7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 float weapons_stat = getstati(STAT_WEAPONS);
436 float i, f, a, j, factor;
437 float screen_ar, center_x, center_y;
438 float weapon_count, weapon_id, weapon_alpha;
439 float row, column, rows, columns;
440 float aspect = autocvar_hud_panel_weapons_aspect;
442 float show_accuracy, panel_weapon_accuracy;
444 float timeout = autocvar_hud_panel_weapons_timeout;
445 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448 float ammo_type, ammo_full, ammo_alpha;
449 float barsize_x, barsize_y, baroffset_x, baroffset_y;
451 float when = autocvar_hud_panel_weapons_complainbubble_time;
452 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454 vector weapon_pos, weapon_size;
455 local noref vector old_panel_size; // fteqcc sucks
456 vector color, ammo_color;
458 // check to see if we want to continue
459 if(hud != HUD_NORMAL) { return; }
461 if(!autocvar__hud_configure)
463 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
465 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
467 weaponprevtime = time;
472 hud_configure_active_panel = HUD_PANEL_WEAPONS;
474 // update generic hud functions
475 HUD_Panel_UpdateCvars(weapons);
476 HUD_Panel_ApplyFadeAlpha();
478 // calculate fading effect to weapon images for when the panel is idle
479 if(autocvar_hud_panel_weapons_fade)
481 weapon_alpha = 3.2 - 2 * (time - weapontime);
482 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
485 weapon_alpha = panel_fg_alpha;
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if (weapons_stat == 0) // create some fake weapons anyway
523 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524 weapons_stat |= power2of(i);
526 if(menu_enabled != 2)
527 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
530 // do we own this weapon?
531 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532 if(weapons_stat & weaponorder[i].weapons)
535 // add it anyway if weaponcomplain is shown
536 if((!autocvar__hud_configure)
537 && (autocvar_hud_panel_weapons_complainbubble
538 && time - complain_weapon_time < when + fadetime))
541 // might as well commit suicide now, no reason to live ;)
542 if (weapon_count == 0) { return; }
544 // reduce size of the panel
545 if (panel_size_y > panel_size_x)
547 old_panel_size_y = panel_size_y;
548 panel_size_y *= weapon_count / WEP_COUNT;
549 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 old_panel_size_x = panel_size_x;
554 panel_size_x *= weapon_count / WEP_COUNT;
555 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
559 weapon_count = WEP_COUNT;
561 // animation for fading in/out the panel respectively when not in use
562 if(!autocvar__hud_configure)
564 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566 f = (time - (weapontime + timeout)) / timeout_effect_length;
567 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
569 panel_bg_alpha *= (1 - f);
570 panel_fg_alpha *= (1 - f);
572 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
574 f *= f; // for a cooler movement
575 center_x = panel_pos_x + panel_size_x/2;
576 center_y = panel_pos_y + panel_size_y/2;
577 screen_ar = vid_conwidth/vid_conheight;
578 if (center_x/center_y < screen_ar) //bottom left
580 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581 panel_pos_y += f * (vid_conheight - panel_pos_y);
583 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588 panel_pos_x += f * (vid_conwidth - panel_pos_x);
590 panel_pos_y -= f * (panel_pos_y + panel_size_y);
593 weaponprevtime = time - (1 - f) * timein_effect_length;
595 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
597 f = (time - weaponprevtime) / timein_effect_length;
598 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
600 panel_bg_alpha *= (f);
601 panel_fg_alpha *= (f);
603 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
605 f *= f; // for a cooler movement
607 center_x = panel_pos_x + panel_size_x/2;
608 center_y = panel_pos_y + panel_size_y/2;
609 screen_ar = vid_conwidth/vid_conheight;
610 if (center_x/center_y < screen_ar) //bottom left
612 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613 panel_pos_y += f * (vid_conheight - panel_pos_y);
615 panel_pos_x -= f * (panel_pos_x + panel_size_x);
619 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620 panel_pos_x += f * (vid_conwidth - panel_pos_x);
622 panel_pos_y -= f * (panel_pos_y + panel_size_y);
628 // draw the background, then change the virtual size of it to better fit other items inside
632 panel_pos += '1 1 0' * panel_bg_padding;
633 panel_size -= '2 2 0' * panel_bg_padding;
636 // after the sizing and animations are done, update the other values
637 rows = panel_size_y/panel_size_x;
638 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639 columns = ceil(weapon_count/rows);
640 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
642 // calculate position/size for visual bar displaying ammount of ammo status
643 if (autocvar_hud_panel_weapons_ammo)
645 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
648 if(weapon_size_x/weapon_size_y > aspect)
650 barsize_x = aspect * weapon_size_y;
651 barsize_y = weapon_size_y;
652 baroffset_x = (weapon_size_x - barsize_x) / 2;
656 barsize_y = 1/aspect * weapon_size_x;
657 barsize_x = weapon_size_x;
658 baroffset_y = (weapon_size_y - barsize_y) / 2;
662 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
664 show_accuracy = true;
665 if (acc_col_x[0] == -1)
666 for (i = 0; i < acc_levels; ++i)
667 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
670 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
672 // retrieve information about the current weapon to be drawn
673 self = weaponorder[i];
674 weapon_id = self.impulse;
676 // skip if this weapon doesn't exist
677 if (!self || self.impulse < 0) { continue; }
679 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680 if (autocvar_hud_panel_weapons_onlyowned
681 && !((weapons_stat & self.weapons)
682 || (self.weapon == complain_weapon
683 && time - complain_weapon_time < when + fadetime
684 && autocvar_hud_panel_weapons_complainbubble)))
687 // figure out the drawing position of weapon
688 weapon_pos = (panel_pos
689 + eX * column * weapon_size_x
690 + eY * row * weapon_size_y);
692 // draw background behind currently selected weapon
693 if(self.weapon == switchweapon)
694 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
696 // draw the weapon accuracy
699 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700 if(panel_weapon_accuracy >= 0)
702 // find the max level lower than weapon_accuracy
704 while ( j && panel_weapon_accuracy < acc_lev[j] )
707 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
710 color = color + factor * (acc_col[j+1] - color);
712 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
716 // drawing all the weapon items
717 if(weapons_stat & self.weapons)
719 // draw the weapon image
720 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
722 // draw weapon label string
723 switch(autocvar_hud_panel_weapons_label)
725 case 1: // weapon number
726 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 case 3: // weapon name
734 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 // draw ammo status bar
742 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
745 ammo_type = GetAmmoTypeForWep(self.weapon);
747 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
752 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757 default: ammo_full = 60;
761 weapon_pos_x + baroffset_x,
762 weapon_pos_y + baroffset_y,
763 barsize_x * bound(0, a/ammo_full, 1),
765 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
770 else // draw a "ghost weapon icon" if you don't have the weapon
772 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
775 // draw the complain message
776 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
779 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781 a = ((complain_weapon_time + when > time) ? 1 : 0);
785 if(complain_weapon_type == 0) {
786 s = _("Out of ammo");
787 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789 else if(complain_weapon_type == 1) {
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
794 s = _("Unavailable");
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
802 // continue with new position for the next weapon
815 float GetAmmoItemCode(float i)
819 case 0: return IT_SHELLS;
820 case 1: return IT_NAILS;
821 case 2: return IT_ROCKETS;
822 case 3: return IT_CELLS;
823 case 4: return IT_FUEL;
828 string GetAmmoPicture(float i)
832 case 0: return "ammo_shells";
833 case 1: return "ammo_bullets";
834 case 2: return "ammo_rockets";
835 case 3: return "ammo_cells";
836 case 4: return "ammo_fuel";
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
844 if(autocvar__hud_configure)
846 currently_selected = (itemcode == 2); //rockets always selected
847 a = 31 + mod(itemcode*93, 128);
850 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
854 color = '0 0.5 0.75';
861 if(currently_selected)
866 vector picpos, numpos;
867 if(autocvar_hud_panel_ammo_iconalign)
870 picpos = myPos + eX * 2 * mySize_y;
874 numpos = myPos + eX * mySize_y;
878 if (currently_selected)
879 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
881 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884 if(autocvar_hud_panel_ammo_text)
886 if(a > 0 || infinite_ammo)
887 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888 else // "ghost" ammo count
889 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
891 if(a > 0 || infinite_ammo)
892 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893 else // "ghost" ammo icon
894 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
899 if(hud != HUD_NORMAL) return;
900 if(!autocvar__hud_configure)
902 if(!autocvar_hud_panel_ammo) return;
903 if(spectatee_status == -1) return;
906 hud_configure_active_panel = HUD_PANEL_AMMO;
908 HUD_Panel_UpdateCvars(ammo);
909 HUD_Panel_ApplyFadeAlpha();
917 pos += '1 1 0' * panel_bg_padding;
918 mySize -= '2 2 0' * panel_bg_padding;
921 float rows, columns, row, column;
923 if (autocvar_hud_panel_ammo_onlycurrent)
927 rows = mySize_y/mySize_x;
928 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929 // ^^^ ammo item aspect goes here
931 columns = ceil(AMMO_COUNT/rows);
933 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
936 local noref vector offset; // fteqcc sucks
938 if(ammo_size_x/ammo_size_y > 3)
940 newSize = 3 * ammo_size_y;
941 offset_x = ammo_size_x - newSize;
943 ammo_size_x = newSize;
947 newSize = 1/3 * ammo_size_x;
948 offset_y = ammo_size_y - newSize;
950 ammo_size_y = newSize;
953 float i, stat_items, currently_selected, infinite_ammo;
954 infinite_ammo = FALSE;
955 if (autocvar_hud_panel_ammo_onlycurrent)
957 if(autocvar__hud_configure)
959 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
962 stat_items = getstati(STAT_ITEMS, 0, 24);
963 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964 infinite_ammo = TRUE;
965 for (i = 0; i < AMMO_COUNT; ++i) {
966 currently_selected = stat_items & GetAmmoItemCode(i);
967 if (currently_selected)
969 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
973 return; // nothing to display
976 stat_items = getstati(STAT_ITEMS, 0, 24);
977 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978 infinite_ammo = TRUE;
979 for (i = 0; i < AMMO_COUNT; ++i) {
980 currently_selected = stat_items & GetAmmoItemCode(i);
981 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
991 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
993 vector newPos, newSize;
994 vector picpos, numpos;
998 if(mySize_y/mySize_x > 2)
1000 newSize_y = 2 * mySize_x;
1001 newSize_x = mySize_x;
1003 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1008 newSize_x = 1/2 * mySize_y;
1009 newSize_y = mySize_y;
1011 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1015 if(icon_right_align)
1018 picpos = newPos + eY * newSize_x;
1023 numpos = newPos + eY * newSize_x;
1027 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028 // make number smaller than icon, it looks better
1029 // reduce only y to draw numbers with different number of digits with the same y size
1030 numpos_y += newSize_y * ((1 - 0.7) / 2);
1032 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1036 if(mySize_x/mySize_y > 3)
1038 newSize_x = 3 * mySize_y;
1039 newSize_y = mySize_y;
1041 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1046 newSize_y = 1/3 * mySize_x;
1047 newSize_x = mySize_x;
1049 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1053 if(icon_right_align) // right align
1056 picpos = newPos + eX * 2 * newSize_y;
1060 numpos = newPos + eX * newSize_y;
1064 // FIXME newSize_x is unused, is that right?
1066 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1067 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1070 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1072 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1077 void HUD_Powerups(void)
1079 float strength_time, shield_time, superweapons_time;
1080 if(!autocvar__hud_configure)
1082 if(!autocvar_hud_panel_powerups) return;
1083 if(spectatee_status == -1) return;
1084 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1085 if (getstati(STAT_HEALTH) <= 0) return;
1087 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1088 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1089 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1093 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1097 superweapons_time = 13;
1100 HUD_Panel_UpdateCvars(powerups);
1101 HUD_Panel_ApplyFadeAlpha();
1104 mySize = panel_size;
1106 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1107 if(panel_bg_padding)
1109 pos += '1 1 0' * panel_bg_padding;
1110 mySize -= '2 2 0' * panel_bg_padding;
1113 float panel_ar = mySize_x/mySize_y;
1114 float is_vertical = (panel_ar < 1);
1115 vector shield_offset, strength_offset, superweapons_offset;
1117 float superweapons_is = -1;
1119 if(superweapons_time)
1124 superweapons_is = 0;
1126 superweapons_is = 2;
1131 superweapons_is = 1;
1133 superweapons_is = 2;
1137 // FIXME handle superweapons here
1138 if(superweapons_is == 0)
1140 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1142 mySize_x *= (1.0 / 3.0);
1143 superweapons_offset_x = mySize_x;
1144 if (autocvar_hud_panel_powerups_flip)
1145 shield_offset_x = 2*mySize_x;
1147 strength_offset_x = 2*mySize_x;
1151 mySize_y *= (1.0 / 3.0);
1152 superweapons_offset_y = mySize_y;
1153 if (autocvar_hud_panel_powerups_flip)
1154 shield_offset_y = 2*mySize_y;
1156 strength_offset_y = 2*mySize_y;
1161 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1164 if (autocvar_hud_panel_powerups_flip)
1165 shield_offset_x = mySize_x;
1167 strength_offset_x = mySize_x;
1172 if (autocvar_hud_panel_powerups_flip)
1173 shield_offset_y = mySize_y;
1175 strength_offset_y = mySize_y;
1179 float shield_baralign, strength_baralign, superweapons_baralign;
1180 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1182 if (autocvar_hud_panel_powerups_flip)
1184 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1185 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1186 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1187 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1191 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1192 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1193 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1194 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1197 if(superweapons_is == 0)
1199 superweapons_iconalign = strength_iconalign;
1200 superweapons_baralign = 2;
1202 else if(superweapons_is == 1)
1204 superweapons_offset = strength_offset;
1205 superweapons_iconalign = strength_iconalign;
1206 superweapons_baralign = strength_baralign;
1208 else if(superweapons_is == 2)
1210 superweapons_offset = shield_offset;
1211 superweapons_iconalign = shield_iconalign;
1212 superweapons_baralign = shield_baralign;
1217 const float maxshield = 30;
1218 float shield = ceil(shield_time);
1219 if(autocvar_hud_panel_powerups_progressbar)
1221 HUD_Panel_GetProgressBarColor(shield);
1222 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1224 if(autocvar_hud_panel_powerups_text)
1227 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1229 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1235 const float maxstrength = 30;
1236 float strength = ceil(strength_time);
1237 if(autocvar_hud_panel_powerups_progressbar)
1239 HUD_Panel_GetProgressBarColor(strength);
1240 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1242 if(autocvar_hud_panel_powerups_text)
1245 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1247 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1251 if(superweapons_time)
1253 const float maxsuperweapons = 30;
1254 float superweapons = ceil(superweapons_time);
1255 if(autocvar_hud_panel_powerups_progressbar)
1257 HUD_Panel_GetProgressBarColor(superweapons);
1258 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1260 if(autocvar_hud_panel_powerups_text)
1262 if(superweapons > 1)
1263 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1264 if(superweapons <= 5)
1265 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1270 // Health/armor (#3)
1273 // prev_* vars contain the health/armor at the previous FRAME
1274 // set to -1 when player is dead or was not playing
1275 float prev_health, prev_armor;
1276 float health_damagetime, armor_damagetime;
1277 float health_beforedamage, armor_beforedamage;
1278 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1279 float old_p_health, old_p_armor;
1280 float old_p_healthtime, old_p_armortime;
1281 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1282 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1283 float prev_p_health, prev_p_armor;
1285 void HUD_HealthArmor(void)
1287 float armor, health, fuel;
1288 if(!autocvar__hud_configure)
1290 if(!autocvar_hud_panel_healtharmor) return;
1291 if(hud != HUD_NORMAL) return;
1292 if(spectatee_status == -1) return;
1294 health = getstati(STAT_HEALTH);
1300 armor = getstati(STAT_ARMOR);
1302 // code to check for spectatee_status changes is in Ent_ClientData()
1303 // prev_p_health and prev_health can be set to -1 there
1305 if (prev_p_health == -1)
1308 health_beforedamage = 0;
1309 armor_beforedamage = 0;
1310 health_damagetime = 0;
1311 armor_damagetime = 0;
1312 prev_health = health;
1314 old_p_health = health;
1315 old_p_armor = armor;
1316 prev_p_health = health;
1317 prev_p_armor = armor;
1319 else if (prev_health == -1)
1321 //start the load effect
1322 health_damagetime = 0;
1323 armor_damagetime = 0;
1327 fuel = getstati(STAT_FUEL);
1331 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1338 HUD_Panel_UpdateCvars(healtharmor);
1339 HUD_Panel_ApplyFadeAlpha();
1342 mySize = panel_size;
1344 HUD_Panel_DrawBg(1);
1345 if(panel_bg_padding)
1347 pos += '1 1 0' * panel_bg_padding;
1348 mySize -= '2 2 0' * panel_bg_padding;
1351 float baralign = autocvar_hud_panel_healtharmor_baralign;
1352 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1354 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1355 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1356 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1359 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1364 float maxtotal = maxhealth + maxarmor;
1366 if(v_z) // NOT fully armored
1368 biggercount = "health";
1369 if(autocvar_hud_panel_healtharmor_progressbar)
1371 HUD_Panel_GetProgressBarColor(health);
1372 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1375 if(autocvar_hud_panel_healtharmor_text)
1376 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1380 biggercount = "armor";
1381 if(autocvar_hud_panel_healtharmor_progressbar)
1383 HUD_Panel_GetProgressBarColor(armor);
1384 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1387 if(autocvar_hud_panel_healtharmor_text)
1388 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1390 if(autocvar_hud_panel_healtharmor_text)
1391 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1395 HUD_Panel_GetProgressBarColor(fuel);
1396 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1401 float panel_ar = mySize_x/mySize_y;
1402 float is_vertical = (panel_ar < 1);
1403 vector health_offset, armor_offset;
1404 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1407 if (autocvar_hud_panel_healtharmor_flip)
1408 health_offset_x = mySize_x;
1410 armor_offset_x = mySize_x;
1415 if (autocvar_hud_panel_healtharmor_flip)
1416 health_offset_y = mySize_y;
1418 armor_offset_y = mySize_y;
1421 float health_baralign, armor_baralign, fuel_baralign;
1422 float health_iconalign, armor_iconalign;
1423 if (autocvar_hud_panel_healtharmor_flip)
1425 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1426 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1427 fuel_baralign = health_baralign;
1428 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1429 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1433 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1434 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1435 fuel_baralign = armor_baralign;
1436 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1437 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1442 if(autocvar_hud_panel_healtharmor_progressbar)
1444 HUD_Panel_GetProgressBarColor(health);
1445 float p_health, pain_health_alpha;
1447 pain_health_alpha = 1;
1448 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1450 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1452 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1454 if (time - old_p_healthtime < 1)
1455 old_p_health = prev_p_health;
1457 old_p_health = prev_health;
1458 old_p_healthtime = time;
1460 if (time - old_p_healthtime < 1)
1462 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1463 prev_p_health = p_health;
1466 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1468 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1470 if (time - health_damagetime >= 1)
1471 health_beforedamage = prev_health;
1472 health_damagetime = time;
1474 if (time - health_damagetime < 1)
1476 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1477 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1480 prev_health = health;
1482 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1484 float BLINK_FACTOR = 0.15;
1485 float BLINK_BASE = 0.85;
1486 float BLINK_FREQ = 9;
1487 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1490 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1492 if(autocvar_hud_panel_healtharmor_text)
1493 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1498 if(autocvar_hud_panel_healtharmor_progressbar)
1500 HUD_Panel_GetProgressBarColor(armor);
1503 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1505 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1507 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1509 if (time - old_p_armortime < 1)
1510 old_p_armor = prev_p_armor;
1512 old_p_armor = prev_armor;
1513 old_p_armortime = time;
1515 if (time - old_p_armortime < 1)
1517 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1518 prev_p_armor = p_armor;
1521 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1523 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1525 if (time - armor_damagetime >= 1)
1526 armor_beforedamage = prev_armor;
1527 armor_damagetime = time;
1529 if (time - armor_damagetime < 1)
1531 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1532 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1537 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1539 if(autocvar_hud_panel_healtharmor_text)
1540 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1546 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1550 mySize_x *= 2; //restore full panel size
1551 else if (panel_ar < 1/4)
1552 mySize_y *= 2; //restore full panel size
1553 HUD_Panel_GetProgressBarColor(fuel);
1554 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1559 // Notification area (#4)
1562 string Weapon_SuicideMessage(float deathtype)
1564 w_deathtype = deathtype;
1565 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1566 return w_deathtypestring;
1569 string Weapon_KillMessage(float deathtype)
1571 w_deathtype = deathtype;
1572 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1573 return w_deathtypestring;
1576 #define KN_MAX_ENTRIES 10
1578 float killnotify_times[KN_MAX_ENTRIES];
1579 float killnotify_deathtype[KN_MAX_ENTRIES];
1580 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1581 string killnotify_attackers[KN_MAX_ENTRIES];
1582 string killnotify_victims[KN_MAX_ENTRIES];
1583 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1587 kn_index = KN_MAX_ENTRIES-1;
1588 killnotify_times[kn_index] = time;
1589 killnotify_deathtype[kn_index] = wpn;
1590 killnotify_actiontype[kn_index] = actiontype;
1591 if(killnotify_attackers[kn_index])
1592 strunzone(killnotify_attackers[kn_index]);
1593 killnotify_attackers[kn_index] = strzone(attacker);
1594 if(killnotify_victims[kn_index])
1595 strunzone(killnotify_victims[kn_index]);
1596 killnotify_victims[kn_index] = strzone(victim);
1599 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1602 float alsoprint, gentle;
1603 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1604 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1606 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1609 if(msg == MSG_SUICIDE) {
1610 w = DEATH_WEAPONOF(type);
1612 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1614 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1615 } else if (type == DEATH_KILL) {
1616 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1618 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1619 } else if (type == DEATH_ROT) {
1620 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1622 print (sprintf(_("^1%s^1 died\n"), s1));
1623 } else if (type == DEATH_NOAMMO) {
1624 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1626 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1627 } else if (type == DEATH_CAMP) {
1628 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1630 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1631 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1632 HUD_KillNotify_Push(s1, "", 0, type);
1634 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1635 } else if (type == DEATH_CHEAT) {
1636 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1638 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1639 } else if (type == DEATH_FIRE) {
1640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1642 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1643 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1644 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1649 if (stof(s2) > 2) // killcount > 2
1650 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1651 } else if(msg == MSG_KILL) {
1652 w = DEATH_WEAPONOF(type);
1654 HUD_KillNotify_Push(s1, s2, 1, type);
1656 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1658 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1659 HUD_KillNotify_Push(s1, s2, 1, type);
1663 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1665 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1668 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1670 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1672 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1674 else if (stof(s2) > 2) {
1676 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1678 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1681 else if(type == KILL_FIRST_BLOOD)
1682 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1683 else if (type == DEATH_TELEFRAG) {
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1686 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1688 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1690 else if (type == DEATH_DROWN) {
1691 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1693 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1695 else if (type == DEATH_SLIME) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1698 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1700 else if (type == DEATH_LAVA) {
1701 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1703 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1705 else if (type == DEATH_FALL) {
1706 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1708 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1710 else if (type == DEATH_SHOOTING_STAR) {
1711 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1713 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1715 else if (type == DEATH_SWAMP) {
1716 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1718 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1720 else if (type == DEATH_HURTTRIGGER)
1722 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1724 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1725 } else if(type == DEATH_VHCRUSH) {
1726 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1728 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1729 } else if(type == DEATH_SBMINIGUN) {
1730 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1732 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1733 } else if(type == DEATH_SBROCKET) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1736 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1737 } else if(type == DEATH_SBBLOWUP) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1740 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1741 } else if(type == DEATH_WAKIGUN) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1744 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1745 } else if(type == DEATH_WAKIROCKET) {
1746 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1748 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1749 } else if(type == DEATH_WAKIBLOWUP) {
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1753 } else if(type == DEATH_RAPTOR_CANNON) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1757 } else if(type == DEATH_RAPTOR_BOMB) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1761 } else if(type == DEATH_RAPTOR_DEATH) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1765 } else if(type == DEATH_TURRET) {
1766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1769 } else if(type == DEATH_TOUCHEXPLODE) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1773 } else if(type == DEATH_CHEAT) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1777 } else if (type == DEATH_FIRE) {
1778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1781 } else if (type == DEATH_CUSTOM) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1784 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1785 } else if (type == DEATH_HURTTRIGGER) {
1786 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1788 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1794 } else if(msg == MSG_SPREE) {
1795 if(type == KILL_END_SPREE) {
1797 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1799 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1800 } else if(type == KILL_SPREE) {
1802 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1804 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1805 } else if(type == KILL_SPREE_3) {
1807 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1809 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1810 } else if(type == KILL_SPREE_5) {
1812 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1814 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1815 } else if(type == KILL_SPREE_10) {
1817 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1819 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1820 } else if(type == KILL_SPREE_15) {
1822 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1824 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1825 } else if(type == KILL_SPREE_20) {
1827 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1829 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1830 } else if(type == KILL_SPREE_25) {
1832 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1834 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1835 } else if(type == KILL_SPREE_30) {
1837 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1839 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1841 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1842 if (type == DEATH_DROWN) {
1843 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1847 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1849 print (sprintf(_("^1%s^1 drowned\n"), s1));
1851 } else if (type == DEATH_SLIME) {
1852 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1854 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1855 } else if (type == DEATH_LAVA) {
1856 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1860 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1862 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1864 } else if (type == DEATH_FALL) {
1865 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1869 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1871 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1873 } else if (type == DEATH_SHOOTING_STAR) {
1874 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1876 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1877 } else if (type == DEATH_SWAMP) {
1878 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1882 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1884 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1886 } else if(DEATH_ISTURRET(type)) {
1887 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1891 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1896 case DEATH_TURRET_EWHEEL:
1897 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1899 case DEATH_TURRET_FLAC:
1900 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1902 case DEATH_TURRET_MACHINEGUN:
1903 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1905 case DEATH_TURRET_WALKER_GUN:
1906 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1908 case DEATH_TURRET_WALKER_MEELE:
1909 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1911 case DEATH_TURRET_WALKER_ROCKET:
1912 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1914 case DEATH_TURRET_HELLION:
1915 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1917 case DEATH_TURRET_HK:
1918 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1920 case DEATH_TURRET_MLRS:
1921 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1923 case DEATH_TURRET_PLASMA:
1924 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1926 case DEATH_TURRET_PHASER:
1927 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1929 case DEATH_TURRET_TESLA:
1930 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1935 } else if (type == DEATH_CUSTOM) {
1936 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1938 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1939 } else if (type == DEATH_HURTTRIGGER) {
1940 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1942 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1943 } else if(type == DEATH_TOUCHEXPLODE) {
1944 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1946 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1947 } else if(type == DEATH_CHEAT) {
1948 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1950 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1951 } else if(type == DEATH_FIRE) {
1952 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1956 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1958 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1961 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1965 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1967 print (sprintf(_("^1%s^1 died\n"), s1));
1970 } else if(msg == MSG_KILL_ACTION_SPREE) {
1972 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1974 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1975 } else if(msg == MSG_INFO) {
1976 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1977 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1978 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1979 } else if(type == INFO_LOSTFLAG) {
1980 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1981 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1982 } else if(type == INFO_PICKUPFLAG) {
1983 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1984 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1985 } else if(type == INFO_RETURNFLAG) {
1986 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1987 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1988 } else if(type == INFO_CAPTUREFLAG) {
1989 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1990 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1992 } else if(msg == MSG_RACE) {
1993 if(type == RACE_SERVER_RECORD) {
1994 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1996 else if(type == RACE_NEW_RANK) {
1997 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1999 else if(type == RACE_NEW_TIME) {
2000 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2002 else if(type == RACE_FAIL) {
2003 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2005 } else if(msg == MSG_KA) {
2006 if(type == KA_PICKUPBALL) {
2007 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2009 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2011 else if(type == KA_DROPBALL) {
2012 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2014 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2019 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2022 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2023 if(msg == MSG_SUICIDE) {
2024 if (type == DEATH_TEAMCHANGE) {
2025 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2026 } else if (type == DEATH_AUTOTEAMCHANGE) {
2027 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2028 } else if (type == DEATH_CAMP) {
2030 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2032 centerprint_hud(_("^1Die camper!"));
2033 } else if (type == DEATH_NOAMMO) {
2035 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2037 centerprint_hud(_("^1You were killed for running out of ammo..."));
2038 } else if (type == DEATH_ROT) {
2040 centerprint_hud(_("^1You need to preserve your health"));
2042 centerprint_hud(_("^1You grew too old without taking your medicine"));
2043 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2045 centerprint_hud(_("^1Don't go against team mates!"));
2047 centerprint_hud(_("^1Don't shoot your team mates!"));
2048 } else if (type == DEATH_QUIET) {
2050 } else { // generic message
2052 centerprint_hud(_("^1You need to be more careful!"));
2054 centerprint_hud(_("^1You killed your own dumb self!"));
2056 } else if(msg == MSG_KILL) {
2057 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2059 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2061 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2063 } else if (type == KILL_FIRST_BLOOD) {
2065 centerprint_hud(_("^1First score"));
2067 centerprint_hud(_("^1First blood"));
2069 } else if (type == KILL_FIRST_VICTIM) {
2071 centerprint_hud(_("^1First casualty"));
2073 centerprint_hud(_("^1First victim"));
2075 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2077 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2079 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2081 } else if (type == KILL_TYPEFRAGGED) {
2083 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2085 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2087 } else if (type == KILL_FRAG) {
2089 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2091 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2093 } else { // generic message
2095 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2097 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2100 } else if(msg == MSG_KILL_ACTION) {
2101 // TODO: invent more centerprints here?
2102 centerprint_hud(_("^1Watch your step!"));
2106 void HUD_Notify (void)
2108 if(!autocvar__hud_configure)
2110 if(!autocvar_hud_panel_notify) return;
2113 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2115 HUD_Panel_UpdateCvars(notify);
2116 HUD_Panel_ApplyFadeAlpha();
2119 mySize = panel_size;
2121 HUD_Panel_DrawBg(1);
2122 if(panel_bg_padding)
2124 pos += '1 1 0' * panel_bg_padding;
2125 mySize -= '2 2 0' * panel_bg_padding;
2128 float entries, height;
2129 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2130 height = mySize_y/entries;
2133 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2134 fontsize = '0.5 0.5 0' * fontheight;
2138 when = autocvar_hud_panel_notify_time;
2140 fadetime = autocvar_hud_panel_notify_fadetime;
2144 vector pos_attacker, pos_victim;
2146 float width_attacker;
2147 string attacker, victim;
2149 float i, j, w, type, step, limit;
2150 if(autocvar_hud_panel_notify_flip) //order items from the top down
2156 else //order items from the bottom up
2163 for(j = kn_index; i != limit; i += step, ++j)
2165 if(autocvar__hud_configure)
2169 else // inverse order
2170 a = entries - 1 - i;
2171 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2172 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2173 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2174 a = bound(0, (when - a) / 4, 1);
2175 goto hud_config_notifyprint;
2178 if (j == KN_MAX_ENTRIES)
2181 if(killnotify_times[j] + when > time)
2185 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2198 type = killnotify_deathtype[j];
2199 w = DEATH_WEAPONOF(type);
2201 // TODO: maybe print in team colors?
2204 if(killnotify_actiontype[j] == 0)
2206 if(type == DEATH_GENERIC)
2210 else if(type == DEATH_NOAMMO)
2212 s = "notify_outofammo";
2214 else if(type == DEATH_KILL)
2216 s = "notify_selfkill";
2218 else if(type == DEATH_CAMP)
2220 s = "notify_camping";
2222 else if(type == KILL_TEAM_RED)
2224 s = "notify_teamkill_red";
2226 else if(type == KILL_TEAM_BLUE)
2228 s = "notify_teamkill_blue";
2230 else if(type == DEATH_DROWN)
2234 else if(type == DEATH_SLIME)
2238 else if(type == DEATH_LAVA)
2242 else if(type == DEATH_FALL)
2246 else if(type == DEATH_SHOOTING_STAR)
2248 s = "notify_shootingstar";
2250 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2254 else if(type == INFO_GOTFLAG)
2256 if(killnotify_victims[j] == "^1RED^7 flag")
2258 s = "notify_red_taken";
2262 s = "notify_blue_taken";
2265 else if(type == INFO_RETURNFLAG)
2267 if(killnotify_victims[j] == "^1RED^7 flag")
2269 s = "notify_red_returned";
2273 s = "notify_blue_returned";
2276 else if(type == INFO_LOSTFLAG)
2278 if(killnotify_victims[j] == "^1RED^7 flag")
2280 s = "notify_red_lost";
2284 s = "notify_blue_lost";
2287 else if(type == INFO_CAPTUREFLAG)
2289 if(killnotify_victims[j] == "^1RED^7 flag")
2291 s = "notify_red_captured";
2295 s = "notify_blue_captured";
2298 else if(type == KA_DROPBALL)
2300 s = "notify_balldropped";
2302 else if(type == KA_PICKUPBALL)
2304 s = "notify_ballpickedup";
2307 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2308 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2309 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2313 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2314 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2317 // X [did action to] Y
2320 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2322 s = "notify_melee_laser";
2324 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2326 s = "notify_melee_shotgun";
2328 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2330 s = "notify_headshot";
2332 else if(WEP_VALID(w))
2334 self = get_weaponinfo(w);
2335 s = strcat("weapon", self.netname);
2337 else if(type == KILL_TEAM_RED)
2339 s = "notify_teamkill_red";
2341 else if(type == KILL_TEAM_BLUE)
2343 s = "notify_teamkill_red";
2345 else if(type == DEATH_TELEFRAG)
2347 s = "notify_telefrag";
2349 else if(type == DEATH_DROWN)
2353 else if(type == DEATH_SLIME)
2357 else if(type == DEATH_LAVA)
2361 else if(type == DEATH_FALL)
2365 else if(type == DEATH_SHOOTING_STAR)
2367 s = "notify_shootingstar";
2369 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2373 else if(type == RACE_SERVER_RECORD)
2375 s = "race_newrecordserver";
2377 else if(type == RACE_NEW_RANK)
2379 s = "race_newrankyellow";
2381 else if(type == RACE_NEW_TIME)
2385 else if(type == RACE_FAIL)
2390 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2391 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2392 :hud_config_notifyprint
2393 width_attacker = stringwidth(attacker, TRUE, fontsize);
2394 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2395 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2396 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2400 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2401 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2402 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2411 string seconds_tostring(float sec)
2414 minutes = floor(sec / 60);
2416 sec -= minutes * 60;
2417 return sprintf("%d:%02d", minutes, sec);
2420 void HUD_Timer(void)
2422 if(!autocvar__hud_configure)
2424 if(!autocvar_hud_panel_timer) return;
2427 hud_configure_active_panel = HUD_PANEL_TIMER;
2429 HUD_Panel_UpdateCvars(timer);
2430 HUD_Panel_ApplyFadeAlpha();
2433 mySize = panel_size;
2435 HUD_Panel_DrawBg(1);
2436 if(panel_bg_padding)
2438 pos += '1 1 0' * panel_bg_padding;
2439 mySize -= '2 2 0' * panel_bg_padding;
2443 float timelimit, elapsedTime, timeleft, minutesLeft;
2445 timelimit = getstatf(STAT_TIMELIMIT);
2447 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2448 timeleft = ceil(timeleft);
2450 minutesLeft = floor(timeleft / 60);
2453 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2454 timer_color = '1 1 1'; //white
2455 else if(minutesLeft >= 1)
2456 timer_color = '1 1 0'; //yellow
2458 timer_color = '1 0 0'; //red
2460 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2461 if (time < getstatf(STAT_GAMESTARTTIME)) {
2462 //while restart is still active, show 00:00
2463 timer = seconds_tostring(0);
2465 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2466 timer = seconds_tostring(elapsedTime);
2469 timer = seconds_tostring(timeleft);
2472 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2477 void HUD_Radar(void)
2479 if (!autocvar__hud_configure)
2481 if (hud_panel_radar_maximized)
2483 if (!hud_draw_maximized) return;
2487 if (autocvar_hud_panel_radar == 0) return;
2488 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2492 hud_configure_active_panel = HUD_PANEL_RADAR;
2494 HUD_Panel_UpdateCvars(radar);
2495 HUD_Panel_ApplyFadeAlpha();
2497 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2499 panel_size = autocvar_hud_panel_radar_maximized_size;
2500 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2501 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2502 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2503 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2505 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2506 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2511 mySize = panel_size;
2513 HUD_Panel_DrawBg(1);
2514 if(panel_bg_padding)
2516 pos += '1 1 0' * panel_bg_padding;
2517 mySize -= '2 2 0' * panel_bg_padding;
2522 float scale2d, normalsize, bigsize;
2525 teamradar_origin2d = pos + 0.5 * mySize;
2526 teamradar_size2d = mySize;
2528 if(minimapname == "")
2531 teamradar_loadcvars();
2533 switch(hud_panel_radar_zoommode)
2537 f = current_zoomfraction;
2540 f = 1 - current_zoomfraction;
2550 switch(hud_panel_radar_rotation)
2553 teamradar_angle = view_angles_y - 90;
2556 teamradar_angle = 90 * hud_panel_radar_rotation;
2560 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2561 teamradar_size2d = mySize;
2563 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2565 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2566 if(hud_panel_radar_rotation == 0)
2568 // max-min distance must fit the radar in any rotation
2569 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2573 vector c0, c1, c2, c3, span;
2574 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2575 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2576 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2577 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2579 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2580 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2582 // max-min distance must fit the radar in x=x, y=y
2584 teamradar_size2d_x * scale2d / (1.05 * span_x),
2585 teamradar_size2d_y * scale2d / (1.05 * span_y)
2589 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2590 if(bigsize > normalsize)
2591 normalsize = bigsize;
2595 + (1 - f) * normalsize;
2596 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2598 + (1 - f) * view_origin);
2607 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2609 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2610 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2611 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2612 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2613 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2615 color2 = GetPlayerColor(tm.sv_entnum);
2616 //if(color == COLOR_SPECTATOR || color == color2)
2617 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2619 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2621 drawresetcliparea();
2626 void HUD_UpdatePlayerTeams();
2627 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2631 #define SCOREPANEL_MAX_ENTRIES 6
2632 #define SCOREPANEL_ASPECTRATIO 2
2633 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2634 vector fontsize = '1 1 0' * (mySize_y/entries);
2636 vector rgb, score_color;
2638 score_color = '1 1 1';
2640 float name_size = mySize_x*0.75;
2641 float spacing_size = mySize_x*0.04;
2642 const float highlight_alpha = 0.2;
2643 float i, me_printed, first_pl;
2647 if (autocvar__hud_configure)
2649 float players_per_team;
2652 // show team scores in the first line
2653 float score_size = mySize_x / team_count;
2654 players_per_team = max(2, ceil((entries - 1) / team_count));
2655 for(i=0; i<team_count; ++i) {
2656 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2657 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2658 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2661 pos_y += fontsize_y;
2663 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2664 for (i=first_pl; i<entries; ++i)
2666 //simulate my score is lower than all displayed players,
2667 //so that I don't appear at all showing pure rankings.
2668 //This is to better show the difference between the 2 ranking views
2669 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2672 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2673 s = GetPlayerName(pl.sv_entnum);
2678 s = sprintf(_("Player %d"), i + 1 - first_pl);
2683 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2684 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2685 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2686 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2687 pos_y += fontsize_y;
2692 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2693 HUD_UpdatePlayerTeams();
2696 // show team scores in the first line
2697 float score_size = mySize_x / team_count;
2698 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2699 if(tm.team == COLOR_SPECTATOR)
2701 if (tm.team == myteam)
2702 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2703 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2707 pos_y += fontsize_y;
2708 tm = teams.sort_next;
2713 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2715 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2718 if (i == entries-1 && !me_printed && pl != me)
2719 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2721 for (pl = me.sort_next; pl; pl = pl.sort_next)
2722 if (pl.team != COLOR_SPECTATOR)
2726 rgb = '1 1 0'; //not last but not among the leading players: yellow
2728 rgb = '1 0 0'; //last: red
2735 rgb = '0 1 0'; //first: green
2737 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2740 score_color = GetTeamRGB(pl.team) * 0.8;
2741 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2742 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2743 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2744 pos_y += fontsize_y;
2747 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2750 void HUD_Score(void)
2752 if(!autocvar__hud_configure)
2754 if(!autocvar_hud_panel_score) return;
2755 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2758 hud_configure_active_panel = HUD_PANEL_SCORE;
2760 HUD_Panel_UpdateCvars(score);
2761 HUD_Panel_ApplyFadeAlpha();
2764 mySize = panel_size;
2766 HUD_Panel_DrawBg(1);
2767 if(panel_bg_padding)
2769 pos += '1 1 0' * panel_bg_padding;
2770 mySize -= '2 2 0' * panel_bg_padding;
2773 float score, distribution;
2775 vector distribution_color;
2777 #ifdef COMPAT_XON050_ENGINE
2778 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2780 me = playerslots[player_localentnum - 1];
2783 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2784 string timer, distrtimer;
2786 pl = players.sort_next;
2789 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2790 if(pl.scores[ps_primary] == 0)
2793 score = me.(scores[ps_primary]);
2794 timer = TIME_ENCODED_TOSTRING(score);
2796 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2797 // distribution display
2798 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2800 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2802 if (distribution <= 0) {
2803 distribution_color = '0 1 0';
2807 distribution_color = '1 0 0';
2810 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2812 // race record display
2813 if (distribution <= 0)
2814 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2815 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816 } else if (!teamplay) { // non-teamgames
2817 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2819 HUD_Score_Rankings(pos, mySize, me, 0);
2822 // me vector := [team/connected frags id]
2823 pl = players.sort_next;
2827 if(autocvar__hud_configure)
2830 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2834 score = me.(scores[ps_primary]);
2835 if(autocvar__hud_configure)
2838 if(distribution >= 5)
2839 distribution_color = eY;
2840 else if(distribution >= 0)
2841 distribution_color = '1 1 1';
2842 else if(distribution >= -5)
2843 distribution_color = '1 1 0';
2845 distribution_color = eX;
2847 string distribution_str;
2848 distribution_str = ftos(distribution);
2849 if (distribution >= 0)
2851 if (distribution > 0)
2852 distribution_str = strcat("+", distribution_str);
2853 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2855 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2856 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2857 } else { // teamgames
2858 float scores_count, row, column, rows, columns;
2859 local noref vector offset; // fteqcc sucks
2860 vector score_pos, score_size; //for scores other than myteam
2861 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2863 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2865 if (autocvar_hud_panel_score_rankings)
2867 HUD_Score_Rankings(pos, mySize, me, scores_count);
2870 rows = mySize_y/mySize_x;
2871 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2872 // ^^^ ammo item aspect goes here
2874 columns = ceil(scores_count/rows);
2876 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2879 if(score_size_x/score_size_y > 3)
2881 newSize = 3 * score_size_y;
2882 offset_x = score_size_x - newSize;
2883 pos_x += offset_x/2;
2884 score_size_x = newSize;
2888 newSize = 1/3 * score_size_x;
2889 offset_y = score_size_y - newSize;
2890 pos_y += offset_y/2;
2891 score_size_y = newSize;
2895 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2897 float max_fragcount;
2898 max_fragcount = -99;
2899 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2900 if(tm.team == COLOR_SPECTATOR)
2902 score = tm.(teamscores[ts_primary]);
2903 if(autocvar__hud_configure)
2906 if (score > max_fragcount)
2907 max_fragcount = score;
2909 if (spectatee_status == -1)
2911 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2912 if (max_fragcount == score)
2913 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2914 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2922 else if(tm.team == myteam) {
2923 if (max_fragcount == score)
2924 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2925 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2927 if (max_fragcount == score)
2928 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2929 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2938 void HUD_RaceTimer (void)
2940 if(!autocvar__hud_configure)
2942 if(!autocvar_hud_panel_racetimer) return;
2943 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2944 if(spectatee_status == -1) return;
2947 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2949 HUD_Panel_UpdateCvars(racetimer);
2950 HUD_Panel_ApplyFadeAlpha();
2953 mySize = panel_size;
2955 HUD_Panel_DrawBg(1);
2956 if(panel_bg_padding)
2958 pos += '1 1 0' * panel_bg_padding;
2959 mySize -= '2 2 0' * panel_bg_padding;
2962 // always force 4:1 aspect
2964 if(mySize_x/mySize_y > 4)
2966 newSize_x = 4 * mySize_y;
2967 newSize_y = mySize_y;
2969 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2973 newSize_y = 1/4 * mySize_x;
2974 newSize_x = mySize_x;
2976 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2981 string s, forcetime;
2983 if(autocvar__hud_configure)
2986 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2987 s = _("^1Intermediate 1 (+15.42)");
2988 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2989 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2990 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2992 else if(race_checkpointtime)
2994 a = bound(0, 2 - (time - race_checkpointtime), 1);
2997 if(a > 0) // just hit a checkpoint?
2999 if(race_checkpoint != 254)
3001 if(race_time && race_previousbesttime)
3002 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3004 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3006 forcetime = TIME_ENCODED_TOSTRING(race_time);
3011 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3013 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3014 if(a > 0) // next one?
3016 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3021 if(s != "" && a > 0)
3023 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3026 if(race_penaltytime)
3028 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3031 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3032 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3038 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3039 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3044 if(race_laptime && race_checkpoint != 255)
3046 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3047 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3052 if(race_mycheckpointtime)
3054 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3055 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3056 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3058 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3060 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3061 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3062 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3065 if(race_penaltytime && !race_penaltyaccumulator)
3067 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3068 a = bound(0, (1 + t - time), 1);
3072 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3074 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3075 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3083 float vote_yescount;
3086 float vote_highlighted; // currently selected vote
3088 float vote_active; // is there an active vote?
3089 float vote_prev; // previous state of vote_active to check for a change
3091 float vote_change; // "time" when vote_active changed
3093 void HUD_VoteWindow(void)
3095 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3098 if (autocvar__hud_configure)
3102 print(_("^1You must answer before entering hud configure mode\n"));
3103 cvar_set("_hud_configure", "0");
3105 if(vote_called_vote)
3106 strunzone(vote_called_vote);
3107 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3108 uid2name_dialog = 1;
3111 if(!autocvar__hud_configure)
3113 if(!autocvar_hud_panel_vote) return;
3115 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3116 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3118 if(panel_bg_alpha_str == "") {
3119 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3121 panel_bg_alpha = stof(panel_bg_alpha_str);
3125 hud_configure_active_panel = HUD_PANEL_VOTE;
3134 if(vote_active != vote_prev) {
3136 vote_prev = vote_active;
3139 if(vote_active || autocvar__hud_configure)
3140 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3142 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3147 HUD_Panel_UpdateCvars(vote);
3148 HUD_Panel_ApplyFadeAlpha();
3152 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3153 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3156 // these must be below above block
3159 mySize = panel_size;
3161 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3162 HUD_Panel_DrawBg(a);
3163 a = panel_fg_alpha * a;
3165 if(panel_bg_padding)
3167 pos += '1 1 0' * panel_bg_padding;
3168 mySize -= '2 2 0' * panel_bg_padding;
3171 // always force 3:1 aspect
3173 if(mySize_x/mySize_y > 3)
3175 newSize_x = 3 * mySize_y;
3176 newSize_y = mySize_y;
3178 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3182 newSize_y = 1/3 * mySize_x;
3183 newSize_x = mySize_x;
3185 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3189 s = _("A vote has been called for:");
3191 s = _("Allow servers to store and display your name?");
3192 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3193 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3194 if(autocvar__hud_configure)
3195 s = _("^1Configure the HUD");
3196 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3198 // print the yes/no counts
3199 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3200 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3201 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3202 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3204 // draw the progress bar backgrounds
3205 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3207 // draw the highlights
3208 if(vote_highlighted == 1) {
3209 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3210 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3212 else if(vote_highlighted == -1) {
3213 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3214 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3217 // draw the progress bars
3218 if(vote_yescount && vote_needed)
3220 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3221 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3224 if(vote_nocount && vote_needed)
3226 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3227 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3230 drawresetcliparea();
3233 // Mod icons panel (#10)
3236 float mod_active; // is there any active mod icon?
3238 // Clan Arena HUD modicons
3239 void HUD_Mod_CA(vector pos, vector mySize)
3241 mod_active = 1; // CA should never hide the mod icons panel
3242 float redalive, bluealive;
3243 redalive = getstati(STAT_REDALIVE);
3244 bluealive = getstati(STAT_BLUEALIVE);
3246 vector redpos, bluepos;
3247 if(mySize_x > mySize_y)
3250 bluepos = pos + eY * 0.5 * mySize_y;
3251 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3252 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3253 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3254 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3259 bluepos = pos + eY * 0.5 * mySize_y;
3260 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3263 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3267 // CTF HUD modicon section
3268 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3269 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3270 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3272 void HUD_Mod_CTF_Reset(void)
3274 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3277 void HUD_Mod_CTF(vector pos, vector mySize)
3279 vector redflag_pos, blueflag_pos;
3281 float f; // every function should have that
3283 float redflag, blueflag; // current status
3284 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3287 stat_items = getstati(STAT_ITEMS, 0, 24);
3288 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3289 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3291 if(redflag || blueflag)
3296 if(autocvar__hud_configure)
3302 // when status CHANGES, set old status into prevstatus and current status into status
3303 if (redflag != redflag_prevframe)
3305 redflag_statuschange_time = time;
3306 redflag_prevstatus = redflag_prevframe;
3307 redflag_prevframe = redflag;
3310 if (blueflag != blueflag_prevframe)
3312 blueflag_statuschange_time = time;
3313 blueflag_prevstatus = blueflag_prevframe;
3314 blueflag_prevframe = blueflag;
3317 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3318 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3320 float BLINK_FACTOR = 0.15;
3321 float BLINK_BASE = 0.85;
3323 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3325 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3327 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3329 string red_icon, red_icon_prevstatus;
3330 float red_alpha, red_alpha_prevstatus;
3331 red_alpha = red_alpha_prevstatus = 1;
3333 case 1: red_icon = "flag_red_taken"; break;
3334 case 2: red_icon = "flag_red_lost"; break;
3335 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3337 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3338 red_icon = "flag_red_shielded";
3340 red_icon = string_null;
3343 switch(redflag_prevstatus) {
3344 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3345 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3346 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3349 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3350 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3351 red_icon_prevstatus = "flag_red_shielded";
3353 red_icon_prevstatus = string_null;
3357 string blue_icon, blue_icon_prevstatus;
3358 float blue_alpha, blue_alpha_prevstatus;
3359 blue_alpha = blue_alpha_prevstatus = 1;
3361 case 1: blue_icon = "flag_blue_taken"; break;
3362 case 2: blue_icon = "flag_blue_lost"; break;
3363 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3365 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3366 blue_icon = "flag_blue_shielded";
3368 blue_icon = string_null;
3371 switch(blueflag_prevstatus) {
3372 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3373 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3374 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3377 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3378 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3379 blue_icon_prevstatus = "flag_blue_shielded";
3381 blue_icon_prevstatus = string_null;
3385 if(mySize_x > mySize_y) {
3386 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3388 blueflag_pos = pos + eX * 0.5 * mySize_x;
3391 redflag_pos = pos + eX * 0.5 * mySize_x;
3393 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3395 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3397 blueflag_pos = pos + eY * 0.5 * mySize_y;
3400 redflag_pos = pos + eY * 0.5 * mySize_y;
3402 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3405 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3406 if(red_icon_prevstatus && f < 1)
3407 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3409 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3411 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3412 if(blue_icon_prevstatus && f < 1)
3413 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3415 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3418 // Keyhunt HUD modicon section
3419 float kh_runheretime;
3421 void HUD_Mod_KH_Reset(void)
3426 void HUD_Mod_KH(vector pos, vector mySize)
3428 mod_active = 1; // keyhunt should never hide the mod icons panel
3432 vector p, pa, kh_size, kh_asize;
3434 kh_keys = getstati(STAT_KH_KEYS);
3437 if(mySize_x > mySize_y)
3439 p_y = pos_y + 0.25 * mySize_y;
3440 pa = p - eY * 0.25 * mySize_y;
3442 kh_size_x = mySize_x * 0.25;
3443 kh_size_y = 0.75 * mySize_y;
3444 kh_asize_x = mySize_x * 0.25;
3445 kh_asize_y = mySize_y * 0.25;
3449 p_y = pos_y + 0.125 * mySize_y;
3450 pa = p - eY * 0.125 * mySize_y;
3452 kh_size_x = mySize_x * 0.5;
3453 kh_size_y = 0.375 * mySize_y;
3454 kh_asize_x = mySize_x * 0.5;
3455 kh_asize_y = mySize_y * 0.125;
3462 for(i = 0; i < 4; ++i)
3464 key = floor(kh_keys / pow(32, i)) & 31;
3466 if(keyteam == 30 && keycount <= 4)
3468 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3472 // this yields 8 exactly if "RUN HERE" shows
3477 kh_runheretime = time;
3478 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3483 for(i = 0; i < 4; ++i)
3485 key = floor(kh_keys / pow(32, i)) & 31;
3498 default: // owned or dropped
3503 a = a * panel_fg_alpha;
3504 aa = aa * panel_fg_alpha;
3510 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3513 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3516 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3519 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3524 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3527 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3530 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3533 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3536 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3540 if(mySize_x > mySize_y)
3542 p_x += 0.25 * mySize_x;
3543 pa_x += 0.25 * mySize_x;
3549 p_y = pos_y + 0.625 * mySize_y;
3550 pa_y = pos_y + 0.5 * mySize_y;
3556 p_x += 0.5 * mySize_x;
3557 pa_x += 0.5 * mySize_x;
3563 // Keepaway HUD mod icon
3564 float kaball_prevstatus; // last remembered status
3565 float kaball_statuschange_time; // time when the status changed
3567 // we don't need to reset for keepaway since it immediately
3568 // autocorrects prevstatus as to if the player has the ball or not
3570 void HUD_Mod_Keepaway(vector pos, vector mySize)
3572 mod_active = 1; // keepaway should always show the mod HUD
3574 float BLINK_FACTOR = 0.15;
3575 float BLINK_BASE = 0.85;
3576 float BLINK_FREQ = 5;
3577 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3579 float stat_items = getstati(STAT_ITEMS, 0, 24);
3580 float kaball = (stat_items/IT_KEY1) & 1;
3582 if(kaball != kaball_prevstatus)
3584 kaball_statuschange_time = time;
3585 kaball_prevstatus = kaball;
3588 vector kaball_pos, kaball_size;
3590 if(mySize_x > mySize_y) {
3591 kaball_pos = pos + eX * 0.25 * mySize_x;
3592 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3594 kaball_pos = pos + eY * 0.25 * mySize_y;
3595 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3598 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3599 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3601 if(kaball_prevstatus && f < 1)
3602 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3605 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3609 // Nexball HUD mod icon
3610 void HUD_Mod_NexBall(vector pos, vector mySize)
3612 float stat_items, nb_pb_starttime, dt, p;
3614 stat_items = getstati(STAT_ITEMS, 0, 24);
3615 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3617 if (stat_items & IT_KEY1)
3622 //Manage the progress bar if any
3623 if (nb_pb_starttime > 0)
3625 dt = mod(time - nb_pb_starttime, nb_pb_period);
3626 // one period of positive triangle
3627 p = 2 * dt / nb_pb_period;
3632 HUD_Panel_GetProgressBarColor(nexball);
3633 if(mySize_x > mySize_y)
3634 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3636 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3639 if (stat_items & IT_KEY1)
3640 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643 // Race/CTS HUD mod icons
3644 float crecordtime_prev; // last remembered crecordtime
3645 float crecordtime_change_time; // time when crecordtime last changed
3646 float srecordtime_prev; // last remembered srecordtime
3647 float srecordtime_change_time; // time when srecordtime last changed
3649 float race_status_time;
3650 float race_status_prev;
3651 string race_status_name_prev;
3652 void HUD_Mod_Race(vector pos, vector mySize)
3654 mod_active = 1; // race should never hide the mod icons panel
3656 me = playerslots[player_localnum];
3658 float f; // yet another function has this
3659 score = me.(scores[ps_primary]);
3661 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3662 return; // no records in the actual race
3664 // clientside personal record
3666 if(gametype == MAPINFO_TYPE_CTS)
3670 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3672 if(score && (score < t || !t)) {
3673 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3674 if(autocvar_cl_autodemo_delete_keeprecords)
3676 f = autocvar_cl_autodemo_delete;
3678 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3682 if(t != crecordtime_prev) {
3683 crecordtime_prev = t;
3684 crecordtime_change_time = time;
3687 vector textPos, medalPos;
3689 if(mySize_x > mySize_y) {
3690 // text on left side
3691 squareSize = min(mySize_y, mySize_x/2);
3692 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3693 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3696 squareSize = min(mySize_x, mySize_y/2);
3697 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3698 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3701 f = time - crecordtime_change_time;
3704 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3705 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3707 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3708 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3709 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3710 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3714 t = race_server_record;
3715 if(t != srecordtime_prev) {
3716 srecordtime_prev = t;
3717 srecordtime_change_time = time;
3719 f = time - srecordtime_change_time;
3722 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3723 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3725 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3726 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3727 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3728 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3731 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3732 race_status_time = time + 5;
3733 race_status_prev = race_status;
3734 if (race_status_name_prev)
3735 strunzone(race_status_name_prev);
3736 race_status_name_prev = strzone(race_status_name);
3741 a = bound(0, race_status_time - time, 1);
3744 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3748 rank = race_CheckName(race_status_name);
3750 rankname = race_PlaceName(rank);
3753 namepos = medalPos + '0 0.8 0' * squareSize;
3755 rankpos = medalPos + '0 0.15 0' * squareSize;
3757 if(race_status == 0)
3758 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3759 else if(race_status == 1) {
3760 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3761 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3762 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3763 } else if(race_status == 2) {
3764 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3765 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3767 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3768 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3769 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770 } else if(race_status == 3) {
3771 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3773 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776 if (race_status_time - time <= 0) {
3777 race_status_prev = -1;
3779 if(race_status_name)
3780 strunzone(race_status_name);
3781 race_status_name = string_null;
3782 if(race_status_name_prev)
3783 strunzone(race_status_name_prev);
3784 race_status_name_prev = string_null;
3788 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3790 float stat, pps_ratio;
3796 stat = getstatf(STAT_DOM_PPS_RED);
3797 pic = "dom_icon_red";
3801 stat = getstatf(STAT_DOM_PPS_BLUE);
3802 pic = "dom_icon_blue";
3806 stat = getstatf(STAT_DOM_PPS_YELLOW);
3807 pic = "dom_icon_yellow";
3811 stat = getstatf(STAT_DOM_PPS_PINK);
3812 pic = "dom_icon_pink";
3815 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3817 if(mySize_x/mySize_y > aspect_ratio)
3819 i = aspect_ratio * mySize_y;
3820 myPos_x = myPos_x + (mySize_x - i) / 2;
3825 i = 1/aspect_ratio * mySize_x;
3826 myPos_y = myPos_y + (mySize_y - i) / 2;
3830 if (layout) // show text too
3833 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3834 if (layout == 2) // average pps
3835 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3836 else // percentage of average pps
3837 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3841 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3844 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3845 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3846 drawresetcliparea();
3850 void HUD_Mod_Dom(vector myPos, vector mySize)
3852 mod_active = 1; // required in each mod function that always shows something
3855 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3856 if(tm.team != COLOR_SPECTATOR)
3859 float layout = autocvar_hud_panel_modicons_dom_layout;
3860 float rows, columns, aspect_ratio;
3861 rows = mySize_y/mySize_x;
3862 aspect_ratio = (layout) ? 3 : 1;
3863 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3864 columns = ceil(teams_count/rows);
3868 for(i=0; i<teams_count; ++i)
3870 vector pos, itemSize;
3871 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3872 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3874 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3885 float mod_prev; // previous state of mod_active to check for a change
3887 float mod_change; // "time" when mod_active changed
3889 void HUD_ModIcons(void)
3891 if(!autocvar__hud_configure)
3893 if(!autocvar_hud_panel_modicons) return;
3894 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3897 hud_configure_active_panel = HUD_PANEL_MODICONS;
3899 HUD_Panel_UpdateCvars(modicons);
3900 HUD_Panel_ApplyFadeAlpha();
3903 mySize = panel_size;
3905 if(mod_active != mod_prev) {
3907 mod_prev = mod_active;
3910 if(mod_active || autocvar__hud_configure)
3911 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3913 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3916 HUD_Panel_DrawBg(mod_alpha);
3918 if(panel_bg_padding)
3920 pos += '1 1 0' * panel_bg_padding;
3921 mySize -= '2 2 0' * panel_bg_padding;
3924 // these MUST be ran in order to update mod_active
3925 if(gametype == MAPINFO_TYPE_KEYHUNT)
3926 HUD_Mod_KH(pos, mySize);
3927 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3928 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3929 else if(gametype == MAPINFO_TYPE_NEXBALL)
3930 HUD_Mod_NexBall(pos, mySize);
3931 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3932 HUD_Mod_Race(pos, mySize);
3933 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3934 HUD_Mod_CA(pos, mySize);
3935 else if(gametype == MAPINFO_TYPE_DOMINATION)
3936 HUD_Mod_Dom(pos, mySize);
3937 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3938 HUD_Mod_Keepaway(pos, mySize);
3941 // Draw pressed keys (#11)
3943 void HUD_DrawPressedKeys(void)
3945 if(!autocvar__hud_configure)
3947 if(!autocvar_hud_panel_pressedkeys) return;
3948 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3951 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3954 HUD_Panel_UpdateCvars(pressedkeys);
3955 HUD_Panel_ApplyFadeAlpha();
3958 mySize = panel_size;
3960 HUD_Panel_DrawBg(1);
3961 if(panel_bg_padding)
3963 pos += '1 1 0' * panel_bg_padding;
3964 mySize -= '2 2 0' * panel_bg_padding;
3967 // force custom aspect
3968 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3972 if(mySize_x/mySize_y > aspect)
3974 newSize_x = aspect * mySize_y;
3975 newSize_y = mySize_y;
3977 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3981 newSize_y = 1/aspect * mySize_x;
3982 newSize_x = mySize_x;
3984 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3990 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3992 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3994 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3995 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3996 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3998 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3999 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4003 // Handle chat as a panel (#12)
4007 if(!autocvar__hud_configure)
4009 if (!autocvar_hud_panel_chat)
4011 if (!autocvar_con_chatrect)
4012 cvar_set("con_chatrect", "0");
4015 if(autocvar__con_chat_maximized)
4016 if(!hud_draw_maximized) return;
4019 hud_configure_active_panel = HUD_PANEL_CHAT;
4021 HUD_Panel_UpdateCvars(chat);
4022 HUD_Panel_ApplyFadeAlpha();
4024 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4026 panel_pos_y = panel_bg_border;
4027 panel_size_y = vid_conheight - panel_bg_border * 2;
4028 if(panel_bg == "0") // force a border when maximized
4030 if(precache_pic(panel_bg) == "") {
4031 panel_bg = strcat(hud_skin_path, "/border_default");
4032 if(precache_pic(panel_bg) == "") {
4033 panel_bg = "gfx/hud/default/border_default";
4037 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4042 mySize = panel_size;
4044 HUD_Panel_DrawBg(1);
4046 if(panel_bg_padding)
4048 pos += '1 1 0' * panel_bg_padding;
4049 mySize -= '2 2 0' * panel_bg_padding;
4052 if (!autocvar_con_chatrect)
4053 cvar_set("con_chatrect", "1");
4055 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4056 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4058 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4059 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4061 if(autocvar__hud_configure)
4064 chatsize = '1 1 0' * autocvar_con_chatsize;
4065 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4067 for(i = 0; i < autocvar_con_chat; ++i)
4069 if(i == autocvar_con_chat - 1)
4072 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4073 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4074 pos_y += chatsize_y;
4079 // Engine info panel (#13)
4086 float frametimeavg1; // 1 frame ago
4087 float frametimeavg2; // 2 frames ago
4088 void HUD_EngineInfo(void)
4090 if(!autocvar__hud_configure)
4092 if(!autocvar_hud_panel_engineinfo) return;
4095 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4097 HUD_Panel_UpdateCvars(engineinfo);
4098 HUD_Panel_ApplyFadeAlpha();
4101 mySize = panel_size;
4103 HUD_Panel_DrawBg(1);
4104 if(panel_bg_padding)
4106 pos += '1 1 0' * panel_bg_padding;
4107 mySize -= '2 2 0' * panel_bg_padding;
4110 float currentTime = gettime(GETTIME_REALTIME);
4111 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4113 float currentframetime = currentTime - prevfps_time;
4114 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4115 frametimeavg2 = frametimeavg1;
4116 frametimeavg1 = frametimeavg;
4119 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4120 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4122 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4123 prevfps = (1/currentframetime);
4124 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4126 prevfps_time = currentTime;
4131 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4133 prevfps = framecounter/(currentTime - prevfps_time);
4135 prevfps_time = currentTime;
4140 color = HUD_Get_Num_Color (prevfps, 100);
4141 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4144 // Info messages panel (#14)
4146 #define drawInfoMessage(s)\
4147 if(autocvar_hud_panel_infomessages_flip)\
4148 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4149 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4151 void HUD_InfoMessages(void)
4153 if(!autocvar__hud_configure)
4155 if(!autocvar_hud_panel_infomessages) return;
4158 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4160 HUD_Panel_UpdateCvars(infomessages);
4161 HUD_Panel_ApplyFadeAlpha();
4164 mySize = panel_size;
4166 HUD_Panel_DrawBg(1);
4167 if(panel_bg_padding)
4169 pos += '1 1 0' * panel_bg_padding;
4170 mySize -= '2 2 0' * panel_bg_padding;
4173 // always force 5:1 aspect
4175 if(mySize_x/mySize_y > 5)
4177 newSize_x = 5 * mySize_y;
4178 newSize_y = mySize_y;
4180 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4184 newSize_y = 1/5 * mySize_x;
4185 newSize_x = mySize_x;
4187 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4196 fontsize = '0.20 0.20 0' * mySize_y;
4202 if(!autocvar__hud_configure)
4204 if(spectatee_status && !intermission)
4207 if(spectatee_status == -1)
4208 s = _("^1Observing");
4210 #ifdef COMPAT_XON050_ENGINE
4211 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4213 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4217 if(spectatee_status == -1)
4218 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4220 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4223 if(spectatee_status == -1)
4224 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4226 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4229 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4232 if(gametype == MAPINFO_TYPE_ARENA)
4233 s = _("^1Wait for your turn to join");
4234 else if(gametype == MAPINFO_TYPE_LMS)
4237 sk = playerslots[player_localnum];
4238 if(sk.(scores[ps_primary]) >= 666)
4239 s = _("^1Match has already begun");
4240 else if(sk.(scores[ps_primary]) > 0)
4241 s = _("^1You have no more lives left");
4243 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4246 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4249 //show restart countdown:
4250 if (time < getstatf(STAT_GAMESTARTTIME)) {
4252 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4253 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4254 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4255 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4259 if(warmup_stage && !intermission)
4261 s = _("^2Currently in ^1warmup^2 stage!");
4266 if(mod(time, 1) >= 0.5)
4271 if(ready_waiting && !intermission && !spectatee_status)
4273 if(ready_waiting_for_me)
4276 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4278 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4283 s = _("^2Waiting for others to ready up to end warmup...");
4285 s = _("^2Waiting for others to ready up...");
4289 else if(warmup_stage && !intermission && !spectatee_status)
4291 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4295 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4297 float ts_min, ts_max;
4298 tm = teams.sort_next;
4301 for(; tm.sort_next; tm = tm.sort_next)
4303 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4305 if(!ts_min) ts_min = tm.team_size;
4306 else ts_min = min(ts_min, tm.team_size);
4307 if(!ts_max) ts_max = tm.team_size;
4308 else ts_max = max(ts_max, tm.team_size);
4310 if ((ts_max - ts_min) > 1)
4312 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4313 tm = GetTeam(myteam, false);
4315 if (tm.team != COLOR_SPECTATOR)
4316 if (tm.team_size == ts_max)
4317 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4325 s = _("^7Press ^3ESC ^7to show HUD options.");
4327 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4329 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4331 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4336 // Physics panel (#15)
4338 vector acc_prevspeed;
4339 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4340 void HUD_Physics(void)
4342 if(!autocvar__hud_configure)
4344 if(!autocvar_hud_panel_physics) return;
4345 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4346 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4349 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4351 HUD_Panel_UpdateCvars(physics);
4352 HUD_Panel_ApplyFadeAlpha();
4354 HUD_Panel_DrawBg(1);
4355 if(panel_bg_padding)
4357 panel_pos += '1 1 0' * panel_bg_padding;
4358 panel_size -= '2 2 0' * panel_bg_padding;
4362 float speed, conversion_factor;
4365 switch(autocvar_hud_panel_physics_speed_unit)
4370 conversion_factor = 1.0;
4374 conversion_factor = 0.0254;
4378 conversion_factor = 0.0254 * 3.6;
4382 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4386 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4390 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4391 if (autocvar__hud_configure)
4392 speed = floor( max_speed * 0.65 + 0.5 );
4393 else if(autocvar_hud_panel_physics_speed_vertical)
4394 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4396 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4398 //compute acceleration
4399 float acceleration, f;
4400 if (autocvar__hud_configure)
4401 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4404 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4405 f = time - acc_prevtime;
4406 if(autocvar_hud_panel_physics_acceleration_vertical)
4407 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed));
4409 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4411 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4413 acc_prevspeed = pmove_vel;
4414 acc_prevtime = time;
4416 f = bound(0, f * 10, 1);
4417 acc_avg = acc_avg * (1 - f) + acceleration * f;
4421 float panel_ar = panel_size_x/panel_size_y;
4422 vector speed_offset, acceleration_offset;
4425 panel_size_x *= 0.5;
4426 if (autocvar_hud_panel_physics_flip)
4427 speed_offset_x = panel_size_x;
4429 acceleration_offset_x = panel_size_x;
4433 panel_size_y *= 0.5;
4434 if (autocvar_hud_panel_physics_flip)
4435 speed_offset_y = panel_size_y;
4437 acceleration_offset_y = panel_size_y;
4439 float speed_baralign, acceleration_baralign;
4440 if (autocvar_hud_panel_physics_baralign == 1)
4441 acceleration_baralign = speed_baralign = 1;
4442 else if(autocvar_hud_panel_physics_baralign == 4)
4443 acceleration_baralign = speed_baralign = 2;
4444 else if (autocvar_hud_panel_physics_flip)
4446 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4447 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4451 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4452 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4454 if (autocvar_hud_panel_physics_acceleration_mode == 0)
4455 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4459 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4461 HUD_Panel_GetProgressBarColor(speed);
4462 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4464 vector tmp_offset, tmp_size;
4465 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4467 tmp_size_x = panel_size_x * 0.75;
4468 tmp_size_y = panel_size_y;
4470 tmp_offset_x = panel_size_x - tmp_size_x;
4473 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4479 tmp_offset_x = tmp_size_x;
4480 if (autocvar_hud_panel_physics_speed_unit_show)
4483 tmp_size_x = panel_size_x * (1 - 0.75);
4484 tmp_size_y = panel_size_y * 0.4;
4485 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4489 //compute and draw top speed
4490 if (autocvar_hud_panel_physics_topspeed)
4491 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4493 if (autocvar__hud_configure)
4495 top_speed = floor( max_speed * 0.75 + 0.5 );
4500 if (speed >= top_speed)
4503 top_speed_time = time;
4507 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4508 // divide by f to make it start from 1
4509 f = cos( ((time - top_speed_time) / f) * PI/2 );
4511 else //hide top speed 0, it would be stupid
4516 //top speed progressbar peak
4517 if(speed < top_speed)
4518 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4520 float peak_offset_x;
4522 if (speed_baralign == 0)
4523 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4524 else if (speed_baralign == 1)
4525 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4526 else if (speed_baralign == 2)
4527 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4528 //if speed is not 0 the speed progressbar already fetched the color
4530 HUD_Panel_GetProgressBarColor(speed);
4531 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4532 peak_size_y = panel_size_y;
4533 if (speed_baralign == 2) // draw two peaks, on both sides
4535 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4536 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4539 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4543 tmp_offset_y = panel_size_y * 0.4;
4544 tmp_size_x = panel_size_x * (1 - 0.75);
4545 tmp_size_y = panel_size_y - tmp_offset_y;
4546 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4554 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4556 if (acceleration < 0)
4557 HUD_Panel_GetProgressBarColor(acceleration_neg);
4559 HUD_Panel_GetProgressBarColor(acceleration);
4560 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4562 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4563 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4566 // CenterPrint (#16)
4568 #define CENTERPRINT_MAX_MSGS 10
4569 #define CENTERPRINT_MAX_ENTRIES 50
4570 #define CENTERPRINT_SPACING 0.7
4572 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4573 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4574 float centerprint_time[CENTERPRINT_MAX_MSGS];
4575 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4576 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4577 float centerprint_showing;
4579 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4583 if(strMessage == "" && new_id == 0)
4586 // strip trailing newlines
4587 j = strlen(strMessage) - 1;
4588 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4590 if (j < strlen(strMessage) - 1)
4591 strMessage = substring(strMessage, 0, j + 1);
4593 if(strMessage == "" && new_id == 0)
4596 // strip leading newlines
4598 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4601 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4603 if(strMessage == "" && new_id == 0)
4606 if (!centerprint_showing)
4607 centerprint_showing = TRUE;
4609 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4611 if (j == CENTERPRINT_MAX_MSGS)
4613 if (new_id && new_id == centerprint_msgID[j])
4615 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4617 // fade out the current msg (duration and countdown_num are ignored)
4618 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4619 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4620 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4623 break; // found a msg with the same id, at position j
4627 if (i == CENTERPRINT_MAX_MSGS)
4629 // a msg with the same id was not found, add the msg at the next position
4631 if (cpm_index == -1)
4632 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4635 if(centerprint_messages[j])
4636 strunzone(centerprint_messages[j]);
4637 centerprint_messages[j] = strzone(strMessage);
4638 centerprint_msgID[j] = new_id;
4640 centerprint_time[j] = -1;
4644 duration = max(1, autocvar_hud_panel_centerprint_time);
4645 centerprint_time[j] = duration;
4646 centerprint_expire_time[j] = time + duration;
4648 centerprint_countdown_num[j] = countdown_num;
4651 void centerprint_hud(string strMessage)
4653 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4656 void reset_centerprint_messages(void)
4659 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4661 centerprint_expire_time[i] = 0;
4662 centerprint_time[i] = 1;
4663 centerprint_msgID[i] = 0;
4664 if(centerprint_messages[i])
4665 strunzone(centerprint_messages[i]);
4666 centerprint_messages[i] = string_null;
4669 float hud_configure_cp_generation_time;
4670 void HUD_CenterPrint (void)
4672 if(!autocvar__hud_configure)
4674 if(!autocvar_hud_panel_centerprint) return;
4676 if (hud_configure_prev && hud_configure_prev != -1)
4677 reset_centerprint_messages();
4681 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4683 if (!hud_configure_prev)
4684 reset_centerprint_messages();
4685 if (time > hud_configure_cp_generation_time)
4690 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4692 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4694 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4695 hud_configure_cp_generation_time = time + 1 + random()*4;
4699 HUD_Panel_UpdateCvars(centerprint);
4701 // this panel doesn't fade when showing the scoreboard
4702 if(autocvar__menu_alpha)
4703 HUD_Panel_ApplyFadeAlpha();
4705 if(scoreboard_fade_alpha)
4707 // move the panel below the scoreboard
4708 if (scoreboard_bottom >= 0.96 * vid_conheight)
4712 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4714 if(target_pos_y > panel_pos_y)
4716 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4717 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4721 HUD_Panel_DrawBg(1);
4723 if (!centerprint_showing)
4726 if(panel_bg_padding)
4728 panel_pos += '1 1 0' * panel_bg_padding;
4729 panel_size -= '2 2 0' * panel_bg_padding;
4732 float entries, height;
4734 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4735 // height = panel_size_y/entries;
4736 // fontsize = '1 1 0' * height;
4737 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4738 fontsize = '1 1 0' * height;
4739 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4742 float a, sz, align, current_msg_pos_y, msg_size;
4746 n = -1; // if no msg will be displayed, n stays -1
4749 if (autocvar_hud_panel_centerprint_flip)
4750 pos_y += panel_size_y;
4751 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4752 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4754 if (j == CENTERPRINT_MAX_MSGS)
4756 if (centerprint_expire_time[j] <= time)
4758 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4760 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4761 if (centerprint_countdown_num[j] == 0)
4763 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4769 // fade the centerprint_hud in/out
4770 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4771 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4772 else if (centerprint_expire_time[j] > time)
4773 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4775 // set the size from fading in/out before subsequent fading
4776 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4778 // also fade it based on positioning
4779 if(autocvar_hud_panel_centerprint_fade_subsequent)
4781 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4782 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4785 // finally set the size based on the new theAlpha from subsequent fading
4786 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4787 drawfontscale = sz * '1 1 0';
4789 if (centerprint_countdown_num[j])
4790 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4792 n = tokenizebyseparator(centerprint_messages[j], "\n");
4794 if (autocvar_hud_panel_centerprint_flip)
4796 // check if the message can be entirely shown
4797 for(k = 0; k < n; ++k)
4799 getWrappedLine_remaining = argv(k);
4800 while(getWrappedLine_remaining)
4802 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4804 pos_y -= fontsize_y;
4806 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4809 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4813 for(k = 0; k < n; ++k)
4815 getWrappedLine_remaining = argv(k);
4816 while(getWrappedLine_remaining)
4818 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4822 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4823 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4824 pos_y += fontsize_y;
4827 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4830 msg_size = pos_y - msg_size;
4831 if (autocvar_hud_panel_centerprint_flip)
4833 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4834 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4835 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4837 if (pos_y < panel_pos_y) // check if the next message can be shown
4839 drawfontscale = '1 1 0';
4845 pos_y += CENTERPRINT_SPACING * fontsize_y;
4846 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4847 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4849 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4851 drawfontscale = '1 1 0';
4856 drawfontscale = '1 1 0';
4859 centerprint_showing = FALSE;
4860 reset_centerprint_messages();
4870 void HUD_Reset (void)
4872 // reset gametype specific icons
4873 if(gametype == MAPINFO_TYPE_KEYHUNT)
4875 else if(gametype == MAPINFO_TYPE_CTF)
4876 HUD_Mod_CTF_Reset();
4879 #define HUD_DrawPanel(id)\
4881 case (HUD_PANEL_RADAR):\
4882 HUD_Radar(); break;\
4883 case (HUD_PANEL_WEAPONS):\
4884 HUD_Weapons(); break;\
4885 case (HUD_PANEL_AMMO):\
4887 case (HUD_PANEL_POWERUPS):\
4888 HUD_Powerups(); break;\
4889 case (HUD_PANEL_HEALTHARMOR):\
4890 HUD_HealthArmor(); break;\
4891 case (HUD_PANEL_NOTIFY):\
4892 HUD_Notify(); break;\
4893 case (HUD_PANEL_TIMER):\
4894 HUD_Timer(); break;\
4895 case (HUD_PANEL_SCORE):\
4896 HUD_Score(); break;\
4897 case (HUD_PANEL_RACETIMER):\
4898 HUD_RaceTimer(); break;\
4899 case (HUD_PANEL_VOTE):\
4900 HUD_VoteWindow(); break;\
4901 case (HUD_PANEL_MODICONS):\
4902 HUD_ModIcons(); break;\
4903 case (HUD_PANEL_PRESSEDKEYS):\
4904 HUD_DrawPressedKeys(); break;\
4905 case (HUD_PANEL_CHAT):\
4907 case (HUD_PANEL_ENGINEINFO):\
4908 HUD_EngineInfo(); break;\
4909 case (HUD_PANEL_INFOMESSAGES):\
4910 HUD_InfoMessages(); break;\
4911 case (HUD_PANEL_PHYSICS):\
4912 HUD_Physics(); break;\
4913 case (HUD_PANEL_CENTERPRINT):\
4914 HUD_CenterPrint(); break;\
4915 } ENDS_WITH_CURLY_BRACE
4917 void HUD_Main (void)
4920 // global hud theAlpha fade
4921 if(menu_enabled == 1)
4924 hud_fade_alpha = (1 - autocvar__menu_alpha);
4926 if(scoreboard_fade_alpha)
4927 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4929 if(intermission == 2) // no hud during mapvote
4931 if (autocvar__hud_configure) //force exit from hud config
4936 localcmd("togglemenu\n");
4938 cvar_set("_hud_configure", "0");
4942 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4945 // panels that we want to be active together with the scoreboard
4946 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4947 if(scoreboard_fade_alpha == 1)
4953 if(!autocvar__hud_configure && !hud_fade_alpha)
4957 if (hud_skin_path != autocvar_hud_skin)
4960 strunzone(hud_skin_path);
4961 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4964 // HUD configure visible grid
4965 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4967 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4968 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4969 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4970 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4972 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4973 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4975 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4976 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4979 #ifdef COMPAT_XON050_ENGINE
4980 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4982 current_player = player_localentnum;
4986 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4990 float hud_dock_color_team = autocvar_hud_dock_color_team;
4991 if((teamplay) && hud_dock_color_team) {
4992 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4993 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4995 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4996 color = '1 0 0' * hud_dock_color_team;
5000 string hud_dock_color = autocvar_hud_dock_color;
5001 if(hud_dock_color == "shirt") {
5002 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5003 color = colormapPaletteColor(floor(f / 16), 0);
5005 else if(hud_dock_color == "pants") {
5006 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5007 color = colormapPaletteColor(mod(f, 16), 1);
5010 color = stov(hud_dock_color);
5014 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5015 if(precache_pic(pic) == "") {
5016 pic = strcat(hud_skin_path, "/dock_medium");
5017 if(precache_pic(pic) == "") {
5018 pic = "gfx/hud/default/dock_medium";
5021 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5024 // cache the panel order into the panel_order array
5025 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5026 for(i = 0; i < HUD_PANEL_NUM; ++i)
5027 panel_order[i] = -1;
5029 float p_num, warning;
5030 float argc = tokenize_console(autocvar__hud_panelorder);
5031 if (argc > HUD_PANEL_NUM)
5033 //first detect wrong/missing panel numbers
5034 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5035 p_num = stof(argv(i));
5036 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5037 if (panel_order[p_num] == -1) //found for the first time?
5038 s = strcat(s, ftos(p_num), " ");
5039 panel_order[p_num] = 1; //mark as found
5044 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5045 if (panel_order[i] == -1) {
5047 s = strcat(s, ftos(i), " "); //add missing panel number
5051 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5053 cvar_set("_hud_panelorder", s);
5054 if(hud_panelorder_prev)
5055 strunzone(hud_panelorder_prev);
5056 hud_panelorder_prev = strzone(s);
5058 //now properly set panel_order
5059 tokenize_console(s);
5060 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5061 panel_order[i] = stof(argv(i));
5065 hud_draw_maximized = 0;
5066 // draw panels in order specified by panel_order array
5067 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5068 HUD_DrawPanel(panel_order[i]);
5070 hud_draw_maximized = 1; // panels that may be maximized must check this var
5071 // draw maximized panels on top
5072 if(hud_panel_radar_maximized)
5074 if(autocvar__con_chat_maximized)
5077 if(autocvar__hud_configure)
5081 HUD_Panel_UpdatePosSizeForId(tab_panel)
5082 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5084 if(highlightedPanel != -1)
5086 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5087 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5091 hud_configure_prev = autocvar__hud_configure;
5093 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again