1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color_x = sin(2*M_PI*time);
105 color_z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color_y = (x-20)*90/27/100; // green value between 0 -> 1
125 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float stringwidth_colors(string s, vector theSize)
145 return stringwidth(s, true, theSize);
148 float stringwidth_nocolors(string s, vector theSize)
150 return stringwidth(s, false, theSize);
153 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
155 position.x -= 2 / 3 * strlen(text) * theScale.x;
156 drawstring(position, text, theScale, rgb, theAlpha, flag);
159 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
161 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
162 drawstring(position, text, theScale, rgb, theAlpha, flag);
165 // return the string of the onscreen race timer
166 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
174 if(histime == 0) // goal hit
178 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
188 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
194 lapstr = sprintf(_(" (-%dL)"), lapdelta);
197 else if(lapdelta < 0)
199 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
203 else if(histime > 0) // anticipation
205 if(mytime >= histime)
206 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
208 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
218 cpname = _("Start line");
220 cpname = _("Finish line");
222 cpname = sprintf(_("Intermediate %d"), cp);
224 cpname = _("Finish line");
227 return strcat(col, cpname);
228 else if(hisname == "")
229 return strcat(col, sprintf("%s (%s)", cpname, timestr));
231 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
234 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
235 float race_CheckName(string net_name) {
237 for (i=RANKINGS_CNT-1;i>=0;--i)
238 if(grecordholder[i] == net_name)
243 float GetPlayerColorForce(float i)
248 return stof(getplayerkeyvalue(i, "colors")) & 15;
251 float GetPlayerColor(float i)
253 if(!playerslots[i].gotscores) // unconnected
254 return NUM_SPECTATOR;
255 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
256 return NUM_SPECTATOR;
258 return GetPlayerColorForce(i);
261 string GetPlayerName(float i)
263 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
273 // draw the background/borders
274 #define HUD_Panel_DrawBg(theAlpha) do { \
275 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
276 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
279 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
280 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
282 if(!length_ratio || !theAlpha)
288 if(length_ratio < -1)
291 else if(length_ratio < 0)
295 vector width, height;
297 pic = strcat(hud_skin_path, "/", pic, "_vertical");
298 if(precache_pic(pic) == "") {
299 pic = "gfx/hud/default/progressbar_vertical";
302 if (baralign == 1) // bottom align
303 theOrigin.y += (1 - length_ratio) * theSize.y;
304 else if (baralign == 2) // center align
305 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
306 else if (baralign == 3) // center align, positive values down, negative up
309 if (length_ratio > 0)
310 theOrigin.y += theSize.y;
313 theOrigin.y += (1 + length_ratio) * theSize.y;
314 length_ratio = -length_ratio;
317 theSize.y *= length_ratio;
320 width = eX * theSize.x;
321 height = eY * theSize.y;
322 if(theSize.y <= theSize.x * 2)
324 // button not high enough
325 // draw just upper and lower part then
326 square = eY * theSize.y * 0.5;
327 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
328 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
329 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
333 square = eY * theSize.x;
334 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
335 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
336 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
339 pic = strcat(hud_skin_path, "/", pic);
340 if(precache_pic(pic) == "") {
341 pic = "gfx/hud/default/progressbar";
344 if (baralign == 1) // right align
345 theOrigin.x += (1 - length_ratio) * theSize.x;
346 else if (baralign == 2) // center align
347 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
348 else if (baralign == 3) // center align, positive values on the right, negative on the left
351 if (length_ratio > 0)
352 theOrigin.x += theSize.x;
355 theOrigin.x += (1 + length_ratio) * theSize.x;
356 length_ratio = -length_ratio;
359 theSize.x *= length_ratio;
362 width = eX * theSize.x;
363 height = eY * theSize.y;
364 if(theSize.x <= theSize.y * 2)
366 // button not wide enough
367 // draw just left and right part then
368 square = eX * theSize.x * 0.5;
369 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
370 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
371 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
375 square = eX * theSize.y;
376 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
377 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
378 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
383 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
389 pic = strcat(hud_skin_path, "/num_leading");
390 if(precache_pic(pic) == "") {
391 pic = "gfx/hud/default/num_leading";
394 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
395 if(mySize.x/mySize.y > 2)
396 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
397 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
402 entity weaponorder[WEP_MAXCOUNT];
403 void weaponorder_swap(float i, float j, entity pass)
407 weaponorder[i] = weaponorder[j];
411 string weaponorder_cmp_str;
412 float weaponorder_cmp(float i, float j, entity pass)
415 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
416 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
417 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
420 void HUD_Weapons(void)
423 WepSet weapons_stat = WepSet_GetFromStat();
426 vector center = '0 0 0';
427 float weapon_count, weapon_id;
428 float row, column, rows = 0, columns = 0;
429 float aspect = autocvar_hud_panel_weapons_aspect;
431 float panel_weapon_accuracy;
433 float timeout = autocvar_hud_panel_weapons_timeout;
434 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
435 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
438 vector barsize = '0 0 0', baroffset = '0 0 0';
439 vector ammo_color = '1 0 1';
440 float ammo_alpha = 1;
442 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
443 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
445 vector weapon_pos, weapon_size = '0 0 0';
448 // check to see if we want to continue
449 if(hud != HUD_NORMAL) { return; }
451 if(!autocvar__hud_configure)
453 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
455 if(timeout && time >= weapontime + timeout + timeout_effect_length)
456 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
458 weaponprevtime = time;
463 // update generic hud functions
464 HUD_Panel_UpdateCvars();
466 draw_beginBoldFont();
468 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
469 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
472 if(weaponorder_bypriority)
473 strunzone(weaponorder_bypriority);
474 if(weaponorder_byimpulse)
475 strunzone(weaponorder_byimpulse);
477 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
478 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
479 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
482 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
484 self = get_weaponinfo(i);
485 if(self.impulse >= 0)
487 weaponorder[weapon_cnt] = self;
491 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
492 weaponorder[i] = world;
493 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
495 weaponorder_cmp_str = string_null;
498 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
501 // determine which weapons are going to be shown
502 if (autocvar_hud_panel_weapons_onlyowned)
504 if(autocvar__hud_configure)
507 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
508 weapons_stat |= WepSet_FromWeapon(i);
510 if(menu_enabled != 2)
511 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
514 // do we own this weapon?
516 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
517 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
520 // add it anyway if weaponcomplain is shown
524 // might as well commit suicide now, no reason to live ;)
525 if (weapon_count == 0)
531 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
533 // calculate distribution and size of table cells
534 if(max_panel_size.x > max_panel_size.y)
536 while(weapon_count > columns * rows)
539 columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
542 weapon_size_x = max_panel_size.x / columns;
543 weapon_size_y = max_panel_size.y / rows;
544 columns = ceil(weapon_count / rows);
548 while(weapon_count > columns * rows)
551 rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
554 weapon_size_x = max_panel_size.x / columns;
555 weapon_size_y = max_panel_size.y / rows;
556 rows = ceil(weapon_count / columns);
559 // reduce size of the panel
560 panel_size_x = columns * weapon_size.x;
561 panel_size_y = rows * weapon_size.y;
562 panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
563 panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
565 panel_size += '2 2 0' * panel_bg_padding;
568 weapon_count = WEP_COUNT;
570 // animation for fading in/out the panel respectively when not in use
571 if(!autocvar__hud_configure)
573 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
575 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
577 // fade the panel alpha
578 if(autocvar_hud_panel_weapons_timeout_effect == 1)
580 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
581 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
583 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
585 panel_bg_alpha *= (1 - f);
586 panel_fg_alpha *= (1 - f);
589 // move the panel off the screen
590 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
592 f *= f; // for a cooler movement
593 center_x = panel_pos.x + panel_size.x/2;
594 center_y = panel_pos.y + panel_size.y/2;
595 screen_ar = vid_conwidth/vid_conheight;
596 if (center.x/center.y < screen_ar) //bottom left
598 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
599 panel_pos.y += f * (vid_conheight - panel_pos.y);
601 panel_pos.x -= f * (panel_pos.x + panel_size.x);
605 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
606 panel_pos.x += f * (vid_conwidth - panel_pos.x);
608 panel_pos.y -= f * (panel_pos.y + panel_size.y);
611 center_x = -1; // mark the panel as off screen
613 weaponprevtime = time - (1 - f) * timein_effect_length;
615 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
617 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
619 // fade the panel alpha
620 if(autocvar_hud_panel_weapons_timeout_effect == 1)
622 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
623 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
625 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
627 panel_bg_alpha *= (f);
628 panel_fg_alpha *= (f);
631 // move the panel back on screen
632 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
634 f *= f; // for a cooler movement
636 center_x = panel_pos.x + panel_size.x/2;
637 center_y = panel_pos.y + panel_size.y/2;
638 screen_ar = vid_conwidth/vid_conheight;
639 if (center.x/center.y < screen_ar) //bottom left
641 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
642 panel_pos.y += f * (vid_conheight - panel_pos.y);
644 panel_pos.x -= f * (panel_pos.x + panel_size.x);
648 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
649 panel_pos.x += f * (vid_conwidth - panel_pos.x);
651 panel_pos.y -= f * (panel_pos.y + panel_size.y);
657 // draw the background, then change the virtual size of it to better fit other items inside
668 panel_pos += '1 1 0' * panel_bg_padding;
669 panel_size -= '2 2 0' * panel_bg_padding;
672 // after the sizing and animations are done, update the other values
674 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
676 rows = panel_size.y/panel_size.x;
677 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
678 columns = ceil(weapon_count/rows);
679 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
682 // calculate position/size for visual bar displaying ammount of ammo status
683 if (autocvar_hud_panel_weapons_ammo)
685 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
686 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
688 if(weapon_size.x/weapon_size.y > aspect)
690 barsize_x = aspect * weapon_size.y;
691 barsize_y = weapon_size.y;
692 baroffset_x = (weapon_size.x - barsize.x) / 2;
696 barsize_y = 1/aspect * weapon_size.x;
697 barsize_x = weapon_size.x;
698 baroffset_y = (weapon_size.y - barsize.y) / 2;
701 if(autocvar_hud_panel_weapons_accuracy)
702 Accuracy_LoadColors();
706 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
707 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
709 // retrieve information about the current weapon to be drawn
710 self = weaponorder[i];
711 weapon_id = self.impulse;
713 // skip if this weapon doesn't exist
714 if(!self || weapon_id < 0) { continue; }
716 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
717 if(autocvar_hud_panel_weapons_onlyowned)
718 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
721 // figure out the drawing position of weapon
722 weapon_pos = (panel_pos
723 + eX * column * weapon_size.x
724 + eY * row * weapon_size.y);
726 // draw background behind currently selected weapon
727 if(self.weapon == switchweapon)
728 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730 // draw the weapon accuracy
731 if(autocvar_hud_panel_weapons_accuracy)
733 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
734 if(panel_weapon_accuracy >= 0)
736 color = Accuracy_GetColor(panel_weapon_accuracy);
737 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
741 // drawing all the weapon items
742 if(weapons_stat & WepSet_FromWeapon(self.weapon))
744 // draw the weapon image
745 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747 // draw weapon label string
748 switch(autocvar_hud_panel_weapons_label)
750 case 1: // weapon number
751 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
755 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
758 case 3: // weapon name
759 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766 // draw ammo status bar
767 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
769 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
773 switch(self.ammo_field)
775 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
776 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
777 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
779 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
780 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
781 default: ammo_full = 60;
785 weapon_pos.x + baroffset.x,
786 weapon_pos.y + baroffset.y,
787 barsize.x * bound(0, a/ammo_full, 1),
804 else // draw a "ghost weapon icon" if you don't have the weapon
806 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
809 // draw the complain message
810 if(self.weapon == complain_weapon)
813 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
815 a = ((complain_weapon_time + when > time) ? 1 : 0);
818 if(complain_weapon_type == 0) {
819 s = _("Out of ammo");
820 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
822 else if(complain_weapon_type == 1) {
824 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
827 s = _("Unavailable");
828 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
830 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
831 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
832 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
835 // continue with new position for the next weapon
848 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
851 HUD_Panel_DrawProgressBar(
852 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
853 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
854 autocvar_hud_panel_ammo_progressbar_name,
855 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
856 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
860 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
862 float theAlpha = 1, a, b;
863 vector nade_color, picpos, numpos;
865 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
867 a = getstatf(STAT_NADE_BONUS);
868 b = getstatf(STAT_NADE_BONUS_SCORE);
870 if(autocvar_hud_panel_ammo_iconalign)
873 picpos = myPos + eX * 2 * mySize.y;
877 numpos = myPos + eX * mySize.y;
881 DrawNadeScoreBar(myPos, mySize, nade_color);
885 if(autocvar_hud_panel_ammo_text)
886 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
889 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
891 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
892 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
896 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
898 if(ammoType == ammo_none)
901 // Initialize variables
904 if(autocvar__hud_configure)
906 isCurrent = (ammoType == ammo_rockets); // Rockets always current
910 ammo = getstati(GetAmmoStat(ammoType));
914 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
915 myPos = myPos + (mySize - mySize * scale) * 0.5;
916 mySize = mySize * scale;
919 vector iconPos, textPos;
920 if(autocvar_hud_panel_ammo_iconalign)
922 iconPos = myPos + eX * 2 * mySize.y;
928 textPos = myPos + eX * mySize.y;
931 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
933 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
936 textColor = '0.2 0.95 0';
940 textColor = '0.8 0.04 0';
946 alpha = panel_fg_alpha;
948 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
950 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
952 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
957 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
959 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
960 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
962 if(autocvar_hud_panel_ammo_text)
963 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
965 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
968 float nade_prevstatus;
969 float nade_prevframe;
970 float nade_statuschange_time;
973 if(hud != HUD_NORMAL) return;
974 if(!autocvar__hud_configure)
976 if(!autocvar_hud_panel_ammo) return;
977 if(spectatee_status == -1) return;
980 HUD_Panel_UpdateCvars();
982 draw_beginBoldFont();
991 pos += '1 1 0' * panel_bg_padding;
992 mySize -= '2 2 0' * panel_bg_padding;
995 float rows = 0, columns, row, column;
996 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
997 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
998 float total_ammo_count;
1001 if (autocvar_hud_panel_ammo_onlycurrent)
1002 total_ammo_count = 1;
1004 total_ammo_count = AMMO_COUNT;
1009 if (nade_cnt != nade_prevframe)
1011 nade_statuschange_time = time;
1012 nade_prevstatus = nade_prevframe;
1013 nade_prevframe = nade_cnt;
1017 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1019 rows = mySize.y/mySize.x;
1020 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1021 // ^^^ ammo item aspect goes here
1023 columns = ceil((total_ammo_count)/rows);
1025 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1028 vector offset = '0 0 0'; // fteqcc sucks
1030 if(ammo_size.x/ammo_size.y > 3)
1032 newSize = 3 * ammo_size.y;
1033 offset_x = ammo_size.x - newSize;
1034 pos.x += offset.x/2;
1035 ammo_size_x = newSize;
1039 newSize = 1/3 * ammo_size.x;
1040 offset_y = ammo_size.y - newSize;
1041 pos.y += offset.y/2;
1042 ammo_size_y = newSize;
1046 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1048 if(autocvar_hud_panel_ammo_onlycurrent)
1050 if(autocvar__hud_configure)
1052 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1059 (get_weaponinfo(switchweapon)).ammo_field,
1069 column = column + 1;
1076 for(i = 0; i < AMMO_COUNT; ++i)
1078 ammotype = GetAmmoFieldFromNum(i);
1080 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1083 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1091 column = column + 1;
1098 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1100 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1102 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1108 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1110 vector newPos = '0 0 0', newSize = '0 0 0';
1111 vector picpos, numpos;
1115 if(mySize.y/mySize.x > 2)
1117 newSize_y = 2 * mySize.x;
1118 newSize_x = mySize.x;
1120 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1125 newSize_x = 1/2 * mySize.y;
1126 newSize_y = mySize.y;
1128 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1132 if(icon_right_align)
1135 picpos = newPos + eY * newSize.x;
1140 numpos = newPos + eY * newSize.x;
1144 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1145 // make number smaller than icon, it looks better
1146 // reduce only y to draw numbers with different number of digits with the same y size
1147 numpos.y += newSize.y * ((1 - 0.7) / 2);
1149 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1153 if(mySize.x/mySize.y > 3)
1155 newSize_x = 3 * mySize.y;
1156 newSize_y = mySize.y;
1158 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1163 newSize_y = 1/3 * mySize.x;
1164 newSize_x = mySize.x;
1166 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1170 if(icon_right_align) // right align
1173 picpos = newPos + eX * 2 * newSize.y;
1177 numpos = newPos + eX * newSize.y;
1181 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1182 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1183 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1184 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1187 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1189 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1194 void HUD_Powerups(void)
1196 float strength_time, shield_time, superweapons_time;
1197 if(!autocvar__hud_configure)
1199 if(!autocvar_hud_panel_powerups) return;
1200 if(spectatee_status == -1) return;
1201 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1202 if (getstati(STAT_HEALTH) <= 0) return;
1204 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1208 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1209 superweapons_time = 99; // force max
1211 // prevent stuff to show up on mismatch that will be fixed next frame
1212 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1213 superweapons_time = 0;
1219 superweapons_time = 13;
1222 HUD_Panel_UpdateCvars();
1224 draw_beginBoldFont();
1228 mySize = panel_size;
1230 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1231 if(panel_bg_padding)
1233 pos += '1 1 0' * panel_bg_padding;
1234 mySize -= '2 2 0' * panel_bg_padding;
1237 float panel_ar = mySize.x/mySize.y;
1238 float is_vertical = (panel_ar < 1);
1239 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1241 float superweapons_is = -1;
1243 if(superweapons_time)
1248 superweapons_is = 0;
1250 superweapons_is = 2;
1255 superweapons_is = 1;
1257 superweapons_is = 2;
1261 // FIXME handle superweapons here
1262 if(superweapons_is == 0)
1264 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1266 mySize.x *= (1.0 / 3.0);
1267 superweapons_offset_x = mySize.x;
1268 if (autocvar_hud_panel_powerups_flip)
1269 shield_offset_x = 2*mySize.x;
1271 strength_offset_x = 2*mySize.x;
1275 mySize.y *= (1.0 / 3.0);
1276 superweapons_offset_y = mySize.y;
1277 if (autocvar_hud_panel_powerups_flip)
1278 shield_offset_y = 2*mySize.y;
1280 strength_offset_y = 2*mySize.y;
1285 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1288 if (autocvar_hud_panel_powerups_flip)
1289 shield_offset_x = mySize.x;
1291 strength_offset_x = mySize.x;
1296 if (autocvar_hud_panel_powerups_flip)
1297 shield_offset_y = mySize.y;
1299 strength_offset_y = mySize.y;
1303 float shield_baralign, strength_baralign, superweapons_baralign;
1304 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1306 if (autocvar_hud_panel_powerups_flip)
1308 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1309 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1310 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1311 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1315 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1316 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1317 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1318 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1321 if(superweapons_is == 0)
1323 superweapons_iconalign = strength_iconalign;
1324 superweapons_baralign = 2;
1326 else if(superweapons_is == 1)
1328 superweapons_offset = strength_offset;
1329 superweapons_iconalign = strength_iconalign;
1330 superweapons_baralign = strength_baralign;
1332 else // if(superweapons_is == 2)
1334 superweapons_offset = shield_offset;
1335 superweapons_iconalign = shield_iconalign;
1336 superweapons_baralign = shield_baralign;
1341 const float maxshield = 30;
1342 float shield = ceil(shield_time);
1343 if(autocvar_hud_panel_powerups_progressbar)
1344 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1345 if(autocvar_hud_panel_powerups_text)
1348 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1350 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1356 const float maxstrength = 30;
1357 float strength = ceil(strength_time);
1358 if(autocvar_hud_panel_powerups_progressbar)
1359 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1360 if(autocvar_hud_panel_powerups_text)
1363 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1365 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1369 if(superweapons_time)
1371 const float maxsuperweapons = 30;
1372 float superweapons = ceil(superweapons_time);
1373 if(autocvar_hud_panel_powerups_progressbar)
1374 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1375 if(autocvar_hud_panel_powerups_text)
1377 if(superweapons > 1)
1378 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1379 if(superweapons <= 5)
1380 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1387 // Health/armor (#3)
1390 // prev_* vars contain the health/armor at the previous FRAME
1391 // set to -1 when player is dead or was not playing
1392 float prev_health, prev_armor;
1393 float health_damagetime, armor_damagetime;
1394 float health_beforedamage, armor_beforedamage;
1395 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1396 float old_p_health, old_p_armor;
1397 float old_p_healthtime, old_p_armortime;
1398 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1399 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1400 float prev_p_health, prev_p_armor;
1402 void HUD_HealthArmor(void)
1404 float armor, health, fuel;
1405 if(!autocvar__hud_configure)
1407 if(!autocvar_hud_panel_healtharmor) return;
1408 if(hud != HUD_NORMAL) return;
1409 if(spectatee_status == -1) return;
1411 health = getstati(STAT_HEALTH);
1417 armor = getstati(STAT_ARMOR);
1419 // code to check for spectatee_status changes is in Ent_ClientData()
1420 // prev_p_health and prev_health can be set to -1 there
1422 if (prev_p_health == -1)
1425 health_beforedamage = 0;
1426 armor_beforedamage = 0;
1427 health_damagetime = 0;
1428 armor_damagetime = 0;
1429 prev_health = health;
1431 old_p_health = health;
1432 old_p_armor = armor;
1433 prev_p_health = health;
1434 prev_p_armor = armor;
1436 else if (prev_health == -1)
1438 //start the load effect
1439 health_damagetime = 0;
1440 armor_damagetime = 0;
1444 fuel = getstati(STAT_FUEL);
1453 HUD_Panel_UpdateCvars();
1456 mySize = panel_size;
1458 HUD_Panel_DrawBg(1);
1459 if(panel_bg_padding)
1461 pos += '1 1 0' * panel_bg_padding;
1462 mySize -= '2 2 0' * panel_bg_padding;
1465 float baralign = autocvar_hud_panel_healtharmor_baralign;
1466 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1468 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1469 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1470 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1473 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1478 float maxtotal = maxhealth + maxarmor;
1480 if(v.z) // NOT fully armored
1482 biggercount = "health";
1483 if(autocvar_hud_panel_healtharmor_progressbar)
1484 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486 if(autocvar_hud_panel_healtharmor_text)
1487 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1491 biggercount = "armor";
1492 if(autocvar_hud_panel_healtharmor_progressbar)
1493 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1495 if(autocvar_hud_panel_healtharmor_text)
1496 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1498 if(autocvar_hud_panel_healtharmor_text)
1499 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1502 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1506 float panel_ar = mySize.x/mySize.y;
1507 float is_vertical = (panel_ar < 1);
1508 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1509 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1512 if (autocvar_hud_panel_healtharmor_flip)
1513 health_offset_x = mySize.x;
1515 armor_offset_x = mySize.x;
1520 if (autocvar_hud_panel_healtharmor_flip)
1521 health_offset_y = mySize.y;
1523 armor_offset_y = mySize.y;
1526 float health_baralign, armor_baralign, fuel_baralign;
1527 float health_iconalign, armor_iconalign;
1528 if (autocvar_hud_panel_healtharmor_flip)
1530 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1532 fuel_baralign = health_baralign;
1533 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1538 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1539 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1540 fuel_baralign = armor_baralign;
1541 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1542 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1547 if(autocvar_hud_panel_healtharmor_progressbar)
1549 float p_health, pain_health_alpha;
1551 pain_health_alpha = 1;
1552 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1554 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1556 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1558 if (time - old_p_healthtime < 1)
1559 old_p_health = prev_p_health;
1561 old_p_health = prev_health;
1562 old_p_healthtime = time;
1564 if (time - old_p_healthtime < 1)
1566 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1567 prev_p_health = p_health;
1570 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1572 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1574 if (time - health_damagetime >= 1)
1575 health_beforedamage = prev_health;
1576 health_damagetime = time;
1578 if (time - health_damagetime < 1)
1580 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1581 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1584 prev_health = health;
1586 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1588 float BLINK_FACTOR = 0.15;
1589 float BLINK_BASE = 0.85;
1590 float BLINK_FREQ = 9;
1591 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1594 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1596 if(autocvar_hud_panel_healtharmor_text)
1597 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1602 if(autocvar_hud_panel_healtharmor_progressbar)
1606 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1608 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1610 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1612 if (time - old_p_armortime < 1)
1613 old_p_armor = prev_p_armor;
1615 old_p_armor = prev_armor;
1616 old_p_armortime = time;
1618 if (time - old_p_armortime < 1)
1620 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1621 prev_p_armor = p_armor;
1624 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1626 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1628 if (time - armor_damagetime >= 1)
1629 armor_beforedamage = prev_armor;
1630 armor_damagetime = time;
1632 if (time - armor_damagetime < 1)
1634 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1635 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1640 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1642 if(autocvar_hud_panel_healtharmor_text)
1643 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1649 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1653 mySize.x *= 2; //restore full panel size
1654 else if (panel_ar < 1/4)
1655 mySize.y *= 2; //restore full panel size
1656 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1661 // Notification area (#4)
1664 void HUD_Notify_Push(string icon, string attacker, string victim)
1672 if (notify_index == -1)
1673 notify_index = NOTIFY_MAX_ENTRIES-1;
1676 if (notify_attackers[notify_index])
1677 strunzone(notify_attackers[notify_index]);
1679 if (notify_victims[notify_index])
1680 strunzone(notify_victims[notify_index]);
1682 if (notify_icons[notify_index])
1683 strunzone(notify_icons[notify_index]);
1685 // Allocate new strings
1688 notify_attackers[notify_index] = strzone(attacker);
1689 notify_victims[notify_index] = strzone(victim);
1693 // In case of a notification without a victim, the attacker
1694 // is displayed on the victim's side. Instead of special
1695 // treatment later on, we can simply switch them here.
1696 notify_attackers[notify_index] = string_null;
1697 notify_victims[notify_index] = strzone(attacker);
1700 notify_icons[notify_index] = strzone(icon);
1701 notify_times[notify_index] = time;
1704 void HUD_Notify(void)
1706 if (!autocvar__hud_configure)
1707 if (!autocvar_hud_panel_notify)
1710 HUD_Panel_UpdateCvars();
1711 HUD_Panel_DrawBg(1);
1713 if (!autocvar__hud_configure)
1714 if (notify_count == 0)
1721 if (panel_bg_padding)
1723 pos += '1 1 0' * panel_bg_padding;
1724 size -= '2 2 0' * panel_bg_padding;
1727 float fade_start = max(0, autocvar_hud_panel_notify_time);
1728 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1729 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1731 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1732 float entry_height = size.y / entry_count;
1734 float panel_width_half = size.x * 0.5;
1735 float icon_width_half = entry_height * icon_aspect / 2;
1736 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1738 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1739 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1740 vector icon_left = eX * (panel_width_half - icon_width_half);
1741 vector attacker_right = eX * name_maxwidth;
1742 vector victim_left = eX * (size.x - name_maxwidth);
1744 vector attacker_pos, victim_pos, icon_pos;
1745 string attacker, victim, icon;
1746 float i, j, count, step, limit, alpha;
1748 if (autocvar_hud_panel_notify_flip)
1750 // Order items from the top down
1753 limit = entry_count;
1757 // Order items from the bottom up
1758 i = entry_count - 1;
1763 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1765 if(autocvar__hud_configure)
1767 attacker = sprintf(_("Player %d"), count + 1);
1768 victim = sprintf(_("Player %d"), count + 2);
1769 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1770 alpha = bound(0, 1.2 - count / entry_count, 1);
1774 if (j == NOTIFY_MAX_ENTRIES)
1777 if (notify_times[j] + fade_start > time)
1779 else if (fade_time != 0)
1781 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1788 attacker = notify_attackers[j];
1789 victim = notify_victims[j];
1790 icon = notify_icons[j];
1793 if (icon != "" && victim != "")
1795 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1797 icon_pos = pos + icon_left + eY * i * entry_height;
1798 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1800 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1801 victim_pos = pos + victim_left + name_top;
1802 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1806 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1807 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1808 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1813 notify_count = count;
1819 string seconds_tostring(float sec)
1822 minutes = floor(sec / 60);
1824 sec -= minutes * 60;
1825 return sprintf("%d:%02d", minutes, sec);
1828 void HUD_Timer(void)
1830 if(!autocvar__hud_configure)
1832 if(!autocvar_hud_panel_timer) return;
1835 HUD_Panel_UpdateCvars();
1837 draw_beginBoldFont();
1841 mySize = panel_size;
1843 HUD_Panel_DrawBg(1);
1844 if(panel_bg_padding)
1846 pos += '1 1 0' * panel_bg_padding;
1847 mySize -= '2 2 0' * panel_bg_padding;
1851 float timelimit, elapsedTime, timeleft, minutesLeft;
1853 timelimit = getstatf(STAT_TIMELIMIT);
1855 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1856 timeleft = ceil(timeleft);
1858 minutesLeft = floor(timeleft / 60);
1861 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1862 timer_color = '1 1 1'; //white
1863 else if(minutesLeft >= 1)
1864 timer_color = '1 1 0'; //yellow
1866 timer_color = '1 0 0'; //red
1868 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1869 if (time < getstatf(STAT_GAMESTARTTIME)) {
1870 //while restart is still active, show 00:00
1871 timer = seconds_tostring(0);
1873 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1874 timer = seconds_tostring(elapsedTime);
1877 timer = seconds_tostring(timeleft);
1880 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1887 void HUD_Radar(void)
1889 if (!autocvar__hud_configure)
1891 if (hud_panel_radar_maximized)
1893 if (!hud_draw_maximized) return;
1897 if (autocvar_hud_panel_radar == 0) return;
1898 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1899 if(radar_panel_modified)
1901 panel.update_time = time; // forces reload of panel attributes
1902 radar_panel_modified = false;
1907 HUD_Panel_UpdateCvars();
1911 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1913 panel_size = autocvar_hud_panel_radar_maximized_size;
1914 panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1915 panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
1916 panel_pos_x = (vid_conwidth - panel_size.x) / 2;
1917 panel_pos_y = (vid_conheight - panel_size.y) / 2;
1920 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1921 if(precache_pic(panel_bg) == "")
1922 panel_bg = "gfx/hud/default/border_default"; // fallback
1923 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1924 radar_panel_modified = true;
1925 if(panel.current_panel_bg)
1926 strunzone(panel.current_panel_bg);
1927 panel.current_panel_bg = strzone(panel_bg);
1929 switch(hud_panel_radar_maximized_zoommode)
1933 f = current_zoomfraction;
1936 f = 1 - current_zoomfraction;
1946 switch(hud_panel_radar_maximized_rotation)
1949 teamradar_angle = view_angles.y - 90;
1952 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1956 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1958 switch(hud_panel_radar_zoommode)
1962 f = current_zoomfraction;
1965 f = 1 - current_zoomfraction;
1975 switch(hud_panel_radar_rotation)
1978 teamradar_angle = view_angles.y - 90;
1981 teamradar_angle = 90 * hud_panel_radar_rotation;
1988 mySize = panel_size;
1990 HUD_Panel_DrawBg(1);
1991 if(panel_bg_padding)
1993 pos += '1 1 0' * panel_bg_padding;
1994 mySize -= '2 2 0' * panel_bg_padding;
1999 float scale2d, normalsize, bigsize;
2001 teamradar_origin2d = pos + 0.5 * mySize;
2002 teamradar_size2d = mySize;
2004 if(minimapname == "")
2007 teamradar_loadcvars();
2009 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2010 teamradar_size2d = mySize;
2012 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2014 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2015 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2017 // max-min distance must fit the radar in any rotation
2018 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2022 vector c0, c1, c2, c3, span;
2023 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2024 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2025 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2026 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2028 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2029 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2031 // max-min distance must fit the radar in x=x, y=y
2033 teamradar_size2d.x * scale2d / (1.05 * span.x),
2034 teamradar_size2d.y * scale2d / (1.05 * span.y)
2038 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2039 if(bigsize > normalsize)
2040 normalsize = bigsize;
2044 + (1 - f) * normalsize;
2045 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2047 + (1 - f) * view_origin);
2056 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2058 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2059 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2060 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2061 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2062 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2064 color2 = GetPlayerColor(tm.sv_entnum);
2065 //if(color == NUM_SPECTATOR || color == color2)
2066 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2068 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2070 drawresetcliparea();
2075 void HUD_UpdatePlayerTeams();
2076 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2079 entity tm = world, pl;
2080 float SCOREPANEL_MAX_ENTRIES = 6;
2081 float SCOREPANEL_ASPECTRATIO = 2;
2082 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2083 vector fontsize = '1 1 0' * (mySize.y/entries);
2085 vector rgb, score_color;
2087 score_color = '1 1 1';
2089 float name_size = mySize.x*0.75;
2090 float spacing_size = mySize.x*0.04;
2091 const float highlight_alpha = 0.2;
2092 float i = 0, me_printed = 0, first_pl = 0;
2094 if (autocvar__hud_configure)
2096 float players_per_team = 0;
2099 // show team scores in the first line
2100 float score_size = mySize.x / team_count;
2101 players_per_team = max(2, ceil((entries - 1) / team_count));
2102 for(i=0; i<team_count; ++i) {
2103 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2104 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2105 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2108 pos.y += fontsize.y;
2110 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2111 for (i=first_pl; i<entries; ++i)
2113 //simulate my score is lower than all displayed players,
2114 //so that I don't appear at all showing pure rankings.
2115 //This is to better show the difference between the 2 ranking views
2116 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2119 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2120 s = GetPlayerName(player_localnum);
2125 s = sprintf(_("Player %d"), i + 1 - first_pl);
2130 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2131 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2132 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2133 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2134 pos.y += fontsize.y;
2139 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2140 HUD_UpdatePlayerTeams();
2143 // show team scores in the first line
2144 float score_size = mySize.x / team_count;
2145 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2146 if(tm.team == NUM_SPECTATOR)
2148 if (tm.team == myteam)
2149 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2150 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2154 pos.y += fontsize.y;
2155 tm = teams.sort_next;
2160 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2162 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2165 if (i == entries-1 && !me_printed && pl != me)
2166 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2168 for (pl = me.sort_next; pl; pl = pl.sort_next)
2169 if (pl.team != NUM_SPECTATOR)
2173 rgb = '1 1 0'; //not last but not among the leading players: yellow
2175 rgb = '1 0 0'; //last: red
2182 rgb = '0 1 0'; //first: green
2184 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2187 score_color = Team_ColorRGB(pl.team) * 0.8;
2188 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2189 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2190 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2191 pos.y += fontsize.y;
2194 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2197 void HUD_Score(void)
2199 if(!autocvar__hud_configure)
2201 if(!autocvar_hud_panel_score) return;
2202 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2205 HUD_Panel_UpdateCvars();
2208 mySize = panel_size;
2210 HUD_Panel_DrawBg(1);
2211 if(panel_bg_padding)
2213 pos += '1 1 0' * panel_bg_padding;
2214 mySize -= '2 2 0' * panel_bg_padding;
2217 float score, distribution = 0;
2219 vector distribution_color;
2222 me = playerslots[player_localentnum - 1];
2224 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2225 string timer, distrtimer;
2227 pl = players.sort_next;
2230 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2231 if(pl.scores[ps_primary] == 0)
2234 score = me.(scores[ps_primary]);
2235 timer = TIME_ENCODED_TOSTRING(score);
2237 draw_beginBoldFont();
2238 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2239 // distribution display
2240 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2242 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2244 if (distribution <= 0) {
2245 distribution_color = '0 1 0';
2249 distribution_color = '1 0 0';
2252 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2254 // race record display
2255 if (distribution <= 0)
2256 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2257 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2259 } else if (!teamplay) { // non-teamgames
2260 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2262 HUD_Score_Rankings(pos, mySize, me);
2265 // me vector := [team/connected frags id]
2266 pl = players.sort_next;
2270 if(autocvar__hud_configure)
2273 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2277 score = me.(scores[ps_primary]);
2278 if(autocvar__hud_configure)
2281 if(distribution >= 5)
2282 distribution_color = eY;
2283 else if(distribution >= 0)
2284 distribution_color = '1 1 1';
2285 else if(distribution >= -5)
2286 distribution_color = '1 1 0';
2288 distribution_color = eX;
2290 string distribution_str;
2291 distribution_str = ftos(distribution);
2292 draw_beginBoldFont();
2293 if (distribution >= 0)
2295 if (distribution > 0)
2296 distribution_str = strcat("+", distribution_str);
2297 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2299 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2300 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2302 } else { // teamgames
2303 float row, column, rows = 0, columns = 0;
2304 vector offset = '0 0 0';
2305 vector score_pos, score_size; //for scores other than myteam
2306 if(autocvar_hud_panel_score_rankings)
2308 HUD_Score_Rankings(pos, mySize, me);
2311 if(spectatee_status == -1)
2313 rows = mySize.y/mySize.x;
2314 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2315 // ^^^ ammo item aspect goes here
2317 columns = ceil(team_count/rows);
2319 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2322 if(score_size.x/score_size.y > 3)
2324 newSize = 3 * score_size.y;
2325 offset_x = score_size.x - newSize;
2326 pos.x += offset.x/2;
2327 score_size_x = newSize;
2331 newSize = 1/3 * score_size.x;
2332 offset_y = score_size.y - newSize;
2333 pos.y += offset.y/2;
2334 score_size_y = newSize;
2338 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2340 float max_fragcount;
2341 max_fragcount = -99;
2342 draw_beginBoldFont();
2344 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2345 if(tm.team == NUM_SPECTATOR)
2347 score = tm.(teamscores[ts_primary]);
2348 if(autocvar__hud_configure)
2351 if (score > max_fragcount)
2352 max_fragcount = score;
2354 if (spectatee_status == -1)
2356 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2357 if (max_fragcount == score)
2358 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2367 else if(tm.team == myteam) {
2368 if (max_fragcount == score)
2369 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2370 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2372 if (max_fragcount == score)
2373 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2374 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2384 void HUD_RaceTimer (void)
2386 if(!autocvar__hud_configure)
2388 if(!autocvar_hud_panel_racetimer) return;
2389 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2390 if(spectatee_status == -1) return;
2393 HUD_Panel_UpdateCvars();
2395 draw_beginBoldFont();
2399 mySize = panel_size;
2401 HUD_Panel_DrawBg(1);
2402 if(panel_bg_padding)
2404 pos += '1 1 0' * panel_bg_padding;
2405 mySize -= '2 2 0' * panel_bg_padding;
2408 // always force 4:1 aspect
2409 vector newSize = '0 0 0';
2410 if(mySize.x/mySize.y > 4)
2412 newSize_x = 4 * mySize.y;
2413 newSize_y = mySize.y;
2415 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2419 newSize_y = 1/4 * mySize.x;
2420 newSize_x = mySize.x;
2422 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2427 string s, forcetime;
2429 if(autocvar__hud_configure)
2432 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2433 s = _("^1Intermediate 1 (+15.42)");
2434 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2435 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2436 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2438 else if(race_checkpointtime)
2440 a = bound(0, 2 - (time - race_checkpointtime), 1);
2443 if(a > 0) // just hit a checkpoint?
2445 if(race_checkpoint != 254)
2447 if(race_time && race_previousbesttime)
2448 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2450 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2452 forcetime = TIME_ENCODED_TOSTRING(race_time);
2457 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2459 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2460 if(a > 0) // next one?
2462 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2467 if(s != "" && a > 0)
2469 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2472 if(race_penaltytime)
2474 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2477 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2478 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2484 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2485 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2490 if(race_laptime && race_checkpoint != 255)
2492 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2493 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2498 if(race_mycheckpointtime)
2500 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2501 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2502 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2504 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2506 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2507 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2508 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2511 if(race_penaltytime && !race_penaltyaccumulator)
2513 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2514 a = bound(0, (1 + t - time), 1);
2518 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2520 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2521 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2531 float vote_yescount;
2534 float vote_highlighted; // currently selected vote
2536 float vote_active; // is there an active vote?
2537 float vote_prev; // previous state of vote_active to check for a change
2539 float vote_change; // "time" when vote_active changed
2543 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2546 if (autocvar__hud_configure)
2550 print(_("^1You must answer before entering hud configure mode\n"));
2551 cvar_set("_hud_configure", "0");
2553 if(vote_called_vote)
2554 strunzone(vote_called_vote);
2555 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2556 uid2name_dialog = 1;
2559 if(!autocvar__hud_configure)
2561 if(!autocvar_hud_panel_vote) return;
2563 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2564 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2566 if(panel_bg_alpha_str == "") {
2567 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2569 panel_bg_alpha = stof(panel_bg_alpha_str);
2580 if(vote_active != vote_prev) {
2582 vote_prev = vote_active;
2585 if(vote_active || autocvar__hud_configure)
2586 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2588 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2593 HUD_Panel_UpdateCvars();
2597 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2598 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2601 // these must be below above block
2604 mySize = panel_size;
2606 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2607 HUD_Panel_DrawBg(a);
2608 a = panel_fg_alpha * a;
2610 if(panel_bg_padding)
2612 pos += '1 1 0' * panel_bg_padding;
2613 mySize -= '2 2 0' * panel_bg_padding;
2616 // always force 3:1 aspect
2617 vector newSize = '0 0 0';
2618 if(mySize.x/mySize.y > 3)
2620 newSize_x = 3 * mySize.y;
2621 newSize_y = mySize.y;
2623 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2627 newSize_y = 1/3 * mySize.x;
2628 newSize_x = mySize.x;
2630 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2634 s = _("A vote has been called for:");
2636 s = _("Allow servers to store and display your name?");
2637 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2638 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2639 if(autocvar__hud_configure)
2640 s = _("^1Configure the HUD");
2641 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2643 // print the yes/no counts
2644 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2645 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2646 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2647 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2649 // draw the progress bar backgrounds
2650 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2652 // draw the highlights
2653 if(vote_highlighted == 1) {
2654 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2655 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2657 else if(vote_highlighted == -1) {
2658 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2659 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2662 // draw the progress bars
2663 if(vote_yescount && vote_needed)
2665 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2666 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2669 if(vote_nocount && vote_needed)
2671 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2672 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2675 drawresetcliparea();
2678 // Mod icons panel (#10)
2681 float mod_active; // is there any active mod icon?
2683 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2687 vector color = '0 0 0';
2691 stat = getstati(STAT_REDALIVE);
2692 pic = "player_red.tga";
2696 stat = getstati(STAT_BLUEALIVE);
2697 pic = "player_blue.tga";
2701 stat = getstati(STAT_YELLOWALIVE);
2702 pic = "player_yellow.tga";
2707 stat = getstati(STAT_PINKALIVE);
2708 pic = "player_pink.tga";
2713 if(mySize.x/mySize.y > aspect_ratio)
2715 i = aspect_ratio * mySize.y;
2716 myPos_x = myPos.x + (mySize.x - i) / 2;
2721 i = 1/aspect_ratio * mySize.x;
2722 myPos_y = myPos.y + (mySize.y - i) / 2;
2728 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2729 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2732 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2735 // Clan Arena and Freeze Tag HUD modicons
2736 void HUD_Mod_CA(vector myPos, vector mySize)
2738 mod_active = 1; // required in each mod function that always shows something
2741 if(gametype == MAPINFO_TYPE_CA)
2742 layout = autocvar_hud_panel_modicons_ca_layout;
2743 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2744 layout = autocvar_hud_panel_modicons_freezetag_layout;
2745 float rows, columns, aspect_ratio;
2746 rows = mySize.y/mySize.x;
2747 aspect_ratio = (layout) ? 2 : 1;
2748 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2749 columns = ceil(team_count/rows);
2752 float row = 0, column = 0;
2753 vector pos, itemSize;
2754 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2755 for(i=0; i<team_count; ++i)
2757 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2759 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2770 // CTF HUD modicon section
2771 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2772 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2773 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2775 void HUD_Mod_CTF_Reset(void)
2777 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2780 void HUD_Mod_CTF(vector pos, vector mySize)
2782 vector redflag_pos, blueflag_pos;
2784 float f; // every function should have that
2786 float redflag, blueflag; // current status
2787 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2790 stat_items = getstati(STAT_ITEMS, 0, 24);
2791 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2792 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2794 if(redflag || blueflag)
2799 if(autocvar__hud_configure)
2805 // when status CHANGES, set old status into prevstatus and current status into status
2806 if (redflag != redflag_prevframe)
2808 redflag_statuschange_time = time;
2809 redflag_prevstatus = redflag_prevframe;
2810 redflag_prevframe = redflag;
2813 if (blueflag != blueflag_prevframe)
2815 blueflag_statuschange_time = time;
2816 blueflag_prevstatus = blueflag_prevframe;
2817 blueflag_prevframe = blueflag;
2820 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2821 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2823 float BLINK_FACTOR = 0.15;
2824 float BLINK_BASE = 0.85;
2826 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2828 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2830 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2832 string red_icon, red_icon_prevstatus;
2833 float red_alpha, red_alpha_prevstatus;
2834 red_alpha = red_alpha_prevstatus = 1;
2836 case 1: red_icon = "flag_red_taken"; break;
2837 case 2: red_icon = "flag_red_lost"; break;
2838 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2840 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2841 red_icon = "flag_red_shielded";
2843 red_icon = string_null;
2846 switch(redflag_prevstatus) {
2847 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2848 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2849 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2852 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2853 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2854 red_icon_prevstatus = "flag_red_shielded";
2856 red_icon_prevstatus = string_null;
2860 string blue_icon, blue_icon_prevstatus;
2861 float blue_alpha, blue_alpha_prevstatus;
2862 blue_alpha = blue_alpha_prevstatus = 1;
2864 case 1: blue_icon = "flag_blue_taken"; break;
2865 case 2: blue_icon = "flag_blue_lost"; break;
2866 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2868 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2869 blue_icon = "flag_blue_shielded";
2871 blue_icon = string_null;
2874 switch(blueflag_prevstatus) {
2875 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2876 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2877 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2880 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2881 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2882 blue_icon_prevstatus = "flag_blue_shielded";
2884 blue_icon_prevstatus = string_null;
2888 if(mySize.x > mySize.y) {
2889 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2891 blueflag_pos = pos + eX * 0.5 * mySize.x;
2894 redflag_pos = pos + eX * 0.5 * mySize.x;
2896 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2898 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2900 blueflag_pos = pos + eY * 0.5 * mySize.y;
2903 redflag_pos = pos + eY * 0.5 * mySize.y;
2905 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2908 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2909 if(red_icon_prevstatus && f < 1)
2910 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2912 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2914 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2915 if(blue_icon_prevstatus && f < 1)
2916 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2918 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2921 // Keyhunt HUD modicon section
2924 void HUD_Mod_KH(vector pos, vector mySize)
2926 mod_active = 1; // keyhunt should never hide the mod icons panel
2928 // Read current state
2930 float state = getstati(STAT_KH_KEYS);
2932 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2933 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2935 for(i = 0; i < 4; ++i)
2937 key_state = (bitshift(state, i * -5) & 31) - 1;
2950 case NUM_TEAM_1: ++team1_keys; break;
2951 case NUM_TEAM_2: ++team2_keys; break;
2952 case NUM_TEAM_3: ++team3_keys; break;
2953 case NUM_TEAM_4: ++team4_keys; break;
2954 case 29: ++dropped_keys; break;
2960 // Calculate slot measurements
2964 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2966 // Quadratic arrangement
2967 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2969 KH_SLOTS[1] = pos + eX * slot_size.x;
2970 KH_SLOTS[2] = pos + eY * slot_size.y;
2971 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2975 if(mySize.x > mySize.y)
2977 // Horizontal arrangement
2978 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2979 for(i = 0; i < all_keys; ++i)
2980 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2984 // Vertical arrangement
2985 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2986 for(i = 0; i < all_keys; ++i)
2987 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2991 // Make icons blink in case of RUN HERE
2993 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3000 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3001 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3002 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3003 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3011 if(myteam == NUM_TEAM_1 && carrying_keys)
3013 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3017 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3020 if(myteam == NUM_TEAM_2 && carrying_keys)
3022 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3026 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3029 if(myteam == NUM_TEAM_3 && carrying_keys)
3031 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3035 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3038 if(myteam == NUM_TEAM_4 && carrying_keys)
3040 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3044 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3046 while(dropped_keys--)
3047 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3050 // Keepaway HUD mod icon
3051 float kaball_prevstatus; // last remembered status
3052 float kaball_statuschange_time; // time when the status changed
3054 // we don't need to reset for keepaway since it immediately
3055 // autocorrects prevstatus as to if the player has the ball or not
3057 void HUD_Mod_Keepaway(vector pos, vector mySize)
3059 mod_active = 1; // keepaway should always show the mod HUD
3061 float BLINK_FACTOR = 0.15;
3062 float BLINK_BASE = 0.85;
3063 float BLINK_FREQ = 5;
3064 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3066 float stat_items = getstati(STAT_ITEMS, 0, 24);
3067 float kaball = (stat_items/IT_KEY1) & 1;
3069 if(kaball != kaball_prevstatus)
3071 kaball_statuschange_time = time;
3072 kaball_prevstatus = kaball;
3075 vector kaball_pos, kaball_size;
3077 if(mySize.x > mySize.y) {
3078 kaball_pos = pos + eX * 0.25 * mySize.x;
3079 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3081 kaball_pos = pos + eY * 0.25 * mySize.y;
3082 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3085 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3086 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3088 if(kaball_prevstatus && f < 1)
3089 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3092 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3096 // Nexball HUD mod icon
3097 void HUD_Mod_NexBall(vector pos, vector mySize)
3099 float stat_items, nb_pb_starttime, dt, p;
3101 stat_items = getstati(STAT_ITEMS, 0, 24);
3102 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3104 if (stat_items & IT_KEY1)
3109 //Manage the progress bar if any
3110 if (nb_pb_starttime > 0)
3112 dt = (time - nb_pb_starttime) % nb_pb_period;
3113 // one period of positive triangle
3114 p = 2 * dt / nb_pb_period;
3118 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3121 if (stat_items & IT_KEY1)
3122 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3125 // Race/CTS HUD mod icons
3126 float crecordtime_prev; // last remembered crecordtime
3127 float crecordtime_change_time; // time when crecordtime last changed
3128 float srecordtime_prev; // last remembered srecordtime
3129 float srecordtime_change_time; // time when srecordtime last changed
3131 float race_status_time;
3132 float race_status_prev;
3133 string race_status_name_prev;
3134 void HUD_Mod_Race(vector pos, vector mySize)
3136 mod_active = 1; // race should never hide the mod icons panel
3138 me = playerslots[player_localnum];
3140 float f; // yet another function has this
3141 score = me.(scores[ps_primary]);
3143 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3144 return; // no records in the actual race
3146 // clientside personal record
3148 if(gametype == MAPINFO_TYPE_CTS)
3152 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3154 if(score && (score < t || !t)) {
3155 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3156 if(autocvar_cl_autodemo_delete_keeprecords)
3158 f = autocvar_cl_autodemo_delete;
3160 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3164 if(t != crecordtime_prev) {
3165 crecordtime_prev = t;
3166 crecordtime_change_time = time;
3169 vector textPos, medalPos;
3171 if(mySize.x > mySize.y) {
3172 // text on left side
3173 squareSize = min(mySize.y, mySize.x/2);
3174 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3175 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3178 squareSize = min(mySize.x, mySize.y/2);
3179 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3180 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3183 f = time - crecordtime_change_time;
3186 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3187 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3189 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3190 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3191 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3192 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3196 t = race_server_record;
3197 if(t != srecordtime_prev) {
3198 srecordtime_prev = t;
3199 srecordtime_change_time = time;
3201 f = time - srecordtime_change_time;
3204 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3205 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3207 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3208 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3209 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3210 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3213 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3214 race_status_time = time + 5;
3215 race_status_prev = race_status;
3216 if (race_status_name_prev)
3217 strunzone(race_status_name_prev);
3218 race_status_name_prev = strzone(race_status_name);
3223 a = bound(0, race_status_time - time, 1);
3226 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3230 rank = race_CheckName(race_status_name);
3234 rankname = count_ordinal(rank);
3237 namepos = medalPos + '0 0.8 0' * squareSize;
3239 rankpos = medalPos + '0 0.15 0' * squareSize;
3241 if(race_status == 0)
3242 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 else if(race_status == 1) {
3244 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247 } else if(race_status == 2) {
3248 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3249 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254 } else if(race_status == 3) {
3255 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3257 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260 if (race_status_time - time <= 0) {
3261 race_status_prev = -1;
3263 if(race_status_name)
3264 strunzone(race_status_name);
3265 race_status_name = string_null;
3266 if(race_status_name_prev)
3267 strunzone(race_status_name_prev);
3268 race_status_name_prev = string_null;
3272 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3276 vector color = '0 0 0';
3280 stat = getstatf(STAT_DOM_PPS_RED);
3281 pic = "dom_icon_red";
3285 stat = getstatf(STAT_DOM_PPS_BLUE);
3286 pic = "dom_icon_blue";
3290 stat = getstatf(STAT_DOM_PPS_YELLOW);
3291 pic = "dom_icon_yellow";
3296 stat = getstatf(STAT_DOM_PPS_PINK);
3297 pic = "dom_icon_pink";
3301 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3303 if(mySize.x/mySize.y > aspect_ratio)
3305 i = aspect_ratio * mySize.y;
3306 myPos_x = myPos.x + (mySize.x - i) / 2;
3311 i = 1/aspect_ratio * mySize.x;
3312 myPos_y = myPos.y + (mySize.y - i) / 2;
3316 if (layout) // show text too
3319 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3320 if (layout == 2) // average pps
3321 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3322 else // percentage of average pps
3323 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3327 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3331 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawresetcliparea();
3336 void HUD_Mod_Dom(vector myPos, vector mySize)
3338 mod_active = 1; // required in each mod function that always shows something
3340 int layout = autocvar_hud_panel_modicons_dom_layout;
3341 float rows, columns, aspect_ratio;
3342 rows = mySize.y/mySize.x;
3343 aspect_ratio = (layout) ? 3 : 1;
3344 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3345 columns = ceil(team_count/rows);
3348 float row = 0, column = 0;
3349 vector pos, itemSize;
3350 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3351 for(i=0; i<team_count; ++i)
3353 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3355 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3366 void HUD_ModIcons_SetFunc()
3370 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3371 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3372 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3373 case MAPINFO_TYPE_CTS:
3374 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3375 case MAPINFO_TYPE_CA:
3376 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3377 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3378 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3382 float mod_prev; // previous state of mod_active to check for a change
3384 float mod_change; // "time" when mod_active changed
3386 void HUD_ModIcons(void)
3388 if(!autocvar__hud_configure)
3390 if(!autocvar_hud_panel_modicons) return;
3391 if(!HUD_ModIcons_GameType) return;
3394 HUD_Panel_UpdateCvars();
3396 draw_beginBoldFont();
3398 if(mod_active != mod_prev) {
3400 mod_prev = mod_active;
3403 if(mod_active || autocvar__hud_configure)
3404 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3406 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3409 HUD_Panel_DrawBg(mod_alpha);
3411 if(panel_bg_padding)
3413 panel_pos += '1 1 0' * panel_bg_padding;
3414 panel_size -= '2 2 0' * panel_bg_padding;
3417 if(autocvar__hud_configure)
3418 HUD_Mod_CTF(panel_pos, panel_size);
3420 HUD_ModIcons_GameType(panel_pos, panel_size);
3425 // Draw pressed keys (#11)
3427 void HUD_PressedKeys(void)
3429 if(!autocvar__hud_configure)
3431 if(!autocvar_hud_panel_pressedkeys) return;
3432 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3435 HUD_Panel_UpdateCvars();
3438 mySize = panel_size;
3440 HUD_Panel_DrawBg(1);
3441 if(panel_bg_padding)
3443 pos += '1 1 0' * panel_bg_padding;
3444 mySize -= '2 2 0' * panel_bg_padding;
3447 // force custom aspect
3448 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3451 vector newSize = '0 0 0';
3452 if(mySize.x/mySize.y > aspect)
3454 newSize_x = aspect * mySize.y;
3455 newSize_y = mySize.y;
3457 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3461 newSize_y = 1/aspect * mySize.x;
3462 newSize_x = mySize.x;
3464 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3470 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3472 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3474 if(autocvar_hud_panel_pressedkeys_attack)
3476 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490 // Handle chat as a panel (#12)
3494 if(!autocvar__hud_configure)
3496 if (!autocvar_hud_panel_chat)
3498 if (!autocvar_con_chatrect)
3499 cvar_set("con_chatrect", "0");
3502 if(autocvar__con_chat_maximized)
3504 if(!hud_draw_maximized) return;
3506 else if(chat_panel_modified)
3508 panel.update_time = time; // forces reload of panel attributes
3509 chat_panel_modified = false;
3513 HUD_Panel_UpdateCvars();
3515 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3517 panel_pos_y = panel_bg_border;
3518 panel_size_y = vid_conheight - panel_bg_border * 2;
3519 if(panel.current_panel_bg == "0") // force a border when maximized
3522 panel_bg = strcat(hud_skin_path, "/border_default");
3523 if(precache_pic(panel_bg) == "")
3524 panel_bg = "gfx/hud/default/border_default";
3525 if(panel.current_panel_bg)
3526 strunzone(panel.current_panel_bg);
3527 panel.current_panel_bg = strzone(panel_bg);
3528 chat_panel_modified = true;
3530 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3535 mySize = panel_size;
3537 HUD_Panel_DrawBg(1);
3539 if(panel_bg_padding)
3541 pos += '1 1 0' * panel_bg_padding;
3542 mySize -= '2 2 0' * panel_bg_padding;
3545 if (!autocvar_con_chatrect)
3546 cvar_set("con_chatrect", "1");
3548 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3549 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3551 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3552 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3554 if(autocvar__hud_configure)
3557 chatsize = '1 1 0' * autocvar_con_chatsize;
3558 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3560 for(i = 0; i < autocvar_con_chat; ++i)
3562 if(i == autocvar_con_chat - 1)
3565 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3566 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3567 pos.y += chatsize.y;
3572 // Engine info panel (#13)
3579 float frametimeavg1; // 1 frame ago
3580 float frametimeavg2; // 2 frames ago
3581 void HUD_EngineInfo(void)
3583 if(!autocvar__hud_configure)
3585 if(!autocvar_hud_panel_engineinfo) return;
3588 HUD_Panel_UpdateCvars();
3591 mySize = panel_size;
3593 HUD_Panel_DrawBg(1);
3594 if(panel_bg_padding)
3596 pos += '1 1 0' * panel_bg_padding;
3597 mySize -= '2 2 0' * panel_bg_padding;
3600 float currentTime = gettime(GETTIME_REALTIME);
3601 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3603 float currentframetime = currentTime - prevfps_time;
3604 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3605 frametimeavg2 = frametimeavg1;
3606 frametimeavg1 = frametimeavg;
3609 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3610 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3612 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3613 prevfps = (1/currentframetime);
3614 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3616 prevfps_time = currentTime;
3621 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3623 prevfps = framecounter/(currentTime - prevfps_time);
3625 prevfps_time = currentTime;
3630 color = HUD_Get_Num_Color (prevfps, 100);
3631 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3634 // Info messages panel (#14)
3636 #define drawInfoMessage(s) do { \
3637 if(autocvar_hud_panel_infomessages_flip) \
3638 o_x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3639 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3640 o.y += fontsize.y; \
3642 void HUD_InfoMessages(void)
3644 if(!autocvar__hud_configure)
3646 if(!autocvar_hud_panel_infomessages) return;
3649 HUD_Panel_UpdateCvars();
3652 mySize = panel_size;
3654 HUD_Panel_DrawBg(1);
3655 if(panel_bg_padding)
3657 pos += '1 1 0' * panel_bg_padding;
3658 mySize -= '2 2 0' * panel_bg_padding;
3661 // always force 5:1 aspect
3662 vector newSize = '0 0 0';
3663 if(mySize.x/mySize.y > 5)
3665 newSize_x = 5 * mySize.y;
3666 newSize_y = mySize.y;
3668 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3672 newSize_y = 1/5 * mySize.x;
3673 newSize_x = mySize.x;
3675 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3684 fontsize = '0.20 0.20 0' * mySize.y;
3690 if(!autocvar__hud_configure)
3692 if(spectatee_status && !intermission)
3695 if(spectatee_status == -1)
3696 s = _("^1Observing");
3698 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3701 if(spectatee_status == -1)
3702 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3704 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3707 if(spectatee_status == -1)
3708 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3710 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3713 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3716 if(gametype == MAPINFO_TYPE_LMS)
3719 sk = playerslots[player_localnum];
3720 if(sk.(scores[ps_primary]) >= 666)
3721 s = _("^1Match has already begun");
3722 else if(sk.(scores[ps_primary]) > 0)
3723 s = _("^1You have no more lives left");
3725 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3728 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3731 //show restart countdown:
3732 if (time < getstatf(STAT_GAMESTARTTIME)) {
3734 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3735 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3736 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3737 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3741 if(warmup_stage && !intermission)
3743 s = _("^2Currently in ^1warmup^2 stage!");
3753 if(ready_waiting && !intermission && !spectatee_status)
3755 if(ready_waiting_for_me)
3758 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3760 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3765 s = _("^2Waiting for others to ready up to end warmup...");
3767 s = _("^2Waiting for others to ready up...");
3771 else if(warmup_stage && !intermission && !spectatee_status)
3773 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3777 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3779 float ts_min = 0, ts_max = 0;
3780 tm = teams.sort_next;
3783 for(0; tm.sort_next; tm = tm.sort_next)
3785 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3787 if(!ts_min) ts_min = tm.team_size;
3788 else ts_min = min(ts_min, tm.team_size);
3789 if(!ts_max) ts_max = tm.team_size;
3790 else ts_max = max(ts_max, tm.team_size);
3792 if ((ts_max - ts_min) > 1)
3794 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3795 tm = GetTeam(myteam, false);
3797 if (tm.team != NUM_SPECTATOR)
3798 if (tm.team_size == ts_max)
3799 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3807 s = _("^7Press ^3ESC ^7to show HUD options.");
3809 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3811 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3813 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3818 // Physics panel (#15)
3820 vector acc_prevspeed;
3821 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3822 void HUD_Physics(void)
3824 if(!autocvar__hud_configure)
3826 if(!autocvar_hud_panel_physics) return;
3827 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3828 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3831 HUD_Panel_UpdateCvars();
3833 draw_beginBoldFont();
3835 HUD_Panel_DrawBg(1);
3836 if(panel_bg_padding)
3838 panel_pos += '1 1 0' * panel_bg_padding;
3839 panel_size -= '2 2 0' * panel_bg_padding;
3842 float acceleration_progressbar_scale = 0;
3843 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3844 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3847 if (autocvar_hud_panel_physics_text_scale <= 0)
3850 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3853 float speed, conversion_factor;
3856 switch(autocvar_hud_panel_physics_speed_unit)
3861 conversion_factor = 1.0;
3865 conversion_factor = 0.0254;
3869 conversion_factor = 0.0254 * 3.6;
3873 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3877 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3881 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3883 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3884 if (autocvar__hud_configure)
3885 speed = floor( max_speed * 0.65 + 0.5 );
3886 else if(autocvar_hud_panel_physics_speed_vertical)
3887 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3889 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3891 //compute acceleration
3892 float acceleration, f;
3893 if (autocvar__hud_configure)
3894 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3897 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3898 f = time - acc_prevtime;
3899 if(autocvar_hud_panel_physics_acceleration_vertical)
3900 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3902 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3904 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3906 acc_prevspeed = vel;
3907 acc_prevtime = time;
3909 f = bound(0, f * 10, 1);
3910 acc_avg = acc_avg * (1 - f) + acceleration * f;
3914 float panel_ar = panel_size.x/panel_size.y;
3915 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3916 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3918 panel_size.x *= 0.5;
3919 if (autocvar_hud_panel_physics_flip)
3920 speed_offset_x = panel_size.x;
3922 acceleration_offset_x = panel_size.x;
3926 panel_size.y *= 0.5;
3927 if (autocvar_hud_panel_physics_flip)
3928 speed_offset_y = panel_size.y;
3930 acceleration_offset_y = panel_size.y;
3932 float speed_baralign, acceleration_baralign;
3933 if (autocvar_hud_panel_physics_baralign == 1)
3934 acceleration_baralign = speed_baralign = 1;
3935 else if(autocvar_hud_panel_physics_baralign == 4)
3936 acceleration_baralign = speed_baralign = 2;
3937 else if (autocvar_hud_panel_physics_flip)
3939 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3940 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3944 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3945 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3947 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3948 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3952 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3953 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3954 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3955 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3957 tmp_size_x = panel_size.x * 0.75;
3958 tmp_size_y = panel_size.y * text_scale;
3960 tmp_offset_x = panel_size.x - tmp_size.x;
3963 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
3964 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3970 tmp_offset_x = tmp_size.x;
3971 if (autocvar_hud_panel_physics_speed_unit_show)
3974 tmp_size_x = panel_size.x * (1 - 0.75);
3975 tmp_size_y = panel_size.y * 0.4 * text_scale;
3976 tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3977 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3981 //compute and draw top speed
3982 if (autocvar_hud_panel_physics_topspeed)
3983 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3985 if (autocvar__hud_configure)
3987 top_speed = floor( max_speed * 0.75 + 0.5 );
3992 if (speed >= top_speed)
3995 top_speed_time = time;
3999 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4000 // divide by f to make it start from 1
4001 f = cos( ((time - top_speed_time) / f) * PI/2 );
4003 else //hide top speed 0, it would be stupid
4008 //top speed progressbar peak
4009 if(speed < top_speed)
4010 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4013 vector peak_size = '0 0 0';
4014 if (speed_baralign == 0)
4015 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4016 else if (speed_baralign == 1)
4017 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4018 else // if (speed_baralign == 2)
4019 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4020 peak_size_x = floor(panel_size.x * 0.01 + 1.5);
4021 peak_size_y = panel_size.y;
4022 if (speed_baralign == 2) // draw two peaks, on both sides
4024 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4025 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4028 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4032 tmp_offset_y = panel_size.y * 0.4;
4033 tmp_size_x = panel_size.x * (1 - 0.75);
4034 tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
4035 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4036 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4044 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4046 vector progressbar_color;
4047 if(acceleration < 0)
4048 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4050 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4052 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4053 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4056 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4058 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4060 if (acceleration_baralign == 1)
4061 tmp_offset_x = panel_size.x - tmp_size.x;
4062 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4063 tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
4070 tmp_size = panel_size;
4071 tmp_offset = '0 0 0';
4074 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4076 tmp_size_x = panel_size.x;
4077 tmp_size_y = panel_size.y * text_scale;
4079 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
4080 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4081 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4086 // CenterPrint (#16)
4088 const float CENTERPRINT_MAX_MSGS = 10;
4089 const float CENTERPRINT_MAX_ENTRIES = 50;
4090 const float CENTERPRINT_SPACING = 0.7;
4092 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4093 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4094 float centerprint_time[CENTERPRINT_MAX_MSGS];
4095 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4096 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4097 float centerprint_showing;
4099 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4101 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4104 if(strMessage == "" && new_id == 0)
4107 // strip trailing newlines
4108 j = strlen(strMessage) - 1;
4109 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4111 if (j < strlen(strMessage) - 1)
4112 strMessage = substring(strMessage, 0, j + 1);
4114 if(strMessage == "" && new_id == 0)
4117 // strip leading newlines
4119 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4122 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4124 if(strMessage == "" && new_id == 0)
4127 if (!centerprint_showing)
4128 centerprint_showing = true;
4130 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4132 if (j == CENTERPRINT_MAX_MSGS)
4134 if (new_id && new_id == centerprint_msgID[j])
4136 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4138 // fade out the current msg (duration and countdown_num are ignored)
4139 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4140 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4141 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4144 break; // found a msg with the same id, at position j
4148 if (i == CENTERPRINT_MAX_MSGS)
4150 // a msg with the same id was not found, add the msg at the next position
4152 if (cpm_index == -1)
4153 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4156 if(centerprint_messages[j])
4157 strunzone(centerprint_messages[j]);
4158 centerprint_messages[j] = strzone(strMessage);
4159 centerprint_msgID[j] = new_id;
4162 centerprint_time[j] = -1;
4163 centerprint_expire_time[j] = time;
4168 duration = max(1, autocvar_hud_panel_centerprint_time);
4169 centerprint_time[j] = duration;
4170 centerprint_expire_time[j] = time + duration;
4172 centerprint_countdown_num[j] = countdown_num;
4175 void centerprint_hud(string strMessage)
4177 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4180 void reset_centerprint_messages(void)
4183 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4185 centerprint_expire_time[i] = 0;
4186 centerprint_time[i] = 1;
4187 centerprint_msgID[i] = 0;
4188 if(centerprint_messages[i])
4189 strunzone(centerprint_messages[i]);
4190 centerprint_messages[i] = string_null;
4193 float hud_configure_cp_generation_time;
4194 void HUD_CenterPrint (void)
4196 if(!autocvar__hud_configure)
4198 if(!autocvar_hud_panel_centerprint) return;
4200 if (hud_configure_prev && hud_configure_prev != -1)
4201 reset_centerprint_messages();
4205 if (!hud_configure_prev)
4206 reset_centerprint_messages();
4207 if (time > hud_configure_cp_generation_time)
4212 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4214 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4216 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4217 hud_configure_cp_generation_time = time + 1 + random()*4;
4221 // this panel fades only when the menu does
4222 float hud_fade_alpha_save = 0;
4223 if(scoreboard_fade_alpha)
4225 hud_fade_alpha_save = hud_fade_alpha;
4226 hud_fade_alpha = 1 - autocvar__menu_alpha;
4228 HUD_Panel_UpdateCvars();
4230 if(scoreboard_fade_alpha)
4232 hud_fade_alpha = hud_fade_alpha_save;
4234 // move the panel below the scoreboard
4235 if (scoreboard_bottom >= 0.96 * vid_conheight)
4239 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4241 if(target_pos.y > panel_pos.y)
4243 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4244 panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4248 HUD_Panel_DrawBg(1);
4250 if (!centerprint_showing)
4253 if(panel_bg_padding)
4255 panel_pos += '1 1 0' * panel_bg_padding;
4256 panel_size -= '2 2 0' * panel_bg_padding;
4259 float entries, height;
4261 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4262 // height = panel_size_y/entries;
4263 // fontsize = '1 1 0' * height;
4264 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4265 fontsize = '1 1 0' * height;
4266 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4268 float i, j, k, n, g;
4269 float a, sz, align, current_msg_posY = 0, msg_size;
4272 float all_messages_expired = true;
4275 if (autocvar_hud_panel_centerprint_flip)
4276 pos.y += panel_size.y;
4277 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4278 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4280 if (j == CENTERPRINT_MAX_MSGS)
4282 if (centerprint_expire_time[j] <= time)
4284 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4286 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4287 if (centerprint_countdown_num[j] == 0)
4289 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4291 else if(centerprint_time[j] != -1)
4295 all_messages_expired = false;
4297 // fade the centerprint_hud in/out
4298 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4299 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4300 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4301 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4302 else // Expiring soon, so fade it out.
4303 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4305 // while counting down show it anyway in order to hold the current message position
4306 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4311 // set the size from fading in/out before subsequent fading
4312 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4314 // also fade it based on positioning
4315 if(autocvar_hud_panel_centerprint_fade_subsequent)
4317 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4318 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4320 a *= panel_fg_alpha;
4322 // finally set the size based on the new theAlpha from subsequent fading
4323 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4324 drawfontscale = sz * '1 1 0';
4326 if (centerprint_countdown_num[j])
4327 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4329 n = tokenizebyseparator(centerprint_messages[j], "\n");
4331 if (autocvar_hud_panel_centerprint_flip)
4333 // check if the message can be entirely shown
4334 for(k = 0; k < n; ++k)
4336 getWrappedLine_remaining = argv(k);
4337 while(getWrappedLine_remaining)
4339 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4341 pos.y -= fontsize.y;
4343 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4346 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4350 for(k = 0; k < n; ++k)
4352 getWrappedLine_remaining = argv(k);
4353 while(getWrappedLine_remaining)
4355 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4359 pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4360 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4361 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4362 pos.y += fontsize.y;
4365 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4369 ++g; // move next position number up
4371 msg_size = pos.y - msg_size;
4372 if (autocvar_hud_panel_centerprint_flip)
4374 pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4375 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4376 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4378 if (pos.y < panel_pos.y) // check if the next message can be shown
4380 drawfontscale = '1 1 0';
4386 pos.y += CENTERPRINT_SPACING * fontsize.y;
4387 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4388 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4390 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4392 drawfontscale = '1 1 0';
4397 drawfontscale = '1 1 0';
4398 if (all_messages_expired)
4400 centerprint_showing = false;
4401 reset_centerprint_messages();
4407 void HUD_Buffs(void)
4409 float buffs = getstati(STAT_BUFFS, 0, 24);
4410 if(!autocvar__hud_configure)
4412 if(!autocvar_hud_panel_buffs) return;
4413 if(spectatee_status == -1) return;
4414 if(getstati(STAT_HEALTH) <= 0) return;
4419 buffs = Buff_Type_first.items; // force first buff
4422 float b = 0; // counter to tell other functions that we have buffs
4425 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4428 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4432 s = strcat(s, " ", o);
4435 HUD_Panel_UpdateCvars();
4437 draw_beginBoldFont();
4441 mySize = panel_size;
4443 HUD_Panel_DrawBg(bound(0, b, 1));
4444 if(panel_bg_padding)
4446 pos += '1 1 0' * panel_bg_padding;
4447 mySize -= '2 2 0' * panel_bg_padding;
4450 //float panel_ar = mySize_x/mySize_y;
4451 //float is_vertical = (panel_ar < 1);
4452 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4453 vector buff_offset = '0 0 0';
4455 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4457 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4458 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4471 void HUD_Reset (void)
4473 // reset gametype specific icons
4474 if(gametype == MAPINFO_TYPE_CTF)
4475 HUD_Mod_CTF_Reset();
4478 void HUD_Main (void)
4481 // global hud theAlpha fade
4482 if(menu_enabled == 1)
4485 hud_fade_alpha = (1 - autocvar__menu_alpha);
4487 if(scoreboard_fade_alpha)
4488 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4490 HUD_Configure_Frame();
4492 if(intermission == 2) // no hud during mapvote
4495 // panels that we want to be active together with the scoreboard
4496 // they must fade only when the menu does
4497 if(scoreboard_fade_alpha == 1)
4499 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4503 if(!autocvar__hud_configure && !hud_fade_alpha)
4507 if (hud_skin_prev != autocvar_hud_skin)
4510 strunzone(hud_skin_path);
4511 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4513 strunzone(hud_skin_prev);
4514 hud_skin_prev = strzone(autocvar_hud_skin);
4517 current_player = player_localentnum;
4520 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4524 float hud_dock_color_team = autocvar_hud_dock_color_team;
4525 if((teamplay) && hud_dock_color_team) {
4526 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4527 color = '1 0 0' * hud_dock_color_team;
4529 color = myteamcolors * hud_dock_color_team;
4531 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4532 color = '1 0 0' * hud_dock_color_team;
4536 string hud_dock_color = autocvar_hud_dock_color;
4537 if(hud_dock_color == "shirt") {
4538 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4539 color = colormapPaletteColor(floor(f / 16), 0);
4541 else if(hud_dock_color == "pants") {
4542 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4543 color = colormapPaletteColor(f % 16, 1);
4546 color = stov(hud_dock_color);
4550 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4551 if(precache_pic(pic) == "") {
4552 pic = strcat(hud_skin_path, "/dock_medium");
4553 if(precache_pic(pic) == "") {
4554 pic = "gfx/hud/default/dock_medium";
4557 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4560 // cache the panel order into the panel_order array
4561 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4562 for(i = 0; i < HUD_PANEL_NUM; ++i)
4563 panel_order[i] = -1;
4565 float p_num, warning = false;
4566 float argc = tokenize_console(autocvar__hud_panelorder);
4567 if (argc > HUD_PANEL_NUM)
4569 //first detect wrong/missing panel numbers
4570 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4571 p_num = stof(argv(i));
4572 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4573 if (panel_order[p_num] == -1) //found for the first time?
4574 s = strcat(s, ftos(p_num), " ");
4575 panel_order[p_num] = 1; //mark as found
4580 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4581 if (panel_order[i] == -1) {
4583 s = strcat(s, ftos(i), " "); //add missing panel number
4587 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4589 cvar_set("_hud_panelorder", s);
4590 if(hud_panelorder_prev)
4591 strunzone(hud_panelorder_prev);
4592 hud_panelorder_prev = strzone(s);
4594 //now properly set panel_order
4595 tokenize_console(s);
4596 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4597 panel_order[i] = stof(argv(i));
4601 hud_draw_maximized = 0;
4602 // draw panels in order specified by panel_order array
4603 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4604 (panel = hud_panel[panel_order[i]]).panel_draw();
4606 hud_draw_maximized = 1; // panels that may be maximized must check this var
4607 // draw maximized panels on top
4608 if(hud_panel_radar_maximized)
4609 (panel = HUD_PANEL(RADAR)).panel_draw();
4610 if(autocvar__con_chat_maximized)
4611 (panel = HUD_PANEL(CHAT)).panel_draw();
4613 HUD_Configure_PostDraw();
4615 hud_configure_prev = autocvar__hud_configure;