7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
440 float i, f, a, j, factor;
441 float screen_ar, center_x, center_y;
442 float weapon_count, weapon_id;
443 float row, column, rows, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float show_accuracy = false, panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = autocvar_hud_panel_weapons_complainbubble_time;
458 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
460 vector weapon_pos, weapon_size;
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 else if(timeout && time >= weapontime + timeout + timeout_effect_length && ((autocvar_hud_panel_weapons_timeout_effect != 1) && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473 weaponprevtime = time;
478 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480 // update generic hud functions
481 HUD_Panel_UpdateCvars(weapons);
482 HUD_Panel_ApplyFadeAlpha();
484 draw_beginBoldFont();
486 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
487 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
490 if(weaponorder_bypriority)
491 strunzone(weaponorder_bypriority);
492 if(weaponorder_byimpulse)
493 strunzone(weaponorder_byimpulse);
495 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
496 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
497 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
500 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502 self = get_weaponinfo(i);
503 if(self.impulse >= 0)
505 weaponorder[weapon_cnt] = self;
509 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
510 weaponorder[i] = world;
511 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513 weaponorder_cmp_str = string_null;
516 // determine which weapons are going to be shown
517 if (autocvar_hud_panel_weapons_onlyowned)
519 if(autocvar__hud_configure)
521 if (WEPSET_EMPTY_A(weapons_stat))
522 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
523 WEPSET_OR_AW(weapons_stat, i);
525 if(menu_enabled != 2)
526 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
529 // do we own this weapon?
531 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
535 // add it anyway if weaponcomplain is shown
536 if((!autocvar__hud_configure)
537 && (autocvar_hud_panel_weapons_complainbubble
538 && time - complain_weapon_time < when + fadetime))
541 // might as well commit suicide now, no reason to live ;)
542 if (weapon_count == 0) { return; }
544 // reduce size of the panel
545 if (panel_size_y > panel_size_x)
547 old_panel_size_y = panel_size_y;
548 panel_size_y *= weapon_count / WEP_COUNT;
549 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 old_panel_size_x = panel_size_x;
554 panel_size_x *= weapon_count / WEP_COUNT;
555 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
559 weapon_count = WEP_COUNT;
561 // animation for fading in/out the panel respectively when not in use
562 if(!autocvar__hud_configure)
564 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
568 // fade the panel alpha
569 if(autocvar_hud_panel_weapons_timeout_effect == 1)
571 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
574 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
576 panel_bg_alpha *= (1 - f);
577 panel_fg_alpha *= (1 - f);
580 // move the panel off the screen
581 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583 f *= f; // for a cooler movement
584 center_x = panel_pos_x + panel_size_x/2;
585 center_y = panel_pos_y + panel_size_y/2;
586 screen_ar = vid_conwidth/vid_conheight;
587 if (center_x/center_y < screen_ar) //bottom left
589 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590 panel_pos_y += f * (vid_conheight - panel_pos_y);
592 panel_pos_x -= f * (panel_pos_x + panel_size_x);
596 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597 panel_pos_x += f * (vid_conwidth - panel_pos_x);
599 panel_pos_y -= f * (panel_pos_y + panel_size_y);
602 weaponprevtime = time - (1 - f) * timein_effect_length;
604 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
606 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
608 // fade the panel alpha
609 if(autocvar_hud_panel_weapons_timeout_effect == 1)
611 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
612 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
614 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
616 panel_bg_alpha *= (f);
617 panel_fg_alpha *= (f);
620 // move the panel back on screen
621 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
623 f *= f; // for a cooler movement
625 center_x = panel_pos_x + panel_size_x/2;
626 center_y = panel_pos_y + panel_size_y/2;
627 screen_ar = vid_conwidth/vid_conheight;
628 if (center_x/center_y < screen_ar) //bottom left
630 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
631 panel_pos_y += f * (vid_conheight - panel_pos_y);
633 panel_pos_x -= f * (panel_pos_x + panel_size_x);
637 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
638 panel_pos_x += f * (vid_conwidth - panel_pos_x);
640 panel_pos_y -= f * (panel_pos_y + panel_size_y);
646 // draw the background, then change the virtual size of it to better fit other items inside
650 panel_pos += '1 1 0' * panel_bg_padding;
651 panel_size -= '2 2 0' * panel_bg_padding;
654 // after the sizing and animations are done, update the other values
655 rows = panel_size_y/panel_size_x;
656 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
657 columns = ceil(weapon_count/rows);
658 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
660 // calculate position/size for visual bar displaying ammount of ammo status
661 if (autocvar_hud_panel_weapons_ammo)
663 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
664 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
666 if(weapon_size_x/weapon_size_y > aspect)
668 barsize_x = aspect * weapon_size_y;
669 barsize_y = weapon_size_y;
670 baroffset_x = (weapon_size_x - barsize_x) / 2;
674 barsize_y = 1/aspect * weapon_size_x;
675 barsize_x = weapon_size_x;
676 baroffset_y = (weapon_size_y - barsize_y) / 2;
680 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
682 show_accuracy = true;
683 if (acc_col[0] == '-1 0 0')
684 for (i = 0; i < acc_levels; ++i)
685 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
689 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
691 // retrieve information about the current weapon to be drawn
692 self = weaponorder[i];
693 weapon_id = self.impulse;
695 // skip if this weapon doesn't exist
696 if (!self || self.impulse < 0) { continue; }
698 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
699 if (autocvar_hud_panel_weapons_onlyowned
700 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
701 || (self.weapon == complain_weapon
702 && time - complain_weapon_time < when + fadetime
703 && autocvar_hud_panel_weapons_complainbubble)))
706 // figure out the drawing position of weapon
707 weapon_pos = (panel_pos
708 + eX * column * weapon_size_x
709 + eY * row * weapon_size_y);
711 // draw background behind currently selected weapon
712 if(self.weapon == switchweapon)
713 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715 // draw the weapon accuracy
718 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
719 if(panel_weapon_accuracy >= 0)
721 // find the max level lower than weapon_accuracy
723 while ( j && panel_weapon_accuracy < acc_lev[j] )
726 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
727 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
729 color = color + factor * (acc_col[j+1] - color);
731 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
735 // drawing all the weapon items
736 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
738 // draw the weapon image
739 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 // draw weapon label string
742 switch(autocvar_hud_panel_weapons_label)
744 case 1: // weapon number
745 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 case 3: // weapon name
753 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
760 // draw ammo status bar
761 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
764 ammo_type = GetAmmoTypeForWep(self.weapon);
766 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
771 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
772 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
773 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
774 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
775 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
776 default: ammo_full = 60;
780 weapon_pos_x + baroffset_x,
781 weapon_pos_y + baroffset_y,
782 barsize_x * bound(0, a/ammo_full, 1),
784 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
789 else // draw a "ghost weapon icon" if you don't have the weapon
791 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
794 // draw the complain message
795 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
798 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
800 a = ((complain_weapon_time + when > time) ? 1 : 0);
804 if(complain_weapon_type == 0) {
805 s = _("Out of ammo");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
808 else if(complain_weapon_type == 1) {
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
813 s = _("Unavailable");
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
816 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
821 // continue with new position for the next weapon
836 float GetAmmoItemCode(float i)
840 case 0: return IT_SHELLS;
841 case 1: return IT_NAILS;
842 case 2: return IT_ROCKETS;
843 case 3: return IT_CELLS;
844 case 4: return IT_FUEL;
849 string GetAmmoPicture(float i)
853 case 0: return "ammo_shells";
854 case 1: return "ammo_bullets";
855 case 2: return "ammo_rockets";
856 case 3: return "ammo_cells";
857 case 4: return "ammo_fuel";
862 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
865 if(autocvar__hud_configure)
867 currently_selected = (itemcode == 2); //rockets always selected
868 a = 31 + mod(itemcode*93, 128);
871 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
875 color = '0 0.5 0.75';
882 if(currently_selected)
887 vector picpos, numpos;
888 if(autocvar_hud_panel_ammo_iconalign)
891 picpos = myPos + eX * 2 * mySize_y;
895 numpos = myPos + eX * mySize_y;
899 if (currently_selected)
900 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
902 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
903 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
905 if(autocvar_hud_panel_ammo_text)
907 if(a > 0 || infinite_ammo)
908 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
909 else // "ghost" ammo count
910 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
912 if(a > 0 || infinite_ammo)
913 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
914 else // "ghost" ammo icon
915 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
920 if(hud != HUD_NORMAL) return;
921 if(!autocvar__hud_configure)
923 if(!autocvar_hud_panel_ammo) return;
924 if(spectatee_status == -1) return;
927 hud_configure_active_panel = HUD_PANEL_AMMO;
929 HUD_Panel_UpdateCvars(ammo);
930 HUD_Panel_ApplyFadeAlpha();
932 draw_beginBoldFont();
941 pos += '1 1 0' * panel_bg_padding;
942 mySize -= '2 2 0' * panel_bg_padding;
945 float rows = 0, columns, row, column;
947 if (autocvar_hud_panel_ammo_onlycurrent)
951 rows = mySize_y/mySize_x;
952 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
953 // ^^^ ammo item aspect goes here
955 columns = ceil(AMMO_COUNT/rows);
957 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
960 local vector offset = '0 0 0'; // fteqcc sucks
962 if(ammo_size_x/ammo_size_y > 3)
964 newSize = 3 * ammo_size_y;
965 offset_x = ammo_size_x - newSize;
967 ammo_size_x = newSize;
971 newSize = 1/3 * ammo_size_x;
972 offset_y = ammo_size_y - newSize;
974 ammo_size_y = newSize;
977 float i, stat_items, currently_selected, infinite_ammo;
978 infinite_ammo = FALSE;
979 if (autocvar_hud_panel_ammo_onlycurrent)
981 if(autocvar__hud_configure)
983 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
987 stat_items = getstati(STAT_ITEMS, 0, 24);
988 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
989 infinite_ammo = TRUE;
990 for (i = 0; i < AMMO_COUNT; ++i) {
991 currently_selected = stat_items & GetAmmoItemCode(i);
992 if (currently_selected)
994 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1002 stat_items = getstati(STAT_ITEMS, 0, 24);
1003 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1004 infinite_ammo = TRUE;
1006 for (i = 0; i < AMMO_COUNT; ++i) {
1007 currently_selected = stat_items & GetAmmoItemCode(i);
1008 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1013 column = column + 1;
1021 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1023 vector newPos = '0 0 0', newSize = '0 0 0';
1024 vector picpos, numpos;
1028 if(mySize_y/mySize_x > 2)
1030 newSize_y = 2 * mySize_x;
1031 newSize_x = mySize_x;
1033 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1038 newSize_x = 1/2 * mySize_y;
1039 newSize_y = mySize_y;
1041 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1045 if(icon_right_align)
1048 picpos = newPos + eY * newSize_x;
1053 numpos = newPos + eY * newSize_x;
1057 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1058 // make number smaller than icon, it looks better
1059 // reduce only y to draw numbers with different number of digits with the same y size
1060 numpos_y += newSize_y * ((1 - 0.7) / 2);
1062 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1066 if(mySize_x/mySize_y > 3)
1068 newSize_x = 3 * mySize_y;
1069 newSize_y = mySize_y;
1071 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1076 newSize_y = 1/3 * mySize_x;
1077 newSize_x = mySize_x;
1079 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1083 if(icon_right_align) // right align
1086 picpos = newPos + eX * 2 * newSize_y;
1090 numpos = newPos + eX * newSize_y;
1094 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1095 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1096 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1097 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1100 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1102 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1107 void HUD_Powerups(void)
1109 float strength_time, shield_time, superweapons_time;
1110 if(!autocvar__hud_configure)
1112 if(!autocvar_hud_panel_powerups) return;
1113 if(spectatee_status == -1) return;
1114 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1115 if (getstati(STAT_HEALTH) <= 0) return;
1117 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1118 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1119 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1121 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1122 superweapons_time = 99; // force max
1124 // prevent stuff to show up on mismatch that will be fixed next frame
1125 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1126 superweapons_time = 0;
1130 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1134 superweapons_time = 13;
1137 HUD_Panel_UpdateCvars(powerups);
1138 HUD_Panel_ApplyFadeAlpha();
1140 draw_beginBoldFont();
1144 mySize = panel_size;
1146 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1147 if(panel_bg_padding)
1149 pos += '1 1 0' * panel_bg_padding;
1150 mySize -= '2 2 0' * panel_bg_padding;
1153 float panel_ar = mySize_x/mySize_y;
1154 float is_vertical = (panel_ar < 1);
1155 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1157 float superweapons_is = -1;
1159 if(superweapons_time)
1164 superweapons_is = 0;
1166 superweapons_is = 2;
1171 superweapons_is = 1;
1173 superweapons_is = 2;
1177 // FIXME handle superweapons here
1178 if(superweapons_is == 0)
1180 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1182 mySize_x *= (1.0 / 3.0);
1183 superweapons_offset_x = mySize_x;
1184 if (autocvar_hud_panel_powerups_flip)
1185 shield_offset_x = 2*mySize_x;
1187 strength_offset_x = 2*mySize_x;
1191 mySize_y *= (1.0 / 3.0);
1192 superweapons_offset_y = mySize_y;
1193 if (autocvar_hud_panel_powerups_flip)
1194 shield_offset_y = 2*mySize_y;
1196 strength_offset_y = 2*mySize_y;
1201 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1204 if (autocvar_hud_panel_powerups_flip)
1205 shield_offset_x = mySize_x;
1207 strength_offset_x = mySize_x;
1212 if (autocvar_hud_panel_powerups_flip)
1213 shield_offset_y = mySize_y;
1215 strength_offset_y = mySize_y;
1219 float shield_baralign, strength_baralign, superweapons_baralign;
1220 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1222 if (autocvar_hud_panel_powerups_flip)
1224 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1225 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1226 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1227 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1231 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1237 if(superweapons_is == 0)
1239 superweapons_iconalign = strength_iconalign;
1240 superweapons_baralign = 2;
1242 else if(superweapons_is == 1)
1244 superweapons_offset = strength_offset;
1245 superweapons_iconalign = strength_iconalign;
1246 superweapons_baralign = strength_baralign;
1248 else // if(superweapons_is == 2)
1250 superweapons_offset = shield_offset;
1251 superweapons_iconalign = shield_iconalign;
1252 superweapons_baralign = shield_baralign;
1257 const float maxshield = 30;
1258 float shield = ceil(shield_time);
1259 if(autocvar_hud_panel_powerups_progressbar)
1261 HUD_Panel_GetProgressBarColor(shield);
1262 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1264 if(autocvar_hud_panel_powerups_text)
1267 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1269 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1275 const float maxstrength = 30;
1276 float strength = ceil(strength_time);
1277 if(autocvar_hud_panel_powerups_progressbar)
1279 HUD_Panel_GetProgressBarColor(strength);
1280 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282 if(autocvar_hud_panel_powerups_text)
1285 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1287 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1291 if(superweapons_time)
1293 const float maxsuperweapons = 30;
1294 float superweapons = ceil(superweapons_time);
1295 if(autocvar_hud_panel_powerups_progressbar)
1297 HUD_Panel_GetProgressBarColor(superweapons);
1298 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1300 if(autocvar_hud_panel_powerups_text)
1302 if(superweapons > 1)
1303 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1304 if(superweapons <= 5)
1305 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1312 // Health/armor (#3)
1315 // prev_* vars contain the health/armor at the previous FRAME
1316 // set to -1 when player is dead or was not playing
1317 float prev_health, prev_armor;
1318 float health_damagetime, armor_damagetime;
1319 float health_beforedamage, armor_beforedamage;
1320 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1321 float old_p_health, old_p_armor;
1322 float old_p_healthtime, old_p_armortime;
1323 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1324 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1325 float prev_p_health, prev_p_armor;
1327 void HUD_HealthArmor(void)
1329 float armor, health, fuel;
1330 if(!autocvar__hud_configure)
1332 if(!autocvar_hud_panel_healtharmor) return;
1333 if(hud != HUD_NORMAL) return;
1334 if(spectatee_status == -1) return;
1336 health = getstati(STAT_HEALTH);
1342 armor = getstati(STAT_ARMOR);
1344 // code to check for spectatee_status changes is in Ent_ClientData()
1345 // prev_p_health and prev_health can be set to -1 there
1347 if (prev_p_health == -1)
1350 health_beforedamage = 0;
1351 armor_beforedamage = 0;
1352 health_damagetime = 0;
1353 armor_damagetime = 0;
1354 prev_health = health;
1356 old_p_health = health;
1357 old_p_armor = armor;
1358 prev_p_health = health;
1359 prev_p_armor = armor;
1361 else if (prev_health == -1)
1363 //start the load effect
1364 health_damagetime = 0;
1365 armor_damagetime = 0;
1369 fuel = getstati(STAT_FUEL);
1373 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1380 HUD_Panel_UpdateCvars(healtharmor);
1381 HUD_Panel_ApplyFadeAlpha();
1384 mySize = panel_size;
1386 HUD_Panel_DrawBg(1);
1387 if(panel_bg_padding)
1389 pos += '1 1 0' * panel_bg_padding;
1390 mySize -= '2 2 0' * panel_bg_padding;
1393 float baralign = autocvar_hud_panel_healtharmor_baralign;
1394 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1396 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1397 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1398 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1401 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1406 float maxtotal = maxhealth + maxarmor;
1408 if(v_z) // NOT fully armored
1410 biggercount = "health";
1411 if(autocvar_hud_panel_healtharmor_progressbar)
1413 HUD_Panel_GetProgressBarColor(health);
1414 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1417 if(autocvar_hud_panel_healtharmor_text)
1418 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1422 biggercount = "armor";
1423 if(autocvar_hud_panel_healtharmor_progressbar)
1425 HUD_Panel_GetProgressBarColor(armor);
1426 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1429 if(autocvar_hud_panel_healtharmor_text)
1430 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1432 if(autocvar_hud_panel_healtharmor_text)
1433 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1437 HUD_Panel_GetProgressBarColor(fuel);
1438 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1443 float panel_ar = mySize_x/mySize_y;
1444 float is_vertical = (panel_ar < 1);
1445 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1446 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1449 if (autocvar_hud_panel_healtharmor_flip)
1450 health_offset_x = mySize_x;
1452 armor_offset_x = mySize_x;
1457 if (autocvar_hud_panel_healtharmor_flip)
1458 health_offset_y = mySize_y;
1460 armor_offset_y = mySize_y;
1463 float health_baralign, armor_baralign, fuel_baralign;
1464 float health_iconalign, armor_iconalign;
1465 if (autocvar_hud_panel_healtharmor_flip)
1467 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469 fuel_baralign = health_baralign;
1470 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1475 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1476 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1477 fuel_baralign = armor_baralign;
1478 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1484 if(autocvar_hud_panel_healtharmor_progressbar)
1486 HUD_Panel_GetProgressBarColor(health);
1487 float p_health, pain_health_alpha;
1489 pain_health_alpha = 1;
1490 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1492 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1494 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1496 if (time - old_p_healthtime < 1)
1497 old_p_health = prev_p_health;
1499 old_p_health = prev_health;
1500 old_p_healthtime = time;
1502 if (time - old_p_healthtime < 1)
1504 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505 prev_p_health = p_health;
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1510 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1512 if (time - health_damagetime >= 1)
1513 health_beforedamage = prev_health;
1514 health_damagetime = time;
1516 if (time - health_damagetime < 1)
1518 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1522 prev_health = health;
1524 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1526 float BLINK_FACTOR = 0.15;
1527 float BLINK_BASE = 0.85;
1528 float BLINK_FREQ = 9;
1529 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1532 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1534 if(autocvar_hud_panel_healtharmor_text)
1535 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1540 if(autocvar_hud_panel_healtharmor_progressbar)
1542 HUD_Panel_GetProgressBarColor(armor);
1545 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1547 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1549 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1551 if (time - old_p_armortime < 1)
1552 old_p_armor = prev_p_armor;
1554 old_p_armor = prev_armor;
1555 old_p_armortime = time;
1557 if (time - old_p_armortime < 1)
1559 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1560 prev_p_armor = p_armor;
1563 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1565 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1567 if (time - armor_damagetime >= 1)
1568 armor_beforedamage = prev_armor;
1569 armor_damagetime = time;
1571 if (time - armor_damagetime < 1)
1573 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1574 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1579 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1581 if(autocvar_hud_panel_healtharmor_text)
1582 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1588 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1592 mySize_x *= 2; //restore full panel size
1593 else if (panel_ar < 1/4)
1594 mySize_y *= 2; //restore full panel size
1595 HUD_Panel_GetProgressBarColor(fuel);
1596 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1601 // Notification area (#4)
1604 string Weapon_SuicideMessage(float deathtype)
1606 w_deathtype = deathtype;
1607 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1608 return w_deathtypestring;
1611 string Weapon_KillMessage(float deathtype)
1613 w_deathtype = deathtype;
1614 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1615 return w_deathtypestring;
1618 #define KN_MAX_ENTRIES 10
1620 float killnotify_times[KN_MAX_ENTRIES];
1621 float killnotify_deathtype[KN_MAX_ENTRIES];
1622 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1623 string killnotify_attackers[KN_MAX_ENTRIES];
1624 string killnotify_victims[KN_MAX_ENTRIES];
1625 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1629 kn_index = KN_MAX_ENTRIES-1;
1630 killnotify_times[kn_index] = time;
1631 killnotify_deathtype[kn_index] = wpn;
1632 killnotify_actiontype[kn_index] = actiontype;
1633 if(killnotify_attackers[kn_index])
1634 strunzone(killnotify_attackers[kn_index]);
1635 killnotify_attackers[kn_index] = strzone(attacker);
1636 if(killnotify_victims[kn_index])
1637 strunzone(killnotify_victims[kn_index]);
1638 killnotify_victims[kn_index] = strzone(victim);
1641 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1644 float alsoprint, gentle;
1645 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1646 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1648 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1651 if(msg == MSG_SUICIDE) {
1652 w = DEATH_WEAPONOF(type);
1654 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1656 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1657 } else if (type == DEATH_KILL) {
1658 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1660 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1661 } else if (type == DEATH_ROT) {
1662 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1664 print (sprintf(_("^1%s^1 died\n"), s1));
1665 } else if (type == DEATH_NOAMMO) {
1666 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1668 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1669 } else if (type == DEATH_CAMP) {
1670 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1672 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1673 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1674 HUD_KillNotify_Push(s1, "", 0, type);
1676 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1677 } else if (type == DEATH_CHEAT) {
1678 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1680 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1681 } else if (type == DEATH_FIRE) {
1682 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1684 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1685 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1686 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1688 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1691 if (stof(s2) > 2) // killcount > 2
1692 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1693 } else if(msg == MSG_KILL) {
1694 w = DEATH_WEAPONOF(type);
1696 HUD_KillNotify_Push(s1, s2, 1, type);
1698 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1700 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1701 HUD_KillNotify_Push(s1, s2, 1, type);
1705 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1707 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1710 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1712 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1714 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1716 else if (stof(s2) > 2) {
1718 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1720 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1723 else if(type == KILL_FIRST_BLOOD)
1724 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1725 else if (type == DEATH_TELEFRAG) {
1726 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1728 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1730 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1732 else if (type == DEATH_DROWN) {
1733 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1735 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1737 else if (type == DEATH_SLIME) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1740 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1742 else if (type == DEATH_LAVA) {
1743 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1745 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1747 else if (type == DEATH_FALL) {
1748 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1750 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1752 else if (type == DEATH_SHOOTING_STAR) {
1753 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1755 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1757 else if (type == DEATH_SWAMP) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1762 else if (type == DEATH_HURTTRIGGER)
1764 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1766 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1767 } else if(type == DEATH_VHCRUSH) {
1768 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1771 } else if(type == DEATH_SBMINIGUN) {
1772 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1775 } else if(type == DEATH_SBROCKET) {
1776 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1779 } else if(type == DEATH_SBBLOWUP) {
1780 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1783 } else if(type == DEATH_WAKIGUN) {
1784 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1787 } else if(type == DEATH_BUMB_GUN) {
1788 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1790 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1791 } else if(type == DEATH_WAKIROCKET) {
1792 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1795 } else if(type == DEATH_WAKIBLOWUP) {
1796 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1798 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1799 } else if(type == DEATH_RAPTOR_CANNON) {
1800 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1802 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1803 } else if(type == DEATH_RAPTOR_BOMB) {
1804 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1807 } else if(type == DEATH_RAPTOR_DEATH) {
1808 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1810 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1811 } else if(type == DEATH_TURRET) {
1812 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1814 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1815 } else if(type == DEATH_TOUCHEXPLODE) {
1816 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1818 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1819 } else if(type == DEATH_CHEAT) {
1820 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1822 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1823 } else if (type == DEATH_FIRE) {
1824 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1826 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1827 } else if (type == DEATH_CUSTOM) {
1828 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1830 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1831 } else if (type == DEATH_HURTTRIGGER) {
1832 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1834 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1836 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1838 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1840 } else if(msg == MSG_SPREE) {
1841 if(type == KILL_END_SPREE) {
1843 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1845 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1846 } else if(type == KILL_SPREE) {
1848 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1850 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1851 } else if(type == KILL_SPREE_3) {
1853 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1855 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1856 } else if(type == KILL_SPREE_5) {
1858 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1860 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1861 } else if(type == KILL_SPREE_10) {
1863 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1865 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1866 } else if(type == KILL_SPREE_15) {
1868 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1870 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1871 } else if(type == KILL_SPREE_20) {
1873 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1875 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1876 } else if(type == KILL_SPREE_25) {
1878 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1880 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1881 } else if(type == KILL_SPREE_30) {
1883 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1885 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1887 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1888 if (type == DEATH_DROWN) {
1889 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1893 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1895 print (sprintf(_("^1%s^1 drowned\n"), s1));
1897 } else if (type == DEATH_SLIME) {
1898 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1900 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1901 } else if (type == DEATH_LAVA) {
1902 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1906 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1908 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1910 } else if (type == DEATH_FALL) {
1911 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1915 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1917 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1919 } else if (type == DEATH_SHOOTING_STAR) {
1920 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1922 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1923 } else if (type == DEATH_SWAMP) {
1924 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1928 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1930 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1932 } else if(DEATH_ISTURRET(type)) {
1933 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1937 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1942 case DEATH_TURRET_EWHEEL:
1943 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1945 case DEATH_TURRET_FLAC:
1946 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1948 case DEATH_TURRET_MACHINEGUN:
1949 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1951 case DEATH_TURRET_WALKER_GUN:
1952 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1954 case DEATH_TURRET_WALKER_MEELE:
1955 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1957 case DEATH_TURRET_WALKER_ROCKET:
1958 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1960 case DEATH_TURRET_HELLION:
1961 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1963 case DEATH_TURRET_HK:
1964 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1966 case DEATH_TURRET_MLRS:
1967 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1969 case DEATH_TURRET_PLASMA:
1970 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1972 case DEATH_TURRET_PHASER:
1973 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1975 case DEATH_TURRET_TESLA:
1976 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1981 } else if(DEATH_ISMONSTER(type)) {
1982 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1986 print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
1991 case DEATH_MONSTER_DEMON_MELEE:
1992 print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
1994 case DEATH_MONSTER_DEMON_JUMP:
1995 print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
1997 case DEATH_MONSTER_SHAMBLER_MELEE:
1998 print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
2000 case DEATH_MONSTER_SHAMBLER_CLAW:
2001 print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
2003 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
2004 print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
2006 case DEATH_MONSTER_SOLDIER_NAIL:
2007 print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
2009 case DEATH_MONSTER_ENFORCER_NAIL:
2010 print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
2012 case DEATH_MONSTER_DOG_BITE:
2013 print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
2015 case DEATH_MONSTER_DOG_JUMP:
2016 print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
2018 case DEATH_MONSTER_TARBABY_BLOWUP:
2019 print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
2021 case DEATH_MONSTER_FISH_BITE:
2022 print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
2024 case DEATH_MONSTER_HELLFISH_BITE:
2025 print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
2027 case DEATH_MONSTER_SHALRATH_MELEE:
2028 print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
2030 case DEATH_MONSTER_OGRE_CHAINSAW:
2031 print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
2033 case DEATH_MONSTER_OGRE_NAIL:
2034 print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
2036 case DEATH_MONSTER_ZOMBIE:
2037 print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
2039 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
2040 print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
2041 case DEATH_MONSTER_MELEE:
2042 print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
2048 else if (type == DEATH_CUSTOM) {
2049 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2051 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2052 } else if (type == DEATH_HURTTRIGGER) {
2053 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2055 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2056 } else if(type == DEATH_TOUCHEXPLODE) {
2057 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2059 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2060 } else if(type == DEATH_CHEAT) {
2061 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2063 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2064 } else if(type == DEATH_FIRE) {
2065 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2069 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2071 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2074 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2078 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2080 print (sprintf(_("^1%s^1 died\n"), s1));
2083 } else if(msg == MSG_KILL_ACTION_SPREE) {
2085 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2087 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2088 } else if(msg == MSG_INFO) {
2089 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2090 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2091 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2092 } else if(type == INFO_LOSTFLAG) {
2093 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2094 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2095 } else if(type == INFO_PICKUPFLAG) {
2096 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2097 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2098 } else if(type == INFO_RETURNFLAG) {
2099 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2100 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2101 } else if(type == INFO_CAPTUREFLAG) {
2102 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2103 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2105 } else if(msg == MSG_RACE) {
2106 if(type == RACE_SERVER_RECORD) {
2107 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2109 else if(type == RACE_NEW_RANK) {
2110 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2112 else if(type == RACE_NEW_TIME) {
2113 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2115 else if(type == RACE_FAIL) {
2116 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2118 } else if(msg == MSG_KA) {
2119 if(type == KA_PICKUPBALL) {
2120 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2122 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2124 else if(type == KA_DROPBALL) {
2125 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2127 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2132 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2135 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2136 if(msg == MSG_SUICIDE) {
2137 if (type == DEATH_TEAMCHANGE) {
2138 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2139 } else if (type == DEATH_AUTOTEAMCHANGE) {
2140 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2141 } else if (type == DEATH_CAMP) {
2143 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2145 centerprint_hud(_("^1Die camper!"));
2146 } else if (type == DEATH_NOAMMO) {
2148 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2150 centerprint_hud(_("^1You were killed for running out of ammo..."));
2151 } else if (type == DEATH_ROT) {
2153 centerprint_hud(_("^1You need to preserve your health"));
2155 centerprint_hud(_("^1You grew too old without taking your medicine"));
2156 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2158 centerprint_hud(_("^1Don't go against team mates!"));
2160 centerprint_hud(_("^1Don't shoot your team mates!"));
2161 } else if (type == DEATH_QUIET) {
2163 } else { // generic message
2165 centerprint_hud(_("^1You need to be more careful!"));
2167 centerprint_hud(_("^1You killed your own dumb self!"));
2169 } else if(msg == MSG_KILL) {
2170 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2172 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2174 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2176 } else if (type == KILL_FIRST_BLOOD) {
2178 centerprint_hud(_("^1First score"));
2180 centerprint_hud(_("^1First blood"));
2182 } else if (type == KILL_FIRST_VICTIM) {
2184 centerprint_hud(_("^1First casualty"));
2186 centerprint_hud(_("^1First victim"));
2188 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2190 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2192 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2194 } else if (type == KILL_TYPEFRAGGED) {
2196 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2198 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2200 } else if (type == KILL_FRAG) {
2202 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2204 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2206 } else { // generic message
2208 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2210 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2213 } else if(msg == MSG_KILL_ACTION) {
2214 // TODO: invent more centerprints here?
2215 centerprint_hud(_("^1Watch your step!"));
2219 void HUD_Notify (void)
2221 if(!autocvar__hud_configure)
2223 if(!autocvar_hud_panel_notify) return;
2226 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2228 HUD_Panel_UpdateCvars(notify);
2229 HUD_Panel_ApplyFadeAlpha();
2232 mySize = panel_size;
2234 HUD_Panel_DrawBg(1);
2235 if(panel_bg_padding)
2237 pos += '1 1 0' * panel_bg_padding;
2238 mySize -= '2 2 0' * panel_bg_padding;
2241 float entries, height;
2242 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2243 height = mySize_y/entries;
2246 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2247 fontsize = '0.5 0.5 0' * fontheight;
2251 when = autocvar_hud_panel_notify_time;
2253 fadetime = autocvar_hud_panel_notify_fadetime;
2257 vector pos_attacker, pos_victim;
2259 float width_attacker;
2260 string attacker, victim;
2262 float i, j, w, type, step, limit;
2263 if(autocvar_hud_panel_notify_flip) //order items from the top down
2269 else //order items from the bottom up
2276 for(j = kn_index; i != limit; i += step, ++j)
2278 if(autocvar__hud_configure)
2282 else // inverse order
2283 a = entries - 1 - i;
2284 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2285 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2286 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2287 a = bound(0, (when - a) / 4, 1);
2288 goto hud_config_notifyprint;
2291 if (j == KN_MAX_ENTRIES)
2294 if(killnotify_times[j] + when > time)
2298 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2311 type = killnotify_deathtype[j];
2312 w = DEATH_WEAPONOF(type);
2314 // TODO: maybe print in team colors?
2317 if(killnotify_actiontype[j] == 0)
2319 if(type == DEATH_GENERIC)
2323 else if(type == DEATH_NOAMMO)
2325 s = "notify_outofammo";
2327 else if(type == DEATH_KILL)
2329 s = "notify_selfkill";
2331 else if(type == DEATH_CAMP)
2333 s = "notify_camping";
2335 else if(type == KILL_TEAM_RED)
2337 s = "notify_teamkill_red";
2339 else if(type == KILL_TEAM_BLUE)
2341 s = "notify_teamkill_blue";
2343 else if(type == DEATH_DROWN)
2347 else if(type == DEATH_SLIME)
2351 else if(type == DEATH_LAVA)
2355 else if(type == DEATH_FALL)
2359 else if(type == DEATH_SHOOTING_STAR)
2361 s = "notify_shootingstar";
2363 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2367 else if(type == INFO_GOTFLAG)
2369 if(killnotify_victims[j] == "^1RED^7 flag")
2371 s = "notify_red_taken";
2375 s = "notify_blue_taken";
2378 else if(type == INFO_RETURNFLAG)
2380 if(killnotify_victims[j] == "^1RED^7 flag")
2382 s = "notify_red_returned";
2386 s = "notify_blue_returned";
2389 else if(type == INFO_LOSTFLAG)
2391 if(killnotify_victims[j] == "^1RED^7 flag")
2393 s = "notify_red_lost";
2397 s = "notify_blue_lost";
2400 else if(type == INFO_CAPTUREFLAG)
2402 if(killnotify_victims[j] == "^1RED^7 flag")
2404 s = "notify_red_captured";
2408 s = "notify_blue_captured";
2411 else if(type == KA_DROPBALL)
2413 s = "notify_balldropped";
2415 else if(type == KA_PICKUPBALL)
2417 s = "notify_ballpickedup";
2420 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2421 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2422 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2426 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2427 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430 // X [did action to] Y
2433 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2435 s = "notify_melee_laser";
2437 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2439 s = "notify_melee_shotgun";
2441 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2443 s = "notify_headshot";
2445 else if(WEP_VALID(w))
2447 self = get_weaponinfo(w);
2448 s = strcat("weapon", self.netname);
2450 else if(type == KILL_TEAM_RED)
2452 s = "notify_teamkill_red";
2454 else if(type == KILL_TEAM_BLUE)
2456 s = "notify_teamkill_red";
2458 else if(type == DEATH_TELEFRAG)
2460 s = "notify_telefrag";
2462 else if(type == DEATH_DROWN)
2466 else if(type == DEATH_SLIME)
2470 else if(type == DEATH_LAVA)
2474 else if(type == DEATH_FALL)
2478 else if(type == DEATH_SHOOTING_STAR)
2480 s = "notify_shootingstar";
2482 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2486 else if(type == RACE_SERVER_RECORD)
2488 s = "race_newrecordserver";
2490 else if(type == RACE_NEW_RANK)
2492 s = "race_newrankyellow";
2494 else if(type == RACE_NEW_TIME)
2498 else if(type == RACE_FAIL)
2503 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2504 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2505 :hud_config_notifyprint
2506 width_attacker = stringwidth(attacker, TRUE, fontsize);
2507 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2508 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2509 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2513 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2514 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2515 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2524 string seconds_tostring(float sec)
2527 minutes = floor(sec / 60);
2529 sec -= minutes * 60;
2530 return sprintf("%d:%02d", minutes, sec);
2533 void HUD_Timer(void)
2535 if(!autocvar__hud_configure)
2537 if(!autocvar_hud_panel_timer) return;
2540 hud_configure_active_panel = HUD_PANEL_TIMER;
2542 HUD_Panel_UpdateCvars(timer);
2543 HUD_Panel_ApplyFadeAlpha();
2545 draw_beginBoldFont();
2549 mySize = panel_size;
2551 HUD_Panel_DrawBg(1);
2552 if(panel_bg_padding)
2554 pos += '1 1 0' * panel_bg_padding;
2555 mySize -= '2 2 0' * panel_bg_padding;
2559 float timelimit, elapsedTime, timeleft, minutesLeft;
2561 timelimit = getstatf(STAT_TIMELIMIT);
2563 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2564 timeleft = ceil(timeleft);
2566 minutesLeft = floor(timeleft / 60);
2569 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2570 timer_color = '1 1 1'; //white
2571 else if(minutesLeft >= 1)
2572 timer_color = '1 1 0'; //yellow
2574 timer_color = '1 0 0'; //red
2576 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2577 if (time < getstatf(STAT_GAMESTARTTIME)) {
2578 //while restart is still active, show 00:00
2579 timer = seconds_tostring(0);
2581 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2582 timer = seconds_tostring(elapsedTime);
2585 timer = seconds_tostring(timeleft);
2588 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2595 void HUD_Radar(void)
2597 if (!autocvar__hud_configure)
2599 if (hud_panel_radar_maximized)
2601 if (!hud_draw_maximized) return;
2605 if (autocvar_hud_panel_radar == 0) return;
2606 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2610 hud_configure_active_panel = HUD_PANEL_RADAR;
2612 HUD_Panel_UpdateCvars(radar);
2613 HUD_Panel_ApplyFadeAlpha();
2615 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2617 panel_size = autocvar_hud_panel_radar_maximized_size;
2618 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2619 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2620 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2621 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2623 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2624 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2629 mySize = panel_size;
2631 HUD_Panel_DrawBg(1);
2632 if(panel_bg_padding)
2634 pos += '1 1 0' * panel_bg_padding;
2635 mySize -= '2 2 0' * panel_bg_padding;
2640 float scale2d, normalsize, bigsize;
2643 teamradar_origin2d = pos + 0.5 * mySize;
2644 teamradar_size2d = mySize;
2646 if(minimapname == "")
2649 teamradar_loadcvars();
2651 switch(hud_panel_radar_zoommode)
2655 f = current_zoomfraction;
2658 f = 1 - current_zoomfraction;
2668 switch(hud_panel_radar_rotation)
2671 teamradar_angle = view_angles_y - 90;
2674 teamradar_angle = 90 * hud_panel_radar_rotation;
2678 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2679 teamradar_size2d = mySize;
2681 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2683 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2684 if(hud_panel_radar_rotation == 0)
2686 // max-min distance must fit the radar in any rotation
2687 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2691 vector c0, c1, c2, c3, span;
2692 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2693 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2694 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2695 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2697 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2698 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2700 // max-min distance must fit the radar in x=x, y=y
2702 teamradar_size2d_x * scale2d / (1.05 * span_x),
2703 teamradar_size2d_y * scale2d / (1.05 * span_y)
2707 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2708 if(bigsize > normalsize)
2709 normalsize = bigsize;
2713 + (1 - f) * normalsize;
2714 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2716 + (1 - f) * view_origin);
2725 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2727 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2728 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2729 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2730 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2731 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2733 color2 = GetPlayerColor(tm.sv_entnum);
2734 //if(color == COLOR_SPECTATOR || color == color2)
2735 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2737 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2739 drawresetcliparea();
2744 void HUD_UpdatePlayerTeams();
2745 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2748 entity tm = world, pl;
2749 #define SCOREPANEL_MAX_ENTRIES 6
2750 #define SCOREPANEL_ASPECTRATIO 2
2751 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2752 vector fontsize = '1 1 0' * (mySize_y/entries);
2754 vector rgb, score_color;
2756 score_color = '1 1 1';
2758 float name_size = mySize_x*0.75;
2759 float spacing_size = mySize_x*0.04;
2760 const float highlight_alpha = 0.2;
2761 float i = 0, me_printed = 0, first_pl = 0;
2763 if (autocvar__hud_configure)
2765 float players_per_team = 0;
2768 // show team scores in the first line
2769 float score_size = mySize_x / team_count;
2770 players_per_team = max(2, ceil((entries - 1) / team_count));
2771 for(i=0; i<team_count; ++i) {
2772 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2773 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2774 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2777 pos_y += fontsize_y;
2779 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2780 for (i=first_pl; i<entries; ++i)
2782 //simulate my score is lower than all displayed players,
2783 //so that I don't appear at all showing pure rankings.
2784 //This is to better show the difference between the 2 ranking views
2785 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2788 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2789 s = GetPlayerName(player_localnum);
2794 s = sprintf(_("Player %d"), i + 1 - first_pl);
2799 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2800 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2801 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2802 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2803 pos_y += fontsize_y;
2808 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2809 HUD_UpdatePlayerTeams();
2812 // show team scores in the first line
2813 float score_size = mySize_x / team_count;
2814 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2815 if(tm.team == COLOR_SPECTATOR)
2817 if (tm.team == myteam)
2818 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2819 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2823 pos_y += fontsize_y;
2824 tm = teams.sort_next;
2829 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2831 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2834 if (i == entries-1 && !me_printed && pl != me)
2835 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2837 for (pl = me.sort_next; pl; pl = pl.sort_next)
2838 if (pl.team != COLOR_SPECTATOR)
2842 rgb = '1 1 0'; //not last but not among the leading players: yellow
2844 rgb = '1 0 0'; //last: red
2851 rgb = '0 1 0'; //first: green
2853 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2856 score_color = GetTeamRGB(pl.team) * 0.8;
2857 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2858 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2859 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2860 pos_y += fontsize_y;
2863 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2866 void HUD_Score(void)
2868 if(!autocvar__hud_configure)
2870 if(!autocvar_hud_panel_score) return;
2871 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2874 hud_configure_active_panel = HUD_PANEL_SCORE;
2876 HUD_Panel_UpdateCvars(score);
2877 HUD_Panel_ApplyFadeAlpha();
2880 mySize = panel_size;
2882 HUD_Panel_DrawBg(1);
2883 if(panel_bg_padding)
2885 pos += '1 1 0' * panel_bg_padding;
2886 mySize -= '2 2 0' * panel_bg_padding;
2889 float score, distribution = 0;
2891 vector distribution_color;
2894 #ifdef COMPAT_XON050_ENGINE
2895 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2897 me = playerslots[player_localentnum - 1];
2900 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2901 string timer, distrtimer;
2903 pl = players.sort_next;
2906 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2907 if(pl.scores[ps_primary] == 0)
2910 score = me.(scores[ps_primary]);
2911 timer = TIME_ENCODED_TOSTRING(score);
2913 draw_beginBoldFont();
2914 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2915 // distribution display
2916 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2918 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2920 if (distribution <= 0) {
2921 distribution_color = '0 1 0';
2925 distribution_color = '1 0 0';
2928 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2930 // race record display
2931 if (distribution <= 0)
2932 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2933 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2935 } else if (!teamplay) { // non-teamgames
2936 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2938 HUD_Score_Rankings(pos, mySize, me, 0);
2941 // me vector := [team/connected frags id]
2942 pl = players.sort_next;
2946 if(autocvar__hud_configure)
2949 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2953 score = me.(scores[ps_primary]);
2954 if(autocvar__hud_configure)
2957 if(distribution >= 5)
2958 distribution_color = eY;
2959 else if(distribution >= 0)
2960 distribution_color = '1 1 1';
2961 else if(distribution >= -5)
2962 distribution_color = '1 1 0';
2964 distribution_color = eX;
2966 string distribution_str;
2967 distribution_str = ftos(distribution);
2968 draw_beginBoldFont();
2969 if (distribution >= 0)
2971 if (distribution > 0)
2972 distribution_str = strcat("+", distribution_str);
2973 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2975 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2976 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2978 } else { // teamgames
2979 float scores_count = 0, row, column, rows = 0, columns = 0;
2980 local noref vector offset = '0 0 0';
2981 vector score_pos, score_size; //for scores other than myteam
2982 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2984 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2986 if (autocvar_hud_panel_score_rankings)
2988 HUD_Score_Rankings(pos, mySize, me, scores_count);
2991 rows = mySize_y/mySize_x;
2992 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2993 // ^^^ ammo item aspect goes here
2995 columns = ceil(scores_count/rows);
2997 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3000 if(score_size_x/score_size_y > 3)
3002 newSize = 3 * score_size_y;
3003 offset_x = score_size_x - newSize;
3004 pos_x += offset_x/2;
3005 score_size_x = newSize;
3009 newSize = 1/3 * score_size_x;
3010 offset_y = score_size_y - newSize;
3011 pos_y += offset_y/2;
3012 score_size_y = newSize;
3016 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3018 float max_fragcount;
3019 max_fragcount = -99;
3020 draw_beginBoldFont();
3022 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3023 if(tm.team == COLOR_SPECTATOR)
3025 score = tm.(teamscores[ts_primary]);
3026 if(autocvar__hud_configure)
3029 if (score > max_fragcount)
3030 max_fragcount = score;
3032 if (spectatee_status == -1)
3034 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3035 if (max_fragcount == score)
3036 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3037 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3045 else if(tm.team == myteam) {
3046 if (max_fragcount == score)
3047 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3048 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3050 if (max_fragcount == score)
3051 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3052 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3062 void HUD_RaceTimer (void)
3064 if(!autocvar__hud_configure)
3066 if(!autocvar_hud_panel_racetimer) return;
3067 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3068 if(spectatee_status == -1) return;
3071 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3073 HUD_Panel_UpdateCvars(racetimer);
3074 HUD_Panel_ApplyFadeAlpha();
3076 draw_beginBoldFont();
3080 mySize = panel_size;
3082 HUD_Panel_DrawBg(1);
3083 if(panel_bg_padding)
3085 pos += '1 1 0' * panel_bg_padding;
3086 mySize -= '2 2 0' * panel_bg_padding;
3089 // always force 4:1 aspect
3090 vector newSize = '0 0 0';
3091 if(mySize_x/mySize_y > 4)
3093 newSize_x = 4 * mySize_y;
3094 newSize_y = mySize_y;
3096 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3100 newSize_y = 1/4 * mySize_x;
3101 newSize_x = mySize_x;
3103 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3108 string s, forcetime;
3110 if(autocvar__hud_configure)
3113 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3114 s = _("^1Intermediate 1 (+15.42)");
3115 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3116 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3117 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3119 else if(race_checkpointtime)
3121 a = bound(0, 2 - (time - race_checkpointtime), 1);
3124 if(a > 0) // just hit a checkpoint?
3126 if(race_checkpoint != 254)
3128 if(race_time && race_previousbesttime)
3129 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3131 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3133 forcetime = TIME_ENCODED_TOSTRING(race_time);
3138 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3140 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3141 if(a > 0) // next one?
3143 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3148 if(s != "" && a > 0)
3150 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3153 if(race_penaltytime)
3155 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3158 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3159 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3165 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3166 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3171 if(race_laptime && race_checkpoint != 255)
3173 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3174 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3179 if(race_mycheckpointtime)
3181 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3182 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3183 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3185 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3187 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3188 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3189 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192 if(race_penaltytime && !race_penaltyaccumulator)
3194 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3195 a = bound(0, (1 + t - time), 1);
3199 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3201 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3202 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3212 float vote_yescount;
3215 float vote_highlighted; // currently selected vote
3217 float vote_active; // is there an active vote?
3218 float vote_prev; // previous state of vote_active to check for a change
3220 float vote_change; // "time" when vote_active changed
3222 void HUD_VoteWindow(void)
3224 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3227 if (autocvar__hud_configure)
3231 print(_("^1You must answer before entering hud configure mode\n"));
3232 cvar_set("_hud_configure", "0");
3234 if(vote_called_vote)
3235 strunzone(vote_called_vote);
3236 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3237 uid2name_dialog = 1;
3240 if(!autocvar__hud_configure)
3242 if(!autocvar_hud_panel_vote) return;
3244 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3245 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3247 if(panel_bg_alpha_str == "") {
3248 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3250 panel_bg_alpha = stof(panel_bg_alpha_str);
3254 hud_configure_active_panel = HUD_PANEL_VOTE;
3263 if(vote_active != vote_prev) {
3265 vote_prev = vote_active;
3268 if(vote_active || autocvar__hud_configure)
3269 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3271 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3276 HUD_Panel_UpdateCvars(vote);
3277 HUD_Panel_ApplyFadeAlpha();
3281 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3282 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3285 // these must be below above block
3288 mySize = panel_size;
3290 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3291 HUD_Panel_DrawBg(a);
3292 a = panel_fg_alpha * a;
3294 if(panel_bg_padding)
3296 pos += '1 1 0' * panel_bg_padding;
3297 mySize -= '2 2 0' * panel_bg_padding;
3300 // always force 3:1 aspect
3301 vector newSize = '0 0 0';
3302 if(mySize_x/mySize_y > 3)
3304 newSize_x = 3 * mySize_y;
3305 newSize_y = mySize_y;
3307 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3311 newSize_y = 1/3 * mySize_x;
3312 newSize_x = mySize_x;
3314 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3318 s = _("A vote has been called for:");
3320 s = _("Allow servers to store and display your name?");
3321 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3322 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3323 if(autocvar__hud_configure)
3324 s = _("^1Configure the HUD");
3325 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3327 // print the yes/no counts
3328 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3329 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3330 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3331 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3333 // draw the progress bar backgrounds
3334 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3336 // draw the highlights
3337 if(vote_highlighted == 1) {
3338 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3339 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3341 else if(vote_highlighted == -1) {
3342 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3343 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3346 // draw the progress bars
3347 if(vote_yescount && vote_needed)
3349 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3350 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3353 if(vote_nocount && vote_needed)
3355 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3356 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3359 drawresetcliparea();
3362 // Mod icons panel (#10)
3365 float mod_active; // is there any active mod icon?
3367 // Clan Arena HUD modicons
3368 void HUD_Mod_CA(vector pos, vector mySize)
3370 mod_active = 1; // CA should never hide the mod icons panel
3371 float redalive, bluealive;
3372 redalive = getstati(STAT_REDALIVE);
3373 bluealive = getstati(STAT_BLUEALIVE);
3375 vector redpos, bluepos;
3376 if(mySize_x > mySize_y)
3379 bluepos = pos + eY * 0.5 * mySize_y;
3380 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3381 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3382 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3383 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388 bluepos = pos + eY * 0.5 * mySize_y;
3389 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3396 // CTF HUD modicon section
3397 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3398 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3399 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3401 void HUD_Mod_CTF_Reset(void)
3403 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3406 void HUD_Mod_CTF(vector pos, vector mySize)
3408 vector redflag_pos, blueflag_pos;
3410 float f; // every function should have that
3412 float redflag, blueflag; // current status
3413 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3416 stat_items = getstati(STAT_ITEMS, 0, 24);
3417 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3418 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3420 if(redflag || blueflag)
3425 if(autocvar__hud_configure)
3431 // when status CHANGES, set old status into prevstatus and current status into status
3432 if (redflag != redflag_prevframe)
3434 redflag_statuschange_time = time;
3435 redflag_prevstatus = redflag_prevframe;
3436 redflag_prevframe = redflag;
3439 if (blueflag != blueflag_prevframe)
3441 blueflag_statuschange_time = time;
3442 blueflag_prevstatus = blueflag_prevframe;
3443 blueflag_prevframe = blueflag;
3446 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3447 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3449 float BLINK_FACTOR = 0.15;
3450 float BLINK_BASE = 0.85;
3452 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3454 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3456 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3458 string red_icon, red_icon_prevstatus;
3459 float red_alpha, red_alpha_prevstatus;
3460 red_alpha = red_alpha_prevstatus = 1;
3462 case 1: red_icon = "flag_red_taken"; break;
3463 case 2: red_icon = "flag_red_lost"; break;
3464 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3466 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3467 red_icon = "flag_red_shielded";
3469 red_icon = string_null;
3472 switch(redflag_prevstatus) {
3473 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3474 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3475 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3478 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3479 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3480 red_icon_prevstatus = "flag_red_shielded";
3482 red_icon_prevstatus = string_null;
3486 string blue_icon, blue_icon_prevstatus;
3487 float blue_alpha, blue_alpha_prevstatus;
3488 blue_alpha = blue_alpha_prevstatus = 1;
3490 case 1: blue_icon = "flag_blue_taken"; break;
3491 case 2: blue_icon = "flag_blue_lost"; break;
3492 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3494 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3495 blue_icon = "flag_blue_shielded";
3497 blue_icon = string_null;
3500 switch(blueflag_prevstatus) {
3501 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3502 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3503 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3506 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3507 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3508 blue_icon_prevstatus = "flag_blue_shielded";
3510 blue_icon_prevstatus = string_null;
3514 if(mySize_x > mySize_y) {
3515 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3517 blueflag_pos = pos + eX * 0.5 * mySize_x;
3520 redflag_pos = pos + eX * 0.5 * mySize_x;
3522 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3524 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3526 blueflag_pos = pos + eY * 0.5 * mySize_y;
3529 redflag_pos = pos + eY * 0.5 * mySize_y;
3531 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3534 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3535 if(red_icon_prevstatus && f < 1)
3536 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3538 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3540 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3541 if(blue_icon_prevstatus && f < 1)
3542 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3544 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3547 // Keyhunt HUD modicon section
3548 float kh_runheretime;
3550 void HUD_Mod_KH_Reset(void)
3555 void HUD_Mod_KH(vector pos, vector mySize)
3557 mod_active = 1; // keyhunt should never hide the mod icons panel
3561 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3563 kh_keys = getstati(STAT_KH_KEYS);
3566 if(mySize_x > mySize_y)
3568 p_y = pos_y + 0.25 * mySize_y;
3569 pa = p - eY * 0.25 * mySize_y;
3571 kh_size_x = mySize_x * 0.25;
3572 kh_size_y = 0.75 * mySize_y;
3573 kh_asize_x = mySize_x * 0.25;
3574 kh_asize_y = mySize_y * 0.25;
3578 p_y = pos_y + 0.125 * mySize_y;
3579 pa = p - eY * 0.125 * mySize_y;
3581 kh_size_x = mySize_x * 0.5;
3582 kh_size_y = 0.375 * mySize_y;
3583 kh_asize_x = mySize_x * 0.5;
3584 kh_asize_y = mySize_y * 0.125;
3591 for(i = 0; i < 4; ++i)
3593 key = floor(kh_keys / pow(32, i)) & 31;
3595 if(keyteam == 30 && keycount <= 4)
3597 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3601 // this yields 8 exactly if "RUN HERE" shows
3606 kh_runheretime = time;
3607 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3612 for(i = 0; i < 4; ++i)
3614 key = floor(kh_keys / pow(32, i)) & 31;
3627 default: // owned or dropped
3632 a = a * panel_fg_alpha;
3633 aa = aa * panel_fg_alpha;
3639 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3642 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3645 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3648 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3653 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3656 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3659 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3662 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3665 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3669 if(mySize_x > mySize_y)
3671 p_x += 0.25 * mySize_x;
3672 pa_x += 0.25 * mySize_x;
3678 p_y = pos_y + 0.625 * mySize_y;
3679 pa_y = pos_y + 0.5 * mySize_y;
3685 p_x += 0.5 * mySize_x;
3686 pa_x += 0.5 * mySize_x;
3692 // Keepaway HUD mod icon
3693 float kaball_prevstatus; // last remembered status
3694 float kaball_statuschange_time; // time when the status changed
3696 // we don't need to reset for keepaway since it immediately
3697 // autocorrects prevstatus as to if the player has the ball or not
3699 void HUD_Mod_Keepaway(vector pos, vector mySize)
3701 mod_active = 1; // keepaway should always show the mod HUD
3703 float BLINK_FACTOR = 0.15;
3704 float BLINK_BASE = 0.85;
3705 float BLINK_FREQ = 5;
3706 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3708 float stat_items = getstati(STAT_ITEMS, 0, 24);
3709 float kaball = (stat_items/IT_KEY1) & 1;
3711 if(kaball != kaball_prevstatus)
3713 kaball_statuschange_time = time;
3714 kaball_prevstatus = kaball;
3717 vector kaball_pos, kaball_size;
3719 if(mySize_x > mySize_y) {
3720 kaball_pos = pos + eX * 0.25 * mySize_x;
3721 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3723 kaball_pos = pos + eY * 0.25 * mySize_y;
3724 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3727 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3728 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3730 if(kaball_prevstatus && f < 1)
3731 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3734 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3738 // Nexball HUD mod icon
3739 void HUD_Mod_NexBall(vector pos, vector mySize)
3741 float stat_items, nb_pb_starttime, dt, p;
3743 stat_items = getstati(STAT_ITEMS, 0, 24);
3744 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3746 if (stat_items & IT_KEY1)
3751 //Manage the progress bar if any
3752 if (nb_pb_starttime > 0)
3754 dt = mod(time - nb_pb_starttime, nb_pb_period);
3755 // one period of positive triangle
3756 p = 2 * dt / nb_pb_period;
3761 HUD_Panel_GetProgressBarColor(nexball);
3762 if(mySize_x > mySize_y)
3763 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3765 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3768 if (stat_items & IT_KEY1)
3769 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3772 // Race/CTS HUD mod icons
3773 float crecordtime_prev; // last remembered crecordtime
3774 float crecordtime_change_time; // time when crecordtime last changed
3775 float srecordtime_prev; // last remembered srecordtime
3776 float srecordtime_change_time; // time when srecordtime last changed
3778 float race_status_time;
3779 float race_status_prev;
3780 string race_status_name_prev;
3781 void HUD_Mod_Race(vector pos, vector mySize)
3783 mod_active = 1; // race should never hide the mod icons panel
3785 me = playerslots[player_localnum];
3787 float f; // yet another function has this
3788 score = me.(scores[ps_primary]);
3790 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3791 return; // no records in the actual race
3793 // clientside personal record
3795 if(gametype == MAPINFO_TYPE_CTS)
3799 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3801 if(score && (score < t || !t)) {
3802 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3803 if(autocvar_cl_autodemo_delete_keeprecords)
3805 f = autocvar_cl_autodemo_delete;
3807 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3811 if(t != crecordtime_prev) {
3812 crecordtime_prev = t;
3813 crecordtime_change_time = time;
3816 vector textPos, medalPos;
3818 if(mySize_x > mySize_y) {
3819 // text on left side
3820 squareSize = min(mySize_y, mySize_x/2);
3821 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3822 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3825 squareSize = min(mySize_x, mySize_y/2);
3826 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3827 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3830 f = time - crecordtime_change_time;
3833 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3834 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3836 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3837 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3838 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3839 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3843 t = race_server_record;
3844 if(t != srecordtime_prev) {
3845 srecordtime_prev = t;
3846 srecordtime_change_time = time;
3848 f = time - srecordtime_change_time;
3851 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3852 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3854 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3855 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3856 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3857 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3860 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3861 race_status_time = time + 5;
3862 race_status_prev = race_status;
3863 if (race_status_name_prev)
3864 strunzone(race_status_name_prev);
3865 race_status_name_prev = strzone(race_status_name);
3870 a = bound(0, race_status_time - time, 1);
3873 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3877 rank = race_CheckName(race_status_name);
3881 rankname = race_PlaceName(rank);
3884 namepos = medalPos + '0 0.8 0' * squareSize;
3886 rankpos = medalPos + '0 0.15 0' * squareSize;
3888 if(race_status == 0)
3889 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3890 else if(race_status == 1) {
3891 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3892 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3893 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3894 } else if(race_status == 2) {
3895 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3896 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3898 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3899 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3900 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3901 } else if(race_status == 3) {
3902 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3903 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3904 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3907 if (race_status_time - time <= 0) {
3908 race_status_prev = -1;
3910 if(race_status_name)
3911 strunzone(race_status_name);
3912 race_status_name = string_null;
3913 if(race_status_name_prev)
3914 strunzone(race_status_name_prev);
3915 race_status_name_prev = string_null;
3919 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3921 float stat, pps_ratio;
3932 stat = getstatf(STAT_DOM_PPS_RED);
3933 pic = "dom_icon_red";
3937 stat = getstatf(STAT_DOM_PPS_BLUE);
3938 pic = "dom_icon_blue";
3942 stat = getstatf(STAT_DOM_PPS_YELLOW);
3943 pic = "dom_icon_yellow";
3948 stat = getstatf(STAT_DOM_PPS_PINK);
3949 pic = "dom_icon_pink";
3953 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3955 if(mySize_x/mySize_y > aspect_ratio)
3957 i = aspect_ratio * mySize_y;
3958 myPos_x = myPos_x + (mySize_x - i) / 2;
3963 i = 1/aspect_ratio * mySize_x;
3964 myPos_y = myPos_y + (mySize_y - i) / 2;
3968 if (layout) // show text too
3971 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3972 if (layout == 2) // average pps
3973 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3974 else // percentage of average pps
3975 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3979 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3982 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3983 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3984 drawresetcliparea();
3988 void HUD_Mod_Dom(vector myPos, vector mySize)
3990 mod_active = 1; // required in each mod function that always shows something
3992 float teams_count = 0;
3993 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3994 if(tm.team != COLOR_SPECTATOR)
3997 float layout = autocvar_hud_panel_modicons_dom_layout;
3998 float rows, columns, aspect_ratio;
3999 rows = mySize_y/mySize_x;
4000 aspect_ratio = (layout) ? 3 : 1;
4001 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
4002 columns = ceil(teams_count/rows);
4005 float row = 0, column = 0;
4006 for(i=0; i<teams_count; ++i)
4008 vector pos, itemSize;
4009 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4010 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4012 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4023 float mod_prev; // previous state of mod_active to check for a change
4025 float mod_change; // "time" when mod_active changed
4027 void HUD_ModIcons(void)
4029 if(!autocvar__hud_configure)
4031 if(!autocvar_hud_panel_modicons) return;
4032 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4035 hud_configure_active_panel = HUD_PANEL_MODICONS;
4037 HUD_Panel_UpdateCvars(modicons);
4038 HUD_Panel_ApplyFadeAlpha();
4040 draw_beginBoldFont();
4044 mySize = panel_size;
4046 if(mod_active != mod_prev) {
4048 mod_prev = mod_active;
4051 if(mod_active || autocvar__hud_configure)
4052 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4054 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4057 HUD_Panel_DrawBg(mod_alpha);
4059 if(panel_bg_padding)
4061 pos += '1 1 0' * panel_bg_padding;
4062 mySize -= '2 2 0' * panel_bg_padding;
4065 // these MUST be ran in order to update mod_active
4066 if(gametype == MAPINFO_TYPE_KEYHUNT)
4067 HUD_Mod_KH(pos, mySize);
4068 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4069 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4070 else if(gametype == MAPINFO_TYPE_NEXBALL)
4071 HUD_Mod_NexBall(pos, mySize);
4072 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4073 HUD_Mod_Race(pos, mySize);
4074 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4075 HUD_Mod_CA(pos, mySize);
4076 else if(gametype == MAPINFO_TYPE_DOMINATION)
4077 HUD_Mod_Dom(pos, mySize);
4078 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4079 HUD_Mod_Keepaway(pos, mySize);
4084 // Draw pressed keys (#11)
4086 void HUD_DrawPressedKeys(void)
4088 if(!autocvar__hud_configure)
4090 if(!autocvar_hud_panel_pressedkeys) return;
4091 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4094 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4097 HUD_Panel_UpdateCvars(pressedkeys);
4098 HUD_Panel_ApplyFadeAlpha();
4101 mySize = panel_size;
4103 HUD_Panel_DrawBg(1);
4104 if(panel_bg_padding)
4106 pos += '1 1 0' * panel_bg_padding;
4107 mySize -= '2 2 0' * panel_bg_padding;
4110 // force custom aspect
4111 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4114 vector newSize = '0 0 0';
4115 if(mySize_x/mySize_y > aspect)
4117 newSize_x = aspect * mySize_y;
4118 newSize_y = mySize_y;
4120 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4124 newSize_y = 1/aspect * mySize_x;
4125 newSize_x = mySize_x;
4127 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4133 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4135 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4137 if(autocvar_hud_panel_pressedkeys_attack)
4139 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4140 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4144 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4145 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4146 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4148 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4149 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4150 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4153 // Handle chat as a panel (#12)
4157 if(!autocvar__hud_configure)
4159 if (!autocvar_hud_panel_chat)
4161 if (!autocvar_con_chatrect)
4162 cvar_set("con_chatrect", "0");
4165 if(autocvar__con_chat_maximized)
4166 if(!hud_draw_maximized) return;
4169 hud_configure_active_panel = HUD_PANEL_CHAT;
4171 HUD_Panel_UpdateCvars(chat);
4172 HUD_Panel_ApplyFadeAlpha();
4174 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4176 panel_pos_y = panel_bg_border;
4177 panel_size_y = vid_conheight - panel_bg_border * 2;
4178 if(panel_bg == "0") // force a border when maximized
4180 if(precache_pic(panel_bg) == "") {
4181 panel_bg = strcat(hud_skin_path, "/border_default");
4182 if(precache_pic(panel_bg) == "") {
4183 panel_bg = "gfx/hud/default/border_default";
4187 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4192 mySize = panel_size;
4194 HUD_Panel_DrawBg(1);
4196 if(panel_bg_padding)
4198 pos += '1 1 0' * panel_bg_padding;
4199 mySize -= '2 2 0' * panel_bg_padding;
4202 if (!autocvar_con_chatrect)
4203 cvar_set("con_chatrect", "1");
4205 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4206 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4208 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4209 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4211 if(autocvar__hud_configure)
4214 chatsize = '1 1 0' * autocvar_con_chatsize;
4215 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4217 for(i = 0; i < autocvar_con_chat; ++i)
4219 if(i == autocvar_con_chat - 1)
4222 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4223 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4224 pos_y += chatsize_y;
4229 // Engine info panel (#13)
4236 float frametimeavg1; // 1 frame ago
4237 float frametimeavg2; // 2 frames ago
4238 void HUD_EngineInfo(void)
4240 if(!autocvar__hud_configure)
4242 if(!autocvar_hud_panel_engineinfo) return;
4245 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4247 HUD_Panel_UpdateCvars(engineinfo);
4248 HUD_Panel_ApplyFadeAlpha();
4251 mySize = panel_size;
4253 HUD_Panel_DrawBg(1);
4254 if(panel_bg_padding)
4256 pos += '1 1 0' * panel_bg_padding;
4257 mySize -= '2 2 0' * panel_bg_padding;
4260 float currentTime = gettime(GETTIME_REALTIME);
4261 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4263 float currentframetime = currentTime - prevfps_time;
4264 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4265 frametimeavg2 = frametimeavg1;
4266 frametimeavg1 = frametimeavg;
4269 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4270 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4272 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4273 prevfps = (1/currentframetime);
4274 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4276 prevfps_time = currentTime;
4281 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4283 prevfps = framecounter/(currentTime - prevfps_time);
4285 prevfps_time = currentTime;
4290 color = HUD_Get_Num_Color (prevfps, 100);
4291 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4294 // Info messages panel (#14)
4296 #define drawInfoMessage(s)\
4297 if(autocvar_hud_panel_infomessages_flip)\
4298 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4299 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4301 void HUD_InfoMessages(void)
4303 if(!autocvar__hud_configure)
4305 if(!autocvar_hud_panel_infomessages) return;
4308 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4310 HUD_Panel_UpdateCvars(infomessages);
4311 HUD_Panel_ApplyFadeAlpha();
4314 mySize = panel_size;
4316 HUD_Panel_DrawBg(1);
4317 if(panel_bg_padding)
4319 pos += '1 1 0' * panel_bg_padding;
4320 mySize -= '2 2 0' * panel_bg_padding;
4323 // always force 5:1 aspect
4324 vector newSize = '0 0 0';
4325 if(mySize_x/mySize_y > 5)
4327 newSize_x = 5 * mySize_y;
4328 newSize_y = mySize_y;
4330 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4334 newSize_y = 1/5 * mySize_x;
4335 newSize_x = mySize_x;
4337 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4346 fontsize = '0.20 0.20 0' * mySize_y;
4352 if(!autocvar__hud_configure)
4354 if(spectatee_status && !intermission)
4357 if(spectatee_status == -1)
4358 s = _("^1Observing");
4360 #ifdef COMPAT_XON050_ENGINE
4361 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4363 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4367 if(spectatee_status == -1)
4368 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4370 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4373 if(spectatee_status == -1)
4374 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4376 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4379 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4382 if(gametype == MAPINFO_TYPE_ARENA)
4383 s = _("^1Wait for your turn to join");
4384 else if(gametype == MAPINFO_TYPE_LMS)
4387 sk = playerslots[player_localnum];
4388 if(sk.(scores[ps_primary]) >= 666)
4389 s = _("^1Match has already begun");
4390 else if(sk.(scores[ps_primary]) > 0)
4391 s = _("^1You have no more lives left");
4393 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4396 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4399 //show restart countdown:
4400 if (time < getstatf(STAT_GAMESTARTTIME)) {
4402 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4403 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4404 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4405 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4409 if(warmup_stage && !intermission)
4411 s = _("^2Currently in ^1warmup^2 stage!");
4416 if(mod(time, 1) >= 0.5)
4421 if(ready_waiting && !intermission && !spectatee_status)
4423 if(ready_waiting_for_me)
4426 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4428 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4433 s = _("^2Waiting for others to ready up to end warmup...");
4435 s = _("^2Waiting for others to ready up...");
4439 else if(warmup_stage && !intermission && !spectatee_status)
4441 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4445 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4447 float ts_min = 0, ts_max = 0;
4448 tm = teams.sort_next;
4451 for(; tm.sort_next; tm = tm.sort_next)
4453 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4455 if(!ts_min) ts_min = tm.team_size;
4456 else ts_min = min(ts_min, tm.team_size);
4457 if(!ts_max) ts_max = tm.team_size;
4458 else ts_max = max(ts_max, tm.team_size);
4460 if ((ts_max - ts_min) > 1)
4462 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4463 tm = GetTeam(myteam, false);
4465 if (tm.team != COLOR_SPECTATOR)
4466 if (tm.team_size == ts_max)
4467 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4475 s = _("^7Press ^3ESC ^7to show HUD options.");
4477 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4479 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4481 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4486 // Physics panel (#15)
4488 vector acc_prevspeed;
4489 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4490 void HUD_Physics(void)
4492 if(!autocvar__hud_configure)
4494 if(!autocvar_hud_panel_physics) return;
4495 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4496 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4499 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4501 HUD_Panel_UpdateCvars(physics);
4502 HUD_Panel_ApplyFadeAlpha();
4504 draw_beginBoldFont();
4506 HUD_Panel_DrawBg(1);
4507 if(panel_bg_padding)
4509 panel_pos += '1 1 0' * panel_bg_padding;
4510 panel_size -= '2 2 0' * panel_bg_padding;
4513 float acceleration_progressbar_scale = 0;
4514 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4515 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4518 if (autocvar_hud_panel_physics_text_scale <= 0)
4521 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4524 float speed, conversion_factor;
4527 switch(autocvar_hud_panel_physics_speed_unit)
4532 conversion_factor = 1.0;
4536 conversion_factor = 0.0254;
4540 conversion_factor = 0.0254 * 3.6;
4544 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4548 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4552 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4554 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4555 if (autocvar__hud_configure)
4556 speed = floor( max_speed * 0.65 + 0.5 );
4557 else if(autocvar_hud_panel_physics_speed_vertical)
4558 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4560 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4562 //compute acceleration
4563 float acceleration, f;
4564 if (autocvar__hud_configure)
4565 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4568 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4569 f = time - acc_prevtime;
4570 if(autocvar_hud_panel_physics_acceleration_vertical)
4571 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4573 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4575 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4577 acc_prevspeed = vel;
4578 acc_prevtime = time;
4580 f = bound(0, f * 10, 1);
4581 acc_avg = acc_avg * (1 - f) + acceleration * f;
4585 float panel_ar = panel_size_x/panel_size_y;
4586 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4587 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4589 panel_size_x *= 0.5;
4590 if (autocvar_hud_panel_physics_flip)
4591 speed_offset_x = panel_size_x;
4593 acceleration_offset_x = panel_size_x;
4597 panel_size_y *= 0.5;
4598 if (autocvar_hud_panel_physics_flip)
4599 speed_offset_y = panel_size_y;
4601 acceleration_offset_y = panel_size_y;
4603 float speed_baralign, acceleration_baralign;
4604 if (autocvar_hud_panel_physics_baralign == 1)
4605 acceleration_baralign = speed_baralign = 1;
4606 else if(autocvar_hud_panel_physics_baralign == 4)
4607 acceleration_baralign = speed_baralign = 2;
4608 else if (autocvar_hud_panel_physics_flip)
4610 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4611 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4615 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4616 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4618 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4619 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4623 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4625 HUD_Panel_GetProgressBarColor(speed);
4626 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4628 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4629 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4631 tmp_size_x = panel_size_x * 0.75;
4632 tmp_size_y = panel_size_y * text_scale;
4634 tmp_offset_x = panel_size_x - tmp_size_x;
4637 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4638 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4644 tmp_offset_x = tmp_size_x;
4645 if (autocvar_hud_panel_physics_speed_unit_show)
4648 tmp_size_x = panel_size_x * (1 - 0.75);
4649 tmp_size_y = panel_size_y * 0.4 * text_scale;
4650 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4651 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4655 //compute and draw top speed
4656 if (autocvar_hud_panel_physics_topspeed)
4657 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4659 if (autocvar__hud_configure)
4661 top_speed = floor( max_speed * 0.75 + 0.5 );
4666 if (speed >= top_speed)
4669 top_speed_time = time;
4673 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4674 // divide by f to make it start from 1
4675 f = cos( ((time - top_speed_time) / f) * PI/2 );
4677 else //hide top speed 0, it would be stupid
4682 //top speed progressbar peak
4683 if(speed < top_speed)
4684 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4686 float peak_offset_x;
4687 vector peak_size = '0 0 0';
4688 if (speed_baralign == 0)
4689 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4690 else if (speed_baralign == 1)
4691 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4692 else // if (speed_baralign == 2)
4693 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4694 //if speed is not 0 the speed progressbar already fetched the color
4696 HUD_Panel_GetProgressBarColor(speed);
4697 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4698 peak_size_y = panel_size_y;
4699 if (speed_baralign == 2) // draw two peaks, on both sides
4701 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4702 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4705 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4709 tmp_offset_y = panel_size_y * 0.4;
4710 tmp_size_x = panel_size_x * (1 - 0.75);
4711 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4712 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4713 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4721 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4723 if (acceleration < 0)
4724 HUD_Panel_GetProgressBarColor(acceleration_neg);
4726 HUD_Panel_GetProgressBarColor(acceleration);
4728 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4729 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4732 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4734 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4736 if (acceleration_baralign == 1)
4737 tmp_offset_x = panel_size_x - tmp_size_x;
4738 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4739 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4746 tmp_size = panel_size;
4747 tmp_offset = '0 0 0';
4750 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4752 tmp_size_x = panel_size_x;
4753 tmp_size_y = panel_size_y * text_scale;
4755 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4756 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4757 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4762 // CenterPrint (#16)
4764 #define CENTERPRINT_MAX_MSGS 10
4765 #define CENTERPRINT_MAX_ENTRIES 50
4766 #define CENTERPRINT_SPACING 0.7
4768 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4769 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4770 float centerprint_time[CENTERPRINT_MAX_MSGS];
4771 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4772 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4773 float centerprint_showing;
4775 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4779 if(strMessage == "" && new_id == 0)
4782 // strip trailing newlines
4783 j = strlen(strMessage) - 1;
4784 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4786 if (j < strlen(strMessage) - 1)
4787 strMessage = substring(strMessage, 0, j + 1);
4789 if(strMessage == "" && new_id == 0)
4792 // strip leading newlines
4794 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4797 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4799 if(strMessage == "" && new_id == 0)
4802 if (!centerprint_showing)
4803 centerprint_showing = TRUE;
4805 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4807 if (j == CENTERPRINT_MAX_MSGS)
4809 if (new_id && new_id == centerprint_msgID[j])
4811 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4813 // fade out the current msg (duration and countdown_num are ignored)
4814 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4815 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4816 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4819 break; // found a msg with the same id, at position j
4823 if (i == CENTERPRINT_MAX_MSGS)
4825 // a msg with the same id was not found, add the msg at the next position
4827 if (cpm_index == -1)
4828 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4831 if(centerprint_messages[j])
4832 strunzone(centerprint_messages[j]);
4833 centerprint_messages[j] = strzone(strMessage);
4834 centerprint_msgID[j] = new_id;
4836 centerprint_time[j] = -1;
4840 duration = max(1, autocvar_hud_panel_centerprint_time);
4841 centerprint_time[j] = duration;
4842 centerprint_expire_time[j] = time + duration;
4844 centerprint_countdown_num[j] = countdown_num;
4847 void centerprint_hud(string strMessage)
4849 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4852 void reset_centerprint_messages(void)
4855 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4857 centerprint_expire_time[i] = 0;
4858 centerprint_time[i] = 1;
4859 centerprint_msgID[i] = 0;
4860 if(centerprint_messages[i])
4861 strunzone(centerprint_messages[i]);
4862 centerprint_messages[i] = string_null;
4865 float hud_configure_cp_generation_time;
4866 void HUD_CenterPrint (void)
4868 if(!autocvar__hud_configure)
4870 if(!autocvar_hud_panel_centerprint) return;
4872 if (hud_configure_prev && hud_configure_prev != -1)
4873 reset_centerprint_messages();
4877 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4879 if (!hud_configure_prev)
4880 reset_centerprint_messages();
4881 if (time > hud_configure_cp_generation_time)
4886 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4888 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4890 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4891 hud_configure_cp_generation_time = time + 1 + random()*4;
4895 HUD_Panel_UpdateCvars(centerprint);
4897 // this panel doesn't fade when showing the scoreboard
4898 if(autocvar__menu_alpha)
4899 HUD_Panel_ApplyFadeAlpha();
4901 if(scoreboard_fade_alpha)
4903 // move the panel below the scoreboard
4904 if (scoreboard_bottom >= 0.96 * vid_conheight)
4908 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4910 if(target_pos_y > panel_pos_y)
4912 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4913 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4917 HUD_Panel_DrawBg(1);
4919 if (!centerprint_showing)
4922 if(panel_bg_padding)
4924 panel_pos += '1 1 0' * panel_bg_padding;
4925 panel_size -= '2 2 0' * panel_bg_padding;
4928 float entries, height;
4930 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4931 // height = panel_size_y/entries;
4932 // fontsize = '1 1 0' * height;
4933 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4934 fontsize = '1 1 0' * height;
4935 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4938 float a, sz, align, current_msg_pos_y = 0, msg_size;
4942 n = -1; // if no msg will be displayed, n stays -1
4945 if (autocvar_hud_panel_centerprint_flip)
4946 pos_y += panel_size_y;
4947 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4948 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4950 if (j == CENTERPRINT_MAX_MSGS)
4952 if (centerprint_expire_time[j] <= time)
4954 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4956 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4957 if (centerprint_countdown_num[j] == 0)
4959 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4965 // fade the centerprint_hud in/out
4966 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4967 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4968 else if (centerprint_expire_time[j] > time)
4969 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4973 // set the size from fading in/out before subsequent fading
4974 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4976 // also fade it based on positioning
4977 if(autocvar_hud_panel_centerprint_fade_subsequent)
4979 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4980 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4983 // finally set the size based on the new theAlpha from subsequent fading
4984 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4985 drawfontscale = sz * '1 1 0';
4987 if (centerprint_countdown_num[j])
4988 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4990 n = tokenizebyseparator(centerprint_messages[j], "\n");
4992 if (autocvar_hud_panel_centerprint_flip)
4994 // check if the message can be entirely shown
4995 for(k = 0; k < n; ++k)
4997 getWrappedLine_remaining = argv(k);
4998 while(getWrappedLine_remaining)
5000 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5002 pos_y -= fontsize_y;
5004 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
5007 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
5011 for(k = 0; k < n; ++k)
5013 getWrappedLine_remaining = argv(k);
5014 while(getWrappedLine_remaining)
5016 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5020 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5021 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5022 pos_y += fontsize_y;
5025 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5028 msg_size = pos_y - msg_size;
5029 if (autocvar_hud_panel_centerprint_flip)
5031 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5032 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5033 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5035 if (pos_y < panel_pos_y) // check if the next message can be shown
5037 drawfontscale = '1 1 0';
5043 pos_y += CENTERPRINT_SPACING * fontsize_y;
5044 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5045 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5047 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5049 drawfontscale = '1 1 0';
5054 drawfontscale = '1 1 0';
5057 centerprint_showing = FALSE;
5058 reset_centerprint_messages();
5068 void HUD_Reset (void)
5070 // reset gametype specific icons
5071 if(gametype == MAPINFO_TYPE_KEYHUNT)
5073 else if(gametype == MAPINFO_TYPE_CTF)
5074 HUD_Mod_CTF_Reset();
5077 #define HUD_DrawPanel(id)\
5079 case (HUD_PANEL_RADAR):\
5080 HUD_Radar(); break;\
5081 case (HUD_PANEL_WEAPONS):\
5082 HUD_Weapons(); break;\
5083 case (HUD_PANEL_AMMO):\
5085 case (HUD_PANEL_POWERUPS):\
5086 HUD_Powerups(); break;\
5087 case (HUD_PANEL_HEALTHARMOR):\
5088 HUD_HealthArmor(); break;\
5089 case (HUD_PANEL_NOTIFY):\
5090 HUD_Notify(); break;\
5091 case (HUD_PANEL_TIMER):\
5092 HUD_Timer(); break;\
5093 case (HUD_PANEL_SCORE):\
5094 HUD_Score(); break;\
5095 case (HUD_PANEL_RACETIMER):\
5096 HUD_RaceTimer(); break;\
5097 case (HUD_PANEL_VOTE):\
5098 HUD_VoteWindow(); break;\
5099 case (HUD_PANEL_MODICONS):\
5100 HUD_ModIcons(); break;\
5101 case (HUD_PANEL_PRESSEDKEYS):\
5102 HUD_DrawPressedKeys(); break;\
5103 case (HUD_PANEL_CHAT):\
5105 case (HUD_PANEL_ENGINEINFO):\
5106 HUD_EngineInfo(); break;\
5107 case (HUD_PANEL_INFOMESSAGES):\
5108 HUD_InfoMessages(); break;\
5109 case (HUD_PANEL_PHYSICS):\
5110 HUD_Physics(); break;\
5111 case (HUD_PANEL_CENTERPRINT):\
5112 HUD_CenterPrint(); break;\
5113 } ENDS_WITH_CURLY_BRACE
5115 void HUD_Main (void)
5118 // global hud theAlpha fade
5119 if(menu_enabled == 1)
5122 hud_fade_alpha = (1 - autocvar__menu_alpha);
5124 if(scoreboard_fade_alpha)
5125 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5127 if(autocvar__hud_configure)
5129 HUD_Configure_Exit_Force();
5131 if(intermission == 2) // no hud during mapvote
5133 if (autocvar__hud_configure)
5134 HUD_Configure_Exit_Force();
5137 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5140 // panels that we want to be active together with the scoreboard
5141 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5142 if(scoreboard_fade_alpha == 1)
5148 if(!autocvar__hud_configure && !hud_fade_alpha)
5152 if (hud_skin_path != autocvar_hud_skin)
5155 strunzone(hud_skin_path);
5156 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5159 // HUD configure visible grid
5160 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5162 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5163 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5164 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5165 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5168 s = eX + eY * vid_conheight;
5169 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5170 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5172 s = eY + eX * vid_conwidth;
5173 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5174 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5177 #ifdef COMPAT_XON050_ENGINE
5178 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5180 current_player = player_localentnum;
5184 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5188 float hud_dock_color_team = autocvar_hud_dock_color_team;
5189 if((teamplay) && hud_dock_color_team) {
5190 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5191 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5193 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5194 color = '1 0 0' * hud_dock_color_team;
5198 string hud_dock_color = autocvar_hud_dock_color;
5199 if(hud_dock_color == "shirt") {
5200 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5201 color = colormapPaletteColor(floor(f / 16), 0);
5203 else if(hud_dock_color == "pants") {
5204 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5205 color = colormapPaletteColor(mod(f, 16), 1);
5208 color = stov(hud_dock_color);
5212 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5213 if(precache_pic(pic) == "") {
5214 pic = strcat(hud_skin_path, "/dock_medium");
5215 if(precache_pic(pic) == "") {
5216 pic = "gfx/hud/default/dock_medium";
5219 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5222 // cache the panel order into the panel_order array
5223 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5224 for(i = 0; i < HUD_PANEL_NUM; ++i)
5225 panel_order[i] = -1;
5227 float p_num, warning = false;
5228 float argc = tokenize_console(autocvar__hud_panelorder);
5229 if (argc > HUD_PANEL_NUM)
5231 //first detect wrong/missing panel numbers
5232 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5233 p_num = stof(argv(i));
5234 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5235 if (panel_order[p_num] == -1) //found for the first time?
5236 s = strcat(s, ftos(p_num), " ");
5237 panel_order[p_num] = 1; //mark as found
5242 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5243 if (panel_order[i] == -1) {
5245 s = strcat(s, ftos(i), " "); //add missing panel number
5249 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5251 cvar_set("_hud_panelorder", s);
5252 if(hud_panelorder_prev)
5253 strunzone(hud_panelorder_prev);
5254 hud_panelorder_prev = strzone(s);
5256 //now properly set panel_order
5257 tokenize_console(s);
5258 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5259 panel_order[i] = stof(argv(i));
5263 hud_draw_maximized = 0;
5264 // draw panels in order specified by panel_order array
5265 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5266 HUD_DrawPanel(panel_order[i]);
5268 hud_draw_maximized = 1; // panels that may be maximized must check this var
5269 // draw maximized panels on top
5270 if(hud_panel_radar_maximized)
5272 if(autocvar__con_chat_maximized)
5275 if(autocvar__hud_configure)
5279 HUD_Panel_UpdatePosSizeForId(tab_panel)
5280 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5282 if(highlightedPanel != -1)
5284 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5285 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5287 if (!hud_configure_prev)
5289 if(autocvar_hud_cursormode) { setcursormode(1); }
5293 else if (hud_configure_prev && autocvar_hud_cursormode)
5296 hud_configure_prev = autocvar__hud_configure;
5298 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again