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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
222         else
223                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float timeout = autocvar_hud_panel_weapons_timeout;
422         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
423         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
424
425         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
426         vector ammo_color = '1 0 1';
427         float ammo_alpha = 1;
428
429         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
430         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
431
432         vector weapon_pos, weapon_size = '0 0 0';
433         vector color;
434
435         // check to see if we want to continue
436         if(hud != HUD_NORMAL) { return; }
437
438         if(!autocvar__hud_configure)
439         {
440                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
441                         return;
442                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
443                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
444                 {
445                         weaponprevtime = time;
446                         return;
447                 }
448         }
449
450         // update generic hud functions
451         HUD_Panel_UpdateCvars();
452
453         draw_beginBoldFont();
454
455         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
456         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
457         {
458                 float weapon_cnt;
459                 if(weaponorder_bypriority)
460                         strunzone(weaponorder_bypriority);
461                 if(weaponorder_byimpulse)
462                         strunzone(weaponorder_byimpulse);
463
464                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
465                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
466                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
467
468                 weapon_cnt = 0;
469                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
470                 {
471                         self = get_weaponinfo(i);
472                         if(self.impulse >= 0)
473                         {
474                                 weaponorder[weapon_cnt] = self;
475                                 ++weapon_cnt;
476                         }
477                 }
478                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
479                         weaponorder[i] = world;
480                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
481
482                 weaponorder_cmp_str = string_null;
483         }
484
485         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
486                 complain_weapon = 0;
487
488         // determine which weapons are going to be shown
489         if (autocvar_hud_panel_weapons_onlyowned)
490         {
491                 if(autocvar__hud_configure)
492                 {
493                         if (!weapons_stat)
494                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
495                                         weapons_stat |= WepSet_FromWeapon(i);
496
497                         if(menu_enabled != 2)
498                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
499                 }
500
501                 // do we own this weapon?
502                 weapon_count = 0;
503                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
504                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
505                                 ++weapon_count;
506
507                 // add it anyway if weaponcomplain is shown
508                 if(complain_weapon)
509                         ++weapon_count;
510
511                 // might as well commit suicide now, no reason to live ;)
512                 if (weapon_count == 0)
513                 {
514                         draw_endBoldFont();
515                         return;
516                 }
517
518                 vector old_panel_size = panel_size;
519                 if(panel_bg_padding)
520                         old_panel_size -= '2 2 0' * panel_bg_padding;
521
522                 // NOTE: the goal is to use the all-weapons layout and remove unneeded cells
523                 // this way weapon icons always have the same size regardless of owned weapon count
524                 
525                 // get the all-weapons layout
526                 rows = old_panel_size_y/old_panel_size_x;
527                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
528                 columns = ceil(WEP_COUNT/rows);
529                 weapon_size_x = old_panel_size_x / columns;
530                 weapon_size_y = old_panel_size_y / rows;
531
532                 // reduce rows and columns as needed
533                 float columns_save = columns;
534                 columns = ceil(weapon_count / rows);
535                 rows = ceil(weapon_count / columns);
536
537                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
538                 if(columns < columns_save)
539                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
540
541                 // reduce size of the panel
542                 panel_size_x = columns * weapon_size_x;
543                 panel_size_y = rows * weapon_size_y;
544                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
545                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
546                 if(panel_bg_padding)
547                         panel_size += '2 2 0' * panel_bg_padding;
548         }
549         else
550                 weapon_count = WEP_COUNT;
551
552         // animation for fading in/out the panel respectively when not in use
553         if(!autocvar__hud_configure)
554         {
555                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
556                 {
557                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
558
559                         // fade the panel alpha
560                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
561                         {
562                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
563                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
564                         }
565                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
566                         {
567                                 panel_bg_alpha *= (1 - f);
568                                 panel_fg_alpha *= (1 - f);
569                         }
570
571                         // move the panel off the screen
572                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
573                         {
574                                 f *= f; // for a cooler movement
575                                 center_x = panel_pos_x + panel_size_x/2;
576                                 center_y = panel_pos_y + panel_size_y/2;
577                                 screen_ar = vid_conwidth/vid_conheight;
578                                 if (center_x/center_y < screen_ar) //bottom left
579                                 {
580                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
582                                         else //left
583                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
584                                 }
585                                 else //top right
586                                 {
587                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
589                                         else //top
590                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591                                 }
592                                 if(f == 1)
593                                         center_x = -1; // mark the panel as off screen
594                         }
595                         weaponprevtime = time - (1 - f) * timein_effect_length;
596                 }
597                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
598                 {
599                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (f);
610                                 panel_fg_alpha *= (f);
611                         }
612
613                         // move the panel back on screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 f = 1 - f;
618                                 center_x = panel_pos_x + panel_size_x/2;
619                                 center_y = panel_pos_y + panel_size_y/2;
620                                 screen_ar = vid_conwidth/vid_conheight;
621                                 if (center_x/center_y < screen_ar) //bottom left
622                                 {
623                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
625                                         else //left
626                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627                                 }
628                                 else //top right
629                                 {
630                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632                                         else //top
633                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
634                                 }
635                         }
636                 }
637         }
638
639         // draw the background, then change the virtual size of it to better fit other items inside
640         HUD_Panel_DrawBg(1);
641
642         if(center_x == -1)
643         {
644                 draw_endBoldFont();
645                 return;
646         }
647
648         if(panel_bg_padding)
649         {
650                 panel_pos += '1 1 0' * panel_bg_padding;
651                 panel_size -= '2 2 0' * panel_bg_padding;
652         }
653
654         // after the sizing and animations are done, update the other values
655
656         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
657         {
658                 rows = panel_size_y/panel_size_x;
659                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
660                 columns = ceil(weapon_count/rows);
661                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
662         }
663
664         // calculate position/size for visual bar displaying ammount of ammo status
665         if (autocvar_hud_panel_weapons_ammo)
666         {
667                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
668                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
669
670                 if(weapon_size_x/weapon_size_y > aspect)
671                 {
672                         barsize_x = aspect * weapon_size_y;
673                         barsize_y = weapon_size_y;
674                         baroffset_x = (weapon_size_x - barsize_x) / 2;
675                 }
676                 else
677                 {
678                         barsize_y = 1/aspect * weapon_size_x;
679                         barsize_x = weapon_size_x;
680                         baroffset_y = (weapon_size_y - barsize_y) / 2;
681                 }
682         }
683         if(autocvar_hud_panel_weapons_accuracy)
684                 Accuracy_LoadColors();
685
686         // draw items
687         row = column = 0;
688         vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
689         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
690         {
691                 // retrieve information about the current weapon to be drawn
692                 self = weaponorder[i];
693                 weapon_id = self.impulse;
694
695                 // skip if this weapon doesn't exist
696                 if(!self || weapon_id < 0) { continue; }
697
698                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
699                 if(autocvar_hud_panel_weapons_onlyowned)
700                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
701                         continue;
702
703                 // figure out the drawing position of weapon
704                 weapon_pos = (panel_pos
705                         + eX * column * weapon_size_x
706                         + eY * row * weapon_size_y);
707
708                 // draw background behind currently selected weapon
709                 if(self.weapon == switchweapon)
710                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
711
712                 // draw the weapon accuracy
713                 if(autocvar_hud_panel_weapons_accuracy)
714                 {
715                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
716                         if(panel_weapon_accuracy >= 0)
717                         {
718                                 color = Accuracy_GetColor(panel_weapon_accuracy);
719                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
720                         }
721                 }
722
723                 // drawing all the weapon items
724                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
725                 {
726                         // draw the weapon image
727                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728
729                         // draw weapon label string
730                         switch(autocvar_hud_panel_weapons_label)
731                         {
732                                 case 1: // weapon number
733                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734                                         break;
735
736                                 case 2: // bind
737                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 case 3: // weapon name
741                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 default: // nothing
745                                         break;
746                         }
747
748                         // draw ammo status bar
749                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
750                         {
751                                 float ammo_full;
752                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
753
754                                 if(a > 0)
755                                 {
756                                         switch(self.ammo_field)
757                                         {
758                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
759                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
760                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
761                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
762                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
763                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
764                                                 default: ammo_full = 60;
765                                         }
766
767                                         drawsetcliparea(
768                                                 weapon_pos_x + baroffset_x,
769                                                 weapon_pos_y + baroffset_y,
770                                                 barsize_x * bound(0, a/ammo_full, 1),
771                                                 barsize_y
772                                         );
773
774                                         drawpic_aspect_skin(
775                                                 weapon_pos,
776                                                 "weapon_ammo",
777                                                 weapon_size,
778                                                 ammo_color,
779                                                 ammo_alpha,
780                                                 DRAWFLAG_NORMAL
781                                         );
782
783                                         drawresetcliparea();
784                                 }
785                         }
786                 }
787                 else // draw a "ghost weapon icon" if you don't have the weapon
788                 {
789                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
790                 }
791
792                 // draw the complain message
793                 if(self.weapon == complain_weapon)
794                 {
795                         if(fadetime)
796                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
797                         else
798                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
799
800                         string s;
801                         if(complain_weapon_type == 0) {
802                                 s = _("Out of ammo");
803                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
804                         }
805                         else if(complain_weapon_type == 1) {
806                                 s = _("Don't have");
807                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
808                         }
809                         else {
810                                 s = _("Unavailable");
811                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
812                         }
813                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
814                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
815                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
816                 }
817
818                 // continue with new position for the next weapon
819                 ++row;
820                 if(row >= rows)
821                 {
822                         row = 0;
823                         ++column;
824                 }
825         }
826
827         draw_endBoldFont();
828 }
829
830 // Ammo (#1)
831 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
832 {
833         
834         HUD_Panel_DrawProgressBar(
835                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
836                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
837                 autocvar_hud_panel_ammo_progressbar_name, 
838                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
839                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
840
841 }
842
843 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
844 {
845         float theAlpha = 1, a, b;
846         vector nade_color, picpos, numpos;
847         
848         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
849         
850         a = getstatf(STAT_NADE_BONUS);
851         b = getstatf(STAT_NADE_BONUS_SCORE);
852         
853         if(autocvar_hud_panel_ammo_iconalign)
854         {
855                 numpos = myPos;
856                 picpos = myPos + eX * 2 * mySize_y;
857         }
858         else
859         {
860                 numpos = myPos + eX * mySize_y;
861                 picpos = myPos;
862         }
863
864         DrawNadeScoreBar(myPos, mySize, nade_color);
865
866         if(b > 0 || a > 0)
867         {
868                 if(autocvar_hud_panel_ammo_text)
869                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
870                 
871                 if(draw_expanding)
872                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
873                         
874                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
875                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
876         }
877 }
878
879 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
880 {
881         if(ammoType == ammo_none)
882                 return;
883
884         // Initialize variables
885
886         float ammo;
887         if(autocvar__hud_configure)
888         {
889                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
890                 ammo = 60;
891         }
892         else
893                 ammo = getstati(GetAmmoStat(ammoType));
894
895         if(!isCurrent)
896         {
897                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
898                 myPos = myPos + (mySize - mySize * scale) * 0.5;
899                 mySize = mySize * scale;
900         }
901
902         vector iconPos, textPos;
903         if(autocvar_hud_panel_ammo_iconalign)
904         {
905                 iconPos = myPos + eX * 2 * mySize_y;
906                 textPos = myPos;
907         }
908         else
909         {
910                 iconPos = myPos;
911                 textPos = myPos + eX * mySize_y;
912         }
913
914         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
915
916         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
917         vector textColor;
918         if(isInfinite)
919                 textColor = '0.2 0.95 0';
920         else if(isShadowed)
921                 textColor = '0 0 0';
922         else if(ammo < 10)
923                 textColor = '0.8 0.04 0';
924         else
925                 textColor = '1 1 1';
926
927         float alpha;
928         if(isCurrent)
929                 alpha = panel_fg_alpha;
930         else if(isShadowed)
931                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
932         else
933                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
934
935         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
936
937         // Draw item
938
939         if(isCurrent)
940                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941
942         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
943                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
944
945         if(autocvar_hud_panel_ammo_text)
946                 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
947
948         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
949 }
950
951 float nade_prevstatus;
952 float nade_prevframe;
953 float nade_statuschange_time;
954 void HUD_Ammo(void)
955 {
956         if(hud != HUD_NORMAL) return;
957         if(!autocvar__hud_configure)
958         {
959                 if(!autocvar_hud_panel_ammo) return;
960                 if(spectatee_status == -1) return;
961         }
962
963         HUD_Panel_UpdateCvars();
964
965         draw_beginBoldFont();
966
967         vector pos, mySize;
968         pos = panel_pos;
969         mySize = panel_size;
970
971         HUD_Panel_DrawBg(1);
972         if(panel_bg_padding)
973         {
974                 pos += '1 1 0' * panel_bg_padding;
975                 mySize -= '2 2 0' * panel_bg_padding;
976         }
977
978         float rows = 0, columns, row, column;
979         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
980         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
981         float total_ammo_count;
982
983         vector ammo_size;
984         if (autocvar_hud_panel_ammo_onlycurrent)
985                 total_ammo_count = 1;
986         else
987                 total_ammo_count = AMMO_COUNT;
988
989         if(draw_nades)
990         {
991                 ++total_ammo_count;
992                 if (nade_cnt != nade_prevframe)
993                 {
994                         nade_statuschange_time = time;
995                         nade_prevstatus = nade_prevframe;
996                         nade_prevframe = nade_cnt;
997                 }
998         }
999         else
1000                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1001
1002         rows = mySize_y/mySize_x;
1003         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1004         //                               ^^^ ammo item aspect goes here
1005
1006         columns = ceil((total_ammo_count)/rows);
1007
1008         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1009         
1010
1011         local vector offset = '0 0 0'; // fteqcc sucks
1012         float newSize;
1013         if(ammo_size_x/ammo_size_y > 3)
1014         {
1015                 newSize = 3 * ammo_size_y;
1016                 offset_x = ammo_size_x - newSize;
1017                 pos_x += offset_x/2;
1018                 ammo_size_x = newSize;
1019         }
1020         else
1021         {
1022                 newSize = 1/3 * ammo_size_x;
1023                 offset_y = ammo_size_y - newSize;
1024                 pos_y += offset_y/2;
1025                 ammo_size_y = newSize;
1026         }
1027
1028         float i;
1029         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1030         row = column = 0;
1031         if(autocvar_hud_panel_ammo_onlycurrent)
1032         {
1033                 if(autocvar__hud_configure)
1034                 {
1035                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1036                 }
1037                 else
1038                 {
1039                         DrawAmmoItem(
1040                                 pos,
1041                                 ammo_size,
1042                                 (get_weaponinfo(switchweapon)).ammo_field,
1043                                 TRUE,
1044                                 infinite_ammo
1045                         );
1046                 }
1047
1048                 ++row;
1049                 if(row >= rows)
1050                 {
1051                         row = 0;
1052                         column = column + 1;
1053                 }
1054         }
1055         else
1056         {
1057                 .float ammotype;
1058                 row = column = 0;
1059                 for(i = 0; i < AMMO_COUNT; ++i)
1060                 {
1061                         ammotype = GetAmmoFieldFromNum(i);
1062                         DrawAmmoItem(
1063                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1064                                 ammo_size,
1065                                 ammotype,
1066                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1067                                 infinite_ammo
1068                         );
1069
1070                         ++row;
1071                         if(row >= rows)
1072                         {
1073                                 row = 0;
1074                                 column = column + 1;
1075                         }
1076                 }
1077         }
1078
1079         if (draw_nades)
1080         {
1081                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1082
1083                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1084
1085                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1086         }
1087
1088         draw_endBoldFont();
1089 }
1090
1091 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1092 {
1093         vector newPos = '0 0 0', newSize = '0 0 0';
1094         vector picpos, numpos;
1095
1096         if (vertical)
1097         {
1098                 if(mySize_y/mySize_x > 2)
1099                 {
1100                         newSize_y = 2 * mySize_x;
1101                         newSize_x = mySize_x;
1102
1103                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1104                         newPos_x = myPos_x;
1105                 }
1106                 else
1107                 {
1108                         newSize_x = 1/2 * mySize_y;
1109                         newSize_y = mySize_y;
1110
1111                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1112                         newPos_y = myPos_y;
1113                 }
1114
1115                 if(icon_right_align)
1116                 {
1117                         numpos = newPos;
1118                         picpos = newPos + eY * newSize_x;
1119                 }
1120                 else
1121                 {
1122                         picpos = newPos;
1123                         numpos = newPos + eY * newSize_x;
1124                 }
1125
1126                 newSize_y /= 2;
1127                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1128                 // make number smaller than icon, it looks better
1129                 // reduce only y to draw numbers with different number of digits with the same y size
1130                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1131                 newSize_y *= 0.7;
1132                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1133                 return;
1134         }
1135
1136         if(mySize_x/mySize_y > 3)
1137         {
1138                 newSize_x = 3 * mySize_y;
1139                 newSize_y = mySize_y;
1140
1141                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1142                 newPos_y = myPos_y;
1143         }
1144         else
1145         {
1146                 newSize_y = 1/3 * mySize_x;
1147                 newSize_x = mySize_x;
1148
1149                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1150                 newPos_x = myPos_x;
1151         }
1152
1153         if(icon_right_align) // right align
1154         {
1155                 numpos = newPos;
1156                 picpos = newPos + eX * 2 * newSize_y;
1157         }
1158         else // left align
1159         {
1160                 numpos = newPos + eX * newSize_y;
1161                 picpos = newPos;
1162         }
1163
1164         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1165         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1166         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1167         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1168 }
1169
1170 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1171 {
1172         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1173 }
1174
1175 // Powerups (#2)
1176 //
1177 void HUD_Powerups(void)
1178 {
1179         float strength_time, shield_time, superweapons_time;
1180         if(!autocvar__hud_configure)
1181         {
1182                 if(!autocvar_hud_panel_powerups) return;
1183                 if(spectatee_status == -1) return;
1184                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1185                 if (getstati(STAT_HEALTH) <= 0) return;
1186
1187                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1188                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1189                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1190
1191                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1192                         superweapons_time = 99; // force max
1193
1194                 // prevent stuff to show up on mismatch that will be fixed next frame
1195                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1196                         superweapons_time = 0;
1197         }
1198         else
1199         {
1200                 strength_time = 15;
1201                 shield_time = 27;
1202                 superweapons_time = 13;
1203         }
1204
1205         HUD_Panel_UpdateCvars();
1206
1207         draw_beginBoldFont();
1208
1209         vector pos, mySize;
1210         pos = panel_pos;
1211         mySize = panel_size;
1212
1213         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1214         if(panel_bg_padding)
1215         {
1216                 pos += '1 1 0' * panel_bg_padding;
1217                 mySize -= '2 2 0' * panel_bg_padding;
1218         }
1219
1220         float panel_ar = mySize_x/mySize_y;
1221         float is_vertical = (panel_ar < 1);
1222         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1223
1224         float superweapons_is = -1;
1225
1226         if(superweapons_time)
1227         {
1228                 if(strength_time)
1229                 {
1230                         if(shield_time)
1231                                 superweapons_is = 0;
1232                         else
1233                                 superweapons_is = 2;
1234                 }
1235                 else
1236                 {
1237                         if(shield_time)
1238                                 superweapons_is = 1;
1239                         else
1240                                 superweapons_is = 2;
1241                 }
1242         }
1243
1244         // FIXME handle superweapons here
1245         if(superweapons_is == 0)
1246         {
1247                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1248                 {
1249                         mySize_x *= (1.0 / 3.0);
1250                         superweapons_offset_x = mySize_x;
1251                         if (autocvar_hud_panel_powerups_flip)
1252                                 shield_offset_x = 2*mySize_x;
1253                         else
1254                                 strength_offset_x = 2*mySize_x;
1255                 }
1256                 else
1257                 {
1258                         mySize_y *= (1.0 / 3.0);
1259                         superweapons_offset_y = mySize_y;
1260                         if (autocvar_hud_panel_powerups_flip)
1261                                 shield_offset_y = 2*mySize_y;
1262                         else
1263                                 strength_offset_y = 2*mySize_y;
1264                 }
1265         }
1266         else
1267         {
1268                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1269                 {
1270                         mySize_x *= 0.5;
1271                         if (autocvar_hud_panel_powerups_flip)
1272                                 shield_offset_x = mySize_x;
1273                         else
1274                                 strength_offset_x = mySize_x;
1275                 }
1276                 else
1277                 {
1278                         mySize_y *= 0.5;
1279                         if (autocvar_hud_panel_powerups_flip)
1280                                 shield_offset_y = mySize_y;
1281                         else
1282                                 strength_offset_y = mySize_y;
1283                 }
1284         }
1285
1286         float shield_baralign, strength_baralign, superweapons_baralign;
1287         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1288
1289         if (autocvar_hud_panel_powerups_flip)
1290         {
1291                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1292                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1293                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1294                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1295         }
1296         else
1297         {
1298                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1299                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1300                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1301                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1302         }
1303
1304         if(superweapons_is == 0)
1305         {
1306                 superweapons_iconalign = strength_iconalign;
1307                 superweapons_baralign = 2;
1308         }
1309         else if(superweapons_is == 1)
1310         {
1311                 superweapons_offset = strength_offset;
1312                 superweapons_iconalign = strength_iconalign;
1313                 superweapons_baralign = strength_baralign;
1314         }
1315         else // if(superweapons_is == 2)
1316         {
1317                 superweapons_offset = shield_offset;
1318                 superweapons_iconalign = shield_iconalign;
1319                 superweapons_baralign = shield_baralign;
1320         }
1321
1322         if(shield_time)
1323         {
1324                 const float maxshield = 30;
1325                 float shield = ceil(shield_time);
1326                 if(autocvar_hud_panel_powerups_progressbar)
1327                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1328                 if(autocvar_hud_panel_powerups_text)
1329                 {
1330                         if(shield > 1)
1331                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1332                         if(shield <= 5)
1333                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1334                 }
1335         }
1336
1337         if(strength_time)
1338         {
1339                 const float maxstrength = 30;
1340                 float strength = ceil(strength_time);
1341                 if(autocvar_hud_panel_powerups_progressbar)
1342                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1343                 if(autocvar_hud_panel_powerups_text)
1344                 {
1345                         if(strength > 1)
1346                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1347                         if(strength <= 5)
1348                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1349                 }
1350         }
1351
1352         if(superweapons_time)
1353         {
1354                 const float maxsuperweapons = 30;
1355                 float superweapons = ceil(superweapons_time);
1356                 if(autocvar_hud_panel_powerups_progressbar)
1357                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1358                 if(autocvar_hud_panel_powerups_text)
1359                 {
1360                         if(superweapons > 1)
1361                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1362                         if(superweapons <= 5)
1363                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1364                 }
1365         }
1366
1367         draw_endBoldFont();
1368 }
1369
1370 // Health/armor (#3)
1371 //
1372
1373 // prev_* vars contain the health/armor at the previous FRAME
1374 // set to -1 when player is dead or was not playing
1375 float prev_health, prev_armor;
1376 float health_damagetime, armor_damagetime;
1377 float health_beforedamage, armor_beforedamage;
1378 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1379 float old_p_health, old_p_armor;
1380 float old_p_healthtime, old_p_armortime;
1381 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1382 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1383 float prev_p_health, prev_p_armor;
1384
1385 void HUD_HealthArmor(void)
1386 {
1387         float armor, health, fuel;
1388         if(!autocvar__hud_configure)
1389         {
1390                 if(!autocvar_hud_panel_healtharmor) return;
1391                 if(hud != HUD_NORMAL) return;
1392                 if(spectatee_status == -1) return;
1393
1394                 health = getstati(STAT_HEALTH);
1395                 if(health <= 0)
1396                 {
1397                         prev_health = -1;
1398                         return;
1399                 }
1400                 armor = getstati(STAT_ARMOR);
1401
1402                 // code to check for spectatee_status changes is in Ent_ClientData()
1403                 // prev_p_health and prev_health can be set to -1 there
1404
1405                 if (prev_p_health == -1)
1406                 {
1407                         // no effect
1408                         health_beforedamage = 0;
1409                         armor_beforedamage = 0;
1410                         health_damagetime = 0;
1411                         armor_damagetime = 0;
1412                         prev_health = health;
1413                         prev_armor = armor;
1414                         old_p_health = health;
1415                         old_p_armor = armor;
1416                         prev_p_health = health;
1417                         prev_p_armor = armor;
1418                 }
1419                 else if (prev_health == -1)
1420                 {
1421                         //start the load effect
1422                         health_damagetime = 0;
1423                         armor_damagetime = 0;
1424                         prev_health = 0;
1425                         prev_armor = 0;
1426                 }
1427                 fuel = getstati(STAT_FUEL);
1428         }
1429         else
1430         {
1431                 health = 150;
1432                 armor = 75;
1433                 fuel = 20;
1434         }
1435
1436         HUD_Panel_UpdateCvars();
1437         vector pos, mySize;
1438         pos = panel_pos;
1439         mySize = panel_size;
1440
1441         HUD_Panel_DrawBg(1);
1442         if(panel_bg_padding)
1443         {
1444                 pos += '1 1 0' * panel_bg_padding;
1445                 mySize -= '2 2 0' * panel_bg_padding;
1446         }
1447
1448         float baralign = autocvar_hud_panel_healtharmor_baralign;
1449         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1450
1451     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1452     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1453         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1454         {
1455                 vector v;
1456                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1457
1458                 float x;
1459                 x = floor(v_x + 1);
1460
1461         float maxtotal = maxhealth + maxarmor;
1462                 string biggercount;
1463                 if(v_z) // NOT fully armored
1464                 {
1465                         biggercount = "health";
1466                         if(autocvar_hud_panel_healtharmor_progressbar)
1467                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1468                         if(armor)
1469             if(autocvar_hud_panel_healtharmor_text)
1470                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1471                 }
1472                 else
1473                 {
1474                         biggercount = "armor";
1475                         if(autocvar_hud_panel_healtharmor_progressbar)
1476                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1477                         if(health)
1478             if(autocvar_hud_panel_healtharmor_text)
1479                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1480                 }
1481         if(autocvar_hud_panel_healtharmor_text)
1482                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1483
1484                 if(fuel)
1485                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1486         }
1487         else
1488         {
1489                 float panel_ar = mySize_x/mySize_y;
1490                 float is_vertical = (panel_ar < 1);
1491                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1492                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1493                 {
1494                         mySize_x *= 0.5;
1495                         if (autocvar_hud_panel_healtharmor_flip)
1496                                 health_offset_x = mySize_x;
1497                         else
1498                                 armor_offset_x = mySize_x;
1499                 }
1500                 else
1501                 {
1502                         mySize_y *= 0.5;
1503                         if (autocvar_hud_panel_healtharmor_flip)
1504                                 health_offset_y = mySize_y;
1505                         else
1506                                 armor_offset_y = mySize_y;
1507                 }
1508
1509                 float health_baralign, armor_baralign, fuel_baralign;
1510                 float health_iconalign, armor_iconalign;
1511                 if (autocvar_hud_panel_healtharmor_flip)
1512                 {
1513                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1514                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1515                         fuel_baralign = health_baralign;
1516                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1517                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1518                 }
1519                 else
1520                 {
1521                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523                         fuel_baralign = armor_baralign;
1524                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526                 }
1527
1528                 //if(health)
1529                 {
1530                         if(autocvar_hud_panel_healtharmor_progressbar)
1531                         {
1532                                 float p_health, pain_health_alpha;
1533                                 p_health = health;
1534                                 pain_health_alpha = 1;
1535                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1536                                 {
1537                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1538                                         {
1539                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1540                                                 {
1541                                                         if (time - old_p_healthtime < 1)
1542                                                                 old_p_health = prev_p_health;
1543                                                         else
1544                                                                 old_p_health = prev_health;
1545                                                         old_p_healthtime = time;
1546                                                 }
1547                                                 if (time - old_p_healthtime < 1)
1548                                                 {
1549                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1550                                                         prev_p_health = p_health;
1551                                                 }
1552                                         }
1553                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1554                                         {
1555                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1556                                                 {
1557                                                         if (time - health_damagetime >= 1)
1558                                                                 health_beforedamage = prev_health;
1559                                                         health_damagetime = time;
1560                                                 }
1561                                                 if (time - health_damagetime < 1)
1562                                                 {
1563                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1564                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1565                                                 }
1566                                         }
1567                                         prev_health = health;
1568
1569                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1570                                         {
1571                                                 float BLINK_FACTOR = 0.15;
1572                                                 float BLINK_BASE = 0.85;
1573                                                 float BLINK_FREQ = 9;
1574                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1575                                         }
1576                                 }
1577                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1578                         }
1579                         if(autocvar_hud_panel_healtharmor_text)
1580                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1581                 }
1582
1583                 if(armor)
1584                 {
1585                         if(autocvar_hud_panel_healtharmor_progressbar)
1586                         {
1587                                 float p_armor;
1588                                 p_armor = armor;
1589                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1590                                 {
1591                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1592                                         {
1593                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1594                                                 {
1595                                                         if (time - old_p_armortime < 1)
1596                                                                 old_p_armor = prev_p_armor;
1597                                                         else
1598                                                                 old_p_armor = prev_armor;
1599                                                         old_p_armortime = time;
1600                                                 }
1601                                                 if (time - old_p_armortime < 1)
1602                                                 {
1603                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1604                                                         prev_p_armor = p_armor;
1605                                                 }
1606                                         }
1607                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1608                                         {
1609                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1610                                                 {
1611                                                         if (time - armor_damagetime >= 1)
1612                                                                 armor_beforedamage = prev_armor;
1613                                                         armor_damagetime = time;
1614                                                 }
1615                                                 if (time - armor_damagetime < 1)
1616                                                 {
1617                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1618                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1619                                                 }
1620                                         }
1621                                         prev_armor = armor;
1622                                 }
1623                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1624                         }
1625                         if(autocvar_hud_panel_healtharmor_text)
1626                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1627                 }
1628
1629                 if(fuel)
1630                 {
1631                         if (is_vertical)
1632                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1633                         else
1634                                 mySize_y *= 0.2;
1635                         if (panel_ar >= 4)
1636                                 mySize_x *= 2; //restore full panel size
1637                         else if (panel_ar < 1/4)
1638                                 mySize_y *= 2; //restore full panel size
1639                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1640                 }
1641         }
1642 }
1643
1644 // Notification area (#4)
1645 //
1646
1647 void HUD_Notify_Push(string icon, string attacker, string victim)
1648 {
1649         if (icon == "")
1650                 return;
1651
1652         ++notify_count;
1653         --notify_index;
1654
1655         if (notify_index == -1)
1656                 notify_index = NOTIFY_MAX_ENTRIES-1;
1657
1658         // Free old strings
1659         if (notify_attackers[notify_index])
1660                 strunzone(notify_attackers[notify_index]);
1661
1662         if (notify_victims[notify_index])
1663                 strunzone(notify_victims[notify_index]);
1664
1665         if (notify_icons[notify_index])
1666                 strunzone(notify_icons[notify_index]);
1667
1668         // Allocate new strings
1669         if (victim != "")
1670         {
1671                 notify_attackers[notify_index] = strzone(attacker);
1672                 notify_victims[notify_index] = strzone(victim);
1673         }
1674         else
1675         {
1676                 // In case of a notification without a victim, the attacker
1677                 // is displayed on the victim's side. Instead of special
1678                 // treatment later on, we can simply switch them here.
1679                 notify_attackers[notify_index] = string_null;
1680                 notify_victims[notify_index] = strzone(attacker);
1681         }
1682
1683         notify_icons[notify_index] = strzone(icon);
1684         notify_times[notify_index] = time;
1685 }
1686
1687 void HUD_Notify(void)
1688 {
1689         if (!autocvar__hud_configure)
1690                 if (!autocvar_hud_panel_notify)
1691                         return;
1692
1693         HUD_Panel_UpdateCvars();
1694         HUD_Panel_DrawBg(1);
1695
1696         if (!autocvar__hud_configure)
1697                 if (notify_count == 0)
1698                         return;
1699
1700         vector pos, size;
1701         pos  = panel_pos;
1702         size = panel_size;
1703
1704         if (panel_bg_padding)
1705         {
1706                 pos  += '1 1 0' * panel_bg_padding;
1707                 size -= '2 2 0' * panel_bg_padding;
1708         }
1709
1710         float fade_start = max(0, autocvar_hud_panel_notify_time);
1711         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1712         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1713
1714         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1715         float entry_height = size_y / entry_count;
1716
1717         float panel_width_half = size_x * 0.5;
1718         float icon_width_half = entry_height * icon_aspect / 2;
1719         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1720
1721         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1722         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1723         vector icon_left = eX * (panel_width_half - icon_width_half);
1724         vector attacker_right = eX * name_maxwidth;
1725         vector victim_left = eX * (size_x - name_maxwidth);
1726
1727         vector attacker_pos, victim_pos, icon_pos;
1728         string attacker, victim, icon;
1729         float i, j, count, step, limit, alpha;
1730
1731         if (autocvar_hud_panel_notify_flip)
1732         {
1733                 // Order items from the top down
1734                 i = 0;
1735                 step = +1;
1736                 limit = entry_count;
1737         }
1738         else
1739         {
1740                 // Order items from the bottom up
1741                 i = entry_count - 1;
1742                 step = -1;
1743                 limit = -1;
1744         }
1745
1746         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1747         {
1748                 if(autocvar__hud_configure)
1749                 {
1750                         attacker = sprintf(_("Player %d"), count + 1);
1751                         victim = sprintf(_("Player %d"), count + 2);
1752                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1753                         alpha = bound(0, 1.2 - count / entry_count, 1);
1754                 }
1755                 else
1756                 {
1757                         if (j == NOTIFY_MAX_ENTRIES)
1758                                 j = 0;
1759
1760                         if (notify_times[j] + fade_start > time)
1761                                 alpha = 1;
1762                         else if (fade_time != 0)
1763                         {
1764                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1765                                 if (alpha == 0)
1766                                         break;
1767                         }
1768                         else
1769                                 break;
1770
1771                         attacker = notify_attackers[j];
1772                         victim = notify_victims[j];
1773                         icon = notify_icons[j];
1774                 }
1775
1776                 if (icon != "" && victim != "")
1777                 {
1778                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1779
1780                         icon_pos = pos + icon_left + eY * i * entry_height;
1781                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1782
1783                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1784                         victim_pos = pos + victim_left + name_top;
1785                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1786
1787                         if (attacker != "")
1788                         {
1789                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1790                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1791                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1792                         }
1793                 }
1794         }
1795
1796         notify_count = count;
1797 }
1798
1799 // Timer (#5)
1800 //
1801 // TODO: macro
1802 string seconds_tostring(float sec)
1803 {
1804         float minutes;
1805         minutes = floor(sec / 60);
1806
1807         sec -= minutes * 60;
1808         return sprintf("%d:%02d", minutes, sec);
1809 }
1810
1811 void HUD_Timer(void)
1812 {
1813         if(!autocvar__hud_configure)
1814         {
1815                 if(!autocvar_hud_panel_timer) return;
1816         }
1817
1818         HUD_Panel_UpdateCvars();
1819
1820         draw_beginBoldFont();
1821
1822         vector pos, mySize;
1823         pos = panel_pos;
1824         mySize = panel_size;
1825
1826         HUD_Panel_DrawBg(1);
1827         if(panel_bg_padding)
1828         {
1829                 pos += '1 1 0' * panel_bg_padding;
1830                 mySize -= '2 2 0' * panel_bg_padding;
1831         }
1832
1833         string timer;
1834         float timelimit, elapsedTime, timeleft, minutesLeft;
1835
1836         timelimit = getstatf(STAT_TIMELIMIT);
1837
1838         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1839         timeleft = ceil(timeleft);
1840
1841         minutesLeft = floor(timeleft / 60);
1842
1843         vector timer_color;
1844         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1845                 timer_color = '1 1 1'; //white
1846         else if(minutesLeft >= 1)
1847                 timer_color = '1 1 0'; //yellow
1848         else
1849                 timer_color = '1 0 0'; //red
1850
1851         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1852                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1853                         //while restart is still active, show 00:00
1854                         timer = seconds_tostring(0);
1855                 } else {
1856                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1857                         timer = seconds_tostring(elapsedTime);
1858                 }
1859         } else {
1860                 timer = seconds_tostring(timeleft);
1861         }
1862
1863         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1864
1865         draw_endBoldFont();
1866 }
1867
1868 // Radar (#6)
1869 //
1870 void HUD_Radar(void)
1871 {
1872         if (!autocvar__hud_configure)
1873         {
1874                 if (hud_panel_radar_maximized)
1875                 {
1876                         if (!hud_draw_maximized) return;
1877                 }
1878                 else
1879                 {
1880                         if (autocvar_hud_panel_radar == 0) return;
1881                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1882                         if(radar_panel_modified)
1883                         {
1884                                 panel.update_time = time; // forces reload of panel attributes
1885                                 radar_panel_modified = false;
1886                         }
1887                 }
1888         }
1889
1890         HUD_Panel_UpdateCvars();
1891
1892         float f = 0;
1893
1894         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1895         {
1896                 panel_size = autocvar_hud_panel_radar_maximized_size;
1897                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1898                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1899                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1900                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1901
1902                 string panel_bg;
1903                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1904                 if(precache_pic(panel_bg) == "")
1905                         panel_bg = "gfx/hud/default/border_default"; // fallback
1906                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1907                         radar_panel_modified = true;
1908                 if(panel.current_panel_bg)
1909                         strunzone(panel.current_panel_bg);
1910                 panel.current_panel_bg = strzone(panel_bg);
1911
1912                 switch(hud_panel_radar_maximized_zoommode)
1913                 {
1914                         default:
1915                         case 0:
1916                                 f = current_zoomfraction;
1917                                 break;
1918                         case 1:
1919                                 f = 1 - current_zoomfraction;
1920                                 break;
1921                         case 2:
1922                                 f = 0;
1923                                 break;
1924                         case 3:
1925                                 f = 1;
1926                                 break;
1927                 }
1928
1929                 switch(hud_panel_radar_maximized_rotation)
1930                 {
1931                         case 0:
1932                                 teamradar_angle = view_angles_y - 90;
1933                                 break;
1934                         default:
1935                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1936                                 break;
1937                 }
1938         }
1939         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1940         {
1941                 switch(hud_panel_radar_zoommode)
1942                 {
1943                         default:
1944                         case 0:
1945                                 f = current_zoomfraction;
1946                                 break;
1947                         case 1:
1948                                 f = 1 - current_zoomfraction;
1949                                 break;
1950                         case 2:
1951                                 f = 0;
1952                                 break;
1953                         case 3:
1954                                 f = 1;
1955                                 break;
1956                 }
1957
1958                 switch(hud_panel_radar_rotation)
1959                 {
1960                         case 0:
1961                                 teamradar_angle = view_angles_y - 90;
1962                                 break;
1963                         default:
1964                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1965                                 break;
1966                 }
1967         }
1968
1969         vector pos, mySize;
1970         pos = panel_pos;
1971         mySize = panel_size;
1972
1973         HUD_Panel_DrawBg(1);
1974         if(panel_bg_padding)
1975         {
1976                 pos += '1 1 0' * panel_bg_padding;
1977                 mySize -= '2 2 0' * panel_bg_padding;
1978         }
1979
1980         float color2;
1981         entity tm;
1982         float scale2d, normalsize, bigsize;
1983
1984         teamradar_origin2d = pos + 0.5 * mySize;
1985         teamradar_size2d = mySize;
1986
1987         if(minimapname == "")
1988                 return;
1989
1990         teamradar_loadcvars();
1991
1992         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1993         teamradar_size2d = mySize;
1994
1995         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1996
1997         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1998         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1999         {
2000                 // max-min distance must fit the radar in any rotation
2001                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2002         }
2003         else
2004         {
2005                 vector c0, c1, c2, c3, span;
2006                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2007                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2008                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2009                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2010                 span = '0 0 0';
2011                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2012                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2013
2014                 // max-min distance must fit the radar in x=x, y=y
2015                 bigsize = min(
2016                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2017                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2018                 );
2019         }
2020
2021         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2022         if(bigsize > normalsize)
2023                 normalsize = bigsize;
2024
2025         teamradar_size =
2026                   f * bigsize
2027                 + (1 - f) * normalsize;
2028         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2029                   f * mi_center
2030                 + (1 - f) * view_origin);
2031
2032         drawsetcliparea(
2033                 pos_x,
2034                 pos_y,
2035                 mySize_x,
2036                 mySize_y
2037         );
2038
2039         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2040
2041         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2042                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2043         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2044                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2045         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2046         {
2047                 color2 = GetPlayerColor(tm.sv_entnum);
2048                 //if(color == NUM_SPECTATOR || color == color2)
2049                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2050         }
2051         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2052
2053         drawresetcliparea();
2054 }
2055
2056 // Score (#7)
2057 //
2058 void HUD_UpdatePlayerTeams();
2059 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2060 {
2061         float score;
2062         entity tm = world, pl;
2063 #define SCOREPANEL_MAX_ENTRIES 6
2064 #define SCOREPANEL_ASPECTRATIO 2
2065         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2066         vector fontsize = '1 1 0' * (mySize_y/entries);
2067
2068         vector rgb, score_color;
2069         rgb = '1 1 1';
2070         score_color = '1 1 1';
2071
2072         float name_size = mySize_x*0.75;
2073         float spacing_size = mySize_x*0.04;
2074         const float highlight_alpha = 0.2;
2075         float i = 0, me_printed = 0, first_pl = 0;
2076         string s;
2077         if (autocvar__hud_configure)
2078         {
2079                 float players_per_team = 0;
2080                 if (team_count)
2081                 {
2082                         // show team scores in the first line
2083                         float score_size = mySize_x / team_count;
2084                         players_per_team = max(2, ceil((entries - 1) / team_count));
2085                         for(i=0; i<team_count; ++i) {
2086                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2087                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2088                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2089                         }
2090                         first_pl = 1;
2091                         pos_y += fontsize_y;
2092                 }
2093                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2094                 for (i=first_pl; i<entries; ++i)
2095                 {
2096                         //simulate my score is lower than all displayed players,
2097                         //so that I don't appear at all showing pure rankings.
2098                         //This is to better show the difference between the 2 ranking views
2099                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2100                         {
2101                                 rgb = '1 1 0';
2102                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2103                                 s = GetPlayerName(player_localnum);
2104                                 score = 7;
2105                         }
2106                         else
2107                         {
2108                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2109                                 score -= 3;
2110                         }
2111
2112                         if (team_count)
2113                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2114                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2115                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2116                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2117                         pos_y += fontsize_y;
2118                 }
2119                 return;
2120         }
2121
2122         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2123                 HUD_UpdatePlayerTeams();
2124         if (team_count)
2125         {
2126                 // show team scores in the first line
2127                 float score_size = mySize_x / team_count;
2128                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2129                         if(tm.team == NUM_SPECTATOR)
2130                                 continue;
2131                         if (tm.team == myteam)
2132                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2133                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                         ++i;
2135                 }
2136                 first_pl = 1;
2137                 pos_y += fontsize_y;
2138                 tm = teams.sort_next;
2139         }
2140         i = first_pl;
2141
2142         do
2143         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2144         {
2145                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2146                         continue;
2147
2148                 if (i == entries-1 && !me_printed && pl != me)
2149                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2150                 {
2151                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2152                                 if (pl.team != NUM_SPECTATOR)
2153                                         break;
2154
2155                         if (pl)
2156                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2157                         else
2158                                 rgb = '1 0 0'; //last: red
2159                         pl = me;
2160                 }
2161
2162                 if (pl == me)
2163                 {
2164                         if (i == first_pl)
2165                                 rgb = '0 1 0'; //first: green
2166                         me_printed = 1;
2167                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2168                 }
2169                 if (team_count)
2170                         score_color = Team_ColorRGB(pl.team) * 0.8;
2171                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2172                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2173                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2174                 pos_y += fontsize_y;
2175                 ++i;
2176         }
2177         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2178 }
2179
2180 void HUD_Score(void)
2181 {
2182         if(!autocvar__hud_configure)
2183         {
2184                 if(!autocvar_hud_panel_score) return;
2185                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2186         }
2187
2188         HUD_Panel_UpdateCvars();
2189         vector pos, mySize;
2190         pos = panel_pos;
2191         mySize = panel_size;
2192
2193         HUD_Panel_DrawBg(1);
2194         if(panel_bg_padding)
2195         {
2196                 pos += '1 1 0' * panel_bg_padding;
2197                 mySize -= '2 2 0' * panel_bg_padding;
2198         }
2199
2200         float score, distribution = 0;
2201         string sign;
2202         vector distribution_color;
2203         entity tm, pl, me;
2204
2205         me = playerslots[player_localentnum - 1];
2206
2207         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2208                 string timer, distrtimer;
2209
2210                 pl = players.sort_next;
2211                 if(pl == me)
2212                         pl = pl.sort_next;
2213                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2214                         if(pl.scores[ps_primary] == 0)
2215                                 pl = world;
2216
2217                 score = me.(scores[ps_primary]);
2218                 timer = TIME_ENCODED_TOSTRING(score);
2219
2220                 draw_beginBoldFont();
2221                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2222                         // distribution display
2223                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2224
2225                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2226
2227                         if (distribution <= 0) {
2228                                 distribution_color = '0 1 0';
2229                                 sign = "-";
2230                         }
2231                         else {
2232                                 distribution_color = '1 0 0';
2233                                 sign = "+";
2234                         }
2235                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2236                 }
2237                 // race record display
2238                 if (distribution <= 0)
2239                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2241                 draw_endBoldFont();
2242         } else if (!teamplay) { // non-teamgames
2243                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2244                 {
2245                         HUD_Score_Rankings(pos, mySize, me);
2246                         return;
2247                 }
2248                 // me vector := [team/connected frags id]
2249                 pl = players.sort_next;
2250                 if(pl == me)
2251                         pl = pl.sort_next;
2252
2253                 if(autocvar__hud_configure)
2254                         distribution = 42;
2255                 else if(pl)
2256                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2257                 else
2258                         distribution = 0;
2259
2260                 score = me.(scores[ps_primary]);
2261                 if(autocvar__hud_configure)
2262                         score = 123;
2263
2264                 if(distribution >= 5)
2265                         distribution_color = eY;
2266                 else if(distribution >= 0)
2267                         distribution_color = '1 1 1';
2268                 else if(distribution >= -5)
2269                         distribution_color = '1 1 0';
2270                 else
2271                         distribution_color = eX;
2272
2273                 string distribution_str;
2274                 distribution_str = ftos(distribution);
2275                 draw_beginBoldFont();
2276                 if (distribution >= 0)
2277                 {
2278                         if (distribution > 0)
2279                                 distribution_str = strcat("+", distribution_str);
2280                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2281                 }
2282                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2283                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2284                 draw_endBoldFont();
2285         } else { // teamgames
2286                 float row, column, rows = 0, columns = 0;
2287                 local noref vector offset = '0 0 0';
2288                 vector score_pos, score_size; //for scores other than myteam
2289                 if(autocvar_hud_panel_score_rankings)
2290                 {
2291                         HUD_Score_Rankings(pos, mySize, me);
2292                         return;
2293                 }
2294                 if(spectatee_status == -1)
2295                 {
2296                         rows = mySize_y/mySize_x;
2297                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2298                         //                               ^^^ ammo item aspect goes here
2299
2300                         columns = ceil(team_count/rows);
2301
2302                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2303
2304                         float newSize;
2305                         if(score_size_x/score_size_y > 3)
2306                         {
2307                                 newSize = 3 * score_size_y;
2308                                 offset_x = score_size_x - newSize;
2309                                 pos_x += offset_x/2;
2310                                 score_size_x = newSize;
2311                         }
2312                         else
2313                         {
2314                                 newSize = 1/3 * score_size_x;
2315                                 offset_y = score_size_y - newSize;
2316                                 pos_y += offset_y/2;
2317                                 score_size_y = newSize;
2318                         }
2319                 }
2320                 else
2321                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2322
2323                 float max_fragcount;
2324                 max_fragcount = -99;
2325                 draw_beginBoldFont();
2326                 row = column = 0;
2327                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2328                         if(tm.team == NUM_SPECTATOR)
2329                                 continue;
2330                         score = tm.(teamscores[ts_primary]);
2331                         if(autocvar__hud_configure)
2332                                 score = 123;
2333
2334                         if (score > max_fragcount)
2335                                 max_fragcount = score;
2336
2337                         if (spectatee_status == -1)
2338                         {
2339                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2340                                 if (max_fragcount == score)
2341                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2342                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2343                                 ++row;
2344                                 if(row >= rows)
2345                                 {
2346                                         row = 0;
2347                                         ++column;
2348                                 }
2349                         }
2350                         else if(tm.team == myteam) {
2351                                 if (max_fragcount == score)
2352                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2353                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2354                         } else {
2355                                 if (max_fragcount == score)
2356                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2357                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2358                                 ++rows;
2359                         }
2360                 }
2361                 draw_endBoldFont();
2362         }
2363 }
2364
2365 // Race timer (#8)
2366 //
2367 void HUD_RaceTimer (void)
2368 {
2369         if(!autocvar__hud_configure)
2370         {
2371                 if(!autocvar_hud_panel_racetimer) return;
2372                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2373                 if(spectatee_status == -1) return;
2374         }
2375
2376         HUD_Panel_UpdateCvars();
2377
2378         draw_beginBoldFont();
2379
2380         vector pos, mySize;
2381         pos = panel_pos;
2382         mySize = panel_size;
2383
2384         HUD_Panel_DrawBg(1);
2385         if(panel_bg_padding)
2386         {
2387                 pos += '1 1 0' * panel_bg_padding;
2388                 mySize -= '2 2 0' * panel_bg_padding;
2389         }
2390
2391         // always force 4:1 aspect
2392         vector newSize = '0 0 0';
2393         if(mySize_x/mySize_y > 4)
2394         {
2395                 newSize_x = 4 * mySize_y;
2396                 newSize_y = mySize_y;
2397
2398                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2399         }
2400         else
2401         {
2402                 newSize_y = 1/4 * mySize_x;
2403                 newSize_x = mySize_x;
2404
2405                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2406         }
2407         mySize = newSize;
2408
2409         float a, t;
2410         string s, forcetime;
2411
2412         if(autocvar__hud_configure)
2413         {
2414                 s = "0:13:37";
2415                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2416                 s = _("^1Intermediate 1 (+15.42)");
2417                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2418                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2419                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2420         }
2421         else if(race_checkpointtime)
2422         {
2423                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2424                 s = "";
2425                 forcetime = "";
2426                 if(a > 0) // just hit a checkpoint?
2427                 {
2428                         if(race_checkpoint != 254)
2429                         {
2430                                 if(race_time && race_previousbesttime)
2431                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2432                                 else
2433                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2434                                 if(race_time)
2435                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2436                         }
2437                 }
2438                 else
2439                 {
2440                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2441                         {
2442                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2443                                 if(a > 0) // next one?
2444                                 {
2445                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2446                                 }
2447                         }
2448                 }
2449
2450                 if(s != "" && a > 0)
2451                 {
2452                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2453                 }
2454
2455                 if(race_penaltytime)
2456                 {
2457                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2458                         if(a > 0)
2459                         {
2460                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2461                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2462                         }
2463                 }
2464
2465                 if(forcetime != "")
2466                 {
2467                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2468                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2469                 }
2470                 else
2471                         a = 1;
2472
2473                 if(race_laptime && race_checkpoint != 255)
2474                 {
2475                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2476                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2477                 }
2478         }
2479         else
2480         {
2481                 if(race_mycheckpointtime)
2482                 {
2483                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2484                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2485                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2486                 }
2487                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2488                 {
2489                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2490                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2491                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2492                 }
2493
2494                 if(race_penaltytime && !race_penaltyaccumulator)
2495                 {
2496                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2497                         a = bound(0, (1 + t - time), 1);
2498                         if(a > 0)
2499                         {
2500                                 if(time < t)
2501                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2502                                 else
2503                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2504                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2505                         }
2506                 }
2507         }
2508
2509         draw_endBoldFont();
2510 }
2511
2512 // Vote window (#9)
2513 //
2514 float vote_yescount;
2515 float vote_nocount;
2516 float vote_needed;
2517 float vote_highlighted; // currently selected vote
2518
2519 float vote_active; // is there an active vote?
2520 float vote_prev; // previous state of vote_active to check for a change
2521 float vote_alpha;
2522 float vote_change; // "time" when vote_active changed
2523
2524 void HUD_Vote(void)
2525 {
2526         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2527         {
2528                 vote_active = 1;
2529                 if (autocvar__hud_configure)
2530                 {
2531                         vote_yescount = 0;
2532                         vote_nocount = 0;
2533                         print(_("^1You must answer before entering hud configure mode\n"));
2534                         cvar_set("_hud_configure", "0");
2535                 }
2536                 if(vote_called_vote)
2537                         strunzone(vote_called_vote);
2538                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2539                 uid2name_dialog = 1;
2540         }
2541
2542         if(!autocvar__hud_configure)
2543         {
2544                 if(!autocvar_hud_panel_vote) return;
2545
2546                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2547                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2548
2549                 if(panel_bg_alpha_str == "") {
2550                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2551                 }
2552                 panel_bg_alpha = stof(panel_bg_alpha_str);
2553         }
2554         else
2555         {
2556                 vote_yescount = 3;
2557                 vote_nocount = 2;
2558                 vote_needed = 4;
2559         }
2560
2561         string s;
2562         float a;
2563         if(vote_active != vote_prev) {
2564                 vote_change = time;
2565                 vote_prev = vote_active;
2566         }
2567
2568         if(vote_active || autocvar__hud_configure)
2569                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2570         else
2571                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2572
2573         if(!vote_alpha)
2574                 return;
2575
2576         HUD_Panel_UpdateCvars();
2577
2578         if(uid2name_dialog)
2579         {
2580                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2581                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2582         }
2583
2584     // these must be below above block
2585         vector pos, mySize;
2586         pos = panel_pos;
2587         mySize = panel_size;
2588
2589         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2590         HUD_Panel_DrawBg(a);
2591         a = panel_fg_alpha * a;
2592
2593         if(panel_bg_padding)
2594         {
2595                 pos += '1 1 0' * panel_bg_padding;
2596                 mySize -= '2 2 0' * panel_bg_padding;
2597         }
2598
2599         // always force 3:1 aspect
2600         vector newSize = '0 0 0';
2601         if(mySize_x/mySize_y > 3)
2602         {
2603                 newSize_x = 3 * mySize_y;
2604                 newSize_y = mySize_y;
2605
2606                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2607         }
2608         else
2609         {
2610                 newSize_y = 1/3 * mySize_x;
2611                 newSize_x = mySize_x;
2612
2613                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2614         }
2615         mySize = newSize;
2616
2617         s = _("A vote has been called for:");
2618         if(uid2name_dialog)
2619                 s = _("Allow servers to store and display your name?");
2620         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2621         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2622         if(autocvar__hud_configure)
2623                 s = _("^1Configure the HUD");
2624         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2625
2626         // print the yes/no counts
2627     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2628         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2629     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2630         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2631
2632         // draw the progress bar backgrounds
2633         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2634
2635         // draw the highlights
2636         if(vote_highlighted == 1) {
2637                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2638                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2639         }
2640         else if(vote_highlighted == -1) {
2641                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2642                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2643         }
2644
2645         // draw the progress bars
2646         if(vote_yescount && vote_needed)
2647         {
2648                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2649                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2650         }
2651
2652         if(vote_nocount && vote_needed)
2653         {
2654                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2655                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2656         }
2657
2658         drawresetcliparea();
2659 }
2660
2661 // Mod icons panel (#10)
2662 //
2663
2664 float mod_active; // is there any active mod icon?
2665
2666 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2667 {
2668         float stat;
2669         string pic;
2670         vector color;
2671 #ifdef GMQCC
2672         stat = -1;
2673         pic = "";
2674         color = '0 0 0';
2675 #endif
2676         switch(i)
2677         {
2678                 case 0:
2679                         stat = getstati(STAT_REDALIVE);
2680                         pic = "player_red.tga";
2681                         color = '1 0 0';
2682                         break;
2683                 case 1:
2684                         stat = getstati(STAT_BLUEALIVE);
2685                         pic = "player_blue.tga";
2686                         color = '0 0 1';
2687                         break;
2688                 case 2:
2689                         stat = getstati(STAT_YELLOWALIVE);
2690                         pic = "player_yellow.tga";
2691                         color = '1 1 0';
2692                         break;
2693                 default:
2694                 case 3:
2695                         stat = getstati(STAT_PINKALIVE);
2696                         pic = "player_pink.tga";
2697                         color = '1 0 1';
2698                         break;
2699         }
2700
2701         if(mySize_x/mySize_y > aspect_ratio)
2702         {
2703                 i = aspect_ratio * mySize_y;
2704                 myPos_x = myPos_x + (mySize_x - i) / 2;
2705                 mySize_x = i;
2706         }
2707         else
2708         {
2709                 i = 1/aspect_ratio * mySize_x;
2710                 myPos_y = myPos_y + (mySize_y - i) / 2;
2711                 mySize_y = i;
2712         }
2713
2714         if(layout)
2715         {
2716                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2717                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2718         }
2719         else
2720                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2721 }
2722
2723 // Clan Arena and Freeze Tag HUD modicons
2724 void HUD_Mod_CA(vector myPos, vector mySize)
2725 {
2726         mod_active = 1; // required in each mod function that always shows something
2727
2728         float layout;
2729         if(gametype == MAPINFO_TYPE_CA)
2730                 layout = autocvar_hud_panel_modicons_ca_layout;
2731         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2732                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2733         float rows, columns, aspect_ratio;
2734         rows = mySize_y/mySize_x;
2735         aspect_ratio = (layout) ? 2 : 1;
2736         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2737         columns = ceil(team_count/rows);
2738
2739         int i;
2740         float row = 0, column = 0;
2741         vector pos, itemSize;
2742         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2743         for(i=0; i<team_count; ++i)
2744         {
2745                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2746
2747                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2748
2749                 ++row;
2750                 if(row >= rows)
2751                 {
2752                         row = 0;
2753                         ++column;
2754                 }
2755         }
2756 }
2757
2758 // CTF HUD modicon section
2759 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2760 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2761 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2762
2763 void HUD_Mod_CTF_Reset(void)
2764 {
2765         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2766 }
2767
2768 void HUD_Mod_CTF(vector pos, vector mySize)
2769 {
2770         vector redflag_pos, blueflag_pos;
2771         vector flag_size;
2772         float f; // every function should have that
2773
2774         float redflag, blueflag; // current status
2775         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2776         float stat_items;
2777
2778         stat_items = getstati(STAT_ITEMS, 0, 24);
2779         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2780         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2781
2782         if(redflag || blueflag)
2783                 mod_active = 1;
2784         else
2785                 mod_active = 0;
2786
2787         if(autocvar__hud_configure)
2788         {
2789                 redflag = 1;
2790                 blueflag = 2;
2791         }
2792
2793         // when status CHANGES, set old status into prevstatus and current status into status
2794         if (redflag != redflag_prevframe)
2795         {
2796                 redflag_statuschange_time = time;
2797                 redflag_prevstatus = redflag_prevframe;
2798                 redflag_prevframe = redflag;
2799         }
2800
2801         if (blueflag != blueflag_prevframe)
2802         {
2803                 blueflag_statuschange_time = time;
2804                 blueflag_prevstatus = blueflag_prevframe;
2805                 blueflag_prevframe = blueflag;
2806         }
2807
2808         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2809         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2810
2811         float BLINK_FACTOR = 0.15;
2812         float BLINK_BASE = 0.85;
2813         // note:
2814         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2815         // thus
2816         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2817         // ensure RMS == 1
2818         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2819
2820         string red_icon, red_icon_prevstatus;
2821         float red_alpha, red_alpha_prevstatus;
2822         red_alpha = red_alpha_prevstatus = 1;
2823         switch(redflag) {
2824                 case 1: red_icon = "flag_red_taken"; break;
2825                 case 2: red_icon = "flag_red_lost"; break;
2826                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2827                 default:
2828                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2829                                 red_icon = "flag_red_shielded";
2830                         else
2831                                 red_icon = string_null;
2832                         break;
2833         }
2834         switch(redflag_prevstatus) {
2835                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2836                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2837                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2838                 default:
2839                         if(redflag == 3)
2840                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2841                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2842                                 red_icon_prevstatus = "flag_red_shielded";
2843                         else
2844                                 red_icon_prevstatus = string_null;
2845                         break;
2846         }
2847
2848         string blue_icon, blue_icon_prevstatus;
2849         float blue_alpha, blue_alpha_prevstatus;
2850         blue_alpha = blue_alpha_prevstatus = 1;
2851         switch(blueflag) {
2852                 case 1: blue_icon = "flag_blue_taken"; break;
2853                 case 2: blue_icon = "flag_blue_lost"; break;
2854                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2855                 default:
2856                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2857                                 blue_icon = "flag_blue_shielded";
2858                         else
2859                                 blue_icon = string_null;
2860                         break;
2861         }
2862         switch(blueflag_prevstatus) {
2863                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2864                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2865                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2866                 default:
2867                         if(blueflag == 3)
2868                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2869                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2870                                 blue_icon_prevstatus = "flag_blue_shielded";
2871                         else
2872                                 blue_icon_prevstatus = string_null;
2873                         break;
2874         }
2875
2876         if(mySize_x > mySize_y) {
2877                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2878                         redflag_pos = pos;
2879                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2880                 } else {
2881                         blueflag_pos = pos;
2882                         redflag_pos = pos + eX * 0.5 * mySize_x;
2883                 }
2884                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2885         } else {
2886                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2887                         redflag_pos = pos;
2888                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2889                 } else {
2890                         blueflag_pos = pos;
2891                         redflag_pos = pos + eY * 0.5 * mySize_y;
2892                 }
2893                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2894         }
2895
2896         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2897         if(red_icon_prevstatus && f < 1)
2898                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2899         if(red_icon)
2900                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2901
2902         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2903         if(blue_icon_prevstatus && f < 1)
2904                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2905         if(blue_icon)
2906                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2907 }
2908
2909 // Keyhunt HUD modicon section
2910 vector KH_SLOTS[4];
2911
2912 void HUD_Mod_KH(vector pos, vector mySize)
2913 {
2914         mod_active = 1; // keyhunt should never hide the mod icons panel
2915
2916         // Read current state
2917
2918         float state = getstati(STAT_KH_KEYS);
2919         float i, key_state;
2920         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2921         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2922
2923         for(i = 0; i < 4; ++i)
2924         {
2925                 key_state = (bitshift(state, i * -5) & 31) - 1;
2926
2927                 if(key_state == -1)
2928                         continue;
2929
2930                 if(key_state == 30)
2931                 {
2932                         ++carrying_keys;
2933                         key_state = myteam;
2934                 }
2935
2936                 switch(key_state)
2937                 {
2938                         case NUM_TEAM_1: ++team1_keys; break;
2939                         case NUM_TEAM_2: ++team2_keys; break;
2940                         case NUM_TEAM_3: ++team3_keys; break;
2941                         case NUM_TEAM_4: ++team4_keys; break;
2942                         case 29: ++dropped_keys; break;
2943                 }
2944
2945                 ++all_keys;
2946         }
2947
2948         // Calculate slot measurements
2949
2950         vector slot_size;
2951
2952         if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2953         {
2954                 // Quadratic arrangement
2955                 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2956                 KH_SLOTS[0] = pos;
2957                 KH_SLOTS[1] = pos + eX * slot_size_x;
2958                 KH_SLOTS[2] = pos + eY * slot_size_y;
2959                 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2960         }
2961         else
2962         {
2963                 if(mySize_x > mySize_y)
2964                 {
2965                         // Horizontal arrangement
2966                         slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2967                         for(i = 0; i < all_keys; ++i)
2968                                 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2969                 }
2970                 else
2971                 {
2972                         // Vertical arrangement
2973                         slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2974                         for(i = 0; i < all_keys; ++i)
2975                                 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2976                 }
2977         }
2978
2979         // Make icons blink in case of RUN HERE
2980
2981         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2982         float alpha;
2983         alpha = 1;
2984
2985         if(carrying_keys)
2986                 switch(myteam)
2987                 {
2988                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2989                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2990                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2991                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2992                 }
2993
2994         // Draw icons
2995
2996         i = 0;
2997
2998         while(team1_keys--)
2999                 if(myteam == NUM_TEAM_1 && carrying_keys)
3000                 {
3001                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3002                         --carrying_keys;
3003                 }
3004                 else
3005                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3006
3007         while(team2_keys--)
3008                 if(myteam == NUM_TEAM_2 && carrying_keys)
3009                 {
3010                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3011                         --carrying_keys;
3012                 }
3013                 else
3014                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3015
3016         while(team3_keys--)
3017                 if(myteam == NUM_TEAM_3 && carrying_keys)
3018                 {
3019                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3020                         --carrying_keys;
3021                 }
3022                 else
3023                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3024
3025         while(team4_keys--)
3026                 if(myteam == NUM_TEAM_4 && carrying_keys)
3027                 {
3028                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3029                         --carrying_keys;
3030                 }
3031                 else
3032                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3033
3034         while(dropped_keys--)
3035                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3036 }
3037
3038 // Keepaway HUD mod icon
3039 float kaball_prevstatus; // last remembered status
3040 float kaball_statuschange_time; // time when the status changed
3041
3042 // we don't need to reset for keepaway since it immediately
3043 // autocorrects prevstatus as to if the player has the ball or not
3044
3045 void HUD_Mod_Keepaway(vector pos, vector mySize)
3046 {
3047         mod_active = 1; // keepaway should always show the mod HUD
3048
3049         float BLINK_FACTOR = 0.15;
3050         float BLINK_BASE = 0.85;
3051         float BLINK_FREQ = 5;
3052         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3053
3054         float stat_items = getstati(STAT_ITEMS, 0, 24);
3055         float kaball = (stat_items/IT_KEY1) & 1;
3056
3057         if(kaball != kaball_prevstatus)
3058         {
3059                 kaball_statuschange_time = time;
3060                 kaball_prevstatus = kaball;
3061         }
3062
3063         vector kaball_pos, kaball_size;
3064
3065         if(mySize_x > mySize_y) {
3066                 kaball_pos = pos + eX * 0.25 * mySize_x;
3067                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3068         } else {
3069                 kaball_pos = pos + eY * 0.25 * mySize_y;
3070                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3071         }
3072
3073         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3074         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3075
3076         if(kaball_prevstatus && f < 1)
3077                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3078
3079         if(kaball)
3080                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3081 }
3082
3083
3084 // Nexball HUD mod icon
3085 void HUD_Mod_NexBall(vector pos, vector mySize)
3086 {
3087         float stat_items, nb_pb_starttime, dt, p;
3088
3089         stat_items = getstati(STAT_ITEMS, 0, 24);
3090         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3091
3092         if (stat_items & IT_KEY1)
3093                 mod_active = 1;
3094         else
3095                 mod_active = 0;
3096
3097         //Manage the progress bar if any
3098         if (nb_pb_starttime > 0)
3099         {
3100                 dt = (time - nb_pb_starttime) % nb_pb_period;
3101                 // one period of positive triangle
3102                 p = 2 * dt / nb_pb_period;
3103                 if (p > 1)
3104                         p = 2 - p;
3105
3106                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3107         }
3108
3109         if (stat_items & IT_KEY1)
3110                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3111 }
3112
3113 // Race/CTS HUD mod icons
3114 float crecordtime_prev; // last remembered crecordtime
3115 float crecordtime_change_time; // time when crecordtime last changed
3116 float srecordtime_prev; // last remembered srecordtime
3117 float srecordtime_change_time; // time when srecordtime last changed
3118
3119 float race_status_time;
3120 float race_status_prev;
3121 string race_status_name_prev;
3122 void HUD_Mod_Race(vector pos, vector mySize)
3123 {
3124         mod_active = 1; // race should never hide the mod icons panel
3125         entity me;
3126         me = playerslots[player_localnum];
3127         float t, score;
3128         float f; // yet another function has this
3129         score = me.(scores[ps_primary]);
3130
3131         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3132                 return; // no records in the actual race
3133
3134         // clientside personal record
3135         string rr;
3136         if(gametype == MAPINFO_TYPE_CTS)
3137                 rr = CTS_RECORD;
3138         else
3139                 rr = RACE_RECORD;
3140         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3141
3142         if(score && (score < t || !t)) {
3143                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3144                 if(autocvar_cl_autodemo_delete_keeprecords)
3145                 {
3146                         f = autocvar_cl_autodemo_delete;
3147                         f &= ~1;
3148                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3149                 }
3150         }
3151
3152         if(t != crecordtime_prev) {
3153                 crecordtime_prev = t;
3154                 crecordtime_change_time = time;
3155         }
3156
3157         vector textPos, medalPos;
3158         float squareSize;
3159         if(mySize_x > mySize_y) {
3160                 // text on left side
3161                 squareSize = min(mySize_y, mySize_x/2);
3162                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3163                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3164         } else {
3165                 // text on top
3166                 squareSize = min(mySize_x, mySize_y/2);
3167                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3168                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3169         }
3170
3171         f = time - crecordtime_change_time;
3172
3173         if (f > 1) {
3174                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176         } else {
3177                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3180                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3181         }
3182
3183         // server record
3184         t = race_server_record;
3185         if(t != srecordtime_prev) {
3186                 srecordtime_prev = t;
3187                 srecordtime_change_time = time;
3188         }
3189         f = time - srecordtime_change_time;
3190
3191         if (f > 1) {
3192                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3194         } else {
3195                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3198                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3199         }
3200
3201         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3202                 race_status_time = time + 5;
3203                 race_status_prev = race_status;
3204                 if (race_status_name_prev)
3205                         strunzone(race_status_name_prev);
3206                 race_status_name_prev = strzone(race_status_name);
3207         }
3208
3209         // race "awards"
3210         float a;
3211         a = bound(0, race_status_time - time, 1);
3212
3213         string s;
3214         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3215
3216         float rank;
3217         if(race_status > 0)
3218                 rank = race_CheckName(race_status_name);
3219         else
3220                 rank = 0;
3221         string rankname;
3222         rankname = count_ordinal(rank);
3223
3224         vector namepos;
3225         namepos = medalPos + '0 0.8 0' * squareSize;
3226         vector rankpos;
3227         rankpos = medalPos + '0 0.15 0' * squareSize;
3228
3229         if(race_status == 0)
3230                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3231         else if(race_status == 1) {
3232                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3235         } else if(race_status == 2) {
3236                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3237                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238                 else
3239                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242         } else if(race_status == 3) {
3243                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246         }
3247
3248         if (race_status_time - time <= 0) {
3249                 race_status_prev = -1;
3250                 race_status = -1;
3251                 if(race_status_name)
3252                         strunzone(race_status_name);
3253                 race_status_name = string_null;
3254                 if(race_status_name_prev)
3255                         strunzone(race_status_name_prev);
3256                 race_status_name_prev = string_null;
3257         }
3258 }
3259
3260 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3261 {
3262         float stat, pps_ratio;
3263         string pic;
3264         vector color;
3265 #ifdef GMQCC
3266         stat = -1;
3267         pic = "";
3268         color = '0 0 0';
3269 #endif
3270         switch(i)
3271         {
3272                 case 0:
3273                         stat = getstatf(STAT_DOM_PPS_RED);
3274                         pic = "dom_icon_red";
3275                         color = '1 0 0';
3276                         break;
3277                 case 1:
3278                         stat = getstatf(STAT_DOM_PPS_BLUE);
3279                         pic = "dom_icon_blue";
3280                         color = '0 0 1';
3281                         break;
3282                 case 2:
3283                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3284                         pic = "dom_icon_yellow";
3285                         color = '1 1 0';
3286                         break;
3287                 default:
3288                 case 3:
3289                         stat = getstatf(STAT_DOM_PPS_PINK);
3290                         pic = "dom_icon_pink";
3291                         color = '1 0 1';
3292                         break;
3293         }
3294         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3295
3296         if(mySize_x/mySize_y > aspect_ratio)
3297         {
3298                 i = aspect_ratio * mySize_y;
3299                 myPos_x = myPos_x + (mySize_x - i) / 2;
3300                 mySize_x = i;
3301         }
3302         else
3303         {
3304                 i = 1/aspect_ratio * mySize_x;
3305                 myPos_y = myPos_y + (mySize_y - i) / 2;
3306                 mySize_y = i;
3307         }
3308
3309         if (layout) // show text too
3310         {
3311                 //draw the text
3312                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3313                 if (layout == 2) // average pps
3314                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3315                 else // percentage of average pps
3316                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3317         }
3318
3319         //draw the icon
3320         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3321         if (stat > 0)
3322         {
3323                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3324                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325                 drawresetcliparea();
3326         }
3327 }
3328
3329 void HUD_Mod_Dom(vector myPos, vector mySize)
3330 {
3331         mod_active = 1; // required in each mod function that always shows something
3332
3333         float layout = autocvar_hud_panel_modicons_dom_layout;
3334         float rows, columns, aspect_ratio;
3335         rows = mySize_y/mySize_x;
3336         aspect_ratio = (layout) ? 3 : 1;
3337         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3338         columns = ceil(team_count/rows);
3339
3340         int i;
3341         float row = 0, column = 0;
3342         vector pos, itemSize;
3343         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3344         for(i=0; i<team_count; ++i)
3345         {
3346                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3347
3348                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3349
3350                 ++row;
3351                 if(row >= rows)
3352                 {
3353                         row = 0;
3354                         ++column;
3355                 }
3356         }
3357 }
3358
3359 void HUD_ModIcons_SetFunc()
3360 {
3361         switch(gametype)
3362         {
3363                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3364                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3365                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3366                 case MAPINFO_TYPE_CTS:
3367                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3368                 case MAPINFO_TYPE_CA:
3369                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3370                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3371                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3372         }
3373 }
3374
3375 float mod_prev; // previous state of mod_active to check for a change
3376 float mod_alpha;
3377 float mod_change; // "time" when mod_active changed
3378
3379 void HUD_ModIcons(void)
3380 {
3381         if(!autocvar__hud_configure)
3382         {
3383                 if(!autocvar_hud_panel_modicons) return;
3384                 if(!HUD_ModIcons_GameType) return;
3385         }
3386
3387         HUD_Panel_UpdateCvars();
3388
3389         draw_beginBoldFont();
3390
3391         if(mod_active != mod_prev) {
3392                 mod_change = time;
3393                 mod_prev = mod_active;
3394         }
3395
3396         if(mod_active || autocvar__hud_configure)
3397                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3398         else
3399                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3400
3401         if(mod_alpha)
3402                 HUD_Panel_DrawBg(mod_alpha);
3403
3404         if(panel_bg_padding)
3405         {
3406                 panel_pos += '1 1 0' * panel_bg_padding;
3407                 panel_size -= '2 2 0' * panel_bg_padding;
3408         }
3409
3410         if(autocvar__hud_configure)
3411                 HUD_Mod_CTF(panel_pos, panel_size);
3412         else
3413                 HUD_ModIcons_GameType(panel_pos, panel_size);
3414
3415         draw_endBoldFont();
3416 }
3417
3418 // Draw pressed keys (#11)
3419 //
3420 void HUD_PressedKeys(void)
3421 {
3422         if(!autocvar__hud_configure)
3423         {
3424                 if(!autocvar_hud_panel_pressedkeys) return;
3425                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3426         }
3427
3428         HUD_Panel_UpdateCvars();
3429         vector pos, mySize;
3430         pos = panel_pos;
3431         mySize = panel_size;
3432
3433         HUD_Panel_DrawBg(1);
3434         if(panel_bg_padding)
3435         {
3436                 pos += '1 1 0' * panel_bg_padding;
3437                 mySize -= '2 2 0' * panel_bg_padding;
3438         }
3439
3440         // force custom aspect
3441         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3442         if(aspect)
3443         {
3444                 vector newSize = '0 0 0';
3445                 if(mySize_x/mySize_y > aspect)
3446                 {
3447                         newSize_x = aspect * mySize_y;
3448                         newSize_y = mySize_y;
3449
3450                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3451                 }
3452                 else
3453                 {
3454                         newSize_y = 1/aspect * mySize_x;
3455                         newSize_x = mySize_x;
3456
3457                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3458                 }
3459                 mySize = newSize;
3460         }
3461
3462         vector keysize;
3463         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3464         float pressedkeys;
3465         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3466
3467         if(autocvar_hud_panel_pressedkeys_attack)
3468         {
3469                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3470                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3471                 pos_y += keysize_y;
3472         }
3473
3474         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477         pos_y += keysize_y;
3478         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481 }
3482
3483 // Handle chat as a panel (#12)
3484 //
3485 void HUD_Chat(void)
3486 {
3487         if(!autocvar__hud_configure)
3488         {
3489                 if (!autocvar_hud_panel_chat)
3490                 {
3491                         if (!autocvar_con_chatrect)
3492                                 cvar_set("con_chatrect", "0");
3493                         return;
3494                 }
3495                 if(autocvar__con_chat_maximized)
3496                 {
3497                         if(!hud_draw_maximized) return;
3498                 }
3499                 else if(chat_panel_modified)
3500                 {
3501                         panel.update_time = time; // forces reload of panel attributes
3502                         chat_panel_modified = false;
3503                 }
3504         }
3505
3506         HUD_Panel_UpdateCvars();
3507
3508         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3509         {
3510                 panel_pos_y = panel_bg_border;
3511                 panel_size_y = vid_conheight - panel_bg_border * 2;
3512                 if(panel.current_panel_bg == "0") // force a border when maximized
3513                 {
3514                         string panel_bg;
3515                         panel_bg = strcat(hud_skin_path, "/border_default");
3516                         if(precache_pic(panel_bg) == "")
3517                                 panel_bg = "gfx/hud/default/border_default";
3518                         if(panel.current_panel_bg)
3519                                 strunzone(panel.current_panel_bg);
3520                         panel.current_panel_bg = strzone(panel_bg);
3521                         chat_panel_modified = true;
3522                 }
3523                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3524         }
3525
3526         vector pos, mySize;
3527         pos = panel_pos;
3528         mySize = panel_size;
3529
3530         HUD_Panel_DrawBg(1);
3531
3532         if(panel_bg_padding)
3533         {
3534                 pos += '1 1 0' * panel_bg_padding;
3535                 mySize -= '2 2 0' * panel_bg_padding;
3536         }
3537
3538         if (!autocvar_con_chatrect)
3539                 cvar_set("con_chatrect", "1");
3540
3541         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3542         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3543
3544         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3545         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3546
3547         if(autocvar__hud_configure)
3548         {
3549                 vector chatsize;
3550                 chatsize = '1 1 0' * autocvar_con_chatsize;
3551                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3552                 float i, a;
3553                 for(i = 0; i < autocvar_con_chat; ++i)
3554                 {
3555                         if(i == autocvar_con_chat - 1)
3556                                 a = panel_fg_alpha;
3557                         else
3558                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3559                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3560                         pos_y += chatsize_y;
3561                 }
3562         }
3563 }
3564
3565 // Engine info panel (#13)
3566 //
3567 float prevfps;
3568 float prevfps_time;
3569 float framecounter;
3570
3571 float frametimeavg;
3572 float frametimeavg1; // 1 frame ago
3573 float frametimeavg2; // 2 frames ago
3574 void HUD_EngineInfo(void)
3575 {
3576         if(!autocvar__hud_configure)
3577         {
3578                 if(!autocvar_hud_panel_engineinfo) return;
3579         }
3580
3581         HUD_Panel_UpdateCvars();
3582         vector pos, mySize;
3583         pos = panel_pos;
3584         mySize = panel_size;
3585
3586         HUD_Panel_DrawBg(1);
3587         if(panel_bg_padding)
3588         {
3589                 pos += '1 1 0' * panel_bg_padding;
3590                 mySize -= '2 2 0' * panel_bg_padding;
3591         }
3592
3593         float currentTime = gettime(GETTIME_REALTIME);
3594         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3595         {
3596                 float currentframetime = currentTime - prevfps_time;
3597                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3598                 frametimeavg2 = frametimeavg1;
3599                 frametimeavg1 = frametimeavg;
3600
3601                 float weight;
3602                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3603                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3604                 {
3605                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3606                                 prevfps = (1/currentframetime);
3607                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3608                 }
3609                 prevfps_time = currentTime;
3610         }
3611         else
3612         {
3613                 framecounter += 1;
3614                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3615                 {
3616                         prevfps = framecounter/(currentTime - prevfps_time);
3617                         framecounter = 0;
3618                         prevfps_time = currentTime;
3619                 }
3620         }
3621
3622         vector color;
3623         color = HUD_Get_Num_Color (prevfps, 100);
3624         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3625 }
3626
3627 // Info messages panel (#14)
3628 //
3629 #define drawInfoMessage(s)\
3630         if(autocvar_hud_panel_infomessages_flip)\
3631                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3632         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3633         o_y += fontsize_y;
3634 void HUD_InfoMessages(void)
3635 {
3636         if(!autocvar__hud_configure)
3637         {
3638                 if(!autocvar_hud_panel_infomessages) return;
3639         }
3640
3641         HUD_Panel_UpdateCvars();
3642         vector pos, mySize;
3643         pos = panel_pos;
3644         mySize = panel_size;
3645
3646         HUD_Panel_DrawBg(1);
3647         if(panel_bg_padding)
3648         {
3649                 pos += '1 1 0' * panel_bg_padding;
3650                 mySize -= '2 2 0' * panel_bg_padding;
3651         }
3652
3653         // always force 5:1 aspect
3654         vector newSize = '0 0 0';
3655         if(mySize_x/mySize_y > 5)
3656         {
3657                 newSize_x = 5 * mySize_y;
3658                 newSize_y = mySize_y;
3659
3660                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3661         }
3662         else
3663         {
3664                 newSize_y = 1/5 * mySize_x;
3665                 newSize_x = mySize_x;
3666
3667                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3668         }
3669
3670         mySize = newSize;
3671         entity tm;
3672         vector o;
3673         o = pos;
3674
3675         vector fontsize;
3676         fontsize = '0.20 0.20 0' * mySize_y;
3677
3678         float a;
3679         a = panel_fg_alpha;
3680
3681         string s;
3682         if(!autocvar__hud_configure)
3683         {
3684                 if(spectatee_status && !intermission)
3685                 {
3686                         a = 1;
3687                         if(spectatee_status == -1)
3688                                 s = _("^1Observing");
3689                         else
3690                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3691                         drawInfoMessage(s)
3692
3693                         if(spectatee_status == -1)
3694                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3695                         else
3696                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3697                         drawInfoMessage(s)
3698
3699                         if(spectatee_status == -1)
3700                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3701                         else
3702                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3703                         drawInfoMessage(s)
3704
3705                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3706                         drawInfoMessage(s)
3707
3708                         if(gametype == MAPINFO_TYPE_LMS)
3709                         {
3710                                 entity sk;
3711                                 sk = playerslots[player_localnum];
3712                                 if(sk.(scores[ps_primary]) >= 666)
3713                                         s = _("^1Match has already begun");
3714                                 else if(sk.(scores[ps_primary]) > 0)
3715                                         s = _("^1You have no more lives left");
3716                                 else
3717                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3718                         }
3719                         else
3720                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3721                         drawInfoMessage(s)
3722
3723                         //show restart countdown:
3724                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3725                                 float countdown;
3726                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3727                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3728                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3729                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3730                                 o_y += fontsize_y;
3731                         }
3732                 }
3733                 if(warmup_stage && !intermission)
3734                 {
3735                         s = _("^2Currently in ^1warmup^2 stage!");
3736                         drawInfoMessage(s)
3737                 }
3738
3739                 string blinkcolor;
3740                 if(time % 1 >= 0.5)
3741                         blinkcolor = "^1";
3742                 else
3743                         blinkcolor = "^3";
3744
3745                 if(ready_waiting && !intermission && !spectatee_status)
3746                 {
3747                         if(ready_waiting_for_me)
3748                         {
3749                                 if(warmup_stage)
3750                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3751                                 else
3752                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3753                         }
3754                         else
3755                         {
3756                                 if(warmup_stage)
3757                                         s = _("^2Waiting for others to ready up to end warmup...");
3758                                 else
3759                                         s = _("^2Waiting for others to ready up...");
3760                         }
3761                         drawInfoMessage(s)
3762                 }
3763                 else if(warmup_stage && !intermission && !spectatee_status)
3764                 {
3765                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3766                         drawInfoMessage(s)
3767                 }
3768
3769                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3770                 {
3771                         float ts_min = 0, ts_max = 0;
3772                         tm = teams.sort_next;
3773                         if (tm)
3774                         {
3775                                 for(; tm.sort_next; tm = tm.sort_next)
3776                                 {
3777                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3778                                                 continue;
3779                                         if(!ts_min) ts_min = tm.team_size;
3780                                         else ts_min = min(ts_min, tm.team_size);
3781                                         if(!ts_max) ts_max = tm.team_size;
3782                                         else ts_max = max(ts_max, tm.team_size);
3783                                 }
3784                                 if ((ts_max - ts_min) > 1)
3785                                 {
3786                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3787                                         tm = GetTeam(myteam, false);
3788                                         if (tm)
3789                                         if (tm.team != NUM_SPECTATOR)
3790                                         if (tm.team_size == ts_max)
3791                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3792                                         drawInfoMessage(s)
3793                                 }
3794                         }
3795                 }
3796         }
3797         else
3798         {
3799                 s = _("^7Press ^3ESC ^7to show HUD options.");
3800                 drawInfoMessage(s)
3801                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3802                 drawInfoMessage(s)
3803                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3804                 drawInfoMessage(s)
3805                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3806                 drawInfoMessage(s)
3807         }
3808 }
3809
3810 // Physics panel (#15)
3811 //
3812 vector acc_prevspeed;
3813 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3814 void HUD_Physics(void)
3815 {
3816         if(!autocvar__hud_configure)
3817         {
3818                 if(!autocvar_hud_panel_physics) return;
3819                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3820                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3821         }
3822
3823         HUD_Panel_UpdateCvars();
3824
3825         draw_beginBoldFont();
3826
3827         HUD_Panel_DrawBg(1);
3828         if(panel_bg_padding)
3829         {
3830                 panel_pos += '1 1 0' * panel_bg_padding;
3831                 panel_size -= '2 2 0' * panel_bg_padding;
3832         }
3833
3834         float acceleration_progressbar_scale = 0;
3835         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3836                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3837
3838         float text_scale;
3839         if (autocvar_hud_panel_physics_text_scale <= 0)
3840                 text_scale = 1;
3841         else
3842                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3843
3844         //compute speed
3845         float speed, conversion_factor;
3846         string unit;
3847
3848         switch(autocvar_hud_panel_physics_speed_unit)
3849         {
3850                 default:
3851                 case 1:
3852                         unit = _(" qu/s");
3853                         conversion_factor = 1.0;
3854                         break;
3855                 case 2:
3856                         unit = _(" m/s");
3857                         conversion_factor = 0.0254;
3858                         break;
3859                 case 3:
3860                         unit = _(" km/h");
3861                         conversion_factor = 0.0254 * 3.6;
3862                         break;
3863                 case 4:
3864                         unit = _(" mph");
3865                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3866                         break;
3867                 case 5:
3868                         unit = _(" knots");
3869                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3870                         break;
3871         }
3872
3873         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3874
3875         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3876         if (autocvar__hud_configure)
3877                 speed = floor( max_speed * 0.65 + 0.5 );
3878         else if(autocvar_hud_panel_physics_speed_vertical)
3879                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3880         else
3881                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3882
3883         //compute acceleration
3884         float acceleration, f;
3885         if (autocvar__hud_configure)
3886                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3887         else
3888         {
3889                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3890                 f = time - acc_prevtime;
3891                 if(autocvar_hud_panel_physics_acceleration_vertical)
3892                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3893                 else
3894                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3895
3896                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3897
3898                 acc_prevspeed = vel;
3899                 acc_prevtime = time;
3900
3901                 f = bound(0, f * 10, 1);
3902                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3903         }
3904
3905         //compute layout
3906         float panel_ar = panel_size_x/panel_size_y;
3907         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3908         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3909         {
3910                 panel_size_x *= 0.5;
3911                 if (autocvar_hud_panel_physics_flip)
3912                         speed_offset_x = panel_size_x;
3913                 else
3914                         acceleration_offset_x = panel_size_x;
3915         }
3916         else
3917         {
3918                 panel_size_y *= 0.5;
3919                 if (autocvar_hud_panel_physics_flip)
3920                         speed_offset_y = panel_size_y;
3921                 else
3922                         acceleration_offset_y = panel_size_y;
3923         }
3924         float speed_baralign, acceleration_baralign;
3925         if (autocvar_hud_panel_physics_baralign == 1)
3926                 acceleration_baralign = speed_baralign = 1;
3927     else if(autocvar_hud_panel_physics_baralign == 4)
3928                 acceleration_baralign = speed_baralign = 2;
3929         else if (autocvar_hud_panel_physics_flip)
3930         {
3931                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3932                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3933         }
3934         else
3935         {
3936                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3937                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3938         }
3939         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3940                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3941
3942         //draw speed
3943         if(speed)
3944         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3945                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3946         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3947         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3948         {
3949                 tmp_size_x = panel_size_x * 0.75;
3950                 tmp_size_y = panel_size_y * text_scale;
3951                 if (speed_baralign)
3952                         tmp_offset_x = panel_size_x - tmp_size_x;
3953                 //else
3954                         //tmp_offset_x = 0;
3955                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3956                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3957
3958                 //draw speed unit
3959                 if (speed_baralign)
3960                         tmp_offset_x = 0;
3961                 else
3962                         tmp_offset_x = tmp_size_x;
3963                 if (autocvar_hud_panel_physics_speed_unit_show)
3964                 {
3965                         //tmp_offset_y = 0;
3966                         tmp_size_x = panel_size_x * (1 - 0.75);
3967                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3968                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3969                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3970                 }
3971         }
3972
3973         //compute and draw top speed
3974         if (autocvar_hud_panel_physics_topspeed)
3975         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3976         {
3977                 if (autocvar__hud_configure)
3978                 {
3979                         top_speed = floor( max_speed * 0.75 + 0.5 );
3980                         f = 1;
3981                 }
3982                 else
3983                 {
3984                         if (speed >= top_speed)
3985                         {
3986                                 top_speed = speed;
3987                                 top_speed_time = time;
3988                         }
3989                         if (top_speed != 0)
3990                         {
3991                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3992                                 // divide by f to make it start from 1
3993                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3994                         }
3995             else //hide top speed 0, it would be stupid
3996                                 f = 0;
3997                 }
3998                 if (f > 0)
3999                 {
4000                         //top speed progressbar peak
4001                         if(speed < top_speed)
4002                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4003                         {
4004                                 float peak_offset_x;
4005                                 vector peak_size = '0 0 0';
4006                                 if (speed_baralign == 0)
4007                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4008                 else if (speed_baralign == 1)
4009                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4010                 else // if (speed_baralign == 2)
4011                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4012                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4013                 peak_size_y = panel_size_y;
4014                 if (speed_baralign == 2) // draw two peaks, on both sides
4015                 {
4016                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4017                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4018                 }
4019                 else
4020                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4021                         }
4022
4023                         //top speed
4024                         tmp_offset_y = panel_size_y * 0.4;
4025                         tmp_size_x = panel_size_x * (1 - 0.75);
4026                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4027                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4028                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4029                 }
4030                 else
4031                         top_speed = 0;
4032         }
4033
4034         //draw acceleration
4035         if(acceleration)
4036         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4037         {
4038                 vector progressbar_color;
4039                 if(acceleration < 0)
4040                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4041                 else
4042                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4043
4044                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4045                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4046                         f = sqrt(f);
4047
4048                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4049                 {
4050                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4051
4052                         if (acceleration_baralign == 1)
4053                                 tmp_offset_x = panel_size_x - tmp_size_x;
4054                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4055                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4056                         else
4057                                 tmp_offset_x = 0;
4058                         tmp_offset_y = 0;
4059                 }
4060                 else
4061                 {
4062                         tmp_size = panel_size;
4063                         tmp_offset = '0 0 0';
4064                 }
4065
4066                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4067         }
4068         tmp_size_x = panel_size_x;
4069         tmp_size_y = panel_size_y * text_scale;
4070         tmp_offset_x = 0;
4071         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4072         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4073                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074
4075         draw_endBoldFont();
4076 }
4077
4078 // CenterPrint (#16)
4079 //
4080 #define CENTERPRINT_MAX_MSGS 10
4081 #define CENTERPRINT_MAX_ENTRIES 50
4082 #define CENTERPRINT_SPACING 0.7
4083 float cpm_index;
4084 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4085 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4086 float centerprint_time[CENTERPRINT_MAX_MSGS];
4087 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4088 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4089 float centerprint_showing;
4090
4091 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4092 {
4093         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4094         float i, j;
4095
4096         if(strMessage == "" && new_id == 0)
4097                 return;
4098
4099         // strip trailing newlines
4100         j = strlen(strMessage) - 1;
4101         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4102                 --j;
4103         if (j < strlen(strMessage) - 1)
4104                 strMessage = substring(strMessage, 0, j + 1);
4105
4106         if(strMessage == "" && new_id == 0)
4107                 return;
4108
4109         // strip leading newlines
4110         j = 0;
4111         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4112                 ++j;
4113         if (j > 0)
4114                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4115
4116         if(strMessage == "" && new_id == 0)
4117                 return;
4118
4119         if (!centerprint_showing)
4120                 centerprint_showing = TRUE;
4121
4122         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4123         {
4124                 if (j == CENTERPRINT_MAX_MSGS)
4125                         j = 0;
4126                 if (new_id && new_id == centerprint_msgID[j])
4127                 {
4128                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4129                         {
4130                                 // fade out the current msg (duration and countdown_num are ignored)
4131                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4132                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4133                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4134                                 return;
4135                         }
4136                         break; // found a msg with the same id, at position j
4137                 }
4138         }
4139
4140         if (i == CENTERPRINT_MAX_MSGS)
4141         {
4142                 // a msg with the same id was not found, add the msg at the next position
4143                 --cpm_index;
4144                 if (cpm_index == -1)
4145                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4146                 j = cpm_index;
4147         }
4148         if(centerprint_messages[j])
4149                 strunzone(centerprint_messages[j]);
4150         centerprint_messages[j] = strzone(strMessage);
4151         centerprint_msgID[j] = new_id;
4152         if (duration < 0)
4153         {
4154                 centerprint_time[j] = -1;
4155                 centerprint_expire_time[j] = time;
4156         }
4157         else
4158         {
4159                 if(duration == 0)
4160                         duration = max(1, autocvar_hud_panel_centerprint_time);
4161                 centerprint_time[j] = duration;
4162                 centerprint_expire_time[j] = time + duration;
4163         }
4164         centerprint_countdown_num[j] = countdown_num;
4165 }
4166
4167 void centerprint_hud(string strMessage)
4168 {
4169         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4170 }
4171
4172 void reset_centerprint_messages(void)
4173 {
4174         float i;
4175         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4176         {
4177                 centerprint_expire_time[i] = 0;
4178                 centerprint_time[i] = 1;
4179                 centerprint_msgID[i] = 0;
4180                 if(centerprint_messages[i])
4181                         strunzone(centerprint_messages[i]);
4182                 centerprint_messages[i] = string_null;
4183         }
4184 }
4185 float hud_configure_cp_generation_time;
4186 void HUD_CenterPrint (void)
4187 {
4188         if(!autocvar__hud_configure)
4189         {
4190                 if(!autocvar_hud_panel_centerprint) return;
4191
4192                 if (hud_configure_prev && hud_configure_prev != -1)
4193                         reset_centerprint_messages();
4194         }
4195         else
4196         {
4197                 if (!hud_configure_prev)
4198                         reset_centerprint_messages();
4199                 if (time > hud_configure_cp_generation_time)
4200                 {
4201                         float r;
4202                         r = random();
4203                         if (r > 0.75)
4204                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4205                         else if (r > 0.5)
4206                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4207                         else
4208                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4209                         hud_configure_cp_generation_time = time + 1 + random()*4;
4210                 }
4211         }
4212
4213         // this panel fades only when the menu does
4214         float hud_fade_alpha_save = 0;
4215         if(scoreboard_fade_alpha)
4216         {
4217                 hud_fade_alpha_save = hud_fade_alpha;
4218                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4219         }
4220         HUD_Panel_UpdateCvars();
4221
4222         if(scoreboard_fade_alpha)
4223         {
4224                 hud_fade_alpha = hud_fade_alpha_save;
4225
4226                 // move the panel below the scoreboard
4227                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4228                         return;
4229                 vector target_pos;
4230
4231                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4232
4233                 if(target_pos_y > panel_pos_y)
4234                 {
4235                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4236                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4237                 }
4238         }
4239
4240         HUD_Panel_DrawBg(1);
4241
4242         if (!centerprint_showing)
4243                 return;
4244
4245         if(panel_bg_padding)
4246         {
4247                 panel_pos += '1 1 0' * panel_bg_padding;
4248                 panel_size -= '2 2 0' * panel_bg_padding;
4249         }
4250
4251         float entries, height;
4252         vector fontsize;
4253         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4254         // height = panel_size_y/entries;
4255         // fontsize = '1 1 0' * height;
4256         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4257         fontsize = '1 1 0' * height;
4258         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4259
4260         float i, j, k, n, g;
4261         float a, sz, align, current_msg_pos_y = 0, msg_size;
4262         vector pos;
4263         string ts;
4264         float all_messages_expired = TRUE;
4265
4266         pos = panel_pos;
4267         if (autocvar_hud_panel_centerprint_flip)
4268                 pos_y += panel_size_y;
4269         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4270         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4271         {
4272                 if (j == CENTERPRINT_MAX_MSGS)
4273                         j = 0;
4274                 if (centerprint_expire_time[j] <= time)
4275                 {
4276                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4277                         {
4278                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4279                                 if (centerprint_countdown_num[j] == 0)
4280                                         continue;
4281                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4282                         }
4283                         else if(centerprint_time[j] != -1)
4284                                 continue;
4285                 }
4286
4287                 all_messages_expired = FALSE;
4288
4289                 // fade the centerprint_hud in/out
4290                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4291                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4292                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4293                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4294                 else // Expiring soon, so fade it out.
4295                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4296
4297                 // while counting down show it anyway in order to hold the current message position
4298                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4299                         continue;
4300                 if (a > 1)
4301                         a = 1;
4302
4303                 // set the size from fading in/out before subsequent fading
4304                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4305
4306                 // also fade it based on positioning
4307                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4308                 {
4309                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4310                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4311                 }
4312                 a *= panel_fg_alpha;
4313
4314                 // finally set the size based on the new theAlpha from subsequent fading
4315                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4316                 drawfontscale = sz * '1 1 0';
4317
4318                 if (centerprint_countdown_num[j])
4319                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4320                 else
4321                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4322
4323                 if (autocvar_hud_panel_centerprint_flip)
4324                 {
4325                         // check if the message can be entirely shown
4326                         for(k = 0; k < n; ++k)
4327                         {
4328                                 getWrappedLine_remaining = argv(k);
4329                                 while(getWrappedLine_remaining)
4330                                 {
4331                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4332                                         if (ts != "")
4333                                                 pos_y -= fontsize_y;
4334                                         else
4335                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4336                                 }
4337                         }
4338                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4339                 }
4340
4341                 msg_size = pos_y;
4342                 for(k = 0; k < n; ++k)
4343                 {
4344                         getWrappedLine_remaining = argv(k);
4345                         while(getWrappedLine_remaining)
4346                         {
4347                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4348                                 if (ts != "")
4349                                 {
4350                                         if (align)
4351                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4352                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4353                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4354                                         pos_y += fontsize_y;
4355                                 }
4356                                 else
4357                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4358                         }
4359                 }
4360
4361                 ++g; // move next position number up
4362
4363                 msg_size = pos_y - msg_size;
4364                 if (autocvar_hud_panel_centerprint_flip)
4365                 {
4366                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4367                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4368                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4369
4370                         if (pos_y < panel_pos_y) // check if the next message can be shown
4371                         {
4372                                 drawfontscale = '1 1 0';
4373                                 return;
4374                         }
4375                 }
4376                 else
4377                 {
4378                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4379                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4380                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4381
4382                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4383                         {
4384                                 drawfontscale = '1 1 0';
4385                                 return;
4386                         }
4387                 }
4388         }
4389         drawfontscale = '1 1 0';
4390         if (all_messages_expired)
4391         {
4392                 centerprint_showing = FALSE;
4393                 reset_centerprint_messages();
4394         }
4395 }
4396
4397 // Buffs (#18)
4398 //
4399 void HUD_Buffs(void)
4400 {
4401         float buffs = getstati(STAT_BUFFS, 0, 24);
4402         if(!autocvar__hud_configure)
4403         {
4404                 if(!autocvar_hud_panel_buffs) return;
4405                 if(spectatee_status == -1) return;
4406                 if(getstati(STAT_HEALTH) <= 0) return;
4407                 if(!buffs) return;
4408         }
4409         else
4410         {
4411                 buffs = Buff_Type_first.items; // force first buff
4412         }
4413         
4414         float b = 0; // counter to tell other functions that we have buffs
4415         entity e;
4416         string s = "";
4417         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4418         {
4419                 ++b;
4420                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4421                 if(s == "")
4422                         s = o;
4423                 else
4424                         s = strcat(s, " ", o);
4425         }
4426
4427         HUD_Panel_UpdateCvars();
4428
4429         draw_beginBoldFont();
4430
4431         vector pos, mySize;
4432         pos = panel_pos;
4433         mySize = panel_size;
4434
4435         HUD_Panel_DrawBg(bound(0, b, 1));
4436         if(panel_bg_padding)
4437         {
4438                 pos += '1 1 0' * panel_bg_padding;
4439                 mySize -= '2 2 0' * panel_bg_padding;
4440         }
4441
4442         //float panel_ar = mySize_x/mySize_y;
4443         //float is_vertical = (panel_ar < 1);
4444         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4445         vector buff_offset = '0 0 0';
4446         
4447         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4448         {
4449                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4450                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4451         }
4452
4453         draw_endBoldFont();
4454 }
4455
4456
4457 /*
4458 ==================
4459 Main HUD system
4460 ==================
4461 */
4462
4463 void HUD_Reset (void)
4464 {
4465         // reset gametype specific icons
4466         if(gametype == MAPINFO_TYPE_CTF)
4467                 HUD_Mod_CTF_Reset();
4468 }
4469
4470 void HUD_Main (void)
4471 {
4472         float i;
4473         // global hud theAlpha fade
4474         if(menu_enabled == 1)
4475                 hud_fade_alpha = 1;
4476         else
4477                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4478
4479         if(scoreboard_fade_alpha)
4480                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4481
4482         HUD_Configure_Frame();
4483
4484         if(intermission == 2) // no hud during mapvote
4485                 hud_fade_alpha = 0;
4486
4487         // panels that we want to be active together with the scoreboard
4488         // they must fade only when the menu does
4489         if(scoreboard_fade_alpha == 1)
4490         {
4491                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4492                 return;
4493         }
4494
4495         if(!autocvar__hud_configure && !hud_fade_alpha)
4496                 return;
4497
4498         // Drawing stuff
4499         if (hud_skin_prev != autocvar_hud_skin)
4500         {
4501                 if (hud_skin_path)
4502                         strunzone(hud_skin_path);
4503                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4504                 if (hud_skin_prev)
4505                         strunzone(hud_skin_prev);
4506                 hud_skin_prev = strzone(autocvar_hud_skin);
4507         }
4508
4509     current_player = player_localentnum;
4510
4511         // draw the dock
4512         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4513         {
4514                 float f;
4515                 vector color;
4516                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4517                 if((teamplay) && hud_dock_color_team) {
4518                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4519                                 color = '1 0 0' * hud_dock_color_team;
4520                         else
4521                                 color = myteamcolors * hud_dock_color_team;
4522                 }
4523                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4524                         color = '1 0 0' * hud_dock_color_team;
4525                 }
4526                 else
4527                 {
4528                         string hud_dock_color = autocvar_hud_dock_color;
4529                         if(hud_dock_color == "shirt") {
4530                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4531                                 color = colormapPaletteColor(floor(f / 16), 0);
4532                         }
4533                         else if(hud_dock_color == "pants") {
4534                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4535                                 color = colormapPaletteColor(f % 16, 1);
4536                         }
4537                         else
4538                                 color = stov(hud_dock_color);
4539                 }
4540
4541                 string pic;
4542                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4543                 if(precache_pic(pic) == "") {
4544                         pic = strcat(hud_skin_path, "/dock_medium");
4545                         if(precache_pic(pic) == "") {
4546                                 pic = "gfx/hud/default/dock_medium";
4547                         }
4548                 }
4549                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4550         }
4551
4552         // cache the panel order into the panel_order array
4553         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4554                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4555                         panel_order[i] = -1;
4556                 string s = "";
4557                 float p_num, warning = false;
4558                 float argc = tokenize_console(autocvar__hud_panelorder);
4559                 if (argc > HUD_PANEL_NUM)
4560                         warning = true;
4561                 //first detect wrong/missing panel numbers
4562                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4563                         p_num = stof(argv(i));
4564                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4565                                 if (panel_order[p_num] == -1) //found for the first time?
4566                                         s = strcat(s, ftos(p_num), " ");
4567                                 panel_order[p_num] = 1; //mark as found
4568                         }
4569                         else
4570                                 warning = true;
4571                 }
4572                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4573                         if (panel_order[i] == -1) {
4574                                 warning = true;
4575                                 s = strcat(s, ftos(i), " "); //add missing panel number
4576                         }
4577                 }
4578                 if (warning)
4579                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4580
4581                 cvar_set("_hud_panelorder", s);
4582                 if(hud_panelorder_prev)
4583                         strunzone(hud_panelorder_prev);
4584                 hud_panelorder_prev = strzone(s);
4585
4586                 //now properly set panel_order
4587                 tokenize_console(s);
4588                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4589                         panel_order[i] = stof(argv(i));
4590                 }
4591         }
4592
4593         hud_draw_maximized = 0;
4594         // draw panels in order specified by panel_order array
4595         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4596                 (panel = hud_panel[panel_order[i]]).panel_draw();
4597
4598         hud_draw_maximized = 1; // panels that may be maximized must check this var
4599         // draw maximized panels on top
4600         if(hud_panel_radar_maximized)
4601                 (panel = HUD_PANEL(RADAR)).panel_draw();
4602         if(autocvar__con_chat_maximized)
4603                 (panel = HUD_PANEL(CHAT)).panel_draw();
4604
4605         HUD_Configure_PostDraw();
4606
4607         hud_configure_prev = autocvar__hud_configure;
4608 }