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Refer to item flags from item definitions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/items/all.qc"
15 #include "../common/mapinfo.qh"
16 #include "../common/nades.qh"
17
18 #include "../server/mutators/gamemode_ctf.qh"
19
20 #include "../common/stats.qh"
21
22 #include "../csqcmodellib/cl_player.qh"
23
24 #include "../warpzonelib/mathlib.qh"
25
26 /*
27 ==================
28 Misc HUD functions
29 ==================
30 */
31
32 // a border picture is a texture containing nine parts:
33 //   1/4 width: left part
34 //   1/2 width: middle part (stretched)
35 //   1/4 width: right part
36 // divided into
37 //   1/4 height: top part
38 //   1/2 height: middle part (stretched)
39 //   1/4 height: bottom part
40 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
41 {
42     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
43     {
44                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
45                 return;
46     }
47         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
48         {
49                 // draw only the central part
50                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
51                 return;
52         }
53
54         vector dX, dY;
55         vector width, height;
56         vector bW, bH;
57         //pic = draw_UseSkinFor(pic);
58         width = eX * theSize.x;
59         height = eY * theSize.y;
60         if(theSize.x <= theBorderSize.x * 2)
61         {
62                 // not wide enough... draw just left and right then
63                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
64                 if(theSize.y <= theBorderSize.y * 2)
65                 {
66                         // not high enough... draw just corners
67                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
68                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dY = theBorderSize.x * eY;
76                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
81                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
82                 }
83         }
84         else
85         {
86                 if(theSize.y <= theBorderSize.y * 2)
87                 {
88                         // not high enough... draw just top and bottom then
89                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
90                         dX = theBorderSize.x * eX;
91                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
93                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
94                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
95                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
96                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
97                 }
98                 else
99                 {
100                         dX = theBorderSize.x * eX;
101                         dY = theBorderSize.x * eY;
102                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
107                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
108                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
109                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
110                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
111                 }
112         }
113 }
114
115 vector HUD_Get_Num_Color (float x, float maxvalue)
116 {
117         float blinkingamt;
118         vector color;
119         if(x >= maxvalue) {
120                 color.x = sin(2*M_PI*time);
121                 color.y = 1;
122                 color.z = sin(2*M_PI*time);
123         }
124         else if(x > maxvalue * 0.75) {
125                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
126                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
127                 color.z = 0;
128         }
129         else if(x > maxvalue * 0.5) {
130                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
131                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
132                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
133         }
134         else if(x > maxvalue * 0.25) {
135                 color.x = 1;
136                 color.y = 1;
137                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
138         }
139         else if(x > maxvalue * 0.1) {
140                 color.x = 1;
141                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
142                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
143         }
144         else {
145                 color.x = 1;
146                 color.y = 0;
147                 color.z = 0;
148         }
149
150         blinkingamt = (1 - x/maxvalue/0.25);
151         if(blinkingamt > 0)
152         {
153                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
154                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
155                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
156         }
157         return color;
158 }
159
160 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
161 {
162         float aspect = size_y / size_x;
163         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
164 }
165
166 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
167 {
168         float columns, rows;
169         float ratio, best_ratio = 0;
170         float best_columns = 1, best_rows = 1;
171         bool vertical = (psize.x / psize.y >= item_aspect);
172         if(vertical)
173         {
174                 psize = eX * psize.y + eY * psize.x;
175                 item_aspect = 1 / item_aspect;
176         }
177
178         rows = ceil(sqrt(item_count));
179         columns = ceil(item_count/rows);
180         while(columns >= 1)
181         {
182                 ratio = (psize.x/columns) / (psize.y/rows);
183                 if(ratio > item_aspect)
184                         ratio = item_aspect * item_aspect / ratio;
185
186                 if(ratio <= best_ratio)
187                         break; // ratio starts decreasing by now, skip next configurations
188
189                 best_columns = columns;
190                 best_rows = rows;
191                 best_ratio = ratio;
192
193                 if(columns == 1)
194                         break;
195
196                 --columns;
197                 rows = ceil(item_count/columns);
198         }
199
200         if(vertical)
201                 return eX * best_rows + eY * best_columns;
202         else
203                 return eX * best_columns + eY * best_rows;
204 }
205
206 float stringwidth_colors(string s, vector theSize)
207 {
208         return stringwidth(s, true, theSize);
209 }
210
211 float stringwidth_nocolors(string s, vector theSize)
212 {
213         return stringwidth(s, false, theSize);
214 }
215
216 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
217 {
218         position.x -= 2 / 3 * strlen(text) * theScale.x;
219         drawstring(position, text, theScale, rgb, theAlpha, flag);
220 }
221
222 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
223 {
224         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
225         drawstring(position, text, theScale, rgb, theAlpha, flag);
226 }
227
228 // return the string of the onscreen race timer
229 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
230 {
231         string col;
232         string timestr;
233         string cpname;
234         string lapstr;
235         lapstr = "";
236
237         if(theirtime == 0) // goal hit
238         {
239                 if(mytime > 0)
240                 {
241                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
242                         col = "^1";
243                 }
244                 else if(mytime == 0)
245                 {
246                         timestr = "+0.0";
247                         col = "^3";
248                 }
249                 else
250                 {
251                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
252                         col = "^2";
253                 }
254
255                 if(lapdelta > 0)
256                 {
257                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
258                         col = "^2";
259                 }
260                 else if(lapdelta < 0)
261                 {
262                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
263                         col = "^1";
264                 }
265         }
266         else if(theirtime > 0) // anticipation
267         {
268                 if(mytime >= theirtime)
269                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
270                 else
271                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
272                 col = "^3";
273         }
274         else
275         {
276                 col = "^7";
277                 timestr = "";
278         }
279
280         if(cp == 254)
281                 cpname = _("Start line");
282         else if(cp == 255)
283                 cpname = _("Finish line");
284         else if(cp)
285                 cpname = sprintf(_("Intermediate %d"), cp);
286         else
287                 cpname = _("Finish line");
288
289         if(theirtime < 0)
290                 return strcat(col, cpname);
291         else if(theirname == "")
292                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
293         else
294                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
295 }
296
297 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
298 int race_CheckName(string net_name)
299 {
300         int i;
301         for (i=RANKINGS_CNT-1;i>=0;--i)
302                 if(grecordholder[i] == net_name)
303                         return i+1;
304         return 0;
305 }
306
307 int GetPlayerColorForce(int i)
308 {
309         if(!teamplay)
310                 return 0;
311         else
312                 return stof(getplayerkeyvalue(i, "colors")) & 15;
313 }
314
315 int GetPlayerColor(int i)
316 {
317         if(!playerslots[i].gotscores) // unconnected
318                 return NUM_SPECTATOR;
319         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
320                 return NUM_SPECTATOR;
321         else
322                 return GetPlayerColorForce(i);
323 }
324
325 string GetPlayerName(int i)
326 {
327         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
328 }
329
330
331 /*
332 ==================
333 HUD panels
334 ==================
335 */
336
337 // draw the background/borders
338 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
339         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
340                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
341 } while(0)
342
343 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
344 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
345 {
346         if(!length_ratio || !theAlpha)
347                 return;
348         if(length_ratio > 1)
349                 length_ratio = 1;
350         if (baralign == 3)
351         {
352                 if(length_ratio < -1)
353                         length_ratio = -1;
354         }
355         else if(length_ratio < 0)
356                 return;
357
358         vector square;
359         vector width, height;
360         if(vertical) {
361                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
362                 if(precache_pic(pic) == "") {
363                         pic = "gfx/hud/default/progressbar_vertical";
364                 }
365
366         if (baralign == 1) // bottom align
367                         theOrigin.y += (1 - length_ratio) * theSize.y;
368         else if (baralign == 2) // center align
369             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
370         else if (baralign == 3) // center align, positive values down, negative up
371                 {
372                         theSize.y *= 0.5;
373                         if (length_ratio > 0)
374                                 theOrigin.y += theSize.y;
375                         else
376                         {
377                                 theOrigin.y += (1 + length_ratio) * theSize.y;
378                                 length_ratio = -length_ratio;
379                         }
380                 }
381                 theSize.y *= length_ratio;
382
383                 vector bH;
384                 width = eX * theSize.x;
385                 height = eY * theSize.y;
386                 if(theSize.y <= theSize.x * 2)
387                 {
388                         // button not high enough
389                         // draw just upper and lower part then
390                         square = eY * theSize.y * 0.5;
391                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
392                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
393                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
394                 }
395                 else
396                 {
397                         square = eY * theSize.x;
398                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
399                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
400                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
401                 }
402         } else {
403                 pic = strcat(hud_skin_path, "/", pic);
404                 if(precache_pic(pic) == "") {
405                         pic = "gfx/hud/default/progressbar";
406                 }
407
408                 if (baralign == 1) // right align
409                         theOrigin.x += (1 - length_ratio) * theSize.x;
410         else if (baralign == 2) // center align
411             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
412         else if (baralign == 3) // center align, positive values on the right, negative on the left
413                 {
414                         theSize.x *= 0.5;
415                         if (length_ratio > 0)
416                                 theOrigin.x += theSize.x;
417                         else
418                         {
419                                 theOrigin.x += (1 + length_ratio) * theSize.x;
420                                 length_ratio = -length_ratio;
421                         }
422                 }
423                 theSize.x *= length_ratio;
424
425                 vector bW;
426                 width = eX * theSize.x;
427                 height = eY * theSize.y;
428                 if(theSize.x <= theSize.y * 2)
429                 {
430                         // button not wide enough
431                         // draw just left and right part then
432                         square = eX * theSize.x * 0.5;
433                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
434                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
435                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
436                 }
437                 else
438                 {
439                         square = eX * theSize.y;
440                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
441                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
442                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
443                 }
444         }
445 }
446
447 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
448 {
449         if(!theAlpha)
450                 return;
451
452         string pic;
453         pic = strcat(hud_skin_path, "/num_leading");
454         if(precache_pic(pic) == "") {
455                 pic = "gfx/hud/default/num_leading";
456         }
457
458         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
459         if(mySize.x/mySize.y > 2)
460                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
461         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
462 }
463
464 // Weapon icons (#0)
465 //
466 entity weaponorder[WEP_MAXCOUNT];
467 void weaponorder_swap(int i, int j, entity pass)
468 {
469         entity h = weaponorder[i];
470         weaponorder[i] = weaponorder[j];
471         weaponorder[j] = h;
472 }
473
474 string weaponorder_cmp_str;
475 int weaponorder_cmp(int i, int j, entity pass)
476 {
477         int ai, aj;
478         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
479         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
480         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
481 }
482
483 void HUD_Weapons(void)
484 {
485         // declarations
486         WepSet weapons_stat = WepSet_GetFromStat();
487         int i;
488         float f, a;
489         float screen_ar;
490         vector center = '0 0 0';
491         int weapon_count, weapon_id;
492         int row, column, rows = 0, columns = 0;
493         bool vertical_order = true;
494         float aspect = autocvar_hud_panel_weapons_aspect;
495
496         float timeout = autocvar_hud_panel_weapons_timeout;
497         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
498         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
499
500         vector barsize = '0 0 0', baroffset = '0 0 0';
501         vector ammo_color = '1 0 1';
502         float ammo_alpha = 1;
503
504         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
505         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
506
507         vector weapon_pos, weapon_size = '0 0 0';
508         vector color;
509
510         // check to see if we want to continue
511         if(intermission == 2) return;
512         if(hud != HUD_NORMAL) return;
513
514         if(!autocvar__hud_configure)
515         {
516                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
517                         return;
518                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
519                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
520                 {
521                         weaponprevtime = time;
522                         return;
523                 }
524         }
525
526         // update generic hud functions
527         HUD_Panel_UpdateCvars();
528
529         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
530         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
531         {
532                 int weapon_cnt;
533                 if(weaponorder_bypriority)
534                         strunzone(weaponorder_bypriority);
535                 if(weaponorder_byimpulse)
536                         strunzone(weaponorder_byimpulse);
537
538                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
539                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
540                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
541
542                 weapon_cnt = 0;
543                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
544                 {
545                         self = get_weaponinfo(i);
546                         if(self.impulse >= 0)
547                         {
548                                 weaponorder[weapon_cnt] = self;
549                                 ++weapon_cnt;
550                         }
551                 }
552                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
553                         weaponorder[i] = world;
554                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
555
556                 weaponorder_cmp_str = string_null;
557         }
558
559         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
560                 complain_weapon = 0;
561
562         if(autocvar__hud_configure)
563         {
564                 if(!weapons_stat)
565                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
566                                 weapons_stat |= WepSet_FromWeapon(i);
567
568                 #if 0
569                 /// debug code
570                 if(cvar("wep_add"))
571                 {
572                         weapons_stat = '0 0 0';
573                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
574                         for(i = WEP_FIRST; i <= countw; ++i)
575                                 weapons_stat |= WepSet_FromWeapon(i);
576                 }
577                 #endif
578         }
579
580         // determine which weapons are going to be shown
581         if (autocvar_hud_panel_weapons_onlyowned)
582         {
583                 if(autocvar__hud_configure)
584                 {
585                         if(menu_enabled != 2)
586                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
587                 }
588
589                 // do we own this weapon?
590                 weapon_count = 0;
591                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
592                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
593                                 ++weapon_count;
594
595
596                 // might as well commit suicide now, no reason to live ;)
597                 if (weapon_count == 0)
598                         return;
599
600                 vector old_panel_size = panel_size;
601                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
602
603                 // get the all-weapons layout
604                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
605                 columns = table_size.x;
606                 rows = table_size.y;
607                 weapon_size.x = padded_panel_size.x / columns;
608                 weapon_size.y = padded_panel_size.y / rows;
609
610                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
611                 // we enlarge them a bit when possible to better match the desired aspect ratio
612                 if(padded_panel_size.x / padded_panel_size.y < aspect)
613                 {
614                         // maximum number of rows that allows to display items with the desired aspect ratio
615                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
616                         columns = min(columns, ceil(weapon_count / max_rows));
617                         rows = ceil(weapon_count / columns);
618                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
619                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
620                         vertical_order = false;
621                 }
622                 else
623                 {
624                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
625                         rows = min(rows, ceil(weapon_count / max_columns));
626                         columns = ceil(weapon_count / rows);
627                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
628                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
629                         vertical_order = true;
630                 }
631
632                 // reduce size of the panel
633                 panel_size.x = columns * weapon_size.x;
634                 panel_size.y = rows * weapon_size.y;
635                 panel_size += '2 2 0' * panel_bg_padding;
636
637                 // center the resized panel, or snap it to the screen edge when close enough
638                 if(panel_pos.x > vid_conwidth * 0.001)
639                 {
640                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
641                                 panel_pos.x += old_panel_size.x - panel_size.x;
642                         else
643                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
644                 }
645                 else if(old_panel_size.x > vid_conwidth * 0.999)
646                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
647
648                 if(panel_pos.y > vid_conheight * 0.001)
649                 {
650                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
651                                 panel_pos.y += old_panel_size.y - panel_size.y;
652                         else
653                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
654                 }
655                 else if(old_panel_size.y > vid_conheight * 0.999)
656                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
657         }
658         else
659                 weapon_count = WEP_COUNT;
660
661         // animation for fading in/out the panel respectively when not in use
662         if(!autocvar__hud_configure)
663         {
664                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
665                 {
666                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
667
668                         // fade the panel alpha
669                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
670                         {
671                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
672                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
673                         }
674                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
675                         {
676                                 panel_bg_alpha *= (1 - f);
677                                 panel_fg_alpha *= (1 - f);
678                         }
679
680                         // move the panel off the screen
681                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                         {
683                                 f *= f; // for a cooler movement
684                                 center.x = panel_pos.x + panel_size.x/2;
685                                 center.y = panel_pos.y + panel_size.y/2;
686                                 screen_ar = vid_conwidth/vid_conheight;
687                                 if (center.x/center.y < screen_ar) //bottom left
688                                 {
689                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
690                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
691                                         else //left
692                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
693                                 }
694                                 else //top right
695                                 {
696                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
697                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
698                                         else //top
699                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
700                                 }
701                                 if(f == 1)
702                                         center.x = -1; // mark the panel as off screen
703                         }
704                         weaponprevtime = time - (1 - f) * timein_effect_length;
705                 }
706                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
707                 {
708                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
709
710                         // fade the panel alpha
711                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
712                         {
713                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
714                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
715                         }
716                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
717                         {
718                                 panel_bg_alpha *= (f);
719                                 panel_fg_alpha *= (f);
720                         }
721
722                         // move the panel back on screen
723                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
724                         {
725                                 f *= f; // for a cooler movement
726                                 f = 1 - f;
727                                 center.x = panel_pos.x + panel_size.x/2;
728                                 center.y = panel_pos.y + panel_size.y/2;
729                                 screen_ar = vid_conwidth/vid_conheight;
730                                 if (center.x/center.y < screen_ar) //bottom left
731                                 {
732                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
733                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
734                                         else //left
735                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
736                                 }
737                                 else //top right
738                                 {
739                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
740                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
741                                         else //top
742                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
743                                 }
744                         }
745                 }
746         }
747
748         // draw the background, then change the virtual size of it to better fit other items inside
749         HUD_Panel_DrawBg(1);
750
751         if(center.x == -1)
752                 return;
753
754         if(panel_bg_padding)
755         {
756                 panel_pos += '1 1 0' * panel_bg_padding;
757                 panel_size -= '2 2 0' * panel_bg_padding;
758         }
759
760         // after the sizing and animations are done, update the other values
761
762         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
763         {
764                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
765                 columns = table_size.x;
766                 rows = table_size.y;
767                 weapon_size.x = panel_size.x / columns;
768                 weapon_size.y = panel_size.y / rows;
769                 vertical_order = (panel_size.x / panel_size.y >= aspect);
770         }
771
772         // calculate position/size for visual bar displaying ammount of ammo status
773         if (autocvar_hud_panel_weapons_ammo)
774         {
775                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
776                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
777
778                 if(weapon_size.x/weapon_size.y > aspect)
779                 {
780                         barsize.x = aspect * weapon_size.y;
781                         barsize.y = weapon_size.y;
782                         baroffset.x = (weapon_size.x - barsize.x) / 2;
783                 }
784                 else
785                 {
786                         barsize.y = 1/aspect * weapon_size.x;
787                         barsize.x = weapon_size.x;
788                         baroffset.y = (weapon_size.y - barsize.y) / 2;
789                 }
790         }
791         if(autocvar_hud_panel_weapons_accuracy)
792                 Accuracy_LoadColors();
793
794         // draw items
795         row = column = 0;
796         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
797         vector noncurrent_pos = '0 0 0';
798         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
799         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
800         bool isCurrent;
801
802         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
803         {
804                 // retrieve information about the current weapon to be drawn
805                 self = weaponorder[i];
806                 weapon_id = self.impulse;
807                 isCurrent = (self.weapon == switchweapon);
808
809                 // skip if this weapon doesn't exist
810                 if(!self || weapon_id < 0) { continue; }
811
812                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
813                 if(autocvar_hud_panel_weapons_onlyowned)
814                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
815                         continue;
816
817                 // figure out the drawing position of weapon
818                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
819                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
820                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
821
822                 // draw background behind currently selected weapon
823                 if(isCurrent)
824                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
825
826                 // draw the weapon accuracy
827                 if(autocvar_hud_panel_weapons_accuracy)
828                 {
829                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
830                         if(panel_weapon_accuracy >= 0)
831                         {
832                                 color = Accuracy_GetColor(panel_weapon_accuracy);
833                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
834                         }
835                 }
836
837                 // drawing all the weapon items
838                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
839                 {
840                         // draw the weapon image
841                         if(isCurrent)
842                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
843                         else
844                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
845
846                         // draw weapon label string
847                         switch(autocvar_hud_panel_weapons_label)
848                         {
849                                 case 1: // weapon number
850                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
851                                         break;
852
853                                 case 2: // bind
854                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
855                                         break;
856
857                                 case 3: // weapon name
858                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
859                                         break;
860
861                                 default: // nothing
862                                         break;
863                         }
864
865                         // draw ammo status bar
866                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
867                         {
868                                 float ammo_full;
869                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
870
871                                 if(a > 0)
872                                 {
873                                         switch(self.ammo_field)
874                                         {
875                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
876                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
877                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
878                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
879                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
880                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
881                                                 default: ammo_full = 60;
882                                         }
883
884                                         drawsetcliparea(
885                                                 weapon_pos.x + baroffset.x,
886                                                 weapon_pos.y + baroffset.y,
887                                                 barsize.x * bound(0, a/ammo_full, 1),
888                                                 barsize.y
889                                         );
890
891                                         drawpic_aspect_skin(
892                                                 weapon_pos,
893                                                 "weapon_ammo",
894                                                 weapon_size,
895                                                 ammo_color,
896                                                 ammo_alpha,
897                                                 DRAWFLAG_NORMAL
898                                         );
899
900                                         drawresetcliparea();
901                                 }
902                         }
903                 }
904                 else // draw a "ghost weapon icon" if you don't have the weapon
905                 {
906                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
907                 }
908
909                 // draw the complain message
910                 if(self.weapon == complain_weapon)
911                 {
912                         if(fadetime)
913                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
914                         else
915                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
916
917                         string s;
918                         if(complain_weapon_type == 0) {
919                                 s = _("Out of ammo");
920                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
921                         }
922                         else if(complain_weapon_type == 1) {
923                                 s = _("Don't have");
924                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
925                         }
926                         else {
927                                 s = _("Unavailable");
928                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
929                         }
930                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
931                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
932                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
933                 }
934
935                 #if 0
936                 /// debug code
937                 if(!autocvar_hud_panel_weapons_onlyowned)
938                 {
939                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
940                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941                 }
942                 #endif
943
944                 // continue with new position for the next weapon
945                 if(vertical_order)
946                 {
947                         ++column;
948                         if(column >= columns)
949                         {
950                                 column = 0;
951                                 ++row;
952                         }
953                 }
954                 else
955                 {
956                         ++row;
957                         if(row >= rows)
958                         {
959                                 row = 0;
960                                 ++column;
961                         }
962                 }
963         }
964 }
965
966 // Ammo (#1)
967 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
968 {
969         HUD_Panel_DrawProgressBar(
970                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
972                 autocvar_hud_panel_ammo_progressbar_name,
973                 progress, 0, 0, color,
974                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
975 }
976
977 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
978 {
979         float bonusNades    = getstatf(STAT_NADE_BONUS);
980         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
981         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
982         vector nadeColor    = Nade_Color(bonusType);
983         string nadeIcon     = Nade_Icon(bonusType);
984
985         vector iconPos, textPos;
986
987         if(autocvar_hud_panel_ammo_iconalign)
988         {
989                 iconPos = myPos + eX * 2 * mySize.y;
990                 textPos = myPos;
991         }
992         else
993         {
994                 iconPos = myPos;
995                 textPos = myPos + eX * mySize.y;
996         }
997
998         if(bonusNades > 0 || bonusProgress > 0)
999         {
1000                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1001
1002                 if(autocvar_hud_panel_ammo_text)
1003                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1004
1005                 if(draw_expanding)
1006                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1007
1008                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1009         }
1010 }
1011
1012 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1013 {
1014         if(ammoType == ammo_none)
1015                 return;
1016
1017         // Initialize variables
1018
1019         int ammo;
1020         if(autocvar__hud_configure)
1021         {
1022                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1023                 ammo = 60;
1024         }
1025         else
1026                 ammo = getstati(GetAmmoStat(ammoType));
1027
1028         if(!isCurrent)
1029         {
1030                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1031                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1032                 mySize = mySize * scale;
1033         }
1034
1035         vector iconPos, textPos;
1036         if(autocvar_hud_panel_ammo_iconalign)
1037         {
1038                 iconPos = myPos + eX * 2 * mySize.y;
1039                 textPos = myPos;
1040         }
1041         else
1042         {
1043                 iconPos = myPos;
1044                 textPos = myPos + eX * mySize.y;
1045         }
1046
1047         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1048
1049         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1050         vector textColor;
1051         if(isInfinite)
1052                 textColor = '0.2 0.95 0';
1053         else if(isShadowed)
1054                 textColor = '0 0 0';
1055         else if(ammo < 10)
1056                 textColor = '0.8 0.04 0';
1057         else
1058                 textColor = '1 1 1';
1059
1060         float alpha;
1061         if(isCurrent)
1062                 alpha = panel_fg_alpha;
1063         else if(isShadowed)
1064                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1065         else
1066                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1067
1068         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1069
1070         // Draw item
1071
1072         if(isCurrent)
1073                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1074
1075         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1076                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1077
1078         if(autocvar_hud_panel_ammo_text)
1079                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1080
1081         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1082 }
1083
1084 int nade_prevstatus;
1085 int nade_prevframe;
1086 float nade_statuschange_time;
1087 void HUD_Ammo(void)
1088 {
1089         if(intermission == 2) return;
1090         if(hud != HUD_NORMAL) return;
1091         if(!autocvar__hud_configure)
1092         {
1093                 if(!autocvar_hud_panel_ammo) return;
1094                 if(spectatee_status == -1) return;
1095         }
1096
1097         HUD_Panel_UpdateCvars();
1098
1099         draw_beginBoldFont();
1100
1101         vector pos, mySize;
1102         pos = panel_pos;
1103         mySize = panel_size;
1104
1105         HUD_Panel_DrawBg(1);
1106         if(panel_bg_padding)
1107         {
1108                 pos += '1 1 0' * panel_bg_padding;
1109                 mySize -= '2 2 0' * panel_bg_padding;
1110         }
1111
1112         int rows = 0, columns, row, column;
1113         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1114         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1115         float nade_statuschange_elapsedtime;
1116         int total_ammo_count;
1117
1118         vector ammo_size;
1119         if (autocvar_hud_panel_ammo_onlycurrent)
1120                 total_ammo_count = 1;
1121         else
1122                 total_ammo_count = AMMO_COUNT;
1123
1124         if(draw_nades)
1125         {
1126                 ++total_ammo_count;
1127                 if (nade_cnt != nade_prevframe)
1128                 {
1129                         nade_statuschange_time = time;
1130                         nade_prevstatus = nade_prevframe;
1131                         nade_prevframe = nade_cnt;
1132                 }
1133         }
1134         else
1135                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1136
1137         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1138         columns = ceil((total_ammo_count)/rows);
1139         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1140
1141         vector offset = '0 0 0'; // fteqcc sucks
1142         float newSize;
1143         if(ammo_size.x/ammo_size.y > 3)
1144         {
1145                 newSize = 3 * ammo_size.y;
1146                 offset.x = ammo_size.x - newSize;
1147                 pos.x += offset.x/2;
1148                 ammo_size.x = newSize;
1149         }
1150         else
1151         {
1152                 newSize = 1/3 * ammo_size.x;
1153                 offset.y = ammo_size.y - newSize;
1154                 pos.y += offset.y/2;
1155                 ammo_size.y = newSize;
1156         }
1157
1158         int i;
1159         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1160         row = column = 0;
1161         if(autocvar_hud_panel_ammo_onlycurrent)
1162         {
1163                 if(autocvar__hud_configure)
1164                 {
1165                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1166                 }
1167                 else
1168                 {
1169                         DrawAmmoItem(
1170                                 pos,
1171                                 ammo_size,
1172                                 (get_weaponinfo(switchweapon)).ammo_field,
1173                                 true,
1174                                 infinite_ammo
1175                         );
1176                 }
1177
1178                 ++row;
1179                 if(row >= rows)
1180                 {
1181                         row = 0;
1182                         column = column + 1;
1183                 }
1184         }
1185         else
1186         {
1187                 .int ammotype;
1188                 row = column = 0;
1189                 for(i = 0; i < AMMO_COUNT; ++i)
1190                 {
1191                         ammotype = GetAmmoFieldFromNum(i);
1192                         DrawAmmoItem(
1193                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1194                                 ammo_size,
1195                                 ammotype,
1196                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1197                                 infinite_ammo
1198                         );
1199
1200                         ++row;
1201                         if(row >= rows)
1202                         {
1203                                 row = 0;
1204                                 column = column + 1;
1205                         }
1206                 }
1207         }
1208
1209         if (draw_nades)
1210         {
1211                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1212
1213                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1214
1215                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1216         }
1217
1218         draw_endBoldFont();
1219 }
1220
1221 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1222 {
1223         vector newPos = '0 0 0', newSize = '0 0 0';
1224         vector picpos, numpos;
1225
1226         if (vertical)
1227         {
1228                 if(mySize.y/mySize.x > 2)
1229                 {
1230                         newSize.y = 2 * mySize.x;
1231                         newSize.x = mySize.x;
1232
1233                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1234                         newPos.x = myPos.x;
1235                 }
1236                 else
1237                 {
1238                         newSize.x = 1/2 * mySize.y;
1239                         newSize.y = mySize.y;
1240
1241                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1242                         newPos.y = myPos.y;
1243                 }
1244
1245                 if(icon_right_align)
1246                 {
1247                         numpos = newPos;
1248                         picpos = newPos + eY * newSize.x;
1249                 }
1250                 else
1251                 {
1252                         picpos = newPos;
1253                         numpos = newPos + eY * newSize.x;
1254                 }
1255
1256                 newSize.y /= 2;
1257                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1258                 // make number smaller than icon, it looks better
1259                 // reduce only y to draw numbers with different number of digits with the same y size
1260                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1261                 newSize.y *= 0.7;
1262                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1263                 return;
1264         }
1265
1266         if(mySize.x/mySize.y > 3)
1267         {
1268                 newSize.x = 3 * mySize.y;
1269                 newSize.y = mySize.y;
1270
1271                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1272                 newPos.y = myPos.y;
1273         }
1274         else
1275         {
1276                 newSize.y = 1/3 * mySize.x;
1277                 newSize.x = mySize.x;
1278
1279                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1280                 newPos.x = myPos.x;
1281         }
1282
1283         if(icon_right_align) // right align
1284         {
1285                 numpos = newPos;
1286                 picpos = newPos + eX * 2 * newSize.y;
1287         }
1288         else // left align
1289         {
1290                 numpos = newPos + eX * newSize.y;
1291                 picpos = newPos;
1292         }
1293
1294         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1295         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1296         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1298 }
1299
1300 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1301 {
1302         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1303 }
1304
1305 // Powerups (#2)
1306 //
1307
1308 // Powerup item fields (reusing existing fields)
1309 .string message;  // Human readable name
1310 .string netname;  // Icon name
1311 .vector colormod; // Color
1312 .float count;     // Time left
1313 .float lifetime;  // Maximum time
1314
1315 entity powerupItems;
1316 int powerupItemsCount;
1317
1318 void resetPowerupItems()
1319 {
1320         entity item;
1321         for(item = powerupItems; item; item = item.chain)
1322                 item.count = 0;
1323
1324         powerupItemsCount = 0;
1325 }
1326
1327 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1328 {
1329         if(!powerupItems)
1330                 powerupItems = spawn();
1331
1332         entity item;
1333         for(item = powerupItems; item.count; item = item.chain)
1334                 if(!item.chain)
1335                         item.chain = spawn();
1336
1337         item.message  = name;
1338         item.netname  = icon;
1339         item.colormod = color;
1340         item.count    = currentTime;
1341         item.lifetime = lifeTime;
1342
1343         ++powerupItemsCount;
1344 }
1345
1346 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1347 {
1348         if(align < 2)
1349                 return align;
1350
1351         bool isTop    =  isVertical && rows > 1 && row == 0;
1352         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1353         bool isLeft   = !isVertical && columns > 1 && column == 0;
1354         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1355
1356         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1357         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1358
1359         return 2;
1360 }
1361
1362 void HUD_Powerups()
1363 {
1364         if(intermission == 2) return;
1365
1366         int allItems = getstati(STAT_ITEMS, 0, 24);
1367         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1368         int strengthTime, shieldTime, superTime;
1369
1370         // Initialize items
1371         if(!autocvar__hud_configure)
1372         {
1373                 if(!autocvar_hud_panel_powerups) return;
1374                 if(spectatee_status == -1) return;
1375                 if(getstati(STAT_HEALTH) <= 0) return;
1376                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1377
1378                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1379                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1380                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1381
1382                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1383                         superTime = 99;
1384
1385                 // Prevent stuff to show up on mismatch that will be fixed next frame
1386                 if(!(allItems & IT_SUPERWEAPON))
1387                         superTime = 0;
1388         }
1389         else
1390         {
1391                 strengthTime = 15;
1392                 shieldTime = 27;
1393                 superTime = 13;
1394                 allBuffs = 0;
1395         }
1396
1397         // Add items to linked list
1398         resetPowerupItems();
1399
1400         if(strengthTime)
1401                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1402         if(shieldTime)
1403                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1404         if(superTime)
1405                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1406
1407         entity item;
1408         for(item = Buff_Type_first; item; item = item.enemy)
1409                 if(allBuffs & item.items)
1410                         addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1411
1412         if(!powerupItemsCount)
1413                 return;
1414
1415         // Draw panel background
1416         HUD_Panel_UpdateCvars();
1417         HUD_Panel_DrawBg(1);
1418
1419         // Set drawing area
1420         vector pos = panel_pos;
1421         vector size = panel_size;
1422         bool isVertical = size.y > size.x;
1423
1424         if(panel_bg_padding)
1425         {
1426                 pos += '1 1 0' * panel_bg_padding;
1427                 size -= '2 2 0' * panel_bg_padding;
1428         }
1429
1430         // Find best partitioning of the drawing area
1431         const float DESIRED_ASPECT = 6;
1432         float aspect = 0, a;
1433         int columns = 0, c;
1434         int rows = 0, r;
1435         int i = 1;
1436
1437         do
1438         {
1439                 c = floor(powerupItemsCount / i);
1440                 r = ceil(powerupItemsCount / c);
1441                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1442
1443                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1444                 {
1445                         aspect = a;
1446                         columns = c;
1447                         rows = r;
1448                 }
1449         }
1450         while(++i <= powerupItemsCount);
1451
1452         // Prevent single items from getting too wide
1453         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1454         {
1455                 if(isVertical)
1456                 {
1457                         size.y *= 0.5;
1458                         pos.y += size.y * 0.5;
1459                 }
1460                 else
1461                 {
1462                         size.x *= 0.5;
1463                         pos.x += size.x * 0.5;
1464                 }
1465         }
1466
1467         // Draw items from linked list
1468         vector itemPos = pos;
1469         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1470         vector textColor = '1 1 1';
1471
1472         int fullSeconds = 0;
1473         int align = 0;
1474         int column = 0;
1475         int row = 0;
1476
1477         draw_beginBoldFont();
1478         for(item = powerupItems; item.count; item = item.chain)
1479         {
1480                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1481
1482                 // Draw progressbar
1483                 if(autocvar_hud_panel_powerups_progressbar)
1484                 {
1485                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1486                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1487                 }
1488
1489                 // Draw icon and text
1490                 if(autocvar_hud_panel_powerups_text)
1491                 {
1492                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1493                         fullSeconds = ceil(item.count);
1494                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1495
1496                         if(item.count > 1)
1497                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1498                         if(item.count <= 5)
1499                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1500                 }
1501
1502                 // Determine next section
1503                 if(isVertical)
1504                 {
1505                         if(++column >= columns)
1506                         {
1507                                 column = 0;
1508                                 ++row;
1509                         }
1510                 }
1511                 else
1512                 {
1513                         if(++row >= rows)
1514                         {
1515                                 row = 0;
1516                                 ++column;
1517                         }
1518                 }
1519         }
1520         draw_endBoldFont();
1521 }
1522
1523 // Health/armor (#3)
1524 //
1525
1526
1527 void HUD_HealthArmor(void)
1528 {
1529         int armor, health, fuel;
1530         if(intermission == 2) return;
1531         if(!autocvar__hud_configure)
1532         {
1533                 if(!autocvar_hud_panel_healtharmor) return;
1534                 if(hud != HUD_NORMAL) return;
1535                 if(spectatee_status == -1) return;
1536
1537                 health = getstati(STAT_HEALTH);
1538                 if(health <= 0)
1539                 {
1540                         prev_health = -1;
1541                         return;
1542                 }
1543                 armor = getstati(STAT_ARMOR);
1544
1545                 // code to check for spectatee_status changes is in Ent_ClientData()
1546                 // prev_p_health and prev_health can be set to -1 there
1547
1548                 if (prev_p_health == -1)
1549                 {
1550                         // no effect
1551                         health_beforedamage = 0;
1552                         armor_beforedamage = 0;
1553                         health_damagetime = 0;
1554                         armor_damagetime = 0;
1555                         prev_health = health;
1556                         prev_armor = armor;
1557                         old_p_health = health;
1558                         old_p_armor = armor;
1559                         prev_p_health = health;
1560                         prev_p_armor = armor;
1561                 }
1562                 else if (prev_health == -1)
1563                 {
1564                         //start the load effect
1565                         health_damagetime = 0;
1566                         armor_damagetime = 0;
1567                         prev_health = 0;
1568                         prev_armor = 0;
1569                 }
1570                 fuel = getstati(STAT_FUEL);
1571         }
1572         else
1573         {
1574                 health = 150;
1575                 armor = 75;
1576                 fuel = 20;
1577         }
1578
1579         HUD_Panel_UpdateCvars();
1580
1581         draw_beginBoldFont();
1582
1583         vector pos, mySize;
1584         pos = panel_pos;
1585         mySize = panel_size;
1586
1587         HUD_Panel_DrawBg(1);
1588         if(panel_bg_padding)
1589         {
1590                 pos += '1 1 0' * panel_bg_padding;
1591                 mySize -= '2 2 0' * panel_bg_padding;
1592         }
1593
1594         int baralign = autocvar_hud_panel_healtharmor_baralign;
1595         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1596
1597     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1598     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1599         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1600         {
1601                 vector v;
1602                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1603
1604                 float x;
1605                 x = floor(v.x + 1);
1606
1607         float maxtotal = maxhealth + maxarmor;
1608                 string biggercount;
1609                 if(v.z) // NOT fully armored
1610                 {
1611                         biggercount = "health";
1612                         if(autocvar_hud_panel_healtharmor_progressbar)
1613                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1614                         if(armor)
1615             if(autocvar_hud_panel_healtharmor_text)
1616                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1617                 }
1618                 else
1619                 {
1620                         biggercount = "armor";
1621                         if(autocvar_hud_panel_healtharmor_progressbar)
1622                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1623                         if(health)
1624             if(autocvar_hud_panel_healtharmor_text)
1625                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1626                 }
1627         if(autocvar_hud_panel_healtharmor_text)
1628                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1629
1630                 if(fuel)
1631                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1632         }
1633         else
1634         {
1635                 float panel_ar = mySize.x/mySize.y;
1636                 bool is_vertical = (panel_ar < 1);
1637                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1638                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1639                 {
1640                         mySize.x *= 0.5;
1641                         if (autocvar_hud_panel_healtharmor_flip)
1642                                 health_offset.x = mySize.x;
1643                         else
1644                                 armor_offset.x = mySize.x;
1645                 }
1646                 else
1647                 {
1648                         mySize.y *= 0.5;
1649                         if (autocvar_hud_panel_healtharmor_flip)
1650                                 health_offset.y = mySize.y;
1651                         else
1652                                 armor_offset.y = mySize.y;
1653                 }
1654
1655                 bool health_baralign, armor_baralign, fuel_baralign;
1656                 bool health_iconalign, armor_iconalign;
1657                 if (autocvar_hud_panel_healtharmor_flip)
1658                 {
1659                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1660                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1661                         fuel_baralign = health_baralign;
1662                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1663                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1664                 }
1665                 else
1666                 {
1667                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1668                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1669                         fuel_baralign = armor_baralign;
1670                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1671                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1672                 }
1673
1674                 //if(health)
1675                 {
1676                         if(autocvar_hud_panel_healtharmor_progressbar)
1677                         {
1678                                 float p_health, pain_health_alpha;
1679                                 p_health = health;
1680                                 pain_health_alpha = 1;
1681                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1682                                 {
1683                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1684                                         {
1685                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1686                                                 {
1687                                                         if (time - old_p_healthtime < 1)
1688                                                                 old_p_health = prev_p_health;
1689                                                         else
1690                                                                 old_p_health = prev_health;
1691                                                         old_p_healthtime = time;
1692                                                 }
1693                                                 if (time - old_p_healthtime < 1)
1694                                                 {
1695                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1696                                                         prev_p_health = p_health;
1697                                                 }
1698                                         }
1699                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1700                                         {
1701                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1702                                                 {
1703                                                         if (time - health_damagetime >= 1)
1704                                                                 health_beforedamage = prev_health;
1705                                                         health_damagetime = time;
1706                                                 }
1707                                                 if (time - health_damagetime < 1)
1708                                                 {
1709                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1710                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1711                                                 }
1712                                         }
1713                                         prev_health = health;
1714
1715                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1716                                         {
1717                                                 float BLINK_FACTOR = 0.15;
1718                                                 float BLINK_BASE = 0.85;
1719                                                 float BLINK_FREQ = 9;
1720                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1721                                         }
1722                                 }
1723                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1724                         }
1725                         if(autocvar_hud_panel_healtharmor_text)
1726                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1727                 }
1728
1729                 if(armor)
1730                 {
1731                         if(autocvar_hud_panel_healtharmor_progressbar)
1732                         {
1733                                 float p_armor;
1734                                 p_armor = armor;
1735                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1736                                 {
1737                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1738                                         {
1739                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1740                                                 {
1741                                                         if (time - old_p_armortime < 1)
1742                                                                 old_p_armor = prev_p_armor;
1743                                                         else
1744                                                                 old_p_armor = prev_armor;
1745                                                         old_p_armortime = time;
1746                                                 }
1747                                                 if (time - old_p_armortime < 1)
1748                                                 {
1749                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1750                                                         prev_p_armor = p_armor;
1751                                                 }
1752                                         }
1753                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1754                                         {
1755                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1756                                                 {
1757                                                         if (time - armor_damagetime >= 1)
1758                                                                 armor_beforedamage = prev_armor;
1759                                                         armor_damagetime = time;
1760                                                 }
1761                                                 if (time - armor_damagetime < 1)
1762                                                 {
1763                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1764                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1765                                                 }
1766                                         }
1767                                         prev_armor = armor;
1768                                 }
1769                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1770                         }
1771                         if(autocvar_hud_panel_healtharmor_text)
1772                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1773                 }
1774
1775                 if(fuel)
1776                 {
1777                         if (is_vertical)
1778                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1779                         else
1780                                 mySize.y *= 0.2;
1781                         if (panel_ar >= 4)
1782                                 mySize.x *= 2; //restore full panel size
1783                         else if (panel_ar < 1/4)
1784                                 mySize.y *= 2; //restore full panel size
1785                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1786                 }
1787         }
1788
1789         draw_endBoldFont();
1790 }
1791
1792 // Notification area (#4)
1793 //
1794
1795 void HUD_Notify_Push(string icon, string attacker, string victim)
1796 {
1797         if (icon == "")
1798                 return;
1799
1800         ++notify_count;
1801         --notify_index;
1802
1803         if (notify_index == -1)
1804                 notify_index = NOTIFY_MAX_ENTRIES-1;
1805
1806         // Free old strings
1807         if (notify_attackers[notify_index])
1808                 strunzone(notify_attackers[notify_index]);
1809
1810         if (notify_victims[notify_index])
1811                 strunzone(notify_victims[notify_index]);
1812
1813         if (notify_icons[notify_index])
1814                 strunzone(notify_icons[notify_index]);
1815
1816         // Allocate new strings
1817         if (victim != "")
1818         {
1819                 notify_attackers[notify_index] = strzone(attacker);
1820                 notify_victims[notify_index] = strzone(victim);
1821         }
1822         else
1823         {
1824                 // In case of a notification without a victim, the attacker
1825                 // is displayed on the victim's side. Instead of special
1826                 // treatment later on, we can simply switch them here.
1827                 notify_attackers[notify_index] = string_null;
1828                 notify_victims[notify_index] = strzone(attacker);
1829         }
1830
1831         notify_icons[notify_index] = strzone(icon);
1832         notify_times[notify_index] = time;
1833 }
1834
1835 void HUD_Notify(void)
1836 {
1837         if(intermission == 2) return;
1838         if (!autocvar__hud_configure)
1839                 if (!autocvar_hud_panel_notify)
1840                         return;
1841
1842         HUD_Panel_UpdateCvars();
1843         HUD_Panel_DrawBg(1);
1844
1845         if (!autocvar__hud_configure)
1846                 if (notify_count == 0)
1847                         return;
1848
1849         vector pos, size;
1850         pos  = panel_pos;
1851         size = panel_size;
1852
1853         if (panel_bg_padding)
1854         {
1855                 pos  += '1 1 0' * panel_bg_padding;
1856                 size -= '2 2 0' * panel_bg_padding;
1857         }
1858
1859         float fade_start = max(0, autocvar_hud_panel_notify_time);
1860         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1861         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1862
1863         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1864         float entry_height = size.y / entry_count;
1865
1866         float panel_width_half = size.x * 0.5;
1867         float icon_width_half = entry_height * icon_aspect / 2;
1868         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1869
1870         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1871         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1872         vector icon_left = eX * (panel_width_half - icon_width_half);
1873         vector attacker_right = eX * name_maxwidth;
1874         vector victim_left = eX * (size.x - name_maxwidth);
1875
1876         vector attacker_pos, victim_pos, icon_pos;
1877         string attacker, victim, icon;
1878         int i, j, count, step, limit;
1879         float alpha;
1880
1881         if (autocvar_hud_panel_notify_flip)
1882         {
1883                 // Order items from the top down
1884                 i = 0;
1885                 step = +1;
1886                 limit = entry_count;
1887         }
1888         else
1889         {
1890                 // Order items from the bottom up
1891                 i = entry_count - 1;
1892                 step = -1;
1893                 limit = -1;
1894         }
1895
1896         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1897         {
1898                 if(autocvar__hud_configure)
1899                 {
1900                         attacker = sprintf(_("Player %d"), count + 1);
1901                         victim = sprintf(_("Player %d"), count + 2);
1902                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1903                         alpha = bound(0, 1.2 - count / entry_count, 1);
1904                 }
1905                 else
1906                 {
1907                         if (j == NOTIFY_MAX_ENTRIES)
1908                                 j = 0;
1909
1910                         if (notify_times[j] + fade_start > time)
1911                                 alpha = 1;
1912                         else if (fade_time != 0)
1913                         {
1914                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1915                                 if (alpha == 0)
1916                                         break;
1917                         }
1918                         else
1919                                 break;
1920
1921                         attacker = notify_attackers[j];
1922                         victim = notify_victims[j];
1923                         icon = notify_icons[j];
1924                 }
1925
1926                 if (icon != "" && victim != "")
1927                 {
1928                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1929
1930                         icon_pos = pos + icon_left + eY * i * entry_height;
1931                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1932
1933                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1934                         victim_pos = pos + victim_left + name_top;
1935                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1936
1937                         if (attacker != "")
1938                         {
1939                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1940                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1941                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1942                         }
1943                 }
1944         }
1945
1946         notify_count = count;
1947 }
1948
1949 // Timer (#5)
1950 //
1951 // TODO: macro
1952 string seconds_tostring(float sec)
1953 {
1954         float minutes;
1955         minutes = floor(sec / 60);
1956
1957         sec -= minutes * 60;
1958         return sprintf("%d:%02d", minutes, sec);
1959 }
1960
1961 void HUD_Timer(void)
1962 {
1963         if(intermission == 2) return;
1964         if(!autocvar__hud_configure)
1965         {
1966                 if(!autocvar_hud_panel_timer) return;
1967         }
1968
1969         HUD_Panel_UpdateCvars();
1970
1971         draw_beginBoldFont();
1972
1973         vector pos, mySize;
1974         pos = panel_pos;
1975         mySize = panel_size;
1976
1977         HUD_Panel_DrawBg(1);
1978         if(panel_bg_padding)
1979         {
1980                 pos += '1 1 0' * panel_bg_padding;
1981                 mySize -= '2 2 0' * panel_bg_padding;
1982         }
1983
1984         string timer;
1985         float timelimit, elapsedTime, timeleft, minutesLeft;
1986
1987         timelimit = getstatf(STAT_TIMELIMIT);
1988
1989         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1990         timeleft = ceil(timeleft);
1991
1992         minutesLeft = floor(timeleft / 60);
1993
1994         vector timer_color;
1995         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1996                 timer_color = '1 1 1'; //white
1997         else if(minutesLeft >= 1)
1998                 timer_color = '1 1 0'; //yellow
1999         else
2000                 timer_color = '1 0 0'; //red
2001
2002         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2003                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2004                         //while restart is still active, show 00:00
2005                         timer = seconds_tostring(0);
2006                 } else {
2007                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2008                         timer = seconds_tostring(elapsedTime);
2009                 }
2010         } else {
2011                 timer = seconds_tostring(timeleft);
2012         }
2013
2014         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2015
2016         draw_endBoldFont();
2017 }
2018
2019 // Radar (#6)
2020 //
2021 void HUD_Radar(void)
2022 {
2023         if(intermission == 2) return;
2024         if (!autocvar__hud_configure)
2025         {
2026                 if (hud_panel_radar_maximized)
2027                 {
2028                         if (!hud_draw_maximized) return;
2029                 }
2030                 else
2031                 {
2032                         if (autocvar_hud_panel_radar == 0) return;
2033                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2034                         if(radar_panel_modified)
2035                         {
2036                                 panel.update_time = time; // forces reload of panel attributes
2037                                 radar_panel_modified = false;
2038                         }
2039                 }
2040         }
2041
2042         HUD_Panel_UpdateCvars();
2043
2044         float f = 0;
2045
2046         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2047         {
2048                 panel_size = autocvar_hud_panel_radar_maximized_size;
2049                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2050                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2051                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2052                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2053
2054                 string panel_bg;
2055                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2056                 if(precache_pic(panel_bg) == "")
2057                         panel_bg = "gfx/hud/default/border_default"; // fallback
2058                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2059                         radar_panel_modified = true;
2060                 if(panel.current_panel_bg)
2061                         strunzone(panel.current_panel_bg);
2062                 panel.current_panel_bg = strzone(panel_bg);
2063
2064                 switch(hud_panel_radar_maximized_zoommode)
2065                 {
2066                         default:
2067                         case 0:
2068                                 f = current_zoomfraction;
2069                                 break;
2070                         case 1:
2071                                 f = 1 - current_zoomfraction;
2072                                 break;
2073                         case 2:
2074                                 f = 0;
2075                                 break;
2076                         case 3:
2077                                 f = 1;
2078                                 break;
2079                 }
2080
2081                 switch(hud_panel_radar_maximized_rotation)
2082                 {
2083                         case 0:
2084                                 teamradar_angle = view_angles.y - 90;
2085                                 break;
2086                         default:
2087                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2088                                 break;
2089                 }
2090         }
2091         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2092         {
2093                 switch(hud_panel_radar_zoommode)
2094                 {
2095                         default:
2096                         case 0:
2097                                 f = current_zoomfraction;
2098                                 break;
2099                         case 1:
2100                                 f = 1 - current_zoomfraction;
2101                                 break;
2102                         case 2:
2103                                 f = 0;
2104                                 break;
2105                         case 3:
2106                                 f = 1;
2107                                 break;
2108                 }
2109
2110                 switch(hud_panel_radar_rotation)
2111                 {
2112                         case 0:
2113                                 teamradar_angle = view_angles.y - 90;
2114                                 break;
2115                         default:
2116                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2117                                 break;
2118                 }
2119         }
2120
2121         vector pos, mySize;
2122         pos = panel_pos;
2123         mySize = panel_size;
2124
2125         HUD_Panel_DrawBg(1);
2126         if(panel_bg_padding)
2127         {
2128                 pos += '1 1 0' * panel_bg_padding;
2129                 mySize -= '2 2 0' * panel_bg_padding;
2130         }
2131
2132         int color2;
2133         entity tm;
2134         float scale2d, normalsize, bigsize;
2135
2136         teamradar_origin2d = pos + 0.5 * mySize;
2137         teamradar_size2d = mySize;
2138
2139         if(minimapname == "")
2140                 return;
2141
2142         teamradar_loadcvars();
2143
2144         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2145         teamradar_size2d = mySize;
2146
2147         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2148
2149         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2150         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2151         {
2152                 // max-min distance must fit the radar in any rotation
2153                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2154         }
2155         else
2156         {
2157                 vector c0, c1, c2, c3, span;
2158                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2159                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2160                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2161                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2162                 span = '0 0 0';
2163                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2164                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2165
2166                 // max-min distance must fit the radar in x=x, y=y
2167                 bigsize = min(
2168                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2169                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2170                 );
2171         }
2172
2173         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2174         if(bigsize > normalsize)
2175                 normalsize = bigsize;
2176
2177         teamradar_size =
2178                   f * bigsize
2179                 + (1 - f) * normalsize;
2180         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2181                   f * mi_center
2182                 + (1 - f) * view_origin);
2183
2184         drawsetcliparea(
2185                 pos.x,
2186                 pos.y,
2187                 mySize.x,
2188                 mySize.y
2189         );
2190
2191         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2192
2193         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2194                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2195         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2196                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2197         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2198         {
2199                 color2 = GetPlayerColor(tm.sv_entnum);
2200                 //if(color == NUM_SPECTATOR || color == color2)
2201                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2202         }
2203         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2204
2205         drawresetcliparea();
2206 }
2207
2208 // Score (#7)
2209 //
2210 void HUD_UpdatePlayerTeams();
2211 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2212 {
2213         float score;
2214         entity tm = world, pl;
2215         int SCOREPANEL_MAX_ENTRIES = 6;
2216         float SCOREPANEL_ASPECTRATIO = 2;
2217         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2218         vector fontsize = '1 1 0' * (mySize.y/entries);
2219
2220         vector rgb, score_color;
2221         rgb = '1 1 1';
2222         score_color = '1 1 1';
2223
2224         float name_size = mySize.x*0.75;
2225         float spacing_size = mySize.x*0.04;
2226         const float highlight_alpha = 0.2;
2227         int i = 0, first_pl = 0;
2228         bool me_printed = false;
2229         string s;
2230         if (autocvar__hud_configure)
2231         {
2232                 float players_per_team = 0;
2233                 if (team_count)
2234                 {
2235                         // show team scores in the first line
2236                         float score_size = mySize.x / team_count;
2237                         players_per_team = max(2, ceil((entries - 1) / team_count));
2238                         for(i=0; i<team_count; ++i) {
2239                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2240                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2241                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2242                         }
2243                         first_pl = 1;
2244                         pos.y += fontsize.y;
2245                 }
2246                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2247                 for (i=first_pl; i<entries; ++i)
2248                 {
2249                         //simulate my score is lower than all displayed players,
2250                         //so that I don't appear at all showing pure rankings.
2251                         //This is to better show the difference between the 2 ranking views
2252                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2253                         {
2254                                 rgb = '1 1 0';
2255                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2256                                 s = GetPlayerName(player_localnum);
2257                                 score = 7;
2258                         }
2259                         else
2260                         {
2261                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2262                                 score -= 3;
2263                         }
2264
2265                         if (team_count)
2266                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2267                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2268                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2269                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2270                         pos.y += fontsize.y;
2271                 }
2272                 return;
2273         }
2274
2275         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2276                 HUD_UpdatePlayerTeams();
2277         if (team_count)
2278         {
2279                 // show team scores in the first line
2280                 float score_size = mySize.x / team_count;
2281                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2282                         if(tm.team == NUM_SPECTATOR)
2283                                 continue;
2284                         if (tm.team == myteam)
2285                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2286                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2287                         ++i;
2288                 }
2289                 first_pl = 1;
2290                 pos.y += fontsize.y;
2291                 tm = teams.sort_next;
2292         }
2293         i = first_pl;
2294
2295         do
2296         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2297         {
2298                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2299                         continue;
2300
2301                 if (i == entries-1 && !me_printed && pl != me)
2302                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2303                 {
2304                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2305                                 if (pl.team != NUM_SPECTATOR)
2306                                         break;
2307
2308                         if (pl)
2309                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2310                         else
2311                                 rgb = '1 0 0'; //last: red
2312                         pl = me;
2313                 }
2314
2315                 if (pl == me)
2316                 {
2317                         if (i == first_pl)
2318                                 rgb = '0 1 0'; //first: green
2319                         me_printed = true;
2320                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2321                 }
2322                 if (team_count)
2323                         score_color = Team_ColorRGB(pl.team) * 0.8;
2324                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2325                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2326                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2327                 pos.y += fontsize.y;
2328                 ++i;
2329         }
2330         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2331 }
2332
2333 void HUD_Score(void)
2334 {
2335         if(intermission == 2) return;
2336         if(!autocvar__hud_configure)
2337         {
2338                 if(!autocvar_hud_panel_score) return;
2339                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2340         }
2341
2342         HUD_Panel_UpdateCvars();
2343         vector pos, mySize;
2344         pos = panel_pos;
2345         mySize = panel_size;
2346
2347         HUD_Panel_DrawBg(1);
2348         if(panel_bg_padding)
2349         {
2350                 pos += '1 1 0' * panel_bg_padding;
2351                 mySize -= '2 2 0' * panel_bg_padding;
2352         }
2353
2354         float score, distribution = 0;
2355         string sign;
2356         vector distribution_color;
2357         entity tm, pl, me;
2358
2359         me = playerslots[current_player];
2360
2361         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2362                 string timer, distrtimer;
2363
2364                 pl = players.sort_next;
2365                 if(pl == me)
2366                         pl = pl.sort_next;
2367                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2368                         if(pl.scores[ps_primary] == 0)
2369                                 pl = world;
2370
2371                 score = me.(scores[ps_primary]);
2372                 timer = TIME_ENCODED_TOSTRING(score);
2373
2374                 draw_beginBoldFont();
2375                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2376                         // distribution display
2377                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2378
2379                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2380
2381                         if (distribution <= 0) {
2382                                 distribution_color = '0 1 0';
2383                                 sign = "-";
2384                         }
2385                         else {
2386                                 distribution_color = '1 0 0';
2387                                 sign = "+";
2388                         }
2389                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2390                 }
2391                 // race record display
2392                 if (distribution <= 0)
2393                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2394                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2395                 draw_endBoldFont();
2396         } else if (!teamplay) { // non-teamgames
2397                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2398                 {
2399                         HUD_Score_Rankings(pos, mySize, me);
2400                         return;
2401                 }
2402                 // me vector := [team/connected frags id]
2403                 pl = players.sort_next;
2404                 if(pl == me)
2405                         pl = pl.sort_next;
2406
2407                 if(autocvar__hud_configure)
2408                         distribution = 42;
2409                 else if(pl)
2410                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2411                 else
2412                         distribution = 0;
2413
2414                 score = me.(scores[ps_primary]);
2415                 if(autocvar__hud_configure)
2416                         score = 123;
2417
2418                 if(distribution >= 5)
2419                         distribution_color = eY;
2420                 else if(distribution >= 0)
2421                         distribution_color = '1 1 1';
2422                 else if(distribution >= -5)
2423                         distribution_color = '1 1 0';
2424                 else
2425                         distribution_color = eX;
2426
2427                 string distribution_str;
2428                 distribution_str = ftos(distribution);
2429                 draw_beginBoldFont();
2430                 if (distribution >= 0)
2431                 {
2432                         if (distribution > 0)
2433                                 distribution_str = strcat("+", distribution_str);
2434                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2435                 }
2436                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2437                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2438                 draw_endBoldFont();
2439         } else { // teamgames
2440                 float row, column, rows = 0, columns = 0;
2441                 vector offset = '0 0 0';
2442                 vector score_pos, score_size; //for scores other than myteam
2443                 if(autocvar_hud_panel_score_rankings)
2444                 {
2445                         HUD_Score_Rankings(pos, mySize, me);
2446                         return;
2447                 }
2448                 if(spectatee_status == -1)
2449                 {
2450                         rows = HUD_GetRowCount(team_count, mySize, 3);
2451                         columns = ceil(team_count/rows);
2452                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2453
2454                         float newSize;
2455                         if(score_size.x/score_size.y > 3)
2456                         {
2457                                 newSize = 3 * score_size.y;
2458                                 offset.x = score_size.x - newSize;
2459                                 pos.x += offset.x/2;
2460                                 score_size.x = newSize;
2461                         }
2462                         else
2463                         {
2464                                 newSize = 1/3 * score_size.x;
2465                                 offset.y = score_size.y - newSize;
2466                                 pos.y += offset.y/2;
2467                                 score_size.y = newSize;
2468                         }
2469                 }
2470                 else
2471                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2472
2473                 float max_fragcount;
2474                 max_fragcount = -99;
2475                 draw_beginBoldFont();
2476                 row = column = 0;
2477                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2478                         if(tm.team == NUM_SPECTATOR)
2479                                 continue;
2480                         score = tm.(teamscores[ts_primary]);
2481                         if(autocvar__hud_configure)
2482                                 score = 123;
2483
2484                         if (score > max_fragcount)
2485                                 max_fragcount = score;
2486
2487                         if (spectatee_status == -1)
2488                         {
2489                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2490                                 if (max_fragcount == score)
2491                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2492                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2493                                 ++row;
2494                                 if(row >= rows)
2495                                 {
2496                                         row = 0;
2497                                         ++column;
2498                                 }
2499                         }
2500                         else if(tm.team == myteam) {
2501                                 if (max_fragcount == score)
2502                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2503                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2504                         } else {
2505                                 if (max_fragcount == score)
2506                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2507                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2508                                 ++rows;
2509                         }
2510                 }
2511                 draw_endBoldFont();
2512         }
2513 }
2514
2515 // Race timer (#8)
2516 //
2517 void HUD_RaceTimer (void)
2518 {
2519         if(intermission == 2) return;
2520         if(!autocvar__hud_configure)
2521         {
2522                 if(!autocvar_hud_panel_racetimer) return;
2523                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2524                 if(spectatee_status == -1) return;
2525         }
2526
2527         HUD_Panel_UpdateCvars();
2528
2529         vector pos, mySize;
2530         pos = panel_pos;
2531         mySize = panel_size;
2532
2533         HUD_Panel_DrawBg(1);
2534         if(panel_bg_padding)
2535         {
2536                 pos += '1 1 0' * panel_bg_padding;
2537                 mySize -= '2 2 0' * panel_bg_padding;
2538         }
2539
2540         // always force 4:1 aspect
2541         vector newSize = '0 0 0';
2542         if(mySize.x/mySize.y > 4)
2543         {
2544                 newSize.x = 4 * mySize.y;
2545                 newSize.y = mySize.y;
2546
2547                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2548         }
2549         else
2550         {
2551                 newSize.y = 1/4 * mySize.x;
2552                 newSize.x = mySize.x;
2553
2554                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2555         }
2556         mySize = newSize;
2557
2558         float a, t;
2559         string s, forcetime;
2560
2561         if(autocvar__hud_configure)
2562         {
2563                 s = "0:13:37";
2564                 draw_beginBoldFont();
2565                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2566                 draw_endBoldFont();
2567                 s = _("^1Intermediate 1 (+15.42)");
2568                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2569                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2570                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2571         }
2572         else if(race_checkpointtime)
2573         {
2574                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2575                 s = "";
2576                 forcetime = "";
2577                 if(a > 0) // just hit a checkpoint?
2578                 {
2579                         if(race_checkpoint != 254)
2580                         {
2581                                 if(race_time && race_previousbesttime)
2582                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2583                                 else
2584                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2585                                 if(race_time)
2586                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2587                         }
2588                 }
2589                 else
2590                 {
2591                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2592                         {
2593                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2594                                 if(a > 0) // next one?
2595                                 {
2596                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2597                                 }
2598                         }
2599                 }
2600
2601                 if(s != "" && a > 0)
2602                 {
2603                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2604                 }
2605
2606                 if(race_penaltytime)
2607                 {
2608                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2609                         if(a > 0)
2610                         {
2611                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2612                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2613                         }
2614                 }
2615
2616                 draw_beginBoldFont();
2617
2618                 if(forcetime != "")
2619                 {
2620                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2621                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2622                 }
2623                 else
2624                         a = 1;
2625
2626                 if(race_laptime && race_checkpoint != 255)
2627                 {
2628                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2629                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2630                 }
2631
2632                 draw_endBoldFont();
2633         }
2634         else
2635         {
2636                 if(race_mycheckpointtime)
2637                 {
2638                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2639                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2640                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2641                 }
2642                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2643                 {
2644                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2645                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2646                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2647                 }
2648
2649                 if(race_penaltytime && !race_penaltyaccumulator)
2650                 {
2651                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2652                         a = bound(0, (1 + t - time), 1);
2653                         if(a > 0)
2654                         {
2655                                 if(time < t)
2656                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2657                                 else
2658                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2659                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2660                         }
2661                 }
2662         }
2663 }
2664
2665 // Vote window (#9)
2666 //
2667
2668 void HUD_Vote(void)
2669 {
2670         if(intermission == 2) return;
2671         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2672         {
2673                 vote_active = 1;
2674                 if (autocvar__hud_configure)
2675                 {
2676                         vote_yescount = 0;
2677                         vote_nocount = 0;
2678                         print(_("^1You must answer before entering hud configure mode\n"));
2679                         cvar_set("_hud_configure", "0");
2680                 }
2681                 if(vote_called_vote)
2682                         strunzone(vote_called_vote);
2683                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2684                 uid2name_dialog = 1;
2685         }
2686
2687         if(!autocvar__hud_configure)
2688         {
2689                 if(!autocvar_hud_panel_vote) return;
2690
2691                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2692                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2693
2694                 if(panel_bg_alpha_str == "") {
2695                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2696                 }
2697                 panel_bg_alpha = stof(panel_bg_alpha_str);
2698         }
2699         else
2700         {
2701                 vote_yescount = 3;
2702                 vote_nocount = 2;
2703                 vote_needed = 4;
2704         }
2705
2706         string s;
2707         float a;
2708         if(vote_active != vote_prev) {
2709                 vote_change = time;
2710                 vote_prev = vote_active;
2711         }
2712
2713         if(vote_active || autocvar__hud_configure)
2714                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2715         else
2716                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2717
2718         if(!vote_alpha)
2719                 return;
2720
2721         HUD_Panel_UpdateCvars();
2722
2723         if(uid2name_dialog)
2724         {
2725                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2726                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2727         }
2728
2729     // these must be below above block
2730         vector pos, mySize;
2731         pos = panel_pos;
2732         mySize = panel_size;
2733
2734         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2735         HUD_Panel_DrawBg(a);
2736         a = panel_fg_alpha * a;
2737
2738         if(panel_bg_padding)
2739         {
2740                 pos += '1 1 0' * panel_bg_padding;
2741                 mySize -= '2 2 0' * panel_bg_padding;
2742         }
2743
2744         // always force 3:1 aspect
2745         vector newSize = '0 0 0';
2746         if(mySize.x/mySize.y > 3)
2747         {
2748                 newSize.x = 3 * mySize.y;
2749                 newSize.y = mySize.y;
2750
2751                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2752         }
2753         else
2754         {
2755                 newSize.y = 1/3 * mySize.x;
2756                 newSize.x = mySize.x;
2757
2758                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2759         }
2760         mySize = newSize;
2761
2762         s = _("A vote has been called for:");
2763         if(uid2name_dialog)
2764                 s = _("Allow servers to store and display your name?");
2765         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2766         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2767         if(autocvar__hud_configure)
2768                 s = _("^1Configure the HUD");
2769         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2770
2771         // print the yes/no counts
2772     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2773         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2774     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2775         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2776
2777         // draw the progress bar backgrounds
2778         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2779
2780         // draw the highlights
2781         if(vote_highlighted == 1) {
2782                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2783                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2784         }
2785         else if(vote_highlighted == -1) {
2786                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2787                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2788         }
2789
2790         // draw the progress bars
2791         if(vote_yescount && vote_needed)
2792         {
2793                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2794                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2795         }
2796
2797         if(vote_nocount && vote_needed)
2798         {
2799                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2800                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2801         }
2802
2803         drawresetcliparea();
2804 }
2805
2806 // Mod icons panel (#10)
2807 //
2808
2809 bool mod_active; // is there any active mod icon?
2810
2811 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2812 {
2813         int stat = -1;
2814         string pic = "";
2815         vector color = '0 0 0';
2816         switch(i)
2817         {
2818                 case 0:
2819                         stat = getstati(STAT_REDALIVE);
2820                         pic = "player_red.tga";
2821                         color = '1 0 0';
2822                         break;
2823                 case 1:
2824                         stat = getstati(STAT_BLUEALIVE);
2825                         pic = "player_blue.tga";
2826                         color = '0 0 1';
2827                         break;
2828                 case 2:
2829                         stat = getstati(STAT_YELLOWALIVE);
2830                         pic = "player_yellow.tga";
2831                         color = '1 1 0';
2832                         break;
2833                 default:
2834                 case 3:
2835                         stat = getstati(STAT_PINKALIVE);
2836                         pic = "player_pink.tga";
2837                         color = '1 0 1';
2838                         break;
2839         }
2840
2841         if(mySize.x/mySize.y > aspect_ratio)
2842         {
2843                 i = aspect_ratio * mySize.y;
2844                 myPos.x = myPos.x + (mySize.x - i) / 2;
2845                 mySize.x = i;
2846         }
2847         else
2848         {
2849                 i = 1/aspect_ratio * mySize.x;
2850                 myPos.y = myPos.y + (mySize.y - i) / 2;
2851                 mySize.y = i;
2852         }
2853
2854         if(layout)
2855         {
2856                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2858         }
2859         else
2860                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2861 }
2862
2863 // Clan Arena and Freeze Tag HUD modicons
2864 void HUD_Mod_CA(vector myPos, vector mySize)
2865 {
2866         mod_active = 1; // required in each mod function that always shows something
2867
2868         int layout;
2869         if(gametype == MAPINFO_TYPE_CA)
2870                 layout = autocvar_hud_panel_modicons_ca_layout;
2871         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2872                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2873         int rows, columns;
2874         float aspect_ratio;
2875         aspect_ratio = (layout) ? 2 : 1;
2876         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2877         columns = ceil(team_count/rows);
2878
2879         int i;
2880         float row = 0, column = 0;
2881         vector pos, itemSize;
2882         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2883         for(i=0; i<team_count; ++i)
2884         {
2885                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2886
2887                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2888
2889                 ++row;
2890                 if(row >= rows)
2891                 {
2892                         row = 0;
2893                         ++column;
2894                 }
2895         }
2896 }
2897
2898 // CTF HUD modicon section
2899 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2900 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2901 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2902
2903 void HUD_Mod_CTF_Reset(void)
2904 {
2905         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2906         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2907         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2908 }
2909
2910 void HUD_Mod_CTF(vector pos, vector mySize)
2911 {
2912         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2913         vector flag_size;
2914         float f; // every function should have that
2915
2916         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2917         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2918         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2919         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2920         float fs, fs2, fs3, size1, size2;
2921         vector e1, e2;
2922
2923         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2924         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2925         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2926         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2927         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2928
2929         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2930
2931         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2932
2933         if (autocvar__hud_configure) {
2934                 redflag = 1;
2935                 blueflag = 2;
2936                 if (team_count >= 3)
2937                         yellowflag = 2;
2938                 if (team_count >= 4)
2939                         pinkflag = 3;
2940                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2941         }
2942
2943         // when status CHANGES, set old status into prevstatus and current status into status
2944         #define X(team) do {                                                                                                                    \
2945                 if (team##flag != team##flag_prevframe) {                                                                       \
2946                 team##flag_statuschange_time = time;                                                                    \
2947                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2948                 team##flag_prevframe = team##flag;                                                                              \
2949         }                                                                                                                                                       \
2950         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2951     } while (0)
2952         X(red);
2953         X(blue);
2954         X(yellow);
2955         X(pink);
2956         X(neutral);
2957         #undef X
2958
2959         const float BLINK_FACTOR = 0.15;
2960         const float BLINK_BASE = 0.85;
2961         // note:
2962         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2963         // thus
2964         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2965         // ensure RMS == 1
2966         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2967
2968         #define X(team, cond) \
2969         string team##_icon, team##_icon_prevstatus; \
2970         int team##_alpha, team##_alpha_prevstatus; \
2971         team##_alpha = team##_alpha_prevstatus = 1; \
2972         do { \
2973                 switch (team##flag) { \
2974                         case 1: team##_icon = "flag_" #team "_taken"; break; \
2975                         case 2: team##_icon = "flag_" #team "_lost"; break; \
2976                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2977                         default: \
2978                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2979                                         team##_icon = "flag_" #team "_shielded"; \
2980                                 } else { \
2981                                         team##_icon = string_null; \
2982                                 } \
2983                                 break; \
2984                 } \
2985                 switch (team##flag_prevstatus) { \
2986                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2987                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2988                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2989                         default: \
2990                                 if (team##flag == 3) { \
2991                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2992                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2993                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
2994                                 } else { \
2995                                         team##_icon_prevstatus = string_null; \
2996                                 } \
2997                                 break; \
2998                 } \
2999         } while (0)
3000         X(red, myteam != NUM_TEAM_1);
3001         X(blue, myteam != NUM_TEAM_2);
3002         X(yellow, myteam != NUM_TEAM_3);
3003         X(pink, myteam != NUM_TEAM_4);
3004         X(neutral, true);
3005         #undef X
3006
3007         if (ctf_oneflag) {
3008                 // hacky, but these aren't needed
3009                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3010                 fs = fs2 = fs3 = 1;
3011         } else switch (team_count) {
3012                 default:
3013                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3014                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3015                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3016         }
3017
3018         if (mySize_x > mySize_y) {
3019                 size1 = mySize_x;
3020                 size2 = mySize_y;
3021                 e1 = eX;
3022                 e2 = eY;
3023         } else {
3024                 size1 = mySize_y;
3025                 size2 = mySize_x;
3026                 e1 = eY;
3027                 e2 = eX;
3028         }
3029
3030         switch (myteam) {
3031                 default:
3032                 case NUM_TEAM_1: {
3033                         redflag_pos = pos;
3034                         blueflag_pos = pos + eX * fs2 * size1;
3035                         yellowflag_pos = pos - eX * fs2 * size1;
3036                         pinkflag_pos = pos + eX * fs3 * size1;
3037                         break;
3038                 }
3039                 case NUM_TEAM_2: {
3040                         redflag_pos = pos + eX * fs2 * size1;
3041                         blueflag_pos = pos;
3042                         yellowflag_pos = pos - eX * fs2 * size1;
3043                         pinkflag_pos = pos + eX * fs3 * size1;
3044                         break;
3045                 }
3046                 case NUM_TEAM_3: {
3047                         redflag_pos = pos + eX * fs3 * size1;
3048                         blueflag_pos = pos - eX * fs2 * size1;
3049                         yellowflag_pos = pos;
3050                         pinkflag_pos = pos + eX * fs2 * size1;
3051                         break;
3052                 }
3053                 case NUM_TEAM_4: {
3054                         redflag_pos = pos - eX * fs2 * size1;
3055                         blueflag_pos = pos + eX * fs3 * size1;
3056                         yellowflag_pos = pos + eX * fs2 * size1;
3057                         pinkflag_pos = pos;
3058                         break;
3059                 }
3060         }
3061         neutralflag_pos = pos;
3062         flag_size = e1 * fs * size1 + e2 * size2;
3063
3064         #define X(team) do { \
3065                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3066                 if (team##_icon_prevstatus && f < 1) \
3067                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3068                 if (team##_icon) \
3069                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3070         } while (0)
3071         X(red);
3072         X(blue);
3073         X(yellow);
3074         X(pink);
3075         X(neutral);
3076         #undef X
3077 }
3078
3079 // Keyhunt HUD modicon section
3080 vector KH_SLOTS[4];
3081
3082 void HUD_Mod_KH(vector pos, vector mySize)
3083 {
3084         mod_active = 1; // keyhunt should never hide the mod icons panel
3085
3086         // Read current state
3087
3088         int state = getstati(STAT_KH_KEYS);
3089         int i, key_state;
3090         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3091         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3092
3093         for(i = 0; i < 4; ++i)
3094         {
3095                 key_state = (bitshift(state, i * -5) & 31) - 1;
3096
3097                 if(key_state == -1)
3098                         continue;
3099
3100                 if(key_state == 30)
3101                 {
3102                         ++carrying_keys;
3103                         key_state = myteam;
3104                 }
3105
3106                 switch(key_state)
3107                 {
3108                         case NUM_TEAM_1: ++team1_keys; break;
3109                         case NUM_TEAM_2: ++team2_keys; break;
3110                         case NUM_TEAM_3: ++team3_keys; break;
3111                         case NUM_TEAM_4: ++team4_keys; break;
3112                         case 29: ++dropped_keys; break;
3113                 }
3114
3115                 ++all_keys;
3116         }
3117
3118         // Calculate slot measurements
3119
3120         vector slot_size;
3121
3122         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3123         {
3124                 // Quadratic arrangement
3125                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3126                 KH_SLOTS[0] = pos;
3127                 KH_SLOTS[1] = pos + eX * slot_size.x;
3128                 KH_SLOTS[2] = pos + eY * slot_size.y;
3129                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3130         }
3131         else
3132         {
3133                 if(mySize.x > mySize.y)
3134                 {
3135                         // Horizontal arrangement
3136                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3137                         for(i = 0; i < all_keys; ++i)
3138                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3139                 }
3140                 else
3141                 {
3142                         // Vertical arrangement
3143                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3144                         for(i = 0; i < all_keys; ++i)
3145                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3146                 }
3147         }
3148
3149         // Make icons blink in case of RUN HERE
3150
3151         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3152         float alpha;
3153         alpha = 1;
3154
3155         if(carrying_keys)
3156                 switch(myteam)
3157                 {
3158                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3159                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3160                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3161                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3162                 }
3163
3164         // Draw icons
3165
3166         i = 0;
3167
3168         while(team1_keys--)
3169                 if(myteam == NUM_TEAM_1 && carrying_keys)
3170                 {
3171                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3172                         --carrying_keys;
3173                 }
3174                 else
3175                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3176
3177         while(team2_keys--)
3178                 if(myteam == NUM_TEAM_2 && carrying_keys)
3179                 {
3180                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3181                         --carrying_keys;
3182                 }
3183                 else
3184                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3185
3186         while(team3_keys--)
3187                 if(myteam == NUM_TEAM_3 && carrying_keys)
3188                 {
3189                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3190                         --carrying_keys;
3191                 }
3192                 else
3193                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3194
3195         while(team4_keys--)
3196                 if(myteam == NUM_TEAM_4 && carrying_keys)
3197                 {
3198                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3199                         --carrying_keys;
3200                 }
3201                 else
3202                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3203
3204         while(dropped_keys--)
3205                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3206 }
3207
3208 // Keepaway HUD mod icon
3209 int kaball_prevstatus; // last remembered status
3210 float kaball_statuschange_time; // time when the status changed
3211
3212 // we don't need to reset for keepaway since it immediately
3213 // autocorrects prevstatus as to if the player has the ball or not
3214
3215 void HUD_Mod_Keepaway(vector pos, vector mySize)
3216 {
3217         mod_active = 1; // keepaway should always show the mod HUD
3218
3219         float BLINK_FACTOR = 0.15;
3220         float BLINK_BASE = 0.85;
3221         float BLINK_FREQ = 5;
3222         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3223
3224         int stat_items = getstati(STAT_ITEMS, 0, 24);
3225         int kaball = (stat_items/IT_KEY1) & 1;
3226
3227         if(kaball != kaball_prevstatus)
3228         {
3229                 kaball_statuschange_time = time;
3230                 kaball_prevstatus = kaball;
3231         }
3232
3233         vector kaball_pos, kaball_size;
3234
3235         if(mySize.x > mySize.y) {
3236                 kaball_pos = pos + eX * 0.25 * mySize.x;
3237                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3238         } else {
3239                 kaball_pos = pos + eY * 0.25 * mySize.y;
3240                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3241         }
3242
3243         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3244         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3245
3246         if(kaball_prevstatus && f < 1)
3247                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3248
3249         if(kaball)
3250                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3251 }
3252
3253
3254 // Nexball HUD mod icon
3255 void HUD_Mod_NexBall(vector pos, vector mySize)
3256 {
3257         float nb_pb_starttime, dt, p;
3258         int stat_items;
3259
3260         stat_items = getstati(STAT_ITEMS, 0, 24);
3261         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3262
3263         if (stat_items & IT_KEY1)
3264                 mod_active = 1;
3265         else
3266                 mod_active = 0;
3267
3268         //Manage the progress bar if any
3269         if (nb_pb_starttime > 0)
3270         {
3271                 dt = (time - nb_pb_starttime) % nb_pb_period;
3272                 // one period of positive triangle
3273                 p = 2 * dt / nb_pb_period;
3274                 if (p > 1)
3275                         p = 2 - p;
3276
3277                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3278         }
3279
3280         if (stat_items & IT_KEY1)
3281                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3282 }
3283
3284 // Race/CTS HUD mod icons
3285 float crecordtime_prev; // last remembered crecordtime
3286 float crecordtime_change_time; // time when crecordtime last changed
3287 float srecordtime_prev; // last remembered srecordtime
3288 float srecordtime_change_time; // time when srecordtime last changed
3289
3290 float race_status_time;
3291 int race_status_prev;
3292 string race_status_name_prev;
3293 void HUD_Mod_Race(vector pos, vector mySize)
3294 {
3295         mod_active = 1; // race should never hide the mod icons panel
3296         entity me;
3297         me = playerslots[player_localnum];
3298         float t, score;
3299         float f; // yet another function has this
3300         score = me.(scores[ps_primary]);
3301
3302         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3303                 return; // no records in the actual race
3304
3305         // clientside personal record
3306         string rr;
3307         if(gametype == MAPINFO_TYPE_CTS)
3308                 rr = CTS_RECORD;
3309         else
3310                 rr = RACE_RECORD;
3311         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3312
3313         if(score && (score < t || !t)) {
3314                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3315                 if(autocvar_cl_autodemo_delete_keeprecords)
3316                 {
3317                         f = autocvar_cl_autodemo_delete;
3318                         f &= ~1;
3319                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3320                 }
3321         }
3322
3323         if(t != crecordtime_prev) {
3324                 crecordtime_prev = t;
3325                 crecordtime_change_time = time;
3326         }
3327
3328         vector textPos, medalPos;
3329         float squareSize;
3330         if(mySize.x > mySize.y) {
3331                 // text on left side
3332                 squareSize = min(mySize.y, mySize.x/2);
3333                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3334                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3335         } else {
3336                 // text on top
3337                 squareSize = min(mySize.x, mySize.y/2);
3338                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3339                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3340         }
3341
3342         f = time - crecordtime_change_time;
3343
3344         if (f > 1) {
3345                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3346                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3347         } else {
3348                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3349                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3350                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3351                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3352         }
3353
3354         // server record
3355         t = race_server_record;
3356         if(t != srecordtime_prev) {
3357                 srecordtime_prev = t;
3358                 srecordtime_change_time = time;
3359         }
3360         f = time - srecordtime_change_time;
3361
3362         if (f > 1) {
3363                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3364                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3365         } else {
3366                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3367                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3368                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3369                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3370         }
3371
3372         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3373                 race_status_time = time + 5;
3374                 race_status_prev = race_status;
3375                 if (race_status_name_prev)
3376                         strunzone(race_status_name_prev);
3377                 race_status_name_prev = strzone(race_status_name);
3378         }
3379
3380         // race "awards"
3381         float a;
3382         a = bound(0, race_status_time - time, 1);
3383
3384         string s;
3385         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3386
3387         float rank;
3388         if(race_status > 0)
3389                 rank = race_CheckName(race_status_name);
3390         else
3391                 rank = 0;
3392         string rankname;
3393         rankname = count_ordinal(rank);
3394
3395         vector namepos;
3396         namepos = medalPos + '0 0.8 0' * squareSize;
3397         vector rankpos;
3398         rankpos = medalPos + '0 0.15 0' * squareSize;
3399
3400         if(race_status == 0)
3401                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3402         else if(race_status == 1) {
3403                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3405                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3406         } else if(race_status == 2) {
3407                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3408                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3409                 else
3410                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3411                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3412                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3413         } else if(race_status == 3) {
3414                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3416                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3417         }
3418
3419         if (race_status_time - time <= 0) {
3420                 race_status_prev = -1;
3421                 race_status = -1;
3422                 if(race_status_name)
3423                         strunzone(race_status_name);
3424                 race_status_name = string_null;
3425                 if(race_status_name_prev)
3426                         strunzone(race_status_name_prev);
3427                 race_status_name_prev = string_null;
3428         }
3429 }
3430
3431 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3432 {
3433         float stat = -1;
3434         string pic = "";
3435         vector color = '0 0 0';
3436         switch(i)
3437         {
3438                 case 0:
3439                         stat = getstatf(STAT_DOM_PPS_RED);
3440                         pic = "dom_icon_red";
3441                         color = '1 0 0';
3442                         break;
3443                 case 1:
3444                         stat = getstatf(STAT_DOM_PPS_BLUE);
3445                         pic = "dom_icon_blue";
3446                         color = '0 0 1';
3447                         break;
3448                 case 2:
3449                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3450                         pic = "dom_icon_yellow";
3451                         color = '1 1 0';
3452                         break;
3453                 default:
3454                 case 3:
3455                         stat = getstatf(STAT_DOM_PPS_PINK);
3456                         pic = "dom_icon_pink";
3457                         color = '1 0 1';
3458                         break;
3459         }
3460         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3461
3462         if(mySize.x/mySize.y > aspect_ratio)
3463         {
3464                 i = aspect_ratio * mySize.y;
3465                 myPos.x = myPos.x + (mySize.x - i) / 2;
3466                 mySize.x = i;
3467         }
3468         else
3469         {
3470                 i = 1/aspect_ratio * mySize.x;
3471                 myPos.y = myPos.y + (mySize.y - i) / 2;
3472                 mySize.y = i;
3473         }
3474
3475         if (layout) // show text too
3476         {
3477                 //draw the text
3478                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3479                 if (layout == 2) // average pps
3480                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3481                 else // percentage of average pps
3482                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3483         }
3484
3485         //draw the icon
3486         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487         if (stat > 0)
3488         {
3489                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3490                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3491                 drawresetcliparea();
3492         }
3493 }
3494
3495 void HUD_Mod_Dom(vector myPos, vector mySize)
3496 {
3497         mod_active = 1; // required in each mod function that always shows something
3498
3499         int layout = autocvar_hud_panel_modicons_dom_layout;
3500         int rows, columns;
3501         float aspect_ratio;
3502         aspect_ratio = (layout) ? 3 : 1;
3503         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3504         columns = ceil(team_count/rows);
3505
3506         int i;
3507         float row = 0, column = 0;
3508         vector pos, itemSize;
3509         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3510         for(i=0; i<team_count; ++i)
3511         {
3512                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3513
3514                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3515
3516                 ++row;
3517                 if(row >= rows)
3518                 {
3519                         row = 0;
3520                         ++column;
3521                 }
3522         }
3523 }
3524
3525 void HUD_ModIcons_SetFunc()
3526 {
3527         switch(gametype)
3528         {
3529                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3530                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3531                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3532                 case MAPINFO_TYPE_CTS:
3533                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3534                 case MAPINFO_TYPE_CA:
3535                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3536                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3537                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3538         }
3539 }
3540
3541 int mod_prev; // previous state of mod_active to check for a change
3542 float mod_alpha;
3543 float mod_change; // "time" when mod_active changed
3544
3545 void HUD_ModIcons(void)
3546 {
3547         if(intermission == 2) return;
3548         if(!autocvar__hud_configure)
3549         {
3550                 if(!autocvar_hud_panel_modicons) return;
3551                 if(!HUD_ModIcons_GameType) return;
3552         }
3553
3554         HUD_Panel_UpdateCvars();
3555
3556         draw_beginBoldFont();
3557
3558         if(mod_active != mod_prev) {
3559                 mod_change = time;
3560                 mod_prev = mod_active;
3561         }
3562
3563         if(mod_active || autocvar__hud_configure)
3564                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3565         else
3566                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3567
3568         if(mod_alpha)
3569                 HUD_Panel_DrawBg(mod_alpha);
3570
3571         if(panel_bg_padding)
3572         {
3573                 panel_pos += '1 1 0' * panel_bg_padding;
3574                 panel_size -= '2 2 0' * panel_bg_padding;
3575         }
3576
3577         if(autocvar__hud_configure)
3578                 HUD_Mod_CTF(panel_pos, panel_size);
3579         else
3580                 HUD_ModIcons_GameType(panel_pos, panel_size);
3581
3582         draw_endBoldFont();
3583 }
3584
3585 // Draw pressed keys (#11)
3586 //
3587 void HUD_PressedKeys(void)
3588 {
3589         if(intermission == 2) return;
3590         if(!autocvar__hud_configure)
3591         {
3592                 if(!autocvar_hud_panel_pressedkeys) return;
3593                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3594         }
3595
3596         HUD_Panel_UpdateCvars();
3597         vector pos, mySize;
3598         pos = panel_pos;
3599         mySize = panel_size;
3600
3601         HUD_Panel_DrawBg(1);
3602         if(panel_bg_padding)
3603         {
3604                 pos += '1 1 0' * panel_bg_padding;
3605                 mySize -= '2 2 0' * panel_bg_padding;
3606         }
3607
3608         // force custom aspect
3609         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3610         if(aspect)
3611         {
3612                 vector newSize = '0 0 0';
3613                 if(mySize.x/mySize.y > aspect)
3614                 {
3615                         newSize.x = aspect * mySize.y;
3616                         newSize.y = mySize.y;
3617
3618                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3619                 }
3620                 else
3621                 {
3622                         newSize.y = 1/aspect * mySize.x;
3623                         newSize.x = mySize.x;
3624
3625                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3626                 }
3627                 mySize = newSize;
3628         }
3629
3630         vector keysize;
3631         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3632         float pressedkeys;
3633         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3634
3635         if(autocvar_hud_panel_pressedkeys_attack)
3636         {
3637                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3639                 pos.y += keysize.y;
3640         }
3641
3642         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3644         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3645         pos.y += keysize.y;
3646         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3649 }
3650
3651 // Handle chat as a panel (#12)
3652 //
3653 void HUD_Chat(void)
3654 {
3655         if(!autocvar__hud_configure)
3656         {
3657                 if (!autocvar_hud_panel_chat)
3658                 {
3659                         if (!autocvar_con_chatrect)
3660                                 cvar_set("con_chatrect", "0");
3661                         return;
3662                 }
3663                 if(autocvar__con_chat_maximized)
3664                 {
3665                         if(!hud_draw_maximized) return;
3666                 }
3667                 else if(chat_panel_modified)
3668                 {
3669                         panel.update_time = time; // forces reload of panel attributes
3670                         chat_panel_modified = false;
3671                 }
3672         }
3673
3674         HUD_Panel_UpdateCvars();
3675
3676         if(intermission == 2)
3677         {
3678                 // reserve some more space to the mapvote panel
3679                 // by resizing and moving chat panel to the bottom
3680                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3681                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3682                 chat_posy = panel_pos.y;
3683                 chat_sizey = panel_size.y;
3684         }
3685         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3686         {
3687                 panel_pos.y = panel_bg_border;
3688                 panel_size.y = vid_conheight - panel_bg_border * 2;
3689                 if(panel.current_panel_bg == "0") // force a border when maximized
3690                 {
3691                         string panel_bg;
3692                         panel_bg = strcat(hud_skin_path, "/border_default");
3693                         if(precache_pic(panel_bg) == "")
3694                                 panel_bg = "gfx/hud/default/border_default";
3695                         if(panel.current_panel_bg)
3696                                 strunzone(panel.current_panel_bg);
3697                         panel.current_panel_bg = strzone(panel_bg);
3698                         chat_panel_modified = true;
3699                 }
3700                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3701         }
3702
3703         vector pos, mySize;
3704         pos = panel_pos;
3705         mySize = panel_size;
3706
3707         HUD_Panel_DrawBg(1);
3708
3709         if(panel_bg_padding)
3710         {
3711                 pos += '1 1 0' * panel_bg_padding;
3712                 mySize -= '2 2 0' * panel_bg_padding;
3713         }
3714
3715         if (!autocvar_con_chatrect)
3716                 cvar_set("con_chatrect", "1");
3717
3718         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3719         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3720
3721         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3722         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3723
3724         if(autocvar__hud_configure)
3725         {
3726                 vector chatsize;
3727                 chatsize = '1 1 0' * autocvar_con_chatsize;
3728                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3729                 float i, a;
3730                 for(i = 0; i < autocvar_con_chat; ++i)
3731                 {
3732                         if(i == autocvar_con_chat - 1)
3733                                 a = panel_fg_alpha;
3734                         else
3735                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3736                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3737                         pos.y += chatsize.y;
3738                 }
3739         }
3740 }
3741
3742 // Engine info panel (#13)
3743 //
3744 float prevfps;
3745 float prevfps_time;
3746 int framecounter;
3747
3748 float frametimeavg;
3749 float frametimeavg1; // 1 frame ago
3750 float frametimeavg2; // 2 frames ago
3751 void HUD_EngineInfo(void)
3752 {
3753         //if(intermission == 2) return;
3754         if(!autocvar__hud_configure)
3755         {
3756                 if(!autocvar_hud_panel_engineinfo) return;
3757         }
3758
3759         HUD_Panel_UpdateCvars();
3760         vector pos, mySize;
3761         pos = panel_pos;
3762         mySize = panel_size;
3763
3764         HUD_Panel_DrawBg(1);
3765         if(panel_bg_padding)
3766         {
3767                 pos += '1 1 0' * panel_bg_padding;
3768                 mySize -= '2 2 0' * panel_bg_padding;
3769         }
3770
3771         float currentTime = gettime(GETTIME_REALTIME);
3772         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3773         {
3774                 float currentframetime = currentTime - prevfps_time;
3775                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3776                 frametimeavg2 = frametimeavg1;
3777                 frametimeavg1 = frametimeavg;
3778
3779                 float weight;
3780                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3781                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3782                 {
3783                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3784                                 prevfps = (1/currentframetime);
3785                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3786                 }
3787                 prevfps_time = currentTime;
3788         }
3789         else
3790         {
3791                 framecounter += 1;
3792                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3793                 {
3794                         prevfps = framecounter/(currentTime - prevfps_time);
3795                         framecounter = 0;
3796                         prevfps_time = currentTime;
3797                 }
3798         }
3799
3800         vector color;
3801         color = HUD_Get_Num_Color (prevfps, 100);
3802         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3803 }
3804
3805 // Info messages panel (#14)
3806 //
3807 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3808         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3809                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3810         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3811         o.y += fontsize.y;                                                                                                                                                                                              \
3812 } while(0)
3813 void HUD_InfoMessages(void)
3814 {
3815         if(intermission == 2) return;
3816         if(!autocvar__hud_configure)
3817         {
3818                 if(!autocvar_hud_panel_infomessages) return;
3819         }
3820
3821         HUD_Panel_UpdateCvars();
3822         vector pos, mySize;
3823         pos = panel_pos;
3824         mySize = panel_size;
3825
3826         HUD_Panel_DrawBg(1);
3827         if(panel_bg_padding)
3828         {
3829                 pos += '1 1 0' * panel_bg_padding;
3830                 mySize -= '2 2 0' * panel_bg_padding;
3831         }
3832
3833         // always force 5:1 aspect
3834         vector newSize = '0 0 0';
3835         if(mySize.x/mySize.y > 5)
3836         {
3837                 newSize.x = 5 * mySize.y;
3838                 newSize.y = mySize.y;
3839
3840                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3841         }
3842         else
3843         {
3844                 newSize.y = 1/5 * mySize.x;
3845                 newSize.x = mySize.x;
3846
3847                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3848         }
3849
3850         mySize = newSize;
3851         entity tm;
3852         vector o;
3853         o = pos;
3854
3855         vector fontsize;
3856         fontsize = '0.20 0.20 0' * mySize.y;
3857
3858         float a;
3859         a = panel_fg_alpha;
3860
3861         string s;
3862         if(!autocvar__hud_configure)
3863         {
3864                 if(spectatee_status && !intermission)
3865                 {
3866                         a = 1;
3867                         if(spectatee_status == -1)
3868                                 s = _("^1Observing");
3869                         else
3870                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3871                         drawInfoMessage(s);
3872
3873                         if(spectatee_status == -1)
3874                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3875                         else
3876                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3877                         drawInfoMessage(s);
3878
3879                         if(spectatee_status == -1)
3880                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3881                         else
3882                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3883                         drawInfoMessage(s);
3884
3885                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3886                         drawInfoMessage(s);
3887
3888                         if(gametype == MAPINFO_TYPE_LMS)
3889                         {
3890                                 entity sk;
3891                                 sk = playerslots[player_localnum];
3892                                 if(sk.(scores[ps_primary]) >= 666)
3893                                         s = _("^1Match has already begun");
3894                                 else if(sk.(scores[ps_primary]) > 0)
3895                                         s = _("^1You have no more lives left");
3896                                 else
3897                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3898                         }
3899                         else
3900                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3901                         drawInfoMessage(s);
3902
3903                         //show restart countdown:
3904                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3905                                 float countdown;
3906                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3907                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3908                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3909                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3910                                 o.y += fontsize.y;
3911                         }
3912                 }
3913                 if(warmup_stage && !intermission)
3914                 {
3915                         s = _("^2Currently in ^1warmup^2 stage!");
3916                         drawInfoMessage(s);
3917                 }
3918
3919                 string blinkcolor;
3920                 if(time % 1 >= 0.5)
3921                         blinkcolor = "^1";
3922                 else
3923                         blinkcolor = "^3";
3924
3925                 if(ready_waiting && !intermission && !spectatee_status)
3926                 {
3927                         if(ready_waiting_for_me)
3928                         {
3929                                 if(warmup_stage)
3930                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3931                                 else
3932                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3933                         }
3934                         else
3935                         {
3936                                 if(warmup_stage)
3937                                         s = _("^2Waiting for others to ready up to end warmup...");
3938                                 else
3939                                         s = _("^2Waiting for others to ready up...");
3940                         }
3941                         drawInfoMessage(s);
3942                 }
3943                 else if(warmup_stage && !intermission && !spectatee_status)
3944                 {
3945                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3946                         drawInfoMessage(s);
3947                 }
3948
3949                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3950                 {
3951                         float ts_min = 0, ts_max = 0;
3952                         tm = teams.sort_next;
3953                         if (tm)
3954                         {
3955                                 for (; tm.sort_next; tm = tm.sort_next)
3956                                 {
3957                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3958                                                 continue;
3959                                         if(!ts_min) ts_min = tm.team_size;
3960                                         else ts_min = min(ts_min, tm.team_size);
3961                                         if(!ts_max) ts_max = tm.team_size;
3962                                         else ts_max = max(ts_max, tm.team_size);
3963                                 }
3964                                 if ((ts_max - ts_min) > 1)
3965                                 {
3966                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3967                                         tm = GetTeam(myteam, false);
3968                                         if (tm)
3969                                         if (tm.team != NUM_SPECTATOR)
3970                                         if (tm.team_size == ts_max)
3971                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3972                                         drawInfoMessage(s);
3973                                 }
3974                         }
3975                 }
3976         }
3977         else
3978         {
3979                 s = _("^7Press ^3ESC ^7to show HUD options.");
3980                 drawInfoMessage(s);
3981                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3982                 drawInfoMessage(s);
3983                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3984                 drawInfoMessage(s);
3985                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3986                 drawInfoMessage(s);
3987         }
3988 }
3989
3990 // Physics panel (#15)
3991 //
3992 vector acc_prevspeed;
3993 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3994 float physics_update_time, discrete_speed, discrete_acceleration;
3995 void HUD_Physics(void)
3996 {
3997         if(intermission == 2) return;
3998         if(!autocvar__hud_configure)
3999         {
4000                 if(!autocvar_hud_panel_physics) return;
4001                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4002                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4003         }
4004
4005         HUD_Panel_UpdateCvars();
4006
4007         draw_beginBoldFont();
4008
4009         HUD_Panel_DrawBg(1);
4010         if(panel_bg_padding)
4011         {
4012                 panel_pos += '1 1 0' * panel_bg_padding;
4013                 panel_size -= '2 2 0' * panel_bg_padding;
4014         }
4015
4016         float acceleration_progressbar_scale = 0;
4017         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4018                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4019
4020         float text_scale;
4021         if (autocvar_hud_panel_physics_text_scale <= 0)
4022                 text_scale = 1;
4023         else
4024                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4025
4026         //compute speed
4027         float speed, conversion_factor;
4028         string unit;
4029
4030         switch(autocvar_hud_panel_physics_speed_unit)
4031         {
4032                 default:
4033                 case 1:
4034                         unit = _(" qu/s");
4035                         conversion_factor = 1.0;
4036                         break;
4037                 case 2:
4038                         unit = _(" m/s");
4039                         conversion_factor = 0.0254;
4040                         break;
4041                 case 3:
4042                         unit = _(" km/h");
4043                         conversion_factor = 0.0254 * 3.6;
4044                         break;
4045                 case 4:
4046                         unit = _(" mph");
4047                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4048                         break;
4049                 case 5:
4050                         unit = _(" knots");
4051                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4052                         break;
4053         }
4054
4055         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4056
4057         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4058         if (autocvar__hud_configure)
4059                 speed = floor( max_speed * 0.65 + 0.5 );
4060         else if(autocvar_hud_panel_physics_speed_vertical)
4061                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4062         else
4063                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4064
4065         //compute acceleration
4066         float acceleration, f;
4067         if (autocvar__hud_configure)
4068                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4069         else
4070         {
4071                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4072                 f = time - acc_prevtime;
4073                 if(autocvar_hud_panel_physics_acceleration_vertical)
4074                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4075                 else
4076                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4077
4078                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4079
4080                 acc_prevspeed = vel;
4081                 acc_prevtime = time;
4082
4083                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4084                 {
4085                         f = bound(0, f * 10, 1);
4086                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4087                         acceleration = acc_avg;
4088                 }
4089         }
4090
4091         int acc_decimals = 2;
4092         if(time > physics_update_time)
4093         {
4094                 // workaround for ftos_decimals returning a negative 0
4095                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4096                         discrete_acceleration = 0;
4097                 discrete_acceleration = acceleration;
4098                 discrete_speed = speed;
4099                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4100         }
4101
4102         //compute layout
4103         float panel_ar = panel_size.x/panel_size.y;
4104         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4105         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4106         {
4107                 panel_size.x *= 0.5;
4108                 if (autocvar_hud_panel_physics_flip)
4109                         speed_offset.x = panel_size.x;
4110                 else
4111                         acceleration_offset.x = panel_size.x;
4112         }
4113         else
4114         {
4115                 panel_size.y *= 0.5;
4116                 if (autocvar_hud_panel_physics_flip)
4117                         speed_offset.y = panel_size.y;
4118                 else
4119                         acceleration_offset.y = panel_size.y;
4120         }
4121         int speed_baralign, acceleration_baralign;
4122         if (autocvar_hud_panel_physics_baralign == 1)
4123                 acceleration_baralign = speed_baralign = 1;
4124     else if(autocvar_hud_panel_physics_baralign == 4)
4125                 acceleration_baralign = speed_baralign = 2;
4126         else if (autocvar_hud_panel_physics_flip)
4127         {
4128                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4129                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4130         }
4131         else
4132         {
4133                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4134                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4135         }
4136         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4137                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4138
4139         //draw speed
4140         if(speed)
4141         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4142                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4143         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4144         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4145         {
4146                 tmp_size.x = panel_size.x * 0.75;
4147                 tmp_size.y = panel_size.y * text_scale;
4148                 if (speed_baralign)
4149                         tmp_offset.x = panel_size.x - tmp_size.x;
4150                 //else
4151                         //tmp_offset_x = 0;
4152                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4153                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4154
4155                 //draw speed unit
4156                 if (speed_baralign)
4157                         tmp_offset.x = 0;
4158                 else
4159                         tmp_offset.x = tmp_size.x;
4160                 if (autocvar_hud_panel_physics_speed_unit_show)
4161                 {
4162                         //tmp_offset_y = 0;
4163                         tmp_size.x = panel_size.x * (1 - 0.75);
4164                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4165                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4166                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4167                 }
4168         }
4169
4170         //compute and draw top speed
4171         if (autocvar_hud_panel_physics_topspeed)
4172         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4173         {
4174                 if (autocvar__hud_configure)
4175                 {
4176                         top_speed = floor( max_speed * 0.75 + 0.5 );
4177                         f = 1;
4178                 }
4179                 else
4180                 {
4181                         if (speed >= top_speed)
4182                         {
4183                                 top_speed = speed;
4184                                 top_speed_time = time;
4185                         }
4186                         if (top_speed != 0)
4187                         {
4188                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4189                                 // divide by f to make it start from 1
4190                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4191                         }
4192             else //hide top speed 0, it would be stupid
4193                                 f = 0;
4194                 }
4195                 if (f > 0)
4196                 {
4197                         //top speed progressbar peak
4198                         if(speed < top_speed)
4199                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4200                         {
4201                                 float peak_offsetX;
4202                                 vector peak_size = '0 0 0';
4203                                 if (speed_baralign == 0)
4204                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4205                 else if (speed_baralign == 1)
4206                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4207                 else // if (speed_baralign == 2)
4208                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4209                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4210                 peak_size.y = panel_size.y;
4211                 if (speed_baralign == 2) // draw two peaks, on both sides
4212                 {
4213                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4214                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4215                 }
4216                 else
4217                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4218                         }
4219
4220                         //top speed
4221                         tmp_offset.y = panel_size.y * 0.4;
4222                         tmp_size.x = panel_size.x * (1 - 0.75);
4223                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4224                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4225                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4226                 }
4227                 else
4228                         top_speed = 0;
4229         }
4230
4231         //draw acceleration
4232         if(acceleration)
4233         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4234         {
4235                 vector progressbar_color;
4236                 if(acceleration < 0)
4237                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4238                 else
4239                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4240
4241                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4242                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4243                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4244
4245                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4246                 {
4247                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4248
4249                         if (acceleration_baralign == 1)
4250                                 tmp_offset.x = panel_size.x - tmp_size.x;
4251                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4252                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4253                         else
4254                                 tmp_offset.x = 0;
4255                         tmp_offset.y = 0;
4256                 }
4257                 else
4258                 {
4259                         tmp_size = panel_size;
4260                         tmp_offset = '0 0 0';
4261                 }
4262
4263                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4264         }
4265
4266         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4267         {
4268                 tmp_size.x = panel_size.x;
4269                 tmp_size.y = panel_size.y * text_scale;
4270                 tmp_offset.x = 0;
4271                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4272
4273                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4274         }
4275
4276         draw_endBoldFont();
4277 }
4278
4279 // CenterPrint (#16)
4280 //
4281 const int CENTERPRINT_MAX_MSGS = 10;
4282 const int CENTERPRINT_MAX_ENTRIES = 50;
4283 const float CENTERPRINT_SPACING = 0.7;
4284 int cpm_index;
4285 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4286 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4287 float centerprint_time[CENTERPRINT_MAX_MSGS];
4288 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4289 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4290 bool centerprint_showing;
4291
4292 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4293 {
4294         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4295         int i, j;
4296
4297         if(strMessage == "" && new_id == 0)
4298                 return;
4299
4300         // strip trailing newlines
4301         j = strlen(strMessage) - 1;
4302         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4303                 --j;
4304         if (j < strlen(strMessage) - 1)
4305                 strMessage = substring(strMessage, 0, j + 1);
4306
4307         if(strMessage == "" && new_id == 0)
4308                 return;
4309
4310         // strip leading newlines
4311         j = 0;
4312         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4313                 ++j;
4314         if (j > 0)
4315                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4316
4317         if(strMessage == "" && new_id == 0)
4318                 return;
4319
4320         if (!centerprint_showing)
4321                 centerprint_showing = true;
4322
4323         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4324         {
4325                 if (j == CENTERPRINT_MAX_MSGS)
4326                         j = 0;
4327                 if (new_id && new_id == centerprint_msgID[j])
4328                 {
4329                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4330                         {
4331                                 // fade out the current msg (duration and countdown_num are ignored)
4332                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4333                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4334                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4335                                 return;
4336                         }
4337                         break; // found a msg with the same id, at position j
4338                 }
4339         }
4340
4341         if (i == CENTERPRINT_MAX_MSGS)
4342         {
4343                 // a msg with the same id was not found, add the msg at the next position
4344                 --cpm_index;
4345                 if (cpm_index == -1)
4346                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4347                 j = cpm_index;
4348         }
4349         if(centerprint_messages[j])
4350                 strunzone(centerprint_messages[j]);
4351         centerprint_messages[j] = strzone(strMessage);
4352         centerprint_msgID[j] = new_id;
4353         if (duration < 0)
4354         {
4355                 centerprint_time[j] = -1;
4356                 centerprint_expire_time[j] = time;
4357         }
4358         else
4359         {
4360                 if(duration == 0)
4361                         duration = max(1, autocvar_hud_panel_centerprint_time);
4362                 centerprint_time[j] = duration;
4363                 centerprint_expire_time[j] = time + duration;
4364         }
4365         centerprint_countdown_num[j] = countdown_num;
4366 }
4367
4368 void centerprint_hud(string strMessage)
4369 {
4370         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4371 }
4372
4373 void reset_centerprint_messages(void)
4374 {
4375         int i;
4376         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4377         {
4378                 centerprint_expire_time[i] = 0;
4379                 centerprint_time[i] = 1;
4380                 centerprint_msgID[i] = 0;
4381                 if(centerprint_messages[i])
4382                         strunzone(centerprint_messages[i]);
4383                 centerprint_messages[i] = string_null;
4384         }
4385 }
4386 float hud_configure_cp_generation_time;
4387 void HUD_CenterPrint (void)
4388 {
4389         if(intermission == 2) return;
4390         if(!autocvar__hud_configure)
4391         {
4392                 if(!autocvar_hud_panel_centerprint) return;
4393
4394                 if(hud_configure_prev)
4395                         reset_centerprint_messages();
4396         }
4397         else
4398         {
4399                 if(!hud_configure_prev)
4400                         reset_centerprint_messages();
4401                 if (time > hud_configure_cp_generation_time)
4402                 {
4403                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4404                         {
4405                                 float r;
4406                                 r = random();
4407                                 if (r > 0.8)
4408                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4409                                 else if (r > 0.55)
4410                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4411                                 else
4412                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4413                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4414                         }
4415                         else
4416                         {
4417                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4418                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4419                         }
4420                 }
4421         }
4422
4423         // this panel fades only when the menu does
4424         float hud_fade_alpha_save = 0;
4425         if(scoreboard_fade_alpha)
4426         {
4427                 hud_fade_alpha_save = hud_fade_alpha;
4428                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4429         }
4430         HUD_Panel_UpdateCvars();
4431
4432         if(scoreboard_fade_alpha)
4433         {
4434                 hud_fade_alpha = hud_fade_alpha_save;
4435
4436                 // move the panel below the scoreboard
4437                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4438                         return;
4439                 vector target_pos;
4440
4441                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4442
4443                 if(target_pos.y > panel_pos.y)
4444                 {
4445                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4446                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4447                 }
4448         }
4449
4450         HUD_Panel_DrawBg(1);
4451
4452         if (!centerprint_showing)
4453                 return;
4454
4455         if(panel_bg_padding)
4456         {
4457                 panel_pos += '1 1 0' * panel_bg_padding;
4458                 panel_size -= '2 2 0' * panel_bg_padding;
4459         }
4460
4461         int entries;
4462         float height;
4463         vector fontsize;
4464         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4465         // height = panel_size_y/entries;
4466         // fontsize = '1 1 0' * height;
4467         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4468         fontsize = '1 1 0' * height;
4469         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4470
4471         int i, j, k, n, g;
4472         float a, sz, align, current_msg_posY = 0, msg_size;
4473         vector pos;
4474         string ts;
4475         bool all_messages_expired = true;
4476
4477         pos = panel_pos;
4478         if (autocvar_hud_panel_centerprint_flip)
4479                 pos.y += panel_size.y;
4480         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4481         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4482         {
4483                 if (j == CENTERPRINT_MAX_MSGS)
4484                         j = 0;
4485                 if (centerprint_expire_time[j] <= time)
4486                 {
4487                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4488                         {
4489                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4490                                 if (centerprint_countdown_num[j] == 0)
4491                                         continue;
4492                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4493                         }
4494                         else if(centerprint_time[j] != -1)
4495                                 continue;
4496                 }
4497
4498                 all_messages_expired = false;
4499
4500                 // fade the centerprint_hud in/out
4501                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4502                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4503                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4504                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4505                 else // Expiring soon, so fade it out.
4506                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4507
4508                 // while counting down show it anyway in order to hold the current message position
4509                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4510                         continue;
4511                 if (a > 1)
4512                         a = 1;
4513
4514                 // set the size from fading in/out before subsequent fading
4515                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4516
4517                 // also fade it based on positioning
4518                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4519                 {
4520                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4521                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4522                 }
4523                 a *= panel_fg_alpha;
4524
4525                 // finally set the size based on the new theAlpha from subsequent fading
4526                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4527                 drawfontscale = sz * '1 1 0';
4528
4529                 if (centerprint_countdown_num[j])
4530                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4531                 else
4532                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4533
4534                 if (autocvar_hud_panel_centerprint_flip)
4535                 {
4536                         // check if the message can be entirely shown
4537                         for(k = 0; k < n; ++k)
4538                         {
4539                                 getWrappedLine_remaining = argv(k);
4540                                 while(getWrappedLine_remaining)
4541                                 {
4542                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4543                                         if (ts != "")
4544                                                 pos.y -= fontsize.y;
4545                                         else
4546                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4547                                 }
4548                         }
4549                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4550                 }
4551
4552                 msg_size = pos.y;
4553                 for(k = 0; k < n; ++k)
4554                 {
4555                         getWrappedLine_remaining = argv(k);
4556                         while(getWrappedLine_remaining)
4557                         {
4558                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4559                                 if (ts != "")
4560                                 {
4561                                         if (align)
4562                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4563                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4564                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4565                                         pos.y += fontsize.y;
4566                                 }
4567                                 else
4568                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4569                         }
4570                 }
4571
4572                 ++g; // move next position number up
4573
4574                 msg_size = pos.y - msg_size;
4575                 if (autocvar_hud_panel_centerprint_flip)
4576                 {
4577                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4578                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4579                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4580
4581                         if (pos.y < panel_pos.y) // check if the next message can be shown
4582                         {
4583                                 drawfontscale = '1 1 0';
4584                                 return;
4585                         }
4586                 }
4587                 else
4588                 {
4589                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4590                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4591                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4592
4593                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4594                         {
4595                                 drawfontscale = '1 1 0';
4596                                 return;
4597                         }
4598                 }
4599         }
4600         drawfontscale = '1 1 0';
4601         if (all_messages_expired)
4602         {
4603                 centerprint_showing = false;
4604                 reset_centerprint_messages();
4605         }
4606 }
4607
4608 // ItemsTime (#XX)
4609 //
4610 const float ITEMSTIME_MAXITEMS = 10;
4611 float ItemsTime_time[ITEMSTIME_MAXITEMS];
4612 float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
4613 string GetItemsTimePicture(float i)
4614 {
4615         switch(i)
4616         {
4617                 case 0: return "item_large_armor";
4618                 case 1: return "item_mega_health";
4619                 case 2: return "item_strength";
4620                 case 3: return "item_shield";
4621                 case 4: return "item_mega_health";
4622                 case 5: return "item_strength";
4623                 case 6: return "item_shield";
4624                 case 7: return "fuelregen";
4625                 case 8: return "jetpack";
4626                 case 9: return "superweapons";
4627                 default: return "";
4628         }
4629 }
4630
4631 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
4632 {
4633         float t = 0;
4634         vector color = '0 0 0';
4635         float picalpha;
4636
4637         if(autocvar_hud_panel_itemstime_hidespawned == 2)
4638                 picalpha = 1;
4639         else if(item_available)
4640         {
4641                 float BLINK_FACTOR = 0.15;
4642                 float BLINK_BASE = 0.85;
4643                 float BLINK_FREQ = 5;
4644                 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4645         }
4646         else
4647                 picalpha = 0.3;
4648         t = floor(item_time - time + 0.999);
4649         if(t < 5)
4650                 color = '0.7 0 0';
4651         else if(t < 10)
4652                 color = '0.7 0.7 0';
4653         else
4654                 color = '1 1 1';
4655
4656         vector picpos, numpos;
4657         if(autocvar_hud_panel_itemstime_iconalign)
4658         {
4659                 numpos = myPos;
4660                 picpos = myPos + eX * (ar - 1) * mySize_y;
4661         }
4662         else
4663         {
4664                 numpos = myPos + eX * mySize_y;
4665                 picpos = myPos;
4666         }
4667
4668         if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
4669         {
4670                 vector p_pos, p_size;
4671                 if(autocvar_hud_panel_itemstime_progressbar_reduced)
4672                 {
4673                         p_pos = numpos;
4674                         p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
4675                 }
4676                 else
4677                 {
4678                         p_pos = myPos;
4679                         p_size = mySize;
4680                 }
4681                 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4682         }
4683
4684         if(t > 0 && autocvar_hud_panel_itemstime_text)
4685                 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4686         else
4687                 picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
4688         if(item_availableTime)
4689                 drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
4690         drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
4691 }
4692
4693 void HUD_ItemsTime(void)
4694 {
4695         if(!autocvar__hud_configure)
4696         {
4697                 if(!(
4698                         (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
4699                 ||      (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
4700                         )) { return; }
4701
4702                 ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
4703                 ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
4704                 ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
4705                 ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
4706                 ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
4707                 ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
4708                 ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
4709                 ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
4710                 ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
4711                 ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
4712         }
4713         else
4714         {
4715                 // do not show here mutator-dependent items
4716                 ItemsTime_time[0] = time + 0;
4717                 ItemsTime_time[1] = time + 8;
4718                 ItemsTime_time[2] = -1; // mutator-dependent
4719                 ItemsTime_time[3] = -1; // mutator-dependent
4720                 ItemsTime_time[4] = -1; // mutator-dependent
4721                 ItemsTime_time[5] = time + 0;
4722                 ItemsTime_time[6] = time + 4;
4723                 ItemsTime_time[7] = time + 49;
4724                 ItemsTime_time[8] = -1;
4725                 ItemsTime_time[9] = time + 28;
4726         }
4727
4728         float i;
4729         float count = 0;
4730         if(autocvar_hud_panel_itemstime_hidespawned == 1)
4731                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4732                         count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
4733         else if(autocvar_hud_panel_itemstime_hidespawned == 2)
4734                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4735                         count += (ItemsTime_time[i] > time);
4736         else
4737                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4738                         count += (ItemsTime_time[i] != -1);
4739         if (count == 0)
4740                 return;
4741
4742         HUD_Panel_UpdateCvars();
4743
4744         vector pos, mySize;
4745         pos = panel_pos;
4746         mySize = panel_size;
4747
4748         if(panel_bg_padding)
4749         {
4750                 pos += '1 1 0' * panel_bg_padding;
4751                 mySize -= '2 2 0' * panel_bg_padding;
4752         }
4753
4754         float rows, columns;
4755         float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
4756         rows = HUD_GetRowCount(count, mySize, ar);
4757         columns = ceil(count/rows);
4758
4759         vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
4760
4761         vector offset = '0 0 0';
4762         float newSize;
4763         if(autocvar_hud_panel_itemstime_dynamicsize)
4764         {
4765                 if(autocvar__hud_configure)
4766                 if(menu_enabled != 2)
4767                         HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
4768
4769                 // reduce panel to avoid spacing items
4770                 if(itemstime_size.x / itemstime_size.y < ar)
4771                 {
4772                         newSize = rows * itemstime_size.x / ar;
4773                         pos.y += (mySize.y - newSize) / 2;
4774                         mySize.y = newSize;
4775                         itemstime_size.y = mySize.y / rows;
4776                 }
4777                 else
4778                 {
4779                         newSize = columns * itemstime_size.y * ar;
4780                         pos.x += (mySize.x - newSize) / 2;
4781                         mySize.x = newSize;
4782                         itemstime_size.x = mySize.x / columns;
4783                 }
4784                 panel_pos = pos - '1 1 0' * panel_bg_padding;
4785                 panel_size = mySize + '2 2 0' * panel_bg_padding;
4786         }
4787         else
4788         {
4789                 if(itemstime_size.x/itemstime_size.y > ar)
4790                 {
4791                         newSize = ar * itemstime_size.y;
4792                         offset.x = itemstime_size.x - newSize;
4793                         pos.x += offset.x/2;
4794                         itemstime_size.x = newSize;
4795                 }
4796                 else
4797                 {
4798                         newSize = 1/ar * itemstime_size.x;
4799                         offset.y = itemstime_size.y - newSize;
4800                         pos.y += offset.y/2;
4801                         itemstime_size.y = newSize;
4802                 }
4803         }
4804
4805         HUD_Panel_DrawBg(1);
4806
4807         float row = 0, column = 0;
4808         bool item_available;
4809         for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
4810                 if (ItemsTime_time[i] == -1)
4811                         continue;
4812
4813                 float item_time = ItemsTime_time[i];
4814                 if(item_time < -1)
4815                 {
4816                         item_available = true;
4817                         item_time = -item_time;
4818                 }
4819                 else
4820                         item_available = (item_time <= time);
4821
4822                 if(ItemsTime_time[i] >= 0)
4823                 {
4824                         if(time <= ItemsTime_time[i])
4825                                 ItemsTime_availableTime[i] = 0;
4826                         else if(ItemsTime_availableTime[i] == 0)
4827                                 ItemsTime_availableTime[i] = time;
4828                 }
4829                 else if(ItemsTime_availableTime[i] == 0)
4830                         ItemsTime_availableTime[i] = time;
4831
4832                 float f = (time - ItemsTime_availableTime[i]) * 2;
4833                 f = (f > 1) ? 0 : bound(0, f, 1);
4834
4835                 if(autocvar_hud_panel_itemstime_hidespawned == 1)
4836                         if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
4837                                 continue;
4838
4839                 if(autocvar_hud_panel_itemstime_hidespawned == 2)
4840                         if(!(ItemsTime_time[i] > time))
4841                                 continue;
4842
4843                 DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
4844                 ++row;
4845                 if(row >= rows)
4846                 {
4847                         row = 0;
4848                         column = column + 1;
4849                 }
4850         }
4851 }
4852
4853
4854 /*
4855 ==================
4856 Main HUD system
4857 ==================
4858 */
4859
4860 void HUD_Reset (void)
4861 {
4862         // reset gametype specific icons
4863         if(gametype == MAPINFO_TYPE_CTF)
4864                 HUD_Mod_CTF_Reset();
4865 }
4866
4867 void HUD_Main (void)
4868 {
4869         int i;
4870         // global hud theAlpha fade
4871         if(menu_enabled == 1)
4872                 hud_fade_alpha = 1;
4873         else
4874                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4875
4876         if(scoreboard_fade_alpha)
4877                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4878
4879         HUD_Configure_Frame();
4880
4881         // panels that we want to be active together with the scoreboard
4882         // they must fade only when the menu does
4883         if(scoreboard_fade_alpha == 1)
4884         {
4885                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4886                 return;
4887         }
4888
4889         if(!autocvar__hud_configure && !hud_fade_alpha)
4890                 return;
4891
4892         // Drawing stuff
4893         if (hud_skin_prev != autocvar_hud_skin)
4894         {
4895                 if (hud_skin_path)
4896                         strunzone(hud_skin_path);
4897                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4898                 if (hud_skin_prev)
4899                         strunzone(hud_skin_prev);
4900                 hud_skin_prev = strzone(autocvar_hud_skin);
4901         }
4902
4903         // draw the dock
4904         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4905         {
4906                 int f;
4907                 vector color;
4908                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4909                 if((teamplay) && hud_dock_color_team) {
4910                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4911                                 color = '1 0 0' * hud_dock_color_team;
4912                         else
4913                                 color = myteamcolors * hud_dock_color_team;
4914                 }
4915                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4916                         color = '1 0 0' * hud_dock_color_team;
4917                 }
4918                 else
4919                 {
4920                         string hud_dock_color = autocvar_hud_dock_color;
4921                         if(hud_dock_color == "shirt") {
4922                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4923                                 color = colormapPaletteColor(floor(f / 16), 0);
4924                         }
4925                         else if(hud_dock_color == "pants") {
4926                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4927                                 color = colormapPaletteColor(f % 16, 1);
4928                         }
4929                         else
4930                                 color = stov(hud_dock_color);
4931                 }
4932
4933                 string pic;
4934                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4935                 if(precache_pic(pic) == "") {
4936                         pic = strcat(hud_skin_path, "/dock_medium");
4937                         if(precache_pic(pic) == "") {
4938                                 pic = "gfx/hud/default/dock_medium";
4939                         }
4940                 }
4941                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4942         }
4943
4944         // cache the panel order into the panel_order array
4945         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4946                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4947                         panel_order[i] = -1;
4948                 string s = "";
4949                 int p_num;
4950                 bool warning = false;
4951                 int argc = tokenize_console(autocvar__hud_panelorder);
4952                 if (argc > HUD_PANEL_NUM)
4953                         warning = true;
4954                 //first detect wrong/missing panel numbers
4955                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4956                         p_num = stoi(argv(i));
4957                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4958                                 if (panel_order[p_num] == -1) //found for the first time?
4959                                         s = strcat(s, ftos(p_num), " ");
4960                                 panel_order[p_num] = 1; //mark as found
4961                         }
4962                         else
4963                                 warning = true;
4964                 }
4965                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4966                         if (panel_order[i] == -1) {
4967                                 warning = true;
4968                                 s = strcat(s, ftos(i), " "); //add missing panel number
4969                         }
4970                 }
4971                 if (warning)
4972                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4973
4974                 cvar_set("_hud_panelorder", s);
4975                 if(hud_panelorder_prev)
4976                         strunzone(hud_panelorder_prev);
4977                 hud_panelorder_prev = strzone(s);
4978
4979                 //now properly set panel_order
4980                 tokenize_console(s);
4981                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4982                         panel_order[i] = stof(argv(i));
4983                 }
4984         }
4985
4986         hud_draw_maximized = 0;
4987         // draw panels in the order specified by panel_order array
4988         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4989                 (panel = hud_panel[panel_order[i]]).panel_draw();
4990
4991         hud_draw_maximized = 1; // panels that may be maximized must check this var
4992         // draw maximized panels on top
4993         if(hud_panel_radar_maximized)
4994                 (panel = HUD_PANEL(RADAR)).panel_draw();
4995         if(autocvar__con_chat_maximized)
4996                 (panel = HUD_PANEL(CHAT)).panel_draw();
4997
4998         HUD_Configure_PostDraw();
4999
5000         hud_configure_prev = autocvar__hud_configure;
5001 }