7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WepSet weapons_stat = WepSet_GetFromStat();
452 float screen_ar, center_x = 0, center_y;
453 float weapon_count, weapon_id;
454 float row, column, rows = 0, columns;
455 float aspect = autocvar_hud_panel_weapons_aspect;
457 float panel_weapon_accuracy;
459 float timeout = autocvar_hud_panel_weapons_timeout;
460 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463 float ammo_type, ammo_full;
464 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465 vector ammo_color = '1 0 1';
466 float ammo_alpha = 1;
468 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471 vector weapon_pos, weapon_size = '0 0 0';
472 local noref vector old_panel_size; // fteqcc sucks
475 // check to see if we want to continue
476 if(hud != HUD_NORMAL) { return; }
478 if(!autocvar__hud_configure)
480 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485 weaponprevtime = time;
490 // update generic hud functions
491 HUD_Panel_UpdateCvars();
492 HUD_Panel_ApplyFadeAlpha();
494 draw_beginBoldFont();
496 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
500 if(weaponorder_bypriority)
501 strunzone(weaponorder_bypriority);
502 if(weaponorder_byimpulse)
503 strunzone(weaponorder_byimpulse);
505 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
510 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
512 self = get_weaponinfo(i);
513 if(self.impulse >= 0)
515 weaponorder[weapon_cnt] = self;
519 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520 weaponorder[i] = world;
521 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
523 weaponorder_cmp_str = string_null;
526 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
529 // determine which weapons are going to be shown
530 if (autocvar_hud_panel_weapons_onlyowned)
532 if(autocvar__hud_configure)
535 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536 weapons_stat |= WepSet_FromWeapon(i);
538 if(menu_enabled != 2)
539 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
542 // do we own this weapon?
544 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
548 // add it anyway if weaponcomplain is shown
552 // might as well commit suicide now, no reason to live ;)
553 if (weapon_count == 0)
559 old_panel_size = panel_size;
561 old_panel_size -= '2 2 0' * panel_bg_padding;
563 // first find values for the standard table (with all the weapons)
564 rows = old_panel_size_y/old_panel_size_x;
565 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566 columns = ceil(WEP_COUNT/rows);
567 weapon_size_x = old_panel_size_x / columns;
568 weapon_size_y = old_panel_size_y / rows;
570 // change table values to include only the owned weapons
571 float columns_save = columns;
572 if(weapon_count <= rows)
578 columns = ceil(weapon_count / rows);
580 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
581 if(columns < columns_save)
582 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
584 // reduce size of the panel
585 panel_size_x = columns * weapon_size_x;
586 panel_size_y = rows * weapon_size_y;
587 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
588 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
590 panel_size += '2 2 0' * panel_bg_padding;
593 weapon_count = WEP_COUNT;
595 // animation for fading in/out the panel respectively when not in use
596 if(!autocvar__hud_configure)
598 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
600 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
602 // fade the panel alpha
603 if(autocvar_hud_panel_weapons_timeout_effect == 1)
605 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
606 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
608 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
610 panel_bg_alpha *= (1 - f);
611 panel_fg_alpha *= (1 - f);
614 // move the panel off the screen
615 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
617 f *= f; // for a cooler movement
618 center_x = panel_pos_x + panel_size_x/2;
619 center_y = panel_pos_y + panel_size_y/2;
620 screen_ar = vid_conwidth/vid_conheight;
621 if (center_x/center_y < screen_ar) //bottom left
623 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624 panel_pos_y += f * (vid_conheight - panel_pos_y);
626 panel_pos_x -= f * (panel_pos_x + panel_size_x);
630 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631 panel_pos_x += f * (vid_conwidth - panel_pos_x);
633 panel_pos_y -= f * (panel_pos_y + panel_size_y);
636 center_x = -1; // mark the panel as off screen
638 weaponprevtime = time - (1 - f) * timein_effect_length;
640 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
642 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
644 // fade the panel alpha
645 if(autocvar_hud_panel_weapons_timeout_effect == 1)
647 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
648 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
650 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
652 panel_bg_alpha *= (f);
653 panel_fg_alpha *= (f);
656 // move the panel back on screen
657 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
659 f *= f; // for a cooler movement
661 center_x = panel_pos_x + panel_size_x/2;
662 center_y = panel_pos_y + panel_size_y/2;
663 screen_ar = vid_conwidth/vid_conheight;
664 if (center_x/center_y < screen_ar) //bottom left
666 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
667 panel_pos_y += f * (vid_conheight - panel_pos_y);
669 panel_pos_x -= f * (panel_pos_x + panel_size_x);
673 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
674 panel_pos_x += f * (vid_conwidth - panel_pos_x);
676 panel_pos_y -= f * (panel_pos_y + panel_size_y);
682 // draw the background, then change the virtual size of it to better fit other items inside
693 panel_pos += '1 1 0' * panel_bg_padding;
694 panel_size -= '2 2 0' * panel_bg_padding;
697 // after the sizing and animations are done, update the other values
699 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
701 rows = panel_size_y/panel_size_x;
702 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
703 columns = ceil(weapon_count/rows);
704 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
707 // calculate position/size for visual bar displaying ammount of ammo status
708 if (autocvar_hud_panel_weapons_ammo)
710 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
711 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
713 if(weapon_size_x/weapon_size_y > aspect)
715 barsize_x = aspect * weapon_size_y;
716 barsize_y = weapon_size_y;
717 baroffset_x = (weapon_size_x - barsize_x) / 2;
721 barsize_y = 1/aspect * weapon_size_x;
722 barsize_x = weapon_size_x;
723 baroffset_y = (weapon_size_y - barsize_y) / 2;
726 if(autocvar_hud_panel_weapons_accuracy)
727 Accuracy_LoadColors();
730 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
732 // retrieve information about the current weapon to be drawn
733 self = weaponorder[i];
734 weapon_id = self.impulse;
736 // skip if this weapon doesn't exist
737 if(!self || weapon_id < 0) { continue; }
739 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
740 if(autocvar_hud_panel_weapons_onlyowned)
741 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
744 // figure out the drawing position of weapon
745 weapon_pos = (panel_pos
746 + eX * column * weapon_size_x
747 + eY * row * weapon_size_y);
749 // draw background behind currently selected weapon
750 if(self.weapon == switchweapon)
751 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753 // draw the weapon accuracy
754 if(autocvar_hud_panel_weapons_accuracy)
756 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
757 if(panel_weapon_accuracy >= 0)
759 color = Accuracy_GetColor(panel_weapon_accuracy);
760 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
764 // drawing all the weapon items
765 if(weapons_stat & WepSet_FromWeapon(self.weapon))
767 // draw the weapon image
768 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770 // draw weapon label string
771 switch(autocvar_hud_panel_weapons_label)
773 case 1: // weapon number
774 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
781 case 3: // weapon name
782 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
789 // draw ammo status bar
790 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
793 ammo_type = GetAmmoTypeForWep(self.weapon);
795 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
800 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
801 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
802 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
803 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
804 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
805 default: ammo_full = 60;
809 weapon_pos_x + baroffset_x,
810 weapon_pos_y + baroffset_y,
811 barsize_x * bound(0, a/ammo_full, 1),
813 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
818 else // draw a "ghost weapon icon" if you don't have the weapon
820 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
823 // draw the complain message
824 if(self.weapon == complain_weapon)
827 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
829 a = ((complain_weapon_time + when > time) ? 1 : 0);
832 if(complain_weapon_type == 0) {
833 s = _("Out of ammo");
834 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
836 else if(complain_weapon_type == 1) {
838 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
841 s = _("Unavailable");
842 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
844 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
845 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
846 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
849 // continue with new position for the next weapon
864 float GetAmmoItemCode(float i)
868 case 0: return IT_SHELLS;
869 case 1: return IT_NAILS;
870 case 2: return IT_ROCKETS;
871 case 3: return IT_CELLS;
872 case 4: return IT_FUEL;
877 string GetAmmoPicture(float i)
881 case 0: return "ammo_shells";
882 case 1: return "ammo_bullets";
883 case 2: return "ammo_rockets";
884 case 3: return "ammo_cells";
885 case 4: return "ammo_fuel";
890 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
893 if(autocvar__hud_configure)
895 currently_selected = (itemcode == 2); //rockets always selected
896 a = 31 + mod(itemcode*93, 128);
899 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
903 color = '0 0.5 0.75';
910 if(currently_selected)
915 vector picpos, numpos;
916 if(autocvar_hud_panel_ammo_iconalign)
919 picpos = myPos + eX * 2 * mySize_y;
923 numpos = myPos + eX * mySize_y;
927 if (currently_selected)
928 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
930 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
931 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933 if(autocvar_hud_panel_ammo_text)
935 if(a > 0 || infinite_ammo)
936 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937 else // "ghost" ammo count
938 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
940 if(a > 0 || infinite_ammo)
941 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
942 else // "ghost" ammo icon
943 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
948 if(hud != HUD_NORMAL) return;
949 if(!autocvar__hud_configure)
951 if(!autocvar_hud_panel_ammo) return;
952 if(spectatee_status == -1) return;
955 HUD_Panel_UpdateCvars();
956 HUD_Panel_ApplyFadeAlpha();
958 draw_beginBoldFont();
967 pos += '1 1 0' * panel_bg_padding;
968 mySize -= '2 2 0' * panel_bg_padding;
971 float rows = 0, columns, row, column;
973 if (autocvar_hud_panel_ammo_onlycurrent)
977 rows = mySize_y/mySize_x;
978 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
979 // ^^^ ammo item aspect goes here
981 columns = ceil(AMMO_COUNT/rows);
983 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
986 local vector offset = '0 0 0'; // fteqcc sucks
988 if(ammo_size_x/ammo_size_y > 3)
990 newSize = 3 * ammo_size_y;
991 offset_x = ammo_size_x - newSize;
993 ammo_size_x = newSize;
997 newSize = 1/3 * ammo_size_x;
998 offset_y = ammo_size_y - newSize;
1000 ammo_size_y = newSize;
1003 float i, stat_items, currently_selected, infinite_ammo;
1004 infinite_ammo = FALSE;
1005 if (autocvar_hud_panel_ammo_onlycurrent)
1007 if(autocvar__hud_configure)
1009 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1013 stat_items = getstati(STAT_ITEMS, 0, 24);
1014 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1015 infinite_ammo = TRUE;
1016 for (i = 0; i < AMMO_COUNT; ++i) {
1017 currently_selected = stat_items & GetAmmoItemCode(i);
1018 if (currently_selected)
1020 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1028 stat_items = getstati(STAT_ITEMS, 0, 24);
1029 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1030 infinite_ammo = TRUE;
1032 for (i = 0; i < AMMO_COUNT; ++i) {
1033 currently_selected = stat_items & GetAmmoItemCode(i);
1034 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1039 column = column + 1;
1047 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1049 vector newPos = '0 0 0', newSize = '0 0 0';
1050 vector picpos, numpos;
1054 if(mySize_y/mySize_x > 2)
1056 newSize_y = 2 * mySize_x;
1057 newSize_x = mySize_x;
1059 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1064 newSize_x = 1/2 * mySize_y;
1065 newSize_y = mySize_y;
1067 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1071 if(icon_right_align)
1074 picpos = newPos + eY * newSize_x;
1079 numpos = newPos + eY * newSize_x;
1083 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1084 // make number smaller than icon, it looks better
1085 // reduce only y to draw numbers with different number of digits with the same y size
1086 numpos_y += newSize_y * ((1 - 0.7) / 2);
1088 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1092 if(mySize_x/mySize_y > 3)
1094 newSize_x = 3 * mySize_y;
1095 newSize_y = mySize_y;
1097 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1102 newSize_y = 1/3 * mySize_x;
1103 newSize_x = mySize_x;
1105 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1109 if(icon_right_align) // right align
1112 picpos = newPos + eX * 2 * newSize_y;
1116 numpos = newPos + eX * newSize_y;
1120 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1121 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1122 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1126 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1128 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1133 void HUD_Powerups(void)
1135 float strength_time, shield_time, superweapons_time;
1136 if(!autocvar__hud_configure)
1138 if(!autocvar_hud_panel_powerups) return;
1139 if(spectatee_status == -1) return;
1140 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1141 if (getstati(STAT_HEALTH) <= 0) return;
1143 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1144 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1145 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1147 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1148 superweapons_time = 99; // force max
1150 // prevent stuff to show up on mismatch that will be fixed next frame
1151 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1152 superweapons_time = 0;
1158 superweapons_time = 13;
1161 HUD_Panel_UpdateCvars();
1162 HUD_Panel_ApplyFadeAlpha();
1164 draw_beginBoldFont();
1168 mySize = panel_size;
1170 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1171 if(panel_bg_padding)
1173 pos += '1 1 0' * panel_bg_padding;
1174 mySize -= '2 2 0' * panel_bg_padding;
1177 float panel_ar = mySize_x/mySize_y;
1178 float is_vertical = (panel_ar < 1);
1179 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1181 float superweapons_is = -1;
1183 if(superweapons_time)
1188 superweapons_is = 0;
1190 superweapons_is = 2;
1195 superweapons_is = 1;
1197 superweapons_is = 2;
1201 // FIXME handle superweapons here
1202 if(superweapons_is == 0)
1204 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1206 mySize_x *= (1.0 / 3.0);
1207 superweapons_offset_x = mySize_x;
1208 if (autocvar_hud_panel_powerups_flip)
1209 shield_offset_x = 2*mySize_x;
1211 strength_offset_x = 2*mySize_x;
1215 mySize_y *= (1.0 / 3.0);
1216 superweapons_offset_y = mySize_y;
1217 if (autocvar_hud_panel_powerups_flip)
1218 shield_offset_y = 2*mySize_y;
1220 strength_offset_y = 2*mySize_y;
1225 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1228 if (autocvar_hud_panel_powerups_flip)
1229 shield_offset_x = mySize_x;
1231 strength_offset_x = mySize_x;
1236 if (autocvar_hud_panel_powerups_flip)
1237 shield_offset_y = mySize_y;
1239 strength_offset_y = mySize_y;
1243 float shield_baralign, strength_baralign, superweapons_baralign;
1244 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1246 if (autocvar_hud_panel_powerups_flip)
1248 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1249 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1250 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1251 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1256 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1257 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1258 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1261 if(superweapons_is == 0)
1263 superweapons_iconalign = strength_iconalign;
1264 superweapons_baralign = 2;
1266 else if(superweapons_is == 1)
1268 superweapons_offset = strength_offset;
1269 superweapons_iconalign = strength_iconalign;
1270 superweapons_baralign = strength_baralign;
1272 else // if(superweapons_is == 2)
1274 superweapons_offset = shield_offset;
1275 superweapons_iconalign = shield_iconalign;
1276 superweapons_baralign = shield_baralign;
1281 const float maxshield = 30;
1282 float shield = ceil(shield_time);
1283 if(autocvar_hud_panel_powerups_progressbar)
1285 HUD_Panel_GetProgressBarColor(shield);
1286 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1288 if(autocvar_hud_panel_powerups_text)
1291 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1293 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1299 const float maxstrength = 30;
1300 float strength = ceil(strength_time);
1301 if(autocvar_hud_panel_powerups_progressbar)
1303 HUD_Panel_GetProgressBarColor(strength);
1304 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1306 if(autocvar_hud_panel_powerups_text)
1309 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1311 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1315 if(superweapons_time)
1317 const float maxsuperweapons = 30;
1318 float superweapons = ceil(superweapons_time);
1319 if(autocvar_hud_panel_powerups_progressbar)
1321 HUD_Panel_GetProgressBarColor(superweapons);
1322 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1324 if(autocvar_hud_panel_powerups_text)
1326 if(superweapons > 1)
1327 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1328 if(superweapons <= 5)
1329 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1336 // Health/armor (#3)
1339 // prev_* vars contain the health/armor at the previous FRAME
1340 // set to -1 when player is dead or was not playing
1341 float prev_health, prev_armor;
1342 float health_damagetime, armor_damagetime;
1343 float health_beforedamage, armor_beforedamage;
1344 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1345 float old_p_health, old_p_armor;
1346 float old_p_healthtime, old_p_armortime;
1347 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1348 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1349 float prev_p_health, prev_p_armor;
1351 void HUD_HealthArmor(void)
1353 float armor, health, fuel;
1354 if(!autocvar__hud_configure)
1356 if(!autocvar_hud_panel_healtharmor) return;
1357 if(hud != HUD_NORMAL) return;
1358 if(spectatee_status == -1) return;
1360 health = getstati(STAT_HEALTH);
1366 armor = getstati(STAT_ARMOR);
1368 // code to check for spectatee_status changes is in Ent_ClientData()
1369 // prev_p_health and prev_health can be set to -1 there
1371 if (prev_p_health == -1)
1374 health_beforedamage = 0;
1375 armor_beforedamage = 0;
1376 health_damagetime = 0;
1377 armor_damagetime = 0;
1378 prev_health = health;
1380 old_p_health = health;
1381 old_p_armor = armor;
1382 prev_p_health = health;
1383 prev_p_armor = armor;
1385 else if (prev_health == -1)
1387 //start the load effect
1388 health_damagetime = 0;
1389 armor_damagetime = 0;
1393 fuel = getstati(STAT_FUEL);
1402 HUD_Panel_UpdateCvars();
1403 HUD_Panel_ApplyFadeAlpha();
1406 mySize = panel_size;
1408 HUD_Panel_DrawBg(1);
1409 if(panel_bg_padding)
1411 pos += '1 1 0' * panel_bg_padding;
1412 mySize -= '2 2 0' * panel_bg_padding;
1415 float baralign = autocvar_hud_panel_healtharmor_baralign;
1416 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1418 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1419 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1420 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1423 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1428 float maxtotal = maxhealth + maxarmor;
1430 if(v_z) // NOT fully armored
1432 biggercount = "health";
1433 if(autocvar_hud_panel_healtharmor_progressbar)
1435 HUD_Panel_GetProgressBarColor(health);
1436 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1439 if(autocvar_hud_panel_healtharmor_text)
1440 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1444 biggercount = "armor";
1445 if(autocvar_hud_panel_healtharmor_progressbar)
1447 HUD_Panel_GetProgressBarColor(armor);
1448 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1451 if(autocvar_hud_panel_healtharmor_text)
1452 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1454 if(autocvar_hud_panel_healtharmor_text)
1455 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1459 HUD_Panel_GetProgressBarColor(fuel);
1460 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1465 float panel_ar = mySize_x/mySize_y;
1466 float is_vertical = (panel_ar < 1);
1467 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1468 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1471 if (autocvar_hud_panel_healtharmor_flip)
1472 health_offset_x = mySize_x;
1474 armor_offset_x = mySize_x;
1479 if (autocvar_hud_panel_healtharmor_flip)
1480 health_offset_y = mySize_y;
1482 armor_offset_y = mySize_y;
1485 float health_baralign, armor_baralign, fuel_baralign;
1486 float health_iconalign, armor_iconalign;
1487 if (autocvar_hud_panel_healtharmor_flip)
1489 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1490 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1491 fuel_baralign = health_baralign;
1492 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1493 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1497 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1498 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1499 fuel_baralign = armor_baralign;
1500 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1501 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1506 if(autocvar_hud_panel_healtharmor_progressbar)
1508 HUD_Panel_GetProgressBarColor(health);
1509 float p_health, pain_health_alpha;
1511 pain_health_alpha = 1;
1512 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1514 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1516 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1518 if (time - old_p_healthtime < 1)
1519 old_p_health = prev_p_health;
1521 old_p_health = prev_health;
1522 old_p_healthtime = time;
1524 if (time - old_p_healthtime < 1)
1526 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1527 prev_p_health = p_health;
1530 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1532 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1534 if (time - health_damagetime >= 1)
1535 health_beforedamage = prev_health;
1536 health_damagetime = time;
1538 if (time - health_damagetime < 1)
1540 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1541 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1544 prev_health = health;
1546 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1548 float BLINK_FACTOR = 0.15;
1549 float BLINK_BASE = 0.85;
1550 float BLINK_FREQ = 9;
1551 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1554 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1556 if(autocvar_hud_panel_healtharmor_text)
1557 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1562 if(autocvar_hud_panel_healtharmor_progressbar)
1564 HUD_Panel_GetProgressBarColor(armor);
1567 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1569 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1571 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1573 if (time - old_p_armortime < 1)
1574 old_p_armor = prev_p_armor;
1576 old_p_armor = prev_armor;
1577 old_p_armortime = time;
1579 if (time - old_p_armortime < 1)
1581 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1582 prev_p_armor = p_armor;
1585 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1587 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1589 if (time - armor_damagetime >= 1)
1590 armor_beforedamage = prev_armor;
1591 armor_damagetime = time;
1593 if (time - armor_damagetime < 1)
1595 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1596 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1601 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1603 if(autocvar_hud_panel_healtharmor_text)
1604 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1610 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1614 mySize_x *= 2; //restore full panel size
1615 else if (panel_ar < 1/4)
1616 mySize_y *= 2; //restore full panel size
1617 HUD_Panel_GetProgressBarColor(fuel);
1618 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1623 // Notification area (#4)
1626 void HUD_Notify_Push(string icon, string attacker, string victim)
1631 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1632 notify_times[kn_index] = time;
1635 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1636 notify_icon[kn_index] = strzone(icon);
1639 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1640 notify_attackers[kn_index] = strzone(attacker);
1643 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1644 notify_victims[kn_index] = strzone(victim);
1648 void HUD_Notify(void)
1650 if(!autocvar__hud_configure)
1652 if(!autocvar_hud_panel_notify) return;
1655 HUD_Panel_UpdateCvars();
1656 HUD_Panel_ApplyFadeAlpha();
1659 mySize = panel_size;
1661 HUD_Panel_DrawBg(1);
1662 if(panel_bg_padding)
1664 pos += '1 1 0' * panel_bg_padding;
1665 mySize -= '2 2 0' * panel_bg_padding;
1668 float entries, height;
1669 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1670 height = mySize_y/entries;
1673 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1674 fontsize = '0.5 0.5 0' * fontheight;
1678 when = autocvar_hud_panel_notify_time;
1680 fadetime = autocvar_hud_panel_notify_fadetime;
1682 vector pos_attacker, pos_victim, pos_icon;
1683 float width_attacker;
1684 string attacker, victim, icon;
1686 float i, j, step, limit;
1687 if(autocvar_hud_panel_notify_flip) //order items from the top down
1693 else //order items from the bottom up
1700 for(j = kn_index; i != limit; i += step, ++j)
1702 if(autocvar__hud_configure)
1706 else // inverse order
1707 a = entries - 1 - i;
1708 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1709 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1710 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1711 a = bound(0, (when - a) / 4, 1);
1712 goto hud_config_notifyprint;
1716 if (j == KN_MAX_ENTRIES)
1719 if(notify_times[j] + when > time)
1723 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1734 attacker = notify_attackers[j];
1735 victim = notify_victims[j];
1736 icon = notify_icon[j];
1739 //type = notify_deathtype[j];
1740 //w = DEATH_WEAPONOF(type);
1744 if((attacker != "") && (victim == ""))
1747 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1748 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1749 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1751 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1752 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1754 else if((attacker != "") && (victim != ""))
1756 // X [did action to] Y
1757 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1758 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1759 :hud_config_notifyprint
1760 width_attacker = stringwidth(attacker, TRUE, fontsize);
1761 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1762 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1763 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1765 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1766 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1767 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1776 string seconds_tostring(float sec)
1779 minutes = floor(sec / 60);
1781 sec -= minutes * 60;
1782 return sprintf("%d:%02d", minutes, sec);
1785 void HUD_Timer(void)
1787 if(!autocvar__hud_configure)
1789 if(!autocvar_hud_panel_timer) return;
1792 HUD_Panel_UpdateCvars();
1793 HUD_Panel_ApplyFadeAlpha();
1795 draw_beginBoldFont();
1799 mySize = panel_size;
1801 HUD_Panel_DrawBg(1);
1802 if(panel_bg_padding)
1804 pos += '1 1 0' * panel_bg_padding;
1805 mySize -= '2 2 0' * panel_bg_padding;
1809 float timelimit, elapsedTime, timeleft, minutesLeft;
1811 timelimit = getstatf(STAT_TIMELIMIT);
1813 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1814 timeleft = ceil(timeleft);
1816 minutesLeft = floor(timeleft / 60);
1819 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1820 timer_color = '1 1 1'; //white
1821 else if(minutesLeft >= 1)
1822 timer_color = '1 1 0'; //yellow
1824 timer_color = '1 0 0'; //red
1826 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1827 if (time < getstatf(STAT_GAMESTARTTIME)) {
1828 //while restart is still active, show 00:00
1829 timer = seconds_tostring(0);
1831 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1832 timer = seconds_tostring(elapsedTime);
1835 timer = seconds_tostring(timeleft);
1838 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1845 void HUD_Radar(void)
1847 if (!autocvar__hud_configure)
1849 if (hud_panel_radar_maximized)
1851 if (!hud_draw_maximized) return;
1855 if (autocvar_hud_panel_radar == 0) return;
1856 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1860 HUD_Panel_UpdateCvars();
1861 HUD_Panel_ApplyFadeAlpha();
1865 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1867 panel_size = autocvar_hud_panel_radar_maximized_size;
1868 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1869 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1870 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1871 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1873 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1874 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1876 switch(hud_panel_radar_maximized_zoommode)
1880 f = current_zoomfraction;
1883 f = 1 - current_zoomfraction;
1893 switch(hud_panel_radar_maximized_rotation)
1896 teamradar_angle = view_angles_y - 90;
1899 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1903 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1905 switch(hud_panel_radar_zoommode)
1909 f = current_zoomfraction;
1912 f = 1 - current_zoomfraction;
1922 switch(hud_panel_radar_rotation)
1925 teamradar_angle = view_angles_y - 90;
1928 teamradar_angle = 90 * hud_panel_radar_rotation;
1935 mySize = panel_size;
1937 HUD_Panel_DrawBg(1);
1938 if(panel_bg_padding)
1940 pos += '1 1 0' * panel_bg_padding;
1941 mySize -= '2 2 0' * panel_bg_padding;
1946 float scale2d, normalsize, bigsize;
1948 teamradar_origin2d = pos + 0.5 * mySize;
1949 teamradar_size2d = mySize;
1951 if(minimapname == "")
1954 teamradar_loadcvars();
1956 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1957 teamradar_size2d = mySize;
1959 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1961 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1962 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1964 // max-min distance must fit the radar in any rotation
1965 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1969 vector c0, c1, c2, c3, span;
1970 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1971 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1972 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1973 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1975 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1976 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1978 // max-min distance must fit the radar in x=x, y=y
1980 teamradar_size2d_x * scale2d / (1.05 * span_x),
1981 teamradar_size2d_y * scale2d / (1.05 * span_y)
1985 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1986 if(bigsize > normalsize)
1987 normalsize = bigsize;
1991 + (1 - f) * normalsize;
1992 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1994 + (1 - f) * view_origin);
2003 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2005 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2006 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2007 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2008 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2009 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2011 color2 = GetPlayerColor(tm.sv_entnum);
2012 //if(color == NUM_SPECTATOR || color == color2)
2013 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2015 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2017 drawresetcliparea();
2022 void HUD_UpdatePlayerTeams();
2023 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2026 entity tm = world, pl;
2027 #define SCOREPANEL_MAX_ENTRIES 6
2028 #define SCOREPANEL_ASPECTRATIO 2
2029 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2030 vector fontsize = '1 1 0' * (mySize_y/entries);
2032 vector rgb, score_color;
2034 score_color = '1 1 1';
2036 float name_size = mySize_x*0.75;
2037 float spacing_size = mySize_x*0.04;
2038 const float highlight_alpha = 0.2;
2039 float i = 0, me_printed = 0, first_pl = 0;
2041 if (autocvar__hud_configure)
2043 float players_per_team = 0;
2046 // show team scores in the first line
2047 float score_size = mySize_x / team_count;
2048 players_per_team = max(2, ceil((entries - 1) / team_count));
2049 for(i=0; i<team_count; ++i) {
2050 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2051 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2052 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2055 pos_y += fontsize_y;
2057 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2058 for (i=first_pl; i<entries; ++i)
2060 //simulate my score is lower than all displayed players,
2061 //so that I don't appear at all showing pure rankings.
2062 //This is to better show the difference between the 2 ranking views
2063 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2066 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2067 s = GetPlayerName(player_localnum);
2072 s = sprintf(_("Player %d"), i + 1 - first_pl);
2077 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2078 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2079 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2080 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2081 pos_y += fontsize_y;
2086 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2087 HUD_UpdatePlayerTeams();
2090 // show team scores in the first line
2091 float score_size = mySize_x / team_count;
2092 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2093 if(tm.team == NUM_SPECTATOR)
2095 if (tm.team == myteam)
2096 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2097 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2101 pos_y += fontsize_y;
2102 tm = teams.sort_next;
2107 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2109 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2112 if (i == entries-1 && !me_printed && pl != me)
2113 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2115 for (pl = me.sort_next; pl; pl = pl.sort_next)
2116 if (pl.team != NUM_SPECTATOR)
2120 rgb = '1 1 0'; //not last but not among the leading players: yellow
2122 rgb = '1 0 0'; //last: red
2129 rgb = '0 1 0'; //first: green
2131 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2134 score_color = Team_ColorRGB(pl.team) * 0.8;
2135 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2136 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2137 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2138 pos_y += fontsize_y;
2141 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2144 void HUD_Score(void)
2146 if(!autocvar__hud_configure)
2148 if(!autocvar_hud_panel_score) return;
2149 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2152 HUD_Panel_UpdateCvars();
2153 HUD_Panel_ApplyFadeAlpha();
2156 mySize = panel_size;
2158 HUD_Panel_DrawBg(1);
2159 if(panel_bg_padding)
2161 pos += '1 1 0' * panel_bg_padding;
2162 mySize -= '2 2 0' * panel_bg_padding;
2165 float score, distribution = 0;
2167 vector distribution_color;
2170 #ifdef COMPAT_XON050_ENGINE
2171 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2173 me = playerslots[player_localentnum - 1];
2176 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2177 string timer, distrtimer;
2179 pl = players.sort_next;
2182 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2183 if(pl.scores[ps_primary] == 0)
2186 score = me.(scores[ps_primary]);
2187 timer = TIME_ENCODED_TOSTRING(score);
2189 draw_beginBoldFont();
2190 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2191 // distribution display
2192 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2194 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2196 if (distribution <= 0) {
2197 distribution_color = '0 1 0';
2201 distribution_color = '1 0 0';
2204 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2206 // race record display
2207 if (distribution <= 0)
2208 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2209 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2211 } else if (!teamplay) { // non-teamgames
2212 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2214 HUD_Score_Rankings(pos, mySize, me, 0);
2217 // me vector := [team/connected frags id]
2218 pl = players.sort_next;
2222 if(autocvar__hud_configure)
2225 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2229 score = me.(scores[ps_primary]);
2230 if(autocvar__hud_configure)
2233 if(distribution >= 5)
2234 distribution_color = eY;
2235 else if(distribution >= 0)
2236 distribution_color = '1 1 1';
2237 else if(distribution >= -5)
2238 distribution_color = '1 1 0';
2240 distribution_color = eX;
2242 string distribution_str;
2243 distribution_str = ftos(distribution);
2244 draw_beginBoldFont();
2245 if (distribution >= 0)
2247 if (distribution > 0)
2248 distribution_str = strcat("+", distribution_str);
2249 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2251 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2252 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2254 } else { // teamgames
2255 float scores_count = 0, row, column, rows = 0, columns = 0;
2256 local noref vector offset = '0 0 0';
2257 vector score_pos, score_size; //for scores other than myteam
2258 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2260 for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2262 if (autocvar_hud_panel_score_rankings)
2264 HUD_Score_Rankings(pos, mySize, me, scores_count);
2267 rows = mySize_y/mySize_x;
2268 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2269 // ^^^ ammo item aspect goes here
2271 columns = ceil(scores_count/rows);
2273 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2276 if(score_size_x/score_size_y > 3)
2278 newSize = 3 * score_size_y;
2279 offset_x = score_size_x - newSize;
2280 pos_x += offset_x/2;
2281 score_size_x = newSize;
2285 newSize = 1/3 * score_size_x;
2286 offset_y = score_size_y - newSize;
2287 pos_y += offset_y/2;
2288 score_size_y = newSize;
2292 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2294 float max_fragcount;
2295 max_fragcount = -99;
2296 draw_beginBoldFont();
2298 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2299 if(tm.team == NUM_SPECTATOR)
2301 score = tm.(teamscores[ts_primary]);
2302 if(autocvar__hud_configure)
2305 if (score > max_fragcount)
2306 max_fragcount = score;
2308 if (spectatee_status == -1)
2310 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2311 if (max_fragcount == score)
2312 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2313 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2321 else if(tm.team == myteam) {
2322 if (max_fragcount == score)
2323 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2326 if (max_fragcount == score)
2327 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2328 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2338 void HUD_RaceTimer (void)
2340 if(!autocvar__hud_configure)
2342 if(!autocvar_hud_panel_racetimer) return;
2343 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2344 if(spectatee_status == -1) return;
2347 HUD_Panel_UpdateCvars();
2348 HUD_Panel_ApplyFadeAlpha();
2350 draw_beginBoldFont();
2354 mySize = panel_size;
2356 HUD_Panel_DrawBg(1);
2357 if(panel_bg_padding)
2359 pos += '1 1 0' * panel_bg_padding;
2360 mySize -= '2 2 0' * panel_bg_padding;
2363 // always force 4:1 aspect
2364 vector newSize = '0 0 0';
2365 if(mySize_x/mySize_y > 4)
2367 newSize_x = 4 * mySize_y;
2368 newSize_y = mySize_y;
2370 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2374 newSize_y = 1/4 * mySize_x;
2375 newSize_x = mySize_x;
2377 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2382 string s, forcetime;
2384 if(autocvar__hud_configure)
2387 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2388 s = _("^1Intermediate 1 (+15.42)");
2389 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2390 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2391 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2393 else if(race_checkpointtime)
2395 a = bound(0, 2 - (time - race_checkpointtime), 1);
2398 if(a > 0) // just hit a checkpoint?
2400 if(race_checkpoint != 254)
2402 if(race_time && race_previousbesttime)
2403 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2405 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2407 forcetime = TIME_ENCODED_TOSTRING(race_time);
2412 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2414 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2415 if(a > 0) // next one?
2417 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2422 if(s != "" && a > 0)
2424 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2427 if(race_penaltytime)
2429 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2432 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2433 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2440 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2445 if(race_laptime && race_checkpoint != 255)
2447 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2448 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2453 if(race_mycheckpointtime)
2455 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2456 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2457 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2461 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2462 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2463 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2466 if(race_penaltytime && !race_penaltyaccumulator)
2468 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2469 a = bound(0, (1 + t - time), 1);
2473 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2475 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2476 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2486 float vote_yescount;
2489 float vote_highlighted; // currently selected vote
2491 float vote_active; // is there an active vote?
2492 float vote_prev; // previous state of vote_active to check for a change
2494 float vote_change; // "time" when vote_active changed
2498 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2501 if (autocvar__hud_configure)
2505 print(_("^1You must answer before entering hud configure mode\n"));
2506 cvar_set("_hud_configure", "0");
2508 if(vote_called_vote)
2509 strunzone(vote_called_vote);
2510 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2511 uid2name_dialog = 1;
2514 if(!autocvar__hud_configure)
2516 if(!autocvar_hud_panel_vote) return;
2518 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2519 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2521 if(panel_bg_alpha_str == "") {
2522 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2524 panel_bg_alpha = stof(panel_bg_alpha_str);
2535 if(vote_active != vote_prev) {
2537 vote_prev = vote_active;
2540 if(vote_active || autocvar__hud_configure)
2541 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2543 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2548 HUD_Panel_UpdateCvars();
2549 HUD_Panel_ApplyFadeAlpha();
2553 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2554 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2557 // these must be below above block
2560 mySize = panel_size;
2562 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2563 HUD_Panel_DrawBg(a);
2564 a = panel_fg_alpha * a;
2566 if(panel_bg_padding)
2568 pos += '1 1 0' * panel_bg_padding;
2569 mySize -= '2 2 0' * panel_bg_padding;
2572 // always force 3:1 aspect
2573 vector newSize = '0 0 0';
2574 if(mySize_x/mySize_y > 3)
2576 newSize_x = 3 * mySize_y;
2577 newSize_y = mySize_y;
2579 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2583 newSize_y = 1/3 * mySize_x;
2584 newSize_x = mySize_x;
2586 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2590 s = _("A vote has been called for:");
2592 s = _("Allow servers to store and display your name?");
2593 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2595 if(autocvar__hud_configure)
2596 s = _("^1Configure the HUD");
2597 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2599 // print the yes/no counts
2600 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2601 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2602 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2603 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2605 // draw the progress bar backgrounds
2606 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2608 // draw the highlights
2609 if(vote_highlighted == 1) {
2610 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2611 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2613 else if(vote_highlighted == -1) {
2614 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2615 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2618 // draw the progress bars
2619 if(vote_yescount && vote_needed)
2621 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2622 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2625 if(vote_nocount && vote_needed)
2627 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2628 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2631 drawresetcliparea();
2634 // Mod icons panel (#10)
2637 float mod_active; // is there any active mod icon?
2639 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2652 stat = getstati(STAT_REDALIVE);
2653 pic = "player_red.tga";
2657 stat = getstati(STAT_BLUEALIVE);
2658 pic = "player_blue.tga";
2662 stat = getstati(STAT_YELLOWALIVE);
2663 pic = "player_yellow.tga";
2668 stat = getstati(STAT_PINKALIVE);
2669 pic = "player_pink.tga";
2674 if(mySize_x/mySize_y > aspect_ratio)
2676 i = aspect_ratio * mySize_y;
2677 myPos_x = myPos_x + (mySize_x - i) / 2;
2682 i = 1/aspect_ratio * mySize_x;
2683 myPos_y = myPos_y + (mySize_y - i) / 2;
2689 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2690 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2693 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2696 // Clan Arena and Freeze Tag HUD modicons
2697 void HUD_Mod_CA(vector myPos, vector mySize)
2699 mod_active = 1; // required in each mod function that always shows something
2701 float teams_count = 0;
2702 for(tm = teams.sort_next; tm; tm = tm.sort_next)
2703 if(tm.team != NUM_SPECTATOR)
2707 if(gametype == MAPINFO_TYPE_CA)
2708 layout = autocvar_hud_panel_modicons_ca_layout;
2709 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2710 layout = autocvar_hud_panel_modicons_freezetag_layout;
2711 float rows, columns, aspect_ratio;
2712 rows = mySize_y/mySize_x;
2713 aspect_ratio = (layout) ? 2 : 1;
2714 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2715 columns = ceil(teams_count/rows);
2718 float row = 0, column = 0;
2719 vector pos, itemSize;
2720 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2721 for(i=0; i<teams_count; ++i)
2723 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2725 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2736 // CTF HUD modicon section
2737 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2738 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2739 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2741 void HUD_Mod_CTF_Reset(void)
2743 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2746 void HUD_Mod_CTF(vector pos, vector mySize)
2748 vector redflag_pos, blueflag_pos;
2750 float f; // every function should have that
2752 float redflag, blueflag; // current status
2753 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2756 stat_items = getstati(STAT_ITEMS, 0, 24);
2757 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2758 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2760 if(redflag || blueflag)
2765 if(autocvar__hud_configure)
2771 // when status CHANGES, set old status into prevstatus and current status into status
2772 if (redflag != redflag_prevframe)
2774 redflag_statuschange_time = time;
2775 redflag_prevstatus = redflag_prevframe;
2776 redflag_prevframe = redflag;
2779 if (blueflag != blueflag_prevframe)
2781 blueflag_statuschange_time = time;
2782 blueflag_prevstatus = blueflag_prevframe;
2783 blueflag_prevframe = blueflag;
2786 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2787 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2789 float BLINK_FACTOR = 0.15;
2790 float BLINK_BASE = 0.85;
2792 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2794 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2796 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2798 string red_icon, red_icon_prevstatus;
2799 float red_alpha, red_alpha_prevstatus;
2800 red_alpha = red_alpha_prevstatus = 1;
2802 case 1: red_icon = "flag_red_taken"; break;
2803 case 2: red_icon = "flag_red_lost"; break;
2804 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2806 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2807 red_icon = "flag_red_shielded";
2809 red_icon = string_null;
2812 switch(redflag_prevstatus) {
2813 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2814 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2815 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2818 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2819 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2820 red_icon_prevstatus = "flag_red_shielded";
2822 red_icon_prevstatus = string_null;
2826 string blue_icon, blue_icon_prevstatus;
2827 float blue_alpha, blue_alpha_prevstatus;
2828 blue_alpha = blue_alpha_prevstatus = 1;
2830 case 1: blue_icon = "flag_blue_taken"; break;
2831 case 2: blue_icon = "flag_blue_lost"; break;
2832 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2834 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2835 blue_icon = "flag_blue_shielded";
2837 blue_icon = string_null;
2840 switch(blueflag_prevstatus) {
2841 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2842 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2843 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2846 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2847 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2848 blue_icon_prevstatus = "flag_blue_shielded";
2850 blue_icon_prevstatus = string_null;
2854 if(mySize_x > mySize_y) {
2855 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2857 blueflag_pos = pos + eX * 0.5 * mySize_x;
2860 redflag_pos = pos + eX * 0.5 * mySize_x;
2862 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2864 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2866 blueflag_pos = pos + eY * 0.5 * mySize_y;
2869 redflag_pos = pos + eY * 0.5 * mySize_y;
2871 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2874 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2875 if(red_icon_prevstatus && f < 1)
2876 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2878 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2880 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2881 if(blue_icon_prevstatus && f < 1)
2882 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2884 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2887 // Keyhunt HUD modicon section
2888 float kh_runheretime;
2890 void HUD_Mod_KH_Reset(void)
2895 void HUD_Mod_KH(vector pos, vector mySize)
2897 mod_active = 1; // keyhunt should never hide the mod icons panel
2901 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2903 kh_keys = getstati(STAT_KH_KEYS);
2906 if(mySize_x > mySize_y)
2908 p_y = pos_y + 0.25 * mySize_y;
2909 pa = p - eY * 0.25 * mySize_y;
2911 kh_size_x = mySize_x * 0.25;
2912 kh_size_y = 0.75 * mySize_y;
2913 kh_asize_x = mySize_x * 0.25;
2914 kh_asize_y = mySize_y * 0.25;
2918 p_y = pos_y + 0.125 * mySize_y;
2919 pa = p - eY * 0.125 * mySize_y;
2921 kh_size_x = mySize_x * 0.5;
2922 kh_size_y = 0.375 * mySize_y;
2923 kh_asize_x = mySize_x * 0.5;
2924 kh_asize_y = mySize_y * 0.125;
2931 for(i = 0; i < 4; ++i)
2933 key = floor(kh_keys / pow(32, i)) & 31;
2935 if(keyteam == 30 && keycount <= 4)
2937 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2941 // this yields 8 exactly if "RUN HERE" shows
2946 kh_runheretime = time;
2947 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2952 for(i = 0; i < 4; ++i)
2954 key = floor(kh_keys / pow(32, i)) & 31;
2967 default: // owned or dropped
2972 a = a * panel_fg_alpha;
2973 aa = aa * panel_fg_alpha;
2979 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2982 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2985 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2988 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2993 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2996 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2999 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3002 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3005 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3009 if(mySize_x > mySize_y)
3011 p_x += 0.25 * mySize_x;
3012 pa_x += 0.25 * mySize_x;
3018 p_y = pos_y + 0.625 * mySize_y;
3019 pa_y = pos_y + 0.5 * mySize_y;
3025 p_x += 0.5 * mySize_x;
3026 pa_x += 0.5 * mySize_x;
3032 // Keepaway HUD mod icon
3033 float kaball_prevstatus; // last remembered status
3034 float kaball_statuschange_time; // time when the status changed
3036 // we don't need to reset for keepaway since it immediately
3037 // autocorrects prevstatus as to if the player has the ball or not
3039 void HUD_Mod_Keepaway(vector pos, vector mySize)
3041 mod_active = 1; // keepaway should always show the mod HUD
3043 float BLINK_FACTOR = 0.15;
3044 float BLINK_BASE = 0.85;
3045 float BLINK_FREQ = 5;
3046 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3048 float stat_items = getstati(STAT_ITEMS, 0, 24);
3049 float kaball = (stat_items/IT_KEY1) & 1;
3051 if(kaball != kaball_prevstatus)
3053 kaball_statuschange_time = time;
3054 kaball_prevstatus = kaball;
3057 vector kaball_pos, kaball_size;
3059 if(mySize_x > mySize_y) {
3060 kaball_pos = pos + eX * 0.25 * mySize_x;
3061 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3063 kaball_pos = pos + eY * 0.25 * mySize_y;
3064 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3067 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3068 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3070 if(kaball_prevstatus && f < 1)
3071 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3074 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3078 // Nexball HUD mod icon
3079 void HUD_Mod_NexBall(vector pos, vector mySize)
3081 float stat_items, nb_pb_starttime, dt, p;
3083 stat_items = getstati(STAT_ITEMS, 0, 24);
3084 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3086 if (stat_items & IT_KEY1)
3091 //Manage the progress bar if any
3092 if (nb_pb_starttime > 0)
3094 dt = mod(time - nb_pb_starttime, nb_pb_period);
3095 // one period of positive triangle
3096 p = 2 * dt / nb_pb_period;
3101 HUD_Panel_GetProgressBarColor(nexball);
3102 if(mySize_x > mySize_y)
3103 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3105 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3108 if (stat_items & IT_KEY1)
3109 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3112 // Race/CTS HUD mod icons
3113 float crecordtime_prev; // last remembered crecordtime
3114 float crecordtime_change_time; // time when crecordtime last changed
3115 float srecordtime_prev; // last remembered srecordtime
3116 float srecordtime_change_time; // time when srecordtime last changed
3118 float race_status_time;
3119 float race_status_prev;
3120 string race_status_name_prev;
3121 void HUD_Mod_Race(vector pos, vector mySize)
3123 mod_active = 1; // race should never hide the mod icons panel
3125 me = playerslots[player_localnum];
3127 float f; // yet another function has this
3128 score = me.(scores[ps_primary]);
3130 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3131 return; // no records in the actual race
3133 // clientside personal record
3135 if(gametype == MAPINFO_TYPE_CTS)
3139 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3141 if(score && (score < t || !t)) {
3142 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3143 if(autocvar_cl_autodemo_delete_keeprecords)
3145 f = autocvar_cl_autodemo_delete;
3147 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3151 if(t != crecordtime_prev) {
3152 crecordtime_prev = t;
3153 crecordtime_change_time = time;
3156 vector textPos, medalPos;
3158 if(mySize_x > mySize_y) {
3159 // text on left side
3160 squareSize = min(mySize_y, mySize_x/2);
3161 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3162 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3165 squareSize = min(mySize_x, mySize_y/2);
3166 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3167 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3170 f = time - crecordtime_change_time;
3173 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3179 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3183 t = race_server_record;
3184 if(t != srecordtime_prev) {
3185 srecordtime_prev = t;
3186 srecordtime_change_time = time;
3188 f = time - srecordtime_change_time;
3191 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3192 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3194 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3197 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3200 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3201 race_status_time = time + 5;
3202 race_status_prev = race_status;
3203 if (race_status_name_prev)
3204 strunzone(race_status_name_prev);
3205 race_status_name_prev = strzone(race_status_name);
3210 a = bound(0, race_status_time - time, 1);
3213 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3217 rank = race_CheckName(race_status_name);
3221 rankname = count_ordinal(rank);
3224 namepos = medalPos + '0 0.8 0' * squareSize;
3226 rankpos = medalPos + '0 0.15 0' * squareSize;
3228 if(race_status == 0)
3229 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3230 else if(race_status == 1) {
3231 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3232 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234 } else if(race_status == 2) {
3235 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3236 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241 } else if(race_status == 3) {
3242 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247 if (race_status_time - time <= 0) {
3248 race_status_prev = -1;
3250 if(race_status_name)
3251 strunzone(race_status_name);
3252 race_status_name = string_null;
3253 if(race_status_name_prev)
3254 strunzone(race_status_name_prev);
3255 race_status_name_prev = string_null;
3259 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3261 float stat, pps_ratio;
3272 stat = getstatf(STAT_DOM_PPS_RED);
3273 pic = "dom_icon_red";
3277 stat = getstatf(STAT_DOM_PPS_BLUE);
3278 pic = "dom_icon_blue";
3282 stat = getstatf(STAT_DOM_PPS_YELLOW);
3283 pic = "dom_icon_yellow";
3288 stat = getstatf(STAT_DOM_PPS_PINK);
3289 pic = "dom_icon_pink";
3293 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3295 if(mySize_x/mySize_y > aspect_ratio)
3297 i = aspect_ratio * mySize_y;
3298 myPos_x = myPos_x + (mySize_x - i) / 2;
3303 i = 1/aspect_ratio * mySize_x;
3304 myPos_y = myPos_y + (mySize_y - i) / 2;
3308 if (layout) // show text too
3311 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3312 if (layout == 2) // average pps
3313 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3314 else // percentage of average pps
3315 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3319 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3323 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324 drawresetcliparea();
3328 void HUD_Mod_Dom(vector myPos, vector mySize)
3330 mod_active = 1; // required in each mod function that always shows something
3332 float teams_count = 0;
3333 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3334 if(tm.team != NUM_SPECTATOR)
3337 float layout = autocvar_hud_panel_modicons_dom_layout;
3338 float rows, columns, aspect_ratio;
3339 rows = mySize_y/mySize_x;
3340 aspect_ratio = (layout) ? 3 : 1;
3341 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3342 columns = ceil(teams_count/rows);
3345 float row = 0, column = 0;
3346 vector pos, itemSize;
3347 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3348 for(i=0; i<teams_count; ++i)
3350 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3352 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3363 float mod_prev; // previous state of mod_active to check for a change
3365 float mod_change; // "time" when mod_active changed
3367 void HUD_ModIcons(void)
3369 if(!autocvar__hud_configure)
3371 if(!autocvar_hud_panel_modicons) return;
3372 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3375 HUD_Panel_UpdateCvars();
3376 HUD_Panel_ApplyFadeAlpha();
3378 draw_beginBoldFont();
3382 mySize = panel_size;
3384 if(mod_active != mod_prev) {
3386 mod_prev = mod_active;
3389 if(mod_active || autocvar__hud_configure)
3390 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3392 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3395 HUD_Panel_DrawBg(mod_alpha);
3397 if(panel_bg_padding)
3399 pos += '1 1 0' * panel_bg_padding;
3400 mySize -= '2 2 0' * panel_bg_padding;
3403 // these MUST be ran in order to update mod_active
3404 if(gametype == MAPINFO_TYPE_KEYHUNT)
3405 HUD_Mod_KH(pos, mySize);
3406 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3407 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3408 else if(gametype == MAPINFO_TYPE_NEXBALL)
3409 HUD_Mod_NexBall(pos, mySize);
3410 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3411 HUD_Mod_Race(pos, mySize);
3412 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3413 HUD_Mod_CA(pos, mySize);
3414 else if(gametype == MAPINFO_TYPE_DOMINATION)
3415 HUD_Mod_Dom(pos, mySize);
3416 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3417 HUD_Mod_Keepaway(pos, mySize);
3422 // Draw pressed keys (#11)
3424 void HUD_PressedKeys(void)
3426 if(!autocvar__hud_configure)
3428 if(!autocvar_hud_panel_pressedkeys) return;
3429 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3432 HUD_Panel_UpdateCvars();
3433 HUD_Panel_ApplyFadeAlpha();
3436 mySize = panel_size;
3438 HUD_Panel_DrawBg(1);
3439 if(panel_bg_padding)
3441 pos += '1 1 0' * panel_bg_padding;
3442 mySize -= '2 2 0' * panel_bg_padding;
3445 // force custom aspect
3446 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3449 vector newSize = '0 0 0';
3450 if(mySize_x/mySize_y > aspect)
3452 newSize_x = aspect * mySize_y;
3453 newSize_y = mySize_y;
3455 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3459 newSize_y = 1/aspect * mySize_x;
3460 newSize_x = mySize_x;
3462 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3468 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3470 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3472 if(autocvar_hud_panel_pressedkeys_attack)
3474 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 // Handle chat as a panel (#12)
3492 if(!autocvar__hud_configure)
3494 if (!autocvar_hud_panel_chat)
3496 if (!autocvar_con_chatrect)
3497 cvar_set("con_chatrect", "0");
3500 if(autocvar__con_chat_maximized)
3501 if(!hud_draw_maximized) return;
3504 HUD_Panel_UpdateCvars();
3505 HUD_Panel_ApplyFadeAlpha();
3507 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3509 panel_pos_y = panel_bg_border;
3510 panel_size_y = vid_conheight - panel_bg_border * 2;
3511 if(panel_bg == "0") // force a border when maximized
3513 if(precache_pic(panel_bg) == "") {
3514 panel_bg = strcat(hud_skin_path, "/border_default");
3515 if(precache_pic(panel_bg) == "") {
3516 panel_bg = "gfx/hud/default/border_default";
3520 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3525 mySize = panel_size;
3527 HUD_Panel_DrawBg(1);
3529 if(panel_bg_padding)
3531 pos += '1 1 0' * panel_bg_padding;
3532 mySize -= '2 2 0' * panel_bg_padding;
3535 if (!autocvar_con_chatrect)
3536 cvar_set("con_chatrect", "1");
3538 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3539 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3541 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3542 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3544 if(autocvar__hud_configure)
3547 chatsize = '1 1 0' * autocvar_con_chatsize;
3548 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3550 for(i = 0; i < autocvar_con_chat; ++i)
3552 if(i == autocvar_con_chat - 1)
3555 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3556 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3557 pos_y += chatsize_y;
3562 // Engine info panel (#13)
3569 float frametimeavg1; // 1 frame ago
3570 float frametimeavg2; // 2 frames ago
3571 void HUD_EngineInfo(void)
3573 if(!autocvar__hud_configure)
3575 if(!autocvar_hud_panel_engineinfo) return;
3578 HUD_Panel_UpdateCvars();
3579 HUD_Panel_ApplyFadeAlpha();
3582 mySize = panel_size;
3584 HUD_Panel_DrawBg(1);
3585 if(panel_bg_padding)
3587 pos += '1 1 0' * panel_bg_padding;
3588 mySize -= '2 2 0' * panel_bg_padding;
3591 float currentTime = gettime(GETTIME_REALTIME);
3592 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3594 float currentframetime = currentTime - prevfps_time;
3595 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3596 frametimeavg2 = frametimeavg1;
3597 frametimeavg1 = frametimeavg;
3600 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3601 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3603 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3604 prevfps = (1/currentframetime);
3605 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3607 prevfps_time = currentTime;
3612 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3614 prevfps = framecounter/(currentTime - prevfps_time);
3616 prevfps_time = currentTime;
3621 color = HUD_Get_Num_Color (prevfps, 100);
3622 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3625 // Info messages panel (#14)
3627 #define drawInfoMessage(s)\
3628 if(autocvar_hud_panel_infomessages_flip)\
3629 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3630 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3632 void HUD_InfoMessages(void)
3634 if(!autocvar__hud_configure)
3636 if(!autocvar_hud_panel_infomessages) return;
3639 HUD_Panel_UpdateCvars();
3640 HUD_Panel_ApplyFadeAlpha();
3643 mySize = panel_size;
3645 HUD_Panel_DrawBg(1);
3646 if(panel_bg_padding)
3648 pos += '1 1 0' * panel_bg_padding;
3649 mySize -= '2 2 0' * panel_bg_padding;
3652 // always force 5:1 aspect
3653 vector newSize = '0 0 0';
3654 if(mySize_x/mySize_y > 5)
3656 newSize_x = 5 * mySize_y;
3657 newSize_y = mySize_y;
3659 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3663 newSize_y = 1/5 * mySize_x;
3664 newSize_x = mySize_x;
3666 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3675 fontsize = '0.20 0.20 0' * mySize_y;
3681 if(!autocvar__hud_configure)
3683 if(spectatee_status && !intermission)
3686 if(spectatee_status == -1)
3687 s = _("^1Observing");
3689 #ifdef COMPAT_XON050_ENGINE
3690 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3692 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3696 if(spectatee_status == -1)
3697 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3699 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3702 if(spectatee_status == -1)
3703 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3705 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3708 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3711 if(gametype == MAPINFO_TYPE_LMS)
3714 sk = playerslots[player_localnum];
3715 if(sk.(scores[ps_primary]) >= 666)
3716 s = _("^1Match has already begun");
3717 else if(sk.(scores[ps_primary]) > 0)
3718 s = _("^1You have no more lives left");
3720 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3723 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3726 //show restart countdown:
3727 if (time < getstatf(STAT_GAMESTARTTIME)) {
3729 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3730 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3731 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3732 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3736 if(warmup_stage && !intermission)
3738 s = _("^2Currently in ^1warmup^2 stage!");
3743 if(mod(time, 1) >= 0.5)
3748 if(ready_waiting && !intermission && !spectatee_status)
3750 if(ready_waiting_for_me)
3753 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3755 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3760 s = _("^2Waiting for others to ready up to end warmup...");
3762 s = _("^2Waiting for others to ready up...");
3766 else if(warmup_stage && !intermission && !spectatee_status)
3768 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3772 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3774 float ts_min = 0, ts_max = 0;
3775 tm = teams.sort_next;
3778 for(; tm.sort_next; tm = tm.sort_next)
3780 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3782 if(!ts_min) ts_min = tm.team_size;
3783 else ts_min = min(ts_min, tm.team_size);
3784 if(!ts_max) ts_max = tm.team_size;
3785 else ts_max = max(ts_max, tm.team_size);
3787 if ((ts_max - ts_min) > 1)
3789 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3790 tm = GetTeam(myteam, false);
3792 if (tm.team != NUM_SPECTATOR)
3793 if (tm.team_size == ts_max)
3794 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3802 s = _("^7Press ^3ESC ^7to show HUD options.");
3804 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3806 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3808 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3813 // Physics panel (#15)
3815 vector acc_prevspeed;
3816 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3817 void HUD_Physics(void)
3819 if(!autocvar__hud_configure)
3821 if(!autocvar_hud_panel_physics) return;
3822 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3823 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3826 HUD_Panel_UpdateCvars();
3827 HUD_Panel_ApplyFadeAlpha();
3829 draw_beginBoldFont();
3831 HUD_Panel_DrawBg(1);
3832 if(panel_bg_padding)
3834 panel_pos += '1 1 0' * panel_bg_padding;
3835 panel_size -= '2 2 0' * panel_bg_padding;
3838 float acceleration_progressbar_scale = 0;
3839 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3840 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3843 if (autocvar_hud_panel_physics_text_scale <= 0)
3846 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3849 float speed, conversion_factor;
3852 switch(autocvar_hud_panel_physics_speed_unit)
3857 conversion_factor = 1.0;
3861 conversion_factor = 0.0254;
3865 conversion_factor = 0.0254 * 3.6;
3869 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3873 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3877 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3879 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3880 if (autocvar__hud_configure)
3881 speed = floor( max_speed * 0.65 + 0.5 );
3882 else if(autocvar_hud_panel_physics_speed_vertical)
3883 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3885 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3887 //compute acceleration
3888 float acceleration, f;
3889 if (autocvar__hud_configure)
3890 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3893 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3894 f = time - acc_prevtime;
3895 if(autocvar_hud_panel_physics_acceleration_vertical)
3896 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3898 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3900 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3902 acc_prevspeed = vel;
3903 acc_prevtime = time;
3905 f = bound(0, f * 10, 1);
3906 acc_avg = acc_avg * (1 - f) + acceleration * f;
3910 float panel_ar = panel_size_x/panel_size_y;
3911 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3912 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3914 panel_size_x *= 0.5;
3915 if (autocvar_hud_panel_physics_flip)
3916 speed_offset_x = panel_size_x;
3918 acceleration_offset_x = panel_size_x;
3922 panel_size_y *= 0.5;
3923 if (autocvar_hud_panel_physics_flip)
3924 speed_offset_y = panel_size_y;
3926 acceleration_offset_y = panel_size_y;
3928 float speed_baralign, acceleration_baralign;
3929 if (autocvar_hud_panel_physics_baralign == 1)
3930 acceleration_baralign = speed_baralign = 1;
3931 else if(autocvar_hud_panel_physics_baralign == 4)
3932 acceleration_baralign = speed_baralign = 2;
3933 else if (autocvar_hud_panel_physics_flip)
3935 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3936 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3940 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3941 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3943 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3944 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3948 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3950 HUD_Panel_GetProgressBarColor(speed);
3951 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3953 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3954 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3956 tmp_size_x = panel_size_x * 0.75;
3957 tmp_size_y = panel_size_y * text_scale;
3959 tmp_offset_x = panel_size_x - tmp_size_x;
3962 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3963 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3969 tmp_offset_x = tmp_size_x;
3970 if (autocvar_hud_panel_physics_speed_unit_show)
3973 tmp_size_x = panel_size_x * (1 - 0.75);
3974 tmp_size_y = panel_size_y * 0.4 * text_scale;
3975 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3976 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980 //compute and draw top speed
3981 if (autocvar_hud_panel_physics_topspeed)
3982 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3984 if (autocvar__hud_configure)
3986 top_speed = floor( max_speed * 0.75 + 0.5 );
3991 if (speed >= top_speed)
3994 top_speed_time = time;
3998 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3999 // divide by f to make it start from 1
4000 f = cos( ((time - top_speed_time) / f) * PI/2 );
4002 else //hide top speed 0, it would be stupid
4007 //top speed progressbar peak
4008 if(speed < top_speed)
4009 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4011 float peak_offset_x;
4012 vector peak_size = '0 0 0';
4013 if (speed_baralign == 0)
4014 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4015 else if (speed_baralign == 1)
4016 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4017 else // if (speed_baralign == 2)
4018 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4019 //if speed is not 0 the speed progressbar already fetched the color
4021 HUD_Panel_GetProgressBarColor(speed);
4022 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4023 peak_size_y = panel_size_y;
4024 if (speed_baralign == 2) // draw two peaks, on both sides
4026 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4027 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4030 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4034 tmp_offset_y = panel_size_y * 0.4;
4035 tmp_size_x = panel_size_x * (1 - 0.75);
4036 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4037 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4038 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4046 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4048 if (acceleration < 0)
4049 HUD_Panel_GetProgressBarColor(acceleration_neg);
4051 HUD_Panel_GetProgressBarColor(acceleration);
4053 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4054 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4057 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4059 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4061 if (acceleration_baralign == 1)
4062 tmp_offset_x = panel_size_x - tmp_size_x;
4063 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4064 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4071 tmp_size = panel_size;
4072 tmp_offset = '0 0 0';
4075 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4077 tmp_size_x = panel_size_x;
4078 tmp_size_y = panel_size_y * text_scale;
4080 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4081 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4082 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4087 // CenterPrint (#16)
4089 #define CENTERPRINT_MAX_MSGS 10
4090 #define CENTERPRINT_MAX_ENTRIES 50
4091 #define CENTERPRINT_SPACING 0.7
4093 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4094 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4095 float centerprint_time[CENTERPRINT_MAX_MSGS];
4096 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4097 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4098 float centerprint_showing;
4100 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4102 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4105 if(strMessage == "" && new_id == 0)
4108 // strip trailing newlines
4109 j = strlen(strMessage) - 1;
4110 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4112 if (j < strlen(strMessage) - 1)
4113 strMessage = substring(strMessage, 0, j + 1);
4115 if(strMessage == "" && new_id == 0)
4118 // strip leading newlines
4120 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4123 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4125 if(strMessage == "" && new_id == 0)
4128 if (!centerprint_showing)
4129 centerprint_showing = TRUE;
4131 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4133 if (j == CENTERPRINT_MAX_MSGS)
4135 if (new_id && new_id == centerprint_msgID[j])
4137 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4139 // fade out the current msg (duration and countdown_num are ignored)
4140 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4141 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4142 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4145 break; // found a msg with the same id, at position j
4149 if (i == CENTERPRINT_MAX_MSGS)
4151 // a msg with the same id was not found, add the msg at the next position
4153 if (cpm_index == -1)
4154 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4157 if(centerprint_messages[j])
4158 strunzone(centerprint_messages[j]);
4159 centerprint_messages[j] = strzone(strMessage);
4160 centerprint_msgID[j] = new_id;
4163 centerprint_time[j] = -1;
4164 centerprint_expire_time[j] = time;
4169 duration = max(1, autocvar_hud_panel_centerprint_time);
4170 centerprint_time[j] = duration;
4171 centerprint_expire_time[j] = time + duration;
4173 centerprint_countdown_num[j] = countdown_num;
4176 void centerprint_hud(string strMessage)
4178 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4181 void reset_centerprint_messages(void)
4184 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4186 centerprint_expire_time[i] = 0;
4187 centerprint_time[i] = 1;
4188 centerprint_msgID[i] = 0;
4189 if(centerprint_messages[i])
4190 strunzone(centerprint_messages[i]);
4191 centerprint_messages[i] = string_null;
4194 float hud_configure_cp_generation_time;
4195 void HUD_CenterPrint (void)
4197 if(!autocvar__hud_configure)
4199 if(!autocvar_hud_panel_centerprint) return;
4201 if (hud_configure_prev && hud_configure_prev != -1)
4202 reset_centerprint_messages();
4206 if (!hud_configure_prev)
4207 reset_centerprint_messages();
4208 if (time > hud_configure_cp_generation_time)
4213 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4215 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4217 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4218 hud_configure_cp_generation_time = time + 1 + random()*4;
4222 HUD_Panel_UpdateCvars();
4224 // this panel doesn't fade when showing the scoreboard
4225 if(autocvar__menu_alpha)
4226 HUD_Panel_ApplyFadeAlpha();
4228 if(scoreboard_fade_alpha)
4230 // move the panel below the scoreboard
4231 if (scoreboard_bottom >= 0.96 * vid_conheight)
4235 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4237 if(target_pos_y > panel_pos_y)
4239 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4240 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4244 HUD_Panel_DrawBg(1);
4246 if (!centerprint_showing)
4249 if(panel_bg_padding)
4251 panel_pos += '1 1 0' * panel_bg_padding;
4252 panel_size -= '2 2 0' * panel_bg_padding;
4255 float entries, height;
4257 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4258 // height = panel_size_y/entries;
4259 // fontsize = '1 1 0' * height;
4260 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4261 fontsize = '1 1 0' * height;
4262 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4264 float i, j, k, n, g;
4265 float a, sz, align, current_msg_pos_y = 0, msg_size;
4268 float all_messages_expired = TRUE;
4271 if (autocvar_hud_panel_centerprint_flip)
4272 pos_y += panel_size_y;
4273 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4274 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4276 if (j == CENTERPRINT_MAX_MSGS)
4278 if (centerprint_expire_time[j] <= time)
4280 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4282 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4283 if (centerprint_countdown_num[j] == 0)
4285 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4287 else if(centerprint_time[j] != -1)
4291 all_messages_expired = FALSE;
4293 // fade the centerprint_hud in/out
4294 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4295 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4296 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4297 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4298 else // Expiring soon, so fade it out.
4299 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4301 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4306 // set the size from fading in/out before subsequent fading
4307 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4309 // also fade it based on positioning
4310 if(autocvar_hud_panel_centerprint_fade_subsequent)
4312 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4313 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4315 a *= panel_fg_alpha;
4317 // finally set the size based on the new theAlpha from subsequent fading
4318 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4319 drawfontscale = sz * '1 1 0';
4321 if (centerprint_countdown_num[j])
4322 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4324 n = tokenizebyseparator(centerprint_messages[j], "\n");
4326 if (autocvar_hud_panel_centerprint_flip)
4328 // check if the message can be entirely shown
4329 for(k = 0; k < n; ++k)
4331 getWrappedLine_remaining = argv(k);
4332 while(getWrappedLine_remaining)
4334 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4336 pos_y -= fontsize_y;
4338 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4341 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4345 for(k = 0; k < n; ++k)
4347 getWrappedLine_remaining = argv(k);
4348 while(getWrappedLine_remaining)
4350 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4354 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4355 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4356 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4357 pos_y += fontsize_y;
4360 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4364 ++g; // move next position number up
4366 msg_size = pos_y - msg_size;
4367 if (autocvar_hud_panel_centerprint_flip)
4369 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4370 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4371 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4373 if (pos_y < panel_pos_y) // check if the next message can be shown
4375 drawfontscale = '1 1 0';
4381 pos_y += CENTERPRINT_SPACING * fontsize_y;
4382 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4383 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4385 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4387 drawfontscale = '1 1 0';
4392 drawfontscale = '1 1 0';
4393 if (all_messages_expired)
4395 centerprint_showing = FALSE;
4396 reset_centerprint_messages();
4406 void HUD_Reset (void)
4408 // reset gametype specific icons
4409 if(gametype == MAPINFO_TYPE_KEYHUNT)
4411 else if(gametype == MAPINFO_TYPE_CTF)
4412 HUD_Mod_CTF_Reset();
4415 void HUD_Main (void)
4418 // global hud theAlpha fade
4419 if(menu_enabled == 1)
4422 hud_fade_alpha = (1 - autocvar__menu_alpha);
4424 if(scoreboard_fade_alpha)
4425 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4427 if(autocvar__hud_configure)
4429 HUD_Configure_Exit_Force();
4431 if(intermission == 2) // no hud during mapvote
4433 if (autocvar__hud_configure)
4434 HUD_Configure_Exit_Force();
4437 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4440 // panels that we want to be active together with the scoreboard
4441 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4442 if(scoreboard_fade_alpha == 1)
4444 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4448 if(!autocvar__hud_configure && !hud_fade_alpha)
4452 if (hud_skin_prev != autocvar_hud_skin)
4455 strunzone(hud_skin_path);
4456 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4458 strunzone(hud_skin_prev);
4459 hud_skin_prev = strzone(autocvar_hud_skin);
4462 // HUD configure visible grid
4463 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4465 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4466 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4467 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4468 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4471 s = eX + eY * vid_conheight;
4472 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4473 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4475 s = eY + eX * vid_conwidth;
4476 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4477 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4480 #ifdef COMPAT_XON050_ENGINE
4481 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4483 current_player = player_localentnum;
4487 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4491 float hud_dock_color_team = autocvar_hud_dock_color_team;
4492 if((teamplay) && hud_dock_color_team) {
4493 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4494 color = '1 0 0' * hud_dock_color_team;
4496 color = myteamcolors * hud_dock_color_team;
4498 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4499 color = '1 0 0' * hud_dock_color_team;
4503 string hud_dock_color = autocvar_hud_dock_color;
4504 if(hud_dock_color == "shirt") {
4505 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4506 color = colormapPaletteColor(floor(f / 16), 0);
4508 else if(hud_dock_color == "pants") {
4509 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4510 color = colormapPaletteColor(mod(f, 16), 1);
4513 color = stov(hud_dock_color);
4517 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4518 if(precache_pic(pic) == "") {
4519 pic = strcat(hud_skin_path, "/dock_medium");
4520 if(precache_pic(pic) == "") {
4521 pic = "gfx/hud/default/dock_medium";
4524 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4527 // cache the panel order into the panel_order array
4528 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4529 for(i = 0; i < HUD_PANEL_NUM; ++i)
4530 panel_order[i] = -1;
4532 float p_num, warning = false;
4533 float argc = tokenize_console(autocvar__hud_panelorder);
4534 if (argc > HUD_PANEL_NUM)
4536 //first detect wrong/missing panel numbers
4537 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4538 p_num = stof(argv(i));
4539 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4540 if (panel_order[p_num] == -1) //found for the first time?
4541 s = strcat(s, ftos(p_num), " ");
4542 panel_order[p_num] = 1; //mark as found
4547 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4548 if (panel_order[i] == -1) {
4550 s = strcat(s, ftos(i), " "); //add missing panel number
4554 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4556 cvar_set("_hud_panelorder", s);
4557 if(hud_panelorder_prev)
4558 strunzone(hud_panelorder_prev);
4559 hud_panelorder_prev = strzone(s);
4561 //now properly set panel_order
4562 tokenize_console(s);
4563 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4564 panel_order[i] = stof(argv(i));
4568 hud_draw_maximized = 0;
4569 // draw panels in order specified by panel_order array
4570 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4571 (panel = hud_panel[panel_order[i]]).panel_draw();
4573 hud_draw_maximized = 1; // panels that may be maximized must check this var
4574 // draw maximized panels on top
4575 if(hud_panel_radar_maximized)
4576 (panel = HUD_PANEL(RADAR)).panel_draw();
4577 if(autocvar__con_chat_maximized)
4578 (panel = HUD_PANEL(CHAT)).panel_draw();
4580 if(autocvar__hud_configure)
4585 HUD_Panel_UpdatePosSize()
4586 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4588 if(highlightedPanel)
4590 panel = highlightedPanel;
4591 HUD_Panel_UpdatePosSize()
4592 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4594 if(!hud_configure_prev || hud_configure_prev == -1)
4596 if(autocvar_hud_cursormode) { setcursormode(1); }
4598 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4599 hud_panel[panel_order[i]].update_time = time;
4602 else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4605 hud_configure_prev = autocvar__hud_configure;
4607 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again