7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
495 HUD_Write_PanelCvar_q("_timeout");
496 HUD_Write_PanelCvar_q("_timeout_effect");
499 HUD_Write_PanelCvar_q("_onlycurrent");
500 HUD_Write_PanelCvar_q("_iconalign");
501 HUD_Write_PanelCvar_q("_progressbar");
502 HUD_Write_PanelCvar_q("_progressbar_name");
503 HUD_Write_PanelCvar_q("_progressbar_xoffset");
504 HUD_Write_PanelCvar_q("_text");
506 case HUD_PANEL_POWERUPS:
507 HUD_Write_PanelCvar_q("_flip");
508 HUD_Write_PanelCvar_q("_iconalign");
509 HUD_Write_PanelCvar_q("_baralign");
510 HUD_Write_PanelCvar_q("_progressbar");
511 HUD_Write_PanelCvar_q("_progressbar_strength");
512 HUD_Write_PanelCvar_q("_progressbar_shield");
514 case HUD_PANEL_HEALTHARMOR:
515 HUD_Write_PanelCvar_q("_flip");
516 HUD_Write_PanelCvar_q("_iconalign");
517 HUD_Write_PanelCvar_q("_baralign");
518 HUD_Write_PanelCvar_q("_progressbar");
519 HUD_Write_PanelCvar_q("_progressbar_health");
520 HUD_Write_PanelCvar_q("_progressbar_armor");
521 HUD_Write_PanelCvar_q("_text");
523 case HUD_PANEL_NOTIFY:
524 HUD_Write_PanelCvar_q("_flip");
525 HUD_Write_PanelCvar_q("_print");
527 case HUD_PANEL_RADAR:
528 HUD_Write_PanelCvar_q("_foreground_alpha");
531 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
533 case HUD_PANEL_PRESSEDKEYS:
534 HUD_Write_PanelCvar_q("_aspect");
536 case HUD_PANEL_INFOMESSAGES:
537 HUD_Write_PanelCvar_q("_flip");
542 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
544 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
548 print("^1Couldn't write to ", filename, "\n");
551 const float hlBorderSize = 4;
552 const string hlBorder = "gfx/hud/default/border_highlighted";
553 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
554 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
556 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
557 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
558 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
559 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
560 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
563 // draw the background/borders
564 #define HUD_Panel_DrawBg(alpha)\
566 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
567 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
569 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
570 } ENDS_WITH_CURLY_BRACE
572 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
580 pic = strcat(hud_skin_path, "/", pic, "_vertical");
581 if(precache_pic(pic) == "") {
582 pic = "gfx/hud/default/statusbar_vertical";
586 drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
588 drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
590 pic = strcat(hud_skin_path, "/", pic);
591 if(precache_pic(pic) == "") {
592 pic = "gfx/hud/default/statusbar";
596 drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
598 drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
601 drawpic(pos, pic, mySize, color, alpha, drawflag);
605 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
611 pic = strcat(hud_skin_path, "/num_leading");
612 if(precache_pic(pic) == "") {
613 pic = "gfx/hud/default/num_leading";
616 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
617 if(mySize_x/mySize_y > 2)
618 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
619 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
622 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
623 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
632 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
633 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
635 for (i = 0; i < HUD_PANEL_NUM; ++i) {
636 if(i == highlightedPanel || !panel_enabled)
639 HUD_Panel_UpdatePosSizeForId(i);
641 panel_pos -= '1 1 0' * panel_bg_border;
642 panel_size += '2 2 0' * panel_bg_border;
644 if(myPos_y + mySize_y < panel_pos_y)
646 if(myPos_y > panel_pos_y + panel_size_y)
649 if(myPos_x + mySize_x < panel_pos_x)
651 if(myPos_x > panel_pos_x + panel_size_x)
654 // OK, there IS a collision.
656 myCenter_x = myPos_x + 0.5 * mySize_x;
657 myCenter_y = myPos_y + 0.5 * mySize_y;
659 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
660 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
662 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
664 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
665 myTarget_x = panel_pos_x - mySize_x;
666 else // push it upwards
667 myTarget_y = panel_pos_y - mySize_y;
669 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
671 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
672 myTarget_x = panel_pos_x + panel_size_x;
673 else // push it upwards
674 myTarget_y = panel_pos_y - mySize_y;
676 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
678 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
679 myTarget_x = panel_pos_x - mySize_x;
680 else // push it downwards
681 myTarget_y = panel_pos_y + panel_size_y;
683 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
685 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
686 myTarget_x = panel_pos_x + panel_size_x;
687 else // push it downwards
688 myTarget_y = panel_pos_y + panel_size_y;
690 //if(cvar("hud_configure_checkcollisions_debug"))
691 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
697 void HUD_Panel_SetPos(vector pos)
699 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
703 //if(cvar("hud_configure_checkcollisions_debug"))
704 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
706 if(autocvar_hud_configure_grid)
708 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
709 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
712 if(hud_configure_checkcollisions)
713 pos = HUD_Panel_CheckMove(pos, mySize);
715 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
716 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
719 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
721 HUD_Panel_GetName(highlightedPanel);
722 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
725 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
726 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
731 float dist_x, dist_y;
733 ratio = mySize_x/mySize_y;
735 for (i = 0; i < HUD_PANEL_NUM; ++i) {
736 if(i == highlightedPanel || !panel_enabled)
739 HUD_Panel_UpdatePosSizeForId(i);
741 panel_pos -= '1 1 0' * panel_bg_border;
742 panel_size += '2 2 0' * panel_bg_border;
744 targEndPos = panel_pos + panel_size;
746 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
747 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
750 if (resizeCorner == 1)
752 // check if this panel is on our way
753 if (resizeorigin_x <= panel_pos_x)
755 if (resizeorigin_y <= panel_pos_y)
757 if (targEndPos_x <= resizeorigin_x - mySize_x)
759 if (targEndPos_y <= resizeorigin_y - mySize_y)
762 // there is a collision:
763 // detect which side of the panel we are facing is actually limiting the resizing
764 // (which side the resize direction finds for first) and reduce the size up to there
766 // dist is the distance between resizeorigin and the "analogous" point of the panel
767 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
768 dist_x = resizeorigin_x - targEndPos_x;
769 dist_y = resizeorigin_y - targEndPos_y;
770 if (dist_y <= 0 || dist_x / dist_y > ratio)
771 mySize_x = min(mySize_x, dist_x);
773 mySize_y = min(mySize_y, dist_y);
775 else if (resizeCorner == 2)
777 if (resizeorigin_x >= targEndPos_x)
779 if (resizeorigin_y <= panel_pos_y)
781 if (panel_pos_x >= resizeorigin_x + mySize_x)
783 if (targEndPos_y <= resizeorigin_y - mySize_y)
786 dist_x = panel_pos_x - resizeorigin_x;
787 dist_y = resizeorigin_y - targEndPos_y;
788 if (dist_y <= 0 || dist_x / dist_y > ratio)
789 mySize_x = min(mySize_x, dist_x);
791 mySize_y = min(mySize_y, dist_y);
793 else if (resizeCorner == 3)
795 if (resizeorigin_x <= panel_pos_x)
797 if (resizeorigin_y >= targEndPos_y)
799 if (targEndPos_x <= resizeorigin_x - mySize_x)
801 if (panel_pos_y >= resizeorigin_y + mySize_y)
804 dist_x = resizeorigin_x - targEndPos_x;
805 dist_y = panel_pos_y - resizeorigin_y;
806 if (dist_y <= 0 || dist_x / dist_y > ratio)
807 mySize_x = min(mySize_x, dist_x);
809 mySize_y = min(mySize_y, dist_y);
811 else if (resizeCorner == 4)
813 if (resizeorigin_x >= targEndPos_x)
815 if (resizeorigin_y >= targEndPos_y)
817 if (panel_pos_x >= resizeorigin_x + mySize_x)
819 if (panel_pos_y >= resizeorigin_y + mySize_y)
822 dist_x = panel_pos_x - resizeorigin_x;
823 dist_y = panel_pos_y - resizeorigin_y;
824 if (dist_y <= 0 || dist_x / dist_y > ratio)
825 mySize_x = min(mySize_x, dist_x);
827 mySize_y = min(mySize_y, dist_y);
829 //if(cvar("hud_configure_checkcollisions_debug"))
830 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
836 void HUD_Panel_SetPosSize(vector mySize)
838 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
840 resizeorigin = panel_click_resizeorigin;
843 // minimum panel size cap
844 mySize_x = max(0.025 * vid_conwidth, mySize_x);
845 mySize_y = max(0.025 * vid_conheight, mySize_y);
847 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
849 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
850 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
853 // collision testing|
854 // -----------------+
856 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
857 if(resizeCorner == 1) {
858 myPos_x = resizeorigin_x - mySize_x;
859 myPos_y = resizeorigin_y - mySize_y;
860 } else if(resizeCorner == 2) {
861 myPos_x = resizeorigin_x;
862 myPos_y = resizeorigin_y - mySize_y;
863 } else if(resizeCorner == 3) {
864 myPos_x = resizeorigin_x - mySize_x;
865 myPos_y = resizeorigin_y;
866 } else { // resizeCorner == 4
867 myPos_x = resizeorigin_x;
868 myPos_y = resizeorigin_y;
871 // left/top screen edges
873 mySize_x = mySize_x + myPos_x;
875 mySize_y = mySize_y + myPos_y;
877 // bottom/right screen edges
878 if(myPos_x + mySize_x > vid_conwidth)
879 mySize_x = vid_conwidth - myPos_x;
880 if(myPos_y + mySize_y > vid_conheight)
881 mySize_y = vid_conheight - myPos_y;
883 //if(cvar("hud_configure_checkcollisions_debug"))
884 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
886 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
887 if(autocvar_hud_configure_grid)
889 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
890 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
893 if(hud_configure_checkcollisions)
894 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
896 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
897 mySize_x = max(0.025 * vid_conwidth, mySize_x);
898 mySize_y = max(0.025 * vid_conheight, mySize_y);
900 // do another pos check, as size might have changed by now
901 if(resizeCorner == 1) {
902 myPos_x = resizeorigin_x - mySize_x;
903 myPos_y = resizeorigin_y - mySize_y;
904 } else if(resizeCorner == 2) {
905 myPos_x = resizeorigin_x;
906 myPos_y = resizeorigin_y - mySize_y;
907 } else if(resizeCorner == 3) {
908 myPos_x = resizeorigin_x - mySize_x;
909 myPos_y = resizeorigin_y;
910 } else { // resizeCorner == 4
911 myPos_x = resizeorigin_x;
912 myPos_y = resizeorigin_y;
915 //if(cvar("hud_configure_checkcollisions_debug"))
916 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
918 HUD_Panel_GetName(highlightedPanel);
920 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
921 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
923 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
924 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
928 float prevMouseClicked; // previous state
929 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
930 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
932 float pressed_key_time;
933 void HUD_Panel_Arrow_Action(float nPrimary)
935 if (highlightedPanel_prev == -1 || mouseClicked)
938 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
941 if(autocvar_hud_configure_grid)
943 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
945 if (hudShiftState & S_SHIFT)
946 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
948 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
952 if (hudShiftState & S_SHIFT)
953 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
955 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
960 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
961 step = vid_conheight;
964 if (hudShiftState & S_SHIFT)
965 step = (step / 256); // more precision
967 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
970 highlightedPanel = highlightedPanel_prev;
972 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
974 vector prev_pos, prev_size;
975 prev_pos = panel_pos;
976 prev_size = panel_size;
978 if (hudShiftState & S_ALT) // resize
980 highlightedAction = 1;
981 if(nPrimary == K_UPARROW)
983 else if(nPrimary == K_RIGHTARROW)
985 else if(nPrimary == K_LEFTARROW)
987 else // if(nPrimary == K_DOWNARROW)
990 // ctrl+arrow reduces the size, instead of increasing it
991 // Note that ctrl disables collisions check too, but it's fine
992 // since we don't collide with anything reducing the size
993 if (hudShiftState & S_CTRL) {
995 resizeCorner = 5 - resizeCorner;
1000 panel_click_resizeorigin = panel_pos;
1001 if(resizeCorner == 1) {
1002 panel_click_resizeorigin += mySize;
1004 } else if(resizeCorner == 2) {
1005 panel_click_resizeorigin_y += mySize_y;
1007 } else if(resizeCorner == 3) {
1008 panel_click_resizeorigin_x += mySize_x;
1010 } else { // resizeCorner == 4
1013 HUD_Panel_SetPosSize(mySize);
1017 highlightedAction = 2;
1020 if(nPrimary == K_UPARROW)
1022 else if(nPrimary == K_DOWNARROW)
1024 else if(nPrimary == K_LEFTARROW)
1026 else // if(nPrimary == K_RIGHTARROW)
1029 HUD_Panel_SetPos(pos);
1032 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1034 if (prev_pos != panel_pos || prev_size != panel_size)
1037 panel_pos_backup = prev_pos;
1038 panel_size_backup = prev_size;
1039 highlightedPanel_backup = highlightedPanel;
1043 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1047 if(!autocvar__hud_configure)
1050 // allow console bind to work
1053 con_keys = findkeysforcommand("toggleconsole");
1054 keys = tokenize(con_keys);
1056 float hit_con_bind, i;
1057 for (i = 0; i < keys; ++i)
1059 if(nPrimary == stof(argv(i)))
1063 if(bInputType == 0) {
1064 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1065 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1066 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1068 else if(bInputType == 1) {
1069 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1070 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1071 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1074 if(nPrimary == K_MOUSE1)
1076 if(bInputType == 0) { // key pressed
1080 else if(bInputType == 1) {// key released
1085 else if(nPrimary == K_ESCAPE)
1087 if (bInputType == 1)
1090 menu_enabled_time = time;
1091 localcmd("menu_showhudexit\n");
1093 else if(hudShiftState & S_CTRL)
1098 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1100 if (bInputType == 1)
1103 if (highlightedPanel_prev != -1)
1104 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1106 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1108 if(nPrimary == 'c') // copy highlighted panel size
1110 if (bInputType == 1)
1113 if (highlightedPanel_prev != -1)
1115 panel_size_copied = panel_size;
1116 highlightedPanel_copied = highlightedPanel_prev;
1119 else if(nPrimary == 'v') // past copied size on the highlighted panel
1121 if (bInputType == 1)
1124 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1127 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1129 // reduce size if it'd go beyond screen boundaries
1130 vector tmp_size = panel_size_copied;
1131 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1132 tmp_size_x = vid_conwidth - panel_pos_x;
1133 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1134 tmp_size_y = vid_conheight - panel_pos_y;
1136 if (panel_size == tmp_size)
1140 panel_pos_backup = panel_pos;
1141 panel_size_backup = panel_size;
1142 highlightedPanel_backup = highlightedPanel_prev;
1144 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1145 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1147 else if(nPrimary == 'z') // undo last action
1149 if (bInputType == 1)
1151 //restore previous values
1152 if (highlightedPanel_backup != -1)
1154 HUD_Panel_GetName(highlightedPanel_backup);
1155 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1156 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1157 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1158 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1159 highlightedPanel_backup = -1;
1163 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1165 if (bInputType == 1)
1167 pressed_key_time = 0;
1170 else if (pressed_key_time == 0)
1171 pressed_key_time = time;
1173 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1175 else if(hit_con_bind)
1178 return true; // Suppress ALL other input
1181 float HUD_Panel_HighlightCheck()
1187 while(j <= HUD_PANEL_NUM)
1192 HUD_Panel_UpdatePosSizeForId(i);
1194 panelPos = panel_pos;
1195 panelSize = panel_size;
1196 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1199 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1203 // resize from topleft border
1204 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1208 // resize from topright border
1209 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1213 // resize from bottomleft border
1214 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1218 // resize from bottomright border
1219 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1227 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1228 void HUD_Panel_FirstInDrawQ(float id)
1231 var float place = -1;
1232 // find out where in the array our current id is, save into place
1233 for(i = 0; i < HUD_PANEL_NUM; ++i)
1235 if(panel_order[i] == id)
1241 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1243 place = HUD_PANEL_NUM - 1;
1245 // move all ids up by one step in the array until "place"
1246 for(i = place; i > 0; --i)
1248 panel_order[i] = panel_order[i-1];
1250 // now save the new top id
1251 panel_order[0] = id;
1253 // let's save them into the cvar by some strcat trickery
1255 for(i = 0; i < HUD_PANEL_NUM; ++i)
1257 s = strcat(s, ftos(panel_order[i]), " ");
1259 cvar_set("_hud_panelorder", s);
1260 if(hud_panelorder_prev)
1261 strunzone(hud_panelorder_prev);
1262 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1265 void HUD_Panel_Highlight()
1271 while(j <= HUD_PANEL_NUM)
1276 HUD_Panel_UpdatePosSizeForId(i);
1278 panelPos = panel_pos;
1279 panelSize = panel_size;
1280 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1283 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1285 highlightedPanel = i;
1286 HUD_Panel_FirstInDrawQ(i);
1287 highlightedAction = 1;
1288 panel_click_distance = mousepos - panelPos;
1291 // resize from topleft border
1292 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1294 highlightedPanel = i;
1295 HUD_Panel_FirstInDrawQ(i);
1296 highlightedAction = 2;
1298 panel_click_distance = mousepos - panelPos;
1299 panel_click_resizeorigin = panelPos + panelSize;
1302 // resize from topright border
1303 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1305 highlightedPanel = i;
1306 HUD_Panel_FirstInDrawQ(i);
1307 highlightedAction = 2;
1309 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1310 panel_click_distance_y = mousepos_y - panelPos_y;
1311 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1314 // resize from bottomleft border
1315 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1317 highlightedPanel = i;
1318 HUD_Panel_FirstInDrawQ(i);
1319 highlightedAction = 2;
1321 panel_click_distance_x = mousepos_x - panelPos_x;
1322 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1323 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1326 // resize from bottomright border
1327 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1329 highlightedPanel = i;
1330 HUD_Panel_FirstInDrawQ(i);
1331 highlightedAction = 2;
1333 panel_click_distance = panelSize - mousepos + panelPos;
1334 panel_click_resizeorigin = panelPos;
1339 highlightedPanel_prev = -1;
1344 float highlightcheck;
1345 vector prev_pos, prev_size;
1346 void HUD_Panel_Mouse()
1348 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1349 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1353 print("menu_enabled: ", ftos(menu_enabled), "\n");
1354 print("Highlighted: ", ftos(highlightedPanel), "\n");
1355 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1358 // instantly hide the editor cursor if we open the HUDExit dialog
1359 // as hud_fade_alpha doesn't decrease to 0 in this case
1360 // TODO: find a way to fade the cursor out even in this case
1361 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1364 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1365 highlightedPanel = -1;
1366 highlightedAction = 0;
1368 if(highlightedPanel != -1)
1369 highlightedPanel_prev = highlightedPanel;
1371 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1373 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1374 mousepos_y = bound(0, mousepos_y, vid_conheight);
1378 if(prevMouseClicked == 0)
1380 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1381 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1382 prev_pos = panel_pos;
1383 prev_size = panel_size;
1386 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1388 if (prev_pos != panel_pos || prev_size != panel_size)
1390 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1392 panel_pos_backup = prev_pos;
1393 panel_size_backup = prev_size;
1394 highlightedPanel_backup = highlightedPanel;
1397 // in case the clicked panel is inside another panel and we aren't
1398 // moving it, avoid the immediate "fix" of its position/size
1399 // (often unwanted and hateful) by disabling collisions check
1400 hud_configure_checkcollisions = false;
1402 if(highlightedAction == 1)
1403 HUD_Panel_SetPos(mousepos - panel_click_distance);
1404 else if(highlightedAction == 2)
1407 if(resizeCorner == 1) {
1408 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1409 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1410 } else if(resizeCorner == 2) {
1411 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1412 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1413 } else if(resizeCorner == 3) {
1414 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1415 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1416 } else { // resizeCorner == 4
1417 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1418 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1420 HUD_Panel_SetPosSize(mySize);
1423 // doubleclick check
1424 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1426 mouseClicked = 0; // to prevent spam, I guess.
1428 menu_enabled_time = time;
1429 HUD_Panel_GetName(highlightedPanel);
1430 localcmd("menu_showhudoptions ", panel_name, "\n");
1433 if(prevMouseClicked == 0)
1435 prevMouseClickedTime = time;
1436 prevMouseClickedPos = mousepos;
1441 highlightcheck = HUD_Panel_HighlightCheck();
1443 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1445 cursorsize = '32 32 0';
1447 if(highlightcheck == 0)
1448 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1449 else if(highlightcheck == 1)
1450 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1451 else if(highlightcheck == 2)
1452 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1454 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1456 prevMouseClicked = mouseClicked;
1459 // Weapon icons (#0)
1461 float weaponspace[10];
1462 #define HUD_Weapons_Clear()\
1464 for(idx = 0; idx < 10; ++idx)\
1465 weaponspace[idx] = 0
1467 entity weaponorder[WEP_MAXCOUNT];
1468 void weaponorder_swap(float i, float j, entity pass)
1472 weaponorder[i] = weaponorder[j];
1476 string weaponorder_cmp_str;
1477 float weaponorder_cmp(float i, float j, entity pass)
1480 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1481 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1482 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1485 float GetAmmoStat(float i)
1489 case 0: return STAT_SHELLS;
1490 case 1: return STAT_NAILS;
1491 case 2: return STAT_ROCKETS;
1492 case 3: return STAT_CELLS;
1493 case 4: return STAT_FUEL;
1498 float GetAmmoTypeForWep(float i)
1502 case WEP_SHOTGUN: return 0;
1503 case WEP_UZI: return 1;
1504 case WEP_GRENADE_LAUNCHER: return 2;
1505 case WEP_MINE_LAYER: return 2;
1506 case WEP_ELECTRO: return 3;
1507 case WEP_CRYLINK: return 3;
1508 case WEP_HLAC: return 3;
1509 case WEP_MINSTANEX: return 3;
1510 case WEP_NEX: return 3;
1511 case WEP_CAMPINGRIFLE: return 1;
1512 case WEP_HAGAR: return 2;
1513 case WEP_ROCKET_LAUNCHER: return 2;
1514 case WEP_SEEKER: return 2;
1515 case WEP_FIREBALL: return 4;
1516 case WEP_HOOK: return 3;
1521 void HUD_Weapons(void)
1524 float center_x, center_y;
1526 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1529 float timeout = autocvar_hud_panel_weapons_timeout;
1530 float timeout_effect_length, timein_effect_length;
1531 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1533 timeout_effect_length = 0;
1534 timein_effect_length = 0;
1538 timeout_effect_length = 0.75;
1539 timein_effect_length = 0.375;
1542 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1544 weaponprevtime = time;
1548 active_panel = HUD_PANEL_WEAPONS;
1549 HUD_Panel_UpdateCvars(weapons);
1551 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1553 f = (time - (weapontime + timeout)) / timeout_effect_length;
1554 if (autocvar_hud_panel_weapons_timeout_effect)
1556 panel_bg_alpha *= (1 - f);
1557 panel_fg_alpha *= (1 - f);
1559 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1561 f *= f; // for a cooler movement
1562 center_x = panel_pos_x + panel_size_x/2;
1563 center_y = panel_pos_y + panel_size_y/2;
1564 screen_ar = vid_conwidth/vid_conheight;
1565 if (center_x/center_y < screen_ar) //bottom left
1567 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1568 panel_pos_y += f * (vid_conheight - panel_pos_y);
1570 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1574 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1575 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1577 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1580 weaponprevtime = time - (1 - f) * timein_effect_length;
1582 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1584 f = (time - weaponprevtime) / timein_effect_length;
1585 if (autocvar_hud_panel_weapons_timeout_effect)
1587 panel_bg_alpha *= (f);
1588 panel_fg_alpha *= (f);
1590 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1592 f *= f; // for a cooler movement
1594 center_x = panel_pos_x + panel_size_x/2;
1595 center_y = panel_pos_y + panel_size_y/2;
1596 screen_ar = vid_conwidth/vid_conheight;
1597 if (center_x/center_y < screen_ar) //bottom left
1599 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1600 panel_pos_y += f * (vid_conheight - panel_pos_y);
1602 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1606 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1607 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1609 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1614 float i, weapid, wpnalpha, weapon_cnt;
1616 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1618 self = get_weaponinfo(i);
1619 if(self.impulse >= 0)
1623 // TODO make this configurable
1624 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1626 if(weaponorder_bypriority)
1627 strunzone(weaponorder_bypriority);
1628 if(weaponorder_byimpulse)
1629 strunzone(weaponorder_byimpulse);
1631 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1632 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1633 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1636 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1638 self = get_weaponinfo(i);
1639 if(self.impulse >= 0)
1641 weaponorder[weapon_cnt] = self;
1645 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1647 weaponorder_cmp_str = string_null;
1650 HUD_Panel_DrawBg(1);
1651 if(panel_bg_padding)
1653 panel_pos += '1 1 0' * panel_bg_padding;
1654 panel_size -= '2 2 0' * panel_bg_padding;
1657 if(autocvar_hud_panel_weapons_fade)
1659 wpnalpha = 3.2 - 2 * (time - weapontime);
1660 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1663 wpnalpha = panel_fg_alpha;
1665 HUD_Weapons_Clear();
1667 float rows, columns;
1668 float aspect = autocvar_hud_panel_weapons_aspect;
1669 rows = panel_size_y/panel_size_x;
1670 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1672 columns = ceil(WEP_COUNT/rows);
1675 float a, type, fullammo;
1677 when = autocvar_hud_panel_weapons_complainbubble_time;
1679 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1685 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1688 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1689 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1690 float show_ammo = autocvar_hud_panel_weapons_ammo;
1693 fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
1694 fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
1695 fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
1696 fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
1697 fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
1698 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1699 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1702 if(wpnsize_x/wpnsize_y > aspect)
1704 barsize_x = aspect * wpnsize_y;
1705 barsize_y = wpnsize_y;
1706 baroffset_x = (wpnsize_x - barsize_x) / 2;
1710 barsize_y = 1/aspect * wpnsize_x;
1711 barsize_x = wpnsize_x;
1712 baroffset_y = (wpnsize_y - barsize_y) / 2;
1716 float show_accuracy;
1718 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1720 show_accuracy = true;
1721 if (acc_col_x[0] == -1)
1722 for (i = 0; i < acc_levels; ++i)
1723 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1726 float weapons_st = getstati(STAT_WEAPONS);
1727 float label = autocvar_hud_panel_weapons_label;
1729 for(i = 0; i < weapon_cnt; ++i)
1731 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1733 self = weaponorder[i];
1734 weapid = self.impulse;
1736 // draw background behind currently selected weapon
1737 if(self.weapon == activeweapon)
1738 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1740 // draw the weapon accuracy
1743 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1744 if(weapon_stats >= 0)
1746 // find the max level lower than weapon_stats
1749 while ( j && weapon_stats < acc_lev[j] )
1752 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1754 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1756 color = color + factor * (acc_col[j+1] - color);
1758 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1762 // draw the weapon icon
1763 if((weapid >= 0) && (weapons_st & self.weapons))
1765 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1767 if(label == 1) // weapon number
1768 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1769 else if(label == 2) // bind
1770 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1772 // draw ammo status bar
1773 if(show_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
1776 type = GetAmmoTypeForWep(self.weapon);
1778 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1783 case 0: fullammo = fullammo_shells; break;
1784 case 1: fullammo = fullammo_nails; break;
1785 case 2: fullammo = fullammo_rockets; break;
1786 case 3: fullammo = fullammo_cells; break;
1787 case 4: fullammo = fullammo_fuel; break;
1788 default: fullammo = 60;
1792 wpnpos_x + baroffset_x,
1793 wpnpos_y + baroffset_y,
1794 barsize_x * bound(0, a/fullammo, 1),
1796 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1797 drawresetcliparea();
1802 // draw a "ghost weapon icon" if you don't have the weapon
1805 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1808 // draw the complain message
1809 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1813 if(complain_weapon_time + when > time)
1816 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1820 if(complain_weapon_time + when > time)
1827 if(complain_weapon_type == 0) {
1829 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1831 else if(complain_weapon_type == 1) {
1833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1839 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1840 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1841 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1857 float GetAmmoItemCode(float i)
1861 case 0: return IT_SHELLS;
1862 case 1: return IT_NAILS;
1863 case 2: return IT_ROCKETS;
1864 case 3: return IT_CELLS;
1865 case 4: return IT_FUEL;
1870 string GetAmmoPicture(float i)
1874 case 0: return "ammo_shells";
1875 case 1: return "ammo_bullets";
1876 case 2: return "ammo_rockets";
1877 case 3: return "ammo_cells";
1878 case 4: return "ammo_fuel";
1883 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1886 if(autocvar__hud_configure)
1888 currently_selected = (itemcode == 2); //rockets always selected
1892 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1901 if(currently_selected)
1906 vector picpos, numpos;
1907 if(autocvar_hud_panel_ammo_iconalign)
1910 picpos = myPos + eX * 2 * mySize_y;
1914 numpos = myPos + eX * mySize_y;
1918 if (currently_selected)
1919 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1921 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1922 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1924 if(autocvar_hud_panel_ammo_text)
1927 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1928 else // "ghost" ammo count
1929 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1932 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1933 else // "ghost" ammo icon
1934 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1939 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1942 active_panel = HUD_PANEL_AMMO;
1943 HUD_Panel_UpdateCvars(ammo);
1946 mySize = panel_size;
1948 HUD_Panel_DrawBg(1);
1949 if(panel_bg_padding)
1951 pos += '1 1 0' * panel_bg_padding;
1952 mySize -= '2 2 0' * panel_bg_padding;
1955 float rows, columns, row, column;
1957 if (autocvar_hud_panel_ammo_onlycurrent)
1961 rows = mySize_y/mySize_x;
1962 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1963 // ^^^ ammo item aspect goes here
1965 columns = ceil(AMMO_COUNT/rows);
1967 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1972 if(ammo_size_x/ammo_size_y > 3)
1974 newSize = 3 * ammo_size_y;
1975 offset_x = ammo_size_x - newSize;
1976 pos_x += offset_x/2;
1977 ammo_size_x = newSize;
1981 newSize = 1/3 * ammo_size_x;
1982 offset_y = ammo_size_y - newSize;
1983 pos_y += offset_y/2;
1984 ammo_size_y = newSize;
1987 drawfont = hud_bigfont;
1988 float i, stat_items, currently_selected;
1989 if (autocvar_hud_panel_ammo_onlycurrent)
1991 if(autocvar__hud_configure)
1993 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1996 stat_items = getstati(STAT_ITEMS);
1997 for (i = 0; i < AMMO_COUNT; ++i) {
1998 currently_selected = stat_items & GetAmmoItemCode(i);
1999 if (currently_selected)
2001 DrawAmmoItem(pos, ammo_size, i, true);
2005 return; // nothing to display
2008 stat_items = getstati(STAT_ITEMS);
2009 for (i = 0; i < AMMO_COUNT; ++i) {
2010 currently_selected = stat_items & GetAmmoItemCode(i);
2011 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2016 column = column + 1;
2019 drawfont = hud_font;
2022 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2025 float newSize_x, newSize_y;
2026 if(mySize_x/mySize_y > 3)
2028 newSize_x = 3 * mySize_y;
2029 newSize_y = mySize_y;
2031 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2036 newSize_y = 1/3 * mySize_x;
2037 newSize_x = mySize_x;
2039 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2043 vector picpos, numpos;
2046 if(iconalign == 1 || iconalign == 3) // right align
2049 picpos = newPos + eX * 2 * newSize_y;
2053 numpos = newPos + eX * newSize_y;
2059 if(iconalign == 0 || iconalign == 3) // left align
2061 numpos = newPos + eX * newSize_y;
2067 picpos = newPos + eX * 2 * newSize_y;
2071 drawfont = hud_bigfont;
2072 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2073 drawfont = hud_font;
2074 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2077 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2080 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2082 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2087 void HUD_Powerups(void) {
2088 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2091 if(!autocvar__hud_configure)
2093 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2096 if (getstati(STAT_HEALTH) <= 0)
2100 active_panel = HUD_PANEL_POWERUPS;
2101 HUD_Panel_UpdateCvars(powerups);
2104 mySize = panel_size;
2106 float strength_time, shield_time;
2107 if(autocvar__hud_configure)
2114 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2115 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2118 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2119 if(panel_bg_padding)
2121 pos += '1 1 0' * panel_bg_padding;
2122 mySize -= '2 2 0' * panel_bg_padding;
2125 vector barpos, barsize;
2129 string leftname, rightname;
2130 string leftprogressname, rightprogressname;
2131 float leftcnt, rightcnt;
2132 float leftexact, rightexact;
2133 float flip = autocvar_hud_panel_powerups_flip;
2135 leftname = "strength";
2136 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2137 leftcnt = ceil(strength_time);
2138 leftexact = strength_time;
2140 rightname = "shield";
2141 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2142 rightcnt = ceil(shield_time);
2143 rightexact = shield_time;
2145 leftname = "shield";
2146 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2147 leftcnt = ceil(shield_time);
2148 leftexact = shield_time;
2150 rightname = "strength";
2151 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2152 rightcnt = ceil(strength_time);
2153 rightexact = strength_time;
2156 drawfont = hud_bigfont;
2157 float baralign = autocvar_hud_panel_powerups_baralign;
2159 float iconalign = autocvar_hud_panel_powerups_iconalign;
2160 float progressbar = autocvar_hud_panel_powerups_progressbar;
2161 if (mySize_x/mySize_y > 4)
2163 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2166 if(baralign == 1 || baralign == 3) { // right align
2167 barpos = pos + eX * 0.5 * mySize_x;
2169 } else { // left align
2176 HUD_Panel_GetProgressBarColorForString(leftname);
2177 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2179 if(autocvar_hud_panel_powerups_text)
2182 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2184 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2190 if(baralign == 0 || baralign == 3) { // left align
2193 } else { // right align
2194 barpos = pos + eX * 0.5 * mySize_x;
2200 HUD_Panel_GetProgressBarColorForString(rightname);
2201 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2203 if(autocvar_hud_panel_powerups_text)
2206 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2208 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2212 else if (mySize_x/mySize_y > 1.5)
2214 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2218 if(baralign == 1 || baralign == 3) { // right/down align
2220 } else { // left/up align
2226 HUD_Panel_GetProgressBarColorForString(leftname);
2227 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2229 if(autocvar_hud_panel_powerups_text)
2232 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2234 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2240 barpos = pos + eY * 0.5 * mySize_y;
2241 if(baralign == 0 || baralign == 3) { // left align
2243 } else { // right align
2249 HUD_Panel_GetProgressBarColorForString(rightname);
2250 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2252 if(autocvar_hud_panel_powerups_text)
2255 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2257 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2263 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2267 if(baralign == 1 || baralign == 3) { // down align
2269 } else { // up align
2273 if(iconalign == 1 || iconalign == 3) { // down align
2274 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2275 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2276 } else { // up align
2277 picpos = pos + eX * 0.05 * mySize_x;
2278 numpos = pos + eY * 0.4 * mySize_x;
2283 HUD_Panel_GetProgressBarColorForString(leftname);
2284 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2286 if(autocvar_hud_panel_powerups_text)
2289 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2291 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2292 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2298 barpos = pos + eX * 0.5 * mySize_x;
2299 if(baralign == 0 || baralign == 3) { // down align
2301 } else { // up align
2305 if(iconalign == 0 || iconalign == 3) { // up align
2306 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2307 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2308 } else { // down align
2309 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2310 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2315 HUD_Panel_GetProgressBarColorForString(rightname);
2316 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2318 if(autocvar_hud_panel_powerups_text)
2321 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2323 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2328 drawfont = hud_font;
2331 // Health/armor (#3)
2333 void HUD_HealthArmor(void)
2335 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2338 active_panel = HUD_PANEL_HEALTHARMOR;
2339 HUD_Panel_UpdateCvars(healtharmor);
2342 mySize = panel_size;
2344 HUD_Panel_DrawBg(1);
2345 if(panel_bg_padding)
2347 pos += '1 1 0' * panel_bg_padding;
2348 mySize -= '2 2 0' * panel_bg_padding;
2351 float armor, health, fuel;
2352 armor = getstati(STAT_ARMOR);
2353 health = getstati(STAT_HEALTH);
2354 fuel = getstati(STAT_FUEL);
2356 if(autocvar__hud_configure)
2366 vector barpos, barsize;
2370 drawfont = hud_bigfont;
2371 float baralign = autocvar_hud_panel_healtharmor_baralign;
2372 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2373 float progressbar = autocvar_hud_panel_healtharmor_progressbar;
2375 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2376 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2377 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2380 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2385 float maxtotal = maxhealth + maxarmor;
2391 if(v_z) // NOT fully armored
2393 biggercount = "health";
2396 HUD_Panel_GetProgressBarColor(health);
2397 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2400 if(autocvar_hud_panel_healtharmor_text)
2401 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2405 biggercount = "armor";
2408 HUD_Panel_GetProgressBarColor(armor);
2409 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2412 if(autocvar_hud_panel_healtharmor_text)
2413 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2415 if(autocvar_hud_panel_healtharmor_text)
2416 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2422 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2423 HUD_Panel_GetProgressBarColor(fuel);
2424 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2429 string leftname, rightname;
2430 string leftprogressname, rightprogressname;
2431 float leftcnt, rightcnt;
2432 float leftmax, rightmax;
2433 float leftactive, rightactive;
2434 float leftalpha, rightalpha;
2435 float flip = autocvar_hud_panel_healtharmor_flip;
2437 if (flip) { // old style layout with armor left/top of health
2439 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2443 leftalpha = min((armor+10)/55, 1);
2446 rightname = "health";
2447 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2451 rightmax = maxhealth;
2453 leftname = "health";
2454 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2458 leftmax = maxhealth;
2460 rightname = "armor";
2461 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2465 rightalpha = min((armor+10)/55, 1);
2466 rightmax = maxarmor;
2469 if (mySize_x/mySize_y > 4)
2471 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2475 if(baralign == 1 || baralign == 3) { // right align
2477 } else { // left align
2483 HUD_Panel_GetProgressBarColorForString(leftname);
2484 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2486 if(autocvar_hud_panel_healtharmor_text)
2487 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2492 barpos = pos + eX * 0.5 * mySize_x;
2493 if(baralign == 0 || baralign == 3) { // left align
2495 } else { // right align
2501 HUD_Panel_GetProgressBarColorForString(rightname);
2502 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2504 if(autocvar_hud_panel_healtharmor_text)
2505 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2511 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2512 HUD_Panel_GetProgressBarColor(fuel);
2513 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2516 else if (mySize_x/mySize_y > 1.5)
2518 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2522 if(baralign == 1 || baralign == 3) { // right align
2524 } else { // left align
2530 HUD_Panel_GetProgressBarColorForString(leftname);
2531 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2533 if(autocvar_hud_panel_healtharmor_text)
2534 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2539 barpos = pos + eY * 0.5 * mySize_y;
2540 if(baralign == 0 || baralign == 3) { // left align
2542 } else { // right align
2548 HUD_Panel_GetProgressBarColorForString(rightname);
2549 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2551 if(autocvar_hud_panel_healtharmor_text)
2552 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2558 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2559 HUD_Panel_GetProgressBarColor(fuel);
2560 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2565 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2569 if(baralign == 1 || baralign == 3) { // right align
2571 } else { // left align
2575 if(iconalign == 1 || iconalign == 3) { // down align
2576 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2577 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2578 } else { // up align
2579 picpos = pos + eX * 0.05 * mySize_x;
2580 numpos = pos + eY * 0.4 * mySize_x;
2585 HUD_Panel_GetProgressBarColorForString(leftname);
2586 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2588 if(autocvar_hud_panel_healtharmor_text)
2590 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2591 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2597 barpos = pos + eX * 0.5 * mySize_x;
2598 if(baralign == 0 || baralign == 3) { // left align
2600 } else { // right align
2604 if(iconalign == 0 || iconalign == 3) { // up align
2605 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2606 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2607 } else { // down align
2608 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2609 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2614 HUD_Panel_GetProgressBarColorForString(rightname);
2615 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2617 if(autocvar_hud_panel_healtharmor_text)
2619 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2620 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2627 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2628 HUD_Panel_GetProgressBarColor(fuel);
2629 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2633 drawfont = hud_font;
2636 // Notification area (#4)
2639 string Weapon_SuicideMessage(float deathtype)
2641 w_deathtype = deathtype;
2642 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2643 return w_deathtypestring;
2646 string Weapon_KillMessage(float deathtype)
2648 w_deathtype = deathtype;
2649 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2650 return w_deathtypestring;
2653 #define KN_MAX_ENTRIES 10
2655 float killnotify_times[KN_MAX_ENTRIES];
2656 float killnotify_deathtype[KN_MAX_ENTRIES];
2657 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2658 string killnotify_attackers[KN_MAX_ENTRIES];
2659 string killnotify_victims[KN_MAX_ENTRIES];
2660 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2664 kn_index = KN_MAX_ENTRIES-1;
2665 killnotify_times[kn_index] = time;
2666 killnotify_deathtype[kn_index] = wpn;
2667 killnotify_actiontype[kn_index] = actiontype;
2668 if(killnotify_attackers[kn_index])
2669 strunzone(killnotify_attackers[kn_index]);
2670 killnotify_attackers[kn_index] = strzone(attacker);
2671 if(killnotify_victims[kn_index])
2672 strunzone(killnotify_victims[kn_index]);
2673 killnotify_victims[kn_index] = strzone(victim);
2676 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2679 float alsoprint, gentle;
2680 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2681 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2683 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2686 if(msg == MSG_SUICIDE) {
2687 w = DEATH_WEAPONOF(type);
2689 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2691 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2692 } else if (type == DEATH_KILL) {
2693 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2695 print ("^1",s1, "^1 couldn't take it anymore\n");
2696 } else if (type == DEATH_ROT) {
2697 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2699 print ("^1",s1, "^1 died\n");
2700 } else if (type == DEATH_NOAMMO) {
2701 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2703 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2704 } else if (type == DEATH_CAMP) {
2705 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2707 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2708 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2709 HUD_KillNotify_Push(s1, "", 0, type);
2711 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2712 } else if (type == DEATH_CHEAT) {
2713 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2715 print ("^1",s1, "^1 unfairly eliminated themself\n");
2716 } else if (type == DEATH_FIRE) {
2717 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2719 print ("^1",s1, "^1 burned to death\n");
2720 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2721 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2723 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2726 if (stof(s2) > 2) // killcount > 2
2727 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2728 } else if(msg == MSG_KILL) {
2729 w = DEATH_WEAPONOF(type);
2731 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2732 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2734 HUD_KillNotify_Push(s1, s2, 1, type);
2737 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2739 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2740 HUD_KillNotify_Push(s1, s2, 1, type);
2744 print ("^1", s1, "^1 took action against a team mate\n");
2746 print ("^1", s1, "^1 mows down a team mate\n");
2749 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2751 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2753 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2755 else if (stof(s2) > 2) {
2757 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2759 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2762 else if(type == KILL_FIRST_BLOOD)
2763 print("^1",s1, "^1 drew first blood", "\n");
2764 else if (type == DEATH_TELEFRAG) {
2765 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2767 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2769 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2771 else if (type == DEATH_DROWN) {
2772 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2774 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2776 else if (type == DEATH_SLIME) {
2777 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2779 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2781 else if (type == DEATH_LAVA) {
2782 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2784 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2786 else if (type == DEATH_FALL) {
2787 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2789 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2791 else if (type == DEATH_SHOOTING_STAR) {
2792 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2794 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2796 else if (type == DEATH_SWAMP) {
2797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2801 else if (type == DEATH_HURTTRIGGER)
2803 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2805 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2806 } else if(type == DEATH_SBCRUSH) {
2807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2809 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2810 } else if(type == DEATH_SBMINIGUN) {
2811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2813 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2814 } else if(type == DEATH_SBROCKET) {
2815 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2817 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2818 } else if(type == DEATH_SBBLOWUP) {
2819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2821 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2822 } else if(type == DEATH_WAKIGUN) {
2823 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2825 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2826 } else if(type == DEATH_WAKIROCKET) {
2827 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2829 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2830 } else if(type == DEATH_WAKIBLOWUP) {
2831 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2833 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2834 } else if(type == DEATH_TURRET) {
2835 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2837 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2838 } else if(type == DEATH_TOUCHEXPLODE) {
2839 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2841 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2842 } else if(type == DEATH_CHEAT) {
2843 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2845 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2846 } else if (type == DEATH_FIRE) {
2847 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2849 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2850 } else if (type == DEATH_CUSTOM) {
2851 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2853 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2854 } else if (type == DEATH_HURTTRIGGER) {
2855 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2857 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2859 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2861 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2863 } else if(msg == MSG_SPREE) {
2864 if(type == KILL_END_SPREE) {
2866 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2868 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2869 } else if(type == KILL_SPREE) {
2871 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2873 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2874 } else if(type == KILL_SPREE_3) {
2876 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2878 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2879 } else if(type == KILL_SPREE_5) {
2881 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2883 print (s1,"^7 unleashes ^1RAGE\n");
2884 } else if(type == KILL_SPREE_10) {
2886 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2888 print (s1,"^7 starts the ^1MASSACRE!\n");
2889 } else if(type == KILL_SPREE_15) {
2891 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2893 print (s1,"^7 executes ^1MAYHEM!\n");
2894 } else if(type == KILL_SPREE_20) {
2896 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2898 print (s1,"^7 is a ^1BERSERKER!\n");
2899 } else if(type == KILL_SPREE_25) {
2901 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2903 print (s1,"^7 inflicts ^1CARNAGE!\n");
2904 } else if(type == KILL_SPREE_30) {
2906 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2908 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2910 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2911 if (type == DEATH_DROWN) {
2912 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2916 print ("^1",s1, "^1 was in the water for too long\n");
2918 print ("^1",s1, "^1 drowned\n");
2920 } else if (type == DEATH_SLIME) {
2921 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2923 print ("^1",s1, "^1 was slimed\n");
2924 } else if (type == DEATH_LAVA) {
2925 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2929 print ("^1",s1, "^1 found a hot place\n");
2931 print ("^1",s1, "^1 turned into hot slag\n");
2933 } else if (type == DEATH_FALL) {
2934 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2938 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2940 print ("^1",s1, "^1 hit the ground with a crunch\n");
2942 } else if (type == DEATH_SHOOTING_STAR) {
2943 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2945 print ("^1",s1, "^1 became a shooting star\n");
2946 } else if (type == DEATH_SWAMP) {
2947 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2951 print ("^1",s1, "^1 discovered a swamp\n");
2953 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2955 } else if(type == DEATH_TURRET) {
2956 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2958 print ("^1",s1, "^1 was mowed down by a turret \n");
2959 } else if (type == DEATH_CUSTOM) {
2960 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2962 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2963 } else if (type == DEATH_HURTTRIGGER) {
2964 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2966 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2967 } else if(type == DEATH_TOUCHEXPLODE) {
2968 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2970 print ("^1",s1, "^1 died in an accident\n");
2971 } else if(type == DEATH_CHEAT) {
2972 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2974 print ("^1",s1, "^1 was unfairly eliminated\n");
2975 } else if(type == DEATH_FIRE) {
2976 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2980 print ("^1",s1, "^1 felt a little hot\n");
2982 print ("^1",s1, "^1 burnt to death\n");
2985 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2989 print ("^1",s1, "^1 needs a restart\n");
2991 print ("^1",s1, "^1 died\n");
2994 } else if(msg == MSG_KILL_ACTION_SPREE) {
2996 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2998 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2999 } else if(msg == MSG_INFO) {
3000 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
3001 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3002 print(s1, "^7 got the ", s2, "\n");
3003 } else if(type == INFO_LOSTFLAG) {
3004 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
3005 print(s1, "^7 lost the ", s2, "\n");
3006 } else if(type == INFO_PICKUPFLAG) {
3007 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3008 print(s1, "^7 picked up the ", s2, "\n");
3009 } else if(type == INFO_RETURNFLAG) {
3010 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
3011 print(s1, "^7 returned the ", s2, "\n");
3012 } else if(type == INFO_CAPTUREFLAG) {
3013 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
3014 print(s1, "^7 captured the ", s2, s3, "\n");
3016 } else if(msg == MSG_RACE) {
3017 if(type == RACE_SERVER_RECORD) {
3018 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3020 else if(type == RACE_NEW_RANK) {
3021 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3023 else if(type == RACE_NEW_TIME) {
3024 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3026 else if(type == RACE_FAIL) {
3027 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3029 } else if(msg == MSG_KA) {
3030 if(type == KA_PICKUPBALL) {
3031 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3033 print (s1, "^7 has picked up the ball!\n");
3035 else if(type == KA_DROPBALL) {
3036 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3038 print(s1, "^7 has dropped the ball!\n");
3043 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3045 void HUD_Centerprint(string s1, string s2, float type, float msg)
3048 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3049 if(msg == MSG_SUICIDE) {
3050 if (type == DEATH_TEAMCHANGE) {
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3052 } else if (type == DEATH_AUTOTEAMCHANGE) {
3053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3054 } else if (type == DEATH_CAMP) {
3056 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3059 } else if (type == DEATH_NOAMMO) {
3061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3064 } else if (type == DEATH_ROT) {
3066 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3068 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3069 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3071 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3073 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3074 } else if (type == DEATH_QUIET) {
3076 } else { // generic message
3078 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3080 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3082 } else if(msg == MSG_KILL) {
3083 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3085 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3087 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3089 } else if (type == KILL_FIRST_BLOOD) {
3091 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3093 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3095 } else if (type == KILL_FIRST_VICTIM) {
3097 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3099 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3101 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3103 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3105 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3107 } else if (type == KILL_TYPEFRAGGED) {
3109 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3111 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3113 } else if (type == KILL_FRAG) {
3115 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3117 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3119 } else { // generic message
3121 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3123 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3126 } else if(msg == MSG_KILL_ACTION) {
3127 // TODO: invent more centerprints here?
3128 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3132 void HUD_Notify (void)
3134 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3137 active_panel = HUD_PANEL_NOTIFY;
3138 HUD_Panel_UpdateCvars(notify);
3141 mySize = panel_size;
3143 HUD_Panel_DrawBg(1);
3144 if(panel_bg_padding)
3146 pos += '1 1 0' * panel_bg_padding;
3147 mySize -= '2 2 0' * panel_bg_padding;
3150 float entries, height;
3151 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3152 height = mySize_y/entries;
3155 fontsize = '0.5 0.5 0' * height;
3159 when = autocvar_hud_panel_notify_time;
3161 fadetime = autocvar_hud_panel_notify_fadetime;
3165 vector pos_attacker, pos_victim;
3167 float width_attacker;
3168 string attacker, victim;
3170 float i, j, w, step, limit;
3171 if(autocvar_hud_panel_notify_flip) //order items from the top down
3177 else //order items from the bottom up
3184 for(j = kn_index; i != limit; i += step, ++j)
3186 if(autocvar__hud_configure)
3190 else // inverse order
3191 a = entries - 1 - i;
3192 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3193 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3194 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3195 a = bound(0, (when - a) / 4, 1);
3196 goto hud_config_notifyprint;
3199 if (j == KN_MAX_ENTRIES)
3202 if(killnotify_times[j] + when > time)
3206 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3220 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3222 // TODO: maybe print in team colors?
3225 if(killnotify_actiontype[j] == 0)
3227 if(killnotify_deathtype[j] == DEATH_GENERIC)
3231 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3233 s = "notify_outofammo";
3235 else if(killnotify_deathtype[j] == DEATH_KILL)
3237 s = "notify_selfkill";
3239 else if(killnotify_deathtype[j] == DEATH_CAMP)
3241 s = "notify_camping";
3243 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3245 s = "notify_teamkill_red";
3247 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3249 s = "notify_teamkill_blue";
3251 else if(killnotify_deathtype[j] == DEATH_DROWN)
3255 else if(killnotify_deathtype[j] == DEATH_SLIME)
3259 else if(killnotify_deathtype[j] == DEATH_LAVA)
3263 else if(killnotify_deathtype[j] == DEATH_FALL)
3267 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3269 s = "notify_shootingstar";
3271 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3275 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3277 if(killnotify_victims[j] == "^1RED^7 flag")
3279 s = "notify_red_taken";
3283 s = "notify_blue_taken";
3286 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3288 if(killnotify_victims[j] == "^1RED^7 flag")
3290 s = "notify_red_returned";
3294 s = "notify_blue_returned";
3297 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3299 if(killnotify_victims[j] == "^1RED^7 flag")
3301 s = "notify_red_lost";
3305 s = "notify_blue_lost";
3308 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3310 if(killnotify_victims[j] == "^1RED^7 flag")
3312 s = "notify_red_captured";
3316 s = "notify_blue_captured";
3319 else if(killnotify_deathtype[j] == KA_DROPBALL)
3321 s = "notify_balldropped";
3323 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3325 s = "notify_ballpickedup";
3328 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3329 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3330 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3334 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3335 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3338 // X [did action to] Y
3341 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3343 s = "notify_melee_laser";
3345 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3347 s = "notify_melee_shotgun";
3349 else if(WEP_VALID(w))
3351 self = get_weaponinfo(w);
3352 s = strcat("weapon", self.netname);
3354 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3356 s = "notify_teamkill_red";
3358 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3360 s = "notify_teamkill_red";
3362 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3364 s = "notify_telefrag";
3366 else if(killnotify_deathtype[j] == DEATH_DROWN)
3370 else if(killnotify_deathtype[j] == DEATH_SLIME)
3374 else if(killnotify_deathtype[j] == DEATH_LAVA)
3378 else if(killnotify_deathtype[j] == DEATH_FALL)
3382 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3384 s = "notify_shootingstar";
3386 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3390 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3392 s = "notify_headshot";
3394 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3396 s = "race_newrecordserver";
3398 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3400 s = "race_newrankyellow";
3402 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3406 else if(killnotify_deathtype[j] == RACE_FAIL)
3411 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3412 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3413 :hud_config_notifyprint
3414 width_attacker = stringwidth(attacker, TRUE, fontsize);
3415 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3416 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3417 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3421 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3422 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3423 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3432 string seconds_tostring(float sec)
3435 minutes = floor(sec / 60);
3437 sec -= minutes * 60;
3440 s = ftos(100 + sec);
3442 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3445 void HUD_Timer(void)
3447 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3450 active_panel = HUD_PANEL_TIMER;
3451 HUD_Panel_UpdateCvars(timer);
3454 mySize = panel_size;
3456 HUD_Panel_DrawBg(1);
3457 if(panel_bg_padding)
3459 pos += '1 1 0' * panel_bg_padding;
3460 mySize -= '2 2 0' * panel_bg_padding;
3464 float timelimit, elapsedTime, timeleft, minutesLeft;
3466 timelimit = getstatf(STAT_TIMELIMIT);
3468 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3469 timeleft = ceil(timeleft);
3471 minutesLeft = floor(timeleft / 60);
3474 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3475 timer_color = '1 1 1'; //white
3476 else if(minutesLeft >= 1)
3477 timer_color = '1 1 0'; //yellow
3479 timer_color = '1 0 0'; //red
3481 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3482 if (time < getstatf(STAT_GAMESTARTTIME)) {
3483 //while restart is still active, show 00:00
3484 timer = seconds_tostring(0);
3486 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3487 timer = seconds_tostring(elapsedTime);
3490 timer = seconds_tostring(timeleft);
3493 drawfont = hud_bigfont;
3494 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3495 drawfont = hud_font;
3500 void HUD_Radar(void)
3502 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3505 active_panel = HUD_PANEL_RADAR;
3506 HUD_Panel_UpdateCvars(radar);
3509 mySize = panel_size;
3511 HUD_Panel_DrawBg(1);
3512 if(panel_bg_padding)
3514 pos += '1 1 0' * panel_bg_padding;
3515 mySize -= '2 2 0' * panel_bg_padding;
3518 local float color1, color2; // color already declared as a global in hud.qc
3521 float scale2d, normalsize, bigsize;
3524 teamradar_origin2d = pos + 0.5 * mySize;
3525 teamradar_size2d = mySize;
3527 if(minimapname == "")
3530 teamradar_loadcvars();
3532 switch(hud_panel_radar_zoommode)
3536 f = current_zoomfraction;
3539 f = 1 - current_zoomfraction;
3549 switch(hud_panel_radar_rotation)
3552 teamradar_angle = view_angles_y - 90;
3555 teamradar_angle = 90 * hud_panel_radar_rotation;
3559 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3560 teamradar_size2d = mySize;
3562 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3564 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3565 if(hud_panel_radar_rotation == 0)
3567 // max-min distance must fit the radar in any rotation
3568 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3572 vector c0, c1, c2, c3, span;
3573 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3574 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3575 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3576 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3578 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3579 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3581 // max-min distance must fit the radar in x=x, y=y
3583 teamradar_size2d_x * scale2d / (1.05 * span_x),
3584 teamradar_size2d_y * scale2d / (1.05 * span_y)
3588 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3589 if(bigsize > normalsize)
3590 normalsize = bigsize;
3594 + (1 - f) * normalsize;
3595 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3597 + (1 - f) * view_origin);
3599 color1 = GetPlayerColor(player_localentnum-1);
3600 rgb = GetTeamRGB(color1);
3609 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3611 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3612 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3613 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3614 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3615 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3617 color2 = GetPlayerColor(tm.sv_entnum);
3618 //if(color == COLOR_SPECTATOR || color == color2)
3619 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3621 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3623 drawresetcliparea();
3628 void HUD_Score(void)
3630 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3633 active_panel = HUD_PANEL_SCORE;
3634 HUD_Panel_UpdateCvars(score);
3637 mySize = panel_size;
3639 HUD_Panel_DrawBg(1);
3640 if(panel_bg_padding)
3642 pos += '1 1 0' * panel_bg_padding;
3643 mySize -= '2 2 0' * panel_bg_padding;
3646 float score, distribution, leader;
3648 vector distribution_color;
3650 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3652 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3653 string timer, distrtimer;
3655 pl = players.sort_next;
3658 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3659 if(pl.scores[ps_primary] == 0)
3662 score = me.(scores[ps_primary]);
3663 timer = TIME_ENCODED_TOSTRING(score);
3665 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3666 // distribution display
3667 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3669 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3671 if (distribution <= 0) {
3672 distribution_color = '0 1 0';
3676 distribution_color = '1 0 0';
3679 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3681 // race record display
3682 if (distribution <= 0)
3683 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684 drawfont = hud_bigfont;
3685 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686 drawfont = hud_font;
3687 } else if (!teamplay) { // non-teamgames
3688 // me vector := [team/connected frags id]
3689 pl = players.sort_next;
3693 if(autocvar__hud_configure)
3696 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3700 score = me.(scores[ps_primary]);
3701 if(autocvar__hud_configure)
3704 if(distribution >= 5) {
3705 distribution_color = eY;
3707 } else if(distribution >= 0) {
3708 distribution_color = '1 1 1';
3710 } else if(distribution >= -5)
3711 distribution_color = '1 1 0';
3713 distribution_color = eX;
3715 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3717 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3718 drawfont = hud_bigfont;
3719 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3720 drawfont = hud_font;
3721 } else { // teamgames
3722 float max_fragcount;
3723 max_fragcount = -99;
3726 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3727 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3729 score = tm.(teamscores[ts_primary]);
3730 if(autocvar__hud_configure)
3734 if (score > max_fragcount)
3735 max_fragcount = score;
3737 if(tm.team == myteam) {
3738 if (max_fragcount == score)
3741 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3742 drawfont = hud_bigfont;
3743 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3744 drawfont = hud_font;
3746 if (max_fragcount == score)
3749 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3750 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3759 void HUD_RaceTimer (void) {
3760 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3763 active_panel = HUD_PANEL_RACETIMER;
3764 HUD_Panel_UpdateCvars(racetimer);
3767 mySize = panel_size;
3769 HUD_Panel_DrawBg(1);
3770 if(panel_bg_padding)
3772 pos += '1 1 0' * panel_bg_padding;
3773 mySize -= '2 2 0' * panel_bg_padding;
3776 // always force 4:1 aspect
3778 if(mySize_x/mySize_y > 4)
3780 newSize_x = 4 * mySize_y;
3781 newSize_y = mySize_y;
3783 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3787 newSize_y = 1/4 * mySize_x;
3788 newSize_x = mySize_x;
3790 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3794 drawfont = hud_bigfont;
3796 string s, forcetime;
3798 if(autocvar__hud_configure)
3801 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3802 s = "^1Intermediate 1 (+15.42)";
3803 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3804 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3805 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3807 else if(race_checkpointtime)
3809 a = bound(0, 2 - (time - race_checkpointtime), 1);
3812 if(a > 0) // just hit a checkpoint?
3814 if(race_checkpoint != 254)
3816 if(race_time && race_previousbesttime)
3817 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3819 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3821 forcetime = TIME_ENCODED_TOSTRING(race_time);
3826 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3828 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3829 if(a > 0) // next one?
3831 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3836 if(s != "" && a > 0)
3838 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841 if(race_penaltytime)
3843 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3846 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3847 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3853 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3854 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3859 if(race_laptime && race_checkpoint != 255)
3861 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3862 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3867 if(race_mycheckpointtime)
3869 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3870 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3871 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3873 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3875 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3876 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3877 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3880 if(race_penaltytime && !race_penaltyaccumulator)
3882 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3883 a = bound(0, (1 + t - time), 1);
3887 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3889 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3890 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3895 drawfont = hud_font;
3900 float vote_yescount;
3903 float vote_highlighted; // currently selected vote
3905 float vote_active; // is there an active vote?
3906 float vote_prev; // previous state of vote_active to check for a change
3908 float vote_change; // "time" when vote_active changed
3910 void HUD_VoteWindow(void)
3912 uid2name_dialog = 0;
3913 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3916 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3917 uid2name_dialog = 1;
3920 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3923 if(!autocvar__hud_configure)
3925 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3926 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3928 if(panel_bg_alpha_str == "") {
3929 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3931 panel_bg_alpha = stof(panel_bg_alpha_str);
3936 if(vote_active != vote_prev) {
3938 vote_prev = vote_active;
3941 if(vote_active || autocvar__hud_configure)
3942 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3944 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3946 if(autocvar__hud_configure)
3956 active_panel = HUD_PANEL_VOTE;
3957 HUD_Panel_UpdateCvars(vote);
3961 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3962 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3965 // these must be below above block
3968 mySize = panel_size;
3970 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3971 HUD_Panel_DrawBg(a);
3972 a = panel_fg_alpha * a;
3974 if(panel_bg_padding)
3976 pos += '1 1 0' * panel_bg_padding;
3977 mySize -= '2 2 0' * panel_bg_padding;
3980 // always force 3:1 aspect
3982 if(mySize_x/mySize_y > 3)
3984 newSize_x = 3 * mySize_y;
3985 newSize_y = mySize_y;
3987 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3991 newSize_y = 1/3 * mySize_x;
3992 newSize_x = mySize_x;
3994 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3998 s = "A vote has been called for:";
4000 s = "Allow servers to store and display your name?";
4001 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4002 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4003 if(autocvar__hud_configure)
4004 s = "^1Configure the HUD";
4005 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4007 // print the yes/no counts
4008 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4009 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4010 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4011 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4013 // draw the progress bar backgrounds
4014 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4016 // draw the highlights
4017 if(vote_highlighted == 1) {
4018 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4019 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4021 else if(vote_highlighted == 2) {
4022 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4023 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4026 // draw the progress bars
4027 if(vote_yescount && vote_needed)
4029 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4030 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4033 if(vote_nocount && vote_needed)
4035 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4036 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4039 drawresetcliparea();
4042 vote_highlighted = 0;
4046 // Mod icons panel (#10)
4049 float mod_active; // is there any active mod icon?
4051 // Clan Arena HUD modicons
4052 void HUD_Mod_CA(vector pos, vector mySize)
4054 mod_active = 1; // CA should never hide the mod icons panel
4055 float redalive, bluealive;
4056 redalive = getstati(STAT_REDALIVE);
4057 bluealive = getstati(STAT_BLUEALIVE);
4059 drawfont = hud_bigfont;
4060 vector redpos, bluepos;
4061 if(mySize_x > mySize_y)
4064 bluepos = pos + eY * 0.5 * mySize_y;
4065 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4066 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4067 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4068 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4073 bluepos = pos + eY * 0.5 * mySize_y;
4074 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4075 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4076 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4077 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4079 drawfont = hud_font;
4082 // CTF HUD modicon section
4083 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4084 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4085 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4087 void HUD_Mod_CTF_Reset(void)
4089 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4092 void HUD_Mod_CTF(vector pos, vector mySize)
4094 vector redflag_pos, blueflag_pos;
4096 float f; // every function should have that
4098 float redflag, blueflag; // current status
4099 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4102 stat_items = getstati(STAT_ITEMS);
4103 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4104 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4106 if(redflag || blueflag)
4111 if(autocvar__hud_configure)
4117 // when status CHANGES, set old status into prevstatus and current status into status
4118 if (redflag != redflag_prevframe)
4120 redflag_statuschange_time = time;
4121 redflag_prevstatus = redflag_prevframe;
4122 redflag_prevframe = redflag;
4125 if (blueflag != blueflag_prevframe)
4127 blueflag_statuschange_time = time;
4128 blueflag_prevstatus = blueflag_prevframe;
4129 blueflag_prevframe = blueflag;
4132 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4133 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4135 float BLINK_FACTOR = 0.15;
4136 float BLINK_BASE = 0.85;
4138 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4140 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4142 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4144 string red_icon, red_icon_prevstatus;
4145 float red_alpha, red_alpha_prevstatus;
4146 red_alpha = red_alpha_prevstatus = 1;
4148 case 1: red_icon = "flag_red_taken"; break;
4149 case 2: red_icon = "flag_red_lost"; break;
4150 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4152 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4153 red_icon = "flag_red_shielded";
4155 red_icon = string_null;
4158 switch(redflag_prevstatus) {
4159 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4160 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4161 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4164 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4165 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4166 red_icon_prevstatus = "flag_red_shielded";
4168 red_icon_prevstatus = string_null;
4172 string blue_icon, blue_icon_prevstatus;
4173 float blue_alpha, blue_alpha_prevstatus;
4174 blue_alpha = blue_alpha_prevstatus = 1;
4176 case 1: blue_icon = "flag_blue_taken"; break;
4177 case 2: blue_icon = "flag_blue_lost"; break;
4178 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4180 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4181 blue_icon = "flag_blue_shielded";
4183 blue_icon = string_null;
4186 switch(blueflag_prevstatus) {
4187 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4188 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4189 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4192 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4193 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4194 blue_icon_prevstatus = "flag_blue_shielded";
4196 blue_icon_prevstatus = string_null;
4200 if(mySize_x > mySize_y) {
4201 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4203 blueflag_pos = pos + eX * 0.5 * mySize_x;
4206 redflag_pos = pos + eX * 0.5 * mySize_x;
4208 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4210 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4212 blueflag_pos = pos + eY * 0.5 * mySize_y;
4215 redflag_pos = pos + eY * 0.5 * mySize_y;
4217 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4220 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4221 if(red_icon_prevstatus && f < 1)
4222 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4224 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4226 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4227 if(blue_icon_prevstatus && f < 1)
4228 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4230 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4233 // Keyhunt HUD modicon section
4234 float kh_runheretime;
4236 void HUD_Mod_KH_Reset(void)
4241 void HUD_Mod_KH(vector pos, vector mySize)
4243 mod_active = 1; // keyhunt should never hide the mod icons panel
4247 vector p, pa, kh_size, kh_asize;
4249 kh_keys = getstati(STAT_KH_KEYS);
4252 if(mySize_x > mySize_y)
4254 p_y = pos_y + 0.25 * mySize_y;
4255 pa = p - eY * 0.25 * mySize_y;
4257 kh_size_x = mySize_x * 0.25;
4258 kh_size_y = 0.75 * mySize_y;
4259 kh_asize_x = mySize_x * 0.25;
4260 kh_asize_y = mySize_y * 0.25;
4264 p_y = pos_y + 0.125 * mySize_y;
4265 pa = p - eY * 0.125 * mySize_y;
4267 kh_size_x = mySize_x * 0.5;
4268 kh_size_y = 0.375 * mySize_y;
4269 kh_asize_x = mySize_x * 0.5;
4270 kh_asize_y = mySize_y * 0.125;
4277 for(i = 0; i < 4; ++i)
4279 key = floor(kh_keys / pow(32, i)) & 31;
4281 if(keyteam == 30 && keycount <= 4)
4283 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4287 // this yields 8 exactly if "RUN HERE" shows
4292 kh_runheretime = time;
4293 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4298 for(i = 0; i < 4; ++i)
4300 key = floor(kh_keys / pow(32, i)) & 31;
4313 default: // owned or dropped
4318 a = a * panel_fg_alpha;
4319 aa = aa * panel_fg_alpha;
4325 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4328 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4331 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4334 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4339 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4342 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4345 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4348 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4351 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4355 if(mySize_x > mySize_y)
4357 p_x += 0.25 * mySize_x;
4358 pa_x += 0.25 * mySize_x;
4364 p_y = pos_y + 0.625 * mySize_y;
4365 pa_y = pos_y + 0.5 * mySize_y;
4371 p_x += 0.5 * mySize_x;
4372 pa_x += 0.5 * mySize_x;
4378 // Keepaway HUD mod icon
4379 float kaball_prevstatus; // last remembered status
4380 float kaball_statuschange_time; // time when the status changed
4382 // we don't need to reset for keepaway since it immediately
4383 // autocorrects prevstatus as to if the player has the ball or not
4385 void HUD_Mod_Keepaway(vector pos, vector mySize)
4387 mod_active = 1; // keepaway should always show the mod HUD
4389 float BLINK_FACTOR = 0.15;
4390 float BLINK_BASE = 0.85;
4391 float BLINK_FREQ = 5;
4392 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4394 float stat_items = getstati(STAT_ITEMS);
4395 float kaball = (stat_items/IT_KEY1) & 1;
4397 if(kaball != kaball_prevstatus)
4399 kaball_statuschange_time = time;
4400 kaball_prevstatus = kaball;
4403 // todo: Fix the sizing with the expanding image
4405 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4406 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4408 if(kaball_prevstatus && f < 1)
4409 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4412 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4416 // Nexball HUD mod icon
4417 void HUD_Mod_NexBall(vector pos, vector mySize)
4419 float stat_items, nb_pb_starttime, dt, p;
4421 stat_items = getstati(STAT_ITEMS);
4422 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4424 if (stat_items & IT_KEY1)
4429 //Manage the progress bar if any
4430 if (nb_pb_starttime > 0)
4432 dt = mod(time - nb_pb_starttime, nb_pb_period);
4433 // one period of positive triangle
4434 p = 2 * dt / nb_pb_period;
4440 if(mySize_x > mySize_y)
4448 HUD_Panel_GetProgressBarColor(nexball);
4449 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4452 if (stat_items & IT_KEY1)
4453 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4456 // Race/CTS HUD mod icons
4457 float crecordtime_prev; // last remembered crecordtime
4458 float crecordtime_change_time; // time when crecordtime last changed
4459 float srecordtime_prev; // last remembered srecordtime
4460 float srecordtime_change_time; // time when srecordtime last changed
4462 float race_status_time;
4463 float race_status_prev;
4464 string race_status_name_prev;
4465 void HUD_Mod_Race(vector pos, vector mySize)
4467 mod_active = 1; // race should never hide the mod icons panel
4469 me = playerslots[player_localentnum - 1];
4471 float f; // yet another function has this
4472 score = me.(scores[ps_primary]);
4474 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4475 return; // no records in the actual race
4477 drawfont = hud_bigfont;
4479 // clientside personal record
4481 if(gametype == GAME_CTS)
4485 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4487 if(score && (score < t || !t)) {
4488 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4489 if(autocvar_cl_autodemo_delete_keeprecords)
4491 f = autocvar_cl_autodemo_delete;
4493 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4497 if(t != crecordtime_prev) {
4498 crecordtime_prev = t;
4499 crecordtime_change_time = time;
4502 vector textPos, medalPos;
4504 if(mySize_x > mySize_y) {
4505 // text on left side
4506 squareSize = min(mySize_y, mySize_x/2);
4507 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4508 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4511 squareSize = min(mySize_x, mySize_y/2);
4512 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4513 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4516 f = time - crecordtime_change_time;
4519 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4520 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4522 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4523 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4524 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4525 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4529 t = race_server_record;
4530 if(t != srecordtime_prev) {
4531 srecordtime_prev = t;
4532 srecordtime_change_time = time;
4534 f = time - srecordtime_change_time;
4537 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4538 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4540 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4541 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4542 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4543 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4546 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4547 race_status_time = time + 5;
4548 race_status_prev = race_status;
4549 if (race_status_name_prev)
4550 strunzone(race_status_name_prev);
4551 race_status_name_prev = strzone(race_status_name);
4556 a = bound(0, race_status_time - time, 1);
4559 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4563 rank = race_CheckName(race_status_name);
4565 rankname = race_PlaceName(rank);
4568 namepos = medalPos + '0 0.8 0' * squareSize;
4570 rankpos = medalPos + '0 0.15 0' * squareSize;
4572 if(race_status == 0)
4573 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4574 else if(race_status == 1) {
4575 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4576 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4577 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4578 } else if(race_status == 2) {
4579 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4580 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4582 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4583 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4584 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4585 } else if(race_status == 3) {
4586 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4587 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4588 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4591 if (race_status_time - time <= 0) {
4592 race_status_prev = -1;
4594 if(race_status_name)
4595 strunzone(race_status_name);
4596 race_status_name = string_null;
4597 if(race_status_name_prev)
4598 strunzone(race_status_name_prev);
4599 race_status_name_prev = string_null;
4601 drawfont = hud_font;
4604 float mod_prev; // previous state of mod_active to check for a change
4606 float mod_change; // "time" when mod_active changed
4608 void HUD_ModIcons(void)
4610 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4613 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
4616 active_panel = HUD_PANEL_MODICONS;
4617 HUD_Panel_UpdateCvars(modicons);
4620 mySize = panel_size;
4622 if(mod_active != mod_prev) {
4624 mod_prev = mod_active;
4627 if(mod_active || autocvar__hud_configure)
4628 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4630 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4633 HUD_Panel_DrawBg(mod_alpha);
4635 if(panel_bg_padding)
4637 pos += '1 1 0' * panel_bg_padding;
4638 mySize -= '2 2 0' * panel_bg_padding;
4641 // these MUST be ran in order to update mod_active
4642 if(gametype == GAME_KEYHUNT)
4643 HUD_Mod_KH(pos, mySize);
4644 else if(gametype == GAME_CTF || autocvar__hud_configure)
4645 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4646 else if(gametype == GAME_NEXBALL)
4647 HUD_Mod_NexBall(pos, mySize);
4648 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4649 HUD_Mod_Race(pos, mySize);
4650 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4651 HUD_Mod_CA(pos, mySize);
4652 else if(gametype == GAME_KEEPAWAY)
4653 HUD_Mod_Keepaway(pos, mySize);
4656 // Draw pressed keys (#11)
4658 void HUD_DrawPressedKeys(void)
4660 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4663 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4666 active_panel = HUD_PANEL_PRESSEDKEYS;
4667 HUD_Panel_UpdateCvars(pressedkeys);
4670 mySize = panel_size;
4672 HUD_Panel_DrawBg(1);
4673 if(panel_bg_padding)
4675 pos += '1 1 0' * panel_bg_padding;
4676 mySize -= '2 2 0' * panel_bg_padding;
4679 // force custom aspect
4680 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4684 if(mySize_x/mySize_y > aspect)
4686 newSize_x = aspect * mySize_y;
4687 newSize_y = mySize_y;
4689 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4693 newSize_y = 1/aspect * mySize_x;
4694 newSize_x = mySize_x;
4696 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4702 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4705 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4706 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4707 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4708 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4709 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4710 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4711 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4714 // Handle chat as a panel (#12)
4718 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4720 cvar_set("con_chatrect", "0");
4724 active_panel = HUD_PANEL_CHAT;
4725 HUD_Panel_UpdateCvars(chat);
4727 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4729 panel_pos_y = panel_bg_border;
4730 panel_size_y = vid_conheight - panel_bg_border * 2;
4731 if(panel_bg == "0") // force a border when maximized
4733 if(precache_pic(panel_bg) == "") {
4734 panel_bg = strcat(hud_skin_path, "/border_default");
4735 if(precache_pic(panel_bg) == "") {
4736 panel_bg = "gfx/hud/default/border_default";
4740 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4745 mySize = panel_size;
4747 HUD_Panel_DrawBg(1);
4749 if(panel_bg_padding)
4751 pos += '1 1 0' * panel_bg_padding;
4752 mySize -= '2 2 0' * panel_bg_padding;
4755 cvar_set("con_chatrect", "1");
4757 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4758 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4760 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4761 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4763 if(autocvar__hud_configure)
4766 chatsize = autocvar_con_chatsize;
4767 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4769 for(i = 0; i < autocvar_con_chat; ++i)
4771 if(i == autocvar_con_chat - 1)
4774 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4775 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4780 // Engine info panel (#13)
4787 float frametimeavg1; // 1 frame ago
4788 float frametimeavg2; // 2 frames ago
4789 void HUD_EngineInfo(void)
4791 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4794 active_panel = HUD_PANEL_ENGINEINFO;
4795 HUD_Panel_UpdateCvars(engineinfo);
4798 mySize = panel_size;
4800 HUD_Panel_DrawBg(1);
4801 if(panel_bg_padding)
4803 pos += '1 1 0' * panel_bg_padding;
4804 mySize -= '2 2 0' * panel_bg_padding;
4807 float currentTime = gettime(GETTIME_REALTIME);
4808 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4810 float currentframetime = currentTime - prevfps_time;
4811 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4812 frametimeavg2 = frametimeavg1;
4813 frametimeavg1 = frametimeavg;
4816 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4817 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4819 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4820 prevfps = (1/currentframetime);
4821 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4823 prevfps_time = currentTime;
4828 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4830 prevfps = framecounter/(currentTime - prevfps_time);
4832 prevfps_time = currentTime;
4837 color = HUD_Get_Num_Color (prevfps, 100);
4838 drawfont = hud_bigfont;
4839 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4840 drawfont = hud_font;
4843 // Info messages panel (#14)
4845 #define drawInfoMessage(s)\
4846 if(autocvar_hud_panel_infomessages_flip)\
4847 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4848 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4850 void HUD_InfoMessages(void)
4852 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4855 active_panel = HUD_PANEL_INFOMESSAGES;
4856 HUD_Panel_UpdateCvars(infomessages);
4859 mySize = panel_size;
4861 HUD_Panel_DrawBg(1);
4862 if(panel_bg_padding)
4864 pos += '1 1 0' * panel_bg_padding;
4865 mySize -= '2 2 0' * panel_bg_padding;
4868 // always force 5:1 aspect
4870 if(mySize_x/mySize_y > 5)
4872 newSize_x = 5 * mySize_y;
4873 newSize_y = mySize_y;
4875 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4879 newSize_y = 1/5 * mySize_x;
4880 newSize_x = mySize_x;
4882 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4891 fontsize = '0.20 0.20 0' * mySize_y;
4894 if(spectatee_status != 0)
4900 if(!autocvar__hud_configure)
4902 if(spectatee_status && !intermission)
4904 if(spectatee_status == -1)
4907 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4910 if(spectatee_status == -1)
4911 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4913 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4916 if(spectatee_status == -1)
4917 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4919 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4922 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4925 if(gametype == GAME_ARENA)
4926 s = "^1Wait for your turn to join";
4927 else if(gametype == GAME_LMS)
4930 sk = playerslots[player_localentnum - 1];
4931 if(sk.(scores[ps_primary]) >= 666)
4932 s = "^1Match has already begun";
4933 else if(sk.(scores[ps_primary]) > 0)
4934 s = "^1You have no more lives left";
4936 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4939 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4942 //show restart countdown:
4943 if (time < getstatf(STAT_GAMESTARTTIME)) {
4945 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4946 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4947 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4948 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4952 if(warmup_stage && !intermission)
4954 s = "^2Currently in ^1warmup^2 stage!";
4959 if(mod(time, 1) >= 0.5)
4964 if(ready_waiting && !intermission && !spectatee_status)
4966 if(ready_waiting_for_me)
4969 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4971 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4976 s = strcat("^2Waiting for others to ready up to end warmup...");
4978 s = strcat("^2Waiting for others to ready up...");
4982 else if(warmup_stage && !intermission && !spectatee_status)
4984 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4988 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4990 float ts_min, ts_max;
4991 tm = teams.sort_next;
4994 for(; tm.sort_next; tm = tm.sort_next)
4996 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4998 if(!ts_min) ts_min = tm.team_size;
4999 else ts_min = min(ts_min, tm.team_size);
5000 if(!ts_max) ts_max = tm.team_size;
5001 else ts_max = max(ts_max, tm.team_size);
5003 if ((ts_max - ts_min) > 1)
5005 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5006 tm = GetTeam(myteam, false);
5008 if (tm.team != COLOR_SPECTATOR)
5009 if (tm.team_size == ts_max)
5010 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5018 s = "^7Press ^3ESC ^7to show HUD options.";
5020 s = "^3Doubleclick ^7a panel for panel-specific options.";
5022 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5024 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5035 void HUD_ShowSpeed(void)
5038 float pos, conversion_factor;
5039 string speed, zspeed, unit;
5041 switch(autocvar_cl_showspeed_unit)
5046 conversion_factor = 1.0;
5050 conversion_factor = 1.0;
5054 conversion_factor = 0.0254;
5058 conversion_factor = 0.0254 * 3.6;
5062 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5066 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5070 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5072 numsize_x = numsize_y = autocvar_cl_showspeed_size;
5073 pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
5075 drawfont = hud_bigfont;
5076 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5078 if (autocvar_cl_showspeed_z == 1) {
5079 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5080 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5083 drawfont = hud_font;
5086 vector acc_prevspeed;
5090 void HUD_ShowAcceleration(void)
5092 float acceleration, sz, scale, alpha, f;
5093 vector pos, top, rgb;
5094 top_x = vid_conwidth/2;
5097 f = time - acc_prevtime;
5098 if(autocvar_cl_showacceleration_z)
5099 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5101 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5102 acc_prevspeed = pmove_vel;
5103 acc_prevtime = time;
5105 f = bound(0, f * 10, 1);
5106 acc_avg = acc_avg * (1 - f) + acceleration * f;
5107 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5108 if (acceleration == 0)
5111 pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
5113 sz = autocvar_cl_showacceleration_size;
5114 scale = autocvar_cl_showacceleration_scale;
5115 alpha = autocvar_cl_showacceleration_alpha;
5116 if (autocvar_cl_showacceleration_color_custom)
5117 rgb = stov(autocvar_cl_showacceleration_color);
5119 if (acceleration < 0)
5120 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5122 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5125 if (acceleration > 0)
5126 HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5128 HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5131 void HUD_Reset (void)
5133 // reset gametype specific icons
5134 if(gametype == GAME_KEYHUNT)
5136 else if(gametype == GAME_CTF)
5137 HUD_Mod_CTF_Reset();
5140 #define HUD_DrawPanel(id)\
5142 case (HUD_PANEL_RADAR):\
5143 HUD_Radar(); break;\
5144 case (HUD_PANEL_WEAPONS):\
5145 HUD_Weapons(); break;\
5146 case (HUD_PANEL_AMMO):\
5148 case (HUD_PANEL_POWERUPS):\
5149 HUD_Powerups(); break;\
5150 case (HUD_PANEL_HEALTHARMOR):\
5151 HUD_HealthArmor(); break;\
5152 case (HUD_PANEL_NOTIFY):\
5153 HUD_Notify(); break;\
5154 case (HUD_PANEL_TIMER):\
5155 HUD_Timer(); break;\
5156 case (HUD_PANEL_SCORE):\
5157 HUD_Score(); break;\
5158 case (HUD_PANEL_RACETIMER):\
5159 HUD_RaceTimer(); break;\
5160 case (HUD_PANEL_VOTE):\
5161 HUD_VoteWindow(); break;\
5162 case (HUD_PANEL_MODICONS):\
5163 HUD_ModIcons(); break;\
5164 case (HUD_PANEL_PRESSEDKEYS):\
5165 HUD_DrawPressedKeys(); break;\
5166 case (HUD_PANEL_CHAT):\
5168 case (HUD_PANEL_ENGINEINFO):\
5169 HUD_EngineInfo(); break;\
5170 case (HUD_PANEL_INFOMESSAGES):\
5171 HUD_InfoMessages(); break;\
5172 } ENDS_WITH_CURLY_BRACE
5174 void HUD_Main (void)
5177 // global hud alpha fade
5178 if(menu_enabled == 1)
5181 hud_fade_alpha = (1 - autocvar__menu_alpha);
5183 if(scoreboard_fade_alpha)
5184 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5186 if(intermission == 2) // no hud during mapvote
5188 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5191 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5193 if(!autocvar__hud_configure && !hud_fade_alpha)
5197 if (hud_skin_path != autocvar_hud_skin)
5200 strunzone(hud_skin_path);
5201 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5204 // HUD configure visible grid
5205 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5208 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5210 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5213 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5215 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5220 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5224 float hud_dock_color_team = autocvar_hud_dock_color_team;
5225 if((teamplay) && hud_dock_color_team) {
5226 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5227 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5229 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5230 color = '1 0 0' * hud_dock_color_team;
5234 string hud_dock_color = autocvar_hud_dock_color;
5235 if(hud_dock_color == "shirt") {
5236 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5237 color = colormapPaletteColor(floor(f / 16), 0);
5239 else if(hud_dock_color == "pants") {
5240 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5241 color = colormapPaletteColor(mod(f, 16), 1);
5244 color = stov(hud_dock_color);
5248 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5249 if(precache_pic(pic) == "") {
5250 pic = strcat(hud_skin_path, "/dock_medium");
5251 if(precache_pic(pic) == "") {
5252 pic = "gfx/hud/default/dock_medium";
5255 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5258 // cache the panel order into the panel_order array
5259 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5260 if(hud_panelorder_prev)
5261 strunzone(hud_panelorder_prev);
5262 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5263 tokenize_console(autocvar__hud_panelorder);
5264 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5265 panel_order[i] = stof(argv(i));
5268 // draw panels in order specified by panel_order array
5269 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5270 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5271 HUD_DrawPanel(panel_order[i]);
5274 // draw chat panel on top if it is maximized
5275 if(autocvar__con_chat_maximized)
5276 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5278 // TODO hud_'ify these
5279 if (autocvar_cl_showspeed)
5281 if (autocvar_cl_showacceleration)
5282 HUD_ShowAcceleration();
5284 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5285 localcmd("cmd selectteam auto; cmd join\n");
5287 hud_configure_prev = autocvar__hud_configure;
5289 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again