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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (WEPSET_EMPTY_A(weapons_stat))
523                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         WEPSET_OR_AW(weapons_stat, i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 weapon_count = 0;
532                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
534                                 ++weapon_count;
535
536                 // add it anyway if weaponcomplain is shown
537                 if((!autocvar__hud_configure) 
538                         && (autocvar_hud_panel_weapons_complainbubble 
539                                 && time - complain_weapon_time < when + fadetime))
540                                         ++weapon_count;
541
542                 // might as well commit suicide now, no reason to live ;)
543                 if (weapon_count == 0) { return; }
544
545                 // reduce size of the panel
546                 if (panel_size_y > panel_size_x)
547                 {
548                         old_panel_size_y = panel_size_y;
549                         panel_size_y *= weapon_count / WEP_COUNT;
550                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551                 }
552                 else
553                 {
554                         old_panel_size_x = panel_size_x;
555                         panel_size_x *= weapon_count / WEP_COUNT;
556                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557                 }
558         }
559         else
560                 weapon_count = WEP_COUNT;
561
562         // animation for fading in/out the panel respectively when not in use
563         if(!autocvar__hud_configure)
564         {
565                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566                 {
567                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
568
569                         // fade the panel alpha
570                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
571                         {
572                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
574                         }
575                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 panel_bg_alpha *= (1 - f);
578                                 panel_fg_alpha *= (1 - f);
579                         }
580
581                         // move the panel off the screen
582                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583                         {
584                                 f *= f; // for a cooler movement
585                                 center_x = panel_pos_x + panel_size_x/2;
586                                 center_y = panel_pos_y + panel_size_y/2;
587                                 screen_ar = vid_conwidth/vid_conheight;
588                                 if (center_x/center_y < screen_ar) //bottom left
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
591                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
592                                         else //left
593                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
594                                 }
595                                 else //top right
596                                 {
597                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
598                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
599                                         else //top
600                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
601                                 }
602                                 if(f == 1)
603                                         center_x = -1; // mark the panel as off screen
604                         }
605                         weaponprevtime = time - (1 - f) * timein_effect_length;
606                 }
607                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
608                 {
609                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
610
611                         // fade the panel alpha
612                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
613                         {
614                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
615                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
616                         }
617                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
618                         {
619                                 panel_bg_alpha *= (f);
620                                 panel_fg_alpha *= (f);
621                         }
622
623                         // move the panel back on screen
624                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
625                         {
626                                 f *= f; // for a cooler movement
627                                 f = 1 - f;
628                                 center_x = panel_pos_x + panel_size_x/2;
629                                 center_y = panel_pos_y + panel_size_y/2;
630                                 screen_ar = vid_conwidth/vid_conheight;
631                                 if (center_x/center_y < screen_ar) //bottom left
632                                 {
633                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
634                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
635                                         else //left
636                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
637                                 }
638                                 else //top right
639                                 {
640                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
641                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
642                                         else //top
643                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
644                                 }
645                         }
646                 }
647         }
648
649         // draw the background, then change the virtual size of it to better fit other items inside
650         HUD_Panel_DrawBg(1);
651
652         if(center_x == -1)
653                 return;
654
655         if(panel_bg_padding)
656         {
657                 panel_pos += '1 1 0' * panel_bg_padding;
658                 panel_size -= '2 2 0' * panel_bg_padding;
659         }
660
661         // after the sizing and animations are done, update the other values
662         rows = panel_size_y/panel_size_x;
663         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
664         columns = ceil(weapon_count/rows);
665         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
666
667         // calculate position/size for visual bar displaying ammount of ammo status
668         if (autocvar_hud_panel_weapons_ammo)
669         {
670                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
672
673                 if(weapon_size_x/weapon_size_y > aspect)
674                 {
675                         barsize_x = aspect * weapon_size_y;
676                         barsize_y = weapon_size_y;
677                         baroffset_x = (weapon_size_x - barsize_x) / 2;
678                 }
679                 else
680                 {
681                         barsize_y = 1/aspect * weapon_size_x;
682                         barsize_x = weapon_size_x;
683                         baroffset_y = (weapon_size_y - barsize_y) / 2;
684                 }
685         }
686         if(autocvar_hud_panel_weapons_accuracy)
687                 Accuracy_LoadColors();
688
689         row = column = 0;
690         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
691         {
692                 // retrieve information about the current weapon to be drawn
693                 self = weaponorder[i];
694                 weapon_id = self.impulse;
695
696                 // skip if this weapon doesn't exist
697                 if (!self || self.impulse < 0) { continue; }
698
699                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
700                 if (autocvar_hud_panel_weapons_onlyowned
701                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
702                         || (self.weapon == complain_weapon 
703                                 && time - complain_weapon_time < when + fadetime 
704                                 && autocvar_hud_panel_weapons_complainbubble)))
705                                         continue;
706
707                 // figure out the drawing position of weapon
708                 weapon_pos = (panel_pos 
709                         + eX * column * weapon_size_x 
710                         + eY * row * weapon_size_y);
711
712                 // draw background behind currently selected weapon
713                 if(self.weapon == switchweapon)
714                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                 // draw the weapon accuracy
717                 if(autocvar_hud_panel_weapons_accuracy)
718                 {
719                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720                         if(panel_weapon_accuracy >= 0)
721                         {
722                                 color = Accuracy_GetColor(panel_weapon_accuracy);
723                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
724                         }
725                 }
726
727                 // drawing all the weapon items
728                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
729                 {
730                         // draw the weapon image
731                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732
733                         // draw weapon label string
734                         switch(autocvar_hud_panel_weapons_label)
735                         {
736                                 case 1: // weapon number
737                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 case 2: // bind
741                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 3: // weapon name
745                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 default: // nothing
749                                         break;
750                         }
751
752                         // draw ammo status bar
753                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
754                         {
755                                 a = 0;
756                                 ammo_type = GetAmmoTypeForWep(self.weapon);
757                                 if(ammo_type != -1)
758                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
759
760                                 if(a > 0)
761                                 {
762                                         switch(ammo_type) {
763                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
764                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
765                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
766                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
767                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
768                                                 default: ammo_full = 60;
769                                         }
770
771                                         drawsetcliparea(
772                                                 weapon_pos_x + baroffset_x,
773                                                 weapon_pos_y + baroffset_y,
774                                                 barsize_x * bound(0, a/ammo_full, 1),
775                                                 barsize_y);
776                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
777                                         drawresetcliparea();
778                                 }
779                         }
780                 }
781                 else // draw a "ghost weapon icon" if you don't have the weapon
782                 {
783                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
784                 }
785
786                 // draw the complain message
787                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
788                 {
789                         if(fadetime)
790                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
791                         else
792                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
793
794
795                         string s;
796                         if(complain_weapon_type == 0) {
797                                 s = _("Out of ammo");
798                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
799                         }
800                         else if(complain_weapon_type == 1) {
801                                 s = _("Don't have");
802                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
803                         }
804                         else {
805                                 s = _("Unavailable");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
807                         }
808                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
809                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
810                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
811                 }
812
813                 // continue with new position for the next weapon
814                 ++row;
815                 if(row >= rows)
816                 {
817                         row = 0;
818                         ++column;
819                 }
820         }
821
822         draw_endBoldFont();
823 }
824
825 // Ammo (#1)
826 //
827 // TODO: macro
828 float GetAmmoItemCode(float i)
829 {
830         switch(i)
831         {
832                 case 0: return IT_SHELLS;
833                 case 1: return IT_NAILS;
834                 case 2: return IT_ROCKETS;
835                 case 3: return IT_CELLS;
836                 case 4: return IT_FUEL;
837                 default: return -1;
838         }
839 }
840
841 string GetAmmoPicture(float i)
842 {
843         switch(i)
844         {
845                 case 0: return "ammo_shells";
846                 case 1: return "ammo_bullets";
847                 case 2: return "ammo_rockets";
848                 case 3: return "ammo_cells";
849                 case 4: return "ammo_fuel";
850                 default: return "";
851         }
852 }
853
854 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
855 {
856         float a;
857         if(autocvar__hud_configure)
858         {
859                 currently_selected = (itemcode == 2); //rockets always selected
860                 a = 31 + mod(itemcode*93, 128);
861         }
862         else
863                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
864
865         vector color;
866         if(infinite_ammo)
867                 color = '0 0.5 0.75';
868         else if(a < 10)
869                 color = '0.7 0 0';
870         else
871                 color = '1 1 1';
872
873         float theAlpha;
874         if(currently_selected)
875                 theAlpha = 1;
876         else
877                 theAlpha = 0.7;
878
879         vector picpos, numpos;
880         if(autocvar_hud_panel_ammo_iconalign)
881         {
882                 numpos = myPos;
883                 picpos = myPos + eX * 2 * mySize_y;
884         }
885         else
886         {
887                 numpos = myPos + eX * mySize_y;
888                 picpos = myPos;
889         }
890
891         if (currently_selected)
892                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
893
894     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
895         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
896
897     if(autocvar_hud_panel_ammo_text)
898     {
899         if(a > 0 || infinite_ammo)
900             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
901         else // "ghost" ammo count
902             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
903     }
904         if(a > 0 || infinite_ammo)
905                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
906         else // "ghost" ammo icon
907                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
908 }
909
910 void HUD_Ammo(void)
911 {
912     if(hud != HUD_NORMAL) return;
913         if(!autocvar__hud_configure)
914         {
915                 if(!autocvar_hud_panel_ammo) return;
916                 if(spectatee_status == -1) return;
917         }
918         else
919                 hud_configure_active_panel = HUD_PANEL_AMMO;
920
921         HUD_Panel_UpdateCvars(ammo);
922         HUD_Panel_ApplyFadeAlpha();
923
924         draw_beginBoldFont();
925
926         vector pos, mySize;
927         pos = panel_pos;
928         mySize = panel_size;
929
930         HUD_Panel_DrawBg(1);
931         if(panel_bg_padding)
932         {
933                 pos += '1 1 0' * panel_bg_padding;
934                 mySize -= '2 2 0' * panel_bg_padding;
935         }
936
937         float rows = 0, columns, row, column;
938         vector ammo_size;
939         if (autocvar_hud_panel_ammo_onlycurrent)
940                 ammo_size = mySize;
941         else
942         {
943                 rows = mySize_y/mySize_x;
944                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
945                 //                               ^^^ ammo item aspect goes here
946
947                 columns = ceil(AMMO_COUNT/rows);
948
949                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
950         }
951
952         local vector offset = '0 0 0'; // fteqcc sucks
953         float newSize;
954         if(ammo_size_x/ammo_size_y > 3)
955         {
956                 newSize = 3 * ammo_size_y;
957                 offset_x = ammo_size_x - newSize;
958                 pos_x += offset_x/2;
959                 ammo_size_x = newSize;
960         }
961         else
962         {
963                 newSize = 1/3 * ammo_size_x;
964                 offset_y = ammo_size_y - newSize;
965                 pos_y += offset_y/2;
966                 ammo_size_y = newSize;
967         }
968
969         float i, stat_items, currently_selected, infinite_ammo;
970         infinite_ammo = FALSE;
971         if (autocvar_hud_panel_ammo_onlycurrent)
972         {
973                 if(autocvar__hud_configure)
974                 {
975                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
976                 }
977                 else
978                 {
979                         stat_items = getstati(STAT_ITEMS, 0, 24);
980                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
981                                 infinite_ammo = TRUE;
982                         for (i = 0; i < AMMO_COUNT; ++i) {
983                                 currently_selected = stat_items & GetAmmoItemCode(i);
984                                 if (currently_selected)
985                                 {
986                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
987                                         break;
988                                 }
989                         }
990                 }
991         }
992         else
993         {
994                 stat_items = getstati(STAT_ITEMS, 0, 24);
995                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
996                         infinite_ammo = TRUE;
997                 row = column = 0;
998                 for (i = 0; i < AMMO_COUNT; ++i) {
999                         currently_selected = stat_items & GetAmmoItemCode(i);
1000                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1001                         ++row;
1002                         if(row >= rows)
1003                         {
1004                                 row = 0;
1005                                 column = column + 1;
1006                         }
1007                 }
1008         }
1009
1010         draw_endBoldFont();
1011 }
1012
1013 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1014 {
1015         vector newPos = '0 0 0', newSize = '0 0 0';
1016         vector picpos, numpos;
1017
1018         if (vertical)
1019         {
1020                 if(mySize_y/mySize_x > 2)
1021                 {
1022                         newSize_y = 2 * mySize_x;
1023                         newSize_x = mySize_x;
1024
1025                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1026                         newPos_x = myPos_x;
1027                 }
1028                 else
1029                 {
1030                         newSize_x = 1/2 * mySize_y;
1031                         newSize_y = mySize_y;
1032
1033                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1034                         newPos_y = myPos_y;
1035                 }
1036
1037                 if(icon_right_align)
1038                 {
1039                         numpos = newPos;
1040                         picpos = newPos + eY * newSize_x;
1041                 }
1042                 else
1043                 {
1044                         picpos = newPos;
1045                         numpos = newPos + eY * newSize_x;
1046                 }
1047
1048                 newSize_y /= 2;
1049                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1050                 // make number smaller than icon, it looks better
1051                 // reduce only y to draw numbers with different number of digits with the same y size
1052                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1053                 newSize_y *= 0.7;
1054                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1055                 return;
1056         }
1057
1058         if(mySize_x/mySize_y > 3)
1059         {
1060                 newSize_x = 3 * mySize_y;
1061                 newSize_y = mySize_y;
1062
1063                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1064                 newPos_y = myPos_y;
1065         }
1066         else
1067         {
1068                 newSize_y = 1/3 * mySize_x;
1069                 newSize_x = mySize_x;
1070
1071                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1072                 newPos_x = myPos_x;
1073         }
1074
1075         if(icon_right_align) // right align
1076         {
1077                 numpos = newPos;
1078                 picpos = newPos + eX * 2 * newSize_y;
1079         }
1080         else // left align
1081         {
1082                 numpos = newPos + eX * newSize_y;
1083                 picpos = newPos;
1084         }
1085
1086         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1087         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1088         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1089         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1090 }
1091
1092 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1093 {
1094         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1095 }
1096
1097 // Powerups (#2)
1098 //
1099 void HUD_Powerups(void)
1100 {
1101         float strength_time, shield_time, superweapons_time;
1102         if(!autocvar__hud_configure)
1103         {
1104                 if(!autocvar_hud_panel_powerups) return;
1105                 if(spectatee_status == -1) return;
1106                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1107                 if (getstati(STAT_HEALTH) <= 0) return;
1108
1109                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1110                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1111                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1112
1113                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1114                         superweapons_time = 99; // force max
1115
1116                 // prevent stuff to show up on mismatch that will be fixed next frame
1117                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1118                         superweapons_time = 0;
1119         }
1120         else
1121         {
1122                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1123
1124                 strength_time = 15;
1125                 shield_time = 27;
1126                 superweapons_time = 13;
1127         }
1128
1129         HUD_Panel_UpdateCvars(powerups);
1130         HUD_Panel_ApplyFadeAlpha();
1131
1132         draw_beginBoldFont();
1133
1134         vector pos, mySize;
1135         pos = panel_pos;
1136         mySize = panel_size;
1137
1138         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1139         if(panel_bg_padding)
1140         {
1141                 pos += '1 1 0' * panel_bg_padding;
1142                 mySize -= '2 2 0' * panel_bg_padding;
1143         }
1144
1145         float panel_ar = mySize_x/mySize_y;
1146         float is_vertical = (panel_ar < 1);
1147         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1148
1149         float superweapons_is = -1;
1150
1151         if(superweapons_time)
1152         {
1153                 if(strength_time)
1154                 {
1155                         if(shield_time)
1156                                 superweapons_is = 0;
1157                         else
1158                                 superweapons_is = 2;
1159                 }
1160                 else
1161                 {
1162                         if(shield_time)
1163                                 superweapons_is = 1;
1164                         else
1165                                 superweapons_is = 2;
1166                 }
1167         }
1168
1169         // FIXME handle superweapons here
1170         if(superweapons_is == 0)
1171         {
1172                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1173                 {
1174                         mySize_x *= (1.0 / 3.0);
1175                         superweapons_offset_x = mySize_x;
1176                         if (autocvar_hud_panel_powerups_flip)
1177                                 shield_offset_x = 2*mySize_x;
1178                         else
1179                                 strength_offset_x = 2*mySize_x;
1180                 }
1181                 else
1182                 {
1183                         mySize_y *= (1.0 / 3.0);
1184                         superweapons_offset_y = mySize_y;
1185                         if (autocvar_hud_panel_powerups_flip)
1186                                 shield_offset_y = 2*mySize_y;
1187                         else
1188                                 strength_offset_y = 2*mySize_y;
1189                 }
1190         }
1191         else
1192         {
1193                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1194                 {
1195                         mySize_x *= 0.5;
1196                         if (autocvar_hud_panel_powerups_flip)
1197                                 shield_offset_x = mySize_x;
1198                         else
1199                                 strength_offset_x = mySize_x;
1200                 }
1201                 else
1202                 {
1203                         mySize_y *= 0.5;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_y = mySize_y;
1206                         else
1207                                 strength_offset_y = mySize_y;
1208                 }
1209         }
1210
1211         float shield_baralign, strength_baralign, superweapons_baralign;
1212         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1213
1214         if (autocvar_hud_panel_powerups_flip)
1215         {
1216                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1217                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1218                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1219                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1220         }
1221         else
1222         {
1223                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1224                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1225                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1226                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1227         }
1228
1229         if(superweapons_is == 0)
1230         {
1231                 superweapons_iconalign = strength_iconalign;
1232                 superweapons_baralign = 2;
1233         }
1234         else if(superweapons_is == 1)
1235         {
1236                 superweapons_offset = strength_offset;
1237                 superweapons_iconalign = strength_iconalign;
1238                 superweapons_baralign = strength_baralign;
1239         }
1240         else // if(superweapons_is == 2)
1241         {
1242                 superweapons_offset = shield_offset;
1243                 superweapons_iconalign = shield_iconalign;
1244                 superweapons_baralign = shield_baralign;
1245         }
1246
1247         if(shield_time)
1248         {
1249                 const float maxshield = 30;
1250                 float shield = ceil(shield_time);
1251                 if(autocvar_hud_panel_powerups_progressbar)
1252                 {
1253                         HUD_Panel_GetProgressBarColor(shield);
1254                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1255                 }
1256                 if(autocvar_hud_panel_powerups_text)
1257                 {
1258                         if(shield > 1)
1259                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1260                         if(shield <= 5)
1261                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1262                 }
1263         }
1264
1265         if(strength_time)
1266         {
1267                 const float maxstrength = 30;
1268                 float strength = ceil(strength_time);
1269                 if(autocvar_hud_panel_powerups_progressbar)
1270                 {
1271                         HUD_Panel_GetProgressBarColor(strength);
1272                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273                 }
1274                 if(autocvar_hud_panel_powerups_text)
1275                 {
1276                         if(strength > 1)
1277                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1278                         if(strength <= 5)
1279                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1280                 }
1281         }
1282
1283         if(superweapons_time)
1284         {
1285                 const float maxsuperweapons = 30;
1286                 float superweapons = ceil(superweapons_time);
1287                 if(autocvar_hud_panel_powerups_progressbar)
1288                 {
1289                         HUD_Panel_GetProgressBarColor(superweapons);
1290                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292                 if(autocvar_hud_panel_powerups_text)
1293                 {
1294                         if(superweapons > 1)
1295                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1296                         if(superweapons <= 5)
1297                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1298                 }
1299         }
1300
1301         draw_endBoldFont();
1302 }
1303
1304 // Health/armor (#3)
1305 //
1306
1307 // prev_* vars contain the health/armor at the previous FRAME
1308 // set to -1 when player is dead or was not playing
1309 float prev_health, prev_armor;
1310 float health_damagetime, armor_damagetime;
1311 float health_beforedamage, armor_beforedamage;
1312 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1313 float old_p_health, old_p_armor;
1314 float old_p_healthtime, old_p_armortime;
1315 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1316 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1317 float prev_p_health, prev_p_armor;
1318
1319 void HUD_HealthArmor(void)
1320 {
1321         float armor, health, fuel;
1322         if(!autocvar__hud_configure)
1323         {
1324                 if(!autocvar_hud_panel_healtharmor) return;
1325                 if(hud != HUD_NORMAL) return;
1326                 if(spectatee_status == -1) return;
1327
1328                 health = getstati(STAT_HEALTH);
1329                 if(health <= 0)
1330                 {
1331                         prev_health = -1;
1332                         return;
1333                 }
1334                 armor = getstati(STAT_ARMOR);
1335
1336                 // code to check for spectatee_status changes is in Ent_ClientData()
1337                 // prev_p_health and prev_health can be set to -1 there
1338
1339                 if (prev_p_health == -1)
1340                 {
1341                         // no effect
1342                         health_beforedamage = 0;
1343                         armor_beforedamage = 0;
1344                         health_damagetime = 0;
1345                         armor_damagetime = 0;
1346                         prev_health = health;
1347                         prev_armor = armor;
1348                         old_p_health = health;
1349                         old_p_armor = armor;
1350                         prev_p_health = health;
1351                         prev_p_armor = armor;
1352                 }
1353                 else if (prev_health == -1)
1354                 {
1355                         //start the load effect
1356                         health_damagetime = 0;
1357                         armor_damagetime = 0;
1358                         prev_health = 0;
1359                         prev_armor = 0;
1360                 }
1361                 fuel = getstati(STAT_FUEL);
1362         }
1363         else
1364         {
1365                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1366
1367                 health = 150;
1368                 armor = 75;
1369                 fuel = 20;
1370         }
1371
1372         HUD_Panel_UpdateCvars(healtharmor);
1373         HUD_Panel_ApplyFadeAlpha();
1374         vector pos, mySize;
1375         pos = panel_pos;
1376         mySize = panel_size;
1377
1378         HUD_Panel_DrawBg(1);
1379         if(panel_bg_padding)
1380         {
1381                 pos += '1 1 0' * panel_bg_padding;
1382                 mySize -= '2 2 0' * panel_bg_padding;
1383         }
1384
1385         float baralign = autocvar_hud_panel_healtharmor_baralign;
1386         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1387
1388     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1389     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1390         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1391         {
1392                 vector v;
1393                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1394
1395                 float x;
1396                 x = floor(v_x + 1);
1397
1398         float maxtotal = maxhealth + maxarmor;
1399                 string biggercount;
1400                 if(v_z) // NOT fully armored
1401                 {
1402                         biggercount = "health";
1403                         if(autocvar_hud_panel_healtharmor_progressbar)
1404                         {
1405                                 HUD_Panel_GetProgressBarColor(health);
1406                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1407                         }
1408                         if(armor)
1409             if(autocvar_hud_panel_healtharmor_text)
1410                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1411                 }
1412                 else
1413                 {
1414                         biggercount = "armor";
1415                         if(autocvar_hud_panel_healtharmor_progressbar)
1416                         {
1417                                 HUD_Panel_GetProgressBarColor(armor);
1418                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419                         }
1420                         if(health)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1423                 }
1424         if(autocvar_hud_panel_healtharmor_text)
1425                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1426
1427                 if(fuel)
1428                 {
1429                         HUD_Panel_GetProgressBarColor(fuel);
1430                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1431                 }
1432         }
1433         else
1434         {
1435                 float panel_ar = mySize_x/mySize_y;
1436                 float is_vertical = (panel_ar < 1);
1437                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1438                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1439                 {
1440                         mySize_x *= 0.5;
1441                         if (autocvar_hud_panel_healtharmor_flip)
1442                                 health_offset_x = mySize_x;
1443                         else
1444                                 armor_offset_x = mySize_x;
1445                 }
1446                 else
1447                 {
1448                         mySize_y *= 0.5;
1449                         if (autocvar_hud_panel_healtharmor_flip)
1450                                 health_offset_y = mySize_y;
1451                         else
1452                                 armor_offset_y = mySize_y;
1453                 }
1454
1455                 float health_baralign, armor_baralign, fuel_baralign;
1456                 float health_iconalign, armor_iconalign;
1457                 if (autocvar_hud_panel_healtharmor_flip)
1458                 {
1459                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1460                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1461                         fuel_baralign = health_baralign;
1462                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1464                 }
1465                 else
1466                 {
1467                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         fuel_baralign = armor_baralign;
1470                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                 }
1473
1474                 //if(health)
1475                 {
1476                         if(autocvar_hud_panel_healtharmor_progressbar)
1477                         {
1478                                 HUD_Panel_GetProgressBarColor(health);
1479                                 float p_health, pain_health_alpha;
1480                                 p_health = health;
1481                                 pain_health_alpha = 1;
1482                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1483                                 {
1484                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1485                                         {
1486                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1487                                                 {
1488                                                         if (time - old_p_healthtime < 1)
1489                                                                 old_p_health = prev_p_health;
1490                                                         else
1491                                                                 old_p_health = prev_health;
1492                                                         old_p_healthtime = time;
1493                                                 }
1494                                                 if (time - old_p_healthtime < 1)
1495                                                 {
1496                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1497                                                         prev_p_health = p_health;
1498                                                 }
1499                                         }
1500                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1501                                         {
1502                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1503                                                 {
1504                                                         if (time - health_damagetime >= 1)
1505                                                                 health_beforedamage = prev_health;
1506                                                         health_damagetime = time;
1507                                                 }
1508                                                 if (time - health_damagetime < 1)
1509                                                 {
1510                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1511                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1512                                                 }
1513                                         }
1514                                         prev_health = health;
1515
1516                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1517                                         {
1518                                                 float BLINK_FACTOR = 0.15;
1519                                                 float BLINK_BASE = 0.85;
1520                                                 float BLINK_FREQ = 9; 
1521                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1522                                         }
1523                                 }
1524                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1525                         }
1526                         if(autocvar_hud_panel_healtharmor_text)
1527                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1528                 }
1529
1530                 if(armor)
1531                 {
1532                         if(autocvar_hud_panel_healtharmor_progressbar)
1533                         {
1534                                 HUD_Panel_GetProgressBarColor(armor);
1535                                 float p_armor;
1536                                 p_armor = armor;
1537                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1538                                 {
1539                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1540                                         {
1541                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1542                                                 {
1543                                                         if (time - old_p_armortime < 1)
1544                                                                 old_p_armor = prev_p_armor;
1545                                                         else
1546                                                                 old_p_armor = prev_armor;
1547                                                         old_p_armortime = time;
1548                                                 }
1549                                                 if (time - old_p_armortime < 1)
1550                                                 {
1551                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1552                                                         prev_p_armor = p_armor;
1553                                                 }
1554                                         }
1555                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1556                                         {
1557                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1558                                                 {
1559                                                         if (time - armor_damagetime >= 1)
1560                                                                 armor_beforedamage = prev_armor;
1561                                                         armor_damagetime = time;
1562                                                 }
1563                                                 if (time - armor_damagetime < 1)
1564                                                 {
1565                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1566                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1567                                                 }
1568                                         }
1569                                         prev_armor = armor;
1570                                 }
1571                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1572                         }
1573                         if(autocvar_hud_panel_healtharmor_text)
1574                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1575                 }
1576
1577                 if(fuel)
1578                 {
1579                         if (is_vertical)
1580                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1581                         else
1582                                 mySize_y *= 0.2;
1583                         if (panel_ar >= 4)
1584                                 mySize_x *= 2; //restore full panel size
1585                         else if (panel_ar < 1/4)
1586                                 mySize_y *= 2; //restore full panel size
1587                         HUD_Panel_GetProgressBarColor(fuel);
1588                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1589                 }
1590         }
1591 }
1592
1593 // Notification area (#4)
1594 //
1595
1596 string Weapon_SuicideMessage(float deathtype)
1597 {
1598         w_deathtype = deathtype;
1599         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1600         return w_deathtypestring;
1601 }
1602
1603 string Weapon_KillMessage(float deathtype)
1604 {
1605         w_deathtype = deathtype;
1606         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1607         return w_deathtypestring;
1608 }
1609
1610 #define KN_MAX_ENTRIES 10
1611 float kn_index;
1612 float killnotify_times[KN_MAX_ENTRIES];
1613 float killnotify_deathtype[KN_MAX_ENTRIES];
1614 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1615 string killnotify_attackers[KN_MAX_ENTRIES];
1616 string killnotify_victims[KN_MAX_ENTRIES];
1617 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1618 {
1619         --kn_index;
1620         if (kn_index == -1)
1621                 kn_index = KN_MAX_ENTRIES-1;
1622         killnotify_times[kn_index] = time;
1623         killnotify_deathtype[kn_index] = wpn;
1624         killnotify_actiontype[kn_index] = actiontype;
1625         if(killnotify_attackers[kn_index])
1626                 strunzone(killnotify_attackers[kn_index]);
1627         killnotify_attackers[kn_index] = strzone(attacker);
1628         if(killnotify_victims[kn_index])
1629                 strunzone(killnotify_victims[kn_index]);
1630         killnotify_victims[kn_index] = strzone(victim);
1631 }
1632
1633 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1634 {
1635         float w;
1636         float alsoprint, gentle;
1637         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1638         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1639         
1640         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1641                 return;
1642
1643         if(msg == MSG_SUICIDE) {
1644                 w = DEATH_WEAPONOF(type);
1645                 if(WEP_VALID(w)) {
1646                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647                         if (alsoprint)
1648                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1649                 } else if (type == DEATH_KILL) {
1650                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1651                         if (alsoprint)
1652                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1653                 } else if (type == DEATH_ROT) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655                         if (alsoprint)
1656                                 print (sprintf(_("^1%s^1 died\n"), s1));
1657                 } else if (type == DEATH_NOAMMO) {
1658                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1661                 } else if (type == DEATH_CAMP) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1665                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1666                         HUD_KillNotify_Push(s1, "", 0, type);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1669                 } else if (type == DEATH_CHEAT) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1673                 } else if (type == DEATH_FIRE) {
1674                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1677                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1681                 } 
1682                 
1683                 if (stof(s2) > 2) // killcount > 2
1684                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1685         } else if(msg == MSG_KILL) {
1686                 w = DEATH_WEAPONOF(type);
1687                 if(WEP_VALID(w)) {
1688                         HUD_KillNotify_Push(s1, s2, 1, type);
1689                         if (alsoprint)
1690                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1691                 }
1692                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1693                         HUD_KillNotify_Push(s1, s2, 1, type);
1694                         if(alsoprint)
1695                         {
1696                                 if(gentle) {
1697                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1698                                 } else {
1699                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1700                                 }
1701                         }
1702                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1703                                 if(gentle)
1704                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1705                                 else
1706                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1707                         }
1708                         else if (stof(s2) > 2) {
1709                                 if(gentle)
1710                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1711                                 else
1712                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1713                         }
1714                 }
1715                 else if(type == KILL_FIRST_BLOOD)
1716                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1717                 else if (type == DEATH_TELEFRAG) {
1718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1719                         if(gentle)
1720                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1721                         else
1722                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1723                 }
1724                 else if (type == DEATH_DROWN) {
1725                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1726                         if(alsoprint)
1727                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1728                 }
1729                 else if (type == DEATH_SLIME) {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1731                         if(alsoprint)
1732                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1733                 }
1734                 else if (type == DEATH_LAVA) {
1735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1736                         if(alsoprint)
1737                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1738                 }
1739                 else if (type == DEATH_FALL) {
1740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1741                         if(alsoprint)
1742                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1743                 }
1744                 else if (type == DEATH_SHOOTING_STAR) {
1745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1746                         if(alsoprint)
1747                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1748                 }
1749                 else if (type == DEATH_SWAMP) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1753                 }
1754                 else if (type == DEATH_HURTTRIGGER)
1755                 {
1756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1757                         if(alsoprint)
1758                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1759                 } else if(type == DEATH_VHCRUSH) {
1760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761                         if(alsoprint)
1762                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1763                 } else if(type == DEATH_SBMINIGUN) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1767                 } else if(type == DEATH_SBROCKET) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1771                 } else if(type == DEATH_SBBLOWUP) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1775                 } else if(type == DEATH_WAKIGUN) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1779                 } else if(type == DEATH_BUMB_GUN) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1783                 } else if(type == DEATH_WAKIROCKET) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1787                 } else if(type == DEATH_WAKIBLOWUP) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1791                 } else if(type == DEATH_RAPTOR_CANNON) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1795                 } else if(type == DEATH_RAPTOR_BOMB) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1799                 } else if(type == DEATH_RAPTOR_DEATH) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1803                 } else if(type == DEATH_TURRET) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1807                 } else if(type == DEATH_TOUCHEXPLODE) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1811                 } else if(type == DEATH_CHEAT) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1815                 } else if (type == DEATH_FIRE) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1819                 } else if (type == DEATH_CUSTOM) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1821                         if(alsoprint)
1822                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1823                 } else if (type == DEATH_HURTTRIGGER) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1825                         if(alsoprint)
1826                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1827                 } else {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829                         if(alsoprint)
1830                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1831                 }
1832         } else if(msg == MSG_SPREE) {
1833                 if(type == KILL_END_SPREE) {
1834                         if(gentle)
1835                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1836                         else
1837                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1838                 } else if(type == KILL_SPREE) {
1839                         if(gentle)
1840                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1841                         else
1842                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1843                 } else if(type == KILL_SPREE_3) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1848                 } else if(type == KILL_SPREE_5) {
1849                         if(gentle)
1850                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1851                         else
1852                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1853                 } else if(type == KILL_SPREE_10) {
1854                         if(gentle)
1855                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1856                         else
1857                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1858                 } else if(type == KILL_SPREE_15) {
1859                         if(gentle)
1860                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1861                         else
1862                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1863                 } else if(type == KILL_SPREE_20) {
1864                         if(gentle)
1865                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1866                         else
1867                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1868                 } else if(type == KILL_SPREE_25) {
1869                         if(gentle)
1870                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1871                         else
1872                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1873                 } else if(type == KILL_SPREE_30) {
1874                         if(gentle)
1875                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1876                         else
1877                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1878                 }
1879         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1880                 if (type == DEATH_DROWN) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1882                         if(alsoprint)
1883                         {
1884                                 if(gentle)
1885                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1886                                 else
1887                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1888                         }
1889                 } else if (type == DEATH_SLIME) {
1890                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1891                         if(alsoprint)
1892                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1893                 } else if (type == DEATH_LAVA) {
1894                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1895                         if(alsoprint)
1896                         {
1897                                 if(gentle)
1898                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1899                                 else
1900                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1901                         }
1902                 } else if (type == DEATH_FALL) {
1903                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1904                         if(alsoprint)
1905                         {
1906                                 if(gentle)
1907                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1908                                 else
1909                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1910                         }
1911                 } else if (type == DEATH_SHOOTING_STAR) {
1912                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1913                         if(alsoprint)
1914                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1915                 } else if (type == DEATH_SWAMP) {
1916                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1917                         if(alsoprint)
1918                         {
1919                                 if(gentle)
1920                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1921                                 else
1922                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1923                         }
1924                 } else if(DEATH_ISTURRET(type)) {
1925                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1926                         if(alsoprint)
1927                         {
1928                                 if(gentle)
1929                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1930                                 else
1931                                 {
1932                                         switch(type)
1933                                         {
1934                                                 case DEATH_TURRET_EWHEEL:
1935                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_FLAC:
1938                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_MACHINEGUN:
1941                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_WALKER_GUN:
1944                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_WALKER_MEELE:
1947                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_WALKER_ROCKET:
1950                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_HELLION:
1953                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_HK:
1956                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_MLRS:
1959                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_PLASMA:
1962                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_PHASER:
1965                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_TESLA:                        
1968                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1969                                                         break;
1970                                         }
1971                                 }
1972                         }
1973                 } else if(DEATH_ISMONSTER(type)) {
1974                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1975                         if(alsoprint)
1976                         {
1977                                 if(gentle)
1978                                         print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
1979                                 else
1980                                 {
1981                                         switch(type)
1982                                         {
1983                                                 case DEATH_MONSTER_DEMON_MELEE:
1984                                                         print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
1985                                                         break;
1986                                                 case DEATH_MONSTER_DEMON_JUMP:
1987                                                         print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
1988                                                         break;
1989                                                 case DEATH_MONSTER_SHAMBLER_MELEE:
1990                                                         print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
1991                                                         break;
1992                                                 case DEATH_MONSTER_SHAMBLER_CLAW:
1993                                                         print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
1994                                                         break;
1995                                                 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
1996                                                         print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
1997                                                         break;
1998                                                 case DEATH_MONSTER_SOLDIER_NAIL:
1999                                                         print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
2000                                                         break;
2001                                                 case DEATH_MONSTER_ENFORCER_NAIL:
2002                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
2003                                                         break;
2004                                                 case DEATH_MONSTER_DOG_BITE:
2005                                                         print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
2006                                                         break;
2007                                                 case DEATH_MONSTER_DOG_JUMP:
2008                                                         print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
2009                                                         break;
2010                                                 case DEATH_MONSTER_TARBABY_BLOWUP:
2011                                                         print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
2012                                                         break;
2013                                                 case DEATH_MONSTER_FISH_BITE:
2014                                                         print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
2015                                                         break;
2016                                                 case DEATH_MONSTER_HELLFISH_BITE:                       
2017                                                         print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
2018                                                         break;
2019                         case DEATH_MONSTER_SHALRATH_MELEE:
2020                                                         print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
2021                                                         break;
2022                                                 case DEATH_MONSTER_OGRE_CHAINSAW:
2023                                                         print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
2024                                                         break;
2025                                                 case DEATH_MONSTER_OGRE_NAIL:
2026                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
2027                                                         break;
2028                                                 case DEATH_MONSTER_ZOMBIE:
2029                                                         print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
2030                                                         break;
2031                                                 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
2032                                                         print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
2033                                                 case DEATH_MONSTER_MELEE:                       
2034                                                         print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
2035                                                         break;
2036                                         }
2037                                 }
2038                         }
2039                 }        
2040         else if (type == DEATH_CUSTOM) {
2041                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2042                         if(alsoprint)
2043                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2044                 } else if (type == DEATH_HURTTRIGGER) {
2045                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2046                         if(alsoprint)
2047                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2048                 } else if(type == DEATH_TOUCHEXPLODE) {
2049                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2050                         if(alsoprint)
2051                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2052                 } else if(type == DEATH_CHEAT) {
2053                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2054                         if(alsoprint)
2055                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2056                 } else if(type == DEATH_FIRE) {
2057                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2058                         if(alsoprint)
2059                         {
2060                                 if(gentle)
2061                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2062                                 else
2063                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2064                                 }
2065                 } else {
2066                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2067                         if(alsoprint)
2068                         {
2069                                 if(gentle)
2070                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2071                                 else
2072                                         print (sprintf(_("^1%s^1 died\n"), s1));
2073                         }
2074                 }
2075         } else if(msg == MSG_KILL_ACTION_SPREE) {
2076                 if(gentle)
2077                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2078                 else
2079                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2080         } else if(msg == MSG_INFO) {
2081                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2082                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2083                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2084                 } else if(type == INFO_LOSTFLAG) {
2085                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2086                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2087                 } else if(type == INFO_PICKUPFLAG) {
2088                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2089                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2090                 } else if(type == INFO_RETURNFLAG) {
2091                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2092                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2093                 } else if(type == INFO_CAPTUREFLAG) {
2094                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2095                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2096                 }
2097         } else if(msg == MSG_RACE) {
2098                 if(type == RACE_SERVER_RECORD) {
2099                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2100                 }
2101                 else if(type == RACE_NEW_RANK) {
2102                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2103                 }
2104                 else if(type == RACE_NEW_TIME) {
2105                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2106                 }
2107                 else if(type == RACE_FAIL) {
2108                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2109                 }
2110         } else if(msg == MSG_KA) {
2111                 if(type == KA_PICKUPBALL) {
2112                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2113                         if(alsoprint)
2114                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2115                 }
2116                 else if(type == KA_DROPBALL) {
2117                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2118                         if(alsoprint)
2119                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2120                 }
2121         }
2122 }
2123
2124 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2125 {
2126         float gentle;
2127         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2128         if(msg == MSG_SUICIDE) {
2129                 if (type == DEATH_TEAMCHANGE) {
2130                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2131                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2132                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2133                 } else if (type == DEATH_CAMP) {
2134                         if(gentle)
2135                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2136                         else
2137                                 centerprint_hud(_("^1Die camper!"));
2138                 } else if (type == DEATH_NOAMMO) {
2139                         if(gentle)
2140                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2141                         else
2142                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2143                 } else if (type == DEATH_ROT) {
2144                         if(gentle)
2145                                 centerprint_hud(_("^1You need to preserve your health"));
2146                         else
2147                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2148                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2149                         if(gentle)
2150                                 centerprint_hud(_("^1Don't go against team mates!"));
2151                         else
2152                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2153                 } else if (type == DEATH_QUIET) {
2154                         // do nothing
2155                 } else { // generic message
2156                         if(gentle)
2157                                 centerprint_hud(_("^1You need to be more careful!"));
2158                         else
2159                                 centerprint_hud(_("^1You killed your own dumb self!"));
2160                 }
2161         } else if(msg == MSG_KILL) {
2162                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2163                         if(gentle) {
2164                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2165                         } else {
2166                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2167                         }
2168                 } else if (type == KILL_FIRST_BLOOD) {
2169                         if(gentle) {
2170                                 centerprint_hud(_("^1First score"));
2171                         } else {
2172                                 centerprint_hud(_("^1First blood"));
2173                         }
2174                 } else if (type == KILL_FIRST_VICTIM) {
2175                         if(gentle) {
2176                                 centerprint_hud(_("^1First casualty"));
2177                         } else {
2178                                 centerprint_hud(_("^1First victim"));
2179                         }
2180                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2181                         if(gentle) {
2182                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2183                         } else {
2184                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2185                         }
2186                 } else if (type == KILL_TYPEFRAGGED) {
2187                         if(gentle) {
2188                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2189                         } else {
2190                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2191                         }
2192                 } else if (type == KILL_FRAG) {
2193                         if(gentle) {
2194                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2195                         } else {
2196                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2197                         }
2198                 } else { // generic message
2199                         if(gentle) {
2200                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2201                         } else {
2202                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2203                         }
2204                 }
2205         } else if(msg == MSG_KILL_ACTION) {
2206                 // TODO: invent more centerprints here?
2207                 centerprint_hud(_("^1Watch your step!"));
2208         }
2209 }
2210
2211 void HUD_Notify (void)
2212 {
2213         if(!autocvar__hud_configure)
2214         {
2215                 if(!autocvar_hud_panel_notify) return;
2216         }
2217         else
2218                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2219
2220         HUD_Panel_UpdateCvars(notify);
2221         HUD_Panel_ApplyFadeAlpha();
2222         vector pos, mySize;
2223         pos = panel_pos;
2224         mySize = panel_size;
2225
2226         HUD_Panel_DrawBg(1);
2227         if(panel_bg_padding)
2228         {
2229                 pos += '1 1 0' * panel_bg_padding;
2230                 mySize -= '2 2 0' * panel_bg_padding;
2231         }
2232
2233         float entries, height;
2234         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2235         height = mySize_y/entries;
2236         
2237         vector fontsize;
2238         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2239         fontsize = '0.5 0.5 0' * fontheight;
2240
2241         float a;
2242         float when;
2243         when = autocvar_hud_panel_notify_time;
2244         float fadetime;
2245         fadetime = autocvar_hud_panel_notify_fadetime;
2246
2247         string s;
2248
2249         vector pos_attacker, pos_victim;
2250         vector weap_pos;
2251         float width_attacker;
2252         string attacker, victim;
2253
2254         float i, j, w, type, step, limit;
2255         if(autocvar_hud_panel_notify_flip) //order items from the top down
2256         {
2257                 i = 0;
2258                 step = +1;
2259                 limit = entries;
2260         }
2261         else //order items from the bottom up
2262         {
2263                 i = entries - 1;
2264                 step = -1;
2265                 limit = -1;
2266         }
2267
2268         for(j = kn_index;  i != limit;  i += step, ++j)
2269         {
2270                 if(autocvar__hud_configure)
2271                 {
2272                         if (step == +1)
2273                                 a = i;
2274                         else // inverse order
2275                                 a = entries - 1 - i;
2276                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2277                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2278                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2279                         a = bound(0, (when - a) / 4, 1);
2280                         goto hud_config_notifyprint;
2281                 }
2282
2283                 if (j == KN_MAX_ENTRIES)
2284                         j = 0;
2285
2286                 if(killnotify_times[j] + when > time)
2287                         a = 1;
2288                 else if(fadetime)
2289                 {
2290                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2291                         if(!a)
2292                         {
2293                                 break;
2294                         }
2295                 }
2296                 else
2297                 {
2298                         break;
2299                 }
2300
2301                 s = "";
2302
2303                 type = killnotify_deathtype[j];
2304                 w = DEATH_WEAPONOF(type);
2305
2306                 // TODO: maybe print in team colors?
2307                 //
2308                 // Y [used by] X
2309                 if(killnotify_actiontype[j] == 0) 
2310                 {
2311                         if(type == DEATH_GENERIC)
2312                         {
2313                                 s = "notify_death";
2314                         }
2315                         else if(type == DEATH_NOAMMO)
2316                         {
2317                                 s = "notify_outofammo";
2318                         }
2319                         else if(type == DEATH_KILL)
2320                         {
2321                                 s = "notify_selfkill";
2322                         }
2323                         else if(type == DEATH_CAMP)
2324                         {
2325                                 s = "notify_camping";
2326                         }
2327                         else if(type == KILL_TEAM_RED)
2328                         {
2329                                 s = "notify_teamkill_red";
2330                         }
2331                         else if(type == KILL_TEAM_BLUE)
2332                         {
2333                                 s = "notify_teamkill_blue";
2334                         }
2335                         else if(type == DEATH_DROWN)
2336                         {
2337                                 s = "notify_water";
2338                         }
2339                         else if(type == DEATH_SLIME)
2340                         {
2341                                 s = "notify_slime";
2342                         }
2343                         else if(type == DEATH_LAVA)
2344                         {
2345                                 s = "notify_lava";
2346                         }
2347                         else if(type == DEATH_FALL)
2348                         {
2349                                 s = "notify_fall";
2350                         }
2351                         else if(type == DEATH_SHOOTING_STAR)
2352                         {
2353                                 s = "notify_shootingstar";
2354                         }
2355                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2356                         {
2357                                 s = "notify_death";
2358                         }
2359                         else if(type == INFO_GOTFLAG)
2360                         {
2361                                 if(killnotify_victims[j] == "^1RED^7 flag")
2362                                 {
2363                                         s = "notify_red_taken";
2364                                 }
2365                                 else
2366                                 {
2367                                         s = "notify_blue_taken";
2368                                 }
2369                         }
2370                         else if(type == INFO_RETURNFLAG)
2371                         {
2372                                 if(killnotify_victims[j] == "^1RED^7 flag")
2373                                 {
2374                                         s = "notify_red_returned";
2375                                 }
2376                                 else
2377                                 {
2378                                         s = "notify_blue_returned";
2379                                 }
2380                         }
2381                         else if(type == INFO_LOSTFLAG)
2382                         {
2383                                 if(killnotify_victims[j] == "^1RED^7 flag")
2384                                 {
2385                                         s = "notify_red_lost";
2386                                 }
2387                                 else
2388                                 {
2389                                         s = "notify_blue_lost";
2390                                 }
2391                         }
2392                         else if(type == INFO_CAPTUREFLAG)
2393                         {
2394                                 if(killnotify_victims[j] == "^1RED^7 flag")
2395                                 {
2396                                         s = "notify_red_captured";
2397                                 }
2398                                 else
2399                                 {
2400                                         s = "notify_blue_captured";
2401                                 }
2402                         }
2403                         else if(type == KA_DROPBALL)
2404                         {
2405                                 s = "notify_balldropped";
2406                         }
2407                         else if(type == KA_PICKUPBALL)
2408                         {
2409                                 s = "notify_ballpickedup";
2410                         }
2411                         
2412                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2413                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2414                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2415
2416                         if(s != "")
2417                         {
2418                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2419                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2420                         }
2421                 }
2422                 // X [did action to] Y
2423                 else
2424                 {
2425                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2426                         {
2427                                 s = "notify_melee_laser";
2428                         }
2429                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2430                         {
2431                                 s = "notify_melee_shotgun";
2432                         }
2433                         else if(WEP_VALID(w))
2434                         {
2435                                 self = get_weaponinfo(w);
2436                                 s = strcat("weapon", self.netname);
2437                         }
2438                         else if(type == KILL_TEAM_RED)
2439                         {
2440                                 s = "notify_teamkill_red";
2441                         }
2442                         else if(type == KILL_TEAM_BLUE)
2443                         {
2444                                 s = "notify_teamkill_red";
2445                         }
2446                         else if(type == DEATH_TELEFRAG)
2447                         {
2448                                 s = "notify_telefrag";
2449                         }
2450                         else if(type == DEATH_DROWN)
2451                         {
2452                                 s = "notify_water";
2453                         }
2454                         else if(type == DEATH_SLIME)
2455                         {
2456                                 s = "notify_slime";
2457                         }
2458                         else if(type == DEATH_LAVA)
2459                         {
2460                                 s = "notify_lava";
2461                         }
2462                         else if(type == DEATH_FALL)
2463                         {
2464                                 s = "notify_fall";
2465                         }
2466                         else if(type == DEATH_SHOOTING_STAR)
2467                         {
2468                                 s = "notify_shootingstar";
2469                         }
2470                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2471                         {
2472                                 s = "notify_void";
2473                         }
2474                         else if(type == RACE_SERVER_RECORD)
2475                         {
2476                                 s = "race_newrecordserver";
2477                         }
2478                         else if(type == RACE_NEW_RANK)
2479                         {
2480                                 s = "race_newrankyellow";
2481                         }
2482                         else if(type == RACE_NEW_TIME)
2483                         {
2484                                 s = "race_newtime";
2485                         }
2486                         else if(type == RACE_FAIL)
2487                         {
2488                                 s = "race_newfail";
2489                         }
2490
2491                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2492                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2493 :hud_config_notifyprint
2494                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2495                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2496                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2497                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2498
2499                         if(s != "")
2500                         {
2501                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2502                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2503                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2504                         }
2505                 }
2506         }
2507 }
2508
2509 // Timer (#5)
2510 //
2511 // TODO: macro
2512 string seconds_tostring(float sec)
2513 {
2514         float minutes;
2515         minutes = floor(sec / 60);
2516
2517         sec -= minutes * 60;
2518         return sprintf("%d:%02d", minutes, sec);
2519 }
2520
2521 void HUD_Timer(void)
2522 {
2523         if(!autocvar__hud_configure)
2524         {
2525                 if(!autocvar_hud_panel_timer) return;
2526         }
2527         else
2528                 hud_configure_active_panel = HUD_PANEL_TIMER;
2529
2530         HUD_Panel_UpdateCvars(timer);
2531         HUD_Panel_ApplyFadeAlpha();
2532
2533         draw_beginBoldFont();
2534
2535         vector pos, mySize;
2536         pos = panel_pos;
2537         mySize = panel_size;
2538
2539         HUD_Panel_DrawBg(1);
2540         if(panel_bg_padding)
2541         {
2542                 pos += '1 1 0' * panel_bg_padding;
2543                 mySize -= '2 2 0' * panel_bg_padding;
2544         }
2545
2546         string timer;
2547         float timelimit, elapsedTime, timeleft, minutesLeft;
2548
2549         timelimit = getstatf(STAT_TIMELIMIT);
2550
2551         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2552         timeleft = ceil(timeleft);
2553
2554         minutesLeft = floor(timeleft / 60);
2555
2556         vector timer_color;
2557         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2558                 timer_color = '1 1 1'; //white
2559         else if(minutesLeft >= 1)
2560                 timer_color = '1 1 0'; //yellow
2561         else
2562                 timer_color = '1 0 0'; //red
2563
2564         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2565                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2566                         //while restart is still active, show 00:00
2567                         timer = seconds_tostring(0);
2568                 } else {
2569                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2570                         timer = seconds_tostring(elapsedTime);
2571                 }
2572         } else {
2573                 timer = seconds_tostring(timeleft);
2574         }
2575
2576         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2577
2578         draw_endBoldFont();
2579 }
2580
2581 // Radar (#6)
2582 //
2583 void HUD_Radar(void)
2584 {
2585         if (!autocvar__hud_configure)
2586         {
2587                 if (hud_panel_radar_maximized)
2588                 {
2589                         if (!hud_draw_maximized) return;
2590                 }
2591                 else
2592                 {
2593                         if (autocvar_hud_panel_radar == 0) return;
2594                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2595                 }
2596         }
2597         else
2598                 hud_configure_active_panel = HUD_PANEL_RADAR;
2599
2600         HUD_Panel_UpdateCvars(radar);
2601         HUD_Panel_ApplyFadeAlpha();
2602
2603         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2604         {
2605                 panel_size = autocvar_hud_panel_radar_maximized_size;
2606                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2607                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2608                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2609                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2610                 
2611                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2612                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2613         }
2614
2615         vector pos, mySize;
2616         pos = panel_pos;
2617         mySize = panel_size;
2618
2619         HUD_Panel_DrawBg(1);
2620         if(panel_bg_padding)
2621         {
2622                 pos += '1 1 0' * panel_bg_padding;
2623                 mySize -= '2 2 0' * panel_bg_padding;
2624         }
2625
2626         float color2;
2627         entity tm;
2628         float scale2d, normalsize, bigsize;
2629         float f;
2630
2631         teamradar_origin2d = pos + 0.5 * mySize;
2632         teamradar_size2d = mySize;
2633
2634         if(minimapname == "")
2635                 return;
2636
2637         teamradar_loadcvars();
2638
2639         switch(hud_panel_radar_zoommode)
2640         {
2641                 default:
2642                 case 0:
2643                         f = current_zoomfraction;
2644                         break;
2645                 case 1:
2646                         f = 1 - current_zoomfraction;
2647                         break;
2648                 case 2:
2649                         f = 0;
2650                         break;
2651                 case 3:
2652                         f = 1;
2653                         break;
2654         }
2655
2656         switch(hud_panel_radar_rotation)
2657         {
2658                 case 0:
2659                         teamradar_angle = view_angles_y - 90;
2660                         break;
2661                 default:
2662                         teamradar_angle = 90 * hud_panel_radar_rotation;
2663                         break;
2664         }
2665
2666         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2667         teamradar_size2d = mySize;
2668
2669         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2670
2671         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2672         if(hud_panel_radar_rotation == 0)
2673         {
2674                 // max-min distance must fit the radar in any rotation
2675                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2676         }
2677         else
2678         {
2679                 vector c0, c1, c2, c3, span;
2680                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2681                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2682                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2683                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2684                 span = '0 0 0';
2685                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2686                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2687
2688                 // max-min distance must fit the radar in x=x, y=y
2689                 bigsize = min(
2690                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2691                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2692                 );
2693         }
2694
2695         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2696         if(bigsize > normalsize)
2697                 normalsize = bigsize;
2698
2699         teamradar_size =
2700                   f * bigsize
2701                 + (1 - f) * normalsize;
2702         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2703                   f * mi_center
2704                 + (1 - f) * view_origin);
2705
2706         drawsetcliparea(
2707                 pos_x,
2708                 pos_y,
2709                 mySize_x,
2710                 mySize_y
2711         );
2712
2713         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2714
2715         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2716                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2717         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2718                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2719         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2720         {
2721                 color2 = GetPlayerColor(tm.sv_entnum);
2722                 //if(color == COLOR_SPECTATOR || color == color2)
2723                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2724         }
2725         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2726
2727         drawresetcliparea();
2728 };
2729
2730 // Score (#7)
2731 //
2732 void HUD_UpdatePlayerTeams();
2733 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2734 {
2735         float score;
2736         entity tm = world, pl;
2737 #define SCOREPANEL_MAX_ENTRIES 6
2738 #define SCOREPANEL_ASPECTRATIO 2
2739         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2740         vector fontsize = '1 1 0' * (mySize_y/entries);
2741
2742         vector rgb, score_color;
2743         rgb = '1 1 1';
2744         score_color = '1 1 1';
2745
2746         float name_size = mySize_x*0.75;
2747         float spacing_size = mySize_x*0.04;
2748         const float highlight_alpha = 0.2;
2749         float i = 0, me_printed = 0, first_pl = 0;
2750         string s;
2751         if (autocvar__hud_configure)
2752         {
2753                 float players_per_team = 0;
2754                 if (team_count)
2755                 {
2756                         // show team scores in the first line
2757                         float score_size = mySize_x / team_count;
2758                         players_per_team = max(2, ceil((entries - 1) / team_count));
2759                         for(i=0; i<team_count; ++i) {
2760                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2761                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2762                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2763                         }
2764                         first_pl = 1;
2765                         pos_y += fontsize_y;
2766                 }
2767                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2768                 for (i=first_pl; i<entries; ++i)
2769                 {
2770                         //simulate my score is lower than all displayed players,
2771                         //so that I don't appear at all showing pure rankings.
2772                         //This is to better show the difference between the 2 ranking views
2773                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2774                         {
2775                                 rgb = '1 1 0';
2776                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2777                                 s = GetPlayerName(player_localnum);
2778                                 score = 7;
2779                         }
2780                         else
2781                         {
2782                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2783                                 score -= 3;
2784                         }
2785
2786                         if (team_count)
2787                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2788                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2789                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2790                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2791                         pos_y += fontsize_y;
2792                 }
2793                 return;
2794         }
2795
2796         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2797                 HUD_UpdatePlayerTeams();
2798         if (team_count)
2799         {
2800                 // show team scores in the first line
2801                 float score_size = mySize_x / team_count;
2802                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2803                         if(tm.team == COLOR_SPECTATOR)
2804                                 continue;
2805                         if (tm.team == myteam)
2806                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2807                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2808                         ++i;
2809                 }
2810                 first_pl = 1;
2811                 pos_y += fontsize_y;
2812                 tm = teams.sort_next;
2813         }
2814         i = first_pl;
2815
2816         do
2817         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2818         {
2819                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2820                         continue;
2821
2822                 if (i == entries-1 && !me_printed && pl != me)
2823                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2824                 {
2825                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2826                                 if (pl.team != COLOR_SPECTATOR)
2827                                         break;
2828
2829                         if (pl)
2830                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2831                         else
2832                                 rgb = '1 0 0'; //last: red
2833                         pl = me;
2834                 }
2835
2836                 if (pl == me)
2837                 {
2838                         if (i == first_pl)
2839                                 rgb = '0 1 0'; //first: green
2840                         me_printed = 1;
2841                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2842                 }
2843                 if (team_count)
2844                         score_color = GetTeamRGB(pl.team) * 0.8;
2845                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2846                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2847                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2848                 pos_y += fontsize_y;
2849                 ++i;
2850         }
2851         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2852 }
2853
2854 void HUD_Score(void)
2855 {
2856         if(!autocvar__hud_configure)
2857         {
2858                 if(!autocvar_hud_panel_score) return;
2859                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2860         }
2861         else
2862                 hud_configure_active_panel = HUD_PANEL_SCORE;
2863
2864         HUD_Panel_UpdateCvars(score);
2865         HUD_Panel_ApplyFadeAlpha();
2866         vector pos, mySize;
2867         pos = panel_pos;
2868         mySize = panel_size;
2869
2870         HUD_Panel_DrawBg(1);
2871         if(panel_bg_padding)
2872         {
2873                 pos += '1 1 0' * panel_bg_padding;
2874                 mySize -= '2 2 0' * panel_bg_padding;
2875         }
2876
2877         float score, distribution = 0;
2878         string sign;
2879         vector distribution_color;
2880         entity tm, pl, me;
2881
2882 #ifdef COMPAT_XON050_ENGINE
2883         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2884 #else
2885         me = playerslots[player_localentnum - 1];
2886 #endif
2887
2888         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2889                 string timer, distrtimer;
2890
2891                 pl = players.sort_next;
2892                 if(pl == me)
2893                         pl = pl.sort_next;
2894                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2895                         if(pl.scores[ps_primary] == 0)
2896                                 pl = world;
2897
2898                 score = me.(scores[ps_primary]);
2899                 timer = TIME_ENCODED_TOSTRING(score);
2900
2901                 draw_beginBoldFont();
2902                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2903                         // distribution display
2904                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2905
2906                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2907
2908                         if (distribution <= 0) {
2909                                 distribution_color = '0 1 0';
2910                                 sign = "-";
2911                         }
2912                         else {
2913                                 distribution_color = '1 0 0';
2914                                 sign = "+";
2915                         }
2916                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2917                 }
2918                 // race record display
2919                 if (distribution <= 0)
2920                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2921                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2922                 draw_endBoldFont();
2923         } else if (!teamplay) { // non-teamgames
2924                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2925                 {
2926                         HUD_Score_Rankings(pos, mySize, me, 0);
2927                         return;
2928                 }
2929                 // me vector := [team/connected frags id]
2930                 pl = players.sort_next;
2931                 if(pl == me)
2932                         pl = pl.sort_next;
2933
2934                 if(autocvar__hud_configure)
2935                         distribution = 42;
2936                 else if(pl)
2937                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2938                 else
2939                         distribution = 0;
2940
2941                 score = me.(scores[ps_primary]);
2942                 if(autocvar__hud_configure)
2943                         score = 123;
2944
2945                 if(distribution >= 5)
2946                         distribution_color = eY;
2947                 else if(distribution >= 0)
2948                         distribution_color = '1 1 1';
2949                 else if(distribution >= -5)
2950                         distribution_color = '1 1 0';
2951                 else
2952                         distribution_color = eX;
2953
2954                 string distribution_str;
2955                 distribution_str = ftos(distribution);
2956                 draw_beginBoldFont();
2957                 if (distribution >= 0)
2958                 {
2959                         if (distribution > 0)
2960                                 distribution_str = strcat("+", distribution_str);
2961                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2962                 }
2963                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2964                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2965                 draw_endBoldFont();
2966         } else { // teamgames
2967                 float scores_count = 0, row, column, rows = 0, columns = 0;
2968                 local noref vector offset = '0 0 0';
2969                 vector score_pos, score_size; //for scores other than myteam
2970                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2971                 {
2972                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2973                                 ++scores_count;
2974                         if (autocvar_hud_panel_score_rankings)
2975                         {
2976                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2977                                 return;
2978                         }
2979                         rows = mySize_y/mySize_x;
2980                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2981                         //                               ^^^ ammo item aspect goes here
2982
2983                         columns = ceil(scores_count/rows);
2984
2985                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2986
2987                         float newSize;
2988                         if(score_size_x/score_size_y > 3)
2989                         {
2990                                 newSize = 3 * score_size_y;
2991                                 offset_x = score_size_x - newSize;
2992                                 pos_x += offset_x/2;
2993                                 score_size_x = newSize;
2994                         }
2995                         else
2996                         {
2997                                 newSize = 1/3 * score_size_x;
2998                                 offset_y = score_size_y - newSize;
2999                                 pos_y += offset_y/2;
3000                                 score_size_y = newSize;
3001                         }
3002                 }
3003                 else
3004                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3005
3006                 float max_fragcount;
3007                 max_fragcount = -99;
3008                 draw_beginBoldFont();
3009                 row = column = 0;
3010                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3011                         if(tm.team == COLOR_SPECTATOR)
3012                                 continue;
3013                         score = tm.(teamscores[ts_primary]);
3014                         if(autocvar__hud_configure)
3015                                 score = 123;
3016                         
3017                         if (score > max_fragcount)
3018                                 max_fragcount = score;
3019
3020                         if (spectatee_status == -1)
3021                         {
3022                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3023                                 if (max_fragcount == score)
3024                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3025                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3026                                 ++row;
3027                                 if(row >= rows)
3028                                 {
3029                                         row = 0;
3030                                         ++column;
3031                                 }
3032                         }
3033                         else if(tm.team == myteam) {
3034                                 if (max_fragcount == score)
3035                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3036                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3037                         } else {
3038                                 if (max_fragcount == score)
3039                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3040                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3041                                 ++rows;
3042                         }
3043                 }
3044                 draw_endBoldFont();
3045         }
3046 }
3047
3048 // Race timer (#8)
3049 //
3050 void HUD_RaceTimer (void)
3051 {
3052         if(!autocvar__hud_configure)
3053         {
3054                 if(!autocvar_hud_panel_racetimer) return;
3055                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3056                 if(spectatee_status == -1) return;
3057         }
3058         else
3059                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3060
3061         HUD_Panel_UpdateCvars(racetimer);
3062         HUD_Panel_ApplyFadeAlpha();
3063
3064         draw_beginBoldFont();
3065
3066         vector pos, mySize;
3067         pos = panel_pos;
3068         mySize = panel_size;
3069
3070         HUD_Panel_DrawBg(1);
3071         if(panel_bg_padding)
3072         {
3073                 pos += '1 1 0' * panel_bg_padding;
3074                 mySize -= '2 2 0' * panel_bg_padding;
3075         }
3076
3077         // always force 4:1 aspect
3078         vector newSize = '0 0 0';
3079         if(mySize_x/mySize_y > 4)
3080         {
3081                 newSize_x = 4 * mySize_y;
3082                 newSize_y = mySize_y;
3083
3084                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3085         }
3086         else
3087         {
3088                 newSize_y = 1/4 * mySize_x;
3089                 newSize_x = mySize_x;
3090
3091                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3092         }
3093         mySize = newSize;
3094
3095         float a, t;
3096         string s, forcetime;
3097
3098         if(autocvar__hud_configure)
3099         {
3100                 s = "0:13:37";
3101                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102                 s = _("^1Intermediate 1 (+15.42)");
3103                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3104                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3105                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3106         }
3107         else if(race_checkpointtime)
3108         {
3109                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3110                 s = "";
3111                 forcetime = "";
3112                 if(a > 0) // just hit a checkpoint?
3113                 {
3114                         if(race_checkpoint != 254)
3115                         {
3116                                 if(race_time && race_previousbesttime)
3117                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3118                                 else
3119                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3120                                 if(race_time)
3121                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3122                         }
3123                 }
3124                 else
3125                 {
3126                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3127                         {
3128                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3129                                 if(a > 0) // next one?
3130                                 {
3131                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3132                                 }
3133                         }
3134                 }
3135
3136                 if(s != "" && a > 0)
3137                 {
3138                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3139                 }
3140
3141                 if(race_penaltytime)
3142                 {
3143                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3144                         if(a > 0)
3145                         {
3146                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3147                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3148                         }
3149                 }
3150
3151                 if(forcetime != "")
3152                 {
3153                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3154                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3155                 }
3156                 else
3157                         a = 1;
3158
3159                 if(race_laptime && race_checkpoint != 255)
3160                 {
3161                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3162                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3163                 }
3164         }
3165         else
3166         {
3167                 if(race_mycheckpointtime)
3168                 {
3169                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3170                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3171                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3172                 }
3173                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3174                 {
3175                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3176                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3177                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3178                 }
3179
3180                 if(race_penaltytime && !race_penaltyaccumulator)
3181                 {
3182                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3183                         a = bound(0, (1 + t - time), 1);
3184                         if(a > 0)
3185                         {
3186                                 if(time < t)
3187                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3188                                 else
3189                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3190                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3191                         }
3192                 }
3193         }
3194
3195         draw_endBoldFont();
3196 }
3197
3198 // Vote window (#9)
3199 //
3200 float vote_yescount;
3201 float vote_nocount;
3202 float vote_needed;
3203 float vote_highlighted; // currently selected vote
3204
3205 float vote_active; // is there an active vote?
3206 float vote_prev; // previous state of vote_active to check for a change
3207 float vote_alpha;
3208 float vote_change; // "time" when vote_active changed
3209
3210 void HUD_VoteWindow(void) 
3211 {
3212         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3213         {
3214                 vote_active = 1;
3215                 if (autocvar__hud_configure)
3216                 {
3217                         vote_yescount = 0;
3218                         vote_nocount = 0;
3219                         print(_("^1You must answer before entering hud configure mode\n"));
3220                         cvar_set("_hud_configure", "0");
3221                 }
3222                 if(vote_called_vote)
3223                         strunzone(vote_called_vote);
3224                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3225                 uid2name_dialog = 1;
3226         }
3227
3228         if(!autocvar__hud_configure)
3229         {
3230                 if(!autocvar_hud_panel_vote) return;
3231
3232                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3233                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3234
3235                 if(panel_bg_alpha_str == "") {
3236                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3237                 }
3238                 panel_bg_alpha = stof(panel_bg_alpha_str);
3239         }
3240         else
3241         {
3242                 hud_configure_active_panel = HUD_PANEL_VOTE;
3243
3244                 vote_yescount = 3;
3245                 vote_nocount = 2;
3246                 vote_needed = 4;
3247         }
3248
3249         string s;
3250         float a;
3251         if(vote_active != vote_prev) {
3252                 vote_change = time;
3253                 vote_prev = vote_active;
3254         }
3255
3256         if(vote_active || autocvar__hud_configure)
3257                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3258         else
3259                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3260
3261         if(!vote_alpha)
3262                 return;
3263
3264         HUD_Panel_UpdateCvars(vote);
3265         HUD_Panel_ApplyFadeAlpha();
3266
3267         if(uid2name_dialog)
3268         {
3269                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3270                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3271         }
3272
3273     // these must be below above block
3274         vector pos, mySize;
3275         pos = panel_pos;
3276         mySize = panel_size;
3277
3278         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3279         HUD_Panel_DrawBg(a);
3280         a = panel_fg_alpha * a;
3281
3282         if(panel_bg_padding)
3283         {
3284                 pos += '1 1 0' * panel_bg_padding;
3285                 mySize -= '2 2 0' * panel_bg_padding;
3286         }
3287
3288         // always force 3:1 aspect
3289         vector newSize = '0 0 0';
3290         if(mySize_x/mySize_y > 3)
3291         {
3292                 newSize_x = 3 * mySize_y;
3293                 newSize_y = mySize_y;
3294
3295                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3296         }
3297         else
3298         {
3299                 newSize_y = 1/3 * mySize_x;
3300                 newSize_x = mySize_x;
3301
3302                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3303         }
3304         mySize = newSize;
3305
3306         s = _("A vote has been called for:");
3307         if(uid2name_dialog)
3308                 s = _("Allow servers to store and display your name?");
3309         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3310         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3311         if(autocvar__hud_configure)
3312                 s = _("^1Configure the HUD");
3313         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3314
3315         // print the yes/no counts
3316     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3317         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3318     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3319         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3320
3321         // draw the progress bar backgrounds
3322         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3323
3324         // draw the highlights
3325         if(vote_highlighted == 1) {
3326                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3327                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3328         }
3329         else if(vote_highlighted == -1) {
3330                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3331                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3332         }
3333
3334         // draw the progress bars
3335         if(vote_yescount && vote_needed)
3336         {
3337                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3338                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3339         }
3340
3341         if(vote_nocount && vote_needed)
3342         {
3343                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3344                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3345         }
3346
3347         drawresetcliparea();
3348 }
3349
3350 // Mod icons panel (#10)
3351 //
3352
3353 float mod_active; // is there any active mod icon?
3354
3355 // Clan Arena HUD modicons
3356 void HUD_Mod_CA(vector pos, vector mySize)
3357 {
3358         mod_active = 1; // CA should never hide the mod icons panel
3359         float redalive, bluealive;
3360         redalive = getstati(STAT_REDALIVE);
3361         bluealive = getstati(STAT_BLUEALIVE);
3362
3363         vector redpos, bluepos;
3364         if(mySize_x > mySize_y)
3365         {
3366                 redpos = pos;
3367                 bluepos = pos + eY * 0.5 * mySize_y;
3368                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3369                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3370                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3371                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3372         }
3373         else
3374         {
3375                 redpos = pos;
3376                 bluepos = pos + eY * 0.5 * mySize_y;
3377                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3378                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3379                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3380                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3381         }
3382 }
3383
3384 // CTF HUD modicon section
3385 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3386 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3387 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3388
3389 void HUD_Mod_CTF_Reset(void)
3390 {
3391         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3392 }
3393
3394 void HUD_Mod_CTF(vector pos, vector mySize)
3395 {
3396         vector redflag_pos, blueflag_pos;
3397         vector flag_size;
3398         float f; // every function should have that
3399
3400         float redflag, blueflag; // current status
3401         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3402         float stat_items;
3403
3404         stat_items = getstati(STAT_ITEMS, 0, 24);
3405         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3406         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3407         
3408         if(redflag || blueflag)
3409                 mod_active = 1;
3410         else
3411                 mod_active = 0;
3412
3413         if(autocvar__hud_configure)
3414         {
3415                 redflag = 1;
3416                 blueflag = 2;
3417         }
3418
3419         // when status CHANGES, set old status into prevstatus and current status into status
3420         if (redflag != redflag_prevframe)
3421         {
3422                 redflag_statuschange_time = time;
3423                 redflag_prevstatus = redflag_prevframe;
3424                 redflag_prevframe = redflag;
3425         }
3426
3427         if (blueflag != blueflag_prevframe)
3428         {
3429                 blueflag_statuschange_time = time;
3430                 blueflag_prevstatus = blueflag_prevframe;
3431                 blueflag_prevframe = blueflag;
3432         }
3433
3434         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3435         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3436
3437         float BLINK_FACTOR = 0.15;
3438         float BLINK_BASE = 0.85;
3439         // note:
3440         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3441         // thus
3442         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3443         // ensure RMS == 1
3444         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3445
3446         string red_icon, red_icon_prevstatus;
3447         float red_alpha, red_alpha_prevstatus;
3448         red_alpha = red_alpha_prevstatus = 1;
3449         switch(redflag) {
3450                 case 1: red_icon = "flag_red_taken"; break;
3451                 case 2: red_icon = "flag_red_lost"; break;
3452                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3453                 default:
3454                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3455                                 red_icon = "flag_red_shielded";
3456                         else
3457                                 red_icon = string_null;
3458                         break;
3459         }
3460         switch(redflag_prevstatus) {
3461                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3462                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3463                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3464                 default:
3465                         if(redflag == 3)
3466                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3467                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3468                                 red_icon_prevstatus = "flag_red_shielded";
3469                         else
3470                                 red_icon_prevstatus = string_null;
3471                         break;
3472         }
3473
3474         string blue_icon, blue_icon_prevstatus;
3475         float blue_alpha, blue_alpha_prevstatus;
3476         blue_alpha = blue_alpha_prevstatus = 1;
3477         switch(blueflag) {
3478                 case 1: blue_icon = "flag_blue_taken"; break;
3479                 case 2: blue_icon = "flag_blue_lost"; break;
3480                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3481                 default:
3482                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3483                                 blue_icon = "flag_blue_shielded";
3484                         else
3485                                 blue_icon = string_null;
3486                         break;
3487         }
3488         switch(blueflag_prevstatus) {
3489                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3490                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3491                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3492                 default:
3493                         if(blueflag == 3)
3494                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3495                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3496                                 blue_icon_prevstatus = "flag_blue_shielded";
3497                         else
3498                                 blue_icon_prevstatus = string_null;
3499                         break;
3500         }
3501
3502         if(mySize_x > mySize_y) {
3503                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3504                         redflag_pos = pos;
3505                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3506                 } else {
3507                         blueflag_pos = pos;
3508                         redflag_pos = pos + eX * 0.5 * mySize_x;
3509                 }
3510                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3511         } else {
3512                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3513                         redflag_pos = pos;
3514                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3515                 } else {
3516                         blueflag_pos = pos;
3517                         redflag_pos = pos + eY * 0.5 * mySize_y;
3518                 }
3519                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3520         }
3521
3522         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3523         if(red_icon_prevstatus && f < 1)
3524                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3525         if(red_icon)
3526                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3527
3528         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3529         if(blue_icon_prevstatus && f < 1)
3530                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3531         if(blue_icon)
3532                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3533 }
3534
3535 // Keyhunt HUD modicon section
3536 float kh_runheretime;
3537
3538 void HUD_Mod_KH_Reset(void)
3539 {
3540         kh_runheretime = 0;
3541 }
3542
3543 void HUD_Mod_KH(vector pos, vector mySize)
3544 {
3545         mod_active = 1; // keyhunt should never hide the mod icons panel
3546         float kh_keys;
3547         float keyteam;
3548         float a, aa;
3549         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3550
3551         kh_keys = getstati(STAT_KH_KEYS);
3552
3553         p_x = pos_x;
3554         if(mySize_x > mySize_y)
3555         {
3556                 p_y = pos_y + 0.25 * mySize_y;
3557                 pa = p - eY * 0.25 * mySize_y;
3558
3559                 kh_size_x = mySize_x * 0.25;
3560                 kh_size_y = 0.75 * mySize_y;
3561                 kh_asize_x = mySize_x * 0.25;
3562                 kh_asize_y = mySize_y * 0.25;
3563         }
3564         else
3565         {
3566                 p_y = pos_y + 0.125 * mySize_y;
3567                 pa = p - eY * 0.125 * mySize_y;
3568
3569                 kh_size_x = mySize_x * 0.5;
3570                 kh_size_y = 0.375 * mySize_y;
3571                 kh_asize_x = mySize_x * 0.5;
3572                 kh_asize_y = mySize_y * 0.125;
3573         }
3574
3575         float i, key;
3576
3577         float keycount;
3578         keycount = 0;
3579         for(i = 0; i < 4; ++i)
3580         {
3581                 key = floor(kh_keys / pow(32, i)) & 31;
3582                 keyteam = key - 1;
3583                 if(keyteam == 30 && keycount <= 4)
3584                         keycount += 4;
3585                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3586                         keycount += 1;
3587         }
3588
3589         // this yields 8 exactly if "RUN HERE" shows
3590
3591         if(keycount == 8)
3592         {
3593                 if(!kh_runheretime)
3594                         kh_runheretime = time;
3595                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3596         }
3597         else
3598                 kh_runheretime = 0;
3599
3600         for(i = 0; i < 4; ++i)
3601         {
3602                 key = floor(kh_keys / pow(32, i)) & 31;
3603                 keyteam = key - 1;
3604                 switch(keyteam)
3605                 {
3606                         case 30: // my key
3607                                 keyteam = myteam;
3608                                 a = 1;
3609                                 aa = 1;
3610                                 break;
3611                         case -1: // no key
3612                                 a = 0;
3613                                 aa = 0;
3614                                 break;
3615                         default: // owned or dropped
3616                                 a = 0.2;
3617                                 aa = 0.5;
3618                                 break;
3619                 }
3620                 a = a * panel_fg_alpha;
3621                 aa = aa * panel_fg_alpha;
3622                 if(a > 0)
3623                 {
3624                         switch(keyteam)
3625                         {
3626                                 case COLOR_TEAM1:
3627                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3628                                         break;
3629                                 case COLOR_TEAM2:
3630                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3631                                         break;
3632                                 case COLOR_TEAM3:
3633                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3634                                         break;
3635                                 case COLOR_TEAM4:
3636                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3637                                         break;
3638                                 default:
3639                                         break;
3640                         }
3641                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3642                         {
3643                                 case 0:
3644                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3645                                         break;
3646                                 case 1:
3647                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3648                                         break;
3649                                 case 2:
3650                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3651                                         break;
3652                                 case 3:
3653                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3654                                         break;
3655                         }
3656                 }
3657                 if(mySize_x > mySize_y)
3658                 {
3659                         p_x += 0.25 * mySize_x;
3660                         pa_x += 0.25 * mySize_x;
3661                 }
3662                 else
3663                 {
3664                         if(i == 1)
3665                         {
3666                                 p_y = pos_y + 0.625 * mySize_y;
3667                                 pa_y = pos_y + 0.5 * mySize_y;
3668                                 p_x = pos_x;
3669                                 pa_x = pos_x;
3670                         }
3671                         else
3672                         {
3673                                 p_x += 0.5 * mySize_x;
3674                                 pa_x += 0.5 * mySize_x;
3675                         }
3676                 }
3677         }
3678 }
3679
3680 // Keepaway HUD mod icon
3681 float kaball_prevstatus; // last remembered status
3682 float kaball_statuschange_time; // time when the status changed
3683
3684 // we don't need to reset for keepaway since it immediately 
3685 // autocorrects prevstatus as to if the player has the ball or not
3686
3687 void HUD_Mod_Keepaway(vector pos, vector mySize)
3688 {
3689         mod_active = 1; // keepaway should always show the mod HUD
3690         
3691         float BLINK_FACTOR = 0.15;
3692         float BLINK_BASE = 0.85;
3693         float BLINK_FREQ = 5; 
3694         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3695         
3696         float stat_items = getstati(STAT_ITEMS, 0, 24);
3697         float kaball = (stat_items/IT_KEY1) & 1;
3698         
3699         if(kaball != kaball_prevstatus)
3700         {
3701                 kaball_statuschange_time = time;
3702                 kaball_prevstatus = kaball;
3703         }
3704         
3705         vector kaball_pos, kaball_size;
3706         
3707         if(mySize_x > mySize_y) {
3708                 kaball_pos = pos + eX * 0.25 * mySize_x;
3709                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3710         } else {
3711                 kaball_pos = pos + eY * 0.25 * mySize_y;
3712                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3713         }
3714         
3715         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3716         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3717         
3718         if(kaball_prevstatus && f < 1)
3719                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3720         
3721         if(kaball)
3722                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3723 }
3724
3725
3726 // Nexball HUD mod icon
3727 void HUD_Mod_NexBall(vector pos, vector mySize)
3728 {
3729         float stat_items, nb_pb_starttime, dt, p;
3730
3731         stat_items = getstati(STAT_ITEMS, 0, 24);
3732         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3733
3734         if (stat_items & IT_KEY1)
3735                 mod_active = 1;
3736         else
3737                 mod_active = 0;
3738
3739         //Manage the progress bar if any
3740         if (nb_pb_starttime > 0)
3741         {
3742                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3743                 // one period of positive triangle
3744                 p = 2 * dt / nb_pb_period;
3745                 if (p > 1)
3746                         p = 2 - p;
3747
3748                 //Draw the filling
3749                 HUD_Panel_GetProgressBarColor(nexball);
3750                 if(mySize_x > mySize_y)
3751                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3752                 else
3753                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3754         }
3755
3756         if (stat_items & IT_KEY1)
3757                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3758 }
3759
3760 // Race/CTS HUD mod icons
3761 float crecordtime_prev; // last remembered crecordtime
3762 float crecordtime_change_time; // time when crecordtime last changed
3763 float srecordtime_prev; // last remembered srecordtime
3764 float srecordtime_change_time; // time when srecordtime last changed
3765
3766 float race_status_time;
3767 float race_status_prev;
3768 string race_status_name_prev;
3769 void HUD_Mod_Race(vector pos, vector mySize)
3770 {
3771         mod_active = 1; // race should never hide the mod icons panel
3772         entity me;
3773         me = playerslots[player_localnum];
3774         float t, score;
3775         float f; // yet another function has this
3776         score = me.(scores[ps_primary]);
3777
3778         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3779                 return; // no records in the actual race
3780
3781         // clientside personal record
3782         string rr;
3783         if(gametype == MAPINFO_TYPE_CTS)
3784                 rr = CTS_RECORD;
3785         else
3786                 rr = RACE_RECORD;
3787         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3788
3789         if(score && (score < t || !t)) {
3790                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3791                 if(autocvar_cl_autodemo_delete_keeprecords)
3792                 {
3793                         f = autocvar_cl_autodemo_delete;
3794                         f &~= 1;
3795                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3796                 }
3797         }
3798
3799         if(t != crecordtime_prev) {
3800                 crecordtime_prev = t;
3801                 crecordtime_change_time = time;
3802         }
3803
3804         vector textPos, medalPos;
3805         float squareSize;
3806         if(mySize_x > mySize_y) {
3807                 // text on left side
3808                 squareSize = min(mySize_y, mySize_x/2);
3809                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3810                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3811         } else {
3812                 // text on top
3813                 squareSize = min(mySize_x, mySize_y/2);
3814                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3815                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3816         }
3817
3818         f = time - crecordtime_change_time;
3819
3820         if (f > 1) {
3821                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3823         } else {
3824                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3825                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3826                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3827                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3828         }
3829
3830         // server record
3831         t = race_server_record;
3832         if(t != srecordtime_prev) {
3833                 srecordtime_prev = t;
3834                 srecordtime_change_time = time;
3835         }
3836         f = time - srecordtime_change_time;
3837
3838         if (f > 1) {
3839                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3840                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3841         } else {
3842                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3843                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3844                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3845                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3846         }
3847
3848         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3849                 race_status_time = time + 5;
3850                 race_status_prev = race_status;
3851                 if (race_status_name_prev)
3852                         strunzone(race_status_name_prev);
3853                 race_status_name_prev = strzone(race_status_name);
3854         }
3855
3856         // race "awards"
3857         float a;
3858         a = bound(0, race_status_time - time, 1);
3859
3860         string s;
3861         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3862
3863         float rank;
3864         if(race_status > 0)
3865                 rank = race_CheckName(race_status_name);
3866         else
3867                 rank = 0;
3868         string rankname;
3869         rankname = race_PlaceName(rank);
3870
3871         vector namepos;
3872         namepos = medalPos + '0 0.8 0' * squareSize;
3873         vector rankpos;
3874         rankpos = medalPos + '0 0.15 0' * squareSize;
3875
3876         if(race_status == 0)
3877                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3878         else if(race_status == 1) {
3879                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3880                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3881                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3882         } else if(race_status == 2) {
3883                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3884                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3885                 else
3886                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3887                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3888                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3889         } else if(race_status == 3) {
3890                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3891                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3892                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3893         }
3894
3895         if (race_status_time - time <= 0) {
3896                 race_status_prev = -1;
3897                 race_status = -1;
3898                 if(race_status_name)
3899                         strunzone(race_status_name);
3900                 race_status_name = string_null;
3901                 if(race_status_name_prev)
3902                         strunzone(race_status_name_prev);
3903                 race_status_name_prev = string_null;
3904         }
3905 }
3906
3907 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3908 {
3909         float stat, pps_ratio;
3910         string pic;
3911         vector color;
3912 #ifdef GMQCC
3913         stat = -1;
3914         pic = "";
3915         color = '0 0 0';
3916 #endif
3917         switch(i)
3918         {
3919                 case 0:
3920                         stat = getstatf(STAT_DOM_PPS_RED);
3921                         pic = "dom_icon_red";
3922                         color = '1 0 0';
3923                         break;
3924                 case 1:
3925                         stat = getstatf(STAT_DOM_PPS_BLUE);
3926                         pic = "dom_icon_blue";
3927                         color = '0 0 1';
3928                         break;
3929                 case 2:
3930                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3931                         pic = "dom_icon_yellow";
3932                         color = '1 1 0';
3933                         break;
3934                 default:
3935                 case 3:
3936                         stat = getstatf(STAT_DOM_PPS_PINK);
3937                         pic = "dom_icon_pink";
3938                         color = '1 0 1';
3939                         break;
3940         }
3941         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3942
3943         if(mySize_x/mySize_y > aspect_ratio)
3944         {
3945                 i = aspect_ratio * mySize_y;
3946                 myPos_x = myPos_x + (mySize_x - i) / 2;
3947                 mySize_x = i;
3948         }
3949         else
3950         {
3951                 i = 1/aspect_ratio * mySize_x;
3952                 myPos_y = myPos_y + (mySize_y - i) / 2;
3953                 mySize_y = i;
3954         }
3955
3956         if (layout) // show text too
3957         {
3958                 //draw the text
3959                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3960                 if (layout == 2) // average pps
3961                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3962                 else // percentage of average pps
3963                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3964         }
3965
3966         //draw the icon
3967         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3968         if (stat > 0)
3969         {
3970                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3971                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3972                 drawresetcliparea();
3973         }
3974 }
3975
3976 void HUD_Mod_Dom(vector myPos, vector mySize)
3977 {
3978         mod_active = 1; // required in each mod function that always shows something
3979         entity tm;
3980         float teams_count = 0;
3981         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3982                 if(tm.team != COLOR_SPECTATOR)
3983                         ++teams_count;
3984
3985         float layout = autocvar_hud_panel_modicons_dom_layout;
3986         float rows, columns, aspect_ratio;
3987         rows = mySize_y/mySize_x;
3988         aspect_ratio = (layout) ? 3 : 1;
3989         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3990         columns = ceil(teams_count/rows);
3991
3992         int i;
3993         float row = 0, column = 0;
3994         for(i=0; i<teams_count; ++i)
3995         {
3996                 vector pos, itemSize;
3997                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3998                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3999
4000                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4001
4002                 ++row;
4003                 if(row >= rows)
4004                 {
4005                         row = 0;
4006                         ++column;
4007                 }
4008         }
4009 }
4010
4011 float mod_prev; // previous state of mod_active to check for a change
4012 float mod_alpha;
4013 float mod_change; // "time" when mod_active changed
4014
4015 void HUD_ModIcons(void)
4016 {
4017         if(!autocvar__hud_configure)
4018         {
4019                 if(!autocvar_hud_panel_modicons) return;
4020                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4021         }
4022         else
4023                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4024
4025         HUD_Panel_UpdateCvars(modicons);
4026         HUD_Panel_ApplyFadeAlpha();
4027
4028         draw_beginBoldFont();
4029
4030         vector pos, mySize;
4031         pos = panel_pos;
4032         mySize = panel_size;
4033
4034         if(mod_active != mod_prev) {
4035                 mod_change = time;
4036                 mod_prev = mod_active;
4037         }
4038
4039         if(mod_active || autocvar__hud_configure)
4040                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4041         else
4042                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4043
4044         if(mod_alpha)
4045                 HUD_Panel_DrawBg(mod_alpha);
4046
4047         if(panel_bg_padding)
4048         {
4049                 pos += '1 1 0' * panel_bg_padding;
4050                 mySize -= '2 2 0' * panel_bg_padding;
4051         }
4052
4053         // these MUST be ran in order to update mod_active
4054         if(gametype == MAPINFO_TYPE_KEYHUNT)
4055                 HUD_Mod_KH(pos, mySize);
4056         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4057                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4058         else if(gametype == MAPINFO_TYPE_NEXBALL)
4059                 HUD_Mod_NexBall(pos, mySize);
4060         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4061                 HUD_Mod_Race(pos, mySize);
4062         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4063                 HUD_Mod_CA(pos, mySize);
4064         else if(gametype == MAPINFO_TYPE_DOMINATION)
4065                 HUD_Mod_Dom(pos, mySize);
4066         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4067                 HUD_Mod_Keepaway(pos, mySize);
4068
4069         draw_endBoldFont();
4070 }
4071
4072 // Draw pressed keys (#11)
4073 //
4074 void HUD_DrawPressedKeys(void)
4075 {
4076         if(!autocvar__hud_configure)
4077         {
4078                 if(!autocvar_hud_panel_pressedkeys) return;
4079                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4080         }
4081         else
4082                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4083
4084
4085         HUD_Panel_UpdateCvars(pressedkeys);
4086         HUD_Panel_ApplyFadeAlpha();
4087         vector pos, mySize;
4088         pos = panel_pos;
4089         mySize = panel_size;
4090
4091         HUD_Panel_DrawBg(1);
4092         if(panel_bg_padding)
4093         {
4094                 pos += '1 1 0' * panel_bg_padding;
4095                 mySize -= '2 2 0' * panel_bg_padding;
4096         }
4097
4098         // force custom aspect
4099         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4100         if(aspect)
4101         {
4102                 vector newSize = '0 0 0';
4103                 if(mySize_x/mySize_y > aspect)
4104                 {
4105                         newSize_x = aspect * mySize_y;
4106                         newSize_y = mySize_y;
4107
4108                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4109                 }
4110                 else
4111                 {
4112                         newSize_y = 1/aspect * mySize_x;
4113                         newSize_x = mySize_x;
4114
4115                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4116                 }
4117                 mySize = newSize;
4118         }
4119
4120         vector keysize;
4121         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4122         float pressedkeys;
4123         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4124
4125         if(autocvar_hud_panel_pressedkeys_attack)
4126         {
4127                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4128                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4129                 pos_y += keysize_y;
4130         }
4131
4132         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4133         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4135         pos_y += keysize_y;
4136         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4137         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4138         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4139 }
4140
4141 // Handle chat as a panel (#12)
4142 //
4143 void HUD_Chat(void)
4144 {
4145         if(!autocvar__hud_configure)
4146         {
4147                 if (!autocvar_hud_panel_chat)
4148                 {
4149                         if (!autocvar_con_chatrect)
4150                                 cvar_set("con_chatrect", "0");
4151                         return;
4152                 }
4153                 if(autocvar__con_chat_maximized)
4154                         if(!hud_draw_maximized) return;
4155         }
4156         else
4157                 hud_configure_active_panel = HUD_PANEL_CHAT;
4158
4159         HUD_Panel_UpdateCvars(chat);
4160         HUD_Panel_ApplyFadeAlpha();
4161
4162         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4163         {
4164                 panel_pos_y = panel_bg_border;
4165                 panel_size_y = vid_conheight - panel_bg_border * 2;
4166                 if(panel_bg == "0") // force a border when maximized
4167                 {
4168                         if(precache_pic(panel_bg) == "") {
4169                                 panel_bg = strcat(hud_skin_path, "/border_default");
4170                                 if(precache_pic(panel_bg) == "") {
4171                                         panel_bg = "gfx/hud/default/border_default";
4172                                 }
4173                         }
4174                 }
4175                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4176         }
4177
4178         vector pos, mySize;
4179         pos = panel_pos;
4180         mySize = panel_size;
4181
4182         HUD_Panel_DrawBg(1);
4183
4184         if(panel_bg_padding)
4185         {
4186                 pos += '1 1 0' * panel_bg_padding;
4187                 mySize -= '2 2 0' * panel_bg_padding;
4188         }
4189
4190         if (!autocvar_con_chatrect)
4191                 cvar_set("con_chatrect", "1");
4192
4193         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4194         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4195
4196         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4197         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4198
4199         if(autocvar__hud_configure)
4200         {
4201                 vector chatsize;
4202                 chatsize = '1 1 0' * autocvar_con_chatsize;
4203                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4204                 float i, a;
4205                 for(i = 0; i < autocvar_con_chat; ++i)
4206                 {
4207                         if(i == autocvar_con_chat - 1)
4208                                 a = panel_fg_alpha;
4209                         else
4210                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4211                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4212                         pos_y += chatsize_y;
4213                 }
4214         }
4215 }
4216
4217 // Engine info panel (#13)
4218 //
4219 float prevfps;
4220 float prevfps_time;
4221 float framecounter;
4222
4223 float frametimeavg;
4224 float frametimeavg1; // 1 frame ago
4225 float frametimeavg2; // 2 frames ago
4226 void HUD_EngineInfo(void)
4227 {
4228         if(!autocvar__hud_configure)
4229         {
4230                 if(!autocvar_hud_panel_engineinfo) return;
4231         }
4232         else
4233                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4234
4235         HUD_Panel_UpdateCvars(engineinfo);
4236         HUD_Panel_ApplyFadeAlpha();
4237         vector pos, mySize;
4238         pos = panel_pos;
4239         mySize = panel_size;
4240
4241         HUD_Panel_DrawBg(1);
4242         if(panel_bg_padding)
4243         {
4244                 pos += '1 1 0' * panel_bg_padding;
4245                 mySize -= '2 2 0' * panel_bg_padding;
4246         }
4247
4248         float currentTime = gettime(GETTIME_REALTIME);
4249         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4250         {
4251                 float currentframetime = currentTime - prevfps_time;
4252                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4253                 frametimeavg2 = frametimeavg1;
4254                 frametimeavg1 = frametimeavg;
4255                 
4256                 float weight;
4257                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4258                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4259                 {
4260                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4261                                 prevfps = (1/currentframetime);
4262                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4263                 }
4264                 prevfps_time = currentTime;
4265         }
4266         else
4267         {
4268                 framecounter += 1;
4269                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4270                 {
4271                         prevfps = framecounter/(currentTime - prevfps_time);
4272                         framecounter = 0;
4273                         prevfps_time = currentTime;
4274                 }
4275         }
4276
4277         vector color;
4278         color = HUD_Get_Num_Color (prevfps, 100);
4279         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4280 }
4281
4282 // Info messages panel (#14)
4283 //
4284 #define drawInfoMessage(s)\
4285         if(autocvar_hud_panel_infomessages_flip)\
4286                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4287         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4288         o_y += fontsize_y;
4289 void HUD_InfoMessages(void)
4290 {
4291         if(!autocvar__hud_configure)
4292         {
4293                 if(!autocvar_hud_panel_infomessages) return;
4294         }
4295         else
4296                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4297
4298         HUD_Panel_UpdateCvars(infomessages);
4299         HUD_Panel_ApplyFadeAlpha();
4300         vector pos, mySize;
4301         pos = panel_pos;
4302         mySize = panel_size;
4303
4304         HUD_Panel_DrawBg(1);
4305         if(panel_bg_padding)
4306         {
4307                 pos += '1 1 0' * panel_bg_padding;
4308                 mySize -= '2 2 0' * panel_bg_padding;
4309         }
4310
4311         // always force 5:1 aspect
4312         vector newSize = '0 0 0';
4313         if(mySize_x/mySize_y > 5)
4314         {
4315                 newSize_x = 5 * mySize_y;
4316                 newSize_y = mySize_y;
4317
4318                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4319         }
4320         else
4321         {
4322                 newSize_y = 1/5 * mySize_x;
4323                 newSize_x = mySize_x;
4324
4325                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4326         }
4327
4328         mySize = newSize;
4329         entity tm;
4330         vector o;
4331         o = pos;
4332
4333         vector fontsize;
4334         fontsize = '0.20 0.20 0' * mySize_y;
4335         
4336         float a;
4337         a = panel_fg_alpha;
4338
4339         string s;
4340         if(!autocvar__hud_configure)
4341         {
4342                 if(spectatee_status && !intermission)
4343                 {
4344                         a = 1;
4345                         if(spectatee_status == -1)
4346                                 s = _("^1Observing");
4347                         else
4348 #ifdef COMPAT_XON050_ENGINE
4349                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4350 #else
4351                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4352 #endif
4353                         drawInfoMessage(s)
4354
4355                         if(spectatee_status == -1)
4356                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4357                         else
4358                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4359                         drawInfoMessage(s)
4360
4361                         if(spectatee_status == -1)
4362                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4363                         else
4364                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4365                         drawInfoMessage(s)
4366
4367                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4368                         drawInfoMessage(s)
4369
4370                         if(gametype == MAPINFO_TYPE_ARENA)
4371                                 s = _("^1Wait for your turn to join");
4372                         else if(gametype == MAPINFO_TYPE_LMS)
4373                         {
4374                                 entity sk;
4375                                 sk = playerslots[player_localnum];
4376                                 if(sk.(scores[ps_primary]) >= 666)
4377                                         s = _("^1Match has already begun");
4378                                 else if(sk.(scores[ps_primary]) > 0)
4379                                         s = _("^1You have no more lives left");
4380                                 else
4381                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4382                         }
4383                         else
4384                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4385                         drawInfoMessage(s)
4386
4387                         //show restart countdown:
4388                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4389                                 float countdown;
4390                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4391                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4392                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4393                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4394                                 o_y += fontsize_y;
4395                         }
4396                 }
4397                 if(warmup_stage && !intermission)
4398                 {
4399                         s = _("^2Currently in ^1warmup^2 stage!");
4400                         drawInfoMessage(s)
4401                 }
4402
4403                 string blinkcolor;
4404                 if(mod(time, 1) >= 0.5)
4405                         blinkcolor = "^1";
4406                 else
4407                         blinkcolor = "^3";
4408
4409                 if(ready_waiting && !intermission && !spectatee_status)
4410                 {
4411                         if(ready_waiting_for_me)
4412                         {
4413                                 if(warmup_stage)
4414                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4415                                 else
4416                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4417                         }
4418                         else
4419                         {
4420                                 if(warmup_stage)
4421                                         s = _("^2Waiting for others to ready up to end warmup...");
4422                                 else
4423                                         s = _("^2Waiting for others to ready up...");
4424                         }
4425                         drawInfoMessage(s)
4426                 }
4427                 else if(warmup_stage && !intermission && !spectatee_status)
4428                 {
4429                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4430                         drawInfoMessage(s)
4431                 }
4432
4433                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4434                 {
4435                         float ts_min = 0, ts_max = 0;
4436                         tm = teams.sort_next;
4437                         if (tm)
4438                         {
4439                                 for(; tm.sort_next; tm = tm.sort_next)
4440                                 {
4441                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4442                                                 continue;
4443                                         if(!ts_min) ts_min = tm.team_size;
4444                                         else ts_min = min(ts_min, tm.team_size);
4445                                         if(!ts_max) ts_max = tm.team_size;
4446                                         else ts_max = max(ts_max, tm.team_size);
4447                                 }
4448                                 if ((ts_max - ts_min) > 1)
4449                                 {
4450                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4451                                         tm = GetTeam(myteam, false);
4452                                         if (tm)
4453                                         if (tm.team != COLOR_SPECTATOR)
4454                                         if (tm.team_size == ts_max)
4455                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4456                                         drawInfoMessage(s)
4457                                 }
4458                         }
4459                 }
4460         }
4461         else 
4462         {
4463                 s = _("^7Press ^3ESC ^7to show HUD options.");
4464                 drawInfoMessage(s)
4465                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4466                 drawInfoMessage(s)
4467                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4468                 drawInfoMessage(s)
4469                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4470                 drawInfoMessage(s)
4471         }
4472 }
4473
4474 // Physics panel (#15)
4475 //
4476 vector acc_prevspeed;
4477 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4478 void HUD_Physics(void)
4479 {
4480         if(!autocvar__hud_configure)
4481         {
4482                 if(!autocvar_hud_panel_physics) return;
4483                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4484                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4485         }
4486         else
4487                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4488
4489         HUD_Panel_UpdateCvars(physics);
4490         HUD_Panel_ApplyFadeAlpha();
4491
4492         draw_beginBoldFont();
4493
4494         HUD_Panel_DrawBg(1);
4495         if(panel_bg_padding)
4496         {
4497                 panel_pos += '1 1 0' * panel_bg_padding;
4498                 panel_size -= '2 2 0' * panel_bg_padding;
4499         }
4500
4501         float acceleration_progressbar_scale = 0;
4502         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4503                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4504
4505         float text_scale;
4506         if (autocvar_hud_panel_physics_text_scale <= 0)
4507                 text_scale = 1;
4508         else
4509                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4510
4511         //compute speed
4512         float speed, conversion_factor;
4513         string unit;
4514
4515         switch(autocvar_hud_panel_physics_speed_unit)
4516         {
4517                 default:
4518                 case 1:
4519                         unit = _(" qu/s");
4520                         conversion_factor = 1.0;
4521                         break;
4522                 case 2:
4523                         unit = _(" m/s");
4524                         conversion_factor = 0.0254;
4525                         break;
4526                 case 3:
4527                         unit = _(" km/h");
4528                         conversion_factor = 0.0254 * 3.6;
4529                         break;
4530                 case 4:
4531                         unit = _(" mph");
4532                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4533                         break;
4534                 case 5:
4535                         unit = _(" knots");
4536                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4537                         break;
4538         }
4539         
4540         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4541
4542         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4543         if (autocvar__hud_configure)
4544                 speed = floor( max_speed * 0.65 + 0.5 );
4545         else if(autocvar_hud_panel_physics_speed_vertical)
4546                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4547         else
4548                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4549
4550         //compute acceleration
4551         float acceleration, f;
4552         if (autocvar__hud_configure)
4553                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4554         else
4555         {
4556                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4557                 f = time - acc_prevtime;
4558                 if(autocvar_hud_panel_physics_acceleration_vertical)
4559                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4560                 else
4561                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4562                 
4563                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4564                 
4565                 acc_prevspeed = vel;
4566                 acc_prevtime = time;
4567
4568                 f = bound(0, f * 10, 1);
4569                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4570         }
4571
4572         //compute layout
4573         float panel_ar = panel_size_x/panel_size_y;
4574         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4575         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4576         {
4577                 panel_size_x *= 0.5;
4578                 if (autocvar_hud_panel_physics_flip)
4579                         speed_offset_x = panel_size_x;
4580                 else
4581                         acceleration_offset_x = panel_size_x;
4582         }
4583         else
4584         {
4585                 panel_size_y *= 0.5;
4586                 if (autocvar_hud_panel_physics_flip)
4587                         speed_offset_y = panel_size_y;
4588                 else
4589                         acceleration_offset_y = panel_size_y;
4590         }
4591         float speed_baralign, acceleration_baralign;
4592         if (autocvar_hud_panel_physics_baralign == 1)
4593                 acceleration_baralign = speed_baralign = 1;
4594     else if(autocvar_hud_panel_physics_baralign == 4)
4595                 acceleration_baralign = speed_baralign = 2;
4596         else if (autocvar_hud_panel_physics_flip)
4597         {
4598                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4599                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4600         }
4601         else
4602         {
4603                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4604                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4605         }
4606         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4607                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4608
4609         //draw speed
4610         if(speed)
4611         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4612         {
4613                 HUD_Panel_GetProgressBarColor(speed);
4614                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4615         }
4616         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4617         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4618         {
4619                 tmp_size_x = panel_size_x * 0.75;
4620                 tmp_size_y = panel_size_y * text_scale;
4621                 if (speed_baralign)
4622                         tmp_offset_x = panel_size_x - tmp_size_x;
4623                 //else
4624                         //tmp_offset_x = 0;
4625                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4626                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4627
4628                 //draw speed unit
4629                 if (speed_baralign)
4630                         tmp_offset_x = 0;
4631                 else
4632                         tmp_offset_x = tmp_size_x;
4633                 if (autocvar_hud_panel_physics_speed_unit_show)
4634                 {
4635                         //tmp_offset_y = 0;
4636                         tmp_size_x = panel_size_x * (1 - 0.75);
4637                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4638                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4639                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4640                 }
4641         }
4642
4643         //compute and draw top speed
4644         if (autocvar_hud_panel_physics_topspeed)
4645         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4646         {
4647                 if (autocvar__hud_configure)
4648                 {
4649                         top_speed = floor( max_speed * 0.75 + 0.5 );
4650                         f = 1;
4651                 }
4652                 else
4653                 {
4654                         if (speed >= top_speed)
4655                         {
4656                                 top_speed = speed;
4657                                 top_speed_time = time;
4658                         }
4659                         if (top_speed != 0)
4660                         {
4661                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4662                                 // divide by f to make it start from 1
4663                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4664                         }
4665             else //hide top speed 0, it would be stupid
4666                                 f = 0;
4667                 }
4668                 if (f > 0)
4669                 {
4670                         //top speed progressbar peak
4671                         if(speed < top_speed)
4672                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4673                         {
4674                                 float peak_offset_x;
4675                                 vector peak_size = '0 0 0';
4676                                 if (speed_baralign == 0)
4677                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4678                 else if (speed_baralign == 1)
4679                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4680                 else // if (speed_baralign == 2)
4681                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4682                                 //if speed is not 0 the speed progressbar already fetched the color
4683                                 if (speed == 0)
4684                                         HUD_Panel_GetProgressBarColor(speed);
4685                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4686                 peak_size_y = panel_size_y;
4687                 if (speed_baralign == 2) // draw two peaks, on both sides
4688                 {
4689                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4690                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4691                 }
4692                 else
4693                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4694                         }
4695
4696                         //top speed
4697                         tmp_offset_y = panel_size_y * 0.4;
4698                         tmp_size_x = panel_size_x * (1 - 0.75);
4699                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4700                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4701                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4702                 }
4703                 else
4704                         top_speed = 0;
4705         }
4706
4707         //draw acceleration
4708         if(acceleration)
4709         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4710         {
4711                 if (acceleration < 0)
4712                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4713                 else
4714                         HUD_Panel_GetProgressBarColor(acceleration);
4715
4716                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4717                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4718                         f = sqrt(f);
4719
4720                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4721                 {
4722                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4723
4724                         if (acceleration_baralign == 1)
4725                                 tmp_offset_x = panel_size_x - tmp_size_x;
4726                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4727                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4728                         else
4729                                 tmp_offset_x = 0;
4730                         tmp_offset_y = 0;
4731                 }
4732                 else
4733                 {
4734                         tmp_size = panel_size;
4735                         tmp_offset = '0 0 0';
4736                 }
4737
4738                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4739         }
4740         tmp_size_x = panel_size_x;
4741         tmp_size_y = panel_size_y * text_scale;
4742         tmp_offset_x = 0;
4743         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4744         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4745                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4746
4747         draw_endBoldFont();
4748 }
4749
4750 // CenterPrint (#16)
4751 //
4752 #define CENTERPRINT_MAX_MSGS 10
4753 #define CENTERPRINT_MAX_ENTRIES 50
4754 #define CENTERPRINT_SPACING 0.7
4755 float cpm_index;
4756 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4757 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4758 float centerprint_time[CENTERPRINT_MAX_MSGS];
4759 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4760 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4761 float centerprint_showing;
4762
4763 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4764 {
4765         float i, j;
4766
4767         if(strMessage == "" && new_id == 0)
4768                 return;
4769
4770         // strip trailing newlines
4771         j = strlen(strMessage) - 1;
4772         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4773                 --j;
4774         if (j < strlen(strMessage) - 1)
4775                 strMessage = substring(strMessage, 0, j + 1);
4776
4777         if(strMessage == "" && new_id == 0)
4778                 return;
4779
4780         // strip leading newlines
4781         j = 0;
4782         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4783                 ++j;
4784         if (j > 0)
4785                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4786
4787         if(strMessage == "" && new_id == 0)
4788                 return;
4789
4790         if (!centerprint_showing)
4791                 centerprint_showing = TRUE;
4792
4793         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4794         {
4795                 if (j == CENTERPRINT_MAX_MSGS)
4796                         j = 0;
4797                 if (new_id && new_id == centerprint_msgID[j])
4798                 {
4799                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4800                         {
4801                                 // fade out the current msg (duration and countdown_num are ignored)
4802                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4803                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4804                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4805                                 return;
4806                         }
4807                         break; // found a msg with the same id, at position j
4808                 }
4809         }
4810
4811         if (i == CENTERPRINT_MAX_MSGS)
4812         {
4813                 // a msg with the same id was not found, add the msg at the next position
4814                 --cpm_index;
4815                 if (cpm_index == -1)
4816                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4817                 j = cpm_index;
4818         }
4819         if(centerprint_messages[j])
4820                 strunzone(centerprint_messages[j]);
4821         centerprint_messages[j] = strzone(strMessage);
4822         centerprint_msgID[j] = new_id;
4823         if (duration < 0)
4824                 centerprint_time[j] = -1;
4825         else
4826         {
4827                 if(duration == 0)
4828                         duration = max(1, autocvar_hud_panel_centerprint_time);
4829                 centerprint_time[j] = duration;
4830                 centerprint_expire_time[j] = time + duration;
4831         }
4832         centerprint_countdown_num[j] = countdown_num;
4833 }
4834
4835 void centerprint_hud(string strMessage)
4836 {
4837         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4838 }
4839
4840 void reset_centerprint_messages(void)
4841 {
4842         float i;
4843         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4844         {
4845                 centerprint_expire_time[i] = 0;
4846                 centerprint_time[i] = 1;
4847                 centerprint_msgID[i] = 0;
4848                 if(centerprint_messages[i])
4849                         strunzone(centerprint_messages[i]);
4850                 centerprint_messages[i] = string_null;
4851         }
4852 }
4853 float hud_configure_cp_generation_time;
4854 void HUD_CenterPrint (void)
4855 {
4856         if(!autocvar__hud_configure)
4857         {
4858                 if(!autocvar_hud_panel_centerprint) return;
4859
4860                 if (hud_configure_prev && hud_configure_prev != -1)
4861                         reset_centerprint_messages();
4862         }
4863         else
4864         {
4865                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4866
4867                 if (!hud_configure_prev)
4868                         reset_centerprint_messages();
4869                 if (time > hud_configure_cp_generation_time)
4870                 {
4871                         float r;
4872                         r = random();
4873                         if (r > 0.9)
4874                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4875                         else if (r > 0.8)
4876                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4877                         else
4878                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4879                         hud_configure_cp_generation_time = time + 1 + random()*4;
4880                 }
4881         }
4882
4883         HUD_Panel_UpdateCvars(centerprint);
4884
4885         // this panel doesn't fade when showing the scoreboard
4886         if(autocvar__menu_alpha)
4887                 HUD_Panel_ApplyFadeAlpha();
4888
4889         if(scoreboard_fade_alpha)
4890         {
4891                 // move the panel below the scoreboard
4892                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4893                         return;
4894                 vector target_pos;
4895                 
4896                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4897                 
4898                 if(target_pos_y > panel_pos_y)
4899                 {
4900                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4901                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4902                 }
4903         }
4904
4905         HUD_Panel_DrawBg(1);
4906
4907         if (!centerprint_showing)
4908                 return;
4909
4910         if(panel_bg_padding)
4911         {
4912                 panel_pos += '1 1 0' * panel_bg_padding;
4913                 panel_size -= '2 2 0' * panel_bg_padding;
4914         }
4915
4916         float entries, height;
4917         vector fontsize;
4918         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4919         // height = panel_size_y/entries;
4920         // fontsize = '1 1 0' * height;
4921         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4922         fontsize = '1 1 0' * height;
4923         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4924
4925         float i, j, k, n;
4926         float a, sz, align, current_msg_pos_y = 0, msg_size;
4927         vector pos;
4928         string ts;
4929
4930         n = -1; // if no msg will be displayed, n stays -1
4931
4932         pos = panel_pos;
4933         if (autocvar_hud_panel_centerprint_flip)
4934                 pos_y += panel_size_y;
4935         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4936         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4937         {
4938                 if (j == CENTERPRINT_MAX_MSGS)
4939                         j = 0;
4940                 if (centerprint_expire_time[j] <= time)
4941                 {
4942                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4943                         {
4944                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4945                                 if (centerprint_countdown_num[j] == 0)
4946                                         continue;
4947                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4948                         }
4949                         else
4950                                 continue;
4951                 }
4952                 
4953                 // fade the centerprint_hud in/out 
4954                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4955                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4956                 else if (centerprint_expire_time[j] > time)
4957                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4958                 else
4959                         a = 0;
4960                 
4961                 // set the size from fading in/out before subsequent fading
4962                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4963                 
4964                 // also fade it based on positioning
4965                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4966                 {
4967                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4968                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4969                 }
4970                 
4971                 // finally set the size based on the new theAlpha from subsequent fading
4972                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4973                 drawfontscale = sz * '1 1 0';
4974                 
4975                 if (centerprint_countdown_num[j])
4976                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4977                 else
4978                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4979
4980                 if (autocvar_hud_panel_centerprint_flip)
4981                 {
4982                         // check if the message can be entirely shown
4983                         for(k = 0; k < n; ++k)
4984                         {
4985                                 getWrappedLine_remaining = argv(k);
4986                                 while(getWrappedLine_remaining)
4987                                 {
4988                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4989                                         if (ts != "")
4990                                                 pos_y -= fontsize_y;
4991                                         else
4992                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4993                                 }
4994                         }
4995                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4996                 }
4997
4998                 msg_size = pos_y;
4999                 for(k = 0; k < n; ++k)
5000                 {
5001                         getWrappedLine_remaining = argv(k);
5002                         while(getWrappedLine_remaining)
5003                         {
5004                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5005                                 if (ts != "")
5006                                 {
5007                                         if (align)
5008                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5009                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5010                                         pos_y += fontsize_y;
5011                                 }
5012                                 else
5013                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5014                         }
5015                 }
5016                 msg_size = pos_y - msg_size;
5017                 if (autocvar_hud_panel_centerprint_flip)
5018                 {
5019                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5020                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5021                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5022                                 
5023                         if (pos_y < panel_pos_y) // check if the next message can be shown
5024                         {
5025                                 drawfontscale = '1 1 0';
5026                                 return;
5027                         }
5028                 }
5029                 else
5030                 {
5031                         pos_y += CENTERPRINT_SPACING * fontsize_y;
5032                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5033                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5034                                 
5035                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5036                         {
5037                                 drawfontscale = '1 1 0';
5038                                 return;
5039                         }
5040                 }
5041         }
5042         drawfontscale = '1 1 0';
5043         if (n == -1)
5044         {
5045                 centerprint_showing = FALSE;
5046                 reset_centerprint_messages();
5047         }
5048 }
5049
5050 /*
5051 ==================
5052 Main HUD system
5053 ==================
5054 */
5055
5056 void HUD_Reset (void)
5057 {
5058         // reset gametype specific icons
5059         if(gametype == MAPINFO_TYPE_KEYHUNT)
5060                 HUD_Mod_KH_Reset();
5061         else if(gametype == MAPINFO_TYPE_CTF)
5062                 HUD_Mod_CTF_Reset();
5063 }
5064
5065 #define HUD_DrawPanel(id)\
5066 switch (id) {\
5067         case (HUD_PANEL_RADAR):\
5068                 HUD_Radar(); break;\
5069         case (HUD_PANEL_WEAPONS):\
5070                 HUD_Weapons(); break;\
5071         case (HUD_PANEL_AMMO):\
5072                 HUD_Ammo(); break;\
5073         case (HUD_PANEL_POWERUPS):\
5074                 HUD_Powerups(); break;\
5075         case (HUD_PANEL_HEALTHARMOR):\
5076                 HUD_HealthArmor(); break;\
5077         case (HUD_PANEL_NOTIFY):\
5078                 HUD_Notify(); break;\
5079         case (HUD_PANEL_TIMER):\
5080                 HUD_Timer(); break;\
5081         case (HUD_PANEL_SCORE):\
5082                 HUD_Score(); break;\
5083         case (HUD_PANEL_RACETIMER):\
5084                 HUD_RaceTimer(); break;\
5085         case (HUD_PANEL_VOTE):\
5086                 HUD_VoteWindow(); break;\
5087         case (HUD_PANEL_MODICONS):\
5088                 HUD_ModIcons(); break;\
5089         case (HUD_PANEL_PRESSEDKEYS):\
5090                 HUD_DrawPressedKeys(); break;\
5091         case (HUD_PANEL_CHAT):\
5092                 HUD_Chat(); break;\
5093         case (HUD_PANEL_ENGINEINFO):\
5094                 HUD_EngineInfo(); break;\
5095         case (HUD_PANEL_INFOMESSAGES):\
5096                 HUD_InfoMessages(); break;\
5097         case (HUD_PANEL_PHYSICS):\
5098                 HUD_Physics(); break;\
5099         case (HUD_PANEL_CENTERPRINT):\
5100                 HUD_CenterPrint(); break;\
5101 } ENDS_WITH_CURLY_BRACE
5102
5103 void HUD_Main (void)
5104 {
5105         float i;
5106         // global hud theAlpha fade
5107         if(menu_enabled == 1)
5108                 hud_fade_alpha = 1;
5109         else
5110                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5111
5112         if(scoreboard_fade_alpha)
5113                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5114
5115         if(autocvar__hud_configure)
5116                 if(isdemo())
5117                         HUD_Configure_Exit_Force();
5118
5119         if(intermission == 2) // no hud during mapvote
5120         {
5121                 if (autocvar__hud_configure)
5122                         HUD_Configure_Exit_Force();
5123                 hud_fade_alpha = 0;
5124         }
5125         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5126                 hud_fade_alpha = 1;
5127
5128         // panels that we want to be active together with the scoreboard
5129         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5130         if(scoreboard_fade_alpha == 1)
5131         {
5132                 HUD_CenterPrint();
5133                 return;
5134         }
5135
5136         if(!autocvar__hud_configure && !hud_fade_alpha)
5137                 return;
5138
5139         // Drawing stuff
5140         if (hud_skin_prev != autocvar_hud_skin)
5141         {
5142                 if (hud_skin_path)
5143                         strunzone(hud_skin_path);
5144                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5145                 if (hud_skin_prev)
5146                         strunzone(hud_skin_prev);
5147                 hud_skin_prev = strzone(autocvar_hud_skin);
5148         }
5149
5150         // HUD configure visible grid
5151         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5152         {
5153                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5154                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5155                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5156                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5157                 vector s;
5158                 // x-axis
5159                 s = eX + eY * vid_conheight;
5160                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5161                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5162                 // y-axis
5163                 s = eY + eX * vid_conwidth;
5164                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5165                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5166         }
5167
5168 #ifdef COMPAT_XON050_ENGINE
5169     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5170 #else
5171     current_player = player_localentnum;
5172 #endif
5173
5174         // draw the dock
5175         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5176         {
5177                 float f;
5178                 vector color;
5179                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5180                 if((teamplay) && hud_dock_color_team) {
5181                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5182                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5183                 }
5184                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5185                         color = '1 0 0' * hud_dock_color_team;
5186                 }
5187                 else
5188                 {
5189                         string hud_dock_color = autocvar_hud_dock_color;
5190                         if(hud_dock_color == "shirt") {
5191                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5192                                 color = colormapPaletteColor(floor(f / 16), 0);
5193                         }
5194                         else if(hud_dock_color == "pants") {
5195                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5196                                 color = colormapPaletteColor(mod(f, 16), 1);
5197                         }
5198                         else
5199                                 color = stov(hud_dock_color);
5200                 }
5201
5202                 string pic;
5203                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5204                 if(precache_pic(pic) == "") {
5205                         pic = strcat(hud_skin_path, "/dock_medium");
5206                         if(precache_pic(pic) == "") {
5207                                 pic = "gfx/hud/default/dock_medium";
5208                         }
5209                 }
5210                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5211         }
5212
5213         // cache the panel order into the panel_order array
5214         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5215                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5216                         panel_order[i] = -1;
5217                 string s = "";
5218                 float p_num, warning = false;
5219                 float argc = tokenize_console(autocvar__hud_panelorder);
5220                 if (argc > HUD_PANEL_NUM)
5221                         warning = true;
5222                 //first detect wrong/missing panel numbers
5223                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5224                         p_num = stof(argv(i));
5225                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5226                                 if (panel_order[p_num] == -1) //found for the first time?
5227                                         s = strcat(s, ftos(p_num), " ");
5228                                 panel_order[p_num] = 1; //mark as found
5229                         }
5230                         else
5231                                 warning = true;
5232                 }
5233                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5234                         if (panel_order[i] == -1) {
5235                                 warning = true;
5236                                 s = strcat(s, ftos(i), " "); //add missing panel number
5237                         }
5238                 }
5239                 if (warning)
5240                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5241
5242                 cvar_set("_hud_panelorder", s);
5243                 if(hud_panelorder_prev)
5244                         strunzone(hud_panelorder_prev);
5245                 hud_panelorder_prev = strzone(s);
5246
5247                 //now properly set panel_order
5248                 tokenize_console(s);
5249                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5250                         panel_order[i] = stof(argv(i));
5251                 }
5252         }
5253
5254         hud_draw_maximized = 0;
5255         // draw panels in order specified by panel_order array
5256         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5257                 HUD_DrawPanel(panel_order[i]);
5258
5259         hud_draw_maximized = 1; // panels that may be maximized must check this var
5260         // draw maximized panels on top
5261         if(hud_panel_radar_maximized)
5262                 HUD_Radar();
5263         if(autocvar__con_chat_maximized)
5264                 HUD_Chat();
5265
5266         if(autocvar__hud_configure)
5267         {
5268                 if(tab_panel != -1)
5269                 {
5270                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5271                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5272                 }
5273                 if(highlightedPanel != -1)
5274                 {
5275                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5276                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5277                 }
5278                 if(!hud_configure_prev || hud_configure_prev == -1)
5279                 {
5280                         if(autocvar_hud_cursormode) { setcursormode(1); }
5281                         hudShiftState = 0;
5282                 }
5283         }
5284         else if (hud_configure_prev && autocvar_hud_cursormode)
5285                 setcursormode(0);
5286
5287         hud_configure_prev = autocvar__hud_configure;
5288
5289         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5290                 if (menu_enabled)
5291                         menu_enabled = 0;
5292 }