7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WepSet weapons_stat = WepSet_GetFromStat();
452 float screen_ar, center_x = 0, center_y;
453 float weapon_count, weapon_id;
454 float row, column, rows = 0, columns;
455 float aspect = autocvar_hud_panel_weapons_aspect;
457 float panel_weapon_accuracy;
459 float timeout = autocvar_hud_panel_weapons_timeout;
460 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463 float ammo_type, ammo_full;
464 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465 vector ammo_color = '1 0 1';
466 float ammo_alpha = 1;
468 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471 vector weapon_pos, weapon_size = '0 0 0';
472 local noref vector old_panel_size; // fteqcc sucks
475 // check to see if we want to continue
476 if(hud != HUD_NORMAL) { return; }
478 if(!autocvar__hud_configure)
480 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485 weaponprevtime = time;
490 // update generic hud functions
491 HUD_Panel_UpdateCvars();
493 draw_beginBoldFont();
495 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499 if(weaponorder_bypriority)
500 strunzone(weaponorder_bypriority);
501 if(weaponorder_byimpulse)
502 strunzone(weaponorder_byimpulse);
504 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511 self = get_weaponinfo(i);
512 if(self.impulse >= 0)
514 weaponorder[weapon_cnt] = self;
518 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519 weaponorder[i] = world;
520 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522 weaponorder_cmp_str = string_null;
525 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528 // determine which weapons are going to be shown
529 if (autocvar_hud_panel_weapons_onlyowned)
531 if(autocvar__hud_configure)
534 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535 weapons_stat |= WepSet_FromWeapon(i);
537 if(menu_enabled != 2)
538 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541 // do we own this weapon?
543 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
547 // add it anyway if weaponcomplain is shown
551 // might as well commit suicide now, no reason to live ;)
552 if (weapon_count == 0)
558 old_panel_size = panel_size;
560 old_panel_size -= '2 2 0' * panel_bg_padding;
562 // first find values for the standard table (with all the weapons)
563 rows = old_panel_size_y/old_panel_size_x;
564 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565 columns = ceil(WEP_COUNT/rows);
566 weapon_size_x = old_panel_size_x / columns;
567 weapon_size_y = old_panel_size_y / rows;
569 // change table values to include only the owned weapons
570 float columns_save = columns;
571 if(weapon_count <= rows)
577 columns = ceil(weapon_count / rows);
579 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580 if(columns < columns_save)
581 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
583 // reduce size of the panel
584 panel_size_x = columns * weapon_size_x;
585 panel_size_y = rows * weapon_size_y;
586 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589 panel_size += '2 2 0' * panel_bg_padding;
592 weapon_count = WEP_COUNT;
594 // animation for fading in/out the panel respectively when not in use
595 if(!autocvar__hud_configure)
597 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601 // fade the panel alpha
602 if(autocvar_hud_panel_weapons_timeout_effect == 1)
604 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (1 - f);
610 panel_fg_alpha *= (1 - f);
613 // move the panel off the screen
614 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616 f *= f; // for a cooler movement
617 center_x = panel_pos_x + panel_size_x/2;
618 center_y = panel_pos_y + panel_size_y/2;
619 screen_ar = vid_conwidth/vid_conheight;
620 if (center_x/center_y < screen_ar) //bottom left
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623 panel_pos_y += f * (vid_conheight - panel_pos_y);
625 panel_pos_x -= f * (panel_pos_x + panel_size_x);
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632 panel_pos_y -= f * (panel_pos_y + panel_size_y);
635 center_x = -1; // mark the panel as off screen
637 weaponprevtime = time - (1 - f) * timein_effect_length;
639 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643 // fade the panel alpha
644 if(autocvar_hud_panel_weapons_timeout_effect == 1)
646 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651 panel_bg_alpha *= (f);
652 panel_fg_alpha *= (f);
655 // move the panel back on screen
656 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658 f *= f; // for a cooler movement
660 center_x = panel_pos_x + panel_size_x/2;
661 center_y = panel_pos_y + panel_size_y/2;
662 screen_ar = vid_conwidth/vid_conheight;
663 if (center_x/center_y < screen_ar) //bottom left
665 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666 panel_pos_y += f * (vid_conheight - panel_pos_y);
668 panel_pos_x -= f * (panel_pos_x + panel_size_x);
672 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675 panel_pos_y -= f * (panel_pos_y + panel_size_y);
681 // draw the background, then change the virtual size of it to better fit other items inside
692 panel_pos += '1 1 0' * panel_bg_padding;
693 panel_size -= '2 2 0' * panel_bg_padding;
696 // after the sizing and animations are done, update the other values
698 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700 rows = panel_size_y/panel_size_x;
701 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702 columns = ceil(weapon_count/rows);
703 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
706 // calculate position/size for visual bar displaying ammount of ammo status
707 if (autocvar_hud_panel_weapons_ammo)
709 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712 if(weapon_size_x/weapon_size_y > aspect)
714 barsize_x = aspect * weapon_size_y;
715 barsize_y = weapon_size_y;
716 baroffset_x = (weapon_size_x - barsize_x) / 2;
720 barsize_y = 1/aspect * weapon_size_x;
721 barsize_x = weapon_size_x;
722 baroffset_y = (weapon_size_y - barsize_y) / 2;
725 if(autocvar_hud_panel_weapons_accuracy)
726 Accuracy_LoadColors();
729 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731 // retrieve information about the current weapon to be drawn
732 self = weaponorder[i];
733 weapon_id = self.impulse;
735 // skip if this weapon doesn't exist
736 if(!self || weapon_id < 0) { continue; }
738 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739 if(autocvar_hud_panel_weapons_onlyowned)
740 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
743 // figure out the drawing position of weapon
744 weapon_pos = (panel_pos
745 + eX * column * weapon_size_x
746 + eY * row * weapon_size_y);
748 // draw background behind currently selected weapon
749 if(self.weapon == switchweapon)
750 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw the weapon accuracy
753 if(autocvar_hud_panel_weapons_accuracy)
755 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756 if(panel_weapon_accuracy >= 0)
758 color = Accuracy_GetColor(panel_weapon_accuracy);
759 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
763 // drawing all the weapon items
764 if(weapons_stat & WepSet_FromWeapon(self.weapon))
766 // draw the weapon image
767 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769 // draw weapon label string
770 switch(autocvar_hud_panel_weapons_label)
772 case 1: // weapon number
773 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780 case 3: // weapon name
781 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // draw ammo status bar
789 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
792 ammo_type = GetAmmoTypeForWep(self.weapon);
794 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
799 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804 default: ammo_full = 60;
808 weapon_pos_x + baroffset_x,
809 weapon_pos_y + baroffset_y,
810 barsize_x * bound(0, a/ammo_full, 1),
812 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
817 else // draw a "ghost weapon icon" if you don't have the weapon
819 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
822 // draw the complain message
823 if(self.weapon == complain_weapon)
826 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828 a = ((complain_weapon_time + when > time) ? 1 : 0);
831 if(complain_weapon_type == 0) {
832 s = _("Out of ammo");
833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835 else if(complain_weapon_type == 1) {
837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
840 s = _("Unavailable");
841 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
848 // continue with new position for the next weapon
863 float GetAmmoItemCode(float i)
867 case 0: return IT_SHELLS;
868 case 1: return IT_NAILS;
869 case 2: return IT_ROCKETS;
870 case 3: return IT_CELLS;
871 case 4: return IT_FUEL;
876 string GetAmmoPicture(float i)
880 case 0: return "ammo_shells";
881 case 1: return "ammo_bullets";
882 case 2: return "ammo_rockets";
883 case 3: return "ammo_cells";
884 case 4: return "ammo_fuel";
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
892 if(autocvar__hud_configure)
894 currently_selected = (itemcode == 2); //rockets always selected
895 a = 31 + mod(itemcode*93, 128);
898 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
902 color = '0 0.5 0.75';
909 if(currently_selected)
914 vector picpos, numpos;
915 if(autocvar_hud_panel_ammo_iconalign)
918 picpos = myPos + eX * 2 * mySize_y;
922 numpos = myPos + eX * mySize_y;
926 if (currently_selected)
927 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
929 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932 if(autocvar_hud_panel_ammo_text)
934 if(a > 0 || infinite_ammo)
935 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936 else // "ghost" ammo count
937 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939 if(a > 0 || infinite_ammo)
940 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941 else // "ghost" ammo icon
942 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
947 if(hud != HUD_NORMAL) return;
948 if(!autocvar__hud_configure)
950 if(!autocvar_hud_panel_ammo) return;
951 if(spectatee_status == -1) return;
954 HUD_Panel_UpdateCvars();
956 draw_beginBoldFont();
965 pos += '1 1 0' * panel_bg_padding;
966 mySize -= '2 2 0' * panel_bg_padding;
969 const float AMMO_COUNT = 4;
970 float rows = 0, columns, row, column;
972 if (autocvar_hud_panel_ammo_onlycurrent)
976 rows = mySize_y/mySize_x;
977 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978 // ^^^ ammo item aspect goes here
980 columns = ceil(AMMO_COUNT/rows);
982 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
985 local vector offset = '0 0 0'; // fteqcc sucks
987 if(ammo_size_x/ammo_size_y > 3)
989 newSize = 3 * ammo_size_y;
990 offset_x = ammo_size_x - newSize;
992 ammo_size_x = newSize;
996 newSize = 1/3 * ammo_size_x;
997 offset_y = ammo_size_y - newSize;
999 ammo_size_y = newSize;
1002 float i, stat_items, currently_selected, infinite_ammo;
1003 infinite_ammo = FALSE;
1004 if (autocvar_hud_panel_ammo_onlycurrent)
1006 if(autocvar__hud_configure)
1008 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1012 stat_items = getstati(STAT_ITEMS, 0, 24);
1013 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014 infinite_ammo = TRUE;
1015 for (i = 0; i < AMMO_COUNT; ++i) {
1016 currently_selected = stat_items & GetAmmoItemCode(i);
1017 if (currently_selected)
1019 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1027 stat_items = getstati(STAT_ITEMS, 0, 24);
1028 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029 infinite_ammo = TRUE;
1031 for (i = 0; i < AMMO_COUNT; ++i) {
1032 currently_selected = stat_items & GetAmmoItemCode(i);
1033 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1038 column = column + 1;
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1048 vector newPos = '0 0 0', newSize = '0 0 0';
1049 vector picpos, numpos;
1053 if(mySize_y/mySize_x > 2)
1055 newSize_y = 2 * mySize_x;
1056 newSize_x = mySize_x;
1058 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1063 newSize_x = 1/2 * mySize_y;
1064 newSize_y = mySize_y;
1066 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1070 if(icon_right_align)
1073 picpos = newPos + eY * newSize_x;
1078 numpos = newPos + eY * newSize_x;
1082 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083 // make number smaller than icon, it looks better
1084 // reduce only y to draw numbers with different number of digits with the same y size
1085 numpos_y += newSize_y * ((1 - 0.7) / 2);
1087 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1091 if(mySize_x/mySize_y > 3)
1093 newSize_x = 3 * mySize_y;
1094 newSize_y = mySize_y;
1096 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1101 newSize_y = 1/3 * mySize_x;
1102 newSize_x = mySize_x;
1104 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1108 if(icon_right_align) // right align
1111 picpos = newPos + eX * 2 * newSize_y;
1115 numpos = newPos + eX * newSize_y;
1119 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1127 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1132 void HUD_Powerups(void)
1134 float strength_time, shield_time, superweapons_time;
1135 if(!autocvar__hud_configure)
1137 if(!autocvar_hud_panel_powerups) return;
1138 if(spectatee_status == -1) return;
1139 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140 if (getstati(STAT_HEALTH) <= 0) return;
1142 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1146 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147 superweapons_time = 99; // force max
1149 // prevent stuff to show up on mismatch that will be fixed next frame
1150 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151 superweapons_time = 0;
1157 superweapons_time = 13;
1160 HUD_Panel_UpdateCvars();
1162 draw_beginBoldFont();
1166 mySize = panel_size;
1168 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169 if(panel_bg_padding)
1171 pos += '1 1 0' * panel_bg_padding;
1172 mySize -= '2 2 0' * panel_bg_padding;
1175 float panel_ar = mySize_x/mySize_y;
1176 float is_vertical = (panel_ar < 1);
1177 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1179 float superweapons_is = -1;
1181 if(superweapons_time)
1186 superweapons_is = 0;
1188 superweapons_is = 2;
1193 superweapons_is = 1;
1195 superweapons_is = 2;
1199 // FIXME handle superweapons here
1200 if(superweapons_is == 0)
1202 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1204 mySize_x *= (1.0 / 3.0);
1205 superweapons_offset_x = mySize_x;
1206 if (autocvar_hud_panel_powerups_flip)
1207 shield_offset_x = 2*mySize_x;
1209 strength_offset_x = 2*mySize_x;
1213 mySize_y *= (1.0 / 3.0);
1214 superweapons_offset_y = mySize_y;
1215 if (autocvar_hud_panel_powerups_flip)
1216 shield_offset_y = 2*mySize_y;
1218 strength_offset_y = 2*mySize_y;
1223 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1226 if (autocvar_hud_panel_powerups_flip)
1227 shield_offset_x = mySize_x;
1229 strength_offset_x = mySize_x;
1234 if (autocvar_hud_panel_powerups_flip)
1235 shield_offset_y = mySize_y;
1237 strength_offset_y = mySize_y;
1241 float shield_baralign, strength_baralign, superweapons_baralign;
1242 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1244 if (autocvar_hud_panel_powerups_flip)
1246 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1259 if(superweapons_is == 0)
1261 superweapons_iconalign = strength_iconalign;
1262 superweapons_baralign = 2;
1264 else if(superweapons_is == 1)
1266 superweapons_offset = strength_offset;
1267 superweapons_iconalign = strength_iconalign;
1268 superweapons_baralign = strength_baralign;
1270 else // if(superweapons_is == 2)
1272 superweapons_offset = shield_offset;
1273 superweapons_iconalign = shield_iconalign;
1274 superweapons_baralign = shield_baralign;
1279 const float maxshield = 30;
1280 float shield = ceil(shield_time);
1281 if(autocvar_hud_panel_powerups_progressbar)
1282 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283 if(autocvar_hud_panel_powerups_text)
1286 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1288 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1294 const float maxstrength = 30;
1295 float strength = ceil(strength_time);
1296 if(autocvar_hud_panel_powerups_progressbar)
1297 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298 if(autocvar_hud_panel_powerups_text)
1301 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1303 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1307 if(superweapons_time)
1309 const float maxsuperweapons = 30;
1310 float superweapons = ceil(superweapons_time);
1311 if(autocvar_hud_panel_powerups_progressbar)
1312 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313 if(autocvar_hud_panel_powerups_text)
1315 if(superweapons > 1)
1316 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317 if(superweapons <= 5)
1318 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1325 // Health/armor (#3)
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1340 void HUD_HealthArmor(void)
1342 float armor, health, fuel;
1343 if(!autocvar__hud_configure)
1345 if(!autocvar_hud_panel_healtharmor) return;
1346 if(hud != HUD_NORMAL) return;
1347 if(spectatee_status == -1) return;
1349 health = getstati(STAT_HEALTH);
1355 armor = getstati(STAT_ARMOR);
1357 // code to check for spectatee_status changes is in Ent_ClientData()
1358 // prev_p_health and prev_health can be set to -1 there
1360 if (prev_p_health == -1)
1363 health_beforedamage = 0;
1364 armor_beforedamage = 0;
1365 health_damagetime = 0;
1366 armor_damagetime = 0;
1367 prev_health = health;
1369 old_p_health = health;
1370 old_p_armor = armor;
1371 prev_p_health = health;
1372 prev_p_armor = armor;
1374 else if (prev_health == -1)
1376 //start the load effect
1377 health_damagetime = 0;
1378 armor_damagetime = 0;
1382 fuel = getstati(STAT_FUEL);
1391 HUD_Panel_UpdateCvars();
1394 mySize = panel_size;
1396 HUD_Panel_DrawBg(1);
1397 if(panel_bg_padding)
1399 pos += '1 1 0' * panel_bg_padding;
1400 mySize -= '2 2 0' * panel_bg_padding;
1403 float baralign = autocvar_hud_panel_healtharmor_baralign;
1404 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1406 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1411 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1416 float maxtotal = maxhealth + maxarmor;
1418 if(v_z) // NOT fully armored
1420 biggercount = "health";
1421 if(autocvar_hud_panel_healtharmor_progressbar)
1422 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1424 if(autocvar_hud_panel_healtharmor_text)
1425 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1429 biggercount = "armor";
1430 if(autocvar_hud_panel_healtharmor_progressbar)
1431 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1440 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1444 float panel_ar = mySize_x/mySize_y;
1445 float is_vertical = (panel_ar < 1);
1446 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1450 if (autocvar_hud_panel_healtharmor_flip)
1451 health_offset_x = mySize_x;
1453 armor_offset_x = mySize_x;
1458 if (autocvar_hud_panel_healtharmor_flip)
1459 health_offset_y = mySize_y;
1461 armor_offset_y = mySize_y;
1464 float health_baralign, armor_baralign, fuel_baralign;
1465 float health_iconalign, armor_iconalign;
1466 if (autocvar_hud_panel_healtharmor_flip)
1468 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470 fuel_baralign = health_baralign;
1471 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478 fuel_baralign = armor_baralign;
1479 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1485 if(autocvar_hud_panel_healtharmor_progressbar)
1487 float p_health, pain_health_alpha;
1489 pain_health_alpha = 1;
1490 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1492 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1494 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1496 if (time - old_p_healthtime < 1)
1497 old_p_health = prev_p_health;
1499 old_p_health = prev_health;
1500 old_p_healthtime = time;
1502 if (time - old_p_healthtime < 1)
1504 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505 prev_p_health = p_health;
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1510 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1512 if (time - health_damagetime >= 1)
1513 health_beforedamage = prev_health;
1514 health_damagetime = time;
1516 if (time - health_damagetime < 1)
1518 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1522 prev_health = health;
1524 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1526 float BLINK_FACTOR = 0.15;
1527 float BLINK_BASE = 0.85;
1528 float BLINK_FREQ = 9;
1529 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1532 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1534 if(autocvar_hud_panel_healtharmor_text)
1535 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1540 if(autocvar_hud_panel_healtharmor_progressbar)
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550 if (time - old_p_armortime < 1)
1551 old_p_armor = prev_p_armor;
1553 old_p_armor = prev_armor;
1554 old_p_armortime = time;
1556 if (time - old_p_armortime < 1)
1558 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559 prev_p_armor = p_armor;
1562 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566 if (time - armor_damagetime >= 1)
1567 armor_beforedamage = prev_armor;
1568 armor_damagetime = time;
1570 if (time - armor_damagetime < 1)
1572 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1578 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580 if(autocvar_hud_panel_healtharmor_text)
1581 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1587 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1591 mySize_x *= 2; //restore full panel size
1592 else if (panel_ar < 1/4)
1593 mySize_y *= 2; //restore full panel size
1594 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1599 // Notification area (#4)
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1610 if (notify_index == -1)
1611 notify_index = NOTIFY_MAX_ENTRIES-1;
1614 if (notify_attackers[notify_index])
1615 strunzone(notify_attackers[notify_index]);
1617 if (notify_victims[notify_index])
1618 strunzone(notify_victims[notify_index]);
1620 if (notify_icons[notify_index])
1621 strunzone(notify_icons[notify_index]);
1623 // Allocate new strings
1626 notify_attackers[notify_index] = strzone(attacker);
1627 notify_victims[notify_index] = strzone(victim);
1631 // In case of a notification without a victim, the attacker
1632 // is displayed on the victim's side. Instead of special
1633 // treatment later on, we can simply switch them here.
1634 notify_attackers[notify_index] = string_null;
1635 notify_victims[notify_index] = strzone(attacker);
1638 notify_icons[notify_index] = strzone(icon);
1639 notify_times[notify_index] = time;
1642 void HUD_Notify(void)
1644 if (!autocvar__hud_configure)
1645 if (!autocvar_hud_panel_notify)
1648 HUD_Panel_UpdateCvars();
1649 HUD_Panel_DrawBg(1);
1651 if (!autocvar__hud_configure)
1652 if (notify_count == 0)
1659 if (panel_bg_padding)
1661 pos += '1 1 0' * panel_bg_padding;
1662 size -= '2 2 0' * panel_bg_padding;
1665 float fade_start = max(0, autocvar_hud_panel_notify_time);
1666 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1667 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1669 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1670 float entry_height = size_y / entry_count;
1672 float panel_width_half = size_x * 0.5;
1673 float icon_width_half = entry_height * icon_aspect / 2;
1674 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1676 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1677 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1678 vector icon_left = eX * (panel_width_half - icon_width_half);
1679 vector attacker_right = eX * name_maxwidth;
1680 vector victim_left = eX * (size_x - name_maxwidth);
1682 vector attacker_pos, victim_pos, icon_pos;
1683 string attacker, victim, icon;
1684 float i, j, count, step, limit, alpha;
1686 if (autocvar_hud_panel_notify_flip)
1688 // Order items from the top down
1691 limit = entry_count;
1695 // Order items from the bottom up
1696 i = entry_count - 1;
1701 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1703 if(autocvar__hud_configure)
1705 attacker = sprintf(_("Player %d"), count + 1);
1706 victim = sprintf(_("Player %d"), count + 2);
1707 icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1708 alpha = bound(0, 1.2 - count / entry_count, 1);
1712 if (j == NOTIFY_MAX_ENTRIES)
1715 if (notify_times[j] + fade_start > time)
1717 else if (fade_time != 0)
1719 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1726 attacker = notify_attackers[j];
1727 victim = notify_victims[j];
1728 icon = notify_icons[j];
1731 if (icon != "" && victim != "")
1733 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1735 icon_pos = pos + icon_left + eY * i * entry_height;
1736 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1738 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1739 victim_pos = pos + victim_left + name_top;
1740 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1744 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1745 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1746 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1751 notify_count = count;
1757 string seconds_tostring(float sec)
1760 minutes = floor(sec / 60);
1762 sec -= minutes * 60;
1763 return sprintf("%d:%02d", minutes, sec);
1766 void HUD_Timer(void)
1768 if(!autocvar__hud_configure)
1770 if(!autocvar_hud_panel_timer) return;
1773 HUD_Panel_UpdateCvars();
1775 draw_beginBoldFont();
1779 mySize = panel_size;
1781 HUD_Panel_DrawBg(1);
1782 if(panel_bg_padding)
1784 pos += '1 1 0' * panel_bg_padding;
1785 mySize -= '2 2 0' * panel_bg_padding;
1789 float timelimit, elapsedTime, timeleft, minutesLeft;
1791 timelimit = getstatf(STAT_TIMELIMIT);
1793 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1794 timeleft = ceil(timeleft);
1796 minutesLeft = floor(timeleft / 60);
1799 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1800 timer_color = '1 1 1'; //white
1801 else if(minutesLeft >= 1)
1802 timer_color = '1 1 0'; //yellow
1804 timer_color = '1 0 0'; //red
1806 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1807 if (time < getstatf(STAT_GAMESTARTTIME)) {
1808 //while restart is still active, show 00:00
1809 timer = seconds_tostring(0);
1811 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1812 timer = seconds_tostring(elapsedTime);
1815 timer = seconds_tostring(timeleft);
1818 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1825 void HUD_Radar(void)
1827 if (!autocvar__hud_configure)
1829 if (hud_panel_radar_maximized)
1831 if (!hud_draw_maximized) return;
1835 if (autocvar_hud_panel_radar == 0) return;
1836 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1837 if(radar_panel_modified)
1839 panel.update_time = time; // forces reload of panel attributes
1840 radar_panel_modified = false;
1845 HUD_Panel_UpdateCvars();
1849 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1851 panel_size = autocvar_hud_panel_radar_maximized_size;
1852 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1853 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1854 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1855 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1858 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1859 if(precache_pic(panel_bg) == "")
1860 panel_bg = "gfx/hud/default/border_default"; // fallback
1861 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1862 radar_panel_modified = true;
1863 if(panel.current_panel_bg)
1864 strunzone(panel.current_panel_bg);
1865 panel.current_panel_bg = strzone(panel_bg);
1867 switch(hud_panel_radar_maximized_zoommode)
1871 f = current_zoomfraction;
1874 f = 1 - current_zoomfraction;
1884 switch(hud_panel_radar_maximized_rotation)
1887 teamradar_angle = view_angles_y - 90;
1890 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1894 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1896 switch(hud_panel_radar_zoommode)
1900 f = current_zoomfraction;
1903 f = 1 - current_zoomfraction;
1913 switch(hud_panel_radar_rotation)
1916 teamradar_angle = view_angles_y - 90;
1919 teamradar_angle = 90 * hud_panel_radar_rotation;
1926 mySize = panel_size;
1928 HUD_Panel_DrawBg(1);
1929 if(panel_bg_padding)
1931 pos += '1 1 0' * panel_bg_padding;
1932 mySize -= '2 2 0' * panel_bg_padding;
1937 float scale2d, normalsize, bigsize;
1939 teamradar_origin2d = pos + 0.5 * mySize;
1940 teamradar_size2d = mySize;
1942 if(minimapname == "")
1945 teamradar_loadcvars();
1947 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1948 teamradar_size2d = mySize;
1950 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1952 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1953 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1955 // max-min distance must fit the radar in any rotation
1956 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1960 vector c0, c1, c2, c3, span;
1961 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1962 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1963 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1964 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1966 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1967 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1969 // max-min distance must fit the radar in x=x, y=y
1971 teamradar_size2d_x * scale2d / (1.05 * span_x),
1972 teamradar_size2d_y * scale2d / (1.05 * span_y)
1976 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1977 if(bigsize > normalsize)
1978 normalsize = bigsize;
1982 + (1 - f) * normalsize;
1983 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1985 + (1 - f) * view_origin);
1994 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1996 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1997 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1998 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1999 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2000 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2002 color2 = GetPlayerColor(tm.sv_entnum);
2003 //if(color == NUM_SPECTATOR || color == color2)
2004 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2006 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2008 drawresetcliparea();
2013 void HUD_UpdatePlayerTeams();
2014 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2017 entity tm = world, pl;
2018 #define SCOREPANEL_MAX_ENTRIES 6
2019 #define SCOREPANEL_ASPECTRATIO 2
2020 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2021 vector fontsize = '1 1 0' * (mySize_y/entries);
2023 vector rgb, score_color;
2025 score_color = '1 1 1';
2027 float name_size = mySize_x*0.75;
2028 float spacing_size = mySize_x*0.04;
2029 const float highlight_alpha = 0.2;
2030 float i = 0, me_printed = 0, first_pl = 0;
2032 if (autocvar__hud_configure)
2034 float players_per_team = 0;
2037 // show team scores in the first line
2038 float score_size = mySize_x / team_count;
2039 players_per_team = max(2, ceil((entries - 1) / team_count));
2040 for(i=0; i<team_count; ++i) {
2041 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2042 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2043 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2046 pos_y += fontsize_y;
2048 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2049 for (i=first_pl; i<entries; ++i)
2051 //simulate my score is lower than all displayed players,
2052 //so that I don't appear at all showing pure rankings.
2053 //This is to better show the difference between the 2 ranking views
2054 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2057 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2058 s = GetPlayerName(player_localnum);
2063 s = sprintf(_("Player %d"), i + 1 - first_pl);
2068 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2069 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2070 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2071 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2072 pos_y += fontsize_y;
2077 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2078 HUD_UpdatePlayerTeams();
2081 // show team scores in the first line
2082 float score_size = mySize_x / team_count;
2083 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2084 if(tm.team == NUM_SPECTATOR)
2086 if (tm.team == myteam)
2087 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2088 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2092 pos_y += fontsize_y;
2093 tm = teams.sort_next;
2098 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2100 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2103 if (i == entries-1 && !me_printed && pl != me)
2104 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2106 for (pl = me.sort_next; pl; pl = pl.sort_next)
2107 if (pl.team != NUM_SPECTATOR)
2111 rgb = '1 1 0'; //not last but not among the leading players: yellow
2113 rgb = '1 0 0'; //last: red
2120 rgb = '0 1 0'; //first: green
2122 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2125 score_color = Team_ColorRGB(pl.team) * 0.8;
2126 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2127 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2128 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2129 pos_y += fontsize_y;
2132 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2135 void HUD_Score(void)
2137 if(!autocvar__hud_configure)
2139 if(!autocvar_hud_panel_score) return;
2140 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2143 HUD_Panel_UpdateCvars();
2146 mySize = panel_size;
2148 HUD_Panel_DrawBg(1);
2149 if(panel_bg_padding)
2151 pos += '1 1 0' * panel_bg_padding;
2152 mySize -= '2 2 0' * panel_bg_padding;
2155 float score, distribution = 0;
2157 vector distribution_color;
2160 #ifdef COMPAT_XON050_ENGINE
2161 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2163 me = playerslots[player_localentnum - 1];
2166 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2167 string timer, distrtimer;
2169 pl = players.sort_next;
2172 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2173 if(pl.scores[ps_primary] == 0)
2176 score = me.(scores[ps_primary]);
2177 timer = TIME_ENCODED_TOSTRING(score);
2179 draw_beginBoldFont();
2180 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2181 // distribution display
2182 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2184 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2186 if (distribution <= 0) {
2187 distribution_color = '0 1 0';
2191 distribution_color = '1 0 0';
2194 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2196 // race record display
2197 if (distribution <= 0)
2198 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2199 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2201 } else if (!teamplay) { // non-teamgames
2202 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2204 HUD_Score_Rankings(pos, mySize, me);
2207 // me vector := [team/connected frags id]
2208 pl = players.sort_next;
2212 if(autocvar__hud_configure)
2215 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2219 score = me.(scores[ps_primary]);
2220 if(autocvar__hud_configure)
2223 if(distribution >= 5)
2224 distribution_color = eY;
2225 else if(distribution >= 0)
2226 distribution_color = '1 1 1';
2227 else if(distribution >= -5)
2228 distribution_color = '1 1 0';
2230 distribution_color = eX;
2232 string distribution_str;
2233 distribution_str = ftos(distribution);
2234 draw_beginBoldFont();
2235 if (distribution >= 0)
2237 if (distribution > 0)
2238 distribution_str = strcat("+", distribution_str);
2239 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2241 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2242 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2244 } else { // teamgames
2245 float row, column, rows = 0, columns = 0;
2246 local noref vector offset = '0 0 0';
2247 vector score_pos, score_size; //for scores other than myteam
2248 if(autocvar_hud_panel_score_rankings)
2250 HUD_Score_Rankings(pos, mySize, me);
2253 if(spectatee_status == -1)
2255 rows = mySize_y/mySize_x;
2256 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2257 // ^^^ ammo item aspect goes here
2259 columns = ceil(team_count/rows);
2261 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2264 if(score_size_x/score_size_y > 3)
2266 newSize = 3 * score_size_y;
2267 offset_x = score_size_x - newSize;
2268 pos_x += offset_x/2;
2269 score_size_x = newSize;
2273 newSize = 1/3 * score_size_x;
2274 offset_y = score_size_y - newSize;
2275 pos_y += offset_y/2;
2276 score_size_y = newSize;
2280 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2282 float max_fragcount;
2283 max_fragcount = -99;
2284 draw_beginBoldFont();
2286 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2287 if(tm.team == NUM_SPECTATOR)
2289 score = tm.(teamscores[ts_primary]);
2290 if(autocvar__hud_configure)
2293 if (score > max_fragcount)
2294 max_fragcount = score;
2296 if (spectatee_status == -1)
2298 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2299 if (max_fragcount == score)
2300 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2301 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2309 else if(tm.team == myteam) {
2310 if (max_fragcount == score)
2311 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2312 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2314 if (max_fragcount == score)
2315 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2316 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2326 void HUD_RaceTimer (void)
2328 if(!autocvar__hud_configure)
2330 if(!autocvar_hud_panel_racetimer) return;
2331 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2332 if(spectatee_status == -1) return;
2335 HUD_Panel_UpdateCvars();
2337 draw_beginBoldFont();
2341 mySize = panel_size;
2343 HUD_Panel_DrawBg(1);
2344 if(panel_bg_padding)
2346 pos += '1 1 0' * panel_bg_padding;
2347 mySize -= '2 2 0' * panel_bg_padding;
2350 // always force 4:1 aspect
2351 vector newSize = '0 0 0';
2352 if(mySize_x/mySize_y > 4)
2354 newSize_x = 4 * mySize_y;
2355 newSize_y = mySize_y;
2357 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2361 newSize_y = 1/4 * mySize_x;
2362 newSize_x = mySize_x;
2364 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2369 string s, forcetime;
2371 if(autocvar__hud_configure)
2374 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2375 s = _("^1Intermediate 1 (+15.42)");
2376 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2377 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2378 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2380 else if(race_checkpointtime)
2382 a = bound(0, 2 - (time - race_checkpointtime), 1);
2385 if(a > 0) // just hit a checkpoint?
2387 if(race_checkpoint != 254)
2389 if(race_time && race_previousbesttime)
2390 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2392 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2394 forcetime = TIME_ENCODED_TOSTRING(race_time);
2399 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2401 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2402 if(a > 0) // next one?
2404 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2409 if(s != "" && a > 0)
2411 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2414 if(race_penaltytime)
2416 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2419 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2420 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2426 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2427 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2432 if(race_laptime && race_checkpoint != 255)
2434 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2435 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440 if(race_mycheckpointtime)
2442 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2443 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2444 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2446 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2448 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2449 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2450 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2453 if(race_penaltytime && !race_penaltyaccumulator)
2455 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2456 a = bound(0, (1 + t - time), 1);
2460 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2462 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2463 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2473 float vote_yescount;
2476 float vote_highlighted; // currently selected vote
2478 float vote_active; // is there an active vote?
2479 float vote_prev; // previous state of vote_active to check for a change
2481 float vote_change; // "time" when vote_active changed
2485 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2488 if (autocvar__hud_configure)
2492 print(_("^1You must answer before entering hud configure mode\n"));
2493 cvar_set("_hud_configure", "0");
2495 if(vote_called_vote)
2496 strunzone(vote_called_vote);
2497 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2498 uid2name_dialog = 1;
2501 if(!autocvar__hud_configure)
2503 if(!autocvar_hud_panel_vote) return;
2505 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2506 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2508 if(panel_bg_alpha_str == "") {
2509 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2511 panel_bg_alpha = stof(panel_bg_alpha_str);
2522 if(vote_active != vote_prev) {
2524 vote_prev = vote_active;
2527 if(vote_active || autocvar__hud_configure)
2528 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2530 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2535 HUD_Panel_UpdateCvars();
2539 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2540 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2543 // these must be below above block
2546 mySize = panel_size;
2548 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2549 HUD_Panel_DrawBg(a);
2550 a = panel_fg_alpha * a;
2552 if(panel_bg_padding)
2554 pos += '1 1 0' * panel_bg_padding;
2555 mySize -= '2 2 0' * panel_bg_padding;
2558 // always force 3:1 aspect
2559 vector newSize = '0 0 0';
2560 if(mySize_x/mySize_y > 3)
2562 newSize_x = 3 * mySize_y;
2563 newSize_y = mySize_y;
2565 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2569 newSize_y = 1/3 * mySize_x;
2570 newSize_x = mySize_x;
2572 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2576 s = _("A vote has been called for:");
2578 s = _("Allow servers to store and display your name?");
2579 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2580 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2581 if(autocvar__hud_configure)
2582 s = _("^1Configure the HUD");
2583 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2585 // print the yes/no counts
2586 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2587 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2588 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2589 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2591 // draw the progress bar backgrounds
2592 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594 // draw the highlights
2595 if(vote_highlighted == 1) {
2596 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2597 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2599 else if(vote_highlighted == -1) {
2600 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2601 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2604 // draw the progress bars
2605 if(vote_yescount && vote_needed)
2607 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2608 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2611 if(vote_nocount && vote_needed)
2613 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2614 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2617 drawresetcliparea();
2620 // Mod icons panel (#10)
2623 float mod_active; // is there any active mod icon?
2625 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2638 stat = getstati(STAT_REDALIVE);
2639 pic = "player_red.tga";
2643 stat = getstati(STAT_BLUEALIVE);
2644 pic = "player_blue.tga";
2648 stat = getstati(STAT_YELLOWALIVE);
2649 pic = "player_yellow.tga";
2654 stat = getstati(STAT_PINKALIVE);
2655 pic = "player_pink.tga";
2660 if(mySize_x/mySize_y > aspect_ratio)
2662 i = aspect_ratio * mySize_y;
2663 myPos_x = myPos_x + (mySize_x - i) / 2;
2668 i = 1/aspect_ratio * mySize_x;
2669 myPos_y = myPos_y + (mySize_y - i) / 2;
2675 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2676 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2679 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2682 // Clan Arena and Freeze Tag HUD modicons
2683 void HUD_Mod_CA(vector myPos, vector mySize)
2685 mod_active = 1; // required in each mod function that always shows something
2688 if(gametype == MAPINFO_TYPE_CA)
2689 layout = autocvar_hud_panel_modicons_ca_layout;
2690 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2691 layout = autocvar_hud_panel_modicons_freezetag_layout;
2692 float rows, columns, aspect_ratio;
2693 rows = mySize_y/mySize_x;
2694 aspect_ratio = (layout) ? 2 : 1;
2695 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2696 columns = ceil(team_count/rows);
2699 float row = 0, column = 0;
2700 vector pos, itemSize;
2701 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2702 for(i=0; i<team_count; ++i)
2704 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2706 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2717 // CTF HUD modicon section
2718 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2719 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2720 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2722 void HUD_Mod_CTF_Reset(void)
2724 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2727 void HUD_Mod_CTF(vector pos, vector mySize)
2729 vector redflag_pos, blueflag_pos;
2731 float f; // every function should have that
2733 float redflag, blueflag; // current status
2734 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2737 stat_items = getstati(STAT_ITEMS, 0, 24);
2738 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2739 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2741 if(redflag || blueflag)
2746 if(autocvar__hud_configure)
2752 // when status CHANGES, set old status into prevstatus and current status into status
2753 if (redflag != redflag_prevframe)
2755 redflag_statuschange_time = time;
2756 redflag_prevstatus = redflag_prevframe;
2757 redflag_prevframe = redflag;
2760 if (blueflag != blueflag_prevframe)
2762 blueflag_statuschange_time = time;
2763 blueflag_prevstatus = blueflag_prevframe;
2764 blueflag_prevframe = blueflag;
2767 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2768 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2770 float BLINK_FACTOR = 0.15;
2771 float BLINK_BASE = 0.85;
2773 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2775 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2777 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2779 string red_icon, red_icon_prevstatus;
2780 float red_alpha, red_alpha_prevstatus;
2781 red_alpha = red_alpha_prevstatus = 1;
2783 case 1: red_icon = "flag_red_taken"; break;
2784 case 2: red_icon = "flag_red_lost"; break;
2785 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2787 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2788 red_icon = "flag_red_shielded";
2790 red_icon = string_null;
2793 switch(redflag_prevstatus) {
2794 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2795 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2796 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2799 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2800 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2801 red_icon_prevstatus = "flag_red_shielded";
2803 red_icon_prevstatus = string_null;
2807 string blue_icon, blue_icon_prevstatus;
2808 float blue_alpha, blue_alpha_prevstatus;
2809 blue_alpha = blue_alpha_prevstatus = 1;
2811 case 1: blue_icon = "flag_blue_taken"; break;
2812 case 2: blue_icon = "flag_blue_lost"; break;
2813 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2815 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2816 blue_icon = "flag_blue_shielded";
2818 blue_icon = string_null;
2821 switch(blueflag_prevstatus) {
2822 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2823 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2824 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2827 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2828 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2829 blue_icon_prevstatus = "flag_blue_shielded";
2831 blue_icon_prevstatus = string_null;
2835 if(mySize_x > mySize_y) {
2836 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2838 blueflag_pos = pos + eX * 0.5 * mySize_x;
2841 redflag_pos = pos + eX * 0.5 * mySize_x;
2843 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2845 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2847 blueflag_pos = pos + eY * 0.5 * mySize_y;
2850 redflag_pos = pos + eY * 0.5 * mySize_y;
2852 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2855 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2856 if(red_icon_prevstatus && f < 1)
2857 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2859 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2861 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2862 if(blue_icon_prevstatus && f < 1)
2863 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2865 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2868 // Keyhunt HUD modicon section
2869 float kh_runheretime;
2871 void HUD_Mod_KH_Reset(void)
2876 void HUD_Mod_KH(vector pos, vector mySize)
2878 mod_active = 1; // keyhunt should never hide the mod icons panel
2882 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2884 kh_keys = getstati(STAT_KH_KEYS);
2887 if(mySize_x > mySize_y)
2889 p_y = pos_y + 0.25 * mySize_y;
2890 pa = p - eY * 0.25 * mySize_y;
2892 kh_size_x = mySize_x * 0.25;
2893 kh_size_y = 0.75 * mySize_y;
2894 kh_asize_x = mySize_x * 0.25;
2895 kh_asize_y = mySize_y * 0.25;
2899 p_y = pos_y + 0.125 * mySize_y;
2900 pa = p - eY * 0.125 * mySize_y;
2902 kh_size_x = mySize_x * 0.5;
2903 kh_size_y = 0.375 * mySize_y;
2904 kh_asize_x = mySize_x * 0.5;
2905 kh_asize_y = mySize_y * 0.125;
2912 for(i = 0; i < 4; ++i)
2914 key = floor(kh_keys / pow(32, i)) & 31;
2916 if(keyteam == 30 && keycount <= 4)
2918 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2922 // this yields 8 exactly if "RUN HERE" shows
2927 kh_runheretime = time;
2928 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2933 for(i = 0; i < 4; ++i)
2935 key = floor(kh_keys / pow(32, i)) & 31;
2948 default: // owned or dropped
2953 a = a * panel_fg_alpha;
2954 aa = aa * panel_fg_alpha;
2960 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2963 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2966 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2969 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2974 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2977 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2980 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2983 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2986 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2990 if(mySize_x > mySize_y)
2992 p_x += 0.25 * mySize_x;
2993 pa_x += 0.25 * mySize_x;
2999 p_y = pos_y + 0.625 * mySize_y;
3000 pa_y = pos_y + 0.5 * mySize_y;
3006 p_x += 0.5 * mySize_x;
3007 pa_x += 0.5 * mySize_x;
3013 // Keepaway HUD mod icon
3014 float kaball_prevstatus; // last remembered status
3015 float kaball_statuschange_time; // time when the status changed
3017 // we don't need to reset for keepaway since it immediately
3018 // autocorrects prevstatus as to if the player has the ball or not
3020 void HUD_Mod_Keepaway(vector pos, vector mySize)
3022 mod_active = 1; // keepaway should always show the mod HUD
3024 float BLINK_FACTOR = 0.15;
3025 float BLINK_BASE = 0.85;
3026 float BLINK_FREQ = 5;
3027 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3029 float stat_items = getstati(STAT_ITEMS, 0, 24);
3030 float kaball = (stat_items/IT_KEY1) & 1;
3032 if(kaball != kaball_prevstatus)
3034 kaball_statuschange_time = time;
3035 kaball_prevstatus = kaball;
3038 vector kaball_pos, kaball_size;
3040 if(mySize_x > mySize_y) {
3041 kaball_pos = pos + eX * 0.25 * mySize_x;
3042 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3044 kaball_pos = pos + eY * 0.25 * mySize_y;
3045 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3048 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3049 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3051 if(kaball_prevstatus && f < 1)
3052 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3055 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3059 // Nexball HUD mod icon
3060 void HUD_Mod_NexBall(vector pos, vector mySize)
3062 float stat_items, nb_pb_starttime, dt, p;
3064 stat_items = getstati(STAT_ITEMS, 0, 24);
3065 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3067 if (stat_items & IT_KEY1)
3072 //Manage the progress bar if any
3073 if (nb_pb_starttime > 0)
3075 dt = mod(time - nb_pb_starttime, nb_pb_period);
3076 // one period of positive triangle
3077 p = 2 * dt / nb_pb_period;
3081 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3084 if (stat_items & IT_KEY1)
3085 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3088 // Race/CTS HUD mod icons
3089 float crecordtime_prev; // last remembered crecordtime
3090 float crecordtime_change_time; // time when crecordtime last changed
3091 float srecordtime_prev; // last remembered srecordtime
3092 float srecordtime_change_time; // time when srecordtime last changed
3094 float race_status_time;
3095 float race_status_prev;
3096 string race_status_name_prev;
3097 void HUD_Mod_Race(vector pos, vector mySize)
3099 mod_active = 1; // race should never hide the mod icons panel
3101 me = playerslots[player_localnum];
3103 float f; // yet another function has this
3104 score = me.(scores[ps_primary]);
3106 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3107 return; // no records in the actual race
3109 // clientside personal record
3111 if(gametype == MAPINFO_TYPE_CTS)
3115 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3117 if(score && (score < t || !t)) {
3118 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3119 if(autocvar_cl_autodemo_delete_keeprecords)
3121 f = autocvar_cl_autodemo_delete;
3123 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3127 if(t != crecordtime_prev) {
3128 crecordtime_prev = t;
3129 crecordtime_change_time = time;
3132 vector textPos, medalPos;
3134 if(mySize_x > mySize_y) {
3135 // text on left side
3136 squareSize = min(mySize_y, mySize_x/2);
3137 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3138 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3141 squareSize = min(mySize_x, mySize_y/2);
3142 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3143 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3146 f = time - crecordtime_change_time;
3149 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3150 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3154 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3155 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3159 t = race_server_record;
3160 if(t != srecordtime_prev) {
3161 srecordtime_prev = t;
3162 srecordtime_change_time = time;
3164 f = time - srecordtime_change_time;
3167 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3173 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3176 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3177 race_status_time = time + 5;
3178 race_status_prev = race_status;
3179 if (race_status_name_prev)
3180 strunzone(race_status_name_prev);
3181 race_status_name_prev = strzone(race_status_name);
3186 a = bound(0, race_status_time - time, 1);
3189 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3193 rank = race_CheckName(race_status_name);
3197 rankname = count_ordinal(rank);
3200 namepos = medalPos + '0 0.8 0' * squareSize;
3202 rankpos = medalPos + '0 0.15 0' * squareSize;
3204 if(race_status == 0)
3205 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3206 else if(race_status == 1) {
3207 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3210 } else if(race_status == 2) {
3211 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3212 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3214 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3216 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3217 } else if(race_status == 3) {
3218 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3219 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3220 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3223 if (race_status_time - time <= 0) {
3224 race_status_prev = -1;
3226 if(race_status_name)
3227 strunzone(race_status_name);
3228 race_status_name = string_null;
3229 if(race_status_name_prev)
3230 strunzone(race_status_name_prev);
3231 race_status_name_prev = string_null;
3235 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3237 float stat, pps_ratio;
3248 stat = getstatf(STAT_DOM_PPS_RED);
3249 pic = "dom_icon_red";
3253 stat = getstatf(STAT_DOM_PPS_BLUE);
3254 pic = "dom_icon_blue";
3258 stat = getstatf(STAT_DOM_PPS_YELLOW);
3259 pic = "dom_icon_yellow";
3264 stat = getstatf(STAT_DOM_PPS_PINK);
3265 pic = "dom_icon_pink";
3269 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3271 if(mySize_x/mySize_y > aspect_ratio)
3273 i = aspect_ratio * mySize_y;
3274 myPos_x = myPos_x + (mySize_x - i) / 2;
3279 i = 1/aspect_ratio * mySize_x;
3280 myPos_y = myPos_y + (mySize_y - i) / 2;
3284 if (layout) // show text too
3287 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3288 if (layout == 2) // average pps
3289 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3290 else // percentage of average pps
3291 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3299 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3300 drawresetcliparea();
3304 void HUD_Mod_Dom(vector myPos, vector mySize)
3306 mod_active = 1; // required in each mod function that always shows something
3308 float layout = autocvar_hud_panel_modicons_dom_layout;
3309 float rows, columns, aspect_ratio;
3310 rows = mySize_y/mySize_x;
3311 aspect_ratio = (layout) ? 3 : 1;
3312 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3313 columns = ceil(team_count/rows);
3316 float row = 0, column = 0;
3317 vector pos, itemSize;
3318 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3319 for(i=0; i<team_count; ++i)
3321 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3323 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3334 void HUD_ModIcons_SetFunc()
3338 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3339 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3340 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3341 case MAPINFO_TYPE_CTS:
3342 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3343 case MAPINFO_TYPE_CA:
3344 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3345 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3346 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3350 float mod_prev; // previous state of mod_active to check for a change
3352 float mod_change; // "time" when mod_active changed
3354 void HUD_ModIcons(void)
3356 if(!autocvar__hud_configure)
3358 if(!autocvar_hud_panel_modicons) return;
3359 if(!HUD_ModIcons_GameType) return;
3362 HUD_Panel_UpdateCvars();
3364 draw_beginBoldFont();
3366 if(mod_active != mod_prev) {
3368 mod_prev = mod_active;
3371 if(mod_active || autocvar__hud_configure)
3372 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3374 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3377 HUD_Panel_DrawBg(mod_alpha);
3379 if(panel_bg_padding)
3381 panel_pos += '1 1 0' * panel_bg_padding;
3382 panel_size -= '2 2 0' * panel_bg_padding;
3385 if(autocvar__hud_configure)
3386 HUD_Mod_CTF(panel_pos, panel_size);
3388 HUD_ModIcons_GameType(panel_pos, panel_size);
3393 // Draw pressed keys (#11)
3395 void HUD_PressedKeys(void)
3397 if(!autocvar__hud_configure)
3399 if(!autocvar_hud_panel_pressedkeys) return;
3400 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3403 HUD_Panel_UpdateCvars();
3406 mySize = panel_size;
3408 HUD_Panel_DrawBg(1);
3409 if(panel_bg_padding)
3411 pos += '1 1 0' * panel_bg_padding;
3412 mySize -= '2 2 0' * panel_bg_padding;
3415 // force custom aspect
3416 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3419 vector newSize = '0 0 0';
3420 if(mySize_x/mySize_y > aspect)
3422 newSize_x = aspect * mySize_y;
3423 newSize_y = mySize_y;
3425 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3429 newSize_y = 1/aspect * mySize_x;
3430 newSize_x = mySize_x;
3432 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3438 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3440 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3442 if(autocvar_hud_panel_pressedkeys_attack)
3444 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3449 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3451 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3453 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3454 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3455 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3458 // Handle chat as a panel (#12)
3462 if(!autocvar__hud_configure)
3464 if (!autocvar_hud_panel_chat)
3466 if (!autocvar_con_chatrect)
3467 cvar_set("con_chatrect", "0");
3470 if(autocvar__con_chat_maximized)
3472 if(!hud_draw_maximized) return;
3474 else if(chat_panel_modified)
3476 panel.update_time = time; // forces reload of panel attributes
3477 chat_panel_modified = false;
3481 HUD_Panel_UpdateCvars();
3483 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3485 panel_pos_y = panel_bg_border;
3486 panel_size_y = vid_conheight - panel_bg_border * 2;
3487 if(panel.current_panel_bg == "0") // force a border when maximized
3490 panel_bg = strcat(hud_skin_path, "/border_default");
3491 if(precache_pic(panel_bg) == "")
3492 panel_bg = "gfx/hud/default/border_default";
3493 if(panel.current_panel_bg)
3494 strunzone(panel.current_panel_bg);
3495 panel.current_panel_bg = strzone(panel_bg);
3496 chat_panel_modified = true;
3498 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3503 mySize = panel_size;
3505 HUD_Panel_DrawBg(1);
3507 if(panel_bg_padding)
3509 pos += '1 1 0' * panel_bg_padding;
3510 mySize -= '2 2 0' * panel_bg_padding;
3513 if (!autocvar_con_chatrect)
3514 cvar_set("con_chatrect", "1");
3516 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3517 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3519 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3520 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3522 if(autocvar__hud_configure)
3525 chatsize = '1 1 0' * autocvar_con_chatsize;
3526 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3528 for(i = 0; i < autocvar_con_chat; ++i)
3530 if(i == autocvar_con_chat - 1)
3533 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3534 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3535 pos_y += chatsize_y;
3540 // Engine info panel (#13)
3547 float frametimeavg1; // 1 frame ago
3548 float frametimeavg2; // 2 frames ago
3549 void HUD_EngineInfo(void)
3551 if(!autocvar__hud_configure)
3553 if(!autocvar_hud_panel_engineinfo) return;
3556 HUD_Panel_UpdateCvars();
3559 mySize = panel_size;
3561 HUD_Panel_DrawBg(1);
3562 if(panel_bg_padding)
3564 pos += '1 1 0' * panel_bg_padding;
3565 mySize -= '2 2 0' * panel_bg_padding;
3568 float currentTime = gettime(GETTIME_REALTIME);
3569 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3571 float currentframetime = currentTime - prevfps_time;
3572 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3573 frametimeavg2 = frametimeavg1;
3574 frametimeavg1 = frametimeavg;
3577 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3578 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3580 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3581 prevfps = (1/currentframetime);
3582 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3584 prevfps_time = currentTime;
3589 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3591 prevfps = framecounter/(currentTime - prevfps_time);
3593 prevfps_time = currentTime;
3598 color = HUD_Get_Num_Color (prevfps, 100);
3599 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3602 // Info messages panel (#14)
3604 #define drawInfoMessage(s)\
3605 if(autocvar_hud_panel_infomessages_flip)\
3606 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3607 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3609 void HUD_InfoMessages(void)
3611 if(!autocvar__hud_configure)
3613 if(!autocvar_hud_panel_infomessages) return;
3616 HUD_Panel_UpdateCvars();
3619 mySize = panel_size;
3621 HUD_Panel_DrawBg(1);
3622 if(panel_bg_padding)
3624 pos += '1 1 0' * panel_bg_padding;
3625 mySize -= '2 2 0' * panel_bg_padding;
3628 // always force 5:1 aspect
3629 vector newSize = '0 0 0';
3630 if(mySize_x/mySize_y > 5)
3632 newSize_x = 5 * mySize_y;
3633 newSize_y = mySize_y;
3635 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3639 newSize_y = 1/5 * mySize_x;
3640 newSize_x = mySize_x;
3642 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3651 fontsize = '0.20 0.20 0' * mySize_y;
3657 if(!autocvar__hud_configure)
3659 if(spectatee_status && !intermission)
3662 if(spectatee_status == -1)
3663 s = _("^1Observing");
3665 #ifdef COMPAT_XON050_ENGINE
3666 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3668 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3672 if(spectatee_status == -1)
3673 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3675 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3678 if(spectatee_status == -1)
3679 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3681 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3684 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3687 if(gametype == MAPINFO_TYPE_LMS)
3690 sk = playerslots[player_localnum];
3691 if(sk.(scores[ps_primary]) >= 666)
3692 s = _("^1Match has already begun");
3693 else if(sk.(scores[ps_primary]) > 0)
3694 s = _("^1You have no more lives left");
3696 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3699 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3702 //show restart countdown:
3703 if (time < getstatf(STAT_GAMESTARTTIME)) {
3705 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3706 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3707 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3708 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3712 if(warmup_stage && !intermission)
3714 s = _("^2Currently in ^1warmup^2 stage!");
3719 if(mod(time, 1) >= 0.5)
3724 if(ready_waiting && !intermission && !spectatee_status)
3726 if(ready_waiting_for_me)
3729 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3731 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3736 s = _("^2Waiting for others to ready up to end warmup...");
3738 s = _("^2Waiting for others to ready up...");
3742 else if(warmup_stage && !intermission && !spectatee_status)
3744 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3748 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3750 float ts_min = 0, ts_max = 0;
3751 tm = teams.sort_next;
3754 for(; tm.sort_next; tm = tm.sort_next)
3756 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3758 if(!ts_min) ts_min = tm.team_size;
3759 else ts_min = min(ts_min, tm.team_size);
3760 if(!ts_max) ts_max = tm.team_size;
3761 else ts_max = max(ts_max, tm.team_size);
3763 if ((ts_max - ts_min) > 1)
3765 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3766 tm = GetTeam(myteam, false);
3768 if (tm.team != NUM_SPECTATOR)
3769 if (tm.team_size == ts_max)
3770 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3778 s = _("^7Press ^3ESC ^7to show HUD options.");
3780 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3782 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3784 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3789 // Physics panel (#15)
3791 vector acc_prevspeed;
3792 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3793 void HUD_Physics(void)
3795 if(!autocvar__hud_configure)
3797 if(!autocvar_hud_panel_physics) return;
3798 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3799 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3802 HUD_Panel_UpdateCvars();
3804 draw_beginBoldFont();
3806 HUD_Panel_DrawBg(1);
3807 if(panel_bg_padding)
3809 panel_pos += '1 1 0' * panel_bg_padding;
3810 panel_size -= '2 2 0' * panel_bg_padding;
3813 float acceleration_progressbar_scale = 0;
3814 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3815 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3818 if (autocvar_hud_panel_physics_text_scale <= 0)
3821 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3824 float speed, conversion_factor;
3827 switch(autocvar_hud_panel_physics_speed_unit)
3832 conversion_factor = 1.0;
3836 conversion_factor = 0.0254;
3840 conversion_factor = 0.0254 * 3.6;
3844 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3848 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3852 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3854 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3855 if (autocvar__hud_configure)
3856 speed = floor( max_speed * 0.65 + 0.5 );
3857 else if(autocvar_hud_panel_physics_speed_vertical)
3858 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3860 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3862 //compute acceleration
3863 float acceleration, f;
3864 if (autocvar__hud_configure)
3865 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3868 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3869 f = time - acc_prevtime;
3870 if(autocvar_hud_panel_physics_acceleration_vertical)
3871 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3873 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3875 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3877 acc_prevspeed = vel;
3878 acc_prevtime = time;
3880 f = bound(0, f * 10, 1);
3881 acc_avg = acc_avg * (1 - f) + acceleration * f;
3885 float panel_ar = panel_size_x/panel_size_y;
3886 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3887 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3889 panel_size_x *= 0.5;
3890 if (autocvar_hud_panel_physics_flip)
3891 speed_offset_x = panel_size_x;
3893 acceleration_offset_x = panel_size_x;
3897 panel_size_y *= 0.5;
3898 if (autocvar_hud_panel_physics_flip)
3899 speed_offset_y = panel_size_y;
3901 acceleration_offset_y = panel_size_y;
3903 float speed_baralign, acceleration_baralign;
3904 if (autocvar_hud_panel_physics_baralign == 1)
3905 acceleration_baralign = speed_baralign = 1;
3906 else if(autocvar_hud_panel_physics_baralign == 4)
3907 acceleration_baralign = speed_baralign = 2;
3908 else if (autocvar_hud_panel_physics_flip)
3910 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3911 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3915 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3916 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3918 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3919 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3923 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3924 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3925 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3926 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3928 tmp_size_x = panel_size_x * 0.75;
3929 tmp_size_y = panel_size_y * text_scale;
3931 tmp_offset_x = panel_size_x - tmp_size_x;
3934 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3935 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3941 tmp_offset_x = tmp_size_x;
3942 if (autocvar_hud_panel_physics_speed_unit_show)
3945 tmp_size_x = panel_size_x * (1 - 0.75);
3946 tmp_size_y = panel_size_y * 0.4 * text_scale;
3947 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3948 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3952 //compute and draw top speed
3953 if (autocvar_hud_panel_physics_topspeed)
3954 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3956 if (autocvar__hud_configure)
3958 top_speed = floor( max_speed * 0.75 + 0.5 );
3963 if (speed >= top_speed)
3966 top_speed_time = time;
3970 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3971 // divide by f to make it start from 1
3972 f = cos( ((time - top_speed_time) / f) * PI/2 );
3974 else //hide top speed 0, it would be stupid
3979 //top speed progressbar peak
3980 if(speed < top_speed)
3981 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3983 float peak_offset_x;
3984 vector peak_size = '0 0 0';
3985 if (speed_baralign == 0)
3986 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3987 else if (speed_baralign == 1)
3988 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3989 else // if (speed_baralign == 2)
3990 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3991 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3992 peak_size_y = panel_size_y;
3993 if (speed_baralign == 2) // draw two peaks, on both sides
3995 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3996 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3999 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4003 tmp_offset_y = panel_size_y * 0.4;
4004 tmp_size_x = panel_size_x * (1 - 0.75);
4005 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4006 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4007 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4015 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4017 vector progressbar_color;
4018 if(acceleration < 0)
4019 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4021 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4023 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4024 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4027 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4029 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4031 if (acceleration_baralign == 1)
4032 tmp_offset_x = panel_size_x - tmp_size_x;
4033 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4034 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4041 tmp_size = panel_size;
4042 tmp_offset = '0 0 0';
4045 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4047 tmp_size_x = panel_size_x;
4048 tmp_size_y = panel_size_y * text_scale;
4050 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4051 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4052 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4057 // CenterPrint (#16)
4059 #define CENTERPRINT_MAX_MSGS 10
4060 #define CENTERPRINT_MAX_ENTRIES 50
4061 #define CENTERPRINT_SPACING 0.7
4063 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4064 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4065 float centerprint_time[CENTERPRINT_MAX_MSGS];
4066 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4067 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4068 float centerprint_showing;
4070 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4072 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4075 if(strMessage == "" && new_id == 0)
4078 // strip trailing newlines
4079 j = strlen(strMessage) - 1;
4080 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4082 if (j < strlen(strMessage) - 1)
4083 strMessage = substring(strMessage, 0, j + 1);
4085 if(strMessage == "" && new_id == 0)
4088 // strip leading newlines
4090 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4093 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4095 if(strMessage == "" && new_id == 0)
4098 if (!centerprint_showing)
4099 centerprint_showing = TRUE;
4101 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4103 if (j == CENTERPRINT_MAX_MSGS)
4105 if (new_id && new_id == centerprint_msgID[j])
4107 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4109 // fade out the current msg (duration and countdown_num are ignored)
4110 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4111 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4112 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4115 break; // found a msg with the same id, at position j
4119 if (i == CENTERPRINT_MAX_MSGS)
4121 // a msg with the same id was not found, add the msg at the next position
4123 if (cpm_index == -1)
4124 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4127 if(centerprint_messages[j])
4128 strunzone(centerprint_messages[j]);
4129 centerprint_messages[j] = strzone(strMessage);
4130 centerprint_msgID[j] = new_id;
4133 centerprint_time[j] = -1;
4134 centerprint_expire_time[j] = time;
4139 duration = max(1, autocvar_hud_panel_centerprint_time);
4140 centerprint_time[j] = duration;
4141 centerprint_expire_time[j] = time + duration;
4143 centerprint_countdown_num[j] = countdown_num;
4146 void centerprint_hud(string strMessage)
4148 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4151 void reset_centerprint_messages(void)
4154 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4156 centerprint_expire_time[i] = 0;
4157 centerprint_time[i] = 1;
4158 centerprint_msgID[i] = 0;
4159 if(centerprint_messages[i])
4160 strunzone(centerprint_messages[i]);
4161 centerprint_messages[i] = string_null;
4164 float hud_configure_cp_generation_time;
4165 void HUD_CenterPrint (void)
4167 if(!autocvar__hud_configure)
4169 if(!autocvar_hud_panel_centerprint) return;
4171 if (hud_configure_prev && hud_configure_prev != -1)
4172 reset_centerprint_messages();
4176 if (!hud_configure_prev)
4177 reset_centerprint_messages();
4178 if (time > hud_configure_cp_generation_time)
4183 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4185 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4187 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4188 hud_configure_cp_generation_time = time + 1 + random()*4;
4192 // this panel fades only when the menu does
4193 float hud_fade_alpha_save = 0;
4194 if(scoreboard_fade_alpha)
4196 hud_fade_alpha_save = hud_fade_alpha;
4197 hud_fade_alpha = 1 - autocvar__menu_alpha;
4199 HUD_Panel_UpdateCvars();
4201 if(scoreboard_fade_alpha)
4203 hud_fade_alpha = hud_fade_alpha_save;
4205 // move the panel below the scoreboard
4206 if (scoreboard_bottom >= 0.96 * vid_conheight)
4210 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4212 if(target_pos_y > panel_pos_y)
4214 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4215 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4219 HUD_Panel_DrawBg(1);
4221 if (!centerprint_showing)
4224 if(panel_bg_padding)
4226 panel_pos += '1 1 0' * panel_bg_padding;
4227 panel_size -= '2 2 0' * panel_bg_padding;
4230 float entries, height;
4232 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4233 // height = panel_size_y/entries;
4234 // fontsize = '1 1 0' * height;
4235 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4236 fontsize = '1 1 0' * height;
4237 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4239 float i, j, k, n, g;
4240 float a, sz, align, current_msg_pos_y = 0, msg_size;
4243 float all_messages_expired = TRUE;
4246 if (autocvar_hud_panel_centerprint_flip)
4247 pos_y += panel_size_y;
4248 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4249 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4251 if (j == CENTERPRINT_MAX_MSGS)
4253 if (centerprint_expire_time[j] <= time)
4255 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4257 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4258 if (centerprint_countdown_num[j] == 0)
4260 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4262 else if(centerprint_time[j] != -1)
4266 all_messages_expired = FALSE;
4268 // fade the centerprint_hud in/out
4269 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4270 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4271 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4272 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4273 else // Expiring soon, so fade it out.
4274 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4276 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4281 // set the size from fading in/out before subsequent fading
4282 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4284 // also fade it based on positioning
4285 if(autocvar_hud_panel_centerprint_fade_subsequent)
4287 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4288 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4290 a *= panel_fg_alpha;
4292 // finally set the size based on the new theAlpha from subsequent fading
4293 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4294 drawfontscale = sz * '1 1 0';
4296 if (centerprint_countdown_num[j])
4297 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4299 n = tokenizebyseparator(centerprint_messages[j], "\n");
4301 if (autocvar_hud_panel_centerprint_flip)
4303 // check if the message can be entirely shown
4304 for(k = 0; k < n; ++k)
4306 getWrappedLine_remaining = argv(k);
4307 while(getWrappedLine_remaining)
4309 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4311 pos_y -= fontsize_y;
4313 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4316 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4320 for(k = 0; k < n; ++k)
4322 getWrappedLine_remaining = argv(k);
4323 while(getWrappedLine_remaining)
4325 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4329 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4330 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4331 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4332 pos_y += fontsize_y;
4335 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4339 ++g; // move next position number up
4341 msg_size = pos_y - msg_size;
4342 if (autocvar_hud_panel_centerprint_flip)
4344 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4345 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4346 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4348 if (pos_y < panel_pos_y) // check if the next message can be shown
4350 drawfontscale = '1 1 0';
4356 pos_y += CENTERPRINT_SPACING * fontsize_y;
4357 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4358 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4360 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4362 drawfontscale = '1 1 0';
4367 drawfontscale = '1 1 0';
4368 if (all_messages_expired)
4370 centerprint_showing = FALSE;
4371 reset_centerprint_messages();
4381 void HUD_Reset (void)
4383 // reset gametype specific icons
4384 if(gametype == MAPINFO_TYPE_KEYHUNT)
4386 else if(gametype == MAPINFO_TYPE_CTF)
4387 HUD_Mod_CTF_Reset();
4390 void HUD_Main (void)
4393 // global hud theAlpha fade
4394 if(menu_enabled == 1)
4397 hud_fade_alpha = (1 - autocvar__menu_alpha);
4399 if(scoreboard_fade_alpha)
4400 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4402 HUD_Configure_Frame();
4404 if(intermission == 2) // no hud during mapvote
4407 // panels that we want to be active together with the scoreboard
4408 // they must fade only when the menu does
4409 if(scoreboard_fade_alpha == 1)
4411 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4415 if(!autocvar__hud_configure && !hud_fade_alpha)
4419 if (hud_skin_prev != autocvar_hud_skin)
4422 strunzone(hud_skin_path);
4423 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4425 strunzone(hud_skin_prev);
4426 hud_skin_prev = strzone(autocvar_hud_skin);
4429 #ifdef COMPAT_XON050_ENGINE
4430 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4432 current_player = player_localentnum;
4436 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4440 float hud_dock_color_team = autocvar_hud_dock_color_team;
4441 if((teamplay) && hud_dock_color_team) {
4442 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4443 color = '1 0 0' * hud_dock_color_team;
4445 color = myteamcolors * hud_dock_color_team;
4447 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4448 color = '1 0 0' * hud_dock_color_team;
4452 string hud_dock_color = autocvar_hud_dock_color;
4453 if(hud_dock_color == "shirt") {
4454 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4455 color = colormapPaletteColor(floor(f / 16), 0);
4457 else if(hud_dock_color == "pants") {
4458 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4459 color = colormapPaletteColor(mod(f, 16), 1);
4462 color = stov(hud_dock_color);
4466 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4467 if(precache_pic(pic) == "") {
4468 pic = strcat(hud_skin_path, "/dock_medium");
4469 if(precache_pic(pic) == "") {
4470 pic = "gfx/hud/default/dock_medium";
4473 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4476 // cache the panel order into the panel_order array
4477 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4478 for(i = 0; i < HUD_PANEL_NUM; ++i)
4479 panel_order[i] = -1;
4481 float p_num, warning = false;
4482 float argc = tokenize_console(autocvar__hud_panelorder);
4483 if (argc > HUD_PANEL_NUM)
4485 //first detect wrong/missing panel numbers
4486 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4487 p_num = stof(argv(i));
4488 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4489 if (panel_order[p_num] == -1) //found for the first time?
4490 s = strcat(s, ftos(p_num), " ");
4491 panel_order[p_num] = 1; //mark as found
4496 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4497 if (panel_order[i] == -1) {
4499 s = strcat(s, ftos(i), " "); //add missing panel number
4503 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4505 cvar_set("_hud_panelorder", s);
4506 if(hud_panelorder_prev)
4507 strunzone(hud_panelorder_prev);
4508 hud_panelorder_prev = strzone(s);
4510 //now properly set panel_order
4511 tokenize_console(s);
4512 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4513 panel_order[i] = stof(argv(i));
4517 hud_draw_maximized = 0;
4518 // draw panels in order specified by panel_order array
4519 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4520 (panel = hud_panel[panel_order[i]]).panel_draw();
4522 hud_draw_maximized = 1; // panels that may be maximized must check this var
4523 // draw maximized panels on top
4524 if(hud_panel_radar_maximized)
4525 (panel = HUD_PANEL(RADAR)).panel_draw();
4526 if(autocvar__con_chat_maximized)
4527 (panel = HUD_PANEL(CHAT)).panel_draw();
4529 HUD_Configure_PostDraw();
4531 hud_configure_prev = autocvar__hud_configure;