3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
26 vector HUD_Get_Num_Color (float x, float maxvalue)
31 color.x = sin(2*M_PI*time);
33 color.z = sin(2*M_PI*time);
35 else if(x > maxvalue * 0.75) {
36 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
40 else if(x > maxvalue * 0.5) {
41 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
45 else if(x > maxvalue * 0.25) {
48 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
50 else if(x > maxvalue * 0.1) {
52 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
61 blinkingamt = (1 - x/maxvalue/0.25);
64 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
73 float aspect = size_y / size_x;
74 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
80 float ratio, best_ratio = 0;
81 float best_columns = 1, best_rows = 1;
82 bool vertical = (psize.x / psize.y >= item_aspect);
85 psize = eX * psize.y + eY * psize.x;
86 item_aspect = 1 / item_aspect;
89 rows = ceil(sqrt(item_count));
90 columns = ceil(item_count/rows);
93 ratio = (psize.x/columns) / (psize.y/rows);
94 if(ratio > item_aspect)
95 ratio = item_aspect * item_aspect / ratio;
97 if(ratio <= best_ratio)
98 break; // ratio starts decreasing by now, skip next configurations
100 best_columns = columns;
108 rows = ceil(item_count/columns);
112 return eX * best_rows + eY * best_columns;
114 return eX * best_columns + eY * best_rows;
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
126 if(theirtime == 0) // goal hit
130 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
140 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
146 lapstr = sprintf(_(" (-%dL)"), lapdelta);
149 else if(lapdelta < 0)
151 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
155 else if(theirtime > 0) // anticipation
157 if(mytime >= theirtime)
158 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
160 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
170 cpname = _("Start line");
172 cpname = _("Finish line");
174 cpname = sprintf(_("Intermediate %d"), cp);
176 cpname = _("Finish line");
179 return strcat(col, cpname);
180 else if(theirname == "")
181 return strcat(col, sprintf("%s (%s)", cpname, timestr));
183 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
190 for (i=RANKINGS_CNT-1;i>=0;--i)
191 if(grecordholder[i] == net_name)
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
205 if(!length_ratio || !theAlpha)
211 if(length_ratio < -1)
214 else if(length_ratio < 0)
218 vector width, height;
220 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221 if(precache_pic(pic) == "") {
222 pic = "gfx/hud/default/progressbar_vertical";
225 if (baralign == 1) // bottom align
226 theOrigin.y += (1 - length_ratio) * theSize.y;
227 else if (baralign == 2) // center align
228 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229 else if (baralign == 3) // center align, positive values down, negative up
232 if (length_ratio > 0)
233 theOrigin.y += theSize.y;
236 theOrigin.y += (1 + length_ratio) * theSize.y;
237 length_ratio = -length_ratio;
240 theSize.y *= length_ratio;
243 width = eX * theSize.x;
244 height = eY * theSize.y;
245 if(theSize.y <= theSize.x * 2)
247 // button not high enough
248 // draw just upper and lower part then
249 square = eY * theSize.y * 0.5;
250 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
256 square = eY * theSize.x;
257 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
259 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
262 pic = strcat(hud_skin_path, "/", pic);
263 if(precache_pic(pic) == "") {
264 pic = "gfx/hud/default/progressbar";
267 if (baralign == 1) // right align
268 theOrigin.x += (1 - length_ratio) * theSize.x;
269 else if (baralign == 2) // center align
270 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271 else if (baralign == 3) // center align, positive values on the right, negative on the left
274 if (length_ratio > 0)
275 theOrigin.x += theSize.x;
278 theOrigin.x += (1 + length_ratio) * theSize.x;
279 length_ratio = -length_ratio;
282 theSize.x *= length_ratio;
285 width = eX * theSize.x;
286 height = eY * theSize.y;
287 if(theSize.x <= theSize.y * 2)
289 // button not wide enough
290 // draw just left and right part then
291 square = eX * theSize.x * 0.5;
292 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
298 square = eX * theSize.y;
299 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
301 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
312 pic = strcat(hud_skin_path, "/num_leading");
313 if(precache_pic(pic) == "") {
314 pic = "gfx/hud/default/num_leading";
317 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318 if(mySize.x/mySize.y > 2)
319 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
328 entity h = weaponorder[i];
329 weaponorder[i] = weaponorder[j];
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
337 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
342 void HUD_Weapons(void)
345 WepSet weapons_stat = WepSet_GetFromStat();
349 vector center = '0 0 0';
350 int weapon_count, weapon_id;
351 int row, column, rows = 0, columns = 0;
352 bool vertical_order = true;
353 float aspect = autocvar_hud_panel_weapons_aspect;
355 float timeout = autocvar_hud_panel_weapons_timeout;
356 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
357 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
359 vector barsize = '0 0 0', baroffset = '0 0 0';
360 vector ammo_color = '1 0 1';
361 float ammo_alpha = 1;
363 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
364 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
366 vector weapon_pos, weapon_size = '0 0 0';
369 // check to see if we want to continue
370 if(intermission == 2) return;
371 if(hud != HUD_NORMAL) return;
373 if(!autocvar__hud_configure)
375 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
377 if(timeout && time >= weapontime + timeout + timeout_effect_length)
378 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
380 weaponprevtime = time;
385 // update generic hud functions
386 HUD_Panel_UpdateCvars();
388 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
389 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
392 if(weaponorder_bypriority)
393 strunzone(weaponorder_bypriority);
394 if(weaponorder_byimpulse)
395 strunzone(weaponorder_byimpulse);
397 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
398 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
399 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
402 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
404 setself(get_weaponinfo(i));
405 if(self.impulse >= 0)
407 weaponorder[weapon_cnt] = self;
411 for(i = weapon_cnt; i < Weapons_MAX; ++i)
412 weaponorder[i] = world;
413 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
415 weaponorder_cmp_str = string_null;
418 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
421 if(autocvar__hud_configure)
424 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
425 weapons_stat |= WepSet_FromWeapon(i);
431 weapons_stat = '0 0 0';
432 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
433 for(i = WEP_FIRST; i <= countw; ++i)
434 weapons_stat |= WepSet_FromWeapon(i);
439 // determine which weapons are going to be shown
440 if (autocvar_hud_panel_weapons_onlyowned)
442 if(autocvar__hud_configure)
444 if(menu_enabled != 2)
445 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
448 // do we own this weapon?
450 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
451 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
455 // might as well commit suicide now, no reason to live ;)
456 if (weapon_count == 0)
459 vector old_panel_size = panel_size;
460 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
462 // get the all-weapons layout
464 WepSet weapons_stat = WepSet_GetFromStat();
465 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
466 WepSet weapons_wep = WepSet_FromWeapon(i);
467 if (weapons_stat & weapons_wep) continue;
468 Weapon w = get_weaponinfo(i);
469 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
471 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
472 columns = table_size.x;
474 weapon_size.x = padded_panel_size.x / columns;
475 weapon_size.y = padded_panel_size.y / rows;
477 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
478 // we enlarge them a bit when possible to better match the desired aspect ratio
479 if(padded_panel_size.x / padded_panel_size.y < aspect)
481 // maximum number of rows that allows to display items with the desired aspect ratio
482 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
483 columns = min(columns, ceil(weapon_count / max_rows));
484 rows = ceil(weapon_count / columns);
485 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
486 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
487 vertical_order = false;
491 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
492 rows = min(rows, ceil(weapon_count / max_columns));
493 columns = ceil(weapon_count / rows);
494 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
495 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
496 vertical_order = true;
499 // reduce size of the panel
500 panel_size.x = columns * weapon_size.x;
501 panel_size.y = rows * weapon_size.y;
502 panel_size += '2 2 0' * panel_bg_padding;
504 // center the resized panel, or snap it to the screen edge when close enough
505 if(panel_pos.x > vid_conwidth * 0.001)
507 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
508 panel_pos.x += old_panel_size.x - panel_size.x;
510 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
512 else if(old_panel_size.x > vid_conwidth * 0.999)
513 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
515 if(panel_pos.y > vid_conheight * 0.001)
517 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
518 panel_pos.y += old_panel_size.y - panel_size.y;
520 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
522 else if(old_panel_size.y > vid_conheight * 0.999)
523 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
526 weapon_count = (Weapons_COUNT - 1);
528 // animation for fading in/out the panel respectively when not in use
529 if(!autocvar__hud_configure)
531 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
533 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
535 // fade the panel alpha
536 if(autocvar_hud_panel_weapons_timeout_effect == 1)
538 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
539 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
541 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
543 panel_bg_alpha *= (1 - f);
544 panel_fg_alpha *= (1 - f);
547 // move the panel off the screen
548 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
550 f *= f; // for a cooler movement
551 center.x = panel_pos.x + panel_size.x/2;
552 center.y = panel_pos.y + panel_size.y/2;
553 screen_ar = vid_conwidth/vid_conheight;
554 if (center.x/center.y < screen_ar) //bottom left
556 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
557 panel_pos.y += f * (vid_conheight - panel_pos.y);
559 panel_pos.x -= f * (panel_pos.x + panel_size.x);
563 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
564 panel_pos.x += f * (vid_conwidth - panel_pos.x);
566 panel_pos.y -= f * (panel_pos.y + panel_size.y);
569 center.x = -1; // mark the panel as off screen
571 weaponprevtime = time - (1 - f) * timein_effect_length;
573 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
575 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
577 // fade the panel alpha
578 if(autocvar_hud_panel_weapons_timeout_effect == 1)
580 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
581 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
583 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
585 panel_bg_alpha *= (f);
586 panel_fg_alpha *= (f);
589 // move the panel back on screen
590 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
592 f *= f; // for a cooler movement
594 center.x = panel_pos.x + panel_size.x/2;
595 center.y = panel_pos.y + panel_size.y/2;
596 screen_ar = vid_conwidth/vid_conheight;
597 if (center.x/center.y < screen_ar) //bottom left
599 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
600 panel_pos.y += f * (vid_conheight - panel_pos.y);
602 panel_pos.x -= f * (panel_pos.x + panel_size.x);
606 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
607 panel_pos.x += f * (vid_conwidth - panel_pos.x);
609 panel_pos.y -= f * (panel_pos.y + panel_size.y);
615 // draw the background, then change the virtual size of it to better fit other items inside
623 panel_pos += '1 1 0' * panel_bg_padding;
624 panel_size -= '2 2 0' * panel_bg_padding;
627 // after the sizing and animations are done, update the other values
629 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
631 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
632 columns = table_size.x;
634 weapon_size.x = panel_size.x / columns;
635 weapon_size.y = panel_size.y / rows;
636 vertical_order = (panel_size.x / panel_size.y >= aspect);
639 // calculate position/size for visual bar displaying ammount of ammo status
640 if (autocvar_hud_panel_weapons_ammo)
642 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
643 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
645 if(weapon_size.x/weapon_size.y > aspect)
647 barsize.x = aspect * weapon_size.y;
648 barsize.y = weapon_size.y;
649 baroffset.x = (weapon_size.x - barsize.x) / 2;
653 barsize.y = 1/aspect * weapon_size.x;
654 barsize.x = weapon_size.x;
655 baroffset.y = (weapon_size.y - barsize.y) / 2;
658 if(autocvar_hud_panel_weapons_accuracy)
659 Accuracy_LoadColors();
663 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
664 vector noncurrent_pos = '0 0 0';
665 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
666 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
669 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671 // retrieve information about the current weapon to be drawn
672 setself(weaponorder[i]);
673 weapon_id = self.impulse;
674 isCurrent = (self.weapon == switchweapon);
676 // skip if this weapon doesn't exist
677 if(!self || weapon_id < 0) { continue; }
679 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680 if(autocvar_hud_panel_weapons_onlyowned)
681 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
684 // figure out the drawing position of weapon
685 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
686 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
687 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
689 // draw background behind currently selected weapon
691 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
693 // draw the weapon accuracy
694 if(autocvar_hud_panel_weapons_accuracy)
696 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
697 if(panel_weapon_accuracy >= 0)
699 color = Accuracy_GetColor(panel_weapon_accuracy);
700 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
704 // drawing all the weapon items
705 if(weapons_stat & WepSet_FromWeapon(self.weapon))
707 // draw the weapon image
709 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
711 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
713 // draw weapon label string
714 switch(autocvar_hud_panel_weapons_label)
716 case 1: // weapon number
717 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
724 case 3: // weapon name
725 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732 // draw ammo status bar
733 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
736 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
740 switch(self.ammo_field)
742 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
743 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
744 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
745 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
746 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
747 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
748 default: ammo_full = 60;
752 weapon_pos.x + baroffset.x,
753 weapon_pos.y + baroffset.y,
754 barsize.x * bound(0, a/ammo_full, 1),
771 else // draw a "ghost weapon icon" if you don't have the weapon
773 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
776 // draw the complain message
777 if(self.weapon == complain_weapon)
780 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
782 a = ((complain_weapon_time + when > time) ? 1 : 0);
785 if(complain_weapon_type == 0) {
786 s = _("Out of ammo");
787 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789 else if(complain_weapon_type == 1) {
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
794 s = _("Unavailable");
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
804 if(!autocvar_hud_panel_weapons_onlyowned)
806 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
807 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
811 // continue with new position for the next weapon
815 if(column >= columns)
834 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
836 HUD_Panel_DrawProgressBar(
837 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
839 autocvar_hud_panel_ammo_progressbar_name,
840 progress, 0, 0, color,
841 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
844 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
846 float bonusNades = getstatf(STAT_NADE_BONUS);
847 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
848 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
849 vector nadeColor = Nades[bonusType].m_color;
850 string nadeIcon = Nades[bonusType].m_icon;
852 vector iconPos, textPos;
854 if(autocvar_hud_panel_ammo_iconalign)
856 iconPos = myPos + eX * 2 * mySize.y;
862 textPos = myPos + eX * mySize.y;
865 if(bonusNades > 0 || bonusProgress > 0)
867 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
869 if(autocvar_hud_panel_ammo_text)
870 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
873 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
875 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
879 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
881 if(ammoType == ammo_none)
884 // Initialize variables
887 if(autocvar__hud_configure)
889 isCurrent = (ammoType == ammo_rockets); // Rockets always current
893 ammo = getstati(GetAmmoStat(ammoType));
897 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
898 myPos = myPos + (mySize - mySize * scale) * 0.5;
899 mySize = mySize * scale;
902 vector iconPos, textPos;
903 if(autocvar_hud_panel_ammo_iconalign)
905 iconPos = myPos + eX * 2 * mySize.y;
911 textPos = myPos + eX * mySize.y;
914 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
916 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
919 textColor = '0.2 0.95 0';
923 textColor = '0.8 0.04 0';
929 alpha = panel_fg_alpha;
931 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
933 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
935 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
940 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
942 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
943 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
945 if(autocvar_hud_panel_ammo_text)
946 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
948 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
953 float nade_statuschange_time;
956 if(intermission == 2) return;
957 if(hud != HUD_NORMAL) return;
958 if(!autocvar__hud_configure)
960 if(!autocvar_hud_panel_ammo) return;
961 if(spectatee_status == -1) return;
964 HUD_Panel_UpdateCvars();
966 draw_beginBoldFont();
975 pos += '1 1 0' * panel_bg_padding;
976 mySize -= '2 2 0' * panel_bg_padding;
979 int rows = 0, columns, row, column;
980 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
981 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
982 float nade_statuschange_elapsedtime;
983 int total_ammo_count;
986 if (autocvar_hud_panel_ammo_onlycurrent)
987 total_ammo_count = 1;
989 total_ammo_count = AMMO_COUNT;
994 if (nade_cnt != nade_prevframe)
996 nade_statuschange_time = time;
997 nade_prevstatus = nade_prevframe;
998 nade_prevframe = nade_cnt;
1002 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1004 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1005 columns = ceil((total_ammo_count)/rows);
1006 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1008 vector offset = '0 0 0'; // fteqcc sucks
1010 if(ammo_size.x/ammo_size.y > 3)
1012 newSize = 3 * ammo_size.y;
1013 offset.x = ammo_size.x - newSize;
1014 pos.x += offset.x/2;
1015 ammo_size.x = newSize;
1019 newSize = 1/3 * ammo_size.x;
1020 offset.y = ammo_size.y - newSize;
1021 pos.y += offset.y/2;
1022 ammo_size.y = newSize;
1026 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1028 if(autocvar_hud_panel_ammo_onlycurrent)
1030 if(autocvar__hud_configure)
1032 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1039 (get_weaponinfo(switchweapon)).ammo_field,
1049 column = column + 1;
1056 for(i = 0; i < AMMO_COUNT; ++i)
1058 ammotype = GetAmmoFieldFromNum(i);
1060 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1063 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1071 column = column + 1;
1078 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1080 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1082 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1088 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1090 vector newPos = '0 0 0', newSize = '0 0 0';
1091 vector picpos, numpos;
1095 if(mySize.y/mySize.x > 2)
1097 newSize.y = 2 * mySize.x;
1098 newSize.x = mySize.x;
1100 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1105 newSize.x = 1/2 * mySize.y;
1106 newSize.y = mySize.y;
1108 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1112 if(icon_right_align)
1115 picpos = newPos + eY * newSize.x;
1120 numpos = newPos + eY * newSize.x;
1124 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1125 // make number smaller than icon, it looks better
1126 // reduce only y to draw numbers with different number of digits with the same y size
1127 numpos.y += newSize.y * ((1 - 0.7) / 2);
1129 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1133 if(mySize.x/mySize.y > 3)
1135 newSize.x = 3 * mySize.y;
1136 newSize.y = mySize.y;
1138 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1143 newSize.y = 1/3 * mySize.x;
1144 newSize.x = mySize.x;
1146 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1150 if(icon_right_align) // right align
1153 picpos = newPos + eX * 2 * newSize.y;
1157 numpos = newPos + eX * newSize.y;
1161 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1162 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1163 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1167 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1169 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1175 // Powerup item fields (reusing existing fields)
1176 .string message; // Human readable name
1177 .string netname; // Icon name
1178 .vector colormod; // Color
1179 .float count; // Time left
1180 .float lifetime; // Maximum time
1182 entity powerupItems;
1183 int powerupItemsCount;
1185 void resetPowerupItems()
1188 for(item = powerupItems; item; item = item.chain)
1191 powerupItemsCount = 0;
1194 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1197 powerupItems = spawn();
1200 for(item = powerupItems; item.count; item = item.chain)
1202 item.chain = spawn();
1204 item.message = name;
1205 item.netname = icon;
1206 item.colormod = color;
1207 item.count = currentTime;
1208 item.lifetime = lifeTime;
1210 ++powerupItemsCount;
1213 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1218 bool isTop = isVertical && rows > 1 && row == 0;
1219 bool isBottom = isVertical && rows > 1 && row == rows-1;
1220 bool isLeft = !isVertical && columns > 1 && column == 0;
1221 bool isRight = !isVertical && columns > 1 && column == columns-1;
1223 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1224 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1231 if(intermission == 2) return;
1233 int allItems = getstati(STAT_ITEMS, 0, 24);
1234 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1235 int strengthTime, shieldTime, superTime;
1238 if(!autocvar__hud_configure)
1240 if(!autocvar_hud_panel_powerups) return;
1241 if(spectatee_status == -1) return;
1242 if(getstati(STAT_HEALTH) <= 0) return;
1243 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1245 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1246 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1247 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1249 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1252 // Prevent stuff to show up on mismatch that will be fixed next frame
1253 if(!(allItems & IT_SUPERWEAPON))
1264 // Add items to linked list
1265 resetPowerupItems();
1268 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1270 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1272 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1274 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1275 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1278 if(!powerupItemsCount)
1281 // Draw panel background
1282 HUD_Panel_UpdateCvars();
1283 HUD_Panel_DrawBg(1);
1286 vector pos = panel_pos;
1287 vector size = panel_size;
1288 bool isVertical = size.y > size.x;
1290 if(panel_bg_padding)
1292 pos += '1 1 0' * panel_bg_padding;
1293 size -= '2 2 0' * panel_bg_padding;
1296 // Find best partitioning of the drawing area
1297 const float DESIRED_ASPECT = 6;
1298 float aspect = 0, a;
1305 c = floor(powerupItemsCount / i);
1306 r = ceil(powerupItemsCount / c);
1307 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1309 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1316 while(++i <= powerupItemsCount);
1318 // Prevent single items from getting too wide
1319 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1324 pos.y += size.y * 0.5;
1329 pos.x += size.x * 0.5;
1333 // Draw items from linked list
1334 vector itemPos = pos;
1335 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1336 vector textColor = '1 1 1';
1338 int fullSeconds = 0;
1343 draw_beginBoldFont();
1344 for(entity item = powerupItems; item.count; item = item.chain)
1346 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1349 if(autocvar_hud_panel_powerups_progressbar)
1351 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1352 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1355 // Draw icon and text
1356 if(autocvar_hud_panel_powerups_text)
1358 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1359 fullSeconds = ceil(item.count);
1360 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1363 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1365 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1368 // Determine next section
1371 if(++column >= columns)
1389 // Health/armor (#3)
1393 void HUD_HealthArmor(void)
1395 int armor, health, fuel;
1396 if(intermission == 2) return;
1397 if(!autocvar__hud_configure)
1399 if(!autocvar_hud_panel_healtharmor) return;
1400 if(hud != HUD_NORMAL) return;
1401 if(spectatee_status == -1) return;
1403 health = getstati(STAT_HEALTH);
1409 armor = getstati(STAT_ARMOR);
1411 // code to check for spectatee_status changes is in Ent_ClientData()
1412 // prev_p_health and prev_health can be set to -1 there
1414 if (prev_p_health == -1)
1417 health_beforedamage = 0;
1418 armor_beforedamage = 0;
1419 health_damagetime = 0;
1420 armor_damagetime = 0;
1421 prev_health = health;
1423 old_p_health = health;
1424 old_p_armor = armor;
1425 prev_p_health = health;
1426 prev_p_armor = armor;
1428 else if (prev_health == -1)
1430 //start the load effect
1431 health_damagetime = 0;
1432 armor_damagetime = 0;
1436 fuel = getstati(STAT_FUEL);
1445 HUD_Panel_UpdateCvars();
1447 draw_beginBoldFont();
1451 mySize = panel_size;
1453 HUD_Panel_DrawBg(1);
1454 if(panel_bg_padding)
1456 pos += '1 1 0' * panel_bg_padding;
1457 mySize -= '2 2 0' * panel_bg_padding;
1460 int baralign = autocvar_hud_panel_healtharmor_baralign;
1461 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1463 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1464 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1465 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1468 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1473 float maxtotal = maxhealth + maxarmor;
1475 if(v.z) // NOT fully armored
1477 biggercount = "health";
1478 if(autocvar_hud_panel_healtharmor_progressbar)
1479 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1481 if(autocvar_hud_panel_healtharmor_text)
1482 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1486 biggercount = "armor";
1487 if(autocvar_hud_panel_healtharmor_progressbar)
1488 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1490 if(autocvar_hud_panel_healtharmor_text)
1491 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1493 if(autocvar_hud_panel_healtharmor_text)
1494 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1497 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1501 float panel_ar = mySize.x/mySize.y;
1502 bool is_vertical = (panel_ar < 1);
1503 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1504 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1507 if (autocvar_hud_panel_healtharmor_flip)
1508 health_offset.x = mySize.x;
1510 armor_offset.x = mySize.x;
1515 if (autocvar_hud_panel_healtharmor_flip)
1516 health_offset.y = mySize.y;
1518 armor_offset.y = mySize.y;
1521 bool health_baralign, armor_baralign, fuel_baralign;
1522 bool health_iconalign, armor_iconalign;
1523 if (autocvar_hud_panel_healtharmor_flip)
1525 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1526 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1527 fuel_baralign = health_baralign;
1528 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1529 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1534 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1535 fuel_baralign = armor_baralign;
1536 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1537 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1542 if(autocvar_hud_panel_healtharmor_progressbar)
1544 float p_health, pain_health_alpha;
1546 pain_health_alpha = 1;
1547 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1549 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1551 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1553 if (time - old_p_healthtime < 1)
1554 old_p_health = prev_p_health;
1556 old_p_health = prev_health;
1557 old_p_healthtime = time;
1559 if (time - old_p_healthtime < 1)
1561 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1562 prev_p_health = p_health;
1565 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1567 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1569 if (time - health_damagetime >= 1)
1570 health_beforedamage = prev_health;
1571 health_damagetime = time;
1573 if (time - health_damagetime < 1)
1575 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1576 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1579 prev_health = health;
1581 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1583 float BLINK_FACTOR = 0.15;
1584 float BLINK_BASE = 0.85;
1585 float BLINK_FREQ = 9;
1586 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1589 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1591 if(autocvar_hud_panel_healtharmor_text)
1592 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1597 if(autocvar_hud_panel_healtharmor_progressbar)
1601 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1603 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1605 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1607 if (time - old_p_armortime < 1)
1608 old_p_armor = prev_p_armor;
1610 old_p_armor = prev_armor;
1611 old_p_armortime = time;
1613 if (time - old_p_armortime < 1)
1615 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1616 prev_p_armor = p_armor;
1619 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1621 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1623 if (time - armor_damagetime >= 1)
1624 armor_beforedamage = prev_armor;
1625 armor_damagetime = time;
1627 if (time - armor_damagetime < 1)
1629 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1630 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1635 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1637 if(autocvar_hud_panel_healtharmor_text)
1638 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1644 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1648 mySize.x *= 2; //restore full panel size
1649 else if (panel_ar < 1/4)
1650 mySize.y *= 2; //restore full panel size
1651 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1658 // Notification area (#4)
1661 void HUD_Notify_Push(string icon, string attacker, string victim)
1669 if (notify_index == -1)
1670 notify_index = NOTIFY_MAX_ENTRIES-1;
1673 if (notify_attackers[notify_index])
1674 strunzone(notify_attackers[notify_index]);
1676 if (notify_victims[notify_index])
1677 strunzone(notify_victims[notify_index]);
1679 if (notify_icons[notify_index])
1680 strunzone(notify_icons[notify_index]);
1682 // Allocate new strings
1685 notify_attackers[notify_index] = strzone(attacker);
1686 notify_victims[notify_index] = strzone(victim);
1690 // In case of a notification without a victim, the attacker
1691 // is displayed on the victim's side. Instead of special
1692 // treatment later on, we can simply switch them here.
1693 notify_attackers[notify_index] = string_null;
1694 notify_victims[notify_index] = strzone(attacker);
1697 notify_icons[notify_index] = strzone(icon);
1698 notify_times[notify_index] = time;
1701 void HUD_Notify(void)
1703 if(intermission == 2) return;
1704 if (!autocvar__hud_configure)
1705 if (!autocvar_hud_panel_notify)
1708 HUD_Panel_UpdateCvars();
1709 HUD_Panel_DrawBg(1);
1711 if (!autocvar__hud_configure)
1712 if (notify_count == 0)
1719 if (panel_bg_padding)
1721 pos += '1 1 0' * panel_bg_padding;
1722 size -= '2 2 0' * panel_bg_padding;
1725 float fade_start = max(0, autocvar_hud_panel_notify_time);
1726 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1727 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1729 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1730 float entry_height = size.y / entry_count;
1732 float panel_width_half = size.x * 0.5;
1733 float icon_width_half = entry_height * icon_aspect / 2;
1734 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1736 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1737 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1738 vector icon_left = eX * (panel_width_half - icon_width_half);
1739 vector attacker_right = eX * name_maxwidth;
1740 vector victim_left = eX * (size.x - name_maxwidth);
1742 vector attacker_pos, victim_pos, icon_pos;
1743 string attacker, victim, icon;
1744 int i, j, count, step, limit;
1747 if (autocvar_hud_panel_notify_flip)
1749 // Order items from the top down
1752 limit = entry_count;
1756 // Order items from the bottom up
1757 i = entry_count - 1;
1762 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1764 if(autocvar__hud_configure)
1766 attacker = sprintf(_("Player %d"), count + 1);
1767 victim = sprintf(_("Player %d"), count + 2);
1768 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1769 alpha = bound(0, 1.2 - count / entry_count, 1);
1773 if (j == NOTIFY_MAX_ENTRIES)
1776 if (notify_times[j] + fade_start > time)
1778 else if (fade_time != 0)
1780 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1787 attacker = notify_attackers[j];
1788 victim = notify_victims[j];
1789 icon = notify_icons[j];
1792 if (icon != "" && victim != "")
1794 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1796 icon_pos = pos + icon_left + eY * i * entry_height;
1797 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1800 victim_pos = pos + victim_left + name_top;
1801 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1805 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1806 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1807 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1812 notify_count = count;
1815 void HUD_Timer(void)
1817 if(intermission == 2) return;
1818 if(!autocvar__hud_configure)
1820 if(!autocvar_hud_panel_timer) return;
1823 HUD_Panel_UpdateCvars();
1825 draw_beginBoldFont();
1829 mySize = panel_size;
1831 HUD_Panel_DrawBg(1);
1832 if(panel_bg_padding)
1834 pos += '1 1 0' * panel_bg_padding;
1835 mySize -= '2 2 0' * panel_bg_padding;
1839 float timelimit, elapsedTime, timeleft, minutesLeft;
1841 timelimit = getstatf(STAT_TIMELIMIT);
1843 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1844 timeleft = ceil(timeleft);
1846 minutesLeft = floor(timeleft / 60);
1849 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1850 timer_color = '1 1 1'; //white
1851 else if(minutesLeft >= 1)
1852 timer_color = '1 1 0'; //yellow
1854 timer_color = '1 0 0'; //red
1856 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1857 if (time < getstatf(STAT_GAMESTARTTIME)) {
1858 //while restart is still active, show 00:00
1859 timer = seconds_tostring(0);
1861 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1862 timer = seconds_tostring(elapsedTime);
1865 timer = seconds_tostring(timeleft);
1868 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1876 float HUD_Radar_Clickable()
1878 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1881 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1883 hud_panel_radar_maximized = doshow;
1884 hud_panel_radar_temp_hidden = 0;
1890 if(autocvar_hud_cursormode)
1892 hud_panel_radar_mouse = 1;
1895 else if ( hud_panel_radar_mouse )
1897 hud_panel_radar_mouse = 0;
1899 if(autocvar_hud_cursormode)
1904 void HUD_Radar_Hide_Maximized()
1906 HUD_Radar_Show_Maximized(false,false);
1910 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1912 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1913 autocvar__hud_configure || mv_active)
1918 mousepos_x = nPrimary;
1919 mousepos_y = nSecondary;
1923 if(nPrimary == K_MOUSE1)
1925 if(bInputType == 0) // key pressed
1926 mouseClicked |= S_MOUSE1;
1927 else if(bInputType == 1) // key released
1928 mouseClicked -= (mouseClicked & S_MOUSE1);
1930 else if(nPrimary == K_MOUSE2)
1932 if(bInputType == 0) // key pressed
1933 mouseClicked |= S_MOUSE2;
1934 else if(bInputType == 1) // key released
1935 mouseClicked -= (mouseClicked & S_MOUSE2);
1937 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1939 HUD_Radar_Hide_Maximized();
1943 // allow console/use binds to work without hiding the map
1947 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1948 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1949 for (i = 0; i < keys; ++i)
1951 if(nPrimary == stof(argv(i)))
1955 if ( getstati(STAT_HEALTH) <= 0 )
1958 if ( bInputType < 2 )
1960 con_keys = findkeysforcommand("+showscores", 0);
1961 keys = tokenize(con_keys);
1962 for (i = 0; i < keys; ++i)
1964 if ( nPrimary == stof(argv(i)) )
1966 hud_panel_radar_temp_hidden = bInputType == 0;
1972 else if ( bInputType == 0 )
1973 HUD_Radar_Hide_Maximized();
1981 void HUD_Radar_Mouse()
1983 if ( !hud_panel_radar_mouse ) return;
1984 if(mv_active) return;
1988 HUD_Radar_Hide_Maximized();
1992 if(mouseClicked & S_MOUSE2)
1994 HUD_Radar_Hide_Maximized();
1998 if(!autocvar_hud_cursormode)
2000 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2002 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2003 mousepos_y = bound(0, mousepos_y, vid_conheight);
2006 HUD_Panel_UpdateCvars();
2009 panel_size = autocvar_hud_panel_radar_maximized_size;
2010 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2011 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2012 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2013 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2015 if(mouseClicked & S_MOUSE1)
2018 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2019 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2021 HUD_Radar_Hide_Maximized();
2024 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2025 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2027 HUD_Radar_Hide_Maximized();
2032 const vector cursor_size = '32 32 0';
2033 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2036 void HUD_Radar(void)
2038 if(intermission == 2) return;
2039 if (!autocvar__hud_configure)
2041 if (hud_panel_radar_maximized)
2043 if (!hud_draw_maximized) return;
2047 if (autocvar_hud_panel_radar == 0) return;
2048 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2049 if(radar_panel_modified)
2051 panel.update_time = time; // forces reload of panel attributes
2052 radar_panel_modified = false;
2057 if ( hud_panel_radar_temp_hidden )
2060 HUD_Panel_UpdateCvars();
2064 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2066 panel_size = autocvar_hud_panel_radar_maximized_size;
2067 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2068 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2069 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2070 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2073 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2074 if(precache_pic(panel_bg) == "")
2075 panel_bg = "gfx/hud/default/border_default"; // fallback
2076 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2077 radar_panel_modified = true;
2078 if(panel.current_panel_bg)
2079 strunzone(panel.current_panel_bg);
2080 panel.current_panel_bg = strzone(panel_bg);
2082 switch(hud_panel_radar_maximized_zoommode)
2086 f = current_zoomfraction;
2089 f = 1 - current_zoomfraction;
2099 switch(hud_panel_radar_maximized_rotation)
2102 teamradar_angle = view_angles.y - 90;
2105 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2109 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2111 switch(hud_panel_radar_zoommode)
2115 f = current_zoomfraction;
2118 f = 1 - current_zoomfraction;
2128 switch(hud_panel_radar_rotation)
2131 teamradar_angle = view_angles.y - 90;
2134 teamradar_angle = 90 * hud_panel_radar_rotation;
2141 mySize = panel_size;
2143 HUD_Panel_DrawBg(1);
2144 if(panel_bg_padding)
2146 pos += '1 1 0' * panel_bg_padding;
2147 mySize -= '2 2 0' * panel_bg_padding;
2152 float scale2d, normalsize, bigsize;
2154 teamradar_origin2d = pos + 0.5 * mySize;
2155 teamradar_size2d = mySize;
2157 if(minimapname == "")
2160 teamradar_loadcvars();
2162 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2163 teamradar_size2d = mySize;
2165 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2167 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2168 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2170 // max-min distance must fit the radar in any rotation
2171 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2175 vector c0, c1, c2, c3, span;
2176 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2177 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2178 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2179 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2181 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2182 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2184 // max-min distance must fit the radar in x=x, y=y
2186 teamradar_size2d.x * scale2d / (1.05 * span.x),
2187 teamradar_size2d.y * scale2d / (1.05 * span.y)
2191 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2192 if(bigsize > normalsize)
2193 normalsize = bigsize;
2197 + (1 - f) * normalsize;
2198 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2200 + (1 - f) * view_origin);
2209 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2211 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2212 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2216 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2218 if ( hud_panel_radar_mouse )
2219 if ( tm.health > 0 )
2220 if ( tm.team == myteam+1 )
2222 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2223 if ( vlen(mousepos-coord) < 8 )
2225 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2226 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2227 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2228 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2231 entity icon = RadarIcons[tm.teamradar_icon];
2232 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2234 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2236 color2 = GetPlayerColor(tm.sv_entnum);
2237 //if(color == NUM_SPECTATOR || color == color2)
2238 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2240 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2242 drawresetcliparea();
2244 if ( hud_panel_radar_mouse )
2246 string message = "Click to select teleport destination";
2248 if ( getstati(STAT_HEALTH) <= 0 )
2250 message = "Click to select spawn location";
2253 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2254 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2256 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2262 void HUD_UpdatePlayerTeams();
2263 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2266 entity tm = world, pl;
2267 int SCOREPANEL_MAX_ENTRIES = 6;
2268 float SCOREPANEL_ASPECTRATIO = 2;
2269 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2270 vector fontsize = '1 1 0' * (mySize.y/entries);
2272 vector rgb, score_color;
2274 score_color = '1 1 1';
2276 float name_size = mySize.x*0.75;
2277 float spacing_size = mySize.x*0.04;
2278 const float highlight_alpha = 0.2;
2279 int i = 0, first_pl = 0;
2280 bool me_printed = false;
2282 if (autocvar__hud_configure)
2284 float players_per_team = 0;
2287 // show team scores in the first line
2288 float score_size = mySize.x / team_count;
2289 players_per_team = max(2, ceil((entries - 1) / team_count));
2290 for(i=0; i<team_count; ++i) {
2291 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2292 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2293 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2296 pos.y += fontsize.y;
2298 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2299 for (i=first_pl; i<entries; ++i)
2301 //simulate my score is lower than all displayed players,
2302 //so that I don't appear at all showing pure rankings.
2303 //This is to better show the difference between the 2 ranking views
2304 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2307 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2308 s = GetPlayerName(player_localnum);
2313 s = sprintf(_("Player %d"), i + 1 - first_pl);
2318 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2319 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2320 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2321 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2322 pos.y += fontsize.y;
2327 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2328 HUD_UpdatePlayerTeams();
2331 // show team scores in the first line
2332 float score_size = mySize.x / team_count;
2333 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2334 if(tm.team == NUM_SPECTATOR)
2336 if (tm.team == myteam)
2337 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2338 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2342 pos.y += fontsize.y;
2343 tm = teams.sort_next;
2348 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2350 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2353 if (i == entries-1 && !me_printed && pl != me)
2354 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2356 for (pl = me.sort_next; pl; pl = pl.sort_next)
2357 if (pl.team != NUM_SPECTATOR)
2361 rgb = '1 1 0'; //not last but not among the leading players: yellow
2363 rgb = '1 0 0'; //last: red
2370 rgb = '0 1 0'; //first: green
2372 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2375 score_color = Team_ColorRGB(pl.team) * 0.8;
2376 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2377 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2378 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2379 pos.y += fontsize.y;
2382 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2385 void HUD_Score(void)
2387 if(intermission == 2) return;
2388 if(!autocvar__hud_configure)
2390 if(!autocvar_hud_panel_score) return;
2391 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2394 HUD_Panel_UpdateCvars();
2397 mySize = panel_size;
2399 HUD_Panel_DrawBg(1);
2400 if(panel_bg_padding)
2402 pos += '1 1 0' * panel_bg_padding;
2403 mySize -= '2 2 0' * panel_bg_padding;
2406 float score, distribution = 0;
2408 vector distribution_color;
2411 me = playerslots[current_player];
2413 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2414 string timer, distrtimer;
2416 pl = players.sort_next;
2419 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2420 if(pl.scores[ps_primary] == 0)
2423 score = me.(scores[ps_primary]);
2424 timer = TIME_ENCODED_TOSTRING(score);
2426 draw_beginBoldFont();
2427 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2428 // distribution display
2429 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2431 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2433 if (distribution <= 0) {
2434 distribution_color = '0 1 0';
2438 distribution_color = '1 0 0';
2441 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2443 // race record display
2444 if (distribution <= 0)
2445 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2446 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2448 } else if (!teamplay) { // non-teamgames
2449 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2451 HUD_Score_Rankings(pos, mySize, me);
2454 // me vector := [team/connected frags id]
2455 pl = players.sort_next;
2459 if(autocvar__hud_configure)
2462 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2466 score = me.(scores[ps_primary]);
2467 if(autocvar__hud_configure)
2470 if(distribution >= 5)
2471 distribution_color = eY;
2472 else if(distribution >= 0)
2473 distribution_color = '1 1 1';
2474 else if(distribution >= -5)
2475 distribution_color = '1 1 0';
2477 distribution_color = eX;
2479 string distribution_str;
2480 distribution_str = ftos(distribution);
2481 draw_beginBoldFont();
2482 if (distribution >= 0)
2484 if (distribution > 0)
2485 distribution_str = strcat("+", distribution_str);
2486 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2488 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2489 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2491 } else { // teamgames
2492 float row, column, rows = 0, columns = 0;
2493 vector offset = '0 0 0';
2494 vector score_pos, score_size; //for scores other than myteam
2495 if(autocvar_hud_panel_score_rankings)
2497 HUD_Score_Rankings(pos, mySize, me);
2500 if(spectatee_status == -1)
2502 rows = HUD_GetRowCount(team_count, mySize, 3);
2503 columns = ceil(team_count/rows);
2504 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2507 if(score_size.x/score_size.y > 3)
2509 newSize = 3 * score_size.y;
2510 offset.x = score_size.x - newSize;
2511 pos.x += offset.x/2;
2512 score_size.x = newSize;
2516 newSize = 1/3 * score_size.x;
2517 offset.y = score_size.y - newSize;
2518 pos.y += offset.y/2;
2519 score_size.y = newSize;
2523 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2525 float max_fragcount;
2526 max_fragcount = -99;
2527 draw_beginBoldFont();
2529 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2530 if(tm.team == NUM_SPECTATOR)
2532 score = tm.(teamscores[ts_primary]);
2533 if(autocvar__hud_configure)
2536 if (score > max_fragcount)
2537 max_fragcount = score;
2539 if (spectatee_status == -1)
2541 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2542 if (max_fragcount == score)
2543 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2544 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2552 else if(tm.team == myteam) {
2553 if (max_fragcount == score)
2554 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2555 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2557 if (max_fragcount == score)
2558 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2559 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2569 void HUD_RaceTimer (void)
2571 if(intermission == 2) return;
2572 if(!autocvar__hud_configure)
2574 if(!autocvar_hud_panel_racetimer) return;
2575 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2576 if(spectatee_status == -1) return;
2579 HUD_Panel_UpdateCvars();
2583 mySize = panel_size;
2585 HUD_Panel_DrawBg(1);
2586 if(panel_bg_padding)
2588 pos += '1 1 0' * panel_bg_padding;
2589 mySize -= '2 2 0' * panel_bg_padding;
2592 // always force 4:1 aspect
2593 vector newSize = '0 0 0';
2594 if(mySize.x/mySize.y > 4)
2596 newSize.x = 4 * mySize.y;
2597 newSize.y = mySize.y;
2599 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2603 newSize.y = 1/4 * mySize.x;
2604 newSize.x = mySize.x;
2606 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2611 string s, forcetime;
2613 if(autocvar__hud_configure)
2616 draw_beginBoldFont();
2617 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2619 s = _("^1Intermediate 1 (+15.42)");
2620 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2621 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2622 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2624 else if(race_checkpointtime)
2626 a = bound(0, 2 - (time - race_checkpointtime), 1);
2629 if(a > 0) // just hit a checkpoint?
2631 if(race_checkpoint != 254)
2633 if(race_time && race_previousbesttime)
2634 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2636 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2638 forcetime = TIME_ENCODED_TOSTRING(race_time);
2643 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2645 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2646 if(a > 0) // next one?
2648 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2653 if(s != "" && a > 0)
2655 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2658 if(race_penaltytime)
2660 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2663 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2664 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2668 draw_beginBoldFont();
2672 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2673 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2678 if(race_laptime && race_checkpoint != 255)
2680 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2681 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2688 if(race_mycheckpointtime)
2690 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2691 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2692 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2694 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2696 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2697 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2698 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2701 if(race_penaltytime && !race_penaltyaccumulator)
2703 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2704 a = bound(0, (1 + t - time), 1);
2708 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2710 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2711 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2722 if(intermission == 2) return;
2723 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2726 if (autocvar__hud_configure)
2730 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2731 cvar_set("_hud_configure", "0");
2733 if(vote_called_vote)
2734 strunzone(vote_called_vote);
2735 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2736 uid2name_dialog = 1;
2739 if(!autocvar__hud_configure)
2741 if(!autocvar_hud_panel_vote) return;
2743 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2744 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2746 if(panel_bg_alpha_str == "") {
2747 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2749 panel_bg_alpha = stof(panel_bg_alpha_str);
2760 if(vote_active != vote_prev) {
2762 vote_prev = vote_active;
2765 if(vote_active || autocvar__hud_configure)
2766 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2768 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2773 HUD_Panel_UpdateCvars();
2777 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2778 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2781 // these must be below above block
2784 mySize = panel_size;
2786 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2787 HUD_Panel_DrawBg(a);
2788 a = panel_fg_alpha * a;
2790 if(panel_bg_padding)
2792 pos += '1 1 0' * panel_bg_padding;
2793 mySize -= '2 2 0' * panel_bg_padding;
2796 // always force 3:1 aspect
2797 vector newSize = '0 0 0';
2798 if(mySize.x/mySize.y > 3)
2800 newSize.x = 3 * mySize.y;
2801 newSize.y = mySize.y;
2803 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2807 newSize.y = 1/3 * mySize.x;
2808 newSize.x = mySize.x;
2810 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2814 s = _("A vote has been called for:");
2816 s = _("Allow servers to store and display your name?");
2817 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2818 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2819 if(autocvar__hud_configure)
2820 s = _("^1Configure the HUD");
2821 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2823 // print the yes/no counts
2824 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2825 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2826 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2827 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2829 // draw the progress bar backgrounds
2830 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2832 // draw the highlights
2833 if(vote_highlighted == 1) {
2834 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2835 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2837 else if(vote_highlighted == -1) {
2838 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2839 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2842 // draw the progress bars
2843 if(vote_yescount && vote_needed)
2845 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2846 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2849 if(vote_nocount && vote_needed)
2851 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2852 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2855 drawresetcliparea();
2858 // Mod icons panel (#10)
2861 bool mod_active; // is there any active mod icon?
2863 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2867 vector color = '0 0 0';
2871 stat = getstati(STAT_REDALIVE);
2872 pic = "player_red.tga";
2876 stat = getstati(STAT_BLUEALIVE);
2877 pic = "player_blue.tga";
2881 stat = getstati(STAT_YELLOWALIVE);
2882 pic = "player_yellow.tga";
2887 stat = getstati(STAT_PINKALIVE);
2888 pic = "player_pink.tga";
2893 if(mySize.x/mySize.y > aspect_ratio)
2895 i = aspect_ratio * mySize.y;
2896 myPos.x = myPos.x + (mySize.x - i) / 2;
2901 i = 1/aspect_ratio * mySize.x;
2902 myPos.y = myPos.y + (mySize.y - i) / 2;
2908 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2909 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2912 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2915 // Clan Arena and Freeze Tag HUD modicons
2916 void HUD_Mod_CA(vector myPos, vector mySize)
2918 mod_active = 1; // required in each mod function that always shows something
2921 if(gametype == MAPINFO_TYPE_CA)
2922 layout = autocvar_hud_panel_modicons_ca_layout;
2923 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2924 layout = autocvar_hud_panel_modicons_freezetag_layout;
2927 aspect_ratio = (layout) ? 2 : 1;
2928 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2929 columns = ceil(team_count/rows);
2932 float row = 0, column = 0;
2933 vector pos, itemSize;
2934 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2935 for(i=0; i<team_count; ++i)
2937 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2939 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2950 // CTF HUD modicon section
2951 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2952 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2953 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2955 void HUD_Mod_CTF_Reset(void)
2957 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2958 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2959 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2962 void HUD_Mod_CTF(vector pos, vector mySize)
2964 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2966 float f; // every function should have that
2968 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2969 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2970 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2971 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2972 float fs, fs2, fs3, size1, size2;
2975 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2976 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2977 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2978 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2979 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2981 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2983 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2985 if (autocvar__hud_configure) {
2988 if (team_count >= 3)
2990 if (team_count >= 4)
2992 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2995 // when status CHANGES, set old status into prevstatus and current status into status
2996 #define X(team) do { \
2997 if (team##flag != team##flag_prevframe) { \
2998 team##flag_statuschange_time = time; \
2999 team##flag_prevstatus = team##flag_prevframe; \
3000 team##flag_prevframe = team##flag; \
3002 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3011 const float BLINK_FACTOR = 0.15;
3012 const float BLINK_BASE = 0.85;
3014 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3016 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3018 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3020 #define X(team, cond) \
3021 string team##_icon, team##_icon_prevstatus; \
3022 int team##_alpha, team##_alpha_prevstatus; \
3023 team##_alpha = team##_alpha_prevstatus = 1; \
3025 switch (team##flag) { \
3026 case 1: team##_icon = "flag_" #team "_taken"; break; \
3027 case 2: team##_icon = "flag_" #team "_lost"; break; \
3028 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3030 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3031 team##_icon = "flag_" #team "_shielded"; \
3033 team##_icon = string_null; \
3037 switch (team##flag_prevstatus) { \
3038 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3039 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3040 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3042 if (team##flag == 3) { \
3043 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3044 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3045 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3047 team##_icon_prevstatus = string_null; \
3052 X(red, myteam != NUM_TEAM_1);
3053 X(blue, myteam != NUM_TEAM_2);
3054 X(yellow, myteam != NUM_TEAM_3);
3055 X(pink, myteam != NUM_TEAM_4);
3060 // hacky, but these aren't needed
3061 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3063 } else switch (team_count) {
3065 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3066 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3067 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3070 if (mySize_x > mySize_y) {
3086 blueflag_pos = pos + eX * fs2 * size1;
3087 yellowflag_pos = pos - eX * fs2 * size1;
3088 pinkflag_pos = pos + eX * fs3 * size1;
3092 redflag_pos = pos + eX * fs2 * size1;
3094 yellowflag_pos = pos - eX * fs2 * size1;
3095 pinkflag_pos = pos + eX * fs3 * size1;
3099 redflag_pos = pos + eX * fs3 * size1;
3100 blueflag_pos = pos - eX * fs2 * size1;
3101 yellowflag_pos = pos;
3102 pinkflag_pos = pos + eX * fs2 * size1;
3106 redflag_pos = pos - eX * fs2 * size1;
3107 blueflag_pos = pos + eX * fs3 * size1;
3108 yellowflag_pos = pos + eX * fs2 * size1;
3113 neutralflag_pos = pos;
3114 flag_size = e1 * fs * size1 + e2 * size2;
3116 #define X(team) do { \
3117 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3118 if (team##_icon_prevstatus && f < 1) \
3119 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3121 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3131 // Keyhunt HUD modicon section
3134 void HUD_Mod_KH(vector pos, vector mySize)
3136 mod_active = 1; // keyhunt should never hide the mod icons panel
3138 // Read current state
3140 int state = getstati(STAT_KH_KEYS);
3142 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3143 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3145 for(i = 0; i < 4; ++i)
3147 key_state = (bitshift(state, i * -5) & 31) - 1;
3160 case NUM_TEAM_1: ++team1_keys; break;
3161 case NUM_TEAM_2: ++team2_keys; break;
3162 case NUM_TEAM_3: ++team3_keys; break;
3163 case NUM_TEAM_4: ++team4_keys; break;
3164 case 29: ++dropped_keys; break;
3170 // Calculate slot measurements
3174 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3176 // Quadratic arrangement
3177 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3179 KH_SLOTS[1] = pos + eX * slot_size.x;
3180 KH_SLOTS[2] = pos + eY * slot_size.y;
3181 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3185 if(mySize.x > mySize.y)
3187 // Horizontal arrangement
3188 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3189 for(i = 0; i < all_keys; ++i)
3190 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3194 // Vertical arrangement
3195 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3196 for(i = 0; i < all_keys; ++i)
3197 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3201 // Make icons blink in case of RUN HERE
3203 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3210 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3211 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3212 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3213 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3221 if(myteam == NUM_TEAM_1 && carrying_keys)
3223 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3227 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3230 if(myteam == NUM_TEAM_2 && carrying_keys)
3232 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3236 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3239 if(myteam == NUM_TEAM_3 && carrying_keys)
3241 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3245 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3248 if(myteam == NUM_TEAM_4 && carrying_keys)
3250 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3254 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3256 while(dropped_keys--)
3257 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3260 // Keepaway HUD mod icon
3261 int kaball_prevstatus; // last remembered status
3262 float kaball_statuschange_time; // time when the status changed
3264 // we don't need to reset for keepaway since it immediately
3265 // autocorrects prevstatus as to if the player has the ball or not
3267 void HUD_Mod_Keepaway(vector pos, vector mySize)
3269 mod_active = 1; // keepaway should always show the mod HUD
3271 float BLINK_FACTOR = 0.15;
3272 float BLINK_BASE = 0.85;
3273 float BLINK_FREQ = 5;
3274 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3276 int stat_items = getstati(STAT_ITEMS, 0, 24);
3277 int kaball = (stat_items/IT_KEY1) & 1;
3279 if(kaball != kaball_prevstatus)
3281 kaball_statuschange_time = time;
3282 kaball_prevstatus = kaball;
3285 vector kaball_pos, kaball_size;
3287 if(mySize.x > mySize.y) {
3288 kaball_pos = pos + eX * 0.25 * mySize.x;
3289 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3291 kaball_pos = pos + eY * 0.25 * mySize.y;
3292 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3295 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3296 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3298 if(kaball_prevstatus && f < 1)
3299 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3302 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3306 // Nexball HUD mod icon
3307 void HUD_Mod_NexBall(vector pos, vector mySize)
3309 float nb_pb_starttime, dt, p;
3312 stat_items = getstati(STAT_ITEMS, 0, 24);
3313 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3315 if (stat_items & IT_KEY1)
3320 //Manage the progress bar if any
3321 if (nb_pb_starttime > 0)
3323 dt = (time - nb_pb_starttime) % nb_pb_period;
3324 // one period of positive triangle
3325 p = 2 * dt / nb_pb_period;
3329 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3332 if (stat_items & IT_KEY1)
3333 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336 // Race/CTS HUD mod icons
3337 float crecordtime_prev; // last remembered crecordtime
3338 float crecordtime_change_time; // time when crecordtime last changed
3339 float srecordtime_prev; // last remembered srecordtime
3340 float srecordtime_change_time; // time when srecordtime last changed
3342 float race_status_time;
3343 int race_status_prev;
3344 string race_status_name_prev;
3345 void HUD_Mod_Race(vector pos, vector mySize)
3347 mod_active = 1; // race should never hide the mod icons panel
3349 me = playerslots[player_localnum];
3351 float f; // yet another function has this
3352 score = me.(scores[ps_primary]);
3354 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3355 return; // no records in the actual race
3357 // clientside personal record
3359 if(gametype == MAPINFO_TYPE_CTS)
3363 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3365 if(score && (score < t || !t)) {
3366 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3367 if(autocvar_cl_autodemo_delete_keeprecords)
3369 f = autocvar_cl_autodemo_delete;
3371 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3375 if(t != crecordtime_prev) {
3376 crecordtime_prev = t;
3377 crecordtime_change_time = time;
3380 vector textPos, medalPos;
3382 if(mySize.x > mySize.y) {
3383 // text on left side
3384 squareSize = min(mySize.y, mySize.x/2);
3385 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3386 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3389 squareSize = min(mySize.x, mySize.y/2);
3390 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3391 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3394 f = time - crecordtime_change_time;
3397 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3398 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3400 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3401 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3402 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3403 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3407 t = race_server_record;
3408 if(t != srecordtime_prev) {
3409 srecordtime_prev = t;
3410 srecordtime_change_time = time;
3412 f = time - srecordtime_change_time;
3415 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3416 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3418 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3420 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3421 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3424 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3425 race_status_time = time + 5;
3426 race_status_prev = race_status;
3427 if (race_status_name_prev)
3428 strunzone(race_status_name_prev);
3429 race_status_name_prev = strzone(race_status_name);
3434 a = bound(0, race_status_time - time, 1);
3437 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3441 rank = race_CheckName(race_status_name);
3445 rankname = count_ordinal(rank);
3448 namepos = medalPos + '0 0.8 0' * squareSize;
3450 rankpos = medalPos + '0 0.15 0' * squareSize;
3452 if(race_status == 0)
3453 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454 else if(race_status == 1) {
3455 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458 } else if(race_status == 2) {
3459 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3460 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3463 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3464 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465 } else if(race_status == 3) {
3466 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3471 if (race_status_time - time <= 0) {
3472 race_status_prev = -1;
3474 if(race_status_name)
3475 strunzone(race_status_name);
3476 race_status_name = string_null;
3477 if(race_status_name_prev)
3478 strunzone(race_status_name_prev);
3479 race_status_name_prev = string_null;
3483 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3487 vector color = '0 0 0';
3491 stat = getstatf(STAT_DOM_PPS_RED);
3492 pic = "dom_icon_red";
3496 stat = getstatf(STAT_DOM_PPS_BLUE);
3497 pic = "dom_icon_blue";
3501 stat = getstatf(STAT_DOM_PPS_YELLOW);
3502 pic = "dom_icon_yellow";
3507 stat = getstatf(STAT_DOM_PPS_PINK);
3508 pic = "dom_icon_pink";
3512 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3514 if(mySize.x/mySize.y > aspect_ratio)
3516 i = aspect_ratio * mySize.y;
3517 myPos.x = myPos.x + (mySize.x - i) / 2;
3522 i = 1/aspect_ratio * mySize.x;
3523 myPos.y = myPos.y + (mySize.y - i) / 2;
3527 if (layout) // show text too
3530 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3531 if (layout == 2) // average pps
3532 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3533 else // percentage of average pps
3534 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3538 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3542 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543 drawresetcliparea();
3547 void HUD_Mod_Dom(vector myPos, vector mySize)
3549 mod_active = 1; // required in each mod function that always shows something
3551 int layout = autocvar_hud_panel_modicons_dom_layout;
3554 aspect_ratio = (layout) ? 3 : 1;
3555 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3556 columns = ceil(team_count/rows);
3559 float row = 0, column = 0;
3560 vector pos, itemSize;
3561 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3562 for(i=0; i<team_count; ++i)
3564 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3566 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3577 void HUD_ModIcons_SetFunc()
3581 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3582 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3583 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3584 case MAPINFO_TYPE_CTS:
3585 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3586 case MAPINFO_TYPE_CA:
3587 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3588 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3589 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3593 int mod_prev; // previous state of mod_active to check for a change
3595 float mod_change; // "time" when mod_active changed
3597 void HUD_ModIcons(void)
3599 if(intermission == 2) return;
3600 if(!autocvar__hud_configure)
3602 if(!autocvar_hud_panel_modicons) return;
3603 if(!HUD_ModIcons_GameType) return;
3606 HUD_Panel_UpdateCvars();
3608 draw_beginBoldFont();
3610 if(mod_active != mod_prev) {
3612 mod_prev = mod_active;
3615 if(mod_active || autocvar__hud_configure)
3616 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3618 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3621 HUD_Panel_DrawBg(mod_alpha);
3623 if(panel_bg_padding)
3625 panel_pos += '1 1 0' * panel_bg_padding;
3626 panel_size -= '2 2 0' * panel_bg_padding;
3629 if(autocvar__hud_configure)
3630 HUD_Mod_CTF(panel_pos, panel_size);
3632 HUD_ModIcons_GameType(panel_pos, panel_size);
3637 // Draw pressed keys (#11)
3639 void HUD_PressedKeys(void)
3641 if(intermission == 2) return;
3642 if(!autocvar__hud_configure)
3644 if(!autocvar_hud_panel_pressedkeys) return;
3645 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3648 HUD_Panel_UpdateCvars();
3651 mySize = panel_size;
3653 HUD_Panel_DrawBg(1);
3654 if(panel_bg_padding)
3656 pos += '1 1 0' * panel_bg_padding;
3657 mySize -= '2 2 0' * panel_bg_padding;
3660 // force custom aspect
3661 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3664 vector newSize = '0 0 0';
3665 if(mySize.x/mySize.y > aspect)
3667 newSize.x = aspect * mySize.y;
3668 newSize.y = mySize.y;
3670 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3674 newSize.y = 1/aspect * mySize.x;
3675 newSize.x = mySize.x;
3677 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3683 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3685 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3687 if(autocvar_hud_panel_pressedkeys_attack)
3689 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3690 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3698 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3699 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3700 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3703 // Handle chat as a panel (#12)
3707 if(!autocvar__hud_configure)
3709 if (!autocvar_hud_panel_chat)
3711 if (!autocvar_con_chatrect)
3712 cvar_set("con_chatrect", "0");
3715 if(autocvar__con_chat_maximized)
3717 if(!hud_draw_maximized) return;
3719 else if(chat_panel_modified)
3721 panel.update_time = time; // forces reload of panel attributes
3722 chat_panel_modified = false;
3726 HUD_Panel_UpdateCvars();
3728 if(intermission == 2)
3730 // reserve some more space to the mapvote panel
3731 // by resizing and moving chat panel to the bottom
3732 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3733 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3734 chat_posy = panel_pos.y;
3735 chat_sizey = panel_size.y;
3737 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3739 panel_pos.y = panel_bg_border;
3740 panel_size.y = vid_conheight - panel_bg_border * 2;
3741 if(panel.current_panel_bg == "0") // force a border when maximized
3744 panel_bg = strcat(hud_skin_path, "/border_default");
3745 if(precache_pic(panel_bg) == "")
3746 panel_bg = "gfx/hud/default/border_default";
3747 if(panel.current_panel_bg)
3748 strunzone(panel.current_panel_bg);
3749 panel.current_panel_bg = strzone(panel_bg);
3750 chat_panel_modified = true;
3752 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3757 mySize = panel_size;
3759 HUD_Panel_DrawBg(1);
3761 if(panel_bg_padding)
3763 pos += '1 1 0' * panel_bg_padding;
3764 mySize -= '2 2 0' * panel_bg_padding;
3767 if (!autocvar_con_chatrect)
3768 cvar_set("con_chatrect", "1");
3770 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3771 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3773 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3774 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3776 if(autocvar__hud_configure)
3779 chatsize = '1 1 0' * autocvar_con_chatsize;
3780 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3782 for(i = 0; i < autocvar_con_chat; ++i)
3784 if(i == autocvar_con_chat - 1)
3787 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3788 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3789 pos.y += chatsize.y;
3794 // Engine info panel (#13)
3801 float frametimeavg1; // 1 frame ago
3802 float frametimeavg2; // 2 frames ago
3803 void HUD_EngineInfo(void)
3805 //if(intermission == 2) return;
3806 if(!autocvar__hud_configure)
3808 if(!autocvar_hud_panel_engineinfo) return;
3811 HUD_Panel_UpdateCvars();
3814 mySize = panel_size;
3816 HUD_Panel_DrawBg(1);
3817 if(panel_bg_padding)
3819 pos += '1 1 0' * panel_bg_padding;
3820 mySize -= '2 2 0' * panel_bg_padding;
3823 float currentTime = gettime(GETTIME_REALTIME);
3824 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3826 float currentframetime = currentTime - prevfps_time;
3827 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3828 frametimeavg2 = frametimeavg1;
3829 frametimeavg1 = frametimeavg;
3832 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3833 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3835 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3836 prevfps = (1/currentframetime);
3837 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3839 prevfps_time = currentTime;
3844 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3846 prevfps = framecounter/(currentTime - prevfps_time);
3848 prevfps_time = currentTime;
3853 color = HUD_Get_Num_Color (prevfps, 100);
3854 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3857 // Info messages panel (#14)
3859 #define drawInfoMessage(s) do { \
3860 if(autocvar_hud_panel_infomessages_flip) \
3861 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3862 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3863 o.y += fontsize.y; \
3865 void HUD_InfoMessages(void)
3867 if(intermission == 2) return;
3868 if(!autocvar__hud_configure)
3870 if(!autocvar_hud_panel_infomessages) return;
3873 HUD_Panel_UpdateCvars();
3876 mySize = panel_size;
3878 HUD_Panel_DrawBg(1);
3879 if(panel_bg_padding)
3881 pos += '1 1 0' * panel_bg_padding;
3882 mySize -= '2 2 0' * panel_bg_padding;
3885 // always force 5:1 aspect
3886 vector newSize = '0 0 0';
3887 if(mySize.x/mySize.y > 5)
3889 newSize.x = 5 * mySize.y;
3890 newSize.y = mySize.y;
3892 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3896 newSize.y = 1/5 * mySize.x;
3897 newSize.x = mySize.x;
3899 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3908 fontsize = '0.20 0.20 0' * mySize.y;
3914 if(!autocvar__hud_configure)
3916 if(spectatee_status && !intermission)
3919 if(spectatee_status == -1)
3920 s = _("^1Observing");
3922 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3925 if(spectatee_status == -1)
3926 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3928 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3931 if(spectatee_status == -1)
3932 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3934 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3937 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3940 if(gametype == MAPINFO_TYPE_LMS)
3943 sk = playerslots[player_localnum];
3944 if(sk.(scores[ps_primary]) >= 666)
3945 s = _("^1Match has already begun");
3946 else if(sk.(scores[ps_primary]) > 0)
3947 s = _("^1You have no more lives left");
3949 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3952 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3955 //show restart countdown:
3956 if (time < getstatf(STAT_GAMESTARTTIME)) {
3958 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3959 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3960 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3961 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3965 if(warmup_stage && !intermission)
3967 s = _("^2Currently in ^1warmup^2 stage!");
3977 if(ready_waiting && !intermission && !spectatee_status)
3979 if(ready_waiting_for_me)
3982 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3984 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3989 s = _("^2Waiting for others to ready up to end warmup...");
3991 s = _("^2Waiting for others to ready up...");
3995 else if(warmup_stage && !intermission && !spectatee_status)
3997 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4001 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4003 float ts_min = 0, ts_max = 0;
4004 tm = teams.sort_next;
4007 for (; tm.sort_next; tm = tm.sort_next)
4009 if(!tm.team_size || tm.team == NUM_SPECTATOR)
4011 if(!ts_min) ts_min = tm.team_size;
4012 else ts_min = min(ts_min, tm.team_size);
4013 if(!ts_max) ts_max = tm.team_size;
4014 else ts_max = max(ts_max, tm.team_size);
4016 if ((ts_max - ts_min) > 1)
4018 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4019 tm = GetTeam(myteam, false);
4021 if (tm.team != NUM_SPECTATOR)
4022 if (tm.team_size == ts_max)
4023 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4031 s = _("^7Press ^3ESC ^7to show HUD options.");
4033 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4035 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4037 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4042 // Physics panel (#15)
4044 vector acc_prevspeed;
4045 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4046 float physics_update_time, discrete_speed, discrete_acceleration;
4047 void HUD_Physics(void)
4049 if(intermission == 2) return;
4050 if(!autocvar__hud_configure)
4052 if(!autocvar_hud_panel_physics) return;
4053 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4054 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4057 HUD_Panel_UpdateCvars();
4059 draw_beginBoldFont();
4061 HUD_Panel_DrawBg(1);
4062 if(panel_bg_padding)
4064 panel_pos += '1 1 0' * panel_bg_padding;
4065 panel_size -= '2 2 0' * panel_bg_padding;
4068 float acceleration_progressbar_scale = 0;
4069 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4070 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4073 if (autocvar_hud_panel_physics_text_scale <= 0)
4076 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4079 float speed, conversion_factor;
4082 switch(autocvar_hud_panel_physics_speed_unit)
4087 conversion_factor = 1.0;
4091 conversion_factor = 0.0254;
4095 conversion_factor = 0.0254 * 3.6;
4099 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4103 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4107 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4109 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4110 if (autocvar__hud_configure)
4111 speed = floor( max_speed * 0.65 + 0.5 );
4112 else if(autocvar_hud_panel_physics_speed_vertical)
4113 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4115 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4117 //compute acceleration
4118 float acceleration, f;
4119 if (autocvar__hud_configure)
4120 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4123 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4124 f = time - acc_prevtime;
4125 if(autocvar_hud_panel_physics_acceleration_vertical)
4126 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4128 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4130 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4132 acc_prevspeed = vel;
4133 acc_prevtime = time;
4135 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4137 f = bound(0, f * 10, 1);
4138 acc_avg = acc_avg * (1 - f) + acceleration * f;
4139 acceleration = acc_avg;
4143 int acc_decimals = 2;
4144 if(time > physics_update_time)
4146 // workaround for ftos_decimals returning a negative 0
4147 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4148 discrete_acceleration = 0;
4149 discrete_acceleration = acceleration;
4150 discrete_speed = speed;
4151 physics_update_time += autocvar_hud_panel_physics_update_interval;
4155 float panel_ar = panel_size.x/panel_size.y;
4156 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4157 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4159 panel_size.x *= 0.5;
4160 if (autocvar_hud_panel_physics_flip)
4161 speed_offset.x = panel_size.x;
4163 acceleration_offset.x = panel_size.x;
4167 panel_size.y *= 0.5;
4168 if (autocvar_hud_panel_physics_flip)
4169 speed_offset.y = panel_size.y;
4171 acceleration_offset.y = panel_size.y;
4173 int speed_baralign, acceleration_baralign;
4174 if (autocvar_hud_panel_physics_baralign == 1)
4175 acceleration_baralign = speed_baralign = 1;
4176 else if(autocvar_hud_panel_physics_baralign == 4)
4177 acceleration_baralign = speed_baralign = 2;
4178 else if (autocvar_hud_panel_physics_flip)
4180 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4181 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4185 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4186 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4188 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4189 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4193 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4194 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4195 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4196 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4198 tmp_size.x = panel_size.x * 0.75;
4199 tmp_size.y = panel_size.y * text_scale;
4201 tmp_offset.x = panel_size.x - tmp_size.x;
4204 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4205 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4211 tmp_offset.x = tmp_size.x;
4212 if (autocvar_hud_panel_physics_speed_unit_show)
4215 tmp_size.x = panel_size.x * (1 - 0.75);
4216 tmp_size.y = panel_size.y * 0.4 * text_scale;
4217 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4218 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4222 //compute and draw top speed
4223 if (autocvar_hud_panel_physics_topspeed)
4224 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4226 if (autocvar__hud_configure)
4228 top_speed = floor( max_speed * 0.75 + 0.5 );
4233 if (speed >= top_speed)
4236 top_speed_time = time;
4240 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4241 // divide by f to make it start from 1
4242 f = cos( ((time - top_speed_time) / f) * PI/2 );
4244 else //hide top speed 0, it would be stupid
4249 //top speed progressbar peak
4250 if(speed < top_speed)
4251 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4254 vector peak_size = '0 0 0';
4255 if (speed_baralign == 0)
4256 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4257 else if (speed_baralign == 1)
4258 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4259 else // if (speed_baralign == 2)
4260 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4261 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4262 peak_size.y = panel_size.y;
4263 if (speed_baralign == 2) // draw two peaks, on both sides
4265 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4266 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4269 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4273 tmp_offset.y = panel_size.y * 0.4;
4274 tmp_size.x = panel_size.x * (1 - 0.75);
4275 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4276 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4277 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4285 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4287 vector progressbar_color;
4288 if(acceleration < 0)
4289 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4291 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4293 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4294 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4295 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4297 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4299 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4301 if (acceleration_baralign == 1)
4302 tmp_offset.x = panel_size.x - tmp_size.x;
4303 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4304 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4311 tmp_size = panel_size;
4312 tmp_offset = '0 0 0';
4315 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4318 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4320 tmp_size.x = panel_size.x;
4321 tmp_size.y = panel_size.y * text_scale;
4323 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4325 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4331 // CenterPrint (#16)
4333 const int CENTERPRINT_MAX_MSGS = 10;
4334 const int CENTERPRINT_MAX_ENTRIES = 50;
4335 const float CENTERPRINT_SPACING = 0.7;
4337 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4338 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4339 float centerprint_time[CENTERPRINT_MAX_MSGS];
4340 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4341 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4342 bool centerprint_showing;
4344 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4346 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4349 if(strMessage == "" && new_id == 0)
4352 // strip trailing newlines
4353 j = strlen(strMessage) - 1;
4354 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4356 if (j < strlen(strMessage) - 1)
4357 strMessage = substring(strMessage, 0, j + 1);
4359 if(strMessage == "" && new_id == 0)
4362 // strip leading newlines
4364 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4367 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4369 if(strMessage == "" && new_id == 0)
4372 if (!centerprint_showing)
4373 centerprint_showing = true;
4375 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4377 if (j == CENTERPRINT_MAX_MSGS)
4379 if (new_id && new_id == centerprint_msgID[j])
4381 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4383 // fade out the current msg (duration and countdown_num are ignored)
4384 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4385 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4386 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4389 break; // found a msg with the same id, at position j
4393 if (i == CENTERPRINT_MAX_MSGS)
4395 // a msg with the same id was not found, add the msg at the next position
4397 if (cpm_index == -1)
4398 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4401 if(centerprint_messages[j])
4402 strunzone(centerprint_messages[j]);
4403 centerprint_messages[j] = strzone(strMessage);
4404 centerprint_msgID[j] = new_id;
4407 centerprint_time[j] = -1;
4408 centerprint_expire_time[j] = time;
4413 duration = max(1, autocvar_hud_panel_centerprint_time);
4414 centerprint_time[j] = duration;
4415 centerprint_expire_time[j] = time + duration;
4417 centerprint_countdown_num[j] = countdown_num;
4420 void centerprint_hud(string strMessage)
4422 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4425 void reset_centerprint_messages(void)
4428 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4430 centerprint_expire_time[i] = 0;
4431 centerprint_time[i] = 1;
4432 centerprint_msgID[i] = 0;
4433 if(centerprint_messages[i])
4434 strunzone(centerprint_messages[i]);
4435 centerprint_messages[i] = string_null;
4438 float hud_configure_cp_generation_time;
4439 void HUD_CenterPrint (void)
4441 if(intermission == 2) return;
4442 if(!autocvar__hud_configure)
4444 if(!autocvar_hud_panel_centerprint) return;
4446 if(hud_configure_prev)
4447 reset_centerprint_messages();
4451 if(!hud_configure_prev)
4452 reset_centerprint_messages();
4453 if (time > hud_configure_cp_generation_time)
4455 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4460 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4462 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4464 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4465 hud_configure_cp_generation_time = time + 1 + random()*4;
4469 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4470 hud_configure_cp_generation_time = time + 10 - random()*3;
4475 // this panel fades only when the menu does
4476 float hud_fade_alpha_save = 0;
4477 if(scoreboard_fade_alpha)
4479 hud_fade_alpha_save = hud_fade_alpha;
4480 hud_fade_alpha = 1 - autocvar__menu_alpha;
4482 HUD_Panel_UpdateCvars();
4484 if ( HUD_Radar_Clickable() )
4486 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4489 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4490 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4492 else if(scoreboard_fade_alpha)
4494 hud_fade_alpha = hud_fade_alpha_save;
4496 // move the panel below the scoreboard
4497 if (scoreboard_bottom >= 0.96 * vid_conheight)
4501 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4503 if(target_pos.y > panel_pos.y)
4505 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4506 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4510 HUD_Panel_DrawBg(1);
4512 if (!centerprint_showing)
4515 if(panel_bg_padding)
4517 panel_pos += '1 1 0' * panel_bg_padding;
4518 panel_size -= '2 2 0' * panel_bg_padding;
4524 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4525 // height = panel_size_y/entries;
4526 // fontsize = '1 1 0' * height;
4527 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4528 fontsize = '1 1 0' * height;
4529 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4532 float a, sz, align, current_msg_posY = 0, msg_size;
4535 bool all_messages_expired = true;
4538 if (autocvar_hud_panel_centerprint_flip)
4539 pos.y += panel_size.y;
4540 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4541 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4543 if (j == CENTERPRINT_MAX_MSGS)
4545 if (centerprint_expire_time[j] <= time)
4547 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4549 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4550 if (centerprint_countdown_num[j] == 0)
4552 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4554 else if(centerprint_time[j] != -1)
4558 all_messages_expired = false;
4560 // fade the centerprint_hud in/out
4561 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4562 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4563 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4564 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4565 else // Expiring soon, so fade it out.
4566 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4568 // while counting down show it anyway in order to hold the current message position
4569 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4574 // set the size from fading in/out before subsequent fading
4575 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4577 // also fade it based on positioning
4578 if(autocvar_hud_panel_centerprint_fade_subsequent)
4580 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4581 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4583 a *= panel_fg_alpha;
4585 // finally set the size based on the new theAlpha from subsequent fading
4586 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4587 drawfontscale = sz * '1 1 0';
4589 if (centerprint_countdown_num[j])
4590 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4592 n = tokenizebyseparator(centerprint_messages[j], "\n");
4594 if (autocvar_hud_panel_centerprint_flip)
4596 // check if the message can be entirely shown
4597 for(k = 0; k < n; ++k)
4599 getWrappedLine_remaining = argv(k);
4600 while(getWrappedLine_remaining)
4602 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4604 pos.y -= fontsize.y;
4606 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4609 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4613 for(k = 0; k < n; ++k)
4615 getWrappedLine_remaining = argv(k);
4616 while(getWrappedLine_remaining)
4618 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4622 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4623 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4624 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4625 pos.y += fontsize.y;
4628 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4632 ++g; // move next position number up
4634 msg_size = pos.y - msg_size;
4635 if (autocvar_hud_panel_centerprint_flip)
4637 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4638 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4639 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4641 if (pos.y < panel_pos.y) // check if the next message can be shown
4643 drawfontscale = '1 1 0';
4649 pos.y += CENTERPRINT_SPACING * fontsize.y;
4650 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4651 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4653 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4655 drawfontscale = '1 1 0';
4660 drawfontscale = '1 1 0';
4661 if (all_messages_expired)
4663 centerprint_showing = false;
4664 reset_centerprint_messages();
4671 #include "../common/minigames/cl_minigames_hud.qc"
4676 #include "quickmenu.qc"
4685 bool HUD_Panel_CheckFlags(int showflags)
4687 if ( HUD_Minigame_Showpanels() )
4688 return showflags & PANEL_SHOW_MINIGAME;
4689 return showflags & PANEL_SHOW_MAINGAME;
4692 void HUD_Panel_Draw(entity panent)
4695 if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4699 void HUD_Reset (void)
4701 // reset gametype specific icons
4702 if(gametype == MAPINFO_TYPE_CTF)
4703 HUD_Mod_CTF_Reset();
4706 void HUD_Main (void)
4709 // global hud theAlpha fade
4710 if(menu_enabled == 1)
4713 hud_fade_alpha = (1 - autocvar__menu_alpha);
4715 if(scoreboard_fade_alpha)
4716 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4718 HUD_Configure_Frame();
4720 // panels that we want to be active together with the scoreboard
4721 // they must fade only when the menu does
4722 if(scoreboard_fade_alpha == 1)
4724 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4728 if(!autocvar__hud_configure && !hud_fade_alpha)
4731 HUD_Panel_Draw(HUD_PANEL(VOTE));
4737 if (hud_skin_prev != autocvar_hud_skin)
4740 strunzone(hud_skin_path);
4741 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4743 strunzone(hud_skin_prev);
4744 hud_skin_prev = strzone(autocvar_hud_skin);
4748 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4752 float hud_dock_color_team = autocvar_hud_dock_color_team;
4753 if((teamplay) && hud_dock_color_team) {
4754 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4755 color = '1 0 0' * hud_dock_color_team;
4757 color = myteamcolors * hud_dock_color_team;
4759 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4760 color = '1 0 0' * hud_dock_color_team;
4764 string hud_dock_color = autocvar_hud_dock_color;
4765 if(hud_dock_color == "shirt") {
4766 f = stof(getplayerkeyvalue(current_player, "colors"));
4767 color = colormapPaletteColor(floor(f / 16), 0);
4769 else if(hud_dock_color == "pants") {
4770 f = stof(getplayerkeyvalue(current_player, "colors"));
4771 color = colormapPaletteColor(f % 16, 1);
4774 color = stov(hud_dock_color);
4778 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4779 if(precache_pic(pic) == "") {
4780 pic = strcat(hud_skin_path, "/dock_medium");
4781 if(precache_pic(pic) == "") {
4782 pic = "gfx/hud/default/dock_medium";
4785 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4788 // cache the panel order into the panel_order array
4789 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4790 for(i = 0; i < hud_panels_COUNT; ++i)
4791 panel_order[i] = -1;
4794 bool warning = false;
4795 int argc = tokenize_console(autocvar__hud_panelorder);
4796 if (argc > hud_panels_COUNT)
4798 //first detect wrong/missing panel numbers
4799 for(i = 0; i < hud_panels_COUNT; ++i) {
4800 p_num = stoi(argv(i));
4801 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4802 if (panel_order[p_num] == -1) //found for the first time?
4803 s = strcat(s, ftos(p_num), " ");
4804 panel_order[p_num] = 1; //mark as found
4809 for(i = 0; i < hud_panels_COUNT; ++i) {
4810 if (panel_order[i] == -1) {
4812 s = strcat(s, ftos(i), " "); //add missing panel number
4816 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4818 cvar_set("_hud_panelorder", s);
4819 if(hud_panelorder_prev)
4820 strunzone(hud_panelorder_prev);
4821 hud_panelorder_prev = strzone(s);
4823 //now properly set panel_order
4824 tokenize_console(s);
4825 for(i = 0; i < hud_panels_COUNT; ++i) {
4826 panel_order[i] = stof(argv(i));
4830 hud_draw_maximized = 0;
4831 // draw panels in the order specified by panel_order array
4832 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4833 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4835 hud_draw_maximized = 1; // panels that may be maximized must check this var
4836 // draw maximized panels on top
4837 if(hud_panel_radar_maximized)
4838 HUD_Panel_Draw(HUD_PANEL(RADAR));
4839 if(autocvar__con_chat_maximized)
4840 HUD_Panel_Draw(HUD_PANEL(CHAT));
4841 if(hud_panel_quickmenu)
4842 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4844 HUD_Configure_PostDraw();
4846 hud_configure_prev = autocvar__hud_configure;