7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WepSet weapons_stat = WepSet_GetFromStat();
452 float screen_ar, center_x = 0, center_y;
453 float weapon_count, weapon_id;
454 float row, column, rows = 0, columns;
455 float aspect = autocvar_hud_panel_weapons_aspect;
457 float panel_weapon_accuracy;
459 float timeout = autocvar_hud_panel_weapons_timeout;
460 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463 float ammo_type, ammo_full;
464 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465 vector ammo_color = '1 0 1';
466 float ammo_alpha = 1;
468 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471 vector weapon_pos, weapon_size = '0 0 0';
472 local noref vector old_panel_size; // fteqcc sucks
475 // check to see if we want to continue
476 if(hud != HUD_NORMAL) { return; }
478 if(!autocvar__hud_configure)
480 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485 weaponprevtime = time;
490 // update generic hud functions
491 HUD_Panel_UpdateCvars();
493 draw_beginBoldFont();
495 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499 if(weaponorder_bypriority)
500 strunzone(weaponorder_bypriority);
501 if(weaponorder_byimpulse)
502 strunzone(weaponorder_byimpulse);
504 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511 self = get_weaponinfo(i);
512 if(self.impulse >= 0)
514 weaponorder[weapon_cnt] = self;
518 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519 weaponorder[i] = world;
520 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522 weaponorder_cmp_str = string_null;
525 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528 // determine which weapons are going to be shown
529 if (autocvar_hud_panel_weapons_onlyowned)
531 if(autocvar__hud_configure)
534 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535 weapons_stat |= WepSet_FromWeapon(i);
537 if(menu_enabled != 2)
538 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541 // do we own this weapon?
543 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
547 // add it anyway if weaponcomplain is shown
551 // might as well commit suicide now, no reason to live ;)
552 if (weapon_count == 0)
558 old_panel_size = panel_size;
560 old_panel_size -= '2 2 0' * panel_bg_padding;
562 // first find values for the standard table (with all the weapons)
563 rows = old_panel_size_y/old_panel_size_x;
564 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565 columns = ceil(WEP_COUNT/rows);
566 weapon_size_x = old_panel_size_x / columns;
567 weapon_size_y = old_panel_size_y / rows;
569 // change table values to include only the owned weapons
570 float columns_save = columns;
571 if(weapon_count <= rows)
577 columns = ceil(weapon_count / rows);
579 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580 if(columns < columns_save)
581 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
583 // reduce size of the panel
584 panel_size_x = columns * weapon_size_x;
585 panel_size_y = rows * weapon_size_y;
586 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589 panel_size += '2 2 0' * panel_bg_padding;
592 weapon_count = WEP_COUNT;
594 // animation for fading in/out the panel respectively when not in use
595 if(!autocvar__hud_configure)
597 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601 // fade the panel alpha
602 if(autocvar_hud_panel_weapons_timeout_effect == 1)
604 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (1 - f);
610 panel_fg_alpha *= (1 - f);
613 // move the panel off the screen
614 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616 f *= f; // for a cooler movement
617 center_x = panel_pos_x + panel_size_x/2;
618 center_y = panel_pos_y + panel_size_y/2;
619 screen_ar = vid_conwidth/vid_conheight;
620 if (center_x/center_y < screen_ar) //bottom left
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623 panel_pos_y += f * (vid_conheight - panel_pos_y);
625 panel_pos_x -= f * (panel_pos_x + panel_size_x);
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632 panel_pos_y -= f * (panel_pos_y + panel_size_y);
635 center_x = -1; // mark the panel as off screen
637 weaponprevtime = time - (1 - f) * timein_effect_length;
639 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643 // fade the panel alpha
644 if(autocvar_hud_panel_weapons_timeout_effect == 1)
646 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651 panel_bg_alpha *= (f);
652 panel_fg_alpha *= (f);
655 // move the panel back on screen
656 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658 f *= f; // for a cooler movement
660 center_x = panel_pos_x + panel_size_x/2;
661 center_y = panel_pos_y + panel_size_y/2;
662 screen_ar = vid_conwidth/vid_conheight;
663 if (center_x/center_y < screen_ar) //bottom left
665 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666 panel_pos_y += f * (vid_conheight - panel_pos_y);
668 panel_pos_x -= f * (panel_pos_x + panel_size_x);
672 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675 panel_pos_y -= f * (panel_pos_y + panel_size_y);
681 // draw the background, then change the virtual size of it to better fit other items inside
692 panel_pos += '1 1 0' * panel_bg_padding;
693 panel_size -= '2 2 0' * panel_bg_padding;
696 // after the sizing and animations are done, update the other values
698 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700 rows = panel_size_y/panel_size_x;
701 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702 columns = ceil(weapon_count/rows);
703 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
706 // calculate position/size for visual bar displaying ammount of ammo status
707 if (autocvar_hud_panel_weapons_ammo)
709 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712 if(weapon_size_x/weapon_size_y > aspect)
714 barsize_x = aspect * weapon_size_y;
715 barsize_y = weapon_size_y;
716 baroffset_x = (weapon_size_x - barsize_x) / 2;
720 barsize_y = 1/aspect * weapon_size_x;
721 barsize_x = weapon_size_x;
722 baroffset_y = (weapon_size_y - barsize_y) / 2;
725 if(autocvar_hud_panel_weapons_accuracy)
726 Accuracy_LoadColors();
729 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731 // retrieve information about the current weapon to be drawn
732 self = weaponorder[i];
733 weapon_id = self.impulse;
735 // skip if this weapon doesn't exist
736 if(!self || weapon_id < 0) { continue; }
738 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739 if(autocvar_hud_panel_weapons_onlyowned)
740 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
743 // figure out the drawing position of weapon
744 weapon_pos = (panel_pos
745 + eX * column * weapon_size_x
746 + eY * row * weapon_size_y);
748 // draw background behind currently selected weapon
749 if(self.weapon == switchweapon)
750 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw the weapon accuracy
753 if(autocvar_hud_panel_weapons_accuracy)
755 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756 if(panel_weapon_accuracy >= 0)
758 color = Accuracy_GetColor(panel_weapon_accuracy);
759 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
763 // drawing all the weapon items
764 if(weapons_stat & WepSet_FromWeapon(self.weapon))
766 // draw the weapon image
767 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769 // draw weapon label string
770 switch(autocvar_hud_panel_weapons_label)
772 case 1: // weapon number
773 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780 case 3: // weapon name
781 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // draw ammo status bar
789 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
792 ammo_type = GetAmmoTypeForWep(self.weapon);
794 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
799 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804 default: ammo_full = 60;
808 weapon_pos_x + baroffset_x,
809 weapon_pos_y + baroffset_y,
810 barsize_x * bound(0, a/ammo_full, 1),
812 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
817 else // draw a "ghost weapon icon" if you don't have the weapon
819 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
822 // draw the complain message
823 if(self.weapon == complain_weapon)
826 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828 a = ((complain_weapon_time + when > time) ? 1 : 0);
831 if(complain_weapon_type == 0) {
832 s = _("Out of ammo");
833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835 else if(complain_weapon_type == 1) {
837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
840 s = _("Unavailable");
841 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
848 // continue with new position for the next weapon
863 float GetAmmoItemCode(float i)
867 case 0: return IT_SHELLS;
868 case 1: return IT_NAILS;
869 case 2: return IT_ROCKETS;
870 case 3: return IT_CELLS;
871 case 4: return IT_FUEL;
876 string GetAmmoPicture(float i)
880 case 0: return "ammo_shells";
881 case 1: return "ammo_bullets";
882 case 2: return "ammo_rockets";
883 case 3: return "ammo_cells";
884 case 4: return "ammo_fuel";
889 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
892 HUD_Panel_DrawProgressBar(
893 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
894 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
895 autocvar_hud_panel_ammo_progressbar_name,
896 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
897 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
901 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
903 float theAlpha = 1, a, b;
904 vector nade_color, picpos, numpos;
906 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
908 a = getstatf(STAT_NADE_BONUS);
909 b = getstatf(STAT_NADE_BONUS_SCORE);
911 if(autocvar_hud_panel_ammo_iconalign)
914 picpos = myPos + eX * 2 * mySize_y;
918 numpos = myPos + eX * mySize_y;
922 DrawNadeScoreBar(myPos, mySize, nade_color);
926 if(autocvar_hud_panel_ammo_text)
927 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
932 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
940 if(autocvar__hud_configure)
942 currently_selected = (itemcode == 2); //rockets always selected
943 a = 31 + mod(itemcode*93, 128);
946 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
950 color = '0 0.5 0.75';
957 if(currently_selected)
962 vector picpos, numpos;
963 if(autocvar_hud_panel_ammo_iconalign)
966 picpos = myPos + eX * 2 * mySize_y;
970 numpos = myPos + eX * mySize_y;
974 if (currently_selected)
975 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
977 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
978 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
980 if(autocvar_hud_panel_ammo_text)
982 if(a > 0 || infinite_ammo)
983 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
984 else // "ghost" ammo count
985 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
987 if(a > 0 || infinite_ammo)
988 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
989 else // "ghost" ammo icon
990 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
993 float nade_prevstatus;
994 float nade_prevframe;
995 float nade_statuschange_time;
998 if(hud != HUD_NORMAL) return;
999 if(!autocvar__hud_configure)
1001 if(!autocvar_hud_panel_ammo) return;
1002 if(spectatee_status == -1) return;
1005 HUD_Panel_UpdateCvars();
1007 draw_beginBoldFont();
1011 mySize = panel_size;
1013 HUD_Panel_DrawBg(1);
1014 if(panel_bg_padding)
1016 pos += '1 1 0' * panel_bg_padding;
1017 mySize -= '2 2 0' * panel_bg_padding;
1020 float rows = 0, columns, row, column;
1021 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1022 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1023 float total_ammo_count;
1026 float AMMO_COUNT = 4;
1027 if (autocvar_hud_panel_ammo_onlycurrent)
1028 total_ammo_count = 1;
1030 total_ammo_count = AMMO_COUNT - 1; // fuel
1035 if (nade_cnt != nade_prevframe)
1037 nade_statuschange_time = time;
1038 nade_prevstatus = nade_prevframe;
1039 nade_prevframe = nade_cnt;
1043 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1045 rows = mySize_y/mySize_x;
1046 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1047 // ^^^ ammo item aspect goes here
1049 columns = ceil((total_ammo_count)/rows);
1051 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1054 local vector offset = '0 0 0'; // fteqcc sucks
1056 if(ammo_size_x/ammo_size_y > 3)
1058 newSize = 3 * ammo_size_y;
1059 offset_x = ammo_size_x - newSize;
1060 pos_x += offset_x/2;
1061 ammo_size_x = newSize;
1065 newSize = 1/3 * ammo_size_x;
1066 offset_y = ammo_size_y - newSize;
1067 pos_y += offset_y/2;
1068 ammo_size_y = newSize;
1071 float i, stat_items, currently_selected, infinite_ammo;
1072 infinite_ammo = FALSE;
1076 if (autocvar_hud_panel_ammo_onlycurrent)
1078 if(autocvar__hud_configure)
1080 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1084 stat_items = getstati(STAT_ITEMS, 0, 24);
1085 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1086 infinite_ammo = TRUE;
1087 for (i = 0; i < AMMO_COUNT; ++i) {
1088 currently_selected = stat_items & GetAmmoItemCode(i);
1089 if (currently_selected)
1091 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1101 column = column + 1;
1106 stat_items = getstati(STAT_ITEMS, 0, 24);
1107 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1108 infinite_ammo = TRUE;
1109 for (i = 0; i < AMMO_COUNT; ++i) {
1110 currently_selected = stat_items & GetAmmoItemCode(i);
1111 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1116 column = column + 1;
1123 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1125 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1127 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1133 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1135 vector newPos = '0 0 0', newSize = '0 0 0';
1136 vector picpos, numpos;
1140 if(mySize_y/mySize_x > 2)
1142 newSize_y = 2 * mySize_x;
1143 newSize_x = mySize_x;
1145 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1150 newSize_x = 1/2 * mySize_y;
1151 newSize_y = mySize_y;
1153 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1157 if(icon_right_align)
1160 picpos = newPos + eY * newSize_x;
1165 numpos = newPos + eY * newSize_x;
1169 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1170 // make number smaller than icon, it looks better
1171 // reduce only y to draw numbers with different number of digits with the same y size
1172 numpos_y += newSize_y * ((1 - 0.7) / 2);
1174 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1178 if(mySize_x/mySize_y > 3)
1180 newSize_x = 3 * mySize_y;
1181 newSize_y = mySize_y;
1183 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1188 newSize_y = 1/3 * mySize_x;
1189 newSize_x = mySize_x;
1191 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1195 if(icon_right_align) // right align
1198 picpos = newPos + eX * 2 * newSize_y;
1202 numpos = newPos + eX * newSize_y;
1206 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1207 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1208 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1209 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1212 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1214 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1219 void HUD_Powerups(void)
1221 float strength_time, shield_time, superweapons_time;
1222 if(!autocvar__hud_configure)
1224 if(!autocvar_hud_panel_powerups) return;
1225 if(spectatee_status == -1) return;
1226 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1227 if (getstati(STAT_HEALTH) <= 0) return;
1229 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1230 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1231 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1233 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1234 superweapons_time = 99; // force max
1236 // prevent stuff to show up on mismatch that will be fixed next frame
1237 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1238 superweapons_time = 0;
1244 superweapons_time = 13;
1247 HUD_Panel_UpdateCvars();
1249 draw_beginBoldFont();
1253 mySize = panel_size;
1255 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1256 if(panel_bg_padding)
1258 pos += '1 1 0' * panel_bg_padding;
1259 mySize -= '2 2 0' * panel_bg_padding;
1262 float panel_ar = mySize_x/mySize_y;
1263 float is_vertical = (panel_ar < 1);
1264 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1266 float superweapons_is = -1;
1268 if(superweapons_time)
1273 superweapons_is = 0;
1275 superweapons_is = 2;
1280 superweapons_is = 1;
1282 superweapons_is = 2;
1286 // FIXME handle superweapons here
1287 if(superweapons_is == 0)
1289 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1291 mySize_x *= (1.0 / 3.0);
1292 superweapons_offset_x = mySize_x;
1293 if (autocvar_hud_panel_powerups_flip)
1294 shield_offset_x = 2*mySize_x;
1296 strength_offset_x = 2*mySize_x;
1300 mySize_y *= (1.0 / 3.0);
1301 superweapons_offset_y = mySize_y;
1302 if (autocvar_hud_panel_powerups_flip)
1303 shield_offset_y = 2*mySize_y;
1305 strength_offset_y = 2*mySize_y;
1310 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1313 if (autocvar_hud_panel_powerups_flip)
1314 shield_offset_x = mySize_x;
1316 strength_offset_x = mySize_x;
1321 if (autocvar_hud_panel_powerups_flip)
1322 shield_offset_y = mySize_y;
1324 strength_offset_y = mySize_y;
1328 float shield_baralign, strength_baralign, superweapons_baralign;
1329 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1331 if (autocvar_hud_panel_powerups_flip)
1333 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1334 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1335 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1336 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1340 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1341 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1342 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1343 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1346 if(superweapons_is == 0)
1348 superweapons_iconalign = strength_iconalign;
1349 superweapons_baralign = 2;
1351 else if(superweapons_is == 1)
1353 superweapons_offset = strength_offset;
1354 superweapons_iconalign = strength_iconalign;
1355 superweapons_baralign = strength_baralign;
1357 else // if(superweapons_is == 2)
1359 superweapons_offset = shield_offset;
1360 superweapons_iconalign = shield_iconalign;
1361 superweapons_baralign = shield_baralign;
1366 const float maxshield = 30;
1367 float shield = ceil(shield_time);
1368 if(autocvar_hud_panel_powerups_progressbar)
1369 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1370 if(autocvar_hud_panel_powerups_text)
1373 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1375 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1381 const float maxstrength = 30;
1382 float strength = ceil(strength_time);
1383 if(autocvar_hud_panel_powerups_progressbar)
1384 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1385 if(autocvar_hud_panel_powerups_text)
1388 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1390 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1394 if(superweapons_time)
1396 const float maxsuperweapons = 30;
1397 float superweapons = ceil(superweapons_time);
1398 if(autocvar_hud_panel_powerups_progressbar)
1399 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1400 if(autocvar_hud_panel_powerups_text)
1402 if(superweapons > 1)
1403 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1404 if(superweapons <= 5)
1405 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1412 // Health/armor (#3)
1415 // prev_* vars contain the health/armor at the previous FRAME
1416 // set to -1 when player is dead or was not playing
1417 float prev_health, prev_armor;
1418 float health_damagetime, armor_damagetime;
1419 float health_beforedamage, armor_beforedamage;
1420 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1421 float old_p_health, old_p_armor;
1422 float old_p_healthtime, old_p_armortime;
1423 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1424 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1425 float prev_p_health, prev_p_armor;
1427 void HUD_HealthArmor(void)
1429 float armor, health, fuel;
1430 if(!autocvar__hud_configure)
1432 if(!autocvar_hud_panel_healtharmor) return;
1433 if(hud != HUD_NORMAL) return;
1434 if(spectatee_status == -1) return;
1436 health = getstati(STAT_HEALTH);
1442 armor = getstati(STAT_ARMOR);
1444 // code to check for spectatee_status changes is in Ent_ClientData()
1445 // prev_p_health and prev_health can be set to -1 there
1447 if (prev_p_health == -1)
1450 health_beforedamage = 0;
1451 armor_beforedamage = 0;
1452 health_damagetime = 0;
1453 armor_damagetime = 0;
1454 prev_health = health;
1456 old_p_health = health;
1457 old_p_armor = armor;
1458 prev_p_health = health;
1459 prev_p_armor = armor;
1461 else if (prev_health == -1)
1463 //start the load effect
1464 health_damagetime = 0;
1465 armor_damagetime = 0;
1469 fuel = getstati(STAT_FUEL);
1478 HUD_Panel_UpdateCvars();
1481 mySize = panel_size;
1483 HUD_Panel_DrawBg(1);
1484 if(panel_bg_padding)
1486 pos += '1 1 0' * panel_bg_padding;
1487 mySize -= '2 2 0' * panel_bg_padding;
1490 float baralign = autocvar_hud_panel_healtharmor_baralign;
1491 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1493 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1494 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1495 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1498 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1503 float maxtotal = maxhealth + maxarmor;
1505 if(v_z) // NOT fully armored
1507 biggercount = "health";
1508 if(autocvar_hud_panel_healtharmor_progressbar)
1509 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1511 if(autocvar_hud_panel_healtharmor_text)
1512 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1516 biggercount = "armor";
1517 if(autocvar_hud_panel_healtharmor_progressbar)
1518 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1520 if(autocvar_hud_panel_healtharmor_text)
1521 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1523 if(autocvar_hud_panel_healtharmor_text)
1524 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1527 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1531 float panel_ar = mySize_x/mySize_y;
1532 float is_vertical = (panel_ar < 1);
1533 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1534 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1537 if (autocvar_hud_panel_healtharmor_flip)
1538 health_offset_x = mySize_x;
1540 armor_offset_x = mySize_x;
1545 if (autocvar_hud_panel_healtharmor_flip)
1546 health_offset_y = mySize_y;
1548 armor_offset_y = mySize_y;
1551 float health_baralign, armor_baralign, fuel_baralign;
1552 float health_iconalign, armor_iconalign;
1553 if (autocvar_hud_panel_healtharmor_flip)
1555 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1556 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1557 fuel_baralign = health_baralign;
1558 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1559 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1563 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1564 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1565 fuel_baralign = armor_baralign;
1566 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1567 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1572 if(autocvar_hud_panel_healtharmor_progressbar)
1574 float p_health, pain_health_alpha;
1576 pain_health_alpha = 1;
1577 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1579 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1581 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1583 if (time - old_p_healthtime < 1)
1584 old_p_health = prev_p_health;
1586 old_p_health = prev_health;
1587 old_p_healthtime = time;
1589 if (time - old_p_healthtime < 1)
1591 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1592 prev_p_health = p_health;
1595 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1597 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1599 if (time - health_damagetime >= 1)
1600 health_beforedamage = prev_health;
1601 health_damagetime = time;
1603 if (time - health_damagetime < 1)
1605 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1606 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1609 prev_health = health;
1611 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1613 float BLINK_FACTOR = 0.15;
1614 float BLINK_BASE = 0.85;
1615 float BLINK_FREQ = 9;
1616 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1619 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1621 if(autocvar_hud_panel_healtharmor_text)
1622 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1627 if(autocvar_hud_panel_healtharmor_progressbar)
1631 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1633 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1635 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1637 if (time - old_p_armortime < 1)
1638 old_p_armor = prev_p_armor;
1640 old_p_armor = prev_armor;
1641 old_p_armortime = time;
1643 if (time - old_p_armortime < 1)
1645 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1646 prev_p_armor = p_armor;
1649 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1651 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1653 if (time - armor_damagetime >= 1)
1654 armor_beforedamage = prev_armor;
1655 armor_damagetime = time;
1657 if (time - armor_damagetime < 1)
1659 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1660 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1665 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1667 if(autocvar_hud_panel_healtharmor_text)
1668 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1674 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1678 mySize_x *= 2; //restore full panel size
1679 else if (panel_ar < 1/4)
1680 mySize_y *= 2; //restore full panel size
1681 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1686 // Notification area (#4)
1689 void HUD_Notify_Push(string icon, string attacker, string victim)
1697 if (notify_index == -1)
1698 notify_index = NOTIFY_MAX_ENTRIES-1;
1701 if (notify_attackers[notify_index])
1702 strunzone(notify_attackers[notify_index]);
1704 if (notify_victims[notify_index])
1705 strunzone(notify_victims[notify_index]);
1707 if (notify_icons[notify_index])
1708 strunzone(notify_icons[notify_index]);
1710 // Allocate new strings
1713 notify_attackers[notify_index] = strzone(attacker);
1714 notify_victims[notify_index] = strzone(victim);
1718 // In case of a notification without a victim, the attacker
1719 // is displayed on the victim's side. Instead of special
1720 // treatment later on, we can simply switch them here.
1721 notify_attackers[notify_index] = string_null;
1722 notify_victims[notify_index] = strzone(attacker);
1725 notify_icons[notify_index] = strzone(icon);
1726 notify_times[notify_index] = time;
1729 void HUD_Notify(void)
1731 if (!autocvar__hud_configure)
1732 if (!autocvar_hud_panel_notify)
1735 HUD_Panel_UpdateCvars();
1736 HUD_Panel_DrawBg(1);
1738 if (!autocvar__hud_configure)
1739 if (notify_count == 0)
1746 if (panel_bg_padding)
1748 pos += '1 1 0' * panel_bg_padding;
1749 size -= '2 2 0' * panel_bg_padding;
1752 float fade_start = max(0, autocvar_hud_panel_notify_time);
1753 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1754 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1756 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1757 float entry_height = size_y / entry_count;
1759 float panel_width_half = size_x * 0.5;
1760 float icon_width_half = entry_height * icon_aspect / 2;
1761 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1763 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1764 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1765 vector icon_left = eX * (panel_width_half - icon_width_half);
1766 vector attacker_right = eX * name_maxwidth;
1767 vector victim_left = eX * (size_x - name_maxwidth);
1769 vector attacker_pos, victim_pos, icon_pos;
1770 string attacker, victim, icon;
1771 float i, j, count, step, limit, alpha;
1773 if (autocvar_hud_panel_notify_flip)
1775 // Order items from the top down
1778 limit = entry_count;
1782 // Order items from the bottom up
1783 i = entry_count - 1;
1788 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1790 if(autocvar__hud_configure)
1792 attacker = sprintf(_("Player %d"), count + 1);
1793 victim = sprintf(_("Player %d"), count + 2);
1794 icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1795 alpha = bound(0, 1.2 - count / entry_count, 1);
1799 if (j == NOTIFY_MAX_ENTRIES)
1802 if (notify_times[j] + fade_start > time)
1804 else if (fade_time != 0)
1806 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1813 attacker = notify_attackers[j];
1814 victim = notify_victims[j];
1815 icon = notify_icons[j];
1818 if (icon != "" && victim != "")
1820 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1822 icon_pos = pos + icon_left + eY * i * entry_height;
1823 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1825 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1826 victim_pos = pos + victim_left + name_top;
1827 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1831 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1832 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1833 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1838 notify_count = count;
1844 string seconds_tostring(float sec)
1847 minutes = floor(sec / 60);
1849 sec -= minutes * 60;
1850 return sprintf("%d:%02d", minutes, sec);
1853 void HUD_Timer(void)
1855 if(!autocvar__hud_configure)
1857 if(!autocvar_hud_panel_timer) return;
1860 HUD_Panel_UpdateCvars();
1862 draw_beginBoldFont();
1866 mySize = panel_size;
1868 HUD_Panel_DrawBg(1);
1869 if(panel_bg_padding)
1871 pos += '1 1 0' * panel_bg_padding;
1872 mySize -= '2 2 0' * panel_bg_padding;
1876 float timelimit, elapsedTime, timeleft, minutesLeft;
1878 timelimit = getstatf(STAT_TIMELIMIT);
1880 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1881 timeleft = ceil(timeleft);
1883 minutesLeft = floor(timeleft / 60);
1886 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1887 timer_color = '1 1 1'; //white
1888 else if(minutesLeft >= 1)
1889 timer_color = '1 1 0'; //yellow
1891 timer_color = '1 0 0'; //red
1893 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1894 if (time < getstatf(STAT_GAMESTARTTIME)) {
1895 //while restart is still active, show 00:00
1896 timer = seconds_tostring(0);
1898 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1899 timer = seconds_tostring(elapsedTime);
1902 timer = seconds_tostring(timeleft);
1905 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1912 void HUD_Radar(void)
1914 if (!autocvar__hud_configure)
1916 if (hud_panel_radar_maximized)
1918 if (!hud_draw_maximized) return;
1922 if (autocvar_hud_panel_radar == 0) return;
1923 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1924 if(radar_panel_modified)
1926 panel.update_time = time; // forces reload of panel attributes
1927 radar_panel_modified = false;
1932 HUD_Panel_UpdateCvars();
1936 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1938 panel_size = autocvar_hud_panel_radar_maximized_size;
1939 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1940 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1941 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1942 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1945 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1946 if(precache_pic(panel_bg) == "")
1947 panel_bg = "gfx/hud/default/border_default"; // fallback
1948 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1949 radar_panel_modified = true;
1950 if(panel.current_panel_bg)
1951 strunzone(panel.current_panel_bg);
1952 panel.current_panel_bg = strzone(panel_bg);
1954 switch(hud_panel_radar_maximized_zoommode)
1958 f = current_zoomfraction;
1961 f = 1 - current_zoomfraction;
1971 switch(hud_panel_radar_maximized_rotation)
1974 teamradar_angle = view_angles_y - 90;
1977 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1981 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1983 switch(hud_panel_radar_zoommode)
1987 f = current_zoomfraction;
1990 f = 1 - current_zoomfraction;
2000 switch(hud_panel_radar_rotation)
2003 teamradar_angle = view_angles_y - 90;
2006 teamradar_angle = 90 * hud_panel_radar_rotation;
2013 mySize = panel_size;
2015 HUD_Panel_DrawBg(1);
2016 if(panel_bg_padding)
2018 pos += '1 1 0' * panel_bg_padding;
2019 mySize -= '2 2 0' * panel_bg_padding;
2024 float scale2d, normalsize, bigsize;
2026 teamradar_origin2d = pos + 0.5 * mySize;
2027 teamradar_size2d = mySize;
2029 if(minimapname == "")
2032 teamradar_loadcvars();
2034 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2035 teamradar_size2d = mySize;
2037 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2039 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2040 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2042 // max-min distance must fit the radar in any rotation
2043 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2047 vector c0, c1, c2, c3, span;
2048 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2049 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2050 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2051 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2053 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2054 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2056 // max-min distance must fit the radar in x=x, y=y
2058 teamradar_size2d_x * scale2d / (1.05 * span_x),
2059 teamradar_size2d_y * scale2d / (1.05 * span_y)
2063 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2064 if(bigsize > normalsize)
2065 normalsize = bigsize;
2069 + (1 - f) * normalsize;
2070 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2072 + (1 - f) * view_origin);
2081 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2083 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2084 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2085 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2086 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2087 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2089 color2 = GetPlayerColor(tm.sv_entnum);
2090 //if(color == NUM_SPECTATOR || color == color2)
2091 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2093 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2095 drawresetcliparea();
2100 void HUD_UpdatePlayerTeams();
2101 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2104 entity tm = world, pl;
2105 #define SCOREPANEL_MAX_ENTRIES 6
2106 #define SCOREPANEL_ASPECTRATIO 2
2107 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2108 vector fontsize = '1 1 0' * (mySize_y/entries);
2110 vector rgb, score_color;
2112 score_color = '1 1 1';
2114 float name_size = mySize_x*0.75;
2115 float spacing_size = mySize_x*0.04;
2116 const float highlight_alpha = 0.2;
2117 float i = 0, me_printed = 0, first_pl = 0;
2119 if (autocvar__hud_configure)
2121 float players_per_team = 0;
2124 // show team scores in the first line
2125 float score_size = mySize_x / team_count;
2126 players_per_team = max(2, ceil((entries - 1) / team_count));
2127 for(i=0; i<team_count; ++i) {
2128 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2129 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2130 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2133 pos_y += fontsize_y;
2135 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2136 for (i=first_pl; i<entries; ++i)
2138 //simulate my score is lower than all displayed players,
2139 //so that I don't appear at all showing pure rankings.
2140 //This is to better show the difference between the 2 ranking views
2141 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2144 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2145 s = GetPlayerName(player_localnum);
2150 s = sprintf(_("Player %d"), i + 1 - first_pl);
2155 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2156 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2157 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2158 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2159 pos_y += fontsize_y;
2164 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2165 HUD_UpdatePlayerTeams();
2168 // show team scores in the first line
2169 float score_size = mySize_x / team_count;
2170 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2171 if(tm.team == NUM_SPECTATOR)
2173 if (tm.team == myteam)
2174 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2175 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2179 pos_y += fontsize_y;
2180 tm = teams.sort_next;
2185 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2187 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2190 if (i == entries-1 && !me_printed && pl != me)
2191 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2193 for (pl = me.sort_next; pl; pl = pl.sort_next)
2194 if (pl.team != NUM_SPECTATOR)
2198 rgb = '1 1 0'; //not last but not among the leading players: yellow
2200 rgb = '1 0 0'; //last: red
2207 rgb = '0 1 0'; //first: green
2209 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2212 score_color = Team_ColorRGB(pl.team) * 0.8;
2213 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2214 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2215 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2216 pos_y += fontsize_y;
2219 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2222 void HUD_Score(void)
2224 if(!autocvar__hud_configure)
2226 if(!autocvar_hud_panel_score) return;
2227 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2230 HUD_Panel_UpdateCvars();
2233 mySize = panel_size;
2235 HUD_Panel_DrawBg(1);
2236 if(panel_bg_padding)
2238 pos += '1 1 0' * panel_bg_padding;
2239 mySize -= '2 2 0' * panel_bg_padding;
2242 float score, distribution = 0;
2244 vector distribution_color;
2247 #ifdef COMPAT_XON050_ENGINE
2248 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2250 me = playerslots[player_localentnum - 1];
2253 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2254 string timer, distrtimer;
2256 pl = players.sort_next;
2259 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2260 if(pl.scores[ps_primary] == 0)
2263 score = me.(scores[ps_primary]);
2264 timer = TIME_ENCODED_TOSTRING(score);
2266 draw_beginBoldFont();
2267 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2268 // distribution display
2269 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2271 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2273 if (distribution <= 0) {
2274 distribution_color = '0 1 0';
2278 distribution_color = '1 0 0';
2281 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2283 // race record display
2284 if (distribution <= 0)
2285 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2288 } else if (!teamplay) { // non-teamgames
2289 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2291 HUD_Score_Rankings(pos, mySize, me);
2294 // me vector := [team/connected frags id]
2295 pl = players.sort_next;
2299 if(autocvar__hud_configure)
2302 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2306 score = me.(scores[ps_primary]);
2307 if(autocvar__hud_configure)
2310 if(distribution >= 5)
2311 distribution_color = eY;
2312 else if(distribution >= 0)
2313 distribution_color = '1 1 1';
2314 else if(distribution >= -5)
2315 distribution_color = '1 1 0';
2317 distribution_color = eX;
2319 string distribution_str;
2320 distribution_str = ftos(distribution);
2321 draw_beginBoldFont();
2322 if (distribution >= 0)
2324 if (distribution > 0)
2325 distribution_str = strcat("+", distribution_str);
2326 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2328 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2329 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2331 } else { // teamgames
2332 float row, column, rows = 0, columns = 0;
2333 local noref vector offset = '0 0 0';
2334 vector score_pos, score_size; //for scores other than myteam
2335 if(autocvar_hud_panel_score_rankings)
2337 HUD_Score_Rankings(pos, mySize, me);
2340 if(spectatee_status == -1)
2342 rows = mySize_y/mySize_x;
2343 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2344 // ^^^ ammo item aspect goes here
2346 columns = ceil(team_count/rows);
2348 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2351 if(score_size_x/score_size_y > 3)
2353 newSize = 3 * score_size_y;
2354 offset_x = score_size_x - newSize;
2355 pos_x += offset_x/2;
2356 score_size_x = newSize;
2360 newSize = 1/3 * score_size_x;
2361 offset_y = score_size_y - newSize;
2362 pos_y += offset_y/2;
2363 score_size_y = newSize;
2367 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2369 float max_fragcount;
2370 max_fragcount = -99;
2371 draw_beginBoldFont();
2373 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2374 if(tm.team == NUM_SPECTATOR)
2376 score = tm.(teamscores[ts_primary]);
2377 if(autocvar__hud_configure)
2380 if (score > max_fragcount)
2381 max_fragcount = score;
2383 if (spectatee_status == -1)
2385 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2386 if (max_fragcount == score)
2387 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2388 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2396 else if(tm.team == myteam) {
2397 if (max_fragcount == score)
2398 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2399 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2401 if (max_fragcount == score)
2402 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2403 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2413 void HUD_RaceTimer (void)
2415 if(!autocvar__hud_configure)
2417 if(!autocvar_hud_panel_racetimer) return;
2418 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2419 if(spectatee_status == -1) return;
2422 HUD_Panel_UpdateCvars();
2424 draw_beginBoldFont();
2428 mySize = panel_size;
2430 HUD_Panel_DrawBg(1);
2431 if(panel_bg_padding)
2433 pos += '1 1 0' * panel_bg_padding;
2434 mySize -= '2 2 0' * panel_bg_padding;
2437 // always force 4:1 aspect
2438 vector newSize = '0 0 0';
2439 if(mySize_x/mySize_y > 4)
2441 newSize_x = 4 * mySize_y;
2442 newSize_y = mySize_y;
2444 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2448 newSize_y = 1/4 * mySize_x;
2449 newSize_x = mySize_x;
2451 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2456 string s, forcetime;
2458 if(autocvar__hud_configure)
2461 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462 s = _("^1Intermediate 1 (+15.42)");
2463 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2464 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2465 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2467 else if(race_checkpointtime)
2469 a = bound(0, 2 - (time - race_checkpointtime), 1);
2472 if(a > 0) // just hit a checkpoint?
2474 if(race_checkpoint != 254)
2476 if(race_time && race_previousbesttime)
2477 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2479 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2481 forcetime = TIME_ENCODED_TOSTRING(race_time);
2486 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2488 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2489 if(a > 0) // next one?
2491 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2496 if(s != "" && a > 0)
2498 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2501 if(race_penaltytime)
2503 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2506 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2507 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2513 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2514 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2519 if(race_laptime && race_checkpoint != 255)
2521 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2522 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2527 if(race_mycheckpointtime)
2529 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2530 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2531 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2533 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2535 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2536 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2537 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2540 if(race_penaltytime && !race_penaltyaccumulator)
2542 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2543 a = bound(0, (1 + t - time), 1);
2547 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2549 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2550 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2560 float vote_yescount;
2563 float vote_highlighted; // currently selected vote
2565 float vote_active; // is there an active vote?
2566 float vote_prev; // previous state of vote_active to check for a change
2568 float vote_change; // "time" when vote_active changed
2572 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2575 if (autocvar__hud_configure)
2579 print(_("^1You must answer before entering hud configure mode\n"));
2580 cvar_set("_hud_configure", "0");
2582 if(vote_called_vote)
2583 strunzone(vote_called_vote);
2584 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2585 uid2name_dialog = 1;
2588 if(!autocvar__hud_configure)
2590 if(!autocvar_hud_panel_vote) return;
2592 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2593 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2595 if(panel_bg_alpha_str == "") {
2596 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2598 panel_bg_alpha = stof(panel_bg_alpha_str);
2609 if(vote_active != vote_prev) {
2611 vote_prev = vote_active;
2614 if(vote_active || autocvar__hud_configure)
2615 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2617 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2622 HUD_Panel_UpdateCvars();
2626 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2627 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2630 // these must be below above block
2633 mySize = panel_size;
2635 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2636 HUD_Panel_DrawBg(a);
2637 a = panel_fg_alpha * a;
2639 if(panel_bg_padding)
2641 pos += '1 1 0' * panel_bg_padding;
2642 mySize -= '2 2 0' * panel_bg_padding;
2645 // always force 3:1 aspect
2646 vector newSize = '0 0 0';
2647 if(mySize_x/mySize_y > 3)
2649 newSize_x = 3 * mySize_y;
2650 newSize_y = mySize_y;
2652 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2656 newSize_y = 1/3 * mySize_x;
2657 newSize_x = mySize_x;
2659 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2663 s = _("A vote has been called for:");
2665 s = _("Allow servers to store and display your name?");
2666 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2667 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2668 if(autocvar__hud_configure)
2669 s = _("^1Configure the HUD");
2670 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2672 // print the yes/no counts
2673 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2674 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2675 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2676 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2678 // draw the progress bar backgrounds
2679 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2681 // draw the highlights
2682 if(vote_highlighted == 1) {
2683 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2684 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2686 else if(vote_highlighted == -1) {
2687 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2688 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2691 // draw the progress bars
2692 if(vote_yescount && vote_needed)
2694 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2695 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2698 if(vote_nocount && vote_needed)
2700 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2701 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2704 drawresetcliparea();
2707 // Mod icons panel (#10)
2710 float mod_active; // is there any active mod icon?
2712 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2725 stat = getstati(STAT_REDALIVE);
2726 pic = "player_red.tga";
2730 stat = getstati(STAT_BLUEALIVE);
2731 pic = "player_blue.tga";
2735 stat = getstati(STAT_YELLOWALIVE);
2736 pic = "player_yellow.tga";
2741 stat = getstati(STAT_PINKALIVE);
2742 pic = "player_pink.tga";
2747 if(mySize_x/mySize_y > aspect_ratio)
2749 i = aspect_ratio * mySize_y;
2750 myPos_x = myPos_x + (mySize_x - i) / 2;
2755 i = 1/aspect_ratio * mySize_x;
2756 myPos_y = myPos_y + (mySize_y - i) / 2;
2762 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2763 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2766 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2769 // Clan Arena and Freeze Tag HUD modicons
2770 void HUD_Mod_CA(vector myPos, vector mySize)
2772 mod_active = 1; // required in each mod function that always shows something
2775 if(gametype == MAPINFO_TYPE_CA)
2776 layout = autocvar_hud_panel_modicons_ca_layout;
2777 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2778 layout = autocvar_hud_panel_modicons_freezetag_layout;
2779 float rows, columns, aspect_ratio;
2780 rows = mySize_y/mySize_x;
2781 aspect_ratio = (layout) ? 2 : 1;
2782 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2783 columns = ceil(team_count/rows);
2786 float row = 0, column = 0;
2787 vector pos, itemSize;
2788 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2789 for(i=0; i<team_count; ++i)
2791 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2793 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2804 // CTF HUD modicon section
2805 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2806 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2807 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2809 void HUD_Mod_CTF_Reset(void)
2811 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2814 void HUD_Mod_CTF(vector pos, vector mySize)
2816 vector redflag_pos, blueflag_pos;
2818 float f; // every function should have that
2820 float redflag, blueflag; // current status
2821 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2824 stat_items = getstati(STAT_ITEMS, 0, 24);
2825 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2826 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2828 if(redflag || blueflag)
2833 if(autocvar__hud_configure)
2839 // when status CHANGES, set old status into prevstatus and current status into status
2840 if (redflag != redflag_prevframe)
2842 redflag_statuschange_time = time;
2843 redflag_prevstatus = redflag_prevframe;
2844 redflag_prevframe = redflag;
2847 if (blueflag != blueflag_prevframe)
2849 blueflag_statuschange_time = time;
2850 blueflag_prevstatus = blueflag_prevframe;
2851 blueflag_prevframe = blueflag;
2854 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2855 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2857 float BLINK_FACTOR = 0.15;
2858 float BLINK_BASE = 0.85;
2860 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2862 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2864 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2866 string red_icon, red_icon_prevstatus;
2867 float red_alpha, red_alpha_prevstatus;
2868 red_alpha = red_alpha_prevstatus = 1;
2870 case 1: red_icon = "flag_red_taken"; break;
2871 case 2: red_icon = "flag_red_lost"; break;
2872 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2874 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2875 red_icon = "flag_red_shielded";
2877 red_icon = string_null;
2880 switch(redflag_prevstatus) {
2881 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2882 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2883 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2886 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2887 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2888 red_icon_prevstatus = "flag_red_shielded";
2890 red_icon_prevstatus = string_null;
2894 string blue_icon, blue_icon_prevstatus;
2895 float blue_alpha, blue_alpha_prevstatus;
2896 blue_alpha = blue_alpha_prevstatus = 1;
2898 case 1: blue_icon = "flag_blue_taken"; break;
2899 case 2: blue_icon = "flag_blue_lost"; break;
2900 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2902 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2903 blue_icon = "flag_blue_shielded";
2905 blue_icon = string_null;
2908 switch(blueflag_prevstatus) {
2909 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2910 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2911 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2914 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2915 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2916 blue_icon_prevstatus = "flag_blue_shielded";
2918 blue_icon_prevstatus = string_null;
2922 if(mySize_x > mySize_y) {
2923 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2925 blueflag_pos = pos + eX * 0.5 * mySize_x;
2928 redflag_pos = pos + eX * 0.5 * mySize_x;
2930 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2932 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2934 blueflag_pos = pos + eY * 0.5 * mySize_y;
2937 redflag_pos = pos + eY * 0.5 * mySize_y;
2939 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2942 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2943 if(red_icon_prevstatus && f < 1)
2944 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2946 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2948 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2949 if(blue_icon_prevstatus && f < 1)
2950 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2952 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2955 // Keyhunt HUD modicon section
2956 float kh_runheretime;
2958 void HUD_Mod_KH_Reset(void)
2963 void HUD_Mod_KH(vector pos, vector mySize)
2965 mod_active = 1; // keyhunt should never hide the mod icons panel
2969 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2971 kh_keys = getstati(STAT_KH_KEYS);
2974 if(mySize_x > mySize_y)
2976 p_y = pos_y + 0.25 * mySize_y;
2977 pa = p - eY * 0.25 * mySize_y;
2979 kh_size_x = mySize_x * 0.25;
2980 kh_size_y = 0.75 * mySize_y;
2981 kh_asize_x = mySize_x * 0.25;
2982 kh_asize_y = mySize_y * 0.25;
2986 p_y = pos_y + 0.125 * mySize_y;
2987 pa = p - eY * 0.125 * mySize_y;
2989 kh_size_x = mySize_x * 0.5;
2990 kh_size_y = 0.375 * mySize_y;
2991 kh_asize_x = mySize_x * 0.5;
2992 kh_asize_y = mySize_y * 0.125;
2999 for(i = 0; i < 4; ++i)
3001 key = floor(kh_keys / pow(32, i)) & 31;
3003 if(keyteam == 30 && keycount <= 4)
3005 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3009 // this yields 8 exactly if "RUN HERE" shows
3014 kh_runheretime = time;
3015 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3020 for(i = 0; i < 4; ++i)
3022 key = floor(kh_keys / pow(32, i)) & 31;
3035 default: // owned or dropped
3040 a = a * panel_fg_alpha;
3041 aa = aa * panel_fg_alpha;
3047 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3050 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3053 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3056 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3061 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3064 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3067 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3070 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3073 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3077 if(mySize_x > mySize_y)
3079 p_x += 0.25 * mySize_x;
3080 pa_x += 0.25 * mySize_x;
3086 p_y = pos_y + 0.625 * mySize_y;
3087 pa_y = pos_y + 0.5 * mySize_y;
3093 p_x += 0.5 * mySize_x;
3094 pa_x += 0.5 * mySize_x;
3100 // Keepaway HUD mod icon
3101 float kaball_prevstatus; // last remembered status
3102 float kaball_statuschange_time; // time when the status changed
3104 // we don't need to reset for keepaway since it immediately
3105 // autocorrects prevstatus as to if the player has the ball or not
3107 void HUD_Mod_Keepaway(vector pos, vector mySize)
3109 mod_active = 1; // keepaway should always show the mod HUD
3111 float BLINK_FACTOR = 0.15;
3112 float BLINK_BASE = 0.85;
3113 float BLINK_FREQ = 5;
3114 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3116 float stat_items = getstati(STAT_ITEMS, 0, 24);
3117 float kaball = (stat_items/IT_KEY1) & 1;
3119 if(kaball != kaball_prevstatus)
3121 kaball_statuschange_time = time;
3122 kaball_prevstatus = kaball;
3125 vector kaball_pos, kaball_size;
3127 if(mySize_x > mySize_y) {
3128 kaball_pos = pos + eX * 0.25 * mySize_x;
3129 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3131 kaball_pos = pos + eY * 0.25 * mySize_y;
3132 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3135 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3136 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3138 if(kaball_prevstatus && f < 1)
3139 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3142 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3146 // Nexball HUD mod icon
3147 void HUD_Mod_NexBall(vector pos, vector mySize)
3149 float stat_items, nb_pb_starttime, dt, p;
3151 stat_items = getstati(STAT_ITEMS, 0, 24);
3152 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3154 if (stat_items & IT_KEY1)
3159 //Manage the progress bar if any
3160 if (nb_pb_starttime > 0)
3162 dt = mod(time - nb_pb_starttime, nb_pb_period);
3163 // one period of positive triangle
3164 p = 2 * dt / nb_pb_period;
3168 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3171 if (stat_items & IT_KEY1)
3172 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175 // Race/CTS HUD mod icons
3176 float crecordtime_prev; // last remembered crecordtime
3177 float crecordtime_change_time; // time when crecordtime last changed
3178 float srecordtime_prev; // last remembered srecordtime
3179 float srecordtime_change_time; // time when srecordtime last changed
3181 float race_status_time;
3182 float race_status_prev;
3183 string race_status_name_prev;
3184 void HUD_Mod_Race(vector pos, vector mySize)
3186 mod_active = 1; // race should never hide the mod icons panel
3188 me = playerslots[player_localnum];
3190 float f; // yet another function has this
3191 score = me.(scores[ps_primary]);
3193 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3194 return; // no records in the actual race
3196 // clientside personal record
3198 if(gametype == MAPINFO_TYPE_CTS)
3202 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3204 if(score && (score < t || !t)) {
3205 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3206 if(autocvar_cl_autodemo_delete_keeprecords)
3208 f = autocvar_cl_autodemo_delete;
3210 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3214 if(t != crecordtime_prev) {
3215 crecordtime_prev = t;
3216 crecordtime_change_time = time;
3219 vector textPos, medalPos;
3221 if(mySize_x > mySize_y) {
3222 // text on left side
3223 squareSize = min(mySize_y, mySize_x/2);
3224 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3225 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3228 squareSize = min(mySize_x, mySize_y/2);
3229 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3230 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3233 f = time - crecordtime_change_time;
3236 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3237 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3239 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3240 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3241 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3242 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3246 t = race_server_record;
3247 if(t != srecordtime_prev) {
3248 srecordtime_prev = t;
3249 srecordtime_change_time = time;
3251 f = time - srecordtime_change_time;
3254 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3255 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3257 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3258 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3259 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3260 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3263 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3264 race_status_time = time + 5;
3265 race_status_prev = race_status;
3266 if (race_status_name_prev)
3267 strunzone(race_status_name_prev);
3268 race_status_name_prev = strzone(race_status_name);
3273 a = bound(0, race_status_time - time, 1);
3276 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3280 rank = race_CheckName(race_status_name);
3284 rankname = count_ordinal(rank);
3287 namepos = medalPos + '0 0.8 0' * squareSize;
3289 rankpos = medalPos + '0 0.15 0' * squareSize;
3291 if(race_status == 0)
3292 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3293 else if(race_status == 1) {
3294 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3295 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3296 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3297 } else if(race_status == 2) {
3298 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3299 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3301 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3302 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3303 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3304 } else if(race_status == 3) {
3305 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3306 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3307 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3310 if (race_status_time - time <= 0) {
3311 race_status_prev = -1;
3313 if(race_status_name)
3314 strunzone(race_status_name);
3315 race_status_name = string_null;
3316 if(race_status_name_prev)
3317 strunzone(race_status_name_prev);
3318 race_status_name_prev = string_null;
3322 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3324 float stat, pps_ratio;
3335 stat = getstatf(STAT_DOM_PPS_RED);
3336 pic = "dom_icon_red";
3340 stat = getstatf(STAT_DOM_PPS_BLUE);
3341 pic = "dom_icon_blue";
3345 stat = getstatf(STAT_DOM_PPS_YELLOW);
3346 pic = "dom_icon_yellow";
3351 stat = getstatf(STAT_DOM_PPS_PINK);
3352 pic = "dom_icon_pink";
3356 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3358 if(mySize_x/mySize_y > aspect_ratio)
3360 i = aspect_ratio * mySize_y;
3361 myPos_x = myPos_x + (mySize_x - i) / 2;
3366 i = 1/aspect_ratio * mySize_x;
3367 myPos_y = myPos_y + (mySize_y - i) / 2;
3371 if (layout) // show text too
3374 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3375 if (layout == 2) // average pps
3376 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3377 else // percentage of average pps
3378 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3382 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3385 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3386 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3387 drawresetcliparea();
3391 void HUD_Mod_Dom(vector myPos, vector mySize)
3393 mod_active = 1; // required in each mod function that always shows something
3395 float layout = autocvar_hud_panel_modicons_dom_layout;
3396 float rows, columns, aspect_ratio;
3397 rows = mySize_y/mySize_x;
3398 aspect_ratio = (layout) ? 3 : 1;
3399 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3400 columns = ceil(team_count/rows);
3403 float row = 0, column = 0;
3404 vector pos, itemSize;
3405 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3406 for(i=0; i<team_count; ++i)
3408 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3410 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3421 void HUD_ModIcons_SetFunc()
3425 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3426 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3427 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3428 case MAPINFO_TYPE_CTS:
3429 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3430 case MAPINFO_TYPE_CA:
3431 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3432 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3433 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3437 float mod_prev; // previous state of mod_active to check for a change
3439 float mod_change; // "time" when mod_active changed
3441 void HUD_ModIcons(void)
3443 if(!autocvar__hud_configure)
3445 if(!autocvar_hud_panel_modicons) return;
3446 if(!HUD_ModIcons_GameType) return;
3449 HUD_Panel_UpdateCvars();
3451 draw_beginBoldFont();
3453 if(mod_active != mod_prev) {
3455 mod_prev = mod_active;
3458 if(mod_active || autocvar__hud_configure)
3459 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3461 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3464 HUD_Panel_DrawBg(mod_alpha);
3466 if(panel_bg_padding)
3468 panel_pos += '1 1 0' * panel_bg_padding;
3469 panel_size -= '2 2 0' * panel_bg_padding;
3472 if(autocvar__hud_configure)
3473 HUD_Mod_CTF(panel_pos, panel_size);
3475 HUD_ModIcons_GameType(panel_pos, panel_size);
3480 // Draw pressed keys (#11)
3482 void HUD_PressedKeys(void)
3484 if(!autocvar__hud_configure)
3486 if(!autocvar_hud_panel_pressedkeys) return;
3487 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3490 HUD_Panel_UpdateCvars();
3493 mySize = panel_size;
3495 HUD_Panel_DrawBg(1);
3496 if(panel_bg_padding)
3498 pos += '1 1 0' * panel_bg_padding;
3499 mySize -= '2 2 0' * panel_bg_padding;
3502 // force custom aspect
3503 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3506 vector newSize = '0 0 0';
3507 if(mySize_x/mySize_y > aspect)
3509 newSize_x = aspect * mySize_y;
3510 newSize_y = mySize_y;
3512 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3516 newSize_y = 1/aspect * mySize_x;
3517 newSize_x = mySize_x;
3519 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3525 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3527 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3529 if(autocvar_hud_panel_pressedkeys_attack)
3531 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3536 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3537 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3538 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3545 // Handle chat as a panel (#12)
3549 if(!autocvar__hud_configure)
3551 if (!autocvar_hud_panel_chat)
3553 if (!autocvar_con_chatrect)
3554 cvar_set("con_chatrect", "0");
3557 if(autocvar__con_chat_maximized)
3559 if(!hud_draw_maximized) return;
3561 else if(chat_panel_modified)
3563 panel.update_time = time; // forces reload of panel attributes
3564 chat_panel_modified = false;
3568 HUD_Panel_UpdateCvars();
3570 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3572 panel_pos_y = panel_bg_border;
3573 panel_size_y = vid_conheight - panel_bg_border * 2;
3574 if(panel.current_panel_bg == "0") // force a border when maximized
3577 panel_bg = strcat(hud_skin_path, "/border_default");
3578 if(precache_pic(panel_bg) == "")
3579 panel_bg = "gfx/hud/default/border_default";
3580 if(panel.current_panel_bg)
3581 strunzone(panel.current_panel_bg);
3582 panel.current_panel_bg = strzone(panel_bg);
3583 chat_panel_modified = true;
3585 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3590 mySize = panel_size;
3592 HUD_Panel_DrawBg(1);
3594 if(panel_bg_padding)
3596 pos += '1 1 0' * panel_bg_padding;
3597 mySize -= '2 2 0' * panel_bg_padding;
3600 if (!autocvar_con_chatrect)
3601 cvar_set("con_chatrect", "1");
3603 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3604 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3606 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3607 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3609 if(autocvar__hud_configure)
3612 chatsize = '1 1 0' * autocvar_con_chatsize;
3613 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3615 for(i = 0; i < autocvar_con_chat; ++i)
3617 if(i == autocvar_con_chat - 1)
3620 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3621 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3622 pos_y += chatsize_y;
3627 // Engine info panel (#13)
3634 float frametimeavg1; // 1 frame ago
3635 float frametimeavg2; // 2 frames ago
3636 void HUD_EngineInfo(void)
3638 if(!autocvar__hud_configure)
3640 if(!autocvar_hud_panel_engineinfo) return;
3643 HUD_Panel_UpdateCvars();
3646 mySize = panel_size;
3648 HUD_Panel_DrawBg(1);
3649 if(panel_bg_padding)
3651 pos += '1 1 0' * panel_bg_padding;
3652 mySize -= '2 2 0' * panel_bg_padding;
3655 float currentTime = gettime(GETTIME_REALTIME);
3656 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3658 float currentframetime = currentTime - prevfps_time;
3659 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3660 frametimeavg2 = frametimeavg1;
3661 frametimeavg1 = frametimeavg;
3664 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3665 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3667 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3668 prevfps = (1/currentframetime);
3669 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3671 prevfps_time = currentTime;
3676 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3678 prevfps = framecounter/(currentTime - prevfps_time);
3680 prevfps_time = currentTime;
3685 color = HUD_Get_Num_Color (prevfps, 100);
3686 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3689 // Info messages panel (#14)
3691 #define drawInfoMessage(s)\
3692 if(autocvar_hud_panel_infomessages_flip)\
3693 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3694 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3696 void HUD_InfoMessages(void)
3698 if(!autocvar__hud_configure)
3700 if(!autocvar_hud_panel_infomessages) return;
3703 HUD_Panel_UpdateCvars();
3706 mySize = panel_size;
3708 HUD_Panel_DrawBg(1);
3709 if(panel_bg_padding)
3711 pos += '1 1 0' * panel_bg_padding;
3712 mySize -= '2 2 0' * panel_bg_padding;
3715 // always force 5:1 aspect
3716 vector newSize = '0 0 0';
3717 if(mySize_x/mySize_y > 5)
3719 newSize_x = 5 * mySize_y;
3720 newSize_y = mySize_y;
3722 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3726 newSize_y = 1/5 * mySize_x;
3727 newSize_x = mySize_x;
3729 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3738 fontsize = '0.20 0.20 0' * mySize_y;
3744 if(!autocvar__hud_configure)
3746 if(spectatee_status && !intermission)
3749 if(spectatee_status == -1)
3750 s = _("^1Observing");
3752 #ifdef COMPAT_XON050_ENGINE
3753 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3755 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3759 if(spectatee_status == -1)
3760 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3762 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3765 if(spectatee_status == -1)
3766 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3768 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3771 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3774 if(gametype == MAPINFO_TYPE_LMS)
3777 sk = playerslots[player_localnum];
3778 if(sk.(scores[ps_primary]) >= 666)
3779 s = _("^1Match has already begun");
3780 else if(sk.(scores[ps_primary]) > 0)
3781 s = _("^1You have no more lives left");
3783 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3786 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3789 //show restart countdown:
3790 if (time < getstatf(STAT_GAMESTARTTIME)) {
3792 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3793 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3794 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3795 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3799 if(warmup_stage && !intermission)
3801 s = _("^2Currently in ^1warmup^2 stage!");
3806 if(mod(time, 1) >= 0.5)
3811 if(ready_waiting && !intermission && !spectatee_status)
3813 if(ready_waiting_for_me)
3816 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3818 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3823 s = _("^2Waiting for others to ready up to end warmup...");
3825 s = _("^2Waiting for others to ready up...");
3829 else if(warmup_stage && !intermission && !spectatee_status)
3831 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3835 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3837 float ts_min = 0, ts_max = 0;
3838 tm = teams.sort_next;
3841 for(; tm.sort_next; tm = tm.sort_next)
3843 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3845 if(!ts_min) ts_min = tm.team_size;
3846 else ts_min = min(ts_min, tm.team_size);
3847 if(!ts_max) ts_max = tm.team_size;
3848 else ts_max = max(ts_max, tm.team_size);
3850 if ((ts_max - ts_min) > 1)
3852 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3853 tm = GetTeam(myteam, false);
3855 if (tm.team != NUM_SPECTATOR)
3856 if (tm.team_size == ts_max)
3857 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3865 s = _("^7Press ^3ESC ^7to show HUD options.");
3867 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3869 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3871 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3876 // Physics panel (#15)
3878 vector acc_prevspeed;
3879 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3880 void HUD_Physics(void)
3882 if(!autocvar__hud_configure)
3884 if(!autocvar_hud_panel_physics) return;
3885 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3886 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3889 HUD_Panel_UpdateCvars();
3891 draw_beginBoldFont();
3893 HUD_Panel_DrawBg(1);
3894 if(panel_bg_padding)
3896 panel_pos += '1 1 0' * panel_bg_padding;
3897 panel_size -= '2 2 0' * panel_bg_padding;
3900 float acceleration_progressbar_scale = 0;
3901 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3902 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3905 if (autocvar_hud_panel_physics_text_scale <= 0)
3908 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3911 float speed, conversion_factor;
3914 switch(autocvar_hud_panel_physics_speed_unit)
3919 conversion_factor = 1.0;
3923 conversion_factor = 0.0254;
3927 conversion_factor = 0.0254 * 3.6;
3931 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3935 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3939 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3941 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3942 if (autocvar__hud_configure)
3943 speed = floor( max_speed * 0.65 + 0.5 );
3944 else if(autocvar_hud_panel_physics_speed_vertical)
3945 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3947 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3949 //compute acceleration
3950 float acceleration, f;
3951 if (autocvar__hud_configure)
3952 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3955 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3956 f = time - acc_prevtime;
3957 if(autocvar_hud_panel_physics_acceleration_vertical)
3958 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3960 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3962 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3964 acc_prevspeed = vel;
3965 acc_prevtime = time;
3967 f = bound(0, f * 10, 1);
3968 acc_avg = acc_avg * (1 - f) + acceleration * f;
3972 float panel_ar = panel_size_x/panel_size_y;
3973 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3974 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3976 panel_size_x *= 0.5;
3977 if (autocvar_hud_panel_physics_flip)
3978 speed_offset_x = panel_size_x;
3980 acceleration_offset_x = panel_size_x;
3984 panel_size_y *= 0.5;
3985 if (autocvar_hud_panel_physics_flip)
3986 speed_offset_y = panel_size_y;
3988 acceleration_offset_y = panel_size_y;
3990 float speed_baralign, acceleration_baralign;
3991 if (autocvar_hud_panel_physics_baralign == 1)
3992 acceleration_baralign = speed_baralign = 1;
3993 else if(autocvar_hud_panel_physics_baralign == 4)
3994 acceleration_baralign = speed_baralign = 2;
3995 else if (autocvar_hud_panel_physics_flip)
3997 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3998 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4002 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4003 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4005 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4006 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4010 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4011 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4012 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4013 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4015 tmp_size_x = panel_size_x * 0.75;
4016 tmp_size_y = panel_size_y * text_scale;
4018 tmp_offset_x = panel_size_x - tmp_size_x;
4021 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4022 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4028 tmp_offset_x = tmp_size_x;
4029 if (autocvar_hud_panel_physics_speed_unit_show)
4032 tmp_size_x = panel_size_x * (1 - 0.75);
4033 tmp_size_y = panel_size_y * 0.4 * text_scale;
4034 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4035 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4039 //compute and draw top speed
4040 if (autocvar_hud_panel_physics_topspeed)
4041 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4043 if (autocvar__hud_configure)
4045 top_speed = floor( max_speed * 0.75 + 0.5 );
4050 if (speed >= top_speed)
4053 top_speed_time = time;
4057 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4058 // divide by f to make it start from 1
4059 f = cos( ((time - top_speed_time) / f) * PI/2 );
4061 else //hide top speed 0, it would be stupid
4066 //top speed progressbar peak
4067 if(speed < top_speed)
4068 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4070 float peak_offset_x;
4071 vector peak_size = '0 0 0';
4072 if (speed_baralign == 0)
4073 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4074 else if (speed_baralign == 1)
4075 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4076 else // if (speed_baralign == 2)
4077 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4078 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4079 peak_size_y = panel_size_y;
4080 if (speed_baralign == 2) // draw two peaks, on both sides
4082 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4083 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4086 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4090 tmp_offset_y = panel_size_y * 0.4;
4091 tmp_size_x = panel_size_x * (1 - 0.75);
4092 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4093 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4094 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4102 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4104 vector progressbar_color;
4105 if(acceleration < 0)
4106 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4108 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4110 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4111 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4114 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4116 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4118 if (acceleration_baralign == 1)
4119 tmp_offset_x = panel_size_x - tmp_size_x;
4120 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4121 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4128 tmp_size = panel_size;
4129 tmp_offset = '0 0 0';
4132 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4134 tmp_size_x = panel_size_x;
4135 tmp_size_y = panel_size_y * text_scale;
4137 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4138 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4139 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4144 // CenterPrint (#16)
4146 #define CENTERPRINT_MAX_MSGS 10
4147 #define CENTERPRINT_MAX_ENTRIES 50
4148 #define CENTERPRINT_SPACING 0.7
4150 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4151 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4152 float centerprint_time[CENTERPRINT_MAX_MSGS];
4153 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4154 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4155 float centerprint_showing;
4157 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4159 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4162 if(strMessage == "" && new_id == 0)
4165 // strip trailing newlines
4166 j = strlen(strMessage) - 1;
4167 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4169 if (j < strlen(strMessage) - 1)
4170 strMessage = substring(strMessage, 0, j + 1);
4172 if(strMessage == "" && new_id == 0)
4175 // strip leading newlines
4177 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4180 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4182 if(strMessage == "" && new_id == 0)
4185 if (!centerprint_showing)
4186 centerprint_showing = TRUE;
4188 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4190 if (j == CENTERPRINT_MAX_MSGS)
4192 if (new_id && new_id == centerprint_msgID[j])
4194 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4196 // fade out the current msg (duration and countdown_num are ignored)
4197 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4198 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4199 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4202 break; // found a msg with the same id, at position j
4206 if (i == CENTERPRINT_MAX_MSGS)
4208 // a msg with the same id was not found, add the msg at the next position
4210 if (cpm_index == -1)
4211 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4214 if(centerprint_messages[j])
4215 strunzone(centerprint_messages[j]);
4216 centerprint_messages[j] = strzone(strMessage);
4217 centerprint_msgID[j] = new_id;
4220 centerprint_time[j] = -1;
4221 centerprint_expire_time[j] = time;
4226 duration = max(1, autocvar_hud_panel_centerprint_time);
4227 centerprint_time[j] = duration;
4228 centerprint_expire_time[j] = time + duration;
4230 centerprint_countdown_num[j] = countdown_num;
4233 void centerprint_hud(string strMessage)
4235 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4238 void reset_centerprint_messages(void)
4241 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4243 centerprint_expire_time[i] = 0;
4244 centerprint_time[i] = 1;
4245 centerprint_msgID[i] = 0;
4246 if(centerprint_messages[i])
4247 strunzone(centerprint_messages[i]);
4248 centerprint_messages[i] = string_null;
4251 float hud_configure_cp_generation_time;
4252 void HUD_CenterPrint (void)
4254 if(!autocvar__hud_configure)
4256 if(!autocvar_hud_panel_centerprint) return;
4258 if (hud_configure_prev && hud_configure_prev != -1)
4259 reset_centerprint_messages();
4263 if (!hud_configure_prev)
4264 reset_centerprint_messages();
4265 if (time > hud_configure_cp_generation_time)
4270 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4272 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4274 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4275 hud_configure_cp_generation_time = time + 1 + random()*4;
4279 // this panel fades only when the menu does
4280 float hud_fade_alpha_save = 0;
4281 if(scoreboard_fade_alpha)
4283 hud_fade_alpha_save = hud_fade_alpha;
4284 hud_fade_alpha = 1 - autocvar__menu_alpha;
4286 HUD_Panel_UpdateCvars();
4288 if(scoreboard_fade_alpha)
4290 hud_fade_alpha = hud_fade_alpha_save;
4292 // move the panel below the scoreboard
4293 if (scoreboard_bottom >= 0.96 * vid_conheight)
4297 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4299 if(target_pos_y > panel_pos_y)
4301 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4302 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4306 HUD_Panel_DrawBg(1);
4308 if (!centerprint_showing)
4311 if(panel_bg_padding)
4313 panel_pos += '1 1 0' * panel_bg_padding;
4314 panel_size -= '2 2 0' * panel_bg_padding;
4317 float entries, height;
4319 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4320 // height = panel_size_y/entries;
4321 // fontsize = '1 1 0' * height;
4322 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4323 fontsize = '1 1 0' * height;
4324 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4326 float i, j, k, n, g;
4327 float a, sz, align, current_msg_pos_y = 0, msg_size;
4330 float all_messages_expired = TRUE;
4333 if (autocvar_hud_panel_centerprint_flip)
4334 pos_y += panel_size_y;
4335 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4336 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4338 if (j == CENTERPRINT_MAX_MSGS)
4340 if (centerprint_expire_time[j] <= time)
4342 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4344 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4345 if (centerprint_countdown_num[j] == 0)
4347 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4349 else if(centerprint_time[j] != -1)
4353 all_messages_expired = FALSE;
4355 // fade the centerprint_hud in/out
4356 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4357 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4358 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4359 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4360 else // Expiring soon, so fade it out.
4361 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4363 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4368 // set the size from fading in/out before subsequent fading
4369 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4371 // also fade it based on positioning
4372 if(autocvar_hud_panel_centerprint_fade_subsequent)
4374 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4375 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4377 a *= panel_fg_alpha;
4379 // finally set the size based on the new theAlpha from subsequent fading
4380 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4381 drawfontscale = sz * '1 1 0';
4383 if (centerprint_countdown_num[j])
4384 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4386 n = tokenizebyseparator(centerprint_messages[j], "\n");
4388 if (autocvar_hud_panel_centerprint_flip)
4390 // check if the message can be entirely shown
4391 for(k = 0; k < n; ++k)
4393 getWrappedLine_remaining = argv(k);
4394 while(getWrappedLine_remaining)
4396 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4398 pos_y -= fontsize_y;
4400 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4403 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4407 for(k = 0; k < n; ++k)
4409 getWrappedLine_remaining = argv(k);
4410 while(getWrappedLine_remaining)
4412 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4416 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4417 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4418 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4419 pos_y += fontsize_y;
4422 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4426 ++g; // move next position number up
4428 msg_size = pos_y - msg_size;
4429 if (autocvar_hud_panel_centerprint_flip)
4431 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4432 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4433 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4435 if (pos_y < panel_pos_y) // check if the next message can be shown
4437 drawfontscale = '1 1 0';
4443 pos_y += CENTERPRINT_SPACING * fontsize_y;
4444 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4445 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4447 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4449 drawfontscale = '1 1 0';
4454 drawfontscale = '1 1 0';
4455 if (all_messages_expired)
4457 centerprint_showing = FALSE;
4458 reset_centerprint_messages();
4464 void HUD_Buffs(void)
4466 float buffs = getstati(STAT_BUFFS, 0, 24);
4467 if(!autocvar__hud_configure)
4469 if(!autocvar_hud_panel_buffs) return;
4470 if(spectatee_status == -1) return;
4471 if(getstati(STAT_HEALTH) <= 0) return;
4476 buffs = Buff_Type_first.items; // force first buff
4479 float b = 0; // counter to tell other functions that we have buffs
4482 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4485 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4489 s = strcat(s, " ", o);
4492 HUD_Panel_UpdateCvars();
4494 draw_beginBoldFont();
4498 mySize = panel_size;
4500 HUD_Panel_DrawBg(bound(0, b, 1));
4501 if(panel_bg_padding)
4503 pos += '1 1 0' * panel_bg_padding;
4504 mySize -= '2 2 0' * panel_bg_padding;
4507 //float panel_ar = mySize_x/mySize_y;
4508 //float is_vertical = (panel_ar < 1);
4509 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4510 vector buff_offset = '0 0 0';
4512 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4514 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4515 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4528 void HUD_Reset (void)
4530 // reset gametype specific icons
4531 if(gametype == MAPINFO_TYPE_KEYHUNT)
4533 else if(gametype == MAPINFO_TYPE_CTF)
4534 HUD_Mod_CTF_Reset();
4537 void HUD_Main (void)
4540 // global hud theAlpha fade
4541 if(menu_enabled == 1)
4544 hud_fade_alpha = (1 - autocvar__menu_alpha);
4546 if(scoreboard_fade_alpha)
4547 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4549 HUD_Configure_Frame();
4551 if(intermission == 2) // no hud during mapvote
4554 // panels that we want to be active together with the scoreboard
4555 // they must fade only when the menu does
4556 if(scoreboard_fade_alpha == 1)
4558 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4562 if(!autocvar__hud_configure && !hud_fade_alpha)
4566 if (hud_skin_prev != autocvar_hud_skin)
4569 strunzone(hud_skin_path);
4570 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4572 strunzone(hud_skin_prev);
4573 hud_skin_prev = strzone(autocvar_hud_skin);
4576 #ifdef COMPAT_XON050_ENGINE
4577 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4579 current_player = player_localentnum;
4583 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4587 float hud_dock_color_team = autocvar_hud_dock_color_team;
4588 if((teamplay) && hud_dock_color_team) {
4589 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4590 color = '1 0 0' * hud_dock_color_team;
4592 color = myteamcolors * hud_dock_color_team;
4594 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4595 color = '1 0 0' * hud_dock_color_team;
4599 string hud_dock_color = autocvar_hud_dock_color;
4600 if(hud_dock_color == "shirt") {
4601 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4602 color = colormapPaletteColor(floor(f / 16), 0);
4604 else if(hud_dock_color == "pants") {
4605 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4606 color = colormapPaletteColor(mod(f, 16), 1);
4609 color = stov(hud_dock_color);
4613 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4614 if(precache_pic(pic) == "") {
4615 pic = strcat(hud_skin_path, "/dock_medium");
4616 if(precache_pic(pic) == "") {
4617 pic = "gfx/hud/default/dock_medium";
4620 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4623 // cache the panel order into the panel_order array
4624 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4625 for(i = 0; i < HUD_PANEL_NUM; ++i)
4626 panel_order[i] = -1;
4628 float p_num, warning = false;
4629 float argc = tokenize_console(autocvar__hud_panelorder);
4630 if (argc > HUD_PANEL_NUM)
4632 //first detect wrong/missing panel numbers
4633 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4634 p_num = stof(argv(i));
4635 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4636 if (panel_order[p_num] == -1) //found for the first time?
4637 s = strcat(s, ftos(p_num), " ");
4638 panel_order[p_num] = 1; //mark as found
4643 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4644 if (panel_order[i] == -1) {
4646 s = strcat(s, ftos(i), " "); //add missing panel number
4650 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4652 cvar_set("_hud_panelorder", s);
4653 if(hud_panelorder_prev)
4654 strunzone(hud_panelorder_prev);
4655 hud_panelorder_prev = strzone(s);
4657 //now properly set panel_order
4658 tokenize_console(s);
4659 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4660 panel_order[i] = stof(argv(i));
4664 hud_draw_maximized = 0;
4665 // draw panels in order specified by panel_order array
4666 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4667 (panel = hud_panel[panel_order[i]]).panel_draw();
4669 hud_draw_maximized = 1; // panels that may be maximized must check this var
4670 // draw maximized panels on top
4671 if(hud_panel_radar_maximized)
4672 (panel = HUD_PANEL(RADAR)).panel_draw();
4673 if(autocvar__con_chat_maximized)
4674 (panel = HUD_PANEL(CHAT)).panel_draw();
4676 HUD_Configure_PostDraw();
4678 hud_configure_prev = autocvar__hud_configure;