7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 old_panel_size = panel_size;
524 old_panel_size -= '2 2 0' * panel_bg_padding;
526 // first find values for the standard table (with all the weapons)
527 rows = old_panel_size_y/old_panel_size_x;
528 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529 columns = ceil(WEP_COUNT/rows);
530 weapon_size_x = old_panel_size_x / columns;
531 weapon_size_y = old_panel_size_y / rows;
533 // change table values to include only the owned weapons
534 float columns_save = columns;
535 if(weapon_count <= rows)
541 columns = ceil(weapon_count / rows);
543 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544 if(columns < columns_save)
545 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670 // calculate position/size for visual bar displaying ammount of ammo status
671 if (autocvar_hud_panel_weapons_ammo)
673 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
676 if(weapon_size_x/weapon_size_y > aspect)
678 barsize_x = aspect * weapon_size_y;
679 barsize_y = weapon_size_y;
680 baroffset_x = (weapon_size_x - barsize_x) / 2;
684 barsize_y = 1/aspect * weapon_size_x;
685 barsize_x = weapon_size_x;
686 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy)
690 Accuracy_LoadColors();
693 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
695 // retrieve information about the current weapon to be drawn
696 self = weaponorder[i];
697 weapon_id = self.impulse;
699 // skip if this weapon doesn't exist
700 if(!self || weapon_id < 0) { continue; }
702 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703 if(autocvar_hud_panel_weapons_onlyowned)
704 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
707 // figure out the drawing position of weapon
708 weapon_pos = (panel_pos
709 + eX * column * weapon_size_x
710 + eY * row * weapon_size_y);
712 // draw background behind currently selected weapon
713 if(self.weapon == switchweapon)
714 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw the weapon accuracy
717 if(autocvar_hud_panel_weapons_accuracy)
719 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720 if(panel_weapon_accuracy >= 0)
722 color = Accuracy_GetColor(panel_weapon_accuracy);
723 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727 // drawing all the weapon items
728 if(weapons_stat & WepSet_FromWeapon(self.weapon))
730 // draw the weapon image
731 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 // draw weapon label string
734 switch(autocvar_hud_panel_weapons_label)
736 case 1: // weapon number
737 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 case 3: // weapon name
745 drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw ammo status bar
753 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
755 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
759 switch(self.ammo_field)
761 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
762 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
763 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
765 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
766 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767 default: ammo_full = 60;
771 weapon_pos_x + baroffset_x,
772 weapon_pos_y + baroffset_y,
773 barsize_x * bound(0, a/ammo_full, 1),
790 else // draw a "ghost weapon icon" if you don't have the weapon
792 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
795 // draw the complain message
796 if(self.weapon == complain_weapon)
799 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
801 a = ((complain_weapon_time + when > time) ? 1 : 0);
804 if(complain_weapon_type == 0) {
805 s = _("Out of ammo");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
808 else if(complain_weapon_type == 1) {
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
813 s = _("Unavailable");
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
816 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
821 // continue with new position for the next weapon
834 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
837 if(ammotype != ammo_none)
839 if(autocvar__hud_configure)
841 currently_selected = (ammotype == ammo_rockets); //rockets always selected
846 // how much ammo do we have of this ammotype?
847 a = getstati(GetAmmoStat(ammotype));
853 infinite_ammo = TRUE;
855 return; // just don't draw infinite ammo at all.
861 color = '0 0.5 0.75';
868 if(currently_selected)
873 vector picpos, numpos;
874 if(autocvar_hud_panel_ammo_iconalign)
877 picpos = myPos + eX * 2 * mySize_y;
881 numpos = myPos + eX * mySize_y;
885 if(currently_selected)
886 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
888 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
889 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
891 if(autocvar_hud_panel_ammo_text)
893 if(a > 0 || infinite_ammo)
894 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
895 else // "ghost" ammo count
896 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
898 if(a > 0 || infinite_ammo)
899 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
900 else // "ghost" ammo icon
901 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
906 if(hud != HUD_NORMAL) return;
907 if(!autocvar__hud_configure)
909 if(!autocvar_hud_panel_ammo) return;
910 if(spectatee_status == -1) return;
913 HUD_Panel_UpdateCvars();
915 draw_beginBoldFont();
924 pos += '1 1 0' * panel_bg_padding;
925 mySize -= '2 2 0' * panel_bg_padding;
928 const float AMMO_COUNT = 5;
929 float rows = 0, columns, row, column;
931 if(autocvar_hud_panel_ammo_onlycurrent)
935 rows = mySize_y/mySize_x;
936 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
937 // ^^^ ammo item aspect goes here
939 columns = ceil(AMMO_COUNT/rows);
941 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
944 local vector offset = '0 0 0'; // fteqcc sucks
946 if(ammo_size_x/ammo_size_y > 3)
948 newSize = 3 * ammo_size_y;
949 offset_x = ammo_size_x - newSize;
951 ammo_size_x = newSize;
955 newSize = 1/3 * ammo_size_x;
956 offset_y = ammo_size_y - newSize;
958 ammo_size_y = newSize;
962 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
963 if(autocvar_hud_panel_ammo_onlycurrent)
965 if(autocvar__hud_configure)
967 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
974 (get_weaponinfo(switchweapon)).ammo_field,
984 for(i = 0; i < AMMO_COUNT; ++i)
986 ammotype = GetAmmoFieldFromNum(i);
988 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
991 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1007 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1009 vector newPos = '0 0 0', newSize = '0 0 0';
1010 vector picpos, numpos;
1014 if(mySize_y/mySize_x > 2)
1016 newSize_y = 2 * mySize_x;
1017 newSize_x = mySize_x;
1019 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1024 newSize_x = 1/2 * mySize_y;
1025 newSize_y = mySize_y;
1027 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1031 if(icon_right_align)
1034 picpos = newPos + eY * newSize_x;
1039 numpos = newPos + eY * newSize_x;
1043 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1044 // make number smaller than icon, it looks better
1045 // reduce only y to draw numbers with different number of digits with the same y size
1046 numpos_y += newSize_y * ((1 - 0.7) / 2);
1048 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1052 if(mySize_x/mySize_y > 3)
1054 newSize_x = 3 * mySize_y;
1055 newSize_y = mySize_y;
1057 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1062 newSize_y = 1/3 * mySize_x;
1063 newSize_x = mySize_x;
1065 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1069 if(icon_right_align) // right align
1072 picpos = newPos + eX * 2 * newSize_y;
1076 numpos = newPos + eX * newSize_y;
1080 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1081 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1082 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1083 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1086 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1088 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1093 void HUD_Powerups(void)
1095 float strength_time, shield_time, superweapons_time;
1096 if(!autocvar__hud_configure)
1098 if(!autocvar_hud_panel_powerups) return;
1099 if(spectatee_status == -1) return;
1100 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1101 if (getstati(STAT_HEALTH) <= 0) return;
1103 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1104 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1105 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1107 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1108 superweapons_time = 99; // force max
1110 // prevent stuff to show up on mismatch that will be fixed next frame
1111 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1112 superweapons_time = 0;
1118 superweapons_time = 13;
1121 HUD_Panel_UpdateCvars();
1123 draw_beginBoldFont();
1127 mySize = panel_size;
1129 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1130 if(panel_bg_padding)
1132 pos += '1 1 0' * panel_bg_padding;
1133 mySize -= '2 2 0' * panel_bg_padding;
1136 float panel_ar = mySize_x/mySize_y;
1137 float is_vertical = (panel_ar < 1);
1138 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1140 float superweapons_is = -1;
1142 if(superweapons_time)
1147 superweapons_is = 0;
1149 superweapons_is = 2;
1154 superweapons_is = 1;
1156 superweapons_is = 2;
1160 // FIXME handle superweapons here
1161 if(superweapons_is == 0)
1163 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1165 mySize_x *= (1.0 / 3.0);
1166 superweapons_offset_x = mySize_x;
1167 if (autocvar_hud_panel_powerups_flip)
1168 shield_offset_x = 2*mySize_x;
1170 strength_offset_x = 2*mySize_x;
1174 mySize_y *= (1.0 / 3.0);
1175 superweapons_offset_y = mySize_y;
1176 if (autocvar_hud_panel_powerups_flip)
1177 shield_offset_y = 2*mySize_y;
1179 strength_offset_y = 2*mySize_y;
1184 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1187 if (autocvar_hud_panel_powerups_flip)
1188 shield_offset_x = mySize_x;
1190 strength_offset_x = mySize_x;
1195 if (autocvar_hud_panel_powerups_flip)
1196 shield_offset_y = mySize_y;
1198 strength_offset_y = mySize_y;
1202 float shield_baralign, strength_baralign, superweapons_baralign;
1203 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1205 if (autocvar_hud_panel_powerups_flip)
1207 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1208 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1209 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1210 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1214 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1215 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1216 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1217 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1220 if(superweapons_is == 0)
1222 superweapons_iconalign = strength_iconalign;
1223 superweapons_baralign = 2;
1225 else if(superweapons_is == 1)
1227 superweapons_offset = strength_offset;
1228 superweapons_iconalign = strength_iconalign;
1229 superweapons_baralign = strength_baralign;
1231 else // if(superweapons_is == 2)
1233 superweapons_offset = shield_offset;
1234 superweapons_iconalign = shield_iconalign;
1235 superweapons_baralign = shield_baralign;
1240 const float maxshield = 30;
1241 float shield = ceil(shield_time);
1242 if(autocvar_hud_panel_powerups_progressbar)
1243 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1244 if(autocvar_hud_panel_powerups_text)
1247 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1249 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1255 const float maxstrength = 30;
1256 float strength = ceil(strength_time);
1257 if(autocvar_hud_panel_powerups_progressbar)
1258 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1259 if(autocvar_hud_panel_powerups_text)
1262 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1264 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1268 if(superweapons_time)
1270 const float maxsuperweapons = 30;
1271 float superweapons = ceil(superweapons_time);
1272 if(autocvar_hud_panel_powerups_progressbar)
1273 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1274 if(autocvar_hud_panel_powerups_text)
1276 if(superweapons > 1)
1277 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1278 if(superweapons <= 5)
1279 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1286 // Health/armor (#3)
1289 // prev_* vars contain the health/armor at the previous FRAME
1290 // set to -1 when player is dead or was not playing
1291 float prev_health, prev_armor;
1292 float health_damagetime, armor_damagetime;
1293 float health_beforedamage, armor_beforedamage;
1294 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1295 float old_p_health, old_p_armor;
1296 float old_p_healthtime, old_p_armortime;
1297 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1298 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1299 float prev_p_health, prev_p_armor;
1301 void HUD_HealthArmor(void)
1303 float armor, health, fuel;
1304 if(!autocvar__hud_configure)
1306 if(!autocvar_hud_panel_healtharmor) return;
1307 if(hud != HUD_NORMAL) return;
1308 if(spectatee_status == -1) return;
1310 health = getstati(STAT_HEALTH);
1316 armor = getstati(STAT_ARMOR);
1318 // code to check for spectatee_status changes is in Ent_ClientData()
1319 // prev_p_health and prev_health can be set to -1 there
1321 if (prev_p_health == -1)
1324 health_beforedamage = 0;
1325 armor_beforedamage = 0;
1326 health_damagetime = 0;
1327 armor_damagetime = 0;
1328 prev_health = health;
1330 old_p_health = health;
1331 old_p_armor = armor;
1332 prev_p_health = health;
1333 prev_p_armor = armor;
1335 else if (prev_health == -1)
1337 //start the load effect
1338 health_damagetime = 0;
1339 armor_damagetime = 0;
1343 fuel = getstati(STAT_FUEL);
1352 HUD_Panel_UpdateCvars();
1355 mySize = panel_size;
1357 HUD_Panel_DrawBg(1);
1358 if(panel_bg_padding)
1360 pos += '1 1 0' * panel_bg_padding;
1361 mySize -= '2 2 0' * panel_bg_padding;
1364 float baralign = autocvar_hud_panel_healtharmor_baralign;
1365 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1367 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1368 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1369 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1372 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1377 float maxtotal = maxhealth + maxarmor;
1379 if(v_z) // NOT fully armored
1381 biggercount = "health";
1382 if(autocvar_hud_panel_healtharmor_progressbar)
1383 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1385 if(autocvar_hud_panel_healtharmor_text)
1386 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1390 biggercount = "armor";
1391 if(autocvar_hud_panel_healtharmor_progressbar)
1392 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1394 if(autocvar_hud_panel_healtharmor_text)
1395 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1397 if(autocvar_hud_panel_healtharmor_text)
1398 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1401 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1405 float panel_ar = mySize_x/mySize_y;
1406 float is_vertical = (panel_ar < 1);
1407 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1408 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1411 if (autocvar_hud_panel_healtharmor_flip)
1412 health_offset_x = mySize_x;
1414 armor_offset_x = mySize_x;
1419 if (autocvar_hud_panel_healtharmor_flip)
1420 health_offset_y = mySize_y;
1422 armor_offset_y = mySize_y;
1425 float health_baralign, armor_baralign, fuel_baralign;
1426 float health_iconalign, armor_iconalign;
1427 if (autocvar_hud_panel_healtharmor_flip)
1429 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1430 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1431 fuel_baralign = health_baralign;
1432 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1433 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1437 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1438 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1439 fuel_baralign = armor_baralign;
1440 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1441 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1446 if(autocvar_hud_panel_healtharmor_progressbar)
1448 float p_health, pain_health_alpha;
1450 pain_health_alpha = 1;
1451 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1453 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1455 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1457 if (time - old_p_healthtime < 1)
1458 old_p_health = prev_p_health;
1460 old_p_health = prev_health;
1461 old_p_healthtime = time;
1463 if (time - old_p_healthtime < 1)
1465 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1466 prev_p_health = p_health;
1469 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1471 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1473 if (time - health_damagetime >= 1)
1474 health_beforedamage = prev_health;
1475 health_damagetime = time;
1477 if (time - health_damagetime < 1)
1479 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1480 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1483 prev_health = health;
1485 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1487 float BLINK_FACTOR = 0.15;
1488 float BLINK_BASE = 0.85;
1489 float BLINK_FREQ = 9;
1490 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1493 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1495 if(autocvar_hud_panel_healtharmor_text)
1496 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1501 if(autocvar_hud_panel_healtharmor_progressbar)
1505 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1507 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1509 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1511 if (time - old_p_armortime < 1)
1512 old_p_armor = prev_p_armor;
1514 old_p_armor = prev_armor;
1515 old_p_armortime = time;
1517 if (time - old_p_armortime < 1)
1519 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1520 prev_p_armor = p_armor;
1523 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1525 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1527 if (time - armor_damagetime >= 1)
1528 armor_beforedamage = prev_armor;
1529 armor_damagetime = time;
1531 if (time - armor_damagetime < 1)
1533 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1534 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1539 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1541 if(autocvar_hud_panel_healtharmor_text)
1542 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1548 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1552 mySize_x *= 2; //restore full panel size
1553 else if (panel_ar < 1/4)
1554 mySize_y *= 2; //restore full panel size
1555 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1560 // Notification area (#4)
1563 void HUD_Notify_Push(string icon, string attacker, string victim)
1571 if (notify_index == -1)
1572 notify_index = NOTIFY_MAX_ENTRIES-1;
1575 if (notify_attackers[notify_index])
1576 strunzone(notify_attackers[notify_index]);
1578 if (notify_victims[notify_index])
1579 strunzone(notify_victims[notify_index]);
1581 if (notify_icons[notify_index])
1582 strunzone(notify_icons[notify_index]);
1584 // Allocate new strings
1587 notify_attackers[notify_index] = strzone(attacker);
1588 notify_victims[notify_index] = strzone(victim);
1592 // In case of a notification without a victim, the attacker
1593 // is displayed on the victim's side. Instead of special
1594 // treatment later on, we can simply switch them here.
1595 notify_attackers[notify_index] = string_null;
1596 notify_victims[notify_index] = strzone(attacker);
1599 notify_icons[notify_index] = strzone(icon);
1600 notify_times[notify_index] = time;
1603 void HUD_Notify(void)
1605 if (!autocvar__hud_configure)
1606 if (!autocvar_hud_panel_notify)
1609 HUD_Panel_UpdateCvars();
1610 HUD_Panel_DrawBg(1);
1612 if (!autocvar__hud_configure)
1613 if (notify_count == 0)
1620 if (panel_bg_padding)
1622 pos += '1 1 0' * panel_bg_padding;
1623 size -= '2 2 0' * panel_bg_padding;
1626 float fade_start = max(0, autocvar_hud_panel_notify_time);
1627 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1628 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1630 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1631 float entry_height = size_y / entry_count;
1633 float panel_width_half = size_x * 0.5;
1634 float icon_width_half = entry_height * icon_aspect / 2;
1635 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1637 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1638 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1639 vector icon_left = eX * (panel_width_half - icon_width_half);
1640 vector attacker_right = eX * name_maxwidth;
1641 vector victim_left = eX * (size_x - name_maxwidth);
1643 vector attacker_pos, victim_pos, icon_pos;
1644 string attacker, victim, icon;
1645 float i, j, count, step, limit, alpha;
1647 if (autocvar_hud_panel_notify_flip)
1649 // Order items from the top down
1652 limit = entry_count;
1656 // Order items from the bottom up
1657 i = entry_count - 1;
1662 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1664 if(autocvar__hud_configure)
1666 attacker = sprintf(_("Player %d"), count + 1);
1667 victim = sprintf(_("Player %d"), count + 2);
1668 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1669 alpha = bound(0, 1.2 - count / entry_count, 1);
1673 if (j == NOTIFY_MAX_ENTRIES)
1676 if (notify_times[j] + fade_start > time)
1678 else if (fade_time != 0)
1680 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1687 attacker = notify_attackers[j];
1688 victim = notify_victims[j];
1689 icon = notify_icons[j];
1692 if (icon != "" && victim != "")
1694 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1696 icon_pos = pos + icon_left + eY * i * entry_height;
1697 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1699 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1700 victim_pos = pos + victim_left + name_top;
1701 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1705 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1706 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1707 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1712 notify_count = count;
1718 string seconds_tostring(float sec)
1721 minutes = floor(sec / 60);
1723 sec -= minutes * 60;
1724 return sprintf("%d:%02d", minutes, sec);
1727 void HUD_Timer(void)
1729 if(!autocvar__hud_configure)
1731 if(!autocvar_hud_panel_timer) return;
1734 HUD_Panel_UpdateCvars();
1736 draw_beginBoldFont();
1740 mySize = panel_size;
1742 HUD_Panel_DrawBg(1);
1743 if(panel_bg_padding)
1745 pos += '1 1 0' * panel_bg_padding;
1746 mySize -= '2 2 0' * panel_bg_padding;
1750 float timelimit, elapsedTime, timeleft, minutesLeft;
1752 timelimit = getstatf(STAT_TIMELIMIT);
1754 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1755 timeleft = ceil(timeleft);
1757 minutesLeft = floor(timeleft / 60);
1760 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1761 timer_color = '1 1 1'; //white
1762 else if(minutesLeft >= 1)
1763 timer_color = '1 1 0'; //yellow
1765 timer_color = '1 0 0'; //red
1767 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1768 if (time < getstatf(STAT_GAMESTARTTIME)) {
1769 //while restart is still active, show 00:00
1770 timer = seconds_tostring(0);
1772 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1773 timer = seconds_tostring(elapsedTime);
1776 timer = seconds_tostring(timeleft);
1779 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1786 void HUD_Radar(void)
1788 if (!autocvar__hud_configure)
1790 if (hud_panel_radar_maximized)
1792 if (!hud_draw_maximized) return;
1796 if (autocvar_hud_panel_radar == 0) return;
1797 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1798 if(radar_panel_modified)
1800 panel.update_time = time; // forces reload of panel attributes
1801 radar_panel_modified = false;
1806 HUD_Panel_UpdateCvars();
1810 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1812 panel_size = autocvar_hud_panel_radar_maximized_size;
1813 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1814 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1815 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1816 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1819 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1820 if(precache_pic(panel_bg) == "")
1821 panel_bg = "gfx/hud/default/border_default"; // fallback
1822 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1823 radar_panel_modified = true;
1824 if(panel.current_panel_bg)
1825 strunzone(panel.current_panel_bg);
1826 panel.current_panel_bg = strzone(panel_bg);
1828 switch(hud_panel_radar_maximized_zoommode)
1832 f = current_zoomfraction;
1835 f = 1 - current_zoomfraction;
1845 switch(hud_panel_radar_maximized_rotation)
1848 teamradar_angle = view_angles_y - 90;
1851 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1855 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1857 switch(hud_panel_radar_zoommode)
1861 f = current_zoomfraction;
1864 f = 1 - current_zoomfraction;
1874 switch(hud_panel_radar_rotation)
1877 teamradar_angle = view_angles_y - 90;
1880 teamradar_angle = 90 * hud_panel_radar_rotation;
1887 mySize = panel_size;
1889 HUD_Panel_DrawBg(1);
1890 if(panel_bg_padding)
1892 pos += '1 1 0' * panel_bg_padding;
1893 mySize -= '2 2 0' * panel_bg_padding;
1898 float scale2d, normalsize, bigsize;
1900 teamradar_origin2d = pos + 0.5 * mySize;
1901 teamradar_size2d = mySize;
1903 if(minimapname == "")
1906 teamradar_loadcvars();
1908 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1909 teamradar_size2d = mySize;
1911 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1913 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1914 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1916 // max-min distance must fit the radar in any rotation
1917 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1921 vector c0, c1, c2, c3, span;
1922 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1923 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1924 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1925 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1927 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1928 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1930 // max-min distance must fit the radar in x=x, y=y
1932 teamradar_size2d_x * scale2d / (1.05 * span_x),
1933 teamradar_size2d_y * scale2d / (1.05 * span_y)
1937 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1938 if(bigsize > normalsize)
1939 normalsize = bigsize;
1943 + (1 - f) * normalsize;
1944 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1946 + (1 - f) * view_origin);
1955 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1957 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1958 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1959 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1960 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1961 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1963 color2 = GetPlayerColor(tm.sv_entnum);
1964 //if(color == NUM_SPECTATOR || color == color2)
1965 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1967 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1969 drawresetcliparea();
1974 void HUD_UpdatePlayerTeams();
1975 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
1978 entity tm = world, pl;
1979 #define SCOREPANEL_MAX_ENTRIES 6
1980 #define SCOREPANEL_ASPECTRATIO 2
1981 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
1982 vector fontsize = '1 1 0' * (mySize_y/entries);
1984 vector rgb, score_color;
1986 score_color = '1 1 1';
1988 float name_size = mySize_x*0.75;
1989 float spacing_size = mySize_x*0.04;
1990 const float highlight_alpha = 0.2;
1991 float i = 0, me_printed = 0, first_pl = 0;
1993 if (autocvar__hud_configure)
1995 float players_per_team = 0;
1998 // show team scores in the first line
1999 float score_size = mySize_x / team_count;
2000 players_per_team = max(2, ceil((entries - 1) / team_count));
2001 for(i=0; i<team_count; ++i) {
2002 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2003 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2004 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2007 pos_y += fontsize_y;
2009 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2010 for (i=first_pl; i<entries; ++i)
2012 //simulate my score is lower than all displayed players,
2013 //so that I don't appear at all showing pure rankings.
2014 //This is to better show the difference between the 2 ranking views
2015 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2018 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2019 s = GetPlayerName(player_localnum);
2024 s = sprintf(_("Player %d"), i + 1 - first_pl);
2029 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2030 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2031 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2032 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2033 pos_y += fontsize_y;
2038 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2039 HUD_UpdatePlayerTeams();
2042 // show team scores in the first line
2043 float score_size = mySize_x / team_count;
2044 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2045 if(tm.team == NUM_SPECTATOR)
2047 if (tm.team == myteam)
2048 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2049 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2053 pos_y += fontsize_y;
2054 tm = teams.sort_next;
2059 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2061 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2064 if (i == entries-1 && !me_printed && pl != me)
2065 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2067 for (pl = me.sort_next; pl; pl = pl.sort_next)
2068 if (pl.team != NUM_SPECTATOR)
2072 rgb = '1 1 0'; //not last but not among the leading players: yellow
2074 rgb = '1 0 0'; //last: red
2081 rgb = '0 1 0'; //first: green
2083 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2086 score_color = Team_ColorRGB(pl.team) * 0.8;
2087 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2088 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2089 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2090 pos_y += fontsize_y;
2093 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2096 void HUD_Score(void)
2098 if(!autocvar__hud_configure)
2100 if(!autocvar_hud_panel_score) return;
2101 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2104 HUD_Panel_UpdateCvars();
2107 mySize = panel_size;
2109 HUD_Panel_DrawBg(1);
2110 if(panel_bg_padding)
2112 pos += '1 1 0' * panel_bg_padding;
2113 mySize -= '2 2 0' * panel_bg_padding;
2116 float score, distribution = 0;
2118 vector distribution_color;
2121 #ifdef COMPAT_XON050_ENGINE
2122 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2124 me = playerslots[player_localentnum - 1];
2127 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2128 string timer, distrtimer;
2130 pl = players.sort_next;
2133 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2134 if(pl.scores[ps_primary] == 0)
2137 score = me.(scores[ps_primary]);
2138 timer = TIME_ENCODED_TOSTRING(score);
2140 draw_beginBoldFont();
2141 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2142 // distribution display
2143 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2145 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2147 if (distribution <= 0) {
2148 distribution_color = '0 1 0';
2152 distribution_color = '1 0 0';
2155 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2157 // race record display
2158 if (distribution <= 0)
2159 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2160 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2162 } else if (!teamplay) { // non-teamgames
2163 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2165 HUD_Score_Rankings(pos, mySize, me);
2168 // me vector := [team/connected frags id]
2169 pl = players.sort_next;
2173 if(autocvar__hud_configure)
2176 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2180 score = me.(scores[ps_primary]);
2181 if(autocvar__hud_configure)
2184 if(distribution >= 5)
2185 distribution_color = eY;
2186 else if(distribution >= 0)
2187 distribution_color = '1 1 1';
2188 else if(distribution >= -5)
2189 distribution_color = '1 1 0';
2191 distribution_color = eX;
2193 string distribution_str;
2194 distribution_str = ftos(distribution);
2195 draw_beginBoldFont();
2196 if (distribution >= 0)
2198 if (distribution > 0)
2199 distribution_str = strcat("+", distribution_str);
2200 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2202 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2203 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2205 } else { // teamgames
2206 float row, column, rows = 0, columns = 0;
2207 local noref vector offset = '0 0 0';
2208 vector score_pos, score_size; //for scores other than myteam
2209 if(autocvar_hud_panel_score_rankings)
2211 HUD_Score_Rankings(pos, mySize, me);
2214 if(spectatee_status == -1)
2216 rows = mySize_y/mySize_x;
2217 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2218 // ^^^ ammo item aspect goes here
2220 columns = ceil(team_count/rows);
2222 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2225 if(score_size_x/score_size_y > 3)
2227 newSize = 3 * score_size_y;
2228 offset_x = score_size_x - newSize;
2229 pos_x += offset_x/2;
2230 score_size_x = newSize;
2234 newSize = 1/3 * score_size_x;
2235 offset_y = score_size_y - newSize;
2236 pos_y += offset_y/2;
2237 score_size_y = newSize;
2241 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2243 float max_fragcount;
2244 max_fragcount = -99;
2245 draw_beginBoldFont();
2247 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2248 if(tm.team == NUM_SPECTATOR)
2250 score = tm.(teamscores[ts_primary]);
2251 if(autocvar__hud_configure)
2254 if (score > max_fragcount)
2255 max_fragcount = score;
2257 if (spectatee_status == -1)
2259 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2260 if (max_fragcount == score)
2261 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2262 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2270 else if(tm.team == myteam) {
2271 if (max_fragcount == score)
2272 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2273 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2275 if (max_fragcount == score)
2276 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2277 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2287 void HUD_RaceTimer (void)
2289 if(!autocvar__hud_configure)
2291 if(!autocvar_hud_panel_racetimer) return;
2292 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2293 if(spectatee_status == -1) return;
2296 HUD_Panel_UpdateCvars();
2298 draw_beginBoldFont();
2302 mySize = panel_size;
2304 HUD_Panel_DrawBg(1);
2305 if(panel_bg_padding)
2307 pos += '1 1 0' * panel_bg_padding;
2308 mySize -= '2 2 0' * panel_bg_padding;
2311 // always force 4:1 aspect
2312 vector newSize = '0 0 0';
2313 if(mySize_x/mySize_y > 4)
2315 newSize_x = 4 * mySize_y;
2316 newSize_y = mySize_y;
2318 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2322 newSize_y = 1/4 * mySize_x;
2323 newSize_x = mySize_x;
2325 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2330 string s, forcetime;
2332 if(autocvar__hud_configure)
2335 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2336 s = _("^1Intermediate 1 (+15.42)");
2337 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2338 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2339 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2341 else if(race_checkpointtime)
2343 a = bound(0, 2 - (time - race_checkpointtime), 1);
2346 if(a > 0) // just hit a checkpoint?
2348 if(race_checkpoint != 254)
2350 if(race_time && race_previousbesttime)
2351 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2353 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2355 forcetime = TIME_ENCODED_TOSTRING(race_time);
2360 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2362 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2363 if(a > 0) // next one?
2365 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2370 if(s != "" && a > 0)
2372 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2375 if(race_penaltytime)
2377 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2380 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2381 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2387 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2388 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2393 if(race_laptime && race_checkpoint != 255)
2395 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2396 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2401 if(race_mycheckpointtime)
2403 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2404 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2405 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2407 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2409 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2410 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2411 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2414 if(race_penaltytime && !race_penaltyaccumulator)
2416 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2417 a = bound(0, (1 + t - time), 1);
2421 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2423 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2424 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2434 float vote_yescount;
2437 float vote_highlighted; // currently selected vote
2439 float vote_active; // is there an active vote?
2440 float vote_prev; // previous state of vote_active to check for a change
2442 float vote_change; // "time" when vote_active changed
2446 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2449 if (autocvar__hud_configure)
2453 print(_("^1You must answer before entering hud configure mode\n"));
2454 cvar_set("_hud_configure", "0");
2456 if(vote_called_vote)
2457 strunzone(vote_called_vote);
2458 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2459 uid2name_dialog = 1;
2462 if(!autocvar__hud_configure)
2464 if(!autocvar_hud_panel_vote) return;
2466 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2467 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2469 if(panel_bg_alpha_str == "") {
2470 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2472 panel_bg_alpha = stof(panel_bg_alpha_str);
2483 if(vote_active != vote_prev) {
2485 vote_prev = vote_active;
2488 if(vote_active || autocvar__hud_configure)
2489 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2491 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2496 HUD_Panel_UpdateCvars();
2500 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2501 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2504 // these must be below above block
2507 mySize = panel_size;
2509 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2510 HUD_Panel_DrawBg(a);
2511 a = panel_fg_alpha * a;
2513 if(panel_bg_padding)
2515 pos += '1 1 0' * panel_bg_padding;
2516 mySize -= '2 2 0' * panel_bg_padding;
2519 // always force 3:1 aspect
2520 vector newSize = '0 0 0';
2521 if(mySize_x/mySize_y > 3)
2523 newSize_x = 3 * mySize_y;
2524 newSize_y = mySize_y;
2526 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2530 newSize_y = 1/3 * mySize_x;
2531 newSize_x = mySize_x;
2533 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2537 s = _("A vote has been called for:");
2539 s = _("Allow servers to store and display your name?");
2540 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2541 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2542 if(autocvar__hud_configure)
2543 s = _("^1Configure the HUD");
2544 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2546 // print the yes/no counts
2547 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2548 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2549 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2550 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2552 // draw the progress bar backgrounds
2553 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2555 // draw the highlights
2556 if(vote_highlighted == 1) {
2557 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2558 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2560 else if(vote_highlighted == -1) {
2561 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2562 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2565 // draw the progress bars
2566 if(vote_yescount && vote_needed)
2568 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2569 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2572 if(vote_nocount && vote_needed)
2574 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2575 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2578 drawresetcliparea();
2581 // Mod icons panel (#10)
2584 float mod_active; // is there any active mod icon?
2586 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2599 stat = getstati(STAT_REDALIVE);
2600 pic = "player_red.tga";
2604 stat = getstati(STAT_BLUEALIVE);
2605 pic = "player_blue.tga";
2609 stat = getstati(STAT_YELLOWALIVE);
2610 pic = "player_yellow.tga";
2615 stat = getstati(STAT_PINKALIVE);
2616 pic = "player_pink.tga";
2621 if(mySize_x/mySize_y > aspect_ratio)
2623 i = aspect_ratio * mySize_y;
2624 myPos_x = myPos_x + (mySize_x - i) / 2;
2629 i = 1/aspect_ratio * mySize_x;
2630 myPos_y = myPos_y + (mySize_y - i) / 2;
2636 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2637 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2640 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2643 // Clan Arena and Freeze Tag HUD modicons
2644 void HUD_Mod_CA(vector myPos, vector mySize)
2646 mod_active = 1; // required in each mod function that always shows something
2649 if(gametype == MAPINFO_TYPE_CA)
2650 layout = autocvar_hud_panel_modicons_ca_layout;
2651 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2652 layout = autocvar_hud_panel_modicons_freezetag_layout;
2653 float rows, columns, aspect_ratio;
2654 rows = mySize_y/mySize_x;
2655 aspect_ratio = (layout) ? 2 : 1;
2656 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2657 columns = ceil(team_count/rows);
2660 float row = 0, column = 0;
2661 vector pos, itemSize;
2662 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2663 for(i=0; i<team_count; ++i)
2665 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2667 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2678 // CTF HUD modicon section
2679 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2680 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2681 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2683 void HUD_Mod_CTF_Reset(void)
2685 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2688 void HUD_Mod_CTF(vector pos, vector mySize)
2690 vector redflag_pos, blueflag_pos;
2692 float f; // every function should have that
2694 float redflag, blueflag; // current status
2695 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2698 stat_items = getstati(STAT_ITEMS, 0, 24);
2699 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2700 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2702 if(redflag || blueflag)
2707 if(autocvar__hud_configure)
2713 // when status CHANGES, set old status into prevstatus and current status into status
2714 if (redflag != redflag_prevframe)
2716 redflag_statuschange_time = time;
2717 redflag_prevstatus = redflag_prevframe;
2718 redflag_prevframe = redflag;
2721 if (blueflag != blueflag_prevframe)
2723 blueflag_statuschange_time = time;
2724 blueflag_prevstatus = blueflag_prevframe;
2725 blueflag_prevframe = blueflag;
2728 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2729 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2731 float BLINK_FACTOR = 0.15;
2732 float BLINK_BASE = 0.85;
2734 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2736 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2738 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2740 string red_icon, red_icon_prevstatus;
2741 float red_alpha, red_alpha_prevstatus;
2742 red_alpha = red_alpha_prevstatus = 1;
2744 case 1: red_icon = "flag_red_taken"; break;
2745 case 2: red_icon = "flag_red_lost"; break;
2746 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2748 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2749 red_icon = "flag_red_shielded";
2751 red_icon = string_null;
2754 switch(redflag_prevstatus) {
2755 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2756 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2757 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2760 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2761 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2762 red_icon_prevstatus = "flag_red_shielded";
2764 red_icon_prevstatus = string_null;
2768 string blue_icon, blue_icon_prevstatus;
2769 float blue_alpha, blue_alpha_prevstatus;
2770 blue_alpha = blue_alpha_prevstatus = 1;
2772 case 1: blue_icon = "flag_blue_taken"; break;
2773 case 2: blue_icon = "flag_blue_lost"; break;
2774 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2776 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2777 blue_icon = "flag_blue_shielded";
2779 blue_icon = string_null;
2782 switch(blueflag_prevstatus) {
2783 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2784 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2785 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2788 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2789 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2790 blue_icon_prevstatus = "flag_blue_shielded";
2792 blue_icon_prevstatus = string_null;
2796 if(mySize_x > mySize_y) {
2797 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2799 blueflag_pos = pos + eX * 0.5 * mySize_x;
2802 redflag_pos = pos + eX * 0.5 * mySize_x;
2804 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2806 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2808 blueflag_pos = pos + eY * 0.5 * mySize_y;
2811 redflag_pos = pos + eY * 0.5 * mySize_y;
2813 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2816 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2817 if(red_icon_prevstatus && f < 1)
2818 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2820 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2822 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2823 if(blue_icon_prevstatus && f < 1)
2824 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2826 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2829 // Keyhunt HUD modicon section
2830 float kh_runheretime;
2832 void HUD_Mod_KH_Reset(void)
2837 void HUD_Mod_KH(vector pos, vector mySize)
2839 mod_active = 1; // keyhunt should never hide the mod icons panel
2843 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2845 kh_keys = getstati(STAT_KH_KEYS);
2848 if(mySize_x > mySize_y)
2850 p_y = pos_y + 0.25 * mySize_y;
2851 pa = p - eY * 0.25 * mySize_y;
2853 kh_size_x = mySize_x * 0.25;
2854 kh_size_y = 0.75 * mySize_y;
2855 kh_asize_x = mySize_x * 0.25;
2856 kh_asize_y = mySize_y * 0.25;
2860 p_y = pos_y + 0.125 * mySize_y;
2861 pa = p - eY * 0.125 * mySize_y;
2863 kh_size_x = mySize_x * 0.5;
2864 kh_size_y = 0.375 * mySize_y;
2865 kh_asize_x = mySize_x * 0.5;
2866 kh_asize_y = mySize_y * 0.125;
2873 for(i = 0; i < 4; ++i)
2875 key = floor(kh_keys / pow(32, i)) & 31;
2877 if(keyteam == 30 && keycount <= 4)
2879 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2883 // this yields 8 exactly if "RUN HERE" shows
2888 kh_runheretime = time;
2889 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2894 for(i = 0; i < 4; ++i)
2896 key = floor(kh_keys / pow(32, i)) & 31;
2909 default: // owned or dropped
2914 a = a * panel_fg_alpha;
2915 aa = aa * panel_fg_alpha;
2921 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2924 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2927 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2930 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2935 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2938 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2941 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2944 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2947 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2951 if(mySize_x > mySize_y)
2953 p_x += 0.25 * mySize_x;
2954 pa_x += 0.25 * mySize_x;
2960 p_y = pos_y + 0.625 * mySize_y;
2961 pa_y = pos_y + 0.5 * mySize_y;
2967 p_x += 0.5 * mySize_x;
2968 pa_x += 0.5 * mySize_x;
2974 // Keepaway HUD mod icon
2975 float kaball_prevstatus; // last remembered status
2976 float kaball_statuschange_time; // time when the status changed
2978 // we don't need to reset for keepaway since it immediately
2979 // autocorrects prevstatus as to if the player has the ball or not
2981 void HUD_Mod_Keepaway(vector pos, vector mySize)
2983 mod_active = 1; // keepaway should always show the mod HUD
2985 float BLINK_FACTOR = 0.15;
2986 float BLINK_BASE = 0.85;
2987 float BLINK_FREQ = 5;
2988 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2990 float stat_items = getstati(STAT_ITEMS, 0, 24);
2991 float kaball = (stat_items/IT_KEY1) & 1;
2993 if(kaball != kaball_prevstatus)
2995 kaball_statuschange_time = time;
2996 kaball_prevstatus = kaball;
2999 vector kaball_pos, kaball_size;
3001 if(mySize_x > mySize_y) {
3002 kaball_pos = pos + eX * 0.25 * mySize_x;
3003 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3005 kaball_pos = pos + eY * 0.25 * mySize_y;
3006 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3009 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3010 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3012 if(kaball_prevstatus && f < 1)
3013 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3016 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3020 // Nexball HUD mod icon
3021 void HUD_Mod_NexBall(vector pos, vector mySize)
3023 float stat_items, nb_pb_starttime, dt, p;
3025 stat_items = getstati(STAT_ITEMS, 0, 24);
3026 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3028 if (stat_items & IT_KEY1)
3033 //Manage the progress bar if any
3034 if (nb_pb_starttime > 0)
3036 dt = mod(time - nb_pb_starttime, nb_pb_period);
3037 // one period of positive triangle
3038 p = 2 * dt / nb_pb_period;
3042 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3045 if (stat_items & IT_KEY1)
3046 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3049 // Race/CTS HUD mod icons
3050 float crecordtime_prev; // last remembered crecordtime
3051 float crecordtime_change_time; // time when crecordtime last changed
3052 float srecordtime_prev; // last remembered srecordtime
3053 float srecordtime_change_time; // time when srecordtime last changed
3055 float race_status_time;
3056 float race_status_prev;
3057 string race_status_name_prev;
3058 void HUD_Mod_Race(vector pos, vector mySize)
3060 mod_active = 1; // race should never hide the mod icons panel
3062 me = playerslots[player_localnum];
3064 float f; // yet another function has this
3065 score = me.(scores[ps_primary]);
3067 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3068 return; // no records in the actual race
3070 // clientside personal record
3072 if(gametype == MAPINFO_TYPE_CTS)
3076 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3078 if(score && (score < t || !t)) {
3079 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3080 if(autocvar_cl_autodemo_delete_keeprecords)
3082 f = autocvar_cl_autodemo_delete;
3084 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3088 if(t != crecordtime_prev) {
3089 crecordtime_prev = t;
3090 crecordtime_change_time = time;
3093 vector textPos, medalPos;
3095 if(mySize_x > mySize_y) {
3096 // text on left side
3097 squareSize = min(mySize_y, mySize_x/2);
3098 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3099 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3102 squareSize = min(mySize_x, mySize_y/2);
3103 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3104 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3107 f = time - crecordtime_change_time;
3110 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3111 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3113 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3114 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3115 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3116 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3120 t = race_server_record;
3121 if(t != srecordtime_prev) {
3122 srecordtime_prev = t;
3123 srecordtime_change_time = time;
3125 f = time - srecordtime_change_time;
3128 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3129 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3131 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3132 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3134 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3137 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3138 race_status_time = time + 5;
3139 race_status_prev = race_status;
3140 if (race_status_name_prev)
3141 strunzone(race_status_name_prev);
3142 race_status_name_prev = strzone(race_status_name);
3147 a = bound(0, race_status_time - time, 1);
3150 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3154 rank = race_CheckName(race_status_name);
3158 rankname = count_ordinal(rank);
3161 namepos = medalPos + '0 0.8 0' * squareSize;
3163 rankpos = medalPos + '0 0.15 0' * squareSize;
3165 if(race_status == 0)
3166 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3167 else if(race_status == 1) {
3168 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3169 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3170 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3171 } else if(race_status == 2) {
3172 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3173 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3175 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3176 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3177 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3178 } else if(race_status == 3) {
3179 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3180 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3181 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3184 if (race_status_time - time <= 0) {
3185 race_status_prev = -1;
3187 if(race_status_name)
3188 strunzone(race_status_name);
3189 race_status_name = string_null;
3190 if(race_status_name_prev)
3191 strunzone(race_status_name_prev);
3192 race_status_name_prev = string_null;
3196 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3198 float stat, pps_ratio;
3209 stat = getstatf(STAT_DOM_PPS_RED);
3210 pic = "dom_icon_red";
3214 stat = getstatf(STAT_DOM_PPS_BLUE);
3215 pic = "dom_icon_blue";
3219 stat = getstatf(STAT_DOM_PPS_YELLOW);
3220 pic = "dom_icon_yellow";
3225 stat = getstatf(STAT_DOM_PPS_PINK);
3226 pic = "dom_icon_pink";
3230 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3232 if(mySize_x/mySize_y > aspect_ratio)
3234 i = aspect_ratio * mySize_y;
3235 myPos_x = myPos_x + (mySize_x - i) / 2;
3240 i = 1/aspect_ratio * mySize_x;
3241 myPos_y = myPos_y + (mySize_y - i) / 2;
3245 if (layout) // show text too
3248 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3249 if (layout == 2) // average pps
3250 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3251 else // percentage of average pps
3252 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3256 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3259 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3260 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 drawresetcliparea();
3265 void HUD_Mod_Dom(vector myPos, vector mySize)
3267 mod_active = 1; // required in each mod function that always shows something
3269 float layout = autocvar_hud_panel_modicons_dom_layout;
3270 float rows, columns, aspect_ratio;
3271 rows = mySize_y/mySize_x;
3272 aspect_ratio = (layout) ? 3 : 1;
3273 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3274 columns = ceil(team_count/rows);
3277 float row = 0, column = 0;
3278 vector pos, itemSize;
3279 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3280 for(i=0; i<team_count; ++i)
3282 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3284 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3295 void HUD_ModIcons_SetFunc()
3299 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3300 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3301 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3302 case MAPINFO_TYPE_CTS:
3303 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3304 case MAPINFO_TYPE_CA:
3305 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3306 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3307 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3311 float mod_prev; // previous state of mod_active to check for a change
3313 float mod_change; // "time" when mod_active changed
3315 void HUD_ModIcons(void)
3317 if(!autocvar__hud_configure)
3319 if(!autocvar_hud_panel_modicons) return;
3320 if(!HUD_ModIcons_GameType) return;
3323 HUD_Panel_UpdateCvars();
3325 draw_beginBoldFont();
3327 if(mod_active != mod_prev) {
3329 mod_prev = mod_active;
3332 if(mod_active || autocvar__hud_configure)
3333 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3335 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3338 HUD_Panel_DrawBg(mod_alpha);
3340 if(panel_bg_padding)
3342 panel_pos += '1 1 0' * panel_bg_padding;
3343 panel_size -= '2 2 0' * panel_bg_padding;
3346 if(autocvar__hud_configure)
3347 HUD_Mod_CTF(panel_pos, panel_size);
3349 HUD_ModIcons_GameType(panel_pos, panel_size);
3354 // Draw pressed keys (#11)
3356 void HUD_PressedKeys(void)
3358 if(!autocvar__hud_configure)
3360 if(!autocvar_hud_panel_pressedkeys) return;
3361 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3364 HUD_Panel_UpdateCvars();
3367 mySize = panel_size;
3369 HUD_Panel_DrawBg(1);
3370 if(panel_bg_padding)
3372 pos += '1 1 0' * panel_bg_padding;
3373 mySize -= '2 2 0' * panel_bg_padding;
3376 // force custom aspect
3377 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3380 vector newSize = '0 0 0';
3381 if(mySize_x/mySize_y > aspect)
3383 newSize_x = aspect * mySize_y;
3384 newSize_y = mySize_y;
3386 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3390 newSize_y = 1/aspect * mySize_x;
3391 newSize_x = mySize_x;
3393 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3399 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3401 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3403 if(autocvar_hud_panel_pressedkeys_attack)
3405 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3411 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3414 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3415 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3416 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419 // Handle chat as a panel (#12)
3423 if(!autocvar__hud_configure)
3425 if (!autocvar_hud_panel_chat)
3427 if (!autocvar_con_chatrect)
3428 cvar_set("con_chatrect", "0");
3431 if(autocvar__con_chat_maximized)
3433 if(!hud_draw_maximized) return;
3435 else if(chat_panel_modified)
3437 panel.update_time = time; // forces reload of panel attributes
3438 chat_panel_modified = false;
3442 HUD_Panel_UpdateCvars();
3444 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3446 panel_pos_y = panel_bg_border;
3447 panel_size_y = vid_conheight - panel_bg_border * 2;
3448 if(panel.current_panel_bg == "0") // force a border when maximized
3451 panel_bg = strcat(hud_skin_path, "/border_default");
3452 if(precache_pic(panel_bg) == "")
3453 panel_bg = "gfx/hud/default/border_default";
3454 if(panel.current_panel_bg)
3455 strunzone(panel.current_panel_bg);
3456 panel.current_panel_bg = strzone(panel_bg);
3457 chat_panel_modified = true;
3459 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3464 mySize = panel_size;
3466 HUD_Panel_DrawBg(1);
3468 if(panel_bg_padding)
3470 pos += '1 1 0' * panel_bg_padding;
3471 mySize -= '2 2 0' * panel_bg_padding;
3474 if (!autocvar_con_chatrect)
3475 cvar_set("con_chatrect", "1");
3477 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3478 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3480 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3481 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3483 if(autocvar__hud_configure)
3486 chatsize = '1 1 0' * autocvar_con_chatsize;
3487 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3489 for(i = 0; i < autocvar_con_chat; ++i)
3491 if(i == autocvar_con_chat - 1)
3494 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3495 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3496 pos_y += chatsize_y;
3501 // Engine info panel (#13)
3508 float frametimeavg1; // 1 frame ago
3509 float frametimeavg2; // 2 frames ago
3510 void HUD_EngineInfo(void)
3512 if(!autocvar__hud_configure)
3514 if(!autocvar_hud_panel_engineinfo) return;
3517 HUD_Panel_UpdateCvars();
3520 mySize = panel_size;
3522 HUD_Panel_DrawBg(1);
3523 if(panel_bg_padding)
3525 pos += '1 1 0' * panel_bg_padding;
3526 mySize -= '2 2 0' * panel_bg_padding;
3529 float currentTime = gettime(GETTIME_REALTIME);
3530 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3532 float currentframetime = currentTime - prevfps_time;
3533 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3534 frametimeavg2 = frametimeavg1;
3535 frametimeavg1 = frametimeavg;
3538 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3539 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3541 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3542 prevfps = (1/currentframetime);
3543 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3545 prevfps_time = currentTime;
3550 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3552 prevfps = framecounter/(currentTime - prevfps_time);
3554 prevfps_time = currentTime;
3559 color = HUD_Get_Num_Color (prevfps, 100);
3560 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3563 // Info messages panel (#14)
3565 #define drawInfoMessage(s)\
3566 if(autocvar_hud_panel_infomessages_flip)\
3567 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3568 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3570 void HUD_InfoMessages(void)
3572 if(!autocvar__hud_configure)
3574 if(!autocvar_hud_panel_infomessages) return;
3577 HUD_Panel_UpdateCvars();
3580 mySize = panel_size;
3582 HUD_Panel_DrawBg(1);
3583 if(panel_bg_padding)
3585 pos += '1 1 0' * panel_bg_padding;
3586 mySize -= '2 2 0' * panel_bg_padding;
3589 // always force 5:1 aspect
3590 vector newSize = '0 0 0';
3591 if(mySize_x/mySize_y > 5)
3593 newSize_x = 5 * mySize_y;
3594 newSize_y = mySize_y;
3596 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3600 newSize_y = 1/5 * mySize_x;
3601 newSize_x = mySize_x;
3603 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3612 fontsize = '0.20 0.20 0' * mySize_y;
3618 if(!autocvar__hud_configure)
3620 if(spectatee_status && !intermission)
3623 if(spectatee_status == -1)
3624 s = _("^1Observing");
3626 #ifdef COMPAT_XON050_ENGINE
3627 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3629 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3633 if(spectatee_status == -1)
3634 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3636 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3639 if(spectatee_status == -1)
3640 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3642 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3645 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3648 if(gametype == MAPINFO_TYPE_LMS)
3651 sk = playerslots[player_localnum];
3652 if(sk.(scores[ps_primary]) >= 666)
3653 s = _("^1Match has already begun");
3654 else if(sk.(scores[ps_primary]) > 0)
3655 s = _("^1You have no more lives left");
3657 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3660 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3663 //show restart countdown:
3664 if (time < getstatf(STAT_GAMESTARTTIME)) {
3666 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3667 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3668 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3669 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3673 if(warmup_stage && !intermission)
3675 s = _("^2Currently in ^1warmup^2 stage!");
3680 if(mod(time, 1) >= 0.5)
3685 if(ready_waiting && !intermission && !spectatee_status)
3687 if(ready_waiting_for_me)
3690 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3692 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3697 s = _("^2Waiting for others to ready up to end warmup...");
3699 s = _("^2Waiting for others to ready up...");
3703 else if(warmup_stage && !intermission && !spectatee_status)
3705 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3709 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3711 float ts_min = 0, ts_max = 0;
3712 tm = teams.sort_next;
3715 for(; tm.sort_next; tm = tm.sort_next)
3717 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3719 if(!ts_min) ts_min = tm.team_size;
3720 else ts_min = min(ts_min, tm.team_size);
3721 if(!ts_max) ts_max = tm.team_size;
3722 else ts_max = max(ts_max, tm.team_size);
3724 if ((ts_max - ts_min) > 1)
3726 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3727 tm = GetTeam(myteam, false);
3729 if (tm.team != NUM_SPECTATOR)
3730 if (tm.team_size == ts_max)
3731 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3739 s = _("^7Press ^3ESC ^7to show HUD options.");
3741 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3743 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3745 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3750 // Physics panel (#15)
3752 vector acc_prevspeed;
3753 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3754 void HUD_Physics(void)
3756 if(!autocvar__hud_configure)
3758 if(!autocvar_hud_panel_physics) return;
3759 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3760 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3763 HUD_Panel_UpdateCvars();
3765 draw_beginBoldFont();
3767 HUD_Panel_DrawBg(1);
3768 if(panel_bg_padding)
3770 panel_pos += '1 1 0' * panel_bg_padding;
3771 panel_size -= '2 2 0' * panel_bg_padding;
3774 float acceleration_progressbar_scale = 0;
3775 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3776 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3779 if (autocvar_hud_panel_physics_text_scale <= 0)
3782 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3785 float speed, conversion_factor;
3788 switch(autocvar_hud_panel_physics_speed_unit)
3793 conversion_factor = 1.0;
3797 conversion_factor = 0.0254;
3801 conversion_factor = 0.0254 * 3.6;
3805 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3809 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3813 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3815 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3816 if (autocvar__hud_configure)
3817 speed = floor( max_speed * 0.65 + 0.5 );
3818 else if(autocvar_hud_panel_physics_speed_vertical)
3819 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3821 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3823 //compute acceleration
3824 float acceleration, f;
3825 if (autocvar__hud_configure)
3826 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3829 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3830 f = time - acc_prevtime;
3831 if(autocvar_hud_panel_physics_acceleration_vertical)
3832 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3834 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3836 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3838 acc_prevspeed = vel;
3839 acc_prevtime = time;
3841 f = bound(0, f * 10, 1);
3842 acc_avg = acc_avg * (1 - f) + acceleration * f;
3846 float panel_ar = panel_size_x/panel_size_y;
3847 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3848 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3850 panel_size_x *= 0.5;
3851 if (autocvar_hud_panel_physics_flip)
3852 speed_offset_x = panel_size_x;
3854 acceleration_offset_x = panel_size_x;
3858 panel_size_y *= 0.5;
3859 if (autocvar_hud_panel_physics_flip)
3860 speed_offset_y = panel_size_y;
3862 acceleration_offset_y = panel_size_y;
3864 float speed_baralign, acceleration_baralign;
3865 if (autocvar_hud_panel_physics_baralign == 1)
3866 acceleration_baralign = speed_baralign = 1;
3867 else if(autocvar_hud_panel_physics_baralign == 4)
3868 acceleration_baralign = speed_baralign = 2;
3869 else if (autocvar_hud_panel_physics_flip)
3871 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3872 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3876 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3877 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3879 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3880 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3884 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3885 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3886 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3887 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3889 tmp_size_x = panel_size_x * 0.75;
3890 tmp_size_y = panel_size_y * text_scale;
3892 tmp_offset_x = panel_size_x - tmp_size_x;
3895 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3896 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3902 tmp_offset_x = tmp_size_x;
3903 if (autocvar_hud_panel_physics_speed_unit_show)
3906 tmp_size_x = panel_size_x * (1 - 0.75);
3907 tmp_size_y = panel_size_y * 0.4 * text_scale;
3908 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3909 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913 //compute and draw top speed
3914 if (autocvar_hud_panel_physics_topspeed)
3915 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3917 if (autocvar__hud_configure)
3919 top_speed = floor( max_speed * 0.75 + 0.5 );
3924 if (speed >= top_speed)
3927 top_speed_time = time;
3931 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3932 // divide by f to make it start from 1
3933 f = cos( ((time - top_speed_time) / f) * PI/2 );
3935 else //hide top speed 0, it would be stupid
3940 //top speed progressbar peak
3941 if(speed < top_speed)
3942 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3944 float peak_offset_x;
3945 vector peak_size = '0 0 0';
3946 if (speed_baralign == 0)
3947 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3948 else if (speed_baralign == 1)
3949 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3950 else // if (speed_baralign == 2)
3951 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3952 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3953 peak_size_y = panel_size_y;
3954 if (speed_baralign == 2) // draw two peaks, on both sides
3956 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3957 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3960 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3964 tmp_offset_y = panel_size_y * 0.4;
3965 tmp_size_x = panel_size_x * (1 - 0.75);
3966 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3967 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3968 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3976 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3978 vector progressbar_color;
3979 if(acceleration < 0)
3980 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3982 progressbar_color = autocvar_hud_progressbar_acceleration_color;
3984 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3985 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3988 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
3990 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
3992 if (acceleration_baralign == 1)
3993 tmp_offset_x = panel_size_x - tmp_size_x;
3994 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
3995 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4002 tmp_size = panel_size;
4003 tmp_offset = '0 0 0';
4006 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4008 tmp_size_x = panel_size_x;
4009 tmp_size_y = panel_size_y * text_scale;
4011 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4012 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4013 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018 // CenterPrint (#16)
4020 #define CENTERPRINT_MAX_MSGS 10
4021 #define CENTERPRINT_MAX_ENTRIES 50
4022 #define CENTERPRINT_SPACING 0.7
4024 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4025 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4026 float centerprint_time[CENTERPRINT_MAX_MSGS];
4027 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4028 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4029 float centerprint_showing;
4031 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4033 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4036 if(strMessage == "" && new_id == 0)
4039 // strip trailing newlines
4040 j = strlen(strMessage) - 1;
4041 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4043 if (j < strlen(strMessage) - 1)
4044 strMessage = substring(strMessage, 0, j + 1);
4046 if(strMessage == "" && new_id == 0)
4049 // strip leading newlines
4051 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4054 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4056 if(strMessage == "" && new_id == 0)
4059 if (!centerprint_showing)
4060 centerprint_showing = TRUE;
4062 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4064 if (j == CENTERPRINT_MAX_MSGS)
4066 if (new_id && new_id == centerprint_msgID[j])
4068 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4070 // fade out the current msg (duration and countdown_num are ignored)
4071 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4072 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4073 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4076 break; // found a msg with the same id, at position j
4080 if (i == CENTERPRINT_MAX_MSGS)
4082 // a msg with the same id was not found, add the msg at the next position
4084 if (cpm_index == -1)
4085 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4088 if(centerprint_messages[j])
4089 strunzone(centerprint_messages[j]);
4090 centerprint_messages[j] = strzone(strMessage);
4091 centerprint_msgID[j] = new_id;
4094 centerprint_time[j] = -1;
4095 centerprint_expire_time[j] = time;
4100 duration = max(1, autocvar_hud_panel_centerprint_time);
4101 centerprint_time[j] = duration;
4102 centerprint_expire_time[j] = time + duration;
4104 centerprint_countdown_num[j] = countdown_num;
4107 void centerprint_hud(string strMessage)
4109 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4112 void reset_centerprint_messages(void)
4115 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4117 centerprint_expire_time[i] = 0;
4118 centerprint_time[i] = 1;
4119 centerprint_msgID[i] = 0;
4120 if(centerprint_messages[i])
4121 strunzone(centerprint_messages[i]);
4122 centerprint_messages[i] = string_null;
4125 float hud_configure_cp_generation_time;
4126 void HUD_CenterPrint (void)
4128 if(!autocvar__hud_configure)
4130 if(!autocvar_hud_panel_centerprint) return;
4132 if (hud_configure_prev && hud_configure_prev != -1)
4133 reset_centerprint_messages();
4137 if (!hud_configure_prev)
4138 reset_centerprint_messages();
4139 if (time > hud_configure_cp_generation_time)
4144 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4146 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4148 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4149 hud_configure_cp_generation_time = time + 1 + random()*4;
4153 // this panel fades only when the menu does
4154 float hud_fade_alpha_save = 0;
4155 if(scoreboard_fade_alpha)
4157 hud_fade_alpha_save = hud_fade_alpha;
4158 hud_fade_alpha = 1 - autocvar__menu_alpha;
4160 HUD_Panel_UpdateCvars();
4162 if(scoreboard_fade_alpha)
4164 hud_fade_alpha = hud_fade_alpha_save;
4166 // move the panel below the scoreboard
4167 if (scoreboard_bottom >= 0.96 * vid_conheight)
4171 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4173 if(target_pos_y > panel_pos_y)
4175 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4176 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4180 HUD_Panel_DrawBg(1);
4182 if (!centerprint_showing)
4185 if(panel_bg_padding)
4187 panel_pos += '1 1 0' * panel_bg_padding;
4188 panel_size -= '2 2 0' * panel_bg_padding;
4191 float entries, height;
4193 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4194 // height = panel_size_y/entries;
4195 // fontsize = '1 1 0' * height;
4196 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4197 fontsize = '1 1 0' * height;
4198 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4200 float i, j, k, n, g;
4201 float a, sz, align, current_msg_pos_y = 0, msg_size;
4204 float all_messages_expired = TRUE;
4207 if (autocvar_hud_panel_centerprint_flip)
4208 pos_y += panel_size_y;
4209 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4210 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4212 if (j == CENTERPRINT_MAX_MSGS)
4214 if (centerprint_expire_time[j] <= time)
4216 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4218 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4219 if (centerprint_countdown_num[j] == 0)
4221 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4223 else if(centerprint_time[j] != -1)
4227 all_messages_expired = FALSE;
4229 // fade the centerprint_hud in/out
4230 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4231 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4232 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4233 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4234 else // Expiring soon, so fade it out.
4235 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4237 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4242 // set the size from fading in/out before subsequent fading
4243 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4245 // also fade it based on positioning
4246 if(autocvar_hud_panel_centerprint_fade_subsequent)
4248 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4249 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4251 a *= panel_fg_alpha;
4253 // finally set the size based on the new theAlpha from subsequent fading
4254 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4255 drawfontscale = sz * '1 1 0';
4257 if (centerprint_countdown_num[j])
4258 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4260 n = tokenizebyseparator(centerprint_messages[j], "\n");
4262 if (autocvar_hud_panel_centerprint_flip)
4264 // check if the message can be entirely shown
4265 for(k = 0; k < n; ++k)
4267 getWrappedLine_remaining = argv(k);
4268 while(getWrappedLine_remaining)
4270 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4272 pos_y -= fontsize_y;
4274 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4277 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4281 for(k = 0; k < n; ++k)
4283 getWrappedLine_remaining = argv(k);
4284 while(getWrappedLine_remaining)
4286 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4290 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4291 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4292 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4293 pos_y += fontsize_y;
4296 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4300 ++g; // move next position number up
4302 msg_size = pos_y - msg_size;
4303 if (autocvar_hud_panel_centerprint_flip)
4305 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4306 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4307 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4309 if (pos_y < panel_pos_y) // check if the next message can be shown
4311 drawfontscale = '1 1 0';
4317 pos_y += CENTERPRINT_SPACING * fontsize_y;
4318 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4319 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4321 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4323 drawfontscale = '1 1 0';
4328 drawfontscale = '1 1 0';
4329 if (all_messages_expired)
4331 centerprint_showing = FALSE;
4332 reset_centerprint_messages();
4342 void HUD_Reset (void)
4344 // reset gametype specific icons
4345 if(gametype == MAPINFO_TYPE_KEYHUNT)
4347 else if(gametype == MAPINFO_TYPE_CTF)
4348 HUD_Mod_CTF_Reset();
4351 void HUD_Main (void)
4354 // global hud theAlpha fade
4355 if(menu_enabled == 1)
4358 hud_fade_alpha = (1 - autocvar__menu_alpha);
4360 if(scoreboard_fade_alpha)
4361 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4363 HUD_Configure_Frame();
4365 if(intermission == 2) // no hud during mapvote
4368 // panels that we want to be active together with the scoreboard
4369 // they must fade only when the menu does
4370 if(scoreboard_fade_alpha == 1)
4372 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4376 if(!autocvar__hud_configure && !hud_fade_alpha)
4380 if (hud_skin_prev != autocvar_hud_skin)
4383 strunzone(hud_skin_path);
4384 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4386 strunzone(hud_skin_prev);
4387 hud_skin_prev = strzone(autocvar_hud_skin);
4390 #ifdef COMPAT_XON050_ENGINE
4391 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4393 current_player = player_localentnum;
4397 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4401 float hud_dock_color_team = autocvar_hud_dock_color_team;
4402 if((teamplay) && hud_dock_color_team) {
4403 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4404 color = '1 0 0' * hud_dock_color_team;
4406 color = myteamcolors * hud_dock_color_team;
4408 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4409 color = '1 0 0' * hud_dock_color_team;
4413 string hud_dock_color = autocvar_hud_dock_color;
4414 if(hud_dock_color == "shirt") {
4415 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4416 color = colormapPaletteColor(floor(f / 16), 0);
4418 else if(hud_dock_color == "pants") {
4419 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4420 color = colormapPaletteColor(mod(f, 16), 1);
4423 color = stov(hud_dock_color);
4427 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4428 if(precache_pic(pic) == "") {
4429 pic = strcat(hud_skin_path, "/dock_medium");
4430 if(precache_pic(pic) == "") {
4431 pic = "gfx/hud/default/dock_medium";
4434 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4437 // cache the panel order into the panel_order array
4438 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4439 for(i = 0; i < HUD_PANEL_NUM; ++i)
4440 panel_order[i] = -1;
4442 float p_num, warning = false;
4443 float argc = tokenize_console(autocvar__hud_panelorder);
4444 if (argc > HUD_PANEL_NUM)
4446 //first detect wrong/missing panel numbers
4447 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4448 p_num = stof(argv(i));
4449 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4450 if (panel_order[p_num] == -1) //found for the first time?
4451 s = strcat(s, ftos(p_num), " ");
4452 panel_order[p_num] = 1; //mark as found
4457 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4458 if (panel_order[i] == -1) {
4460 s = strcat(s, ftos(i), " "); //add missing panel number
4464 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4466 cvar_set("_hud_panelorder", s);
4467 if(hud_panelorder_prev)
4468 strunzone(hud_panelorder_prev);
4469 hud_panelorder_prev = strzone(s);
4471 //now properly set panel_order
4472 tokenize_console(s);
4473 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4474 panel_order[i] = stof(argv(i));
4478 hud_draw_maximized = 0;
4479 // draw panels in order specified by panel_order array
4480 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4481 (panel = hud_panel[panel_order[i]]).panel_draw();
4483 hud_draw_maximized = 1; // panels that may be maximized must check this var
4484 // draw maximized panels on top
4485 if(hud_panel_radar_maximized)
4486 (panel = HUD_PANEL(RADAR)).panel_draw();
4487 if(autocvar__con_chat_maximized)
4488 (panel = HUD_PANEL(CHAT)).panel_draw();
4490 HUD_Configure_PostDraw();
4492 hud_configure_prev = autocvar__hud_configure;