7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 float weapons_stat = getstati(STAT_WEAPONS);
436 float i, f, a, j, factor;
437 float screen_ar, center_x, center_y;
438 float weapon_count, weapon_id, weapon_alpha;
439 float row, column, rows, columns;
440 float aspect = autocvar_hud_panel_weapons_aspect;
442 float show_accuracy, panel_weapon_accuracy;
444 float timeout = autocvar_hud_panel_weapons_timeout;
445 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448 float ammo_type, ammo_full, ammo_alpha;
449 float barsize_x, barsize_y, baroffset_x, baroffset_y;
451 float when = autocvar_hud_panel_weapons_complainbubble_time;
452 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454 vector weapon_pos, weapon_size;
455 local noref vector old_panel_size; // fteqcc sucks
456 vector color, ammo_color;
458 // check to see if we want to continue
459 if(hud != HUD_NORMAL) { return; }
461 if(!autocvar__hud_configure)
463 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
465 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
467 weaponprevtime = time;
472 hud_configure_active_panel = HUD_PANEL_WEAPONS;
474 // update generic hud functions
475 HUD_Panel_UpdateCvars(weapons);
476 HUD_Panel_ApplyFadeAlpha();
478 // calculate fading effect to weapon images for when the panel is idle
479 if(autocvar_hud_panel_weapons_fade)
481 weapon_alpha = 3.2 - 2 * (time - weapontime);
482 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
485 weapon_alpha = panel_fg_alpha;
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if (weapons_stat == 0) // create some fake weapons anyway
523 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524 weapons_stat |= power2of(i);
526 if(menu_enabled != 2)
527 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
530 // do we own this weapon?
531 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532 if(weapons_stat & weaponorder[i].weapons)
535 // add it anyway if weaponcomplain is shown
536 if((!autocvar__hud_configure)
537 && (autocvar_hud_panel_weapons_complainbubble
538 && time - complain_weapon_time < when + fadetime))
541 // might as well commit suicide now, no reason to live ;)
542 if (weapon_count == 0) { return; }
544 // reduce size of the panel
545 if (panel_size_y > panel_size_x)
547 old_panel_size_y = panel_size_y;
548 panel_size_y *= weapon_count / WEP_COUNT;
549 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 old_panel_size_x = panel_size_x;
554 panel_size_x *= weapon_count / WEP_COUNT;
555 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
559 weapon_count = WEP_COUNT;
561 // animation for fading in/out the panel respectively when not in use
562 if(!autocvar__hud_configure)
564 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566 f = (time - (weapontime + timeout)) / timeout_effect_length;
567 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
569 panel_bg_alpha *= (1 - f);
570 panel_fg_alpha *= (1 - f);
572 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
574 f *= f; // for a cooler movement
575 center_x = panel_pos_x + panel_size_x/2;
576 center_y = panel_pos_y + panel_size_y/2;
577 screen_ar = vid_conwidth/vid_conheight;
578 if (center_x/center_y < screen_ar) //bottom left
580 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581 panel_pos_y += f * (vid_conheight - panel_pos_y);
583 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588 panel_pos_x += f * (vid_conwidth - panel_pos_x);
590 panel_pos_y -= f * (panel_pos_y + panel_size_y);
593 weaponprevtime = time - (1 - f) * timein_effect_length;
595 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
597 f = (time - weaponprevtime) / timein_effect_length;
598 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
600 panel_bg_alpha *= (f);
601 panel_fg_alpha *= (f);
603 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
605 f *= f; // for a cooler movement
607 center_x = panel_pos_x + panel_size_x/2;
608 center_y = panel_pos_y + panel_size_y/2;
609 screen_ar = vid_conwidth/vid_conheight;
610 if (center_x/center_y < screen_ar) //bottom left
612 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613 panel_pos_y += f * (vid_conheight - panel_pos_y);
615 panel_pos_x -= f * (panel_pos_x + panel_size_x);
619 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620 panel_pos_x += f * (vid_conwidth - panel_pos_x);
622 panel_pos_y -= f * (panel_pos_y + panel_size_y);
628 // draw the background, then change the virtual size of it to better fit other items inside
632 panel_pos += '1 1 0' * panel_bg_padding;
633 panel_size -= '2 2 0' * panel_bg_padding;
636 // after the sizing and animations are done, update the other values
637 rows = panel_size_y/panel_size_x;
638 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639 columns = ceil(weapon_count/rows);
640 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
642 // calculate position/size for visual bar displaying ammount of ammo status
643 if (autocvar_hud_panel_weapons_ammo)
645 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
648 if(weapon_size_x/weapon_size_y > aspect)
650 barsize_x = aspect * weapon_size_y;
651 barsize_y = weapon_size_y;
652 baroffset_x = (weapon_size_x - barsize_x) / 2;
656 barsize_y = 1/aspect * weapon_size_x;
657 barsize_x = weapon_size_x;
658 baroffset_y = (weapon_size_y - barsize_y) / 2;
662 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
664 show_accuracy = true;
665 if (acc_col[0] == '-1 0 0')
666 for (i = 0; i < acc_levels; ++i)
667 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
670 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
672 // retrieve information about the current weapon to be drawn
673 self = weaponorder[i];
674 weapon_id = self.impulse;
676 // skip if this weapon doesn't exist
677 if (!self || self.impulse < 0) { continue; }
679 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680 if (autocvar_hud_panel_weapons_onlyowned
681 && !((weapons_stat & self.weapons)
682 || (self.weapon == complain_weapon
683 && time - complain_weapon_time < when + fadetime
684 && autocvar_hud_panel_weapons_complainbubble)))
687 // figure out the drawing position of weapon
688 weapon_pos = (panel_pos
689 + eX * column * weapon_size_x
690 + eY * row * weapon_size_y);
692 // draw background behind currently selected weapon
693 if(self.weapon == switchweapon)
694 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
696 // draw the weapon accuracy
699 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700 if(panel_weapon_accuracy >= 0)
702 // find the max level lower than weapon_accuracy
704 while ( j && panel_weapon_accuracy < acc_lev[j] )
707 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
710 color = color + factor * (acc_col[j+1] - color);
712 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
716 // drawing all the weapon items
717 if(weapons_stat & self.weapons)
719 // draw the weapon image
720 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
722 // draw weapon label string
723 switch(autocvar_hud_panel_weapons_label)
725 case 1: // weapon number
726 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 case 3: // weapon name
734 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 // draw ammo status bar
742 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
745 ammo_type = GetAmmoTypeForWep(self.weapon);
747 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
752 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757 default: ammo_full = 60;
761 weapon_pos_x + baroffset_x,
762 weapon_pos_y + baroffset_y,
763 barsize_x * bound(0, a/ammo_full, 1),
765 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
770 else // draw a "ghost weapon icon" if you don't have the weapon
772 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
775 // draw the complain message
776 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
779 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781 a = ((complain_weapon_time + when > time) ? 1 : 0);
785 if(complain_weapon_type == 0) {
786 s = _("Out of ammo");
787 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789 else if(complain_weapon_type == 1) {
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
794 s = _("Unavailable");
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
802 // continue with new position for the next weapon
815 float GetAmmoItemCode(float i)
819 case 0: return IT_SHELLS;
820 case 1: return IT_NAILS;
821 case 2: return IT_ROCKETS;
822 case 3: return IT_CELLS;
823 case 4: return IT_FUEL;
828 string GetAmmoPicture(float i)
832 case 0: return "ammo_shells";
833 case 1: return "ammo_bullets";
834 case 2: return "ammo_rockets";
835 case 3: return "ammo_cells";
836 case 4: return "ammo_fuel";
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
844 if(autocvar__hud_configure)
846 currently_selected = (itemcode == 2); //rockets always selected
847 a = 31 + mod(itemcode*93, 128);
850 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
854 color = '0 0.5 0.75';
861 if(currently_selected)
866 vector picpos, numpos;
867 if(autocvar_hud_panel_ammo_iconalign)
870 picpos = myPos + eX * 2 * mySize_y;
874 numpos = myPos + eX * mySize_y;
878 if (currently_selected)
879 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
881 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884 if(autocvar_hud_panel_ammo_text)
886 if(a > 0 || infinite_ammo)
887 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888 else // "ghost" ammo count
889 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
891 if(a > 0 || infinite_ammo)
892 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893 else // "ghost" ammo icon
894 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
899 if(hud != HUD_NORMAL) return;
900 if(!autocvar__hud_configure)
902 if(!autocvar_hud_panel_ammo) return;
903 if(spectatee_status == -1) return;
906 hud_configure_active_panel = HUD_PANEL_AMMO;
908 HUD_Panel_UpdateCvars(ammo);
909 HUD_Panel_ApplyFadeAlpha();
917 pos += '1 1 0' * panel_bg_padding;
918 mySize -= '2 2 0' * panel_bg_padding;
921 float rows, columns, row, column;
923 if (autocvar_hud_panel_ammo_onlycurrent)
927 rows = mySize_y/mySize_x;
928 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929 // ^^^ ammo item aspect goes here
931 columns = ceil(AMMO_COUNT/rows);
933 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
936 local noref vector offset; // fteqcc sucks
938 if(ammo_size_x/ammo_size_y > 3)
940 newSize = 3 * ammo_size_y;
941 offset_x = ammo_size_x - newSize;
943 ammo_size_x = newSize;
947 newSize = 1/3 * ammo_size_x;
948 offset_y = ammo_size_y - newSize;
950 ammo_size_y = newSize;
953 float i, stat_items, currently_selected, infinite_ammo;
954 infinite_ammo = FALSE;
955 if (autocvar_hud_panel_ammo_onlycurrent)
957 if(autocvar__hud_configure)
959 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
962 stat_items = getstati(STAT_ITEMS, 0, 24);
963 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964 infinite_ammo = TRUE;
965 for (i = 0; i < AMMO_COUNT; ++i) {
966 currently_selected = stat_items & GetAmmoItemCode(i);
967 if (currently_selected)
969 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
973 return; // nothing to display
976 stat_items = getstati(STAT_ITEMS, 0, 24);
977 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978 infinite_ammo = TRUE;
979 for (i = 0; i < AMMO_COUNT; ++i) {
980 currently_selected = stat_items & GetAmmoItemCode(i);
981 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
991 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
993 vector newPos, newSize;
994 vector picpos, numpos;
998 if(mySize_y/mySize_x > 2)
1000 newSize_y = 2 * mySize_x;
1001 newSize_x = mySize_x;
1003 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1008 newSize_x = 1/2 * mySize_y;
1009 newSize_y = mySize_y;
1011 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1015 if(icon_right_align)
1018 picpos = newPos + eY * newSize_x;
1023 numpos = newPos + eY * newSize_x;
1027 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028 // make number smaller than icon, it looks better
1029 // reduce only y to draw numbers with different number of digits with the same y size
1030 numpos_y += newSize_y * ((1 - 0.7) / 2);
1032 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1036 if(mySize_x/mySize_y > 3)
1038 newSize_x = 3 * mySize_y;
1039 newSize_y = mySize_y;
1041 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1046 newSize_y = 1/3 * mySize_x;
1047 newSize_x = mySize_x;
1049 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1053 if(icon_right_align) // right align
1056 picpos = newPos + eX * 2 * newSize_y;
1060 numpos = newPos + eX * newSize_y;
1064 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1065 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1066 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1067 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1070 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1072 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1077 void HUD_Powerups(void)
1079 float strength_time, shield_time, superweapons_time;
1080 if(!autocvar__hud_configure)
1082 if(!autocvar_hud_panel_powerups) return;
1083 if(spectatee_status == -1) return;
1084 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1085 if (getstati(STAT_HEALTH) <= 0) return;
1087 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1088 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1089 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1091 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1092 superweapons_time = 99; // force max
1094 // prevent stuff to show up on mismatch that will be fixed next frame
1095 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1096 superweapons_time = 0;
1100 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1104 superweapons_time = 13;
1107 HUD_Panel_UpdateCvars(powerups);
1108 HUD_Panel_ApplyFadeAlpha();
1111 mySize = panel_size;
1113 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1114 if(panel_bg_padding)
1116 pos += '1 1 0' * panel_bg_padding;
1117 mySize -= '2 2 0' * panel_bg_padding;
1120 float panel_ar = mySize_x/mySize_y;
1121 float is_vertical = (panel_ar < 1);
1122 vector shield_offset, strength_offset, superweapons_offset;
1124 float superweapons_is = -1;
1126 if(superweapons_time)
1131 superweapons_is = 0;
1133 superweapons_is = 2;
1138 superweapons_is = 1;
1140 superweapons_is = 2;
1144 // FIXME handle superweapons here
1145 if(superweapons_is == 0)
1147 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1149 mySize_x *= (1.0 / 3.0);
1150 superweapons_offset_x = mySize_x;
1151 if (autocvar_hud_panel_powerups_flip)
1152 shield_offset_x = 2*mySize_x;
1154 strength_offset_x = 2*mySize_x;
1158 mySize_y *= (1.0 / 3.0);
1159 superweapons_offset_y = mySize_y;
1160 if (autocvar_hud_panel_powerups_flip)
1161 shield_offset_y = 2*mySize_y;
1163 strength_offset_y = 2*mySize_y;
1168 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1171 if (autocvar_hud_panel_powerups_flip)
1172 shield_offset_x = mySize_x;
1174 strength_offset_x = mySize_x;
1179 if (autocvar_hud_panel_powerups_flip)
1180 shield_offset_y = mySize_y;
1182 strength_offset_y = mySize_y;
1186 float shield_baralign, strength_baralign, superweapons_baralign;
1187 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1189 if (autocvar_hud_panel_powerups_flip)
1191 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1192 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1193 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1194 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1198 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1199 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1200 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1201 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1204 if(superweapons_is == 0)
1206 superweapons_iconalign = strength_iconalign;
1207 superweapons_baralign = 2;
1209 else if(superweapons_is == 1)
1211 superweapons_offset = strength_offset;
1212 superweapons_iconalign = strength_iconalign;
1213 superweapons_baralign = strength_baralign;
1215 else if(superweapons_is == 2)
1217 superweapons_offset = shield_offset;
1218 superweapons_iconalign = shield_iconalign;
1219 superweapons_baralign = shield_baralign;
1224 const float maxshield = 30;
1225 float shield = ceil(shield_time);
1226 if(autocvar_hud_panel_powerups_progressbar)
1228 HUD_Panel_GetProgressBarColor(shield);
1229 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1231 if(autocvar_hud_panel_powerups_text)
1234 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1236 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1242 const float maxstrength = 30;
1243 float strength = ceil(strength_time);
1244 if(autocvar_hud_panel_powerups_progressbar)
1246 HUD_Panel_GetProgressBarColor(strength);
1247 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1249 if(autocvar_hud_panel_powerups_text)
1252 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1254 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1258 if(superweapons_time)
1260 const float maxsuperweapons = 30;
1261 float superweapons = ceil(superweapons_time);
1262 if(autocvar_hud_panel_powerups_progressbar)
1264 HUD_Panel_GetProgressBarColor(superweapons);
1265 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1267 if(autocvar_hud_panel_powerups_text)
1269 if(superweapons > 1)
1270 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1271 if(superweapons <= 5)
1272 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1277 // Health/armor (#3)
1280 // prev_* vars contain the health/armor at the previous FRAME
1281 // set to -1 when player is dead or was not playing
1282 float prev_health, prev_armor;
1283 float health_damagetime, armor_damagetime;
1284 float health_beforedamage, armor_beforedamage;
1285 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1286 float old_p_health, old_p_armor;
1287 float old_p_healthtime, old_p_armortime;
1288 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1289 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1290 float prev_p_health, prev_p_armor;
1292 void HUD_HealthArmor(void)
1294 float armor, health, fuel;
1295 if(!autocvar__hud_configure)
1297 if(!autocvar_hud_panel_healtharmor) return;
1298 if(hud != HUD_NORMAL) return;
1299 if(spectatee_status == -1) return;
1301 health = getstati(STAT_HEALTH);
1307 armor = getstati(STAT_ARMOR);
1309 // code to check for spectatee_status changes is in Ent_ClientData()
1310 // prev_p_health and prev_health can be set to -1 there
1312 if (prev_p_health == -1)
1315 health_beforedamage = 0;
1316 armor_beforedamage = 0;
1317 health_damagetime = 0;
1318 armor_damagetime = 0;
1319 prev_health = health;
1321 old_p_health = health;
1322 old_p_armor = armor;
1323 prev_p_health = health;
1324 prev_p_armor = armor;
1326 else if (prev_health == -1)
1328 //start the load effect
1329 health_damagetime = 0;
1330 armor_damagetime = 0;
1334 fuel = getstati(STAT_FUEL);
1338 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1345 HUD_Panel_UpdateCvars(healtharmor);
1346 HUD_Panel_ApplyFadeAlpha();
1349 mySize = panel_size;
1351 HUD_Panel_DrawBg(1);
1352 if(panel_bg_padding)
1354 pos += '1 1 0' * panel_bg_padding;
1355 mySize -= '2 2 0' * panel_bg_padding;
1358 float baralign = autocvar_hud_panel_healtharmor_baralign;
1359 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1361 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1362 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1363 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1366 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1371 float maxtotal = maxhealth + maxarmor;
1373 if(v_z) // NOT fully armored
1375 biggercount = "health";
1376 if(autocvar_hud_panel_healtharmor_progressbar)
1378 HUD_Panel_GetProgressBarColor(health);
1379 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1382 if(autocvar_hud_panel_healtharmor_text)
1383 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1387 biggercount = "armor";
1388 if(autocvar_hud_panel_healtharmor_progressbar)
1390 HUD_Panel_GetProgressBarColor(armor);
1391 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1394 if(autocvar_hud_panel_healtharmor_text)
1395 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1397 if(autocvar_hud_panel_healtharmor_text)
1398 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1402 HUD_Panel_GetProgressBarColor(fuel);
1403 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1408 float panel_ar = mySize_x/mySize_y;
1409 float is_vertical = (panel_ar < 1);
1410 vector health_offset, armor_offset;
1411 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1414 if (autocvar_hud_panel_healtharmor_flip)
1415 health_offset_x = mySize_x;
1417 armor_offset_x = mySize_x;
1422 if (autocvar_hud_panel_healtharmor_flip)
1423 health_offset_y = mySize_y;
1425 armor_offset_y = mySize_y;
1428 float health_baralign, armor_baralign, fuel_baralign;
1429 float health_iconalign, armor_iconalign;
1430 if (autocvar_hud_panel_healtharmor_flip)
1432 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1433 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1434 fuel_baralign = health_baralign;
1435 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1436 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1440 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1441 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1442 fuel_baralign = armor_baralign;
1443 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1444 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1449 if(autocvar_hud_panel_healtharmor_progressbar)
1451 HUD_Panel_GetProgressBarColor(health);
1452 float p_health, pain_health_alpha;
1454 pain_health_alpha = 1;
1455 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1457 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1459 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1461 if (time - old_p_healthtime < 1)
1462 old_p_health = prev_p_health;
1464 old_p_health = prev_health;
1465 old_p_healthtime = time;
1467 if (time - old_p_healthtime < 1)
1469 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1470 prev_p_health = p_health;
1473 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1475 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1477 if (time - health_damagetime >= 1)
1478 health_beforedamage = prev_health;
1479 health_damagetime = time;
1481 if (time - health_damagetime < 1)
1483 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1484 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1487 prev_health = health;
1489 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1491 float BLINK_FACTOR = 0.15;
1492 float BLINK_BASE = 0.85;
1493 float BLINK_FREQ = 9;
1494 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1497 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1499 if(autocvar_hud_panel_healtharmor_text)
1500 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1505 if(autocvar_hud_panel_healtharmor_progressbar)
1507 HUD_Panel_GetProgressBarColor(armor);
1510 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1512 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1514 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1516 if (time - old_p_armortime < 1)
1517 old_p_armor = prev_p_armor;
1519 old_p_armor = prev_armor;
1520 old_p_armortime = time;
1522 if (time - old_p_armortime < 1)
1524 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1525 prev_p_armor = p_armor;
1528 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1530 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1532 if (time - armor_damagetime >= 1)
1533 armor_beforedamage = prev_armor;
1534 armor_damagetime = time;
1536 if (time - armor_damagetime < 1)
1538 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1539 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1544 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1546 if(autocvar_hud_panel_healtharmor_text)
1547 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1553 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1557 mySize_x *= 2; //restore full panel size
1558 else if (panel_ar < 1/4)
1559 mySize_y *= 2; //restore full panel size
1560 HUD_Panel_GetProgressBarColor(fuel);
1561 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1566 // Notification area (#4)
1569 string Weapon_SuicideMessage(float deathtype)
1571 w_deathtype = deathtype;
1572 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1573 return w_deathtypestring;
1576 string Weapon_KillMessage(float deathtype)
1578 w_deathtype = deathtype;
1579 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1580 return w_deathtypestring;
1583 #define KN_MAX_ENTRIES 10
1585 float killnotify_times[KN_MAX_ENTRIES];
1586 float killnotify_deathtype[KN_MAX_ENTRIES];
1587 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1588 string killnotify_attackers[KN_MAX_ENTRIES];
1589 string killnotify_victims[KN_MAX_ENTRIES];
1590 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1594 kn_index = KN_MAX_ENTRIES-1;
1595 killnotify_times[kn_index] = time;
1596 killnotify_deathtype[kn_index] = wpn;
1597 killnotify_actiontype[kn_index] = actiontype;
1598 if(killnotify_attackers[kn_index])
1599 strunzone(killnotify_attackers[kn_index]);
1600 killnotify_attackers[kn_index] = strzone(attacker);
1601 if(killnotify_victims[kn_index])
1602 strunzone(killnotify_victims[kn_index]);
1603 killnotify_victims[kn_index] = strzone(victim);
1606 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1609 float alsoprint, gentle;
1610 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1611 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1613 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1616 if(msg == MSG_SUICIDE) {
1617 w = DEATH_WEAPONOF(type);
1619 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1621 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1622 } else if (type == DEATH_KILL) {
1623 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1625 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1626 } else if (type == DEATH_ROT) {
1627 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1629 print (sprintf(_("^1%s^1 died\n"), s1));
1630 } else if (type == DEATH_NOAMMO) {
1631 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1633 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1634 } else if (type == DEATH_CAMP) {
1635 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1637 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1638 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1639 HUD_KillNotify_Push(s1, "", 0, type);
1641 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1642 } else if (type == DEATH_CHEAT) {
1643 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1645 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1646 } else if (type == DEATH_FIRE) {
1647 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1649 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1650 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1651 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1653 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1656 if (stof(s2) > 2) // killcount > 2
1657 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1658 } else if(msg == MSG_KILL) {
1659 w = DEATH_WEAPONOF(type);
1661 HUD_KillNotify_Push(s1, s2, 1, type);
1663 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1665 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1666 HUD_KillNotify_Push(s1, s2, 1, type);
1670 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1672 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1675 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1677 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1679 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1681 else if (stof(s2) > 2) {
1683 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1685 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1688 else if(type == KILL_FIRST_BLOOD)
1689 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1690 else if (type == DEATH_TELEFRAG) {
1691 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1693 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1695 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1697 else if (type == DEATH_DROWN) {
1698 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1700 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1702 else if (type == DEATH_SLIME) {
1703 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1705 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1707 else if (type == DEATH_LAVA) {
1708 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1710 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1712 else if (type == DEATH_FALL) {
1713 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1715 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1717 else if (type == DEATH_SHOOTING_STAR) {
1718 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1720 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1722 else if (type == DEATH_SWAMP) {
1723 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1725 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1727 else if (type == DEATH_HURTTRIGGER)
1729 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1731 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1732 } else if(type == DEATH_VHCRUSH) {
1733 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1735 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1736 } else if(type == DEATH_SBMINIGUN) {
1737 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1739 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1740 } else if(type == DEATH_SBROCKET) {
1741 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1743 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1744 } else if(type == DEATH_SBBLOWUP) {
1745 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1747 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1748 } else if(type == DEATH_WAKIGUN) {
1749 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1752 } else if(type == DEATH_WAKIROCKET) {
1753 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1756 } else if(type == DEATH_WAKIBLOWUP) {
1757 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1760 } else if(type == DEATH_RAPTOR_CANNON) {
1761 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1763 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1764 } else if(type == DEATH_RAPTOR_BOMB) {
1765 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1767 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1768 } else if(type == DEATH_RAPTOR_DEATH) {
1769 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1771 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1772 } else if(type == DEATH_TURRET) {
1773 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1776 } else if(type == DEATH_TOUCHEXPLODE) {
1777 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1779 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1780 } else if(type == DEATH_CHEAT) {
1781 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1783 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1784 } else if (type == DEATH_FIRE) {
1785 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1787 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1788 } else if (type == DEATH_CUSTOM) {
1789 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1791 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1792 } else if (type == DEATH_HURTTRIGGER) {
1793 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1795 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1801 } else if(msg == MSG_SPREE) {
1802 if(type == KILL_END_SPREE) {
1804 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1806 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1807 } else if(type == KILL_SPREE) {
1809 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1811 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1812 } else if(type == KILL_SPREE_3) {
1814 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1816 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1817 } else if(type == KILL_SPREE_5) {
1819 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1821 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1822 } else if(type == KILL_SPREE_10) {
1824 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1826 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1827 } else if(type == KILL_SPREE_15) {
1829 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1831 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1832 } else if(type == KILL_SPREE_20) {
1834 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1836 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1837 } else if(type == KILL_SPREE_25) {
1839 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1841 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1842 } else if(type == KILL_SPREE_30) {
1844 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1846 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1848 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1849 if (type == DEATH_DROWN) {
1850 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1854 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1856 print (sprintf(_("^1%s^1 drowned\n"), s1));
1858 } else if (type == DEATH_SLIME) {
1859 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1861 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1862 } else if (type == DEATH_LAVA) {
1863 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1867 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1869 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1871 } else if (type == DEATH_FALL) {
1872 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1876 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1878 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1880 } else if (type == DEATH_SHOOTING_STAR) {
1881 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1883 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1884 } else if (type == DEATH_SWAMP) {
1885 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1889 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1891 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1893 } else if(DEATH_ISTURRET(type)) {
1894 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1898 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1903 case DEATH_TURRET_EWHEEL:
1904 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1906 case DEATH_TURRET_FLAC:
1907 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1909 case DEATH_TURRET_MACHINEGUN:
1910 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1912 case DEATH_TURRET_WALKER_GUN:
1913 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1915 case DEATH_TURRET_WALKER_MEELE:
1916 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1918 case DEATH_TURRET_WALKER_ROCKET:
1919 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1921 case DEATH_TURRET_HELLION:
1922 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1924 case DEATH_TURRET_HK:
1925 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1927 case DEATH_TURRET_MLRS:
1928 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1930 case DEATH_TURRET_PLASMA:
1931 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1933 case DEATH_TURRET_PHASER:
1934 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1936 case DEATH_TURRET_TESLA:
1937 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1942 } else if (type == DEATH_CUSTOM) {
1943 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1945 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1946 } else if (type == DEATH_HURTTRIGGER) {
1947 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1949 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1950 } else if(type == DEATH_TOUCHEXPLODE) {
1951 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1954 } else if(type == DEATH_CHEAT) {
1955 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1957 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1958 } else if(type == DEATH_FIRE) {
1959 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1963 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1965 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1968 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1972 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1974 print (sprintf(_("^1%s^1 died\n"), s1));
1977 } else if(msg == MSG_KILL_ACTION_SPREE) {
1979 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1981 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1982 } else if(msg == MSG_INFO) {
1983 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1984 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1985 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1986 } else if(type == INFO_LOSTFLAG) {
1987 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1988 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1989 } else if(type == INFO_PICKUPFLAG) {
1990 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1991 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1992 } else if(type == INFO_RETURNFLAG) {
1993 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1994 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1995 } else if(type == INFO_CAPTUREFLAG) {
1996 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1997 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1999 } else if(msg == MSG_RACE) {
2000 if(type == RACE_SERVER_RECORD) {
2001 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2003 else if(type == RACE_NEW_RANK) {
2004 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2006 else if(type == RACE_NEW_TIME) {
2007 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2009 else if(type == RACE_FAIL) {
2010 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2012 } else if(msg == MSG_KA) {
2013 if(type == KA_PICKUPBALL) {
2014 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2016 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2018 else if(type == KA_DROPBALL) {
2019 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2021 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2026 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2029 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2030 if(msg == MSG_SUICIDE) {
2031 if (type == DEATH_TEAMCHANGE) {
2032 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2033 } else if (type == DEATH_AUTOTEAMCHANGE) {
2034 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2035 } else if (type == DEATH_CAMP) {
2037 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2039 centerprint_hud(_("^1Die camper!"));
2040 } else if (type == DEATH_NOAMMO) {
2042 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2044 centerprint_hud(_("^1You were killed for running out of ammo..."));
2045 } else if (type == DEATH_ROT) {
2047 centerprint_hud(_("^1You need to preserve your health"));
2049 centerprint_hud(_("^1You grew too old without taking your medicine"));
2050 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2052 centerprint_hud(_("^1Don't go against team mates!"));
2054 centerprint_hud(_("^1Don't shoot your team mates!"));
2055 } else if (type == DEATH_QUIET) {
2057 } else { // generic message
2059 centerprint_hud(_("^1You need to be more careful!"));
2061 centerprint_hud(_("^1You killed your own dumb self!"));
2063 } else if(msg == MSG_KILL) {
2064 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2066 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2068 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2070 } else if (type == KILL_FIRST_BLOOD) {
2072 centerprint_hud(_("^1First score"));
2074 centerprint_hud(_("^1First blood"));
2076 } else if (type == KILL_FIRST_VICTIM) {
2078 centerprint_hud(_("^1First casualty"));
2080 centerprint_hud(_("^1First victim"));
2082 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2084 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2086 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2088 } else if (type == KILL_TYPEFRAGGED) {
2090 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2092 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2094 } else if (type == KILL_FRAG) {
2096 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2098 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2100 } else { // generic message
2102 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2104 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2107 } else if(msg == MSG_KILL_ACTION) {
2108 // TODO: invent more centerprints here?
2109 centerprint_hud(_("^1Watch your step!"));
2113 void HUD_Notify (void)
2115 if(!autocvar__hud_configure)
2117 if(!autocvar_hud_panel_notify) return;
2120 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2122 HUD_Panel_UpdateCvars(notify);
2123 HUD_Panel_ApplyFadeAlpha();
2126 mySize = panel_size;
2128 HUD_Panel_DrawBg(1);
2129 if(panel_bg_padding)
2131 pos += '1 1 0' * panel_bg_padding;
2132 mySize -= '2 2 0' * panel_bg_padding;
2135 float entries, height;
2136 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2137 height = mySize_y/entries;
2140 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2141 fontsize = '0.5 0.5 0' * fontheight;
2145 when = autocvar_hud_panel_notify_time;
2147 fadetime = autocvar_hud_panel_notify_fadetime;
2151 vector pos_attacker, pos_victim;
2153 float width_attacker;
2154 string attacker, victim;
2156 float i, j, w, type, step, limit;
2157 if(autocvar_hud_panel_notify_flip) //order items from the top down
2163 else //order items from the bottom up
2170 for(j = kn_index; i != limit; i += step, ++j)
2172 if(autocvar__hud_configure)
2176 else // inverse order
2177 a = entries - 1 - i;
2178 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2179 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2180 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2181 a = bound(0, (when - a) / 4, 1);
2182 goto hud_config_notifyprint;
2185 if (j == KN_MAX_ENTRIES)
2188 if(killnotify_times[j] + when > time)
2192 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2205 type = killnotify_deathtype[j];
2206 w = DEATH_WEAPONOF(type);
2208 // TODO: maybe print in team colors?
2211 if(killnotify_actiontype[j] == 0)
2213 if(type == DEATH_GENERIC)
2217 else if(type == DEATH_NOAMMO)
2219 s = "notify_outofammo";
2221 else if(type == DEATH_KILL)
2223 s = "notify_selfkill";
2225 else if(type == DEATH_CAMP)
2227 s = "notify_camping";
2229 else if(type == KILL_TEAM_RED)
2231 s = "notify_teamkill_red";
2233 else if(type == KILL_TEAM_BLUE)
2235 s = "notify_teamkill_blue";
2237 else if(type == DEATH_DROWN)
2241 else if(type == DEATH_SLIME)
2245 else if(type == DEATH_LAVA)
2249 else if(type == DEATH_FALL)
2253 else if(type == DEATH_SHOOTING_STAR)
2255 s = "notify_shootingstar";
2257 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2261 else if(type == INFO_GOTFLAG)
2263 if(killnotify_victims[j] == "^1RED^7 flag")
2265 s = "notify_red_taken";
2269 s = "notify_blue_taken";
2272 else if(type == INFO_RETURNFLAG)
2274 if(killnotify_victims[j] == "^1RED^7 flag")
2276 s = "notify_red_returned";
2280 s = "notify_blue_returned";
2283 else if(type == INFO_LOSTFLAG)
2285 if(killnotify_victims[j] == "^1RED^7 flag")
2287 s = "notify_red_lost";
2291 s = "notify_blue_lost";
2294 else if(type == INFO_CAPTUREFLAG)
2296 if(killnotify_victims[j] == "^1RED^7 flag")
2298 s = "notify_red_captured";
2302 s = "notify_blue_captured";
2305 else if(type == KA_DROPBALL)
2307 s = "notify_balldropped";
2309 else if(type == KA_PICKUPBALL)
2311 s = "notify_ballpickedup";
2314 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2315 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2316 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2320 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2321 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2324 // X [did action to] Y
2327 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2329 s = "notify_melee_laser";
2331 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2333 s = "notify_melee_shotgun";
2335 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2337 s = "notify_headshot";
2339 else if(WEP_VALID(w))
2341 self = get_weaponinfo(w);
2342 s = strcat("weapon", self.netname);
2344 else if(type == KILL_TEAM_RED)
2346 s = "notify_teamkill_red";
2348 else if(type == KILL_TEAM_BLUE)
2350 s = "notify_teamkill_red";
2352 else if(type == DEATH_TELEFRAG)
2354 s = "notify_telefrag";
2356 else if(type == DEATH_DROWN)
2360 else if(type == DEATH_SLIME)
2364 else if(type == DEATH_LAVA)
2368 else if(type == DEATH_FALL)
2372 else if(type == DEATH_SHOOTING_STAR)
2374 s = "notify_shootingstar";
2376 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2380 else if(type == RACE_SERVER_RECORD)
2382 s = "race_newrecordserver";
2384 else if(type == RACE_NEW_RANK)
2386 s = "race_newrankyellow";
2388 else if(type == RACE_NEW_TIME)
2392 else if(type == RACE_FAIL)
2397 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2398 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2399 :hud_config_notifyprint
2400 width_attacker = stringwidth(attacker, TRUE, fontsize);
2401 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2402 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2403 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2407 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2408 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2409 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2418 string seconds_tostring(float sec)
2421 minutes = floor(sec / 60);
2423 sec -= minutes * 60;
2424 return sprintf("%d:%02d", minutes, sec);
2427 void HUD_Timer(void)
2429 if(!autocvar__hud_configure)
2431 if(!autocvar_hud_panel_timer) return;
2434 hud_configure_active_panel = HUD_PANEL_TIMER;
2436 HUD_Panel_UpdateCvars(timer);
2437 HUD_Panel_ApplyFadeAlpha();
2440 mySize = panel_size;
2442 HUD_Panel_DrawBg(1);
2443 if(panel_bg_padding)
2445 pos += '1 1 0' * panel_bg_padding;
2446 mySize -= '2 2 0' * panel_bg_padding;
2450 float timelimit, elapsedTime, timeleft, minutesLeft;
2452 timelimit = getstatf(STAT_TIMELIMIT);
2454 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2455 timeleft = ceil(timeleft);
2457 minutesLeft = floor(timeleft / 60);
2460 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2461 timer_color = '1 1 1'; //white
2462 else if(minutesLeft >= 1)
2463 timer_color = '1 1 0'; //yellow
2465 timer_color = '1 0 0'; //red
2467 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2468 if (time < getstatf(STAT_GAMESTARTTIME)) {
2469 //while restart is still active, show 00:00
2470 timer = seconds_tostring(0);
2472 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2473 timer = seconds_tostring(elapsedTime);
2476 timer = seconds_tostring(timeleft);
2479 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2484 void HUD_Radar(void)
2486 if (!autocvar__hud_configure)
2488 if (hud_panel_radar_maximized)
2490 if (!hud_draw_maximized) return;
2494 if (autocvar_hud_panel_radar == 0) return;
2495 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2499 hud_configure_active_panel = HUD_PANEL_RADAR;
2501 HUD_Panel_UpdateCvars(radar);
2502 HUD_Panel_ApplyFadeAlpha();
2504 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2506 panel_size = autocvar_hud_panel_radar_maximized_size;
2507 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2508 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2509 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2510 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2512 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2513 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2518 mySize = panel_size;
2520 HUD_Panel_DrawBg(1);
2521 if(panel_bg_padding)
2523 pos += '1 1 0' * panel_bg_padding;
2524 mySize -= '2 2 0' * panel_bg_padding;
2529 float scale2d, normalsize, bigsize;
2532 teamradar_origin2d = pos + 0.5 * mySize;
2533 teamradar_size2d = mySize;
2535 if(minimapname == "")
2538 teamradar_loadcvars();
2540 switch(hud_panel_radar_zoommode)
2544 f = current_zoomfraction;
2547 f = 1 - current_zoomfraction;
2557 switch(hud_panel_radar_rotation)
2560 teamradar_angle = view_angles_y - 90;
2563 teamradar_angle = 90 * hud_panel_radar_rotation;
2567 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2568 teamradar_size2d = mySize;
2570 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2572 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2573 if(hud_panel_radar_rotation == 0)
2575 // max-min distance must fit the radar in any rotation
2576 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2580 vector c0, c1, c2, c3, span;
2581 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2582 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2583 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2584 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2586 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2587 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2589 // max-min distance must fit the radar in x=x, y=y
2591 teamradar_size2d_x * scale2d / (1.05 * span_x),
2592 teamradar_size2d_y * scale2d / (1.05 * span_y)
2596 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2597 if(bigsize > normalsize)
2598 normalsize = bigsize;
2602 + (1 - f) * normalsize;
2603 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2605 + (1 - f) * view_origin);
2614 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2616 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2617 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2618 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2619 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2620 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2622 color2 = GetPlayerColor(tm.sv_entnum);
2623 //if(color == COLOR_SPECTATOR || color == color2)
2624 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2626 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2628 drawresetcliparea();
2633 void HUD_UpdatePlayerTeams();
2634 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2638 #define SCOREPANEL_MAX_ENTRIES 6
2639 #define SCOREPANEL_ASPECTRATIO 2
2640 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2641 vector fontsize = '1 1 0' * (mySize_y/entries);
2643 vector rgb, score_color;
2645 score_color = '1 1 1';
2647 float name_size = mySize_x*0.75;
2648 float spacing_size = mySize_x*0.04;
2649 const float highlight_alpha = 0.2;
2650 float i, me_printed, first_pl;
2654 if (autocvar__hud_configure)
2656 float players_per_team;
2659 // show team scores in the first line
2660 float score_size = mySize_x / team_count;
2661 players_per_team = max(2, ceil((entries - 1) / team_count));
2662 for(i=0; i<team_count; ++i) {
2663 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2664 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2665 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2668 pos_y += fontsize_y;
2670 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2671 for (i=first_pl; i<entries; ++i)
2673 //simulate my score is lower than all displayed players,
2674 //so that I don't appear at all showing pure rankings.
2675 //This is to better show the difference between the 2 ranking views
2676 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2679 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2680 s = GetPlayerName(pl.sv_entnum);
2685 s = sprintf(_("Player %d"), i + 1 - first_pl);
2690 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2691 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2692 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2693 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2694 pos_y += fontsize_y;
2699 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2700 HUD_UpdatePlayerTeams();
2703 // show team scores in the first line
2704 float score_size = mySize_x / team_count;
2705 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2706 if(tm.team == COLOR_SPECTATOR)
2708 if (tm.team == myteam)
2709 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2710 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2714 pos_y += fontsize_y;
2715 tm = teams.sort_next;
2720 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2722 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2725 if (i == entries-1 && !me_printed && pl != me)
2726 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2728 for (pl = me.sort_next; pl; pl = pl.sort_next)
2729 if (pl.team != COLOR_SPECTATOR)
2733 rgb = '1 1 0'; //not last but not among the leading players: yellow
2735 rgb = '1 0 0'; //last: red
2742 rgb = '0 1 0'; //first: green
2744 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2747 score_color = GetTeamRGB(pl.team) * 0.8;
2748 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2749 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2750 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2751 pos_y += fontsize_y;
2754 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2757 void HUD_Score(void)
2759 if(!autocvar__hud_configure)
2761 if(!autocvar_hud_panel_score) return;
2762 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2765 hud_configure_active_panel = HUD_PANEL_SCORE;
2767 HUD_Panel_UpdateCvars(score);
2768 HUD_Panel_ApplyFadeAlpha();
2771 mySize = panel_size;
2773 HUD_Panel_DrawBg(1);
2774 if(panel_bg_padding)
2776 pos += '1 1 0' * panel_bg_padding;
2777 mySize -= '2 2 0' * panel_bg_padding;
2780 float score, distribution;
2782 vector distribution_color;
2785 #ifdef COMPAT_XON050_ENGINE
2786 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2788 me = playerslots[player_localentnum - 1];
2791 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2792 string timer, distrtimer;
2794 pl = players.sort_next;
2797 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2798 if(pl.scores[ps_primary] == 0)
2801 score = me.(scores[ps_primary]);
2802 timer = TIME_ENCODED_TOSTRING(score);
2804 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2805 // distribution display
2806 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2808 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2810 if (distribution <= 0) {
2811 distribution_color = '0 1 0';
2815 distribution_color = '1 0 0';
2818 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2820 // race record display
2821 if (distribution <= 0)
2822 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2823 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2824 } else if (!teamplay) { // non-teamgames
2825 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2827 HUD_Score_Rankings(pos, mySize, me, 0);
2830 // me vector := [team/connected frags id]
2831 pl = players.sort_next;
2835 if(autocvar__hud_configure)
2838 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2842 score = me.(scores[ps_primary]);
2843 if(autocvar__hud_configure)
2846 if(distribution >= 5)
2847 distribution_color = eY;
2848 else if(distribution >= 0)
2849 distribution_color = '1 1 1';
2850 else if(distribution >= -5)
2851 distribution_color = '1 1 0';
2853 distribution_color = eX;
2855 string distribution_str;
2856 distribution_str = ftos(distribution);
2857 if (distribution >= 0)
2859 if (distribution > 0)
2860 distribution_str = strcat("+", distribution_str);
2861 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2863 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2864 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2865 } else { // teamgames
2866 float scores_count, row, column, rows, columns;
2867 local noref vector offset; // fteqcc sucks
2868 vector score_pos, score_size; //for scores other than myteam
2869 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2871 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2873 if (autocvar_hud_panel_score_rankings)
2875 HUD_Score_Rankings(pos, mySize, me, scores_count);
2878 rows = mySize_y/mySize_x;
2879 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2880 // ^^^ ammo item aspect goes here
2882 columns = ceil(scores_count/rows);
2884 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2887 if(score_size_x/score_size_y > 3)
2889 newSize = 3 * score_size_y;
2890 offset_x = score_size_x - newSize;
2891 pos_x += offset_x/2;
2892 score_size_x = newSize;
2896 newSize = 1/3 * score_size_x;
2897 offset_y = score_size_y - newSize;
2898 pos_y += offset_y/2;
2899 score_size_y = newSize;
2903 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2905 float max_fragcount;
2906 max_fragcount = -99;
2907 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2908 if(tm.team == COLOR_SPECTATOR)
2910 score = tm.(teamscores[ts_primary]);
2911 if(autocvar__hud_configure)
2914 if (score > max_fragcount)
2915 max_fragcount = score;
2917 if (spectatee_status == -1)
2919 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2920 if (max_fragcount == score)
2921 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2922 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2930 else if(tm.team == myteam) {
2931 if (max_fragcount == score)
2932 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2933 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2935 if (max_fragcount == score)
2936 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2937 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2946 void HUD_RaceTimer (void)
2948 if(!autocvar__hud_configure)
2950 if(!autocvar_hud_panel_racetimer) return;
2951 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2952 if(spectatee_status == -1) return;
2955 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2957 HUD_Panel_UpdateCvars(racetimer);
2958 HUD_Panel_ApplyFadeAlpha();
2961 mySize = panel_size;
2963 HUD_Panel_DrawBg(1);
2964 if(panel_bg_padding)
2966 pos += '1 1 0' * panel_bg_padding;
2967 mySize -= '2 2 0' * panel_bg_padding;
2970 // always force 4:1 aspect
2972 if(mySize_x/mySize_y > 4)
2974 newSize_x = 4 * mySize_y;
2975 newSize_y = mySize_y;
2977 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2981 newSize_y = 1/4 * mySize_x;
2982 newSize_x = mySize_x;
2984 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2989 string s, forcetime;
2991 if(autocvar__hud_configure)
2994 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2995 s = _("^1Intermediate 1 (+15.42)");
2996 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2997 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2998 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3000 else if(race_checkpointtime)
3002 a = bound(0, 2 - (time - race_checkpointtime), 1);
3005 if(a > 0) // just hit a checkpoint?
3007 if(race_checkpoint != 254)
3009 if(race_time && race_previousbesttime)
3010 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3012 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3014 forcetime = TIME_ENCODED_TOSTRING(race_time);
3019 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3021 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3022 if(a > 0) // next one?
3024 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3029 if(s != "" && a > 0)
3031 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3034 if(race_penaltytime)
3036 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3039 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3040 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3046 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3047 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3052 if(race_laptime && race_checkpoint != 255)
3054 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3055 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3060 if(race_mycheckpointtime)
3062 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3063 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3064 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3066 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3068 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3069 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3070 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3073 if(race_penaltytime && !race_penaltyaccumulator)
3075 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3076 a = bound(0, (1 + t - time), 1);
3080 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3082 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3083 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3091 float vote_yescount;
3094 float vote_highlighted; // currently selected vote
3096 float vote_active; // is there an active vote?
3097 float vote_prev; // previous state of vote_active to check for a change
3099 float vote_change; // "time" when vote_active changed
3101 void HUD_VoteWindow(void)
3103 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3106 if (autocvar__hud_configure)
3110 print(_("^1You must answer before entering hud configure mode\n"));
3111 cvar_set("_hud_configure", "0");
3113 if(vote_called_vote)
3114 strunzone(vote_called_vote);
3115 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3116 uid2name_dialog = 1;
3119 if(!autocvar__hud_configure)
3121 if(!autocvar_hud_panel_vote) return;
3123 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3124 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3126 if(panel_bg_alpha_str == "") {
3127 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3129 panel_bg_alpha = stof(panel_bg_alpha_str);
3133 hud_configure_active_panel = HUD_PANEL_VOTE;
3142 if(vote_active != vote_prev) {
3144 vote_prev = vote_active;
3147 if(vote_active || autocvar__hud_configure)
3148 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3150 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3155 HUD_Panel_UpdateCvars(vote);
3156 HUD_Panel_ApplyFadeAlpha();
3160 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3161 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3164 // these must be below above block
3167 mySize = panel_size;
3169 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3170 HUD_Panel_DrawBg(a);
3171 a = panel_fg_alpha * a;
3173 if(panel_bg_padding)
3175 pos += '1 1 0' * panel_bg_padding;
3176 mySize -= '2 2 0' * panel_bg_padding;
3179 // always force 3:1 aspect
3181 if(mySize_x/mySize_y > 3)
3183 newSize_x = 3 * mySize_y;
3184 newSize_y = mySize_y;
3186 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3190 newSize_y = 1/3 * mySize_x;
3191 newSize_x = mySize_x;
3193 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3197 s = _("A vote has been called for:");
3199 s = _("Allow servers to store and display your name?");
3200 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3201 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3202 if(autocvar__hud_configure)
3203 s = _("^1Configure the HUD");
3204 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3206 // print the yes/no counts
3207 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3208 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3209 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3210 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3212 // draw the progress bar backgrounds
3213 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3215 // draw the highlights
3216 if(vote_highlighted == 1) {
3217 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3218 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3220 else if(vote_highlighted == -1) {
3221 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3222 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3225 // draw the progress bars
3226 if(vote_yescount && vote_needed)
3228 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3229 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3232 if(vote_nocount && vote_needed)
3234 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3235 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3238 drawresetcliparea();
3241 // Mod icons panel (#10)
3244 float mod_active; // is there any active mod icon?
3246 // Clan Arena HUD modicons
3247 void HUD_Mod_CA(vector pos, vector mySize)
3249 mod_active = 1; // CA should never hide the mod icons panel
3250 float redalive, bluealive;
3251 redalive = getstati(STAT_REDALIVE);
3252 bluealive = getstati(STAT_BLUEALIVE);
3254 vector redpos, bluepos;
3255 if(mySize_x > mySize_y)
3258 bluepos = pos + eY * 0.5 * mySize_y;
3259 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3260 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3267 bluepos = pos + eY * 0.5 * mySize_y;
3268 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3269 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3270 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3271 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3275 // CTF HUD modicon section
3276 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3277 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3278 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3280 void HUD_Mod_CTF_Reset(void)
3282 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3285 void HUD_Mod_CTF(vector pos, vector mySize)
3287 vector redflag_pos, blueflag_pos;
3289 float f; // every function should have that
3291 float redflag, blueflag; // current status
3292 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3295 stat_items = getstati(STAT_ITEMS, 0, 24);
3296 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3297 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3299 if(redflag || blueflag)
3304 if(autocvar__hud_configure)
3310 // when status CHANGES, set old status into prevstatus and current status into status
3311 if (redflag != redflag_prevframe)
3313 redflag_statuschange_time = time;
3314 redflag_prevstatus = redflag_prevframe;
3315 redflag_prevframe = redflag;
3318 if (blueflag != blueflag_prevframe)
3320 blueflag_statuschange_time = time;
3321 blueflag_prevstatus = blueflag_prevframe;
3322 blueflag_prevframe = blueflag;
3325 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3326 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3328 float BLINK_FACTOR = 0.15;
3329 float BLINK_BASE = 0.85;
3331 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3333 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3335 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3337 string red_icon, red_icon_prevstatus;
3338 float red_alpha, red_alpha_prevstatus;
3339 red_alpha = red_alpha_prevstatus = 1;
3341 case 1: red_icon = "flag_red_taken"; break;
3342 case 2: red_icon = "flag_red_lost"; break;
3343 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3345 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3346 red_icon = "flag_red_shielded";
3348 red_icon = string_null;
3351 switch(redflag_prevstatus) {
3352 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3353 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3354 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3357 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3358 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3359 red_icon_prevstatus = "flag_red_shielded";
3361 red_icon_prevstatus = string_null;
3365 string blue_icon, blue_icon_prevstatus;
3366 float blue_alpha, blue_alpha_prevstatus;
3367 blue_alpha = blue_alpha_prevstatus = 1;
3369 case 1: blue_icon = "flag_blue_taken"; break;
3370 case 2: blue_icon = "flag_blue_lost"; break;
3371 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3373 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3374 blue_icon = "flag_blue_shielded";
3376 blue_icon = string_null;
3379 switch(blueflag_prevstatus) {
3380 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3381 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3382 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3385 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3386 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3387 blue_icon_prevstatus = "flag_blue_shielded";
3389 blue_icon_prevstatus = string_null;
3393 if(mySize_x > mySize_y) {
3394 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3396 blueflag_pos = pos + eX * 0.5 * mySize_x;
3399 redflag_pos = pos + eX * 0.5 * mySize_x;
3401 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3403 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3405 blueflag_pos = pos + eY * 0.5 * mySize_y;
3408 redflag_pos = pos + eY * 0.5 * mySize_y;
3410 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3413 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3414 if(red_icon_prevstatus && f < 1)
3415 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3417 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3419 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3420 if(blue_icon_prevstatus && f < 1)
3421 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3423 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3426 // Keyhunt HUD modicon section
3427 float kh_runheretime;
3429 void HUD_Mod_KH_Reset(void)
3434 void HUD_Mod_KH(vector pos, vector mySize)
3436 mod_active = 1; // keyhunt should never hide the mod icons panel
3440 vector p, pa, kh_size, kh_asize;
3442 kh_keys = getstati(STAT_KH_KEYS);
3445 if(mySize_x > mySize_y)
3447 p_y = pos_y + 0.25 * mySize_y;
3448 pa = p - eY * 0.25 * mySize_y;
3450 kh_size_x = mySize_x * 0.25;
3451 kh_size_y = 0.75 * mySize_y;
3452 kh_asize_x = mySize_x * 0.25;
3453 kh_asize_y = mySize_y * 0.25;
3457 p_y = pos_y + 0.125 * mySize_y;
3458 pa = p - eY * 0.125 * mySize_y;
3460 kh_size_x = mySize_x * 0.5;
3461 kh_size_y = 0.375 * mySize_y;
3462 kh_asize_x = mySize_x * 0.5;
3463 kh_asize_y = mySize_y * 0.125;
3470 for(i = 0; i < 4; ++i)
3472 key = floor(kh_keys / pow(32, i)) & 31;
3474 if(keyteam == 30 && keycount <= 4)
3476 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3480 // this yields 8 exactly if "RUN HERE" shows
3485 kh_runheretime = time;
3486 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3491 for(i = 0; i < 4; ++i)
3493 key = floor(kh_keys / pow(32, i)) & 31;
3506 default: // owned or dropped
3511 a = a * panel_fg_alpha;
3512 aa = aa * panel_fg_alpha;
3518 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3521 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3524 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3527 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3532 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3535 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3538 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3541 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3544 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3548 if(mySize_x > mySize_y)
3550 p_x += 0.25 * mySize_x;
3551 pa_x += 0.25 * mySize_x;
3557 p_y = pos_y + 0.625 * mySize_y;
3558 pa_y = pos_y + 0.5 * mySize_y;
3564 p_x += 0.5 * mySize_x;
3565 pa_x += 0.5 * mySize_x;
3571 // Keepaway HUD mod icon
3572 float kaball_prevstatus; // last remembered status
3573 float kaball_statuschange_time; // time when the status changed
3575 // we don't need to reset for keepaway since it immediately
3576 // autocorrects prevstatus as to if the player has the ball or not
3578 void HUD_Mod_Keepaway(vector pos, vector mySize)
3580 mod_active = 1; // keepaway should always show the mod HUD
3582 float BLINK_FACTOR = 0.15;
3583 float BLINK_BASE = 0.85;
3584 float BLINK_FREQ = 5;
3585 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3587 float stat_items = getstati(STAT_ITEMS, 0, 24);
3588 float kaball = (stat_items/IT_KEY1) & 1;
3590 if(kaball != kaball_prevstatus)
3592 kaball_statuschange_time = time;
3593 kaball_prevstatus = kaball;
3596 vector kaball_pos, kaball_size;
3598 if(mySize_x > mySize_y) {
3599 kaball_pos = pos + eX * 0.25 * mySize_x;
3600 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3602 kaball_pos = pos + eY * 0.25 * mySize_y;
3603 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3606 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3607 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3609 if(kaball_prevstatus && f < 1)
3610 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3613 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3617 // Nexball HUD mod icon
3618 void HUD_Mod_NexBall(vector pos, vector mySize)
3620 float stat_items, nb_pb_starttime, dt, p;
3622 stat_items = getstati(STAT_ITEMS, 0, 24);
3623 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3625 if (stat_items & IT_KEY1)
3630 //Manage the progress bar if any
3631 if (nb_pb_starttime > 0)
3633 dt = mod(time - nb_pb_starttime, nb_pb_period);
3634 // one period of positive triangle
3635 p = 2 * dt / nb_pb_period;
3640 HUD_Panel_GetProgressBarColor(nexball);
3641 if(mySize_x > mySize_y)
3642 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3644 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3647 if (stat_items & IT_KEY1)
3648 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3651 // Race/CTS HUD mod icons
3652 float crecordtime_prev; // last remembered crecordtime
3653 float crecordtime_change_time; // time when crecordtime last changed
3654 float srecordtime_prev; // last remembered srecordtime
3655 float srecordtime_change_time; // time when srecordtime last changed
3657 float race_status_time;
3658 float race_status_prev;
3659 string race_status_name_prev;
3660 void HUD_Mod_Race(vector pos, vector mySize)
3662 mod_active = 1; // race should never hide the mod icons panel
3664 me = playerslots[player_localnum];
3666 float f; // yet another function has this
3667 score = me.(scores[ps_primary]);
3669 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3670 return; // no records in the actual race
3672 // clientside personal record
3674 if(gametype == MAPINFO_TYPE_CTS)
3678 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3680 if(score && (score < t || !t)) {
3681 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3682 if(autocvar_cl_autodemo_delete_keeprecords)
3684 f = autocvar_cl_autodemo_delete;
3686 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3690 if(t != crecordtime_prev) {
3691 crecordtime_prev = t;
3692 crecordtime_change_time = time;
3695 vector textPos, medalPos;
3697 if(mySize_x > mySize_y) {
3698 // text on left side
3699 squareSize = min(mySize_y, mySize_x/2);
3700 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3701 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3704 squareSize = min(mySize_x, mySize_y/2);
3705 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3706 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3709 f = time - crecordtime_change_time;
3712 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3713 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3715 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3716 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3717 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3718 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3722 t = race_server_record;
3723 if(t != srecordtime_prev) {
3724 srecordtime_prev = t;
3725 srecordtime_change_time = time;
3727 f = time - srecordtime_change_time;
3730 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3731 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3733 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3734 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3735 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3736 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3739 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3740 race_status_time = time + 5;
3741 race_status_prev = race_status;
3742 if (race_status_name_prev)
3743 strunzone(race_status_name_prev);
3744 race_status_name_prev = strzone(race_status_name);
3749 a = bound(0, race_status_time - time, 1);
3752 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3756 rank = race_CheckName(race_status_name);
3758 rankname = race_PlaceName(rank);
3761 namepos = medalPos + '0 0.8 0' * squareSize;
3763 rankpos = medalPos + '0 0.15 0' * squareSize;
3765 if(race_status == 0)
3766 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3767 else if(race_status == 1) {
3768 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3769 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3771 } else if(race_status == 2) {
3772 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3773 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3775 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3777 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3778 } else if(race_status == 3) {
3779 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3780 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3781 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3784 if (race_status_time - time <= 0) {
3785 race_status_prev = -1;
3787 if(race_status_name)
3788 strunzone(race_status_name);
3789 race_status_name = string_null;
3790 if(race_status_name_prev)
3791 strunzone(race_status_name_prev);
3792 race_status_name_prev = string_null;
3796 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3798 float stat, pps_ratio;
3804 stat = getstatf(STAT_DOM_PPS_RED);
3805 pic = "dom_icon_red";
3809 stat = getstatf(STAT_DOM_PPS_BLUE);
3810 pic = "dom_icon_blue";
3814 stat = getstatf(STAT_DOM_PPS_YELLOW);
3815 pic = "dom_icon_yellow";
3819 stat = getstatf(STAT_DOM_PPS_PINK);
3820 pic = "dom_icon_pink";
3823 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3825 if(mySize_x/mySize_y > aspect_ratio)
3827 i = aspect_ratio * mySize_y;
3828 myPos_x = myPos_x + (mySize_x - i) / 2;
3833 i = 1/aspect_ratio * mySize_x;
3834 myPos_y = myPos_y + (mySize_y - i) / 2;
3838 if (layout) // show text too
3841 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3842 if (layout == 2) // average pps
3843 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3844 else // percentage of average pps
3845 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3849 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3852 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3853 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3854 drawresetcliparea();
3858 void HUD_Mod_Dom(vector myPos, vector mySize)
3860 mod_active = 1; // required in each mod function that always shows something
3863 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3864 if(tm.team != COLOR_SPECTATOR)
3867 float layout = autocvar_hud_panel_modicons_dom_layout;
3868 float rows, columns, aspect_ratio;
3869 rows = mySize_y/mySize_x;
3870 aspect_ratio = (layout) ? 3 : 1;
3871 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3872 columns = ceil(teams_count/rows);
3876 for(i=0; i<teams_count; ++i)
3878 vector pos, itemSize;
3879 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3880 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3882 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3893 float mod_prev; // previous state of mod_active to check for a change
3895 float mod_change; // "time" when mod_active changed
3897 void HUD_ModIcons(void)
3899 if(!autocvar__hud_configure)
3901 if(!autocvar_hud_panel_modicons) return;
3902 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3905 hud_configure_active_panel = HUD_PANEL_MODICONS;
3907 HUD_Panel_UpdateCvars(modicons);
3908 HUD_Panel_ApplyFadeAlpha();
3911 mySize = panel_size;
3913 if(mod_active != mod_prev) {
3915 mod_prev = mod_active;
3918 if(mod_active || autocvar__hud_configure)
3919 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3921 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3924 HUD_Panel_DrawBg(mod_alpha);
3926 if(panel_bg_padding)
3928 pos += '1 1 0' * panel_bg_padding;
3929 mySize -= '2 2 0' * panel_bg_padding;
3932 // these MUST be ran in order to update mod_active
3933 if(gametype == MAPINFO_TYPE_KEYHUNT)
3934 HUD_Mod_KH(pos, mySize);
3935 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3936 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3937 else if(gametype == MAPINFO_TYPE_NEXBALL)
3938 HUD_Mod_NexBall(pos, mySize);
3939 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3940 HUD_Mod_Race(pos, mySize);
3941 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3942 HUD_Mod_CA(pos, mySize);
3943 else if(gametype == MAPINFO_TYPE_DOMINATION)
3944 HUD_Mod_Dom(pos, mySize);
3945 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3946 HUD_Mod_Keepaway(pos, mySize);
3949 // Draw pressed keys (#11)
3951 void HUD_DrawPressedKeys(void)
3953 if(!autocvar__hud_configure)
3955 if(!autocvar_hud_panel_pressedkeys) return;
3956 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3959 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3962 HUD_Panel_UpdateCvars(pressedkeys);
3963 HUD_Panel_ApplyFadeAlpha();
3966 mySize = panel_size;
3968 HUD_Panel_DrawBg(1);
3969 if(panel_bg_padding)
3971 pos += '1 1 0' * panel_bg_padding;
3972 mySize -= '2 2 0' * panel_bg_padding;
3975 // force custom aspect
3976 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3980 if(mySize_x/mySize_y > aspect)
3982 newSize_x = aspect * mySize_y;
3983 newSize_y = mySize_y;
3985 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3989 newSize_y = 1/aspect * mySize_x;
3990 newSize_x = mySize_x;
3992 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3998 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4000 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4002 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4003 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4004 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4006 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4007 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4008 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011 // Handle chat as a panel (#12)
4015 if(!autocvar__hud_configure)
4017 if (!autocvar_hud_panel_chat)
4019 if (!autocvar_con_chatrect)
4020 cvar_set("con_chatrect", "0");
4023 if(autocvar__con_chat_maximized)
4024 if(!hud_draw_maximized) return;
4027 hud_configure_active_panel = HUD_PANEL_CHAT;
4029 HUD_Panel_UpdateCvars(chat);
4030 HUD_Panel_ApplyFadeAlpha();
4032 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4034 panel_pos_y = panel_bg_border;
4035 panel_size_y = vid_conheight - panel_bg_border * 2;
4036 if(panel_bg == "0") // force a border when maximized
4038 if(precache_pic(panel_bg) == "") {
4039 panel_bg = strcat(hud_skin_path, "/border_default");
4040 if(precache_pic(panel_bg) == "") {
4041 panel_bg = "gfx/hud/default/border_default";
4045 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4050 mySize = panel_size;
4052 HUD_Panel_DrawBg(1);
4054 if(panel_bg_padding)
4056 pos += '1 1 0' * panel_bg_padding;
4057 mySize -= '2 2 0' * panel_bg_padding;
4060 if (!autocvar_con_chatrect)
4061 cvar_set("con_chatrect", "1");
4063 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4064 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4066 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4067 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4069 if(autocvar__hud_configure)
4072 chatsize = '1 1 0' * autocvar_con_chatsize;
4073 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4075 for(i = 0; i < autocvar_con_chat; ++i)
4077 if(i == autocvar_con_chat - 1)
4080 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4081 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4082 pos_y += chatsize_y;
4087 // Engine info panel (#13)
4094 float frametimeavg1; // 1 frame ago
4095 float frametimeavg2; // 2 frames ago
4096 void HUD_EngineInfo(void)
4098 if(!autocvar__hud_configure)
4100 if(!autocvar_hud_panel_engineinfo) return;
4103 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4105 HUD_Panel_UpdateCvars(engineinfo);
4106 HUD_Panel_ApplyFadeAlpha();
4109 mySize = panel_size;
4111 HUD_Panel_DrawBg(1);
4112 if(panel_bg_padding)
4114 pos += '1 1 0' * panel_bg_padding;
4115 mySize -= '2 2 0' * panel_bg_padding;
4118 float currentTime = gettime(GETTIME_REALTIME);
4119 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4121 float currentframetime = currentTime - prevfps_time;
4122 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4123 frametimeavg2 = frametimeavg1;
4124 frametimeavg1 = frametimeavg;
4127 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4128 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4130 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4131 prevfps = (1/currentframetime);
4132 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4134 prevfps_time = currentTime;
4139 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4141 prevfps = framecounter/(currentTime - prevfps_time);
4143 prevfps_time = currentTime;
4148 color = HUD_Get_Num_Color (prevfps, 100);
4149 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4152 // Info messages panel (#14)
4154 #define drawInfoMessage(s)\
4155 if(autocvar_hud_panel_infomessages_flip)\
4156 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4157 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4159 void HUD_InfoMessages(void)
4161 if(!autocvar__hud_configure)
4163 if(!autocvar_hud_panel_infomessages) return;
4166 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4168 HUD_Panel_UpdateCvars(infomessages);
4169 HUD_Panel_ApplyFadeAlpha();
4172 mySize = panel_size;
4174 HUD_Panel_DrawBg(1);
4175 if(panel_bg_padding)
4177 pos += '1 1 0' * panel_bg_padding;
4178 mySize -= '2 2 0' * panel_bg_padding;
4181 // always force 5:1 aspect
4183 if(mySize_x/mySize_y > 5)
4185 newSize_x = 5 * mySize_y;
4186 newSize_y = mySize_y;
4188 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4192 newSize_y = 1/5 * mySize_x;
4193 newSize_x = mySize_x;
4195 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4204 fontsize = '0.20 0.20 0' * mySize_y;
4210 if(!autocvar__hud_configure)
4212 if(spectatee_status && !intermission)
4215 if(spectatee_status == -1)
4216 s = _("^1Observing");
4218 #ifdef COMPAT_XON050_ENGINE
4219 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4221 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4225 if(spectatee_status == -1)
4226 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4228 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4231 if(spectatee_status == -1)
4232 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4234 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4237 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4240 if(gametype == MAPINFO_TYPE_ARENA)
4241 s = _("^1Wait for your turn to join");
4242 else if(gametype == MAPINFO_TYPE_LMS)
4245 sk = playerslots[player_localnum];
4246 if(sk.(scores[ps_primary]) >= 666)
4247 s = _("^1Match has already begun");
4248 else if(sk.(scores[ps_primary]) > 0)
4249 s = _("^1You have no more lives left");
4251 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4254 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4257 //show restart countdown:
4258 if (time < getstatf(STAT_GAMESTARTTIME)) {
4260 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4261 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4262 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4263 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4267 if(warmup_stage && !intermission)
4269 s = _("^2Currently in ^1warmup^2 stage!");
4274 if(mod(time, 1) >= 0.5)
4279 if(ready_waiting && !intermission && !spectatee_status)
4281 if(ready_waiting_for_me)
4284 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4286 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4291 s = _("^2Waiting for others to ready up to end warmup...");
4293 s = _("^2Waiting for others to ready up...");
4297 else if(warmup_stage && !intermission && !spectatee_status)
4299 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4303 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4305 float ts_min, ts_max;
4306 tm = teams.sort_next;
4309 for(; tm.sort_next; tm = tm.sort_next)
4311 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4313 if(!ts_min) ts_min = tm.team_size;
4314 else ts_min = min(ts_min, tm.team_size);
4315 if(!ts_max) ts_max = tm.team_size;
4316 else ts_max = max(ts_max, tm.team_size);
4318 if ((ts_max - ts_min) > 1)
4320 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4321 tm = GetTeam(myteam, false);
4323 if (tm.team != COLOR_SPECTATOR)
4324 if (tm.team_size == ts_max)
4325 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4333 s = _("^7Press ^3ESC ^7to show HUD options.");
4335 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4337 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4339 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4344 // Physics panel (#15)
4346 vector acc_prevspeed;
4347 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4348 void HUD_Physics(void)
4350 if(!autocvar__hud_configure)
4352 if(!autocvar_hud_panel_physics) return;
4353 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4354 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4357 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4359 HUD_Panel_UpdateCvars(physics);
4360 HUD_Panel_ApplyFadeAlpha();
4362 HUD_Panel_DrawBg(1);
4363 if(panel_bg_padding)
4365 panel_pos += '1 1 0' * panel_bg_padding;
4366 panel_size -= '2 2 0' * panel_bg_padding;
4369 float acceleration_progressbar_scale;
4370 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4371 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4374 if (autocvar_hud_panel_physics_text_scale <= 0)
4377 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4380 float speed, conversion_factor;
4383 switch(autocvar_hud_panel_physics_speed_unit)
4388 conversion_factor = 1.0;
4392 conversion_factor = 0.0254;
4396 conversion_factor = 0.0254 * 3.6;
4400 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4404 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4408 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4410 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4411 if (autocvar__hud_configure)
4412 speed = floor( max_speed * 0.65 + 0.5 );
4413 else if(autocvar_hud_panel_physics_speed_vertical)
4414 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4416 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4418 //compute acceleration
4419 float acceleration, f;
4420 if (autocvar__hud_configure)
4421 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4424 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4425 f = time - acc_prevtime;
4426 if(autocvar_hud_panel_physics_acceleration_vertical)
4427 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4429 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4431 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4433 acc_prevspeed = vel;
4434 acc_prevtime = time;
4436 f = bound(0, f * 10, 1);
4437 acc_avg = acc_avg * (1 - f) + acceleration * f;
4441 float panel_ar = panel_size_x/panel_size_y;
4442 vector speed_offset, acceleration_offset;
4443 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4445 panel_size_x *= 0.5;
4446 if (autocvar_hud_panel_physics_flip)
4447 speed_offset_x = panel_size_x;
4449 acceleration_offset_x = panel_size_x;
4453 panel_size_y *= 0.5;
4454 if (autocvar_hud_panel_physics_flip)
4455 speed_offset_y = panel_size_y;
4457 acceleration_offset_y = panel_size_y;
4459 float speed_baralign, acceleration_baralign;
4460 if (autocvar_hud_panel_physics_baralign == 1)
4461 acceleration_baralign = speed_baralign = 1;
4462 else if(autocvar_hud_panel_physics_baralign == 4)
4463 acceleration_baralign = speed_baralign = 2;
4464 else if (autocvar_hud_panel_physics_flip)
4466 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4467 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4471 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4472 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4474 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4475 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4479 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4481 HUD_Panel_GetProgressBarColor(speed);
4482 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4484 vector tmp_offset, tmp_size;
4485 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4487 tmp_size_x = panel_size_x * 0.75;
4488 tmp_size_y = panel_size_y * text_scale;
4490 tmp_offset_x = panel_size_x - tmp_size_x;
4493 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4494 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4500 tmp_offset_x = tmp_size_x;
4501 if (autocvar_hud_panel_physics_speed_unit_show)
4504 tmp_size_x = panel_size_x * (1 - 0.75);
4505 tmp_size_y = panel_size_y * 0.4 * text_scale;
4506 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4507 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4511 //compute and draw top speed
4512 if (autocvar_hud_panel_physics_topspeed)
4513 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4515 if (autocvar__hud_configure)
4517 top_speed = floor( max_speed * 0.75 + 0.5 );
4522 if (speed >= top_speed)
4525 top_speed_time = time;
4529 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4530 // divide by f to make it start from 1
4531 f = cos( ((time - top_speed_time) / f) * PI/2 );
4533 else //hide top speed 0, it would be stupid
4538 //top speed progressbar peak
4539 if(speed < top_speed)
4540 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4542 float peak_offset_x;
4544 if (speed_baralign == 0)
4545 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4546 else if (speed_baralign == 1)
4547 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4548 else if (speed_baralign == 2)
4549 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4550 //if speed is not 0 the speed progressbar already fetched the color
4552 HUD_Panel_GetProgressBarColor(speed);
4553 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4554 peak_size_y = panel_size_y;
4555 if (speed_baralign == 2) // draw two peaks, on both sides
4557 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4558 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4561 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4565 tmp_offset_y = panel_size_y * 0.4;
4566 tmp_size_x = panel_size_x * (1 - 0.75);
4567 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4568 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4569 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4577 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4579 if (acceleration < 0)
4580 HUD_Panel_GetProgressBarColor(acceleration_neg);
4582 HUD_Panel_GetProgressBarColor(acceleration);
4584 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4585 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4588 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4590 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4592 if (acceleration_baralign == 1)
4593 tmp_offset_x = panel_size_x - tmp_size_x;
4594 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4595 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4602 tmp_size = panel_size;
4603 tmp_offset = '0 0 0';
4606 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4608 tmp_size_x = panel_size_x;
4609 tmp_size_y = panel_size_y * text_scale;
4611 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4612 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4613 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4616 // CenterPrint (#16)
4618 #define CENTERPRINT_MAX_MSGS 10
4619 #define CENTERPRINT_MAX_ENTRIES 50
4620 #define CENTERPRINT_SPACING 0.7
4622 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4623 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4624 float centerprint_time[CENTERPRINT_MAX_MSGS];
4625 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4626 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4627 float centerprint_showing;
4629 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4633 if(strMessage == "" && new_id == 0)
4636 // strip trailing newlines
4637 j = strlen(strMessage) - 1;
4638 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4640 if (j < strlen(strMessage) - 1)
4641 strMessage = substring(strMessage, 0, j + 1);
4643 if(strMessage == "" && new_id == 0)
4646 // strip leading newlines
4648 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4651 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4653 if(strMessage == "" && new_id == 0)
4656 if (!centerprint_showing)
4657 centerprint_showing = TRUE;
4659 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4661 if (j == CENTERPRINT_MAX_MSGS)
4663 if (new_id && new_id == centerprint_msgID[j])
4665 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4667 // fade out the current msg (duration and countdown_num are ignored)
4668 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4669 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4670 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4673 break; // found a msg with the same id, at position j
4677 if (i == CENTERPRINT_MAX_MSGS)
4679 // a msg with the same id was not found, add the msg at the next position
4681 if (cpm_index == -1)
4682 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4685 if(centerprint_messages[j])
4686 strunzone(centerprint_messages[j]);
4687 centerprint_messages[j] = strzone(strMessage);
4688 centerprint_msgID[j] = new_id;
4690 centerprint_time[j] = -1;
4694 duration = max(1, autocvar_hud_panel_centerprint_time);
4695 centerprint_time[j] = duration;
4696 centerprint_expire_time[j] = time + duration;
4698 centerprint_countdown_num[j] = countdown_num;
4701 void centerprint_hud(string strMessage)
4703 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4706 void reset_centerprint_messages(void)
4709 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4711 centerprint_expire_time[i] = 0;
4712 centerprint_time[i] = 1;
4713 centerprint_msgID[i] = 0;
4714 if(centerprint_messages[i])
4715 strunzone(centerprint_messages[i]);
4716 centerprint_messages[i] = string_null;
4719 float hud_configure_cp_generation_time;
4720 void HUD_CenterPrint (void)
4722 if(!autocvar__hud_configure)
4724 if(!autocvar_hud_panel_centerprint) return;
4726 if (hud_configure_prev && hud_configure_prev != -1)
4727 reset_centerprint_messages();
4731 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4733 if (!hud_configure_prev)
4734 reset_centerprint_messages();
4735 if (time > hud_configure_cp_generation_time)
4740 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4742 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4744 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4745 hud_configure_cp_generation_time = time + 1 + random()*4;
4749 HUD_Panel_UpdateCvars(centerprint);
4751 // this panel doesn't fade when showing the scoreboard
4752 if(autocvar__menu_alpha)
4753 HUD_Panel_ApplyFadeAlpha();
4755 if(scoreboard_fade_alpha)
4757 // move the panel below the scoreboard
4758 if (scoreboard_bottom >= 0.96 * vid_conheight)
4762 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4764 if(target_pos_y > panel_pos_y)
4766 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4767 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4771 HUD_Panel_DrawBg(1);
4773 if (!centerprint_showing)
4776 if(panel_bg_padding)
4778 panel_pos += '1 1 0' * panel_bg_padding;
4779 panel_size -= '2 2 0' * panel_bg_padding;
4782 float entries, height;
4784 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4785 // height = panel_size_y/entries;
4786 // fontsize = '1 1 0' * height;
4787 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4788 fontsize = '1 1 0' * height;
4789 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4792 float a, sz, align, current_msg_pos_y, msg_size;
4796 n = -1; // if no msg will be displayed, n stays -1
4799 if (autocvar_hud_panel_centerprint_flip)
4800 pos_y += panel_size_y;
4801 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4802 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4804 if (j == CENTERPRINT_MAX_MSGS)
4806 if (centerprint_expire_time[j] <= time)
4808 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4810 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4811 if (centerprint_countdown_num[j] == 0)
4813 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4819 // fade the centerprint_hud in/out
4820 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4821 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4822 else if (centerprint_expire_time[j] > time)
4823 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4825 // set the size from fading in/out before subsequent fading
4826 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4828 // also fade it based on positioning
4829 if(autocvar_hud_panel_centerprint_fade_subsequent)
4831 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4832 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4835 // finally set the size based on the new theAlpha from subsequent fading
4836 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4837 drawfontscale = sz * '1 1 0';
4839 if (centerprint_countdown_num[j])
4840 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4842 n = tokenizebyseparator(centerprint_messages[j], "\n");
4844 if (autocvar_hud_panel_centerprint_flip)
4846 // check if the message can be entirely shown
4847 for(k = 0; k < n; ++k)
4849 getWrappedLine_remaining = argv(k);
4850 while(getWrappedLine_remaining)
4852 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4854 pos_y -= fontsize_y;
4856 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4859 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4863 for(k = 0; k < n; ++k)
4865 getWrappedLine_remaining = argv(k);
4866 while(getWrappedLine_remaining)
4868 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4872 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4873 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4874 pos_y += fontsize_y;
4877 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4880 msg_size = pos_y - msg_size;
4881 if (autocvar_hud_panel_centerprint_flip)
4883 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4884 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4885 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4887 if (pos_y < panel_pos_y) // check if the next message can be shown
4889 drawfontscale = '1 1 0';
4895 pos_y += CENTERPRINT_SPACING * fontsize_y;
4896 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4897 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4899 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4901 drawfontscale = '1 1 0';
4906 drawfontscale = '1 1 0';
4909 centerprint_showing = FALSE;
4910 reset_centerprint_messages();
4920 void HUD_Reset (void)
4922 // reset gametype specific icons
4923 if(gametype == MAPINFO_TYPE_KEYHUNT)
4925 else if(gametype == MAPINFO_TYPE_CTF)
4926 HUD_Mod_CTF_Reset();
4929 #define HUD_DrawPanel(id)\
4931 case (HUD_PANEL_RADAR):\
4932 HUD_Radar(); break;\
4933 case (HUD_PANEL_WEAPONS):\
4934 HUD_Weapons(); break;\
4935 case (HUD_PANEL_AMMO):\
4937 case (HUD_PANEL_POWERUPS):\
4938 HUD_Powerups(); break;\
4939 case (HUD_PANEL_HEALTHARMOR):\
4940 HUD_HealthArmor(); break;\
4941 case (HUD_PANEL_NOTIFY):\
4942 HUD_Notify(); break;\
4943 case (HUD_PANEL_TIMER):\
4944 HUD_Timer(); break;\
4945 case (HUD_PANEL_SCORE):\
4946 HUD_Score(); break;\
4947 case (HUD_PANEL_RACETIMER):\
4948 HUD_RaceTimer(); break;\
4949 case (HUD_PANEL_VOTE):\
4950 HUD_VoteWindow(); break;\
4951 case (HUD_PANEL_MODICONS):\
4952 HUD_ModIcons(); break;\
4953 case (HUD_PANEL_PRESSEDKEYS):\
4954 HUD_DrawPressedKeys(); break;\
4955 case (HUD_PANEL_CHAT):\
4957 case (HUD_PANEL_ENGINEINFO):\
4958 HUD_EngineInfo(); break;\
4959 case (HUD_PANEL_INFOMESSAGES):\
4960 HUD_InfoMessages(); break;\
4961 case (HUD_PANEL_PHYSICS):\
4962 HUD_Physics(); break;\
4963 case (HUD_PANEL_CENTERPRINT):\
4964 HUD_CenterPrint(); break;\
4965 } ENDS_WITH_CURLY_BRACE
4967 void HUD_Main (void)
4970 // global hud theAlpha fade
4971 if(menu_enabled == 1)
4974 hud_fade_alpha = (1 - autocvar__menu_alpha);
4976 if(scoreboard_fade_alpha)
4977 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4979 if(autocvar__hud_configure)
4981 HUD_Configure_Exit_Force();
4983 if(intermission == 2) // no hud during mapvote
4985 if (autocvar__hud_configure)
4986 HUD_Configure_Exit_Force();
4989 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4992 // panels that we want to be active together with the scoreboard
4993 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4994 if(scoreboard_fade_alpha == 1)
5000 if(!autocvar__hud_configure && !hud_fade_alpha)
5004 if (hud_skin_path != autocvar_hud_skin)
5007 strunzone(hud_skin_path);
5008 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5011 // HUD configure visible grid
5012 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5014 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5015 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5016 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5017 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5020 s = eX + eY * vid_conheight;
5021 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5022 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5024 s = eY + eX * vid_conwidth;
5025 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5026 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5029 #ifdef COMPAT_XON050_ENGINE
5030 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5032 current_player = player_localentnum;
5036 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5040 float hud_dock_color_team = autocvar_hud_dock_color_team;
5041 if((teamplay) && hud_dock_color_team) {
5042 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5043 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5045 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5046 color = '1 0 0' * hud_dock_color_team;
5050 string hud_dock_color = autocvar_hud_dock_color;
5051 if(hud_dock_color == "shirt") {
5052 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5053 color = colormapPaletteColor(floor(f / 16), 0);
5055 else if(hud_dock_color == "pants") {
5056 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5057 color = colormapPaletteColor(mod(f, 16), 1);
5060 color = stov(hud_dock_color);
5064 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5065 if(precache_pic(pic) == "") {
5066 pic = strcat(hud_skin_path, "/dock_medium");
5067 if(precache_pic(pic) == "") {
5068 pic = "gfx/hud/default/dock_medium";
5071 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5074 // cache the panel order into the panel_order array
5075 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5076 for(i = 0; i < HUD_PANEL_NUM; ++i)
5077 panel_order[i] = -1;
5079 float p_num, warning;
5080 float argc = tokenize_console(autocvar__hud_panelorder);
5081 if (argc > HUD_PANEL_NUM)
5083 //first detect wrong/missing panel numbers
5084 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5085 p_num = stof(argv(i));
5086 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5087 if (panel_order[p_num] == -1) //found for the first time?
5088 s = strcat(s, ftos(p_num), " ");
5089 panel_order[p_num] = 1; //mark as found
5094 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5095 if (panel_order[i] == -1) {
5097 s = strcat(s, ftos(i), " "); //add missing panel number
5101 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5103 cvar_set("_hud_panelorder", s);
5104 if(hud_panelorder_prev)
5105 strunzone(hud_panelorder_prev);
5106 hud_panelorder_prev = strzone(s);
5108 //now properly set panel_order
5109 tokenize_console(s);
5110 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5111 panel_order[i] = stof(argv(i));
5115 hud_draw_maximized = 0;
5116 // draw panels in order specified by panel_order array
5117 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5118 HUD_DrawPanel(panel_order[i]);
5120 hud_draw_maximized = 1; // panels that may be maximized must check this var
5121 // draw maximized panels on top
5122 if(hud_panel_radar_maximized)
5124 if(autocvar__con_chat_maximized)
5127 if(autocvar__hud_configure)
5131 HUD_Panel_UpdatePosSizeForId(tab_panel)
5132 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5134 if(highlightedPanel != -1)
5136 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5137 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5139 if (!hud_configure_prev)
5143 hud_configure_prev = autocvar__hud_configure;
5145 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again