapons_stat, i);
549
550                         if(menu_enabled != 2)
551                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
552                 }
553
554                 // do we own this weapon?
555                 weapon_count = 0;
556                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
557                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
558                                 ++weapon_count;
559
560                 // add it anyway if weaponcomplain is shown
561                 if((!autocvar__hud_configure) 
562                         && (autocvar_hud_panel_weapons_complainbubble 
563                                 && time - complain_weapon_time < when + fadetime))
564                                         ++weapon_count;
565
566                 // might as well commit suicide now, no reason to live ;)
567                 if (weapon_count == 0) { return; }
568
569                 // reduce size of the panel
570                 if (panel_size_y > panel_size_x)
571                 {
572                         old_panel_size_y = panel_size_y;
573                         panel_size_y *= weapon_count / WEP_COUNT;
574                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
575                 }
576                 else
577                 {
578                         old_panel_size_x = panel_size_x;
579                         panel_size_x *= weapon_count / WEP_COUNT;
580                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
581                 }
582         }
583         else
584                 weapon_count = WEP_COUNT;
585
586         // animation for fading in/out the panel respectively when not in use
587         if(!autocvar__hud_configure)
588         {
589                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
590                 {
591                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
592
593                         // fade the panel alpha
594                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
595                         {
596                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
597                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
598                         }
599                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
600                         {
601                                 panel_bg_alpha *= (1 - f);
602                                 panel_fg_alpha *= (1 - f);
603                         }
604
605                         // move the panel off the screen
606                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
607                         {
608                                 f *= f; // for a cooler movement
609                                 center_x = panel_pos_x + panel_size_x/2;
610                                 center_y = panel_pos_y + panel_size_y/2;
611                                 screen_ar = vid_conwidth/vid_conheight;
612                                 if (center_x/center_y < screen_ar) //bottom left
613                                 {
614                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
615                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
616                                         else //left
617                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
618                                 }
619                                 else //top right
620                                 {
621                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
622                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
623                                         else //top
624                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
625                                 }
626                                 if(f == 1)
627                                         center_x = -1; // mark the panel as off screen
628                         }
629                         weaponprevtime = time - (1 - f) * timein_effect_length;
630                 }
631                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
632                 {
633                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
634
635                         // fade the panel alpha
636                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
637                         {
638                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
639                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
640                         }
641                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
642                         {
643                                 panel_bg_alpha *= (f);
644                                 panel_fg_alpha *= (f);
645                         }
646
647                         // move the panel back on screen
648                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
649                         {
650                                 f *= f; // for a cooler movement
651                                 f = 1 - f;
652                                 center_x = panel_pos_x + panel_size_x/2;
653                                 center_y = panel_pos_y + panel_size_y/2;
654                                 screen_ar = vid_conwidth/vid_conheight;
655                                 if (center_x/center_y < screen_ar) //bottom left
656                                 {
657                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
658                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
659                                         else //left
660                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
661                                 }
662                                 else //top right
663                                 {
664                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
665                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
666                                         else //top
667                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
668                                 }
669                         }
670                 }
671         }
672
673         // draw the background, then change the virtual size of it to better fit other items inside
674         HUD_Panel_DrawBg(1);
675
676         if(center_x == -1)
677                 return;
678
679         if(panel_bg_padding)
680         {
681                 panel_pos += '1 1 0' * panel_bg_padding;
682                 panel_size -= '2 2 0' * panel_bg_padding;
683         }
684
685         // after the sizing and animations are done, update the other values
686         rows = panel_size_y/panel_size_x;
687         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
688         columns = ceil(weapon_count/rows);
689         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
690
691         // calculate position/size for visual bar displaying ammount of ammo status
692         if (autocvar_hud_panel_weapons_ammo)
693         {
694                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
695                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
696
697                 if(weapon_size_x/weapon_size_y > aspect)
698                 {
699                         barsize_x = aspect * weapon_size_y;
700                         barsize_y = weapon_size_y;
701                         baroffset_x = (weapon_size_x - barsize_x) / 2;
702                 }
703                 else
704                 {
705                         barsize_y = 1/aspect * weapon_size_x;
706                         barsize_x = weapon_size_x;
707                         baroffset_y = (weapon_size_y - barsize_y) / 2;
708                 }
709         }
710         if(autocvar_hud_panel_weapons_accuracy)
711                 Accuracy_LoadColors();
712
713         row = column = 0;
714         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
715         {
716                 // retrieve information about the current weapon to be drawn
717                 self = weaponorder[i];
718                 weapon_id = self.impulse;
719
720                 // skip if this weapon doesn't exist
721                 if (!self || self.impulse < 0) { continue; }
722
723                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
724                 if (autocvar_hud_panel_weapons_onlyowned
725                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
726                         || (self.weapon == complain_weapon 
727                                 && time - complain_weapon_time < when + fadetime 
728                                 && autocvar_hud_panel_weapons_complainbubble)))
729                                         continue;
730
731                 // figure out the drawing position of weapon
732                 weapon_pos = (panel_pos 
733                         + eX * column * weapon_size_x 
734                         + eY * row * weapon_size_y);
735
736                 // draw background behind currently selected weapon
737                 if(self.weapon == switchweapon)
738                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739
740                 // draw the weapon accuracy
741                 if(autocvar_hud_panel_weapons_accuracy)
742                 {
743                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
744                         if(panel_weapon_accuracy >= 0)
745                         {
746                                 color = Accuracy_GetColor(panel_weapon_accuracy);
747                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
748                         }
749                 }
750
751                 // drawing all the weapon items
752                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
753                 {
754                         // draw the weapon image
755                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756
757                         // draw weapon label string
758                         switch(autocvar_hud_panel_weapons_label)
759                         {
760                                 case 1: // weapon number
761                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
762                                         break;
763
764                                 case 2: // bind
765                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766                                         break;
767
768                                 case 3: // weapon name
769                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770                                         break;
771
772                                 default: // nothing
773                                         break;
774                         }
775
776                         // draw ammo status bar
777                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
778                         {
779                                 a = 0;
780                                 ammo_type = GetAmmoTypeForWep(self.weapon);
781                                 if(ammo_type != -1)
782                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
783
784                                 if(a > 0)
785                                 {
786                                         switch(ammo_type) {
787                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
788                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
789                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
790                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
791                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
792                                                 default: ammo_full = 60;
793                                         }
794
795                                         drawsetcliparea(
796                                                 weapon_pos_x + baroffset_x,
797                                                 weapon_pos_y + baroffset_y,
798                                                 barsize_x * bound(0, a/ammo_full, 1),
799                                                 barsize_y);
800                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
801                                         drawresetcliparea();
802                                 }
803                         }
804                 }
805                 else // draw a "ghost weapon icon" if you don't have the weapon
806                 {
807                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
808                 }
809
810                 // draw the complain message
811                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
812                 {
813                         if(fadetime)
814                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
815                         else
816                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
817
818
819                         string s;
820                         if(complain_weapon_type == 0) {
821                                 s = _("Out of ammo");
822                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
823                         }
824                         else if(complain_weapon_type == 1) {
825                                 s = _("Don't have");
826                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
827                         }
828                         else {
829                                 s = _("Unavailable");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
831                         }
832                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
835                 }
836
837                 // continue with new position for the next weapon
838                 ++row;
839                 if(row >= rows)
840                 {
841                         row = 0;
842                         ++column;
843                 }
844         }
845
846         draw_endBoldFont();
847 }
848
849 // Ammo (#1)
850 //
851 // TODO: macro
852 float GetAmmoItemCode(float i)
853 {
854         switch(i)
855         {
856                 case 0: return IT_SHELLS;
857                 case 1: return IT_NAILS;
858                 case 2: return IT_ROCKETS;
859                 case 3: return IT_CELLS;
860                 case 4: return IT_FUEL;
861                 default: return -1;
862         }
863 }
864
865 string GetAmmoPicture(float i)
866 {
867         switch(i)
868         {
869                 case 0: return "ammo_shells";
870                 case 1: return "ammo_bullets";
871                 case 2: return "ammo_rockets";
872                 case 3: return "ammo_cells";
873                 case 4: return "ammo_fuel";
874                 default: return "";
875         }
876 }
877
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
879 {
880         float a;
881         if(autocvar__hud_configure)
882         {
883                 currently_selected = (itemcode == 2); //rockets always selected
884                 a = 31 + mod(itemcode*93, 128);
885         }
886         else
887                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
888
889         vector color;
890         if(infinite_ammo)
891                 color = '0 0.5 0.75';
892         else if(a < 10)
893                 color = '0.7 0 0';
894         else
895                 color = '1 1 1';
896
897         float theAlpha;
898         if(currently_selected)
899                 theAlpha = 1;
900         else
901                 theAlpha = 0.7;
902
903         vector picpos, numpos;
904         if(autocvar_hud_panel_ammo_iconalign)
905         {
906                 numpos = myPos;
907                 picpos = myPos + eX * 2 * mySize_y;
908         }
909         else
910         {
911                 numpos = myPos + eX * mySize_y;
912                 picpos = myPos;
913         }
914
915         if (currently_selected)
916                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
917
918     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
920
921     if(autocvar_hud_panel_ammo_text)
922     {
923         if(a > 0 || infinite_ammo)
924             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925         else // "ghost" ammo count
926             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
927     }
928         if(a > 0 || infinite_ammo)
929                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930         else // "ghost" ammo icon
931                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
932 }
933
934 void HUD_Ammo(void)
935 {
936     if(hud != HUD_NORMAL) return;
937         if(!autocvar__hud_configure)
938         {
939                 if(!autocvar_hud_panel_ammo) return;
940                 if(spectatee_status == -1) return;
941         }
942         else
943                 hud_configure_active_panel = HUD_PANEL_AMMO;
944
945         HUD_Panel_UpdateCvars(ammo);
946         HUD_Panel_ApplyFadeAlpha();
947
948         draw_beginBoldFont();
949
950         vector pos, mySize;
951         pos = panel_pos;
952         mySize = panel_size;
953
954         HUD_Panel_DrawBg(1);
955         if(panel_bg_padding)
956         {
957                 pos += '1 1 0' * panel_bg_padding;
958                 mySize -= '2 2 0' * panel_bg_padding;
959         }
960
961         float rows = 0, columns, row, column;
962         vector ammo_size;
963         if (autocvar_hud_panel_ammo_onlycurrent)
964                 ammo_size = mySize;
965         else
966         {
967                 rows = mySize_y/mySize_x;
968                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969                 //                               ^^^ ammo item aspect goes here
970
971                 columns = ceil(AMMO_COUNT/rows);
972
973                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
974         }
975
976         local vector offset = '0 0 0'; // fteqcc sucks
977         float newSize;
978         if(ammo_size_x/ammo_size_y > 3)
979         {
980                 newSize = 3 * ammo_size_y;
981                 offset_x = ammo_size_x - newSize;
982                 pos_x += offset_x/2;
983                 ammo_size_x = newSize;
984         }
985         else
986         {
987                 newSize = 1/3 * ammo_size_x;
988                 offset_y = ammo_size_y - newSize;
989                 pos_y += offset_y/2;
990                 ammo_size_y = newSize;
991         }
992
993         float i, stat_items, currently_selected, infinite_ammo;
994         infinite_ammo = FALSE;
995         if (autocvar_hud_panel_ammo_onlycurrent)
996         {
997                 if(autocvar__hud_configure)
998                 {
999                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1000                 }
1001                 else
1002                 {
1003                         stat_items = getstati(STAT_ITEMS, 0, 24);
1004                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005                                 infinite_ammo = TRUE;
1006                         for (i = 0; i < AMMO_COUNT; ++i) {
1007                                 currently_selected = stat_items & GetAmmoItemCode(i);
1008                                 if (currently_selected)
1009                                 {
1010                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1011                                         break;
1012                                 }
1013                         }
1014                 }
1015         }
1016         else
1017         {
1018                 stat_items = getstati(STAT_ITEMS, 0, 24);
1019                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020                         infinite_ammo = TRUE;
1021                 row = column = 0;
1022                 for (i = 0; i < AMMO_COUNT; ++i) {
1023                         currently_selected = stat_items & GetAmmoItemCode(i);
1024                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1025                         ++row;
1026                         if(row >= rows)
1027                         {
1028                                 row = 0;
1029                                 column = column + 1;
1030                         }
1031                 }
1032         }
1033
1034         draw_endBoldFont();
1035 }
1036
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1038 {
1039         vector newPos = '0 0 0', newSize = '0 0 0';
1040         vector picpos, numpos;
1041
1042         if (vertical)
1043         {
1044                 if(mySize_y/mySize_x > 2)
1045                 {
1046                         newSize_y = 2 * mySize_x;
1047                         newSize_x = mySize_x;
1048
1049                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                         newPos_x = myPos_x;
1051                 }
1052                 else
1053                 {
1054                         newSize_x = 1/2 * mySize_y;
1055                         newSize_y = mySize_y;
1056
1057                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1058                         newPos_y = myPos_y;
1059                 }
1060
1061                 if(icon_right_align)
1062                 {
1063                         numpos = newPos;
1064                         picpos = newPos + eY * newSize_x;
1065                 }
1066                 else
1067                 {
1068                         picpos = newPos;
1069                         numpos = newPos + eY * newSize_x;
1070                 }
1071
1072                 newSize_y /= 2;
1073                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074                 // make number smaller than icon, it looks better
1075                 // reduce only y to draw numbers with different number of digits with the same y size
1076                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1077                 newSize_y *= 0.7;
1078                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1079                 return;
1080         }
1081
1082         if(mySize_x/mySize_y > 3)
1083         {
1084                 newSize_x = 3 * mySize_y;
1085                 newSize_y = mySize_y;
1086
1087                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1088                 newPos_y = myPos_y;
1089         }
1090         else
1091         {
1092                 newSize_y = 1/3 * mySize_x;
1093                 newSize_x = mySize_x;
1094
1095                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1096                 newPos_x = myPos_x;
1097         }
1098
1099         if(icon_right_align) // right align
1100         {
1101                 numpos = newPos;
1102                 picpos = newPos + eX * 2 * newSize_y;
1103         }
1104         else // left align
1105         {
1106                 numpos = newPos + eX * newSize_y;
1107                 picpos = newPos;
1108         }
1109
1110         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1114 }
1115
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1117 {
1118         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1119 }
1120
1121 // Powerups (#2)
1122 //
1123 void HUD_Powerups(void)
1124 {
1125         float strength_time, shield_time, superweapons_time;
1126         if(!autocvar__hud_configure)
1127         {
1128                 if(!autocvar_hud_panel_powerups) return;
1129                 if(spectatee_status == -1) return;
1130                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131                 if (getstati(STAT_HEALTH) <= 0) return;
1132
1133                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1136
1137                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138                         superweapons_time = 99; // force max
1139
1140                 // prevent stuff to show up on mismatch that will be fixed next frame
1141                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142                         superweapons_time = 0;
1143         }
1144         else
1145         {
1146                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1147
1148                 strength_time = 15;
1149                 shield_time = 27;
1150                 superweapons_time = 13;
1151         }
1152
1153         HUD_Panel_UpdateCvars(powerups);
1154         HUD_Panel_ApplyFadeAlpha();
1155
1156         draw_beginBoldFont();
1157
1158         vector pos, mySize;
1159         pos = panel_pos;
1160         mySize = panel_size;
1161
1162         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163         if(panel_bg_padding)
1164         {
1165                 pos += '1 1 0' * panel_bg_padding;
1166                 mySize -= '2 2 0' * panel_bg_padding;
1167         }
1168
1169         float panel_ar = mySize_x/mySize_y;
1170         float is_vertical = (panel_ar < 1);
1171         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1172
1173         float superweapons_is = -1;
1174
1175         if(superweapons_time)
1176         {
1177                 if(strength_time)
1178                 {
1179                         if(shield_time)
1180                                 superweapons_is = 0;
1181                         else
1182                                 superweapons_is = 2;
1183                 }
1184                 else
1185                 {
1186                         if(shield_time)
1187                                 superweapons_is = 1;
1188                         else
1189                                 superweapons_is = 2;
1190                 }
1191         }
1192
1193         // FIXME handle superweapons here
1194         if(superweapons_is == 0)
1195         {
1196                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1197                 {
1198                         mySize_x *= (1.0 / 3.0);
1199                         superweapons_offset_x = mySize_x;
1200                         if (autocvar_hud_panel_powerups_flip)
1201                                 shield_offset_x = 2*mySize_x;
1202                         else
1203                                 strength_offset_x = 2*mySize_x;
1204                 }
1205                 else
1206                 {
1207                         mySize_y *= (1.0 / 3.0);
1208                         superweapons_offset_y = mySize_y;
1209                         if (autocvar_hud_panel_powerups_flip)
1210                                 shield_offset_y = 2*mySize_y;
1211                         else
1212                                 strength_offset_y = 2*mySize_y;
1213                 }
1214         }
1215         else
1216         {
1217                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1218                 {
1219                         mySize_x *= 0.5;
1220                         if (autocvar_hud_panel_powerups_flip)
1221                                 shield_offset_x = mySize_x;
1222                         else
1223                                 strength_offset_x = mySize_x;
1224                 }
1225                 else
1226                 {
1227                         mySize_y *= 0.5;
1228                         if (autocvar_hud_panel_powerups_flip)
1229                                 shield_offset_y = mySize_y;
1230                         else
1231                                 strength_offset_y = mySize_y;
1232                 }
1233         }
1234
1235         float shield_baralign, strength_baralign, superweapons_baralign;
1236         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1237
1238         if (autocvar_hud_panel_powerups_flip)
1239         {
1240                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244         }
1245         else
1246         {
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1251         }
1252
1253         if(superweapons_is == 0)
1254         {
1255                 superweapons_iconalign = strength_iconalign;
1256                 superweapons_baralign = 2;
1257         }
1258         else if(superweapons_is == 1)
1259         {
1260                 superweapons_offset = strength_offset;
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = strength_baralign;
1263         }
1264         else // if(superweapons_is == 2)
1265         {
1266                 superweapons_offset = shield_offset;
1267                 superweapons_iconalign = shield_iconalign;
1268                 superweapons_baralign = shield_baralign;
1269         }
1270
1271         if(shield_time)
1272         {
1273                 const float maxshield = 30;
1274                 float shield = ceil(shield_time);
1275                 if(autocvar_hud_panel_powerups_progressbar)
1276                 {
1277                         HUD_Panel_GetProgressBarColor(shield);
1278                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279                 }
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(shield > 1)
1283                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284                         if(shield <= 5)
1285                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         if(strength_time)
1290         {
1291                 const float maxstrength = 30;
1292                 float strength = ceil(strength_time);
1293                 if(autocvar_hud_panel_powerups_progressbar)
1294                 {
1295                         HUD_Panel_GetProgressBarColor(strength);
1296                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1297                 }
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                 {
1313                         HUD_Panel_GetProgressBarColor(superweapons);
1314                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1315                 }
1316                 if(autocvar_hud_panel_powerups_text)
1317                 {
1318                         if(superweapons > 1)
1319                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320                         if(superweapons <= 5)
1321                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1322                 }
1323         }
1324
1325         draw_endBoldFont();
1326 }
1327
1328 // Health/armor (#3)
1329 //
1330
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1342
1343 void HUD_HealthArmor(void)
1344 {
1345         float armor, health, fuel;
1346         if(!autocvar__hud_configure)
1347         {
1348                 if(!autocvar_hud_panel_healtharmor) return;
1349                 if(hud != HUD_NORMAL) return;
1350                 if(spectatee_status == -1) return;
1351
1352                 health = getstati(STAT_HEALTH);
1353                 if(health <= 0)
1354                 {
1355                         prev_health = -1;
1356                         return;
1357                 }
1358                 armor = getstati(STAT_ARMOR);
1359
1360                 // code to check for spectatee_status changes is in Ent_ClientData()
1361                 // prev_p_health and prev_health can be set to -1 there
1362
1363                 if (prev_p_health == -1)
1364                 {
1365                         // no effect
1366                         health_beforedamage = 0;
1367                         armor_beforedamage = 0;
1368                         health_damagetime = 0;
1369                         armor_damagetime = 0;
1370                         prev_health = health;
1371                         prev_armor = armor;
1372                         old_p_health = health;
1373                         old_p_armor = armor;
1374                         prev_p_health = health;
1375                         prev_p_armor = armor;
1376                 }
1377                 else if (prev_health == -1)
1378                 {
1379                         //start the load effect
1380                         health_damagetime = 0;
1381                         armor_damagetime = 0;
1382                         prev_health = 0;
1383                         prev_armor = 0;
1384                 }
1385                 fuel = getstati(STAT_FUEL);
1386         }
1387         else
1388         {
1389                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1390
1391                 health = 150;
1392                 armor = 75;
1393                 fuel = 20;
1394         }
1395
1396         HUD_Panel_UpdateCvars(healtharmor);
1397         HUD_Panel_ApplyFadeAlpha();
1398         vector pos, mySize;
1399         pos = panel_pos;
1400         mySize = panel_size;
1401
1402         HUD_Panel_DrawBg(1);
1403         if(panel_bg_padding)
1404         {
1405                 pos += '1 1 0' * panel_bg_padding;
1406                 mySize -= '2 2 0' * panel_bg_padding;
1407         }
1408
1409         float baralign = autocvar_hud_panel_healtharmor_baralign;
1410         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1411
1412     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1415         {
1416                 vector v;
1417                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1418
1419                 float x;
1420                 x = floor(v_x + 1);
1421
1422         float maxtotal = maxhealth + maxarmor;
1423                 string biggercount;
1424                 if(v_z) // NOT fully armored
1425                 {
1426                         biggercount = "health";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                         {
1429                                 HUD_Panel_GetProgressBarColor(health);
1430                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1431                         }
1432                         if(armor)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1435                 }
1436                 else
1437                 {
1438                         biggercount = "armor";
1439                         if(autocvar_hud_panel_healtharmor_progressbar)
1440                         {
1441                                 HUD_Panel_GetProgressBarColor(armor);
1442                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443                         }
1444                         if(health)
1445             if(autocvar_hud_panel_healtharmor_text)
1446                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1447                 }
1448         if(autocvar_hud_panel_healtharmor_text)
1449                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1450
1451                 if(fuel)
1452                 {
1453                         HUD_Panel_GetProgressBarColor(fuel);
1454                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1455                 }
1456         }
1457         else
1458         {
1459                 float panel_ar = mySize_x/mySize_y;
1460                 float is_vertical = (panel_ar < 1);
1461                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1463                 {
1464                         mySize_x *= 0.5;
1465                         if (autocvar_hud_panel_healtharmor_flip)
1466                                 health_offset_x = mySize_x;
1467                         else
1468                                 armor_offset_x = mySize_x;
1469                 }
1470                 else
1471                 {
1472                         mySize_y *= 0.5;
1473                         if (autocvar_hud_panel_healtharmor_flip)
1474                                 health_offset_y = mySize_y;
1475                         else
1476                                 armor_offset_y = mySize_y;
1477                 }
1478
1479                 float health_baralign, armor_baralign, fuel_baralign;
1480                 float health_iconalign, armor_iconalign;
1481                 if (autocvar_hud_panel_healtharmor_flip)
1482                 {
1483                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485                         fuel_baralign = health_baralign;
1486                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488                 }
1489                 else
1490                 {
1491                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493                         fuel_baralign = armor_baralign;
1494                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1496                 }
1497
1498                 //if(health)
1499                 {
1500                         if(autocvar_hud_panel_healtharmor_progressbar)
1501                         {
1502                                 HUD_Panel_GetProgressBarColor(health);
1503                                 float p_health, pain_health_alpha;
1504                                 p_health = health;
1505                                 pain_health_alpha = 1;
1506                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1507                                 {
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1509                                         {
1510                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1511                                                 {
1512                                                         if (time - old_p_healthtime < 1)
1513                                                                 old_p_health = prev_p_health;
1514                                                         else
1515                                                                 old_p_health = prev_health;
1516                                                         old_p_healthtime = time;
1517                                                 }
1518                                                 if (time - old_p_healthtime < 1)
1519                                                 {
1520                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521                                                         prev_p_health = p_health;
1522                                                 }
1523                                         }
1524                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1525                                         {
1526                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1527                                                 {
1528                                                         if (time - health_damagetime >= 1)
1529                                                                 health_beforedamage = prev_health;
1530                                                         health_damagetime = time;
1531                                                 }
1532                                                 if (time - health_damagetime < 1)
1533                                                 {
1534                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1536                                                 }
1537                                         }
1538                                         prev_health = health;
1539
1540                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1541                                         {
1542                                                 float BLINK_FACTOR = 0.15;
1543                                                 float BLINK_BASE = 0.85;
1544                                                 float BLINK_FREQ = 9; 
1545                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1546                                         }
1547                                 }
1548                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1549                         }
1550                         if(autocvar_hud_panel_healtharmor_text)
1551                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1552                 }
1553
1554                 if(armor)
1555                 {
1556                         if(autocvar_hud_panel_healtharmor_progressbar)
1557                         {
1558                                 HUD_Panel_GetProgressBarColor(armor);
1559                                 float p_armor;
1560                                 p_armor = armor;
1561                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1562                                 {
1563                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1564                                         {
1565                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1566                                                 {
1567                                                         if (time - old_p_armortime < 1)
1568                                                                 old_p_armor = prev_p_armor;
1569                                                         else
1570                                                                 old_p_armor = prev_armor;
1571                                                         old_p_armortime = time;
1572                                                 }
1573                                                 if (time - old_p_armortime < 1)
1574                                                 {
1575                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576                                                         prev_p_armor = p_armor;
1577                                                 }
1578                                         }
1579                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1580                                         {
1581                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1582                                                 {
1583                                                         if (time - armor_damagetime >= 1)
1584                                                                 armor_beforedamage = prev_armor;
1585                                                         armor_damagetime = time;
1586                                                 }
1587                                                 if (time - armor_damagetime < 1)
1588                                                 {
1589                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1591                                                 }
1592                                         }
1593                                         prev_armor = armor;
1594                                 }
1595                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1596                         }
1597                         if(autocvar_hud_panel_healtharmor_text)
1598                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1599                 }
1600
1601                 if(fuel)
1602                 {
1603                         if (is_vertical)
1604                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1605                         else
1606                                 mySize_y *= 0.2;
1607                         if (panel_ar >= 4)
1608                                 mySize_x *= 2; //restore full panel size
1609                         else if (panel_ar < 1/4)
1610                                 mySize_y *= 2; //restore full panel size
1611                         HUD_Panel_GetProgressBarColor(fuel);
1612                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1613                 }
1614         }
1615 }
1616
1617 // Notification area (#4)
1618 //
1619
1620 string Weapon_SuicideMessage(float deathtype)
1621 {
1622         w_deathtype = deathtype;
1623         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624         return w_deathtypestring;
1625 }
1626
1627 string Weapon_KillMessage(float deathtype)
1628 {
1629         w_deathtype = deathtype;
1630         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631         return w_deathtypestring;
1632 }
1633
1634
1635 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1636 {
1637         /*
1638         float w;
1639         float alsoprint, gentle;
1640         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1641         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1642         
1643         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1644                 return;
1645
1646         if(msg == MSG_SUICIDE) {
1647                 w = DEATH_WEAPONOF(type);
1648                 if(WEP_VALID(w)) {
1649                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650                         if (alsoprint)
1651                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1652                 } else if (type == DEATH_KILL) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1654                         if (alsoprint)
1655                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1656                 } else if (type == DEATH_ROT) {
1657                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1658                         if (alsoprint)
1659                                 print (sprintf(_("^1%s^1 died\n"), s1));
1660                 } else if (type == DEATH_NOAMMO) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1662                         if (alsoprint)
1663                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1664                 } else if (type == DEATH_CAMP) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1668                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1669                         HUD_KillNotify_Push(s1, "", 0, type);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1672                 } else if (type == DEATH_CHEAT) {
1673                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1676                 } else if (type == DEATH_FIRE) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1680                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1681                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1682                         if (alsoprint)
1683                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1684                 } 
1685                 
1686                 if (stof(s2) > 2) // killcount > 2
1687                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1688         } else if(msg == MSG_KILL) {
1689                 w = DEATH_WEAPONOF(type);
1690                 if(WEP_VALID(w)) {
1691                         HUD_KillNotify_Push(s1, s2, 1, type);
1692                         if (alsoprint)
1693                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1694                 }
1695                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1696                         HUD_KillNotify_Push(s1, s2, 1, type);
1697                         if(alsoprint)
1698                         {
1699                                 if(gentle) {
1700                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1701                                 } else {
1702                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1703                                 }
1704                         }
1705                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1706                                 if(gentle)
1707                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1708                                 else
1709                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1710                         }
1711                         else if (stof(s2) > 2) {
1712                                 if(gentle)
1713                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1714                                 else
1715                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1716                         }
1717                 }
1718                 else if(type == KILL_FIRST_BLOOD)
1719                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1720                 else if (type == DEATH_TELEFRAG) {
1721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1722                         if(gentle)
1723                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1724                         else
1725                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1726                 }
1727                 else if (type == DEATH_DROWN) {
1728                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1729                         if(alsoprint)
1730                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1731                 }
1732                 else if (type == DEATH_SLIME) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1736                 }
1737                 else if (type == DEATH_LAVA) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1741                 }
1742                 else if (type == DEATH_FALL) {
1743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1746                 }
1747                 else if (type == DEATH_SHOOTING_STAR) {
1748                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1749                         if(alsoprint)
1750                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1751                 }
1752                 else if (type == DEATH_SWAMP) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1756                 }
1757                 else if (type == DEATH_HURTTRIGGER)
1758                 {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1760                         if(alsoprint)
1761                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1762                 } else if(type == DEATH_VHCRUSH) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1766                 } else if(type == DEATH_SBMINIGUN) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1770                 } else if(type == DEATH_SBROCKET) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1774                 } else if(type == DEATH_SBBLOWUP) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1778                 } else if(type == DEATH_WAKIGUN) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1782                 } else if(type == DEATH_BUMB_GUN) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1786                 } else if(type == DEATH_WAKIROCKET) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1790                 } else if(type == DEATH_WAKIBLOWUP) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794                 } else if(type == DEATH_RAPTOR_CANNON) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1798                 } else if(type == DEATH_RAPTOR_BOMB) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1802                 } else if(type == DEATH_RAPTOR_DEATH) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1806                 } else if(type == DEATH_TURRET) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1810                 } else if(type == DEATH_TOUCHEXPLODE) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1814                 } else if(type == DEATH_CHEAT) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816                         if(alsoprint)
1817                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1818                 } else if (type == DEATH_FIRE) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1822                 } else if (type == DEATH_CUSTOM) {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1824                         if(alsoprint)
1825                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1826                 } else if (type == DEATH_HURTTRIGGER) {
1827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1828                         if(alsoprint)
1829                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1830                 } else {
1831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1832                         if(alsoprint)
1833                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1834                 }
1835         } else if(msg == MSG_SPREE) {
1836                 if(type == KILL_END_SPREE) {
1837                         if(gentle)
1838                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1839                         else
1840                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1841                 } else if(type == KILL_SPREE) {
1842                         if(gentle)
1843                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1844                         else
1845                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1846                 } else if(type == KILL_SPREE_3) {
1847                         if(gentle)
1848                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1849                         else
1850                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1851                 } else if(type == KILL_SPREE_5) {
1852                         if(gentle)
1853                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1854                         else
1855                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1856                 } else if(type == KILL_SPREE_10) {
1857                         if(gentle)
1858                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1859                         else
1860                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1861                 } else if(type == KILL_SPREE_15) {
1862                         if(gentle)
1863                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1864                         else
1865                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1866                 } else if(type == KILL_SPREE_20) {
1867                         if(gentle)
1868                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1869                         else
1870                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1871                 } else if(type == KILL_SPREE_25) {
1872                         if(gentle)
1873                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1874                         else
1875                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1876                 } else if(type == KILL_SPREE_30) {
1877                         if(gentle)
1878                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1879                         else
1880                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1881                 }
1882         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1883                 if (type == DEATH_DROWN) {
1884                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1885                         if(alsoprint)
1886                         {
1887                                 if(gentle)
1888                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1889                                 else
1890                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1891                         }
1892                 } else if (type == DEATH_SLIME) {
1893                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1894                         if(alsoprint)
1895                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1896                 } else if (type == DEATH_LAVA) {
1897                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1898                         if(alsoprint)
1899                         {
1900                                 if(gentle)
1901                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1902                                 else
1903                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1904                         }
1905                 } else if (type == DEATH_FALL) {
1906                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1907                         if(alsoprint)
1908                         {
1909                                 if(gentle)
1910                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1911                                 else
1912                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1913                         }
1914                 } else if (type == DEATH_SHOOTING_STAR) {
1915                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1916                         if(alsoprint)
1917                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1918                 } else if (type == DEATH_SWAMP) {
1919                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1920                         if(alsoprint)
1921                         {
1922                                 if(gentle)
1923                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1924                                 else
1925                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1926                         }
1927                 } else if(DEATH_ISTURRET(type)) {
1928                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1929                         if(alsoprint)
1930                         {
1931                                 if(gentle)
1932                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1933                                 else
1934                                 {
1935                                         switch(type)
1936                                         {
1937                                                 case DEATH_TURRET_EWHEEL:
1938                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_FLAC:
1941                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_MACHINEGUN:
1944                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_WALKER_GUN:
1947                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_WALKER_MEELE:
1950                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_WALKER_ROCKET:
1953                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_HELLION:
1956                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_HK:
1959                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_MLRS:
1962                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_PLASMA:
1965                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_PHASER:
1968                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1969                                                         break;
1970                                                 case DEATH_TURRET_TESLA:                        
1971                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1972                                                         break;
1973                                         }
1974                                 }
1975                         }
1976                 } else if (type == DEATH_CUSTOM) {
1977                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1978                         if(alsoprint)
1979                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1980                 } else if (type == DEATH_HURTTRIGGER) {
1981                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1982                         if(alsoprint)
1983                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1984                 } else if(type == DEATH_TOUCHEXPLODE) {
1985                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1986                         if(alsoprint)
1987                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1988                 } else if(type == DEATH_CHEAT) {
1989                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1990                         if(alsoprint)
1991                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1992                 } else if(type == DEATH_FIRE) {
1993                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1994                         if(alsoprint)
1995                         {
1996                                 if(gentle)
1997                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1998                                 else
1999                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2000                                 }
2001                 } else {
2002                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2003                         if(alsoprint)
2004                         {
2005                                 if(gentle)
2006                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2007                                 else
2008                                         print (sprintf(_("^1%s^1 died\n"), s1));
2009                         }
2010                 }
2011         } else if(msg == MSG_KILL_ACTION_SPREE) {
2012                 if(gentle)
2013                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2014                 else
2015                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2016         } else if(msg == MSG_INFO) {
2017                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2019                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2020                 } else if(type == INFO_LOSTFLAG) {
2021                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2022                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2023                 } else if(type == INFO_PICKUPFLAG) {
2024                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2025                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2026                 } else if(type == INFO_RETURNFLAG) {
2027                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2028                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2029                 } else if(type == INFO_CAPTUREFLAG) {
2030                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2031                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2032                 }
2033         } else if(msg == MSG_RACE) {
2034                 if(type == RACE_SERVER_RECORD) {
2035                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2036                 }
2037                 else if(type == RACE_NEW_RANK) {
2038                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2039                 }
2040                 else if(type == RACE_NEW_TIME) {
2041                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2042                 }
2043                 else if(type == RACE_FAIL) {
2044                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2045                 }
2046         } else if(msg == MSG_KA) {
2047                 if(type == KA_PICKUPBALL) {
2048                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2049                         if(alsoprint)
2050                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2051                 }
2052                 else if(type == KA_DROPBALL) {
2053                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2054                         if(alsoprint)
2055                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2056                 }
2057         }*/
2058 }
2059
2060 void HUD_Notify_Push(string icon, string attacker, string victim)
2061 {
2062         if(icon != "")
2063         {
2064                 --kn_index;
2065                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
2066                 killnotify_times[kn_index] = time;
2067
2068                 // icon
2069                 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
2070                 killnotify_icon[kn_index] = strzone(icon);
2071
2072                 // attacker
2073                 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
2074                 killnotify_attackers[kn_index] = strzone(attacker);
2075
2076                 // victim
2077                 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
2078                 killnotify_victims[kn_index] = strzone(victim);
2079         }
2080 }
2081
2082 void HUD_Notify(void)
2083 {
2084         if(!autocvar__hud_configure)
2085         {
2086                 if(!autocvar_hud_panel_notify) return;
2087         }
2088         else
2089                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2090
2091         HUD_Panel_UpdateCvars(notify);
2092         HUD_Panel_ApplyFadeAlpha();
2093         vector pos, mySize;
2094         pos = panel_pos;
2095         mySize = panel_size;
2096
2097         HUD_Panel_DrawBg(1);
2098         if(panel_bg_padding)
2099         {
2100                 pos += '1 1 0' * panel_bg_padding;
2101                 mySize -= '2 2 0' * panel_bg_padding;
2102         }
2103
2104         float entries, height;
2105         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2106         height = mySize_y/entries;
2107         
2108         vector fontsize;
2109         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2110         fontsize = '0.5 0.5 0' * fontheight;
2111
2112         float a;
2113         float when;
2114         when = autocvar_hud_panel_notify_time;
2115         float fadetime;
2116         fadetime = autocvar_hud_panel_notify_fadetime;
2117
2118         vector pos_attacker, pos_victim, pos_icon;
2119         float width_attacker;
2120         string attacker, victim, icon;
2121
2122         float i, j, step, limit;
2123         if(autocvar_hud_panel_notify_flip) //order items from the top down
2124         {
2125                 i = 0;
2126                 step = +1;
2127                 limit = entries;
2128         }
2129         else //order items from the bottom up
2130         {
2131                 i = entries - 1;
2132                 step = -1;
2133                 limit = -1;
2134         }
2135
2136         for(j = kn_index;  i != limit;  i += step, ++j)
2137         {
2138                 if(autocvar__hud_configure)
2139                 {
2140                         if (step == +1)
2141                                 a = i;
2142                         else // inverse order
2143                                 a = entries - 1 - i;
2144                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2145                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2146                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2147                         a = bound(0, (when - a) / 4, 1);
2148                         goto hud_config_notifyprint;
2149                 }
2150                 else
2151                 {
2152                         if (j == KN_MAX_ENTRIES)
2153                                 j = 0;
2154
2155                         if(killnotify_times[j] + when > time)
2156                                 a = 1;
2157                         else if(fadetime)
2158                         {
2159                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2160                                 if(!a)
2161                                 {
2162                                         break;
2163                                 }
2164                         }
2165                         else
2166                         {
2167                                 break;
2168                         }
2169                         
2170                         attacker = killnotify_attackers[j];
2171                         victim = killnotify_victims[j];
2172                         icon = killnotify_icon[j];
2173                 }
2174
2175                 //type = killnotify_deathtype[j];
2176                 //w = DEATH_WEAPONOF(type);
2177
2178                 if(icon != "")
2179                 {
2180                         if((attacker != "") && (victim == ""))
2181                         {
2182                                 // Y [used by] X
2183                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2184                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2185                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2186
2187                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2188                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2189                         }
2190                         else if((attacker != "") && (victim != ""))
2191                         {
2192                                 // X [did action to] Y
2193                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2194                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2195 :hud_config_notifyprint
2196                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
2197                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2198                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2199                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2200
2201                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2202                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2203                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2204                         }
2205                 }
2206         }
2207 }
2208
2209 // Timer (#5)
2210 //
2211 // TODO: macro
2212 string seconds_tostring(float sec)
2213 {
2214         float minutes;
2215         minutes = floor(sec / 60);
2216
2217         sec -= minutes * 60;
2218         return sprintf("%d:%02d", minutes, sec);
2219 }
2220
2221 void HUD_Timer(void)
2222 {
2223         if(!autocvar__hud_configure)
2224         {
2225                 if(!autocvar_hud_panel_timer) return;
2226         }
2227         else
2228                 hud_configure_active_panel = HUD_PANEL_TIMER;
2229
2230         HUD_Panel_UpdateCvars(timer);
2231         HUD_Panel_ApplyFadeAlpha();
2232
2233         draw_beginBoldFont();
2234
2235         vector pos, mySize;
2236         pos = panel_pos;
2237         mySize = panel_size;
2238
2239         HUD_Panel_DrawBg(1);
2240         if(panel_bg_padding)
2241         {
2242                 pos += '1 1 0' * panel_bg_padding;
2243                 mySize -= '2 2 0' * panel_bg_padding;
2244         }
2245
2246         string timer;
2247         float timelimit, elapsedTime, timeleft, minutesLeft;
2248
2249         timelimit = getstatf(STAT_TIMELIMIT);
2250
2251         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2252         timeleft = ceil(timeleft);
2253
2254         minutesLeft = floor(timeleft / 60);
2255
2256         vector timer_color;
2257         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2258                 timer_color = '1 1 1'; //white
2259         else if(minutesLeft >= 1)
2260                 timer_color = '1 1 0'; //yellow
2261         else
2262                 timer_color = '1 0 0'; //red
2263
2264         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2265                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2266                         //while restart is still active, show 00:00
2267                         timer = seconds_tostring(0);
2268                 } else {
2269                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2270                         timer = seconds_tostring(elapsedTime);
2271                 }
2272         } else {
2273                 timer = seconds_tostring(timeleft);
2274         }
2275
2276         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2277
2278         draw_endBoldFont();
2279 }
2280
2281 // Radar (#6)
2282 //
2283 void HUD_Radar(void)
2284 {
2285         if (!autocvar__hud_configure)
2286         {
2287                 if (hud_panel_radar_maximized)
2288                 {
2289                         if (!hud_draw_maximized) return;
2290                 }
2291                 else
2292                 {
2293                         if (autocvar_hud_panel_radar == 0) return;
2294                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2295                 }
2296         }
2297         else
2298                 hud_configure_active_panel = HUD_PANEL_RADAR;
2299
2300         HUD_Panel_UpdateCvars(radar);
2301         HUD_Panel_ApplyFadeAlpha();
2302
2303         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2304         {
2305                 panel_size = autocvar_hud_panel_radar_maximized_size;
2306                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2307                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2308                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2309                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2310                 
2311                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2312                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2313         }
2314
2315         vector pos, mySize;
2316         pos = panel_pos;
2317         mySize = panel_size;
2318
2319         HUD_Panel_DrawBg(1);
2320         if(panel_bg_padding)
2321         {
2322                 pos += '1 1 0' * panel_bg_padding;
2323                 mySize -= '2 2 0' * panel_bg_padding;
2324         }
2325
2326         float color2;
2327         entity tm;
2328         float scale2d, normalsize, bigsize;
2329         float f;
2330
2331         teamradar_origin2d = pos + 0.5 * mySize;
2332         teamradar_size2d = mySize;
2333
2334         if(minimapname == "")
2335                 return;
2336
2337         teamradar_loadcvars();
2338
2339         switch(hud_panel_radar_zoommode)
2340         {
2341                 default:
2342                 case 0:
2343                         f = current_zoomfraction;
2344                         break;
2345                 case 1:
2346                         f = 1 - current_zoomfraction;
2347                         break;
2348                 case 2:
2349                         f = 0;
2350                         break;
2351                 case 3:
2352                         f = 1;
2353                         break;
2354         }
2355
2356         switch(hud_panel_radar_rotation)
2357         {
2358                 case 0:
2359                         teamradar_angle = view_angles_y - 90;
2360                         break;
2361                 default:
2362                         teamradar_angle = 90 * hud_panel_radar_rotation;
2363                         break;
2364         }
2365
2366         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2367         teamradar_size2d = mySize;
2368
2369         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2370
2371         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2372         if(hud_panel_radar_rotation == 0)
2373         {
2374                 // max-min distance must fit the radar in any rotation
2375                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2376         }
2377         else
2378         {
2379                 vector c0, c1, c2, c3, span;
2380                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2381                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2382                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2383                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2384                 span = '0 0 0';
2385                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2386                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2387
2388                 // max-min distance must fit the radar in x=x, y=y
2389                 bigsize = min(
2390                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2391                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2392                 );
2393         }
2394
2395         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2396         if(bigsize > normalsize)
2397                 normalsize = bigsize;
2398
2399         teamradar_size =
2400                   f * bigsize
2401                 + (1 - f) * normalsize;
2402         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2403                   f * mi_center
2404                 + (1 - f) * view_origin);
2405
2406         drawsetcliparea(
2407                 pos_x,
2408                 pos_y,
2409                 mySize_x,
2410                 mySize_y
2411         );
2412
2413         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2414
2415         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2416                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2417         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2418                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2419         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2420         {
2421                 color2 = GetPlayerColor(tm.sv_entnum);
2422                 //if(color == FL_SPECTATOR || color == color2)
2423                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2424         }
2425         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2426
2427         drawresetcliparea();
2428 };
2429
2430 // Score (#7)
2431 //
2432 void HUD_UpdatePlayerTeams();
2433 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2434 {
2435         float score;
2436         entity tm = world, pl;
2437 #define SCOREPANEL_MAX_ENTRIES 6
2438 #define SCOREPANEL_ASPECTRATIO 2
2439         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2440         vector fontsize = '1 1 0' * (mySize_y/entries);
2441
2442         vector rgb, score_color;
2443         rgb = '1 1 1';
2444         score_color = '1 1 1';
2445
2446         float name_size = mySize_x*0.75;
2447         float spacing_size = mySize_x*0.04;
2448         const float highlight_alpha = 0.2;
2449         float i = 0, me_printed = 0, first_pl = 0;
2450         string s;
2451         if (autocvar__hud_configure)
2452         {
2453                 float players_per_team = 0;
2454                 if (team_count)
2455                 {
2456                         // show team scores in the first line
2457                         float score_size = mySize_x / team_count;
2458                         players_per_team = max(2, ceil((entries - 1) / team_count));
2459                         for(i=0; i<team_count; ++i) {
2460                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2461                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2463                         }
2464                         first_pl = 1;
2465                         pos_y += fontsize_y;
2466                 }
2467                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2468                 for (i=first_pl; i<entries; ++i)
2469                 {
2470                         //simulate my score is lower than all displayed players,
2471                         //so that I don't appear at all showing pure rankings.
2472                         //This is to better show the difference between the 2 ranking views
2473                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2474                         {
2475                                 rgb = '1 1 0';
2476                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2477                                 s = GetPlayerName(player_localnum);
2478                                 score = 7;
2479                         }
2480                         else
2481                         {
2482                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2483                                 score -= 3;
2484                         }
2485
2486                         if (team_count)
2487                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2488                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2489                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2490                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2491                         pos_y += fontsize_y;
2492                 }
2493                 return;
2494         }
2495
2496         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2497                 HUD_UpdatePlayerTeams();
2498         if (team_count)
2499         {
2500                 // show team scores in the first line
2501                 float score_size = mySize_x / team_count;
2502                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2503                         if(tm.team == FL_SPECTATOR)
2504                                 continue;
2505                         if (tm.team == myteam)
2506                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2507                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2508                         ++i;
2509                 }
2510                 first_pl = 1;
2511                 pos_y += fontsize_y;
2512                 tm = teams.sort_next;
2513         }
2514         i = first_pl;
2515
2516         do
2517         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2518         {
2519                 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2520                         continue;
2521
2522                 if (i == entries-1 && !me_printed && pl != me)
2523                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2524                 {
2525                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2526                                 if (pl.team != FL_SPECTATOR)
2527                                         break;
2528
2529                         if (pl)
2530                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2531                         else
2532                                 rgb = '1 0 0'; //last: red
2533                         pl = me;
2534                 }
2535
2536                 if (pl == me)
2537                 {
2538                         if (i == first_pl)
2539                                 rgb = '0 1 0'; //first: green
2540                         me_printed = 1;
2541                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2542                 }
2543                 if (team_count)
2544                         score_color = Team_ColorRGB(pl.team) * 0.8;
2545                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2546                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2547                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2548                 pos_y += fontsize_y;
2549                 ++i;
2550         }
2551         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2552 }
2553
2554 void HUD_Score(void)
2555 {
2556         if(!autocvar__hud_configure)
2557         {
2558                 if(!autocvar_hud_panel_score) return;
2559                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2560         }
2561         else
2562                 hud_configure_active_panel = HUD_PANEL_SCORE;
2563
2564         HUD_Panel_UpdateCvars(score);
2565         HUD_Panel_ApplyFadeAlpha();
2566         vector pos, mySize;
2567         pos = panel_pos;
2568         mySize = panel_size;
2569
2570         HUD_Panel_DrawBg(1);
2571         if(panel_bg_padding)
2572         {
2573                 pos += '1 1 0' * panel_bg_padding;
2574                 mySize -= '2 2 0' * panel_bg_padding;
2575         }
2576
2577         float score, distribution = 0;
2578         string sign;
2579         vector distribution_color;
2580         entity tm, pl, me;
2581
2582 #ifdef COMPAT_XON050_ENGINE
2583         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2584 #else
2585         me = playerslots[player_localentnum - 1];
2586 #endif
2587
2588         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2589                 string timer, distrtimer;
2590
2591                 pl = players.sort_next;
2592                 if(pl == me)
2593                         pl = pl.sort_next;
2594                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2595                         if(pl.scores[ps_primary] == 0)
2596                                 pl = world;
2597
2598                 score = me.(scores[ps_primary]);
2599                 timer = TIME_ENCODED_TOSTRING(score);
2600
2601                 draw_beginBoldFont();
2602                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2603                         // distribution display
2604                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2605
2606                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2607
2608                         if (distribution <= 0) {
2609                                 distribution_color = '0 1 0';
2610                                 sign = "-";
2611                         }
2612                         else {
2613                                 distribution_color = '1 0 0';
2614                                 sign = "+";
2615                         }
2616                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2617                 }
2618                 // race record display
2619                 if (distribution <= 0)
2620                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2621                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2622                 draw_endBoldFont();
2623         } else if (!teamplay) { // non-teamgames
2624                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2625                 {
2626                         HUD_Score_Rankings(pos, mySize, me, 0);
2627                         return;
2628                 }
2629                 // me vector := [team/connected frags id]
2630                 pl = players.sort_next;
2631                 if(pl == me)
2632                         pl = pl.sort_next;
2633
2634                 if(autocvar__hud_configure)
2635                         distribution = 42;
2636                 else if(pl)
2637                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2638                 else
2639                         distribution = 0;
2640
2641                 score = me.(scores[ps_primary]);
2642                 if(autocvar__hud_configure)
2643                         score = 123;
2644
2645                 if(distribution >= 5)
2646                         distribution_color = eY;
2647                 else if(distribution >= 0)
2648                         distribution_color = '1 1 1';
2649                 else if(distribution >= -5)
2650                         distribution_color = '1 1 0';
2651                 else
2652                         distribution_color = eX;
2653
2654                 string distribution_str;
2655                 distribution_str = ftos(distribution);
2656                 draw_beginBoldFont();
2657                 if (distribution >= 0)
2658                 {
2659                         if (distribution > 0)
2660                                 distribution_str = strcat("+", distribution_str);
2661                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2662                 }
2663                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2664                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2665                 draw_endBoldFont();
2666         } else { // teamgames
2667                 float scores_count = 0, row, column, rows = 0, columns = 0;
2668                 local noref vector offset = '0 0 0';
2669                 vector score_pos, score_size; //for scores other than myteam
2670                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2671                 {
2672                         for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2673                                 ++scores_count;
2674                         if (autocvar_hud_panel_score_rankings)
2675                         {
2676                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2677                                 return;
2678                         }
2679                         rows = mySize_y/mySize_x;
2680                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2681                         //                               ^^^ ammo item aspect goes here
2682
2683                         columns = ceil(scores_count/rows);
2684
2685                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2686
2687                         float newSize;
2688                         if(score_size_x/score_size_y > 3)
2689                         {
2690                                 newSize = 3 * score_size_y;
2691                                 offset_x = score_size_x - newSize;
2692                                 pos_x += offset_x/2;
2693                                 score_size_x = newSize;
2694                         }
2695                         else
2696                         {
2697                                 newSize = 1/3 * score_size_x;
2698                                 offset_y = score_size_y - newSize;
2699                                 pos_y += offset_y/2;
2700                                 score_size_y = newSize;
2701                         }
2702                 }
2703                 else
2704                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2705
2706                 float max_fragcount;
2707                 max_fragcount = -99;
2708                 draw_beginBoldFont();
2709                 row = column = 0;
2710                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2711                         if(tm.team == FL_SPECTATOR)
2712                                 continue;
2713                         score = tm.(teamscores[ts_primary]);
2714                         if(autocvar__hud_configure)
2715                                 score = 123;
2716                         
2717                         if (score > max_fragcount)
2718                                 max_fragcount = score;
2719
2720                         if (spectatee_status == -1)
2721                         {
2722                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2723                                 if (max_fragcount == score)
2724                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2725                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2726                                 ++row;
2727                                 if(row >= rows)
2728                                 {
2729                                         row = 0;
2730                                         ++column;
2731                                 }
2732                         }
2733                         else if(tm.team == myteam) {
2734                                 if (max_fragcount == score)
2735                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2736                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2737                         } else {
2738                                 if (max_fragcount == score)
2739                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2740                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2741                                 ++rows;
2742                         }
2743                 }
2744                 draw_endBoldFont();
2745         }
2746 }
2747
2748 // Race timer (#8)
2749 //
2750 void HUD_RaceTimer (void)
2751 {
2752         if(!autocvar__hud_configure)
2753         {
2754                 if(!autocvar_hud_panel_racetimer) return;
2755                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2756                 if(spectatee_status == -1) return;
2757         }
2758         else
2759                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2760
2761         HUD_Panel_UpdateCvars(racetimer);
2762         HUD_Panel_ApplyFadeAlpha();
2763
2764         draw_beginBoldFont();
2765
2766         vector pos, mySize;
2767         pos = panel_pos;
2768         mySize = panel_size;
2769
2770         HUD_Panel_DrawBg(1);
2771         if(panel_bg_padding)
2772         {
2773                 pos += '1 1 0' * panel_bg_padding;
2774                 mySize -= '2 2 0' * panel_bg_padding;
2775         }
2776
2777         // always force 4:1 aspect
2778         vector newSize = '0 0 0';
2779         if(mySize_x/mySize_y > 4)
2780         {
2781                 newSize_x = 4 * mySize_y;
2782                 newSize_y = mySize_y;
2783
2784                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2785         }
2786         else
2787         {
2788                 newSize_y = 1/4 * mySize_x;
2789                 newSize_x = mySize_x;
2790
2791                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2792         }
2793         mySize = newSize;
2794
2795         float a, t;
2796         string s, forcetime;
2797
2798         if(autocvar__hud_configure)
2799         {
2800                 s = "0:13:37";
2801                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2802                 s = _("^1Intermediate 1 (+15.42)");
2803                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2804                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2805                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2806         }
2807         else if(race_checkpointtime)
2808         {
2809                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2810                 s = "";
2811                 forcetime = "";
2812                 if(a > 0) // just hit a checkpoint?
2813                 {
2814                         if(race_checkpoint != 254)
2815                         {
2816                                 if(race_time && race_previousbesttime)
2817                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2818                                 else
2819                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2820                                 if(race_time)
2821                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2822                         }
2823                 }
2824                 else
2825                 {
2826                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2827                         {
2828                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2829                                 if(a > 0) // next one?
2830                                 {
2831                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2832                                 }
2833                         }
2834                 }
2835
2836                 if(s != "" && a > 0)
2837                 {
2838                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2839                 }
2840
2841                 if(race_penaltytime)
2842                 {
2843                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2844                         if(a > 0)
2845                         {
2846                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2847                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2848                         }
2849                 }
2850
2851                 if(forcetime != "")
2852                 {
2853                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2854                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2855                 }
2856                 else
2857                         a = 1;
2858
2859                 if(race_laptime && race_checkpoint != 255)
2860                 {
2861                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2862                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2863                 }
2864         }
2865         else
2866         {
2867                 if(race_mycheckpointtime)
2868                 {
2869                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2870                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2871                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872                 }
2873                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2874                 {
2875                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2876                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2877                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878                 }
2879
2880                 if(race_penaltytime && !race_penaltyaccumulator)
2881                 {
2882                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2883                         a = bound(0, (1 + t - time), 1);
2884                         if(a > 0)
2885                         {
2886                                 if(time < t)
2887                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2888                                 else
2889                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2890                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2891                         }
2892                 }
2893         }
2894
2895         draw_endBoldFont();
2896 }
2897
2898 // Vote window (#9)
2899 //
2900 float vote_yescount;
2901 float vote_nocount;
2902 float vote_needed;
2903 float vote_highlighted; // currently selected vote
2904
2905 float vote_active; // is there an active vote?
2906 float vote_prev; // previous state of vote_active to check for a change
2907 float vote_alpha;
2908 float vote_change; // "time" when vote_active changed
2909
2910 void HUD_VoteWindow(void) 
2911 {
2912         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2913         {
2914                 vote_active = 1;
2915                 if (autocvar__hud_configure)
2916                 {
2917                         vote_yescount = 0;
2918                         vote_nocount = 0;
2919                         print(_("^1You must answer before entering hud configure mode\n"));
2920                         cvar_set("_hud_configure", "0");
2921                 }
2922                 if(vote_called_vote)
2923                         strunzone(vote_called_vote);
2924                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2925                 uid2name_dialog = 1;
2926         }
2927
2928         if(!autocvar__hud_configure)
2929         {
2930                 if(!autocvar_hud_panel_vote) return;
2931
2932                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2933                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2934
2935                 if(panel_bg_alpha_str == "") {
2936                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2937                 }
2938                 panel_bg_alpha = stof(panel_bg_alpha_str);
2939         }
2940         else
2941         {
2942                 hud_configure_active_panel = HUD_PANEL_VOTE;
2943
2944                 vote_yescount = 3;
2945                 vote_nocount = 2;
2946                 vote_needed = 4;
2947         }
2948
2949         string s;
2950         float a;
2951         if(vote_active != vote_prev) {
2952                 vote_change = time;
2953                 vote_prev = vote_active;
2954         }
2955
2956         if(vote_active || autocvar__hud_configure)
2957                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2958         else
2959                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2960
2961         if(!vote_alpha)
2962                 return;
2963
2964         HUD_Panel_UpdateCvars(vote);
2965         HUD_Panel_ApplyFadeAlpha();
2966
2967         if(uid2name_dialog)
2968         {
2969                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2970                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2971         }
2972
2973     // these must be below above block
2974         vector pos, mySize;
2975         pos = panel_pos;
2976         mySize = panel_size;
2977
2978         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2979         HUD_Panel_DrawBg(a);
2980         a = panel_fg_alpha * a;
2981
2982         if(panel_bg_padding)
2983         {
2984                 pos += '1 1 0' * panel_bg_padding;
2985                 mySize -= '2 2 0' * panel_bg_padding;
2986         }
2987
2988         // always force 3:1 aspect
2989         vector newSize = '0 0 0';
2990         if(mySize_x/mySize_y > 3)
2991         {
2992                 newSize_x = 3 * mySize_y;
2993                 newSize_y = mySize_y;
2994
2995                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2996         }
2997         else
2998         {
2999                 newSize_y = 1/3 * mySize_x;
3000                 newSize_x = mySize_x;
3001
3002                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3003         }
3004         mySize = newSize;
3005
3006         s = _("A vote has been called for:");
3007         if(uid2name_dialog)
3008                 s = _("Allow servers to store and display your name?");
3009         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3010         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3011         if(autocvar__hud_configure)
3012                 s = _("^1Configure the HUD");
3013         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3014
3015         // print the yes/no counts
3016     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3017         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3018     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3019         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3020
3021         // draw the progress bar backgrounds
3022         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3023
3024         // draw the highlights
3025         if(vote_highlighted == 1) {
3026                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3027                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3028         }
3029         else if(vote_highlighted == -1) {
3030                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3031                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3032         }
3033
3034         // draw the progress bars
3035         if(vote_yescount && vote_needed)
3036         {
3037                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3038                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3039         }
3040
3041         if(vote_nocount && vote_needed)
3042         {
3043                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3044                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3045         }
3046
3047         drawresetcliparea();
3048 }
3049
3050 // Mod icons panel (#10)
3051 //
3052
3053 float mod_active; // is there any active mod icon?
3054
3055 // Clan Arena HUD modicons
3056 void HUD_Mod_CA(vector pos, vector mySize)
3057 {
3058         mod_active = 1; // CA should never hide the mod icons panel
3059         float redalive, bluealive;
3060         redalive = getstati(STAT_REDALIVE);
3061         bluealive = getstati(STAT_BLUEALIVE);
3062
3063         vector redpos, bluepos;
3064         if(mySize_x > mySize_y)
3065         {
3066                 redpos = pos;
3067                 bluepos = pos + eY * 0.5 * mySize_y;
3068                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3069                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3070                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3071                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3072         }
3073         else
3074         {
3075                 redpos = pos;
3076                 bluepos = pos + eY * 0.5 * mySize_y;
3077                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3078                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3080                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3081         }
3082 }
3083
3084 // CTF HUD modicon section
3085 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3086 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3087 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3088
3089 void HUD_Mod_CTF_Reset(void)
3090 {
3091         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3092 }
3093
3094 void HUD_Mod_CTF(vector pos, vector mySize)
3095 {
3096         vector redflag_pos, blueflag_pos;
3097         vector flag_size;
3098         float f; // every function should have that
3099
3100         float redflag, blueflag; // current status
3101         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3102         float stat_items;
3103
3104         stat_items = getstati(STAT_ITEMS, 0, 24);
3105         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3106         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3107         
3108         if(redflag || blueflag)
3109                 mod_active = 1;
3110         else
3111                 mod_active = 0;
3112
3113         if(autocvar__hud_configure)
3114         {
3115                 redflag = 1;
3116                 blueflag = 2;
3117         }
3118
3119         // when status CHANGES, set old status into prevstatus and current status into status
3120         if (redflag != redflag_prevframe)
3121         {
3122                 redflag_statuschange_time = time;
3123                 redflag_prevstatus = redflag_prevframe;
3124                 redflag_prevframe = redflag;
3125         }
3126
3127         if (blueflag != blueflag_prevframe)
3128         {
3129                 blueflag_statuschange_time = time;
3130                 blueflag_prevstatus = blueflag_prevframe;
3131                 blueflag_prevframe = blueflag;
3132         }
3133
3134         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3135         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3136
3137         float BLINK_FACTOR = 0.15;
3138         float BLINK_BASE = 0.85;
3139         // note:
3140         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3141         // thus
3142         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3143         // ensure RMS == 1
3144         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3145
3146         string red_icon, red_icon_prevstatus;
3147         float red_alpha, red_alpha_prevstatus;
3148         red_alpha = red_alpha_prevstatus = 1;
3149         switch(redflag) {
3150                 case 1: red_icon = "flag_red_taken"; break;
3151                 case 2: red_icon = "flag_red_lost"; break;
3152                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3153                 default:
3154                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3155                                 red_icon = "flag_red_shielded";
3156                         else
3157                                 red_icon = string_null;
3158                         break;
3159         }
3160         switch(redflag_prevstatus) {
3161                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3162                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3163                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3164                 default:
3165                         if(redflag == 3)
3166                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3167                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3168                                 red_icon_prevstatus = "flag_red_shielded";
3169                         else
3170                                 red_icon_prevstatus = string_null;
3171                         break;
3172         }
3173
3174         string blue_icon, blue_icon_prevstatus;
3175         float blue_alpha, blue_alpha_prevstatus;
3176         blue_alpha = blue_alpha_prevstatus = 1;
3177         switch(blueflag) {
3178                 case 1: blue_icon = "flag_blue_taken"; break;
3179                 case 2: blue_icon = "flag_blue_lost"; break;
3180                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3181                 default:
3182                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3183                                 blue_icon = "flag_blue_shielded";
3184                         else
3185                                 blue_icon = string_null;
3186                         break;
3187         }
3188         switch(blueflag_prevstatus) {
3189                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3190                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3191                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3192                 default:
3193                         if(blueflag == 3)
3194                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3195                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3196                                 blue_icon_prevstatus = "flag_blue_shielded";
3197                         else
3198                                 blue_icon_prevstatus = string_null;
3199                         break;
3200         }
3201
3202         if(mySize_x > mySize_y) {
3203                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3204                         redflag_pos = pos;
3205                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3206                 } else {
3207                         blueflag_pos = pos;
3208                         redflag_pos = pos + eX * 0.5 * mySize_x;
3209                 }
3210                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3211         } else {
3212                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3213                         redflag_pos = pos;
3214                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3215                 } else {
3216                         blueflag_pos = pos;
3217                         redflag_pos = pos + eY * 0.5 * mySize_y;
3218                 }
3219                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3220         }
3221
3222         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3223         if(red_icon_prevstatus && f < 1)
3224                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3225         if(red_icon)
3226                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3227
3228         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3229         if(blue_icon_prevstatus && f < 1)
3230                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3231         if(blue_icon)
3232                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3233 }
3234
3235 // Keyhunt HUD modicon section
3236 float kh_runheretime;
3237
3238 void HUD_Mod_KH_Reset(void)
3239 {
3240         kh_runheretime = 0;
3241 }
3242
3243 void HUD_Mod_KH(vector pos, vector mySize)
3244 {
3245         mod_active = 1; // keyhunt should never hide the mod icons panel
3246         float kh_keys;
3247         float keyteam;
3248         float a, aa;
3249         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3250
3251         kh_keys = getstati(STAT_KH_KEYS);
3252
3253         p_x = pos_x;
3254         if(mySize_x > mySize_y)
3255         {
3256                 p_y = pos_y + 0.25 * mySize_y;
3257                 pa = p - eY * 0.25 * mySize_y;
3258
3259                 kh_size_x = mySize_x * 0.25;
3260                 kh_size_y = 0.75 * mySize_y;
3261                 kh_asize_x = mySize_x * 0.25;
3262                 kh_asize_y = mySize_y * 0.25;
3263         }
3264         else
3265         {
3266                 p_y = pos_y + 0.125 * mySize_y;
3267                 pa = p - eY * 0.125 * mySize_y;
3268
3269                 kh_size_x = mySize_x * 0.5;
3270                 kh_size_y = 0.375 * mySize_y;
3271                 kh_asize_x = mySize_x * 0.5;
3272                 kh_asize_y = mySize_y * 0.125;
3273         }
3274
3275         float i, key;
3276
3277         float keycount;
3278         keycount = 0;
3279         for(i = 0; i < 4; ++i)
3280         {
3281                 key = floor(kh_keys / pow(32, i)) & 31;
3282                 keyteam = key - 1;
3283                 if(keyteam == 30 && keycount <= 4)
3284                         keycount += 4;
3285                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3286                         keycount += 1;
3287         }
3288
3289         // this yields 8 exactly if "RUN HERE" shows
3290
3291         if(keycount == 8)
3292         {
3293                 if(!kh_runheretime)
3294                         kh_runheretime = time;
3295                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3296         }
3297         else
3298                 kh_runheretime = 0;
3299
3300         for(i = 0; i < 4; ++i)
3301         {
3302                 key = floor(kh_keys / pow(32, i)) & 31;
3303                 keyteam = key - 1;
3304                 switch(keyteam)
3305                 {
3306                         case 30: // my key
3307                                 keyteam = myteam;
3308                                 a = 1;
3309                                 aa = 1;
3310                                 break;
3311                         case -1: // no key
3312                                 a = 0;
3313                                 aa = 0;
3314                                 break;
3315                         default: // owned or dropped
3316                                 a = 0.2;
3317                                 aa = 0.5;
3318                                 break;
3319                 }
3320                 a = a * panel_fg_alpha;
3321                 aa = aa * panel_fg_alpha;
3322                 if(a > 0)
3323                 {
3324                         switch(keyteam)
3325                         {
3326                                 case FL_TEAM_1:
3327                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3328                                         break;
3329                                 case FL_TEAM_2:
3330                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3331                                         break;
3332                                 case FL_TEAM_3:
3333                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3334                                         break;
3335                                 case FL_TEAM_4:
3336                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3337                                         break;
3338                                 default:
3339                                         break;
3340                         }
3341                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3342                         {
3343                                 case 0:
3344                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3345                                         break;
3346                                 case 1:
3347                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3348                                         break;
3349                                 case 2:
3350                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3351                                         break;
3352                                 case 3:
3353                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3354                                         break;
3355                         }
3356                 }
3357                 if(mySize_x > mySize_y)
3358                 {
3359                         p_x += 0.25 * mySize_x;
3360                         pa_x += 0.25 * mySize_x;
3361                 }
3362                 else
3363                 {
3364                         if(i == 1)
3365                         {
3366                                 p_y = pos_y + 0.625 * mySize_y;
3367                                 pa_y = pos_y + 0.5 * mySize_y;
3368                                 p_x = pos_x;
3369                                 pa_x = pos_x;
3370                         }
3371                         else
3372                         {
3373                                 p_x += 0.5 * mySize_x;
3374                                 pa_x += 0.5 * mySize_x;
3375                         }
3376                 }
3377         }
3378 }
3379
3380 // Keepaway HUD mod icon
3381 float kaball_prevstatus; // last remembered status
3382 float kaball_statuschange_time; // time when the status changed
3383
3384 // we don't need to reset for keepaway since it immediately 
3385 // autocorrects prevstatus as to if the player has the ball or not
3386
3387 void HUD_Mod_Keepaway(vector pos, vector mySize)
3388 {
3389         mod_active = 1; // keepaway should always show the mod HUD
3390         
3391         float BLINK_FACTOR = 0.15;
3392         float BLINK_BASE = 0.85;
3393         float BLINK_FREQ = 5; 
3394         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3395         
3396         float stat_items = getstati(STAT_ITEMS, 0, 24);
3397         float kaball = (stat_items/IT_KEY1) & 1;
3398         
3399         if(kaball != kaball_prevstatus)
3400         {
3401                 kaball_statuschange_time = time;
3402                 kaball_prevstatus = kaball;
3403         }
3404         
3405         vector kaball_pos, kaball_size;
3406         
3407         if(mySize_x > mySize_y) {
3408                 kaball_pos = pos + eX * 0.25 * mySize_x;
3409                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3410         } else {
3411                 kaball_pos = pos + eY * 0.25 * mySize_y;
3412                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3413         }
3414         
3415         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3416         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3417         
3418         if(kaball_prevstatus && f < 1)
3419                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3420         
3421         if(kaball)
3422                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3423 }
3424
3425
3426 // Nexball HUD mod icon
3427 void HUD_Mod_NexBall(vector pos, vector mySize)
3428 {
3429         float stat_items, nb_pb_starttime, dt, p;
3430
3431         stat_items = getstati(STAT_ITEMS, 0, 24);
3432         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3433
3434         if (stat_items & IT_KEY1)
3435                 mod_active = 1;
3436         else
3437                 mod_active = 0;
3438
3439         //Manage the progress bar if any
3440         if (nb_pb_starttime > 0)
3441         {
3442                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3443                 // one period of positive triangle
3444                 p = 2 * dt / nb_pb_period;
3445                 if (p > 1)
3446                         p = 2 - p;
3447
3448                 //Draw the filling
3449                 HUD_Panel_GetProgressBarColor(nexball);
3450                 if(mySize_x > mySize_y)
3451                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3452                 else
3453                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3454         }
3455
3456         if (stat_items & IT_KEY1)
3457                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3458 }
3459
3460 // Race/CTS HUD mod icons
3461 float crecordtime_prev; // last remembered crecordtime
3462 float crecordtime_change_time; // time when crecordtime last changed
3463 float srecordtime_prev; // last remembered srecordtime
3464 float srecordtime_change_time; // time when srecordtime last changed
3465
3466 float race_status_time;
3467 float race_status_prev;
3468 string race_status_name_prev;
3469 void HUD_Mod_Race(vector pos, vector mySize)
3470 {
3471         mod_active = 1; // race should never hide the mod icons panel
3472         entity me;
3473         me = playerslots[player_localnum];
3474         float t, score;
3475         float f; // yet another function has this
3476         score = me.(scores[ps_primary]);
3477
3478         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3479                 return; // no records in the actual race
3480
3481         // clientside personal record
3482         string rr;
3483         if(gametype == MAPINFO_TYPE_CTS)
3484                 rr = CTS_RECORD;
3485         else
3486                 rr = RACE_RECORD;
3487         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3488
3489         if(score && (score < t || !t)) {
3490                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3491                 if(autocvar_cl_autodemo_delete_keeprecords)
3492                 {
3493                         f = autocvar_cl_autodemo_delete;
3494                         f &~= 1;
3495                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3496                 }
3497         }
3498
3499         if(t != crecordtime_prev) {
3500                 crecordtime_prev = t;
3501                 crecordtime_change_time = time;
3502         }
3503
3504         vector textPos, medalPos;
3505         float squareSize;
3506         if(mySize_x > mySize_y) {
3507                 // text on left side
3508                 squareSize = min(mySize_y, mySize_x/2);
3509                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3510                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3511         } else {
3512                 // text on top
3513                 squareSize = min(mySize_x, mySize_y/2);
3514                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3515                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3516         }
3517
3518         f = time - crecordtime_change_time;
3519
3520         if (f > 1) {
3521                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3523         } else {
3524                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3525                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3526                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3527                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3528         }
3529
3530         // server record
3531         t = race_server_record;
3532         if(t != srecordtime_prev) {
3533                 srecordtime_prev = t;
3534                 srecordtime_change_time = time;
3535         }
3536         f = time - srecordtime_change_time;
3537
3538         if (f > 1) {
3539                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541         } else {
3542                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3544                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3545                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3546         }
3547
3548         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3549                 race_status_time = time + 5;
3550                 race_status_prev = race_status;
3551                 if (race_status_name_prev)
3552                         strunzone(race_status_name_prev);
3553                 race_status_name_prev = strzone(race_status_name);
3554         }
3555
3556         // race "awards"
3557         float a;
3558         a = bound(0, race_status_time - time, 1);
3559
3560         string s;
3561         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3562
3563         float rank;
3564         if(race_status > 0)
3565                 rank = race_CheckName(race_status_name);
3566         else
3567                 rank = 0;
3568         string rankname;
3569         rankname = race_PlaceName(rank);
3570
3571         vector namepos;
3572         namepos = medalPos + '0 0.8 0' * squareSize;
3573         vector rankpos;
3574         rankpos = medalPos + '0 0.15 0' * squareSize;
3575
3576         if(race_status == 0)
3577                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3578         else if(race_status == 1) {
3579                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3581                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3582         } else if(race_status == 2) {
3583                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3584                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3585                 else
3586                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3587                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589         } else if(race_status == 3) {
3590                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3591                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3592                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3593         }
3594
3595         if (race_status_time - time <= 0) {
3596                 race_status_prev = -1;
3597                 race_status = -1;
3598                 if(race_status_name)
3599                         strunzone(race_status_name);
3600                 race_status_name = string_null;
3601                 if(race_status_name_prev)
3602                         strunzone(race_status_name_prev);
3603                 race_status_name_prev = string_null;
3604         }
3605 }
3606
3607 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3608 {
3609         float stat, pps_ratio;
3610         string pic;
3611         vector color;
3612 #ifdef GMQCC
3613         stat = -1;
3614         pic = "";
3615         color = '0 0 0';
3616 #endif
3617         switch(i)
3618         {
3619                 case 0:
3620                         stat = getstatf(STAT_DOM_PPS_RED);
3621                         pic = "dom_icon_red";
3622                         color = '1 0 0';
3623                         break;
3624                 case 1:
3625                         stat = getstatf(STAT_DOM_PPS_BLUE);
3626                         pic = "dom_icon_blue";
3627                         color = '0 0 1';
3628                         break;
3629                 case 2:
3630                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3631                         pic = "dom_icon_yellow";
3632                         color = '1 1 0';
3633                         break;
3634                 default:
3635                 case 3:
3636                         stat = getstatf(STAT_DOM_PPS_PINK);
3637                         pic = "dom_icon_pink";
3638                         color = '1 0 1';
3639                         break;
3640         }
3641         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3642
3643         if(mySize_x/mySize_y > aspect_ratio)
3644         {
3645                 i = aspect_ratio * mySize_y;
3646                 myPos_x = myPos_x + (mySize_x - i) / 2;
3647                 mySize_x = i;
3648         }
3649         else
3650         {
3651                 i = 1/aspect_ratio * mySize_x;
3652                 myPos_y = myPos_y + (mySize_y - i) / 2;
3653                 mySize_y = i;
3654         }
3655
3656         if (layout) // show text too
3657         {
3658                 //draw the text
3659                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3660                 if (layout == 2) // average pps
3661                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3662                 else // percentage of average pps
3663                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3664         }
3665
3666         //draw the icon
3667         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3668         if (stat > 0)
3669         {
3670                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3671                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3672                 drawresetcliparea();
3673         }
3674 }
3675
3676 void HUD_Mod_Dom(vector myPos, vector mySize)
3677 {
3678         mod_active = 1; // required in each mod function that always shows something
3679         entity tm;
3680         float teams_count = 0;
3681         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3682                 if(tm.team != FL_SPECTATOR)
3683                         ++teams_count;
3684
3685         float layout = autocvar_hud_panel_modicons_dom_layout;
3686         float rows, columns, aspect_ratio;
3687         rows = mySize_y/mySize_x;
3688         aspect_ratio = (layout) ? 3 : 1;
3689         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3690         columns = ceil(teams_count/rows);
3691
3692         int i;
3693         float row = 0, column = 0;
3694         for(i=0; i<teams_count; ++i)
3695         {
3696                 vector pos, itemSize;
3697                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3698                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3699
3700                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3701
3702                 ++row;
3703                 if(row >= rows)
3704                 {
3705                         row = 0;
3706                         ++column;
3707                 }
3708         }
3709 }
3710
3711 float mod_prev; // previous state of mod_active to check for a change
3712 float mod_alpha;
3713 float mod_change; // "time" when mod_active changed
3714
3715 void HUD_ModIcons(void)
3716 {
3717         if(!autocvar__hud_configure)
3718         {
3719                 if(!autocvar_hud_panel_modicons) return;
3720                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3721         }
3722         else
3723                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3724
3725         HUD_Panel_UpdateCvars(modicons);
3726         HUD_Panel_ApplyFadeAlpha();
3727
3728         draw_beginBoldFont();
3729
3730         vector pos, mySize;
3731         pos = panel_pos;
3732         mySize = panel_size;
3733
3734         if(mod_active != mod_prev) {
3735                 mod_change = time;
3736                 mod_prev = mod_active;
3737         }
3738
3739         if(mod_active || autocvar__hud_configure)
3740                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3741         else
3742                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3743
3744         if(mod_alpha)
3745                 HUD_Panel_DrawBg(mod_alpha);
3746
3747         if(panel_bg_padding)
3748         {
3749                 pos += '1 1 0' * panel_bg_padding;
3750                 mySize -= '2 2 0' * panel_bg_padding;
3751         }
3752
3753         // these MUST be ran in order to update mod_active
3754         if(gametype == MAPINFO_TYPE_KEYHUNT)
3755                 HUD_Mod_KH(pos, mySize);
3756         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3757                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3758         else if(gametype == MAPINFO_TYPE_NEXBALL)
3759                 HUD_Mod_NexBall(pos, mySize);
3760         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3761                 HUD_Mod_Race(pos, mySize);
3762         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3763                 HUD_Mod_CA(pos, mySize);
3764         else if(gametype == MAPINFO_TYPE_DOMINATION)
3765                 HUD_Mod_Dom(pos, mySize);
3766         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3767                 HUD_Mod_Keepaway(pos, mySize);
3768
3769         draw_endBoldFont();
3770 }
3771
3772 // Draw pressed keys (#11)
3773 //
3774 void HUD_DrawPressedKeys(void)
3775 {
3776         if(!autocvar__hud_configure)
3777         {
3778                 if(!autocvar_hud_panel_pressedkeys) return;
3779                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3780         }
3781         else
3782                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3783
3784
3785         HUD_Panel_UpdateCvars(pressedkeys);
3786         HUD_Panel_ApplyFadeAlpha();
3787         vector pos, mySize;
3788         pos = panel_pos;
3789         mySize = panel_size;
3790
3791         HUD_Panel_DrawBg(1);
3792         if(panel_bg_padding)
3793         {
3794                 pos += '1 1 0' * panel_bg_padding;
3795                 mySize -= '2 2 0' * panel_bg_padding;
3796         }
3797
3798         // force custom aspect
3799         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3800         if(aspect)
3801         {
3802                 vector newSize = '0 0 0';
3803                 if(mySize_x/mySize_y > aspect)
3804                 {
3805                         newSize_x = aspect * mySize_y;
3806                         newSize_y = mySize_y;
3807
3808                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3809                 }
3810                 else
3811                 {
3812                         newSize_y = 1/aspect * mySize_x;
3813                         newSize_x = mySize_x;
3814
3815                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3816                 }
3817                 mySize = newSize;
3818         }
3819
3820         vector keysize;
3821         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3822         float pressedkeys;
3823         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3824
3825         if(autocvar_hud_panel_pressedkeys_attack)
3826         {
3827                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3829                 pos_y += keysize_y;
3830         }
3831
3832         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3833         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3834         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3835         pos_y += keysize_y;
3836         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3837         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3838         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3839 }
3840
3841 // Handle chat as a panel (#12)
3842 //
3843 void HUD_Chat(void)
3844 {
3845         if(!autocvar__hud_configure)
3846         {
3847                 if (!autocvar_hud_panel_chat)
3848                 {
3849                         if (!autocvar_con_chatrect)
3850                                 cvar_set("con_chatrect", "0");
3851                         return;
3852                 }
3853                 if(autocvar__con_chat_maximized)
3854                         if(!hud_draw_maximized) return;
3855         }
3856         else
3857                 hud_configure_active_panel = HUD_PANEL_CHAT;
3858
3859         HUD_Panel_UpdateCvars(chat);
3860         HUD_Panel_ApplyFadeAlpha();
3861
3862         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3863         {
3864                 panel_pos_y = panel_bg_border;
3865                 panel_size_y = vid_conheight - panel_bg_border * 2;
3866                 if(panel_bg == "0") // force a border when maximized
3867                 {
3868                         if(precache_pic(panel_bg) == "") {
3869                                 panel_bg = strcat(hud_skin_path, "/border_default");
3870                                 if(precache_pic(panel_bg) == "") {
3871                                         panel_bg = "gfx/hud/default/border_default";
3872                                 }
3873                         }
3874                 }
3875                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3876         }
3877
3878         vector pos, mySize;
3879         pos = panel_pos;
3880         mySize = panel_size;
3881
3882         HUD_Panel_DrawBg(1);
3883
3884         if(panel_bg_padding)
3885         {
3886                 pos += '1 1 0' * panel_bg_padding;
3887                 mySize -= '2 2 0' * panel_bg_padding;
3888         }
3889
3890         if (!autocvar_con_chatrect)
3891                 cvar_set("con_chatrect", "1");
3892
3893         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3894         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3895
3896         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3897         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3898
3899         if(autocvar__hud_configure)
3900         {
3901                 vector chatsize;
3902                 chatsize = '1 1 0' * autocvar_con_chatsize;
3903                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3904                 float i, a;
3905                 for(i = 0; i < autocvar_con_chat; ++i)
3906                 {
3907                         if(i == autocvar_con_chat - 1)
3908                                 a = panel_fg_alpha;
3909                         else
3910                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3911                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3912                         pos_y += chatsize_y;
3913                 }
3914         }
3915 }
3916
3917 // Engine info panel (#13)
3918 //
3919 float prevfps;
3920 float prevfps_time;
3921 float framecounter;
3922
3923 float frametimeavg;
3924 float frametimeavg1; // 1 frame ago
3925 float frametimeavg2; // 2 frames ago
3926 void HUD_EngineInfo(void)
3927 {
3928         if(!autocvar__hud_configure)
3929         {
3930                 if(!autocvar_hud_panel_engineinfo) return;
3931         }
3932         else
3933                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3934
3935         HUD_Panel_UpdateCvars(engineinfo);
3936         HUD_Panel_ApplyFadeAlpha();
3937         vector pos, mySize;
3938         pos = panel_pos;
3939         mySize = panel_size;
3940
3941         HUD_Panel_DrawBg(1);
3942         if(panel_bg_padding)
3943         {
3944                 pos += '1 1 0' * panel_bg_padding;
3945                 mySize -= '2 2 0' * panel_bg_padding;
3946         }
3947
3948         float currentTime = gettime(GETTIME_REALTIME);
3949         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3950         {
3951                 float currentframetime = currentTime - prevfps_time;
3952                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3953                 frametimeavg2 = frametimeavg1;
3954                 frametimeavg1 = frametimeavg;
3955                 
3956                 float weight;
3957                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3958                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3959                 {
3960                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3961                                 prevfps = (1/currentframetime);
3962                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3963                 }
3964                 prevfps_time = currentTime;
3965         }
3966         else
3967         {
3968                 framecounter += 1;
3969                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3970                 {
3971                         prevfps = framecounter/(currentTime - prevfps_time);
3972                         framecounter = 0;
3973                         prevfps_time = currentTime;
3974                 }
3975         }
3976
3977         vector color;
3978         color = HUD_Get_Num_Color (prevfps, 100);
3979         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3980 }
3981
3982 // Info messages panel (#14)
3983 //
3984 #define drawInfoMessage(s)\
3985         if(autocvar_hud_panel_infomessages_flip)\
3986                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3987         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3988         o_y += fontsize_y;
3989 void HUD_InfoMessages(void)
3990 {
3991         if(!autocvar__hud_configure)
3992         {
3993                 if(!autocvar_hud_panel_infomessages) return;
3994         }
3995         else
3996                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3997
3998         HUD_Panel_UpdateCvars(infomessages);
3999         HUD_Panel_ApplyFadeAlpha();
4000         vector pos, mySize;
4001         pos = panel_pos;
4002         mySize = panel_size;
4003
4004         HUD_Panel_DrawBg(1);
4005         if(panel_bg_padding)
4006         {
4007                 pos += '1 1 0' * panel_bg_padding;
4008                 mySize -= '2 2 0' * panel_bg_padding;
4009         }
4010
4011         // always force 5:1 aspect
4012         vector newSize = '0 0 0';
4013         if(mySize_x/mySize_y > 5)
4014         {
4015                 newSize_x = 5 * mySize_y;
4016                 newSize_y = mySize_y;
4017
4018                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4019         }
4020         else
4021         {
4022                 newSize_y = 1/5 * mySize_x;
4023                 newSize_x = mySize_x;
4024
4025                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4026         }
4027
4028         mySize = newSize;
4029         entity tm;
4030         vector o;
4031         o = pos;
4032
4033         vector fontsize;
4034         fontsize = '0.20 0.20 0' * mySize_y;
4035         
4036         float a;
4037         a = panel_fg_alpha;
4038
4039         string s;
4040         if(!autocvar__hud_configure)
4041         {
4042                 if(spectatee_status && !intermission)
4043                 {
4044                         a = 1;
4045                         if(spectatee_status == -1)
4046                                 s = _("^1Observing");
4047                         else
4048 #ifdef COMPAT_XON050_ENGINE
4049                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4050 #else
4051                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4052 #endif
4053                         drawInfoMessage(s)
4054
4055                         if(spectatee_status == -1)
4056                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4057                         else
4058                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4059                         drawInfoMessage(s)
4060
4061                         if(spectatee_status == -1)
4062                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4063                         else
4064                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4065                         drawInfoMessage(s)
4066
4067                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4068                         drawInfoMessage(s)
4069
4070                         if(gametype == MAPINFO_TYPE_ARENA)
4071                                 s = _("^1Wait for your turn to join");
4072                         else if(gametype == MAPINFO_TYPE_LMS)
4073                         {
4074                                 entity sk;
4075                                 sk = playerslots[player_localnum];
4076                                 if(sk.(scores[ps_primary]) >= 666)
4077                                         s = _("^1Match has already begun");
4078                                 else if(sk.(scores[ps_primary]) > 0)
4079                                         s = _("^1You have no more lives left");
4080                                 else
4081                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4082                         }
4083                         else
4084                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4085                         drawInfoMessage(s)
4086
4087                         //show restart countdown:
4088                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4089                                 float countdown;
4090                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4091                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4092                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4093                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4094                                 o_y += fontsize_y;
4095                         }
4096                 }
4097                 if(warmup_stage && !intermission)
4098                 {
4099                         s = _("^2Currently in ^1warmup^2 stage!");
4100                         drawInfoMessage(s)
4101                 }
4102
4103                 string blinkcolor;
4104                 if(mod(time, 1) >= 0.5)
4105                         blinkcolor = "^1";
4106                 else
4107                         blinkcolor = "^3";
4108
4109                 if(ready_waiting && !intermission && !spectatee_status)
4110                 {
4111                         if(ready_waiting_for_me)
4112                         {
4113                                 if(warmup_stage)
4114                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4115                                 else
4116                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4117                         }
4118                         else
4119                         {
4120                                 if(warmup_stage)
4121                                         s = _("^2Waiting for others to ready up to end warmup...");
4122                                 else
4123                                         s = _("^2Waiting for others to ready up...");
4124                         }
4125                         drawInfoMessage(s)
4126                 }
4127                 else if(warmup_stage && !intermission && !spectatee_status)
4128                 {
4129                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4130                         drawInfoMessage(s)
4131                 }
4132
4133                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4134                 {
4135                         float ts_min = 0, ts_max = 0;
4136                         tm = teams.sort_next;
4137                         if (tm)
4138                         {
4139                                 for(; tm.sort_next; tm = tm.sort_next)
4140                                 {
4141                                         if(!tm.team_size || tm.team == FL_SPECTATOR)
4142                                                 continue;
4143                                         if(!ts_min) ts_min = tm.team_size;
4144                                         else ts_min = min(ts_min, tm.team_size);
4145                                         if(!ts_max) ts_max = tm.team_size;
4146                                         else ts_max = max(ts_max, tm.team_size);
4147                                 }
4148                                 if ((ts_max - ts_min) > 1)
4149                                 {
4150                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4151                                         tm = GetTeam(myteam, false);
4152                                         if (tm)
4153                                         if (tm.team != FL_SPECTATOR)
4154                                         if (tm.team_size == ts_max)
4155                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4156                                         drawInfoMessage(s)
4157                                 }
4158                         }
4159                 }
4160         }
4161         else 
4162         {
4163                 s = _("^7Press ^3ESC ^7to show HUD options.");
4164                 drawInfoMessage(s)
4165                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4166                 drawInfoMessage(s)
4167                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4168                 drawInfoMessage(s)
4169                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4170                 drawInfoMessage(s)
4171         }
4172 }
4173
4174 // Physics panel (#15)
4175 //
4176 vector acc_prevspeed;
4177 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4178 void HUD_Physics(void)
4179 {
4180         if(!autocvar__hud_configure)
4181         {
4182                 if(!autocvar_hud_panel_physics) return;
4183                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4184                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4185         }
4186         else
4187                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4188
4189         HUD_Panel_UpdateCvars(physics);
4190         HUD_Panel_ApplyFadeAlpha();
4191
4192         draw_beginBoldFont();
4193
4194         HUD_Panel_DrawBg(1);
4195         if(panel_bg_padding)
4196         {
4197                 panel_pos += '1 1 0' * panel_bg_padding;
4198                 panel_size -= '2 2 0' * panel_bg_padding;
4199         }
4200
4201         float acceleration_progressbar_scale = 0;
4202         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4203                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4204
4205         float text_scale;
4206         if (autocvar_hud_panel_physics_text_scale <= 0)
4207                 text_scale = 1;
4208         else
4209                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4210
4211         //compute speed
4212         float speed, conversion_factor;
4213         string unit;
4214
4215         switch(autocvar_hud_panel_physics_speed_unit)
4216         {
4217                 default:
4218                 case 1:
4219                         unit = _(" qu/s");
4220                         conversion_factor = 1.0;
4221                         break;
4222                 case 2:
4223                         unit = _(" m/s");
4224                         conversion_factor = 0.0254;
4225                         break;
4226                 case 3:
4227                         unit = _(" km/h");
4228                         conversion_factor = 0.0254 * 3.6;
4229                         break;
4230                 case 4:
4231                         unit = _(" mph");
4232                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4233                         break;
4234                 case 5:
4235                         unit = _(" knots");
4236                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4237                         break;
4238         }
4239         
4240         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4241
4242         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4243         if (autocvar__hud_configure)
4244                 speed = floor( max_speed * 0.65 + 0.5 );
4245         else if(autocvar_hud_panel_physics_speed_vertical)
4246                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4247         else
4248                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4249
4250         //compute acceleration
4251         float acceleration, f;
4252         if (autocvar__hud_configure)
4253                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4254         else
4255         {
4256                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4257                 f = time - acc_prevtime;
4258                 if(autocvar_hud_panel_physics_acceleration_vertical)
4259                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4260                 else
4261                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4262                 
4263                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4264                 
4265                 acc_prevspeed = vel;
4266                 acc_prevtime = time;
4267
4268                 f = bound(0, f * 10, 1);
4269                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4270         }
4271
4272         //compute layout
4273         float panel_ar = panel_size_x/panel_size_y;
4274         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4275         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4276         {
4277                 panel_size_x *= 0.5;
4278                 if (autocvar_hud_panel_physics_flip)
4279                         speed_offset_x = panel_size_x;
4280                 else
4281                         acceleration_offset_x = panel_size_x;
4282         }
4283         else
4284         {
4285                 panel_size_y *= 0.5;
4286                 if (autocvar_hud_panel_physics_flip)
4287                         speed_offset_y = panel_size_y;
4288                 else
4289                         acceleration_offset_y = panel_size_y;
4290         }
4291         float speed_baralign, acceleration_baralign;
4292         if (autocvar_hud_panel_physics_baralign == 1)
4293                 acceleration_baralign = speed_baralign = 1;
4294     else if(autocvar_hud_panel_physics_baralign == 4)
4295                 acceleration_baralign = speed_baralign = 2;
4296         else if (autocvar_hud_panel_physics_flip)
4297         {
4298                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4299                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4300         }
4301         else
4302         {
4303                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4304                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4305         }
4306         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4307                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4308
4309         //draw speed
4310         if(speed)
4311         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4312         {
4313                 HUD_Panel_GetProgressBarColor(speed);
4314                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4315         }
4316         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4317         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4318         {
4319                 tmp_size_x = panel_size_x * 0.75;
4320                 tmp_size_y = panel_size_y * text_scale;
4321                 if (speed_baralign)
4322                         tmp_offset_x = panel_size_x - tmp_size_x;
4323                 //else
4324                         //tmp_offset_x = 0;
4325                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4326                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4327
4328                 //draw speed unit
4329                 if (speed_baralign)
4330                         tmp_offset_x = 0;
4331                 else
4332                         tmp_offset_x = tmp_size_x;
4333                 if (autocvar_hud_panel_physics_speed_unit_show)
4334                 {
4335                         //tmp_offset_y = 0;
4336                         tmp_size_x = panel_size_x * (1 - 0.75);
4337                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4338                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4339                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4340                 }
4341         }
4342
4343         //compute and draw top speed
4344         if (autocvar_hud_panel_physics_topspeed)
4345         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4346         {
4347                 if (autocvar__hud_configure)
4348                 {
4349                         top_speed = floor( max_speed * 0.75 + 0.5 );
4350                         f = 1;
4351                 }
4352                 else
4353                 {
4354                         if (speed >= top_speed)
4355                         {
4356                                 top_speed = speed;
4357                                 top_speed_time = time;
4358                         }
4359                         if (top_speed != 0)
4360                         {
4361                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4362                                 // divide by f to make it start from 1
4363                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4364                         }
4365             else //hide top speed 0, it would be stupid
4366                                 f = 0;
4367                 }
4368                 if (f > 0)
4369                 {
4370                         //top speed progressbar peak
4371                         if(speed < top_speed)
4372                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4373                         {
4374                                 float peak_offset_x;
4375                                 vector peak_size = '0 0 0';
4376                                 if (speed_baralign == 0)
4377                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4378                 else if (speed_baralign == 1)
4379                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4380                 else // if (speed_baralign == 2)
4381                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4382                                 //if speed is not 0 the speed progressbar already fetched the color
4383                                 if (speed == 0)
4384                                         HUD_Panel_GetProgressBarColor(speed);
4385                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4386                 peak_size_y = panel_size_y;
4387                 if (speed_baralign == 2) // draw two peaks, on both sides
4388                 {
4389                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4390                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4391                 }
4392                 else
4393                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4394                         }
4395
4396                         //top speed
4397                         tmp_offset_y = panel_size_y * 0.4;
4398                         tmp_size_x = panel_size_x * (1 - 0.75);
4399                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4400                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4401                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4402                 }
4403                 else
4404                         top_speed = 0;
4405         }
4406
4407         //draw acceleration
4408         if(acceleration)
4409         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4410         {
4411                 if (acceleration < 0)
4412                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4413                 else
4414                         HUD_Panel_GetProgressBarColor(acceleration);
4415
4416                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4417                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4418                         f = sqrt(f);
4419
4420                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4421                 {
4422                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4423
4424                         if (acceleration_baralign == 1)
4425                                 tmp_offset_x = panel_size_x - tmp_size_x;
4426                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4427                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4428                         else
4429                                 tmp_offset_x = 0;
4430                         tmp_offset_y = 0;
4431                 }
4432                 else
4433                 {
4434                         tmp_size = panel_size;
4435                         tmp_offset = '0 0 0';
4436                 }
4437
4438                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4439         }
4440         tmp_size_x = panel_size_x;
4441         tmp_size_y = panel_size_y * text_scale;
4442         tmp_offset_x = 0;
4443         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4444         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4445                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4446
4447         draw_endBoldFont();
4448 }
4449
4450 // CenterPrint (#16)
4451 //
4452 #define CENTERPRINT_MAX_MSGS 10
4453 #define CENTERPRINT_MAX_ENTRIES 50
4454 #define CENTERPRINT_SPACING 0.7
4455 float cpm_index;
4456 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4457 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4458 float centerprint_time[CENTERPRINT_MAX_MSGS];
4459 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4460 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4461 float centerprint_showing;
4462
4463 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4464 {
4465         float i, j;
4466
4467         if(strMessage == "" && new_id == 0)
4468                 return;
4469
4470         // strip trailing newlines
4471         j = strlen(strMessage) - 1;
4472         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4473                 --j;
4474         if (j < strlen(strMessage) - 1)
4475                 strMessage = substring(strMessage, 0, j + 1);
4476
4477         if(strMessage == "" && new_id == 0)
4478                 return;
4479
4480         // strip leading newlines
4481         j = 0;
4482         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4483                 ++j;
4484         if (j > 0)
4485                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4486
4487         if(strMessage == "" && new_id == 0)
4488                 return;
4489
4490         if (!centerprint_showing)
4491                 centerprint_showing = TRUE;
4492
4493         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4494         {
4495                 if (j == CENTERPRINT_MAX_MSGS)
4496                         j = 0;
4497                 if (new_id && new_id == centerprint_msgID[j])
4498                 {
4499                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4500                         {
4501                                 // fade out the current msg (duration and countdown_num are ignored)
4502                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4503                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4504                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4505                                 return;
4506                         }
4507                         break; // found a msg with the same id, at position j
4508                 }
4509         }
4510
4511         if (i == CENTERPRINT_MAX_MSGS)
4512         {
4513                 // a msg with the same id was not found, add the msg at the next position
4514                 --cpm_index;
4515                 if (cpm_index == -1)
4516                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4517                 j = cpm_index;
4518         }
4519         if(centerprint_messages[j])
4520                 strunzone(centerprint_messages[j]);
4521         centerprint_messages[j] = strzone(strMessage);
4522         centerprint_msgID[j] = new_id;
4523         if (duration < 0)
4524                 centerprint_time[j] = -1;
4525         else
4526         {
4527                 if(duration == 0)
4528                         duration = max(1, autocvar_hud_panel_centerprint_time);
4529                 centerprint_time[j] = duration;
4530                 centerprint_expire_time[j] = time + duration;
4531         }
4532         centerprint_countdown_num[j] = countdown_num;
4533 }
4534
4535 void centerprint_hud(string strMessage)
4536 {
4537         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4538 }
4539
4540 void reset_centerprint_messages(void)
4541 {
4542         float i;
4543         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4544         {
4545                 centerprint_expire_time[i] = 0;
4546                 centerprint_time[i] = 1;
4547                 centerprint_msgID[i] = 0;
4548                 if(centerprint_messages[i])
4549                         strunzone(centerprint_messages[i]);
4550                 centerprint_messages[i] = string_null;
4551         }
4552 }
4553 float hud_configure_cp_generation_time;
4554 void HUD_CenterPrint (void)
4555 {
4556         if(!autocvar__hud_configure)
4557         {
4558                 if(!autocvar_hud_panel_centerprint) return;
4559
4560                 if (hud_configure_prev && hud_configure_prev != -1)
4561                         reset_centerprint_messages();
4562         }
4563         else
4564         {
4565                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4566
4567                 if (!hud_configure_prev)
4568                         reset_centerprint_messages();
4569                 if (time > hud_configure_cp_generation_time)
4570                 {
4571                         float r;
4572                         r = random();
4573                         if (r > 0.9)
4574                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4575                         else if (r > 0.8)
4576                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4577                         else
4578                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4579                         hud_configure_cp_generation_time = time + 1 + random()*4;
4580                 }
4581         }
4582
4583         HUD_Panel_UpdateCvars(centerprint);
4584
4585         // this panel doesn't fade when showing the scoreboard
4586         if(autocvar__menu_alpha)
4587                 HUD_Panel_ApplyFadeAlpha();
4588
4589         if(scoreboard_fade_alpha)
4590         {
4591                 // move the panel below the scoreboard
4592                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4593                         return;
4594                 vector target_pos;
4595                 
4596                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4597                 
4598                 if(target_pos_y > panel_pos_y)
4599                 {
4600                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4601                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4602                 }
4603         }
4604
4605         HUD_Panel_DrawBg(1);
4606
4607         if (!centerprint_showing)
4608                 return;
4609
4610         if(panel_bg_padding)
4611         {
4612                 panel_pos += '1 1 0' * panel_bg_padding;
4613                 panel_size -= '2 2 0' * panel_bg_padding;
4614         }
4615
4616         float entries, height;
4617         vector fontsize;
4618         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4619         // height = panel_size_y/entries;
4620         // fontsize = '1 1 0' * height;
4621         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4622         fontsize = '1 1 0' * height;
4623         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4624
4625         float i, j, k, n;
4626         float a, sz, align, current_msg_pos_y = 0, msg_size;
4627         vector pos;
4628         string ts;
4629
4630         n = -1; // if no msg will be displayed, n stays -1
4631
4632         pos = panel_pos;
4633         if (autocvar_hud_panel_centerprint_flip)
4634                 pos_y += panel_size_y;
4635         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4636         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4637         {
4638                 if (j == CENTERPRINT_MAX_MSGS)
4639                         j = 0;
4640                 if (centerprint_expire_time[j] <= time)
4641                 {
4642                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4643                         {
4644                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4645                                 if (centerprint_countdown_num[j] == 0)
4646                                         continue;
4647                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4648                         }
4649                         else
4650                                 continue;
4651                 }
4652                 
4653                 // fade the centerprint_hud in/out 
4654                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4655                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4656                 else if (centerprint_expire_time[j] > time)
4657                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4658                 else
4659                         a = 0;
4660                 
4661                 // set the size from fading in/out before subsequent fading
4662                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4663                 
4664                 // also fade it based on positioning
4665                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4666                 {
4667                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4668                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4669                 }
4670                 
4671                 // finally set the size based on the new theAlpha from subsequent fading
4672                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4673                 drawfontscale = sz * '1 1 0';
4674                 
4675                 if (centerprint_countdown_num[j])
4676                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4677                 else
4678                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4679
4680                 if (autocvar_hud_panel_centerprint_flip)
4681                 {
4682                         // check if the message can be entirely shown
4683                         for(k = 0; k < n; ++k)
4684                         {
4685                                 getWrappedLine_remaining = argv(k);
4686                                 while(getWrappedLine_remaining)
4687                                 {
4688                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4689                                         if (ts != "")
4690                                                 pos_y -= fontsize_y;
4691                                         else
4692                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4693                                 }
4694                         }
4695                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4696                 }
4697
4698                 msg_size = pos_y;
4699                 for(k = 0; k < n; ++k)
4700                 {
4701                         getWrappedLine_remaining = argv(k);
4702                         while(getWrappedLine_remaining)
4703                         {
4704                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4705                                 if (ts != "")
4706                                 {
4707                                         if (align)
4708                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4709                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4710                                         pos_y += fontsize_y;
4711                                 }
4712                                 else
4713                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4714                         }
4715                 }
4716                 msg_size = pos_y - msg_size;
4717                 if (autocvar_hud_panel_centerprint_flip)
4718                 {
4719                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4720                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4721                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4722                                 
4723                         if (pos_y < panel_pos_y) // check if the next message can be shown
4724                         {
4725                                 drawfontscale = '1 1 0';
4726                                 return;
4727                         }
4728                 }
4729                 else
4730                 {
4731                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4732                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4733                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4734                                 
4735                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4736                         {
4737                                 drawfontscale = '1 1 0';
4738                                 return;
4739                         }
4740                 }
4741         }
4742         drawfontscale = '1 1 0';
4743         if (n == -1)
4744         {
4745                 centerprint_showing = FALSE;
4746                 reset_centerprint_messages();
4747         }
4748 }
4749
4750 /*
4751 ==================
4752 Main HUD system
4753 ==================
4754 */
4755
4756 void HUD_Reset (void)
4757 {
4758         // reset gametype specific icons
4759         if(gametype == MAPINFO_TYPE_KEYHUNT)
4760                 HUD_Mod_KH_Reset();
4761         else if(gametype == MAPINFO_TYPE_CTF)
4762                 HUD_Mod_CTF_Reset();
4763 }
4764
4765 #define HUD_DrawPanel(id)\
4766 switch (id) {\
4767         case (HUD_PANEL_RADAR):\
4768                 HUD_Radar(); break;\
4769         case (HUD_PANEL_WEAPONS):\
4770                 HUD_Weapons(); break;\
4771         case (HUD_PANEL_AMMO):\
4772                 HUD_Ammo(); break;\
4773         case (HUD_PANEL_POWERUPS):\
4774                 HUD_Powerups(); break;\
4775         case (HUD_PANEL_HEALTHARMOR):\
4776                 HUD_HealthArmor(); break;\
4777         case (HUD_PANEL_NOTIFY):\
4778                 HUD_Notify(); break;\
4779         case (HUD_PANEL_TIMER):\
4780                 HUD_Timer(); break;\
4781         case (HUD_PANEL_SCORE):\
4782                 HUD_Score(); break;\
4783         case (HUD_PANEL_RACETIMER):\
4784                 HUD_RaceTimer(); break;\
4785         case (HUD_PANEL_VOTE):\
4786                 HUD_VoteWindow(); break;\
4787         case (HUD_PANEL_MODICONS):\
4788                 HUD_ModIcons(); break;\
4789         case (HUD_PANEL_PRESSEDKEYS):\
4790                 HUD_DrawPressedKeys(); break;\
4791         case (HUD_PANEL_CHAT):\
4792                 HUD_Chat(); break;\
4793         case (HUD_PANEL_ENGINEINFO):\
4794                 HUD_EngineInfo(); break;\
4795         case (HUD_PANEL_INFOMESSAGES):\
4796                 HUD_InfoMessages(); break;\
4797         case (HUD_PANEL_PHYSICS):\
4798                 HUD_Physics(); break;\
4799         case (HUD_PANEL_CENTERPRINT):\
4800                 HUD_CenterPrint(); break;\
4801 } ENDS_WITH_CURLY_BRACE
4802
4803 void HUD_Main (void)
4804 {
4805         float i;
4806         // global hud theAlpha fade
4807         if(menu_enabled == 1)
4808                 hud_fade_alpha = 1;
4809         else
4810                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4811
4812         if(scoreboard_fade_alpha)
4813                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4814
4815         if(autocvar__hud_configure)
4816                 if(isdemo())
4817                         HUD_Configure_Exit_Force();
4818
4819         if(intermission == 2) // no hud during mapvote
4820         {
4821                 if (autocvar__hud_configure)
4822                         HUD_Configure_Exit_Force();
4823                 hud_fade_alpha = 0;
4824         }
4825         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4826                 hud_fade_alpha = 1;
4827
4828         // panels that we want to be active together with the scoreboard
4829         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4830         if(scoreboard_fade_alpha == 1)
4831         {
4832                 HUD_CenterPrint();
4833                 return;
4834         }
4835
4836         if(!autocvar__hud_configure && !hud_fade_alpha)
4837                 return;
4838
4839         // Drawing stuff
4840         if (hud_skin_prev != autocvar_hud_skin)
4841         {
4842                 if (hud_skin_path)
4843                         strunzone(hud_skin_path);
4844                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4845                 if (hud_skin_prev)
4846                         strunzone(hud_skin_prev);
4847                 hud_skin_prev = strzone(autocvar_hud_skin);
4848         }
4849
4850         // HUD configure visible grid
4851         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4852         {
4853                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4854                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4855                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4856                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4857                 vector s;
4858                 // x-axis
4859                 s = eX + eY * vid_conheight;
4860                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4861                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4862                 // y-axis
4863                 s = eY + eX * vid_conwidth;
4864                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4865                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4866         }
4867
4868 #ifdef COMPAT_XON050_ENGINE
4869     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4870 #else
4871     current_player = player_localentnum;
4872 #endif
4873
4874         // draw the dock
4875         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4876         {
4877                 float f;
4878                 vector color;
4879                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4880                 if((teamplay) && hud_dock_color_team) {
4881                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4882                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4883                 }
4884                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4885                         color = '1 0 0' * hud_dock_color_team;
4886                 }
4887                 else
4888                 {
4889                         string hud_dock_color = autocvar_hud_dock_color;
4890                         if(hud_dock_color == "shirt") {
4891                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4892                                 color = colormapPaletteColor(floor(f / 16), 0);
4893                         }
4894                         else if(hud_dock_color == "pants") {
4895                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4896                                 color = colormapPaletteColor(mod(f, 16), 1);
4897                         }
4898                         else
4899                                 color = stov(hud_dock_color);
4900                 }
4901
4902                 string pic;
4903                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4904                 if(precache_pic(pic) == "") {
4905                         pic = strcat(hud_skin_path, "/dock_medium");
4906                         if(precache_pic(pic) == "") {
4907                                 pic = "gfx/hud/default/dock_medium";
4908                         }
4909                 }
4910                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4911         }
4912
4913         // cache the panel order into the panel_order array
4914         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4915                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4916                         panel_order[i] = -1;
4917                 string s = "";
4918                 float p_num, warning = false;
4919                 float argc = tokenize_console(autocvar__hud_panelorder);
4920                 if (argc > HUD_PANEL_NUM)
4921                         warning = true;
4922                 //first detect wrong/missing panel numbers
4923                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4924                         p_num = stof(argv(i));
4925                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4926                                 if (panel_order[p_num] == -1) //found for the first time?
4927                                         s = strcat(s, ftos(p_num), " ");
4928                                 panel_order[p_num] = 1; //mark as found
4929                         }
4930                         else
4931                                 warning = true;
4932                 }
4933                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4934                         if (panel_order[i] == -1) {
4935                                 warning = true;
4936                                 s = strcat(s, ftos(i), " "); //add missing panel number
4937                         }
4938                 }
4939                 if (warning)
4940                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4941
4942                 cvar_set("_hud_panelorder", s);
4943                 if(hud_panelorder_prev)
4944                         strunzone(hud_panelorder_prev);
4945                 hud_panelorder_prev = strzone(s);
4946
4947                 //now properly set panel_order
4948                 tokenize_console(s);
4949                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4950                         panel_order[i] = stof(argv(i));
4951                 }
4952         }
4953
4954         hud_draw_maximized = 0;
4955         // draw panels in order specified by panel_order array
4956         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4957                 HUD_DrawPanel(panel_order[i]);
4958
4959         hud_draw_maximized = 1; // panels that may be maximized must check this var
4960         // draw maximized panels on top
4961         if(hud_panel_radar_maximized)
4962                 HUD_Radar();
4963         if(autocvar__con_chat_maximized)
4964                 HUD_Chat();
4965
4966         if(autocvar__hud_configure)
4967         {
4968                 if(tab_panel != -1)
4969                 {
4970                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4971                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4972                 }
4973                 if(highlightedPanel != -1)
4974                 {
4975                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4976                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4977                 }
4978                 if(!hud_configure_prev || hud_configure_prev == -1)
4979                 {
4980                         if(autocvar_hud_cursormode) { setcursormode(1); }
4981                         hudShiftState = 0;
4982                 }
4983         }
4984         else if (hud_configure_prev && autocvar_hud_cursormode)
4985                 setcursormode(0);
4986
4987         hud_configure_prev = autocvar__hud_configure;
4988
4989         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4990                 if (menu_enabled)
4991                         menu_enabled = 0;
4992 }