7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float timeout = autocvar_hud_panel_weapons_timeout;
422 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
423 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
425 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
426 vector ammo_color = '1 0 1';
427 float ammo_alpha = 1;
429 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
430 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
432 vector weapon_pos, weapon_size = '0 0 0';
435 // check to see if we want to continue
436 if(hud != HUD_NORMAL) { return; }
438 if(!autocvar__hud_configure)
440 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
442 if(timeout && time >= weapontime + timeout + timeout_effect_length)
443 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
445 weaponprevtime = time;
450 // update generic hud functions
451 HUD_Panel_UpdateCvars();
453 draw_beginBoldFont();
455 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
456 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
459 if(weaponorder_bypriority)
460 strunzone(weaponorder_bypriority);
461 if(weaponorder_byimpulse)
462 strunzone(weaponorder_byimpulse);
464 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
465 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
466 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
469 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
471 self = get_weaponinfo(i);
472 if(self.impulse >= 0)
474 weaponorder[weapon_cnt] = self;
478 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
479 weaponorder[i] = world;
480 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
482 weaponorder_cmp_str = string_null;
485 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
488 // determine which weapons are going to be shown
489 if (autocvar_hud_panel_weapons_onlyowned)
491 if(autocvar__hud_configure)
494 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
495 weapons_stat |= WepSet_FromWeapon(i);
497 if(menu_enabled != 2)
498 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
501 // do we own this weapon?
503 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
504 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
507 // add it anyway if weaponcomplain is shown
511 // might as well commit suicide now, no reason to live ;)
512 if (weapon_count == 0)
518 vector old_panel_size = panel_size;
520 old_panel_size -= '2 2 0' * panel_bg_padding;
522 // NOTE: the goal is to use the all-weapons layout and remove unneeded cells
523 // this way weapon icons always have the same size regardless of owned weapon count
525 // get the all-weapons layout
526 rows = old_panel_size_y/old_panel_size_x;
527 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
528 columns = ceil(WEP_COUNT/rows);
529 weapon_size_x = old_panel_size_x / columns;
530 weapon_size_y = old_panel_size_y / rows;
532 // reduce rows and columns as needed
533 float columns_save = columns;
534 columns = ceil(weapon_count / rows);
535 rows = ceil(weapon_count / columns);
537 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
538 if(columns < columns_save)
539 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
541 // reduce size of the panel
542 panel_size_x = columns * weapon_size_x;
543 panel_size_y = rows * weapon_size_y;
544 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
545 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
547 panel_size += '2 2 0' * panel_bg_padding;
550 weapon_count = WEP_COUNT;
552 // animation for fading in/out the panel respectively when not in use
553 if(!autocvar__hud_configure)
555 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
557 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
559 // fade the panel alpha
560 if(autocvar_hud_panel_weapons_timeout_effect == 1)
562 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
563 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
565 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
567 panel_bg_alpha *= (1 - f);
568 panel_fg_alpha *= (1 - f);
571 // move the panel off the screen
572 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
574 f *= f; // for a cooler movement
575 center_x = panel_pos_x + panel_size_x/2;
576 center_y = panel_pos_y + panel_size_y/2;
577 screen_ar = vid_conwidth/vid_conheight;
578 if (center_x/center_y < screen_ar) //bottom left
580 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581 panel_pos_y += f * (vid_conheight - panel_pos_y);
583 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588 panel_pos_x += f * (vid_conwidth - panel_pos_x);
590 panel_pos_y -= f * (panel_pos_y + panel_size_y);
593 center_x = -1; // mark the panel as off screen
595 weaponprevtime = time - (1 - f) * timein_effect_length;
597 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
599 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
601 // fade the panel alpha
602 if(autocvar_hud_panel_weapons_timeout_effect == 1)
604 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
605 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
607 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (f);
610 panel_fg_alpha *= (f);
613 // move the panel back on screen
614 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616 f *= f; // for a cooler movement
618 center_x = panel_pos_x + panel_size_x/2;
619 center_y = panel_pos_y + panel_size_y/2;
620 screen_ar = vid_conwidth/vid_conheight;
621 if (center_x/center_y < screen_ar) //bottom left
623 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624 panel_pos_y += f * (vid_conheight - panel_pos_y);
626 panel_pos_x -= f * (panel_pos_x + panel_size_x);
630 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631 panel_pos_x += f * (vid_conwidth - panel_pos_x);
633 panel_pos_y -= f * (panel_pos_y + panel_size_y);
639 // draw the background, then change the virtual size of it to better fit other items inside
650 panel_pos += '1 1 0' * panel_bg_padding;
651 panel_size -= '2 2 0' * panel_bg_padding;
654 // after the sizing and animations are done, update the other values
656 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
658 rows = panel_size_y/panel_size_x;
659 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
660 columns = ceil(weapon_count/rows);
661 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
664 // calculate position/size for visual bar displaying ammount of ammo status
665 if (autocvar_hud_panel_weapons_ammo)
667 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
668 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
670 if(weapon_size_x/weapon_size_y > aspect)
672 barsize_x = aspect * weapon_size_y;
673 barsize_y = weapon_size_y;
674 baroffset_x = (weapon_size_x - barsize_x) / 2;
678 barsize_y = 1/aspect * weapon_size_x;
679 barsize_x = weapon_size_x;
680 baroffset_y = (weapon_size_y - barsize_y) / 2;
683 if(autocvar_hud_panel_weapons_accuracy)
684 Accuracy_LoadColors();
688 vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
689 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
691 // retrieve information about the current weapon to be drawn
692 self = weaponorder[i];
693 weapon_id = self.impulse;
695 // skip if this weapon doesn't exist
696 if(!self || weapon_id < 0) { continue; }
698 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
699 if(autocvar_hud_panel_weapons_onlyowned)
700 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
703 // figure out the drawing position of weapon
704 weapon_pos = (panel_pos
705 + eX * column * weapon_size_x
706 + eY * row * weapon_size_y);
708 // draw background behind currently selected weapon
709 if(self.weapon == switchweapon)
710 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
712 // draw the weapon accuracy
713 if(autocvar_hud_panel_weapons_accuracy)
715 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
716 if(panel_weapon_accuracy >= 0)
718 color = Accuracy_GetColor(panel_weapon_accuracy);
719 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
723 // drawing all the weapon items
724 if(weapons_stat & WepSet_FromWeapon(self.weapon))
726 // draw the weapon image
727 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
729 // draw weapon label string
730 switch(autocvar_hud_panel_weapons_label)
732 case 1: // weapon number
733 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
737 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740 case 3: // weapon name
741 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748 // draw ammo status bar
749 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
752 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
756 switch(self.ammo_field)
758 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
759 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
760 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
761 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
762 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
763 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
764 default: ammo_full = 60;
768 weapon_pos_x + baroffset_x,
769 weapon_pos_y + baroffset_y,
770 barsize_x * bound(0, a/ammo_full, 1),
787 else // draw a "ghost weapon icon" if you don't have the weapon
789 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
792 // draw the complain message
793 if(self.weapon == complain_weapon)
796 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
798 a = ((complain_weapon_time + when > time) ? 1 : 0);
801 if(complain_weapon_type == 0) {
802 s = _("Out of ammo");
803 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
805 else if(complain_weapon_type == 1) {
807 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
810 s = _("Unavailable");
811 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
813 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
814 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
815 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
818 // continue with new position for the next weapon
831 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
834 HUD_Panel_DrawProgressBar(
835 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
836 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
837 autocvar_hud_panel_ammo_progressbar_name,
838 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
839 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
843 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
845 float theAlpha = 1, a, b;
846 vector nade_color, picpos, numpos;
848 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
850 a = getstatf(STAT_NADE_BONUS);
851 b = getstatf(STAT_NADE_BONUS_SCORE);
853 if(autocvar_hud_panel_ammo_iconalign)
856 picpos = myPos + eX * 2 * mySize_y;
860 numpos = myPos + eX * mySize_y;
864 DrawNadeScoreBar(myPos, mySize, nade_color);
868 if(autocvar_hud_panel_ammo_text)
869 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
872 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
874 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
875 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
879 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
881 if(ammoType == ammo_none)
884 // Initialize variables
887 if(autocvar__hud_configure)
889 isCurrent = (ammoType == ammo_rockets); // Rockets always current
893 ammo = getstati(GetAmmoStat(ammoType));
897 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
898 myPos = myPos + (mySize - mySize * scale) * 0.5;
899 mySize = mySize * scale;
902 vector iconPos, textPos;
903 if(autocvar_hud_panel_ammo_iconalign)
905 iconPos = myPos + eX * 2 * mySize_y;
911 textPos = myPos + eX * mySize_y;
914 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
916 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
919 textColor = '0.2 0.95 0';
923 textColor = '0.8 0.04 0';
929 alpha = panel_fg_alpha;
931 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
933 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
935 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
940 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
942 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
943 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
945 if(autocvar_hud_panel_ammo_text)
946 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
948 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
951 float nade_prevstatus;
952 float nade_prevframe;
953 float nade_statuschange_time;
956 if(hud != HUD_NORMAL) return;
957 if(!autocvar__hud_configure)
959 if(!autocvar_hud_panel_ammo) return;
960 if(spectatee_status == -1) return;
963 HUD_Panel_UpdateCvars();
965 draw_beginBoldFont();
974 pos += '1 1 0' * panel_bg_padding;
975 mySize -= '2 2 0' * panel_bg_padding;
978 float rows = 0, columns, row, column;
979 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
980 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
981 float total_ammo_count;
984 if (autocvar_hud_panel_ammo_onlycurrent)
985 total_ammo_count = 1;
987 total_ammo_count = AMMO_COUNT;
992 if (nade_cnt != nade_prevframe)
994 nade_statuschange_time = time;
995 nade_prevstatus = nade_prevframe;
996 nade_prevframe = nade_cnt;
1000 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1002 rows = mySize_y/mySize_x;
1003 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1004 // ^^^ ammo item aspect goes here
1006 columns = ceil((total_ammo_count)/rows);
1008 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1011 local vector offset = '0 0 0'; // fteqcc sucks
1013 if(ammo_size_x/ammo_size_y > 3)
1015 newSize = 3 * ammo_size_y;
1016 offset_x = ammo_size_x - newSize;
1017 pos_x += offset_x/2;
1018 ammo_size_x = newSize;
1022 newSize = 1/3 * ammo_size_x;
1023 offset_y = ammo_size_y - newSize;
1024 pos_y += offset_y/2;
1025 ammo_size_y = newSize;
1029 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1031 if(autocvar_hud_panel_ammo_onlycurrent)
1033 if(autocvar__hud_configure)
1035 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1042 (get_weaponinfo(switchweapon)).ammo_field,
1052 column = column + 1;
1059 for(i = 0; i < AMMO_COUNT; ++i)
1061 ammotype = GetAmmoFieldFromNum(i);
1063 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1066 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1074 column = column + 1;
1081 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1083 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1085 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1091 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1093 vector newPos = '0 0 0', newSize = '0 0 0';
1094 vector picpos, numpos;
1098 if(mySize_y/mySize_x > 2)
1100 newSize_y = 2 * mySize_x;
1101 newSize_x = mySize_x;
1103 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1108 newSize_x = 1/2 * mySize_y;
1109 newSize_y = mySize_y;
1111 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1115 if(icon_right_align)
1118 picpos = newPos + eY * newSize_x;
1123 numpos = newPos + eY * newSize_x;
1127 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1128 // make number smaller than icon, it looks better
1129 // reduce only y to draw numbers with different number of digits with the same y size
1130 numpos_y += newSize_y * ((1 - 0.7) / 2);
1132 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136 if(mySize_x/mySize_y > 3)
1138 newSize_x = 3 * mySize_y;
1139 newSize_y = mySize_y;
1141 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1146 newSize_y = 1/3 * mySize_x;
1147 newSize_x = mySize_x;
1149 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1153 if(icon_right_align) // right align
1156 picpos = newPos + eX * 2 * newSize_y;
1160 numpos = newPos + eX * newSize_y;
1164 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1165 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1166 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1167 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1170 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1172 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1177 void HUD_Powerups(void)
1179 float strength_time, shield_time, superweapons_time;
1180 if(!autocvar__hud_configure)
1182 if(!autocvar_hud_panel_powerups) return;
1183 if(spectatee_status == -1) return;
1184 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1185 if (getstati(STAT_HEALTH) <= 0) return;
1187 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1188 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1189 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1191 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1192 superweapons_time = 99; // force max
1194 // prevent stuff to show up on mismatch that will be fixed next frame
1195 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1196 superweapons_time = 0;
1202 superweapons_time = 13;
1205 HUD_Panel_UpdateCvars();
1207 draw_beginBoldFont();
1211 mySize = panel_size;
1213 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1214 if(panel_bg_padding)
1216 pos += '1 1 0' * panel_bg_padding;
1217 mySize -= '2 2 0' * panel_bg_padding;
1220 float panel_ar = mySize_x/mySize_y;
1221 float is_vertical = (panel_ar < 1);
1222 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1224 float superweapons_is = -1;
1226 if(superweapons_time)
1231 superweapons_is = 0;
1233 superweapons_is = 2;
1238 superweapons_is = 1;
1240 superweapons_is = 2;
1244 // FIXME handle superweapons here
1245 if(superweapons_is == 0)
1247 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1249 mySize_x *= (1.0 / 3.0);
1250 superweapons_offset_x = mySize_x;
1251 if (autocvar_hud_panel_powerups_flip)
1252 shield_offset_x = 2*mySize_x;
1254 strength_offset_x = 2*mySize_x;
1258 mySize_y *= (1.0 / 3.0);
1259 superweapons_offset_y = mySize_y;
1260 if (autocvar_hud_panel_powerups_flip)
1261 shield_offset_y = 2*mySize_y;
1263 strength_offset_y = 2*mySize_y;
1268 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1271 if (autocvar_hud_panel_powerups_flip)
1272 shield_offset_x = mySize_x;
1274 strength_offset_x = mySize_x;
1279 if (autocvar_hud_panel_powerups_flip)
1280 shield_offset_y = mySize_y;
1282 strength_offset_y = mySize_y;
1286 float shield_baralign, strength_baralign, superweapons_baralign;
1287 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1289 if (autocvar_hud_panel_powerups_flip)
1291 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1292 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1293 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1294 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1298 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1299 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1300 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1301 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1304 if(superweapons_is == 0)
1306 superweapons_iconalign = strength_iconalign;
1307 superweapons_baralign = 2;
1309 else if(superweapons_is == 1)
1311 superweapons_offset = strength_offset;
1312 superweapons_iconalign = strength_iconalign;
1313 superweapons_baralign = strength_baralign;
1315 else // if(superweapons_is == 2)
1317 superweapons_offset = shield_offset;
1318 superweapons_iconalign = shield_iconalign;
1319 superweapons_baralign = shield_baralign;
1324 const float maxshield = 30;
1325 float shield = ceil(shield_time);
1326 if(autocvar_hud_panel_powerups_progressbar)
1327 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1328 if(autocvar_hud_panel_powerups_text)
1331 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1333 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1339 const float maxstrength = 30;
1340 float strength = ceil(strength_time);
1341 if(autocvar_hud_panel_powerups_progressbar)
1342 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1343 if(autocvar_hud_panel_powerups_text)
1346 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1348 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1352 if(superweapons_time)
1354 const float maxsuperweapons = 30;
1355 float superweapons = ceil(superweapons_time);
1356 if(autocvar_hud_panel_powerups_progressbar)
1357 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1358 if(autocvar_hud_panel_powerups_text)
1360 if(superweapons > 1)
1361 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1362 if(superweapons <= 5)
1363 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1370 // Health/armor (#3)
1373 // prev_* vars contain the health/armor at the previous FRAME
1374 // set to -1 when player is dead or was not playing
1375 float prev_health, prev_armor;
1376 float health_damagetime, armor_damagetime;
1377 float health_beforedamage, armor_beforedamage;
1378 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1379 float old_p_health, old_p_armor;
1380 float old_p_healthtime, old_p_armortime;
1381 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1382 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1383 float prev_p_health, prev_p_armor;
1385 void HUD_HealthArmor(void)
1387 float armor, health, fuel;
1388 if(!autocvar__hud_configure)
1390 if(!autocvar_hud_panel_healtharmor) return;
1391 if(hud != HUD_NORMAL) return;
1392 if(spectatee_status == -1) return;
1394 health = getstati(STAT_HEALTH);
1400 armor = getstati(STAT_ARMOR);
1402 // code to check for spectatee_status changes is in Ent_ClientData()
1403 // prev_p_health and prev_health can be set to -1 there
1405 if (prev_p_health == -1)
1408 health_beforedamage = 0;
1409 armor_beforedamage = 0;
1410 health_damagetime = 0;
1411 armor_damagetime = 0;
1412 prev_health = health;
1414 old_p_health = health;
1415 old_p_armor = armor;
1416 prev_p_health = health;
1417 prev_p_armor = armor;
1419 else if (prev_health == -1)
1421 //start the load effect
1422 health_damagetime = 0;
1423 armor_damagetime = 0;
1427 fuel = getstati(STAT_FUEL);
1436 HUD_Panel_UpdateCvars();
1439 mySize = panel_size;
1441 HUD_Panel_DrawBg(1);
1442 if(panel_bg_padding)
1444 pos += '1 1 0' * panel_bg_padding;
1445 mySize -= '2 2 0' * panel_bg_padding;
1448 float baralign = autocvar_hud_panel_healtharmor_baralign;
1449 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1451 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1452 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1453 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1456 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1461 float maxtotal = maxhealth + maxarmor;
1463 if(v_z) // NOT fully armored
1465 biggercount = "health";
1466 if(autocvar_hud_panel_healtharmor_progressbar)
1467 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1469 if(autocvar_hud_panel_healtharmor_text)
1470 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1474 biggercount = "armor";
1475 if(autocvar_hud_panel_healtharmor_progressbar)
1476 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1478 if(autocvar_hud_panel_healtharmor_text)
1479 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1481 if(autocvar_hud_panel_healtharmor_text)
1482 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1485 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1489 float panel_ar = mySize_x/mySize_y;
1490 float is_vertical = (panel_ar < 1);
1491 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1492 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1495 if (autocvar_hud_panel_healtharmor_flip)
1496 health_offset_x = mySize_x;
1498 armor_offset_x = mySize_x;
1503 if (autocvar_hud_panel_healtharmor_flip)
1504 health_offset_y = mySize_y;
1506 armor_offset_y = mySize_y;
1509 float health_baralign, armor_baralign, fuel_baralign;
1510 float health_iconalign, armor_iconalign;
1511 if (autocvar_hud_panel_healtharmor_flip)
1513 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1514 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1515 fuel_baralign = health_baralign;
1516 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1517 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1521 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 fuel_baralign = armor_baralign;
1524 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530 if(autocvar_hud_panel_healtharmor_progressbar)
1532 float p_health, pain_health_alpha;
1534 pain_health_alpha = 1;
1535 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1537 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1539 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1541 if (time - old_p_healthtime < 1)
1542 old_p_health = prev_p_health;
1544 old_p_health = prev_health;
1545 old_p_healthtime = time;
1547 if (time - old_p_healthtime < 1)
1549 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1550 prev_p_health = p_health;
1553 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1555 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1557 if (time - health_damagetime >= 1)
1558 health_beforedamage = prev_health;
1559 health_damagetime = time;
1561 if (time - health_damagetime < 1)
1563 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1564 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1567 prev_health = health;
1569 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1571 float BLINK_FACTOR = 0.15;
1572 float BLINK_BASE = 0.85;
1573 float BLINK_FREQ = 9;
1574 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1577 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1579 if(autocvar_hud_panel_healtharmor_text)
1580 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1585 if(autocvar_hud_panel_healtharmor_progressbar)
1589 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1591 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1593 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1595 if (time - old_p_armortime < 1)
1596 old_p_armor = prev_p_armor;
1598 old_p_armor = prev_armor;
1599 old_p_armortime = time;
1601 if (time - old_p_armortime < 1)
1603 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1604 prev_p_armor = p_armor;
1607 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1609 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1611 if (time - armor_damagetime >= 1)
1612 armor_beforedamage = prev_armor;
1613 armor_damagetime = time;
1615 if (time - armor_damagetime < 1)
1617 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1618 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1623 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1625 if(autocvar_hud_panel_healtharmor_text)
1626 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1632 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1636 mySize_x *= 2; //restore full panel size
1637 else if (panel_ar < 1/4)
1638 mySize_y *= 2; //restore full panel size
1639 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1644 // Notification area (#4)
1647 void HUD_Notify_Push(string icon, string attacker, string victim)
1655 if (notify_index == -1)
1656 notify_index = NOTIFY_MAX_ENTRIES-1;
1659 if (notify_attackers[notify_index])
1660 strunzone(notify_attackers[notify_index]);
1662 if (notify_victims[notify_index])
1663 strunzone(notify_victims[notify_index]);
1665 if (notify_icons[notify_index])
1666 strunzone(notify_icons[notify_index]);
1668 // Allocate new strings
1671 notify_attackers[notify_index] = strzone(attacker);
1672 notify_victims[notify_index] = strzone(victim);
1676 // In case of a notification without a victim, the attacker
1677 // is displayed on the victim's side. Instead of special
1678 // treatment later on, we can simply switch them here.
1679 notify_attackers[notify_index] = string_null;
1680 notify_victims[notify_index] = strzone(attacker);
1683 notify_icons[notify_index] = strzone(icon);
1684 notify_times[notify_index] = time;
1687 void HUD_Notify(void)
1689 if (!autocvar__hud_configure)
1690 if (!autocvar_hud_panel_notify)
1693 HUD_Panel_UpdateCvars();
1694 HUD_Panel_DrawBg(1);
1696 if (!autocvar__hud_configure)
1697 if (notify_count == 0)
1704 if (panel_bg_padding)
1706 pos += '1 1 0' * panel_bg_padding;
1707 size -= '2 2 0' * panel_bg_padding;
1710 float fade_start = max(0, autocvar_hud_panel_notify_time);
1711 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1712 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1714 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1715 float entry_height = size_y / entry_count;
1717 float panel_width_half = size_x * 0.5;
1718 float icon_width_half = entry_height * icon_aspect / 2;
1719 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1721 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1722 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1723 vector icon_left = eX * (panel_width_half - icon_width_half);
1724 vector attacker_right = eX * name_maxwidth;
1725 vector victim_left = eX * (size_x - name_maxwidth);
1727 vector attacker_pos, victim_pos, icon_pos;
1728 string attacker, victim, icon;
1729 float i, j, count, step, limit, alpha;
1731 if (autocvar_hud_panel_notify_flip)
1733 // Order items from the top down
1736 limit = entry_count;
1740 // Order items from the bottom up
1741 i = entry_count - 1;
1746 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1748 if(autocvar__hud_configure)
1750 attacker = sprintf(_("Player %d"), count + 1);
1751 victim = sprintf(_("Player %d"), count + 2);
1752 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1753 alpha = bound(0, 1.2 - count / entry_count, 1);
1757 if (j == NOTIFY_MAX_ENTRIES)
1760 if (notify_times[j] + fade_start > time)
1762 else if (fade_time != 0)
1764 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1771 attacker = notify_attackers[j];
1772 victim = notify_victims[j];
1773 icon = notify_icons[j];
1776 if (icon != "" && victim != "")
1778 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1780 icon_pos = pos + icon_left + eY * i * entry_height;
1781 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1783 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1784 victim_pos = pos + victim_left + name_top;
1785 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1789 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1790 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1791 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1796 notify_count = count;
1802 string seconds_tostring(float sec)
1805 minutes = floor(sec / 60);
1807 sec -= minutes * 60;
1808 return sprintf("%d:%02d", minutes, sec);
1811 void HUD_Timer(void)
1813 if(!autocvar__hud_configure)
1815 if(!autocvar_hud_panel_timer) return;
1818 HUD_Panel_UpdateCvars();
1820 draw_beginBoldFont();
1824 mySize = panel_size;
1826 HUD_Panel_DrawBg(1);
1827 if(panel_bg_padding)
1829 pos += '1 1 0' * panel_bg_padding;
1830 mySize -= '2 2 0' * panel_bg_padding;
1834 float timelimit, elapsedTime, timeleft, minutesLeft;
1836 timelimit = getstatf(STAT_TIMELIMIT);
1838 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1839 timeleft = ceil(timeleft);
1841 minutesLeft = floor(timeleft / 60);
1844 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1845 timer_color = '1 1 1'; //white
1846 else if(minutesLeft >= 1)
1847 timer_color = '1 1 0'; //yellow
1849 timer_color = '1 0 0'; //red
1851 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1852 if (time < getstatf(STAT_GAMESTARTTIME)) {
1853 //while restart is still active, show 00:00
1854 timer = seconds_tostring(0);
1856 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1857 timer = seconds_tostring(elapsedTime);
1860 timer = seconds_tostring(timeleft);
1863 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1870 void HUD_Radar(void)
1872 if (!autocvar__hud_configure)
1874 if (hud_panel_radar_maximized)
1876 if (!hud_draw_maximized) return;
1880 if (autocvar_hud_panel_radar == 0) return;
1881 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1882 if(radar_panel_modified)
1884 panel.update_time = time; // forces reload of panel attributes
1885 radar_panel_modified = false;
1890 HUD_Panel_UpdateCvars();
1894 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1896 panel_size = autocvar_hud_panel_radar_maximized_size;
1897 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1898 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1899 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1900 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1903 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1904 if(precache_pic(panel_bg) == "")
1905 panel_bg = "gfx/hud/default/border_default"; // fallback
1906 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1907 radar_panel_modified = true;
1908 if(panel.current_panel_bg)
1909 strunzone(panel.current_panel_bg);
1910 panel.current_panel_bg = strzone(panel_bg);
1912 switch(hud_panel_radar_maximized_zoommode)
1916 f = current_zoomfraction;
1919 f = 1 - current_zoomfraction;
1929 switch(hud_panel_radar_maximized_rotation)
1932 teamradar_angle = view_angles_y - 90;
1935 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1939 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1941 switch(hud_panel_radar_zoommode)
1945 f = current_zoomfraction;
1948 f = 1 - current_zoomfraction;
1958 switch(hud_panel_radar_rotation)
1961 teamradar_angle = view_angles_y - 90;
1964 teamradar_angle = 90 * hud_panel_radar_rotation;
1971 mySize = panel_size;
1973 HUD_Panel_DrawBg(1);
1974 if(panel_bg_padding)
1976 pos += '1 1 0' * panel_bg_padding;
1977 mySize -= '2 2 0' * panel_bg_padding;
1982 float scale2d, normalsize, bigsize;
1984 teamradar_origin2d = pos + 0.5 * mySize;
1985 teamradar_size2d = mySize;
1987 if(minimapname == "")
1990 teamradar_loadcvars();
1992 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1993 teamradar_size2d = mySize;
1995 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1997 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1998 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2000 // max-min distance must fit the radar in any rotation
2001 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2005 vector c0, c1, c2, c3, span;
2006 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2007 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2008 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2009 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2011 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2012 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2014 // max-min distance must fit the radar in x=x, y=y
2016 teamradar_size2d_x * scale2d / (1.05 * span_x),
2017 teamradar_size2d_y * scale2d / (1.05 * span_y)
2021 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2022 if(bigsize > normalsize)
2023 normalsize = bigsize;
2027 + (1 - f) * normalsize;
2028 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2030 + (1 - f) * view_origin);
2039 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2041 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2042 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2043 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2044 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2045 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2047 color2 = GetPlayerColor(tm.sv_entnum);
2048 //if(color == NUM_SPECTATOR || color == color2)
2049 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2051 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2053 drawresetcliparea();
2058 void HUD_UpdatePlayerTeams();
2059 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2062 entity tm = world, pl;
2063 #define SCOREPANEL_MAX_ENTRIES 6
2064 #define SCOREPANEL_ASPECTRATIO 2
2065 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2066 vector fontsize = '1 1 0' * (mySize_y/entries);
2068 vector rgb, score_color;
2070 score_color = '1 1 1';
2072 float name_size = mySize_x*0.75;
2073 float spacing_size = mySize_x*0.04;
2074 const float highlight_alpha = 0.2;
2075 float i = 0, me_printed = 0, first_pl = 0;
2077 if (autocvar__hud_configure)
2079 float players_per_team = 0;
2082 // show team scores in the first line
2083 float score_size = mySize_x / team_count;
2084 players_per_team = max(2, ceil((entries - 1) / team_count));
2085 for(i=0; i<team_count; ++i) {
2086 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2087 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2088 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2091 pos_y += fontsize_y;
2093 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2094 for (i=first_pl; i<entries; ++i)
2096 //simulate my score is lower than all displayed players,
2097 //so that I don't appear at all showing pure rankings.
2098 //This is to better show the difference between the 2 ranking views
2099 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2102 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2103 s = GetPlayerName(player_localnum);
2108 s = sprintf(_("Player %d"), i + 1 - first_pl);
2113 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2114 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2115 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2116 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2117 pos_y += fontsize_y;
2122 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2123 HUD_UpdatePlayerTeams();
2126 // show team scores in the first line
2127 float score_size = mySize_x / team_count;
2128 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2129 if(tm.team == NUM_SPECTATOR)
2131 if (tm.team == myteam)
2132 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2133 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2137 pos_y += fontsize_y;
2138 tm = teams.sort_next;
2143 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2145 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2148 if (i == entries-1 && !me_printed && pl != me)
2149 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2151 for (pl = me.sort_next; pl; pl = pl.sort_next)
2152 if (pl.team != NUM_SPECTATOR)
2156 rgb = '1 1 0'; //not last but not among the leading players: yellow
2158 rgb = '1 0 0'; //last: red
2165 rgb = '0 1 0'; //first: green
2167 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2170 score_color = Team_ColorRGB(pl.team) * 0.8;
2171 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2172 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2173 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2174 pos_y += fontsize_y;
2177 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2180 void HUD_Score(void)
2182 if(!autocvar__hud_configure)
2184 if(!autocvar_hud_panel_score) return;
2185 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2188 HUD_Panel_UpdateCvars();
2191 mySize = panel_size;
2193 HUD_Panel_DrawBg(1);
2194 if(panel_bg_padding)
2196 pos += '1 1 0' * panel_bg_padding;
2197 mySize -= '2 2 0' * panel_bg_padding;
2200 float score, distribution = 0;
2202 vector distribution_color;
2205 me = playerslots[player_localentnum - 1];
2207 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2208 string timer, distrtimer;
2210 pl = players.sort_next;
2213 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2214 if(pl.scores[ps_primary] == 0)
2217 score = me.(scores[ps_primary]);
2218 timer = TIME_ENCODED_TOSTRING(score);
2220 draw_beginBoldFont();
2221 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2222 // distribution display
2223 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2225 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2227 if (distribution <= 0) {
2228 distribution_color = '0 1 0';
2232 distribution_color = '1 0 0';
2235 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2237 // race record display
2238 if (distribution <= 0)
2239 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2242 } else if (!teamplay) { // non-teamgames
2243 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2245 HUD_Score_Rankings(pos, mySize, me);
2248 // me vector := [team/connected frags id]
2249 pl = players.sort_next;
2253 if(autocvar__hud_configure)
2256 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2260 score = me.(scores[ps_primary]);
2261 if(autocvar__hud_configure)
2264 if(distribution >= 5)
2265 distribution_color = eY;
2266 else if(distribution >= 0)
2267 distribution_color = '1 1 1';
2268 else if(distribution >= -5)
2269 distribution_color = '1 1 0';
2271 distribution_color = eX;
2273 string distribution_str;
2274 distribution_str = ftos(distribution);
2275 draw_beginBoldFont();
2276 if (distribution >= 0)
2278 if (distribution > 0)
2279 distribution_str = strcat("+", distribution_str);
2280 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2282 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2283 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2285 } else { // teamgames
2286 float row, column, rows = 0, columns = 0;
2287 local noref vector offset = '0 0 0';
2288 vector score_pos, score_size; //for scores other than myteam
2289 if(autocvar_hud_panel_score_rankings)
2291 HUD_Score_Rankings(pos, mySize, me);
2294 if(spectatee_status == -1)
2296 rows = mySize_y/mySize_x;
2297 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2298 // ^^^ ammo item aspect goes here
2300 columns = ceil(team_count/rows);
2302 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2305 if(score_size_x/score_size_y > 3)
2307 newSize = 3 * score_size_y;
2308 offset_x = score_size_x - newSize;
2309 pos_x += offset_x/2;
2310 score_size_x = newSize;
2314 newSize = 1/3 * score_size_x;
2315 offset_y = score_size_y - newSize;
2316 pos_y += offset_y/2;
2317 score_size_y = newSize;
2321 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2323 float max_fragcount;
2324 max_fragcount = -99;
2325 draw_beginBoldFont();
2327 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2328 if(tm.team == NUM_SPECTATOR)
2330 score = tm.(teamscores[ts_primary]);
2331 if(autocvar__hud_configure)
2334 if (score > max_fragcount)
2335 max_fragcount = score;
2337 if (spectatee_status == -1)
2339 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2340 if (max_fragcount == score)
2341 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2342 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2350 else if(tm.team == myteam) {
2351 if (max_fragcount == score)
2352 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2353 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2355 if (max_fragcount == score)
2356 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2357 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2367 void HUD_RaceTimer (void)
2369 if(!autocvar__hud_configure)
2371 if(!autocvar_hud_panel_racetimer) return;
2372 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2373 if(spectatee_status == -1) return;
2376 HUD_Panel_UpdateCvars();
2378 draw_beginBoldFont();
2382 mySize = panel_size;
2384 HUD_Panel_DrawBg(1);
2385 if(panel_bg_padding)
2387 pos += '1 1 0' * panel_bg_padding;
2388 mySize -= '2 2 0' * panel_bg_padding;
2391 // always force 4:1 aspect
2392 vector newSize = '0 0 0';
2393 if(mySize_x/mySize_y > 4)
2395 newSize_x = 4 * mySize_y;
2396 newSize_y = mySize_y;
2398 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2402 newSize_y = 1/4 * mySize_x;
2403 newSize_x = mySize_x;
2405 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2410 string s, forcetime;
2412 if(autocvar__hud_configure)
2415 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2416 s = _("^1Intermediate 1 (+15.42)");
2417 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2418 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2419 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2421 else if(race_checkpointtime)
2423 a = bound(0, 2 - (time - race_checkpointtime), 1);
2426 if(a > 0) // just hit a checkpoint?
2428 if(race_checkpoint != 254)
2430 if(race_time && race_previousbesttime)
2431 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2433 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2435 forcetime = TIME_ENCODED_TOSTRING(race_time);
2440 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2442 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2443 if(a > 0) // next one?
2445 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2450 if(s != "" && a > 0)
2452 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2455 if(race_penaltytime)
2457 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2460 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2461 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2467 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2468 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2473 if(race_laptime && race_checkpoint != 255)
2475 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2476 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2481 if(race_mycheckpointtime)
2483 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2484 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2485 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2487 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2489 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2490 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2491 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2494 if(race_penaltytime && !race_penaltyaccumulator)
2496 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2497 a = bound(0, (1 + t - time), 1);
2501 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2503 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2504 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2514 float vote_yescount;
2517 float vote_highlighted; // currently selected vote
2519 float vote_active; // is there an active vote?
2520 float vote_prev; // previous state of vote_active to check for a change
2522 float vote_change; // "time" when vote_active changed
2526 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2529 if (autocvar__hud_configure)
2533 print(_("^1You must answer before entering hud configure mode\n"));
2534 cvar_set("_hud_configure", "0");
2536 if(vote_called_vote)
2537 strunzone(vote_called_vote);
2538 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2539 uid2name_dialog = 1;
2542 if(!autocvar__hud_configure)
2544 if(!autocvar_hud_panel_vote) return;
2546 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2547 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2549 if(panel_bg_alpha_str == "") {
2550 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2552 panel_bg_alpha = stof(panel_bg_alpha_str);
2563 if(vote_active != vote_prev) {
2565 vote_prev = vote_active;
2568 if(vote_active || autocvar__hud_configure)
2569 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2571 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2576 HUD_Panel_UpdateCvars();
2580 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2581 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2584 // these must be below above block
2587 mySize = panel_size;
2589 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2590 HUD_Panel_DrawBg(a);
2591 a = panel_fg_alpha * a;
2593 if(panel_bg_padding)
2595 pos += '1 1 0' * panel_bg_padding;
2596 mySize -= '2 2 0' * panel_bg_padding;
2599 // always force 3:1 aspect
2600 vector newSize = '0 0 0';
2601 if(mySize_x/mySize_y > 3)
2603 newSize_x = 3 * mySize_y;
2604 newSize_y = mySize_y;
2606 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2610 newSize_y = 1/3 * mySize_x;
2611 newSize_x = mySize_x;
2613 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2617 s = _("A vote has been called for:");
2619 s = _("Allow servers to store and display your name?");
2620 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2621 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2622 if(autocvar__hud_configure)
2623 s = _("^1Configure the HUD");
2624 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2626 // print the yes/no counts
2627 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2628 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2629 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2630 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2632 // draw the progress bar backgrounds
2633 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2635 // draw the highlights
2636 if(vote_highlighted == 1) {
2637 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2638 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2640 else if(vote_highlighted == -1) {
2641 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2642 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2645 // draw the progress bars
2646 if(vote_yescount && vote_needed)
2648 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2649 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2652 if(vote_nocount && vote_needed)
2654 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2655 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2658 drawresetcliparea();
2661 // Mod icons panel (#10)
2664 float mod_active; // is there any active mod icon?
2666 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2679 stat = getstati(STAT_REDALIVE);
2680 pic = "player_red.tga";
2684 stat = getstati(STAT_BLUEALIVE);
2685 pic = "player_blue.tga";
2689 stat = getstati(STAT_YELLOWALIVE);
2690 pic = "player_yellow.tga";
2695 stat = getstati(STAT_PINKALIVE);
2696 pic = "player_pink.tga";
2701 if(mySize_x/mySize_y > aspect_ratio)
2703 i = aspect_ratio * mySize_y;
2704 myPos_x = myPos_x + (mySize_x - i) / 2;
2709 i = 1/aspect_ratio * mySize_x;
2710 myPos_y = myPos_y + (mySize_y - i) / 2;
2716 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2717 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2720 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2723 // Clan Arena and Freeze Tag HUD modicons
2724 void HUD_Mod_CA(vector myPos, vector mySize)
2726 mod_active = 1; // required in each mod function that always shows something
2729 if(gametype == MAPINFO_TYPE_CA)
2730 layout = autocvar_hud_panel_modicons_ca_layout;
2731 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2732 layout = autocvar_hud_panel_modicons_freezetag_layout;
2733 float rows, columns, aspect_ratio;
2734 rows = mySize_y/mySize_x;
2735 aspect_ratio = (layout) ? 2 : 1;
2736 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2737 columns = ceil(team_count/rows);
2740 float row = 0, column = 0;
2741 vector pos, itemSize;
2742 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2743 for(i=0; i<team_count; ++i)
2745 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2747 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2758 // CTF HUD modicon section
2759 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2760 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2761 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2763 void HUD_Mod_CTF_Reset(void)
2765 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2768 void HUD_Mod_CTF(vector pos, vector mySize)
2770 vector redflag_pos, blueflag_pos;
2772 float f; // every function should have that
2774 float redflag, blueflag; // current status
2775 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2778 stat_items = getstati(STAT_ITEMS, 0, 24);
2779 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2780 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2782 if(redflag || blueflag)
2787 if(autocvar__hud_configure)
2793 // when status CHANGES, set old status into prevstatus and current status into status
2794 if (redflag != redflag_prevframe)
2796 redflag_statuschange_time = time;
2797 redflag_prevstatus = redflag_prevframe;
2798 redflag_prevframe = redflag;
2801 if (blueflag != blueflag_prevframe)
2803 blueflag_statuschange_time = time;
2804 blueflag_prevstatus = blueflag_prevframe;
2805 blueflag_prevframe = blueflag;
2808 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2809 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2811 float BLINK_FACTOR = 0.15;
2812 float BLINK_BASE = 0.85;
2814 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2816 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2818 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2820 string red_icon, red_icon_prevstatus;
2821 float red_alpha, red_alpha_prevstatus;
2822 red_alpha = red_alpha_prevstatus = 1;
2824 case 1: red_icon = "flag_red_taken"; break;
2825 case 2: red_icon = "flag_red_lost"; break;
2826 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2828 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2829 red_icon = "flag_red_shielded";
2831 red_icon = string_null;
2834 switch(redflag_prevstatus) {
2835 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2836 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2837 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2840 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2841 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2842 red_icon_prevstatus = "flag_red_shielded";
2844 red_icon_prevstatus = string_null;
2848 string blue_icon, blue_icon_prevstatus;
2849 float blue_alpha, blue_alpha_prevstatus;
2850 blue_alpha = blue_alpha_prevstatus = 1;
2852 case 1: blue_icon = "flag_blue_taken"; break;
2853 case 2: blue_icon = "flag_blue_lost"; break;
2854 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2856 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2857 blue_icon = "flag_blue_shielded";
2859 blue_icon = string_null;
2862 switch(blueflag_prevstatus) {
2863 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2864 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2865 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2868 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2869 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2870 blue_icon_prevstatus = "flag_blue_shielded";
2872 blue_icon_prevstatus = string_null;
2876 if(mySize_x > mySize_y) {
2877 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2879 blueflag_pos = pos + eX * 0.5 * mySize_x;
2882 redflag_pos = pos + eX * 0.5 * mySize_x;
2884 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2886 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2888 blueflag_pos = pos + eY * 0.5 * mySize_y;
2891 redflag_pos = pos + eY * 0.5 * mySize_y;
2893 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2896 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2897 if(red_icon_prevstatus && f < 1)
2898 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2900 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2902 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2903 if(blue_icon_prevstatus && f < 1)
2904 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2906 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2909 // Keyhunt HUD modicon section
2912 void HUD_Mod_KH(vector pos, vector mySize)
2914 mod_active = 1; // keyhunt should never hide the mod icons panel
2916 // Read current state
2918 float state = getstati(STAT_KH_KEYS);
2920 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2921 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2923 for(i = 0; i < 4; ++i)
2925 key_state = (bitshift(state, i * -5) & 31) - 1;
2938 case NUM_TEAM_1: ++team1_keys; break;
2939 case NUM_TEAM_2: ++team2_keys; break;
2940 case NUM_TEAM_3: ++team3_keys; break;
2941 case NUM_TEAM_4: ++team4_keys; break;
2942 case 29: ++dropped_keys; break;
2948 // Calculate slot measurements
2952 if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2954 // Quadratic arrangement
2955 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2957 KH_SLOTS[1] = pos + eX * slot_size_x;
2958 KH_SLOTS[2] = pos + eY * slot_size_y;
2959 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2963 if(mySize_x > mySize_y)
2965 // Horizontal arrangement
2966 slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2967 for(i = 0; i < all_keys; ++i)
2968 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2972 // Vertical arrangement
2973 slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2974 for(i = 0; i < all_keys; ++i)
2975 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2979 // Make icons blink in case of RUN HERE
2981 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2988 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2989 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2990 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2991 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2999 if(myteam == NUM_TEAM_1 && carrying_keys)
3001 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3005 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3008 if(myteam == NUM_TEAM_2 && carrying_keys)
3010 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3014 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3017 if(myteam == NUM_TEAM_3 && carrying_keys)
3019 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3023 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3026 if(myteam == NUM_TEAM_4 && carrying_keys)
3028 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3032 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3034 while(dropped_keys--)
3035 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3038 // Keepaway HUD mod icon
3039 float kaball_prevstatus; // last remembered status
3040 float kaball_statuschange_time; // time when the status changed
3042 // we don't need to reset for keepaway since it immediately
3043 // autocorrects prevstatus as to if the player has the ball or not
3045 void HUD_Mod_Keepaway(vector pos, vector mySize)
3047 mod_active = 1; // keepaway should always show the mod HUD
3049 float BLINK_FACTOR = 0.15;
3050 float BLINK_BASE = 0.85;
3051 float BLINK_FREQ = 5;
3052 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3054 float stat_items = getstati(STAT_ITEMS, 0, 24);
3055 float kaball = (stat_items/IT_KEY1) & 1;
3057 if(kaball != kaball_prevstatus)
3059 kaball_statuschange_time = time;
3060 kaball_prevstatus = kaball;
3063 vector kaball_pos, kaball_size;
3065 if(mySize_x > mySize_y) {
3066 kaball_pos = pos + eX * 0.25 * mySize_x;
3067 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3069 kaball_pos = pos + eY * 0.25 * mySize_y;
3070 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3073 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3074 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3076 if(kaball_prevstatus && f < 1)
3077 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3080 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3084 // Nexball HUD mod icon
3085 void HUD_Mod_NexBall(vector pos, vector mySize)
3087 float stat_items, nb_pb_starttime, dt, p;
3089 stat_items = getstati(STAT_ITEMS, 0, 24);
3090 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3092 if (stat_items & IT_KEY1)
3097 //Manage the progress bar if any
3098 if (nb_pb_starttime > 0)
3100 dt = (time - nb_pb_starttime) % nb_pb_period;
3101 // one period of positive triangle
3102 p = 2 * dt / nb_pb_period;
3106 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3109 if (stat_items & IT_KEY1)
3110 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3113 // Race/CTS HUD mod icons
3114 float crecordtime_prev; // last remembered crecordtime
3115 float crecordtime_change_time; // time when crecordtime last changed
3116 float srecordtime_prev; // last remembered srecordtime
3117 float srecordtime_change_time; // time when srecordtime last changed
3119 float race_status_time;
3120 float race_status_prev;
3121 string race_status_name_prev;
3122 void HUD_Mod_Race(vector pos, vector mySize)
3124 mod_active = 1; // race should never hide the mod icons panel
3126 me = playerslots[player_localnum];
3128 float f; // yet another function has this
3129 score = me.(scores[ps_primary]);
3131 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3132 return; // no records in the actual race
3134 // clientside personal record
3136 if(gametype == MAPINFO_TYPE_CTS)
3140 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3142 if(score && (score < t || !t)) {
3143 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3144 if(autocvar_cl_autodemo_delete_keeprecords)
3146 f = autocvar_cl_autodemo_delete;
3148 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3152 if(t != crecordtime_prev) {
3153 crecordtime_prev = t;
3154 crecordtime_change_time = time;
3157 vector textPos, medalPos;
3159 if(mySize_x > mySize_y) {
3160 // text on left side
3161 squareSize = min(mySize_y, mySize_x/2);
3162 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3163 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3166 squareSize = min(mySize_x, mySize_y/2);
3167 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3168 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3171 f = time - crecordtime_change_time;
3174 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3180 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3184 t = race_server_record;
3185 if(t != srecordtime_prev) {
3186 srecordtime_prev = t;
3187 srecordtime_change_time = time;
3189 f = time - srecordtime_change_time;
3192 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3198 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3201 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3202 race_status_time = time + 5;
3203 race_status_prev = race_status;
3204 if (race_status_name_prev)
3205 strunzone(race_status_name_prev);
3206 race_status_name_prev = strzone(race_status_name);
3211 a = bound(0, race_status_time - time, 1);
3214 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3218 rank = race_CheckName(race_status_name);
3222 rankname = count_ordinal(rank);
3225 namepos = medalPos + '0 0.8 0' * squareSize;
3227 rankpos = medalPos + '0 0.15 0' * squareSize;
3229 if(race_status == 0)
3230 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3231 else if(race_status == 1) {
3232 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3235 } else if(race_status == 2) {
3236 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3237 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242 } else if(race_status == 3) {
3243 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248 if (race_status_time - time <= 0) {
3249 race_status_prev = -1;
3251 if(race_status_name)
3252 strunzone(race_status_name);
3253 race_status_name = string_null;
3254 if(race_status_name_prev)
3255 strunzone(race_status_name_prev);
3256 race_status_name_prev = string_null;
3260 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3262 float stat, pps_ratio;
3273 stat = getstatf(STAT_DOM_PPS_RED);
3274 pic = "dom_icon_red";
3278 stat = getstatf(STAT_DOM_PPS_BLUE);
3279 pic = "dom_icon_blue";
3283 stat = getstatf(STAT_DOM_PPS_YELLOW);
3284 pic = "dom_icon_yellow";
3289 stat = getstatf(STAT_DOM_PPS_PINK);
3290 pic = "dom_icon_pink";
3294 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3296 if(mySize_x/mySize_y > aspect_ratio)
3298 i = aspect_ratio * mySize_y;
3299 myPos_x = myPos_x + (mySize_x - i) / 2;
3304 i = 1/aspect_ratio * mySize_x;
3305 myPos_y = myPos_y + (mySize_y - i) / 2;
3309 if (layout) // show text too
3312 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3313 if (layout == 2) // average pps
3314 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3315 else // percentage of average pps
3316 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3320 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3324 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawresetcliparea();
3329 void HUD_Mod_Dom(vector myPos, vector mySize)
3331 mod_active = 1; // required in each mod function that always shows something
3333 float layout = autocvar_hud_panel_modicons_dom_layout;
3334 float rows, columns, aspect_ratio;
3335 rows = mySize_y/mySize_x;
3336 aspect_ratio = (layout) ? 3 : 1;
3337 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3338 columns = ceil(team_count/rows);
3341 float row = 0, column = 0;
3342 vector pos, itemSize;
3343 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3344 for(i=0; i<team_count; ++i)
3346 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3348 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3359 void HUD_ModIcons_SetFunc()
3363 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3364 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3365 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3366 case MAPINFO_TYPE_CTS:
3367 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3368 case MAPINFO_TYPE_CA:
3369 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3370 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3371 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3375 float mod_prev; // previous state of mod_active to check for a change
3377 float mod_change; // "time" when mod_active changed
3379 void HUD_ModIcons(void)
3381 if(!autocvar__hud_configure)
3383 if(!autocvar_hud_panel_modicons) return;
3384 if(!HUD_ModIcons_GameType) return;
3387 HUD_Panel_UpdateCvars();
3389 draw_beginBoldFont();
3391 if(mod_active != mod_prev) {
3393 mod_prev = mod_active;
3396 if(mod_active || autocvar__hud_configure)
3397 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3399 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3402 HUD_Panel_DrawBg(mod_alpha);
3404 if(panel_bg_padding)
3406 panel_pos += '1 1 0' * panel_bg_padding;
3407 panel_size -= '2 2 0' * panel_bg_padding;
3410 if(autocvar__hud_configure)
3411 HUD_Mod_CTF(panel_pos, panel_size);
3413 HUD_ModIcons_GameType(panel_pos, panel_size);
3418 // Draw pressed keys (#11)
3420 void HUD_PressedKeys(void)
3422 if(!autocvar__hud_configure)
3424 if(!autocvar_hud_panel_pressedkeys) return;
3425 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3428 HUD_Panel_UpdateCvars();
3431 mySize = panel_size;
3433 HUD_Panel_DrawBg(1);
3434 if(panel_bg_padding)
3436 pos += '1 1 0' * panel_bg_padding;
3437 mySize -= '2 2 0' * panel_bg_padding;
3440 // force custom aspect
3441 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3444 vector newSize = '0 0 0';
3445 if(mySize_x/mySize_y > aspect)
3447 newSize_x = aspect * mySize_y;
3448 newSize_y = mySize_y;
3450 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3454 newSize_y = 1/aspect * mySize_x;
3455 newSize_x = mySize_x;
3457 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3463 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3465 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3467 if(autocvar_hud_panel_pressedkeys_attack)
3469 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3470 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3474 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483 // Handle chat as a panel (#12)
3487 if(!autocvar__hud_configure)
3489 if (!autocvar_hud_panel_chat)
3491 if (!autocvar_con_chatrect)
3492 cvar_set("con_chatrect", "0");
3495 if(autocvar__con_chat_maximized)
3497 if(!hud_draw_maximized) return;
3499 else if(chat_panel_modified)
3501 panel.update_time = time; // forces reload of panel attributes
3502 chat_panel_modified = false;
3506 HUD_Panel_UpdateCvars();
3508 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3510 panel_pos_y = panel_bg_border;
3511 panel_size_y = vid_conheight - panel_bg_border * 2;
3512 if(panel.current_panel_bg == "0") // force a border when maximized
3515 panel_bg = strcat(hud_skin_path, "/border_default");
3516 if(precache_pic(panel_bg) == "")
3517 panel_bg = "gfx/hud/default/border_default";
3518 if(panel.current_panel_bg)
3519 strunzone(panel.current_panel_bg);
3520 panel.current_panel_bg = strzone(panel_bg);
3521 chat_panel_modified = true;
3523 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3528 mySize = panel_size;
3530 HUD_Panel_DrawBg(1);
3532 if(panel_bg_padding)
3534 pos += '1 1 0' * panel_bg_padding;
3535 mySize -= '2 2 0' * panel_bg_padding;
3538 if (!autocvar_con_chatrect)
3539 cvar_set("con_chatrect", "1");
3541 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3542 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3544 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3545 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3547 if(autocvar__hud_configure)
3550 chatsize = '1 1 0' * autocvar_con_chatsize;
3551 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3553 for(i = 0; i < autocvar_con_chat; ++i)
3555 if(i == autocvar_con_chat - 1)
3558 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3559 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3560 pos_y += chatsize_y;
3565 // Engine info panel (#13)
3572 float frametimeavg1; // 1 frame ago
3573 float frametimeavg2; // 2 frames ago
3574 void HUD_EngineInfo(void)
3576 if(!autocvar__hud_configure)
3578 if(!autocvar_hud_panel_engineinfo) return;
3581 HUD_Panel_UpdateCvars();
3584 mySize = panel_size;
3586 HUD_Panel_DrawBg(1);
3587 if(panel_bg_padding)
3589 pos += '1 1 0' * panel_bg_padding;
3590 mySize -= '2 2 0' * panel_bg_padding;
3593 float currentTime = gettime(GETTIME_REALTIME);
3594 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3596 float currentframetime = currentTime - prevfps_time;
3597 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3598 frametimeavg2 = frametimeavg1;
3599 frametimeavg1 = frametimeavg;
3602 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3603 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3605 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3606 prevfps = (1/currentframetime);
3607 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3609 prevfps_time = currentTime;
3614 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3616 prevfps = framecounter/(currentTime - prevfps_time);
3618 prevfps_time = currentTime;
3623 color = HUD_Get_Num_Color (prevfps, 100);
3624 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3627 // Info messages panel (#14)
3629 #define drawInfoMessage(s)\
3630 if(autocvar_hud_panel_infomessages_flip)\
3631 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3632 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3634 void HUD_InfoMessages(void)
3636 if(!autocvar__hud_configure)
3638 if(!autocvar_hud_panel_infomessages) return;
3641 HUD_Panel_UpdateCvars();
3644 mySize = panel_size;
3646 HUD_Panel_DrawBg(1);
3647 if(panel_bg_padding)
3649 pos += '1 1 0' * panel_bg_padding;
3650 mySize -= '2 2 0' * panel_bg_padding;
3653 // always force 5:1 aspect
3654 vector newSize = '0 0 0';
3655 if(mySize_x/mySize_y > 5)
3657 newSize_x = 5 * mySize_y;
3658 newSize_y = mySize_y;
3660 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3664 newSize_y = 1/5 * mySize_x;
3665 newSize_x = mySize_x;
3667 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3676 fontsize = '0.20 0.20 0' * mySize_y;
3682 if(!autocvar__hud_configure)
3684 if(spectatee_status && !intermission)
3687 if(spectatee_status == -1)
3688 s = _("^1Observing");
3690 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3693 if(spectatee_status == -1)
3694 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3696 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3699 if(spectatee_status == -1)
3700 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3702 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3705 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3708 if(gametype == MAPINFO_TYPE_LMS)
3711 sk = playerslots[player_localnum];
3712 if(sk.(scores[ps_primary]) >= 666)
3713 s = _("^1Match has already begun");
3714 else if(sk.(scores[ps_primary]) > 0)
3715 s = _("^1You have no more lives left");
3717 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3720 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3723 //show restart countdown:
3724 if (time < getstatf(STAT_GAMESTARTTIME)) {
3726 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3727 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3728 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3729 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3733 if(warmup_stage && !intermission)
3735 s = _("^2Currently in ^1warmup^2 stage!");
3745 if(ready_waiting && !intermission && !spectatee_status)
3747 if(ready_waiting_for_me)
3750 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3752 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3757 s = _("^2Waiting for others to ready up to end warmup...");
3759 s = _("^2Waiting for others to ready up...");
3763 else if(warmup_stage && !intermission && !spectatee_status)
3765 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3769 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3771 float ts_min = 0, ts_max = 0;
3772 tm = teams.sort_next;
3775 for(; tm.sort_next; tm = tm.sort_next)
3777 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3779 if(!ts_min) ts_min = tm.team_size;
3780 else ts_min = min(ts_min, tm.team_size);
3781 if(!ts_max) ts_max = tm.team_size;
3782 else ts_max = max(ts_max, tm.team_size);
3784 if ((ts_max - ts_min) > 1)
3786 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3787 tm = GetTeam(myteam, false);
3789 if (tm.team != NUM_SPECTATOR)
3790 if (tm.team_size == ts_max)
3791 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3799 s = _("^7Press ^3ESC ^7to show HUD options.");
3801 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3803 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3805 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3810 // Physics panel (#15)
3812 vector acc_prevspeed;
3813 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3814 void HUD_Physics(void)
3816 if(!autocvar__hud_configure)
3818 if(!autocvar_hud_panel_physics) return;
3819 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3820 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3823 HUD_Panel_UpdateCvars();
3825 draw_beginBoldFont();
3827 HUD_Panel_DrawBg(1);
3828 if(panel_bg_padding)
3830 panel_pos += '1 1 0' * panel_bg_padding;
3831 panel_size -= '2 2 0' * panel_bg_padding;
3834 float acceleration_progressbar_scale = 0;
3835 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3836 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3839 if (autocvar_hud_panel_physics_text_scale <= 0)
3842 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3845 float speed, conversion_factor;
3848 switch(autocvar_hud_panel_physics_speed_unit)
3853 conversion_factor = 1.0;
3857 conversion_factor = 0.0254;
3861 conversion_factor = 0.0254 * 3.6;
3865 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3869 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3873 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3875 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3876 if (autocvar__hud_configure)
3877 speed = floor( max_speed * 0.65 + 0.5 );
3878 else if(autocvar_hud_panel_physics_speed_vertical)
3879 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3881 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3883 //compute acceleration
3884 float acceleration, f;
3885 if (autocvar__hud_configure)
3886 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3889 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3890 f = time - acc_prevtime;
3891 if(autocvar_hud_panel_physics_acceleration_vertical)
3892 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3894 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3896 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3898 acc_prevspeed = vel;
3899 acc_prevtime = time;
3901 f = bound(0, f * 10, 1);
3902 acc_avg = acc_avg * (1 - f) + acceleration * f;
3906 float panel_ar = panel_size_x/panel_size_y;
3907 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3908 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3910 panel_size_x *= 0.5;
3911 if (autocvar_hud_panel_physics_flip)
3912 speed_offset_x = panel_size_x;
3914 acceleration_offset_x = panel_size_x;
3918 panel_size_y *= 0.5;
3919 if (autocvar_hud_panel_physics_flip)
3920 speed_offset_y = panel_size_y;
3922 acceleration_offset_y = panel_size_y;
3924 float speed_baralign, acceleration_baralign;
3925 if (autocvar_hud_panel_physics_baralign == 1)
3926 acceleration_baralign = speed_baralign = 1;
3927 else if(autocvar_hud_panel_physics_baralign == 4)
3928 acceleration_baralign = speed_baralign = 2;
3929 else if (autocvar_hud_panel_physics_flip)
3931 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3932 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3936 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3937 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3939 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3940 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3944 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3945 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3946 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3947 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3949 tmp_size_x = panel_size_x * 0.75;
3950 tmp_size_y = panel_size_y * text_scale;
3952 tmp_offset_x = panel_size_x - tmp_size_x;
3955 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3956 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3962 tmp_offset_x = tmp_size_x;
3963 if (autocvar_hud_panel_physics_speed_unit_show)
3966 tmp_size_x = panel_size_x * (1 - 0.75);
3967 tmp_size_y = panel_size_y * 0.4 * text_scale;
3968 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3969 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3973 //compute and draw top speed
3974 if (autocvar_hud_panel_physics_topspeed)
3975 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3977 if (autocvar__hud_configure)
3979 top_speed = floor( max_speed * 0.75 + 0.5 );
3984 if (speed >= top_speed)
3987 top_speed_time = time;
3991 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3992 // divide by f to make it start from 1
3993 f = cos( ((time - top_speed_time) / f) * PI/2 );
3995 else //hide top speed 0, it would be stupid
4000 //top speed progressbar peak
4001 if(speed < top_speed)
4002 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4004 float peak_offset_x;
4005 vector peak_size = '0 0 0';
4006 if (speed_baralign == 0)
4007 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4008 else if (speed_baralign == 1)
4009 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4010 else // if (speed_baralign == 2)
4011 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4012 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4013 peak_size_y = panel_size_y;
4014 if (speed_baralign == 2) // draw two peaks, on both sides
4016 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4017 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4020 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4024 tmp_offset_y = panel_size_y * 0.4;
4025 tmp_size_x = panel_size_x * (1 - 0.75);
4026 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4027 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4028 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4036 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4038 vector progressbar_color;
4039 if(acceleration < 0)
4040 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4042 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4044 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4045 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4048 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4050 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4052 if (acceleration_baralign == 1)
4053 tmp_offset_x = panel_size_x - tmp_size_x;
4054 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4055 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4062 tmp_size = panel_size;
4063 tmp_offset = '0 0 0';
4066 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4068 tmp_size_x = panel_size_x;
4069 tmp_size_y = panel_size_y * text_scale;
4071 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4072 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4073 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4078 // CenterPrint (#16)
4080 #define CENTERPRINT_MAX_MSGS 10
4081 #define CENTERPRINT_MAX_ENTRIES 50
4082 #define CENTERPRINT_SPACING 0.7
4084 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4085 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4086 float centerprint_time[CENTERPRINT_MAX_MSGS];
4087 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4088 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4089 float centerprint_showing;
4091 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4093 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4096 if(strMessage == "" && new_id == 0)
4099 // strip trailing newlines
4100 j = strlen(strMessage) - 1;
4101 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4103 if (j < strlen(strMessage) - 1)
4104 strMessage = substring(strMessage, 0, j + 1);
4106 if(strMessage == "" && new_id == 0)
4109 // strip leading newlines
4111 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4114 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4116 if(strMessage == "" && new_id == 0)
4119 if (!centerprint_showing)
4120 centerprint_showing = TRUE;
4122 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4124 if (j == CENTERPRINT_MAX_MSGS)
4126 if (new_id && new_id == centerprint_msgID[j])
4128 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4130 // fade out the current msg (duration and countdown_num are ignored)
4131 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4132 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4133 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4136 break; // found a msg with the same id, at position j
4140 if (i == CENTERPRINT_MAX_MSGS)
4142 // a msg with the same id was not found, add the msg at the next position
4144 if (cpm_index == -1)
4145 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4148 if(centerprint_messages[j])
4149 strunzone(centerprint_messages[j]);
4150 centerprint_messages[j] = strzone(strMessage);
4151 centerprint_msgID[j] = new_id;
4154 centerprint_time[j] = -1;
4155 centerprint_expire_time[j] = time;
4160 duration = max(1, autocvar_hud_panel_centerprint_time);
4161 centerprint_time[j] = duration;
4162 centerprint_expire_time[j] = time + duration;
4164 centerprint_countdown_num[j] = countdown_num;
4167 void centerprint_hud(string strMessage)
4169 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4172 void reset_centerprint_messages(void)
4175 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4177 centerprint_expire_time[i] = 0;
4178 centerprint_time[i] = 1;
4179 centerprint_msgID[i] = 0;
4180 if(centerprint_messages[i])
4181 strunzone(centerprint_messages[i]);
4182 centerprint_messages[i] = string_null;
4185 float hud_configure_cp_generation_time;
4186 void HUD_CenterPrint (void)
4188 if(!autocvar__hud_configure)
4190 if(!autocvar_hud_panel_centerprint) return;
4192 if (hud_configure_prev && hud_configure_prev != -1)
4193 reset_centerprint_messages();
4197 if (!hud_configure_prev)
4198 reset_centerprint_messages();
4199 if (time > hud_configure_cp_generation_time)
4204 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4206 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4208 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4209 hud_configure_cp_generation_time = time + 1 + random()*4;
4213 // this panel fades only when the menu does
4214 float hud_fade_alpha_save = 0;
4215 if(scoreboard_fade_alpha)
4217 hud_fade_alpha_save = hud_fade_alpha;
4218 hud_fade_alpha = 1 - autocvar__menu_alpha;
4220 HUD_Panel_UpdateCvars();
4222 if(scoreboard_fade_alpha)
4224 hud_fade_alpha = hud_fade_alpha_save;
4226 // move the panel below the scoreboard
4227 if (scoreboard_bottom >= 0.96 * vid_conheight)
4231 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4233 if(target_pos_y > panel_pos_y)
4235 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4236 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4240 HUD_Panel_DrawBg(1);
4242 if (!centerprint_showing)
4245 if(panel_bg_padding)
4247 panel_pos += '1 1 0' * panel_bg_padding;
4248 panel_size -= '2 2 0' * panel_bg_padding;
4251 float entries, height;
4253 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4254 // height = panel_size_y/entries;
4255 // fontsize = '1 1 0' * height;
4256 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4257 fontsize = '1 1 0' * height;
4258 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4260 float i, j, k, n, g;
4261 float a, sz, align, current_msg_pos_y = 0, msg_size;
4264 float all_messages_expired = TRUE;
4267 if (autocvar_hud_panel_centerprint_flip)
4268 pos_y += panel_size_y;
4269 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4270 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4272 if (j == CENTERPRINT_MAX_MSGS)
4274 if (centerprint_expire_time[j] <= time)
4276 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4278 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4279 if (centerprint_countdown_num[j] == 0)
4281 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4283 else if(centerprint_time[j] != -1)
4287 all_messages_expired = FALSE;
4289 // fade the centerprint_hud in/out
4290 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4291 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4292 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4293 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4294 else // Expiring soon, so fade it out.
4295 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4297 // while counting down show it anyway in order to hold the current message position
4298 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4303 // set the size from fading in/out before subsequent fading
4304 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4306 // also fade it based on positioning
4307 if(autocvar_hud_panel_centerprint_fade_subsequent)
4309 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4310 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4312 a *= panel_fg_alpha;
4314 // finally set the size based on the new theAlpha from subsequent fading
4315 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4316 drawfontscale = sz * '1 1 0';
4318 if (centerprint_countdown_num[j])
4319 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4321 n = tokenizebyseparator(centerprint_messages[j], "\n");
4323 if (autocvar_hud_panel_centerprint_flip)
4325 // check if the message can be entirely shown
4326 for(k = 0; k < n; ++k)
4328 getWrappedLine_remaining = argv(k);
4329 while(getWrappedLine_remaining)
4331 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4333 pos_y -= fontsize_y;
4335 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4338 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4342 for(k = 0; k < n; ++k)
4344 getWrappedLine_remaining = argv(k);
4345 while(getWrappedLine_remaining)
4347 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4351 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4352 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4353 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4354 pos_y += fontsize_y;
4357 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4361 ++g; // move next position number up
4363 msg_size = pos_y - msg_size;
4364 if (autocvar_hud_panel_centerprint_flip)
4366 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4367 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4368 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4370 if (pos_y < panel_pos_y) // check if the next message can be shown
4372 drawfontscale = '1 1 0';
4378 pos_y += CENTERPRINT_SPACING * fontsize_y;
4379 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4380 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4382 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4384 drawfontscale = '1 1 0';
4389 drawfontscale = '1 1 0';
4390 if (all_messages_expired)
4392 centerprint_showing = FALSE;
4393 reset_centerprint_messages();
4399 void HUD_Buffs(void)
4401 float buffs = getstati(STAT_BUFFS, 0, 24);
4402 if(!autocvar__hud_configure)
4404 if(!autocvar_hud_panel_buffs) return;
4405 if(spectatee_status == -1) return;
4406 if(getstati(STAT_HEALTH) <= 0) return;
4411 buffs = Buff_Type_first.items; // force first buff
4414 float b = 0; // counter to tell other functions that we have buffs
4417 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4420 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4424 s = strcat(s, " ", o);
4427 HUD_Panel_UpdateCvars();
4429 draw_beginBoldFont();
4433 mySize = panel_size;
4435 HUD_Panel_DrawBg(bound(0, b, 1));
4436 if(panel_bg_padding)
4438 pos += '1 1 0' * panel_bg_padding;
4439 mySize -= '2 2 0' * panel_bg_padding;
4442 //float panel_ar = mySize_x/mySize_y;
4443 //float is_vertical = (panel_ar < 1);
4444 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4445 vector buff_offset = '0 0 0';
4447 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4449 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4450 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4463 void HUD_Reset (void)
4465 // reset gametype specific icons
4466 if(gametype == MAPINFO_TYPE_CTF)
4467 HUD_Mod_CTF_Reset();
4470 void HUD_Main (void)
4473 // global hud theAlpha fade
4474 if(menu_enabled == 1)
4477 hud_fade_alpha = (1 - autocvar__menu_alpha);
4479 if(scoreboard_fade_alpha)
4480 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4482 HUD_Configure_Frame();
4484 if(intermission == 2) // no hud during mapvote
4487 // panels that we want to be active together with the scoreboard
4488 // they must fade only when the menu does
4489 if(scoreboard_fade_alpha == 1)
4491 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4495 if(!autocvar__hud_configure && !hud_fade_alpha)
4499 if (hud_skin_prev != autocvar_hud_skin)
4502 strunzone(hud_skin_path);
4503 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4505 strunzone(hud_skin_prev);
4506 hud_skin_prev = strzone(autocvar_hud_skin);
4509 current_player = player_localentnum;
4512 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4516 float hud_dock_color_team = autocvar_hud_dock_color_team;
4517 if((teamplay) && hud_dock_color_team) {
4518 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4519 color = '1 0 0' * hud_dock_color_team;
4521 color = myteamcolors * hud_dock_color_team;
4523 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4524 color = '1 0 0' * hud_dock_color_team;
4528 string hud_dock_color = autocvar_hud_dock_color;
4529 if(hud_dock_color == "shirt") {
4530 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4531 color = colormapPaletteColor(floor(f / 16), 0);
4533 else if(hud_dock_color == "pants") {
4534 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4535 color = colormapPaletteColor(f % 16, 1);
4538 color = stov(hud_dock_color);
4542 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4543 if(precache_pic(pic) == "") {
4544 pic = strcat(hud_skin_path, "/dock_medium");
4545 if(precache_pic(pic) == "") {
4546 pic = "gfx/hud/default/dock_medium";
4549 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4552 // cache the panel order into the panel_order array
4553 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4554 for(i = 0; i < HUD_PANEL_NUM; ++i)
4555 panel_order[i] = -1;
4557 float p_num, warning = false;
4558 float argc = tokenize_console(autocvar__hud_panelorder);
4559 if (argc > HUD_PANEL_NUM)
4561 //first detect wrong/missing panel numbers
4562 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4563 p_num = stof(argv(i));
4564 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4565 if (panel_order[p_num] == -1) //found for the first time?
4566 s = strcat(s, ftos(p_num), " ");
4567 panel_order[p_num] = 1; //mark as found
4572 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4573 if (panel_order[i] == -1) {
4575 s = strcat(s, ftos(i), " "); //add missing panel number
4579 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4581 cvar_set("_hud_panelorder", s);
4582 if(hud_panelorder_prev)
4583 strunzone(hud_panelorder_prev);
4584 hud_panelorder_prev = strzone(s);
4586 //now properly set panel_order
4587 tokenize_console(s);
4588 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4589 panel_order[i] = stof(argv(i));
4593 hud_draw_maximized = 0;
4594 // draw panels in order specified by panel_order array
4595 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4596 (panel = hud_panel[panel_order[i]]).panel_draw();
4598 hud_draw_maximized = 1; // panels that may be maximized must check this var
4599 // draw maximized panels on top
4600 if(hud_panel_radar_maximized)
4601 (panel = HUD_PANEL(RADAR)).panel_draw();
4602 if(autocvar__con_chat_maximized)
4603 (panel = HUD_PANEL(CHAT)).panel_draw();
4605 HUD_Configure_PostDraw();
4607 hud_configure_prev = autocvar__hud_configure;