7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
422 void HUD_Panel_ExportCfg(string cfgname)
425 string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426 fh = fopen(filename, FILE_WRITE);
429 HUD_Write_Cvar_q("hud_skin");
430 HUD_Write_Cvar_q("hud_panel_bg");
431 HUD_Write_Cvar_q("hud_panel_bg_color");
432 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434 HUD_Write_Cvar_q("hud_panel_bg_border");
435 HUD_Write_Cvar_q("hud_panel_bg_padding");
436 HUD_Write_Cvar_q("hud_panel_fg_alpha");
439 HUD_Write_Cvar_q("hud_dock");
440 HUD_Write_Cvar_q("hud_dock_color");
441 HUD_Write_Cvar_q("hud_dock_color_team");
442 HUD_Write_Cvar_q("hud_dock_alpha");
445 HUD_Write_Cvar_q("hud_progressbar_alpha");
446 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448 HUD_Write_Cvar_q("hud_progressbar_health_color");
449 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
454 HUD_Write_Cvar_q("_hud_panelorder");
457 HUD_Write_Cvar_q("hud_configure_grid");
458 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459 HUD_Write_Cvar_q("hud_configure_grid_ysize");
462 HUD_Write_Cvar_q("scr_centerpos");
465 // common cvars for all panels
467 for (i = 0; i < HUD_PANEL_NUM; ++i)
469 HUD_Panel_GetName(i);
471 HUD_Write_PanelCvar_n("");
472 HUD_Write_PanelCvar_q("_pos");
473 HUD_Write_PanelCvar_q("_size");
474 HUD_Write_PanelCvar_q("_bg");
475 HUD_Write_PanelCvar_q("_bg_color");
476 HUD_Write_PanelCvar_q("_bg_color_team");
477 HUD_Write_PanelCvar_q("_bg_alpha");
478 HUD_Write_PanelCvar_q("_bg_border");
479 HUD_Write_PanelCvar_q("_bg_padding");
481 case HUD_PANEL_WEAPONS:
482 HUD_Write_PanelCvar_q("_complainbubble");
483 HUD_Write_PanelCvar_q("_complainbubble_padding");
484 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487 HUD_Write_PanelCvar_q("_ammo_color");
488 HUD_Write_PanelCvar_q("_ammo_alpha");
489 HUD_Write_PanelCvar_q("_aspect");
492 HUD_Write_PanelCvar_q("_onlycurrent");
493 HUD_Write_PanelCvar_q("_iconalign");
495 case HUD_PANEL_POWERUPS:
496 HUD_Write_PanelCvar_q("_flip");
497 HUD_Write_PanelCvar_q("_iconalign");
498 HUD_Write_PanelCvar_q("_baralign");
499 HUD_Write_PanelCvar_q("_progressbar");
501 case HUD_PANEL_HEALTHARMOR:
502 HUD_Write_PanelCvar_q("_flip");
503 HUD_Write_PanelCvar_q("_iconalign");
504 HUD_Write_PanelCvar_q("_baralign");
505 HUD_Write_PanelCvar_q("_progressbar");
507 case HUD_PANEL_NOTIFY:
508 HUD_Write_PanelCvar_q("_flip");
509 HUD_Write_PanelCvar_q("_print");
511 case HUD_PANEL_RADAR:
512 HUD_Write_PanelCvar_q("_foreground_alpha");
515 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
517 case HUD_PANEL_PRESSEDKEYS:
518 HUD_Write_PanelCvar_q("_aspect");
520 case HUD_PANEL_INFOMESSAGES:
521 HUD_Write_PanelCvar_q("_flip");
526 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
528 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
532 print("^1Couldn't write to ", filename, "\n");
535 const float hlBorderSize = 4;
536 const string hlBorder = "gfx/hud/default/border_highlighted";
537 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
538 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
540 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
541 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
547 // draw the background/borders
548 #define HUD_Panel_DrawBg(alpha)\
550 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
551 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
553 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
554 } ENDS_WITH_CURLY_BRACE
556 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
563 pic = strcat(hud_skin_path, "/statusbar_vertical");
564 if(precache_pic(pic) == "") {
565 pic = "gfx/hud/default/statusbar_vertical";
567 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
568 if(mySize_y/mySize_x > 2)
569 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
570 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
572 pic = strcat(hud_skin_path, "/statusbar");
573 if(precache_pic(pic) == "") {
574 pic = "gfx/hud/default/statusbar";
576 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577 if(mySize_x/mySize_y > 2)
578 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
583 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
589 pic = strcat(hud_skin_path, "/num_leading");
590 if(precache_pic(pic) == "") {
591 pic = "gfx/hud/default/num_leading";
594 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
595 if(mySize_x/mySize_y > 2)
596 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
597 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
600 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
601 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
610 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
613 for (i = 0; i < HUD_PANEL_NUM; ++i) {
614 if(i == highlightedPanel || !panel_enabled)
617 HUD_Panel_UpdatePosSizeForId(i);
619 panel_pos -= '1 1 0' * panel_bg_border;
620 panel_size += '2 2 0' * panel_bg_border;
622 if(myPos_y + mySize_y < panel_pos_y)
624 if(myPos_y > panel_pos_y + panel_size_y)
627 if(myPos_x + mySize_x < panel_pos_x)
629 if(myPos_x > panel_pos_x + panel_size_x)
632 // OK, there IS a collision.
634 myCenter_x = myPos_x + 0.5 * mySize_x;
635 myCenter_y = myPos_y + 0.5 * mySize_y;
637 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
638 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
640 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
642 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643 myTarget_x = panel_pos_x - mySize_x;
644 else // push it upwards
645 myTarget_y = panel_pos_y - mySize_y;
647 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
649 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
650 myTarget_x = panel_pos_x + panel_size_x;
651 else // push it upwards
652 myTarget_y = panel_pos_y - mySize_y;
654 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
656 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657 myTarget_x = panel_pos_x - mySize_x;
658 else // push it downwards
659 myTarget_y = panel_pos_y + panel_size_y;
661 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
663 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
664 myTarget_x = panel_pos_x + panel_size_x;
665 else // push it downwards
666 myTarget_y = panel_pos_y + panel_size_y;
668 //if(cvar("hud_configure_checkcollisions_debug"))
669 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
675 void HUD_Panel_SetPos(vector pos)
677 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
681 //if(cvar("hud_configure_checkcollisions_debug"))
682 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
684 if(autocvar_hud_configure_grid)
686 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
687 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
690 if(hud_configure_checkcollisions)
691 pos = HUD_Panel_CheckMove(pos, mySize);
693 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
694 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
697 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
699 HUD_Panel_GetName(highlightedPanel);
700 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
703 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
704 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
709 float dist_x, dist_y;
711 ratio = mySize_x/mySize_y;
713 for (i = 0; i < HUD_PANEL_NUM; ++i) {
714 if(i == highlightedPanel || !panel_enabled)
717 HUD_Panel_UpdatePosSizeForId(i);
719 panel_pos -= '1 1 0' * panel_bg_border;
720 panel_size += '2 2 0' * panel_bg_border;
722 targEndPos = panel_pos + panel_size;
724 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
725 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
728 if (resizeCorner == 1)
730 // check if this panel is on our way
731 if (resizeorigin_x <= panel_pos_x)
733 if (resizeorigin_y <= panel_pos_y)
735 if (targEndPos_x <= resizeorigin_x - mySize_x)
737 if (targEndPos_y <= resizeorigin_y - mySize_y)
740 // there is a collision:
741 // detect which side of the panel we are facing is actually limiting the resizing
742 // (which side the resize direction finds for first) and reduce the size up to there
744 // dist is the distance between resizeorigin and the "analogous" point of the panel
745 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
746 dist_x = resizeorigin_x - targEndPos_x;
747 dist_y = resizeorigin_y - targEndPos_y;
748 if (dist_y <= 0 || dist_x / dist_y > ratio)
749 mySize_x = min(mySize_x, dist_x);
751 mySize_y = min(mySize_y, dist_y);
753 else if (resizeCorner == 2)
755 if (resizeorigin_x >= targEndPos_x)
757 if (resizeorigin_y <= panel_pos_y)
759 if (panel_pos_x >= resizeorigin_x + mySize_x)
761 if (targEndPos_y <= resizeorigin_y - mySize_y)
764 dist_x = panel_pos_x - resizeorigin_x;
765 dist_y = resizeorigin_y - targEndPos_y;
766 if (dist_y <= 0 || dist_x / dist_y > ratio)
767 mySize_x = min(mySize_x, dist_x);
769 mySize_y = min(mySize_y, dist_y);
771 else if (resizeCorner == 3)
773 if (resizeorigin_x <= panel_pos_x)
775 if (resizeorigin_y >= targEndPos_y)
777 if (targEndPos_x <= resizeorigin_x - mySize_x)
779 if (panel_pos_y >= resizeorigin_y + mySize_y)
782 dist_x = resizeorigin_x - targEndPos_x;
783 dist_y = panel_pos_y - resizeorigin_y;
784 if (dist_y <= 0 || dist_x / dist_y > ratio)
785 mySize_x = min(mySize_x, dist_x);
787 mySize_y = min(mySize_y, dist_y);
789 else if (resizeCorner == 4)
791 if (resizeorigin_x >= targEndPos_x)
793 if (resizeorigin_y >= targEndPos_y)
795 if (panel_pos_x >= resizeorigin_x + mySize_x)
797 if (panel_pos_y >= resizeorigin_y + mySize_y)
800 dist_x = panel_pos_x - resizeorigin_x;
801 dist_y = panel_pos_y - resizeorigin_y;
802 if (dist_y <= 0 || dist_x / dist_y > ratio)
803 mySize_x = min(mySize_x, dist_x);
805 mySize_y = min(mySize_y, dist_y);
807 //if(cvar("hud_configure_checkcollisions_debug"))
808 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
814 void HUD_Panel_SetPosSize(vector mySize)
816 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
818 resizeorigin = panel_click_resizeorigin;
821 // minimum panel size cap
822 mySize_x = max(0.025 * vid_conwidth, mySize_x);
823 mySize_y = max(0.025 * vid_conheight, mySize_y);
825 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
827 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
828 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
831 // collision testing|
832 // -----------------+
834 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
835 if(resizeCorner == 1) {
836 myPos_x = resizeorigin_x - mySize_x;
837 myPos_y = resizeorigin_y - mySize_y;
838 } else if(resizeCorner == 2) {
839 myPos_x = resizeorigin_x;
840 myPos_y = resizeorigin_y - mySize_y;
841 } else if(resizeCorner == 3) {
842 myPos_x = resizeorigin_x - mySize_x;
843 myPos_y = resizeorigin_y;
844 } else { // resizeCorner == 4
845 myPos_x = resizeorigin_x;
846 myPos_y = resizeorigin_y;
849 // left/top screen edges
851 mySize_x = mySize_x + myPos_x;
853 mySize_y = mySize_y + myPos_y;
855 // bottom/right screen edges
856 if(myPos_x + mySize_x > vid_conwidth)
857 mySize_x = vid_conwidth - myPos_x;
858 if(myPos_y + mySize_y > vid_conheight)
859 mySize_y = vid_conheight - myPos_y;
861 //if(cvar("hud_configure_checkcollisions_debug"))
862 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
864 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
865 if(autocvar_hud_configure_grid)
867 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
868 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
871 if(hud_configure_checkcollisions)
872 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
874 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
875 mySize_x = max(0.025 * vid_conwidth, mySize_x);
876 mySize_y = max(0.025 * vid_conheight, mySize_y);
878 // do another pos check, as size might have changed by now
879 if(resizeCorner == 1) {
880 myPos_x = resizeorigin_x - mySize_x;
881 myPos_y = resizeorigin_y - mySize_y;
882 } else if(resizeCorner == 2) {
883 myPos_x = resizeorigin_x;
884 myPos_y = resizeorigin_y - mySize_y;
885 } else if(resizeCorner == 3) {
886 myPos_x = resizeorigin_x - mySize_x;
887 myPos_y = resizeorigin_y;
888 } else { // resizeCorner == 4
889 myPos_x = resizeorigin_x;
890 myPos_y = resizeorigin_y;
893 //if(cvar("hud_configure_checkcollisions_debug"))
894 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
896 HUD_Panel_GetName(highlightedPanel);
898 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
899 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
901 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
902 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
906 float prevMouseClicked; // previous state
907 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
908 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
910 float pressed_key_time;
911 void HUD_Panel_Arrow_Action(float nPrimary)
913 if (highlightedPanel_prev == -1 || mouseClicked)
916 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
919 if(autocvar_hud_configure_grid)
921 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
923 if (hudShiftState & S_SHIFT)
924 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
926 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
930 if (hudShiftState & S_SHIFT)
931 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
933 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
938 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939 step = vid_conheight;
942 if (hudShiftState & S_SHIFT)
943 step = (step / 256); // more precision
945 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
948 highlightedPanel = highlightedPanel_prev;
950 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
952 vector prev_pos, prev_size;
953 prev_pos = panel_pos;
954 prev_size = panel_size;
956 if (hudShiftState & S_ALT) // resize
958 highlightedAction = 1;
959 if(nPrimary == K_UPARROW)
961 else if(nPrimary == K_RIGHTARROW)
963 else if(nPrimary == K_LEFTARROW)
965 else // if(nPrimary == K_DOWNARROW)
968 // ctrl+arrow reduces the size, instead of increasing it
969 // Note that ctrl disables collisions check too, but it's fine
970 // since we don't collide with anything reducing the size
971 if (hudShiftState & S_CTRL) {
973 resizeCorner = 5 - resizeCorner;
978 panel_click_resizeorigin = panel_pos;
979 if(resizeCorner == 1) {
980 panel_click_resizeorigin += mySize;
982 } else if(resizeCorner == 2) {
983 panel_click_resizeorigin_y += mySize_y;
985 } else if(resizeCorner == 3) {
986 panel_click_resizeorigin_x += mySize_x;
988 } else { // resizeCorner == 4
991 HUD_Panel_SetPosSize(mySize);
995 highlightedAction = 2;
998 if(nPrimary == K_UPARROW)
1000 else if(nPrimary == K_DOWNARROW)
1002 else if(nPrimary == K_LEFTARROW)
1004 else // if(nPrimary == K_RIGHTARROW)
1007 HUD_Panel_SetPos(pos);
1010 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1012 if (prev_pos != panel_pos || prev_size != panel_size)
1015 panel_pos_backup = prev_pos;
1016 panel_size_backup = prev_size;
1017 highlightedPanel_backup = highlightedPanel;
1021 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1025 if(!autocvar__hud_configure)
1028 // allow console bind to work
1031 con_keys = findkeysforcommand("toggleconsole");
1032 keys = tokenize(con_keys);
1034 float hit_con_bind, i;
1035 for (i = 0; i < keys; ++i)
1037 if(nPrimary == stof(argv(i)))
1041 if(bInputType == 0) {
1042 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1046 else if(bInputType == 1) {
1047 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1052 if(nPrimary == K_MOUSE1)
1054 if(bInputType == 0) { // key pressed
1058 else if(bInputType == 1) {// key released
1063 else if(nPrimary == K_ESCAPE)
1065 if (bInputType == 1)
1068 menu_enabled_time = time;
1069 localcmd("menu_showhudexit\n");
1071 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1073 if (bInputType == 1 || mouseClicked)
1076 if (highlightedPanel_prev != -1)
1077 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1079 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1081 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1083 if (bInputType == 1 || mouseClicked)
1086 if (highlightedPanel_prev != -1)
1088 panel_size_copied = panel_size;
1089 highlightedPanel_copied = highlightedPanel_prev;
1092 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1094 if (bInputType == 1 || mouseClicked)
1097 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1100 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1102 // reduce size if it'd go beyond screen boundaries
1103 vector tmp_size = panel_size_copied;
1104 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1105 tmp_size_x = vid_conwidth - panel_pos_x;
1106 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1107 tmp_size_y = vid_conheight - panel_pos_y;
1109 if (panel_size == tmp_size)
1113 panel_pos_backup = panel_pos;
1114 panel_size_backup = panel_size;
1115 highlightedPanel_backup = highlightedPanel_prev;
1117 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1118 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1120 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1122 if (bInputType == 1 || mouseClicked)
1124 //restore previous values
1125 if (highlightedPanel_backup != -1)
1127 HUD_Panel_GetName(highlightedPanel_backup);
1128 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1129 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1130 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1131 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1132 highlightedPanel_backup = -1;
1135 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1137 if (bInputType == 1)
1139 pressed_key_time = 0;
1142 else if (pressed_key_time == 0)
1143 pressed_key_time = time;
1145 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1147 else if(hit_con_bind)
1150 return true; // Suppress ALL other input
1153 float HUD_Panel_HighlightCheck()
1159 while(j <= HUD_PANEL_NUM)
1164 HUD_Panel_UpdatePosSizeForId(i);
1166 panelPos = panel_pos;
1167 panelSize = panel_size;
1168 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1171 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1175 // resize from topleft border
1176 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1180 // resize from topright border
1181 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1185 // resize from bottomleft border
1186 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1190 // resize from bottomright border
1191 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1199 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1200 void HUD_Panel_FirstInDrawQ(float id)
1203 var float place = -1;
1204 // find out where in the array our current id is, save into place
1205 for(i = 0; i < HUD_PANEL_NUM; ++i)
1207 if(panel_order[i] == id)
1213 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1215 place = HUD_PANEL_NUM - 1;
1217 // move all ids up by one step in the array until "place"
1218 for(i = place; i > 0; --i)
1220 panel_order[i] = panel_order[i-1];
1222 // now save the new top id
1223 panel_order[0] = id;
1225 // let's save them into the cvar by some strcat trickery
1227 for(i = 0; i < HUD_PANEL_NUM; ++i)
1229 s = strcat(s, ftos(panel_order[i]), " ");
1231 cvar_set("_hud_panelorder", s);
1232 if(hud_panelorder_prev)
1233 strunzone(hud_panelorder_prev);
1234 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1237 void HUD_Panel_Highlight()
1243 while(j <= HUD_PANEL_NUM)
1248 HUD_Panel_UpdatePosSizeForId(i);
1250 panelPos = panel_pos;
1251 panelSize = panel_size;
1252 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1255 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1257 highlightedPanel = i;
1258 HUD_Panel_FirstInDrawQ(i);
1259 highlightedAction = 1;
1260 panel_click_distance = mousepos - panelPos;
1263 // resize from topleft border
1264 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1266 highlightedPanel = i;
1267 HUD_Panel_FirstInDrawQ(i);
1268 highlightedAction = 2;
1270 panel_click_distance = mousepos - panelPos;
1271 panel_click_resizeorigin = panelPos + panelSize;
1274 // resize from topright border
1275 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1277 highlightedPanel = i;
1278 HUD_Panel_FirstInDrawQ(i);
1279 highlightedAction = 2;
1281 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1282 panel_click_distance_y = mousepos_y - panelPos_y;
1283 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1286 // resize from bottomleft border
1287 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1289 highlightedPanel = i;
1290 HUD_Panel_FirstInDrawQ(i);
1291 highlightedAction = 2;
1293 panel_click_distance_x = mousepos_x - panelPos_x;
1294 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1295 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1298 // resize from bottomright border
1299 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1301 highlightedPanel = i;
1302 HUD_Panel_FirstInDrawQ(i);
1303 highlightedAction = 2;
1305 panel_click_distance = panelSize - mousepos + panelPos;
1306 panel_click_resizeorigin = panelPos;
1311 highlightedPanel_prev = -1;
1316 float highlightcheck;
1317 vector prev_pos, prev_size;
1318 void HUD_Panel_Mouse()
1320 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1321 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1325 print("menu_enabled: ", ftos(menu_enabled), "\n");
1326 print("Highlighted: ", ftos(highlightedPanel), "\n");
1327 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1330 // instantly hide the editor cursor if we open the HUDExit dialog
1331 // as hud_fade_alpha doesn't decrease to 0 in this case
1332 // TODO: find a way to fade the cursor out even in this case
1333 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1336 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1337 highlightedPanel = -1;
1338 highlightedAction = 0;
1340 if(highlightedPanel != -1)
1341 highlightedPanel_prev = highlightedPanel;
1343 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1345 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346 mousepos_y = bound(0, mousepos_y, vid_conheight);
1350 if(prevMouseClicked == 0)
1352 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354 prev_pos = panel_pos;
1355 prev_size = panel_size;
1358 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1360 if (prev_pos != panel_pos || prev_size != panel_size)
1362 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1364 panel_pos_backup = prev_pos;
1365 panel_size_backup = prev_size;
1366 highlightedPanel_backup = highlightedPanel;
1369 // in case the clicked panel is inside another panel and we aren't
1370 // moving it, avoid the immediate "fix" of its position/size
1371 // (often unwanted and hateful) by disabling collisions check
1372 hud_configure_checkcollisions = false;
1374 if(highlightedAction == 1)
1375 HUD_Panel_SetPos(mousepos - panel_click_distance);
1376 else if(highlightedAction == 2)
1379 if(resizeCorner == 1) {
1380 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382 } else if(resizeCorner == 2) {
1383 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385 } else if(resizeCorner == 3) {
1386 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388 } else { // resizeCorner == 4
1389 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1392 HUD_Panel_SetPosSize(mySize);
1395 // doubleclick check
1396 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1398 mouseClicked = 0; // to prevent spam, I guess.
1400 menu_enabled_time = time;
1401 HUD_Panel_GetName(highlightedPanel);
1402 localcmd("menu_showhudoptions ", panel_name, "\n");
1405 if(prevMouseClicked == 0)
1407 prevMouseClickedTime = time;
1408 prevMouseClickedPos = mousepos;
1413 highlightcheck = HUD_Panel_HighlightCheck();
1415 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1417 cursorsize = '32 32 0';
1419 if(highlightcheck == 0)
1420 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1421 else if(highlightcheck == 1)
1422 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1423 else if(highlightcheck == 2)
1424 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1426 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1428 prevMouseClicked = mouseClicked;
1431 // Weapon icons (#0)
1433 float weaponspace[10];
1434 #define HUD_Weapons_Clear()\
1436 for(idx = 0; idx < 10; ++idx)\
1437 weaponspace[idx] = 0
1439 entity weaponorder[WEP_MAXCOUNT];
1440 void weaponorder_swap(float i, float j, entity pass)
1444 weaponorder[i] = weaponorder[j];
1448 string weaponorder_cmp_str;
1449 float weaponorder_cmp(float i, float j, entity pass)
1452 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1453 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1454 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1457 float GetAmmoStat(float i)
1461 case 0: return STAT_SHELLS;
1462 case 1: return STAT_NAILS;
1463 case 2: return STAT_ROCKETS;
1464 case 3: return STAT_CELLS;
1465 case 4: return STAT_FUEL;
1470 float GetAmmoTypeForWep(float i)
1474 case WEP_SHOTGUN: return 0;
1475 case WEP_UZI: return 1;
1476 case WEP_GRENADE_LAUNCHER: return 2;
1477 case WEP_MINE_LAYER: return 2;
1478 case WEP_ELECTRO: return 3;
1479 case WEP_CRYLINK: return 3;
1480 case WEP_HLAC: return 3;
1481 case WEP_MINSTANEX: return 3;
1482 case WEP_NEX: return 3;
1483 case WEP_CAMPINGRIFLE: return 1;
1484 case WEP_HAGAR: return 2;
1485 case WEP_ROCKET_LAUNCHER: return 2;
1486 case WEP_SEEKER: return 2;
1487 case WEP_FIREBALL: return 4;
1488 case WEP_HOOK: return 3;
1493 void HUD_Weapons(void)
1496 float center_x, center_y;
1498 if(!autocvar__hud_configure)
1500 if(!autocvar_hud_panel_weapons) return;
1501 if(spectatee_status == -1) return;
1504 float timeout = cvar("hud_panel_weapons_timeout");
1505 float timeout_effect_length, timein_effect_length;
1506 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1508 timeout_effect_length = 0;
1509 timein_effect_length = 0;
1513 timeout_effect_length = 0.75;
1514 timein_effect_length = 0.375;
1517 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1519 weaponprevtime = time;
1523 active_panel = HUD_PANEL_WEAPONS;
1524 HUD_Panel_UpdateCvars(weapons);
1526 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1528 f = (time - (weapontime + timeout)) / timeout_effect_length;
1529 if (cvar("hud_panel_weapons_timeout_effect"))
1531 panel_bg_alpha *= (1 - f);
1532 panel_fg_alpha *= (1 - f);
1534 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1536 f *= f; // for a cooler movement
1537 center_x = panel_pos_x + panel_size_x/2;
1538 center_y = panel_pos_y + panel_size_y/2;
1539 screen_ar = vid_conwidth/vid_conheight;
1540 if (center_x/center_y < screen_ar) //bottom left
1542 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1543 panel_pos_y += f * (vid_conheight - panel_pos_y);
1545 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1549 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1550 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1552 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1555 weaponprevtime = time - (1 - f) * timein_effect_length;
1557 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1559 f = (time - weaponprevtime) / timein_effect_length;
1560 if (cvar("hud_panel_weapons_timeout_effect"))
1562 panel_bg_alpha *= (f);
1563 panel_fg_alpha *= (f);
1565 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1567 f *= f; // for a cooler movement
1569 center_x = panel_pos_x + panel_size_x/2;
1570 center_y = panel_pos_y + panel_size_y/2;
1571 screen_ar = vid_conwidth/vid_conheight;
1572 if (center_x/center_y < screen_ar) //bottom left
1574 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1575 panel_pos_y += f * (vid_conheight - panel_pos_y);
1577 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1581 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1582 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1584 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1589 float i, weapid, wpnalpha, weapon_cnt;
1591 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1593 self = get_weaponinfo(i);
1594 if(self.impulse >= 0)
1598 // TODO make this configurable
1599 if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1601 if(weaponorder_bypriority)
1602 strunzone(weaponorder_bypriority);
1603 if(weaponorder_byimpulse)
1604 strunzone(weaponorder_byimpulse);
1606 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1607 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1608 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1611 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1613 self = get_weaponinfo(i);
1614 if(self.impulse >= 0)
1616 weaponorder[weapon_cnt] = self;
1620 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1622 weaponorder_cmp_str = string_null;
1625 HUD_Panel_DrawBg(1);
1626 if(panel_bg_padding)
1628 panel_pos += '1 1 0' * panel_bg_padding;
1629 panel_size -= '2 2 0' * panel_bg_padding;
1632 if(cvar_or("hud_panel_weapons_fade", 1))
1634 wpnalpha = 3.2 - 2 * (time - weapontime);
1635 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1638 wpnalpha = panel_fg_alpha;
1640 HUD_Weapons_Clear();
1642 float rows, columns;
1643 float aspect = cvar("hud_panel_weapons_aspect");
1644 rows = panel_size_y/panel_size_x;
1645 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1647 columns = ceil(WEP_COUNT/rows);
1650 float a, type, fullammo;
1652 when = cvar("hud_panel_weapons_complainbubble_time");
1654 fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1660 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1663 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1664 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1665 float show_ammo = cvar("hud_panel_weapons_ammo");
1668 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1669 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1670 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1671 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1672 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1673 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1674 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1677 if(wpnsize_x/wpnsize_y > aspect)
1679 barsize_x = aspect * wpnsize_y;
1680 barsize_y = wpnsize_y;
1681 baroffset_x = (wpnsize_x - barsize_x) / 2;
1685 barsize_y = 1/aspect * wpnsize_x;
1686 barsize_x = wpnsize_x;
1687 baroffset_y = (wpnsize_y - barsize_y) / 2;
1691 float show_accuracy;
1692 float weapon_stats, weapon_number;
1693 if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1695 show_accuracy = true;
1697 weapon_stats = getstati(STAT_DAMAGE_HITS);
1698 weapon_number = weapon_stats & 63;
1699 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1701 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1702 weapon_number = weapon_stats & 63;
1703 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1704 if (acc_col_x[0] == -1)
1705 for (i = 0; i < acc_levels; ++i)
1706 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1709 float weapons_st = getstati(STAT_WEAPONS);
1710 float label = cvar("hud_panel_weapons_label");
1712 for(i = 0; i < weapon_cnt; ++i)
1714 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1716 self = weaponorder[i];
1717 weapid = self.impulse;
1719 // draw background behind currently selected weapon
1720 if(self.weapon == activeweapon)
1721 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1723 // draw the weapon accuracy
1726 float weapon_hit, weapon_damage;
1727 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1730 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1731 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1733 // find the max level lower than weapon_stats
1736 while ( j && weapon_stats < acc_lev[j] )
1739 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1741 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1743 color = color + factor * (acc_col[j+1] - color);
1745 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1749 // draw the weapon icon
1750 if((weapid >= 0) && (weapons_st & self.weapons))
1752 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1754 if(label == 1) // weapon number
1755 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1756 else if(label == 2) // bind
1757 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1759 // draw ammo status bar
1760 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1763 type = GetAmmoTypeForWep(weapid);
1765 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1770 case 0: fullammo = fullammo_shells; break;
1771 case 1: fullammo = fullammo_nails; break;
1772 case 2: fullammo = fullammo_rockets; break;
1773 case 3: fullammo = fullammo_cells; break;
1774 case 4: fullammo = fullammo_fuel; break;
1775 default: fullammo = 60;
1779 wpnpos_x + baroffset_x,
1780 wpnpos_y + baroffset_y,
1781 barsize_x * bound(0, a/fullammo, 1),
1783 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1784 drawresetcliparea();
1789 // draw a "ghost weapon icon" if you don't have the weapon
1792 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1795 // draw the complain message
1796 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1800 if(complain_weapon_time + when > time)
1803 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1807 if(complain_weapon_time + when > time)
1814 if(complain_weapon_type == 0) {
1816 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1818 else if(complain_weapon_type == 1) {
1820 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1824 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1826 float padding = cvar("hud_panel_weapons_complainbubble_padding");
1827 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1828 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1844 float GetAmmoItemCode(float i)
1848 case 0: return IT_SHELLS;
1849 case 1: return IT_NAILS;
1850 case 2: return IT_ROCKETS;
1851 case 3: return IT_CELLS;
1852 case 4: return IT_FUEL;
1857 string GetAmmoPicture(float i)
1861 case 0: return "ammo_shells";
1862 case 1: return "ammo_bullets";
1863 case 2: return "ammo_rockets";
1864 case 3: return "ammo_cells";
1865 case 4: return "ammo_fuel";
1870 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1873 if(autocvar__hud_configure)
1875 currently_selected = (itemcode == 2); //rockets always selected
1879 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1888 if(currently_selected)
1893 vector picpos, numpos;
1894 if(autocvar_hud_panel_ammo_iconalign)
1897 picpos = myPos + eX * 2 * mySize_y;
1901 numpos = myPos + eX * mySize_y;
1905 if (currently_selected)
1906 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1909 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1910 else // "ghost" ammo count
1911 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1913 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1914 else // "ghost" ammo icon
1915 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1920 if(!autocvar__hud_configure)
1922 if(!autocvar_hud_panel_ammo) return;
1923 if(spectatee_status == -1) return;
1926 active_panel = HUD_PANEL_AMMO;
1927 HUD_Panel_UpdateCvars(ammo);
1930 mySize = panel_size;
1932 HUD_Panel_DrawBg(1);
1933 if(panel_bg_padding)
1935 pos += '1 1 0' * panel_bg_padding;
1936 mySize -= '2 2 0' * panel_bg_padding;
1939 float rows, columns, row, column;
1941 if (autocvar_hud_panel_ammo_onlycurrent)
1945 rows = mySize_y/mySize_x;
1946 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1947 // ^^^ ammo item aspect goes here
1949 columns = ceil(AMMO_COUNT/rows);
1951 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1956 if(ammo_size_x/ammo_size_y > 3)
1958 newSize = 3 * ammo_size_y;
1959 offset_x = ammo_size_x - newSize;
1960 pos_x += offset_x/2;
1961 ammo_size_x = newSize;
1965 newSize = 1/3 * ammo_size_x;
1966 offset_y = ammo_size_y - newSize;
1967 pos_y += offset_y/2;
1968 ammo_size_y = newSize;
1971 drawfont = hud_bigfont;
1972 float i, stat_items, currently_selected;
1973 if (autocvar_hud_panel_ammo_onlycurrent)
1975 if(autocvar__hud_configure)
1977 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1980 stat_items = getstati(STAT_ITEMS);
1981 for (i = 0; i < AMMO_COUNT; ++i) {
1982 currently_selected = stat_items & GetAmmoItemCode(i);
1983 if (currently_selected)
1985 DrawAmmoItem(pos, ammo_size, i, true);
1989 return; // nothing to display
1992 stat_items = getstati(STAT_ITEMS);
1993 for (i = 0; i < AMMO_COUNT; ++i) {
1994 currently_selected = stat_items & GetAmmoItemCode(i);
1995 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2000 column = column + 1;
2003 drawfont = hud_font;
2006 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2009 float newSize_x, newSize_y;
2010 if(mySize_x/mySize_y > 3)
2012 newSize_x = 3 * mySize_y;
2013 newSize_y = mySize_y;
2015 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2020 newSize_y = 1/3 * mySize_x;
2021 newSize_x = mySize_x;
2023 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2027 vector picpos, numpos;
2030 if(iconalign == 1 || iconalign == 3) // right align
2033 picpos = newPos + eX * 2 * newSize_y;
2037 numpos = newPos + eX * newSize_y;
2043 if(iconalign == 0 || iconalign == 3) // left align
2045 numpos = newPos + eX * newSize_y;
2051 picpos = newPos + eX * 2 * newSize_y;
2055 drawfont = hud_bigfont;
2056 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2057 drawfont = hud_font;
2058 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2061 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2064 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2066 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2071 void HUD_Powerups(void) {
2072 if(!autocvar__hud_configure)
2074 if(!autocvar_hud_panel_powerups) return;
2075 if(spectatee_status == -1) return;
2076 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2077 if (getstati(STAT_HEALTH) <= 0) return;
2080 active_panel = HUD_PANEL_POWERUPS;
2081 HUD_Panel_UpdateCvars(powerups);
2084 mySize = panel_size;
2086 float strength_time, shield_time;
2087 if(autocvar__hud_configure)
2094 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2095 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2098 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2099 if(panel_bg_padding)
2101 pos += '1 1 0' * panel_bg_padding;
2102 mySize -= '2 2 0' * panel_bg_padding;
2105 vector barpos, barsize;
2109 string leftname, rightname;
2110 float leftcnt, rightcnt;
2111 float leftexact, rightexact;
2112 float flip = cvar("hud_panel_powerups_flip");
2114 leftname = "strength";
2115 leftcnt = ceil(strength_time);
2116 leftexact = strength_time;
2118 rightname = "shield";
2119 rightcnt = ceil(shield_time);
2120 rightexact = shield_time;
2122 leftname = "shield";
2123 leftcnt = ceil(shield_time);
2124 leftexact = shield_time;
2126 rightname = "strength";
2127 rightcnt = ceil(strength_time);
2128 rightexact = strength_time;
2131 drawfont = hud_bigfont;
2132 float baralign = cvar("hud_panel_powerups_baralign");
2133 float iconalign = cvar("hud_panel_powerups_iconalign");
2134 float progressbar = cvar("hud_panel_powerups_progressbar");
2135 if (mySize_x/mySize_y > 4)
2139 if(baralign == 1 || baralign == 3) { // right align
2140 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2141 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2142 } else { // left align
2144 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2149 HUD_Panel_GetProgressBarColorForString(leftname);
2150 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2153 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2155 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2160 if(baralign == 0 || baralign == 3) { // left align
2161 barpos = pos + eX * 0.5 * mySize_x;
2162 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2163 } else { // right align
2164 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2165 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2170 HUD_Panel_GetProgressBarColorForString(rightname);
2171 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2174 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2176 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2179 else if (mySize_x/mySize_y > 1.5)
2183 if(baralign == 1 || baralign == 3) { // right align
2184 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2185 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2186 } else { // left align
2188 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2193 HUD_Panel_GetProgressBarColorForString(leftname);
2194 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2197 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2199 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2204 if(baralign == 0 || baralign == 3) { // left align
2205 barpos = pos + eY * 0.5 * mySize_y;
2206 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2207 } else { // right align
2208 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2209 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2214 HUD_Panel_GetProgressBarColorForString(rightname);
2215 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2218 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2220 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2227 if(baralign == 1 || baralign == 3) { // down align
2228 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2229 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2230 } else { // up align
2232 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2235 if(iconalign == 1 || iconalign == 3) { // down align
2236 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2237 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2238 } else { // up align
2239 picpos = pos + eX * 0.05 * mySize_x;
2240 numpos = pos + eY * 0.4 * mySize_x;
2245 HUD_Panel_GetProgressBarColorForString(leftname);
2246 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2249 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2251 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2252 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2257 if(baralign == 0 || baralign == 3) { // up align
2258 barpos = pos + eX * 0.5 * mySize_x;
2259 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2260 } else { // down align
2261 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2262 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2265 if(iconalign == 0 || iconalign == 3) { // up align
2266 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2267 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2268 } else { // down align
2269 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2270 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2275 HUD_Panel_GetProgressBarColorForString(rightname);
2276 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2279 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2281 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2282 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2285 drawfont = hud_font;
2288 // Health/armor (#3)
2290 void HUD_HealthArmor(void)
2292 if(!autocvar__hud_configure)
2294 if(!autocvar_hud_panel_healtharmor) return;
2295 if(spectatee_status == -1) return;
2298 active_panel = HUD_PANEL_HEALTHARMOR;
2299 HUD_Panel_UpdateCvars(healtharmor);
2302 mySize = panel_size;
2304 HUD_Panel_DrawBg(1);
2305 if(panel_bg_padding)
2307 pos += '1 1 0' * panel_bg_padding;
2308 mySize -= '2 2 0' * panel_bg_padding;
2311 float armor, health, fuel;
2312 armor = getstati(STAT_ARMOR);
2313 health = getstati(STAT_HEALTH);
2314 fuel = getstati(STAT_FUEL);
2316 if(autocvar__hud_configure)
2326 vector barpos, barsize;
2330 drawfont = hud_bigfont;
2331 float baralign = cvar("hud_panel_healtharmor_baralign");
2332 float iconalign = cvar("hud_panel_healtharmor_iconalign");
2333 float progressbar = cvar("hud_panel_healtharmor_progressbar");
2334 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2337 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2342 if(baralign == 1 || baralign == 3) { // right align
2343 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2344 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2345 } else { // left align
2347 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2351 if(v_z) // NOT fully armored
2353 biggercount = "health";
2356 HUD_Panel_GetProgressBarColor(health);
2357 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2360 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2364 biggercount = "armor";
2367 HUD_Panel_GetProgressBarColor(armor);
2368 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2371 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2373 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2378 if(baralign == 0 || baralign == 3) { // left align
2379 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2380 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2383 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2385 HUD_Panel_GetProgressBarColor(fuel);
2386 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2391 string leftname, rightname;
2392 float leftcnt, rightcnt;
2393 float leftactive, rightactive;
2394 float leftalpha, rightalpha;
2395 float flip = cvar("hud_panel_healtharmor_flip");
2396 if (flip) { // old style layout with armor left/top of health
2401 leftalpha = min((armor+10)/55, 1);
2403 rightname = "health";
2408 leftname = "health";
2413 rightname = "armor";
2417 rightalpha = min((armor+10)/55, 1);
2420 if (mySize_x/mySize_y > 4)
2424 if(baralign == 1 || baralign == 3) { // right align
2425 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2426 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2427 } else { // left align
2429 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2434 HUD_Panel_GetProgressBarColorForString(leftname);
2435 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2437 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2442 if(baralign == 0 || baralign == 3) { // left align
2443 barpos = pos + eX * 0.5 * mySize_x;
2444 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2445 } else { // right align
2446 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2447 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2452 HUD_Panel_GetProgressBarColorForString(rightname);
2453 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2460 if(baralign == 0 || baralign == 3) { // left align
2461 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2462 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2465 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2467 HUD_Panel_GetProgressBarColor(fuel);
2468 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2471 else if (mySize_x/mySize_y > 1.5)
2475 if(baralign == 1 || baralign == 3) { // right align
2476 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2477 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2478 } else { // left align
2480 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2485 HUD_Panel_GetProgressBarColorForString(leftname);
2486 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2488 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2493 if(baralign == 0 || baralign == 3) { // left align
2494 barpos = pos + eY * 0.5 * mySize_y;
2495 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2496 } else { // right align
2497 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2498 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2503 HUD_Panel_GetProgressBarColorForString(rightname);
2504 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2506 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2511 if(baralign == 0 || baralign == 3) { // left align
2512 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2513 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2516 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2518 HUD_Panel_GetProgressBarColor(fuel);
2519 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2526 if(baralign == 1 || baralign == 3) { // down align
2527 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2528 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2529 } else { // up align
2531 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2534 if(iconalign == 1 || iconalign == 3) { // down align
2535 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2536 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2537 } else { // up align
2538 picpos = pos + eX * 0.05 * mySize_x;
2539 numpos = pos + eY * 0.4 * mySize_x;
2544 HUD_Panel_GetProgressBarColorForString(leftname);
2545 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2547 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2548 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2553 if(baralign == 0 || baralign == 3) { // up align
2554 barpos = pos + eX * 0.5 * mySize_x;
2555 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2556 } else { // down align
2557 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2558 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2561 if(iconalign == 0 || iconalign == 3) { // up align
2562 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2563 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2564 } else { // down align
2565 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2566 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2571 HUD_Panel_GetProgressBarColorForString(rightname);
2572 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2574 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2575 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2580 if(baralign == 0 || baralign == 3) { // left align
2582 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2584 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2585 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2587 HUD_Panel_GetProgressBarColor(fuel);
2588 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2592 drawfont = hud_font;
2595 // Notification area (#4)
2598 string Weapon_SuicideMessage(float deathtype)
2600 w_deathtype = deathtype;
2601 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2602 return w_deathtypestring;
2605 string Weapon_KillMessage(float deathtype)
2607 w_deathtype = deathtype;
2608 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2609 return w_deathtypestring;
2612 #define KN_MAX_ENTRIES 10
2614 float killnotify_times[KN_MAX_ENTRIES];
2615 float killnotify_deathtype[KN_MAX_ENTRIES];
2616 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2617 string killnotify_attackers[KN_MAX_ENTRIES];
2618 string killnotify_victims[KN_MAX_ENTRIES];
2619 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2623 kn_index = KN_MAX_ENTRIES-1;
2624 killnotify_times[kn_index] = time;
2625 killnotify_deathtype[kn_index] = wpn;
2626 killnotify_actiontype[kn_index] = actiontype;
2627 if(killnotify_attackers[kn_index])
2628 strunzone(killnotify_attackers[kn_index]);
2629 killnotify_attackers[kn_index] = strzone(attacker);
2630 if(killnotify_victims[kn_index])
2631 strunzone(killnotify_victims[kn_index]);
2632 killnotify_victims[kn_index] = strzone(victim);
2635 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2638 float alsoprint, gentle;
2639 alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2640 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2642 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2645 if(msg == MSG_SUICIDE) {
2646 w = DEATH_WEAPONOF(type);
2648 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2650 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2651 } else if (type == DEATH_KILL) {
2652 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2654 print ("^1",s1, "^1 couldn't take it anymore\n");
2655 } else if (type == DEATH_ROT) {
2656 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2658 print ("^1",s1, "^1 died\n");
2659 } else if (type == DEATH_NOAMMO) {
2660 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2662 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2663 } else if (type == DEATH_CAMP) {
2664 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2666 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2667 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2668 HUD_KillNotify_Push(s1, "", 0, type);
2670 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2671 } else if (type == DEATH_CHEAT) {
2672 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2674 print ("^1",s1, "^1 unfairly eliminated themself\n");
2675 } else if (type == DEATH_FIRE) {
2676 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2678 print ("^1",s1, "^1 burned to death\n");
2679 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2680 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2682 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2685 if (stof(s2) > 2) // killcount > 2
2686 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2687 } else if(msg == MSG_KILL) {
2688 w = DEATH_WEAPONOF(type);
2690 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2691 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2693 HUD_KillNotify_Push(s1, s2, 1, type);
2696 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2698 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2699 HUD_KillNotify_Push(s1, s2, 1, type);
2703 print ("^1", s1, "^1 took action against a team mate\n");
2705 print ("^1", s1, "^1 mows down a team mate\n");
2708 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2710 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2712 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2714 else if (stof(s2) > 2) {
2716 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2718 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2721 else if(type == KILL_FIRST_BLOOD)
2722 print("^1",s1, "^1 drew first blood", "\n");
2723 else if (type == DEATH_TELEFRAG) {
2724 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2726 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2728 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2730 else if (type == DEATH_DROWN) {
2731 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2733 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2735 else if (type == DEATH_SLIME) {
2736 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2738 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2740 else if (type == DEATH_LAVA) {
2741 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2743 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2745 else if (type == DEATH_FALL) {
2746 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2748 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2750 else if (type == DEATH_SHOOTING_STAR) {
2751 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2753 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2755 else if (type == DEATH_SWAMP) {
2756 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2758 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2760 else if (type == DEATH_HURTTRIGGER)
2762 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2764 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2765 } else if(type == DEATH_SBCRUSH) {
2766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2768 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2769 } else if(type == DEATH_SBMINIGUN) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2772 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2773 } else if(type == DEATH_SBROCKET) {
2774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2776 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2777 } else if(type == DEATH_SBBLOWUP) {
2778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2780 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2781 } else if(type == DEATH_WAKIGUN) {
2782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2784 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2785 } else if(type == DEATH_WAKIROCKET) {
2786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2788 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2789 } else if(type == DEATH_WAKIBLOWUP) {
2790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2792 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2793 } else if(type == DEATH_TURRET) {
2794 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2796 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2797 } else if(type == DEATH_TOUCHEXPLODE) {
2798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2800 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2801 } else if(type == DEATH_CHEAT) {
2802 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2804 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2805 } else if (type == DEATH_FIRE) {
2806 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2808 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2809 } else if (type == DEATH_CUSTOM) {
2810 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2812 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2813 } else if (type == DEATH_HURTTRIGGER) {
2814 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2816 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2818 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2820 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2822 } else if(msg == MSG_SPREE) {
2823 if(type == KILL_END_SPREE) {
2825 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2827 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2828 } else if(type == KILL_SPREE) {
2830 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2832 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2833 } else if(type == KILL_SPREE_3) {
2835 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2837 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2838 } else if(type == KILL_SPREE_5) {
2840 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2842 print (s1,"^7 unleashes ^1RAGE\n");
2843 } else if(type == KILL_SPREE_10) {
2845 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2847 print (s1,"^7 starts the ^1MASSACRE!\n");
2848 } else if(type == KILL_SPREE_15) {
2850 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2852 print (s1,"^7 executes ^1MAYHEM!\n");
2853 } else if(type == KILL_SPREE_20) {
2855 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2857 print (s1,"^7 is a ^1BERSERKER!\n");
2858 } else if(type == KILL_SPREE_25) {
2860 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2862 print (s1,"^7 inflicts ^1CARNAGE!\n");
2863 } else if(type == KILL_SPREE_30) {
2865 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2867 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2869 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2870 if (type == DEATH_DROWN) {
2871 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2875 print ("^1",s1, "^1 was in the water for too long\n");
2877 print ("^1",s1, "^1 drowned\n");
2879 } else if (type == DEATH_SLIME) {
2880 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2882 print ("^1",s1, "^1 was slimed\n");
2883 } else if (type == DEATH_LAVA) {
2884 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2888 print ("^1",s1, "^1 found a hot place\n");
2890 print ("^1",s1, "^1 turned into hot slag\n");
2892 } else if (type == DEATH_FALL) {
2893 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2897 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2899 print ("^1",s1, "^1 hit the ground with a crunch\n");
2901 } else if (type == DEATH_SHOOTING_STAR) {
2902 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2904 print ("^1",s1, "^1 became a shooting star\n");
2905 } else if (type == DEATH_SWAMP) {
2906 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2910 print ("^1",s1, "^1 discovered a swamp\n");
2912 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2914 } else if(type == DEATH_TURRET) {
2915 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2917 print ("^1",s1, "^1 was mowed down by a turret \n");
2918 } else if (type == DEATH_CUSTOM) {
2919 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2921 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2922 } else if (type == DEATH_HURTTRIGGER) {
2923 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2925 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2926 } else if(type == DEATH_TOUCHEXPLODE) {
2927 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2929 print ("^1",s1, "^1 died in an accident\n");
2930 } else if(type == DEATH_CHEAT) {
2931 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2933 print ("^1",s1, "^1 was unfairly eliminated\n");
2934 } else if(type == DEATH_FIRE) {
2935 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2939 print ("^1",s1, "^1 felt a little hot\n");
2941 print ("^1",s1, "^1 burnt to death\n");
2944 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2948 print ("^1",s1, "^1 needs a restart\n");
2950 print ("^1",s1, "^1 died\n");
2953 } else if(msg == MSG_KILL_ACTION_SPREE) {
2955 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2957 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2958 } else if(msg == MSG_INFO) {
2959 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2960 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2961 print(s1, "^7 got the ", s2, "\n");
2962 } else if(type == INFO_LOSTFLAG) {
2963 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2964 print(s1, "^7 lost the ", s2, "\n");
2965 } else if(type == INFO_PICKUPFLAG) {
2966 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2967 print(s1, "^7 picked up the ", s2, "\n");
2968 } else if(type == INFO_RETURNFLAG) {
2969 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2970 print(s1, "^7 returned the ", s2, "\n");
2971 } else if(type == INFO_CAPTUREFLAG) {
2972 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2973 print(s1, "^7 captured the ", s2, s3, "\n");
2975 } else if(msg == MSG_RACE) {
2976 if(type == RACE_SERVER_RECORD) {
2977 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2979 else if(type == RACE_NEW_RANK) {
2980 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2982 else if(type == RACE_NEW_TIME) {
2983 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2985 else if(type == RACE_FAIL) {
2986 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2991 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2993 void HUD_Centerprint(string s1, string s2, float type, float msg)
2996 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2997 if(msg == MSG_SUICIDE) {
2998 if (type == DEATH_TEAMCHANGE) {
2999 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3000 } else if (type == DEATH_AUTOTEAMCHANGE) {
3001 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3002 } else if (type == DEATH_CAMP) {
3004 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3006 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3007 } else if (type == DEATH_NOAMMO) {
3009 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3011 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3012 } else if (type == DEATH_ROT) {
3014 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3016 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3017 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3019 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3021 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3022 } else if (type == DEATH_QUIET) {
3024 } else { // generic message
3026 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3028 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3030 } else if(msg == MSG_KILL) {
3031 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3033 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3035 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3037 } else if (type == KILL_FIRST_BLOOD) {
3039 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3041 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3043 } else if (type == KILL_FIRST_VICTIM) {
3045 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3047 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3049 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3055 } else if (type == KILL_TYPEFRAGGED) {
3057 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3059 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3061 } else if (type == KILL_FRAG) {
3063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3065 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3067 } else { // generic message
3069 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3071 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3074 } else if(msg == MSG_KILL_ACTION) {
3075 // TODO: invent more centerprints here?
3076 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3080 void HUD_Notify (void)
3082 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3085 active_panel = HUD_PANEL_NOTIFY;
3086 HUD_Panel_UpdateCvars(notify);
3089 mySize = panel_size;
3091 HUD_Panel_DrawBg(1);
3092 if(panel_bg_padding)
3094 pos += '1 1 0' * panel_bg_padding;
3095 mySize -= '2 2 0' * panel_bg_padding;
3098 float entries, height;
3099 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3100 height = mySize_y/entries;
3103 fontsize = '0.5 0.5 0' * height;
3107 when = cvar("hud_panel_notify_time");
3109 fadetime = cvar("hud_panel_notify_fadetime");
3113 vector pos_attacker, pos_victim;
3115 float width_attacker;
3116 string attacker, victim;
3118 float i, j, w, step, limit;
3119 if(cvar("hud_panel_notify_flip")) //order items from the top down
3125 else //order items from the bottom up
3132 for(j = kn_index; i != limit; i += step, ++j)
3134 if(autocvar__hud_configure)
3138 else // inverse order
3139 a = entries - 1 - i;
3140 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3141 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3142 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3143 a = bound(0, (when - a) / 4, 1);
3144 goto hud_config_notifyprint;
3147 if (j == KN_MAX_ENTRIES)
3150 if(killnotify_times[j] + when > time)
3154 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3168 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3170 // TODO: maybe print in team colors?
3173 if(killnotify_actiontype[j] == 0)
3175 if(killnotify_deathtype[j] == DEATH_GENERIC)
3179 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3181 s = "notify_outofammo";
3183 else if(killnotify_deathtype[j] == DEATH_KILL)
3185 s = "notify_selfkill";
3187 else if(killnotify_deathtype[j] == DEATH_CAMP)
3189 s = "notify_camping";
3191 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3193 s = "notify_teamkill_red";
3195 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3197 s = "notify_teamkill_blue";
3199 else if(killnotify_deathtype[j] == DEATH_DROWN)
3203 else if(killnotify_deathtype[j] == DEATH_SLIME)
3207 else if(killnotify_deathtype[j] == DEATH_LAVA)
3211 else if(killnotify_deathtype[j] == DEATH_FALL)
3215 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3217 s = "notify_shootingstar";
3219 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3223 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3225 if(killnotify_victims[j] == "^1RED^7 flag")
3227 s = "notify_red_taken";
3231 s = "notify_blue_taken";
3234 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3236 if(killnotify_victims[j] == "^1RED^7 flag")
3238 s = "notify_red_returned";
3242 s = "notify_blue_returned";
3245 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3247 if(killnotify_victims[j] == "^1RED^7 flag")
3249 s = "notify_red_lost";
3253 s = "notify_blue_lost";
3256 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3258 if(killnotify_victims[j] == "^1RED^7 flag")
3260 s = "notify_red_captured";
3264 s = "notify_blue_captured";
3267 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3268 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3269 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3273 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3274 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3277 // X [did action to] Y
3280 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3282 s = "notify_melee_laser";
3284 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3286 s = "notify_melee_shotgun";
3288 else if(WEP_VALID(w))
3290 self = get_weaponinfo(w);
3291 s = strcat("weapon", self.netname);
3293 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3295 s = "notify_teamkill_red";
3297 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3299 s = "notify_teamkill_red";
3301 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3303 s = "notify_telefrag";
3305 else if(killnotify_deathtype[j] == DEATH_DROWN)
3309 else if(killnotify_deathtype[j] == DEATH_SLIME)
3313 else if(killnotify_deathtype[j] == DEATH_LAVA)
3317 else if(killnotify_deathtype[j] == DEATH_FALL)
3321 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3323 s = "notify_shootingstar";
3325 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3329 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3331 s = "notify_headshot";
3333 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3335 s = "race_newrecordserver";
3337 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3339 s = "race_newrankyellow";
3341 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3345 else if(killnotify_deathtype[j] == RACE_FAIL)
3350 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3351 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3352 :hud_config_notifyprint
3353 width_attacker = stringwidth(attacker, TRUE, fontsize);
3354 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3355 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3356 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3360 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3361 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3362 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3371 string seconds_tostring(float sec)
3374 minutes = floor(sec / 60);
3376 sec -= minutes * 60;
3379 s = ftos(100 + sec);
3381 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3384 void HUD_Timer(void)
3386 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3389 active_panel = HUD_PANEL_TIMER;
3390 HUD_Panel_UpdateCvars(timer);
3393 mySize = panel_size;
3395 HUD_Panel_DrawBg(1);
3396 if(panel_bg_padding)
3398 pos += '1 1 0' * panel_bg_padding;
3399 mySize -= '2 2 0' * panel_bg_padding;
3403 float timelimit, elapsedTime, timeleft, minutesLeft;
3405 timelimit = getstatf(STAT_TIMELIMIT);
3407 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3408 timeleft = ceil(timeleft);
3410 minutesLeft = floor(timeleft / 60);
3413 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3414 timer_color = '1 1 1'; //white
3415 else if(minutesLeft >= 1)
3416 timer_color = '1 1 0'; //yellow
3418 timer_color = '1 0 0'; //red
3420 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3421 if (time < getstatf(STAT_GAMESTARTTIME)) {
3422 //while restart is still active, show 00:00
3423 timer = seconds_tostring(0);
3425 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3426 timer = seconds_tostring(elapsedTime);
3429 timer = seconds_tostring(timeleft);
3432 drawfont = hud_bigfont;
3433 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3434 drawfont = hud_font;
3439 void HUD_Radar(void)
3441 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3444 active_panel = HUD_PANEL_RADAR;
3445 HUD_Panel_UpdateCvars(radar);
3448 mySize = panel_size;
3450 HUD_Panel_DrawBg(1);
3451 if(panel_bg_padding)
3453 pos += '1 1 0' * panel_bg_padding;
3454 mySize -= '2 2 0' * panel_bg_padding;
3457 local float color1, color2; // color already declared as a global in hud.qc
3460 float scale2d, normalsize, bigsize;
3463 teamradar_origin2d = pos + 0.5 * mySize;
3464 teamradar_size2d = mySize;
3466 if(minimapname == "")
3469 teamradar_loadcvars();
3471 switch(hud_panel_radar_zoommode)
3475 f = current_zoomfraction;
3478 f = 1 - current_zoomfraction;
3488 switch(hud_panel_radar_rotation)
3491 teamradar_angle = view_angles_y - 90;
3494 teamradar_angle = 90 * hud_panel_radar_rotation;
3498 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3499 teamradar_size2d = mySize;
3501 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3503 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3504 if(hud_panel_radar_rotation == 0)
3506 // max-min distance must fit the radar in any rotation
3507 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3511 vector c0, c1, c2, c3, span;
3512 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3513 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3514 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3515 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3517 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3518 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3520 // max-min distance must fit the radar in x=x, y=y
3522 teamradar_size2d_x * scale2d / (1.05 * span_x),
3523 teamradar_size2d_y * scale2d / (1.05 * span_y)
3527 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3528 if(bigsize > normalsize)
3529 normalsize = bigsize;
3533 + (1 - f) * normalsize;
3534 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3535 f * (mi_min + mi_max) * 0.5
3536 + (1 - f) * view_origin);
3538 color1 = GetPlayerColor(player_localentnum-1);
3539 rgb = GetTeamRGB(color1);
3548 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3550 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3551 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3552 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3553 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3554 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3556 color2 = GetPlayerColor(tm.sv_entnum);
3557 //if(color == COLOR_SPECTATOR || color == color2)
3558 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3560 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3562 drawresetcliparea();
3567 void HUD_UpdatePlayerTeams();
3568 void HUD_Score(void)
3570 if(!autocvar__hud_configure && !autocvar_hud_panel_score)
3573 active_panel = HUD_PANEL_SCORE;
3574 HUD_Panel_UpdateCvars(score);
3577 mySize = panel_size;
3579 HUD_Panel_DrawBg(1);
3580 if(panel_bg_padding)
3582 pos += '1 1 0' * panel_bg_padding;
3583 mySize -= '2 2 0' * panel_bg_padding;
3586 float score, distribution;
3588 vector distribution_color;
3590 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3592 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3593 string timer, distrtimer;
3595 pl = players.sort_next;
3598 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3599 if(pl.scores[ps_primary] == 0)
3602 score = me.(scores[ps_primary]);
3603 timer = TIME_ENCODED_TOSTRING(score);
3605 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3606 // distribution display
3607 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3609 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3611 if (distribution <= 0) {
3612 distribution_color = '0 1 0';
3616 distribution_color = '1 0 0';
3619 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3621 // race record display
3622 if (distribution <= 0)
3623 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 drawfont = hud_bigfont;
3625 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3626 drawfont = hud_font;
3627 } else if (!teamplay) { // non-teamgames
3628 if (spectatee_status == -1 || cvar("hud_panel_score_rankings"))
3630 #define SCOREPANEL_MAX_ENTRIES 6
3631 #define SCOREPANEL_ASPECTRATIO 2
3632 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3633 float height = mySize_y/entries;
3634 vector fontsize = '0.9 0.9 0' * height;
3635 pos_y += height * (1 - 0.9) / 2;
3640 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3641 HUD_UpdatePlayerTeams();
3643 float name_size = mySize_x*0.75;
3644 float i, me_printed;
3645 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3647 if (pl.team == COLOR_SPECTATOR)
3650 if (i == entries-1 && !me_printed && pl != me)
3651 if (cvar("hud_panel_score_rankings") == 1 && spectatee_status != -1)
3653 for (pl = me.sort_next; pl; pl = pl.sort_next)
3654 if (pl.team != COLOR_SPECTATOR)
3658 rgb = '1 1 0'; //not last but not among the leading players: yellow
3660 rgb = '1 0 0'; //last: red
3667 rgb = '0 1 0'; //first: green
3669 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
3671 string s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3672 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3673 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3678 // me vector := [team/connected frags id]
3679 pl = players.sort_next;
3683 if(autocvar__hud_configure)
3686 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3690 score = me.(scores[ps_primary]);
3691 if(autocvar__hud_configure)
3694 if(distribution >= 5)
3695 distribution_color = eY;
3696 else if(distribution >= 0)
3697 distribution_color = '1 1 1';
3698 else if(distribution >= -5)
3699 distribution_color = '1 1 0';
3701 distribution_color = eX;
3703 string distribution_str;
3704 distribution_str = ftos(distribution);
3705 if (distribution >= 0)
3707 if (distribution > 0)
3708 distribution_str = strcat("+", distribution_str);
3709 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3711 drawfont = hud_bigfont;
3712 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3713 drawfont = hud_font;
3714 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3715 } else { // teamgames
3716 float max_fragcount;
3717 max_fragcount = -99;
3719 float scores_count, row, column, rows, columns;
3721 vector score_pos, score_size; //for scores other than myteam
3722 if (spectatee_status == -1)
3724 if (autocvar__hud_configure)
3726 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3727 if(tm.team == COLOR_SPECTATOR)
3731 rows = mySize_y/mySize_x;
3732 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3733 // ^^^ ammo item aspect goes here
3735 columns = ceil(scores_count/rows);
3737 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3740 if(score_size_x/score_size_y > 3)
3742 newSize = 3 * score_size_y;
3743 offset_x = score_size_x - newSize;
3744 pos_x += offset_x/2;
3745 score_size_x = newSize;
3749 newSize = 1/3 * score_size_x;
3750 offset_y = score_size_y - newSize;
3751 pos_y += offset_y/2;
3752 score_size_y = newSize;
3756 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3757 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3758 if(tm.team == COLOR_SPECTATOR)
3760 score = tm.(teamscores[ts_primary]);
3761 if(autocvar__hud_configure)
3764 if (score > max_fragcount)
3765 max_fragcount = score;
3767 if (spectatee_status == -1)
3769 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3770 if (max_fragcount == score)
3771 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3772 drawfont = hud_bigfont;
3773 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3774 drawfont = hud_font;
3782 else if(tm.team == myteam) {
3783 if (max_fragcount == score)
3784 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3785 drawfont = hud_bigfont;
3786 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3787 drawfont = hud_font;
3789 if (max_fragcount == score)
3790 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3791 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3800 void HUD_RaceTimer (void) {
3801 if(!autocvar__hud_configure)
3803 if(!autocvar_hud_panel_racetimer) return;
3804 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3805 if(spectatee_status == -1) return;
3808 active_panel = HUD_PANEL_RACETIMER;
3809 HUD_Panel_UpdateCvars(racetimer);
3812 mySize = panel_size;
3814 HUD_Panel_DrawBg(1);
3815 if(panel_bg_padding)
3817 pos += '1 1 0' * panel_bg_padding;
3818 mySize -= '2 2 0' * panel_bg_padding;
3821 // always force 4:1 aspect
3823 if(mySize_x/mySize_y > 4)
3825 newSize_x = 4 * mySize_y;
3826 newSize_y = mySize_y;
3828 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3832 newSize_y = 1/4 * mySize_x;
3833 newSize_x = mySize_x;
3835 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3839 drawfont = hud_bigfont;
3841 string s, forcetime;
3843 if(autocvar__hud_configure)
3846 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3847 s = "^1Intermediate 1 (+15.42)";
3848 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3849 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3850 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3852 else if(race_checkpointtime)
3854 a = bound(0, 2 - (time - race_checkpointtime), 1);
3857 if(a > 0) // just hit a checkpoint?
3859 if(race_checkpoint != 254)
3861 if(race_time && race_previousbesttime)
3862 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3864 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3866 forcetime = TIME_ENCODED_TOSTRING(race_time);
3871 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3873 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3874 if(a > 0) // next one?
3876 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3881 if(s != "" && a > 0)
3883 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3886 if(race_penaltytime)
3888 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3891 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3892 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3898 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3899 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3904 if(race_laptime && race_checkpoint != 255)
3906 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3907 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3912 if(race_mycheckpointtime)
3914 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3915 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3916 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3918 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3920 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3921 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3922 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3925 if(race_penaltytime && !race_penaltyaccumulator)
3927 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3928 a = bound(0, (1 + t - time), 1);
3932 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3934 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3935 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3940 drawfont = hud_font;
3945 float vote_yescount;
3948 float vote_highlighted; // currently selected vote
3950 float vote_active; // is there an active vote?
3951 float vote_prev; // previous state of vote_active to check for a change
3953 float vote_change; // "time" when vote_active changed
3955 void HUD_VoteWindow(void)
3957 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3960 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3963 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3966 if(!autocvar__hud_configure)
3968 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3969 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3971 if(panel_bg_alpha_str == "") {
3972 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3974 panel_bg_alpha = stof(panel_bg_alpha_str);
3979 if(vote_active != vote_prev) {
3981 vote_prev = vote_active;
3984 if(vote_active || autocvar__hud_configure)
3985 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3987 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3989 if(autocvar__hud_configure)
3999 active_panel = HUD_PANEL_VOTE;
4000 HUD_Panel_UpdateCvars(vote);
4003 mySize = panel_size;
4005 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4007 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4008 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4011 a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
4012 HUD_Panel_DrawBg(a);
4013 a = panel_fg_alpha * a;
4015 if(panel_bg_padding)
4017 pos += '1 1 0' * panel_bg_padding;
4018 mySize -= '2 2 0' * panel_bg_padding;
4021 // always force 3:1 aspect
4023 if(mySize_x/mySize_y > 3)
4025 newSize_x = 3 * mySize_y;
4026 newSize_y = mySize_y;
4028 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4032 newSize_y = 1/3 * mySize_x;
4033 newSize_x = mySize_x;
4035 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4039 s = "A vote has been called for:";
4040 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4041 s = "Allow servers to store and display your name?";
4042 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4043 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4044 if(autocvar__hud_configure)
4045 s = "^1Configure the HUD";
4046 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4048 // print the yes/no counts
4049 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4050 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4051 s = strcat("Yes: (press y)");
4052 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4053 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4054 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4055 s = strcat("No: (press n)");
4056 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4058 // draw the progress bar backgrounds
4059 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4061 // draw the highlights
4062 if(vote_highlighted == 1) {
4063 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4064 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4066 else if(vote_highlighted == 2) {
4067 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4068 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4071 // draw the progress bars
4072 if(vote_yescount && vote_needed)
4074 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4075 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4078 if(vote_nocount && vote_needed)
4080 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4081 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4084 drawresetcliparea();
4087 vote_highlighted = 0;
4091 // Mod icons panel (#10)
4094 float mod_active; // is there any active mod icon?
4096 // Clan Arena HUD modicons
4097 void HUD_Mod_CA(vector pos, vector mySize)
4099 mod_active = 1; // CA should never hide the mod icons panel
4100 float redalive, bluealive;
4101 redalive = getstati(STAT_REDALIVE);
4102 bluealive = getstati(STAT_BLUEALIVE);
4104 drawfont = hud_bigfont;
4105 vector redpos, bluepos;
4106 if(mySize_x > mySize_y)
4109 bluepos = pos + eY * 0.5 * mySize_y;
4110 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4111 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4112 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4113 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4118 bluepos = pos + eY * 0.5 * mySize_y;
4119 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4120 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4121 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4122 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4124 drawfont = hud_font;
4127 // CTF HUD modicon section
4128 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4129 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4130 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4132 void HUD_Mod_CTF_Reset(void)
4134 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4137 void HUD_Mod_CTF(vector pos, vector mySize)
4139 vector redflag_pos, blueflag_pos;
4141 float f; // every function should have that
4143 float redflag, blueflag; // current status
4144 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4147 stat_items = getstati(STAT_ITEMS);
4148 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4149 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4151 if(redflag || blueflag)
4156 if(autocvar__hud_configure)
4162 // when status CHANGES, set old status into prevstatus and current status into status
4163 if (redflag != redflag_prevframe)
4165 redflag_statuschange_time = time;
4166 redflag_prevstatus = redflag_prevframe;
4167 redflag_prevframe = redflag;
4170 if (blueflag != blueflag_prevframe)
4172 blueflag_statuschange_time = time;
4173 blueflag_prevstatus = blueflag_prevframe;
4174 blueflag_prevframe = blueflag;
4177 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4178 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4180 float BLINK_FACTOR = 0.15;
4181 float BLINK_BASE = 0.85;
4183 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4185 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4187 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4189 string red_icon, red_icon_prevstatus;
4190 float red_alpha, red_alpha_prevstatus;
4191 red_alpha = red_alpha_prevstatus = 1;
4193 case 1: red_icon = "flag_red_taken"; break;
4194 case 2: red_icon = "flag_red_lost"; break;
4195 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4197 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4198 red_icon = "flag_red_shielded";
4200 red_icon = string_null;
4203 switch(redflag_prevstatus) {
4204 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4205 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4206 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4209 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4210 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4211 red_icon_prevstatus = "flag_red_shielded";
4213 red_icon_prevstatus = string_null;
4217 string blue_icon, blue_icon_prevstatus;
4218 float blue_alpha, blue_alpha_prevstatus;
4219 blue_alpha = blue_alpha_prevstatus = 1;
4221 case 1: blue_icon = "flag_blue_taken"; break;
4222 case 2: blue_icon = "flag_blue_lost"; break;
4223 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4225 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4226 blue_icon = "flag_blue_shielded";
4228 blue_icon = string_null;
4231 switch(blueflag_prevstatus) {
4232 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4233 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4234 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4237 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4238 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4239 blue_icon_prevstatus = "flag_blue_shielded";
4241 blue_icon_prevstatus = string_null;
4245 if(mySize_x > mySize_y) {
4246 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4248 blueflag_pos = pos + eX * 0.5 * mySize_x;
4251 redflag_pos = pos + eX * 0.5 * mySize_x;
4253 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4255 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4257 blueflag_pos = pos + eY * 0.5 * mySize_y;
4260 redflag_pos = pos + eY * 0.5 * mySize_y;
4262 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4265 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4266 if(red_icon_prevstatus && f < 1)
4267 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4269 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4271 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4272 if(blue_icon_prevstatus && f < 1)
4273 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4275 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4278 // Keyhunt HUD modicon section
4279 float kh_runheretime;
4281 void HUD_Mod_KH_Reset(void)
4286 void HUD_Mod_KH(vector pos, vector mySize)
4288 mod_active = 1; // keyhunt should never hide the mod icons panel
4292 vector p, pa, kh_size, kh_asize;
4294 kh_keys = getstati(STAT_KH_KEYS);
4297 if(mySize_x > mySize_y)
4299 p_y = pos_y + 0.25 * mySize_y;
4300 pa = p - eY * 0.25 * mySize_y;
4302 kh_size_x = mySize_x * 0.25;
4303 kh_size_y = 0.75 * mySize_y;
4304 kh_asize_x = mySize_x * 0.25;
4305 kh_asize_y = mySize_y * 0.25;
4309 p_y = pos_y + 0.125 * mySize_y;
4310 pa = p - eY * 0.125 * mySize_y;
4312 kh_size_x = mySize_x * 0.5;
4313 kh_size_y = 0.375 * mySize_y;
4314 kh_asize_x = mySize_x * 0.5;
4315 kh_asize_y = mySize_y * 0.125;
4322 for(i = 0; i < 4; ++i)
4324 key = floor(kh_keys / pow(32, i)) & 31;
4326 if(keyteam == 30 && keycount <= 4)
4328 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4332 // this yields 8 exactly if "RUN HERE" shows
4337 kh_runheretime = time;
4338 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4343 for(i = 0; i < 4; ++i)
4345 key = floor(kh_keys / pow(32, i)) & 31;
4358 default: // owned or dropped
4363 a = a * panel_fg_alpha;
4364 aa = aa * panel_fg_alpha;
4370 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4373 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4376 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4379 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4384 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4387 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4390 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4393 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4396 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4400 if(mySize_x > mySize_y)
4402 p_x += 0.25 * mySize_x;
4403 pa_x += 0.25 * mySize_x;
4409 p_y = pos_y + 0.625 * mySize_y;
4410 pa_y = pos_y + 0.5 * mySize_y;
4416 p_x += 0.5 * mySize_x;
4417 pa_x += 0.5 * mySize_x;
4423 // Nexball HUD mod icon
4424 void HUD_Mod_NexBall(vector pos, vector mySize)
4426 float stat_items, nb_pb_starttime, dt, p;
4428 stat_items = getstati(STAT_ITEMS);
4429 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4431 if (stat_items & IT_KEY1)
4436 //Manage the progress bar if any
4437 if (nb_pb_starttime > 0)
4439 dt = mod(time - nb_pb_starttime, nb_pb_period);
4440 // one period of positive triangle
4441 p = 2 * dt / nb_pb_period;
4448 if(mySize_x > mySize_y)
4450 barsize = eX * p * mySize_x + eY * mySize_y;
4455 barsize = eX * mySize_x + eY * p * mySize_y;
4458 HUD_Panel_GetProgressBarColor(nexball);
4459 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4462 if (stat_items & IT_KEY1)
4463 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4466 // Race/CTS HUD mod icons
4467 float crecordtime_prev; // last remembered crecordtime
4468 float crecordtime_change_time; // time when crecordtime last changed
4469 float srecordtime_prev; // last remembered srecordtime
4470 float srecordtime_change_time; // time when srecordtime last changed
4472 float race_status_time;
4473 float race_status_prev;
4474 string race_status_name_prev;
4475 void HUD_Mod_Race(vector pos, vector mySize)
4477 mod_active = 1; // race should never hide the mod icons panel
4479 me = playerslots[player_localentnum - 1];
4481 float f; // yet another function has this
4482 score = me.(scores[ps_primary]);
4484 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4485 return; // no records in the actual race
4487 drawfont = hud_bigfont;
4489 // clientside personal record
4491 if(gametype == GAME_CTS)
4495 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4497 if(score && (score < t || !t)) {
4498 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4499 if(cvar("cl_autodemo_delete_keeprecords"))
4501 f = cvar("cl_autodemo_delete");
4503 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4507 if(t != crecordtime_prev) {
4508 crecordtime_prev = t;
4509 crecordtime_change_time = time;
4512 vector textPos, medalPos;
4514 if(mySize_x > mySize_y) {
4515 // text on left side
4516 squareSize = min(mySize_y, mySize_x/2);
4517 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4518 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4521 squareSize = min(mySize_x, mySize_y/2);
4522 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4523 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4526 f = time - crecordtime_change_time;
4529 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4530 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4532 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4533 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4534 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4535 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4539 t = race_server_record;
4540 if(t != srecordtime_prev) {
4541 srecordtime_prev = t;
4542 srecordtime_change_time = time;
4544 f = time - srecordtime_change_time;
4547 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4548 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4550 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4551 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4552 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4553 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4556 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4557 race_status_time = time + 5;
4558 race_status_prev = race_status;
4559 if (race_status_name_prev)
4560 strunzone(race_status_name_prev);
4561 race_status_name_prev = strzone(race_status_name);
4566 a = bound(0, race_status_time - time, 1);
4569 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4573 rank = race_CheckName(race_status_name);
4575 rankname = race_PlaceName(rank);
4578 namepos = medalPos + '0 0.8 0' * squareSize;
4580 rankpos = medalPos + '0 0.15 0' * squareSize;
4582 if(race_status == 0)
4583 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4584 else if(race_status == 1) {
4585 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4586 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4587 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4588 } else if(race_status == 2) {
4589 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4590 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4592 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4593 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4594 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4595 } else if(race_status == 3) {
4596 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4597 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4598 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4601 if (race_status_time - time <= 0) {
4602 race_status_prev = -1;
4604 if(race_status_name)
4605 strunzone(race_status_name);
4606 race_status_name = string_null;
4607 if(race_status_name_prev)
4608 strunzone(race_status_name_prev);
4609 race_status_name_prev = string_null;
4611 drawfont = hud_font;
4614 float mod_prev; // previous state of mod_active to check for a change
4616 float mod_change; // "time" when mod_active changed
4618 void HUD_ModIcons(void)
4620 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4623 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4626 active_panel = HUD_PANEL_MODICONS;
4627 HUD_Panel_UpdateCvars(modicons);
4630 mySize = panel_size;
4632 if(mod_active != mod_prev) {
4634 mod_prev = mod_active;
4637 if(mod_active || autocvar__hud_configure)
4638 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4640 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4643 HUD_Panel_DrawBg(mod_alpha);
4645 if(panel_bg_padding)
4647 pos += '1 1 0' * panel_bg_padding;
4648 mySize -= '2 2 0' * panel_bg_padding;
4651 // these MUST be ran in order to update mod_active
4652 if(gametype == GAME_KEYHUNT)
4653 HUD_Mod_KH(pos, mySize);
4654 else if(gametype == GAME_CTF || autocvar__hud_configure)
4655 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4656 else if(gametype == GAME_NEXBALL)
4657 HUD_Mod_NexBall(pos, mySize);
4658 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4659 HUD_Mod_Race(pos, mySize);
4660 else if(gametype == GAME_CA)
4661 HUD_Mod_CA(pos, mySize);
4664 // Draw pressed keys (#11)
4666 void HUD_DrawPressedKeys(void)
4668 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4671 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4674 active_panel = HUD_PANEL_PRESSEDKEYS;
4675 HUD_Panel_UpdateCvars(pressedkeys);
4678 mySize = panel_size;
4680 HUD_Panel_DrawBg(1);
4681 if(panel_bg_padding)
4683 pos += '1 1 0' * panel_bg_padding;
4684 mySize -= '2 2 0' * panel_bg_padding;
4687 // force custom aspect
4688 float aspect = cvar("hud_panel_pressedkeys_aspect");
4692 if(mySize_x/mySize_y > aspect)
4694 newSize_x = aspect * mySize_y;
4695 newSize_y = mySize_y;
4697 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4701 newSize_y = 1/aspect * mySize_x;
4702 newSize_x = mySize_x;
4704 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4710 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4713 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4714 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4715 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4716 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4717 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4718 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4719 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4722 // Handle chat as a panel (#12)
4726 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4728 cvar_set("con_chatrect", "0");
4732 active_panel = HUD_PANEL_CHAT;
4733 HUD_Panel_UpdateCvars(chat);
4735 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4737 panel_pos_y = panel_bg_border;
4738 panel_size_y = vid_conheight - panel_bg_border * 2;
4739 if(panel_bg == "0") // force a border when maximized
4741 if(precache_pic(panel_bg) == "") {
4742 panel_bg = strcat(hud_skin_path, "/border_default");
4743 if(precache_pic(panel_bg) == "") {
4744 panel_bg = "gfx/hud/default/border_default";
4748 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4753 mySize = panel_size;
4755 HUD_Panel_DrawBg(1);
4757 if(panel_bg_padding)
4759 pos += '1 1 0' * panel_bg_padding;
4760 mySize -= '2 2 0' * panel_bg_padding;
4763 cvar_set("con_chatrect", "1");
4765 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4766 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4768 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4769 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4771 if(autocvar__hud_configure)
4774 chatsize = cvar("con_chatsize");
4775 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4777 for(i = 0; i < cvar("con_chat"); ++i)
4779 if(i == cvar("con_chat") - 1)
4782 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4783 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4788 // Engine info panel (#13)
4795 float frametimeavg1; // 1 frame ago
4796 float frametimeavg2; // 2 frames ago
4797 void HUD_EngineInfo(void)
4799 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4802 active_panel = HUD_PANEL_ENGINEINFO;
4803 HUD_Panel_UpdateCvars(engineinfo);
4806 mySize = panel_size;
4808 HUD_Panel_DrawBg(1);
4809 if(panel_bg_padding)
4811 pos += '1 1 0' * panel_bg_padding;
4812 mySize -= '2 2 0' * panel_bg_padding;
4815 float currentTime = gettime(GETTIME_REALTIME);
4816 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4818 float currentframetime = currentTime - prevfps_time;
4819 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4820 frametimeavg2 = frametimeavg1;
4821 frametimeavg1 = frametimeavg;
4824 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4825 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4827 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4828 prevfps = (1/currentframetime);
4829 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4831 prevfps_time = currentTime;
4836 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4838 prevfps = framecounter/(currentTime - prevfps_time);
4840 prevfps_time = currentTime;
4845 color = HUD_Get_Num_Color (prevfps, 100);
4846 drawfont = hud_bigfont;
4847 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4848 drawfont = hud_font;
4851 // Info messages panel (#14)
4853 #define drawInfoMessage(s)\
4854 if(autocvar_hud_panel_infomessages_flip)\
4855 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4856 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4858 void HUD_InfoMessages(void)
4860 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4863 active_panel = HUD_PANEL_INFOMESSAGES;
4864 HUD_Panel_UpdateCvars(infomessages);
4867 mySize = panel_size;
4869 HUD_Panel_DrawBg(1);
4870 if(panel_bg_padding)
4872 pos += '1 1 0' * panel_bg_padding;
4873 mySize -= '2 2 0' * panel_bg_padding;
4876 // always force 5:1 aspect
4878 if(mySize_x/mySize_y > 5)
4880 newSize_x = 5 * mySize_y;
4881 newSize_y = mySize_y;
4883 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4887 newSize_y = 1/5 * mySize_x;
4888 newSize_x = mySize_x;
4890 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4899 fontsize = '0.20 0.20 0' * mySize_y;
4902 if(spectatee_status != 0)
4908 if(!autocvar__hud_configure)
4910 if(spectatee_status && !intermission)
4912 if(spectatee_status == -1)
4915 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4918 if(spectatee_status == -1)
4919 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4921 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4924 if(spectatee_status == -1)
4925 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4927 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4930 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4933 if(gametype == GAME_ARENA)
4934 s = "^1Wait for your turn to join";
4935 else if(gametype == GAME_LMS)
4938 sk = playerslots[player_localentnum - 1];
4939 if(sk.(scores[ps_primary]) >= 666)
4940 s = "^1Match has already begun";
4941 else if(sk.(scores[ps_primary]) > 0)
4942 s = "^1You have no more lives left";
4944 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4947 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4950 //show restart countdown:
4951 if (time < getstatf(STAT_GAMESTARTTIME)) {
4953 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4954 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4955 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4956 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4960 if(warmup_stage && !intermission)
4962 s = "^2Currently in ^1warmup^2 stage!";
4967 if(mod(time, 1) >= 0.5)
4972 if(ready_waiting && !intermission && !spectatee_status)
4974 if(ready_waiting_for_me)
4977 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4979 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4984 s = strcat("^2Waiting for others to ready up to end warmup...");
4986 s = strcat("^2Waiting for others to ready up...");
4990 else if(warmup_stage && !intermission && !spectatee_status)
4992 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4996 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4998 float ts_min, ts_max;
4999 tm = teams.sort_next;
5002 for(; tm.sort_next; tm = tm.sort_next)
5004 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5006 if(!ts_min) ts_min = tm.team_size;
5007 else ts_min = min(ts_min, tm.team_size);
5008 if(!ts_max) ts_max = tm.team_size;
5009 else ts_max = max(ts_max, tm.team_size);
5011 if ((ts_max - ts_min) > 1)
5013 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5014 tm = GetTeam(myteam, false);
5016 if (tm.team != COLOR_SPECTATOR)
5017 if (tm.team_size == ts_max)
5018 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5026 s = "^7Press ^3ESC ^7to show HUD options.";
5028 s = "^3Doubleclick ^7a panel for panel-specific options.";
5030 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5032 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5043 void HUD_ShowSpeed(void)
5046 float pos, conversion_factor;
5047 string speed, zspeed, unit;
5049 switch(cvar("cl_showspeed_unit"))
5054 conversion_factor = 1.0;
5058 conversion_factor = 1.0;
5062 conversion_factor = 0.0254;
5066 conversion_factor = 0.0254 * 3.6;
5070 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5074 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5078 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5080 numsize_x = numsize_y = cvar("cl_showspeed_size");
5081 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
5083 drawfont = hud_bigfont;
5084 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5086 if (cvar("cl_showspeed_z") == 1) {
5087 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5088 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5091 drawfont = hud_font;
5094 vector acc_prevspeed;
5098 void HUD_ShowAcceleration(void)
5100 float acceleration, sz, scale, alpha, f;
5101 vector pos, top, rgb;
5102 top_x = vid_conwidth/2;
5105 f = time - acc_prevtime;
5106 if(cvar("cl_showacceleration_z"))
5107 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5109 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5110 acc_prevspeed = pmove_vel;
5111 acc_prevtime = time;
5113 f = bound(0, f * 10, 1);
5114 acc_avg = acc_avg * (1 - f) + acceleration * f;
5115 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5116 if (acceleration == 0)
5119 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
5121 sz = cvar("cl_showacceleration_size");
5122 scale = cvar("cl_showacceleration_scale");
5123 alpha = cvar("cl_showacceleration_alpha");
5124 if (cvar("cl_showacceleration_color_custom"))
5125 rgb = stov(cvar_string("cl_showacceleration_color"));
5127 if (acceleration < 0)
5128 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5130 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5133 if (acceleration > 0)
5134 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5136 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5139 void HUD_Reset (void)
5141 // reset gametype specific icons
5142 if(gametype == GAME_KEYHUNT)
5144 else if(gametype == GAME_CTF)
5145 HUD_Mod_CTF_Reset();
5148 #define HUD_DrawPanel(id)\
5150 case (HUD_PANEL_RADAR):\
5151 HUD_Radar(); break;\
5152 case (HUD_PANEL_WEAPONS):\
5153 HUD_Weapons(); break;\
5154 case (HUD_PANEL_AMMO):\
5156 case (HUD_PANEL_POWERUPS):\
5157 HUD_Powerups(); break;\
5158 case (HUD_PANEL_HEALTHARMOR):\
5159 HUD_HealthArmor(); break;\
5160 case (HUD_PANEL_NOTIFY):\
5161 HUD_Notify(); break;\
5162 case (HUD_PANEL_TIMER):\
5163 HUD_Timer(); break;\
5164 case (HUD_PANEL_SCORE):\
5165 HUD_Score(); break;\
5166 case (HUD_PANEL_RACETIMER):\
5167 HUD_RaceTimer(); break;\
5168 case (HUD_PANEL_VOTE):\
5169 HUD_VoteWindow(); break;\
5170 case (HUD_PANEL_MODICONS):\
5171 HUD_ModIcons(); break;\
5172 case (HUD_PANEL_PRESSEDKEYS):\
5173 HUD_DrawPressedKeys(); break;\
5174 case (HUD_PANEL_CHAT):\
5176 case (HUD_PANEL_ENGINEINFO):\
5177 HUD_EngineInfo(); break;\
5178 case (HUD_PANEL_INFOMESSAGES):\
5179 HUD_InfoMessages(); break;\
5180 } ENDS_WITH_CURLY_BRACE
5182 void HUD_Main (void)
5185 // global hud alpha fade
5186 if(menu_enabled == 1)
5189 hud_fade_alpha = (1 - autocvar__menu_alpha);
5191 if(scoreboard_fade_alpha)
5192 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5194 if(intermission == 2) // no hud during mapvote
5196 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5199 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5201 if(!autocvar__hud_configure && !hud_fade_alpha)
5205 if (hud_skin_path != cvar_string("hud_skin"))
5208 strunzone(hud_skin_path);
5209 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5212 // HUD configure visible grid
5213 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5216 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5218 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5221 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5223 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5228 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5232 float hud_dock_color_team = cvar("hud_dock_color_team");
5233 if((teamplay) && hud_dock_color_team) {
5234 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5235 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5237 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5238 color = '1 0 0' * hud_dock_color_team;
5242 string hud_dock_color = cvar_string("hud_dock_color");
5243 if(hud_dock_color == "shirt") {
5244 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5245 color = colormapPaletteColor(floor(f / 16), 0);
5247 else if(hud_dock_color == "pants") {
5248 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5249 color = colormapPaletteColor(mod(f, 16), 1);
5252 color = stov(hud_dock_color);
5256 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5257 if(precache_pic(pic) == "") {
5258 pic = strcat(hud_skin_path, "/dock_medium");
5259 if(precache_pic(pic) == "") {
5260 pic = "gfx/hud/default/dock_medium";
5263 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5266 // cache the panel order into the panel_order array
5267 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5268 if(hud_panelorder_prev)
5269 strunzone(hud_panelorder_prev);
5270 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5271 tokenize_console(autocvar__hud_panelorder);
5272 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5273 panel_order[i] = stof(argv(i));
5276 // draw panels in order specified by panel_order array
5277 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5278 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5279 HUD_DrawPanel(panel_order[i]);
5282 // draw chat panel on top if it is maximized
5283 if(autocvar__con_chat_maximized)
5284 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5286 // TODO hud_'ify these
5287 if (cvar("cl_showspeed"))
5289 if (cvar("cl_showacceleration"))
5290 HUD_ShowAcceleration();
5292 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5293 localcmd("cmd selectteam auto; cmd join\n");
5295 hud_configure_prev = autocvar__hud_configure;
5297 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again