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Merge branch 'master' into TimePath/gamemode_composition
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2
3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
7 #include "t_items.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 // TODO: remove
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
18
19
20 /*
21 ==================
22 Misc HUD functions
23 ==================
24 */
25
26 vector HUD_Get_Num_Color (float x, float maxvalue)
27 {
28         float blinkingamt;
29         vector color;
30         if(x >= maxvalue) {
31                 color.x = sin(2*M_PI*time);
32                 color.y = 1;
33                 color.z = sin(2*M_PI*time);
34         }
35         else if(x > maxvalue * 0.75) {
36                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
38                 color.z = 0;
39         }
40         else if(x > maxvalue * 0.5) {
41                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
44         }
45         else if(x > maxvalue * 0.25) {
46                 color.x = 1;
47                 color.y = 1;
48                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49         }
50         else if(x > maxvalue * 0.1) {
51                 color.x = 1;
52                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
54         }
55         else {
56                 color.x = 1;
57                 color.y = 0;
58                 color.z = 0;
59         }
60
61         blinkingamt = (1 - x/maxvalue/0.25);
62         if(blinkingamt > 0)
63         {
64                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
67         }
68         return color;
69 }
70
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 {
73         float aspect = size_y / size_x;
74         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
75 }
76
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
78 {
79         float columns, rows;
80         float ratio, best_ratio = 0;
81         float best_columns = 1, best_rows = 1;
82         bool vertical = (psize.x / psize.y >= item_aspect);
83         if(vertical)
84         {
85                 psize = eX * psize.y + eY * psize.x;
86                 item_aspect = 1 / item_aspect;
87         }
88
89         rows = ceil(sqrt(item_count));
90         columns = ceil(item_count/rows);
91         while(columns >= 1)
92         {
93                 ratio = (psize.x/columns) / (psize.y/rows);
94                 if(ratio > item_aspect)
95                         ratio = item_aspect * item_aspect / ratio;
96
97                 if(ratio <= best_ratio)
98                         break; // ratio starts decreasing by now, skip next configurations
99
100                 best_columns = columns;
101                 best_rows = rows;
102                 best_ratio = ratio;
103
104                 if(columns == 1)
105                         break;
106
107                 --columns;
108                 rows = ceil(item_count/columns);
109         }
110
111         if(vertical)
112                 return eX * best_rows + eY * best_columns;
113         else
114                 return eX * best_columns + eY * best_rows;
115 }
116
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
119 {
120         string col;
121         string timestr;
122         string cpname;
123         string lapstr;
124         lapstr = "";
125
126         if(theirtime == 0) // goal hit
127         {
128                 if(mytime > 0)
129                 {
130                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
131                         col = "^1";
132                 }
133                 else if(mytime == 0)
134                 {
135                         timestr = "+0.0";
136                         col = "^3";
137                 }
138                 else
139                 {
140                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
141                         col = "^2";
142                 }
143
144                 if(lapdelta > 0)
145                 {
146                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
147                         col = "^2";
148                 }
149                 else if(lapdelta < 0)
150                 {
151                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
152                         col = "^1";
153                 }
154         }
155         else if(theirtime > 0) // anticipation
156         {
157                 if(mytime >= theirtime)
158                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
159                 else
160                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
161                 col = "^3";
162         }
163         else
164         {
165                 col = "^7";
166                 timestr = "";
167         }
168
169         if(cp == 254)
170                 cpname = _("Start line");
171         else if(cp == 255)
172                 cpname = _("Finish line");
173         else if(cp)
174                 cpname = sprintf(_("Intermediate %d"), cp);
175         else
176                 cpname = _("Finish line");
177
178         if(theirtime < 0)
179                 return strcat(col, cpname);
180         else if(theirname == "")
181                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
182         else
183                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
184 }
185
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
188 {
189         int i;
190         for (i=RANKINGS_CNT-1;i>=0;--i)
191                 if(grecordholder[i] == net_name)
192                         return i+1;
193         return 0;
194 }
195
196 /*
197 ==================
198 HUD panels
199 ==================
200 */
201
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
204 {
205         if(!length_ratio || !theAlpha)
206                 return;
207         if(length_ratio > 1)
208                 length_ratio = 1;
209         if (baralign == 3)
210         {
211                 if(length_ratio < -1)
212                         length_ratio = -1;
213         }
214         else if(length_ratio < 0)
215                 return;
216
217         vector square;
218         vector width, height;
219         if(vertical) {
220                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221                 if(precache_pic(pic) == "") {
222                         pic = "gfx/hud/default/progressbar_vertical";
223                 }
224
225         if (baralign == 1) // bottom align
226                         theOrigin.y += (1 - length_ratio) * theSize.y;
227         else if (baralign == 2) // center align
228             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229         else if (baralign == 3) // center align, positive values down, negative up
230                 {
231                         theSize.y *= 0.5;
232                         if (length_ratio > 0)
233                                 theOrigin.y += theSize.y;
234                         else
235                         {
236                                 theOrigin.y += (1 + length_ratio) * theSize.y;
237                                 length_ratio = -length_ratio;
238                         }
239                 }
240                 theSize.y *= length_ratio;
241
242                 vector bH;
243                 width = eX * theSize.x;
244                 height = eY * theSize.y;
245                 if(theSize.y <= theSize.x * 2)
246                 {
247                         // button not high enough
248                         // draw just upper and lower part then
249                         square = eY * theSize.y * 0.5;
250                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
253                 }
254                 else
255                 {
256                         square = eY * theSize.x;
257                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
258                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
259                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
260                 }
261         } else {
262                 pic = strcat(hud_skin_path, "/", pic);
263                 if(precache_pic(pic) == "") {
264                         pic = "gfx/hud/default/progressbar";
265                 }
266
267                 if (baralign == 1) // right align
268                         theOrigin.x += (1 - length_ratio) * theSize.x;
269         else if (baralign == 2) // center align
270             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271         else if (baralign == 3) // center align, positive values on the right, negative on the left
272                 {
273                         theSize.x *= 0.5;
274                         if (length_ratio > 0)
275                                 theOrigin.x += theSize.x;
276                         else
277                         {
278                                 theOrigin.x += (1 + length_ratio) * theSize.x;
279                                 length_ratio = -length_ratio;
280                         }
281                 }
282                 theSize.x *= length_ratio;
283
284                 vector bW;
285                 width = eX * theSize.x;
286                 height = eY * theSize.y;
287                 if(theSize.x <= theSize.y * 2)
288                 {
289                         // button not wide enough
290                         // draw just left and right part then
291                         square = eX * theSize.x * 0.5;
292                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
295                 }
296                 else
297                 {
298                         square = eX * theSize.y;
299                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
301                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
302                 }
303         }
304 }
305
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
307 {
308         if(!theAlpha)
309                 return;
310
311         string pic;
312         pic = strcat(hud_skin_path, "/num_leading");
313         if(precache_pic(pic) == "") {
314                 pic = "gfx/hud/default/num_leading";
315         }
316
317         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318         if(mySize.x/mySize.y > 2)
319                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
321 }
322
323 // Weapon icons (#0)
324 //
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
327 {
328         entity h = weaponorder[i];
329         weaponorder[i] = weaponorder[j];
330         weaponorder[j] = h;
331 }
332
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
335 {
336         int ai, aj;
337         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
340 }
341
342 void HUD_Weapons(void)
343 {SELFPARAM();
344         // declarations
345         WepSet weapons_stat = WepSet_GetFromStat();
346         int i;
347         float f, a;
348         float screen_ar;
349         vector center = '0 0 0';
350         int weapon_count, weapon_id;
351         int row, column, rows = 0, columns = 0;
352         bool vertical_order = true;
353         float aspect = autocvar_hud_panel_weapons_aspect;
354
355         float timeout = autocvar_hud_panel_weapons_timeout;
356         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
357         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
358
359         vector barsize = '0 0 0', baroffset = '0 0 0';
360         vector ammo_color = '1 0 1';
361         float ammo_alpha = 1;
362
363         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
364         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
365
366         vector weapon_pos, weapon_size = '0 0 0';
367         vector color;
368
369         // check to see if we want to continue
370         if(intermission == 2) return;
371         if(hud != HUD_NORMAL) return;
372
373         if(!autocvar__hud_configure)
374         {
375                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
376                         return;
377                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
378                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
379                 {
380                         weaponprevtime = time;
381                         return;
382                 }
383         }
384
385         // update generic hud functions
386         HUD_Panel_UpdateCvars();
387
388         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
389         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
390         {
391                 int weapon_cnt;
392                 if(weaponorder_bypriority)
393                         strunzone(weaponorder_bypriority);
394                 if(weaponorder_byimpulse)
395                         strunzone(weaponorder_byimpulse);
396
397                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
398                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
399                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
400
401                 weapon_cnt = 0;
402                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
403                 {
404                         setself(get_weaponinfo(i));
405                         if(self.impulse >= 0)
406                         {
407                                 weaponorder[weapon_cnt] = self;
408                                 ++weapon_cnt;
409                         }
410                 }
411                 for(i = weapon_cnt; i < Weapons_MAX; ++i)
412                         weaponorder[i] = world;
413                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
414
415                 weaponorder_cmp_str = string_null;
416         }
417
418         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
419                 complain_weapon = 0;
420
421         if(autocvar__hud_configure)
422         {
423                 if(!weapons_stat)
424                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
425                                 weapons_stat |= WepSet_FromWeapon(i);
426
427                 #if 0
428                 /// debug code
429                 if(cvar("wep_add"))
430                 {
431                         weapons_stat = '0 0 0';
432                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
433                         for(i = WEP_FIRST; i <= countw; ++i)
434                                 weapons_stat |= WepSet_FromWeapon(i);
435                 }
436                 #endif
437         }
438
439         // determine which weapons are going to be shown
440         if (autocvar_hud_panel_weapons_onlyowned)
441         {
442                 if(autocvar__hud_configure)
443                 {
444                         if(menu_enabled != 2)
445                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
446                 }
447
448                 // do we own this weapon?
449                 weapon_count = 0;
450                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
451                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
452                                 ++weapon_count;
453
454
455                 // might as well commit suicide now, no reason to live ;)
456                 if (weapon_count == 0)
457                         return;
458
459                 vector old_panel_size = panel_size;
460                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
461
462                 // get the all-weapons layout
463                 int nHidden = 0;
464                 WepSet weapons_stat = WepSet_GetFromStat();
465                 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
466                         WepSet weapons_wep = WepSet_FromWeapon(i);
467                         if (weapons_stat & weapons_wep) continue;
468                         Weapon w = get_weaponinfo(i);
469                         if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
470                 }
471                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
472                 columns = table_size.x;
473                 rows = table_size.y;
474                 weapon_size.x = padded_panel_size.x / columns;
475                 weapon_size.y = padded_panel_size.y / rows;
476
477                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
478                 // we enlarge them a bit when possible to better match the desired aspect ratio
479                 if(padded_panel_size.x / padded_panel_size.y < aspect)
480                 {
481                         // maximum number of rows that allows to display items with the desired aspect ratio
482                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
483                         columns = min(columns, ceil(weapon_count / max_rows));
484                         rows = ceil(weapon_count / columns);
485                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
486                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
487                         vertical_order = false;
488                 }
489                 else
490                 {
491                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
492                         rows = min(rows, ceil(weapon_count / max_columns));
493                         columns = ceil(weapon_count / rows);
494                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
495                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
496                         vertical_order = true;
497                 }
498
499                 // reduce size of the panel
500                 panel_size.x = columns * weapon_size.x;
501                 panel_size.y = rows * weapon_size.y;
502                 panel_size += '2 2 0' * panel_bg_padding;
503
504                 // center the resized panel, or snap it to the screen edge when close enough
505                 if(panel_pos.x > vid_conwidth * 0.001)
506                 {
507                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
508                                 panel_pos.x += old_panel_size.x - panel_size.x;
509                         else
510                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
511                 }
512                 else if(old_panel_size.x > vid_conwidth * 0.999)
513                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
514
515                 if(panel_pos.y > vid_conheight * 0.001)
516                 {
517                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
518                                 panel_pos.y += old_panel_size.y - panel_size.y;
519                         else
520                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
521                 }
522                 else if(old_panel_size.y > vid_conheight * 0.999)
523                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
524         }
525         else
526                 weapon_count = (Weapons_COUNT - 1);
527
528         // animation for fading in/out the panel respectively when not in use
529         if(!autocvar__hud_configure)
530         {
531                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
532                 {
533                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
534
535                         // fade the panel alpha
536                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
537                         {
538                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
539                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
540                         }
541                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
542                         {
543                                 panel_bg_alpha *= (1 - f);
544                                 panel_fg_alpha *= (1 - f);
545                         }
546
547                         // move the panel off the screen
548                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549                         {
550                                 f *= f; // for a cooler movement
551                                 center.x = panel_pos.x + panel_size.x/2;
552                                 center.y = panel_pos.y + panel_size.y/2;
553                                 screen_ar = vid_conwidth/vid_conheight;
554                                 if (center.x/center.y < screen_ar) //bottom left
555                                 {
556                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
557                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
558                                         else //left
559                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
560                                 }
561                                 else //top right
562                                 {
563                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
564                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
565                                         else //top
566                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
567                                 }
568                                 if(f == 1)
569                                         center.x = -1; // mark the panel as off screen
570                         }
571                         weaponprevtime = time - (1 - f) * timein_effect_length;
572                 }
573                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
574                 {
575                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
576
577                         // fade the panel alpha
578                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
579                         {
580                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
581                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
582                         }
583                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584                         {
585                                 panel_bg_alpha *= (f);
586                                 panel_fg_alpha *= (f);
587                         }
588
589                         // move the panel back on screen
590                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591                         {
592                                 f *= f; // for a cooler movement
593                                 f = 1 - f;
594                                 center.x = panel_pos.x + panel_size.x/2;
595                                 center.y = panel_pos.y + panel_size.y/2;
596                                 screen_ar = vid_conwidth/vid_conheight;
597                                 if (center.x/center.y < screen_ar) //bottom left
598                                 {
599                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
600                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
601                                         else //left
602                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
603                                 }
604                                 else //top right
605                                 {
606                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
607                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
608                                         else //top
609                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
610                                 }
611                         }
612                 }
613         }
614
615         // draw the background, then change the virtual size of it to better fit other items inside
616         HUD_Panel_DrawBg(1);
617
618         if(center.x == -1)
619                 return;
620
621         if(panel_bg_padding)
622         {
623                 panel_pos += '1 1 0' * panel_bg_padding;
624                 panel_size -= '2 2 0' * panel_bg_padding;
625         }
626
627         // after the sizing and animations are done, update the other values
628
629         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
630         {
631                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
632                 columns = table_size.x;
633                 rows = table_size.y;
634                 weapon_size.x = panel_size.x / columns;
635                 weapon_size.y = panel_size.y / rows;
636                 vertical_order = (panel_size.x / panel_size.y >= aspect);
637         }
638
639         // calculate position/size for visual bar displaying ammount of ammo status
640         if (autocvar_hud_panel_weapons_ammo)
641         {
642                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
643                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644
645                 if(weapon_size.x/weapon_size.y > aspect)
646                 {
647                         barsize.x = aspect * weapon_size.y;
648                         barsize.y = weapon_size.y;
649                         baroffset.x = (weapon_size.x - barsize.x) / 2;
650                 }
651                 else
652                 {
653                         barsize.y = 1/aspect * weapon_size.x;
654                         barsize.x = weapon_size.x;
655                         baroffset.y = (weapon_size.y - barsize.y) / 2;
656                 }
657         }
658         if(autocvar_hud_panel_weapons_accuracy)
659                 Accuracy_LoadColors();
660
661         // draw items
662         row = column = 0;
663         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
664         vector noncurrent_pos = '0 0 0';
665         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
666         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
667         bool isCurrent;
668
669         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670         {
671                 // retrieve information about the current weapon to be drawn
672                 setself(weaponorder[i]);
673                 weapon_id = self.impulse;
674                 isCurrent = (self.weapon == switchweapon);
675
676                 // skip if this weapon doesn't exist
677                 if(!self || weapon_id < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if(autocvar_hud_panel_weapons_onlyowned)
681                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
682                         continue;
683
684                 // figure out the drawing position of weapon
685                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
686                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
687                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
688
689                 // draw background behind currently selected weapon
690                 if(isCurrent)
691                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
692
693                 // draw the weapon accuracy
694                 if(autocvar_hud_panel_weapons_accuracy)
695                 {
696                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
697                         if(panel_weapon_accuracy >= 0)
698                         {
699                                 color = Accuracy_GetColor(panel_weapon_accuracy);
700                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
701                         }
702                 }
703
704                 // drawing all the weapon items
705                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
706                 {
707                         // draw the weapon image
708                         if(isCurrent)
709                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
710                         else
711                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
712
713                         // draw weapon label string
714                         switch(autocvar_hud_panel_weapons_label)
715                         {
716                                 case 1: // weapon number
717                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
718                                         break;
719
720                                 case 2: // bind
721                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722                                         break;
723
724                                 case 3: // weapon name
725                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
726                                         break;
727
728                                 default: // nothing
729                                         break;
730                         }
731
732                         // draw ammo status bar
733                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
734                         {
735                                 float ammo_full;
736                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
737
738                                 if(a > 0)
739                                 {
740                                         switch(self.ammo_field)
741                                         {
742                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
743                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
744                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
745                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
746                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
747                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
748                                                 default: ammo_full = 60;
749                                         }
750
751                                         drawsetcliparea(
752                                                 weapon_pos.x + baroffset.x,
753                                                 weapon_pos.y + baroffset.y,
754                                                 barsize.x * bound(0, a/ammo_full, 1),
755                                                 barsize.y
756                                         );
757
758                                         drawpic_aspect_skin(
759                                                 weapon_pos,
760                                                 "weapon_ammo",
761                                                 weapon_size,
762                                                 ammo_color,
763                                                 ammo_alpha,
764                                                 DRAWFLAG_NORMAL
765                                         );
766
767                                         drawresetcliparea();
768                                 }
769                         }
770                 }
771                 else // draw a "ghost weapon icon" if you don't have the weapon
772                 {
773                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
774                 }
775
776                 // draw the complain message
777                 if(self.weapon == complain_weapon)
778                 {
779                         if(fadetime)
780                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781                         else
782                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 #if 0
803                 /// debug code
804                 if(!autocvar_hud_panel_weapons_onlyowned)
805                 {
806                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
807                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
808                 }
809                 #endif
810
811                 // continue with new position for the next weapon
812                 if(vertical_order)
813                 {
814                         ++column;
815                         if(column >= columns)
816                         {
817                                 column = 0;
818                                 ++row;
819                         }
820                 }
821                 else
822                 {
823                         ++row;
824                         if(row >= rows)
825                         {
826                                 row = 0;
827                                 ++column;
828                         }
829                 }
830         }
831 }
832
833 // Ammo (#1)
834 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
835 {
836         HUD_Panel_DrawProgressBar(
837                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
839                 autocvar_hud_panel_ammo_progressbar_name,
840                 progress, 0, 0, color,
841                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
842 }
843
844 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
845 {
846         float bonusNades    = getstatf(STAT_NADE_BONUS);
847         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
848         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
849         vector nadeColor    = Nades[bonusType].m_color;
850         string nadeIcon     = Nades[bonusType].m_icon;
851
852         vector iconPos, textPos;
853
854         if(autocvar_hud_panel_ammo_iconalign)
855         {
856                 iconPos = myPos + eX * 2 * mySize.y;
857                 textPos = myPos;
858         }
859         else
860         {
861                 iconPos = myPos;
862                 textPos = myPos + eX * mySize.y;
863         }
864
865         if(bonusNades > 0 || bonusProgress > 0)
866         {
867                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
868
869                 if(autocvar_hud_panel_ammo_text)
870                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
871
872                 if(draw_expanding)
873                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
874
875                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
876         }
877 }
878
879 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
880 {
881         if(ammoType == ammo_none)
882                 return;
883
884         // Initialize variables
885
886         int ammo;
887         if(autocvar__hud_configure)
888         {
889                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
890                 ammo = 60;
891         }
892         else
893                 ammo = getstati(GetAmmoStat(ammoType));
894
895         if(!isCurrent)
896         {
897                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
898                 myPos = myPos + (mySize - mySize * scale) * 0.5;
899                 mySize = mySize * scale;
900         }
901
902         vector iconPos, textPos;
903         if(autocvar_hud_panel_ammo_iconalign)
904         {
905                 iconPos = myPos + eX * 2 * mySize.y;
906                 textPos = myPos;
907         }
908         else
909         {
910                 iconPos = myPos;
911                 textPos = myPos + eX * mySize.y;
912         }
913
914         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
915
916         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
917         vector textColor;
918         if(isInfinite)
919                 textColor = '0.2 0.95 0';
920         else if(isShadowed)
921                 textColor = '0 0 0';
922         else if(ammo < 10)
923                 textColor = '0.8 0.04 0';
924         else
925                 textColor = '1 1 1';
926
927         float alpha;
928         if(isCurrent)
929                 alpha = panel_fg_alpha;
930         else if(isShadowed)
931                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
932         else
933                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
934
935         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
936
937         // Draw item
938
939         if(isCurrent)
940                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941
942         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
943                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
944
945         if(autocvar_hud_panel_ammo_text)
946                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
947
948         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
949 }
950
951 int nade_prevstatus;
952 int nade_prevframe;
953 float nade_statuschange_time;
954 void HUD_Ammo(void)
955 {
956         if(intermission == 2) return;
957         if(hud != HUD_NORMAL) return;
958         if(!autocvar__hud_configure)
959         {
960                 if(!autocvar_hud_panel_ammo) return;
961                 if(spectatee_status == -1) return;
962         }
963
964         HUD_Panel_UpdateCvars();
965
966         draw_beginBoldFont();
967
968         vector pos, mySize;
969         pos = panel_pos;
970         mySize = panel_size;
971
972         HUD_Panel_DrawBg(1);
973         if(panel_bg_padding)
974         {
975                 pos += '1 1 0' * panel_bg_padding;
976                 mySize -= '2 2 0' * panel_bg_padding;
977         }
978
979         int rows = 0, columns, row, column;
980         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
981         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
982         float nade_statuschange_elapsedtime;
983         int total_ammo_count;
984
985         vector ammo_size;
986         if (autocvar_hud_panel_ammo_onlycurrent)
987                 total_ammo_count = 1;
988         else
989                 total_ammo_count = AMMO_COUNT;
990
991         if(draw_nades)
992         {
993                 ++total_ammo_count;
994                 if (nade_cnt != nade_prevframe)
995                 {
996                         nade_statuschange_time = time;
997                         nade_prevstatus = nade_prevframe;
998                         nade_prevframe = nade_cnt;
999                 }
1000         }
1001         else
1002                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1003
1004         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1005         columns = ceil((total_ammo_count)/rows);
1006         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1007
1008         vector offset = '0 0 0'; // fteqcc sucks
1009         float newSize;
1010         if(ammo_size.x/ammo_size.y > 3)
1011         {
1012                 newSize = 3 * ammo_size.y;
1013                 offset.x = ammo_size.x - newSize;
1014                 pos.x += offset.x/2;
1015                 ammo_size.x = newSize;
1016         }
1017         else
1018         {
1019                 newSize = 1/3 * ammo_size.x;
1020                 offset.y = ammo_size.y - newSize;
1021                 pos.y += offset.y/2;
1022                 ammo_size.y = newSize;
1023         }
1024
1025         int i;
1026         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1027         row = column = 0;
1028         if(autocvar_hud_panel_ammo_onlycurrent)
1029         {
1030                 if(autocvar__hud_configure)
1031                 {
1032                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1033                 }
1034                 else
1035                 {
1036                         DrawAmmoItem(
1037                                 pos,
1038                                 ammo_size,
1039                                 (get_weaponinfo(switchweapon)).ammo_field,
1040                                 true,
1041                                 infinite_ammo
1042                         );
1043                 }
1044
1045                 ++row;
1046                 if(row >= rows)
1047                 {
1048                         row = 0;
1049                         column = column + 1;
1050                 }
1051         }
1052         else
1053         {
1054                 .int ammotype;
1055                 row = column = 0;
1056                 for(i = 0; i < AMMO_COUNT; ++i)
1057                 {
1058                         ammotype = GetAmmoFieldFromNum(i);
1059                         DrawAmmoItem(
1060                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1061                                 ammo_size,
1062                                 ammotype,
1063                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1064                                 infinite_ammo
1065                         );
1066
1067                         ++row;
1068                         if(row >= rows)
1069                         {
1070                                 row = 0;
1071                                 column = column + 1;
1072                         }
1073                 }
1074         }
1075
1076         if (draw_nades)
1077         {
1078                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1079
1080                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1081
1082                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1083         }
1084
1085         draw_endBoldFont();
1086 }
1087
1088 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1089 {
1090         vector newPos = '0 0 0', newSize = '0 0 0';
1091         vector picpos, numpos;
1092
1093         if (vertical)
1094         {
1095                 if(mySize.y/mySize.x > 2)
1096                 {
1097                         newSize.y = 2 * mySize.x;
1098                         newSize.x = mySize.x;
1099
1100                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1101                         newPos.x = myPos.x;
1102                 }
1103                 else
1104                 {
1105                         newSize.x = 1/2 * mySize.y;
1106                         newSize.y = mySize.y;
1107
1108                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1109                         newPos.y = myPos.y;
1110                 }
1111
1112                 if(icon_right_align)
1113                 {
1114                         numpos = newPos;
1115                         picpos = newPos + eY * newSize.x;
1116                 }
1117                 else
1118                 {
1119                         picpos = newPos;
1120                         numpos = newPos + eY * newSize.x;
1121                 }
1122
1123                 newSize.y /= 2;
1124                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1125                 // make number smaller than icon, it looks better
1126                 // reduce only y to draw numbers with different number of digits with the same y size
1127                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1128                 newSize.y *= 0.7;
1129                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1130                 return;
1131         }
1132
1133         if(mySize.x/mySize.y > 3)
1134         {
1135                 newSize.x = 3 * mySize.y;
1136                 newSize.y = mySize.y;
1137
1138                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1139                 newPos.y = myPos.y;
1140         }
1141         else
1142         {
1143                 newSize.y = 1/3 * mySize.x;
1144                 newSize.x = mySize.x;
1145
1146                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1147                 newPos.x = myPos.x;
1148         }
1149
1150         if(icon_right_align) // right align
1151         {
1152                 numpos = newPos;
1153                 picpos = newPos + eX * 2 * newSize.y;
1154         }
1155         else // left align
1156         {
1157                 numpos = newPos + eX * newSize.y;
1158                 picpos = newPos;
1159         }
1160
1161         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1162         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1163         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1165 }
1166
1167 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1168 {
1169         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1170 }
1171
1172 // Powerups (#2)
1173 //
1174
1175 // Powerup item fields (reusing existing fields)
1176 .string message;  // Human readable name
1177 .string netname;  // Icon name
1178 .vector colormod; // Color
1179 .float count;     // Time left
1180 .float lifetime;  // Maximum time
1181
1182 entity powerupItems;
1183 int powerupItemsCount;
1184
1185 void resetPowerupItems()
1186 {
1187         entity item;
1188         for(item = powerupItems; item; item = item.chain)
1189                 item.count = 0;
1190
1191         powerupItemsCount = 0;
1192 }
1193
1194 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1195 {
1196         if(!powerupItems)
1197                 powerupItems = spawn();
1198
1199         entity item;
1200         for(item = powerupItems; item.count; item = item.chain)
1201                 if(!item.chain)
1202                         item.chain = spawn();
1203
1204         item.message  = name;
1205         item.netname  = icon;
1206         item.colormod = color;
1207         item.count    = currentTime;
1208         item.lifetime = lifeTime;
1209
1210         ++powerupItemsCount;
1211 }
1212
1213 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1214 {
1215         if(align < 2)
1216                 return align;
1217
1218         bool isTop    =  isVertical && rows > 1 && row == 0;
1219         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1220         bool isLeft   = !isVertical && columns > 1 && column == 0;
1221         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1222
1223         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1224         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1225
1226         return 2;
1227 }
1228
1229 void HUD_Powerups()
1230 {
1231         if(intermission == 2) return;
1232
1233         int allItems = getstati(STAT_ITEMS, 0, 24);
1234         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1235         int strengthTime, shieldTime, superTime;
1236
1237         // Initialize items
1238         if(!autocvar__hud_configure)
1239         {
1240                 if(!autocvar_hud_panel_powerups) return;
1241                 if(spectatee_status == -1) return;
1242                 if(getstati(STAT_HEALTH) <= 0) return;
1243                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1244
1245                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1246                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1247                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1248
1249                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1250                         superTime = 99;
1251
1252                 // Prevent stuff to show up on mismatch that will be fixed next frame
1253                 if(!(allItems & IT_SUPERWEAPON))
1254                         superTime = 0;
1255         }
1256         else
1257         {
1258                 strengthTime = 15;
1259                 shieldTime = 27;
1260                 superTime = 13;
1261                 allBuffs = 0;
1262         }
1263
1264         // Add items to linked list
1265         resetPowerupItems();
1266
1267         if(strengthTime)
1268                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1269         if(shieldTime)
1270                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1271         if(superTime)
1272                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1273
1274         FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1275                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1276         ));
1277
1278         if(!powerupItemsCount)
1279                 return;
1280
1281         // Draw panel background
1282         HUD_Panel_UpdateCvars();
1283         HUD_Panel_DrawBg(1);
1284
1285         // Set drawing area
1286         vector pos = panel_pos;
1287         vector size = panel_size;
1288         bool isVertical = size.y > size.x;
1289
1290         if(panel_bg_padding)
1291         {
1292                 pos += '1 1 0' * panel_bg_padding;
1293                 size -= '2 2 0' * panel_bg_padding;
1294         }
1295
1296         // Find best partitioning of the drawing area
1297         const float DESIRED_ASPECT = 6;
1298         float aspect = 0, a;
1299         int columns = 0, c;
1300         int rows = 0, r;
1301         int i = 1;
1302
1303         do
1304         {
1305                 c = floor(powerupItemsCount / i);
1306                 r = ceil(powerupItemsCount / c);
1307                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1308
1309                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1310                 {
1311                         aspect = a;
1312                         columns = c;
1313                         rows = r;
1314                 }
1315         }
1316         while(++i <= powerupItemsCount);
1317
1318         // Prevent single items from getting too wide
1319         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1320         {
1321                 if(isVertical)
1322                 {
1323                         size.y *= 0.5;
1324                         pos.y += size.y * 0.5;
1325                 }
1326                 else
1327                 {
1328                         size.x *= 0.5;
1329                         pos.x += size.x * 0.5;
1330                 }
1331         }
1332
1333         // Draw items from linked list
1334         vector itemPos = pos;
1335         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1336         vector textColor = '1 1 1';
1337
1338         int fullSeconds = 0;
1339         int align = 0;
1340         int column = 0;
1341         int row = 0;
1342
1343         draw_beginBoldFont();
1344         for(entity item = powerupItems; item.count; item = item.chain)
1345         {
1346                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1347
1348                 // Draw progressbar
1349                 if(autocvar_hud_panel_powerups_progressbar)
1350                 {
1351                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1352                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1353                 }
1354
1355                 // Draw icon and text
1356                 if(autocvar_hud_panel_powerups_text)
1357                 {
1358                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1359                         fullSeconds = ceil(item.count);
1360                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1361
1362                         if(item.count > 1)
1363                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1364                         if(item.count <= 5)
1365                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1366                 }
1367
1368                 // Determine next section
1369                 if(isVertical)
1370                 {
1371                         if(++column >= columns)
1372                         {
1373                                 column = 0;
1374                                 ++row;
1375                         }
1376                 }
1377                 else
1378                 {
1379                         if(++row >= rows)
1380                         {
1381                                 row = 0;
1382                                 ++column;
1383                         }
1384                 }
1385         }
1386         draw_endBoldFont();
1387 }
1388
1389 // Health/armor (#3)
1390 //
1391
1392
1393 void HUD_HealthArmor(void)
1394 {
1395         int armor, health, fuel;
1396         if(intermission == 2) return;
1397         if(!autocvar__hud_configure)
1398         {
1399                 if(!autocvar_hud_panel_healtharmor) return;
1400                 if(hud != HUD_NORMAL) return;
1401                 if(spectatee_status == -1) return;
1402
1403                 health = getstati(STAT_HEALTH);
1404                 if(health <= 0)
1405                 {
1406                         prev_health = -1;
1407                         return;
1408                 }
1409                 armor = getstati(STAT_ARMOR);
1410
1411                 // code to check for spectatee_status changes is in Ent_ClientData()
1412                 // prev_p_health and prev_health can be set to -1 there
1413
1414                 if (prev_p_health == -1)
1415                 {
1416                         // no effect
1417                         health_beforedamage = 0;
1418                         armor_beforedamage = 0;
1419                         health_damagetime = 0;
1420                         armor_damagetime = 0;
1421                         prev_health = health;
1422                         prev_armor = armor;
1423                         old_p_health = health;
1424                         old_p_armor = armor;
1425                         prev_p_health = health;
1426                         prev_p_armor = armor;
1427                 }
1428                 else if (prev_health == -1)
1429                 {
1430                         //start the load effect
1431                         health_damagetime = 0;
1432                         armor_damagetime = 0;
1433                         prev_health = 0;
1434                         prev_armor = 0;
1435                 }
1436                 fuel = getstati(STAT_FUEL);
1437         }
1438         else
1439         {
1440                 health = 150;
1441                 armor = 75;
1442                 fuel = 20;
1443         }
1444
1445         HUD_Panel_UpdateCvars();
1446
1447         draw_beginBoldFont();
1448
1449         vector pos, mySize;
1450         pos = panel_pos;
1451         mySize = panel_size;
1452
1453         HUD_Panel_DrawBg(1);
1454         if(panel_bg_padding)
1455         {
1456                 pos += '1 1 0' * panel_bg_padding;
1457                 mySize -= '2 2 0' * panel_bg_padding;
1458         }
1459
1460         int baralign = autocvar_hud_panel_healtharmor_baralign;
1461         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1462
1463     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1464     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1465         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1466         {
1467                 vector v;
1468                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1469
1470                 float x;
1471                 x = floor(v.x + 1);
1472
1473         float maxtotal = maxhealth + maxarmor;
1474                 string biggercount;
1475                 if(v.z) // NOT fully armored
1476                 {
1477                         biggercount = "health";
1478                         if(autocvar_hud_panel_healtharmor_progressbar)
1479                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1480                         if(armor)
1481             if(autocvar_hud_panel_healtharmor_text)
1482                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1483                 }
1484                 else
1485                 {
1486                         biggercount = "armor";
1487                         if(autocvar_hud_panel_healtharmor_progressbar)
1488                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1489                         if(health)
1490             if(autocvar_hud_panel_healtharmor_text)
1491                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1492                 }
1493         if(autocvar_hud_panel_healtharmor_text)
1494                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1495
1496                 if(fuel)
1497                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1498         }
1499         else
1500         {
1501                 float panel_ar = mySize.x/mySize.y;
1502                 bool is_vertical = (panel_ar < 1);
1503                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1504                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1505                 {
1506                         mySize.x *= 0.5;
1507                         if (autocvar_hud_panel_healtharmor_flip)
1508                                 health_offset.x = mySize.x;
1509                         else
1510                                 armor_offset.x = mySize.x;
1511                 }
1512                 else
1513                 {
1514                         mySize.y *= 0.5;
1515                         if (autocvar_hud_panel_healtharmor_flip)
1516                                 health_offset.y = mySize.y;
1517                         else
1518                                 armor_offset.y = mySize.y;
1519                 }
1520
1521                 bool health_baralign, armor_baralign, fuel_baralign;
1522                 bool health_iconalign, armor_iconalign;
1523                 if (autocvar_hud_panel_healtharmor_flip)
1524                 {
1525                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1526                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1527                         fuel_baralign = health_baralign;
1528                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1529                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530                 }
1531                 else
1532                 {
1533                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1534                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1535                         fuel_baralign = armor_baralign;
1536                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1537                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1538                 }
1539
1540                 //if(health)
1541                 {
1542                         if(autocvar_hud_panel_healtharmor_progressbar)
1543                         {
1544                                 float p_health, pain_health_alpha;
1545                                 p_health = health;
1546                                 pain_health_alpha = 1;
1547                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1548                                 {
1549                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1550                                         {
1551                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1552                                                 {
1553                                                         if (time - old_p_healthtime < 1)
1554                                                                 old_p_health = prev_p_health;
1555                                                         else
1556                                                                 old_p_health = prev_health;
1557                                                         old_p_healthtime = time;
1558                                                 }
1559                                                 if (time - old_p_healthtime < 1)
1560                                                 {
1561                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1562                                                         prev_p_health = p_health;
1563                                                 }
1564                                         }
1565                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1566                                         {
1567                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1568                                                 {
1569                                                         if (time - health_damagetime >= 1)
1570                                                                 health_beforedamage = prev_health;
1571                                                         health_damagetime = time;
1572                                                 }
1573                                                 if (time - health_damagetime < 1)
1574                                                 {
1575                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1576                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1577                                                 }
1578                                         }
1579                                         prev_health = health;
1580
1581                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1582                                         {
1583                                                 float BLINK_FACTOR = 0.15;
1584                                                 float BLINK_BASE = 0.85;
1585                                                 float BLINK_FREQ = 9;
1586                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1587                                         }
1588                                 }
1589                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1590                         }
1591                         if(autocvar_hud_panel_healtharmor_text)
1592                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1593                 }
1594
1595                 if(armor)
1596                 {
1597                         if(autocvar_hud_panel_healtharmor_progressbar)
1598                         {
1599                                 float p_armor;
1600                                 p_armor = armor;
1601                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1602                                 {
1603                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1604                                         {
1605                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1606                                                 {
1607                                                         if (time - old_p_armortime < 1)
1608                                                                 old_p_armor = prev_p_armor;
1609                                                         else
1610                                                                 old_p_armor = prev_armor;
1611                                                         old_p_armortime = time;
1612                                                 }
1613                                                 if (time - old_p_armortime < 1)
1614                                                 {
1615                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1616                                                         prev_p_armor = p_armor;
1617                                                 }
1618                                         }
1619                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1620                                         {
1621                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1622                                                 {
1623                                                         if (time - armor_damagetime >= 1)
1624                                                                 armor_beforedamage = prev_armor;
1625                                                         armor_damagetime = time;
1626                                                 }
1627                                                 if (time - armor_damagetime < 1)
1628                                                 {
1629                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1630                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1631                                                 }
1632                                         }
1633                                         prev_armor = armor;
1634                                 }
1635                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1636                         }
1637                         if(autocvar_hud_panel_healtharmor_text)
1638                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1639                 }
1640
1641                 if(fuel)
1642                 {
1643                         if (is_vertical)
1644                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1645                         else
1646                                 mySize.y *= 0.2;
1647                         if (panel_ar >= 4)
1648                                 mySize.x *= 2; //restore full panel size
1649                         else if (panel_ar < 1/4)
1650                                 mySize.y *= 2; //restore full panel size
1651                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1652                 }
1653         }
1654
1655         draw_endBoldFont();
1656 }
1657
1658 // Notification area (#4)
1659 //
1660
1661 void HUD_Notify_Push(string icon, string attacker, string victim)
1662 {
1663         if (icon == "")
1664                 return;
1665
1666         ++notify_count;
1667         --notify_index;
1668
1669         if (notify_index == -1)
1670                 notify_index = NOTIFY_MAX_ENTRIES-1;
1671
1672         // Free old strings
1673         if (notify_attackers[notify_index])
1674                 strunzone(notify_attackers[notify_index]);
1675
1676         if (notify_victims[notify_index])
1677                 strunzone(notify_victims[notify_index]);
1678
1679         if (notify_icons[notify_index])
1680                 strunzone(notify_icons[notify_index]);
1681
1682         // Allocate new strings
1683         if (victim != "")
1684         {
1685                 notify_attackers[notify_index] = strzone(attacker);
1686                 notify_victims[notify_index] = strzone(victim);
1687         }
1688         else
1689         {
1690                 // In case of a notification without a victim, the attacker
1691                 // is displayed on the victim's side. Instead of special
1692                 // treatment later on, we can simply switch them here.
1693                 notify_attackers[notify_index] = string_null;
1694                 notify_victims[notify_index] = strzone(attacker);
1695         }
1696
1697         notify_icons[notify_index] = strzone(icon);
1698         notify_times[notify_index] = time;
1699 }
1700
1701 void HUD_Notify(void)
1702 {
1703         if(intermission == 2) return;
1704         if (!autocvar__hud_configure)
1705                 if (!autocvar_hud_panel_notify)
1706                         return;
1707
1708         HUD_Panel_UpdateCvars();
1709         HUD_Panel_DrawBg(1);
1710
1711         if (!autocvar__hud_configure)
1712                 if (notify_count == 0)
1713                         return;
1714
1715         vector pos, size;
1716         pos  = panel_pos;
1717         size = panel_size;
1718
1719         if (panel_bg_padding)
1720         {
1721                 pos  += '1 1 0' * panel_bg_padding;
1722                 size -= '2 2 0' * panel_bg_padding;
1723         }
1724
1725         float fade_start = max(0, autocvar_hud_panel_notify_time);
1726         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1727         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1728
1729         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1730         float entry_height = size.y / entry_count;
1731
1732         float panel_width_half = size.x * 0.5;
1733         float icon_width_half = entry_height * icon_aspect / 2;
1734         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1735
1736         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1737         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1738         vector icon_left = eX * (panel_width_half - icon_width_half);
1739         vector attacker_right = eX * name_maxwidth;
1740         vector victim_left = eX * (size.x - name_maxwidth);
1741
1742         vector attacker_pos, victim_pos, icon_pos;
1743         string attacker, victim, icon;
1744         int i, j, count, step, limit;
1745         float alpha;
1746
1747         if (autocvar_hud_panel_notify_flip)
1748         {
1749                 // Order items from the top down
1750                 i = 0;
1751                 step = +1;
1752                 limit = entry_count;
1753         }
1754         else
1755         {
1756                 // Order items from the bottom up
1757                 i = entry_count - 1;
1758                 step = -1;
1759                 limit = -1;
1760         }
1761
1762         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1763         {
1764                 if(autocvar__hud_configure)
1765                 {
1766                         attacker = sprintf(_("Player %d"), count + 1);
1767                         victim = sprintf(_("Player %d"), count + 2);
1768                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1769                         alpha = bound(0, 1.2 - count / entry_count, 1);
1770                 }
1771                 else
1772                 {
1773                         if (j == NOTIFY_MAX_ENTRIES)
1774                                 j = 0;
1775
1776                         if (notify_times[j] + fade_start > time)
1777                                 alpha = 1;
1778                         else if (fade_time != 0)
1779                         {
1780                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1781                                 if (alpha == 0)
1782                                         break;
1783                         }
1784                         else
1785                                 break;
1786
1787                         attacker = notify_attackers[j];
1788                         victim = notify_victims[j];
1789                         icon = notify_icons[j];
1790                 }
1791
1792                 if (icon != "" && victim != "")
1793                 {
1794                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1795
1796                         icon_pos = pos + icon_left + eY * i * entry_height;
1797                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798
1799                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1800                         victim_pos = pos + victim_left + name_top;
1801                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1802
1803                         if (attacker != "")
1804                         {
1805                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1806                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1807                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1808                         }
1809                 }
1810         }
1811
1812         notify_count = count;
1813 }
1814
1815 void HUD_Timer(void)
1816 {
1817         if(intermission == 2) return;
1818         if(!autocvar__hud_configure)
1819         {
1820                 if(!autocvar_hud_panel_timer) return;
1821         }
1822
1823         HUD_Panel_UpdateCvars();
1824
1825         draw_beginBoldFont();
1826
1827         vector pos, mySize;
1828         pos = panel_pos;
1829         mySize = panel_size;
1830
1831         HUD_Panel_DrawBg(1);
1832         if(panel_bg_padding)
1833         {
1834                 pos += '1 1 0' * panel_bg_padding;
1835                 mySize -= '2 2 0' * panel_bg_padding;
1836         }
1837
1838         string timer;
1839         float timelimit, elapsedTime, timeleft, minutesLeft;
1840
1841         timelimit = getstatf(STAT_TIMELIMIT);
1842
1843         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1844         timeleft = ceil(timeleft);
1845
1846         minutesLeft = floor(timeleft / 60);
1847
1848         vector timer_color;
1849         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1850                 timer_color = '1 1 1'; //white
1851         else if(minutesLeft >= 1)
1852                 timer_color = '1 1 0'; //yellow
1853         else
1854                 timer_color = '1 0 0'; //red
1855
1856         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1857                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1858                         //while restart is still active, show 00:00
1859                         timer = seconds_tostring(0);
1860                 } else {
1861                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1862                         timer = seconds_tostring(elapsedTime);
1863                 }
1864         } else {
1865                 timer = seconds_tostring(timeleft);
1866         }
1867
1868         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1869
1870         draw_endBoldFont();
1871 }
1872
1873 // Radar (#6)
1874 //
1875
1876 float HUD_Radar_Clickable()
1877 {
1878         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1879 }
1880
1881 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1882 {
1883         hud_panel_radar_maximized = doshow;
1884         hud_panel_radar_temp_hidden = 0;
1885
1886         if ( doshow )
1887         {
1888                 if (clickable)
1889                 {
1890                         if(autocvar_hud_cursormode)
1891                                 setcursormode(1);
1892                         hud_panel_radar_mouse = 1;
1893                 }
1894         }
1895         else if ( hud_panel_radar_mouse )
1896         {
1897                 hud_panel_radar_mouse = 0;
1898                 mouseClicked = 0;
1899                 if(autocvar_hud_cursormode)
1900                 if(!mv_active)
1901                         setcursormode(0);
1902         }
1903 }
1904 void HUD_Radar_Hide_Maximized()
1905 {
1906         HUD_Radar_Show_Maximized(false,false);
1907 }
1908
1909
1910 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1911 {
1912         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1913                 autocvar__hud_configure || mv_active)
1914                 return false;
1915
1916         if(bInputType == 3)
1917         {
1918                 mousepos_x = nPrimary;
1919                 mousepos_y = nSecondary;
1920                 return true;
1921         }
1922
1923         if(nPrimary == K_MOUSE1)
1924         {
1925                 if(bInputType == 0) // key pressed
1926                         mouseClicked |= S_MOUSE1;
1927                 else if(bInputType == 1) // key released
1928                         mouseClicked -= (mouseClicked & S_MOUSE1);
1929         }
1930         else if(nPrimary == K_MOUSE2)
1931         {
1932                 if(bInputType == 0) // key pressed
1933                         mouseClicked |= S_MOUSE2;
1934                 else if(bInputType == 1) // key released
1935                         mouseClicked -= (mouseClicked & S_MOUSE2);
1936         }
1937         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1938         {
1939                 HUD_Radar_Hide_Maximized();
1940         }
1941         else
1942         {
1943                 // allow console/use binds to work without hiding the map
1944                 string con_keys;
1945                 float keys;
1946                 float i;
1947                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1948                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1949                 for (i = 0; i < keys; ++i)
1950                 {
1951                         if(nPrimary == stof(argv(i)))
1952                                 return false;
1953                 }
1954
1955                 if ( getstati(STAT_HEALTH) <= 0 )
1956                 {
1957                         // Show scoreboard
1958                         if ( bInputType < 2 )
1959                         {
1960                                 con_keys = findkeysforcommand("+showscores", 0);
1961                                 keys = tokenize(con_keys);
1962                                 for (i = 0; i < keys; ++i)
1963                                 {
1964                                         if ( nPrimary == stof(argv(i)) )
1965                                         {
1966                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1967                                                 return false;
1968                                         }
1969                                 }
1970                         }
1971                 }
1972                 else if ( bInputType == 0 )
1973                         HUD_Radar_Hide_Maximized();
1974
1975                 return false;
1976         }
1977
1978         return true;
1979 }
1980
1981 void HUD_Radar_Mouse()
1982 {
1983         if ( !hud_panel_radar_mouse ) return;
1984         if(mv_active) return;
1985
1986         if ( intermission )
1987         {
1988                 HUD_Radar_Hide_Maximized();
1989                 return;
1990         }
1991
1992         if(mouseClicked & S_MOUSE2)
1993         {
1994                 HUD_Radar_Hide_Maximized();
1995                 return;
1996         }
1997
1998         if(!autocvar_hud_cursormode)
1999         {
2000                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2001
2002                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2003                 mousepos_y = bound(0, mousepos_y, vid_conheight);
2004         }
2005
2006         HUD_Panel_UpdateCvars();
2007
2008
2009         panel_size = autocvar_hud_panel_radar_maximized_size;
2010         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2011         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2012         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2013         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2014
2015         if(mouseClicked & S_MOUSE1)
2016         {
2017                 // click outside
2018                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2019                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2020                 {
2021                         HUD_Radar_Hide_Maximized();
2022                         return;
2023                 }
2024                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2025                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2026
2027                 HUD_Radar_Hide_Maximized();
2028                 return;
2029         }
2030
2031
2032         const vector cursor_size = '32 32 0';
2033         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2034 }
2035
2036 void HUD_Radar(void)
2037 {
2038         if(intermission == 2) return;
2039         if (!autocvar__hud_configure)
2040         {
2041                 if (hud_panel_radar_maximized)
2042                 {
2043                         if (!hud_draw_maximized) return;
2044                 }
2045                 else
2046                 {
2047                         if (autocvar_hud_panel_radar == 0) return;
2048                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2049                         if(radar_panel_modified)
2050                         {
2051                                 panel.update_time = time; // forces reload of panel attributes
2052                                 radar_panel_modified = false;
2053                         }
2054                 }
2055         }
2056
2057         if ( hud_panel_radar_temp_hidden )
2058                 return;
2059
2060         HUD_Panel_UpdateCvars();
2061
2062         float f = 0;
2063
2064         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2065         {
2066                 panel_size = autocvar_hud_panel_radar_maximized_size;
2067                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2068                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2069                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2070                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2071
2072                 string panel_bg;
2073                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2074                 if(precache_pic(panel_bg) == "")
2075                         panel_bg = "gfx/hud/default/border_default"; // fallback
2076                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2077                         radar_panel_modified = true;
2078                 if(panel.current_panel_bg)
2079                         strunzone(panel.current_panel_bg);
2080                 panel.current_panel_bg = strzone(panel_bg);
2081
2082                 switch(hud_panel_radar_maximized_zoommode)
2083                 {
2084                         default:
2085                         case 0:
2086                                 f = current_zoomfraction;
2087                                 break;
2088                         case 1:
2089                                 f = 1 - current_zoomfraction;
2090                                 break;
2091                         case 2:
2092                                 f = 0;
2093                                 break;
2094                         case 3:
2095                                 f = 1;
2096                                 break;
2097                 }
2098
2099                 switch(hud_panel_radar_maximized_rotation)
2100                 {
2101                         case 0:
2102                                 teamradar_angle = view_angles.y - 90;
2103                                 break;
2104                         default:
2105                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2106                                 break;
2107                 }
2108         }
2109         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2110         {
2111                 switch(hud_panel_radar_zoommode)
2112                 {
2113                         default:
2114                         case 0:
2115                                 f = current_zoomfraction;
2116                                 break;
2117                         case 1:
2118                                 f = 1 - current_zoomfraction;
2119                                 break;
2120                         case 2:
2121                                 f = 0;
2122                                 break;
2123                         case 3:
2124                                 f = 1;
2125                                 break;
2126                 }
2127
2128                 switch(hud_panel_radar_rotation)
2129                 {
2130                         case 0:
2131                                 teamradar_angle = view_angles.y - 90;
2132                                 break;
2133                         default:
2134                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2135                                 break;
2136                 }
2137         }
2138
2139         vector pos, mySize;
2140         pos = panel_pos;
2141         mySize = panel_size;
2142
2143         HUD_Panel_DrawBg(1);
2144         if(panel_bg_padding)
2145         {
2146                 pos += '1 1 0' * panel_bg_padding;
2147                 mySize -= '2 2 0' * panel_bg_padding;
2148         }
2149
2150         int color2;
2151         entity tm;
2152         float scale2d, normalsize, bigsize;
2153
2154         teamradar_origin2d = pos + 0.5 * mySize;
2155         teamradar_size2d = mySize;
2156
2157         if(minimapname == "")
2158                 return;
2159
2160         teamradar_loadcvars();
2161
2162         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2163         teamradar_size2d = mySize;
2164
2165         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2166
2167         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2168         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2169         {
2170                 // max-min distance must fit the radar in any rotation
2171                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2172         }
2173         else
2174         {
2175                 vector c0, c1, c2, c3, span;
2176                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2177                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2178                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2179                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2180                 span = '0 0 0';
2181                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2182                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2183
2184                 // max-min distance must fit the radar in x=x, y=y
2185                 bigsize = min(
2186                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2187                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2188                 );
2189         }
2190
2191         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2192         if(bigsize > normalsize)
2193                 normalsize = bigsize;
2194
2195         teamradar_size =
2196                   f * bigsize
2197                 + (1 - f) * normalsize;
2198         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2199                   f * mi_center
2200                 + (1 - f) * view_origin);
2201
2202         drawsetcliparea(
2203                 pos.x,
2204                 pos.y,
2205                 mySize.x,
2206                 mySize.y
2207         );
2208
2209         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2210
2211         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2212                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2213
2214         vector coord;
2215         vector brightcolor;
2216         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2217         {
2218                 if ( hud_panel_radar_mouse )
2219                 if ( tm.health > 0 )
2220                 if ( tm.team == myteam+1 )
2221                 {
2222                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2223                         if ( vlen(mousepos-coord) < 8 )
2224                         {
2225                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2226                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2227                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2228                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2229                         }
2230                 }
2231                 entity icon = RadarIcons[tm.teamradar_icon];
2232                 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2233         }
2234         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2235         {
2236                 color2 = GetPlayerColor(tm.sv_entnum);
2237                 //if(color == NUM_SPECTATOR || color == color2)
2238                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2239         }
2240         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2241
2242         drawresetcliparea();
2243
2244         if ( hud_panel_radar_mouse )
2245         {
2246                 string message = "Click to select teleport destination";
2247
2248                 if ( getstati(STAT_HEALTH) <= 0 )
2249                 {
2250                         message = "Click to select spawn location";
2251                 }
2252
2253                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2254                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2255
2256                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2257         }
2258 }
2259
2260 // Score (#7)
2261 //
2262 void HUD_UpdatePlayerTeams();
2263 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2264 {
2265         float score;
2266         entity tm = world, pl;
2267         int SCOREPANEL_MAX_ENTRIES = 6;
2268         float SCOREPANEL_ASPECTRATIO = 2;
2269         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2270         vector fontsize = '1 1 0' * (mySize.y/entries);
2271
2272         vector rgb, score_color;
2273         rgb = '1 1 1';
2274         score_color = '1 1 1';
2275
2276         float name_size = mySize.x*0.75;
2277         float spacing_size = mySize.x*0.04;
2278         const float highlight_alpha = 0.2;
2279         int i = 0, first_pl = 0;
2280         bool me_printed = false;
2281         string s;
2282         if (autocvar__hud_configure)
2283         {
2284                 float players_per_team = 0;
2285                 if (team_count)
2286                 {
2287                         // show team scores in the first line
2288                         float score_size = mySize.x / team_count;
2289                         players_per_team = max(2, ceil((entries - 1) / team_count));
2290                         for(i=0; i<team_count; ++i) {
2291                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2292                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2293                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2294                         }
2295                         first_pl = 1;
2296                         pos.y += fontsize.y;
2297                 }
2298                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2299                 for (i=first_pl; i<entries; ++i)
2300                 {
2301                         //simulate my score is lower than all displayed players,
2302                         //so that I don't appear at all showing pure rankings.
2303                         //This is to better show the difference between the 2 ranking views
2304                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2305                         {
2306                                 rgb = '1 1 0';
2307                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2308                                 s = GetPlayerName(player_localnum);
2309                                 score = 7;
2310                         }
2311                         else
2312                         {
2313                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2314                                 score -= 3;
2315                         }
2316
2317                         if (team_count)
2318                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2319                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2320                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2321                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2322                         pos.y += fontsize.y;
2323                 }
2324                 return;
2325         }
2326
2327         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2328                 HUD_UpdatePlayerTeams();
2329         if (team_count)
2330         {
2331                 // show team scores in the first line
2332                 float score_size = mySize.x / team_count;
2333                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2334                         if(tm.team == NUM_SPECTATOR)
2335                                 continue;
2336                         if (tm.team == myteam)
2337                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2338                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2339                         ++i;
2340                 }
2341                 first_pl = 1;
2342                 pos.y += fontsize.y;
2343                 tm = teams.sort_next;
2344         }
2345         i = first_pl;
2346
2347         do
2348         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2349         {
2350                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2351                         continue;
2352
2353                 if (i == entries-1 && !me_printed && pl != me)
2354                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2355                 {
2356                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2357                                 if (pl.team != NUM_SPECTATOR)
2358                                         break;
2359
2360                         if (pl)
2361                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2362                         else
2363                                 rgb = '1 0 0'; //last: red
2364                         pl = me;
2365                 }
2366
2367                 if (pl == me)
2368                 {
2369                         if (i == first_pl)
2370                                 rgb = '0 1 0'; //first: green
2371                         me_printed = true;
2372                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2373                 }
2374                 if (team_count)
2375                         score_color = Team_ColorRGB(pl.team) * 0.8;
2376                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2377                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2378                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2379                 pos.y += fontsize.y;
2380                 ++i;
2381         }
2382         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2383 }
2384
2385 void HUD_Score(void)
2386 {
2387         if(intermission == 2) return;
2388         if(!autocvar__hud_configure)
2389         {
2390                 if(!autocvar_hud_panel_score) return;
2391                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2392         }
2393
2394         HUD_Panel_UpdateCvars();
2395         vector pos, mySize;
2396         pos = panel_pos;
2397         mySize = panel_size;
2398
2399         HUD_Panel_DrawBg(1);
2400         if(panel_bg_padding)
2401         {
2402                 pos += '1 1 0' * panel_bg_padding;
2403                 mySize -= '2 2 0' * panel_bg_padding;
2404         }
2405
2406         float score, distribution = 0;
2407         string sign;
2408         vector distribution_color;
2409         entity tm, pl, me;
2410
2411         me = playerslots[current_player];
2412
2413         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2414                 string timer, distrtimer;
2415
2416                 pl = players.sort_next;
2417                 if(pl == me)
2418                         pl = pl.sort_next;
2419                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2420                         if(pl.scores[ps_primary] == 0)
2421                                 pl = world;
2422
2423                 score = me.(scores[ps_primary]);
2424                 timer = TIME_ENCODED_TOSTRING(score);
2425
2426                 draw_beginBoldFont();
2427                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2428                         // distribution display
2429                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2430
2431                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2432
2433                         if (distribution <= 0) {
2434                                 distribution_color = '0 1 0';
2435                                 sign = "-";
2436                         }
2437                         else {
2438                                 distribution_color = '1 0 0';
2439                                 sign = "+";
2440                         }
2441                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2442                 }
2443                 // race record display
2444                 if (distribution <= 0)
2445                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2446                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2447                 draw_endBoldFont();
2448         } else if (!teamplay) { // non-teamgames
2449                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2450                 {
2451                         HUD_Score_Rankings(pos, mySize, me);
2452                         return;
2453                 }
2454                 // me vector := [team/connected frags id]
2455                 pl = players.sort_next;
2456                 if(pl == me)
2457                         pl = pl.sort_next;
2458
2459                 if(autocvar__hud_configure)
2460                         distribution = 42;
2461                 else if(pl)
2462                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2463                 else
2464                         distribution = 0;
2465
2466                 score = me.(scores[ps_primary]);
2467                 if(autocvar__hud_configure)
2468                         score = 123;
2469
2470                 if(distribution >= 5)
2471                         distribution_color = eY;
2472                 else if(distribution >= 0)
2473                         distribution_color = '1 1 1';
2474                 else if(distribution >= -5)
2475                         distribution_color = '1 1 0';
2476                 else
2477                         distribution_color = eX;
2478
2479                 string distribution_str;
2480                 distribution_str = ftos(distribution);
2481                 draw_beginBoldFont();
2482                 if (distribution >= 0)
2483                 {
2484                         if (distribution > 0)
2485                                 distribution_str = strcat("+", distribution_str);
2486                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2487                 }
2488                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2489                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2490                 draw_endBoldFont();
2491         } else { // teamgames
2492                 float row, column, rows = 0, columns = 0;
2493                 vector offset = '0 0 0';
2494                 vector score_pos, score_size; //for scores other than myteam
2495                 if(autocvar_hud_panel_score_rankings)
2496                 {
2497                         HUD_Score_Rankings(pos, mySize, me);
2498                         return;
2499                 }
2500                 if(spectatee_status == -1)
2501                 {
2502                         rows = HUD_GetRowCount(team_count, mySize, 3);
2503                         columns = ceil(team_count/rows);
2504                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2505
2506                         float newSize;
2507                         if(score_size.x/score_size.y > 3)
2508                         {
2509                                 newSize = 3 * score_size.y;
2510                                 offset.x = score_size.x - newSize;
2511                                 pos.x += offset.x/2;
2512                                 score_size.x = newSize;
2513                         }
2514                         else
2515                         {
2516                                 newSize = 1/3 * score_size.x;
2517                                 offset.y = score_size.y - newSize;
2518                                 pos.y += offset.y/2;
2519                                 score_size.y = newSize;
2520                         }
2521                 }
2522                 else
2523                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2524
2525                 float max_fragcount;
2526                 max_fragcount = -99;
2527                 draw_beginBoldFont();
2528                 row = column = 0;
2529                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2530                         if(tm.team == NUM_SPECTATOR)
2531                                 continue;
2532                         score = tm.(teamscores[ts_primary]);
2533                         if(autocvar__hud_configure)
2534                                 score = 123;
2535
2536                         if (score > max_fragcount)
2537                                 max_fragcount = score;
2538
2539                         if (spectatee_status == -1)
2540                         {
2541                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2542                                 if (max_fragcount == score)
2543                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2544                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2545                                 ++row;
2546                                 if(row >= rows)
2547                                 {
2548                                         row = 0;
2549                                         ++column;
2550                                 }
2551                         }
2552                         else if(tm.team == myteam) {
2553                                 if (max_fragcount == score)
2554                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2555                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2556                         } else {
2557                                 if (max_fragcount == score)
2558                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2559                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2560                                 ++rows;
2561                         }
2562                 }
2563                 draw_endBoldFont();
2564         }
2565 }
2566
2567 // Race timer (#8)
2568 //
2569 void HUD_RaceTimer (void)
2570 {
2571         if(intermission == 2) return;
2572         if(!autocvar__hud_configure)
2573         {
2574                 if(!autocvar_hud_panel_racetimer) return;
2575                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2576                 if(spectatee_status == -1) return;
2577         }
2578
2579         HUD_Panel_UpdateCvars();
2580
2581         vector pos, mySize;
2582         pos = panel_pos;
2583         mySize = panel_size;
2584
2585         HUD_Panel_DrawBg(1);
2586         if(panel_bg_padding)
2587         {
2588                 pos += '1 1 0' * panel_bg_padding;
2589                 mySize -= '2 2 0' * panel_bg_padding;
2590         }
2591
2592         // always force 4:1 aspect
2593         vector newSize = '0 0 0';
2594         if(mySize.x/mySize.y > 4)
2595         {
2596                 newSize.x = 4 * mySize.y;
2597                 newSize.y = mySize.y;
2598
2599                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2600         }
2601         else
2602         {
2603                 newSize.y = 1/4 * mySize.x;
2604                 newSize.x = mySize.x;
2605
2606                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2607         }
2608         mySize = newSize;
2609
2610         float a, t;
2611         string s, forcetime;
2612
2613         if(autocvar__hud_configure)
2614         {
2615                 s = "0:13:37";
2616                 draw_beginBoldFont();
2617                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2618                 draw_endBoldFont();
2619                 s = _("^1Intermediate 1 (+15.42)");
2620                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2621                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2622                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2623         }
2624         else if(race_checkpointtime)
2625         {
2626                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2627                 s = "";
2628                 forcetime = "";
2629                 if(a > 0) // just hit a checkpoint?
2630                 {
2631                         if(race_checkpoint != 254)
2632                         {
2633                                 if(race_time && race_previousbesttime)
2634                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2635                                 else
2636                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2637                                 if(race_time)
2638                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2639                         }
2640                 }
2641                 else
2642                 {
2643                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2644                         {
2645                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2646                                 if(a > 0) // next one?
2647                                 {
2648                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2649                                 }
2650                         }
2651                 }
2652
2653                 if(s != "" && a > 0)
2654                 {
2655                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2656                 }
2657
2658                 if(race_penaltytime)
2659                 {
2660                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2661                         if(a > 0)
2662                         {
2663                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2664                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2665                         }
2666                 }
2667
2668                 draw_beginBoldFont();
2669
2670                 if(forcetime != "")
2671                 {
2672                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2673                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2674                 }
2675                 else
2676                         a = 1;
2677
2678                 if(race_laptime && race_checkpoint != 255)
2679                 {
2680                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2681                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2682                 }
2683
2684                 draw_endBoldFont();
2685         }
2686         else
2687         {
2688                 if(race_mycheckpointtime)
2689                 {
2690                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2691                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2692                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2693                 }
2694                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2695                 {
2696                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2697                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2698                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2699                 }
2700
2701                 if(race_penaltytime && !race_penaltyaccumulator)
2702                 {
2703                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2704                         a = bound(0, (1 + t - time), 1);
2705                         if(a > 0)
2706                         {
2707                                 if(time < t)
2708                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2709                                 else
2710                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2711                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2712                         }
2713                 }
2714         }
2715 }
2716
2717 // Vote window (#9)
2718 //
2719
2720 void HUD_Vote(void)
2721 {
2722         if(intermission == 2) return;
2723         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2724         {
2725                 vote_active = 1;
2726                 if (autocvar__hud_configure)
2727                 {
2728                         vote_yescount = 0;
2729                         vote_nocount = 0;
2730                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2731                         cvar_set("_hud_configure", "0");
2732                 }
2733                 if(vote_called_vote)
2734                         strunzone(vote_called_vote);
2735                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2736                 uid2name_dialog = 1;
2737         }
2738
2739         if(!autocvar__hud_configure)
2740         {
2741                 if(!autocvar_hud_panel_vote) return;
2742
2743                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2744                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2745
2746                 if(panel_bg_alpha_str == "") {
2747                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2748                 }
2749                 panel_bg_alpha = stof(panel_bg_alpha_str);
2750         }
2751         else
2752         {
2753                 vote_yescount = 3;
2754                 vote_nocount = 2;
2755                 vote_needed = 4;
2756         }
2757
2758         string s;
2759         float a;
2760         if(vote_active != vote_prev) {
2761                 vote_change = time;
2762                 vote_prev = vote_active;
2763         }
2764
2765         if(vote_active || autocvar__hud_configure)
2766                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2767         else
2768                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2769
2770         if(!vote_alpha)
2771                 return;
2772
2773         HUD_Panel_UpdateCvars();
2774
2775         if(uid2name_dialog)
2776         {
2777                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2778                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2779         }
2780
2781     // these must be below above block
2782         vector pos, mySize;
2783         pos = panel_pos;
2784         mySize = panel_size;
2785
2786         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2787         HUD_Panel_DrawBg(a);
2788         a = panel_fg_alpha * a;
2789
2790         if(panel_bg_padding)
2791         {
2792                 pos += '1 1 0' * panel_bg_padding;
2793                 mySize -= '2 2 0' * panel_bg_padding;
2794         }
2795
2796         // always force 3:1 aspect
2797         vector newSize = '0 0 0';
2798         if(mySize.x/mySize.y > 3)
2799         {
2800                 newSize.x = 3 * mySize.y;
2801                 newSize.y = mySize.y;
2802
2803                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2804         }
2805         else
2806         {
2807                 newSize.y = 1/3 * mySize.x;
2808                 newSize.x = mySize.x;
2809
2810                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2811         }
2812         mySize = newSize;
2813
2814         s = _("A vote has been called for:");
2815         if(uid2name_dialog)
2816                 s = _("Allow servers to store and display your name?");
2817         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2818         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2819         if(autocvar__hud_configure)
2820                 s = _("^1Configure the HUD");
2821         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2822
2823         // print the yes/no counts
2824     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2825         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2826     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2827         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2828
2829         // draw the progress bar backgrounds
2830         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2831
2832         // draw the highlights
2833         if(vote_highlighted == 1) {
2834                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2835                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2836         }
2837         else if(vote_highlighted == -1) {
2838                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2839                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2840         }
2841
2842         // draw the progress bars
2843         if(vote_yescount && vote_needed)
2844         {
2845                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2846                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2847         }
2848
2849         if(vote_nocount && vote_needed)
2850         {
2851                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2852                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2853         }
2854
2855         drawresetcliparea();
2856 }
2857
2858 // Mod icons panel (#10)
2859 //
2860
2861 bool mod_active; // is there any active mod icon?
2862
2863 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2864 {
2865         int stat = -1;
2866         string pic = "";
2867         vector color = '0 0 0';
2868         switch(i)
2869         {
2870                 case 0:
2871                         stat = getstati(STAT_REDALIVE);
2872                         pic = "player_red.tga";
2873                         color = '1 0 0';
2874                         break;
2875                 case 1:
2876                         stat = getstati(STAT_BLUEALIVE);
2877                         pic = "player_blue.tga";
2878                         color = '0 0 1';
2879                         break;
2880                 case 2:
2881                         stat = getstati(STAT_YELLOWALIVE);
2882                         pic = "player_yellow.tga";
2883                         color = '1 1 0';
2884                         break;
2885                 default:
2886                 case 3:
2887                         stat = getstati(STAT_PINKALIVE);
2888                         pic = "player_pink.tga";
2889                         color = '1 0 1';
2890                         break;
2891         }
2892
2893         if(mySize.x/mySize.y > aspect_ratio)
2894         {
2895                 i = aspect_ratio * mySize.y;
2896                 myPos.x = myPos.x + (mySize.x - i) / 2;
2897                 mySize.x = i;
2898         }
2899         else
2900         {
2901                 i = 1/aspect_ratio * mySize.x;
2902                 myPos.y = myPos.y + (mySize.y - i) / 2;
2903                 mySize.y = i;
2904         }
2905
2906         if(layout)
2907         {
2908                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2909                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2910         }
2911         else
2912                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2913 }
2914
2915 // Clan Arena and Freeze Tag HUD modicons
2916 void HUD_Mod_CA(vector myPos, vector mySize)
2917 {
2918         mod_active = 1; // required in each mod function that always shows something
2919
2920         int layout;
2921         if(gametype == MAPINFO_TYPE_CA)
2922                 layout = autocvar_hud_panel_modicons_ca_layout;
2923         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2924                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2925         int rows, columns;
2926         float aspect_ratio;
2927         aspect_ratio = (layout) ? 2 : 1;
2928         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2929         columns = ceil(team_count/rows);
2930
2931         int i;
2932         float row = 0, column = 0;
2933         vector pos, itemSize;
2934         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2935         for(i=0; i<team_count; ++i)
2936         {
2937                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2938
2939                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2940
2941                 ++row;
2942                 if(row >= rows)
2943                 {
2944                         row = 0;
2945                         ++column;
2946                 }
2947         }
2948 }
2949
2950 // CTF HUD modicon section
2951 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2952 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2953 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2954
2955 void HUD_Mod_CTF_Reset(void)
2956 {
2957         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2958         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2959         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2960 }
2961
2962 void HUD_Mod_CTF(vector pos, vector mySize)
2963 {
2964         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2965         vector flag_size;
2966         float f; // every function should have that
2967
2968         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2969         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2970         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2971         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2972         float fs, fs2, fs3, size1, size2;
2973         vector e1, e2;
2974
2975         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2976         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2977         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2978         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2979         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2980
2981         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2982
2983         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2984
2985         if (autocvar__hud_configure) {
2986                 redflag = 1;
2987                 blueflag = 2;
2988                 if (team_count >= 3)
2989                         yellowflag = 2;
2990                 if (team_count >= 4)
2991                         pinkflag = 3;
2992                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2993         }
2994
2995         // when status CHANGES, set old status into prevstatus and current status into status
2996         #define X(team) do {                                                                                                                    \
2997                 if (team##flag != team##flag_prevframe) {                                                                       \
2998                 team##flag_statuschange_time = time;                                                                    \
2999                 team##flag_prevstatus = team##flag_prevframe;                                                   \
3000                 team##flag_prevframe = team##flag;                                                                              \
3001         }                                                                                                                                                       \
3002         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
3003     } while (0)
3004         X(red);
3005         X(blue);
3006         X(yellow);
3007         X(pink);
3008         X(neutral);
3009         #undef X
3010
3011         const float BLINK_FACTOR = 0.15;
3012         const float BLINK_BASE = 0.85;
3013         // note:
3014         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3015         // thus
3016         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3017         // ensure RMS == 1
3018         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3019
3020         #define X(team, cond) \
3021         string team##_icon, team##_icon_prevstatus; \
3022         int team##_alpha, team##_alpha_prevstatus; \
3023         team##_alpha = team##_alpha_prevstatus = 1; \
3024         do { \
3025                 switch (team##flag) { \
3026                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3027                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3028                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3029                         default: \
3030                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3031                                         team##_icon = "flag_" #team "_shielded"; \
3032                                 } else { \
3033                                         team##_icon = string_null; \
3034                                 } \
3035                                 break; \
3036                 } \
3037                 switch (team##flag_prevstatus) { \
3038                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3039                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3040                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3041                         default: \
3042                                 if (team##flag == 3) { \
3043                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3044                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3045                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3046                                 } else { \
3047                                         team##_icon_prevstatus = string_null; \
3048                                 } \
3049                                 break; \
3050                 } \
3051         } while (0)
3052         X(red, myteam != NUM_TEAM_1);
3053         X(blue, myteam != NUM_TEAM_2);
3054         X(yellow, myteam != NUM_TEAM_3);
3055         X(pink, myteam != NUM_TEAM_4);
3056         X(neutral, true);
3057         #undef X
3058
3059         if (ctf_oneflag) {
3060                 // hacky, but these aren't needed
3061                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3062                 fs = fs2 = fs3 = 1;
3063         } else switch (team_count) {
3064                 default:
3065                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3066                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3067                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3068         }
3069
3070         if (mySize_x > mySize_y) {
3071                 size1 = mySize_x;
3072                 size2 = mySize_y;
3073                 e1 = eX;
3074                 e2 = eY;
3075         } else {
3076                 size1 = mySize_y;
3077                 size2 = mySize_x;
3078                 e1 = eY;
3079                 e2 = eX;
3080         }
3081
3082         switch (myteam) {
3083                 default:
3084                 case NUM_TEAM_1: {
3085                         redflag_pos = pos;
3086                         blueflag_pos = pos + eX * fs2 * size1;
3087                         yellowflag_pos = pos - eX * fs2 * size1;
3088                         pinkflag_pos = pos + eX * fs3 * size1;
3089                         break;
3090                 }
3091                 case NUM_TEAM_2: {
3092                         redflag_pos = pos + eX * fs2 * size1;
3093                         blueflag_pos = pos;
3094                         yellowflag_pos = pos - eX * fs2 * size1;
3095                         pinkflag_pos = pos + eX * fs3 * size1;
3096                         break;
3097                 }
3098                 case NUM_TEAM_3: {
3099                         redflag_pos = pos + eX * fs3 * size1;
3100                         blueflag_pos = pos - eX * fs2 * size1;
3101                         yellowflag_pos = pos;
3102                         pinkflag_pos = pos + eX * fs2 * size1;
3103                         break;
3104                 }
3105                 case NUM_TEAM_4: {
3106                         redflag_pos = pos - eX * fs2 * size1;
3107                         blueflag_pos = pos + eX * fs3 * size1;
3108                         yellowflag_pos = pos + eX * fs2 * size1;
3109                         pinkflag_pos = pos;
3110                         break;
3111                 }
3112         }
3113         neutralflag_pos = pos;
3114         flag_size = e1 * fs * size1 + e2 * size2;
3115
3116         #define X(team) do { \
3117                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3118                 if (team##_icon_prevstatus && f < 1) \
3119                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3120                 if (team##_icon) \
3121                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3122         } while (0)
3123         X(red);
3124         X(blue);
3125         X(yellow);
3126         X(pink);
3127         X(neutral);
3128         #undef X
3129 }
3130
3131 // Keyhunt HUD modicon section
3132 vector KH_SLOTS[4];
3133
3134 void HUD_Mod_KH(vector pos, vector mySize)
3135 {
3136         mod_active = 1; // keyhunt should never hide the mod icons panel
3137
3138         // Read current state
3139
3140         int state = getstati(STAT_KH_KEYS);
3141         int i, key_state;
3142         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3143         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3144
3145         for(i = 0; i < 4; ++i)
3146         {
3147                 key_state = (bitshift(state, i * -5) & 31) - 1;
3148
3149                 if(key_state == -1)
3150                         continue;
3151
3152                 if(key_state == 30)
3153                 {
3154                         ++carrying_keys;
3155                         key_state = myteam;
3156                 }
3157
3158                 switch(key_state)
3159                 {
3160                         case NUM_TEAM_1: ++team1_keys; break;
3161                         case NUM_TEAM_2: ++team2_keys; break;
3162                         case NUM_TEAM_3: ++team3_keys; break;
3163                         case NUM_TEAM_4: ++team4_keys; break;
3164                         case 29: ++dropped_keys; break;
3165                 }
3166
3167                 ++all_keys;
3168         }
3169
3170         // Calculate slot measurements
3171
3172         vector slot_size;
3173
3174         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3175         {
3176                 // Quadratic arrangement
3177                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3178                 KH_SLOTS[0] = pos;
3179                 KH_SLOTS[1] = pos + eX * slot_size.x;
3180                 KH_SLOTS[2] = pos + eY * slot_size.y;
3181                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3182         }
3183         else
3184         {
3185                 if(mySize.x > mySize.y)
3186                 {
3187                         // Horizontal arrangement
3188                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3189                         for(i = 0; i < all_keys; ++i)
3190                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3191                 }
3192                 else
3193                 {
3194                         // Vertical arrangement
3195                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3196                         for(i = 0; i < all_keys; ++i)
3197                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3198                 }
3199         }
3200
3201         // Make icons blink in case of RUN HERE
3202
3203         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3204         float alpha;
3205         alpha = 1;
3206
3207         if(carrying_keys)
3208                 switch(myteam)
3209                 {
3210                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3211                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3212                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3213                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3214                 }
3215
3216         // Draw icons
3217
3218         i = 0;
3219
3220         while(team1_keys--)
3221                 if(myteam == NUM_TEAM_1 && carrying_keys)
3222                 {
3223                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3224                         --carrying_keys;
3225                 }
3226                 else
3227                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3228
3229         while(team2_keys--)
3230                 if(myteam == NUM_TEAM_2 && carrying_keys)
3231                 {
3232                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3233                         --carrying_keys;
3234                 }
3235                 else
3236                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3237
3238         while(team3_keys--)
3239                 if(myteam == NUM_TEAM_3 && carrying_keys)
3240                 {
3241                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3242                         --carrying_keys;
3243                 }
3244                 else
3245                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3246
3247         while(team4_keys--)
3248                 if(myteam == NUM_TEAM_4 && carrying_keys)
3249                 {
3250                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3251                         --carrying_keys;
3252                 }
3253                 else
3254                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3255
3256         while(dropped_keys--)
3257                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3258 }
3259
3260 // Keepaway HUD mod icon
3261 int kaball_prevstatus; // last remembered status
3262 float kaball_statuschange_time; // time when the status changed
3263
3264 // we don't need to reset for keepaway since it immediately
3265 // autocorrects prevstatus as to if the player has the ball or not
3266
3267 void HUD_Mod_Keepaway(vector pos, vector mySize)
3268 {
3269         mod_active = 1; // keepaway should always show the mod HUD
3270
3271         float BLINK_FACTOR = 0.15;
3272         float BLINK_BASE = 0.85;
3273         float BLINK_FREQ = 5;
3274         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3275
3276         int stat_items = getstati(STAT_ITEMS, 0, 24);
3277         int kaball = (stat_items/IT_KEY1) & 1;
3278
3279         if(kaball != kaball_prevstatus)
3280         {
3281                 kaball_statuschange_time = time;
3282                 kaball_prevstatus = kaball;
3283         }
3284
3285         vector kaball_pos, kaball_size;
3286
3287         if(mySize.x > mySize.y) {
3288                 kaball_pos = pos + eX * 0.25 * mySize.x;
3289                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3290         } else {
3291                 kaball_pos = pos + eY * 0.25 * mySize.y;
3292                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3293         }
3294
3295         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3296         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3297
3298         if(kaball_prevstatus && f < 1)
3299                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3300
3301         if(kaball)
3302                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3303 }
3304
3305
3306 // Nexball HUD mod icon
3307 void HUD_Mod_NexBall(vector pos, vector mySize)
3308 {
3309         float nb_pb_starttime, dt, p;
3310         int stat_items;
3311
3312         stat_items = getstati(STAT_ITEMS, 0, 24);
3313         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3314
3315         if (stat_items & IT_KEY1)
3316                 mod_active = 1;
3317         else
3318                 mod_active = 0;
3319
3320         //Manage the progress bar if any
3321         if (nb_pb_starttime > 0)
3322         {
3323                 dt = (time - nb_pb_starttime) % nb_pb_period;
3324                 // one period of positive triangle
3325                 p = 2 * dt / nb_pb_period;
3326                 if (p > 1)
3327                         p = 2 - p;
3328
3329                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3330         }
3331
3332         if (stat_items & IT_KEY1)
3333                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334 }
3335
3336 // Race/CTS HUD mod icons
3337 float crecordtime_prev; // last remembered crecordtime
3338 float crecordtime_change_time; // time when crecordtime last changed
3339 float srecordtime_prev; // last remembered srecordtime
3340 float srecordtime_change_time; // time when srecordtime last changed
3341
3342 float race_status_time;
3343 int race_status_prev;
3344 string race_status_name_prev;
3345 void HUD_Mod_Race(vector pos, vector mySize)
3346 {
3347         mod_active = 1; // race should never hide the mod icons panel
3348         entity me;
3349         me = playerslots[player_localnum];
3350         float t, score;
3351         float f; // yet another function has this
3352         score = me.(scores[ps_primary]);
3353
3354         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3355                 return; // no records in the actual race
3356
3357         // clientside personal record
3358         string rr;
3359         if(gametype == MAPINFO_TYPE_CTS)
3360                 rr = CTS_RECORD;
3361         else
3362                 rr = RACE_RECORD;
3363         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3364
3365         if(score && (score < t || !t)) {
3366                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3367                 if(autocvar_cl_autodemo_delete_keeprecords)
3368                 {
3369                         f = autocvar_cl_autodemo_delete;
3370                         f &= ~1;
3371                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3372                 }
3373         }
3374
3375         if(t != crecordtime_prev) {
3376                 crecordtime_prev = t;
3377                 crecordtime_change_time = time;
3378         }
3379
3380         vector textPos, medalPos;
3381         float squareSize;
3382         if(mySize.x > mySize.y) {
3383                 // text on left side
3384                 squareSize = min(mySize.y, mySize.x/2);
3385                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3386                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3387         } else {
3388                 // text on top
3389                 squareSize = min(mySize.x, mySize.y/2);
3390                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3391                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3392         }
3393
3394         f = time - crecordtime_change_time;
3395
3396         if (f > 1) {
3397                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3398                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3399         } else {
3400                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3401                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3402                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3403                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3404         }
3405
3406         // server record
3407         t = race_server_record;
3408         if(t != srecordtime_prev) {
3409                 srecordtime_prev = t;
3410                 srecordtime_change_time = time;
3411         }
3412         f = time - srecordtime_change_time;
3413
3414         if (f > 1) {
3415                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3416                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3417         } else {
3418                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3420                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3421                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3422         }
3423
3424         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3425                 race_status_time = time + 5;
3426                 race_status_prev = race_status;
3427                 if (race_status_name_prev)
3428                         strunzone(race_status_name_prev);
3429                 race_status_name_prev = strzone(race_status_name);
3430         }
3431
3432         // race "awards"
3433         float a;
3434         a = bound(0, race_status_time - time, 1);
3435
3436         string s;
3437         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3438
3439         float rank;
3440         if(race_status > 0)
3441                 rank = race_CheckName(race_status_name);
3442         else
3443                 rank = 0;
3444         string rankname;
3445         rankname = count_ordinal(rank);
3446
3447         vector namepos;
3448         namepos = medalPos + '0 0.8 0' * squareSize;
3449         vector rankpos;
3450         rankpos = medalPos + '0 0.15 0' * squareSize;
3451
3452         if(race_status == 0)
3453                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454         else if(race_status == 1) {
3455                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458         } else if(race_status == 2) {
3459                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3460                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3461                 else
3462                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3463                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3464                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465         } else if(race_status == 3) {
3466                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469         }
3470
3471         if (race_status_time - time <= 0) {
3472                 race_status_prev = -1;
3473                 race_status = -1;
3474                 if(race_status_name)
3475                         strunzone(race_status_name);
3476                 race_status_name = string_null;
3477                 if(race_status_name_prev)
3478                         strunzone(race_status_name_prev);
3479                 race_status_name_prev = string_null;
3480         }
3481 }
3482
3483 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3484 {
3485         float stat = -1;
3486         string pic = "";
3487         vector color = '0 0 0';
3488         switch(i)
3489         {
3490                 case 0:
3491                         stat = getstatf(STAT_DOM_PPS_RED);
3492                         pic = "dom_icon_red";
3493                         color = '1 0 0';
3494                         break;
3495                 case 1:
3496                         stat = getstatf(STAT_DOM_PPS_BLUE);
3497                         pic = "dom_icon_blue";
3498                         color = '0 0 1';
3499                         break;
3500                 case 2:
3501                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3502                         pic = "dom_icon_yellow";
3503                         color = '1 1 0';
3504                         break;
3505                 default:
3506                 case 3:
3507                         stat = getstatf(STAT_DOM_PPS_PINK);
3508                         pic = "dom_icon_pink";
3509                         color = '1 0 1';
3510                         break;
3511         }
3512         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3513
3514         if(mySize.x/mySize.y > aspect_ratio)
3515         {
3516                 i = aspect_ratio * mySize.y;
3517                 myPos.x = myPos.x + (mySize.x - i) / 2;
3518                 mySize.x = i;
3519         }
3520         else
3521         {
3522                 i = 1/aspect_ratio * mySize.x;
3523                 myPos.y = myPos.y + (mySize.y - i) / 2;
3524                 mySize.y = i;
3525         }
3526
3527         if (layout) // show text too
3528         {
3529                 //draw the text
3530                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3531                 if (layout == 2) // average pps
3532                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3533                 else // percentage of average pps
3534                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3535         }
3536
3537         //draw the icon
3538         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3539         if (stat > 0)
3540         {
3541                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3542                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543                 drawresetcliparea();
3544         }
3545 }
3546
3547 void HUD_Mod_Dom(vector myPos, vector mySize)
3548 {
3549         mod_active = 1; // required in each mod function that always shows something
3550
3551         int layout = autocvar_hud_panel_modicons_dom_layout;
3552         int rows, columns;
3553         float aspect_ratio;
3554         aspect_ratio = (layout) ? 3 : 1;
3555         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3556         columns = ceil(team_count/rows);
3557
3558         int i;
3559         float row = 0, column = 0;
3560         vector pos, itemSize;
3561         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3562         for(i=0; i<team_count; ++i)
3563         {
3564                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3565
3566                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3567
3568                 ++row;
3569                 if(row >= rows)
3570                 {
3571                         row = 0;
3572                         ++column;
3573                 }
3574         }
3575 }
3576
3577 void HUD_ModIcons_SetFunc()
3578 {
3579         switch(gametype)
3580         {
3581                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3582                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3583                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3584                 case MAPINFO_TYPE_CTS:
3585                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3586                 case MAPINFO_TYPE_CA:
3587                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3588                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3589                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3590         }
3591 }
3592
3593 int mod_prev; // previous state of mod_active to check for a change
3594 float mod_alpha;
3595 float mod_change; // "time" when mod_active changed
3596
3597 void HUD_ModIcons(void)
3598 {
3599         if(intermission == 2) return;
3600         if(!autocvar__hud_configure)
3601         {
3602                 if(!autocvar_hud_panel_modicons) return;
3603                 if(!HUD_ModIcons_GameType) return;
3604         }
3605
3606         HUD_Panel_UpdateCvars();
3607
3608         draw_beginBoldFont();
3609
3610         if(mod_active != mod_prev) {
3611                 mod_change = time;
3612                 mod_prev = mod_active;
3613         }
3614
3615         if(mod_active || autocvar__hud_configure)
3616                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3617         else
3618                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3619
3620         if(mod_alpha)
3621                 HUD_Panel_DrawBg(mod_alpha);
3622
3623         if(panel_bg_padding)
3624         {
3625                 panel_pos += '1 1 0' * panel_bg_padding;
3626                 panel_size -= '2 2 0' * panel_bg_padding;
3627         }
3628
3629         if(autocvar__hud_configure)
3630                 HUD_Mod_CTF(panel_pos, panel_size);
3631         else
3632                 HUD_ModIcons_GameType(panel_pos, panel_size);
3633
3634         draw_endBoldFont();
3635 }
3636
3637 // Draw pressed keys (#11)
3638 //
3639 void HUD_PressedKeys(void)
3640 {
3641         if(intermission == 2) return;
3642         if(!autocvar__hud_configure)
3643         {
3644                 if(!autocvar_hud_panel_pressedkeys) return;
3645                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3646         }
3647
3648         HUD_Panel_UpdateCvars();
3649         vector pos, mySize;
3650         pos = panel_pos;
3651         mySize = panel_size;
3652
3653         HUD_Panel_DrawBg(1);
3654         if(panel_bg_padding)
3655         {
3656                 pos += '1 1 0' * panel_bg_padding;
3657                 mySize -= '2 2 0' * panel_bg_padding;
3658         }
3659
3660         // force custom aspect
3661         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3662         if(aspect)
3663         {
3664                 vector newSize = '0 0 0';
3665                 if(mySize.x/mySize.y > aspect)
3666                 {
3667                         newSize.x = aspect * mySize.y;
3668                         newSize.y = mySize.y;
3669
3670                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3671                 }
3672                 else
3673                 {
3674                         newSize.y = 1/aspect * mySize.x;
3675                         newSize.x = mySize.x;
3676
3677                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3678                 }
3679                 mySize = newSize;
3680         }
3681
3682         vector keysize;
3683         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3684         float pressedkeys;
3685         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3686
3687         if(autocvar_hud_panel_pressedkeys_attack)
3688         {
3689                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3690                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3691                 pos.y += keysize.y;
3692         }
3693
3694         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3697         pos.y += keysize.y;
3698         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3699         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3700         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3701 }
3702
3703 // Handle chat as a panel (#12)
3704 //
3705 void HUD_Chat(void)
3706 {
3707         if(!autocvar__hud_configure)
3708         {
3709                 if (!autocvar_hud_panel_chat)
3710                 {
3711                         if (!autocvar_con_chatrect)
3712                                 cvar_set("con_chatrect", "0");
3713                         return;
3714                 }
3715                 if(autocvar__con_chat_maximized)
3716                 {
3717                         if(!hud_draw_maximized) return;
3718                 }
3719                 else if(chat_panel_modified)
3720                 {
3721                         panel.update_time = time; // forces reload of panel attributes
3722                         chat_panel_modified = false;
3723                 }
3724         }
3725
3726         HUD_Panel_UpdateCvars();
3727
3728         if(intermission == 2)
3729         {
3730                 // reserve some more space to the mapvote panel
3731                 // by resizing and moving chat panel to the bottom
3732                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3733                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3734                 chat_posy = panel_pos.y;
3735                 chat_sizey = panel_size.y;
3736         }
3737         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3738         {
3739                 panel_pos.y = panel_bg_border;
3740                 panel_size.y = vid_conheight - panel_bg_border * 2;
3741                 if(panel.current_panel_bg == "0") // force a border when maximized
3742                 {
3743                         string panel_bg;
3744                         panel_bg = strcat(hud_skin_path, "/border_default");
3745                         if(precache_pic(panel_bg) == "")
3746                                 panel_bg = "gfx/hud/default/border_default";
3747                         if(panel.current_panel_bg)
3748                                 strunzone(panel.current_panel_bg);
3749                         panel.current_panel_bg = strzone(panel_bg);
3750                         chat_panel_modified = true;
3751                 }
3752                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3753         }
3754
3755         vector pos, mySize;
3756         pos = panel_pos;
3757         mySize = panel_size;
3758
3759         HUD_Panel_DrawBg(1);
3760
3761         if(panel_bg_padding)
3762         {
3763                 pos += '1 1 0' * panel_bg_padding;
3764                 mySize -= '2 2 0' * panel_bg_padding;
3765         }
3766
3767         if (!autocvar_con_chatrect)
3768                 cvar_set("con_chatrect", "1");
3769
3770         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3771         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3772
3773         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3774         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3775
3776         if(autocvar__hud_configure)
3777         {
3778                 vector chatsize;
3779                 chatsize = '1 1 0' * autocvar_con_chatsize;
3780                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3781                 float i, a;
3782                 for(i = 0; i < autocvar_con_chat; ++i)
3783                 {
3784                         if(i == autocvar_con_chat - 1)
3785                                 a = panel_fg_alpha;
3786                         else
3787                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3788                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3789                         pos.y += chatsize.y;
3790                 }
3791         }
3792 }
3793
3794 // Engine info panel (#13)
3795 //
3796 float prevfps;
3797 float prevfps_time;
3798 int framecounter;
3799
3800 float frametimeavg;
3801 float frametimeavg1; // 1 frame ago
3802 float frametimeavg2; // 2 frames ago
3803 void HUD_EngineInfo(void)
3804 {
3805         //if(intermission == 2) return;
3806         if(!autocvar__hud_configure)
3807         {
3808                 if(!autocvar_hud_panel_engineinfo) return;
3809         }
3810
3811         HUD_Panel_UpdateCvars();
3812         vector pos, mySize;
3813         pos = panel_pos;
3814         mySize = panel_size;
3815
3816         HUD_Panel_DrawBg(1);
3817         if(panel_bg_padding)
3818         {
3819                 pos += '1 1 0' * panel_bg_padding;
3820                 mySize -= '2 2 0' * panel_bg_padding;
3821         }
3822
3823         float currentTime = gettime(GETTIME_REALTIME);
3824         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3825         {
3826                 float currentframetime = currentTime - prevfps_time;
3827                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3828                 frametimeavg2 = frametimeavg1;
3829                 frametimeavg1 = frametimeavg;
3830
3831                 float weight;
3832                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3833                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3834                 {
3835                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3836                                 prevfps = (1/currentframetime);
3837                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3838                 }
3839                 prevfps_time = currentTime;
3840         }
3841         else
3842         {
3843                 framecounter += 1;
3844                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3845                 {
3846                         prevfps = framecounter/(currentTime - prevfps_time);
3847                         framecounter = 0;
3848                         prevfps_time = currentTime;
3849                 }
3850         }
3851
3852         vector color;
3853         color = HUD_Get_Num_Color (prevfps, 100);
3854         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3855 }
3856
3857 // Info messages panel (#14)
3858 //
3859 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3860         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3861                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3862         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3863         o.y += fontsize.y;                                                                                                                                                                                              \
3864 } while(0)
3865 void HUD_InfoMessages(void)
3866 {
3867         if(intermission == 2) return;
3868         if(!autocvar__hud_configure)
3869         {
3870                 if(!autocvar_hud_panel_infomessages) return;
3871         }
3872
3873         HUD_Panel_UpdateCvars();
3874         vector pos, mySize;
3875         pos = panel_pos;
3876         mySize = panel_size;
3877
3878         HUD_Panel_DrawBg(1);
3879         if(panel_bg_padding)
3880         {
3881                 pos += '1 1 0' * panel_bg_padding;
3882                 mySize -= '2 2 0' * panel_bg_padding;
3883         }
3884
3885         // always force 5:1 aspect
3886         vector newSize = '0 0 0';
3887         if(mySize.x/mySize.y > 5)
3888         {
3889                 newSize.x = 5 * mySize.y;
3890                 newSize.y = mySize.y;
3891
3892                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3893         }
3894         else
3895         {
3896                 newSize.y = 1/5 * mySize.x;
3897                 newSize.x = mySize.x;
3898
3899                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3900         }
3901
3902         mySize = newSize;
3903         entity tm;
3904         vector o;
3905         o = pos;
3906
3907         vector fontsize;
3908         fontsize = '0.20 0.20 0' * mySize.y;
3909
3910         float a;
3911         a = panel_fg_alpha;
3912
3913         string s;
3914         if(!autocvar__hud_configure)
3915         {
3916                 if(spectatee_status && !intermission)
3917                 {
3918                         a = 1;
3919                         if(spectatee_status == -1)
3920                                 s = _("^1Observing");
3921                         else
3922                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3923                         drawInfoMessage(s);
3924
3925                         if(spectatee_status == -1)
3926                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3927                         else
3928                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3929                         drawInfoMessage(s);
3930
3931                         if(spectatee_status == -1)
3932                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3933                         else
3934                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3935                         drawInfoMessage(s);
3936
3937                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3938                         drawInfoMessage(s);
3939
3940                         if(gametype == MAPINFO_TYPE_LMS)
3941                         {
3942                                 entity sk;
3943                                 sk = playerslots[player_localnum];
3944                                 if(sk.(scores[ps_primary]) >= 666)
3945                                         s = _("^1Match has already begun");
3946                                 else if(sk.(scores[ps_primary]) > 0)
3947                                         s = _("^1You have no more lives left");
3948                                 else
3949                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3950                         }
3951                         else
3952                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3953                         drawInfoMessage(s);
3954
3955                         //show restart countdown:
3956                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3957                                 float countdown;
3958                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3959                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3960                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3961                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3962                                 o.y += fontsize.y;
3963                         }
3964                 }
3965                 if(warmup_stage && !intermission)
3966                 {
3967                         s = _("^2Currently in ^1warmup^2 stage!");
3968                         drawInfoMessage(s);
3969                 }
3970
3971                 string blinkcolor;
3972                 if(time % 1 >= 0.5)
3973                         blinkcolor = "^1";
3974                 else
3975                         blinkcolor = "^3";
3976
3977                 if(ready_waiting && !intermission && !spectatee_status)
3978                 {
3979                         if(ready_waiting_for_me)
3980                         {
3981                                 if(warmup_stage)
3982                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3983                                 else
3984                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3985                         }
3986                         else
3987                         {
3988                                 if(warmup_stage)
3989                                         s = _("^2Waiting for others to ready up to end warmup...");
3990                                 else
3991                                         s = _("^2Waiting for others to ready up...");
3992                         }
3993                         drawInfoMessage(s);
3994                 }
3995                 else if(warmup_stage && !intermission && !spectatee_status)
3996                 {
3997                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3998                         drawInfoMessage(s);
3999                 }
4000
4001                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4002                 {
4003                         float ts_min = 0, ts_max = 0;
4004                         tm = teams.sort_next;
4005                         if (tm)
4006                         {
4007                                 for (; tm.sort_next; tm = tm.sort_next)
4008                                 {
4009                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
4010                                                 continue;
4011                                         if(!ts_min) ts_min = tm.team_size;
4012                                         else ts_min = min(ts_min, tm.team_size);
4013                                         if(!ts_max) ts_max = tm.team_size;
4014                                         else ts_max = max(ts_max, tm.team_size);
4015                                 }
4016                                 if ((ts_max - ts_min) > 1)
4017                                 {
4018                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4019                                         tm = GetTeam(myteam, false);
4020                                         if (tm)
4021                                         if (tm.team != NUM_SPECTATOR)
4022                                         if (tm.team_size == ts_max)
4023                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4024                                         drawInfoMessage(s);
4025                                 }
4026                         }
4027                 }
4028         }
4029         else
4030         {
4031                 s = _("^7Press ^3ESC ^7to show HUD options.");
4032                 drawInfoMessage(s);
4033                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4034                 drawInfoMessage(s);
4035                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4036                 drawInfoMessage(s);
4037                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4038                 drawInfoMessage(s);
4039         }
4040 }
4041
4042 // Physics panel (#15)
4043 //
4044 vector acc_prevspeed;
4045 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4046 float physics_update_time, discrete_speed, discrete_acceleration;
4047 void HUD_Physics(void)
4048 {
4049         if(intermission == 2) return;
4050         if(!autocvar__hud_configure)
4051         {
4052                 if(!autocvar_hud_panel_physics) return;
4053                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4054                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4055         }
4056
4057         HUD_Panel_UpdateCvars();
4058
4059         draw_beginBoldFont();
4060
4061         HUD_Panel_DrawBg(1);
4062         if(panel_bg_padding)
4063         {
4064                 panel_pos += '1 1 0' * panel_bg_padding;
4065                 panel_size -= '2 2 0' * panel_bg_padding;
4066         }
4067
4068         float acceleration_progressbar_scale = 0;
4069         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4070                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4071
4072         float text_scale;
4073         if (autocvar_hud_panel_physics_text_scale <= 0)
4074                 text_scale = 1;
4075         else
4076                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4077
4078         //compute speed
4079         float speed, conversion_factor;
4080         string unit;
4081
4082         switch(autocvar_hud_panel_physics_speed_unit)
4083         {
4084                 default:
4085                 case 1:
4086                         unit = _(" qu/s");
4087                         conversion_factor = 1.0;
4088                         break;
4089                 case 2:
4090                         unit = _(" m/s");
4091                         conversion_factor = 0.0254;
4092                         break;
4093                 case 3:
4094                         unit = _(" km/h");
4095                         conversion_factor = 0.0254 * 3.6;
4096                         break;
4097                 case 4:
4098                         unit = _(" mph");
4099                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4100                         break;
4101                 case 5:
4102                         unit = _(" knots");
4103                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4104                         break;
4105         }
4106
4107         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4108
4109         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4110         if (autocvar__hud_configure)
4111                 speed = floor( max_speed * 0.65 + 0.5 );
4112         else if(autocvar_hud_panel_physics_speed_vertical)
4113                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4114         else
4115                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4116
4117         //compute acceleration
4118         float acceleration, f;
4119         if (autocvar__hud_configure)
4120                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4121         else
4122         {
4123                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4124                 f = time - acc_prevtime;
4125                 if(autocvar_hud_panel_physics_acceleration_vertical)
4126                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4127                 else
4128                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4129
4130                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4131
4132                 acc_prevspeed = vel;
4133                 acc_prevtime = time;
4134
4135                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4136                 {
4137                         f = bound(0, f * 10, 1);
4138                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4139                         acceleration = acc_avg;
4140                 }
4141         }
4142
4143         int acc_decimals = 2;
4144         if(time > physics_update_time)
4145         {
4146                 // workaround for ftos_decimals returning a negative 0
4147                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4148                         discrete_acceleration = 0;
4149                 discrete_acceleration = acceleration;
4150                 discrete_speed = speed;
4151                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4152         }
4153
4154         //compute layout
4155         float panel_ar = panel_size.x/panel_size.y;
4156         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4157         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4158         {
4159                 panel_size.x *= 0.5;
4160                 if (autocvar_hud_panel_physics_flip)
4161                         speed_offset.x = panel_size.x;
4162                 else
4163                         acceleration_offset.x = panel_size.x;
4164         }
4165         else
4166         {
4167                 panel_size.y *= 0.5;
4168                 if (autocvar_hud_panel_physics_flip)
4169                         speed_offset.y = panel_size.y;
4170                 else
4171                         acceleration_offset.y = panel_size.y;
4172         }
4173         int speed_baralign, acceleration_baralign;
4174         if (autocvar_hud_panel_physics_baralign == 1)
4175                 acceleration_baralign = speed_baralign = 1;
4176     else if(autocvar_hud_panel_physics_baralign == 4)
4177                 acceleration_baralign = speed_baralign = 2;
4178         else if (autocvar_hud_panel_physics_flip)
4179         {
4180                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4181                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4182         }
4183         else
4184         {
4185                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4186                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4187         }
4188         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4189                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4190
4191         //draw speed
4192         if(speed)
4193         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4194                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4195         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4196         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4197         {
4198                 tmp_size.x = panel_size.x * 0.75;
4199                 tmp_size.y = panel_size.y * text_scale;
4200                 if (speed_baralign)
4201                         tmp_offset.x = panel_size.x - tmp_size.x;
4202                 //else
4203                         //tmp_offset_x = 0;
4204                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4205                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206
4207                 //draw speed unit
4208                 if (speed_baralign)
4209                         tmp_offset.x = 0;
4210                 else
4211                         tmp_offset.x = tmp_size.x;
4212                 if (autocvar_hud_panel_physics_speed_unit_show)
4213                 {
4214                         //tmp_offset_y = 0;
4215                         tmp_size.x = panel_size.x * (1 - 0.75);
4216                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4217                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4218                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4219                 }
4220         }
4221
4222         //compute and draw top speed
4223         if (autocvar_hud_panel_physics_topspeed)
4224         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4225         {
4226                 if (autocvar__hud_configure)
4227                 {
4228                         top_speed = floor( max_speed * 0.75 + 0.5 );
4229                         f = 1;
4230                 }
4231                 else
4232                 {
4233                         if (speed >= top_speed)
4234                         {
4235                                 top_speed = speed;
4236                                 top_speed_time = time;
4237                         }
4238                         if (top_speed != 0)
4239                         {
4240                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4241                                 // divide by f to make it start from 1
4242                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4243                         }
4244             else //hide top speed 0, it would be stupid
4245                                 f = 0;
4246                 }
4247                 if (f > 0)
4248                 {
4249                         //top speed progressbar peak
4250                         if(speed < top_speed)
4251                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4252                         {
4253                                 float peak_offsetX;
4254                                 vector peak_size = '0 0 0';
4255                                 if (speed_baralign == 0)
4256                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4257                 else if (speed_baralign == 1)
4258                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4259                 else // if (speed_baralign == 2)
4260                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4261                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4262                 peak_size.y = panel_size.y;
4263                 if (speed_baralign == 2) // draw two peaks, on both sides
4264                 {
4265                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4266                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4267                 }
4268                 else
4269                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4270                         }
4271
4272                         //top speed
4273                         tmp_offset.y = panel_size.y * 0.4;
4274                         tmp_size.x = panel_size.x * (1 - 0.75);
4275                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4276                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4277                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4278                 }
4279                 else
4280                         top_speed = 0;
4281         }
4282
4283         //draw acceleration
4284         if(acceleration)
4285         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4286         {
4287                 vector progressbar_color;
4288                 if(acceleration < 0)
4289                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4290                 else
4291                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4292
4293                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4294                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4295                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4296
4297                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4298                 {
4299                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4300
4301                         if (acceleration_baralign == 1)
4302                                 tmp_offset.x = panel_size.x - tmp_size.x;
4303                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4304                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4305                         else
4306                                 tmp_offset.x = 0;
4307                         tmp_offset.y = 0;
4308                 }
4309                 else
4310                 {
4311                         tmp_size = panel_size;
4312                         tmp_offset = '0 0 0';
4313                 }
4314
4315                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4316         }
4317
4318         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4319         {
4320                 tmp_size.x = panel_size.x;
4321                 tmp_size.y = panel_size.y * text_scale;
4322                 tmp_offset.x = 0;
4323                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4324
4325                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4326         }
4327
4328         draw_endBoldFont();
4329 }
4330
4331 // CenterPrint (#16)
4332 //
4333 const int CENTERPRINT_MAX_MSGS = 10;
4334 const int CENTERPRINT_MAX_ENTRIES = 50;
4335 const float CENTERPRINT_SPACING = 0.7;
4336 int cpm_index;
4337 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4338 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4339 float centerprint_time[CENTERPRINT_MAX_MSGS];
4340 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4341 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4342 bool centerprint_showing;
4343
4344 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4345 {
4346         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4347         int i, j;
4348
4349         if(strMessage == "" && new_id == 0)
4350                 return;
4351
4352         // strip trailing newlines
4353         j = strlen(strMessage) - 1;
4354         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4355                 --j;
4356         if (j < strlen(strMessage) - 1)
4357                 strMessage = substring(strMessage, 0, j + 1);
4358
4359         if(strMessage == "" && new_id == 0)
4360                 return;
4361
4362         // strip leading newlines
4363         j = 0;
4364         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4365                 ++j;
4366         if (j > 0)
4367                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4368
4369         if(strMessage == "" && new_id == 0)
4370                 return;
4371
4372         if (!centerprint_showing)
4373                 centerprint_showing = true;
4374
4375         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4376         {
4377                 if (j == CENTERPRINT_MAX_MSGS)
4378                         j = 0;
4379                 if (new_id && new_id == centerprint_msgID[j])
4380                 {
4381                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4382                         {
4383                                 // fade out the current msg (duration and countdown_num are ignored)
4384                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4385                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4386                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4387                                 return;
4388                         }
4389                         break; // found a msg with the same id, at position j
4390                 }
4391         }
4392
4393         if (i == CENTERPRINT_MAX_MSGS)
4394         {
4395                 // a msg with the same id was not found, add the msg at the next position
4396                 --cpm_index;
4397                 if (cpm_index == -1)
4398                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4399                 j = cpm_index;
4400         }
4401         if(centerprint_messages[j])
4402                 strunzone(centerprint_messages[j]);
4403         centerprint_messages[j] = strzone(strMessage);
4404         centerprint_msgID[j] = new_id;
4405         if (duration < 0)
4406         {
4407                 centerprint_time[j] = -1;
4408                 centerprint_expire_time[j] = time;
4409         }
4410         else
4411         {
4412                 if(duration == 0)
4413                         duration = max(1, autocvar_hud_panel_centerprint_time);
4414                 centerprint_time[j] = duration;
4415                 centerprint_expire_time[j] = time + duration;
4416         }
4417         centerprint_countdown_num[j] = countdown_num;
4418 }
4419
4420 void centerprint_hud(string strMessage)
4421 {
4422         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4423 }
4424
4425 void reset_centerprint_messages(void)
4426 {
4427         int i;
4428         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4429         {
4430                 centerprint_expire_time[i] = 0;
4431                 centerprint_time[i] = 1;
4432                 centerprint_msgID[i] = 0;
4433                 if(centerprint_messages[i])
4434                         strunzone(centerprint_messages[i]);
4435                 centerprint_messages[i] = string_null;
4436         }
4437 }
4438 float hud_configure_cp_generation_time;
4439 void HUD_CenterPrint (void)
4440 {
4441         if(intermission == 2) return;
4442         if(!autocvar__hud_configure)
4443         {
4444                 if(!autocvar_hud_panel_centerprint) return;
4445
4446                 if(hud_configure_prev)
4447                         reset_centerprint_messages();
4448         }
4449         else
4450         {
4451                 if(!hud_configure_prev)
4452                         reset_centerprint_messages();
4453                 if (time > hud_configure_cp_generation_time)
4454                 {
4455                         if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4456                         {
4457                                 float r;
4458                                 r = random();
4459                                 if (r > 0.8)
4460                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4461                                 else if (r > 0.55)
4462                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4463                                 else
4464                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4465                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4466                         }
4467                         else
4468                         {
4469                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4470                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4471                         }
4472                 }
4473         }
4474
4475         // this panel fades only when the menu does
4476         float hud_fade_alpha_save = 0;
4477         if(scoreboard_fade_alpha)
4478         {
4479                 hud_fade_alpha_save = hud_fade_alpha;
4480                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4481         }
4482         HUD_Panel_UpdateCvars();
4483
4484         if ( HUD_Radar_Clickable() )
4485         {
4486                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4487                         return;
4488
4489                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4490                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4491         }
4492         else if(scoreboard_fade_alpha)
4493         {
4494                 hud_fade_alpha = hud_fade_alpha_save;
4495
4496                 // move the panel below the scoreboard
4497                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4498                         return;
4499                 vector target_pos;
4500
4501                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4502
4503                 if(target_pos.y > panel_pos.y)
4504                 {
4505                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4506                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4507                 }
4508         }
4509
4510         HUD_Panel_DrawBg(1);
4511
4512         if (!centerprint_showing)
4513                 return;
4514
4515         if(panel_bg_padding)
4516         {
4517                 panel_pos += '1 1 0' * panel_bg_padding;
4518                 panel_size -= '2 2 0' * panel_bg_padding;
4519         }
4520
4521         int entries;
4522         float height;
4523         vector fontsize;
4524         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4525         // height = panel_size_y/entries;
4526         // fontsize = '1 1 0' * height;
4527         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4528         fontsize = '1 1 0' * height;
4529         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4530
4531         int i, j, k, n, g;
4532         float a, sz, align, current_msg_posY = 0, msg_size;
4533         vector pos;
4534         string ts;
4535         bool all_messages_expired = true;
4536
4537         pos = panel_pos;
4538         if (autocvar_hud_panel_centerprint_flip)
4539                 pos.y += panel_size.y;
4540         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4541         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4542         {
4543                 if (j == CENTERPRINT_MAX_MSGS)
4544                         j = 0;
4545                 if (centerprint_expire_time[j] <= time)
4546                 {
4547                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4548                         {
4549                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4550                                 if (centerprint_countdown_num[j] == 0)
4551                                         continue;
4552                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4553                         }
4554                         else if(centerprint_time[j] != -1)
4555                                 continue;
4556                 }
4557
4558                 all_messages_expired = false;
4559
4560                 // fade the centerprint_hud in/out
4561                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4562                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4563                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4564                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4565                 else // Expiring soon, so fade it out.
4566                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4567
4568                 // while counting down show it anyway in order to hold the current message position
4569                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4570                         continue;
4571                 if (a > 1)
4572                         a = 1;
4573
4574                 // set the size from fading in/out before subsequent fading
4575                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4576
4577                 // also fade it based on positioning
4578                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4579                 {
4580                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4581                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4582                 }
4583                 a *= panel_fg_alpha;
4584
4585                 // finally set the size based on the new theAlpha from subsequent fading
4586                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4587                 drawfontscale = sz * '1 1 0';
4588
4589                 if (centerprint_countdown_num[j])
4590                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4591                 else
4592                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4593
4594                 if (autocvar_hud_panel_centerprint_flip)
4595                 {
4596                         // check if the message can be entirely shown
4597                         for(k = 0; k < n; ++k)
4598                         {
4599                                 getWrappedLine_remaining = argv(k);
4600                                 while(getWrappedLine_remaining)
4601                                 {
4602                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4603                                         if (ts != "")
4604                                                 pos.y -= fontsize.y;
4605                                         else
4606                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4607                                 }
4608                         }
4609                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4610                 }
4611
4612                 msg_size = pos.y;
4613                 for(k = 0; k < n; ++k)
4614                 {
4615                         getWrappedLine_remaining = argv(k);
4616                         while(getWrappedLine_remaining)
4617                         {
4618                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4619                                 if (ts != "")
4620                                 {
4621                                         if (align)
4622                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4623                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4624                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4625                                         pos.y += fontsize.y;
4626                                 }
4627                                 else
4628                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4629                         }
4630                 }
4631
4632                 ++g; // move next position number up
4633
4634                 msg_size = pos.y - msg_size;
4635                 if (autocvar_hud_panel_centerprint_flip)
4636                 {
4637                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4638                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4639                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4640
4641                         if (pos.y < panel_pos.y) // check if the next message can be shown
4642                         {
4643                                 drawfontscale = '1 1 0';
4644                                 return;
4645                         }
4646                 }
4647                 else
4648                 {
4649                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4650                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4651                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4652
4653                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4654                         {
4655                                 drawfontscale = '1 1 0';
4656                                 return;
4657                         }
4658                 }
4659         }
4660         drawfontscale = '1 1 0';
4661         if (all_messages_expired)
4662         {
4663                 centerprint_showing = false;
4664                 reset_centerprint_messages();
4665         }
4666 }
4667
4668
4669 // Minigame
4670 //
4671 #include "../common/minigames/cl_minigames_hud.qc"
4672
4673
4674 // QuickMenu (#23)
4675 //
4676 #include "quickmenu.qc"
4677
4678
4679 /*
4680 ==================
4681 Main HUD system
4682 ==================
4683 */
4684
4685 bool HUD_Panel_CheckFlags(int showflags)
4686 {
4687         if ( HUD_Minigame_Showpanels() )
4688                 return showflags & PANEL_SHOW_MINIGAME;
4689         return showflags & PANEL_SHOW_MAINGAME;
4690 }
4691
4692 void HUD_Panel_Draw(entity panent)
4693 {
4694         panel = panent;
4695         if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4696                 panel.panel_draw();
4697 }
4698
4699 void HUD_Reset (void)
4700 {
4701         // reset gametype specific icons
4702         if(gametype == MAPINFO_TYPE_CTF)
4703                 HUD_Mod_CTF_Reset();
4704 }
4705
4706 void HUD_Main (void)
4707 {
4708         int i;
4709         // global hud theAlpha fade
4710         if(menu_enabled == 1)
4711                 hud_fade_alpha = 1;
4712         else
4713                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4714
4715         if(scoreboard_fade_alpha)
4716                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4717
4718         HUD_Configure_Frame();
4719
4720         // panels that we want to be active together with the scoreboard
4721         // they must fade only when the menu does
4722         if(scoreboard_fade_alpha == 1)
4723         {
4724                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4725                 return;
4726         }
4727
4728         if(!autocvar__hud_configure && !hud_fade_alpha)
4729         {
4730                 hud_fade_alpha = 1;
4731                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4732                 hud_fade_alpha = 0;
4733                 return;
4734         }
4735
4736         // Drawing stuff
4737         if (hud_skin_prev != autocvar_hud_skin)
4738         {
4739                 if (hud_skin_path)
4740                         strunzone(hud_skin_path);
4741                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4742                 if (hud_skin_prev)
4743                         strunzone(hud_skin_prev);
4744                 hud_skin_prev = strzone(autocvar_hud_skin);
4745         }
4746
4747         // draw the dock
4748         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4749         {
4750                 int f;
4751                 vector color;
4752                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4753                 if((teamplay) && hud_dock_color_team) {
4754                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4755                                 color = '1 0 0' * hud_dock_color_team;
4756                         else
4757                                 color = myteamcolors * hud_dock_color_team;
4758                 }
4759                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4760                         color = '1 0 0' * hud_dock_color_team;
4761                 }
4762                 else
4763                 {
4764                         string hud_dock_color = autocvar_hud_dock_color;
4765                         if(hud_dock_color == "shirt") {
4766                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4767                                 color = colormapPaletteColor(floor(f / 16), 0);
4768                         }
4769                         else if(hud_dock_color == "pants") {
4770                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4771                                 color = colormapPaletteColor(f % 16, 1);
4772                         }
4773                         else
4774                                 color = stov(hud_dock_color);
4775                 }
4776
4777                 string pic;
4778                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4779                 if(precache_pic(pic) == "") {
4780                         pic = strcat(hud_skin_path, "/dock_medium");
4781                         if(precache_pic(pic) == "") {
4782                                 pic = "gfx/hud/default/dock_medium";
4783                         }
4784                 }
4785                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4786         }
4787
4788         // cache the panel order into the panel_order array
4789         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4790                 for(i = 0; i < hud_panels_COUNT; ++i)
4791                         panel_order[i] = -1;
4792                 string s = "";
4793                 int p_num;
4794                 bool warning = false;
4795                 int argc = tokenize_console(autocvar__hud_panelorder);
4796                 if (argc > hud_panels_COUNT)
4797                         warning = true;
4798                 //first detect wrong/missing panel numbers
4799                 for(i = 0; i < hud_panels_COUNT; ++i) {
4800                         p_num = stoi(argv(i));
4801                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4802                                 if (panel_order[p_num] == -1) //found for the first time?
4803                                         s = strcat(s, ftos(p_num), " ");
4804                                 panel_order[p_num] = 1; //mark as found
4805                         }
4806                         else
4807                                 warning = true;
4808                 }
4809                 for(i = 0; i < hud_panels_COUNT; ++i) {
4810                         if (panel_order[i] == -1) {
4811                                 warning = true;
4812                                 s = strcat(s, ftos(i), " "); //add missing panel number
4813                         }
4814                 }
4815                 if (warning)
4816                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4817
4818                 cvar_set("_hud_panelorder", s);
4819                 if(hud_panelorder_prev)
4820                         strunzone(hud_panelorder_prev);
4821                 hud_panelorder_prev = strzone(s);
4822
4823                 //now properly set panel_order
4824                 tokenize_console(s);
4825                 for(i = 0; i < hud_panels_COUNT; ++i) {
4826                         panel_order[i] = stof(argv(i));
4827                 }
4828         }
4829
4830         hud_draw_maximized = 0;
4831         // draw panels in the order specified by panel_order array
4832         for(i = hud_panels_COUNT - 1; i >= 0; --i)
4833                 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4834
4835         hud_draw_maximized = 1; // panels that may be maximized must check this var
4836         // draw maximized panels on top
4837         if(hud_panel_radar_maximized)
4838                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4839         if(autocvar__con_chat_maximized)
4840                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4841         if(hud_panel_quickmenu)
4842                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4843
4844         HUD_Configure_PostDraw();
4845
4846         hud_configure_prev = autocvar__hud_configure;
4847 }