7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
434 float i, f, screen_ar;
435 float center_x, center_y;
436 if(hud != HUD_NORMAL) return;
437 if(!autocvar__hud_configure)
439 if(!autocvar_hud_panel_weapons) return;
440 if(spectatee_status == -1) return;
443 hud_configure_active_panel = HUD_PANEL_WEAPONS;
445 float timeout = autocvar_hud_panel_weapons_timeout;
446 float timeout_effect_length, timein_effect_length;
447 if (autocvar_hud_panel_weapons_timeout_effect == 0)
449 timeout_effect_length = 0;
450 timein_effect_length = 0;
454 timeout_effect_length = 0.75;
455 timein_effect_length = 0.375;
458 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
460 weaponprevtime = time;
464 HUD_Panel_UpdateCvars(weapons);
465 HUD_Panel_ApplyFadeAlpha();
467 // TODO make this configurable
468 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
471 if(weaponorder_bypriority)
472 strunzone(weaponorder_bypriority);
473 if(weaponorder_byimpulse)
474 strunzone(weaponorder_byimpulse);
476 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
477 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
478 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
481 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
483 self = get_weaponinfo(i);
484 if(self.impulse >= 0)
486 weaponorder[weapon_cnt] = self;
490 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
491 weaponorder[i] = NULL;
492 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
494 weaponorder_cmp_str = string_null;
497 float when, fadetime;
498 when = autocvar_hud_panel_weapons_complainbubble_time;
499 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
500 float weapons_st = getstati(STAT_WEAPONS);
502 if (autocvar_hud_panel_weapons_onlyowned)
504 if(autocvar__hud_configure)
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
508 weapons_st |= power2of(i);
509 if(menu_enabled != 2)
510 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
513 vector old_panel_size;
514 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
516 if(weapons_st & weaponorder[i].weapons)
519 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
521 if (weapon_count == 0)
523 // reduce size of the panel
524 if (panel_size_y > panel_size_x)
526 old_panel_size_y = panel_size_y;
527 panel_size_y *= weapon_count / WEP_COUNT;
528 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
532 old_panel_size_x = panel_size_x;
533 panel_size_x *= weapon_count / WEP_COUNT;
534 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
538 weapon_count = WEP_COUNT;
540 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
542 f = (time - (weapontime + timeout)) / timeout_effect_length;
543 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
545 panel_bg_alpha *= (1 - f);
546 panel_fg_alpha *= (1 - f);
548 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
550 f *= f; // for a cooler movement
551 center_x = panel_pos_x + panel_size_x/2;
552 center_y = panel_pos_y + panel_size_y/2;
553 screen_ar = vid_conwidth/vid_conheight;
554 if (center_x/center_y < screen_ar) //bottom left
556 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
557 panel_pos_y += f * (vid_conheight - panel_pos_y);
559 panel_pos_x -= f * (panel_pos_x + panel_size_x);
563 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
564 panel_pos_x += f * (vid_conwidth - panel_pos_x);
566 panel_pos_y -= f * (panel_pos_y + panel_size_y);
569 weaponprevtime = time - (1 - f) * timein_effect_length;
571 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
573 f = (time - weaponprevtime) / timein_effect_length;
574 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
576 panel_bg_alpha *= (f);
577 panel_fg_alpha *= (f);
579 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
581 f *= f; // for a cooler movement
583 center_x = panel_pos_x + panel_size_x/2;
584 center_y = panel_pos_y + panel_size_y/2;
585 screen_ar = vid_conwidth/vid_conheight;
586 if (center_x/center_y < screen_ar) //bottom left
588 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589 panel_pos_y += f * (vid_conheight - panel_pos_y);
591 panel_pos_x -= f * (panel_pos_x + panel_size_x);
595 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598 panel_pos_y -= f * (panel_pos_y + panel_size_y);
606 panel_pos += '1 1 0' * panel_bg_padding;
607 panel_size -= '2 2 0' * panel_bg_padding;
610 float weapid, wpnalpha;
612 if(autocvar_hud_panel_weapons_fade)
614 wpnalpha = 3.2 - 2 * (time - weapontime);
615 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
618 wpnalpha = panel_fg_alpha;
621 float aspect = autocvar_hud_panel_weapons_aspect;
622 rows = panel_size_y/panel_size_x;
623 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
625 columns = ceil(weapon_count/rows);
628 float a, type, fullammo;
636 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
637 float barsize_x, barsize_y, baroffset_x, baroffset_y;
638 if (autocvar_hud_panel_weapons_ammo)
640 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644 if(wpnsize_x/wpnsize_y > aspect)
646 barsize_x = aspect * wpnsize_y;
647 barsize_y = wpnsize_y;
648 baroffset_x = (wpnsize_x - barsize_x) / 2;
652 barsize_y = 1/aspect * wpnsize_x;
653 barsize_x = wpnsize_x;
654 baroffset_y = (wpnsize_y - barsize_y) / 2;
660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
662 show_accuracy = true;
663 if (acc_col_x[0] == -1)
664 for (i = 0; i < acc_levels; ++i)
665 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 self = weaponorder[i];
671 if (!self || self.impulse < 0)
673 if (autocvar_hud_panel_weapons_onlyowned)
674 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
676 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
678 weapid = self.impulse;
680 // draw background behind currently selected weapon
681 if(self.weapon == switchweapon)
682 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
684 // draw the weapon accuracy
687 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
688 if(weapon_stats >= 0)
690 // find the max level lower than weapon_stats
693 while ( j && weapon_stats < acc_lev[j] )
696 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
698 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
700 color = color + factor * (acc_col[j+1] - color);
702 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
706 // draw the weapon icon
707 if(weapons_st & self.weapons)
709 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
711 if(autocvar_hud_panel_weapons_label == 1) // weapon number
712 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713 else if(autocvar_hud_panel_weapons_label == 2) // bind
714 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw ammo status bar
717 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
720 type = GetAmmoTypeForWep(self.weapon);
722 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
727 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
728 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
729 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
730 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
731 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
732 default: fullammo = 60;
736 wpnpos_x + baroffset_x,
737 wpnpos_y + baroffset_y,
738 barsize_x * bound(0, a/fullammo, 1),
740 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
746 // draw a "ghost weapon icon" if you don't have the weapon
749 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
752 // draw the complain message
753 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
757 if(complain_weapon_time + when > time)
760 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
764 if(complain_weapon_time + when > time)
771 if(complain_weapon_type == 0) {
772 s = _("Out of ammo");
773 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
775 else if(complain_weapon_type == 1) {
777 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
780 s = _("Unavailable");
781 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
783 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
784 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
785 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
801 float GetAmmoItemCode(float i)
805 case 0: return IT_SHELLS;
806 case 1: return IT_NAILS;
807 case 2: return IT_ROCKETS;
808 case 3: return IT_CELLS;
809 case 4: return IT_FUEL;
814 string GetAmmoPicture(float i)
818 case 0: return "ammo_shells";
819 case 1: return "ammo_bullets";
820 case 2: return "ammo_rockets";
821 case 3: return "ammo_cells";
822 case 4: return "ammo_fuel";
827 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
830 if(autocvar__hud_configure)
832 currently_selected = (itemcode == 2); //rockets always selected
833 a = 31 + mod(itemcode*93, 128);
836 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
840 color = '0 0.5 0.75';
847 if(currently_selected)
852 vector picpos, numpos;
853 if(autocvar_hud_panel_ammo_iconalign)
856 picpos = myPos + eX * 2 * mySize_y;
860 numpos = myPos + eX * mySize_y;
864 if (currently_selected)
865 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
867 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
868 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
870 if(autocvar_hud_panel_ammo_text)
872 if(a > 0 || infinite_ammo)
873 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
874 else // "ghost" ammo count
875 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
877 if(a > 0 || infinite_ammo)
878 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
879 else // "ghost" ammo icon
880 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
885 if(hud != HUD_NORMAL) return;
886 if(!autocvar__hud_configure)
888 if(!autocvar_hud_panel_ammo) return;
889 if(spectatee_status == -1) return;
892 hud_configure_active_panel = HUD_PANEL_AMMO;
894 HUD_Panel_UpdateCvars(ammo);
895 HUD_Panel_ApplyFadeAlpha();
903 pos += '1 1 0' * panel_bg_padding;
904 mySize -= '2 2 0' * panel_bg_padding;
907 float rows, columns, row, column;
909 if (autocvar_hud_panel_ammo_onlycurrent)
913 rows = mySize_y/mySize_x;
914 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
915 // ^^^ ammo item aspect goes here
917 columns = ceil(AMMO_COUNT/rows);
919 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
924 if(ammo_size_x/ammo_size_y > 3)
926 newSize = 3 * ammo_size_y;
927 offset_x = ammo_size_x - newSize;
929 ammo_size_x = newSize;
933 newSize = 1/3 * ammo_size_x;
934 offset_y = ammo_size_y - newSize;
936 ammo_size_y = newSize;
939 float i, stat_items, currently_selected, infinite_ammo;
940 infinite_ammo = FALSE;
941 if (autocvar_hud_panel_ammo_onlycurrent)
943 if(autocvar__hud_configure)
945 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
948 stat_items = getstati(STAT_ITEMS);
949 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
950 infinite_ammo = TRUE;
951 for (i = 0; i < AMMO_COUNT; ++i) {
952 currently_selected = stat_items & GetAmmoItemCode(i);
953 if (currently_selected)
955 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
959 return; // nothing to display
962 stat_items = getstati(STAT_ITEMS);
963 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964 infinite_ammo = TRUE;
965 for (i = 0; i < AMMO_COUNT; ++i) {
966 currently_selected = stat_items & GetAmmoItemCode(i);
967 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
977 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
979 vector newPos, newSize;
980 vector picpos, numpos;
984 if(mySize_y/mySize_x > 2)
986 newSize_y = 2 * mySize_x;
987 newSize_x = mySize_x;
989 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
994 newSize_x = 1/2 * mySize_y;
995 newSize_y = mySize_y;
997 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1001 if(icon_right_align)
1004 picpos = newPos + eY * newSize_x;
1009 numpos = newPos + eY * newSize_x;
1013 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014 // make number smaller than icon, it looks better
1015 // reduce only y to draw numbers with different number of digits with the same y size
1016 numpos_y += newSize_y * ((1 - 0.7) / 2);
1018 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1022 if(mySize_x/mySize_y > 3)
1024 newSize_x = 3 * mySize_y;
1025 newSize_y = mySize_y;
1027 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1032 newSize_y = 1/3 * mySize_x;
1033 newSize_x = mySize_x;
1035 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1039 if(icon_right_align) // right align
1042 picpos = newPos + eX * 2 * newSize_y;
1046 numpos = newPos + eX * newSize_y;
1050 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1051 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1054 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1057 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1059 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1064 void HUD_Powerups(void)
1066 float strength_time, shield_time;
1067 if(!autocvar__hud_configure)
1069 if(!autocvar_hud_panel_powerups) return;
1070 if(spectatee_status == -1) return;
1071 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1072 if (getstati(STAT_HEALTH) <= 0) return;
1074 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1075 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1079 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1085 HUD_Panel_UpdateCvars(powerups);
1086 HUD_Panel_ApplyFadeAlpha();
1089 mySize = panel_size;
1091 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1092 if(panel_bg_padding)
1094 pos += '1 1 0' * panel_bg_padding;
1095 mySize -= '2 2 0' * panel_bg_padding;
1098 float panel_ar = mySize_x/mySize_y;
1099 float is_vertical = (panel_ar < 1);
1100 vector shield_offset, strength_offset;
1101 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1104 if (autocvar_hud_panel_powerups_flip)
1105 shield_offset_x = mySize_x;
1107 strength_offset_x = mySize_x;
1112 if (autocvar_hud_panel_powerups_flip)
1113 shield_offset_y = mySize_y;
1115 strength_offset_y = mySize_y;
1118 float shield_baralign, strength_baralign;
1119 float shield_iconalign, strength_iconalign;
1120 if (autocvar_hud_panel_powerups_flip)
1122 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1123 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1124 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1125 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1129 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1130 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1131 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1132 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1137 const float maxshield = 30;
1138 float shield = ceil(shield_time);
1139 if(autocvar_hud_panel_powerups_progressbar)
1141 HUD_Panel_GetProgressBarColor(shield);
1142 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1144 if(autocvar_hud_panel_powerups_text)
1147 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1149 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1155 const float maxstrength = 30;
1156 float strength = ceil(strength_time);
1157 if(autocvar_hud_panel_powerups_progressbar)
1159 HUD_Panel_GetProgressBarColor(strength);
1160 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1162 if(autocvar_hud_panel_powerups_text)
1165 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1167 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1172 // Health/armor (#3)
1175 // prev_* vars contain the health/armor at the previous FRAME
1176 // set to -1 when player is dead or was not playing
1177 float prev_health, prev_armor;
1178 float health_damagetime, armor_damagetime;
1179 float health_beforedamage, armor_beforedamage;
1180 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1181 float old_p_health, old_p_armor;
1182 float old_p_healthtime, old_p_armortime;
1183 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1184 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1185 float prev_p_health, prev_p_armor;
1187 void HUD_HealthArmor(void)
1189 float armor, health, fuel;
1190 if(!autocvar__hud_configure)
1192 if(!autocvar_hud_panel_healtharmor) return;
1193 if(hud != HUD_NORMAL) return;
1194 if(spectatee_status == -1) return;
1196 health = getstati(STAT_HEALTH);
1202 armor = getstati(STAT_ARMOR);
1204 // code to check for spectatee_status changes is in Ent_ClientData()
1205 // prev_p_health and prev_health can be set to -1 there
1207 if (prev_p_health == -1)
1210 health_beforedamage = 0;
1211 armor_beforedamage = 0;
1212 health_damagetime = 0;
1213 armor_damagetime = 0;
1214 prev_health = health;
1216 old_p_health = health;
1217 old_p_armor = armor;
1218 prev_p_health = health;
1219 prev_p_armor = armor;
1221 else if (prev_health == -1)
1223 //start the load effect
1224 health_damagetime = 0;
1225 armor_damagetime = 0;
1229 fuel = getstati(STAT_FUEL);
1233 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1240 HUD_Panel_UpdateCvars(healtharmor);
1241 HUD_Panel_ApplyFadeAlpha();
1244 mySize = panel_size;
1246 HUD_Panel_DrawBg(1);
1247 if(panel_bg_padding)
1249 pos += '1 1 0' * panel_bg_padding;
1250 mySize -= '2 2 0' * panel_bg_padding;
1253 float baralign = autocvar_hud_panel_healtharmor_baralign;
1254 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1256 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1257 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1258 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1261 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1266 float maxtotal = maxhealth + maxarmor;
1268 if(v_z) // NOT fully armored
1270 biggercount = "health";
1271 if(autocvar_hud_panel_healtharmor_progressbar)
1273 HUD_Panel_GetProgressBarColor(health);
1274 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1277 if(autocvar_hud_panel_healtharmor_text)
1278 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1282 biggercount = "armor";
1283 if(autocvar_hud_panel_healtharmor_progressbar)
1285 HUD_Panel_GetProgressBarColor(armor);
1286 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_healtharmor_text)
1290 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1292 if(autocvar_hud_panel_healtharmor_text)
1293 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1297 HUD_Panel_GetProgressBarColor(fuel);
1298 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1303 float panel_ar = mySize_x/mySize_y;
1304 float is_vertical = (panel_ar < 1);
1305 vector health_offset, armor_offset;
1306 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1309 if (autocvar_hud_panel_healtharmor_flip)
1310 health_offset_x = mySize_x;
1312 armor_offset_x = mySize_x;
1317 if (autocvar_hud_panel_healtharmor_flip)
1318 health_offset_y = mySize_y;
1320 armor_offset_y = mySize_y;
1323 float health_baralign, armor_baralign, fuel_baralign;
1324 float health_iconalign, armor_iconalign;
1325 if (autocvar_hud_panel_healtharmor_flip)
1327 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1328 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1329 fuel_baralign = health_baralign;
1330 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1331 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1335 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1336 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1337 fuel_baralign = armor_baralign;
1338 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1339 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1344 if(autocvar_hud_panel_healtharmor_progressbar)
1346 HUD_Panel_GetProgressBarColor(health);
1347 float p_health, pain_health_alpha;
1349 pain_health_alpha = 1;
1350 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1352 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1354 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1356 if (time - old_p_healthtime < 1)
1357 old_p_health = prev_p_health;
1359 old_p_health = prev_health;
1360 old_p_healthtime = time;
1362 if (time - old_p_healthtime < 1)
1364 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1365 prev_p_health = p_health;
1368 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1370 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1372 if (time - health_damagetime >= 1)
1373 health_beforedamage = prev_health;
1374 health_damagetime = time;
1376 if (time - health_damagetime < 1)
1378 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1379 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1382 prev_health = health;
1384 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1386 float BLINK_FACTOR = 0.15;
1387 float BLINK_BASE = 0.85;
1388 float BLINK_FREQ = 9;
1389 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1392 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1394 if(autocvar_hud_panel_healtharmor_text)
1395 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1400 if(autocvar_hud_panel_healtharmor_progressbar)
1402 HUD_Panel_GetProgressBarColor(armor);
1405 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1407 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1409 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1411 if (time - old_p_armortime < 1)
1412 old_p_armor = prev_p_armor;
1414 old_p_armor = prev_armor;
1415 old_p_armortime = time;
1417 if (time - old_p_armortime < 1)
1419 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1420 prev_p_armor = p_armor;
1423 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1425 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1427 if (time - armor_damagetime >= 1)
1428 armor_beforedamage = prev_armor;
1429 armor_damagetime = time;
1431 if (time - armor_damagetime < 1)
1433 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1434 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1439 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1441 if(autocvar_hud_panel_healtharmor_text)
1442 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1448 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1452 mySize_x *= 2; //restore full panel size
1453 else if (panel_ar < 1/4)
1454 mySize_y *= 2; //restore full panel size
1455 HUD_Panel_GetProgressBarColor(fuel);
1456 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1461 // Notification area (#4)
1464 string Weapon_SuicideMessage(float deathtype)
1466 w_deathtype = deathtype;
1467 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1468 return w_deathtypestring;
1471 string Weapon_KillMessage(float deathtype)
1473 w_deathtype = deathtype;
1474 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1475 return w_deathtypestring;
1478 #define KN_MAX_ENTRIES 10
1480 float killnotify_times[KN_MAX_ENTRIES];
1481 float killnotify_deathtype[KN_MAX_ENTRIES];
1482 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1483 string killnotify_attackers[KN_MAX_ENTRIES];
1484 string killnotify_victims[KN_MAX_ENTRIES];
1485 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1489 kn_index = KN_MAX_ENTRIES-1;
1490 killnotify_times[kn_index] = time;
1491 killnotify_deathtype[kn_index] = wpn;
1492 killnotify_actiontype[kn_index] = actiontype;
1493 if(killnotify_attackers[kn_index])
1494 strunzone(killnotify_attackers[kn_index]);
1495 killnotify_attackers[kn_index] = strzone(attacker);
1496 if(killnotify_victims[kn_index])
1497 strunzone(killnotify_victims[kn_index]);
1498 killnotify_victims[kn_index] = strzone(victim);
1501 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1504 float alsoprint, gentle;
1505 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1506 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1508 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1511 if(msg == MSG_SUICIDE) {
1512 w = DEATH_WEAPONOF(type);
1514 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1516 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1517 } else if (type == DEATH_KILL) {
1518 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1520 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1521 } else if (type == DEATH_ROT) {
1522 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1524 print (sprintf(_("^1%s^1 died\n"), s1));
1525 } else if (type == DEATH_NOAMMO) {
1526 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1528 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1529 } else if (type == DEATH_CAMP) {
1530 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1532 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1533 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1534 HUD_KillNotify_Push(s1, "", 0, type);
1536 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1537 } else if (type == DEATH_CHEAT) {
1538 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1540 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1541 } else if (type == DEATH_FIRE) {
1542 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1544 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1545 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1546 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1548 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1551 if (stof(s2) > 2) // killcount > 2
1552 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1553 } else if(msg == MSG_KILL) {
1554 w = DEATH_WEAPONOF(type);
1556 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1557 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1559 HUD_KillNotify_Push(s1, s2, 1, type);
1562 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1564 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1565 HUD_KillNotify_Push(s1, s2, 1, type);
1569 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1571 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1574 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1576 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1578 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1580 else if (stof(s2) > 2) {
1582 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1584 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1587 else if(type == KILL_FIRST_BLOOD)
1588 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1589 else if (type == DEATH_TELEFRAG) {
1590 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1592 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1594 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1596 else if (type == DEATH_DROWN) {
1597 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1599 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1601 else if (type == DEATH_SLIME) {
1602 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1604 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1606 else if (type == DEATH_LAVA) {
1607 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1609 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1611 else if (type == DEATH_FALL) {
1612 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1614 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1616 else if (type == DEATH_SHOOTING_STAR) {
1617 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1619 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1621 else if (type == DEATH_SWAMP) {
1622 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1624 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1626 else if (type == DEATH_HURTTRIGGER)
1628 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1630 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1631 } else if(type == DEATH_VHCRUSH) {
1632 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1634 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1635 } else if(type == DEATH_SBMINIGUN) {
1636 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1638 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1639 } else if(type == DEATH_SBROCKET) {
1640 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1642 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1643 } else if(type == DEATH_SBBLOWUP) {
1644 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1647 } else if(type == DEATH_WAKIGUN) {
1648 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1651 } else if(type == DEATH_WAKIROCKET) {
1652 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1655 } else if(type == DEATH_WAKIBLOWUP) {
1656 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1658 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1659 } else if(type == DEATH_RAPTOR_CANNON) {
1660 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1662 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1663 } else if(type == DEATH_RAPTOR_BOMB) {
1664 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1666 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1667 } else if(type == DEATH_RAPTOR_DEATH) {
1668 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1671 } else if(type == DEATH_TURRET) {
1672 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1675 } else if(type == DEATH_TOUCHEXPLODE) {
1676 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1679 } else if(type == DEATH_CHEAT) {
1680 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1682 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1683 } else if (type == DEATH_FIRE) {
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1686 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1687 } else if (type == DEATH_CUSTOM) {
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1690 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1691 } else if (type == DEATH_HURTTRIGGER) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1694 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1700 } else if(msg == MSG_SPREE) {
1701 if(type == KILL_END_SPREE) {
1703 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1705 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1706 } else if(type == KILL_SPREE) {
1708 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1710 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1711 } else if(type == KILL_SPREE_3) {
1713 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1715 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1716 } else if(type == KILL_SPREE_5) {
1718 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1720 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1721 } else if(type == KILL_SPREE_10) {
1723 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1725 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1726 } else if(type == KILL_SPREE_15) {
1728 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1730 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1731 } else if(type == KILL_SPREE_20) {
1733 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1735 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1736 } else if(type == KILL_SPREE_25) {
1738 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1740 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1741 } else if(type == KILL_SPREE_30) {
1743 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1745 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1747 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1748 if (type == DEATH_DROWN) {
1749 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1753 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1755 print (sprintf(_("^1%s^1 drowned\n"), s1));
1757 } else if (type == DEATH_SLIME) {
1758 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1760 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1761 } else if (type == DEATH_LAVA) {
1762 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1766 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1768 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1770 } else if (type == DEATH_FALL) {
1771 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1775 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1777 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1779 } else if (type == DEATH_SHOOTING_STAR) {
1780 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1782 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1783 } else if (type == DEATH_SWAMP) {
1784 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1790 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1792 } else if(DEATH_ISTURRET(type)) {
1793 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1802 case DEATH_TURRET_EWHEEL:
1803 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1805 case DEATH_TURRET_FLAC:
1806 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1808 case DEATH_TURRET_MACHINEGUN:
1809 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1811 case DEATH_TURRET_WALKER_GUN:
1812 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1814 case DEATH_TURRET_WALKER_MEELE:
1815 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1817 case DEATH_TURRET_WALKER_ROCKET:
1818 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1820 case DEATH_TURRET_HELLION:
1821 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1823 case DEATH_TURRET_HK:
1824 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1826 case DEATH_TURRET_MLRS:
1827 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1829 case DEATH_TURRET_PLASMA:
1830 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1832 case DEATH_TURRET_PHASER:
1833 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1835 case DEATH_TURRET_TESLA:
1836 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1842 } else if (type == DEATH_CUSTOM) {
1843 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1845 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1846 } else if (type == DEATH_HURTTRIGGER) {
1847 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1849 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1850 } else if(type == DEATH_TOUCHEXPLODE) {
1851 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1853 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1854 } else if(type == DEATH_CHEAT) {
1855 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1857 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1858 } else if(type == DEATH_FIRE) {
1859 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1863 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1865 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1868 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1872 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1874 print (sprintf(_("^1%s^1 died\n"), s1));
1877 } else if(msg == MSG_KILL_ACTION_SPREE) {
1879 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1881 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1882 } else if(msg == MSG_INFO) {
1883 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1884 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1885 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1886 } else if(type == INFO_LOSTFLAG) {
1887 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1888 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1889 } else if(type == INFO_PICKUPFLAG) {
1890 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1891 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1892 } else if(type == INFO_RETURNFLAG) {
1893 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1894 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1895 } else if(type == INFO_CAPTUREFLAG) {
1896 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1897 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1899 } else if(msg == MSG_RACE) {
1900 if(type == RACE_SERVER_RECORD) {
1901 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1903 else if(type == RACE_NEW_RANK) {
1904 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1906 else if(type == RACE_NEW_TIME) {
1907 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1909 else if(type == RACE_FAIL) {
1910 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1912 } else if(msg == MSG_KA) {
1913 if(type == KA_PICKUPBALL) {
1914 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1916 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1918 else if(type == KA_DROPBALL) {
1919 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1921 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1926 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1929 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1930 if(msg == MSG_SUICIDE) {
1931 if (type == DEATH_TEAMCHANGE) {
1932 centerprint(sprintf(_("You are now on: %s"), s1));
1933 } else if (type == DEATH_AUTOTEAMCHANGE) {
1934 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1935 } else if (type == DEATH_CAMP) {
1937 centerprint(_("^1Reconsider your tactics, camper!"));
1939 centerprint(_("^1Die camper!"));
1940 } else if (type == DEATH_NOAMMO) {
1942 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1944 centerprint(_("^1You were killed for running out of ammo..."));
1945 } else if (type == DEATH_ROT) {
1947 centerprint(_("^1You need to preserve your health"));
1949 centerprint(_("^1You grew too old without taking your medicine"));
1950 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1952 centerprint(_("^1Don't go against team mates!"));
1954 centerprint(_("^1Don't shoot your team mates!"));
1955 } else if (type == DEATH_QUIET) {
1957 } else { // generic message
1959 centerprint(_("^1You need to be more careful!"));
1961 centerprint(_("^1You killed your own dumb self!"));
1963 } else if(msg == MSG_KILL) {
1964 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1966 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1968 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1970 } else if (type == KILL_FIRST_BLOOD) {
1972 centerprint(_("^1First score"));
1974 centerprint(_("^1First blood"));
1976 } else if (type == KILL_FIRST_VICTIM) {
1978 centerprint(_("^1First casualty"));
1980 centerprint(_("^1First victim"));
1982 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1984 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1986 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1988 } else if (type == KILL_TYPEFRAGGED) {
1990 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1992 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1994 } else if (type == KILL_FRAG) {
1996 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1998 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2000 } else { // generic message
2002 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2004 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2007 } else if(msg == MSG_KILL_ACTION) {
2008 // TODO: invent more centerprints here?
2009 centerprint(_("^1Watch your step!"));
2013 void HUD_Notify (void)
2015 if(!autocvar__hud_configure)
2017 if(!autocvar_hud_panel_notify) return;
2020 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2022 HUD_Panel_UpdateCvars(notify);
2023 HUD_Panel_ApplyFadeAlpha();
2026 mySize = panel_size;
2028 HUD_Panel_DrawBg(1);
2029 if(panel_bg_padding)
2031 pos += '1 1 0' * panel_bg_padding;
2032 mySize -= '2 2 0' * panel_bg_padding;
2035 float entries, height;
2036 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2037 height = mySize_y/entries;
2040 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2041 fontsize = '0.5 0.5 0' * fontheight;
2045 when = autocvar_hud_panel_notify_time;
2047 fadetime = autocvar_hud_panel_notify_fadetime;
2051 vector pos_attacker, pos_victim;
2053 float width_attacker;
2054 string attacker, victim;
2056 float i, j, w, step, limit;
2057 if(autocvar_hud_panel_notify_flip) //order items from the top down
2063 else //order items from the bottom up
2070 for(j = kn_index; i != limit; i += step, ++j)
2072 if(autocvar__hud_configure)
2076 else // inverse order
2077 a = entries - 1 - i;
2078 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2079 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2080 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2081 a = bound(0, (when - a) / 4, 1);
2082 goto hud_config_notifyprint;
2085 if (j == KN_MAX_ENTRIES)
2088 if(killnotify_times[j] + when > time)
2092 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2106 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2108 // TODO: maybe print in team colors?
2111 if(killnotify_actiontype[j] == 0)
2113 if(killnotify_deathtype[j] == DEATH_GENERIC)
2117 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2119 s = "notify_outofammo";
2121 else if(killnotify_deathtype[j] == DEATH_KILL)
2123 s = "notify_selfkill";
2125 else if(killnotify_deathtype[j] == DEATH_CAMP)
2127 s = "notify_camping";
2129 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2131 s = "notify_teamkill_red";
2133 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2135 s = "notify_teamkill_blue";
2137 else if(killnotify_deathtype[j] == DEATH_DROWN)
2141 else if(killnotify_deathtype[j] == DEATH_SLIME)
2145 else if(killnotify_deathtype[j] == DEATH_LAVA)
2149 else if(killnotify_deathtype[j] == DEATH_FALL)
2153 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2155 s = "notify_shootingstar";
2157 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2161 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2163 if(killnotify_victims[j] == "^1RED^7 flag")
2165 s = "notify_red_taken";
2169 s = "notify_blue_taken";
2172 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2174 if(killnotify_victims[j] == "^1RED^7 flag")
2176 s = "notify_red_returned";
2180 s = "notify_blue_returned";
2183 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2185 if(killnotify_victims[j] == "^1RED^7 flag")
2187 s = "notify_red_lost";
2191 s = "notify_blue_lost";
2194 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2196 if(killnotify_victims[j] == "^1RED^7 flag")
2198 s = "notify_red_captured";
2202 s = "notify_blue_captured";
2205 else if(killnotify_deathtype[j] == KA_DROPBALL)
2207 s = "notify_balldropped";
2209 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2211 s = "notify_ballpickedup";
2214 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2216 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2220 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2221 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2224 // X [did action to] Y
2227 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2229 s = "notify_melee_laser";
2231 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2233 s = "notify_melee_shotgun";
2235 else if(WEP_VALID(w))
2237 self = get_weaponinfo(w);
2238 s = strcat("weapon", self.netname);
2240 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2242 s = "notify_teamkill_red";
2244 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2246 s = "notify_teamkill_red";
2248 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2250 s = "notify_telefrag";
2252 else if(killnotify_deathtype[j] == DEATH_DROWN)
2256 else if(killnotify_deathtype[j] == DEATH_SLIME)
2260 else if(killnotify_deathtype[j] == DEATH_LAVA)
2264 else if(killnotify_deathtype[j] == DEATH_FALL)
2268 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2270 s = "notify_shootingstar";
2272 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2276 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2278 s = "notify_headshot";
2280 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2282 s = "race_newrecordserver";
2284 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2286 s = "race_newrankyellow";
2288 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2292 else if(killnotify_deathtype[j] == RACE_FAIL)
2297 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2298 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2299 :hud_config_notifyprint
2300 width_attacker = stringwidth(attacker, TRUE, fontsize);
2301 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2302 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2303 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2307 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2308 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2309 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2318 string seconds_tostring(float sec)
2321 minutes = floor(sec / 60);
2323 sec -= minutes * 60;
2324 return sprintf("%d:%02d", minutes, sec);
2327 void HUD_Timer(void)
2329 if(!autocvar__hud_configure)
2331 if(!autocvar_hud_panel_timer) return;
2334 hud_configure_active_panel = HUD_PANEL_TIMER;
2336 HUD_Panel_UpdateCvars(timer);
2337 HUD_Panel_ApplyFadeAlpha();
2340 mySize = panel_size;
2342 HUD_Panel_DrawBg(1);
2343 if(panel_bg_padding)
2345 pos += '1 1 0' * panel_bg_padding;
2346 mySize -= '2 2 0' * panel_bg_padding;
2350 float timelimit, elapsedTime, timeleft, minutesLeft;
2352 timelimit = getstatf(STAT_TIMELIMIT);
2354 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2355 timeleft = ceil(timeleft);
2357 minutesLeft = floor(timeleft / 60);
2360 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2361 timer_color = '1 1 1'; //white
2362 else if(minutesLeft >= 1)
2363 timer_color = '1 1 0'; //yellow
2365 timer_color = '1 0 0'; //red
2367 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2368 if (time < getstatf(STAT_GAMESTARTTIME)) {
2369 //while restart is still active, show 00:00
2370 timer = seconds_tostring(0);
2372 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2373 timer = seconds_tostring(elapsedTime);
2376 timer = seconds_tostring(timeleft);
2379 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2384 void HUD_Radar(void)
2386 if (!autocvar__hud_configure)
2388 if (hud_panel_radar_maximized)
2390 if (!hud_draw_maximized) return;
2394 if (autocvar_hud_panel_radar == 0) return;
2395 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2399 hud_configure_active_panel = HUD_PANEL_RADAR;
2401 HUD_Panel_UpdateCvars(radar);
2402 HUD_Panel_ApplyFadeAlpha();
2404 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2406 panel_size = autocvar_hud_panel_radar_maximized_size;
2407 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2408 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2409 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2410 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2412 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2413 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2418 mySize = panel_size;
2420 HUD_Panel_DrawBg(1);
2421 if(panel_bg_padding)
2423 pos += '1 1 0' * panel_bg_padding;
2424 mySize -= '2 2 0' * panel_bg_padding;
2429 float scale2d, normalsize, bigsize;
2432 teamradar_origin2d = pos + 0.5 * mySize;
2433 teamradar_size2d = mySize;
2435 if(minimapname == "")
2438 teamradar_loadcvars();
2440 switch(hud_panel_radar_zoommode)
2444 f = current_zoomfraction;
2447 f = 1 - current_zoomfraction;
2457 switch(hud_panel_radar_rotation)
2460 teamradar_angle = view_angles_y - 90;
2463 teamradar_angle = 90 * hud_panel_radar_rotation;
2467 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2468 teamradar_size2d = mySize;
2470 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2472 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2473 if(hud_panel_radar_rotation == 0)
2475 // max-min distance must fit the radar in any rotation
2476 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2480 vector c0, c1, c2, c3, span;
2481 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2482 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2483 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2484 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2486 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2487 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2489 // max-min distance must fit the radar in x=x, y=y
2491 teamradar_size2d_x * scale2d / (1.05 * span_x),
2492 teamradar_size2d_y * scale2d / (1.05 * span_y)
2496 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2497 if(bigsize > normalsize)
2498 normalsize = bigsize;
2502 + (1 - f) * normalsize;
2503 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2505 + (1 - f) * view_origin);
2514 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2516 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2517 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2518 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2519 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2520 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2522 color2 = GetPlayerColor(tm.sv_entnum);
2523 //if(color == COLOR_SPECTATOR || color == color2)
2524 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2526 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2528 drawresetcliparea();
2533 void HUD_UpdatePlayerTeams();
2534 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2538 #define SCOREPANEL_MAX_ENTRIES 6
2539 #define SCOREPANEL_ASPECTRATIO 2
2540 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2541 vector fontsize = '1 1 0' * (mySize_y/entries);
2543 vector rgb, score_color;
2545 score_color = '1 1 1';
2547 float name_size = mySize_x*0.75;
2548 float spacing_size = mySize_x*0.04;
2549 const float highlight_alpha = 0.2;
2550 float i, me_printed, first_pl;
2554 if (autocvar__hud_configure)
2556 float players_per_team;
2559 // show team scores in the first line
2560 float score_size = mySize_x / team_count;
2561 players_per_team = max(2, ceil((entries - 1) / team_count));
2562 for(i=0; i<team_count; ++i) {
2563 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2564 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2565 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2568 pos_y += fontsize_y;
2570 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2571 for (i=first_pl; i<entries; ++i)
2573 //simulate my score is lower than all displayed players,
2574 //so that I don't appear at all showing pure rankings.
2575 //This is to better show the difference between the 2 ranking views
2576 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2579 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2580 s = GetPlayerName(pl.sv_entnum);
2585 s = sprintf(_("Player %d"), i + 1 - first_pl);
2590 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2591 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2592 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2593 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2594 pos_y += fontsize_y;
2599 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2600 HUD_UpdatePlayerTeams();
2603 // show team scores in the first line
2604 float score_size = mySize_x / team_count;
2605 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2606 if(tm.team == COLOR_SPECTATOR)
2608 if (tm.team == myteam)
2609 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2610 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2614 pos_y += fontsize_y;
2615 tm = teams.sort_next;
2620 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2622 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2625 if (i == entries-1 && !me_printed && pl != me)
2626 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2628 for (pl = me.sort_next; pl; pl = pl.sort_next)
2629 if (pl.team != COLOR_SPECTATOR)
2633 rgb = '1 1 0'; //not last but not among the leading players: yellow
2635 rgb = '1 0 0'; //last: red
2642 rgb = '0 1 0'; //first: green
2644 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2647 score_color = GetTeamRGB(pl.team) * 0.8;
2648 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2649 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2650 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2651 pos_y += fontsize_y;
2654 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2657 void HUD_Score(void)
2659 if(!autocvar__hud_configure)
2661 if(!autocvar_hud_panel_score) return;
2662 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2665 hud_configure_active_panel = HUD_PANEL_SCORE;
2667 HUD_Panel_UpdateCvars(score);
2668 HUD_Panel_ApplyFadeAlpha();
2671 mySize = panel_size;
2673 HUD_Panel_DrawBg(1);
2674 if(panel_bg_padding)
2676 pos += '1 1 0' * panel_bg_padding;
2677 mySize -= '2 2 0' * panel_bg_padding;
2680 float score, distribution;
2682 vector distribution_color;
2684 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2686 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2687 string timer, distrtimer;
2689 pl = players.sort_next;
2692 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2693 if(pl.scores[ps_primary] == 0)
2696 score = me.(scores[ps_primary]);
2697 timer = TIME_ENCODED_TOSTRING(score);
2699 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2700 // distribution display
2701 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2703 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2705 if (distribution <= 0) {
2706 distribution_color = '0 1 0';
2710 distribution_color = '1 0 0';
2713 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2715 // race record display
2716 if (distribution <= 0)
2717 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2719 } else if (!teamplay) { // non-teamgames
2720 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2722 HUD_Score_Rankings(pos, mySize, me, 0);
2725 // me vector := [team/connected frags id]
2726 pl = players.sort_next;
2730 if(autocvar__hud_configure)
2733 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2737 score = me.(scores[ps_primary]);
2738 if(autocvar__hud_configure)
2741 if(distribution >= 5)
2742 distribution_color = eY;
2743 else if(distribution >= 0)
2744 distribution_color = '1 1 1';
2745 else if(distribution >= -5)
2746 distribution_color = '1 1 0';
2748 distribution_color = eX;
2750 string distribution_str;
2751 distribution_str = ftos(distribution);
2752 if (distribution >= 0)
2754 if (distribution > 0)
2755 distribution_str = strcat("+", distribution_str);
2756 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2758 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2759 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2760 } else { // teamgames
2761 float scores_count, row, column, rows, columns;
2763 vector score_pos, score_size; //for scores other than myteam
2764 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2766 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2768 if (autocvar_hud_panel_score_rankings)
2770 HUD_Score_Rankings(pos, mySize, me, scores_count);
2773 rows = mySize_y/mySize_x;
2774 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2775 // ^^^ ammo item aspect goes here
2777 columns = ceil(scores_count/rows);
2779 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2782 if(score_size_x/score_size_y > 3)
2784 newSize = 3 * score_size_y;
2785 offset_x = score_size_x - newSize;
2786 pos_x += offset_x/2;
2787 score_size_x = newSize;
2791 newSize = 1/3 * score_size_x;
2792 offset_y = score_size_y - newSize;
2793 pos_y += offset_y/2;
2794 score_size_y = newSize;
2798 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2800 float max_fragcount;
2801 max_fragcount = -99;
2802 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2803 if(tm.team == COLOR_SPECTATOR)
2805 score = tm.(teamscores[ts_primary]);
2806 if(autocvar__hud_configure)
2809 if (score > max_fragcount)
2810 max_fragcount = score;
2812 if (spectatee_status == -1)
2814 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2815 if (max_fragcount == score)
2816 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2817 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2825 else if(tm.team == myteam) {
2826 if (max_fragcount == score)
2827 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2828 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2830 if (max_fragcount == score)
2831 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2832 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2841 void HUD_RaceTimer (void)
2843 if(!autocvar__hud_configure)
2845 if(!autocvar_hud_panel_racetimer) return;
2846 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2847 if(spectatee_status == -1) return;
2850 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2852 HUD_Panel_UpdateCvars(racetimer);
2853 HUD_Panel_ApplyFadeAlpha();
2856 mySize = panel_size;
2858 HUD_Panel_DrawBg(1);
2859 if(panel_bg_padding)
2861 pos += '1 1 0' * panel_bg_padding;
2862 mySize -= '2 2 0' * panel_bg_padding;
2865 // always force 4:1 aspect
2867 if(mySize_x/mySize_y > 4)
2869 newSize_x = 4 * mySize_y;
2870 newSize_y = mySize_y;
2872 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2876 newSize_y = 1/4 * mySize_x;
2877 newSize_x = mySize_x;
2879 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2884 string s, forcetime;
2886 if(autocvar__hud_configure)
2889 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2890 s = _("^1Intermediate 1 (+15.42)");
2891 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2892 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2893 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2895 else if(race_checkpointtime)
2897 a = bound(0, 2 - (time - race_checkpointtime), 1);
2900 if(a > 0) // just hit a checkpoint?
2902 if(race_checkpoint != 254)
2904 if(race_time && race_previousbesttime)
2905 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2907 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2909 forcetime = TIME_ENCODED_TOSTRING(race_time);
2914 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2916 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2917 if(a > 0) // next one?
2919 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2924 if(s != "" && a > 0)
2926 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929 if(race_penaltytime)
2931 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2934 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2935 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2941 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2942 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2947 if(race_laptime && race_checkpoint != 255)
2949 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2950 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2955 if(race_mycheckpointtime)
2957 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2958 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2959 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2961 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2963 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2964 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2965 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2968 if(race_penaltytime && !race_penaltyaccumulator)
2970 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2971 a = bound(0, (1 + t - time), 1);
2975 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2977 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2978 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2986 float vote_yescount;
2989 float vote_highlighted; // currently selected vote
2991 float vote_active; // is there an active vote?
2992 float vote_prev; // previous state of vote_active to check for a change
2994 float vote_change; // "time" when vote_active changed
2996 void HUD_VoteWindow(void)
2998 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3001 if (autocvar__hud_configure)
3005 print(_("^1You must answer before entering hud configure mode\n"));
3006 cvar_set("_hud_configure", "0");
3008 if(vote_called_vote)
3009 strunzone(vote_called_vote);
3010 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3011 uid2name_dialog = 1;
3014 if(!autocvar__hud_configure)
3016 if(!autocvar_hud_panel_vote) return;
3018 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3019 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3021 if(panel_bg_alpha_str == "") {
3022 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3024 panel_bg_alpha = stof(panel_bg_alpha_str);
3028 hud_configure_active_panel = HUD_PANEL_VOTE;
3037 if(vote_active != vote_prev) {
3039 vote_prev = vote_active;
3042 if(vote_active || autocvar__hud_configure)
3043 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3045 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3050 HUD_Panel_UpdateCvars(vote);
3051 HUD_Panel_ApplyFadeAlpha();
3055 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3056 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3059 // these must be below above block
3062 mySize = panel_size;
3064 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3065 HUD_Panel_DrawBg(a);
3066 a = panel_fg_alpha * a;
3068 if(panel_bg_padding)
3070 pos += '1 1 0' * panel_bg_padding;
3071 mySize -= '2 2 0' * panel_bg_padding;
3074 // always force 3:1 aspect
3076 if(mySize_x/mySize_y > 3)
3078 newSize_x = 3 * mySize_y;
3079 newSize_y = mySize_y;
3081 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3085 newSize_y = 1/3 * mySize_x;
3086 newSize_x = mySize_x;
3088 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3092 s = _("A vote has been called for:");
3094 s = _("Allow servers to store and display your name?");
3095 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3096 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3097 if(autocvar__hud_configure)
3098 s = _("^1Configure the HUD");
3099 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3101 // print the yes/no counts
3102 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3103 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3104 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3105 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3107 // draw the progress bar backgrounds
3108 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3110 // draw the highlights
3111 if(vote_highlighted == 1) {
3112 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3113 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3115 else if(vote_highlighted == -1) {
3116 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3117 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3120 // draw the progress bars
3121 if(vote_yescount && vote_needed)
3123 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3124 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3127 if(vote_nocount && vote_needed)
3129 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3130 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3133 drawresetcliparea();
3136 // Mod icons panel (#10)
3139 float mod_active; // is there any active mod icon?
3141 // Clan Arena HUD modicons
3142 void HUD_Mod_CA(vector pos, vector mySize)
3144 mod_active = 1; // CA should never hide the mod icons panel
3145 float redalive, bluealive;
3146 redalive = getstati(STAT_REDALIVE);
3147 bluealive = getstati(STAT_BLUEALIVE);
3149 vector redpos, bluepos;
3150 if(mySize_x > mySize_y)
3153 bluepos = pos + eY * 0.5 * mySize_y;
3154 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3155 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3156 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3157 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3162 bluepos = pos + eY * 0.5 * mySize_y;
3163 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3164 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3165 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3166 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170 // CTF HUD modicon section
3171 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3172 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3173 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3175 void HUD_Mod_CTF_Reset(void)
3177 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3180 void HUD_Mod_CTF(vector pos, vector mySize)
3182 vector redflag_pos, blueflag_pos;
3184 float f; // every function should have that
3186 float redflag, blueflag; // current status
3187 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3190 stat_items = getstati(STAT_ITEMS);
3191 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3192 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3194 if(redflag || blueflag)
3199 if(autocvar__hud_configure)
3205 // when status CHANGES, set old status into prevstatus and current status into status
3206 if (redflag != redflag_prevframe)
3208 redflag_statuschange_time = time;
3209 redflag_prevstatus = redflag_prevframe;
3210 redflag_prevframe = redflag;
3213 if (blueflag != blueflag_prevframe)
3215 blueflag_statuschange_time = time;
3216 blueflag_prevstatus = blueflag_prevframe;
3217 blueflag_prevframe = blueflag;
3220 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3221 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3223 float BLINK_FACTOR = 0.15;
3224 float BLINK_BASE = 0.85;
3226 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3228 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3230 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3232 string red_icon, red_icon_prevstatus;
3233 float red_alpha, red_alpha_prevstatus;
3234 red_alpha = red_alpha_prevstatus = 1;
3236 case 1: red_icon = "flag_red_taken"; break;
3237 case 2: red_icon = "flag_red_lost"; break;
3238 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3240 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3241 red_icon = "flag_red_shielded";
3243 red_icon = string_null;
3246 switch(redflag_prevstatus) {
3247 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3248 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3249 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3252 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3253 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3254 red_icon_prevstatus = "flag_red_shielded";
3256 red_icon_prevstatus = string_null;
3260 string blue_icon, blue_icon_prevstatus;
3261 float blue_alpha, blue_alpha_prevstatus;
3262 blue_alpha = blue_alpha_prevstatus = 1;
3264 case 1: blue_icon = "flag_blue_taken"; break;
3265 case 2: blue_icon = "flag_blue_lost"; break;
3266 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3268 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3269 blue_icon = "flag_blue_shielded";
3271 blue_icon = string_null;
3274 switch(blueflag_prevstatus) {
3275 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3276 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3277 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3280 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3281 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3282 blue_icon_prevstatus = "flag_blue_shielded";
3284 blue_icon_prevstatus = string_null;
3288 if(mySize_x > mySize_y) {
3289 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3291 blueflag_pos = pos + eX * 0.5 * mySize_x;
3294 redflag_pos = pos + eX * 0.5 * mySize_x;
3296 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3298 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3300 blueflag_pos = pos + eY * 0.5 * mySize_y;
3303 redflag_pos = pos + eY * 0.5 * mySize_y;
3305 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3308 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3309 if(red_icon_prevstatus && f < 1)
3310 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3312 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3314 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3315 if(blue_icon_prevstatus && f < 1)
3316 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3318 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3321 // Keyhunt HUD modicon section
3322 float kh_runheretime;
3324 void HUD_Mod_KH_Reset(void)
3329 void HUD_Mod_KH(vector pos, vector mySize)
3331 mod_active = 1; // keyhunt should never hide the mod icons panel
3335 vector p, pa, kh_size, kh_asize;
3337 kh_keys = getstati(STAT_KH_KEYS);
3340 if(mySize_x > mySize_y)
3342 p_y = pos_y + 0.25 * mySize_y;
3343 pa = p - eY * 0.25 * mySize_y;
3345 kh_size_x = mySize_x * 0.25;
3346 kh_size_y = 0.75 * mySize_y;
3347 kh_asize_x = mySize_x * 0.25;
3348 kh_asize_y = mySize_y * 0.25;
3352 p_y = pos_y + 0.125 * mySize_y;
3353 pa = p - eY * 0.125 * mySize_y;
3355 kh_size_x = mySize_x * 0.5;
3356 kh_size_y = 0.375 * mySize_y;
3357 kh_asize_x = mySize_x * 0.5;
3358 kh_asize_y = mySize_y * 0.125;
3365 for(i = 0; i < 4; ++i)
3367 key = floor(kh_keys / pow(32, i)) & 31;
3369 if(keyteam == 30 && keycount <= 4)
3371 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3375 // this yields 8 exactly if "RUN HERE" shows
3380 kh_runheretime = time;
3381 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3386 for(i = 0; i < 4; ++i)
3388 key = floor(kh_keys / pow(32, i)) & 31;
3401 default: // owned or dropped
3406 a = a * panel_fg_alpha;
3407 aa = aa * panel_fg_alpha;
3413 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3416 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3419 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3422 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3427 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3430 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3433 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3436 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3439 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3443 if(mySize_x > mySize_y)
3445 p_x += 0.25 * mySize_x;
3446 pa_x += 0.25 * mySize_x;
3452 p_y = pos_y + 0.625 * mySize_y;
3453 pa_y = pos_y + 0.5 * mySize_y;
3459 p_x += 0.5 * mySize_x;
3460 pa_x += 0.5 * mySize_x;
3466 // Keepaway HUD mod icon
3467 float kaball_prevstatus; // last remembered status
3468 float kaball_statuschange_time; // time when the status changed
3470 // we don't need to reset for keepaway since it immediately
3471 // autocorrects prevstatus as to if the player has the ball or not
3473 void HUD_Mod_Keepaway(vector pos, vector mySize)
3475 mod_active = 1; // keepaway should always show the mod HUD
3477 float BLINK_FACTOR = 0.15;
3478 float BLINK_BASE = 0.85;
3479 float BLINK_FREQ = 5;
3480 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3482 float stat_items = getstati(STAT_ITEMS);
3483 float kaball = (stat_items/IT_KEY1) & 1;
3485 if(kaball != kaball_prevstatus)
3487 kaball_statuschange_time = time;
3488 kaball_prevstatus = kaball;
3491 vector kaball_pos, kaball_size;
3493 if(mySize_x > mySize_y) {
3494 kaball_pos = pos + eX * 0.25 * mySize_x;
3495 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3497 kaball_pos = pos + eY * 0.25 * mySize_y;
3498 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3501 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3502 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3504 if(kaball_prevstatus && f < 1)
3505 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3508 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3512 // Nexball HUD mod icon
3513 void HUD_Mod_NexBall(vector pos, vector mySize)
3515 float stat_items, nb_pb_starttime, dt, p;
3517 stat_items = getstati(STAT_ITEMS);
3518 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3520 if (stat_items & IT_KEY1)
3525 //Manage the progress bar if any
3526 if (nb_pb_starttime > 0)
3528 dt = mod(time - nb_pb_starttime, nb_pb_period);
3529 // one period of positive triangle
3530 p = 2 * dt / nb_pb_period;
3535 HUD_Panel_GetProgressBarColor(nexball);
3536 if(mySize_x > mySize_y)
3537 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3539 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3542 if (stat_items & IT_KEY1)
3543 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3546 // Race/CTS HUD mod icons
3547 float crecordtime_prev; // last remembered crecordtime
3548 float crecordtime_change_time; // time when crecordtime last changed
3549 float srecordtime_prev; // last remembered srecordtime
3550 float srecordtime_change_time; // time when srecordtime last changed
3552 float race_status_time;
3553 float race_status_prev;
3554 string race_status_name_prev;
3555 void HUD_Mod_Race(vector pos, vector mySize)
3557 mod_active = 1; // race should never hide the mod icons panel
3559 me = playerslots[player_localentnum - 1];
3561 float f; // yet another function has this
3562 score = me.(scores[ps_primary]);
3564 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3565 return; // no records in the actual race
3567 // clientside personal record
3569 if(gametype == GAME_CTS)
3573 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3575 if(score && (score < t || !t)) {
3576 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3577 if(autocvar_cl_autodemo_delete_keeprecords)
3579 f = autocvar_cl_autodemo_delete;
3581 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3585 if(t != crecordtime_prev) {
3586 crecordtime_prev = t;
3587 crecordtime_change_time = time;
3590 vector textPos, medalPos;
3592 if(mySize_x > mySize_y) {
3593 // text on left side
3594 squareSize = min(mySize_y, mySize_x/2);
3595 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3596 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3599 squareSize = min(mySize_x, mySize_y/2);
3600 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3601 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3604 f = time - crecordtime_change_time;
3607 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3608 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3610 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3611 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3612 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3613 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3617 t = race_server_record;
3618 if(t != srecordtime_prev) {
3619 srecordtime_prev = t;
3620 srecordtime_change_time = time;
3622 f = time - srecordtime_change_time;
3625 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3626 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3628 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3629 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3630 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3631 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3634 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3635 race_status_time = time + 5;
3636 race_status_prev = race_status;
3637 if (race_status_name_prev)
3638 strunzone(race_status_name_prev);
3639 race_status_name_prev = strzone(race_status_name);
3644 a = bound(0, race_status_time - time, 1);
3647 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3651 rank = race_CheckName(race_status_name);
3653 rankname = race_PlaceName(rank);
3656 namepos = medalPos + '0 0.8 0' * squareSize;
3658 rankpos = medalPos + '0 0.15 0' * squareSize;
3660 if(race_status == 0)
3661 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3662 else if(race_status == 1) {
3663 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3664 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3665 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3666 } else if(race_status == 2) {
3667 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3668 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3670 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3671 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3672 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3673 } else if(race_status == 3) {
3674 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3675 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3676 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3679 if (race_status_time - time <= 0) {
3680 race_status_prev = -1;
3682 if(race_status_name)
3683 strunzone(race_status_name);
3684 race_status_name = string_null;
3685 if(race_status_name_prev)
3686 strunzone(race_status_name_prev);
3687 race_status_name_prev = string_null;
3691 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3693 float stat, pps_ratio;
3699 stat = getstatf(STAT_DOM_PPS_RED);
3700 pic = "dom_icon_red";
3704 stat = getstatf(STAT_DOM_PPS_BLUE);
3705 pic = "dom_icon_blue";
3709 stat = getstatf(STAT_DOM_PPS_YELLOW);
3710 pic = "dom_icon_yellow";
3714 stat = getstatf(STAT_DOM_PPS_PINK);
3715 pic = "dom_icon_pink";
3718 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3720 if(mySize_x/mySize_y > aspect_ratio)
3722 i = aspect_ratio * mySize_y;
3723 myPos_x = myPos_x + (mySize_x - i) / 2;
3728 i = 1/aspect_ratio * mySize_x;
3729 myPos_y = myPos_y + (mySize_y - i) / 2;
3733 if (layout) // show text too
3736 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3737 if (layout == 2) // average pps
3738 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3739 else // percentage of average pps
3740 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3744 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3747 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3748 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3749 drawresetcliparea();
3753 void HUD_Mod_Dom(vector myPos, vector mySize)
3755 mod_active = 1; // required in each mod function that always shows something
3758 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3759 if(tm.team != COLOR_SPECTATOR)
3762 float layout = autocvar_hud_panel_modicons_dom_layout;
3763 float rows, columns, aspect_ratio;
3764 rows = mySize_y/mySize_x;
3765 aspect_ratio = (layout) ? 3 : 1;
3766 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3767 columns = ceil(teams_count/rows);
3771 for(i=0; i<teams_count; ++i)
3773 vector pos, itemSize;
3774 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3775 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3777 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3788 float mod_prev; // previous state of mod_active to check for a change
3790 float mod_change; // "time" when mod_active changed
3792 void HUD_ModIcons(void)
3794 if(!autocvar__hud_configure)
3796 if(!autocvar_hud_panel_modicons) return;
3797 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3800 hud_configure_active_panel = HUD_PANEL_MODICONS;
3802 HUD_Panel_UpdateCvars(modicons);
3803 HUD_Panel_ApplyFadeAlpha();
3806 mySize = panel_size;
3808 if(mod_active != mod_prev) {
3810 mod_prev = mod_active;
3813 if(mod_active || autocvar__hud_configure)
3814 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3816 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3819 HUD_Panel_DrawBg(mod_alpha);
3821 if(panel_bg_padding)
3823 pos += '1 1 0' * panel_bg_padding;
3824 mySize -= '2 2 0' * panel_bg_padding;
3827 // these MUST be ran in order to update mod_active
3828 if(gametype == GAME_KEYHUNT)
3829 HUD_Mod_KH(pos, mySize);
3830 else if(gametype == GAME_CTF || autocvar__hud_configure)
3831 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3832 else if(gametype == GAME_NEXBALL)
3833 HUD_Mod_NexBall(pos, mySize);
3834 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3835 HUD_Mod_Race(pos, mySize);
3836 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3837 HUD_Mod_CA(pos, mySize);
3838 else if(gametype == GAME_DOMINATION)
3839 HUD_Mod_Dom(pos, mySize);
3840 else if(gametype == GAME_KEEPAWAY)
3841 HUD_Mod_Keepaway(pos, mySize);
3844 // Draw pressed keys (#11)
3846 void HUD_DrawPressedKeys(void)
3848 if(!autocvar__hud_configure)
3850 if(!autocvar_hud_panel_pressedkeys) return;
3851 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3854 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3857 HUD_Panel_UpdateCvars(pressedkeys);
3858 HUD_Panel_ApplyFadeAlpha();
3861 mySize = panel_size;
3863 HUD_Panel_DrawBg(1);
3864 if(panel_bg_padding)
3866 pos += '1 1 0' * panel_bg_padding;
3867 mySize -= '2 2 0' * panel_bg_padding;
3870 // force custom aspect
3871 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3875 if(mySize_x/mySize_y > aspect)
3877 newSize_x = aspect * mySize_y;
3878 newSize_y = mySize_y;
3880 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3884 newSize_y = 1/aspect * mySize_x;
3885 newSize_x = mySize_x;
3887 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3893 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3895 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3897 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3898 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3899 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3901 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3902 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3903 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3906 // Handle chat as a panel (#12)
3910 if(!autocvar__hud_configure)
3912 if (!autocvar_hud_panel_chat)
3914 if (!autocvar_con_chatrect)
3915 cvar_set("con_chatrect", "0");
3918 if(autocvar__con_chat_maximized)
3919 if(!hud_draw_maximized) return;
3922 hud_configure_active_panel = HUD_PANEL_CHAT;
3924 HUD_Panel_UpdateCvars(chat);
3925 HUD_Panel_ApplyFadeAlpha();
3927 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3929 panel_pos_y = panel_bg_border;
3930 panel_size_y = vid_conheight - panel_bg_border * 2;
3931 if(panel_bg == "0") // force a border when maximized
3933 if(precache_pic(panel_bg) == "") {
3934 panel_bg = strcat(hud_skin_path, "/border_default");
3935 if(precache_pic(panel_bg) == "") {
3936 panel_bg = "gfx/hud/default/border_default";
3940 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3945 mySize = panel_size;
3947 HUD_Panel_DrawBg(1);
3949 if(panel_bg_padding)
3951 pos += '1 1 0' * panel_bg_padding;
3952 mySize -= '2 2 0' * panel_bg_padding;
3955 if (!autocvar_con_chatrect)
3956 cvar_set("con_chatrect", "1");
3958 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3959 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3961 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3962 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3964 if(autocvar__hud_configure)
3967 chatsize = '1 1 0' * autocvar_con_chatsize;
3968 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3970 for(i = 0; i < autocvar_con_chat; ++i)
3972 if(i == autocvar_con_chat - 1)
3975 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3976 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3977 pos_y += chatsize_y;
3982 // Engine info panel (#13)
3989 float frametimeavg1; // 1 frame ago
3990 float frametimeavg2; // 2 frames ago
3991 void HUD_EngineInfo(void)
3993 if(!autocvar__hud_configure)
3995 if(!autocvar_hud_panel_engineinfo) return;
3998 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4000 HUD_Panel_UpdateCvars(engineinfo);
4001 HUD_Panel_ApplyFadeAlpha();
4004 mySize = panel_size;
4006 HUD_Panel_DrawBg(1);
4007 if(panel_bg_padding)
4009 pos += '1 1 0' * panel_bg_padding;
4010 mySize -= '2 2 0' * panel_bg_padding;
4013 float currentTime = gettime(GETTIME_REALTIME);
4014 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4016 float currentframetime = currentTime - prevfps_time;
4017 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4018 frametimeavg2 = frametimeavg1;
4019 frametimeavg1 = frametimeavg;
4022 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4023 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4025 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4026 prevfps = (1/currentframetime);
4027 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4029 prevfps_time = currentTime;
4034 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4036 prevfps = framecounter/(currentTime - prevfps_time);
4038 prevfps_time = currentTime;
4043 color = HUD_Get_Num_Color (prevfps, 100);
4044 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4047 // Info messages panel (#14)
4049 #define drawInfoMessage(s)\
4050 if(autocvar_hud_panel_infomessages_flip)\
4051 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4052 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4054 void HUD_InfoMessages(void)
4056 if(!autocvar__hud_configure)
4058 if(!autocvar_hud_panel_infomessages) return;
4061 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4063 HUD_Panel_UpdateCvars(infomessages);
4064 HUD_Panel_ApplyFadeAlpha();
4067 mySize = panel_size;
4069 HUD_Panel_DrawBg(1);
4070 if(panel_bg_padding)
4072 pos += '1 1 0' * panel_bg_padding;
4073 mySize -= '2 2 0' * panel_bg_padding;
4076 // always force 5:1 aspect
4078 if(mySize_x/mySize_y > 5)
4080 newSize_x = 5 * mySize_y;
4081 newSize_y = mySize_y;
4083 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4087 newSize_y = 1/5 * mySize_x;
4088 newSize_x = mySize_x;
4090 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4099 fontsize = '0.20 0.20 0' * mySize_y;
4105 if(!autocvar__hud_configure)
4107 if(spectatee_status && !intermission)
4110 if(spectatee_status == -1)
4111 s = _("^1Observing");
4113 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4116 if(spectatee_status == -1)
4117 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4119 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4122 if(spectatee_status == -1)
4123 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4125 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4128 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4131 if(gametype == GAME_ARENA)
4132 s = _("^1Wait for your turn to join");
4133 else if(gametype == GAME_LMS)
4136 sk = playerslots[player_localentnum - 1];
4137 if(sk.(scores[ps_primary]) >= 666)
4138 s = _("^1Match has already begun");
4139 else if(sk.(scores[ps_primary]) > 0)
4140 s = _("^1You have no more lives left");
4142 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4145 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4148 //show restart countdown:
4149 if (time < getstatf(STAT_GAMESTARTTIME)) {
4151 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4152 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4153 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4154 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4158 if(warmup_stage && !intermission)
4160 s = _("^2Currently in ^1warmup^2 stage!");
4165 if(mod(time, 1) >= 0.5)
4170 if(ready_waiting && !intermission && !spectatee_status)
4172 if(ready_waiting_for_me)
4175 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4177 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4182 s = _("^2Waiting for others to ready up to end warmup...");
4184 s = _("^2Waiting for others to ready up...");
4188 else if(warmup_stage && !intermission && !spectatee_status)
4190 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4194 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4196 float ts_min, ts_max;
4197 tm = teams.sort_next;
4200 for(; tm.sort_next; tm = tm.sort_next)
4202 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4204 if(!ts_min) ts_min = tm.team_size;
4205 else ts_min = min(ts_min, tm.team_size);
4206 if(!ts_max) ts_max = tm.team_size;
4207 else ts_max = max(ts_max, tm.team_size);
4209 if ((ts_max - ts_min) > 1)
4211 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4212 tm = GetTeam(myteam, false);
4214 if (tm.team != COLOR_SPECTATOR)
4215 if (tm.team_size == ts_max)
4216 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4224 s = _("^7Press ^3ESC ^7to show HUD options.");
4226 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4228 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4230 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4235 // Physics panel (#15)
4237 vector acc_prevspeed;
4238 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4239 void HUD_Physics(void)
4241 if(!autocvar__hud_configure)
4243 if(!autocvar_hud_panel_physics) return;
4244 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4245 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4248 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4250 HUD_Panel_UpdateCvars(physics);
4251 HUD_Panel_ApplyFadeAlpha();
4253 HUD_Panel_DrawBg(1);
4254 if(panel_bg_padding)
4256 panel_pos += '1 1 0' * panel_bg_padding;
4257 panel_size -= '2 2 0' * panel_bg_padding;
4261 float speed, conversion_factor;
4264 switch(autocvar_hud_panel_physics_speed_unit)
4269 conversion_factor = 1.0;
4273 conversion_factor = 0.0254;
4277 conversion_factor = 0.0254 * 3.6;
4281 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4285 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4289 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4290 if (autocvar__hud_configure)
4291 speed = floor( max_speed * 0.65 + 0.5 );
4292 else if(autocvar_hud_panel_physics_speed_vertical)
4293 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4295 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4297 //compute acceleration
4298 float acceleration, f;
4299 if (autocvar__hud_configure)
4300 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4303 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4304 f = time - acc_prevtime;
4305 if(autocvar_hud_panel_physics_acceleration_vertical)
4306 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4308 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4309 acc_prevspeed = pmove_vel;
4310 acc_prevtime = time;
4312 f = bound(0, f * 10, 1);
4313 acc_avg = acc_avg * (1 - f) + acceleration * f;
4317 float panel_ar = panel_size_x/panel_size_y;
4318 vector speed_offset, acceleration_offset;
4321 panel_size_x *= 0.5;
4322 if (autocvar_hud_panel_physics_flip)
4323 speed_offset_x = panel_size_x;
4325 acceleration_offset_x = panel_size_x;
4329 panel_size_y *= 0.5;
4330 if (autocvar_hud_panel_physics_flip)
4331 speed_offset_y = panel_size_y;
4333 acceleration_offset_y = panel_size_y;
4335 float speed_baralign, acceleration_baralign;
4336 if (autocvar_hud_panel_physics_baralign == 1)
4337 acceleration_baralign = speed_baralign = 1;
4338 else if(autocvar_hud_panel_physics_baralign == 4)
4339 acceleration_baralign = speed_baralign = 2;
4340 else if (autocvar_hud_panel_physics_flip)
4342 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4343 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4347 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4348 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4350 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4351 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4355 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4357 HUD_Panel_GetProgressBarColor(speed);
4358 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4360 vector tmp_offset, tmp_size;
4361 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4363 tmp_size_x = panel_size_x * 0.75;
4364 tmp_size_y = panel_size_y;
4366 tmp_offset_x = panel_size_x - tmp_size_x;
4369 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4375 tmp_offset_x = tmp_size_x;
4376 if (autocvar_hud_panel_physics_speed_unit_show)
4379 tmp_size_x = panel_size_x * (1 - 0.75);
4380 tmp_size_y = panel_size_y * 0.4;
4381 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4385 //compute and draw top speed
4386 if (autocvar_hud_panel_physics_topspeed)
4387 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4389 if (autocvar__hud_configure)
4391 top_speed = floor( max_speed * 0.75 + 0.5 );
4396 if (speed >= top_speed)
4399 top_speed_time = time;
4403 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4404 // divide by f to make it start from 1
4405 f = cos( ((time - top_speed_time) / f) * PI/2 );
4407 else //hide top speed 0, it would be stupid
4412 //top speed progressbar peak
4413 if(speed < top_speed)
4414 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4416 float peak_offset_x;
4418 if (speed_baralign == 0)
4419 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4420 else if (speed_baralign == 1)
4421 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4422 else if (speed_baralign == 2)
4423 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4424 //if speed is not 0 the speed progressbar already fetched the color
4426 HUD_Panel_GetProgressBarColor(speed);
4427 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4428 peak_size_y = panel_size_y;
4429 if (speed_baralign == 2) // draw two peaks, on both sides
4431 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4432 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4435 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4439 tmp_offset_y = panel_size_y * 0.4;
4440 tmp_size_x = panel_size_x * (1 - 0.75);
4441 tmp_size_y = panel_size_y - tmp_offset_y;
4442 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4450 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4452 if (acceleration < 0)
4453 HUD_Panel_GetProgressBarColor(acceleration_neg);
4455 HUD_Panel_GetProgressBarColor(acceleration);
4456 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4458 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4459 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4462 // CenterPrint (#16)
4464 #define CENTERPRINT_MAX_MSGS 10
4465 #define CENTERPRINT_MAX_ENTRIES 50
4466 #define CENTERPRINT_SPACING 0.7
4468 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4469 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4470 float centerprint_time[CENTERPRINT_MAX_MSGS];
4471 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4472 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4473 float centerprint_fadetime;
4474 float centerprint_showing;
4476 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4480 if(strMessage == "" && new_id == 0)
4483 // strip trailing newlines
4484 j = strlen(strMessage) - 1;
4485 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4487 if (j < strlen(strMessage) - 1)
4488 strMessage = substring(strMessage, 0, j + 1);
4490 if(strMessage == "" && new_id == 0)
4493 // strip leading newlines
4495 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4498 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4500 if(strMessage == "" && new_id == 0)
4503 if (!centerprint_showing)
4504 centerprint_showing = TRUE;
4506 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4508 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4510 if (j == CENTERPRINT_MAX_MSGS)
4512 if (new_id && new_id == centerprint_msgID[j])
4514 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4516 // fade out the current msg (duration and countdown_num are ignored)
4517 centerprint_time[j] = centerprint_fadetime;
4518 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4519 centerprint_expire_time[j] = time + centerprint_fadetime;
4522 break; // found a msg with the same id, at position j
4526 if (i == CENTERPRINT_MAX_MSGS)
4528 // a msg with the same id was not found, add the msg at the next position
4530 if (cpm_index == -1)
4531 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4534 if(centerprint_messages[j])
4535 strunzone(centerprint_messages[j]);
4536 centerprint_messages[j] = strzone(strMessage);
4537 centerprint_msgID[j] = new_id;
4539 centerprint_time[j] = -1;
4543 duration = max(1, autocvar_hud_panel_centerprint_time);
4544 centerprint_time[j] = duration;
4545 centerprint_expire_time[j] = time + duration;
4547 centerprint_countdown_num[j] = countdown_num;
4550 void centerprint(string strMessage)
4552 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4555 void reset_centerprint_messages(void)
4558 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4560 centerprint_expire_time[i] = 0;
4561 centerprint_time[i] = 1;
4562 centerprint_msgID[i] = 0;
4563 if(centerprint_messages[i])
4564 strunzone(centerprint_messages[i]);
4565 centerprint_messages[i] = string_null;
4568 float hud_configure_cp_generation_time;
4569 void HUD_CenterPrint (void)
4571 if(!autocvar__hud_configure)
4573 if(!autocvar_hud_panel_centerprint) return;
4575 if (hud_configure_prev && hud_configure_prev != -1)
4576 reset_centerprint_messages();
4580 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4582 if (!hud_configure_prev)
4583 reset_centerprint_messages();
4584 if (time > hud_configure_cp_generation_time)
4589 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4591 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4593 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4594 hud_configure_cp_generation_time = time + 1 + random()*4;
4598 HUD_Panel_UpdateCvars(centerprint);
4600 // this panel doesn't fade when showing the scoreboard
4601 if(autocvar__menu_alpha)
4602 HUD_Panel_ApplyFadeAlpha();
4604 if(scoreboard_fade_alpha)
4606 // move the panel below the scoreboard
4607 if (scoreboard_bottom >= 0.96 * vid_conheight)
4610 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4611 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4612 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4615 HUD_Panel_DrawBg(1);
4617 if (!centerprint_showing)
4620 if(panel_bg_padding)
4622 panel_pos += '1 1 0' * panel_bg_padding;
4623 panel_size -= '2 2 0' * panel_bg_padding;
4626 float entries, height;
4628 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4629 // height = panel_size_y/entries;
4630 // fontsize = '1 1 0' * height;
4631 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4632 fontsize = '1 1 0' * height;
4633 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4636 float a, sz, align, current_msg_pos_y, msg_size;
4640 n = -1; // if no msg will be displayed, n stays -1
4643 if (autocvar_hud_panel_centerprint_flip)
4644 pos_y += panel_size_y;
4645 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4646 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4648 if (j == CENTERPRINT_MAX_MSGS)
4650 if (centerprint_expire_time[j] <= time)
4652 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4654 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4655 if (centerprint_countdown_num[j] == 0)
4657 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4662 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4664 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4665 sz = 0.8 + a * (1 - 0.8);
4667 else if (centerprint_expire_time[j] > time)
4669 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4670 sz = 0.8 + a * (1 - 0.8);
4673 drawfontscale = sz * '1 1 0';
4674 if (centerprint_countdown_num[j])
4675 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4677 n = tokenizebyseparator(centerprint_messages[j], "\n");
4678 if (autocvar_hud_panel_centerprint_flip)
4680 // check if the message can be entirely shown
4681 for(k = 0; k < n; ++k)
4683 getWrappedLine_remaining = argv(k);
4684 while(getWrappedLine_remaining)
4686 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4688 pos_y -= fontsize_y;
4690 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4691 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4692 //if (pos_y < panel_pos_y) // check if the next line can be shown
4694 // drawfontscale = '1 1 0';
4699 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4703 for(k = 0; k < n; ++k)
4705 getWrappedLine_remaining = argv(k);
4706 while(getWrappedLine_remaining)
4708 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4712 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4713 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4714 pos_y += fontsize_y;
4717 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4718 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4719 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4721 // drawfontscale = '1 1 0';
4726 msg_size = pos_y - msg_size;
4727 if (autocvar_hud_panel_centerprint_flip)
4729 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4730 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4731 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4735 pos_y += CENTERPRINT_SPACING * fontsize_y;
4736 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4737 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4740 drawfontscale = '1 1 0';
4743 centerprint_showing = FALSE;
4744 reset_centerprint_messages();
4754 void HUD_Reset (void)
4756 // reset gametype specific icons
4757 if(gametype == GAME_KEYHUNT)
4759 else if(gametype == GAME_CTF)
4760 HUD_Mod_CTF_Reset();
4763 #define HUD_DrawPanel(id)\
4765 case (HUD_PANEL_RADAR):\
4766 HUD_Radar(); break;\
4767 case (HUD_PANEL_WEAPONS):\
4768 HUD_Weapons(); break;\
4769 case (HUD_PANEL_AMMO):\
4771 case (HUD_PANEL_POWERUPS):\
4772 HUD_Powerups(); break;\
4773 case (HUD_PANEL_HEALTHARMOR):\
4774 HUD_HealthArmor(); break;\
4775 case (HUD_PANEL_NOTIFY):\
4776 HUD_Notify(); break;\
4777 case (HUD_PANEL_TIMER):\
4778 HUD_Timer(); break;\
4779 case (HUD_PANEL_SCORE):\
4780 HUD_Score(); break;\
4781 case (HUD_PANEL_RACETIMER):\
4782 HUD_RaceTimer(); break;\
4783 case (HUD_PANEL_VOTE):\
4784 HUD_VoteWindow(); break;\
4785 case (HUD_PANEL_MODICONS):\
4786 HUD_ModIcons(); break;\
4787 case (HUD_PANEL_PRESSEDKEYS):\
4788 HUD_DrawPressedKeys(); break;\
4789 case (HUD_PANEL_CHAT):\
4791 case (HUD_PANEL_ENGINEINFO):\
4792 HUD_EngineInfo(); break;\
4793 case (HUD_PANEL_INFOMESSAGES):\
4794 HUD_InfoMessages(); break;\
4795 case (HUD_PANEL_PHYSICS):\
4796 HUD_Physics(); break;\
4797 case (HUD_PANEL_CENTERPRINT):\
4798 HUD_CenterPrint(); break;\
4799 } ENDS_WITH_CURLY_BRACE
4801 void HUD_Main (void)
4804 // global hud alpha fade
4805 if(menu_enabled == 1)
4808 hud_fade_alpha = (1 - autocvar__menu_alpha);
4810 if(scoreboard_fade_alpha)
4811 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4813 if(intermission == 2) // no hud during mapvote
4815 if (autocvar__hud_configure) //force exit from hud config
4820 localcmd("togglemenu\n");
4822 cvar_set("_hud_configure", "0");
4826 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4829 // panels that we want to be active together with the scoreboard
4830 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4831 if(scoreboard_fade_alpha == 1)
4837 if(!autocvar__hud_configure && !hud_fade_alpha)
4841 if (hud_skin_path != autocvar_hud_skin)
4844 strunzone(hud_skin_path);
4845 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4848 // HUD configure visible grid
4849 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4851 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4852 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4853 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4854 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4856 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4857 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4859 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4860 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4863 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4866 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4870 float hud_dock_color_team = autocvar_hud_dock_color_team;
4871 if((teamplay) && hud_dock_color_team) {
4872 f = stof(getplayerkey(current_player - 1, "colors"));
4873 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4875 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4876 color = '1 0 0' * hud_dock_color_team;
4880 string hud_dock_color = autocvar_hud_dock_color;
4881 if(hud_dock_color == "shirt") {
4882 f = stof(getplayerkey(current_player - 1, "colors"));
4883 color = colormapPaletteColor(floor(f / 16), 0);
4885 else if(hud_dock_color == "pants") {
4886 f = stof(getplayerkey(current_player - 1, "colors"));
4887 color = colormapPaletteColor(mod(f, 16), 1);
4890 color = stov(hud_dock_color);
4894 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4895 if(precache_pic(pic) == "") {
4896 pic = strcat(hud_skin_path, "/dock_medium");
4897 if(precache_pic(pic) == "") {
4898 pic = "gfx/hud/default/dock_medium";
4901 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4904 // cache the panel order into the panel_order array
4905 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4906 for(i = 0; i < HUD_PANEL_NUM; ++i)
4907 panel_order[i] = -1;
4909 float p_num, warning;
4910 float argc = tokenize_console(autocvar__hud_panelorder);
4911 if (argc > HUD_PANEL_NUM)
4913 //first detect wrong/missing panel numbers
4914 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4915 p_num = stof(argv(i));
4916 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4917 if (panel_order[p_num] == -1) //found for the first time?
4918 s = strcat(s, ftos(p_num), " ");
4919 panel_order[p_num] = 1; //mark as found
4924 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4925 if (panel_order[i] == -1) {
4927 s = strcat(s, ftos(i), " "); //add missing panel number
4931 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4933 cvar_set("_hud_panelorder", s);
4934 if(hud_panelorder_prev)
4935 strunzone(hud_panelorder_prev);
4936 hud_panelorder_prev = strzone(s);
4938 //now properly set panel_order
4939 tokenize_console(s);
4940 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4941 panel_order[i] = stof(argv(i));
4945 hud_draw_maximized = 0;
4946 // draw panels in order specified by panel_order array
4947 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4948 HUD_DrawPanel(panel_order[i]);
4950 hud_draw_maximized = 1; // panels that may be maximized must check this var
4951 // draw maximized panels on top
4952 if(hud_panel_radar_maximized)
4954 if(autocvar__con_chat_maximized)
4957 if(autocvar__hud_configure)
4961 HUD_Panel_UpdatePosSizeForId(tab_panel)
4962 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4964 if(highlightedPanel != -1)
4966 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4967 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4971 hud_configure_prev = autocvar__hud_configure;
4973 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again