7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 old_panel_size = panel_size;
524 old_panel_size -= '2 2 0' * panel_bg_padding;
526 // first find values for the standard table (with all the weapons)
527 rows = old_panel_size_y/old_panel_size_x;
528 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529 columns = ceil(WEP_COUNT/rows);
530 weapon_size_x = old_panel_size_x / columns;
531 weapon_size_y = old_panel_size_y / rows;
533 // change table values to include only the owned weapons
534 float columns_save = columns;
535 if(weapon_count <= rows)
541 columns = ceil(weapon_count / rows);
543 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544 if(columns < columns_save)
545 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670 // calculate position/size for visual bar displaying ammount of ammo status
671 if (autocvar_hud_panel_weapons_ammo)
673 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
676 if(weapon_size_x/weapon_size_y > aspect)
678 barsize_x = aspect * weapon_size_y;
679 barsize_y = weapon_size_y;
680 baroffset_x = (weapon_size_x - barsize_x) / 2;
684 barsize_y = 1/aspect * weapon_size_x;
685 barsize_x = weapon_size_x;
686 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy)
690 Accuracy_LoadColors();
693 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
695 // retrieve information about the current weapon to be drawn
696 self = weaponorder[i];
697 weapon_id = self.impulse;
699 // skip if this weapon doesn't exist
700 if(!self || weapon_id < 0) { continue; }
702 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703 if(autocvar_hud_panel_weapons_onlyowned)
704 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
707 // figure out the drawing position of weapon
708 weapon_pos = (panel_pos
709 + eX * column * weapon_size_x
710 + eY * row * weapon_size_y);
712 // draw background behind currently selected weapon
713 if(self.weapon == switchweapon)
714 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw the weapon accuracy
717 if(autocvar_hud_panel_weapons_accuracy)
719 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720 if(panel_weapon_accuracy >= 0)
722 color = Accuracy_GetColor(panel_weapon_accuracy);
723 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727 // drawing all the weapon items
728 if(weapons_stat & WepSet_FromWeapon(self.weapon))
730 // draw the weapon image
731 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 // draw weapon label string
734 switch(autocvar_hud_panel_weapons_label)
736 case 1: // weapon number
737 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 case 3: // weapon name
745 drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw ammo status bar
753 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
755 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
759 switch(self.ammo_field)
761 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
762 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
763 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
765 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
766 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767 default: ammo_full = 60;
771 weapon_pos_x + baroffset_x,
772 weapon_pos_y + baroffset_y,
773 barsize_x * bound(0, a/ammo_full, 1),
790 else // draw a "ghost weapon icon" if you don't have the weapon
792 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
795 // draw the complain message
796 if(self.weapon == complain_weapon)
799 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
801 a = ((complain_weapon_time + when > time) ? 1 : 0);
804 if(complain_weapon_type == 0) {
805 s = _("Out of ammo");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
808 else if(complain_weapon_type == 1) {
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
813 s = _("Unavailable");
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
816 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
821 // continue with new position for the next weapon
834 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
837 HUD_Panel_DrawProgressBar(
838 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
839 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
840 autocvar_hud_panel_ammo_progressbar_name,
841 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
842 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
846 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
848 float theAlpha = 1, a, b;
849 vector nade_color, picpos, numpos;
851 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
853 a = getstatf(STAT_NADE_BONUS);
854 b = getstatf(STAT_NADE_BONUS_SCORE);
856 if(autocvar_hud_panel_ammo_iconalign)
859 picpos = myPos + eX * 2 * mySize_y;
863 numpos = myPos + eX * mySize_y;
867 DrawNadeScoreBar(myPos, mySize, nade_color);
871 if(autocvar_hud_panel_ammo_text)
872 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
875 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
877 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
882 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
885 if(ammotype != ammo_none)
887 if(autocvar__hud_configure)
889 currently_selected = (ammotype == ammo_rockets); //rockets always selected
894 // how much ammo do we have of this ammotype?
895 a = getstati(GetAmmoStat(ammotype));
901 infinite_ammo = TRUE;
903 return; // just don't draw infinite ammo at all.
909 color = '0 0.5 0.75';
916 if(currently_selected)
921 vector picpos, numpos;
922 if(autocvar_hud_panel_ammo_iconalign)
925 picpos = myPos + eX * 2 * mySize_y;
929 numpos = myPos + eX * mySize_y;
933 if(currently_selected)
934 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
936 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
937 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
939 if(autocvar_hud_panel_ammo_text)
941 if(a > 0 || infinite_ammo)
942 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
943 else // "ghost" ammo count
944 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
946 if(a > 0 || infinite_ammo)
947 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
948 else // "ghost" ammo icon
949 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
952 float nade_prevstatus;
953 float nade_prevframe;
954 float nade_statuschange_time;
957 if(hud != HUD_NORMAL) return;
958 if(!autocvar__hud_configure)
960 if(!autocvar_hud_panel_ammo) return;
961 if(spectatee_status == -1) return;
964 HUD_Panel_UpdateCvars();
966 draw_beginBoldFont();
975 pos += '1 1 0' * panel_bg_padding;
976 mySize -= '2 2 0' * panel_bg_padding;
979 float rows = 0, columns, row, column;
980 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
981 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
982 float total_ammo_count;
985 if (autocvar_hud_panel_ammo_onlycurrent)
986 total_ammo_count = 1;
988 total_ammo_count = AMMO_COUNT - 1; // fuel
993 if (nade_cnt != nade_prevframe)
995 nade_statuschange_time = time;
996 nade_prevstatus = nade_prevframe;
997 nade_prevframe = nade_cnt;
1001 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1003 rows = mySize_y/mySize_x;
1004 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1005 // ^^^ ammo item aspect goes here
1007 columns = ceil((total_ammo_count)/rows);
1009 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1012 local vector offset = '0 0 0'; // fteqcc sucks
1014 if(ammo_size_x/ammo_size_y > 3)
1016 newSize = 3 * ammo_size_y;
1017 offset_x = ammo_size_x - newSize;
1018 pos_x += offset_x/2;
1019 ammo_size_x = newSize;
1023 newSize = 1/3 * ammo_size_x;
1024 offset_y = ammo_size_y - newSize;
1025 pos_y += offset_y/2;
1026 ammo_size_y = newSize;
1030 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1032 if(autocvar_hud_panel_ammo_onlycurrent)
1034 if(autocvar__hud_configure)
1036 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1043 (get_weaponinfo(switchweapon)).ammo_field,
1052 column = column + 1;
1060 for(i = 0; i < AMMO_COUNT; ++i)
1062 if(i == 4) continue; // fuel
1063 ammotype = GetAmmoFieldFromNum(i);
1065 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1068 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1076 column = column + 1;
1083 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1085 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1087 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1093 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1095 vector newPos = '0 0 0', newSize = '0 0 0';
1096 vector picpos, numpos;
1100 if(mySize_y/mySize_x > 2)
1102 newSize_y = 2 * mySize_x;
1103 newSize_x = mySize_x;
1105 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1110 newSize_x = 1/2 * mySize_y;
1111 newSize_y = mySize_y;
1113 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1117 if(icon_right_align)
1120 picpos = newPos + eY * newSize_x;
1125 numpos = newPos + eY * newSize_x;
1129 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1130 // make number smaller than icon, it looks better
1131 // reduce only y to draw numbers with different number of digits with the same y size
1132 numpos_y += newSize_y * ((1 - 0.7) / 2);
1134 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1138 if(mySize_x/mySize_y > 3)
1140 newSize_x = 3 * mySize_y;
1141 newSize_y = mySize_y;
1143 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1148 newSize_y = 1/3 * mySize_x;
1149 newSize_x = mySize_x;
1151 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1155 if(icon_right_align) // right align
1158 picpos = newPos + eX * 2 * newSize_y;
1162 numpos = newPos + eX * newSize_y;
1166 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1167 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1168 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1169 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1172 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1174 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1179 void HUD_Powerups(void)
1181 float strength_time, shield_time, superweapons_time;
1182 if(!autocvar__hud_configure)
1184 if(!autocvar_hud_panel_powerups) return;
1185 if(spectatee_status == -1) return;
1186 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1187 if (getstati(STAT_HEALTH) <= 0) return;
1189 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1190 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1191 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1193 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1194 superweapons_time = 99; // force max
1196 // prevent stuff to show up on mismatch that will be fixed next frame
1197 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1198 superweapons_time = 0;
1204 superweapons_time = 13;
1207 HUD_Panel_UpdateCvars();
1209 draw_beginBoldFont();
1213 mySize = panel_size;
1215 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1216 if(panel_bg_padding)
1218 pos += '1 1 0' * panel_bg_padding;
1219 mySize -= '2 2 0' * panel_bg_padding;
1222 float panel_ar = mySize_x/mySize_y;
1223 float is_vertical = (panel_ar < 1);
1224 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1226 float superweapons_is = -1;
1228 if(superweapons_time)
1233 superweapons_is = 0;
1235 superweapons_is = 2;
1240 superweapons_is = 1;
1242 superweapons_is = 2;
1246 // FIXME handle superweapons here
1247 if(superweapons_is == 0)
1249 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1251 mySize_x *= (1.0 / 3.0);
1252 superweapons_offset_x = mySize_x;
1253 if (autocvar_hud_panel_powerups_flip)
1254 shield_offset_x = 2*mySize_x;
1256 strength_offset_x = 2*mySize_x;
1260 mySize_y *= (1.0 / 3.0);
1261 superweapons_offset_y = mySize_y;
1262 if (autocvar_hud_panel_powerups_flip)
1263 shield_offset_y = 2*mySize_y;
1265 strength_offset_y = 2*mySize_y;
1270 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1273 if (autocvar_hud_panel_powerups_flip)
1274 shield_offset_x = mySize_x;
1276 strength_offset_x = mySize_x;
1281 if (autocvar_hud_panel_powerups_flip)
1282 shield_offset_y = mySize_y;
1284 strength_offset_y = mySize_y;
1288 float shield_baralign, strength_baralign, superweapons_baralign;
1289 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1291 if (autocvar_hud_panel_powerups_flip)
1293 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1294 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1295 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1296 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1300 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1301 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1302 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1303 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1306 if(superweapons_is == 0)
1308 superweapons_iconalign = strength_iconalign;
1309 superweapons_baralign = 2;
1311 else if(superweapons_is == 1)
1313 superweapons_offset = strength_offset;
1314 superweapons_iconalign = strength_iconalign;
1315 superweapons_baralign = strength_baralign;
1317 else // if(superweapons_is == 2)
1319 superweapons_offset = shield_offset;
1320 superweapons_iconalign = shield_iconalign;
1321 superweapons_baralign = shield_baralign;
1326 const float maxshield = 30;
1327 float shield = ceil(shield_time);
1328 if(autocvar_hud_panel_powerups_progressbar)
1329 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1330 if(autocvar_hud_panel_powerups_text)
1333 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1335 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1341 const float maxstrength = 30;
1342 float strength = ceil(strength_time);
1343 if(autocvar_hud_panel_powerups_progressbar)
1344 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1345 if(autocvar_hud_panel_powerups_text)
1348 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1350 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1354 if(superweapons_time)
1356 const float maxsuperweapons = 30;
1357 float superweapons = ceil(superweapons_time);
1358 if(autocvar_hud_panel_powerups_progressbar)
1359 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1360 if(autocvar_hud_panel_powerups_text)
1362 if(superweapons > 1)
1363 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1364 if(superweapons <= 5)
1365 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1372 // Health/armor (#3)
1375 // prev_* vars contain the health/armor at the previous FRAME
1376 // set to -1 when player is dead or was not playing
1377 float prev_health, prev_armor;
1378 float health_damagetime, armor_damagetime;
1379 float health_beforedamage, armor_beforedamage;
1380 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1381 float old_p_health, old_p_armor;
1382 float old_p_healthtime, old_p_armortime;
1383 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1384 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1385 float prev_p_health, prev_p_armor;
1387 void HUD_HealthArmor(void)
1389 float armor, health, fuel;
1390 if(!autocvar__hud_configure)
1392 if(!autocvar_hud_panel_healtharmor) return;
1393 if(hud != HUD_NORMAL) return;
1394 if(spectatee_status == -1) return;
1396 health = getstati(STAT_HEALTH);
1402 armor = getstati(STAT_ARMOR);
1404 // code to check for spectatee_status changes is in Ent_ClientData()
1405 // prev_p_health and prev_health can be set to -1 there
1407 if (prev_p_health == -1)
1410 health_beforedamage = 0;
1411 armor_beforedamage = 0;
1412 health_damagetime = 0;
1413 armor_damagetime = 0;
1414 prev_health = health;
1416 old_p_health = health;
1417 old_p_armor = armor;
1418 prev_p_health = health;
1419 prev_p_armor = armor;
1421 else if (prev_health == -1)
1423 //start the load effect
1424 health_damagetime = 0;
1425 armor_damagetime = 0;
1429 fuel = getstati(STAT_FUEL);
1438 HUD_Panel_UpdateCvars();
1441 mySize = panel_size;
1443 HUD_Panel_DrawBg(1);
1444 if(panel_bg_padding)
1446 pos += '1 1 0' * panel_bg_padding;
1447 mySize -= '2 2 0' * panel_bg_padding;
1450 float baralign = autocvar_hud_panel_healtharmor_baralign;
1451 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1453 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1454 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1455 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1458 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1463 float maxtotal = maxhealth + maxarmor;
1465 if(v_z) // NOT fully armored
1467 biggercount = "health";
1468 if(autocvar_hud_panel_healtharmor_progressbar)
1469 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471 if(autocvar_hud_panel_healtharmor_text)
1472 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1476 biggercount = "armor";
1477 if(autocvar_hud_panel_healtharmor_progressbar)
1478 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1480 if(autocvar_hud_panel_healtharmor_text)
1481 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1483 if(autocvar_hud_panel_healtharmor_text)
1484 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1487 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1491 float panel_ar = mySize_x/mySize_y;
1492 float is_vertical = (panel_ar < 1);
1493 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1494 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1497 if (autocvar_hud_panel_healtharmor_flip)
1498 health_offset_x = mySize_x;
1500 armor_offset_x = mySize_x;
1505 if (autocvar_hud_panel_healtharmor_flip)
1506 health_offset_y = mySize_y;
1508 armor_offset_y = mySize_y;
1511 float health_baralign, armor_baralign, fuel_baralign;
1512 float health_iconalign, armor_iconalign;
1513 if (autocvar_hud_panel_healtharmor_flip)
1515 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1516 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1517 fuel_baralign = health_baralign;
1518 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1519 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1523 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1524 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1525 fuel_baralign = armor_baralign;
1526 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1527 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532 if(autocvar_hud_panel_healtharmor_progressbar)
1534 float p_health, pain_health_alpha;
1536 pain_health_alpha = 1;
1537 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1539 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1541 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1543 if (time - old_p_healthtime < 1)
1544 old_p_health = prev_p_health;
1546 old_p_health = prev_health;
1547 old_p_healthtime = time;
1549 if (time - old_p_healthtime < 1)
1551 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1552 prev_p_health = p_health;
1555 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1557 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1559 if (time - health_damagetime >= 1)
1560 health_beforedamage = prev_health;
1561 health_damagetime = time;
1563 if (time - health_damagetime < 1)
1565 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1566 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1569 prev_health = health;
1571 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1573 float BLINK_FACTOR = 0.15;
1574 float BLINK_BASE = 0.85;
1575 float BLINK_FREQ = 9;
1576 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1579 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1581 if(autocvar_hud_panel_healtharmor_text)
1582 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1587 if(autocvar_hud_panel_healtharmor_progressbar)
1591 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1593 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1595 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1597 if (time - old_p_armortime < 1)
1598 old_p_armor = prev_p_armor;
1600 old_p_armor = prev_armor;
1601 old_p_armortime = time;
1603 if (time - old_p_armortime < 1)
1605 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1606 prev_p_armor = p_armor;
1609 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1611 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1613 if (time - armor_damagetime >= 1)
1614 armor_beforedamage = prev_armor;
1615 armor_damagetime = time;
1617 if (time - armor_damagetime < 1)
1619 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1620 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1625 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1627 if(autocvar_hud_panel_healtharmor_text)
1628 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1634 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1638 mySize_x *= 2; //restore full panel size
1639 else if (panel_ar < 1/4)
1640 mySize_y *= 2; //restore full panel size
1641 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1646 // Notification area (#4)
1649 void HUD_Notify_Push(string icon, string attacker, string victim)
1657 if (notify_index == -1)
1658 notify_index = NOTIFY_MAX_ENTRIES-1;
1661 if (notify_attackers[notify_index])
1662 strunzone(notify_attackers[notify_index]);
1664 if (notify_victims[notify_index])
1665 strunzone(notify_victims[notify_index]);
1667 if (notify_icons[notify_index])
1668 strunzone(notify_icons[notify_index]);
1670 // Allocate new strings
1673 notify_attackers[notify_index] = strzone(attacker);
1674 notify_victims[notify_index] = strzone(victim);
1678 // In case of a notification without a victim, the attacker
1679 // is displayed on the victim's side. Instead of special
1680 // treatment later on, we can simply switch them here.
1681 notify_attackers[notify_index] = string_null;
1682 notify_victims[notify_index] = strzone(attacker);
1685 notify_icons[notify_index] = strzone(icon);
1686 notify_times[notify_index] = time;
1689 void HUD_Notify(void)
1691 if (!autocvar__hud_configure)
1692 if (!autocvar_hud_panel_notify)
1695 HUD_Panel_UpdateCvars();
1696 HUD_Panel_DrawBg(1);
1698 if (!autocvar__hud_configure)
1699 if (notify_count == 0)
1706 if (panel_bg_padding)
1708 pos += '1 1 0' * panel_bg_padding;
1709 size -= '2 2 0' * panel_bg_padding;
1712 float fade_start = max(0, autocvar_hud_panel_notify_time);
1713 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1714 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1716 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1717 float entry_height = size_y / entry_count;
1719 float panel_width_half = size_x * 0.5;
1720 float icon_width_half = entry_height * icon_aspect / 2;
1721 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1723 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1724 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1725 vector icon_left = eX * (panel_width_half - icon_width_half);
1726 vector attacker_right = eX * name_maxwidth;
1727 vector victim_left = eX * (size_x - name_maxwidth);
1729 vector attacker_pos, victim_pos, icon_pos;
1730 string attacker, victim, icon;
1731 float i, j, count, step, limit, alpha;
1733 if (autocvar_hud_panel_notify_flip)
1735 // Order items from the top down
1738 limit = entry_count;
1742 // Order items from the bottom up
1743 i = entry_count - 1;
1748 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1750 if(autocvar__hud_configure)
1752 attacker = sprintf(_("Player %d"), count + 1);
1753 victim = sprintf(_("Player %d"), count + 2);
1754 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1755 alpha = bound(0, 1.2 - count / entry_count, 1);
1759 if (j == NOTIFY_MAX_ENTRIES)
1762 if (notify_times[j] + fade_start > time)
1764 else if (fade_time != 0)
1766 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1773 attacker = notify_attackers[j];
1774 victim = notify_victims[j];
1775 icon = notify_icons[j];
1778 if (icon != "" && victim != "")
1780 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1782 icon_pos = pos + icon_left + eY * i * entry_height;
1783 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1785 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1786 victim_pos = pos + victim_left + name_top;
1787 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1791 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1792 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1793 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798 notify_count = count;
1804 string seconds_tostring(float sec)
1807 minutes = floor(sec / 60);
1809 sec -= minutes * 60;
1810 return sprintf("%d:%02d", minutes, sec);
1813 void HUD_Timer(void)
1815 if(!autocvar__hud_configure)
1817 if(!autocvar_hud_panel_timer) return;
1820 HUD_Panel_UpdateCvars();
1822 draw_beginBoldFont();
1826 mySize = panel_size;
1828 HUD_Panel_DrawBg(1);
1829 if(panel_bg_padding)
1831 pos += '1 1 0' * panel_bg_padding;
1832 mySize -= '2 2 0' * panel_bg_padding;
1836 float timelimit, elapsedTime, timeleft, minutesLeft;
1838 timelimit = getstatf(STAT_TIMELIMIT);
1840 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1841 timeleft = ceil(timeleft);
1843 minutesLeft = floor(timeleft / 60);
1846 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1847 timer_color = '1 1 1'; //white
1848 else if(minutesLeft >= 1)
1849 timer_color = '1 1 0'; //yellow
1851 timer_color = '1 0 0'; //red
1853 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1854 if (time < getstatf(STAT_GAMESTARTTIME)) {
1855 //while restart is still active, show 00:00
1856 timer = seconds_tostring(0);
1858 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1859 timer = seconds_tostring(elapsedTime);
1862 timer = seconds_tostring(timeleft);
1865 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1872 void HUD_Radar(void)
1874 if (!autocvar__hud_configure)
1876 if (hud_panel_radar_maximized)
1878 if (!hud_draw_maximized) return;
1882 if (autocvar_hud_panel_radar == 0) return;
1883 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1884 if(radar_panel_modified)
1886 panel.update_time = time; // forces reload of panel attributes
1887 radar_panel_modified = false;
1892 HUD_Panel_UpdateCvars();
1896 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1898 panel_size = autocvar_hud_panel_radar_maximized_size;
1899 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1900 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1901 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1902 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1905 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1906 if(precache_pic(panel_bg) == "")
1907 panel_bg = "gfx/hud/default/border_default"; // fallback
1908 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1909 radar_panel_modified = true;
1910 if(panel.current_panel_bg)
1911 strunzone(panel.current_panel_bg);
1912 panel.current_panel_bg = strzone(panel_bg);
1914 switch(hud_panel_radar_maximized_zoommode)
1918 f = current_zoomfraction;
1921 f = 1 - current_zoomfraction;
1931 switch(hud_panel_radar_maximized_rotation)
1934 teamradar_angle = view_angles_y - 90;
1937 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1941 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1943 switch(hud_panel_radar_zoommode)
1947 f = current_zoomfraction;
1950 f = 1 - current_zoomfraction;
1960 switch(hud_panel_radar_rotation)
1963 teamradar_angle = view_angles_y - 90;
1966 teamradar_angle = 90 * hud_panel_radar_rotation;
1973 mySize = panel_size;
1975 HUD_Panel_DrawBg(1);
1976 if(panel_bg_padding)
1978 pos += '1 1 0' * panel_bg_padding;
1979 mySize -= '2 2 0' * panel_bg_padding;
1984 float scale2d, normalsize, bigsize;
1986 teamradar_origin2d = pos + 0.5 * mySize;
1987 teamradar_size2d = mySize;
1989 if(minimapname == "")
1992 teamradar_loadcvars();
1994 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1995 teamradar_size2d = mySize;
1997 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1999 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2000 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2002 // max-min distance must fit the radar in any rotation
2003 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2007 vector c0, c1, c2, c3, span;
2008 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2009 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2010 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2011 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2013 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2014 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2016 // max-min distance must fit the radar in x=x, y=y
2018 teamradar_size2d_x * scale2d / (1.05 * span_x),
2019 teamradar_size2d_y * scale2d / (1.05 * span_y)
2023 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2024 if(bigsize > normalsize)
2025 normalsize = bigsize;
2029 + (1 - f) * normalsize;
2030 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2032 + (1 - f) * view_origin);
2041 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2043 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2044 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2045 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2046 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2047 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2049 color2 = GetPlayerColor(tm.sv_entnum);
2050 //if(color == NUM_SPECTATOR || color == color2)
2051 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2053 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2055 drawresetcliparea();
2060 void HUD_UpdatePlayerTeams();
2061 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2064 entity tm = world, pl;
2065 #define SCOREPANEL_MAX_ENTRIES 6
2066 #define SCOREPANEL_ASPECTRATIO 2
2067 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2068 vector fontsize = '1 1 0' * (mySize_y/entries);
2070 vector rgb, score_color;
2072 score_color = '1 1 1';
2074 float name_size = mySize_x*0.75;
2075 float spacing_size = mySize_x*0.04;
2076 const float highlight_alpha = 0.2;
2077 float i = 0, me_printed = 0, first_pl = 0;
2079 if (autocvar__hud_configure)
2081 float players_per_team = 0;
2084 // show team scores in the first line
2085 float score_size = mySize_x / team_count;
2086 players_per_team = max(2, ceil((entries - 1) / team_count));
2087 for(i=0; i<team_count; ++i) {
2088 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2089 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2090 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2093 pos_y += fontsize_y;
2095 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2096 for (i=first_pl; i<entries; ++i)
2098 //simulate my score is lower than all displayed players,
2099 //so that I don't appear at all showing pure rankings.
2100 //This is to better show the difference between the 2 ranking views
2101 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2104 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2105 s = GetPlayerName(player_localnum);
2110 s = sprintf(_("Player %d"), i + 1 - first_pl);
2115 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2116 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2117 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2118 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2119 pos_y += fontsize_y;
2124 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2125 HUD_UpdatePlayerTeams();
2128 // show team scores in the first line
2129 float score_size = mySize_x / team_count;
2130 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2131 if(tm.team == NUM_SPECTATOR)
2133 if (tm.team == myteam)
2134 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2135 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2139 pos_y += fontsize_y;
2140 tm = teams.sort_next;
2145 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2147 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2150 if (i == entries-1 && !me_printed && pl != me)
2151 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2153 for (pl = me.sort_next; pl; pl = pl.sort_next)
2154 if (pl.team != NUM_SPECTATOR)
2158 rgb = '1 1 0'; //not last but not among the leading players: yellow
2160 rgb = '1 0 0'; //last: red
2167 rgb = '0 1 0'; //first: green
2169 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2172 score_color = Team_ColorRGB(pl.team) * 0.8;
2173 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2174 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2175 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2176 pos_y += fontsize_y;
2179 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2182 void HUD_Score(void)
2184 if(!autocvar__hud_configure)
2186 if(!autocvar_hud_panel_score) return;
2187 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2190 HUD_Panel_UpdateCvars();
2193 mySize = panel_size;
2195 HUD_Panel_DrawBg(1);
2196 if(panel_bg_padding)
2198 pos += '1 1 0' * panel_bg_padding;
2199 mySize -= '2 2 0' * panel_bg_padding;
2202 float score, distribution = 0;
2204 vector distribution_color;
2207 #ifdef COMPAT_XON050_ENGINE
2208 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2210 me = playerslots[player_localentnum - 1];
2213 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2214 string timer, distrtimer;
2216 pl = players.sort_next;
2219 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2220 if(pl.scores[ps_primary] == 0)
2223 score = me.(scores[ps_primary]);
2224 timer = TIME_ENCODED_TOSTRING(score);
2226 draw_beginBoldFont();
2227 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2228 // distribution display
2229 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2231 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2233 if (distribution <= 0) {
2234 distribution_color = '0 1 0';
2238 distribution_color = '1 0 0';
2241 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2243 // race record display
2244 if (distribution <= 0)
2245 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2248 } else if (!teamplay) { // non-teamgames
2249 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2251 HUD_Score_Rankings(pos, mySize, me);
2254 // me vector := [team/connected frags id]
2255 pl = players.sort_next;
2259 if(autocvar__hud_configure)
2262 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2266 score = me.(scores[ps_primary]);
2267 if(autocvar__hud_configure)
2270 if(distribution >= 5)
2271 distribution_color = eY;
2272 else if(distribution >= 0)
2273 distribution_color = '1 1 1';
2274 else if(distribution >= -5)
2275 distribution_color = '1 1 0';
2277 distribution_color = eX;
2279 string distribution_str;
2280 distribution_str = ftos(distribution);
2281 draw_beginBoldFont();
2282 if (distribution >= 0)
2284 if (distribution > 0)
2285 distribution_str = strcat("+", distribution_str);
2286 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2288 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2289 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2291 } else { // teamgames
2292 float row, column, rows = 0, columns = 0;
2293 local noref vector offset = '0 0 0';
2294 vector score_pos, score_size; //for scores other than myteam
2295 if(autocvar_hud_panel_score_rankings)
2297 HUD_Score_Rankings(pos, mySize, me);
2300 if(spectatee_status == -1)
2302 rows = mySize_y/mySize_x;
2303 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2304 // ^^^ ammo item aspect goes here
2306 columns = ceil(team_count/rows);
2308 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2311 if(score_size_x/score_size_y > 3)
2313 newSize = 3 * score_size_y;
2314 offset_x = score_size_x - newSize;
2315 pos_x += offset_x/2;
2316 score_size_x = newSize;
2320 newSize = 1/3 * score_size_x;
2321 offset_y = score_size_y - newSize;
2322 pos_y += offset_y/2;
2323 score_size_y = newSize;
2327 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2329 float max_fragcount;
2330 max_fragcount = -99;
2331 draw_beginBoldFont();
2333 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2334 if(tm.team == NUM_SPECTATOR)
2336 score = tm.(teamscores[ts_primary]);
2337 if(autocvar__hud_configure)
2340 if (score > max_fragcount)
2341 max_fragcount = score;
2343 if (spectatee_status == -1)
2345 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2346 if (max_fragcount == score)
2347 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2348 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2356 else if(tm.team == myteam) {
2357 if (max_fragcount == score)
2358 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2361 if (max_fragcount == score)
2362 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2363 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2373 void HUD_RaceTimer (void)
2375 if(!autocvar__hud_configure)
2377 if(!autocvar_hud_panel_racetimer) return;
2378 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2379 if(spectatee_status == -1) return;
2382 HUD_Panel_UpdateCvars();
2384 draw_beginBoldFont();
2388 mySize = panel_size;
2390 HUD_Panel_DrawBg(1);
2391 if(panel_bg_padding)
2393 pos += '1 1 0' * panel_bg_padding;
2394 mySize -= '2 2 0' * panel_bg_padding;
2397 // always force 4:1 aspect
2398 vector newSize = '0 0 0';
2399 if(mySize_x/mySize_y > 4)
2401 newSize_x = 4 * mySize_y;
2402 newSize_y = mySize_y;
2404 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2408 newSize_y = 1/4 * mySize_x;
2409 newSize_x = mySize_x;
2411 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2416 string s, forcetime;
2418 if(autocvar__hud_configure)
2421 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2422 s = _("^1Intermediate 1 (+15.42)");
2423 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2424 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2425 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2427 else if(race_checkpointtime)
2429 a = bound(0, 2 - (time - race_checkpointtime), 1);
2432 if(a > 0) // just hit a checkpoint?
2434 if(race_checkpoint != 254)
2436 if(race_time && race_previousbesttime)
2437 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2439 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2441 forcetime = TIME_ENCODED_TOSTRING(race_time);
2446 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2448 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2449 if(a > 0) // next one?
2451 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2456 if(s != "" && a > 0)
2458 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461 if(race_penaltytime)
2463 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2466 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2467 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2473 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2474 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2479 if(race_laptime && race_checkpoint != 255)
2481 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2482 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2487 if(race_mycheckpointtime)
2489 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2490 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2491 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2493 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2495 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2496 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2497 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2500 if(race_penaltytime && !race_penaltyaccumulator)
2502 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2503 a = bound(0, (1 + t - time), 1);
2507 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2509 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2510 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2520 float vote_yescount;
2523 float vote_highlighted; // currently selected vote
2525 float vote_active; // is there an active vote?
2526 float vote_prev; // previous state of vote_active to check for a change
2528 float vote_change; // "time" when vote_active changed
2532 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2535 if (autocvar__hud_configure)
2539 print(_("^1You must answer before entering hud configure mode\n"));
2540 cvar_set("_hud_configure", "0");
2542 if(vote_called_vote)
2543 strunzone(vote_called_vote);
2544 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2545 uid2name_dialog = 1;
2548 if(!autocvar__hud_configure)
2550 if(!autocvar_hud_panel_vote) return;
2552 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2553 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2555 if(panel_bg_alpha_str == "") {
2556 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2558 panel_bg_alpha = stof(panel_bg_alpha_str);
2569 if(vote_active != vote_prev) {
2571 vote_prev = vote_active;
2574 if(vote_active || autocvar__hud_configure)
2575 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2577 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2582 HUD_Panel_UpdateCvars();
2586 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2587 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2590 // these must be below above block
2593 mySize = panel_size;
2595 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2596 HUD_Panel_DrawBg(a);
2597 a = panel_fg_alpha * a;
2599 if(panel_bg_padding)
2601 pos += '1 1 0' * panel_bg_padding;
2602 mySize -= '2 2 0' * panel_bg_padding;
2605 // always force 3:1 aspect
2606 vector newSize = '0 0 0';
2607 if(mySize_x/mySize_y > 3)
2609 newSize_x = 3 * mySize_y;
2610 newSize_y = mySize_y;
2612 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2616 newSize_y = 1/3 * mySize_x;
2617 newSize_x = mySize_x;
2619 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2623 s = _("A vote has been called for:");
2625 s = _("Allow servers to store and display your name?");
2626 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2627 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2628 if(autocvar__hud_configure)
2629 s = _("^1Configure the HUD");
2630 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2632 // print the yes/no counts
2633 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2634 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2635 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2636 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2638 // draw the progress bar backgrounds
2639 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2641 // draw the highlights
2642 if(vote_highlighted == 1) {
2643 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2644 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2646 else if(vote_highlighted == -1) {
2647 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2648 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2651 // draw the progress bars
2652 if(vote_yescount && vote_needed)
2654 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2655 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2658 if(vote_nocount && vote_needed)
2660 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2661 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2664 drawresetcliparea();
2667 // Mod icons panel (#10)
2670 float mod_active; // is there any active mod icon?
2672 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2685 stat = getstati(STAT_REDALIVE);
2686 pic = "player_red.tga";
2690 stat = getstati(STAT_BLUEALIVE);
2691 pic = "player_blue.tga";
2695 stat = getstati(STAT_YELLOWALIVE);
2696 pic = "player_yellow.tga";
2701 stat = getstati(STAT_PINKALIVE);
2702 pic = "player_pink.tga";
2707 if(mySize_x/mySize_y > aspect_ratio)
2709 i = aspect_ratio * mySize_y;
2710 myPos_x = myPos_x + (mySize_x - i) / 2;
2715 i = 1/aspect_ratio * mySize_x;
2716 myPos_y = myPos_y + (mySize_y - i) / 2;
2722 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2723 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2729 // Clan Arena and Freeze Tag HUD modicons
2730 void HUD_Mod_CA(vector myPos, vector mySize)
2732 mod_active = 1; // required in each mod function that always shows something
2735 if(gametype == MAPINFO_TYPE_CA)
2736 layout = autocvar_hud_panel_modicons_ca_layout;
2737 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2738 layout = autocvar_hud_panel_modicons_freezetag_layout;
2739 float rows, columns, aspect_ratio;
2740 rows = mySize_y/mySize_x;
2741 aspect_ratio = (layout) ? 2 : 1;
2742 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2743 columns = ceil(team_count/rows);
2746 float row = 0, column = 0;
2747 vector pos, itemSize;
2748 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2749 for(i=0; i<team_count; ++i)
2751 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2753 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2764 // CTF HUD modicon section
2765 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2766 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2767 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2769 void HUD_Mod_CTF_Reset(void)
2771 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2774 void HUD_Mod_CTF(vector pos, vector mySize)
2776 vector redflag_pos, blueflag_pos;
2778 float f; // every function should have that
2780 float redflag, blueflag; // current status
2781 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2784 stat_items = getstati(STAT_ITEMS, 0, 24);
2785 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2786 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2788 if(redflag || blueflag)
2793 if(autocvar__hud_configure)
2799 // when status CHANGES, set old status into prevstatus and current status into status
2800 if (redflag != redflag_prevframe)
2802 redflag_statuschange_time = time;
2803 redflag_prevstatus = redflag_prevframe;
2804 redflag_prevframe = redflag;
2807 if (blueflag != blueflag_prevframe)
2809 blueflag_statuschange_time = time;
2810 blueflag_prevstatus = blueflag_prevframe;
2811 blueflag_prevframe = blueflag;
2814 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2815 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2817 float BLINK_FACTOR = 0.15;
2818 float BLINK_BASE = 0.85;
2820 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2822 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2824 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2826 string red_icon, red_icon_prevstatus;
2827 float red_alpha, red_alpha_prevstatus;
2828 red_alpha = red_alpha_prevstatus = 1;
2830 case 1: red_icon = "flag_red_taken"; break;
2831 case 2: red_icon = "flag_red_lost"; break;
2832 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2834 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2835 red_icon = "flag_red_shielded";
2837 red_icon = string_null;
2840 switch(redflag_prevstatus) {
2841 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2842 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2843 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2846 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2847 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2848 red_icon_prevstatus = "flag_red_shielded";
2850 red_icon_prevstatus = string_null;
2854 string blue_icon, blue_icon_prevstatus;
2855 float blue_alpha, blue_alpha_prevstatus;
2856 blue_alpha = blue_alpha_prevstatus = 1;
2858 case 1: blue_icon = "flag_blue_taken"; break;
2859 case 2: blue_icon = "flag_blue_lost"; break;
2860 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2862 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2863 blue_icon = "flag_blue_shielded";
2865 blue_icon = string_null;
2868 switch(blueflag_prevstatus) {
2869 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2870 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2871 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2874 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2875 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2876 blue_icon_prevstatus = "flag_blue_shielded";
2878 blue_icon_prevstatus = string_null;
2882 if(mySize_x > mySize_y) {
2883 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2885 blueflag_pos = pos + eX * 0.5 * mySize_x;
2888 redflag_pos = pos + eX * 0.5 * mySize_x;
2890 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2892 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2894 blueflag_pos = pos + eY * 0.5 * mySize_y;
2897 redflag_pos = pos + eY * 0.5 * mySize_y;
2899 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2902 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2903 if(red_icon_prevstatus && f < 1)
2904 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2906 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2908 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2909 if(blue_icon_prevstatus && f < 1)
2910 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2912 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2915 // Keyhunt HUD modicon section
2916 float kh_runheretime;
2918 void HUD_Mod_KH_Reset(void)
2923 void HUD_Mod_KH(vector pos, vector mySize)
2925 mod_active = 1; // keyhunt should never hide the mod icons panel
2929 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2931 kh_keys = getstati(STAT_KH_KEYS);
2934 if(mySize_x > mySize_y)
2936 p_y = pos_y + 0.25 * mySize_y;
2937 pa = p - eY * 0.25 * mySize_y;
2939 kh_size_x = mySize_x * 0.25;
2940 kh_size_y = 0.75 * mySize_y;
2941 kh_asize_x = mySize_x * 0.25;
2942 kh_asize_y = mySize_y * 0.25;
2946 p_y = pos_y + 0.125 * mySize_y;
2947 pa = p - eY * 0.125 * mySize_y;
2949 kh_size_x = mySize_x * 0.5;
2950 kh_size_y = 0.375 * mySize_y;
2951 kh_asize_x = mySize_x * 0.5;
2952 kh_asize_y = mySize_y * 0.125;
2959 for(i = 0; i < 4; ++i)
2961 key = floor(kh_keys / pow(32, i)) & 31;
2963 if(keyteam == 30 && keycount <= 4)
2965 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2969 // this yields 8 exactly if "RUN HERE" shows
2974 kh_runheretime = time;
2975 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2980 for(i = 0; i < 4; ++i)
2982 key = floor(kh_keys / pow(32, i)) & 31;
2995 default: // owned or dropped
3000 a = a * panel_fg_alpha;
3001 aa = aa * panel_fg_alpha;
3007 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3010 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3013 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3016 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3021 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3024 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3027 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3030 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3033 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3037 if(mySize_x > mySize_y)
3039 p_x += 0.25 * mySize_x;
3040 pa_x += 0.25 * mySize_x;
3046 p_y = pos_y + 0.625 * mySize_y;
3047 pa_y = pos_y + 0.5 * mySize_y;
3053 p_x += 0.5 * mySize_x;
3054 pa_x += 0.5 * mySize_x;
3060 // Keepaway HUD mod icon
3061 float kaball_prevstatus; // last remembered status
3062 float kaball_statuschange_time; // time when the status changed
3064 // we don't need to reset for keepaway since it immediately
3065 // autocorrects prevstatus as to if the player has the ball or not
3067 void HUD_Mod_Keepaway(vector pos, vector mySize)
3069 mod_active = 1; // keepaway should always show the mod HUD
3071 float BLINK_FACTOR = 0.15;
3072 float BLINK_BASE = 0.85;
3073 float BLINK_FREQ = 5;
3074 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3076 float stat_items = getstati(STAT_ITEMS, 0, 24);
3077 float kaball = (stat_items/IT_KEY1) & 1;
3079 if(kaball != kaball_prevstatus)
3081 kaball_statuschange_time = time;
3082 kaball_prevstatus = kaball;
3085 vector kaball_pos, kaball_size;
3087 if(mySize_x > mySize_y) {
3088 kaball_pos = pos + eX * 0.25 * mySize_x;
3089 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3091 kaball_pos = pos + eY * 0.25 * mySize_y;
3092 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3095 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3096 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3098 if(kaball_prevstatus && f < 1)
3099 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3102 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3106 // Nexball HUD mod icon
3107 void HUD_Mod_NexBall(vector pos, vector mySize)
3109 float stat_items, nb_pb_starttime, dt, p;
3111 stat_items = getstati(STAT_ITEMS, 0, 24);
3112 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3114 if (stat_items & IT_KEY1)
3119 //Manage the progress bar if any
3120 if (nb_pb_starttime > 0)
3122 dt = mod(time - nb_pb_starttime, nb_pb_period);
3123 // one period of positive triangle
3124 p = 2 * dt / nb_pb_period;
3128 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3131 if (stat_items & IT_KEY1)
3132 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135 // Race/CTS HUD mod icons
3136 float crecordtime_prev; // last remembered crecordtime
3137 float crecordtime_change_time; // time when crecordtime last changed
3138 float srecordtime_prev; // last remembered srecordtime
3139 float srecordtime_change_time; // time when srecordtime last changed
3141 float race_status_time;
3142 float race_status_prev;
3143 string race_status_name_prev;
3144 void HUD_Mod_Race(vector pos, vector mySize)
3146 mod_active = 1; // race should never hide the mod icons panel
3148 me = playerslots[player_localnum];
3150 float f; // yet another function has this
3151 score = me.(scores[ps_primary]);
3153 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3154 return; // no records in the actual race
3156 // clientside personal record
3158 if(gametype == MAPINFO_TYPE_CTS)
3162 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3164 if(score && (score < t || !t)) {
3165 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3166 if(autocvar_cl_autodemo_delete_keeprecords)
3168 f = autocvar_cl_autodemo_delete;
3170 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3174 if(t != crecordtime_prev) {
3175 crecordtime_prev = t;
3176 crecordtime_change_time = time;
3179 vector textPos, medalPos;
3181 if(mySize_x > mySize_y) {
3182 // text on left side
3183 squareSize = min(mySize_y, mySize_x/2);
3184 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3185 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3188 squareSize = min(mySize_x, mySize_y/2);
3189 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3190 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3193 f = time - crecordtime_change_time;
3196 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3201 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3202 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3206 t = race_server_record;
3207 if(t != srecordtime_prev) {
3208 srecordtime_prev = t;
3209 srecordtime_change_time = time;
3211 f = time - srecordtime_change_time;
3214 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3217 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3218 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3219 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3220 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3223 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3224 race_status_time = time + 5;
3225 race_status_prev = race_status;
3226 if (race_status_name_prev)
3227 strunzone(race_status_name_prev);
3228 race_status_name_prev = strzone(race_status_name);
3233 a = bound(0, race_status_time - time, 1);
3236 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3240 rank = race_CheckName(race_status_name);
3244 rankname = count_ordinal(rank);
3247 namepos = medalPos + '0 0.8 0' * squareSize;
3249 rankpos = medalPos + '0 0.15 0' * squareSize;
3251 if(race_status == 0)
3252 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253 else if(race_status == 1) {
3254 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3257 } else if(race_status == 2) {
3258 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3259 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3261 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264 } else if(race_status == 3) {
3265 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3267 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3270 if (race_status_time - time <= 0) {
3271 race_status_prev = -1;
3273 if(race_status_name)
3274 strunzone(race_status_name);
3275 race_status_name = string_null;
3276 if(race_status_name_prev)
3277 strunzone(race_status_name_prev);
3278 race_status_name_prev = string_null;
3282 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3284 float stat, pps_ratio;
3295 stat = getstatf(STAT_DOM_PPS_RED);
3296 pic = "dom_icon_red";
3300 stat = getstatf(STAT_DOM_PPS_BLUE);
3301 pic = "dom_icon_blue";
3305 stat = getstatf(STAT_DOM_PPS_YELLOW);
3306 pic = "dom_icon_yellow";
3311 stat = getstatf(STAT_DOM_PPS_PINK);
3312 pic = "dom_icon_pink";
3316 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3318 if(mySize_x/mySize_y > aspect_ratio)
3320 i = aspect_ratio * mySize_y;
3321 myPos_x = myPos_x + (mySize_x - i) / 2;
3326 i = 1/aspect_ratio * mySize_x;
3327 myPos_y = myPos_y + (mySize_y - i) / 2;
3331 if (layout) // show text too
3334 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3335 if (layout == 2) // average pps
3336 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3337 else // percentage of average pps
3338 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3342 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3346 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3347 drawresetcliparea();
3351 void HUD_Mod_Dom(vector myPos, vector mySize)
3353 mod_active = 1; // required in each mod function that always shows something
3355 float layout = autocvar_hud_panel_modicons_dom_layout;
3356 float rows, columns, aspect_ratio;
3357 rows = mySize_y/mySize_x;
3358 aspect_ratio = (layout) ? 3 : 1;
3359 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3360 columns = ceil(team_count/rows);
3363 float row = 0, column = 0;
3364 vector pos, itemSize;
3365 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3366 for(i=0; i<team_count; ++i)
3368 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3370 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3381 void HUD_ModIcons_SetFunc()
3385 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3386 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3387 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3388 case MAPINFO_TYPE_CTS:
3389 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3390 case MAPINFO_TYPE_CA:
3391 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3392 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3393 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3397 float mod_prev; // previous state of mod_active to check for a change
3399 float mod_change; // "time" when mod_active changed
3401 void HUD_ModIcons(void)
3403 if(!autocvar__hud_configure)
3405 if(!autocvar_hud_panel_modicons) return;
3406 if(!HUD_ModIcons_GameType) return;
3409 HUD_Panel_UpdateCvars();
3411 draw_beginBoldFont();
3413 if(mod_active != mod_prev) {
3415 mod_prev = mod_active;
3418 if(mod_active || autocvar__hud_configure)
3419 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3421 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3424 HUD_Panel_DrawBg(mod_alpha);
3426 if(panel_bg_padding)
3428 panel_pos += '1 1 0' * panel_bg_padding;
3429 panel_size -= '2 2 0' * panel_bg_padding;
3432 if(autocvar__hud_configure)
3433 HUD_Mod_CTF(panel_pos, panel_size);
3435 HUD_ModIcons_GameType(panel_pos, panel_size);
3440 // Draw pressed keys (#11)
3442 void HUD_PressedKeys(void)
3444 if(!autocvar__hud_configure)
3446 if(!autocvar_hud_panel_pressedkeys) return;
3447 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3450 HUD_Panel_UpdateCvars();
3453 mySize = panel_size;
3455 HUD_Panel_DrawBg(1);
3456 if(panel_bg_padding)
3458 pos += '1 1 0' * panel_bg_padding;
3459 mySize -= '2 2 0' * panel_bg_padding;
3462 // force custom aspect
3463 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3466 vector newSize = '0 0 0';
3467 if(mySize_x/mySize_y > aspect)
3469 newSize_x = aspect * mySize_y;
3470 newSize_y = mySize_y;
3472 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3476 newSize_y = 1/aspect * mySize_x;
3477 newSize_x = mySize_x;
3479 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3485 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3487 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3489 if(autocvar_hud_panel_pressedkeys_attack)
3491 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3492 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3496 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3498 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3500 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3501 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3502 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3505 // Handle chat as a panel (#12)
3509 if(!autocvar__hud_configure)
3511 if (!autocvar_hud_panel_chat)
3513 if (!autocvar_con_chatrect)
3514 cvar_set("con_chatrect", "0");
3517 if(autocvar__con_chat_maximized)
3519 if(!hud_draw_maximized) return;
3521 else if(chat_panel_modified)
3523 panel.update_time = time; // forces reload of panel attributes
3524 chat_panel_modified = false;
3528 HUD_Panel_UpdateCvars();
3530 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3532 panel_pos_y = panel_bg_border;
3533 panel_size_y = vid_conheight - panel_bg_border * 2;
3534 if(panel.current_panel_bg == "0") // force a border when maximized
3537 panel_bg = strcat(hud_skin_path, "/border_default");
3538 if(precache_pic(panel_bg) == "")
3539 panel_bg = "gfx/hud/default/border_default";
3540 if(panel.current_panel_bg)
3541 strunzone(panel.current_panel_bg);
3542 panel.current_panel_bg = strzone(panel_bg);
3543 chat_panel_modified = true;
3545 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3550 mySize = panel_size;
3552 HUD_Panel_DrawBg(1);
3554 if(panel_bg_padding)
3556 pos += '1 1 0' * panel_bg_padding;
3557 mySize -= '2 2 0' * panel_bg_padding;
3560 if (!autocvar_con_chatrect)
3561 cvar_set("con_chatrect", "1");
3563 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3564 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3566 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3567 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3569 if(autocvar__hud_configure)
3572 chatsize = '1 1 0' * autocvar_con_chatsize;
3573 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3575 for(i = 0; i < autocvar_con_chat; ++i)
3577 if(i == autocvar_con_chat - 1)
3580 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3581 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3582 pos_y += chatsize_y;
3587 // Engine info panel (#13)
3594 float frametimeavg1; // 1 frame ago
3595 float frametimeavg2; // 2 frames ago
3596 void HUD_EngineInfo(void)
3598 if(!autocvar__hud_configure)
3600 if(!autocvar_hud_panel_engineinfo) return;
3603 HUD_Panel_UpdateCvars();
3606 mySize = panel_size;
3608 HUD_Panel_DrawBg(1);
3609 if(panel_bg_padding)
3611 pos += '1 1 0' * panel_bg_padding;
3612 mySize -= '2 2 0' * panel_bg_padding;
3615 float currentTime = gettime(GETTIME_REALTIME);
3616 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3618 float currentframetime = currentTime - prevfps_time;
3619 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3620 frametimeavg2 = frametimeavg1;
3621 frametimeavg1 = frametimeavg;
3624 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3625 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3627 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3628 prevfps = (1/currentframetime);
3629 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3631 prevfps_time = currentTime;
3636 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3638 prevfps = framecounter/(currentTime - prevfps_time);
3640 prevfps_time = currentTime;
3645 color = HUD_Get_Num_Color (prevfps, 100);
3646 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3649 // Info messages panel (#14)
3651 #define drawInfoMessage(s)\
3652 if(autocvar_hud_panel_infomessages_flip)\
3653 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3654 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3656 void HUD_InfoMessages(void)
3658 if(!autocvar__hud_configure)
3660 if(!autocvar_hud_panel_infomessages) return;
3663 HUD_Panel_UpdateCvars();
3666 mySize = panel_size;
3668 HUD_Panel_DrawBg(1);
3669 if(panel_bg_padding)
3671 pos += '1 1 0' * panel_bg_padding;
3672 mySize -= '2 2 0' * panel_bg_padding;
3675 // always force 5:1 aspect
3676 vector newSize = '0 0 0';
3677 if(mySize_x/mySize_y > 5)
3679 newSize_x = 5 * mySize_y;
3680 newSize_y = mySize_y;
3682 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3686 newSize_y = 1/5 * mySize_x;
3687 newSize_x = mySize_x;
3689 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3698 fontsize = '0.20 0.20 0' * mySize_y;
3704 if(!autocvar__hud_configure)
3706 if(spectatee_status && !intermission)
3709 if(spectatee_status == -1)
3710 s = _("^1Observing");
3712 #ifdef COMPAT_XON050_ENGINE
3713 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3715 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3719 if(spectatee_status == -1)
3720 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3722 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3725 if(spectatee_status == -1)
3726 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3728 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3731 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3734 if(gametype == MAPINFO_TYPE_LMS)
3737 sk = playerslots[player_localnum];
3738 if(sk.(scores[ps_primary]) >= 666)
3739 s = _("^1Match has already begun");
3740 else if(sk.(scores[ps_primary]) > 0)
3741 s = _("^1You have no more lives left");
3743 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3746 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3749 //show restart countdown:
3750 if (time < getstatf(STAT_GAMESTARTTIME)) {
3752 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3753 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3754 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3755 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3759 if(warmup_stage && !intermission)
3761 s = _("^2Currently in ^1warmup^2 stage!");
3766 if(mod(time, 1) >= 0.5)
3771 if(ready_waiting && !intermission && !spectatee_status)
3773 if(ready_waiting_for_me)
3776 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3778 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3783 s = _("^2Waiting for others to ready up to end warmup...");
3785 s = _("^2Waiting for others to ready up...");
3789 else if(warmup_stage && !intermission && !spectatee_status)
3791 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3795 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3797 float ts_min = 0, ts_max = 0;
3798 tm = teams.sort_next;
3801 for(; tm.sort_next; tm = tm.sort_next)
3803 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3805 if(!ts_min) ts_min = tm.team_size;
3806 else ts_min = min(ts_min, tm.team_size);
3807 if(!ts_max) ts_max = tm.team_size;
3808 else ts_max = max(ts_max, tm.team_size);
3810 if ((ts_max - ts_min) > 1)
3812 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3813 tm = GetTeam(myteam, false);
3815 if (tm.team != NUM_SPECTATOR)
3816 if (tm.team_size == ts_max)
3817 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3825 s = _("^7Press ^3ESC ^7to show HUD options.");
3827 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3829 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3831 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3836 // Physics panel (#15)
3838 vector acc_prevspeed;
3839 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3840 void HUD_Physics(void)
3842 if(!autocvar__hud_configure)
3844 if(!autocvar_hud_panel_physics) return;
3845 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3846 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3849 HUD_Panel_UpdateCvars();
3851 draw_beginBoldFont();
3853 HUD_Panel_DrawBg(1);
3854 if(panel_bg_padding)
3856 panel_pos += '1 1 0' * panel_bg_padding;
3857 panel_size -= '2 2 0' * panel_bg_padding;
3860 float acceleration_progressbar_scale = 0;
3861 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3862 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3865 if (autocvar_hud_panel_physics_text_scale <= 0)
3868 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3871 float speed, conversion_factor;
3874 switch(autocvar_hud_panel_physics_speed_unit)
3879 conversion_factor = 1.0;
3883 conversion_factor = 0.0254;
3887 conversion_factor = 0.0254 * 3.6;
3891 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3895 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3899 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3901 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3902 if (autocvar__hud_configure)
3903 speed = floor( max_speed * 0.65 + 0.5 );
3904 else if(autocvar_hud_panel_physics_speed_vertical)
3905 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3907 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3909 //compute acceleration
3910 float acceleration, f;
3911 if (autocvar__hud_configure)
3912 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3915 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3916 f = time - acc_prevtime;
3917 if(autocvar_hud_panel_physics_acceleration_vertical)
3918 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3920 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3922 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3924 acc_prevspeed = vel;
3925 acc_prevtime = time;
3927 f = bound(0, f * 10, 1);
3928 acc_avg = acc_avg * (1 - f) + acceleration * f;
3932 float panel_ar = panel_size_x/panel_size_y;
3933 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3934 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3936 panel_size_x *= 0.5;
3937 if (autocvar_hud_panel_physics_flip)
3938 speed_offset_x = panel_size_x;
3940 acceleration_offset_x = panel_size_x;
3944 panel_size_y *= 0.5;
3945 if (autocvar_hud_panel_physics_flip)
3946 speed_offset_y = panel_size_y;
3948 acceleration_offset_y = panel_size_y;
3950 float speed_baralign, acceleration_baralign;
3951 if (autocvar_hud_panel_physics_baralign == 1)
3952 acceleration_baralign = speed_baralign = 1;
3953 else if(autocvar_hud_panel_physics_baralign == 4)
3954 acceleration_baralign = speed_baralign = 2;
3955 else if (autocvar_hud_panel_physics_flip)
3957 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3958 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3962 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3963 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3965 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3966 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3970 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3971 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3972 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3973 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3975 tmp_size_x = panel_size_x * 0.75;
3976 tmp_size_y = panel_size_y * text_scale;
3978 tmp_offset_x = panel_size_x - tmp_size_x;
3981 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3982 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3988 tmp_offset_x = tmp_size_x;
3989 if (autocvar_hud_panel_physics_speed_unit_show)
3992 tmp_size_x = panel_size_x * (1 - 0.75);
3993 tmp_size_y = panel_size_y * 0.4 * text_scale;
3994 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3995 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3999 //compute and draw top speed
4000 if (autocvar_hud_panel_physics_topspeed)
4001 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4003 if (autocvar__hud_configure)
4005 top_speed = floor( max_speed * 0.75 + 0.5 );
4010 if (speed >= top_speed)
4013 top_speed_time = time;
4017 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4018 // divide by f to make it start from 1
4019 f = cos( ((time - top_speed_time) / f) * PI/2 );
4021 else //hide top speed 0, it would be stupid
4026 //top speed progressbar peak
4027 if(speed < top_speed)
4028 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4030 float peak_offset_x;
4031 vector peak_size = '0 0 0';
4032 if (speed_baralign == 0)
4033 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4034 else if (speed_baralign == 1)
4035 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4036 else // if (speed_baralign == 2)
4037 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4038 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4039 peak_size_y = panel_size_y;
4040 if (speed_baralign == 2) // draw two peaks, on both sides
4042 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4043 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4046 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4050 tmp_offset_y = panel_size_y * 0.4;
4051 tmp_size_x = panel_size_x * (1 - 0.75);
4052 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4053 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4054 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4062 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4064 vector progressbar_color;
4065 if(acceleration < 0)
4066 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4068 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4070 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4071 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4074 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4076 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4078 if (acceleration_baralign == 1)
4079 tmp_offset_x = panel_size_x - tmp_size_x;
4080 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4081 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4088 tmp_size = panel_size;
4089 tmp_offset = '0 0 0';
4092 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4094 tmp_size_x = panel_size_x;
4095 tmp_size_y = panel_size_y * text_scale;
4097 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4098 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4099 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4104 // CenterPrint (#16)
4106 #define CENTERPRINT_MAX_MSGS 10
4107 #define CENTERPRINT_MAX_ENTRIES 50
4108 #define CENTERPRINT_SPACING 0.7
4110 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4111 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4112 float centerprint_time[CENTERPRINT_MAX_MSGS];
4113 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4114 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4115 float centerprint_showing;
4117 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4119 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4122 if(strMessage == "" && new_id == 0)
4125 // strip trailing newlines
4126 j = strlen(strMessage) - 1;
4127 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4129 if (j < strlen(strMessage) - 1)
4130 strMessage = substring(strMessage, 0, j + 1);
4132 if(strMessage == "" && new_id == 0)
4135 // strip leading newlines
4137 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4140 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4142 if(strMessage == "" && new_id == 0)
4145 if (!centerprint_showing)
4146 centerprint_showing = TRUE;
4148 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4150 if (j == CENTERPRINT_MAX_MSGS)
4152 if (new_id && new_id == centerprint_msgID[j])
4154 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4156 // fade out the current msg (duration and countdown_num are ignored)
4157 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4158 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4159 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4162 break; // found a msg with the same id, at position j
4166 if (i == CENTERPRINT_MAX_MSGS)
4168 // a msg with the same id was not found, add the msg at the next position
4170 if (cpm_index == -1)
4171 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4174 if(centerprint_messages[j])
4175 strunzone(centerprint_messages[j]);
4176 centerprint_messages[j] = strzone(strMessage);
4177 centerprint_msgID[j] = new_id;
4180 centerprint_time[j] = -1;
4181 centerprint_expire_time[j] = time;
4186 duration = max(1, autocvar_hud_panel_centerprint_time);
4187 centerprint_time[j] = duration;
4188 centerprint_expire_time[j] = time + duration;
4190 centerprint_countdown_num[j] = countdown_num;
4193 void centerprint_hud(string strMessage)
4195 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4198 void reset_centerprint_messages(void)
4201 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4203 centerprint_expire_time[i] = 0;
4204 centerprint_time[i] = 1;
4205 centerprint_msgID[i] = 0;
4206 if(centerprint_messages[i])
4207 strunzone(centerprint_messages[i]);
4208 centerprint_messages[i] = string_null;
4211 float hud_configure_cp_generation_time;
4212 void HUD_CenterPrint (void)
4214 if(!autocvar__hud_configure)
4216 if(!autocvar_hud_panel_centerprint) return;
4218 if (hud_configure_prev && hud_configure_prev != -1)
4219 reset_centerprint_messages();
4223 if (!hud_configure_prev)
4224 reset_centerprint_messages();
4225 if (time > hud_configure_cp_generation_time)
4230 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4232 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4234 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4235 hud_configure_cp_generation_time = time + 1 + random()*4;
4239 // this panel fades only when the menu does
4240 float hud_fade_alpha_save = 0;
4241 if(scoreboard_fade_alpha)
4243 hud_fade_alpha_save = hud_fade_alpha;
4244 hud_fade_alpha = 1 - autocvar__menu_alpha;
4246 HUD_Panel_UpdateCvars();
4248 if(scoreboard_fade_alpha)
4250 hud_fade_alpha = hud_fade_alpha_save;
4252 // move the panel below the scoreboard
4253 if (scoreboard_bottom >= 0.96 * vid_conheight)
4257 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4259 if(target_pos_y > panel_pos_y)
4261 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4262 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4266 HUD_Panel_DrawBg(1);
4268 if (!centerprint_showing)
4271 if(panel_bg_padding)
4273 panel_pos += '1 1 0' * panel_bg_padding;
4274 panel_size -= '2 2 0' * panel_bg_padding;
4277 float entries, height;
4279 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4280 // height = panel_size_y/entries;
4281 // fontsize = '1 1 0' * height;
4282 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4283 fontsize = '1 1 0' * height;
4284 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4286 float i, j, k, n, g;
4287 float a, sz, align, current_msg_pos_y = 0, msg_size;
4290 float all_messages_expired = TRUE;
4293 if (autocvar_hud_panel_centerprint_flip)
4294 pos_y += panel_size_y;
4295 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4296 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4298 if (j == CENTERPRINT_MAX_MSGS)
4300 if (centerprint_expire_time[j] <= time)
4302 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4304 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4305 if (centerprint_countdown_num[j] == 0)
4307 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4309 else if(centerprint_time[j] != -1)
4313 all_messages_expired = FALSE;
4315 // fade the centerprint_hud in/out
4316 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4317 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4318 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4319 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4320 else // Expiring soon, so fade it out.
4321 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4323 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4328 // set the size from fading in/out before subsequent fading
4329 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4331 // also fade it based on positioning
4332 if(autocvar_hud_panel_centerprint_fade_subsequent)
4334 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4335 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4337 a *= panel_fg_alpha;
4339 // finally set the size based on the new theAlpha from subsequent fading
4340 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4341 drawfontscale = sz * '1 1 0';
4343 if (centerprint_countdown_num[j])
4344 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4346 n = tokenizebyseparator(centerprint_messages[j], "\n");
4348 if (autocvar_hud_panel_centerprint_flip)
4350 // check if the message can be entirely shown
4351 for(k = 0; k < n; ++k)
4353 getWrappedLine_remaining = argv(k);
4354 while(getWrappedLine_remaining)
4356 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4358 pos_y -= fontsize_y;
4360 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4363 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4367 for(k = 0; k < n; ++k)
4369 getWrappedLine_remaining = argv(k);
4370 while(getWrappedLine_remaining)
4372 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4376 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4377 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4378 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4379 pos_y += fontsize_y;
4382 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4386 ++g; // move next position number up
4388 msg_size = pos_y - msg_size;
4389 if (autocvar_hud_panel_centerprint_flip)
4391 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4392 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4393 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4395 if (pos_y < panel_pos_y) // check if the next message can be shown
4397 drawfontscale = '1 1 0';
4403 pos_y += CENTERPRINT_SPACING * fontsize_y;
4404 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4405 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4407 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4409 drawfontscale = '1 1 0';
4414 drawfontscale = '1 1 0';
4415 if (all_messages_expired)
4417 centerprint_showing = FALSE;
4418 reset_centerprint_messages();
4424 void HUD_Buffs(void)
4426 float buffs = getstati(STAT_BUFFS, 0, 24);
4427 if(!autocvar__hud_configure)
4429 if(!autocvar_hud_panel_buffs) return;
4430 if(spectatee_status == -1) return;
4431 if(getstati(STAT_HEALTH) <= 0) return;
4436 buffs = Buff_Type_first.items; // force first buff
4439 float b = 0; // counter to tell other functions that we have buffs
4442 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4445 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4449 s = strcat(s, " ", o);
4452 HUD_Panel_UpdateCvars();
4454 draw_beginBoldFont();
4458 mySize = panel_size;
4460 HUD_Panel_DrawBg(bound(0, b, 1));
4461 if(panel_bg_padding)
4463 pos += '1 1 0' * panel_bg_padding;
4464 mySize -= '2 2 0' * panel_bg_padding;
4467 //float panel_ar = mySize_x/mySize_y;
4468 //float is_vertical = (panel_ar < 1);
4469 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4470 vector buff_offset = '0 0 0';
4472 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4474 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4475 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4488 void HUD_Reset (void)
4490 // reset gametype specific icons
4491 if(gametype == MAPINFO_TYPE_KEYHUNT)
4493 else if(gametype == MAPINFO_TYPE_CTF)
4494 HUD_Mod_CTF_Reset();
4497 void HUD_Main (void)
4500 // global hud theAlpha fade
4501 if(menu_enabled == 1)
4504 hud_fade_alpha = (1 - autocvar__menu_alpha);
4506 if(scoreboard_fade_alpha)
4507 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4509 HUD_Configure_Frame();
4511 if(intermission == 2) // no hud during mapvote
4514 // panels that we want to be active together with the scoreboard
4515 // they must fade only when the menu does
4516 if(scoreboard_fade_alpha == 1)
4518 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4522 if(!autocvar__hud_configure && !hud_fade_alpha)
4526 if (hud_skin_prev != autocvar_hud_skin)
4529 strunzone(hud_skin_path);
4530 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4532 strunzone(hud_skin_prev);
4533 hud_skin_prev = strzone(autocvar_hud_skin);
4536 #ifdef COMPAT_XON050_ENGINE
4537 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4539 current_player = player_localentnum;
4543 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4547 float hud_dock_color_team = autocvar_hud_dock_color_team;
4548 if((teamplay) && hud_dock_color_team) {
4549 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4550 color = '1 0 0' * hud_dock_color_team;
4552 color = myteamcolors * hud_dock_color_team;
4554 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4555 color = '1 0 0' * hud_dock_color_team;
4559 string hud_dock_color = autocvar_hud_dock_color;
4560 if(hud_dock_color == "shirt") {
4561 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4562 color = colormapPaletteColor(floor(f / 16), 0);
4564 else if(hud_dock_color == "pants") {
4565 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4566 color = colormapPaletteColor(mod(f, 16), 1);
4569 color = stov(hud_dock_color);
4573 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4574 if(precache_pic(pic) == "") {
4575 pic = strcat(hud_skin_path, "/dock_medium");
4576 if(precache_pic(pic) == "") {
4577 pic = "gfx/hud/default/dock_medium";
4580 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4583 // cache the panel order into the panel_order array
4584 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4585 for(i = 0; i < HUD_PANEL_NUM; ++i)
4586 panel_order[i] = -1;
4588 float p_num, warning = false;
4589 float argc = tokenize_console(autocvar__hud_panelorder);
4590 if (argc > HUD_PANEL_NUM)
4592 //first detect wrong/missing panel numbers
4593 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4594 p_num = stof(argv(i));
4595 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4596 if (panel_order[p_num] == -1) //found for the first time?
4597 s = strcat(s, ftos(p_num), " ");
4598 panel_order[p_num] = 1; //mark as found
4603 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4604 if (panel_order[i] == -1) {
4606 s = strcat(s, ftos(i), " "); //add missing panel number
4610 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4612 cvar_set("_hud_panelorder", s);
4613 if(hud_panelorder_prev)
4614 strunzone(hud_panelorder_prev);
4615 hud_panelorder_prev = strzone(s);
4617 //now properly set panel_order
4618 tokenize_console(s);
4619 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4620 panel_order[i] = stof(argv(i));
4624 hud_draw_maximized = 0;
4625 // draw panels in order specified by panel_order array
4626 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4627 (panel = hud_panel[panel_order[i]]).panel_draw();
4629 hud_draw_maximized = 1; // panels that may be maximized must check this var
4630 // draw maximized panels on top
4631 if(hud_panel_radar_maximized)
4632 (panel = HUD_PANEL(RADAR)).panel_draw();
4633 if(autocvar__con_chat_maximized)
4634 (panel = HUD_PANEL(CHAT)).panel_draw();
4636 HUD_Configure_PostDraw();
4638 hud_configure_prev = autocvar__hud_configure;