7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 old_panel_size = panel_size;
524 old_panel_size -= '2 2 0' * panel_bg_padding;
526 // first find values for the standard table (with all the weapons)
527 rows = old_panel_size_y/old_panel_size_x;
528 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529 columns = ceil(WEP_COUNT/rows);
530 weapon_size_x = old_panel_size_x / columns;
531 weapon_size_y = old_panel_size_y / rows;
533 // change table values to include only the owned weapons
534 float columns_save = columns;
535 if(weapon_count <= rows)
541 columns = ceil(weapon_count / rows);
543 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544 if(columns < columns_save)
545 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670 // calculate position/size for visual bar displaying ammount of ammo status
671 if (autocvar_hud_panel_weapons_ammo)
673 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
676 if(weapon_size_x/weapon_size_y > aspect)
678 barsize_x = aspect * weapon_size_y;
679 barsize_y = weapon_size_y;
680 baroffset_x = (weapon_size_x - barsize_x) / 2;
684 barsize_y = 1/aspect * weapon_size_x;
685 barsize_x = weapon_size_x;
686 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy)
690 Accuracy_LoadColors();
693 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
695 // retrieve information about the current weapon to be drawn
696 self = weaponorder[i];
697 weapon_id = self.impulse;
699 // skip if this weapon doesn't exist
700 if(!self || weapon_id < 0) { continue; }
702 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703 if(autocvar_hud_panel_weapons_onlyowned)
704 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
707 // figure out the drawing position of weapon
708 weapon_pos = (panel_pos
709 + eX * column * weapon_size_x
710 + eY * row * weapon_size_y);
712 // draw background behind currently selected weapon
713 if(self.weapon == switchweapon)
714 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw the weapon accuracy
717 if(autocvar_hud_panel_weapons_accuracy)
719 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720 if(panel_weapon_accuracy >= 0)
722 color = Accuracy_GetColor(panel_weapon_accuracy);
723 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727 // drawing all the weapon items
728 if(weapons_stat & WepSet_FromWeapon(self.weapon))
730 // draw the weapon image
731 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 // draw weapon label string
734 switch(autocvar_hud_panel_weapons_label)
736 case 1: // weapon number
737 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 case 3: // weapon name
745 drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw ammo status bar
753 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
755 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
759 switch(self.ammo_field)
761 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
762 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
763 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
765 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
766 default: ammo_full = 60;
770 weapon_pos_x + baroffset_x,
771 weapon_pos_y + baroffset_y,
772 barsize_x * bound(0, a/ammo_full, 1),
789 else // draw a "ghost weapon icon" if you don't have the weapon
791 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
794 // draw the complain message
795 if(self.weapon == complain_weapon)
798 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
800 a = ((complain_weapon_time + when > time) ? 1 : 0);
803 if(complain_weapon_type == 0) {
804 s = _("Out of ammo");
805 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
807 else if(complain_weapon_type == 1) {
809 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
812 s = _("Unavailable");
813 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
815 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
816 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
817 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
820 // continue with new position for the next weapon
833 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
836 if(ammotype != ammo_none)
838 if(autocvar__hud_configure)
840 currently_selected = (ammotype == ammo_rockets); //rockets always selected
845 // how much ammo do we have of this ammotype?
846 a = getstati(GetAmmoStat(ammotype));
852 infinite_ammo = TRUE;
854 return; // just don't draw infinite ammo at all.
860 color = '0 0.5 0.75';
867 if(currently_selected)
872 vector picpos, numpos;
873 if(autocvar_hud_panel_ammo_iconalign)
876 picpos = myPos + eX * 2 * mySize_y;
880 numpos = myPos + eX * mySize_y;
884 if(currently_selected)
885 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
887 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
888 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
890 if(autocvar_hud_panel_ammo_text)
892 if(a > 0 || infinite_ammo)
893 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
894 else // "ghost" ammo count
895 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
897 if(a > 0 || infinite_ammo)
898 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
899 else // "ghost" ammo icon
900 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
905 if(hud != HUD_NORMAL) return;
906 if(!autocvar__hud_configure)
908 if(!autocvar_hud_panel_ammo) return;
909 if(spectatee_status == -1) return;
912 HUD_Panel_UpdateCvars();
914 draw_beginBoldFont();
923 pos += '1 1 0' * panel_bg_padding;
924 mySize -= '2 2 0' * panel_bg_padding;
927 const float AMMO_COUNT = 4;
928 float rows = 0, columns, row, column;
930 if(autocvar_hud_panel_ammo_onlycurrent)
934 rows = mySize_y/mySize_x;
935 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
936 // ^^^ ammo item aspect goes here
938 columns = ceil(AMMO_COUNT/rows);
940 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
943 local vector offset = '0 0 0'; // fteqcc sucks
945 if(ammo_size_x/ammo_size_y > 3)
947 newSize = 3 * ammo_size_y;
948 offset_x = ammo_size_x - newSize;
950 ammo_size_x = newSize;
954 newSize = 1/3 * ammo_size_x;
955 offset_y = ammo_size_y - newSize;
957 ammo_size_y = newSize;
961 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
962 if(autocvar_hud_panel_ammo_onlycurrent)
964 if(autocvar__hud_configure)
966 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
973 (get_weaponinfo(switchweapon)).ammo_field,
983 for(i = 0; i < AMMO_COUNT; ++i)
985 ammotype = GetAmmoFieldFromNum(i);
987 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
990 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1006 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1008 vector newPos = '0 0 0', newSize = '0 0 0';
1009 vector picpos, numpos;
1013 if(mySize_y/mySize_x > 2)
1015 newSize_y = 2 * mySize_x;
1016 newSize_x = mySize_x;
1018 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1023 newSize_x = 1/2 * mySize_y;
1024 newSize_y = mySize_y;
1026 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1030 if(icon_right_align)
1033 picpos = newPos + eY * newSize_x;
1038 numpos = newPos + eY * newSize_x;
1042 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1043 // make number smaller than icon, it looks better
1044 // reduce only y to draw numbers with different number of digits with the same y size
1045 numpos_y += newSize_y * ((1 - 0.7) / 2);
1047 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1051 if(mySize_x/mySize_y > 3)
1053 newSize_x = 3 * mySize_y;
1054 newSize_y = mySize_y;
1056 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1061 newSize_y = 1/3 * mySize_x;
1062 newSize_x = mySize_x;
1064 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1068 if(icon_right_align) // right align
1071 picpos = newPos + eX * 2 * newSize_y;
1075 numpos = newPos + eX * newSize_y;
1079 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1080 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1081 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1082 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1085 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1087 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1092 void HUD_Powerups(void)
1094 float strength_time, shield_time, superweapons_time;
1095 if(!autocvar__hud_configure)
1097 if(!autocvar_hud_panel_powerups) return;
1098 if(spectatee_status == -1) return;
1099 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1100 if (getstati(STAT_HEALTH) <= 0) return;
1102 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1103 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1104 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1106 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1107 superweapons_time = 99; // force max
1109 // prevent stuff to show up on mismatch that will be fixed next frame
1110 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1111 superweapons_time = 0;
1117 superweapons_time = 13;
1120 HUD_Panel_UpdateCvars();
1122 draw_beginBoldFont();
1126 mySize = panel_size;
1128 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1129 if(panel_bg_padding)
1131 pos += '1 1 0' * panel_bg_padding;
1132 mySize -= '2 2 0' * panel_bg_padding;
1135 float panel_ar = mySize_x/mySize_y;
1136 float is_vertical = (panel_ar < 1);
1137 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1139 float superweapons_is = -1;
1141 if(superweapons_time)
1146 superweapons_is = 0;
1148 superweapons_is = 2;
1153 superweapons_is = 1;
1155 superweapons_is = 2;
1159 // FIXME handle superweapons here
1160 if(superweapons_is == 0)
1162 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1164 mySize_x *= (1.0 / 3.0);
1165 superweapons_offset_x = mySize_x;
1166 if (autocvar_hud_panel_powerups_flip)
1167 shield_offset_x = 2*mySize_x;
1169 strength_offset_x = 2*mySize_x;
1173 mySize_y *= (1.0 / 3.0);
1174 superweapons_offset_y = mySize_y;
1175 if (autocvar_hud_panel_powerups_flip)
1176 shield_offset_y = 2*mySize_y;
1178 strength_offset_y = 2*mySize_y;
1183 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1186 if (autocvar_hud_panel_powerups_flip)
1187 shield_offset_x = mySize_x;
1189 strength_offset_x = mySize_x;
1194 if (autocvar_hud_panel_powerups_flip)
1195 shield_offset_y = mySize_y;
1197 strength_offset_y = mySize_y;
1201 float shield_baralign, strength_baralign, superweapons_baralign;
1202 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1204 if (autocvar_hud_panel_powerups_flip)
1206 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1207 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1208 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1209 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1213 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1214 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1215 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1216 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1219 if(superweapons_is == 0)
1221 superweapons_iconalign = strength_iconalign;
1222 superweapons_baralign = 2;
1224 else if(superweapons_is == 1)
1226 superweapons_offset = strength_offset;
1227 superweapons_iconalign = strength_iconalign;
1228 superweapons_baralign = strength_baralign;
1230 else // if(superweapons_is == 2)
1232 superweapons_offset = shield_offset;
1233 superweapons_iconalign = shield_iconalign;
1234 superweapons_baralign = shield_baralign;
1239 const float maxshield = 30;
1240 float shield = ceil(shield_time);
1241 if(autocvar_hud_panel_powerups_progressbar)
1242 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1243 if(autocvar_hud_panel_powerups_text)
1246 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1248 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1254 const float maxstrength = 30;
1255 float strength = ceil(strength_time);
1256 if(autocvar_hud_panel_powerups_progressbar)
1257 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1258 if(autocvar_hud_panel_powerups_text)
1261 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1263 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1267 if(superweapons_time)
1269 const float maxsuperweapons = 30;
1270 float superweapons = ceil(superweapons_time);
1271 if(autocvar_hud_panel_powerups_progressbar)
1272 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273 if(autocvar_hud_panel_powerups_text)
1275 if(superweapons > 1)
1276 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1277 if(superweapons <= 5)
1278 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1285 // Health/armor (#3)
1288 // prev_* vars contain the health/armor at the previous FRAME
1289 // set to -1 when player is dead or was not playing
1290 float prev_health, prev_armor;
1291 float health_damagetime, armor_damagetime;
1292 float health_beforedamage, armor_beforedamage;
1293 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1294 float old_p_health, old_p_armor;
1295 float old_p_healthtime, old_p_armortime;
1296 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1297 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1298 float prev_p_health, prev_p_armor;
1300 void HUD_HealthArmor(void)
1302 float armor, health, fuel;
1303 if(!autocvar__hud_configure)
1305 if(!autocvar_hud_panel_healtharmor) return;
1306 if(hud != HUD_NORMAL) return;
1307 if(spectatee_status == -1) return;
1309 health = getstati(STAT_HEALTH);
1315 armor = getstati(STAT_ARMOR);
1317 // code to check for spectatee_status changes is in Ent_ClientData()
1318 // prev_p_health and prev_health can be set to -1 there
1320 if (prev_p_health == -1)
1323 health_beforedamage = 0;
1324 armor_beforedamage = 0;
1325 health_damagetime = 0;
1326 armor_damagetime = 0;
1327 prev_health = health;
1329 old_p_health = health;
1330 old_p_armor = armor;
1331 prev_p_health = health;
1332 prev_p_armor = armor;
1334 else if (prev_health == -1)
1336 //start the load effect
1337 health_damagetime = 0;
1338 armor_damagetime = 0;
1342 fuel = getstati(STAT_FUEL);
1351 HUD_Panel_UpdateCvars();
1354 mySize = panel_size;
1356 HUD_Panel_DrawBg(1);
1357 if(panel_bg_padding)
1359 pos += '1 1 0' * panel_bg_padding;
1360 mySize -= '2 2 0' * panel_bg_padding;
1363 float baralign = autocvar_hud_panel_healtharmor_baralign;
1364 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1366 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1367 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1368 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1371 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1376 float maxtotal = maxhealth + maxarmor;
1378 if(v_z) // NOT fully armored
1380 biggercount = "health";
1381 if(autocvar_hud_panel_healtharmor_progressbar)
1382 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1384 if(autocvar_hud_panel_healtharmor_text)
1385 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1389 biggercount = "armor";
1390 if(autocvar_hud_panel_healtharmor_progressbar)
1391 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1393 if(autocvar_hud_panel_healtharmor_text)
1394 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1396 if(autocvar_hud_panel_healtharmor_text)
1397 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1400 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1404 float panel_ar = mySize_x/mySize_y;
1405 float is_vertical = (panel_ar < 1);
1406 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1407 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1410 if (autocvar_hud_panel_healtharmor_flip)
1411 health_offset_x = mySize_x;
1413 armor_offset_x = mySize_x;
1418 if (autocvar_hud_panel_healtharmor_flip)
1419 health_offset_y = mySize_y;
1421 armor_offset_y = mySize_y;
1424 float health_baralign, armor_baralign, fuel_baralign;
1425 float health_iconalign, armor_iconalign;
1426 if (autocvar_hud_panel_healtharmor_flip)
1428 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1429 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1430 fuel_baralign = health_baralign;
1431 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1432 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1436 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1437 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1438 fuel_baralign = armor_baralign;
1439 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1440 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1445 if(autocvar_hud_panel_healtharmor_progressbar)
1447 float p_health, pain_health_alpha;
1449 pain_health_alpha = 1;
1450 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1452 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1454 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1456 if (time - old_p_healthtime < 1)
1457 old_p_health = prev_p_health;
1459 old_p_health = prev_health;
1460 old_p_healthtime = time;
1462 if (time - old_p_healthtime < 1)
1464 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1465 prev_p_health = p_health;
1468 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1470 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1472 if (time - health_damagetime >= 1)
1473 health_beforedamage = prev_health;
1474 health_damagetime = time;
1476 if (time - health_damagetime < 1)
1478 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1479 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1482 prev_health = health;
1484 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1486 float BLINK_FACTOR = 0.15;
1487 float BLINK_BASE = 0.85;
1488 float BLINK_FREQ = 9;
1489 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1492 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1494 if(autocvar_hud_panel_healtharmor_text)
1495 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1500 if(autocvar_hud_panel_healtharmor_progressbar)
1504 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1506 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1508 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1510 if (time - old_p_armortime < 1)
1511 old_p_armor = prev_p_armor;
1513 old_p_armor = prev_armor;
1514 old_p_armortime = time;
1516 if (time - old_p_armortime < 1)
1518 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1519 prev_p_armor = p_armor;
1522 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1524 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1526 if (time - armor_damagetime >= 1)
1527 armor_beforedamage = prev_armor;
1528 armor_damagetime = time;
1530 if (time - armor_damagetime < 1)
1532 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1533 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1538 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1540 if(autocvar_hud_panel_healtharmor_text)
1541 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1547 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1551 mySize_x *= 2; //restore full panel size
1552 else if (panel_ar < 1/4)
1553 mySize_y *= 2; //restore full panel size
1554 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1559 // Notification area (#4)
1562 void HUD_Notify_Push(string icon, string attacker, string victim)
1567 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1568 notify_times[kn_index] = time;
1571 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1572 notify_icon[kn_index] = strzone(icon);
1575 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1576 notify_attackers[kn_index] = strzone(attacker);
1579 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1580 notify_victims[kn_index] = strzone(victim);
1584 void HUD_Notify(void)
1586 if(!autocvar__hud_configure)
1588 if(!autocvar_hud_panel_notify) return;
1591 HUD_Panel_UpdateCvars();
1594 mySize = panel_size;
1596 HUD_Panel_DrawBg(1);
1597 if(panel_bg_padding)
1599 pos += '1 1 0' * panel_bg_padding;
1600 mySize -= '2 2 0' * panel_bg_padding;
1603 float entries, height;
1604 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1605 height = mySize_y/entries;
1608 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1609 fontsize = '0.5 0.5 0' * fontheight;
1613 when = autocvar_hud_panel_notify_time;
1615 fadetime = autocvar_hud_panel_notify_fadetime;
1617 vector pos_attacker, pos_victim, pos_icon;
1618 float width_attacker;
1619 string attacker, victim, icon;
1621 float i, j, step, limit;
1622 if(autocvar_hud_panel_notify_flip) //order items from the top down
1628 else //order items from the bottom up
1635 for(j = kn_index; i != limit; i += step, ++j)
1637 if(autocvar__hud_configure)
1641 else // inverse order
1642 a = entries - 1 - i;
1643 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1644 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1645 icon = get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).model2;
1646 a = bound(0, (when - a) / 4, 1);
1647 goto hud_config_notifyprint;
1651 if (j == KN_MAX_ENTRIES)
1654 if(notify_times[j] + when > time)
1658 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1669 attacker = notify_attackers[j];
1670 victim = notify_victims[j];
1671 icon = notify_icon[j];
1674 //type = notify_deathtype[j];
1675 //w = DEATH_WEAPONOF(type);
1679 if((attacker != "") && (victim == ""))
1682 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1683 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1684 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1686 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1687 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1689 else if((attacker != "") && (victim != ""))
1691 // X [did action to] Y
1692 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1693 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1694 :hud_config_notifyprint
1695 width_attacker = stringwidth(attacker, TRUE, fontsize);
1696 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1697 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1698 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1700 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1701 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1702 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1711 string seconds_tostring(float sec)
1714 minutes = floor(sec / 60);
1716 sec -= minutes * 60;
1717 return sprintf("%d:%02d", minutes, sec);
1720 void HUD_Timer(void)
1722 if(!autocvar__hud_configure)
1724 if(!autocvar_hud_panel_timer) return;
1727 HUD_Panel_UpdateCvars();
1729 draw_beginBoldFont();
1733 mySize = panel_size;
1735 HUD_Panel_DrawBg(1);
1736 if(panel_bg_padding)
1738 pos += '1 1 0' * panel_bg_padding;
1739 mySize -= '2 2 0' * panel_bg_padding;
1743 float timelimit, elapsedTime, timeleft, minutesLeft;
1745 timelimit = getstatf(STAT_TIMELIMIT);
1747 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1748 timeleft = ceil(timeleft);
1750 minutesLeft = floor(timeleft / 60);
1753 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1754 timer_color = '1 1 1'; //white
1755 else if(minutesLeft >= 1)
1756 timer_color = '1 1 0'; //yellow
1758 timer_color = '1 0 0'; //red
1760 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1761 if (time < getstatf(STAT_GAMESTARTTIME)) {
1762 //while restart is still active, show 00:00
1763 timer = seconds_tostring(0);
1765 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1766 timer = seconds_tostring(elapsedTime);
1769 timer = seconds_tostring(timeleft);
1772 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1779 void HUD_Radar(void)
1781 if (!autocvar__hud_configure)
1783 if (hud_panel_radar_maximized)
1785 if (!hud_draw_maximized) return;
1789 if (autocvar_hud_panel_radar == 0) return;
1790 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1791 if(radar_panel_modified)
1793 panel.update_time = time; // forces reload of panel attributes
1794 radar_panel_modified = false;
1799 HUD_Panel_UpdateCvars();
1803 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1805 panel_size = autocvar_hud_panel_radar_maximized_size;
1806 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1807 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1808 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1809 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1812 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1813 if(precache_pic(panel_bg) == "")
1814 panel_bg = "gfx/hud/default/border_default"; // fallback
1815 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1816 radar_panel_modified = true;
1817 if(panel.current_panel_bg)
1818 strunzone(panel.current_panel_bg);
1819 panel.current_panel_bg = strzone(panel_bg);
1821 switch(hud_panel_radar_maximized_zoommode)
1825 f = current_zoomfraction;
1828 f = 1 - current_zoomfraction;
1838 switch(hud_panel_radar_maximized_rotation)
1841 teamradar_angle = view_angles_y - 90;
1844 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1848 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1850 switch(hud_panel_radar_zoommode)
1854 f = current_zoomfraction;
1857 f = 1 - current_zoomfraction;
1867 switch(hud_panel_radar_rotation)
1870 teamradar_angle = view_angles_y - 90;
1873 teamradar_angle = 90 * hud_panel_radar_rotation;
1880 mySize = panel_size;
1882 HUD_Panel_DrawBg(1);
1883 if(panel_bg_padding)
1885 pos += '1 1 0' * panel_bg_padding;
1886 mySize -= '2 2 0' * panel_bg_padding;
1891 float scale2d, normalsize, bigsize;
1893 teamradar_origin2d = pos + 0.5 * mySize;
1894 teamradar_size2d = mySize;
1896 if(minimapname == "")
1899 teamradar_loadcvars();
1901 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1902 teamradar_size2d = mySize;
1904 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1906 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1907 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1909 // max-min distance must fit the radar in any rotation
1910 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1914 vector c0, c1, c2, c3, span;
1915 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1916 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1917 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1918 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1920 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1921 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1923 // max-min distance must fit the radar in x=x, y=y
1925 teamradar_size2d_x * scale2d / (1.05 * span_x),
1926 teamradar_size2d_y * scale2d / (1.05 * span_y)
1930 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1931 if(bigsize > normalsize)
1932 normalsize = bigsize;
1936 + (1 - f) * normalsize;
1937 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1939 + (1 - f) * view_origin);
1948 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1950 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1951 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1952 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1953 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1954 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1956 color2 = GetPlayerColor(tm.sv_entnum);
1957 //if(color == NUM_SPECTATOR || color == color2)
1958 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1960 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1962 drawresetcliparea();
1967 void HUD_UpdatePlayerTeams();
1968 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
1971 entity tm = world, pl;
1972 #define SCOREPANEL_MAX_ENTRIES 6
1973 #define SCOREPANEL_ASPECTRATIO 2
1974 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
1975 vector fontsize = '1 1 0' * (mySize_y/entries);
1977 vector rgb, score_color;
1979 score_color = '1 1 1';
1981 float name_size = mySize_x*0.75;
1982 float spacing_size = mySize_x*0.04;
1983 const float highlight_alpha = 0.2;
1984 float i = 0, me_printed = 0, first_pl = 0;
1986 if (autocvar__hud_configure)
1988 float players_per_team = 0;
1991 // show team scores in the first line
1992 float score_size = mySize_x / team_count;
1993 players_per_team = max(2, ceil((entries - 1) / team_count));
1994 for(i=0; i<team_count; ++i) {
1995 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
1996 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1997 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2000 pos_y += fontsize_y;
2002 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2003 for (i=first_pl; i<entries; ++i)
2005 //simulate my score is lower than all displayed players,
2006 //so that I don't appear at all showing pure rankings.
2007 //This is to better show the difference between the 2 ranking views
2008 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2011 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2012 s = GetPlayerName(player_localnum);
2017 s = sprintf(_("Player %d"), i + 1 - first_pl);
2022 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2023 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2024 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2025 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2026 pos_y += fontsize_y;
2031 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2032 HUD_UpdatePlayerTeams();
2035 // show team scores in the first line
2036 float score_size = mySize_x / team_count;
2037 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2038 if(tm.team == NUM_SPECTATOR)
2040 if (tm.team == myteam)
2041 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2042 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2046 pos_y += fontsize_y;
2047 tm = teams.sort_next;
2052 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2054 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2057 if (i == entries-1 && !me_printed && pl != me)
2058 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2060 for (pl = me.sort_next; pl; pl = pl.sort_next)
2061 if (pl.team != NUM_SPECTATOR)
2065 rgb = '1 1 0'; //not last but not among the leading players: yellow
2067 rgb = '1 0 0'; //last: red
2074 rgb = '0 1 0'; //first: green
2076 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2079 score_color = Team_ColorRGB(pl.team) * 0.8;
2080 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2081 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2082 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2083 pos_y += fontsize_y;
2086 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2089 void HUD_Score(void)
2091 if(!autocvar__hud_configure)
2093 if(!autocvar_hud_panel_score) return;
2094 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2097 HUD_Panel_UpdateCvars();
2100 mySize = panel_size;
2102 HUD_Panel_DrawBg(1);
2103 if(panel_bg_padding)
2105 pos += '1 1 0' * panel_bg_padding;
2106 mySize -= '2 2 0' * panel_bg_padding;
2109 float score, distribution = 0;
2111 vector distribution_color;
2114 #ifdef COMPAT_XON050_ENGINE
2115 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2117 me = playerslots[player_localentnum - 1];
2120 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2121 string timer, distrtimer;
2123 pl = players.sort_next;
2126 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2127 if(pl.scores[ps_primary] == 0)
2130 score = me.(scores[ps_primary]);
2131 timer = TIME_ENCODED_TOSTRING(score);
2133 draw_beginBoldFont();
2134 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2135 // distribution display
2136 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2138 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2140 if (distribution <= 0) {
2141 distribution_color = '0 1 0';
2145 distribution_color = '1 0 0';
2148 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2150 // race record display
2151 if (distribution <= 0)
2152 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2153 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2155 } else if (!teamplay) { // non-teamgames
2156 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2158 HUD_Score_Rankings(pos, mySize, me);
2161 // me vector := [team/connected frags id]
2162 pl = players.sort_next;
2166 if(autocvar__hud_configure)
2169 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2173 score = me.(scores[ps_primary]);
2174 if(autocvar__hud_configure)
2177 if(distribution >= 5)
2178 distribution_color = eY;
2179 else if(distribution >= 0)
2180 distribution_color = '1 1 1';
2181 else if(distribution >= -5)
2182 distribution_color = '1 1 0';
2184 distribution_color = eX;
2186 string distribution_str;
2187 distribution_str = ftos(distribution);
2188 draw_beginBoldFont();
2189 if (distribution >= 0)
2191 if (distribution > 0)
2192 distribution_str = strcat("+", distribution_str);
2193 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2195 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2196 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2198 } else { // teamgames
2199 float row, column, rows = 0, columns = 0;
2200 local noref vector offset = '0 0 0';
2201 vector score_pos, score_size; //for scores other than myteam
2202 if(autocvar_hud_panel_score_rankings)
2204 HUD_Score_Rankings(pos, mySize, me);
2207 if(spectatee_status == -1)
2209 rows = mySize_y/mySize_x;
2210 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2211 // ^^^ ammo item aspect goes here
2213 columns = ceil(team_count/rows);
2215 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2218 if(score_size_x/score_size_y > 3)
2220 newSize = 3 * score_size_y;
2221 offset_x = score_size_x - newSize;
2222 pos_x += offset_x/2;
2223 score_size_x = newSize;
2227 newSize = 1/3 * score_size_x;
2228 offset_y = score_size_y - newSize;
2229 pos_y += offset_y/2;
2230 score_size_y = newSize;
2234 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2236 float max_fragcount;
2237 max_fragcount = -99;
2238 draw_beginBoldFont();
2240 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2241 if(tm.team == NUM_SPECTATOR)
2243 score = tm.(teamscores[ts_primary]);
2244 if(autocvar__hud_configure)
2247 if (score > max_fragcount)
2248 max_fragcount = score;
2250 if (spectatee_status == -1)
2252 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2253 if (max_fragcount == score)
2254 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2255 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2263 else if(tm.team == myteam) {
2264 if (max_fragcount == score)
2265 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2266 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2268 if (max_fragcount == score)
2269 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2270 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2280 void HUD_RaceTimer (void)
2282 if(!autocvar__hud_configure)
2284 if(!autocvar_hud_panel_racetimer) return;
2285 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2286 if(spectatee_status == -1) return;
2289 HUD_Panel_UpdateCvars();
2291 draw_beginBoldFont();
2295 mySize = panel_size;
2297 HUD_Panel_DrawBg(1);
2298 if(panel_bg_padding)
2300 pos += '1 1 0' * panel_bg_padding;
2301 mySize -= '2 2 0' * panel_bg_padding;
2304 // always force 4:1 aspect
2305 vector newSize = '0 0 0';
2306 if(mySize_x/mySize_y > 4)
2308 newSize_x = 4 * mySize_y;
2309 newSize_y = mySize_y;
2311 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2315 newSize_y = 1/4 * mySize_x;
2316 newSize_x = mySize_x;
2318 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2323 string s, forcetime;
2325 if(autocvar__hud_configure)
2328 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2329 s = _("^1Intermediate 1 (+15.42)");
2330 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2331 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2332 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2334 else if(race_checkpointtime)
2336 a = bound(0, 2 - (time - race_checkpointtime), 1);
2339 if(a > 0) // just hit a checkpoint?
2341 if(race_checkpoint != 254)
2343 if(race_time && race_previousbesttime)
2344 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2346 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2348 forcetime = TIME_ENCODED_TOSTRING(race_time);
2353 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2355 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2356 if(a > 0) // next one?
2358 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2363 if(s != "" && a > 0)
2365 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2368 if(race_penaltytime)
2370 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2373 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2374 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2380 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2381 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2386 if(race_laptime && race_checkpoint != 255)
2388 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2389 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2394 if(race_mycheckpointtime)
2396 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2397 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2398 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2400 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2402 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2403 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2404 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2407 if(race_penaltytime && !race_penaltyaccumulator)
2409 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2410 a = bound(0, (1 + t - time), 1);
2414 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2416 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2417 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2427 float vote_yescount;
2430 float vote_highlighted; // currently selected vote
2432 float vote_active; // is there an active vote?
2433 float vote_prev; // previous state of vote_active to check for a change
2435 float vote_change; // "time" when vote_active changed
2439 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2442 if (autocvar__hud_configure)
2446 print(_("^1You must answer before entering hud configure mode\n"));
2447 cvar_set("_hud_configure", "0");
2449 if(vote_called_vote)
2450 strunzone(vote_called_vote);
2451 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2452 uid2name_dialog = 1;
2455 if(!autocvar__hud_configure)
2457 if(!autocvar_hud_panel_vote) return;
2459 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2460 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2462 if(panel_bg_alpha_str == "") {
2463 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2465 panel_bg_alpha = stof(panel_bg_alpha_str);
2476 if(vote_active != vote_prev) {
2478 vote_prev = vote_active;
2481 if(vote_active || autocvar__hud_configure)
2482 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2484 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2489 HUD_Panel_UpdateCvars();
2493 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2494 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2497 // these must be below above block
2500 mySize = panel_size;
2502 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2503 HUD_Panel_DrawBg(a);
2504 a = panel_fg_alpha * a;
2506 if(panel_bg_padding)
2508 pos += '1 1 0' * panel_bg_padding;
2509 mySize -= '2 2 0' * panel_bg_padding;
2512 // always force 3:1 aspect
2513 vector newSize = '0 0 0';
2514 if(mySize_x/mySize_y > 3)
2516 newSize_x = 3 * mySize_y;
2517 newSize_y = mySize_y;
2519 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2523 newSize_y = 1/3 * mySize_x;
2524 newSize_x = mySize_x;
2526 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2530 s = _("A vote has been called for:");
2532 s = _("Allow servers to store and display your name?");
2533 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2534 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2535 if(autocvar__hud_configure)
2536 s = _("^1Configure the HUD");
2537 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2539 // print the yes/no counts
2540 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2541 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2542 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2543 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2545 // draw the progress bar backgrounds
2546 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2548 // draw the highlights
2549 if(vote_highlighted == 1) {
2550 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2551 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2553 else if(vote_highlighted == -1) {
2554 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2555 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2558 // draw the progress bars
2559 if(vote_yescount && vote_needed)
2561 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2562 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2565 if(vote_nocount && vote_needed)
2567 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2568 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2571 drawresetcliparea();
2574 // Mod icons panel (#10)
2577 float mod_active; // is there any active mod icon?
2579 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2592 stat = getstati(STAT_REDALIVE);
2593 pic = "player_red.tga";
2597 stat = getstati(STAT_BLUEALIVE);
2598 pic = "player_blue.tga";
2602 stat = getstati(STAT_YELLOWALIVE);
2603 pic = "player_yellow.tga";
2608 stat = getstati(STAT_PINKALIVE);
2609 pic = "player_pink.tga";
2614 if(mySize_x/mySize_y > aspect_ratio)
2616 i = aspect_ratio * mySize_y;
2617 myPos_x = myPos_x + (mySize_x - i) / 2;
2622 i = 1/aspect_ratio * mySize_x;
2623 myPos_y = myPos_y + (mySize_y - i) / 2;
2629 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2630 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2633 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2636 // Clan Arena and Freeze Tag HUD modicons
2637 void HUD_Mod_CA(vector myPos, vector mySize)
2639 mod_active = 1; // required in each mod function that always shows something
2642 if(gametype == MAPINFO_TYPE_CA)
2643 layout = autocvar_hud_panel_modicons_ca_layout;
2644 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2645 layout = autocvar_hud_panel_modicons_freezetag_layout;
2646 float rows, columns, aspect_ratio;
2647 rows = mySize_y/mySize_x;
2648 aspect_ratio = (layout) ? 2 : 1;
2649 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2650 columns = ceil(team_count/rows);
2653 float row = 0, column = 0;
2654 vector pos, itemSize;
2655 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2656 for(i=0; i<team_count; ++i)
2658 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2660 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2671 // CTF HUD modicon section
2672 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2673 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2674 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2676 void HUD_Mod_CTF_Reset(void)
2678 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2681 void HUD_Mod_CTF(vector pos, vector mySize)
2683 vector redflag_pos, blueflag_pos;
2685 float f; // every function should have that
2687 float redflag, blueflag; // current status
2688 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2691 stat_items = getstati(STAT_ITEMS, 0, 24);
2692 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2693 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2695 if(redflag || blueflag)
2700 if(autocvar__hud_configure)
2706 // when status CHANGES, set old status into prevstatus and current status into status
2707 if (redflag != redflag_prevframe)
2709 redflag_statuschange_time = time;
2710 redflag_prevstatus = redflag_prevframe;
2711 redflag_prevframe = redflag;
2714 if (blueflag != blueflag_prevframe)
2716 blueflag_statuschange_time = time;
2717 blueflag_prevstatus = blueflag_prevframe;
2718 blueflag_prevframe = blueflag;
2721 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2722 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2724 float BLINK_FACTOR = 0.15;
2725 float BLINK_BASE = 0.85;
2727 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2729 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2731 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2733 string red_icon, red_icon_prevstatus;
2734 float red_alpha, red_alpha_prevstatus;
2735 red_alpha = red_alpha_prevstatus = 1;
2737 case 1: red_icon = "flag_red_taken"; break;
2738 case 2: red_icon = "flag_red_lost"; break;
2739 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2741 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2742 red_icon = "flag_red_shielded";
2744 red_icon = string_null;
2747 switch(redflag_prevstatus) {
2748 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2749 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2750 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2753 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2754 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2755 red_icon_prevstatus = "flag_red_shielded";
2757 red_icon_prevstatus = string_null;
2761 string blue_icon, blue_icon_prevstatus;
2762 float blue_alpha, blue_alpha_prevstatus;
2763 blue_alpha = blue_alpha_prevstatus = 1;
2765 case 1: blue_icon = "flag_blue_taken"; break;
2766 case 2: blue_icon = "flag_blue_lost"; break;
2767 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2769 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2770 blue_icon = "flag_blue_shielded";
2772 blue_icon = string_null;
2775 switch(blueflag_prevstatus) {
2776 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2777 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2778 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2781 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2782 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2783 blue_icon_prevstatus = "flag_blue_shielded";
2785 blue_icon_prevstatus = string_null;
2789 if(mySize_x > mySize_y) {
2790 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2792 blueflag_pos = pos + eX * 0.5 * mySize_x;
2795 redflag_pos = pos + eX * 0.5 * mySize_x;
2797 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2799 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2801 blueflag_pos = pos + eY * 0.5 * mySize_y;
2804 redflag_pos = pos + eY * 0.5 * mySize_y;
2806 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2809 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2810 if(red_icon_prevstatus && f < 1)
2811 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2813 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2815 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2816 if(blue_icon_prevstatus && f < 1)
2817 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2819 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2822 // Keyhunt HUD modicon section
2823 float kh_runheretime;
2825 void HUD_Mod_KH_Reset(void)
2830 void HUD_Mod_KH(vector pos, vector mySize)
2832 mod_active = 1; // keyhunt should never hide the mod icons panel
2836 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2838 kh_keys = getstati(STAT_KH_KEYS);
2841 if(mySize_x > mySize_y)
2843 p_y = pos_y + 0.25 * mySize_y;
2844 pa = p - eY * 0.25 * mySize_y;
2846 kh_size_x = mySize_x * 0.25;
2847 kh_size_y = 0.75 * mySize_y;
2848 kh_asize_x = mySize_x * 0.25;
2849 kh_asize_y = mySize_y * 0.25;
2853 p_y = pos_y + 0.125 * mySize_y;
2854 pa = p - eY * 0.125 * mySize_y;
2856 kh_size_x = mySize_x * 0.5;
2857 kh_size_y = 0.375 * mySize_y;
2858 kh_asize_x = mySize_x * 0.5;
2859 kh_asize_y = mySize_y * 0.125;
2866 for(i = 0; i < 4; ++i)
2868 key = floor(kh_keys / pow(32, i)) & 31;
2870 if(keyteam == 30 && keycount <= 4)
2872 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2876 // this yields 8 exactly if "RUN HERE" shows
2881 kh_runheretime = time;
2882 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2887 for(i = 0; i < 4; ++i)
2889 key = floor(kh_keys / pow(32, i)) & 31;
2902 default: // owned or dropped
2907 a = a * panel_fg_alpha;
2908 aa = aa * panel_fg_alpha;
2914 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2917 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2920 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2923 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2928 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2931 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2934 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2937 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2940 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2944 if(mySize_x > mySize_y)
2946 p_x += 0.25 * mySize_x;
2947 pa_x += 0.25 * mySize_x;
2953 p_y = pos_y + 0.625 * mySize_y;
2954 pa_y = pos_y + 0.5 * mySize_y;
2960 p_x += 0.5 * mySize_x;
2961 pa_x += 0.5 * mySize_x;
2967 // Keepaway HUD mod icon
2968 float kaball_prevstatus; // last remembered status
2969 float kaball_statuschange_time; // time when the status changed
2971 // we don't need to reset for keepaway since it immediately
2972 // autocorrects prevstatus as to if the player has the ball or not
2974 void HUD_Mod_Keepaway(vector pos, vector mySize)
2976 mod_active = 1; // keepaway should always show the mod HUD
2978 float BLINK_FACTOR = 0.15;
2979 float BLINK_BASE = 0.85;
2980 float BLINK_FREQ = 5;
2981 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2983 float stat_items = getstati(STAT_ITEMS, 0, 24);
2984 float kaball = (stat_items/IT_KEY1) & 1;
2986 if(kaball != kaball_prevstatus)
2988 kaball_statuschange_time = time;
2989 kaball_prevstatus = kaball;
2992 vector kaball_pos, kaball_size;
2994 if(mySize_x > mySize_y) {
2995 kaball_pos = pos + eX * 0.25 * mySize_x;
2996 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
2998 kaball_pos = pos + eY * 0.25 * mySize_y;
2999 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3002 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3003 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3005 if(kaball_prevstatus && f < 1)
3006 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3009 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3013 // Nexball HUD mod icon
3014 void HUD_Mod_NexBall(vector pos, vector mySize)
3016 float stat_items, nb_pb_starttime, dt, p;
3018 stat_items = getstati(STAT_ITEMS, 0, 24);
3019 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3021 if (stat_items & IT_KEY1)
3026 //Manage the progress bar if any
3027 if (nb_pb_starttime > 0)
3029 dt = mod(time - nb_pb_starttime, nb_pb_period);
3030 // one period of positive triangle
3031 p = 2 * dt / nb_pb_period;
3035 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3038 if (stat_items & IT_KEY1)
3039 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3042 // Race/CTS HUD mod icons
3043 float crecordtime_prev; // last remembered crecordtime
3044 float crecordtime_change_time; // time when crecordtime last changed
3045 float srecordtime_prev; // last remembered srecordtime
3046 float srecordtime_change_time; // time when srecordtime last changed
3048 float race_status_time;
3049 float race_status_prev;
3050 string race_status_name_prev;
3051 void HUD_Mod_Race(vector pos, vector mySize)
3053 mod_active = 1; // race should never hide the mod icons panel
3055 me = playerslots[player_localnum];
3057 float f; // yet another function has this
3058 score = me.(scores[ps_primary]);
3060 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3061 return; // no records in the actual race
3063 // clientside personal record
3065 if(gametype == MAPINFO_TYPE_CTS)
3069 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3071 if(score && (score < t || !t)) {
3072 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3073 if(autocvar_cl_autodemo_delete_keeprecords)
3075 f = autocvar_cl_autodemo_delete;
3077 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3081 if(t != crecordtime_prev) {
3082 crecordtime_prev = t;
3083 crecordtime_change_time = time;
3086 vector textPos, medalPos;
3088 if(mySize_x > mySize_y) {
3089 // text on left side
3090 squareSize = min(mySize_y, mySize_x/2);
3091 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3092 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3095 squareSize = min(mySize_x, mySize_y/2);
3096 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3097 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3100 f = time - crecordtime_change_time;
3103 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3104 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3107 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3108 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3109 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3113 t = race_server_record;
3114 if(t != srecordtime_prev) {
3115 srecordtime_prev = t;
3116 srecordtime_change_time = time;
3118 f = time - srecordtime_change_time;
3121 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3122 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3124 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3125 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3126 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3127 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3130 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3131 race_status_time = time + 5;
3132 race_status_prev = race_status;
3133 if (race_status_name_prev)
3134 strunzone(race_status_name_prev);
3135 race_status_name_prev = strzone(race_status_name);
3140 a = bound(0, race_status_time - time, 1);
3143 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3147 rank = race_CheckName(race_status_name);
3151 rankname = count_ordinal(rank);
3154 namepos = medalPos + '0 0.8 0' * squareSize;
3156 rankpos = medalPos + '0 0.15 0' * squareSize;
3158 if(race_status == 0)
3159 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3160 else if(race_status == 1) {
3161 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3162 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3163 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3164 } else if(race_status == 2) {
3165 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3166 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3168 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3169 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3170 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3171 } else if(race_status == 3) {
3172 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3173 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3174 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3177 if (race_status_time - time <= 0) {
3178 race_status_prev = -1;
3180 if(race_status_name)
3181 strunzone(race_status_name);
3182 race_status_name = string_null;
3183 if(race_status_name_prev)
3184 strunzone(race_status_name_prev);
3185 race_status_name_prev = string_null;
3189 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3191 float stat, pps_ratio;
3202 stat = getstatf(STAT_DOM_PPS_RED);
3203 pic = "dom_icon_red";
3207 stat = getstatf(STAT_DOM_PPS_BLUE);
3208 pic = "dom_icon_blue";
3212 stat = getstatf(STAT_DOM_PPS_YELLOW);
3213 pic = "dom_icon_yellow";
3218 stat = getstatf(STAT_DOM_PPS_PINK);
3219 pic = "dom_icon_pink";
3223 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3225 if(mySize_x/mySize_y > aspect_ratio)
3227 i = aspect_ratio * mySize_y;
3228 myPos_x = myPos_x + (mySize_x - i) / 2;
3233 i = 1/aspect_ratio * mySize_x;
3234 myPos_y = myPos_y + (mySize_y - i) / 2;
3238 if (layout) // show text too
3241 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3242 if (layout == 2) // average pps
3243 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3244 else // percentage of average pps
3245 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3249 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3252 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3253 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3254 drawresetcliparea();
3258 void HUD_Mod_Dom(vector myPos, vector mySize)
3260 mod_active = 1; // required in each mod function that always shows something
3262 float layout = autocvar_hud_panel_modicons_dom_layout;
3263 float rows, columns, aspect_ratio;
3264 rows = mySize_y/mySize_x;
3265 aspect_ratio = (layout) ? 3 : 1;
3266 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3267 columns = ceil(team_count/rows);
3270 float row = 0, column = 0;
3271 vector pos, itemSize;
3272 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3273 for(i=0; i<team_count; ++i)
3275 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3277 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3288 void HUD_ModIcons_SetFunc()
3292 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3293 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3294 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3295 case MAPINFO_TYPE_CTS:
3296 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3297 case MAPINFO_TYPE_CA:
3298 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3299 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3300 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3304 float mod_prev; // previous state of mod_active to check for a change
3306 float mod_change; // "time" when mod_active changed
3308 void HUD_ModIcons(void)
3310 if(!autocvar__hud_configure)
3312 if(!autocvar_hud_panel_modicons) return;
3313 if(!HUD_ModIcons_GameType) return;
3316 HUD_Panel_UpdateCvars();
3318 draw_beginBoldFont();
3320 if(mod_active != mod_prev) {
3322 mod_prev = mod_active;
3325 if(mod_active || autocvar__hud_configure)
3326 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3328 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3331 HUD_Panel_DrawBg(mod_alpha);
3333 if(panel_bg_padding)
3335 panel_pos += '1 1 0' * panel_bg_padding;
3336 panel_size -= '2 2 0' * panel_bg_padding;
3339 if(autocvar__hud_configure)
3340 HUD_Mod_CTF(panel_pos, panel_size);
3342 HUD_ModIcons_GameType(panel_pos, panel_size);
3347 // Draw pressed keys (#11)
3349 void HUD_PressedKeys(void)
3351 if(!autocvar__hud_configure)
3353 if(!autocvar_hud_panel_pressedkeys) return;
3354 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3357 HUD_Panel_UpdateCvars();
3360 mySize = panel_size;
3362 HUD_Panel_DrawBg(1);
3363 if(panel_bg_padding)
3365 pos += '1 1 0' * panel_bg_padding;
3366 mySize -= '2 2 0' * panel_bg_padding;
3369 // force custom aspect
3370 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3373 vector newSize = '0 0 0';
3374 if(mySize_x/mySize_y > aspect)
3376 newSize_x = aspect * mySize_y;
3377 newSize_y = mySize_y;
3379 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3383 newSize_y = 1/aspect * mySize_x;
3384 newSize_x = mySize_x;
3386 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3392 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3394 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3396 if(autocvar_hud_panel_pressedkeys_attack)
3398 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3399 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3403 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 // Handle chat as a panel (#12)
3416 if(!autocvar__hud_configure)
3418 if (!autocvar_hud_panel_chat)
3420 if (!autocvar_con_chatrect)
3421 cvar_set("con_chatrect", "0");
3424 if(autocvar__con_chat_maximized)
3426 if(!hud_draw_maximized) return;
3428 else if(chat_panel_modified)
3430 panel.update_time = time; // forces reload of panel attributes
3431 chat_panel_modified = false;
3435 HUD_Panel_UpdateCvars();
3437 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3439 panel_pos_y = panel_bg_border;
3440 panel_size_y = vid_conheight - panel_bg_border * 2;
3441 if(panel.current_panel_bg == "0") // force a border when maximized
3444 panel_bg = strcat(hud_skin_path, "/border_default");
3445 if(precache_pic(panel_bg) == "")
3446 panel_bg = "gfx/hud/default/border_default";
3447 if(panel.current_panel_bg)
3448 strunzone(panel.current_panel_bg);
3449 panel.current_panel_bg = strzone(panel_bg);
3450 chat_panel_modified = true;
3452 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3457 mySize = panel_size;
3459 HUD_Panel_DrawBg(1);
3461 if(panel_bg_padding)
3463 pos += '1 1 0' * panel_bg_padding;
3464 mySize -= '2 2 0' * panel_bg_padding;
3467 if (!autocvar_con_chatrect)
3468 cvar_set("con_chatrect", "1");
3470 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3471 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3473 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3474 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3476 if(autocvar__hud_configure)
3479 chatsize = '1 1 0' * autocvar_con_chatsize;
3480 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3482 for(i = 0; i < autocvar_con_chat; ++i)
3484 if(i == autocvar_con_chat - 1)
3487 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3488 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3489 pos_y += chatsize_y;
3494 // Engine info panel (#13)
3501 float frametimeavg1; // 1 frame ago
3502 float frametimeavg2; // 2 frames ago
3503 void HUD_EngineInfo(void)
3505 if(!autocvar__hud_configure)
3507 if(!autocvar_hud_panel_engineinfo) return;
3510 HUD_Panel_UpdateCvars();
3513 mySize = panel_size;
3515 HUD_Panel_DrawBg(1);
3516 if(panel_bg_padding)
3518 pos += '1 1 0' * panel_bg_padding;
3519 mySize -= '2 2 0' * panel_bg_padding;
3522 float currentTime = gettime(GETTIME_REALTIME);
3523 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3525 float currentframetime = currentTime - prevfps_time;
3526 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3527 frametimeavg2 = frametimeavg1;
3528 frametimeavg1 = frametimeavg;
3531 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3532 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3534 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3535 prevfps = (1/currentframetime);
3536 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3538 prevfps_time = currentTime;
3543 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3545 prevfps = framecounter/(currentTime - prevfps_time);
3547 prevfps_time = currentTime;
3552 color = HUD_Get_Num_Color (prevfps, 100);
3553 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3556 // Info messages panel (#14)
3558 #define drawInfoMessage(s)\
3559 if(autocvar_hud_panel_infomessages_flip)\
3560 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3561 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3563 void HUD_InfoMessages(void)
3565 if(!autocvar__hud_configure)
3567 if(!autocvar_hud_panel_infomessages) return;
3570 HUD_Panel_UpdateCvars();
3573 mySize = panel_size;
3575 HUD_Panel_DrawBg(1);
3576 if(panel_bg_padding)
3578 pos += '1 1 0' * panel_bg_padding;
3579 mySize -= '2 2 0' * panel_bg_padding;
3582 // always force 5:1 aspect
3583 vector newSize = '0 0 0';
3584 if(mySize_x/mySize_y > 5)
3586 newSize_x = 5 * mySize_y;
3587 newSize_y = mySize_y;
3589 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3593 newSize_y = 1/5 * mySize_x;
3594 newSize_x = mySize_x;
3596 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3605 fontsize = '0.20 0.20 0' * mySize_y;
3611 if(!autocvar__hud_configure)
3613 if(spectatee_status && !intermission)
3616 if(spectatee_status == -1)
3617 s = _("^1Observing");
3619 #ifdef COMPAT_XON050_ENGINE
3620 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3622 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3626 if(spectatee_status == -1)
3627 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3629 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3632 if(spectatee_status == -1)
3633 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3635 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3638 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3641 if(gametype == MAPINFO_TYPE_LMS)
3644 sk = playerslots[player_localnum];
3645 if(sk.(scores[ps_primary]) >= 666)
3646 s = _("^1Match has already begun");
3647 else if(sk.(scores[ps_primary]) > 0)
3648 s = _("^1You have no more lives left");
3650 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3653 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3656 //show restart countdown:
3657 if (time < getstatf(STAT_GAMESTARTTIME)) {
3659 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3660 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3661 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3662 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3666 if(warmup_stage && !intermission)
3668 s = _("^2Currently in ^1warmup^2 stage!");
3673 if(mod(time, 1) >= 0.5)
3678 if(ready_waiting && !intermission && !spectatee_status)
3680 if(ready_waiting_for_me)
3683 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3685 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3690 s = _("^2Waiting for others to ready up to end warmup...");
3692 s = _("^2Waiting for others to ready up...");
3696 else if(warmup_stage && !intermission && !spectatee_status)
3698 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3702 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3704 float ts_min = 0, ts_max = 0;
3705 tm = teams.sort_next;
3708 for(; tm.sort_next; tm = tm.sort_next)
3710 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3712 if(!ts_min) ts_min = tm.team_size;
3713 else ts_min = min(ts_min, tm.team_size);
3714 if(!ts_max) ts_max = tm.team_size;
3715 else ts_max = max(ts_max, tm.team_size);
3717 if ((ts_max - ts_min) > 1)
3719 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3720 tm = GetTeam(myteam, false);
3722 if (tm.team != NUM_SPECTATOR)
3723 if (tm.team_size == ts_max)
3724 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3732 s = _("^7Press ^3ESC ^7to show HUD options.");
3734 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3736 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3738 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3743 // Physics panel (#15)
3745 vector acc_prevspeed;
3746 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3747 void HUD_Physics(void)
3749 if(!autocvar__hud_configure)
3751 if(!autocvar_hud_panel_physics) return;
3752 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3753 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3756 HUD_Panel_UpdateCvars();
3758 draw_beginBoldFont();
3760 HUD_Panel_DrawBg(1);
3761 if(panel_bg_padding)
3763 panel_pos += '1 1 0' * panel_bg_padding;
3764 panel_size -= '2 2 0' * panel_bg_padding;
3767 float acceleration_progressbar_scale = 0;
3768 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3769 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3772 if (autocvar_hud_panel_physics_text_scale <= 0)
3775 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3778 float speed, conversion_factor;
3781 switch(autocvar_hud_panel_physics_speed_unit)
3786 conversion_factor = 1.0;
3790 conversion_factor = 0.0254;
3794 conversion_factor = 0.0254 * 3.6;
3798 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3802 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3806 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3808 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3809 if (autocvar__hud_configure)
3810 speed = floor( max_speed * 0.65 + 0.5 );
3811 else if(autocvar_hud_panel_physics_speed_vertical)
3812 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3814 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3816 //compute acceleration
3817 float acceleration, f;
3818 if (autocvar__hud_configure)
3819 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3822 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3823 f = time - acc_prevtime;
3824 if(autocvar_hud_panel_physics_acceleration_vertical)
3825 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3827 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3829 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3831 acc_prevspeed = vel;
3832 acc_prevtime = time;
3834 f = bound(0, f * 10, 1);
3835 acc_avg = acc_avg * (1 - f) + acceleration * f;
3839 float panel_ar = panel_size_x/panel_size_y;
3840 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3841 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3843 panel_size_x *= 0.5;
3844 if (autocvar_hud_panel_physics_flip)
3845 speed_offset_x = panel_size_x;
3847 acceleration_offset_x = panel_size_x;
3851 panel_size_y *= 0.5;
3852 if (autocvar_hud_panel_physics_flip)
3853 speed_offset_y = panel_size_y;
3855 acceleration_offset_y = panel_size_y;
3857 float speed_baralign, acceleration_baralign;
3858 if (autocvar_hud_panel_physics_baralign == 1)
3859 acceleration_baralign = speed_baralign = 1;
3860 else if(autocvar_hud_panel_physics_baralign == 4)
3861 acceleration_baralign = speed_baralign = 2;
3862 else if (autocvar_hud_panel_physics_flip)
3864 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3865 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3869 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3870 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3872 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3873 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3877 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3878 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3879 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3880 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3882 tmp_size_x = panel_size_x * 0.75;
3883 tmp_size_y = panel_size_y * text_scale;
3885 tmp_offset_x = panel_size_x - tmp_size_x;
3888 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3889 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3895 tmp_offset_x = tmp_size_x;
3896 if (autocvar_hud_panel_physics_speed_unit_show)
3899 tmp_size_x = panel_size_x * (1 - 0.75);
3900 tmp_size_y = panel_size_y * 0.4 * text_scale;
3901 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3902 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3906 //compute and draw top speed
3907 if (autocvar_hud_panel_physics_topspeed)
3908 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3910 if (autocvar__hud_configure)
3912 top_speed = floor( max_speed * 0.75 + 0.5 );
3917 if (speed >= top_speed)
3920 top_speed_time = time;
3924 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3925 // divide by f to make it start from 1
3926 f = cos( ((time - top_speed_time) / f) * PI/2 );
3928 else //hide top speed 0, it would be stupid
3933 //top speed progressbar peak
3934 if(speed < top_speed)
3935 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3937 float peak_offset_x;
3938 vector peak_size = '0 0 0';
3939 if (speed_baralign == 0)
3940 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3941 else if (speed_baralign == 1)
3942 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3943 else // if (speed_baralign == 2)
3944 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3945 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3946 peak_size_y = panel_size_y;
3947 if (speed_baralign == 2) // draw two peaks, on both sides
3949 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3950 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3953 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3957 tmp_offset_y = panel_size_y * 0.4;
3958 tmp_size_x = panel_size_x * (1 - 0.75);
3959 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3960 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3961 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3969 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3971 vector progressbar_color;
3972 if(acceleration < 0)
3973 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3975 progressbar_color = autocvar_hud_progressbar_acceleration_color;
3977 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3978 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3981 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
3983 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
3985 if (acceleration_baralign == 1)
3986 tmp_offset_x = panel_size_x - tmp_size_x;
3987 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
3988 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
3995 tmp_size = panel_size;
3996 tmp_offset = '0 0 0';
3999 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4001 tmp_size_x = panel_size_x;
4002 tmp_size_y = panel_size_y * text_scale;
4004 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4005 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4006 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011 // CenterPrint (#16)
4013 #define CENTERPRINT_MAX_MSGS 10
4014 #define CENTERPRINT_MAX_ENTRIES 50
4015 #define CENTERPRINT_SPACING 0.7
4017 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4018 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4019 float centerprint_time[CENTERPRINT_MAX_MSGS];
4020 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4021 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4022 float centerprint_showing;
4024 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4026 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4029 if(strMessage == "" && new_id == 0)
4032 // strip trailing newlines
4033 j = strlen(strMessage) - 1;
4034 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4036 if (j < strlen(strMessage) - 1)
4037 strMessage = substring(strMessage, 0, j + 1);
4039 if(strMessage == "" && new_id == 0)
4042 // strip leading newlines
4044 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4047 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4049 if(strMessage == "" && new_id == 0)
4052 if (!centerprint_showing)
4053 centerprint_showing = TRUE;
4055 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4057 if (j == CENTERPRINT_MAX_MSGS)
4059 if (new_id && new_id == centerprint_msgID[j])
4061 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4063 // fade out the current msg (duration and countdown_num are ignored)
4064 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4065 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4066 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4069 break; // found a msg with the same id, at position j
4073 if (i == CENTERPRINT_MAX_MSGS)
4075 // a msg with the same id was not found, add the msg at the next position
4077 if (cpm_index == -1)
4078 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4081 if(centerprint_messages[j])
4082 strunzone(centerprint_messages[j]);
4083 centerprint_messages[j] = strzone(strMessage);
4084 centerprint_msgID[j] = new_id;
4087 centerprint_time[j] = -1;
4088 centerprint_expire_time[j] = time;
4093 duration = max(1, autocvar_hud_panel_centerprint_time);
4094 centerprint_time[j] = duration;
4095 centerprint_expire_time[j] = time + duration;
4097 centerprint_countdown_num[j] = countdown_num;
4100 void centerprint_hud(string strMessage)
4102 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4105 void reset_centerprint_messages(void)
4108 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4110 centerprint_expire_time[i] = 0;
4111 centerprint_time[i] = 1;
4112 centerprint_msgID[i] = 0;
4113 if(centerprint_messages[i])
4114 strunzone(centerprint_messages[i]);
4115 centerprint_messages[i] = string_null;
4118 float hud_configure_cp_generation_time;
4119 void HUD_CenterPrint (void)
4121 if(!autocvar__hud_configure)
4123 if(!autocvar_hud_panel_centerprint) return;
4125 if (hud_configure_prev && hud_configure_prev != -1)
4126 reset_centerprint_messages();
4130 if (!hud_configure_prev)
4131 reset_centerprint_messages();
4132 if (time > hud_configure_cp_generation_time)
4137 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4139 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4141 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4142 hud_configure_cp_generation_time = time + 1 + random()*4;
4146 // this panel fades only when the menu does
4147 float hud_fade_alpha_save = 0;
4148 if(scoreboard_fade_alpha)
4150 hud_fade_alpha_save = hud_fade_alpha;
4151 hud_fade_alpha = 1 - autocvar__menu_alpha;
4153 HUD_Panel_UpdateCvars();
4155 if(scoreboard_fade_alpha)
4157 hud_fade_alpha = hud_fade_alpha_save;
4159 // move the panel below the scoreboard
4160 if (scoreboard_bottom >= 0.96 * vid_conheight)
4164 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4166 if(target_pos_y > panel_pos_y)
4168 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4169 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4173 HUD_Panel_DrawBg(1);
4175 if (!centerprint_showing)
4178 if(panel_bg_padding)
4180 panel_pos += '1 1 0' * panel_bg_padding;
4181 panel_size -= '2 2 0' * panel_bg_padding;
4184 float entries, height;
4186 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4187 // height = panel_size_y/entries;
4188 // fontsize = '1 1 0' * height;
4189 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4190 fontsize = '1 1 0' * height;
4191 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4193 float i, j, k, n, g;
4194 float a, sz, align, current_msg_pos_y = 0, msg_size;
4197 float all_messages_expired = TRUE;
4200 if (autocvar_hud_panel_centerprint_flip)
4201 pos_y += panel_size_y;
4202 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4203 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4205 if (j == CENTERPRINT_MAX_MSGS)
4207 if (centerprint_expire_time[j] <= time)
4209 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4211 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4212 if (centerprint_countdown_num[j] == 0)
4214 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4216 else if(centerprint_time[j] != -1)
4220 all_messages_expired = FALSE;
4222 // fade the centerprint_hud in/out
4223 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4224 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4225 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4226 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4227 else // Expiring soon, so fade it out.
4228 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4230 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4235 // set the size from fading in/out before subsequent fading
4236 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4238 // also fade it based on positioning
4239 if(autocvar_hud_panel_centerprint_fade_subsequent)
4241 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4242 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4244 a *= panel_fg_alpha;
4246 // finally set the size based on the new theAlpha from subsequent fading
4247 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4248 drawfontscale = sz * '1 1 0';
4250 if (centerprint_countdown_num[j])
4251 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4253 n = tokenizebyseparator(centerprint_messages[j], "\n");
4255 if (autocvar_hud_panel_centerprint_flip)
4257 // check if the message can be entirely shown
4258 for(k = 0; k < n; ++k)
4260 getWrappedLine_remaining = argv(k);
4261 while(getWrappedLine_remaining)
4263 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4265 pos_y -= fontsize_y;
4267 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4270 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4274 for(k = 0; k < n; ++k)
4276 getWrappedLine_remaining = argv(k);
4277 while(getWrappedLine_remaining)
4279 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4283 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4284 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4285 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4286 pos_y += fontsize_y;
4289 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4293 ++g; // move next position number up
4295 msg_size = pos_y - msg_size;
4296 if (autocvar_hud_panel_centerprint_flip)
4298 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4299 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4300 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4302 if (pos_y < panel_pos_y) // check if the next message can be shown
4304 drawfontscale = '1 1 0';
4310 pos_y += CENTERPRINT_SPACING * fontsize_y;
4311 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4312 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4314 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4316 drawfontscale = '1 1 0';
4321 drawfontscale = '1 1 0';
4322 if (all_messages_expired)
4324 centerprint_showing = FALSE;
4325 reset_centerprint_messages();
4335 void HUD_Reset (void)
4337 // reset gametype specific icons
4338 if(gametype == MAPINFO_TYPE_KEYHUNT)
4340 else if(gametype == MAPINFO_TYPE_CTF)
4341 HUD_Mod_CTF_Reset();
4344 void HUD_Main (void)
4347 // global hud theAlpha fade
4348 if(menu_enabled == 1)
4351 hud_fade_alpha = (1 - autocvar__menu_alpha);
4353 if(scoreboard_fade_alpha)
4354 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4356 HUD_Configure_Frame();
4358 if(intermission == 2) // no hud during mapvote
4361 // panels that we want to be active together with the scoreboard
4362 // they must fade only when the menu does
4363 if(scoreboard_fade_alpha == 1)
4365 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4369 if(!autocvar__hud_configure && !hud_fade_alpha)
4373 if (hud_skin_prev != autocvar_hud_skin)
4376 strunzone(hud_skin_path);
4377 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4379 strunzone(hud_skin_prev);
4380 hud_skin_prev = strzone(autocvar_hud_skin);
4383 #ifdef COMPAT_XON050_ENGINE
4384 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4386 current_player = player_localentnum;
4390 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4394 float hud_dock_color_team = autocvar_hud_dock_color_team;
4395 if((teamplay) && hud_dock_color_team) {
4396 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4397 color = '1 0 0' * hud_dock_color_team;
4399 color = myteamcolors * hud_dock_color_team;
4401 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4402 color = '1 0 0' * hud_dock_color_team;
4406 string hud_dock_color = autocvar_hud_dock_color;
4407 if(hud_dock_color == "shirt") {
4408 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4409 color = colormapPaletteColor(floor(f / 16), 0);
4411 else if(hud_dock_color == "pants") {
4412 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4413 color = colormapPaletteColor(mod(f, 16), 1);
4416 color = stov(hud_dock_color);
4420 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4421 if(precache_pic(pic) == "") {
4422 pic = strcat(hud_skin_path, "/dock_medium");
4423 if(precache_pic(pic) == "") {
4424 pic = "gfx/hud/default/dock_medium";
4427 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4430 // cache the panel order into the panel_order array
4431 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4432 for(i = 0; i < HUD_PANEL_NUM; ++i)
4433 panel_order[i] = -1;
4435 float p_num, warning = false;
4436 float argc = tokenize_console(autocvar__hud_panelorder);
4437 if (argc > HUD_PANEL_NUM)
4439 //first detect wrong/missing panel numbers
4440 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4441 p_num = stof(argv(i));
4442 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4443 if (panel_order[p_num] == -1) //found for the first time?
4444 s = strcat(s, ftos(p_num), " ");
4445 panel_order[p_num] = 1; //mark as found
4450 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4451 if (panel_order[i] == -1) {
4453 s = strcat(s, ftos(i), " "); //add missing panel number
4457 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4459 cvar_set("_hud_panelorder", s);
4460 if(hud_panelorder_prev)
4461 strunzone(hud_panelorder_prev);
4462 hud_panelorder_prev = strzone(s);
4464 //now properly set panel_order
4465 tokenize_console(s);
4466 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4467 panel_order[i] = stof(argv(i));
4471 hud_draw_maximized = 0;
4472 // draw panels in order specified by panel_order array
4473 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4474 (panel = hud_panel[panel_order[i]]).panel_draw();
4476 hud_draw_maximized = 1; // panels that may be maximized must check this var
4477 // draw maximized panels on top
4478 if(hud_panel_radar_maximized)
4479 (panel = HUD_PANEL(RADAR)).panel_draw();
4480 if(autocvar__con_chat_maximized)
4481 (panel = HUD_PANEL(CHAT)).panel_draw();
4483 HUD_Configure_PostDraw();
4485 hud_configure_prev = autocvar__hud_configure;