1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 vector HUD_GetTableSize(float item_count, vector psize, float item_aspect)
152 float ratio, best_ratio = 0;
153 float best_columns = 1, best_rows = 1;
154 bool vertical = (psize.x / psize.y >= item_aspect);
157 psize = eX * psize.y + eY * psize.x;
158 item_aspect = 1 / item_aspect;
161 rows = ceil(sqrt(item_count));
162 columns = ceil(item_count/rows);
165 ratio = (psize.x/columns) / (psize.y/rows);
166 if(ratio > item_aspect)
167 ratio = item_aspect * item_aspect / ratio;
169 if(ratio <= best_ratio)
170 break; // ratio starts decreasing by now, skip next configurations
172 best_columns = columns;
180 rows = ceil(item_count/columns);
184 return eX * best_rows + eY * best_columns;
186 return eX * best_columns + eY * best_rows;
189 float stringwidth_colors(string s, vector theSize)
191 return stringwidth(s, true, theSize);
194 float stringwidth_nocolors(string s, vector theSize)
196 return stringwidth(s, false, theSize);
199 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
201 position.x -= 2 / 3 * strlen(text) * theScale.x;
202 drawstring(position, text, theScale, rgb, theAlpha, flag);
205 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
207 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
208 drawstring(position, text, theScale, rgb, theAlpha, flag);
211 // return the string of the onscreen race timer
212 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
220 if(histime == 0) // goal hit
224 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
234 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
240 lapstr = sprintf(_(" (-%dL)"), lapdelta);
243 else if(lapdelta < 0)
245 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
249 else if(histime > 0) // anticipation
251 if(mytime >= histime)
252 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
254 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
264 cpname = _("Start line");
266 cpname = _("Finish line");
268 cpname = sprintf(_("Intermediate %d"), cp);
270 cpname = _("Finish line");
273 return strcat(col, cpname);
274 else if(hisname == "")
275 return strcat(col, sprintf("%s (%s)", cpname, timestr));
277 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
280 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
281 float race_CheckName(string net_name) {
283 for (i=RANKINGS_CNT-1;i>=0;--i)
284 if(grecordholder[i] == net_name)
289 float GetPlayerColorForce(int i)
294 return stof(getplayerkeyvalue(i, "colors")) & 15;
297 float GetPlayerColor(int i)
299 if(!playerslots[i].gotscores) // unconnected
300 return NUM_SPECTATOR;
301 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
302 return NUM_SPECTATOR;
304 return GetPlayerColorForce(i);
307 string GetPlayerName(int i)
309 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
319 // draw the background/borders
320 #define HUD_Panel_DrawBg(theAlpha) do { \
321 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
322 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
325 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
326 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
328 if(!length_ratio || !theAlpha)
334 if(length_ratio < -1)
337 else if(length_ratio < 0)
341 vector width, height;
343 pic = strcat(hud_skin_path, "/", pic, "_vertical");
344 if(precache_pic(pic) == "") {
345 pic = "gfx/hud/default/progressbar_vertical";
348 if (baralign == 1) // bottom align
349 theOrigin.y += (1 - length_ratio) * theSize.y;
350 else if (baralign == 2) // center align
351 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
352 else if (baralign == 3) // center align, positive values down, negative up
355 if (length_ratio > 0)
356 theOrigin.y += theSize.y;
359 theOrigin.y += (1 + length_ratio) * theSize.y;
360 length_ratio = -length_ratio;
363 theSize.y *= length_ratio;
366 width = eX * theSize.x;
367 height = eY * theSize.y;
368 if(theSize.y <= theSize.x * 2)
370 // button not high enough
371 // draw just upper and lower part then
372 square = eY * theSize.y * 0.5;
373 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
374 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
375 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
379 square = eY * theSize.x;
380 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
381 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
382 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
385 pic = strcat(hud_skin_path, "/", pic);
386 if(precache_pic(pic) == "") {
387 pic = "gfx/hud/default/progressbar";
390 if (baralign == 1) // right align
391 theOrigin.x += (1 - length_ratio) * theSize.x;
392 else if (baralign == 2) // center align
393 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
394 else if (baralign == 3) // center align, positive values on the right, negative on the left
397 if (length_ratio > 0)
398 theOrigin.x += theSize.x;
401 theOrigin.x += (1 + length_ratio) * theSize.x;
402 length_ratio = -length_ratio;
405 theSize.x *= length_ratio;
408 width = eX * theSize.x;
409 height = eY * theSize.y;
410 if(theSize.x <= theSize.y * 2)
412 // button not wide enough
413 // draw just left and right part then
414 square = eX * theSize.x * 0.5;
415 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
416 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
417 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
421 square = eX * theSize.y;
422 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
423 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
424 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
429 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
435 pic = strcat(hud_skin_path, "/num_leading");
436 if(precache_pic(pic) == "") {
437 pic = "gfx/hud/default/num_leading";
440 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
441 if(mySize.x/mySize.y > 2)
442 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
443 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
448 entity weaponorder[WEP_MAXCOUNT];
449 void weaponorder_swap(int i, int j, entity pass)
451 entity h = weaponorder[i];
452 weaponorder[i] = weaponorder[j];
456 string weaponorder_cmp_str;
457 float weaponorder_cmp(float i, float j, entity pass)
460 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
461 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
462 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
465 void HUD_Weapons(void)
468 WepSet weapons_stat = WepSet_GetFromStat();
471 vector center = '0 0 0';
472 float weapon_count, weapon_id;
473 float row, column, rows = 0, columns = 0;
474 bool vertical_order = true;
475 float aspect = autocvar_hud_panel_weapons_aspect;
477 float timeout = autocvar_hud_panel_weapons_timeout;
478 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
479 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
481 vector barsize = '0 0 0', baroffset = '0 0 0';
482 vector ammo_color = '1 0 1';
483 float ammo_alpha = 1;
485 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
486 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
488 vector weapon_pos, weapon_size = '0 0 0';
491 // check to see if we want to continue
492 if(hud != HUD_NORMAL) { return; }
494 if(!autocvar__hud_configure)
496 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
498 if(timeout && time >= weapontime + timeout + timeout_effect_length)
499 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
501 weaponprevtime = time;
506 // update generic hud functions
507 HUD_Panel_UpdateCvars();
509 draw_beginBoldFont();
511 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
512 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
515 if(weaponorder_bypriority)
516 strunzone(weaponorder_bypriority);
517 if(weaponorder_byimpulse)
518 strunzone(weaponorder_byimpulse);
520 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
521 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
522 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
525 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
527 self = get_weaponinfo(i);
528 if(self.impulse >= 0)
530 weaponorder[weapon_cnt] = self;
534 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
535 weaponorder[i] = world;
536 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
538 weaponorder_cmp_str = string_null;
541 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
544 if(autocvar__hud_configure)
547 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
548 weapons_stat |= WepSet_FromWeapon(i);
554 weapons_stat = '0 0 0';
555 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
556 for(i = WEP_FIRST; i <= countw; ++i)
557 weapons_stat |= WepSet_FromWeapon(i);
562 // determine which weapons are going to be shown
563 if (autocvar_hud_panel_weapons_onlyowned)
565 if(autocvar__hud_configure)
567 if(menu_enabled != 2)
568 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
571 // do we own this weapon?
573 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
574 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
578 // might as well commit suicide now, no reason to live ;)
579 if (weapon_count == 0)
585 vector old_panel_size = panel_size;
586 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
588 // get the all-weapons layout
589 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
590 columns = table_size.x;
592 weapon_size.x = padded_panel_size.x / columns;
593 weapon_size.y = padded_panel_size.y / rows;
595 // reduce table trying to keep the original table proportions as much as possible
596 vertical_order = (columns >= rows);
599 rows = ceil(sqrt(weapon_count / (columns / rows)));
600 columns = ceil(weapon_count / rows);
604 columns = ceil(sqrt(weapon_count / (rows / columns)));
605 rows = ceil(weapon_count / columns);
608 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
609 // we enlarge them a bit when possible to better match the desired aspect ratio
610 if(padded_panel_size.y > padded_panel_size.x)
612 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
613 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
617 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
618 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
621 // reduce size of the panel
622 panel_size.x = columns * weapon_size.x;
623 panel_size.y = rows * weapon_size.y;
624 panel_size += '2 2 0' * panel_bg_padding;
626 // center the resized panel, or snap it to the screen edge when close enough
627 if(panel_pos.x > vid_conwidth * 0.001)
629 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
630 panel_pos.x += old_panel_size.x - panel_size.x;
632 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
634 else if(old_panel_size.x > vid_conwidth * 0.999)
635 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
637 if(panel_pos.y > vid_conheight * 0.001)
639 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
640 panel_pos.y += old_panel_size.y - panel_size.y;
642 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
644 else if(old_panel_size.y > vid_conheight * 0.999)
645 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
648 weapon_count = WEP_COUNT;
650 // animation for fading in/out the panel respectively when not in use
651 if(!autocvar__hud_configure)
653 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
655 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
657 // fade the panel alpha
658 if(autocvar_hud_panel_weapons_timeout_effect == 1)
660 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
661 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
663 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
665 panel_bg_alpha *= (1 - f);
666 panel_fg_alpha *= (1 - f);
669 // move the panel off the screen
670 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
672 f *= f; // for a cooler movement
673 center.x = panel_pos.x + panel_size.x/2;
674 center.y = panel_pos.y + panel_size.y/2;
675 screen_ar = vid_conwidth/vid_conheight;
676 if (center.x/center.y < screen_ar) //bottom left
678 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
679 panel_pos.y += f * (vid_conheight - panel_pos.y);
681 panel_pos.x -= f * (panel_pos.x + panel_size.x);
685 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
686 panel_pos.x += f * (vid_conwidth - panel_pos.x);
688 panel_pos.y -= f * (panel_pos.y + panel_size.y);
691 center.x = -1; // mark the panel as off screen
693 weaponprevtime = time - (1 - f) * timein_effect_length;
695 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
697 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
699 // fade the panel alpha
700 if(autocvar_hud_panel_weapons_timeout_effect == 1)
702 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
703 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
705 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
707 panel_bg_alpha *= (f);
708 panel_fg_alpha *= (f);
711 // move the panel back on screen
712 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
714 f *= f; // for a cooler movement
716 center.x = panel_pos.x + panel_size.x/2;
717 center.y = panel_pos.y + panel_size.y/2;
718 screen_ar = vid_conwidth/vid_conheight;
719 if (center.x/center.y < screen_ar) //bottom left
721 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
722 panel_pos.y += f * (vid_conheight - panel_pos.y);
724 panel_pos.x -= f * (panel_pos.x + panel_size.x);
728 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
729 panel_pos.x += f * (vid_conwidth - panel_pos.x);
731 panel_pos.y -= f * (panel_pos.y + panel_size.y);
737 // draw the background, then change the virtual size of it to better fit other items inside
748 panel_pos += '1 1 0' * panel_bg_padding;
749 panel_size -= '2 2 0' * panel_bg_padding;
752 // after the sizing and animations are done, update the other values
754 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
756 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
757 columns = table_size.x;
759 weapon_size.x = panel_size.x / columns;
760 weapon_size.y = panel_size.y / rows;
761 vertical_order = (columns >= rows);
764 // calculate position/size for visual bar displaying ammount of ammo status
765 if (autocvar_hud_panel_weapons_ammo)
767 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
768 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
770 if(weapon_size.x/weapon_size.y > aspect)
772 barsize.x = aspect * weapon_size.y;
773 barsize.y = weapon_size.y;
774 baroffset.x = (weapon_size.x - barsize.x) / 2;
778 barsize.y = 1/aspect * weapon_size.x;
779 barsize.x = weapon_size.x;
780 baroffset.y = (weapon_size.y - barsize.y) / 2;
783 if(autocvar_hud_panel_weapons_accuracy)
784 Accuracy_LoadColors();
788 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
789 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
791 // retrieve information about the current weapon to be drawn
792 self = weaponorder[i];
793 weapon_id = self.impulse;
795 // skip if this weapon doesn't exist
796 if(!self || weapon_id < 0) { continue; }
798 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
799 if(autocvar_hud_panel_weapons_onlyowned)
800 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
803 // figure out the drawing position of weapon
804 weapon_pos = (panel_pos
805 + eX * column * weapon_size.x
806 + eY * row * weapon_size.y);
808 // draw background behind currently selected weapon
809 if(self.weapon == switchweapon)
810 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
812 // draw the weapon accuracy
813 if(autocvar_hud_panel_weapons_accuracy)
815 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
816 if(panel_weapon_accuracy >= 0)
818 color = Accuracy_GetColor(panel_weapon_accuracy);
819 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
823 // drawing all the weapon items
824 if(weapons_stat & WepSet_FromWeapon(self.weapon))
826 // draw the weapon image
827 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
829 // draw weapon label string
830 switch(autocvar_hud_panel_weapons_label)
832 case 1: // weapon number
833 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
837 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
840 case 3: // weapon name
841 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
848 // draw ammo status bar
849 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
852 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
856 switch(self.ammo_field)
858 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
859 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
860 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
861 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
862 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
863 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
864 default: ammo_full = 60;
868 weapon_pos.x + baroffset.x,
869 weapon_pos.y + baroffset.y,
870 barsize.x * bound(0, a/ammo_full, 1),
887 else // draw a "ghost weapon icon" if you don't have the weapon
889 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
892 // draw the complain message
893 if(self.weapon == complain_weapon)
896 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
898 a = ((complain_weapon_time + when > time) ? 1 : 0);
901 if(complain_weapon_type == 0) {
902 s = _("Out of ammo");
903 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
905 else if(complain_weapon_type == 1) {
907 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
910 s = _("Unavailable");
911 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
913 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
914 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
915 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
920 if(!autocvar_hud_panel_weapons_onlyowned)
922 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
923 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
927 // continue with new position for the next weapon
931 if(column >= columns)
952 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
955 HUD_Panel_DrawProgressBar(
956 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
957 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
958 autocvar_hud_panel_ammo_progressbar_name,
959 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
960 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
964 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
966 float theAlpha = 1, a, b;
967 vector nade_color, picpos, numpos;
969 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
971 a = getstatf(STAT_NADE_BONUS);
972 b = getstatf(STAT_NADE_BONUS_SCORE);
974 if(autocvar_hud_panel_ammo_iconalign)
977 picpos = myPos + eX * 2 * mySize.y;
981 numpos = myPos + eX * mySize.y;
985 DrawNadeScoreBar(myPos, mySize, nade_color);
989 if(autocvar_hud_panel_ammo_text)
990 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
993 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
995 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
996 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1000 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
1002 if(ammoType == ammo_none)
1005 // Initialize variables
1008 if(autocvar__hud_configure)
1010 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1014 ammo = getstati(GetAmmoStat(ammoType));
1018 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1019 myPos = myPos + (mySize - mySize * scale) * 0.5;
1020 mySize = mySize * scale;
1023 vector iconPos, textPos;
1024 if(autocvar_hud_panel_ammo_iconalign)
1026 iconPos = myPos + eX * 2 * mySize.y;
1032 textPos = myPos + eX * mySize.y;
1035 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1037 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1040 textColor = '0.2 0.95 0';
1042 textColor = '0 0 0';
1044 textColor = '0.8 0.04 0';
1046 textColor = '1 1 1';
1050 alpha = panel_fg_alpha;
1052 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1054 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1056 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1061 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1063 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1064 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1066 if(autocvar_hud_panel_ammo_text)
1067 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1069 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1072 float nade_prevstatus;
1073 float nade_prevframe;
1074 float nade_statuschange_time;
1077 if(hud != HUD_NORMAL) return;
1078 if(!autocvar__hud_configure)
1080 if(!autocvar_hud_panel_ammo) return;
1081 if(spectatee_status == -1) return;
1084 HUD_Panel_UpdateCvars();
1086 draw_beginBoldFont();
1090 mySize = panel_size;
1092 HUD_Panel_DrawBg(1);
1093 if(panel_bg_padding)
1095 pos += '1 1 0' * panel_bg_padding;
1096 mySize -= '2 2 0' * panel_bg_padding;
1099 float rows = 0, columns, row, column;
1100 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1101 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1102 float total_ammo_count;
1105 if (autocvar_hud_panel_ammo_onlycurrent)
1106 total_ammo_count = 1;
1108 total_ammo_count = AMMO_COUNT;
1113 if (nade_cnt != nade_prevframe)
1115 nade_statuschange_time = time;
1116 nade_prevstatus = nade_prevframe;
1117 nade_prevframe = nade_cnt;
1121 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1123 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1124 columns = ceil((total_ammo_count)/rows);
1125 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1127 vector offset = '0 0 0'; // fteqcc sucks
1129 if(ammo_size.x/ammo_size.y > 3)
1131 newSize = 3 * ammo_size.y;
1132 offset.x = ammo_size.x - newSize;
1133 pos.x += offset.x/2;
1134 ammo_size.x = newSize;
1138 newSize = 1/3 * ammo_size.x;
1139 offset.y = ammo_size.y - newSize;
1140 pos.y += offset.y/2;
1141 ammo_size.y = newSize;
1145 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1147 if(autocvar_hud_panel_ammo_onlycurrent)
1149 if(autocvar__hud_configure)
1151 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1158 (get_weaponinfo(switchweapon)).ammo_field,
1168 column = column + 1;
1175 for(i = 0; i < AMMO_COUNT; ++i)
1177 ammotype = GetAmmoFieldFromNum(i);
1179 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1182 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1190 column = column + 1;
1197 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1199 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1201 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1207 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1209 vector newPos = '0 0 0', newSize = '0 0 0';
1210 vector picpos, numpos;
1214 if(mySize.y/mySize.x > 2)
1216 newSize.y = 2 * mySize.x;
1217 newSize.x = mySize.x;
1219 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1224 newSize.x = 1/2 * mySize.y;
1225 newSize.y = mySize.y;
1227 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1231 if(icon_right_align)
1234 picpos = newPos + eY * newSize.x;
1239 numpos = newPos + eY * newSize.x;
1243 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1244 // make number smaller than icon, it looks better
1245 // reduce only y to draw numbers with different number of digits with the same y size
1246 numpos.y += newSize.y * ((1 - 0.7) / 2);
1248 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1252 if(mySize.x/mySize.y > 3)
1254 newSize.x = 3 * mySize.y;
1255 newSize.y = mySize.y;
1257 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1262 newSize.y = 1/3 * mySize.x;
1263 newSize.x = mySize.x;
1265 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1269 if(icon_right_align) // right align
1272 picpos = newPos + eX * 2 * newSize.y;
1276 numpos = newPos + eX * newSize.y;
1280 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1281 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1282 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1283 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1286 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1288 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1293 void HUD_Powerups(void)
1295 float strength_time, shield_time, superweapons_time;
1296 if(!autocvar__hud_configure)
1298 if(!autocvar_hud_panel_powerups) return;
1299 if(spectatee_status == -1) return;
1300 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1301 if (getstati(STAT_HEALTH) <= 0) return;
1303 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1304 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1305 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1307 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1308 superweapons_time = 99; // force max
1310 // prevent stuff to show up on mismatch that will be fixed next frame
1311 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1312 superweapons_time = 0;
1318 superweapons_time = 13;
1321 HUD_Panel_UpdateCvars();
1323 draw_beginBoldFont();
1327 mySize = panel_size;
1329 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1330 if(panel_bg_padding)
1332 pos += '1 1 0' * panel_bg_padding;
1333 mySize -= '2 2 0' * panel_bg_padding;
1336 float panel_ar = mySize.x/mySize.y;
1337 float is_vertical = (panel_ar < 1);
1338 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1340 float superweapons_is = -1;
1342 if(superweapons_time)
1347 superweapons_is = 0;
1349 superweapons_is = 2;
1354 superweapons_is = 1;
1356 superweapons_is = 2;
1360 // FIXME handle superweapons here
1361 if(superweapons_is == 0)
1363 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1365 mySize.x *= (1.0 / 3.0);
1366 superweapons_offset.x = mySize.x;
1367 if (autocvar_hud_panel_powerups_flip)
1368 shield_offset.x = 2*mySize.x;
1370 strength_offset.x = 2*mySize.x;
1374 mySize.y *= (1.0 / 3.0);
1375 superweapons_offset.y = mySize.y;
1376 if (autocvar_hud_panel_powerups_flip)
1377 shield_offset.y = 2*mySize.y;
1379 strength_offset.y = 2*mySize.y;
1384 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1387 if (autocvar_hud_panel_powerups_flip)
1388 shield_offset.x = mySize.x;
1390 strength_offset.x = mySize.x;
1395 if (autocvar_hud_panel_powerups_flip)
1396 shield_offset.y = mySize.y;
1398 strength_offset.y = mySize.y;
1402 float shield_baralign, strength_baralign, superweapons_baralign;
1403 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1405 if (autocvar_hud_panel_powerups_flip)
1407 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1408 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1409 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1410 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1414 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1415 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1416 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1417 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1420 if(superweapons_is == 0)
1422 superweapons_iconalign = strength_iconalign;
1423 superweapons_baralign = 2;
1425 else if(superweapons_is == 1)
1427 superweapons_offset = strength_offset;
1428 superweapons_iconalign = strength_iconalign;
1429 superweapons_baralign = strength_baralign;
1431 else // if(superweapons_is == 2)
1433 superweapons_offset = shield_offset;
1434 superweapons_iconalign = shield_iconalign;
1435 superweapons_baralign = shield_baralign;
1440 const float maxshield = 30;
1441 float shield = ceil(shield_time);
1442 if(autocvar_hud_panel_powerups_progressbar)
1443 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1444 if(autocvar_hud_panel_powerups_text)
1447 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1449 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1455 const float maxstrength = 30;
1456 float strength = ceil(strength_time);
1457 if(autocvar_hud_panel_powerups_progressbar)
1458 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1459 if(autocvar_hud_panel_powerups_text)
1462 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1464 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1468 if(superweapons_time)
1470 const float maxsuperweapons = 30;
1471 float superweapons = ceil(superweapons_time);
1472 if(autocvar_hud_panel_powerups_progressbar)
1473 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474 if(autocvar_hud_panel_powerups_text)
1476 if(superweapons > 1)
1477 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1478 if(superweapons <= 5)
1479 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1486 // Health/armor (#3)
1489 // prev_* vars contain the health/armor at the previous FRAME
1490 // set to -1 when player is dead or was not playing
1491 float prev_health, prev_armor;
1492 float health_damagetime, armor_damagetime;
1493 float health_beforedamage, armor_beforedamage;
1494 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1495 float old_p_health, old_p_armor;
1496 float old_p_healthtime, old_p_armortime;
1497 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1498 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1499 float prev_p_health, prev_p_armor;
1501 void HUD_HealthArmor(void)
1503 float armor, health, fuel;
1504 if(!autocvar__hud_configure)
1506 if(!autocvar_hud_panel_healtharmor) return;
1507 if(hud != HUD_NORMAL) return;
1508 if(spectatee_status == -1) return;
1510 health = getstati(STAT_HEALTH);
1516 armor = getstati(STAT_ARMOR);
1518 // code to check for spectatee_status changes is in Ent_ClientData()
1519 // prev_p_health and prev_health can be set to -1 there
1521 if (prev_p_health == -1)
1524 health_beforedamage = 0;
1525 armor_beforedamage = 0;
1526 health_damagetime = 0;
1527 armor_damagetime = 0;
1528 prev_health = health;
1530 old_p_health = health;
1531 old_p_armor = armor;
1532 prev_p_health = health;
1533 prev_p_armor = armor;
1535 else if (prev_health == -1)
1537 //start the load effect
1538 health_damagetime = 0;
1539 armor_damagetime = 0;
1543 fuel = getstati(STAT_FUEL);
1552 HUD_Panel_UpdateCvars();
1555 mySize = panel_size;
1557 HUD_Panel_DrawBg(1);
1558 if(panel_bg_padding)
1560 pos += '1 1 0' * panel_bg_padding;
1561 mySize -= '2 2 0' * panel_bg_padding;
1564 float baralign = autocvar_hud_panel_healtharmor_baralign;
1565 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1567 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1568 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1569 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1572 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1577 float maxtotal = maxhealth + maxarmor;
1579 if(v.z) // NOT fully armored
1581 biggercount = "health";
1582 if(autocvar_hud_panel_healtharmor_progressbar)
1583 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1585 if(autocvar_hud_panel_healtharmor_text)
1586 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1590 biggercount = "armor";
1591 if(autocvar_hud_panel_healtharmor_progressbar)
1592 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1594 if(autocvar_hud_panel_healtharmor_text)
1595 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1597 if(autocvar_hud_panel_healtharmor_text)
1598 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1601 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1605 float panel_ar = mySize.x/mySize.y;
1606 float is_vertical = (panel_ar < 1);
1607 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1608 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1611 if (autocvar_hud_panel_healtharmor_flip)
1612 health_offset.x = mySize.x;
1614 armor_offset.x = mySize.x;
1619 if (autocvar_hud_panel_healtharmor_flip)
1620 health_offset.y = mySize.y;
1622 armor_offset.y = mySize.y;
1625 float health_baralign, armor_baralign, fuel_baralign;
1626 float health_iconalign, armor_iconalign;
1627 if (autocvar_hud_panel_healtharmor_flip)
1629 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1630 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1631 fuel_baralign = health_baralign;
1632 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1633 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1637 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1638 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1639 fuel_baralign = armor_baralign;
1640 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1641 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1646 if(autocvar_hud_panel_healtharmor_progressbar)
1648 float p_health, pain_health_alpha;
1650 pain_health_alpha = 1;
1651 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1653 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1655 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1657 if (time - old_p_healthtime < 1)
1658 old_p_health = prev_p_health;
1660 old_p_health = prev_health;
1661 old_p_healthtime = time;
1663 if (time - old_p_healthtime < 1)
1665 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1666 prev_p_health = p_health;
1669 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1671 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1673 if (time - health_damagetime >= 1)
1674 health_beforedamage = prev_health;
1675 health_damagetime = time;
1677 if (time - health_damagetime < 1)
1679 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1680 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1683 prev_health = health;
1685 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1687 float BLINK_FACTOR = 0.15;
1688 float BLINK_BASE = 0.85;
1689 float BLINK_FREQ = 9;
1690 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1693 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1695 if(autocvar_hud_panel_healtharmor_text)
1696 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1701 if(autocvar_hud_panel_healtharmor_progressbar)
1705 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1707 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1709 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1711 if (time - old_p_armortime < 1)
1712 old_p_armor = prev_p_armor;
1714 old_p_armor = prev_armor;
1715 old_p_armortime = time;
1717 if (time - old_p_armortime < 1)
1719 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1720 prev_p_armor = p_armor;
1723 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1725 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1727 if (time - armor_damagetime >= 1)
1728 armor_beforedamage = prev_armor;
1729 armor_damagetime = time;
1731 if (time - armor_damagetime < 1)
1733 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1734 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1739 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1741 if(autocvar_hud_panel_healtharmor_text)
1742 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1748 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1752 mySize.x *= 2; //restore full panel size
1753 else if (panel_ar < 1/4)
1754 mySize.y *= 2; //restore full panel size
1755 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1760 // Notification area (#4)
1763 void HUD_Notify_Push(string icon, string attacker, string victim)
1771 if (notify_index == -1)
1772 notify_index = NOTIFY_MAX_ENTRIES-1;
1775 if (notify_attackers[notify_index])
1776 strunzone(notify_attackers[notify_index]);
1778 if (notify_victims[notify_index])
1779 strunzone(notify_victims[notify_index]);
1781 if (notify_icons[notify_index])
1782 strunzone(notify_icons[notify_index]);
1784 // Allocate new strings
1787 notify_attackers[notify_index] = strzone(attacker);
1788 notify_victims[notify_index] = strzone(victim);
1792 // In case of a notification without a victim, the attacker
1793 // is displayed on the victim's side. Instead of special
1794 // treatment later on, we can simply switch them here.
1795 notify_attackers[notify_index] = string_null;
1796 notify_victims[notify_index] = strzone(attacker);
1799 notify_icons[notify_index] = strzone(icon);
1800 notify_times[notify_index] = time;
1803 void HUD_Notify(void)
1805 if (!autocvar__hud_configure)
1806 if (!autocvar_hud_panel_notify)
1809 HUD_Panel_UpdateCvars();
1810 HUD_Panel_DrawBg(1);
1812 if (!autocvar__hud_configure)
1813 if (notify_count == 0)
1820 if (panel_bg_padding)
1822 pos += '1 1 0' * panel_bg_padding;
1823 size -= '2 2 0' * panel_bg_padding;
1826 float fade_start = max(0, autocvar_hud_panel_notify_time);
1827 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1828 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1830 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1831 float entry_height = size.y / entry_count;
1833 float panel_width_half = size.x * 0.5;
1834 float icon_width_half = entry_height * icon_aspect / 2;
1835 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1837 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1838 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1839 vector icon_left = eX * (panel_width_half - icon_width_half);
1840 vector attacker_right = eX * name_maxwidth;
1841 vector victim_left = eX * (size.x - name_maxwidth);
1843 vector attacker_pos, victim_pos, icon_pos;
1844 string attacker, victim, icon;
1845 float i, j, count, step, limit, alpha;
1847 if (autocvar_hud_panel_notify_flip)
1849 // Order items from the top down
1852 limit = entry_count;
1856 // Order items from the bottom up
1857 i = entry_count - 1;
1862 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1864 if(autocvar__hud_configure)
1866 attacker = sprintf(_("Player %d"), count + 1);
1867 victim = sprintf(_("Player %d"), count + 2);
1868 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1869 alpha = bound(0, 1.2 - count / entry_count, 1);
1873 if (j == NOTIFY_MAX_ENTRIES)
1876 if (notify_times[j] + fade_start > time)
1878 else if (fade_time != 0)
1880 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1887 attacker = notify_attackers[j];
1888 victim = notify_victims[j];
1889 icon = notify_icons[j];
1892 if (icon != "" && victim != "")
1894 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1896 icon_pos = pos + icon_left + eY * i * entry_height;
1897 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1899 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1900 victim_pos = pos + victim_left + name_top;
1901 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1906 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1907 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1912 notify_count = count;
1918 string seconds_tostring(float sec)
1921 minutes = floor(sec / 60);
1923 sec -= minutes * 60;
1924 return sprintf("%d:%02d", minutes, sec);
1927 void HUD_Timer(void)
1929 if(!autocvar__hud_configure)
1931 if(!autocvar_hud_panel_timer) return;
1934 HUD_Panel_UpdateCvars();
1936 draw_beginBoldFont();
1940 mySize = panel_size;
1942 HUD_Panel_DrawBg(1);
1943 if(panel_bg_padding)
1945 pos += '1 1 0' * panel_bg_padding;
1946 mySize -= '2 2 0' * panel_bg_padding;
1950 float timelimit, elapsedTime, timeleft, minutesLeft;
1952 timelimit = getstatf(STAT_TIMELIMIT);
1954 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1955 timeleft = ceil(timeleft);
1957 minutesLeft = floor(timeleft / 60);
1960 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1961 timer_color = '1 1 1'; //white
1962 else if(minutesLeft >= 1)
1963 timer_color = '1 1 0'; //yellow
1965 timer_color = '1 0 0'; //red
1967 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1968 if (time < getstatf(STAT_GAMESTARTTIME)) {
1969 //while restart is still active, show 00:00
1970 timer = seconds_tostring(0);
1972 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1973 timer = seconds_tostring(elapsedTime);
1976 timer = seconds_tostring(timeleft);
1979 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1986 void HUD_Radar(void)
1988 if (!autocvar__hud_configure)
1990 if (hud_panel_radar_maximized)
1992 if (!hud_draw_maximized) return;
1996 if (autocvar_hud_panel_radar == 0) return;
1997 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1998 if(radar_panel_modified)
2000 panel.update_time = time; // forces reload of panel attributes
2001 radar_panel_modified = false;
2006 HUD_Panel_UpdateCvars();
2010 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2012 panel_size = autocvar_hud_panel_radar_maximized_size;
2013 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2014 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2015 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2016 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2019 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2020 if(precache_pic(panel_bg) == "")
2021 panel_bg = "gfx/hud/default/border_default"; // fallback
2022 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2023 radar_panel_modified = true;
2024 if(panel.current_panel_bg)
2025 strunzone(panel.current_panel_bg);
2026 panel.current_panel_bg = strzone(panel_bg);
2028 switch(hud_panel_radar_maximized_zoommode)
2032 f = current_zoomfraction;
2035 f = 1 - current_zoomfraction;
2045 switch(hud_panel_radar_maximized_rotation)
2048 teamradar_angle = view_angles.y - 90;
2051 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2055 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2057 switch(hud_panel_radar_zoommode)
2061 f = current_zoomfraction;
2064 f = 1 - current_zoomfraction;
2074 switch(hud_panel_radar_rotation)
2077 teamradar_angle = view_angles.y - 90;
2080 teamradar_angle = 90 * hud_panel_radar_rotation;
2087 mySize = panel_size;
2089 HUD_Panel_DrawBg(1);
2090 if(panel_bg_padding)
2092 pos += '1 1 0' * panel_bg_padding;
2093 mySize -= '2 2 0' * panel_bg_padding;
2098 float scale2d, normalsize, bigsize;
2100 teamradar_origin2d = pos + 0.5 * mySize;
2101 teamradar_size2d = mySize;
2103 if(minimapname == "")
2106 teamradar_loadcvars();
2108 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2109 teamradar_size2d = mySize;
2111 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2113 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2114 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2116 // max-min distance must fit the radar in any rotation
2117 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2121 vector c0, c1, c2, c3, span;
2122 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2123 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2124 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2125 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2127 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2128 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2130 // max-min distance must fit the radar in x=x, y=y
2132 teamradar_size2d.x * scale2d / (1.05 * span.x),
2133 teamradar_size2d.y * scale2d / (1.05 * span.y)
2137 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2138 if(bigsize > normalsize)
2139 normalsize = bigsize;
2143 + (1 - f) * normalsize;
2144 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2146 + (1 - f) * view_origin);
2155 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2157 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2158 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2159 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2160 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2161 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2163 color2 = GetPlayerColor(tm.sv_entnum);
2164 //if(color == NUM_SPECTATOR || color == color2)
2165 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2167 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2169 drawresetcliparea();
2174 void HUD_UpdatePlayerTeams();
2175 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2178 entity tm = world, pl;
2179 float SCOREPANEL_MAX_ENTRIES = 6;
2180 float SCOREPANEL_ASPECTRATIO = 2;
2181 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2182 vector fontsize = '1 1 0' * (mySize.y/entries);
2184 vector rgb, score_color;
2186 score_color = '1 1 1';
2188 float name_size = mySize.x*0.75;
2189 float spacing_size = mySize.x*0.04;
2190 const float highlight_alpha = 0.2;
2191 float i = 0, me_printed = 0, first_pl = 0;
2193 if (autocvar__hud_configure)
2195 float players_per_team = 0;
2198 // show team scores in the first line
2199 float score_size = mySize.x / team_count;
2200 players_per_team = max(2, ceil((entries - 1) / team_count));
2201 for(i=0; i<team_count; ++i) {
2202 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2203 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2204 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2207 pos.y += fontsize.y;
2209 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2210 for (i=first_pl; i<entries; ++i)
2212 //simulate my score is lower than all displayed players,
2213 //so that I don't appear at all showing pure rankings.
2214 //This is to better show the difference between the 2 ranking views
2215 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2218 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2219 s = GetPlayerName(player_localnum);
2224 s = sprintf(_("Player %d"), i + 1 - first_pl);
2229 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2230 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2231 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2232 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2233 pos.y += fontsize.y;
2238 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2239 HUD_UpdatePlayerTeams();
2242 // show team scores in the first line
2243 float score_size = mySize.x / team_count;
2244 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2245 if(tm.team == NUM_SPECTATOR)
2247 if (tm.team == myteam)
2248 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2249 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2253 pos.y += fontsize.y;
2254 tm = teams.sort_next;
2259 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2261 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2264 if (i == entries-1 && !me_printed && pl != me)
2265 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2267 for (pl = me.sort_next; pl; pl = pl.sort_next)
2268 if (pl.team != NUM_SPECTATOR)
2272 rgb = '1 1 0'; //not last but not among the leading players: yellow
2274 rgb = '1 0 0'; //last: red
2281 rgb = '0 1 0'; //first: green
2283 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2286 score_color = Team_ColorRGB(pl.team) * 0.8;
2287 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2288 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2289 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 pos.y += fontsize.y;
2293 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2296 void HUD_Score(void)
2298 if(!autocvar__hud_configure)
2300 if(!autocvar_hud_panel_score) return;
2301 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2304 HUD_Panel_UpdateCvars();
2307 mySize = panel_size;
2309 HUD_Panel_DrawBg(1);
2310 if(panel_bg_padding)
2312 pos += '1 1 0' * panel_bg_padding;
2313 mySize -= '2 2 0' * panel_bg_padding;
2316 float score, distribution = 0;
2318 vector distribution_color;
2321 me = playerslots[player_localentnum - 1];
2323 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2324 string timer, distrtimer;
2326 pl = players.sort_next;
2329 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2330 if(pl.scores[ps_primary] == 0)
2333 score = me.(scores[ps_primary]);
2334 timer = TIME_ENCODED_TOSTRING(score);
2336 draw_beginBoldFont();
2337 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2338 // distribution display
2339 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2341 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2343 if (distribution <= 0) {
2344 distribution_color = '0 1 0';
2348 distribution_color = '1 0 0';
2351 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2353 // race record display
2354 if (distribution <= 0)
2355 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2356 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358 } else if (!teamplay) { // non-teamgames
2359 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2361 HUD_Score_Rankings(pos, mySize, me);
2364 // me vector := [team/connected frags id]
2365 pl = players.sort_next;
2369 if(autocvar__hud_configure)
2372 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2376 score = me.(scores[ps_primary]);
2377 if(autocvar__hud_configure)
2380 if(distribution >= 5)
2381 distribution_color = eY;
2382 else if(distribution >= 0)
2383 distribution_color = '1 1 1';
2384 else if(distribution >= -5)
2385 distribution_color = '1 1 0';
2387 distribution_color = eX;
2389 string distribution_str;
2390 distribution_str = ftos(distribution);
2391 draw_beginBoldFont();
2392 if (distribution >= 0)
2394 if (distribution > 0)
2395 distribution_str = strcat("+", distribution_str);
2396 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2398 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2399 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2401 } else { // teamgames
2402 float row, column, rows = 0, columns = 0;
2403 vector offset = '0 0 0';
2404 vector score_pos, score_size; //for scores other than myteam
2405 if(autocvar_hud_panel_score_rankings)
2407 HUD_Score_Rankings(pos, mySize, me);
2410 if(spectatee_status == -1)
2412 rows = HUD_GetRowCount(team_count, mySize, 3);
2413 columns = ceil(team_count/rows);
2414 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2417 if(score_size.x/score_size.y > 3)
2419 newSize = 3 * score_size.y;
2420 offset.x = score_size.x - newSize;
2421 pos.x += offset.x/2;
2422 score_size.x = newSize;
2426 newSize = 1/3 * score_size.x;
2427 offset.y = score_size.y - newSize;
2428 pos.y += offset.y/2;
2429 score_size.y = newSize;
2433 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2435 float max_fragcount;
2436 max_fragcount = -99;
2437 draw_beginBoldFont();
2439 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2440 if(tm.team == NUM_SPECTATOR)
2442 score = tm.(teamscores[ts_primary]);
2443 if(autocvar__hud_configure)
2446 if (score > max_fragcount)
2447 max_fragcount = score;
2449 if (spectatee_status == -1)
2451 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2452 if (max_fragcount == score)
2453 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2454 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2462 else if(tm.team == myteam) {
2463 if (max_fragcount == score)
2464 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2465 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2467 if (max_fragcount == score)
2468 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2469 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2479 void HUD_RaceTimer (void)
2481 if(!autocvar__hud_configure)
2483 if(!autocvar_hud_panel_racetimer) return;
2484 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2485 if(spectatee_status == -1) return;
2488 HUD_Panel_UpdateCvars();
2490 draw_beginBoldFont();
2494 mySize = panel_size;
2496 HUD_Panel_DrawBg(1);
2497 if(panel_bg_padding)
2499 pos += '1 1 0' * panel_bg_padding;
2500 mySize -= '2 2 0' * panel_bg_padding;
2503 // always force 4:1 aspect
2504 vector newSize = '0 0 0';
2505 if(mySize.x/mySize.y > 4)
2507 newSize.x = 4 * mySize.y;
2508 newSize.y = mySize.y;
2510 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2514 newSize.y = 1/4 * mySize.x;
2515 newSize.x = mySize.x;
2517 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2522 string s, forcetime;
2524 if(autocvar__hud_configure)
2527 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2528 s = _("^1Intermediate 1 (+15.42)");
2529 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2530 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2531 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2533 else if(race_checkpointtime)
2535 a = bound(0, 2 - (time - race_checkpointtime), 1);
2538 if(a > 0) // just hit a checkpoint?
2540 if(race_checkpoint != 254)
2542 if(race_time && race_previousbesttime)
2543 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2545 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2547 forcetime = TIME_ENCODED_TOSTRING(race_time);
2552 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2554 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2555 if(a > 0) // next one?
2557 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2562 if(s != "" && a > 0)
2564 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2567 if(race_penaltytime)
2569 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2572 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2573 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2579 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2580 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2585 if(race_laptime && race_checkpoint != 255)
2587 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2588 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2593 if(race_mycheckpointtime)
2595 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2596 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2597 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2599 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2601 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2602 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2603 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2606 if(race_penaltytime && !race_penaltyaccumulator)
2608 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2609 a = bound(0, (1 + t - time), 1);
2613 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2615 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2616 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2626 float vote_yescount;
2629 float vote_highlighted; // currently selected vote
2631 float vote_active; // is there an active vote?
2632 float vote_prev; // previous state of vote_active to check for a change
2634 float vote_change; // "time" when vote_active changed
2638 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2641 if (autocvar__hud_configure)
2645 print(_("^1You must answer before entering hud configure mode\n"));
2646 cvar_set("_hud_configure", "0");
2648 if(vote_called_vote)
2649 strunzone(vote_called_vote);
2650 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2651 uid2name_dialog = 1;
2654 if(!autocvar__hud_configure)
2656 if(!autocvar_hud_panel_vote) return;
2658 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2659 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2661 if(panel_bg_alpha_str == "") {
2662 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2664 panel_bg_alpha = stof(panel_bg_alpha_str);
2675 if(vote_active != vote_prev) {
2677 vote_prev = vote_active;
2680 if(vote_active || autocvar__hud_configure)
2681 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2683 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2688 HUD_Panel_UpdateCvars();
2692 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2693 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2696 // these must be below above block
2699 mySize = panel_size;
2701 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2702 HUD_Panel_DrawBg(a);
2703 a = panel_fg_alpha * a;
2705 if(panel_bg_padding)
2707 pos += '1 1 0' * panel_bg_padding;
2708 mySize -= '2 2 0' * panel_bg_padding;
2711 // always force 3:1 aspect
2712 vector newSize = '0 0 0';
2713 if(mySize.x/mySize.y > 3)
2715 newSize.x = 3 * mySize.y;
2716 newSize.y = mySize.y;
2718 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2722 newSize.y = 1/3 * mySize.x;
2723 newSize.x = mySize.x;
2725 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2729 s = _("A vote has been called for:");
2731 s = _("Allow servers to store and display your name?");
2732 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2733 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2734 if(autocvar__hud_configure)
2735 s = _("^1Configure the HUD");
2736 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2738 // print the yes/no counts
2739 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2740 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2741 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2742 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2744 // draw the progress bar backgrounds
2745 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2747 // draw the highlights
2748 if(vote_highlighted == 1) {
2749 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2750 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2752 else if(vote_highlighted == -1) {
2753 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2754 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2757 // draw the progress bars
2758 if(vote_yescount && vote_needed)
2760 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2761 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2764 if(vote_nocount && vote_needed)
2766 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2767 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2770 drawresetcliparea();
2773 // Mod icons panel (#10)
2776 float mod_active; // is there any active mod icon?
2778 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2782 vector color = '0 0 0';
2786 stat = getstati(STAT_REDALIVE);
2787 pic = "player_red.tga";
2791 stat = getstati(STAT_BLUEALIVE);
2792 pic = "player_blue.tga";
2796 stat = getstati(STAT_YELLOWALIVE);
2797 pic = "player_yellow.tga";
2802 stat = getstati(STAT_PINKALIVE);
2803 pic = "player_pink.tga";
2808 if(mySize.x/mySize.y > aspect_ratio)
2810 i = aspect_ratio * mySize.y;
2811 myPos.x = myPos.x + (mySize.x - i) / 2;
2816 i = 1/aspect_ratio * mySize.x;
2817 myPos.y = myPos.y + (mySize.y - i) / 2;
2823 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2824 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2827 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2830 // Clan Arena and Freeze Tag HUD modicons
2831 void HUD_Mod_CA(vector myPos, vector mySize)
2833 mod_active = 1; // required in each mod function that always shows something
2836 if(gametype == MAPINFO_TYPE_CA)
2837 layout = autocvar_hud_panel_modicons_ca_layout;
2838 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2839 layout = autocvar_hud_panel_modicons_freezetag_layout;
2840 float rows, columns, aspect_ratio;
2841 aspect_ratio = (layout) ? 2 : 1;
2842 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2843 columns = ceil(team_count/rows);
2846 float row = 0, column = 0;
2847 vector pos, itemSize;
2848 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2849 for(i=0; i<team_count; ++i)
2851 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2853 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2864 // CTF HUD modicon section
2865 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2866 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2867 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2869 void HUD_Mod_CTF_Reset(void)
2871 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2874 void HUD_Mod_CTF(vector pos, vector mySize)
2876 vector redflag_pos, blueflag_pos;
2878 float f; // every function should have that
2880 float redflag, blueflag; // current status
2881 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2884 stat_items = getstati(STAT_ITEMS, 0, 24);
2885 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2886 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2888 if(redflag || blueflag)
2893 if(autocvar__hud_configure)
2899 // when status CHANGES, set old status into prevstatus and current status into status
2900 if (redflag != redflag_prevframe)
2902 redflag_statuschange_time = time;
2903 redflag_prevstatus = redflag_prevframe;
2904 redflag_prevframe = redflag;
2907 if (blueflag != blueflag_prevframe)
2909 blueflag_statuschange_time = time;
2910 blueflag_prevstatus = blueflag_prevframe;
2911 blueflag_prevframe = blueflag;
2914 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2915 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2917 float BLINK_FACTOR = 0.15;
2918 float BLINK_BASE = 0.85;
2920 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2922 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2924 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2926 string red_icon, red_icon_prevstatus;
2927 float red_alpha, red_alpha_prevstatus;
2928 red_alpha = red_alpha_prevstatus = 1;
2930 case 1: red_icon = "flag_red_taken"; break;
2931 case 2: red_icon = "flag_red_lost"; break;
2932 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2934 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2935 red_icon = "flag_red_shielded";
2937 red_icon = string_null;
2940 switch(redflag_prevstatus) {
2941 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2942 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2943 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2946 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2947 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2948 red_icon_prevstatus = "flag_red_shielded";
2950 red_icon_prevstatus = string_null;
2954 string blue_icon, blue_icon_prevstatus;
2955 float blue_alpha, blue_alpha_prevstatus;
2956 blue_alpha = blue_alpha_prevstatus = 1;
2958 case 1: blue_icon = "flag_blue_taken"; break;
2959 case 2: blue_icon = "flag_blue_lost"; break;
2960 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2962 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2963 blue_icon = "flag_blue_shielded";
2965 blue_icon = string_null;
2968 switch(blueflag_prevstatus) {
2969 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2970 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2971 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2974 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2975 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2976 blue_icon_prevstatus = "flag_blue_shielded";
2978 blue_icon_prevstatus = string_null;
2982 if(mySize.x > mySize.y) {
2983 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2985 blueflag_pos = pos + eX * 0.5 * mySize.x;
2988 redflag_pos = pos + eX * 0.5 * mySize.x;
2990 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2992 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2994 blueflag_pos = pos + eY * 0.5 * mySize.y;
2997 redflag_pos = pos + eY * 0.5 * mySize.y;
2999 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
3002 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3003 if(red_icon_prevstatus && f < 1)
3004 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3006 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3008 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3009 if(blue_icon_prevstatus && f < 1)
3010 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3012 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3015 // Keyhunt HUD modicon section
3018 void HUD_Mod_KH(vector pos, vector mySize)
3020 mod_active = 1; // keyhunt should never hide the mod icons panel
3022 // Read current state
3024 float state = getstati(STAT_KH_KEYS);
3026 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3027 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3029 for(i = 0; i < 4; ++i)
3031 key_state = (bitshift(state, i * -5) & 31) - 1;
3044 case NUM_TEAM_1: ++team1_keys; break;
3045 case NUM_TEAM_2: ++team2_keys; break;
3046 case NUM_TEAM_3: ++team3_keys; break;
3047 case NUM_TEAM_4: ++team4_keys; break;
3048 case 29: ++dropped_keys; break;
3054 // Calculate slot measurements
3058 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3060 // Quadratic arrangement
3061 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3063 KH_SLOTS[1] = pos + eX * slot_size.x;
3064 KH_SLOTS[2] = pos + eY * slot_size.y;
3065 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3069 if(mySize.x > mySize.y)
3071 // Horizontal arrangement
3072 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3073 for(i = 0; i < all_keys; ++i)
3074 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3078 // Vertical arrangement
3079 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3080 for(i = 0; i < all_keys; ++i)
3081 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3085 // Make icons blink in case of RUN HERE
3087 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3094 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3095 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3096 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3097 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3105 if(myteam == NUM_TEAM_1 && carrying_keys)
3107 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3111 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3114 if(myteam == NUM_TEAM_2 && carrying_keys)
3116 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3120 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3123 if(myteam == NUM_TEAM_3 && carrying_keys)
3125 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3129 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3132 if(myteam == NUM_TEAM_4 && carrying_keys)
3134 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3138 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3140 while(dropped_keys--)
3141 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3144 // Keepaway HUD mod icon
3145 float kaball_prevstatus; // last remembered status
3146 float kaball_statuschange_time; // time when the status changed
3148 // we don't need to reset for keepaway since it immediately
3149 // autocorrects prevstatus as to if the player has the ball or not
3151 void HUD_Mod_Keepaway(vector pos, vector mySize)
3153 mod_active = 1; // keepaway should always show the mod HUD
3155 float BLINK_FACTOR = 0.15;
3156 float BLINK_BASE = 0.85;
3157 float BLINK_FREQ = 5;
3158 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3160 float stat_items = getstati(STAT_ITEMS, 0, 24);
3161 float kaball = (stat_items/IT_KEY1) & 1;
3163 if(kaball != kaball_prevstatus)
3165 kaball_statuschange_time = time;
3166 kaball_prevstatus = kaball;
3169 vector kaball_pos, kaball_size;
3171 if(mySize.x > mySize.y) {
3172 kaball_pos = pos + eX * 0.25 * mySize.x;
3173 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3175 kaball_pos = pos + eY * 0.25 * mySize.y;
3176 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3179 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3180 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3182 if(kaball_prevstatus && f < 1)
3183 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3186 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3190 // Nexball HUD mod icon
3191 void HUD_Mod_NexBall(vector pos, vector mySize)
3193 float stat_items, nb_pb_starttime, dt, p;
3195 stat_items = getstati(STAT_ITEMS, 0, 24);
3196 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3198 if (stat_items & IT_KEY1)
3203 //Manage the progress bar if any
3204 if (nb_pb_starttime > 0)
3206 dt = (time - nb_pb_starttime) % nb_pb_period;
3207 // one period of positive triangle
3208 p = 2 * dt / nb_pb_period;
3212 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3215 if (stat_items & IT_KEY1)
3216 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3219 // Race/CTS HUD mod icons
3220 float crecordtime_prev; // last remembered crecordtime
3221 float crecordtime_change_time; // time when crecordtime last changed
3222 float srecordtime_prev; // last remembered srecordtime
3223 float srecordtime_change_time; // time when srecordtime last changed
3225 float race_status_time;
3226 float race_status_prev;
3227 string race_status_name_prev;
3228 void HUD_Mod_Race(vector pos, vector mySize)
3230 mod_active = 1; // race should never hide the mod icons panel
3232 me = playerslots[player_localnum];
3234 float f; // yet another function has this
3235 score = me.(scores[ps_primary]);
3237 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3238 return; // no records in the actual race
3240 // clientside personal record
3242 if(gametype == MAPINFO_TYPE_CTS)
3246 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3248 if(score && (score < t || !t)) {
3249 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3250 if(autocvar_cl_autodemo_delete_keeprecords)
3252 f = autocvar_cl_autodemo_delete;
3254 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3258 if(t != crecordtime_prev) {
3259 crecordtime_prev = t;
3260 crecordtime_change_time = time;
3263 vector textPos, medalPos;
3265 if(mySize.x > mySize.y) {
3266 // text on left side
3267 squareSize = min(mySize.y, mySize.x/2);
3268 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3269 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3272 squareSize = min(mySize.x, mySize.y/2);
3273 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3274 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3277 f = time - crecordtime_change_time;
3280 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3284 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3285 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3286 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3290 t = race_server_record;
3291 if(t != srecordtime_prev) {
3292 srecordtime_prev = t;
3293 srecordtime_change_time = time;
3295 f = time - srecordtime_change_time;
3298 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3301 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3302 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3303 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3304 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3307 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3308 race_status_time = time + 5;
3309 race_status_prev = race_status;
3310 if (race_status_name_prev)
3311 strunzone(race_status_name_prev);
3312 race_status_name_prev = strzone(race_status_name);
3317 a = bound(0, race_status_time - time, 1);
3320 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3324 rank = race_CheckName(race_status_name);
3328 rankname = count_ordinal(rank);
3331 namepos = medalPos + '0 0.8 0' * squareSize;
3333 rankpos = medalPos + '0 0.15 0' * squareSize;
3335 if(race_status == 0)
3336 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3337 else if(race_status == 1) {
3338 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3339 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3341 } else if(race_status == 2) {
3342 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3343 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3348 } else if(race_status == 3) {
3349 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3350 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3351 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3354 if (race_status_time - time <= 0) {
3355 race_status_prev = -1;
3357 if(race_status_name)
3358 strunzone(race_status_name);
3359 race_status_name = string_null;
3360 if(race_status_name_prev)
3361 strunzone(race_status_name_prev);
3362 race_status_name_prev = string_null;
3366 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3370 vector color = '0 0 0';
3374 stat = getstatf(STAT_DOM_PPS_RED);
3375 pic = "dom_icon_red";
3379 stat = getstatf(STAT_DOM_PPS_BLUE);
3380 pic = "dom_icon_blue";
3384 stat = getstatf(STAT_DOM_PPS_YELLOW);
3385 pic = "dom_icon_yellow";
3390 stat = getstatf(STAT_DOM_PPS_PINK);
3391 pic = "dom_icon_pink";
3395 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3397 if(mySize.x/mySize.y > aspect_ratio)
3399 i = aspect_ratio * mySize.y;
3400 myPos.x = myPos.x + (mySize.x - i) / 2;
3405 i = 1/aspect_ratio * mySize.x;
3406 myPos.y = myPos.y + (mySize.y - i) / 2;
3410 if (layout) // show text too
3413 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3414 if (layout == 2) // average pps
3415 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3416 else // percentage of average pps
3417 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3421 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3424 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3425 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3426 drawresetcliparea();
3430 void HUD_Mod_Dom(vector myPos, vector mySize)
3432 mod_active = 1; // required in each mod function that always shows something
3434 int layout = autocvar_hud_panel_modicons_dom_layout;
3435 float rows, columns, aspect_ratio;
3436 aspect_ratio = (layout) ? 3 : 1;
3437 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3438 columns = ceil(team_count/rows);
3441 float row = 0, column = 0;
3442 vector pos, itemSize;
3443 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3444 for(i=0; i<team_count; ++i)
3446 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3448 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3459 void HUD_ModIcons_SetFunc()
3463 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3464 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3465 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3466 case MAPINFO_TYPE_CTS:
3467 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3468 case MAPINFO_TYPE_CA:
3469 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3470 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3471 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3475 float mod_prev; // previous state of mod_active to check for a change
3477 float mod_change; // "time" when mod_active changed
3479 void HUD_ModIcons(void)
3481 if(!autocvar__hud_configure)
3483 if(!autocvar_hud_panel_modicons) return;
3484 if(!HUD_ModIcons_GameType) return;
3487 HUD_Panel_UpdateCvars();
3489 draw_beginBoldFont();
3491 if(mod_active != mod_prev) {
3493 mod_prev = mod_active;
3496 if(mod_active || autocvar__hud_configure)
3497 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3499 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3502 HUD_Panel_DrawBg(mod_alpha);
3504 if(panel_bg_padding)
3506 panel_pos += '1 1 0' * panel_bg_padding;
3507 panel_size -= '2 2 0' * panel_bg_padding;
3510 if(autocvar__hud_configure)
3511 HUD_Mod_CTF(panel_pos, panel_size);
3513 HUD_ModIcons_GameType(panel_pos, panel_size);
3518 // Draw pressed keys (#11)
3520 void HUD_PressedKeys(void)
3522 if(!autocvar__hud_configure)
3524 if(!autocvar_hud_panel_pressedkeys) return;
3525 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3528 HUD_Panel_UpdateCvars();
3531 mySize = panel_size;
3533 HUD_Panel_DrawBg(1);
3534 if(panel_bg_padding)
3536 pos += '1 1 0' * panel_bg_padding;
3537 mySize -= '2 2 0' * panel_bg_padding;
3540 // force custom aspect
3541 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3544 vector newSize = '0 0 0';
3545 if(mySize.x/mySize.y > aspect)
3547 newSize.x = aspect * mySize.y;
3548 newSize.y = mySize.y;
3550 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3554 newSize.y = 1/aspect * mySize.x;
3555 newSize.x = mySize.x;
3557 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3563 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3565 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3567 if(autocvar_hud_panel_pressedkeys_attack)
3569 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3570 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3579 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 // Handle chat as a panel (#12)
3587 if(!autocvar__hud_configure)
3589 if (!autocvar_hud_panel_chat)
3591 if (!autocvar_con_chatrect)
3592 cvar_set("con_chatrect", "0");
3595 if(autocvar__con_chat_maximized)
3597 if(!hud_draw_maximized) return;
3599 else if(chat_panel_modified)
3601 panel.update_time = time; // forces reload of panel attributes
3602 chat_panel_modified = false;
3606 HUD_Panel_UpdateCvars();
3608 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3610 panel_pos.y = panel_bg_border;
3611 panel_size.y = vid_conheight - panel_bg_border * 2;
3612 if(panel.current_panel_bg == "0") // force a border when maximized
3615 panel_bg = strcat(hud_skin_path, "/border_default");
3616 if(precache_pic(panel_bg) == "")
3617 panel_bg = "gfx/hud/default/border_default";
3618 if(panel.current_panel_bg)
3619 strunzone(panel.current_panel_bg);
3620 panel.current_panel_bg = strzone(panel_bg);
3621 chat_panel_modified = true;
3623 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3628 mySize = panel_size;
3630 HUD_Panel_DrawBg(1);
3632 if(panel_bg_padding)
3634 pos += '1 1 0' * panel_bg_padding;
3635 mySize -= '2 2 0' * panel_bg_padding;
3638 if (!autocvar_con_chatrect)
3639 cvar_set("con_chatrect", "1");
3641 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3642 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3644 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3645 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3647 if(autocvar__hud_configure)
3650 chatsize = '1 1 0' * autocvar_con_chatsize;
3651 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3653 for(i = 0; i < autocvar_con_chat; ++i)
3655 if(i == autocvar_con_chat - 1)
3658 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3659 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3660 pos.y += chatsize.y;
3665 // Engine info panel (#13)
3672 float frametimeavg1; // 1 frame ago
3673 float frametimeavg2; // 2 frames ago
3674 void HUD_EngineInfo(void)
3676 if(!autocvar__hud_configure)
3678 if(!autocvar_hud_panel_engineinfo) return;
3681 HUD_Panel_UpdateCvars();
3684 mySize = panel_size;
3686 HUD_Panel_DrawBg(1);
3687 if(panel_bg_padding)
3689 pos += '1 1 0' * panel_bg_padding;
3690 mySize -= '2 2 0' * panel_bg_padding;
3693 float currentTime = gettime(GETTIME_REALTIME);
3694 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3696 float currentframetime = currentTime - prevfps_time;
3697 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3698 frametimeavg2 = frametimeavg1;
3699 frametimeavg1 = frametimeavg;
3702 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3703 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3705 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3706 prevfps = (1/currentframetime);
3707 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3709 prevfps_time = currentTime;
3714 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3716 prevfps = framecounter/(currentTime - prevfps_time);
3718 prevfps_time = currentTime;
3723 color = HUD_Get_Num_Color (prevfps, 100);
3724 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3727 // Info messages panel (#14)
3729 #define drawInfoMessage(s) do { \
3730 if(autocvar_hud_panel_infomessages_flip) \
3731 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3732 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3733 o.y += fontsize.y; \
3735 void HUD_InfoMessages(void)
3737 if(!autocvar__hud_configure)
3739 if(!autocvar_hud_panel_infomessages) return;
3742 HUD_Panel_UpdateCvars();
3745 mySize = panel_size;
3747 HUD_Panel_DrawBg(1);
3748 if(panel_bg_padding)
3750 pos += '1 1 0' * panel_bg_padding;
3751 mySize -= '2 2 0' * panel_bg_padding;
3754 // always force 5:1 aspect
3755 vector newSize = '0 0 0';
3756 if(mySize.x/mySize.y > 5)
3758 newSize.x = 5 * mySize.y;
3759 newSize.y = mySize.y;
3761 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3765 newSize.y = 1/5 * mySize.x;
3766 newSize.x = mySize.x;
3768 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3777 fontsize = '0.20 0.20 0' * mySize.y;
3783 if(!autocvar__hud_configure)
3785 if(spectatee_status && !intermission)
3788 if(spectatee_status == -1)
3789 s = _("^1Observing");
3791 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3794 if(spectatee_status == -1)
3795 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3797 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3800 if(spectatee_status == -1)
3801 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3803 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3806 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3809 if(gametype == MAPINFO_TYPE_LMS)
3812 sk = playerslots[player_localnum];
3813 if(sk.(scores[ps_primary]) >= 666)
3814 s = _("^1Match has already begun");
3815 else if(sk.(scores[ps_primary]) > 0)
3816 s = _("^1You have no more lives left");
3818 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3821 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3824 //show restart countdown:
3825 if (time < getstatf(STAT_GAMESTARTTIME)) {
3827 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3828 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3829 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3830 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3834 if(warmup_stage && !intermission)
3836 s = _("^2Currently in ^1warmup^2 stage!");
3846 if(ready_waiting && !intermission && !spectatee_status)
3848 if(ready_waiting_for_me)
3851 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3853 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3858 s = _("^2Waiting for others to ready up to end warmup...");
3860 s = _("^2Waiting for others to ready up...");
3864 else if(warmup_stage && !intermission && !spectatee_status)
3866 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3870 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3872 float ts_min = 0, ts_max = 0;
3873 tm = teams.sort_next;
3876 for (; tm.sort_next; tm = tm.sort_next)
3878 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3880 if(!ts_min) ts_min = tm.team_size;
3881 else ts_min = min(ts_min, tm.team_size);
3882 if(!ts_max) ts_max = tm.team_size;
3883 else ts_max = max(ts_max, tm.team_size);
3885 if ((ts_max - ts_min) > 1)
3887 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3888 tm = GetTeam(myteam, false);
3890 if (tm.team != NUM_SPECTATOR)
3891 if (tm.team_size == ts_max)
3892 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3900 s = _("^7Press ^3ESC ^7to show HUD options.");
3902 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3904 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3906 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3911 // Physics panel (#15)
3913 vector acc_prevspeed;
3914 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3915 void HUD_Physics(void)
3917 if(!autocvar__hud_configure)
3919 if(!autocvar_hud_panel_physics) return;
3920 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3921 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3924 HUD_Panel_UpdateCvars();
3926 draw_beginBoldFont();
3928 HUD_Panel_DrawBg(1);
3929 if(panel_bg_padding)
3931 panel_pos += '1 1 0' * panel_bg_padding;
3932 panel_size -= '2 2 0' * panel_bg_padding;
3935 float acceleration_progressbar_scale = 0;
3936 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3937 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3940 if (autocvar_hud_panel_physics_text_scale <= 0)
3943 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3946 float speed, conversion_factor;
3949 switch(autocvar_hud_panel_physics_speed_unit)
3954 conversion_factor = 1.0;
3958 conversion_factor = 0.0254;
3962 conversion_factor = 0.0254 * 3.6;
3966 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3970 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3974 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3976 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3977 if (autocvar__hud_configure)
3978 speed = floor( max_speed * 0.65 + 0.5 );
3979 else if(autocvar_hud_panel_physics_speed_vertical)
3980 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3982 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3984 //compute acceleration
3985 float acceleration, f;
3986 if (autocvar__hud_configure)
3987 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3990 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3991 f = time - acc_prevtime;
3992 if(autocvar_hud_panel_physics_acceleration_vertical)
3993 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3995 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3997 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3999 acc_prevspeed = vel;
4000 acc_prevtime = time;
4002 f = bound(0, f * 10, 1);
4003 acc_avg = acc_avg * (1 - f) + acceleration * f;
4007 float panel_ar = panel_size.x/panel_size.y;
4008 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4009 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4011 panel_size.x *= 0.5;
4012 if (autocvar_hud_panel_physics_flip)
4013 speed_offset.x = panel_size.x;
4015 acceleration_offset.x = panel_size.x;
4019 panel_size.y *= 0.5;
4020 if (autocvar_hud_panel_physics_flip)
4021 speed_offset.y = panel_size.y;
4023 acceleration_offset.y = panel_size.y;
4025 float speed_baralign, acceleration_baralign;
4026 if (autocvar_hud_panel_physics_baralign == 1)
4027 acceleration_baralign = speed_baralign = 1;
4028 else if(autocvar_hud_panel_physics_baralign == 4)
4029 acceleration_baralign = speed_baralign = 2;
4030 else if (autocvar_hud_panel_physics_flip)
4032 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4033 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4037 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4038 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4040 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4041 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4045 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4046 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4047 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4048 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4050 tmp_size.x = panel_size.x * 0.75;
4051 tmp_size.y = panel_size.y * text_scale;
4053 tmp_offset.x = panel_size.x - tmp_size.x;
4056 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4057 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4063 tmp_offset.x = tmp_size.x;
4064 if (autocvar_hud_panel_physics_speed_unit_show)
4067 tmp_size.x = panel_size.x * (1 - 0.75);
4068 tmp_size.y = panel_size.y * 0.4 * text_scale;
4069 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4070 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074 //compute and draw top speed
4075 if (autocvar_hud_panel_physics_topspeed)
4076 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4078 if (autocvar__hud_configure)
4080 top_speed = floor( max_speed * 0.75 + 0.5 );
4085 if (speed >= top_speed)
4088 top_speed_time = time;
4092 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4093 // divide by f to make it start from 1
4094 f = cos( ((time - top_speed_time) / f) * PI/2 );
4096 else //hide top speed 0, it would be stupid
4101 //top speed progressbar peak
4102 if(speed < top_speed)
4103 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4106 vector peak_size = '0 0 0';
4107 if (speed_baralign == 0)
4108 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4109 else if (speed_baralign == 1)
4110 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4111 else // if (speed_baralign == 2)
4112 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4113 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4114 peak_size.y = panel_size.y;
4115 if (speed_baralign == 2) // draw two peaks, on both sides
4117 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4118 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4121 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4125 tmp_offset.y = panel_size.y * 0.4;
4126 tmp_size.x = panel_size.x * (1 - 0.75);
4127 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4128 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4129 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4137 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4139 vector progressbar_color;
4140 if(acceleration < 0)
4141 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4143 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4145 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4146 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4149 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4151 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4153 if (acceleration_baralign == 1)
4154 tmp_offset.x = panel_size.x - tmp_size.x;
4155 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4156 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4163 tmp_size = panel_size;
4164 tmp_offset = '0 0 0';
4167 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4169 tmp_size.x = panel_size.x;
4170 tmp_size.y = panel_size.y * text_scale;
4172 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4173 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4174 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4179 // CenterPrint (#16)
4181 const float CENTERPRINT_MAX_MSGS = 10;
4182 const float CENTERPRINT_MAX_ENTRIES = 50;
4183 const float CENTERPRINT_SPACING = 0.7;
4185 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4186 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4187 float centerprint_time[CENTERPRINT_MAX_MSGS];
4188 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4189 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4190 float centerprint_showing;
4192 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4194 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4197 if(strMessage == "" && new_id == 0)
4200 // strip trailing newlines
4201 j = strlen(strMessage) - 1;
4202 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4204 if (j < strlen(strMessage) - 1)
4205 strMessage = substring(strMessage, 0, j + 1);
4207 if(strMessage == "" && new_id == 0)
4210 // strip leading newlines
4212 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4215 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4217 if(strMessage == "" && new_id == 0)
4220 if (!centerprint_showing)
4221 centerprint_showing = true;
4223 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4225 if (j == CENTERPRINT_MAX_MSGS)
4227 if (new_id && new_id == centerprint_msgID[j])
4229 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4231 // fade out the current msg (duration and countdown_num are ignored)
4232 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4233 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4234 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4237 break; // found a msg with the same id, at position j
4241 if (i == CENTERPRINT_MAX_MSGS)
4243 // a msg with the same id was not found, add the msg at the next position
4245 if (cpm_index == -1)
4246 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4249 if(centerprint_messages[j])
4250 strunzone(centerprint_messages[j]);
4251 centerprint_messages[j] = strzone(strMessage);
4252 centerprint_msgID[j] = new_id;
4255 centerprint_time[j] = -1;
4256 centerprint_expire_time[j] = time;
4261 duration = max(1, autocvar_hud_panel_centerprint_time);
4262 centerprint_time[j] = duration;
4263 centerprint_expire_time[j] = time + duration;
4265 centerprint_countdown_num[j] = countdown_num;
4268 void centerprint_hud(string strMessage)
4270 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4273 void reset_centerprint_messages(void)
4276 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4278 centerprint_expire_time[i] = 0;
4279 centerprint_time[i] = 1;
4280 centerprint_msgID[i] = 0;
4281 if(centerprint_messages[i])
4282 strunzone(centerprint_messages[i]);
4283 centerprint_messages[i] = string_null;
4286 float hud_configure_cp_generation_time;
4287 void HUD_CenterPrint (void)
4289 if(!autocvar__hud_configure)
4291 if(!autocvar_hud_panel_centerprint) return;
4293 if (hud_configure_prev && hud_configure_prev != -1)
4294 reset_centerprint_messages();
4298 if (!hud_configure_prev)
4299 reset_centerprint_messages();
4300 if (time > hud_configure_cp_generation_time)
4305 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4307 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4309 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4310 hud_configure_cp_generation_time = time + 1 + random()*4;
4314 // this panel fades only when the menu does
4315 float hud_fade_alpha_save = 0;
4316 if(scoreboard_fade_alpha)
4318 hud_fade_alpha_save = hud_fade_alpha;
4319 hud_fade_alpha = 1 - autocvar__menu_alpha;
4321 HUD_Panel_UpdateCvars();
4323 if(scoreboard_fade_alpha)
4325 hud_fade_alpha = hud_fade_alpha_save;
4327 // move the panel below the scoreboard
4328 if (scoreboard_bottom >= 0.96 * vid_conheight)
4332 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4334 if(target_pos.y > panel_pos.y)
4336 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4337 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4341 HUD_Panel_DrawBg(1);
4343 if (!centerprint_showing)
4346 if(panel_bg_padding)
4348 panel_pos += '1 1 0' * panel_bg_padding;
4349 panel_size -= '2 2 0' * panel_bg_padding;
4352 float entries, height;
4354 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4355 // height = panel_size_y/entries;
4356 // fontsize = '1 1 0' * height;
4357 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4358 fontsize = '1 1 0' * height;
4359 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4361 float i, j, k, n, g;
4362 float a, sz, align, current_msg_posY = 0, msg_size;
4365 float all_messages_expired = true;
4368 if (autocvar_hud_panel_centerprint_flip)
4369 pos.y += panel_size.y;
4370 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4371 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4373 if (j == CENTERPRINT_MAX_MSGS)
4375 if (centerprint_expire_time[j] <= time)
4377 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4379 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4380 if (centerprint_countdown_num[j] == 0)
4382 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4384 else if(centerprint_time[j] != -1)
4388 all_messages_expired = false;
4390 // fade the centerprint_hud in/out
4391 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4392 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4393 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4394 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4395 else // Expiring soon, so fade it out.
4396 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4398 // while counting down show it anyway in order to hold the current message position
4399 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4404 // set the size from fading in/out before subsequent fading
4405 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4407 // also fade it based on positioning
4408 if(autocvar_hud_panel_centerprint_fade_subsequent)
4410 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4411 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4413 a *= panel_fg_alpha;
4415 // finally set the size based on the new theAlpha from subsequent fading
4416 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4417 drawfontscale = sz * '1 1 0';
4419 if (centerprint_countdown_num[j])
4420 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4422 n = tokenizebyseparator(centerprint_messages[j], "\n");
4424 if (autocvar_hud_panel_centerprint_flip)
4426 // check if the message can be entirely shown
4427 for(k = 0; k < n; ++k)
4429 getWrappedLine_remaining = argv(k);
4430 while(getWrappedLine_remaining)
4432 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4434 pos.y -= fontsize.y;
4436 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4439 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4443 for(k = 0; k < n; ++k)
4445 getWrappedLine_remaining = argv(k);
4446 while(getWrappedLine_remaining)
4448 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4452 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4453 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4454 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4455 pos.y += fontsize.y;
4458 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4462 ++g; // move next position number up
4464 msg_size = pos.y - msg_size;
4465 if (autocvar_hud_panel_centerprint_flip)
4467 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4468 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4469 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4471 if (pos.y < panel_pos.y) // check if the next message can be shown
4473 drawfontscale = '1 1 0';
4479 pos.y += CENTERPRINT_SPACING * fontsize.y;
4480 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4481 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4483 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4485 drawfontscale = '1 1 0';
4490 drawfontscale = '1 1 0';
4491 if (all_messages_expired)
4493 centerprint_showing = false;
4494 reset_centerprint_messages();
4500 void HUD_Buffs(void)
4502 float buffs = getstati(STAT_BUFFS, 0, 24);
4503 if(!autocvar__hud_configure)
4505 if(!autocvar_hud_panel_buffs) return;
4506 if(spectatee_status == -1) return;
4507 if(getstati(STAT_HEALTH) <= 0) return;
4512 buffs = Buff_Type_first.items; // force first buff
4515 float b = 0; // counter to tell other functions that we have buffs
4518 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4521 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4525 s = strcat(s, " ", o);
4528 HUD_Panel_UpdateCvars();
4530 draw_beginBoldFont();
4534 mySize = panel_size;
4536 HUD_Panel_DrawBg(bound(0, b, 1));
4537 if(panel_bg_padding)
4539 pos += '1 1 0' * panel_bg_padding;
4540 mySize -= '2 2 0' * panel_bg_padding;
4543 //float panel_ar = mySize_x/mySize_y;
4544 //float is_vertical = (panel_ar < 1);
4545 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4546 vector buff_offset = '0 0 0';
4548 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4550 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4551 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4564 void HUD_Reset (void)
4566 // reset gametype specific icons
4567 if(gametype == MAPINFO_TYPE_CTF)
4568 HUD_Mod_CTF_Reset();
4571 void HUD_Main (void)
4574 // global hud theAlpha fade
4575 if(menu_enabled == 1)
4578 hud_fade_alpha = (1 - autocvar__menu_alpha);
4580 if(scoreboard_fade_alpha)
4581 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4583 HUD_Configure_Frame();
4585 if(intermission == 2) // no hud during mapvote
4588 // panels that we want to be active together with the scoreboard
4589 // they must fade only when the menu does
4590 if(scoreboard_fade_alpha == 1)
4592 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4596 if(!autocvar__hud_configure && !hud_fade_alpha)
4600 if (hud_skin_prev != autocvar_hud_skin)
4603 strunzone(hud_skin_path);
4604 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4606 strunzone(hud_skin_prev);
4607 hud_skin_prev = strzone(autocvar_hud_skin);
4610 current_player = player_localentnum;
4613 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4617 float hud_dock_color_team = autocvar_hud_dock_color_team;
4618 if((teamplay) && hud_dock_color_team) {
4619 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4620 color = '1 0 0' * hud_dock_color_team;
4622 color = myteamcolors * hud_dock_color_team;
4624 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4625 color = '1 0 0' * hud_dock_color_team;
4629 string hud_dock_color = autocvar_hud_dock_color;
4630 if(hud_dock_color == "shirt") {
4631 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4632 color = colormapPaletteColor(floor(f / 16), 0);
4634 else if(hud_dock_color == "pants") {
4635 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4636 color = colormapPaletteColor(f % 16, 1);
4639 color = stov(hud_dock_color);
4643 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4644 if(precache_pic(pic) == "") {
4645 pic = strcat(hud_skin_path, "/dock_medium");
4646 if(precache_pic(pic) == "") {
4647 pic = "gfx/hud/default/dock_medium";
4650 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4653 // cache the panel order into the panel_order array
4654 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4655 for(i = 0; i < HUD_PANEL_NUM; ++i)
4656 panel_order[i] = -1;
4658 float p_num, warning = false;
4659 float argc = tokenize_console(autocvar__hud_panelorder);
4660 if (argc > HUD_PANEL_NUM)
4662 //first detect wrong/missing panel numbers
4663 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4664 p_num = stof(argv(i));
4665 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4666 if (panel_order[p_num] == -1) //found for the first time?
4667 s = strcat(s, ftos(p_num), " ");
4668 panel_order[p_num] = 1; //mark as found
4673 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4674 if (panel_order[i] == -1) {
4676 s = strcat(s, ftos(i), " "); //add missing panel number
4680 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4682 cvar_set("_hud_panelorder", s);
4683 if(hud_panelorder_prev)
4684 strunzone(hud_panelorder_prev);
4685 hud_panelorder_prev = strzone(s);
4687 //now properly set panel_order
4688 tokenize_console(s);
4689 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4690 panel_order[i] = stof(argv(i));
4694 hud_draw_maximized = 0;
4695 // draw panels in order specified by panel_order array
4696 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4697 (panel = hud_panel[panel_order[i]]).panel_draw();
4699 hud_draw_maximized = 1; // panels that may be maximized must check this var
4700 // draw maximized panels on top
4701 if(hud_panel_radar_maximized)
4702 (panel = HUD_PANEL(RADAR)).panel_draw();
4703 if(autocvar__con_chat_maximized)
4704 (panel = HUD_PANEL(CHAT)).panel_draw();
4706 HUD_Configure_PostDraw();
4708 hud_configure_prev = autocvar__hud_configure;