7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 // draw the background/borders
421 #define HUD_Panel_DrawBg(alpha)\
423 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
424 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
426 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
427 } ENDS_WITH_CURLY_BRACE
429 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
430 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
432 if(length_ratio <= 0 || !theAlpha)
438 vector width, height;
440 pic = strcat(hud_skin_path, "/", pic, "_vertical");
441 if(precache_pic(pic) == "") {
442 pic = "gfx/hud/default/statusbar_vertical";
445 if (baralign == 1) // bottom align
446 theOrigin_y += (1 - length_ratio) * theSize_y;
447 else if (baralign == 2) // center align
448 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
449 theSize_y *= length_ratio;
452 width = eX * theSize_x;
453 height = eY * theSize_y;
454 if(theSize_y <= theSize_x * 2)
456 // button not high enough
457 // draw just upper and lower part then
458 square = eY * theSize_y * 0.5;
459 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
460 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
461 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
465 square = eY * theSize_x;
466 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
467 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
468 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
471 pic = strcat(hud_skin_path, "/", pic);
472 if(precache_pic(pic) == "") {
473 pic = "gfx/hud/default/statusbar";
476 if (baralign == 1) // right align
477 theOrigin_x += (1 - length_ratio) * theSize_x;
478 else if (baralign == 2) // center align
479 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
480 theSize_x *= length_ratio;
483 width = eX * theSize_x;
484 height = eY * theSize_y;
485 if(theSize_x <= theSize_y * 2)
487 // button not wide enough
488 // draw just left and right part then
489 square = eX * theSize_x * 0.5;
490 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
491 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
492 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
496 square = eX * theSize_y;
497 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
498 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
499 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
504 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
510 pic = strcat(hud_skin_path, "/num_leading");
511 if(precache_pic(pic) == "") {
512 pic = "gfx/hud/default/num_leading";
515 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
516 if(mySize_x/mySize_y > 2)
517 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
518 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
523 float weaponspace[10];
524 #define HUD_Weapons_Clear()\
526 for(idx = 0; idx < 10; ++idx)\
529 entity weaponorder[WEP_MAXCOUNT];
530 void weaponorder_swap(float i, float j, entity pass)
534 weaponorder[i] = weaponorder[j];
538 string weaponorder_cmp_str;
539 float weaponorder_cmp(float i, float j, entity pass)
542 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
543 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
544 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
547 float GetAmmoStat(float i)
551 case 0: return STAT_SHELLS;
552 case 1: return STAT_NAILS;
553 case 2: return STAT_ROCKETS;
554 case 3: return STAT_CELLS;
555 case 4: return STAT_FUEL;
560 float GetAmmoTypeForWep(float i)
564 case WEP_SHOTGUN: return 0;
565 case WEP_UZI: return 1;
566 case WEP_GRENADE_LAUNCHER: return 2;
567 case WEP_MINE_LAYER: return 2;
568 case WEP_ELECTRO: return 3;
569 case WEP_CRYLINK: return 3;
570 case WEP_HLAC: return 3;
571 case WEP_MINSTANEX: return 3;
572 case WEP_NEX: return 3;
573 case WEP_CAMPINGRIFLE: return 1;
574 case WEP_HAGAR: return 2;
575 case WEP_ROCKET_LAUNCHER: return 2;
576 case WEP_SEEKER: return 2;
577 case WEP_FIREBALL: return 4;
578 case WEP_HOOK: return 3;
583 void HUD_Weapons(void)
586 float center_x, center_y;
588 if(!autocvar__hud_configure)
590 if(!autocvar_hud_panel_weapons) return;
591 if(spectatee_status == -1) return;
594 hud_configure_active_panel = HUD_PANEL_WEAPONS;
596 float timeout = autocvar_hud_panel_weapons_timeout;
597 float timeout_effect_length, timein_effect_length;
598 if (autocvar_hud_panel_weapons_timeout_effect == 0)
600 timeout_effect_length = 0;
601 timein_effect_length = 0;
605 timeout_effect_length = 0.75;
606 timein_effect_length = 0.375;
609 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
611 weaponprevtime = time;
615 HUD_Panel_UpdateCvars(weapons);
617 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
619 f = (time - (weapontime + timeout)) / timeout_effect_length;
620 if (autocvar_hud_panel_weapons_timeout_effect)
622 panel_bg_alpha *= (1 - f);
623 panel_fg_alpha *= (1 - f);
625 if (autocvar_hud_panel_weapons_timeout_effect == 1)
627 f *= f; // for a cooler movement
628 center_x = panel_pos_x + panel_size_x/2;
629 center_y = panel_pos_y + panel_size_y/2;
630 screen_ar = vid_conwidth/vid_conheight;
631 if (center_x/center_y < screen_ar) //bottom left
633 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
634 panel_pos_y += f * (vid_conheight - panel_pos_y);
636 panel_pos_x -= f * (panel_pos_x + panel_size_x);
640 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
641 panel_pos_x += f * (vid_conwidth - panel_pos_x);
643 panel_pos_y -= f * (panel_pos_y + panel_size_y);
646 weaponprevtime = time - (1 - f) * timein_effect_length;
648 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
650 f = (time - weaponprevtime) / timein_effect_length;
651 if (autocvar_hud_panel_weapons_timeout_effect)
653 panel_bg_alpha *= (f);
654 panel_fg_alpha *= (f);
656 if (autocvar_hud_panel_weapons_timeout_effect == 1)
658 f *= f; // for a cooler movement
660 center_x = panel_pos_x + panel_size_x/2;
661 center_y = panel_pos_y + panel_size_y/2;
662 screen_ar = vid_conwidth/vid_conheight;
663 if (center_x/center_y < screen_ar) //bottom left
665 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666 panel_pos_y += f * (vid_conheight - panel_pos_y);
668 panel_pos_x -= f * (panel_pos_x + panel_size_x);
672 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675 panel_pos_y -= f * (panel_pos_y + panel_size_y);
680 float i, weapid, wpnalpha, weapon_cnt;
682 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
684 self = get_weaponinfo(i);
685 if(self.impulse >= 0)
689 // TODO make this configurable
690 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
692 if(weaponorder_bypriority)
693 strunzone(weaponorder_bypriority);
694 if(weaponorder_byimpulse)
695 strunzone(weaponorder_byimpulse);
697 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
698 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
699 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
702 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
704 self = get_weaponinfo(i);
705 if(self.impulse >= 0)
707 weaponorder[weapon_cnt] = self;
711 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
713 weaponorder_cmp_str = string_null;
719 panel_pos += '1 1 0' * panel_bg_padding;
720 panel_size -= '2 2 0' * panel_bg_padding;
723 if(autocvar_hud_panel_weapons_fade)
725 wpnalpha = 3.2 - 2 * (time - weapontime);
726 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
729 wpnalpha = panel_fg_alpha;
734 float aspect = autocvar_hud_panel_weapons_aspect;
735 rows = panel_size_y/panel_size_x;
736 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
738 columns = ceil(WEP_COUNT/rows);
741 float a, type, fullammo;
743 when = autocvar_hud_panel_weapons_complainbubble_time;
745 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
753 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
754 float barsize_x, barsize_y, baroffset_x, baroffset_y;
755 if (autocvar_hud_panel_weapons_ammo)
757 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
758 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
761 if(wpnsize_x/wpnsize_y > aspect)
763 barsize_x = aspect * wpnsize_y;
764 barsize_y = wpnsize_y;
765 baroffset_x = (wpnsize_x - barsize_x) / 2;
769 barsize_y = 1/aspect * wpnsize_x;
770 barsize_x = wpnsize_x;
771 baroffset_y = (wpnsize_y - barsize_y) / 2;
777 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
779 show_accuracy = true;
780 if (acc_col_x[0] == -1)
781 for (i = 0; i < acc_levels; ++i)
782 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
785 float weapons_st = getstati(STAT_WEAPONS);
786 float label = autocvar_hud_panel_weapons_label;
788 for(i = 0; i < weapon_cnt; ++i)
790 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
792 self = weaponorder[i];
793 weapid = self.impulse;
795 // draw background behind currently selected weapon
796 if(self.weapon == activeweapon)
797 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
799 // draw the weapon accuracy
802 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
803 if(weapon_stats >= 0)
805 // find the max level lower than weapon_stats
808 while ( j && weapon_stats < acc_lev[j] )
811 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
813 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
815 color = color + factor * (acc_col[j+1] - color);
817 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
821 // draw the weapon icon
822 if((weapid >= 0) && (weapons_st & self.weapons))
824 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
826 if(label == 1) // weapon number
827 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
828 else if(label == 2) // bind
829 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
831 // draw ammo status bar
832 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
835 type = GetAmmoTypeForWep(weapid);
837 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
842 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
843 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
844 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
845 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
846 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
847 default: fullammo = 60;
851 wpnpos_x + baroffset_x,
852 wpnpos_y + baroffset_y,
853 barsize_x * bound(0, a/fullammo, 1),
855 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
861 // draw a "ghost weapon icon" if you don't have the weapon
864 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
867 // draw the complain message
868 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
872 if(complain_weapon_time + when > time)
875 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
879 if(complain_weapon_time + when > time)
886 if(complain_weapon_type == 0) {
888 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
890 else if(complain_weapon_type == 1) {
892 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
896 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
898 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
899 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
900 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
916 float GetAmmoItemCode(float i)
920 case 0: return IT_SHELLS;
921 case 1: return IT_NAILS;
922 case 2: return IT_ROCKETS;
923 case 3: return IT_CELLS;
924 case 4: return IT_FUEL;
929 string GetAmmoPicture(float i)
933 case 0: return "ammo_shells";
934 case 1: return "ammo_bullets";
935 case 2: return "ammo_rockets";
936 case 3: return "ammo_cells";
937 case 4: return "ammo_fuel";
942 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
945 if(autocvar__hud_configure)
947 currently_selected = (itemcode == 2); //rockets always selected
948 a = 31 + mod(itemcode*93, 128);
951 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
960 if(currently_selected)
965 vector picpos, numpos;
966 if(autocvar_hud_panel_ammo_iconalign)
969 picpos = myPos + eX * 2 * mySize_y;
973 numpos = myPos + eX * mySize_y;
977 if (currently_selected)
978 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
980 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
981 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
983 if(autocvar_hud_panel_ammo_text)
986 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
987 else // "ghost" ammo count
988 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
991 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
992 else // "ghost" ammo icon
993 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
998 if(!autocvar__hud_configure)
1000 if(!autocvar_hud_panel_ammo) return;
1001 if(spectatee_status == -1) return;
1004 hud_configure_active_panel = HUD_PANEL_AMMO;
1006 HUD_Panel_UpdateCvars(ammo);
1009 mySize = panel_size;
1011 HUD_Panel_DrawBg(1);
1012 if(panel_bg_padding)
1014 pos += '1 1 0' * panel_bg_padding;
1015 mySize -= '2 2 0' * panel_bg_padding;
1018 float rows, columns, row, column;
1020 if (autocvar_hud_panel_ammo_onlycurrent)
1024 rows = mySize_y/mySize_x;
1025 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1026 // ^^^ ammo item aspect goes here
1028 columns = ceil(AMMO_COUNT/rows);
1030 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1035 if(ammo_size_x/ammo_size_y > 3)
1037 newSize = 3 * ammo_size_y;
1038 offset_x = ammo_size_x - newSize;
1039 pos_x += offset_x/2;
1040 ammo_size_x = newSize;
1044 newSize = 1/3 * ammo_size_x;
1045 offset_y = ammo_size_y - newSize;
1046 pos_y += offset_y/2;
1047 ammo_size_y = newSize;
1050 drawfont = hud_bigfont;
1051 float i, stat_items, currently_selected;
1052 if (autocvar_hud_panel_ammo_onlycurrent)
1054 if(autocvar__hud_configure)
1056 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1059 stat_items = getstati(STAT_ITEMS);
1060 for (i = 0; i < AMMO_COUNT; ++i) {
1061 currently_selected = stat_items & GetAmmoItemCode(i);
1062 if (currently_selected)
1064 DrawAmmoItem(pos, ammo_size, i, true);
1068 return; // nothing to display
1071 stat_items = getstati(STAT_ITEMS);
1072 for (i = 0; i < AMMO_COUNT; ++i) {
1073 currently_selected = stat_items & GetAmmoItemCode(i);
1074 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1079 column = column + 1;
1082 drawfont = hud_font;
1085 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1087 vector newPos, newSize;
1088 vector picpos, numpos;
1092 if(mySize_y/mySize_x > 2)
1094 newSize_y = 2 * mySize_x;
1095 newSize_x = mySize_x;
1097 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1102 newSize_x = 1/2 * mySize_y;
1103 newSize_y = mySize_y;
1105 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1109 if(icon_right_align)
1112 picpos = newPos + eY * newSize_x;
1117 numpos = newPos + eY * newSize_x;
1121 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1122 // make number smaller than icon, it looks better
1123 // reduce only y to draw numbers with different number of digits with the same y size
1124 numpos_y += newSize_y * ((1 - 0.7) / 2);
1126 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1130 if(mySize_x/mySize_y > 3)
1132 newSize_x = 3 * mySize_y;
1133 newSize_y = mySize_y;
1135 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1140 newSize_y = 1/3 * mySize_x;
1141 newSize_x = mySize_x;
1143 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1147 if(icon_right_align) // right align
1150 picpos = newPos + eX * 2 * newSize_y;
1154 numpos = newPos + eX * newSize_y;
1158 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1159 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1162 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1165 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1167 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1172 void HUD_Powerups(void)
1174 float strength_time, shield_time;
1175 if(!autocvar__hud_configure)
1177 if(!autocvar_hud_panel_powerups) return;
1178 if(spectatee_status == -1) return;
1179 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1180 if (getstati(STAT_HEALTH) <= 0) return;
1182 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1183 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1187 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1193 HUD_Panel_UpdateCvars(powerups);
1196 mySize = panel_size;
1198 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1199 if(panel_bg_padding)
1201 pos += '1 1 0' * panel_bg_padding;
1202 mySize -= '2 2 0' * panel_bg_padding;
1209 string leftname, rightname;
1210 string leftprogressname, rightprogressname;
1211 float leftcnt, rightcnt;
1212 float leftexact, rightexact;
1213 if (autocvar_hud_panel_powerups_flip) {
1214 leftname = "strength";
1215 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
1216 leftcnt = ceil(strength_time);
1217 leftexact = strength_time;
1219 rightname = "shield";
1220 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
1221 rightcnt = ceil(shield_time);
1222 rightexact = shield_time;
1224 leftname = "shield";
1225 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
1226 leftcnt = ceil(shield_time);
1227 leftexact = shield_time;
1229 rightname = "strength";
1230 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
1231 rightcnt = ceil(strength_time);
1232 rightexact = strength_time;
1235 drawfont = hud_bigfont;
1236 float baralign = autocvar_hud_panel_powerups_baralign;
1237 float iconalign = autocvar_hud_panel_powerups_iconalign;
1239 float panel_ar = mySize_x/mySize_y;
1240 float is_vertical = (panel_ar < 1);
1241 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1243 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
1246 if(autocvar_hud_panel_powerups_progressbar)
1248 HUD_Panel_GetProgressBarColorForString(leftname);
1249 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1251 if(autocvar_hud_panel_powerups_text)
1254 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
1256 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1263 if(autocvar_hud_panel_powerups_progressbar)
1265 HUD_Panel_GetProgressBarColorForString(rightname);
1266 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1268 if(autocvar_hud_panel_powerups_text)
1271 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
1273 DrawNumIcon_expanding(pos, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1279 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
1282 if(autocvar_hud_panel_powerups_progressbar)
1284 HUD_Panel_GetProgressBarColorForString(leftname);
1285 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1287 if(autocvar_hud_panel_powerups_text)
1290 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
1292 DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1299 if(autocvar_hud_panel_powerups_progressbar)
1301 HUD_Panel_GetProgressBarColorForString(rightname);
1302 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1304 if(autocvar_hud_panel_powerups_text)
1307 DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
1309 DrawNumIcon_expanding(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1313 drawfont = hud_font;
1316 // Health/armor (#3)
1318 void HUD_HealthArmor(void)
1320 float armor, health, fuel;
1321 if(!autocvar__hud_configure)
1323 if(!autocvar_hud_panel_healtharmor) return;
1324 if(spectatee_status == -1) return;
1326 health = getstati(STAT_HEALTH);
1329 armor = getstati(STAT_ARMOR);
1330 fuel = getstati(STAT_FUEL);
1334 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1341 HUD_Panel_UpdateCvars(healtharmor);
1344 mySize = panel_size;
1346 HUD_Panel_DrawBg(1);
1347 if(panel_bg_padding)
1349 pos += '1 1 0' * panel_bg_padding;
1350 mySize -= '2 2 0' * panel_bg_padding;
1354 vector picpos, numpos;
1356 drawfont = hud_bigfont;
1357 float baralign = autocvar_hud_panel_healtharmor_baralign;
1358 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1360 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1361 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1362 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1365 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1370 float maxtotal = maxhealth + maxarmor;
1372 if(v_z) // NOT fully armored
1374 biggercount = "health";
1375 if(autocvar_hud_panel_healtharmor_progressbar)
1377 HUD_Panel_GetProgressBarColor(health);
1378 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1381 if(autocvar_hud_panel_healtharmor_text)
1382 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1386 biggercount = "armor";
1387 if(autocvar_hud_panel_healtharmor_progressbar)
1389 HUD_Panel_GetProgressBarColor(armor);
1390 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1393 if(autocvar_hud_panel_healtharmor_text)
1394 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1396 if(autocvar_hud_panel_healtharmor_text)
1397 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1401 HUD_Panel_GetProgressBarColor(fuel);
1402 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1407 string leftname, rightname;
1408 string leftprogressname, rightprogressname;
1409 float leftcnt, rightcnt;
1410 float leftmax, rightmax;
1411 float leftactive, rightactive;
1412 float leftalpha, rightalpha;
1413 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
1415 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
1419 leftalpha = min((armor+10)/55, 1);
1422 rightname = "health";
1423 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
1427 rightmax = maxhealth;
1429 leftname = "health";
1430 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
1434 leftmax = maxhealth;
1436 rightname = "armor";
1437 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
1441 rightalpha = min((armor+10)/55, 1);
1442 rightmax = maxarmor;
1445 float panel_ar = mySize_x/mySize_y;
1446 float is_vertical = (panel_ar < 1);
1447 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1449 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
1452 if(autocvar_hud_panel_healtharmor_progressbar)
1454 HUD_Panel_GetProgressBarColorForString(leftname);
1455 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1457 if(autocvar_hud_panel_healtharmor_text)
1458 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
1463 if(autocvar_hud_panel_healtharmor_progressbar)
1465 HUD_Panel_GetProgressBarColorForString(rightname);
1466 HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1468 if(autocvar_hud_panel_healtharmor_text)
1469 DrawNumIcon(pos + eX * 0.5 * mySize_x, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
1474 HUD_Panel_GetProgressBarColor(fuel);
1475 if (is_vertical) //if vertical always halve x to not cover too much numbers with 3 digits
1476 mySize_x *= 0.2 * 0.5 / 2;
1479 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1484 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
1487 if(autocvar_hud_panel_healtharmor_progressbar)
1489 HUD_Panel_GetProgressBarColorForString(leftname);
1490 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1492 if(autocvar_hud_panel_healtharmor_text)
1493 DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
1498 if(autocvar_hud_panel_healtharmor_progressbar)
1500 HUD_Panel_GetProgressBarColorForString(rightname);
1501 HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1503 if(autocvar_hud_panel_healtharmor_text)
1504 DrawNumIcon(pos + eY * 0.5 * mySize_y, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
1509 HUD_Panel_GetProgressBarColor(fuel);
1510 if (is_vertical) //if vertical always halve x to not cover numbers with 3 digits
1511 mySize_x *= 0.2 / 2;
1513 mySize_y *= 0.2 * 0.5;
1514 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1518 drawfont = hud_font;
1521 // Notification area (#4)
1524 string Weapon_SuicideMessage(float deathtype)
1526 w_deathtype = deathtype;
1527 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1528 return w_deathtypestring;
1531 string Weapon_KillMessage(float deathtype)
1533 w_deathtype = deathtype;
1534 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1535 return w_deathtypestring;
1538 #define KN_MAX_ENTRIES 10
1540 float killnotify_times[KN_MAX_ENTRIES];
1541 float killnotify_deathtype[KN_MAX_ENTRIES];
1542 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1543 string killnotify_attackers[KN_MAX_ENTRIES];
1544 string killnotify_victims[KN_MAX_ENTRIES];
1545 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1549 kn_index = KN_MAX_ENTRIES-1;
1550 killnotify_times[kn_index] = time;
1551 killnotify_deathtype[kn_index] = wpn;
1552 killnotify_actiontype[kn_index] = actiontype;
1553 if(killnotify_attackers[kn_index])
1554 strunzone(killnotify_attackers[kn_index]);
1555 killnotify_attackers[kn_index] = strzone(attacker);
1556 if(killnotify_victims[kn_index])
1557 strunzone(killnotify_victims[kn_index]);
1558 killnotify_victims[kn_index] = strzone(victim);
1561 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1564 float alsoprint, gentle;
1565 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1566 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1568 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1571 if(msg == MSG_SUICIDE) {
1572 w = DEATH_WEAPONOF(type);
1574 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1576 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1577 } else if (type == DEATH_KILL) {
1578 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1580 print ("^1",s1, "^1 couldn't take it anymore\n");
1581 } else if (type == DEATH_ROT) {
1582 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1584 print ("^1",s1, "^1 died\n");
1585 } else if (type == DEATH_NOAMMO) {
1586 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1588 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
1589 } else if (type == DEATH_CAMP) {
1590 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1592 print ("^1",s1, "^1 thought they found a nice camping ground\n");
1593 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1594 HUD_KillNotify_Push(s1, "", 0, type);
1596 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
1597 } else if (type == DEATH_CHEAT) {
1598 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1600 print ("^1",s1, "^1 unfairly eliminated themself\n");
1601 } else if (type == DEATH_FIRE) {
1602 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1604 print ("^1",s1, "^1 burned to death\n");
1605 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1606 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1608 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
1611 if (stof(s2) > 2) // killcount > 2
1612 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
1613 } else if(msg == MSG_KILL) {
1614 w = DEATH_WEAPONOF(type);
1616 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1617 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1619 HUD_KillNotify_Push(s1, s2, 1, type);
1622 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1624 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1625 HUD_KillNotify_Push(s1, s2, 1, type);
1629 print ("^1", s1, "^1 took action against a team mate\n");
1631 print ("^1", s1, "^1 mows down a team mate\n");
1634 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1636 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
1638 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
1640 else if (stof(s2) > 2) {
1642 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
1644 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
1647 else if(type == KILL_FIRST_BLOOD)
1648 print("^1",s1, "^1 drew first blood", "\n");
1649 else if (type == DEATH_TELEFRAG) {
1650 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1652 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
1654 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
1656 else if (type == DEATH_DROWN) {
1657 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1659 print ("^1",s2, "^1 was drowned by ", s1, "\n");
1661 else if (type == DEATH_SLIME) {
1662 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1664 print ("^1",s2, "^1 was slimed by ", s1, "\n");
1666 else if (type == DEATH_LAVA) {
1667 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1669 print ("^1",s2, "^1 was cooked by ", s1, "\n");
1671 else if (type == DEATH_FALL) {
1672 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1674 print ("^1",s2, "^1 was grounded by ", s1, "\n");
1676 else if (type == DEATH_SHOOTING_STAR) {
1677 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1679 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
1681 else if (type == DEATH_SWAMP) {
1682 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1684 print ("^1",s2, "^1 was conserved by ", s1, "\n");
1686 else if (type == DEATH_HURTTRIGGER)
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1690 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
1691 } else if(type == DEATH_SBCRUSH) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1694 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
1695 } else if(type == DEATH_SBMINIGUN) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
1699 } else if(type == DEATH_SBROCKET) {
1700 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1702 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
1703 } else if(type == DEATH_SBBLOWUP) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1706 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
1707 } else if(type == DEATH_WAKIGUN) {
1708 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1710 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
1711 } else if(type == DEATH_WAKIROCKET) {
1712 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1714 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
1715 } else if(type == DEATH_WAKIBLOWUP) {
1716 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1718 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
1719 } else if(type == DEATH_TURRET) {
1720 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1722 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
1723 } else if(type == DEATH_TOUCHEXPLODE) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1726 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
1727 } else if(type == DEATH_CHEAT) {
1728 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1730 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
1731 } else if (type == DEATH_FIRE) {
1732 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1734 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
1735 } else if (type == DEATH_CUSTOM) {
1736 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1738 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1739 } else if (type == DEATH_HURTTRIGGER) {
1740 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1742 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1744 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1746 print ("^1",s2, "^1 was fragged by ", s1, "\n");
1748 } else if(msg == MSG_SPREE) {
1749 if(type == KILL_END_SPREE) {
1751 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
1753 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
1754 } else if(type == KILL_SPREE) {
1756 print ("^1",s1,"^1 made ",s2," scores in a row\n");
1758 print ("^1",s1,"^1 has ",s2," frags in a row\n");
1759 } else if(type == KILL_SPREE_3) {
1761 print (s1,"^7 made a ^1TRIPLE SCORE\n");
1763 print (s1,"^7 made a ^1TRIPLE FRAG\n");
1764 } else if(type == KILL_SPREE_5) {
1766 print (s1,"^7 unleashes ^1SCORING RAGE\n");
1768 print (s1,"^7 unleashes ^1RAGE\n");
1769 } else if(type == KILL_SPREE_10) {
1771 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
1773 print (s1,"^7 starts the ^1MASSACRE!\n");
1774 } else if(type == KILL_SPREE_15) {
1776 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
1778 print (s1,"^7 executes ^1MAYHEM!\n");
1779 } else if(type == KILL_SPREE_20) {
1781 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
1783 print (s1,"^7 is a ^1BERSERKER!\n");
1784 } else if(type == KILL_SPREE_25) {
1786 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
1788 print (s1,"^7 inflicts ^1CARNAGE!\n");
1789 } else if(type == KILL_SPREE_30) {
1791 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
1793 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
1795 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1796 if (type == DEATH_DROWN) {
1797 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1801 print ("^1",s1, "^1 was in the water for too long\n");
1803 print ("^1",s1, "^1 drowned\n");
1805 } else if (type == DEATH_SLIME) {
1806 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1808 print ("^1",s1, "^1 was slimed\n");
1809 } else if (type == DEATH_LAVA) {
1810 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1814 print ("^1",s1, "^1 found a hot place\n");
1816 print ("^1",s1, "^1 turned into hot slag\n");
1818 } else if (type == DEATH_FALL) {
1819 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1823 print ("^1",s1, "^1 tested gravity (and it worked)\n");
1825 print ("^1",s1, "^1 hit the ground with a crunch\n");
1827 } else if (type == DEATH_SHOOTING_STAR) {
1828 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1830 print ("^1",s1, "^1 became a shooting star\n");
1831 } else if (type == DEATH_SWAMP) {
1832 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1836 print ("^1",s1, "^1 discovered a swamp\n");
1838 print ("^1",s1, "^1 is now conserved for centuries to come\n");
1840 } else if(type == DEATH_TURRET) {
1841 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1843 print ("^1",s1, "^1 was mowed down by a turret \n");
1844 } else if (type == DEATH_CUSTOM) {
1845 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1847 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1848 } else if (type == DEATH_HURTTRIGGER) {
1849 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1851 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1852 } else if(type == DEATH_TOUCHEXPLODE) {
1853 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1855 print ("^1",s1, "^1 died in an accident\n");
1856 } else if(type == DEATH_CHEAT) {
1857 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1859 print ("^1",s1, "^1 was unfairly eliminated\n");
1860 } else if(type == DEATH_FIRE) {
1861 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1865 print ("^1",s1, "^1 felt a little hot\n");
1867 print ("^1",s1, "^1 burnt to death\n");
1870 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1874 print ("^1",s1, "^1 needs a restart\n");
1876 print ("^1",s1, "^1 died\n");
1879 } else if(msg == MSG_KILL_ACTION_SPREE) {
1881 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
1883 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
1884 } else if(msg == MSG_INFO) {
1885 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1886 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1887 print(s1, "^7 got the ", s2, "\n");
1888 } else if(type == INFO_LOSTFLAG) {
1889 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1890 print(s1, "^7 lost the ", s2, "\n");
1891 } else if(type == INFO_PICKUPFLAG) {
1892 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1893 print(s1, "^7 picked up the ", s2, "\n");
1894 } else if(type == INFO_RETURNFLAG) {
1895 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1896 print(s1, "^7 returned the ", s2, "\n");
1897 } else if(type == INFO_CAPTUREFLAG) {
1898 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1899 print(s1, "^7 captured the ", s2, s3, "\n");
1901 } else if(msg == MSG_RACE) {
1902 if(type == RACE_SERVER_RECORD) {
1903 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1905 else if(type == RACE_NEW_RANK) {
1906 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1908 else if(type == RACE_NEW_TIME) {
1909 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1911 else if(type == RACE_FAIL) {
1912 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1914 } else if(msg == MSG_KA) {
1915 if(type == KA_PICKUPBALL) {
1916 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1918 print (s1, "^7 has picked up the ball!\n");
1920 else if(type == KA_DROPBALL) {
1921 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1923 print(s1, "^7 has dropped the ball!\n");
1928 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1930 void HUD_Centerprint(string s1, string s2, float type, float msg)
1933 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1934 if(msg == MSG_SUICIDE) {
1935 if (type == DEATH_TEAMCHANGE) {
1936 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
1937 } else if (type == DEATH_AUTOTEAMCHANGE) {
1938 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
1939 } else if (type == DEATH_CAMP) {
1941 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
1943 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
1944 } else if (type == DEATH_NOAMMO) {
1946 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
1948 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
1949 } else if (type == DEATH_ROT) {
1951 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
1953 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
1954 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1956 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
1958 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
1959 } else if (type == DEATH_QUIET) {
1961 } else { // generic message
1963 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
1965 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
1967 } else if(msg == MSG_KILL) {
1968 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1970 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
1972 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
1974 } else if (type == KILL_FIRST_BLOOD) {
1976 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
1978 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
1980 } else if (type == KILL_FIRST_VICTIM) {
1982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
1984 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
1986 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1988 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
1990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
1992 } else if (type == KILL_TYPEFRAGGED) {
1994 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
1996 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
1998 } else if (type == KILL_FRAG) {
2000 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2002 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2004 } else { // generic message
2006 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2008 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2011 } else if(msg == MSG_KILL_ACTION) {
2012 // TODO: invent more centerprints here?
2013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2017 void HUD_Notify (void)
2019 if(!autocvar__hud_configure)
2021 if(!autocvar_hud_panel_notify) return;
2024 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2026 HUD_Panel_UpdateCvars(notify);
2029 mySize = panel_size;
2031 HUD_Panel_DrawBg(1);
2032 if(panel_bg_padding)
2034 pos += '1 1 0' * panel_bg_padding;
2035 mySize -= '2 2 0' * panel_bg_padding;
2038 float entries, height;
2039 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2040 height = mySize_y/entries;
2043 fontsize = '0.5 0.5 0' * height;
2047 when = autocvar_hud_panel_notify_time;
2049 fadetime = autocvar_hud_panel_notify_fadetime;
2053 vector pos_attacker, pos_victim;
2055 float width_attacker;
2056 string attacker, victim;
2058 float i, j, w, step, limit;
2059 if(autocvar_hud_panel_notify_flip) //order items from the top down
2065 else //order items from the bottom up
2072 for(j = kn_index; i != limit; i += step, ++j)
2074 if(autocvar__hud_configure)
2078 else // inverse order
2079 a = entries - 1 - i;
2080 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2081 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2082 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2083 a = bound(0, (when - a) / 4, 1);
2084 goto hud_config_notifyprint;
2087 if (j == KN_MAX_ENTRIES)
2090 if(killnotify_times[j] + when > time)
2094 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2108 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2110 // TODO: maybe print in team colors?
2113 if(killnotify_actiontype[j] == 0)
2115 if(killnotify_deathtype[j] == DEATH_GENERIC)
2119 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2121 s = "notify_outofammo";
2123 else if(killnotify_deathtype[j] == DEATH_KILL)
2125 s = "notify_selfkill";
2127 else if(killnotify_deathtype[j] == DEATH_CAMP)
2129 s = "notify_camping";
2131 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2133 s = "notify_teamkill_red";
2135 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2137 s = "notify_teamkill_blue";
2139 else if(killnotify_deathtype[j] == DEATH_DROWN)
2143 else if(killnotify_deathtype[j] == DEATH_SLIME)
2147 else if(killnotify_deathtype[j] == DEATH_LAVA)
2151 else if(killnotify_deathtype[j] == DEATH_FALL)
2155 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2157 s = "notify_shootingstar";
2159 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2163 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2165 if(killnotify_victims[j] == "^1RED^7 flag")
2167 s = "notify_red_taken";
2171 s = "notify_blue_taken";
2174 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2176 if(killnotify_victims[j] == "^1RED^7 flag")
2178 s = "notify_red_returned";
2182 s = "notify_blue_returned";
2185 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2187 if(killnotify_victims[j] == "^1RED^7 flag")
2189 s = "notify_red_lost";
2193 s = "notify_blue_lost";
2196 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2198 if(killnotify_victims[j] == "^1RED^7 flag")
2200 s = "notify_red_captured";
2204 s = "notify_blue_captured";
2207 else if(killnotify_deathtype[j] == KA_DROPBALL)
2209 s = "notify_balldropped";
2211 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2213 s = "notify_ballpickedup";
2216 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2217 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2218 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2222 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2223 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2226 // X [did action to] Y
2229 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2231 s = "notify_melee_laser";
2233 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2235 s = "notify_melee_shotgun";
2237 else if(WEP_VALID(w))
2239 self = get_weaponinfo(w);
2240 s = strcat("weapon", self.netname);
2242 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2244 s = "notify_teamkill_red";
2246 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2248 s = "notify_teamkill_red";
2250 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2252 s = "notify_telefrag";
2254 else if(killnotify_deathtype[j] == DEATH_DROWN)
2258 else if(killnotify_deathtype[j] == DEATH_SLIME)
2262 else if(killnotify_deathtype[j] == DEATH_LAVA)
2266 else if(killnotify_deathtype[j] == DEATH_FALL)
2270 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2272 s = "notify_shootingstar";
2274 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2278 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2280 s = "notify_headshot";
2282 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2284 s = "race_newrecordserver";
2286 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2288 s = "race_newrankyellow";
2290 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2294 else if(killnotify_deathtype[j] == RACE_FAIL)
2299 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2300 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2301 :hud_config_notifyprint
2302 width_attacker = stringwidth(attacker, TRUE, fontsize);
2303 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2304 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2305 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2309 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2310 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2311 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2320 string seconds_tostring(float sec)
2323 minutes = floor(sec / 60);
2325 sec -= minutes * 60;
2328 s = ftos(100 + sec);
2330 return strcat(ftos(minutes), ":", substring(s, 1, 3));
2333 void HUD_Timer(void)
2335 if(!autocvar__hud_configure)
2337 if(!autocvar_hud_panel_timer) return;
2340 hud_configure_active_panel = HUD_PANEL_TIMER;
2342 HUD_Panel_UpdateCvars(timer);
2345 mySize = panel_size;
2347 HUD_Panel_DrawBg(1);
2348 if(panel_bg_padding)
2350 pos += '1 1 0' * panel_bg_padding;
2351 mySize -= '2 2 0' * panel_bg_padding;
2355 float timelimit, elapsedTime, timeleft, minutesLeft;
2357 timelimit = getstatf(STAT_TIMELIMIT);
2359 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2360 timeleft = ceil(timeleft);
2362 minutesLeft = floor(timeleft / 60);
2365 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2366 timer_color = '1 1 1'; //white
2367 else if(minutesLeft >= 1)
2368 timer_color = '1 1 0'; //yellow
2370 timer_color = '1 0 0'; //red
2372 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2373 if (time < getstatf(STAT_GAMESTARTTIME)) {
2374 //while restart is still active, show 00:00
2375 timer = seconds_tostring(0);
2377 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2378 timer = seconds_tostring(elapsedTime);
2381 timer = seconds_tostring(timeleft);
2384 drawfont = hud_bigfont;
2385 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2386 drawfont = hud_font;
2391 void HUD_Radar(void)
2393 if (!autocvar__hud_configure)
2395 if (autocvar_hud_panel_radar == 0) return;
2396 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2399 hud_configure_active_panel = HUD_PANEL_RADAR;
2401 HUD_Panel_UpdateCvars(radar);
2404 mySize = panel_size;
2406 HUD_Panel_DrawBg(1);
2407 if(panel_bg_padding)
2409 pos += '1 1 0' * panel_bg_padding;
2410 mySize -= '2 2 0' * panel_bg_padding;
2415 float scale2d, normalsize, bigsize;
2418 teamradar_origin2d = pos + 0.5 * mySize;
2419 teamradar_size2d = mySize;
2421 if(minimapname == "")
2424 teamradar_loadcvars();
2426 switch(hud_panel_radar_zoommode)
2430 f = current_zoomfraction;
2433 f = 1 - current_zoomfraction;
2443 switch(hud_panel_radar_rotation)
2446 teamradar_angle = view_angles_y - 90;
2449 teamradar_angle = 90 * hud_panel_radar_rotation;
2453 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2454 teamradar_size2d = mySize;
2456 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2458 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2459 if(hud_panel_radar_rotation == 0)
2461 // max-min distance must fit the radar in any rotation
2462 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2466 vector c0, c1, c2, c3, span;
2467 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2468 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2469 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2470 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2472 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2473 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2475 // max-min distance must fit the radar in x=x, y=y
2477 teamradar_size2d_x * scale2d / (1.05 * span_x),
2478 teamradar_size2d_y * scale2d / (1.05 * span_y)
2482 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2483 if(bigsize > normalsize)
2484 normalsize = bigsize;
2488 + (1 - f) * normalsize;
2489 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2491 + (1 - f) * view_origin);
2500 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2502 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2503 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2504 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2505 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2506 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2508 color2 = GetPlayerColor(tm.sv_entnum);
2509 //if(color == COLOR_SPECTATOR || color == color2)
2510 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2512 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2514 drawresetcliparea();
2519 void HUD_UpdatePlayerTeams();
2520 void HUD_Score(void)
2522 if(!autocvar__hud_configure)
2524 if(!autocvar_hud_panel_score) return;
2525 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2528 hud_configure_active_panel = HUD_PANEL_SCORE;
2530 HUD_Panel_UpdateCvars(score);
2533 mySize = panel_size;
2535 HUD_Panel_DrawBg(1);
2536 if(panel_bg_padding)
2538 pos += '1 1 0' * panel_bg_padding;
2539 mySize -= '2 2 0' * panel_bg_padding;
2542 float score, distribution;
2544 vector distribution_color;
2546 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2548 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2549 string timer, distrtimer;
2551 pl = players.sort_next;
2554 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2555 if(pl.scores[ps_primary] == 0)
2558 score = me.(scores[ps_primary]);
2559 timer = TIME_ENCODED_TOSTRING(score);
2561 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2562 // distribution display
2563 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2565 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2567 if (distribution <= 0) {
2568 distribution_color = '0 1 0';
2572 distribution_color = '1 0 0';
2575 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2577 // race record display
2578 if (distribution <= 0)
2579 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2580 drawfont = hud_bigfont;
2581 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2582 drawfont = hud_font;
2583 } else if (!teamplay) { // non-teamgames
2584 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2586 #define SCOREPANEL_MAX_ENTRIES 6
2587 #define SCOREPANEL_ASPECTRATIO 2
2588 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2589 const float height = mySize_y/entries;
2590 const vector fontsize = '0.9 0.9 0' * height;
2591 pos_y += height * (1 - 0.9) / 2;
2596 const float name_size = mySize_x*0.75;
2597 const float highlight_alpha = 0.2;
2598 float i, me_printed;
2600 if (autocvar__hud_configure)
2602 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2603 for (i=0; i<entries; ++i)
2605 //simulate my score is lower than all displayed players,
2606 //so that I don't appear at all showing pure rankings.
2607 //This is to better show the difference between the 2 ranking views
2608 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2611 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2612 s = GetPlayerName(pl.sv_entnum);
2617 s = strcat("Player", ftos(i+1));
2621 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2622 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2623 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2629 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2630 HUD_UpdatePlayerTeams();
2632 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2634 if (pl.team == COLOR_SPECTATOR)
2637 if (i == entries-1 && !me_printed && pl != me)
2638 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2640 for (pl = me.sort_next; pl; pl = pl.sort_next)
2641 if (pl.team != COLOR_SPECTATOR)
2645 rgb = '1 1 0'; //not last but not among the leading players: yellow
2647 rgb = '1 0 0'; //last: red
2654 rgb = '0 1 0'; //first: green
2656 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2658 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2659 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2660 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2665 // me vector := [team/connected frags id]
2666 pl = players.sort_next;
2670 if(autocvar__hud_configure)
2673 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2677 score = me.(scores[ps_primary]);
2678 if(autocvar__hud_configure)
2681 if(distribution >= 5)
2682 distribution_color = eY;
2683 else if(distribution >= 0)
2684 distribution_color = '1 1 1';
2685 else if(distribution >= -5)
2686 distribution_color = '1 1 0';
2688 distribution_color = eX;
2690 string distribution_str;
2691 distribution_str = ftos(distribution);
2692 if (distribution >= 0)
2694 if (distribution > 0)
2695 distribution_str = strcat("+", distribution_str);
2696 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2698 drawfont = hud_bigfont;
2699 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2700 drawfont = hud_font;
2701 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2702 } else { // teamgames
2703 float max_fragcount;
2704 max_fragcount = -99;
2706 float scores_count, row, column, rows, columns;
2708 vector score_pos, score_size; //for scores other than myteam
2709 if (spectatee_status == -1)
2711 if (autocvar__hud_configure)
2713 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2714 if(tm.team == COLOR_SPECTATOR)
2718 rows = mySize_y/mySize_x;
2719 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2720 // ^^^ ammo item aspect goes here
2722 columns = ceil(scores_count/rows);
2724 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2727 if(score_size_x/score_size_y > 3)
2729 newSize = 3 * score_size_y;
2730 offset_x = score_size_x - newSize;
2731 pos_x += offset_x/2;
2732 score_size_x = newSize;
2736 newSize = 1/3 * score_size_x;
2737 offset_y = score_size_y - newSize;
2738 pos_y += offset_y/2;
2739 score_size_y = newSize;
2743 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2744 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2745 if(tm.team == COLOR_SPECTATOR)
2747 score = tm.(teamscores[ts_primary]);
2748 if(autocvar__hud_configure)
2751 if (score > max_fragcount)
2752 max_fragcount = score;
2754 if (spectatee_status == -1)
2756 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2757 if (max_fragcount == score)
2758 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2759 drawfont = hud_bigfont;
2760 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2761 drawfont = hud_font;
2769 else if(tm.team == myteam) {
2770 if (max_fragcount == score)
2771 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2772 drawfont = hud_bigfont;
2773 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2774 drawfont = hud_font;
2776 if (max_fragcount == score)
2777 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2778 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2787 void HUD_RaceTimer (void)
2789 if(!autocvar__hud_configure)
2791 if(!autocvar_hud_panel_racetimer) return;
2792 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2793 if(spectatee_status == -1) return;
2796 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2798 HUD_Panel_UpdateCvars(racetimer);
2801 mySize = panel_size;
2803 HUD_Panel_DrawBg(1);
2804 if(panel_bg_padding)
2806 pos += '1 1 0' * panel_bg_padding;
2807 mySize -= '2 2 0' * panel_bg_padding;
2810 // always force 4:1 aspect
2812 if(mySize_x/mySize_y > 4)
2814 newSize_x = 4 * mySize_y;
2815 newSize_y = mySize_y;
2817 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2821 newSize_y = 1/4 * mySize_x;
2822 newSize_x = mySize_x;
2824 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2828 drawfont = hud_bigfont;
2830 string s, forcetime;
2832 if(autocvar__hud_configure)
2835 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2836 s = "^1Intermediate 1 (+15.42)";
2837 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2838 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
2839 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2841 else if(race_checkpointtime)
2843 a = bound(0, 2 - (time - race_checkpointtime), 1);
2846 if(a > 0) // just hit a checkpoint?
2848 if(race_checkpoint != 254)
2850 if(race_time && race_previousbesttime)
2851 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2853 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2855 forcetime = TIME_ENCODED_TOSTRING(race_time);
2860 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2862 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2863 if(a > 0) // next one?
2865 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2870 if(s != "" && a > 0)
2872 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 if(race_penaltytime)
2877 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2880 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2881 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2887 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2888 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2893 if(race_laptime && race_checkpoint != 255)
2895 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2896 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2901 if(race_mycheckpointtime)
2903 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2904 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2905 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2907 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2909 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2910 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2911 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2914 if(race_penaltytime && !race_penaltyaccumulator)
2916 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2917 a = bound(0, (1 + t - time), 1);
2921 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2923 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2924 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929 drawfont = hud_font;
2934 float vote_yescount;
2937 float vote_highlighted; // currently selected vote
2939 float vote_active; // is there an active vote?
2940 float vote_prev; // previous state of vote_active to check for a change
2942 float vote_change; // "time" when vote_active changed
2944 void HUD_VoteWindow(void)
2946 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2949 if (autocvar__hud_configure)
2953 print("^1You have to answer before entering hud configure mode\n");
2954 cvar_set("_hud_configure", "0");
2956 vote_called_vote = strzone("^2Name ^7instead of \"^1Unregistered player^7\" in stats");
2957 uid2name_dialog = 1;
2960 if(!autocvar__hud_configure)
2962 if(!autocvar_hud_panel_vote) return;
2964 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2965 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2967 if(panel_bg_alpha_str == "") {
2968 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2970 panel_bg_alpha = stof(panel_bg_alpha_str);
2974 hud_configure_active_panel = HUD_PANEL_VOTE;
2983 if(vote_active != vote_prev) {
2985 vote_prev = vote_active;
2988 if(vote_active || autocvar__hud_configure)
2989 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2991 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2996 HUD_Panel_UpdateCvars(vote);
3000 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3001 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3004 // these must be below above block
3007 mySize = panel_size;
3009 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3010 HUD_Panel_DrawBg(a);
3011 a = panel_fg_alpha * a;
3013 if(panel_bg_padding)
3015 pos += '1 1 0' * panel_bg_padding;
3016 mySize -= '2 2 0' * panel_bg_padding;
3019 // always force 3:1 aspect
3021 if(mySize_x/mySize_y > 3)
3023 newSize_x = 3 * mySize_y;
3024 newSize_y = mySize_y;
3026 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3030 newSize_y = 1/3 * mySize_x;
3031 newSize_x = mySize_x;
3033 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3037 s = "A vote has been called for:";
3039 s = "Allow servers to store and display your name?";
3040 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3041 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3042 if(autocvar__hud_configure)
3043 s = "^1Configure the HUD";
3044 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3046 // print the yes/no counts
3047 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3048 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3049 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3050 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3052 // draw the progress bar backgrounds
3053 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3055 // draw the highlights
3056 if(vote_highlighted == 1) {
3057 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3058 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3060 else if(vote_highlighted == 2) {
3061 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3062 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3065 // draw the progress bars
3066 if(vote_yescount && vote_needed)
3068 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3069 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3072 if(vote_nocount && vote_needed)
3074 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3075 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3078 drawresetcliparea();
3081 vote_highlighted = 0;
3085 // Mod icons panel (#10)
3088 float mod_active; // is there any active mod icon?
3090 // Clan Arena HUD modicons
3091 void HUD_Mod_CA(vector pos, vector mySize)
3093 mod_active = 1; // CA should never hide the mod icons panel
3094 float redalive, bluealive;
3095 redalive = getstati(STAT_REDALIVE);
3096 bluealive = getstati(STAT_BLUEALIVE);
3098 drawfont = hud_bigfont;
3099 vector redpos, bluepos;
3100 if(mySize_x > mySize_y)
3103 bluepos = pos + eY * 0.5 * mySize_y;
3104 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3107 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3112 bluepos = pos + eY * 0.5 * mySize_y;
3113 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3114 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3115 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3116 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3118 drawfont = hud_font;
3121 // CTF HUD modicon section
3122 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3123 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3124 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3126 void HUD_Mod_CTF_Reset(void)
3128 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3131 void HUD_Mod_CTF(vector pos, vector mySize)
3133 vector redflag_pos, blueflag_pos;
3135 float f; // every function should have that
3137 float redflag, blueflag; // current status
3138 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3141 stat_items = getstati(STAT_ITEMS);
3142 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3143 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3145 if(redflag || blueflag)
3150 if(autocvar__hud_configure)
3156 // when status CHANGES, set old status into prevstatus and current status into status
3157 if (redflag != redflag_prevframe)
3159 redflag_statuschange_time = time;
3160 redflag_prevstatus = redflag_prevframe;
3161 redflag_prevframe = redflag;
3164 if (blueflag != blueflag_prevframe)
3166 blueflag_statuschange_time = time;
3167 blueflag_prevstatus = blueflag_prevframe;
3168 blueflag_prevframe = blueflag;
3171 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3172 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3174 float BLINK_FACTOR = 0.15;
3175 float BLINK_BASE = 0.85;
3177 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3179 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3181 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3183 string red_icon, red_icon_prevstatus;
3184 float red_alpha, red_alpha_prevstatus;
3185 red_alpha = red_alpha_prevstatus = 1;
3187 case 1: red_icon = "flag_red_taken"; break;
3188 case 2: red_icon = "flag_red_lost"; break;
3189 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3191 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3192 red_icon = "flag_red_shielded";
3194 red_icon = string_null;
3197 switch(redflag_prevstatus) {
3198 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3199 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3200 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3203 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3204 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3205 red_icon_prevstatus = "flag_red_shielded";
3207 red_icon_prevstatus = string_null;
3211 string blue_icon, blue_icon_prevstatus;
3212 float blue_alpha, blue_alpha_prevstatus;
3213 blue_alpha = blue_alpha_prevstatus = 1;
3215 case 1: blue_icon = "flag_blue_taken"; break;
3216 case 2: blue_icon = "flag_blue_lost"; break;
3217 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3219 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3220 blue_icon = "flag_blue_shielded";
3222 blue_icon = string_null;
3225 switch(blueflag_prevstatus) {
3226 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3227 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3228 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3231 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3232 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3233 blue_icon_prevstatus = "flag_blue_shielded";
3235 blue_icon_prevstatus = string_null;
3239 if(mySize_x > mySize_y) {
3240 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3242 blueflag_pos = pos + eX * 0.5 * mySize_x;
3245 redflag_pos = pos + eX * 0.5 * mySize_x;
3247 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3249 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3251 blueflag_pos = pos + eY * 0.5 * mySize_y;
3254 redflag_pos = pos + eY * 0.5 * mySize_y;
3256 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3259 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3260 if(red_icon_prevstatus && f < 1)
3261 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3263 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3265 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3266 if(blue_icon_prevstatus && f < 1)
3267 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3269 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3272 // Keyhunt HUD modicon section
3273 float kh_runheretime;
3275 void HUD_Mod_KH_Reset(void)
3280 void HUD_Mod_KH(vector pos, vector mySize)
3282 mod_active = 1; // keyhunt should never hide the mod icons panel
3286 vector p, pa, kh_size, kh_asize;
3288 kh_keys = getstati(STAT_KH_KEYS);
3291 if(mySize_x > mySize_y)
3293 p_y = pos_y + 0.25 * mySize_y;
3294 pa = p - eY * 0.25 * mySize_y;
3296 kh_size_x = mySize_x * 0.25;
3297 kh_size_y = 0.75 * mySize_y;
3298 kh_asize_x = mySize_x * 0.25;
3299 kh_asize_y = mySize_y * 0.25;
3303 p_y = pos_y + 0.125 * mySize_y;
3304 pa = p - eY * 0.125 * mySize_y;
3306 kh_size_x = mySize_x * 0.5;
3307 kh_size_y = 0.375 * mySize_y;
3308 kh_asize_x = mySize_x * 0.5;
3309 kh_asize_y = mySize_y * 0.125;
3316 for(i = 0; i < 4; ++i)
3318 key = floor(kh_keys / pow(32, i)) & 31;
3320 if(keyteam == 30 && keycount <= 4)
3322 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3326 // this yields 8 exactly if "RUN HERE" shows
3331 kh_runheretime = time;
3332 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3337 for(i = 0; i < 4; ++i)
3339 key = floor(kh_keys / pow(32, i)) & 31;
3352 default: // owned or dropped
3357 a = a * panel_fg_alpha;
3358 aa = aa * panel_fg_alpha;
3364 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3367 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3370 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3373 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3378 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3381 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3384 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3387 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3390 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3394 if(mySize_x > mySize_y)
3396 p_x += 0.25 * mySize_x;
3397 pa_x += 0.25 * mySize_x;
3403 p_y = pos_y + 0.625 * mySize_y;
3404 pa_y = pos_y + 0.5 * mySize_y;
3410 p_x += 0.5 * mySize_x;
3411 pa_x += 0.5 * mySize_x;
3417 // Keepaway HUD mod icon
3418 float kaball_prevstatus; // last remembered status
3419 float kaball_statuschange_time; // time when the status changed
3421 // we don't need to reset for keepaway since it immediately
3422 // autocorrects prevstatus as to if the player has the ball or not
3424 void HUD_Mod_Keepaway(vector pos, vector mySize)
3426 mod_active = 1; // keepaway should always show the mod HUD
3428 float BLINK_FACTOR = 0.15;
3429 float BLINK_BASE = 0.85;
3430 float BLINK_FREQ = 5;
3431 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3433 float stat_items = getstati(STAT_ITEMS);
3434 float kaball = (stat_items/IT_KEY1) & 1;
3436 if(kaball != kaball_prevstatus)
3438 kaball_statuschange_time = time;
3439 kaball_prevstatus = kaball;
3442 // todo: Fix the sizing with the expanding image
3444 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3445 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3447 if(kaball_prevstatus && f < 1)
3448 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3451 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3455 // Nexball HUD mod icon
3456 void HUD_Mod_NexBall(vector pos, vector mySize)
3458 float stat_items, nb_pb_starttime, dt, p;
3460 stat_items = getstati(STAT_ITEMS);
3461 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3463 if (stat_items & IT_KEY1)
3468 //Manage the progress bar if any
3469 if (nb_pb_starttime > 0)
3471 dt = mod(time - nb_pb_starttime, nb_pb_period);
3472 // one period of positive triangle
3473 p = 2 * dt / nb_pb_period;
3478 HUD_Panel_GetProgressBarColor(nexball);
3479 if(mySize_x > mySize_y)
3480 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3482 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3485 if (stat_items & IT_KEY1)
3486 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 // Race/CTS HUD mod icons
3490 float crecordtime_prev; // last remembered crecordtime
3491 float crecordtime_change_time; // time when crecordtime last changed
3492 float srecordtime_prev; // last remembered srecordtime
3493 float srecordtime_change_time; // time when srecordtime last changed
3495 float race_status_time;
3496 float race_status_prev;
3497 string race_status_name_prev;
3498 void HUD_Mod_Race(vector pos, vector mySize)
3500 mod_active = 1; // race should never hide the mod icons panel
3502 me = playerslots[player_localentnum - 1];
3504 float f; // yet another function has this
3505 score = me.(scores[ps_primary]);
3507 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3508 return; // no records in the actual race
3510 drawfont = hud_bigfont;
3512 // clientside personal record
3514 if(gametype == GAME_CTS)
3518 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3520 if(score && (score < t || !t)) {
3521 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3522 if(autocvar_cl_autodemo_delete_keeprecords)
3524 f = autocvar_cl_autodemo_delete;
3526 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3530 if(t != crecordtime_prev) {
3531 crecordtime_prev = t;
3532 crecordtime_change_time = time;
3535 vector textPos, medalPos;
3537 if(mySize_x > mySize_y) {
3538 // text on left side
3539 squareSize = min(mySize_y, mySize_x/2);
3540 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3541 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3544 squareSize = min(mySize_x, mySize_y/2);
3545 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3546 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3549 f = time - crecordtime_change_time;
3552 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3553 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3555 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3556 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3558 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3562 t = race_server_record;
3563 if(t != srecordtime_prev) {
3564 srecordtime_prev = t;
3565 srecordtime_change_time = time;
3567 f = time - srecordtime_change_time;
3570 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3571 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3576 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3579 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3580 race_status_time = time + 5;
3581 race_status_prev = race_status;
3582 if (race_status_name_prev)
3583 strunzone(race_status_name_prev);
3584 race_status_name_prev = strzone(race_status_name);
3589 a = bound(0, race_status_time - time, 1);
3592 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3596 rank = race_CheckName(race_status_name);
3598 rankname = race_PlaceName(rank);
3601 namepos = medalPos + '0 0.8 0' * squareSize;
3603 rankpos = medalPos + '0 0.15 0' * squareSize;
3605 if(race_status == 0)
3606 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3607 else if(race_status == 1) {
3608 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3609 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3610 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3611 } else if(race_status == 2) {
3612 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3613 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3615 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3616 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3617 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3618 } else if(race_status == 3) {
3619 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3620 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3621 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3624 if (race_status_time - time <= 0) {
3625 race_status_prev = -1;
3627 if(race_status_name)
3628 strunzone(race_status_name);
3629 race_status_name = string_null;
3630 if(race_status_name_prev)
3631 strunzone(race_status_name_prev);
3632 race_status_name_prev = string_null;
3634 drawfont = hud_font;
3637 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3639 float stat, pps_ratio;
3645 stat = getstatf(STAT_DOM_PPS_RED);
3646 pic = "dom_icon_red";
3650 stat = getstatf(STAT_DOM_PPS_BLUE);
3651 pic = "dom_icon_blue";
3655 stat = getstatf(STAT_DOM_PPS_YELLOW);
3656 pic = "dom_icon_yellow";
3660 stat = getstatf(STAT_DOM_PPS_PINK);
3661 pic = "dom_icon_pink";
3664 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3666 if(mySize_x/mySize_y > aspect_ratio)
3668 i = aspect_ratio * mySize_y;
3669 myPos_x = myPos_x + (mySize_x - i) / 2;
3674 i = 1/aspect_ratio * mySize_x;
3675 myPos_y = myPos_y + (mySize_y - i) / 2;
3679 if (layout) // show text too
3682 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3683 if (layout == 2) // average pps
3684 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3685 else // percentage of average pps
3686 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3690 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3693 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3694 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695 drawresetcliparea();
3699 void HUD_Mod_Dom(vector myPos, vector mySize)
3701 mod_active = 1; // required in each mod function that always shows something
3704 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3705 if(tm.team != COLOR_SPECTATOR)
3708 float layout = autocvar_hud_panel_modicons_dom_layout;
3709 float rows, columns, aspect_ratio;
3710 rows = mySize_y/mySize_x;
3711 aspect_ratio = (layout) ? 3 : 1;
3712 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3713 columns = ceil(teams_count/rows);
3715 drawfont = hud_bigfont;
3718 for(i=0; i<teams_count; ++i)
3720 vector pos, itemSize;
3721 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3722 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3724 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3733 drawfont = hud_font;
3736 float mod_prev; // previous state of mod_active to check for a change
3738 float mod_change; // "time" when mod_active changed
3740 void HUD_ModIcons(void)
3742 if(!autocvar__hud_configure)
3744 if(!autocvar_hud_panel_modicons) return;
3745 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3748 hud_configure_active_panel = HUD_PANEL_MODICONS;
3750 HUD_Panel_UpdateCvars(modicons);
3753 mySize = panel_size;
3755 if(mod_active != mod_prev) {
3757 mod_prev = mod_active;
3760 if(mod_active || autocvar__hud_configure)
3761 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3763 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3766 HUD_Panel_DrawBg(mod_alpha);
3768 if(panel_bg_padding)
3770 pos += '1 1 0' * panel_bg_padding;
3771 mySize -= '2 2 0' * panel_bg_padding;
3774 // these MUST be ran in order to update mod_active
3775 if(gametype == GAME_KEYHUNT)
3776 HUD_Mod_KH(pos, mySize);
3777 else if(gametype == GAME_CTF || autocvar__hud_configure)
3778 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3779 else if(gametype == GAME_NEXBALL)
3780 HUD_Mod_NexBall(pos, mySize);
3781 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3782 HUD_Mod_Race(pos, mySize);
3783 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3784 HUD_Mod_CA(pos, mySize);
3785 else if(gametype == GAME_DOMINATION)
3786 HUD_Mod_Dom(pos, mySize);
3787 else if(gametype == GAME_KEEPAWAY)
3788 HUD_Mod_Keepaway(pos, mySize);
3791 // Draw pressed keys (#11)
3793 void HUD_DrawPressedKeys(void)
3795 if(!autocvar__hud_configure)
3797 if(!autocvar_hud_panel_pressedkeys) return;
3798 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3801 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3804 HUD_Panel_UpdateCvars(pressedkeys);
3807 mySize = panel_size;
3809 HUD_Panel_DrawBg(1);
3810 if(panel_bg_padding)
3812 pos += '1 1 0' * panel_bg_padding;
3813 mySize -= '2 2 0' * panel_bg_padding;
3816 // force custom aspect
3817 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3821 if(mySize_x/mySize_y > aspect)
3823 newSize_x = aspect * mySize_y;
3824 newSize_y = mySize_y;
3826 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3830 newSize_y = 1/aspect * mySize_x;
3831 newSize_x = mySize_x;
3833 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3839 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3841 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3843 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3844 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3845 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3847 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3848 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3849 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3852 // Handle chat as a panel (#12)
3856 if(!autocvar__hud_configure)
3858 if (!autocvar_hud_panel_chat)
3860 if (!autocvar_con_chatrect)
3861 cvar_set("con_chatrect", "0");
3866 hud_configure_active_panel = HUD_PANEL_CHAT;
3868 HUD_Panel_UpdateCvars(chat);
3870 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3872 panel_pos_y = panel_bg_border;
3873 panel_size_y = vid_conheight - panel_bg_border * 2;
3874 if(panel_bg == "0") // force a border when maximized
3876 if(precache_pic(panel_bg) == "") {
3877 panel_bg = strcat(hud_skin_path, "/border_default");
3878 if(precache_pic(panel_bg) == "") {
3879 panel_bg = "gfx/hud/default/border_default";
3883 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3888 mySize = panel_size;
3890 HUD_Panel_DrawBg(1);
3892 if(panel_bg_padding)
3894 pos += '1 1 0' * panel_bg_padding;
3895 mySize -= '2 2 0' * panel_bg_padding;
3898 if (!autocvar_con_chatrect)
3899 cvar_set("con_chatrect", "1");
3901 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3902 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3904 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3905 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3907 if(autocvar__hud_configure)
3910 chatsize = '1 1 0' * autocvar_con_chatsize;
3911 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3913 for(i = 0; i < autocvar_con_chat; ++i)
3915 if(i == autocvar_con_chat - 1)
3918 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3919 drawcolorcodedstring(pos, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3920 pos_y += chatsize_y;
3925 // Engine info panel (#13)
3932 float frametimeavg1; // 1 frame ago
3933 float frametimeavg2; // 2 frames ago
3934 void HUD_EngineInfo(void)
3936 if(!autocvar__hud_configure)
3938 if(!autocvar_hud_panel_engineinfo) return;
3941 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3943 HUD_Panel_UpdateCvars(engineinfo);
3946 mySize = panel_size;
3948 HUD_Panel_DrawBg(1);
3949 if(panel_bg_padding)
3951 pos += '1 1 0' * panel_bg_padding;
3952 mySize -= '2 2 0' * panel_bg_padding;
3955 float currentTime = gettime(GETTIME_REALTIME);
3956 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3958 float currentframetime = currentTime - prevfps_time;
3959 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3960 frametimeavg2 = frametimeavg1;
3961 frametimeavg1 = frametimeavg;
3964 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3965 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3967 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3968 prevfps = (1/currentframetime);
3969 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3971 prevfps_time = currentTime;
3976 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3978 prevfps = framecounter/(currentTime - prevfps_time);
3980 prevfps_time = currentTime;
3985 color = HUD_Get_Num_Color (prevfps, 100);
3986 drawfont = hud_bigfont;
3987 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3988 drawfont = hud_font;
3991 // Info messages panel (#14)
3993 #define drawInfoMessage(s)\
3994 if(autocvar_hud_panel_infomessages_flip)\
3995 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3996 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3998 void HUD_InfoMessages(void)
4000 if(!autocvar__hud_configure)
4002 if(!autocvar_hud_panel_infomessages) return;
4005 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4007 HUD_Panel_UpdateCvars(infomessages);
4010 mySize = panel_size;
4012 HUD_Panel_DrawBg(1);
4013 if(panel_bg_padding)
4015 pos += '1 1 0' * panel_bg_padding;
4016 mySize -= '2 2 0' * panel_bg_padding;
4019 // always force 5:1 aspect
4021 if(mySize_x/mySize_y > 5)
4023 newSize_x = 5 * mySize_y;
4024 newSize_y = mySize_y;
4026 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4030 newSize_y = 1/5 * mySize_x;
4031 newSize_x = mySize_x;
4033 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4042 fontsize = '0.20 0.20 0' * mySize_y;
4045 if(spectatee_status != 0)
4051 if(!autocvar__hud_configure)
4053 if(spectatee_status && !intermission)
4055 if(spectatee_status == -1)
4058 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4061 if(spectatee_status == -1)
4062 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4064 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4067 if(spectatee_status == -1)
4068 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4070 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4073 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4076 if(gametype == GAME_ARENA)
4077 s = "^1Wait for your turn to join";
4078 else if(gametype == GAME_LMS)
4081 sk = playerslots[player_localentnum - 1];
4082 if(sk.(scores[ps_primary]) >= 666)
4083 s = "^1Match has already begun";
4084 else if(sk.(scores[ps_primary]) > 0)
4085 s = "^1You have no more lives left";
4087 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4090 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4093 //show restart countdown:
4094 if (time < getstatf(STAT_GAMESTARTTIME)) {
4096 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4097 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4098 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4099 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4103 if(warmup_stage && !intermission)
4105 s = "^2Currently in ^1warmup^2 stage!";
4110 if(mod(time, 1) >= 0.5)
4115 if(ready_waiting && !intermission && !spectatee_status)
4117 if(ready_waiting_for_me)
4120 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4122 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4127 s = strcat("^2Waiting for others to ready up to end warmup...");
4129 s = strcat("^2Waiting for others to ready up...");
4133 else if(warmup_stage && !intermission && !spectatee_status)
4135 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4139 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4141 float ts_min, ts_max;
4142 tm = teams.sort_next;
4145 for(; tm.sort_next; tm = tm.sort_next)
4147 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4149 if(!ts_min) ts_min = tm.team_size;
4150 else ts_min = min(ts_min, tm.team_size);
4151 if(!ts_max) ts_max = tm.team_size;
4152 else ts_max = max(ts_max, tm.team_size);
4154 if ((ts_max - ts_min) > 1)
4156 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4157 tm = GetTeam(myteam, false);
4159 if (tm.team != COLOR_SPECTATOR)
4160 if (tm.team_size == ts_max)
4161 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4169 s = "^7Press ^3ESC ^7to show HUD options.";
4171 s = "^3Doubleclick ^7a panel for panel-specific options.";
4173 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4175 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4180 // Physics panel (#15)
4182 vector acc_prevspeed;
4183 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4185 void HUD_Physics(void)
4187 if(!autocvar_hud_panel_physics)
4189 if(!autocvar__hud_configure) return;
4190 if(spectatee_status <= 0 && autocvar_hud_panel_physics < 2) return;
4193 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4195 HUD_Panel_UpdateCvars(physics);
4197 HUD_Panel_DrawBg(1);
4198 if(panel_bg_padding)
4200 panel_pos += '1 1 0' * panel_bg_padding;
4201 panel_size -= '2 2 0' * panel_bg_padding;
4205 float speed, conversion_factor;
4208 switch(autocvar_hud_panel_physics_speed_unit)
4213 conversion_factor = 1.0;
4217 conversion_factor = 0.0254;
4221 conversion_factor = 0.0254 * 3.6;
4225 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4229 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4233 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4234 if (autocvar__hud_configure)
4235 speed = floor( max_speed * 0.65 + 0.5 );
4236 else if(autocvar_hud_panel_physics_speed_z)
4237 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4239 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4241 //compute acceleration
4242 float acceleration, f;
4243 if (autocvar__hud_configure)
4244 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4247 f = time - acc_prevtime;
4248 if(autocvar_hud_panel_physics_acceleration_z)
4249 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4251 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4252 acc_prevspeed = pmove_vel;
4253 acc_prevtime = time;
4255 f = bound(0, f * 10, 1);
4256 acc_avg = acc_avg * (1 - f) + acceleration * f;
4257 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4261 drawfont = hud_bigfont;
4262 float panel_ar = panel_size_x/panel_size_y;
4263 vector speed_offset, acceleration_offset;
4266 panel_size_x *= 0.5;
4267 if (autocvar_hud_panel_physics_flip)
4268 speed_offset_x = panel_size_x;
4270 acceleration_offset_x = panel_size_x;
4274 panel_size_y *= 0.5;
4275 if (autocvar_hud_panel_physics_flip)
4276 speed_offset_y = panel_size_y;
4278 acceleration_offset_y = panel_size_y;
4280 float speed_baralign, acceleration_baralign;
4281 if (autocvar_hud_panel_physics_baralign == 1)
4282 acceleration_baralign = speed_baralign = 1;
4283 else if(autocvar_hud_panel_physics_baralign == 4)
4284 acceleration_baralign = speed_baralign = 2;
4285 else if (autocvar_hud_panel_physics_flip)
4287 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4288 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4292 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4293 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4297 if(speed && autocvar_hud_panel_physics_progressbar)
4299 HUD_Panel_GetProgressBarColor(speed);
4300 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4303 vector tmp_offset, tmp_size;
4304 tmp_size_x = panel_size_x * 0.75;
4305 tmp_size_y = panel_size_y;
4307 tmp_offset_x = panel_size_x - tmp_size_x;
4310 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4316 tmp_offset_x = tmp_size_x;
4317 if (autocvar_hud_panel_physics_speed_unit_show)
4320 tmp_size_x = panel_size_x * (1 - 0.75);
4321 tmp_size_y = panel_size_y * 0.4;
4322 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4325 //compute and draw top speed
4326 if (autocvar_hud_panel_physics_topspeed)
4328 if (autocvar__hud_configure)
4330 top_speed = floor( max_speed * 0.75 + 0.5 );
4335 if (speed >= top_speed)
4338 top_speed_time = time;
4341 else if (top_speed != 0)
4343 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4344 // divide by f to make it start from 1
4345 f = cos( ((time - top_speed_time) / f) * PI/2 );
4347 else //hide top speed 0, it would be stupid
4352 //top speed progressbar peak
4353 if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
4355 float peak_offset_x;
4357 if (speed_baralign == 0)
4358 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4359 else if (speed_baralign == 1)
4360 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4361 else if (speed_baralign == 2)
4362 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4363 //if speed is not 0 the speed progressbar already fetched the color
4365 HUD_Panel_GetProgressBarColor(speed);
4366 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4367 peak_size_y = panel_size_y;
4368 if (speed_baralign == 2) // draw two peaks, on both sides
4370 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4371 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4374 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4378 tmp_offset_y = panel_size_y * 0.4;
4379 tmp_size_x = panel_size_x * (1 - 0.75);
4380 tmp_size_y = panel_size_y - tmp_offset_y;
4381 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4388 if(acceleration && autocvar_hud_panel_physics_progressbar)
4390 if (acceleration < 0)
4391 HUD_Panel_GetProgressBarColor(acceleration_neg);
4393 HUD_Panel_GetProgressBarColor(acceleration);
4394 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", fabs(acceleration)/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4396 drawstring_aspect(panel_pos + acceleration_offset, ftos_decimals(acceleration, 3), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4397 drawfont = hud_font;
4406 void HUD_Reset (void)
4408 // reset gametype specific icons
4409 if(gametype == GAME_KEYHUNT)
4411 else if(gametype == GAME_CTF)
4412 HUD_Mod_CTF_Reset();
4415 #define HUD_DrawPanel(id)\
4417 case (HUD_PANEL_RADAR):\
4418 HUD_Radar(); break;\
4419 case (HUD_PANEL_WEAPONS):\
4420 HUD_Weapons(); break;\
4421 case (HUD_PANEL_AMMO):\
4423 case (HUD_PANEL_POWERUPS):\
4424 HUD_Powerups(); break;\
4425 case (HUD_PANEL_HEALTHARMOR):\
4426 HUD_HealthArmor(); break;\
4427 case (HUD_PANEL_NOTIFY):\
4428 HUD_Notify(); break;\
4429 case (HUD_PANEL_TIMER):\
4430 HUD_Timer(); break;\
4431 case (HUD_PANEL_SCORE):\
4432 HUD_Score(); break;\
4433 case (HUD_PANEL_RACETIMER):\
4434 HUD_RaceTimer(); break;\
4435 case (HUD_PANEL_VOTE):\
4436 HUD_VoteWindow(); break;\
4437 case (HUD_PANEL_MODICONS):\
4438 HUD_ModIcons(); break;\
4439 case (HUD_PANEL_PRESSEDKEYS):\
4440 HUD_DrawPressedKeys(); break;\
4441 case (HUD_PANEL_CHAT):\
4443 case (HUD_PANEL_ENGINEINFO):\
4444 HUD_EngineInfo(); break;\
4445 case (HUD_PANEL_INFOMESSAGES):\
4446 HUD_InfoMessages(); break;\
4447 case (HUD_PANEL_PHYSICS):\
4448 HUD_Physics(); break;\
4449 } ENDS_WITH_CURLY_BRACE
4451 void HUD_Main (void)
4454 // global hud alpha fade
4455 if(menu_enabled == 1)
4458 hud_fade_alpha = (1 - autocvar__menu_alpha);
4460 if(scoreboard_fade_alpha)
4461 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4463 if(intermission == 2) // no hud during mapvote
4465 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4468 if(!autocvar__hud_configure && !hud_fade_alpha)
4472 if (hud_skin_path != autocvar_hud_skin)
4475 strunzone(hud_skin_path);
4476 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4479 // HUD configure visible grid
4480 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4482 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4483 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4484 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4485 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4487 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4488 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4490 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4491 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4495 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4499 float hud_dock_color_team = autocvar_hud_dock_color_team;
4500 if((teamplay) && hud_dock_color_team) {
4501 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4502 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4504 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4505 color = '1 0 0' * hud_dock_color_team;
4509 string hud_dock_color = autocvar_hud_dock_color;
4510 if(hud_dock_color == "shirt") {
4511 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4512 color = colormapPaletteColor(floor(f / 16), 0);
4514 else if(hud_dock_color == "pants") {
4515 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4516 color = colormapPaletteColor(mod(f, 16), 1);
4519 color = stov(hud_dock_color);
4523 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4524 if(precache_pic(pic) == "") {
4525 pic = strcat(hud_skin_path, "/dock_medium");
4526 if(precache_pic(pic) == "") {
4527 pic = "gfx/hud/default/dock_medium";
4530 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4533 // cache the panel order into the panel_order array
4534 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4535 for(i = 0; i < HUD_PANEL_NUM; ++i)
4536 panel_order[i] = -1;
4538 float p_num, warning;
4539 float argc = tokenize_console(autocvar__hud_panelorder);
4540 if (argc > HUD_PANEL_NUM)
4542 //first detect wrong/missing panel numbers
4543 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4544 p_num = stof(argv(i));
4545 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4546 if (panel_order[p_num] == -1) //found for the first time?
4547 s = strcat(s, ftos(p_num), " ");
4548 panel_order[p_num] = 1; //mark as found
4553 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4554 if (panel_order[i] == -1) {
4556 s = strcat(s, ftos(i), " "); //add missing panel number
4560 print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4562 cvar_set("_hud_panelorder", s);
4563 if(hud_panelorder_prev)
4564 strunzone(hud_panelorder_prev);
4565 hud_panelorder_prev = strzone(s);
4567 //now properly set panel_order
4568 tokenize_console(s);
4569 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4570 panel_order[i] = stof(argv(i));
4574 // draw panels in order specified by panel_order array
4575 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4576 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4577 HUD_DrawPanel(panel_order[i]);
4580 // draw chat panel on top if it is maximized
4581 if(autocvar__con_chat_maximized)
4582 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4584 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4585 localcmd("cmd selectteam auto; cmd join\n");
4587 if(autocvar__hud_configure && tab_panel != -1)
4589 HUD_Panel_UpdatePosSizeForId(tab_panel)
4590 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4593 hud_configure_prev = autocvar__hud_configure;
4595 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again