3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 #include "../server/mutators/gamemode_ctf.qh"
25 vector HUD_Get_Num_Color (float x, float maxvalue)
30 color.x = sin(2*M_PI*time);
32 color.z = sin(2*M_PI*time);
34 else if(x > maxvalue * 0.75) {
35 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
36 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
39 else if(x > maxvalue * 0.5) {
40 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
41 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
42 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
44 else if(x > maxvalue * 0.25) {
47 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49 else if(x > maxvalue * 0.1) {
51 color.y = (x-20)*90/27/100; // green value between 0 -> 1
52 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
60 blinkingamt = (1 - x/maxvalue/0.25);
63 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
64 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
65 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
70 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 float aspect = size_y / size_x;
73 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
76 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
79 float ratio, best_ratio = 0;
80 float best_columns = 1, best_rows = 1;
81 bool vertical = (psize.x / psize.y >= item_aspect);
84 psize = eX * psize.y + eY * psize.x;
85 item_aspect = 1 / item_aspect;
88 rows = ceil(sqrt(item_count));
89 columns = ceil(item_count/rows);
92 ratio = (psize.x/columns) / (psize.y/rows);
93 if(ratio > item_aspect)
94 ratio = item_aspect * item_aspect / ratio;
96 if(ratio <= best_ratio)
97 break; // ratio starts decreasing by now, skip next configurations
99 best_columns = columns;
107 rows = ceil(item_count/columns);
111 return eX * best_rows + eY * best_columns;
113 return eX * best_columns + eY * best_rows;
116 // return the string of the onscreen race timer
117 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
125 if(theirtime == 0) // goal hit
129 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
139 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
145 lapstr = sprintf(_(" (-%dL)"), lapdelta);
148 else if(lapdelta < 0)
150 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
154 else if(theirtime > 0) // anticipation
156 if(mytime >= theirtime)
157 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
159 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
169 cpname = _("Start line");
171 cpname = _("Finish line");
173 cpname = sprintf(_("Intermediate %d"), cp);
175 cpname = _("Finish line");
178 return strcat(col, cpname);
179 else if(theirname == "")
180 return strcat(col, sprintf("%s (%s)", cpname, timestr));
182 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
185 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
186 int race_CheckName(string net_name)
189 for (i=RANKINGS_CNT-1;i>=0;--i)
190 if(grecordholder[i] == net_name)
201 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
202 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
204 if(!length_ratio || !theAlpha)
210 if(length_ratio < -1)
213 else if(length_ratio < 0)
217 vector width, height;
219 pic = strcat(hud_skin_path, "/", pic, "_vertical");
220 if(precache_pic(pic) == "") {
221 pic = "gfx/hud/default/progressbar_vertical";
224 if (baralign == 1) // bottom align
225 theOrigin.y += (1 - length_ratio) * theSize.y;
226 else if (baralign == 2) // center align
227 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
228 else if (baralign == 3) // center align, positive values down, negative up
231 if (length_ratio > 0)
232 theOrigin.y += theSize.y;
235 theOrigin.y += (1 + length_ratio) * theSize.y;
236 length_ratio = -length_ratio;
239 theSize.y *= length_ratio;
242 width = eX * theSize.x;
243 height = eY * theSize.y;
244 if(theSize.y <= theSize.x * 2)
246 // button not high enough
247 // draw just upper and lower part then
248 square = eY * theSize.y * 0.5;
249 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
250 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
251 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
255 square = eY * theSize.x;
256 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
257 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
261 pic = strcat(hud_skin_path, "/", pic);
262 if(precache_pic(pic) == "") {
263 pic = "gfx/hud/default/progressbar";
266 if (baralign == 1) // right align
267 theOrigin.x += (1 - length_ratio) * theSize.x;
268 else if (baralign == 2) // center align
269 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
270 else if (baralign == 3) // center align, positive values on the right, negative on the left
273 if (length_ratio > 0)
274 theOrigin.x += theSize.x;
277 theOrigin.x += (1 + length_ratio) * theSize.x;
278 length_ratio = -length_ratio;
281 theSize.x *= length_ratio;
284 width = eX * theSize.x;
285 height = eY * theSize.y;
286 if(theSize.x <= theSize.y * 2)
288 // button not wide enough
289 // draw just left and right part then
290 square = eX * theSize.x * 0.5;
291 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
292 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
293 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
297 square = eX * theSize.y;
298 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
299 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
305 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
311 pic = strcat(hud_skin_path, "/num_leading");
312 if(precache_pic(pic) == "") {
313 pic = "gfx/hud/default/num_leading";
316 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
317 if(mySize.x/mySize.y > 2)
318 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
319 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
324 entity weaponorder[Weapons_MAX];
325 void weaponorder_swap(int i, int j, entity pass)
327 entity h = weaponorder[i];
328 weaponorder[i] = weaponorder[j];
332 string weaponorder_cmp_str;
333 int weaponorder_cmp(int i, int j, entity pass)
336 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
337 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
338 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
341 void HUD_Weapons(void)
344 WepSet weapons_stat = WepSet_GetFromStat();
348 vector center = '0 0 0';
349 int weapon_count, weapon_id;
350 int row, column, rows = 0, columns = 0;
351 bool vertical_order = true;
352 float aspect = autocvar_hud_panel_weapons_aspect;
354 float timeout = autocvar_hud_panel_weapons_timeout;
355 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
356 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
358 vector barsize = '0 0 0', baroffset = '0 0 0';
359 vector ammo_color = '1 0 1';
360 float ammo_alpha = 1;
362 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
363 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
365 vector weapon_pos, weapon_size = '0 0 0';
368 // check to see if we want to continue
369 if(intermission == 2) return;
370 if(hud != HUD_NORMAL) return;
372 if(!autocvar__hud_configure)
374 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
376 if(timeout && time >= weapontime + timeout + timeout_effect_length)
377 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
379 weaponprevtime = time;
384 // update generic hud functions
385 HUD_Panel_UpdateCvars();
387 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
388 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
391 if(weaponorder_bypriority)
392 strunzone(weaponorder_bypriority);
393 if(weaponorder_byimpulse)
394 strunzone(weaponorder_byimpulse);
396 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
397 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
398 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
401 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
403 setself(get_weaponinfo(i));
404 if(self.impulse >= 0)
406 weaponorder[weapon_cnt] = self;
410 for(i = weapon_cnt; i < Weapons_MAX; ++i)
411 weaponorder[i] = world;
412 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
414 weaponorder_cmp_str = string_null;
417 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
420 if(autocvar__hud_configure)
423 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
424 weapons_stat |= WepSet_FromWeapon(i);
430 weapons_stat = '0 0 0';
431 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
432 for(i = WEP_FIRST; i <= countw; ++i)
433 weapons_stat |= WepSet_FromWeapon(i);
438 // determine which weapons are going to be shown
439 if (autocvar_hud_panel_weapons_onlyowned)
441 if(autocvar__hud_configure)
443 if(menu_enabled != 2)
444 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
447 // do we own this weapon?
449 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
450 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
454 // might as well commit suicide now, no reason to live ;)
455 if (weapon_count == 0)
458 vector old_panel_size = panel_size;
459 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
461 // get the all-weapons layout
463 WepSet weapons_stat = WepSet_GetFromStat();
464 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
465 WepSet weapons_wep = WepSet_FromWeapon(i);
466 if (weapons_stat & weapons_wep) continue;
467 Weapon w = get_weaponinfo(i);
468 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
470 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
471 columns = table_size.x;
473 weapon_size.x = padded_panel_size.x / columns;
474 weapon_size.y = padded_panel_size.y / rows;
476 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
477 // we enlarge them a bit when possible to better match the desired aspect ratio
478 if(padded_panel_size.x / padded_panel_size.y < aspect)
480 // maximum number of rows that allows to display items with the desired aspect ratio
481 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
482 columns = min(columns, ceil(weapon_count / max_rows));
483 rows = ceil(weapon_count / columns);
484 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
485 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
486 vertical_order = false;
490 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
491 rows = min(rows, ceil(weapon_count / max_columns));
492 columns = ceil(weapon_count / rows);
493 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
494 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
495 vertical_order = true;
498 // reduce size of the panel
499 panel_size.x = columns * weapon_size.x;
500 panel_size.y = rows * weapon_size.y;
501 panel_size += '2 2 0' * panel_bg_padding;
503 // center the resized panel, or snap it to the screen edge when close enough
504 if(panel_pos.x > vid_conwidth * 0.001)
506 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
507 panel_pos.x += old_panel_size.x - panel_size.x;
509 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
511 else if(old_panel_size.x > vid_conwidth * 0.999)
512 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
514 if(panel_pos.y > vid_conheight * 0.001)
516 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
517 panel_pos.y += old_panel_size.y - panel_size.y;
519 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
521 else if(old_panel_size.y > vid_conheight * 0.999)
522 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
525 weapon_count = (Weapons_COUNT - 1);
527 // animation for fading in/out the panel respectively when not in use
528 if(!autocvar__hud_configure)
530 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
532 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
534 // fade the panel alpha
535 if(autocvar_hud_panel_weapons_timeout_effect == 1)
537 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
538 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
540 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
542 panel_bg_alpha *= (1 - f);
543 panel_fg_alpha *= (1 - f);
546 // move the panel off the screen
547 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549 f *= f; // for a cooler movement
550 center.x = panel_pos.x + panel_size.x/2;
551 center.y = panel_pos.y + panel_size.y/2;
552 screen_ar = vid_conwidth/vid_conheight;
553 if (center.x/center.y < screen_ar) //bottom left
555 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
556 panel_pos.y += f * (vid_conheight - panel_pos.y);
558 panel_pos.x -= f * (panel_pos.x + panel_size.x);
562 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
563 panel_pos.x += f * (vid_conwidth - panel_pos.x);
565 panel_pos.y -= f * (panel_pos.y + panel_size.y);
568 center.x = -1; // mark the panel as off screen
570 weaponprevtime = time - (1 - f) * timein_effect_length;
572 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
574 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
576 // fade the panel alpha
577 if(autocvar_hud_panel_weapons_timeout_effect == 1)
579 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
580 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
582 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584 panel_bg_alpha *= (f);
585 panel_fg_alpha *= (f);
588 // move the panel back on screen
589 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591 f *= f; // for a cooler movement
593 center.x = panel_pos.x + panel_size.x/2;
594 center.y = panel_pos.y + panel_size.y/2;
595 screen_ar = vid_conwidth/vid_conheight;
596 if (center.x/center.y < screen_ar) //bottom left
598 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
599 panel_pos.y += f * (vid_conheight - panel_pos.y);
601 panel_pos.x -= f * (panel_pos.x + panel_size.x);
605 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
606 panel_pos.x += f * (vid_conwidth - panel_pos.x);
608 panel_pos.y -= f * (panel_pos.y + panel_size.y);
614 // draw the background, then change the virtual size of it to better fit other items inside
622 panel_pos += '1 1 0' * panel_bg_padding;
623 panel_size -= '2 2 0' * panel_bg_padding;
626 // after the sizing and animations are done, update the other values
628 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
630 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
631 columns = table_size.x;
633 weapon_size.x = panel_size.x / columns;
634 weapon_size.y = panel_size.y / rows;
635 vertical_order = (panel_size.x / panel_size.y >= aspect);
638 // calculate position/size for visual bar displaying ammount of ammo status
639 if (autocvar_hud_panel_weapons_ammo)
641 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
642 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644 if(weapon_size.x/weapon_size.y > aspect)
646 barsize.x = aspect * weapon_size.y;
647 barsize.y = weapon_size.y;
648 baroffset.x = (weapon_size.x - barsize.x) / 2;
652 barsize.y = 1/aspect * weapon_size.x;
653 barsize.x = weapon_size.x;
654 baroffset.y = (weapon_size.y - barsize.y) / 2;
657 if(autocvar_hud_panel_weapons_accuracy)
658 Accuracy_LoadColors();
662 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
663 vector noncurrent_pos = '0 0 0';
664 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
665 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 // retrieve information about the current weapon to be drawn
671 setself(weaponorder[i]);
672 weapon_id = self.impulse;
673 isCurrent = (self.weapon == switchweapon);
675 // skip if this weapon doesn't exist
676 if(!self || weapon_id < 0) { continue; }
678 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
679 if(autocvar_hud_panel_weapons_onlyowned)
680 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
683 // figure out the drawing position of weapon
684 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
685 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
686 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
688 // draw background behind currently selected weapon
690 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
692 // draw the weapon accuracy
693 if(autocvar_hud_panel_weapons_accuracy)
695 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
696 if(panel_weapon_accuracy >= 0)
698 color = Accuracy_GetColor(panel_weapon_accuracy);
699 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
703 // drawing all the weapon items
704 if(weapons_stat & WepSet_FromWeapon(self.weapon))
706 // draw the weapon image
708 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
710 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
712 // draw weapon label string
713 switch(autocvar_hud_panel_weapons_label)
715 case 1: // weapon number
716 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
720 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
723 case 3: // weapon name
724 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731 // draw ammo status bar
732 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
735 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
739 switch(self.ammo_field)
741 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
742 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
743 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
744 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
745 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
746 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
747 default: ammo_full = 60;
751 weapon_pos.x + baroffset.x,
752 weapon_pos.y + baroffset.y,
753 barsize.x * bound(0, a/ammo_full, 1),
770 else // draw a "ghost weapon icon" if you don't have the weapon
772 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
775 // draw the complain message
776 if(self.weapon == complain_weapon)
779 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781 a = ((complain_weapon_time + when > time) ? 1 : 0);
784 if(complain_weapon_type == 0) {
785 s = _("Out of ammo");
786 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788 else if(complain_weapon_type == 1) {
790 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
793 s = _("Unavailable");
794 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
797 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
798 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
803 if(!autocvar_hud_panel_weapons_onlyowned)
805 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
806 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
810 // continue with new position for the next weapon
814 if(column >= columns)
833 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
835 HUD_Panel_DrawProgressBar(
836 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
837 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838 autocvar_hud_panel_ammo_progressbar_name,
839 progress, 0, 0, color,
840 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
843 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
845 float bonusNades = getstatf(STAT_NADE_BONUS);
846 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
847 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
848 vector nadeColor = Nades[bonusType].m_color;
849 string nadeIcon = Nades[bonusType].m_icon;
851 vector iconPos, textPos;
853 if(autocvar_hud_panel_ammo_iconalign)
855 iconPos = myPos + eX * 2 * mySize.y;
861 textPos = myPos + eX * mySize.y;
864 if(bonusNades > 0 || bonusProgress > 0)
866 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
868 if(autocvar_hud_panel_ammo_text)
869 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
872 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
874 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
878 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
880 if(ammoType == ammo_none)
883 // Initialize variables
886 if(autocvar__hud_configure)
888 isCurrent = (ammoType == ammo_rockets); // Rockets always current
892 ammo = getstati(GetAmmoStat(ammoType));
896 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
897 myPos = myPos + (mySize - mySize * scale) * 0.5;
898 mySize = mySize * scale;
901 vector iconPos, textPos;
902 if(autocvar_hud_panel_ammo_iconalign)
904 iconPos = myPos + eX * 2 * mySize.y;
910 textPos = myPos + eX * mySize.y;
913 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
915 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
918 textColor = '0.2 0.95 0';
922 textColor = '0.8 0.04 0';
928 alpha = panel_fg_alpha;
930 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
932 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
934 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
939 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
942 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
944 if(autocvar_hud_panel_ammo_text)
945 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
947 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
952 float nade_statuschange_time;
955 if(intermission == 2) return;
956 if(hud != HUD_NORMAL) return;
957 if(!autocvar__hud_configure)
959 if(!autocvar_hud_panel_ammo) return;
960 if(spectatee_status == -1) return;
963 HUD_Panel_UpdateCvars();
965 draw_beginBoldFont();
974 pos += '1 1 0' * panel_bg_padding;
975 mySize -= '2 2 0' * panel_bg_padding;
978 int rows = 0, columns, row, column;
979 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
980 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
981 float nade_statuschange_elapsedtime;
982 int total_ammo_count;
985 if (autocvar_hud_panel_ammo_onlycurrent)
986 total_ammo_count = 1;
988 total_ammo_count = AMMO_COUNT;
993 if (nade_cnt != nade_prevframe)
995 nade_statuschange_time = time;
996 nade_prevstatus = nade_prevframe;
997 nade_prevframe = nade_cnt;
1001 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1003 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1004 columns = ceil((total_ammo_count)/rows);
1005 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1007 vector offset = '0 0 0'; // fteqcc sucks
1009 if(ammo_size.x/ammo_size.y > 3)
1011 newSize = 3 * ammo_size.y;
1012 offset.x = ammo_size.x - newSize;
1013 pos.x += offset.x/2;
1014 ammo_size.x = newSize;
1018 newSize = 1/3 * ammo_size.x;
1019 offset.y = ammo_size.y - newSize;
1020 pos.y += offset.y/2;
1021 ammo_size.y = newSize;
1025 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1027 if(autocvar_hud_panel_ammo_onlycurrent)
1029 if(autocvar__hud_configure)
1031 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1038 (get_weaponinfo(switchweapon)).ammo_field,
1048 column = column + 1;
1055 for(i = 0; i < AMMO_COUNT; ++i)
1057 ammotype = GetAmmoFieldFromNum(i);
1059 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1062 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1070 column = column + 1;
1077 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1079 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1081 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1087 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1089 vector newPos = '0 0 0', newSize = '0 0 0';
1090 vector picpos, numpos;
1094 if(mySize.y/mySize.x > 2)
1096 newSize.y = 2 * mySize.x;
1097 newSize.x = mySize.x;
1099 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1104 newSize.x = 1/2 * mySize.y;
1105 newSize.y = mySize.y;
1107 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1111 if(icon_right_align)
1114 picpos = newPos + eY * newSize.x;
1119 numpos = newPos + eY * newSize.x;
1123 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1124 // make number smaller than icon, it looks better
1125 // reduce only y to draw numbers with different number of digits with the same y size
1126 numpos.y += newSize.y * ((1 - 0.7) / 2);
1128 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1132 if(mySize.x/mySize.y > 3)
1134 newSize.x = 3 * mySize.y;
1135 newSize.y = mySize.y;
1137 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1142 newSize.y = 1/3 * mySize.x;
1143 newSize.x = mySize.x;
1145 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1149 if(icon_right_align) // right align
1152 picpos = newPos + eX * 2 * newSize.y;
1156 numpos = newPos + eX * newSize.y;
1160 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1161 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1162 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1163 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1166 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1168 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1174 // Powerup item fields (reusing existing fields)
1175 .string message; // Human readable name
1176 .string netname; // Icon name
1177 .vector colormod; // Color
1178 .float count; // Time left
1179 .float lifetime; // Maximum time
1181 entity powerupItems;
1182 int powerupItemsCount;
1184 void resetPowerupItems()
1187 for(item = powerupItems; item; item = item.chain)
1190 powerupItemsCount = 0;
1193 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1196 powerupItems = spawn();
1199 for(item = powerupItems; item.count; item = item.chain)
1201 item.chain = spawn();
1203 item.message = name;
1204 item.netname = icon;
1205 item.colormod = color;
1206 item.count = currentTime;
1207 item.lifetime = lifeTime;
1209 ++powerupItemsCount;
1212 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1217 bool isTop = isVertical && rows > 1 && row == 0;
1218 bool isBottom = isVertical && rows > 1 && row == rows-1;
1219 bool isLeft = !isVertical && columns > 1 && column == 0;
1220 bool isRight = !isVertical && columns > 1 && column == columns-1;
1222 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1223 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1230 if(intermission == 2) return;
1232 int allItems = getstati(STAT_ITEMS, 0, 24);
1233 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1234 int strengthTime, shieldTime, superTime;
1237 if(!autocvar__hud_configure)
1239 if(!autocvar_hud_panel_powerups) return;
1240 if(spectatee_status == -1) return;
1241 if(getstati(STAT_HEALTH) <= 0) return;
1242 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1244 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1245 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1246 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1248 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1251 // Prevent stuff to show up on mismatch that will be fixed next frame
1252 if(!(allItems & IT_SUPERWEAPON))
1263 // Add items to linked list
1264 resetPowerupItems();
1267 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1269 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1271 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1273 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1274 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1277 if(!powerupItemsCount)
1280 // Draw panel background
1281 HUD_Panel_UpdateCvars();
1282 HUD_Panel_DrawBg(1);
1285 vector pos = panel_pos;
1286 vector size = panel_size;
1287 bool isVertical = size.y > size.x;
1289 if(panel_bg_padding)
1291 pos += '1 1 0' * panel_bg_padding;
1292 size -= '2 2 0' * panel_bg_padding;
1295 // Find best partitioning of the drawing area
1296 const float DESIRED_ASPECT = 6;
1297 float aspect = 0, a;
1304 c = floor(powerupItemsCount / i);
1305 r = ceil(powerupItemsCount / c);
1306 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1308 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1315 while(++i <= powerupItemsCount);
1317 // Prevent single items from getting too wide
1318 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1323 pos.y += size.y * 0.5;
1328 pos.x += size.x * 0.5;
1332 // Draw items from linked list
1333 vector itemPos = pos;
1334 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1335 vector textColor = '1 1 1';
1337 int fullSeconds = 0;
1342 draw_beginBoldFont();
1343 for(entity item = powerupItems; item.count; item = item.chain)
1345 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1348 if(autocvar_hud_panel_powerups_progressbar)
1350 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1351 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1354 // Draw icon and text
1355 if(autocvar_hud_panel_powerups_text)
1357 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1358 fullSeconds = ceil(item.count);
1359 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1362 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1364 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1367 // Determine next section
1370 if(++column >= columns)
1388 // Health/armor (#3)
1392 void HUD_HealthArmor(void)
1394 int armor, health, fuel;
1395 if(intermission == 2) return;
1396 if(!autocvar__hud_configure)
1398 if(!autocvar_hud_panel_healtharmor) return;
1399 if(hud != HUD_NORMAL) return;
1400 if(spectatee_status == -1) return;
1402 health = getstati(STAT_HEALTH);
1408 armor = getstati(STAT_ARMOR);
1410 // code to check for spectatee_status changes is in Ent_ClientData()
1411 // prev_p_health and prev_health can be set to -1 there
1413 if (prev_p_health == -1)
1416 health_beforedamage = 0;
1417 armor_beforedamage = 0;
1418 health_damagetime = 0;
1419 armor_damagetime = 0;
1420 prev_health = health;
1422 old_p_health = health;
1423 old_p_armor = armor;
1424 prev_p_health = health;
1425 prev_p_armor = armor;
1427 else if (prev_health == -1)
1429 //start the load effect
1430 health_damagetime = 0;
1431 armor_damagetime = 0;
1435 fuel = getstati(STAT_FUEL);
1444 HUD_Panel_UpdateCvars();
1446 draw_beginBoldFont();
1450 mySize = panel_size;
1452 HUD_Panel_DrawBg(1);
1453 if(panel_bg_padding)
1455 pos += '1 1 0' * panel_bg_padding;
1456 mySize -= '2 2 0' * panel_bg_padding;
1459 int baralign = autocvar_hud_panel_healtharmor_baralign;
1460 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1462 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1463 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1464 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1467 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1472 float maxtotal = maxhealth + maxarmor;
1474 if(v.z) // NOT fully armored
1476 biggercount = "health";
1477 if(autocvar_hud_panel_healtharmor_progressbar)
1478 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1480 if(autocvar_hud_panel_healtharmor_text)
1481 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1485 biggercount = "armor";
1486 if(autocvar_hud_panel_healtharmor_progressbar)
1487 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1489 if(autocvar_hud_panel_healtharmor_text)
1490 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1492 if(autocvar_hud_panel_healtharmor_text)
1493 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1496 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1500 float panel_ar = mySize.x/mySize.y;
1501 bool is_vertical = (panel_ar < 1);
1502 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1503 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1506 if (autocvar_hud_panel_healtharmor_flip)
1507 health_offset.x = mySize.x;
1509 armor_offset.x = mySize.x;
1514 if (autocvar_hud_panel_healtharmor_flip)
1515 health_offset.y = mySize.y;
1517 armor_offset.y = mySize.y;
1520 bool health_baralign, armor_baralign, fuel_baralign;
1521 bool health_iconalign, armor_iconalign;
1522 if (autocvar_hud_panel_healtharmor_flip)
1524 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1525 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1526 fuel_baralign = health_baralign;
1527 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1528 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1533 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1534 fuel_baralign = armor_baralign;
1535 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1536 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1541 if(autocvar_hud_panel_healtharmor_progressbar)
1543 float p_health, pain_health_alpha;
1545 pain_health_alpha = 1;
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1548 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1550 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1552 if (time - old_p_healthtime < 1)
1553 old_p_health = prev_p_health;
1555 old_p_health = prev_health;
1556 old_p_healthtime = time;
1558 if (time - old_p_healthtime < 1)
1560 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1561 prev_p_health = p_health;
1564 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1566 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1568 if (time - health_damagetime >= 1)
1569 health_beforedamage = prev_health;
1570 health_damagetime = time;
1572 if (time - health_damagetime < 1)
1574 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1575 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1578 prev_health = health;
1580 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1582 float BLINK_FACTOR = 0.15;
1583 float BLINK_BASE = 0.85;
1584 float BLINK_FREQ = 9;
1585 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1588 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1590 if(autocvar_hud_panel_healtharmor_text)
1591 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1596 if(autocvar_hud_panel_healtharmor_progressbar)
1600 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1602 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1604 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1606 if (time - old_p_armortime < 1)
1607 old_p_armor = prev_p_armor;
1609 old_p_armor = prev_armor;
1610 old_p_armortime = time;
1612 if (time - old_p_armortime < 1)
1614 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1615 prev_p_armor = p_armor;
1618 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1620 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1622 if (time - armor_damagetime >= 1)
1623 armor_beforedamage = prev_armor;
1624 armor_damagetime = time;
1626 if (time - armor_damagetime < 1)
1628 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1629 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1634 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1636 if(autocvar_hud_panel_healtharmor_text)
1637 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1643 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1647 mySize.x *= 2; //restore full panel size
1648 else if (panel_ar < 1/4)
1649 mySize.y *= 2; //restore full panel size
1650 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1657 // Notification area (#4)
1660 void HUD_Notify_Push(string icon, string attacker, string victim)
1668 if (notify_index == -1)
1669 notify_index = NOTIFY_MAX_ENTRIES-1;
1672 if (notify_attackers[notify_index])
1673 strunzone(notify_attackers[notify_index]);
1675 if (notify_victims[notify_index])
1676 strunzone(notify_victims[notify_index]);
1678 if (notify_icons[notify_index])
1679 strunzone(notify_icons[notify_index]);
1681 // Allocate new strings
1684 notify_attackers[notify_index] = strzone(attacker);
1685 notify_victims[notify_index] = strzone(victim);
1689 // In case of a notification without a victim, the attacker
1690 // is displayed on the victim's side. Instead of special
1691 // treatment later on, we can simply switch them here.
1692 notify_attackers[notify_index] = string_null;
1693 notify_victims[notify_index] = strzone(attacker);
1696 notify_icons[notify_index] = strzone(icon);
1697 notify_times[notify_index] = time;
1700 void HUD_Notify(void)
1702 if(intermission == 2) return;
1703 if (!autocvar__hud_configure)
1704 if (!autocvar_hud_panel_notify)
1707 HUD_Panel_UpdateCvars();
1708 HUD_Panel_DrawBg(1);
1710 if (!autocvar__hud_configure)
1711 if (notify_count == 0)
1718 if (panel_bg_padding)
1720 pos += '1 1 0' * panel_bg_padding;
1721 size -= '2 2 0' * panel_bg_padding;
1724 float fade_start = max(0, autocvar_hud_panel_notify_time);
1725 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1726 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1728 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1729 float entry_height = size.y / entry_count;
1731 float panel_width_half = size.x * 0.5;
1732 float icon_width_half = entry_height * icon_aspect / 2;
1733 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1735 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1736 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1737 vector icon_left = eX * (panel_width_half - icon_width_half);
1738 vector attacker_right = eX * name_maxwidth;
1739 vector victim_left = eX * (size.x - name_maxwidth);
1741 vector attacker_pos, victim_pos, icon_pos;
1742 string attacker, victim, icon;
1743 int i, j, count, step, limit;
1746 if (autocvar_hud_panel_notify_flip)
1748 // Order items from the top down
1751 limit = entry_count;
1755 // Order items from the bottom up
1756 i = entry_count - 1;
1761 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1763 if(autocvar__hud_configure)
1765 attacker = sprintf(_("Player %d"), count + 1);
1766 victim = sprintf(_("Player %d"), count + 2);
1767 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1768 alpha = bound(0, 1.2 - count / entry_count, 1);
1772 if (j == NOTIFY_MAX_ENTRIES)
1775 if (notify_times[j] + fade_start > time)
1777 else if (fade_time != 0)
1779 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1786 attacker = notify_attackers[j];
1787 victim = notify_victims[j];
1788 icon = notify_icons[j];
1791 if (icon != "" && victim != "")
1793 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1795 icon_pos = pos + icon_left + eY * i * entry_height;
1796 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1799 victim_pos = pos + victim_left + name_top;
1800 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1804 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1805 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1806 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1811 notify_count = count;
1814 void HUD_Timer(void)
1816 if(intermission == 2) return;
1817 if(!autocvar__hud_configure)
1819 if(!autocvar_hud_panel_timer) return;
1822 HUD_Panel_UpdateCvars();
1824 draw_beginBoldFont();
1828 mySize = panel_size;
1830 HUD_Panel_DrawBg(1);
1831 if(panel_bg_padding)
1833 pos += '1 1 0' * panel_bg_padding;
1834 mySize -= '2 2 0' * panel_bg_padding;
1838 float timelimit, elapsedTime, timeleft, minutesLeft;
1840 timelimit = getstatf(STAT_TIMELIMIT);
1842 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1843 timeleft = ceil(timeleft);
1845 minutesLeft = floor(timeleft / 60);
1848 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1849 timer_color = '1 1 1'; //white
1850 else if(minutesLeft >= 1)
1851 timer_color = '1 1 0'; //yellow
1853 timer_color = '1 0 0'; //red
1855 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1856 if (time < getstatf(STAT_GAMESTARTTIME)) {
1857 //while restart is still active, show 00:00
1858 timer = seconds_tostring(0);
1860 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1861 timer = seconds_tostring(elapsedTime);
1864 timer = seconds_tostring(timeleft);
1867 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1875 float HUD_Radar_Clickable()
1877 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1880 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1882 hud_panel_radar_maximized = doshow;
1883 hud_panel_radar_temp_hidden = 0;
1889 if(autocvar_hud_cursormode)
1891 hud_panel_radar_mouse = 1;
1894 else if ( hud_panel_radar_mouse )
1896 hud_panel_radar_mouse = 0;
1898 if(autocvar_hud_cursormode)
1903 void HUD_Radar_Hide_Maximized()
1905 HUD_Radar_Show_Maximized(false,false);
1909 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1911 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1912 autocvar__hud_configure || mv_active)
1917 mousepos_x = nPrimary;
1918 mousepos_y = nSecondary;
1922 if(nPrimary == K_MOUSE1)
1924 if(bInputType == 0) // key pressed
1925 mouseClicked |= S_MOUSE1;
1926 else if(bInputType == 1) // key released
1927 mouseClicked -= (mouseClicked & S_MOUSE1);
1929 else if(nPrimary == K_MOUSE2)
1931 if(bInputType == 0) // key pressed
1932 mouseClicked |= S_MOUSE2;
1933 else if(bInputType == 1) // key released
1934 mouseClicked -= (mouseClicked & S_MOUSE2);
1936 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1938 HUD_Radar_Hide_Maximized();
1942 // allow console/use binds to work without hiding the map
1946 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1947 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1948 for (i = 0; i < keys; ++i)
1950 if(nPrimary == stof(argv(i)))
1954 if ( getstati(STAT_HEALTH) <= 0 )
1957 if ( bInputType < 2 )
1959 con_keys = findkeysforcommand("+showscores", 0);
1960 keys = tokenize(con_keys);
1961 for (i = 0; i < keys; ++i)
1963 if ( nPrimary == stof(argv(i)) )
1965 hud_panel_radar_temp_hidden = bInputType == 0;
1971 else if ( bInputType == 0 )
1972 HUD_Radar_Hide_Maximized();
1980 void HUD_Radar_Mouse()
1982 if ( !hud_panel_radar_mouse ) return;
1983 if(mv_active) return;
1987 HUD_Radar_Hide_Maximized();
1991 if(mouseClicked & S_MOUSE2)
1993 HUD_Radar_Hide_Maximized();
1997 if(!autocvar_hud_cursormode)
1999 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2001 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2002 mousepos_y = bound(0, mousepos_y, vid_conheight);
2005 HUD_Panel_UpdateCvars();
2008 panel_size = autocvar_hud_panel_radar_maximized_size;
2009 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2010 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2011 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2012 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2014 if(mouseClicked & S_MOUSE1)
2017 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2018 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2020 HUD_Radar_Hide_Maximized();
2023 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2024 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2026 HUD_Radar_Hide_Maximized();
2031 const vector cursor_size = '32 32 0';
2032 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2035 void HUD_Radar(void)
2037 if(intermission == 2) return;
2038 if (!autocvar__hud_configure)
2040 if (hud_panel_radar_maximized)
2042 if (!hud_draw_maximized) return;
2046 if (autocvar_hud_panel_radar == 0) return;
2047 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2048 if(radar_panel_modified)
2050 panel.update_time = time; // forces reload of panel attributes
2051 radar_panel_modified = false;
2056 if ( hud_panel_radar_temp_hidden )
2059 HUD_Panel_UpdateCvars();
2063 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2065 panel_size = autocvar_hud_panel_radar_maximized_size;
2066 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2067 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2068 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2069 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2072 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2073 if(precache_pic(panel_bg) == "")
2074 panel_bg = "gfx/hud/default/border_default"; // fallback
2075 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2076 radar_panel_modified = true;
2077 if(panel.current_panel_bg)
2078 strunzone(panel.current_panel_bg);
2079 panel.current_panel_bg = strzone(panel_bg);
2081 switch(hud_panel_radar_maximized_zoommode)
2085 f = current_zoomfraction;
2088 f = 1 - current_zoomfraction;
2098 switch(hud_panel_radar_maximized_rotation)
2101 teamradar_angle = view_angles.y - 90;
2104 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2108 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2110 switch(hud_panel_radar_zoommode)
2114 f = current_zoomfraction;
2117 f = 1 - current_zoomfraction;
2127 switch(hud_panel_radar_rotation)
2130 teamradar_angle = view_angles.y - 90;
2133 teamradar_angle = 90 * hud_panel_radar_rotation;
2140 mySize = panel_size;
2142 HUD_Panel_DrawBg(1);
2143 if(panel_bg_padding)
2145 pos += '1 1 0' * panel_bg_padding;
2146 mySize -= '2 2 0' * panel_bg_padding;
2151 float scale2d, normalsize, bigsize;
2153 teamradar_origin2d = pos + 0.5 * mySize;
2154 teamradar_size2d = mySize;
2156 if(minimapname == "")
2159 teamradar_loadcvars();
2161 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2162 teamradar_size2d = mySize;
2164 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2166 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2167 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2169 // max-min distance must fit the radar in any rotation
2170 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2174 vector c0, c1, c2, c3, span;
2175 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2176 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2177 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2178 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2180 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2181 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2183 // max-min distance must fit the radar in x=x, y=y
2185 teamradar_size2d.x * scale2d / (1.05 * span.x),
2186 teamradar_size2d.y * scale2d / (1.05 * span.y)
2190 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2191 if(bigsize > normalsize)
2192 normalsize = bigsize;
2196 + (1 - f) * normalsize;
2197 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2199 + (1 - f) * view_origin);
2208 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2210 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2211 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2215 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2217 if ( hud_panel_radar_mouse )
2218 if ( tm.health > 0 )
2219 if ( tm.team == myteam+1 )
2221 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2222 if ( vlen(mousepos-coord) < 8 )
2224 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2225 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2226 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2227 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2230 entity icon = RadarIcons[tm.teamradar_icon];
2231 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2233 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2235 color2 = GetPlayerColor(tm.sv_entnum);
2236 //if(color == NUM_SPECTATOR || color == color2)
2237 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2239 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2241 drawresetcliparea();
2243 if ( hud_panel_radar_mouse )
2245 string message = "Click to select teleport destination";
2247 if ( getstati(STAT_HEALTH) <= 0 )
2249 message = "Click to select spawn location";
2252 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2253 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2255 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2261 void HUD_UpdatePlayerTeams();
2262 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2265 entity tm = world, pl;
2266 int SCOREPANEL_MAX_ENTRIES = 6;
2267 float SCOREPANEL_ASPECTRATIO = 2;
2268 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2269 vector fontsize = '1 1 0' * (mySize.y/entries);
2271 vector rgb, score_color;
2273 score_color = '1 1 1';
2275 float name_size = mySize.x*0.75;
2276 float spacing_size = mySize.x*0.04;
2277 const float highlight_alpha = 0.2;
2278 int i = 0, first_pl = 0;
2279 bool me_printed = false;
2281 if (autocvar__hud_configure)
2283 float players_per_team = 0;
2286 // show team scores in the first line
2287 float score_size = mySize.x / team_count;
2288 players_per_team = max(2, ceil((entries - 1) / team_count));
2289 for(i=0; i<team_count; ++i) {
2290 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2291 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2292 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2295 pos.y += fontsize.y;
2297 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2298 for (i=first_pl; i<entries; ++i)
2300 //simulate my score is lower than all displayed players,
2301 //so that I don't appear at all showing pure rankings.
2302 //This is to better show the difference between the 2 ranking views
2303 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2306 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2307 s = GetPlayerName(player_localnum);
2312 s = sprintf(_("Player %d"), i + 1 - first_pl);
2317 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2318 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2319 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2320 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2321 pos.y += fontsize.y;
2326 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2327 HUD_UpdatePlayerTeams();
2330 // show team scores in the first line
2331 float score_size = mySize.x / team_count;
2332 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2333 if(tm.team == NUM_SPECTATOR)
2335 if (tm.team == myteam)
2336 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2337 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2341 pos.y += fontsize.y;
2342 tm = teams.sort_next;
2347 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2349 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2352 if (i == entries-1 && !me_printed && pl != me)
2353 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2355 for (pl = me.sort_next; pl; pl = pl.sort_next)
2356 if (pl.team != NUM_SPECTATOR)
2360 rgb = '1 1 0'; //not last but not among the leading players: yellow
2362 rgb = '1 0 0'; //last: red
2369 rgb = '0 1 0'; //first: green
2371 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2374 score_color = Team_ColorRGB(pl.team) * 0.8;
2375 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2376 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2377 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2378 pos.y += fontsize.y;
2381 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2384 void HUD_Score(void)
2386 if(intermission == 2) return;
2387 if(!autocvar__hud_configure)
2389 if(!autocvar_hud_panel_score) return;
2390 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2393 HUD_Panel_UpdateCvars();
2396 mySize = panel_size;
2398 HUD_Panel_DrawBg(1);
2399 if(panel_bg_padding)
2401 pos += '1 1 0' * panel_bg_padding;
2402 mySize -= '2 2 0' * panel_bg_padding;
2405 float score, distribution = 0;
2407 vector distribution_color;
2410 me = playerslots[current_player];
2412 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2413 string timer, distrtimer;
2415 pl = players.sort_next;
2418 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2419 if(pl.scores[ps_primary] == 0)
2422 score = me.(scores[ps_primary]);
2423 timer = TIME_ENCODED_TOSTRING(score);
2425 draw_beginBoldFont();
2426 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2427 // distribution display
2428 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2430 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2432 if (distribution <= 0) {
2433 distribution_color = '0 1 0';
2437 distribution_color = '1 0 0';
2440 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2442 // race record display
2443 if (distribution <= 0)
2444 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2445 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2447 } else if (!teamplay) { // non-teamgames
2448 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2450 HUD_Score_Rankings(pos, mySize, me);
2453 // me vector := [team/connected frags id]
2454 pl = players.sort_next;
2458 if(autocvar__hud_configure)
2461 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2465 score = me.(scores[ps_primary]);
2466 if(autocvar__hud_configure)
2469 if(distribution >= 5)
2470 distribution_color = eY;
2471 else if(distribution >= 0)
2472 distribution_color = '1 1 1';
2473 else if(distribution >= -5)
2474 distribution_color = '1 1 0';
2476 distribution_color = eX;
2478 string distribution_str;
2479 distribution_str = ftos(distribution);
2480 draw_beginBoldFont();
2481 if (distribution >= 0)
2483 if (distribution > 0)
2484 distribution_str = strcat("+", distribution_str);
2485 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2487 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2488 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2490 } else { // teamgames
2491 float row, column, rows = 0, columns = 0;
2492 vector offset = '0 0 0';
2493 vector score_pos, score_size; //for scores other than myteam
2494 if(autocvar_hud_panel_score_rankings)
2496 HUD_Score_Rankings(pos, mySize, me);
2499 if(spectatee_status == -1)
2501 rows = HUD_GetRowCount(team_count, mySize, 3);
2502 columns = ceil(team_count/rows);
2503 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2506 if(score_size.x/score_size.y > 3)
2508 newSize = 3 * score_size.y;
2509 offset.x = score_size.x - newSize;
2510 pos.x += offset.x/2;
2511 score_size.x = newSize;
2515 newSize = 1/3 * score_size.x;
2516 offset.y = score_size.y - newSize;
2517 pos.y += offset.y/2;
2518 score_size.y = newSize;
2522 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2524 float max_fragcount;
2525 max_fragcount = -99;
2526 draw_beginBoldFont();
2528 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2529 if(tm.team == NUM_SPECTATOR)
2531 score = tm.(teamscores[ts_primary]);
2532 if(autocvar__hud_configure)
2535 if (score > max_fragcount)
2536 max_fragcount = score;
2538 if (spectatee_status == -1)
2540 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2541 if (max_fragcount == score)
2542 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2543 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2551 else if(tm.team == myteam) {
2552 if (max_fragcount == score)
2553 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2554 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2556 if (max_fragcount == score)
2557 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2558 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2568 void HUD_RaceTimer (void)
2570 if(intermission == 2) return;
2571 if(!autocvar__hud_configure)
2573 if(!autocvar_hud_panel_racetimer) return;
2574 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2575 if(spectatee_status == -1) return;
2578 HUD_Panel_UpdateCvars();
2582 mySize = panel_size;
2584 HUD_Panel_DrawBg(1);
2585 if(panel_bg_padding)
2587 pos += '1 1 0' * panel_bg_padding;
2588 mySize -= '2 2 0' * panel_bg_padding;
2591 // always force 4:1 aspect
2592 vector newSize = '0 0 0';
2593 if(mySize.x/mySize.y > 4)
2595 newSize.x = 4 * mySize.y;
2596 newSize.y = mySize.y;
2598 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2602 newSize.y = 1/4 * mySize.x;
2603 newSize.x = mySize.x;
2605 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2610 string s, forcetime;
2612 if(autocvar__hud_configure)
2615 draw_beginBoldFont();
2616 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2618 s = _("^1Intermediate 1 (+15.42)");
2619 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2620 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2621 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2623 else if(race_checkpointtime)
2625 a = bound(0, 2 - (time - race_checkpointtime), 1);
2628 if(a > 0) // just hit a checkpoint?
2630 if(race_checkpoint != 254)
2632 if(race_time && race_previousbesttime)
2633 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2635 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2637 forcetime = TIME_ENCODED_TOSTRING(race_time);
2642 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2644 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2645 if(a > 0) // next one?
2647 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2652 if(s != "" && a > 0)
2654 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2657 if(race_penaltytime)
2659 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2662 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2663 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2667 draw_beginBoldFont();
2671 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2672 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2677 if(race_laptime && race_checkpoint != 255)
2679 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2680 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2687 if(race_mycheckpointtime)
2689 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2690 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2691 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2693 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2695 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2696 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2697 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2700 if(race_penaltytime && !race_penaltyaccumulator)
2702 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2703 a = bound(0, (1 + t - time), 1);
2707 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2709 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2710 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2721 if(intermission == 2) return;
2722 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2725 if (autocvar__hud_configure)
2729 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2730 cvar_set("_hud_configure", "0");
2732 if(vote_called_vote)
2733 strunzone(vote_called_vote);
2734 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2735 uid2name_dialog = 1;
2738 if(!autocvar__hud_configure)
2740 if(!autocvar_hud_panel_vote) return;
2742 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2743 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2745 if(panel_bg_alpha_str == "") {
2746 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2748 panel_bg_alpha = stof(panel_bg_alpha_str);
2759 if(vote_active != vote_prev) {
2761 vote_prev = vote_active;
2764 if(vote_active || autocvar__hud_configure)
2765 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2767 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2772 HUD_Panel_UpdateCvars();
2776 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2777 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2780 // these must be below above block
2783 mySize = panel_size;
2785 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2786 HUD_Panel_DrawBg(a);
2787 a = panel_fg_alpha * a;
2789 if(panel_bg_padding)
2791 pos += '1 1 0' * panel_bg_padding;
2792 mySize -= '2 2 0' * panel_bg_padding;
2795 // always force 3:1 aspect
2796 vector newSize = '0 0 0';
2797 if(mySize.x/mySize.y > 3)
2799 newSize.x = 3 * mySize.y;
2800 newSize.y = mySize.y;
2802 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2806 newSize.y = 1/3 * mySize.x;
2807 newSize.x = mySize.x;
2809 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2813 s = _("A vote has been called for:");
2815 s = _("Allow servers to store and display your name?");
2816 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2817 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2818 if(autocvar__hud_configure)
2819 s = _("^1Configure the HUD");
2820 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2822 // print the yes/no counts
2823 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2824 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2825 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2826 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2828 // draw the progress bar backgrounds
2829 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2831 // draw the highlights
2832 if(vote_highlighted == 1) {
2833 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2834 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2836 else if(vote_highlighted == -1) {
2837 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2838 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2841 // draw the progress bars
2842 if(vote_yescount && vote_needed)
2844 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2845 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2848 if(vote_nocount && vote_needed)
2850 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2851 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2854 drawresetcliparea();
2857 // Mod icons panel (#10)
2860 bool mod_active; // is there any active mod icon?
2862 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2866 vector color = '0 0 0';
2870 stat = getstati(STAT_REDALIVE);
2871 pic = "player_red.tga";
2875 stat = getstati(STAT_BLUEALIVE);
2876 pic = "player_blue.tga";
2880 stat = getstati(STAT_YELLOWALIVE);
2881 pic = "player_yellow.tga";
2886 stat = getstati(STAT_PINKALIVE);
2887 pic = "player_pink.tga";
2892 if(mySize.x/mySize.y > aspect_ratio)
2894 i = aspect_ratio * mySize.y;
2895 myPos.x = myPos.x + (mySize.x - i) / 2;
2900 i = 1/aspect_ratio * mySize.x;
2901 myPos.y = myPos.y + (mySize.y - i) / 2;
2907 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2908 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2911 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2914 // Clan Arena and Freeze Tag HUD modicons
2915 void HUD_Mod_CA(vector myPos, vector mySize)
2917 mod_active = 1; // required in each mod function that always shows something
2920 if(gametype == MAPINFO_TYPE_CA)
2921 layout = autocvar_hud_panel_modicons_ca_layout;
2922 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2923 layout = autocvar_hud_panel_modicons_freezetag_layout;
2926 aspect_ratio = (layout) ? 2 : 1;
2927 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2928 columns = ceil(team_count/rows);
2931 float row = 0, column = 0;
2932 vector pos, itemSize;
2933 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2934 for(i=0; i<team_count; ++i)
2936 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2938 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2949 // CTF HUD modicon section
2950 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2951 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2952 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2954 void HUD_Mod_CTF_Reset(void)
2956 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2957 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2958 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2961 void HUD_Mod_CTF(vector pos, vector mySize)
2963 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2965 float f; // every function should have that
2967 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2968 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2969 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2970 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2971 float fs, fs2, fs3, size1, size2;
2974 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2975 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2976 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2977 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2978 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2980 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2982 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2984 if (autocvar__hud_configure) {
2987 if (team_count >= 3)
2989 if (team_count >= 4)
2991 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2994 // when status CHANGES, set old status into prevstatus and current status into status
2995 #define X(team) do { \
2996 if (team##flag != team##flag_prevframe) { \
2997 team##flag_statuschange_time = time; \
2998 team##flag_prevstatus = team##flag_prevframe; \
2999 team##flag_prevframe = team##flag; \
3001 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3010 const float BLINK_FACTOR = 0.15;
3011 const float BLINK_BASE = 0.85;
3013 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3015 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3017 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3019 #define X(team, cond) \
3020 string team##_icon, team##_icon_prevstatus; \
3021 int team##_alpha, team##_alpha_prevstatus; \
3022 team##_alpha = team##_alpha_prevstatus = 1; \
3024 switch (team##flag) { \
3025 case 1: team##_icon = "flag_" #team "_taken"; break; \
3026 case 2: team##_icon = "flag_" #team "_lost"; break; \
3027 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3029 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3030 team##_icon = "flag_" #team "_shielded"; \
3032 team##_icon = string_null; \
3036 switch (team##flag_prevstatus) { \
3037 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3038 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3039 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3041 if (team##flag == 3) { \
3042 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3043 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3044 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3046 team##_icon_prevstatus = string_null; \
3051 X(red, myteam != NUM_TEAM_1);
3052 X(blue, myteam != NUM_TEAM_2);
3053 X(yellow, myteam != NUM_TEAM_3);
3054 X(pink, myteam != NUM_TEAM_4);
3059 // hacky, but these aren't needed
3060 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3062 } else switch (team_count) {
3064 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3065 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3066 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3069 if (mySize_x > mySize_y) {
3085 blueflag_pos = pos + eX * fs2 * size1;
3086 yellowflag_pos = pos - eX * fs2 * size1;
3087 pinkflag_pos = pos + eX * fs3 * size1;
3091 redflag_pos = pos + eX * fs2 * size1;
3093 yellowflag_pos = pos - eX * fs2 * size1;
3094 pinkflag_pos = pos + eX * fs3 * size1;
3098 redflag_pos = pos + eX * fs3 * size1;
3099 blueflag_pos = pos - eX * fs2 * size1;
3100 yellowflag_pos = pos;
3101 pinkflag_pos = pos + eX * fs2 * size1;
3105 redflag_pos = pos - eX * fs2 * size1;
3106 blueflag_pos = pos + eX * fs3 * size1;
3107 yellowflag_pos = pos + eX * fs2 * size1;
3112 neutralflag_pos = pos;
3113 flag_size = e1 * fs * size1 + e2 * size2;
3115 #define X(team) do { \
3116 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3117 if (team##_icon_prevstatus && f < 1) \
3118 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3120 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3130 // Keyhunt HUD modicon section
3133 void HUD_Mod_KH(vector pos, vector mySize)
3135 mod_active = 1; // keyhunt should never hide the mod icons panel
3137 // Read current state
3139 int state = getstati(STAT_KH_KEYS);
3141 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3142 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3144 for(i = 0; i < 4; ++i)
3146 key_state = (bitshift(state, i * -5) & 31) - 1;
3159 case NUM_TEAM_1: ++team1_keys; break;
3160 case NUM_TEAM_2: ++team2_keys; break;
3161 case NUM_TEAM_3: ++team3_keys; break;
3162 case NUM_TEAM_4: ++team4_keys; break;
3163 case 29: ++dropped_keys; break;
3169 // Calculate slot measurements
3173 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3175 // Quadratic arrangement
3176 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3178 KH_SLOTS[1] = pos + eX * slot_size.x;
3179 KH_SLOTS[2] = pos + eY * slot_size.y;
3180 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3184 if(mySize.x > mySize.y)
3186 // Horizontal arrangement
3187 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3188 for(i = 0; i < all_keys; ++i)
3189 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3193 // Vertical arrangement
3194 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3195 for(i = 0; i < all_keys; ++i)
3196 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3200 // Make icons blink in case of RUN HERE
3202 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3209 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3210 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3211 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3212 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3220 if(myteam == NUM_TEAM_1 && carrying_keys)
3222 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3226 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3229 if(myteam == NUM_TEAM_2 && carrying_keys)
3231 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3235 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3238 if(myteam == NUM_TEAM_3 && carrying_keys)
3240 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3244 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3247 if(myteam == NUM_TEAM_4 && carrying_keys)
3249 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3253 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3255 while(dropped_keys--)
3256 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3259 // Keepaway HUD mod icon
3260 int kaball_prevstatus; // last remembered status
3261 float kaball_statuschange_time; // time when the status changed
3263 // we don't need to reset for keepaway since it immediately
3264 // autocorrects prevstatus as to if the player has the ball or not
3266 void HUD_Mod_Keepaway(vector pos, vector mySize)
3268 mod_active = 1; // keepaway should always show the mod HUD
3270 float BLINK_FACTOR = 0.15;
3271 float BLINK_BASE = 0.85;
3272 float BLINK_FREQ = 5;
3273 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3275 int stat_items = getstati(STAT_ITEMS, 0, 24);
3276 int kaball = (stat_items/IT_KEY1) & 1;
3278 if(kaball != kaball_prevstatus)
3280 kaball_statuschange_time = time;
3281 kaball_prevstatus = kaball;
3284 vector kaball_pos, kaball_size;
3286 if(mySize.x > mySize.y) {
3287 kaball_pos = pos + eX * 0.25 * mySize.x;
3288 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3290 kaball_pos = pos + eY * 0.25 * mySize.y;
3291 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3294 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3295 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3297 if(kaball_prevstatus && f < 1)
3298 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3301 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3305 // Nexball HUD mod icon
3306 void HUD_Mod_NexBall(vector pos, vector mySize)
3308 float nb_pb_starttime, dt, p;
3311 stat_items = getstati(STAT_ITEMS, 0, 24);
3312 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3314 if (stat_items & IT_KEY1)
3319 //Manage the progress bar if any
3320 if (nb_pb_starttime > 0)
3322 dt = (time - nb_pb_starttime) % nb_pb_period;
3323 // one period of positive triangle
3324 p = 2 * dt / nb_pb_period;
3328 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3331 if (stat_items & IT_KEY1)
3332 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335 // Race/CTS HUD mod icons
3336 float crecordtime_prev; // last remembered crecordtime
3337 float crecordtime_change_time; // time when crecordtime last changed
3338 float srecordtime_prev; // last remembered srecordtime
3339 float srecordtime_change_time; // time when srecordtime last changed
3341 float race_status_time;
3342 int race_status_prev;
3343 string race_status_name_prev;
3344 void HUD_Mod_Race(vector pos, vector mySize)
3346 mod_active = 1; // race should never hide the mod icons panel
3348 me = playerslots[player_localnum];
3350 float f; // yet another function has this
3351 score = me.(scores[ps_primary]);
3353 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3354 return; // no records in the actual race
3356 // clientside personal record
3358 if(gametype == MAPINFO_TYPE_CTS)
3362 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3364 if(score && (score < t || !t)) {
3365 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3366 if(autocvar_cl_autodemo_delete_keeprecords)
3368 f = autocvar_cl_autodemo_delete;
3370 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3374 if(t != crecordtime_prev) {
3375 crecordtime_prev = t;
3376 crecordtime_change_time = time;
3379 vector textPos, medalPos;
3381 if(mySize.x > mySize.y) {
3382 // text on left side
3383 squareSize = min(mySize.y, mySize.x/2);
3384 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3385 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3388 squareSize = min(mySize.x, mySize.y/2);
3389 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3390 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3393 f = time - crecordtime_change_time;
3396 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3397 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3399 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3400 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3401 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3402 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3406 t = race_server_record;
3407 if(t != srecordtime_prev) {
3408 srecordtime_prev = t;
3409 srecordtime_change_time = time;
3411 f = time - srecordtime_change_time;
3414 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3415 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3417 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3418 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3420 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3423 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3424 race_status_time = time + 5;
3425 race_status_prev = race_status;
3426 if (race_status_name_prev)
3427 strunzone(race_status_name_prev);
3428 race_status_name_prev = strzone(race_status_name);
3433 a = bound(0, race_status_time - time, 1);
3436 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3440 rank = race_CheckName(race_status_name);
3444 rankname = count_ordinal(rank);
3447 namepos = medalPos + '0 0.8 0' * squareSize;
3449 rankpos = medalPos + '0 0.15 0' * squareSize;
3451 if(race_status == 0)
3452 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453 else if(race_status == 1) {
3454 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 } else if(race_status == 2) {
3458 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3459 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3461 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3463 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3464 } else if(race_status == 3) {
3465 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3466 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3470 if (race_status_time - time <= 0) {
3471 race_status_prev = -1;
3473 if(race_status_name)
3474 strunzone(race_status_name);
3475 race_status_name = string_null;
3476 if(race_status_name_prev)
3477 strunzone(race_status_name_prev);
3478 race_status_name_prev = string_null;
3482 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3486 vector color = '0 0 0';
3490 stat = getstatf(STAT_DOM_PPS_RED);
3491 pic = "dom_icon_red";
3495 stat = getstatf(STAT_DOM_PPS_BLUE);
3496 pic = "dom_icon_blue";
3500 stat = getstatf(STAT_DOM_PPS_YELLOW);
3501 pic = "dom_icon_yellow";
3506 stat = getstatf(STAT_DOM_PPS_PINK);
3507 pic = "dom_icon_pink";
3511 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3513 if(mySize.x/mySize.y > aspect_ratio)
3515 i = aspect_ratio * mySize.y;
3516 myPos.x = myPos.x + (mySize.x - i) / 2;
3521 i = 1/aspect_ratio * mySize.x;
3522 myPos.y = myPos.y + (mySize.y - i) / 2;
3526 if (layout) // show text too
3529 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3530 if (layout == 2) // average pps
3531 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3532 else // percentage of average pps
3533 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3537 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3541 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawresetcliparea();
3546 void HUD_Mod_Dom(vector myPos, vector mySize)
3548 mod_active = 1; // required in each mod function that always shows something
3550 int layout = autocvar_hud_panel_modicons_dom_layout;
3553 aspect_ratio = (layout) ? 3 : 1;
3554 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3555 columns = ceil(team_count/rows);
3558 float row = 0, column = 0;
3559 vector pos, itemSize;
3560 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3561 for(i=0; i<team_count; ++i)
3563 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3565 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3576 void HUD_ModIcons_SetFunc()
3580 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3581 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3582 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3583 case MAPINFO_TYPE_CTS:
3584 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3585 case MAPINFO_TYPE_CA:
3586 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3587 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3588 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3592 int mod_prev; // previous state of mod_active to check for a change
3594 float mod_change; // "time" when mod_active changed
3596 void HUD_ModIcons(void)
3598 if(intermission == 2) return;
3599 if(!autocvar__hud_configure)
3601 if(!autocvar_hud_panel_modicons) return;
3602 if(!HUD_ModIcons_GameType) return;
3605 HUD_Panel_UpdateCvars();
3607 draw_beginBoldFont();
3609 if(mod_active != mod_prev) {
3611 mod_prev = mod_active;
3614 if(mod_active || autocvar__hud_configure)
3615 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3617 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3620 HUD_Panel_DrawBg(mod_alpha);
3622 if(panel_bg_padding)
3624 panel_pos += '1 1 0' * panel_bg_padding;
3625 panel_size -= '2 2 0' * panel_bg_padding;
3628 if(autocvar__hud_configure)
3629 HUD_Mod_CTF(panel_pos, panel_size);
3631 HUD_ModIcons_GameType(panel_pos, panel_size);
3636 // Draw pressed keys (#11)
3638 void HUD_PressedKeys(void)
3640 if(intermission == 2) return;
3641 if(!autocvar__hud_configure)
3643 if(!autocvar_hud_panel_pressedkeys) return;
3644 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3647 HUD_Panel_UpdateCvars();
3650 mySize = panel_size;
3652 HUD_Panel_DrawBg(1);
3653 if(panel_bg_padding)
3655 pos += '1 1 0' * panel_bg_padding;
3656 mySize -= '2 2 0' * panel_bg_padding;
3659 // force custom aspect
3660 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3663 vector newSize = '0 0 0';
3664 if(mySize.x/mySize.y > aspect)
3666 newSize.x = aspect * mySize.y;
3667 newSize.y = mySize.y;
3669 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3673 newSize.y = 1/aspect * mySize.x;
3674 newSize.x = mySize.x;
3676 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3682 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3684 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3686 if(autocvar_hud_panel_pressedkeys_attack)
3688 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3689 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3693 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3697 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3698 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3699 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3702 // Handle chat as a panel (#12)
3706 if(!autocvar__hud_configure)
3708 if (!autocvar_hud_panel_chat)
3710 if (!autocvar_con_chatrect)
3711 cvar_set("con_chatrect", "0");
3714 if(autocvar__con_chat_maximized)
3716 if(!hud_draw_maximized) return;
3718 else if(chat_panel_modified)
3720 panel.update_time = time; // forces reload of panel attributes
3721 chat_panel_modified = false;
3725 HUD_Panel_UpdateCvars();
3727 if(intermission == 2)
3729 // reserve some more space to the mapvote panel
3730 // by resizing and moving chat panel to the bottom
3731 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3732 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3733 chat_posy = panel_pos.y;
3734 chat_sizey = panel_size.y;
3736 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3738 panel_pos.y = panel_bg_border;
3739 panel_size.y = vid_conheight - panel_bg_border * 2;
3740 if(panel.current_panel_bg == "0") // force a border when maximized
3743 panel_bg = strcat(hud_skin_path, "/border_default");
3744 if(precache_pic(panel_bg) == "")
3745 panel_bg = "gfx/hud/default/border_default";
3746 if(panel.current_panel_bg)
3747 strunzone(panel.current_panel_bg);
3748 panel.current_panel_bg = strzone(panel_bg);
3749 chat_panel_modified = true;
3751 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3756 mySize = panel_size;
3758 HUD_Panel_DrawBg(1);
3760 if(panel_bg_padding)
3762 pos += '1 1 0' * panel_bg_padding;
3763 mySize -= '2 2 0' * panel_bg_padding;
3766 if (!autocvar_con_chatrect)
3767 cvar_set("con_chatrect", "1");
3769 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3770 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3772 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3773 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3775 if(autocvar__hud_configure)
3778 chatsize = '1 1 0' * autocvar_con_chatsize;
3779 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3781 for(i = 0; i < autocvar_con_chat; ++i)
3783 if(i == autocvar_con_chat - 1)
3786 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3787 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3788 pos.y += chatsize.y;
3793 // Engine info panel (#13)
3800 float frametimeavg1; // 1 frame ago
3801 float frametimeavg2; // 2 frames ago
3802 void HUD_EngineInfo(void)
3804 //if(intermission == 2) return;
3805 if(!autocvar__hud_configure)
3807 if(!autocvar_hud_panel_engineinfo) return;
3810 HUD_Panel_UpdateCvars();
3813 mySize = panel_size;
3815 HUD_Panel_DrawBg(1);
3816 if(panel_bg_padding)
3818 pos += '1 1 0' * panel_bg_padding;
3819 mySize -= '2 2 0' * panel_bg_padding;
3822 float currentTime = gettime(GETTIME_REALTIME);
3823 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3825 float currentframetime = currentTime - prevfps_time;
3826 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3827 frametimeavg2 = frametimeavg1;
3828 frametimeavg1 = frametimeavg;
3831 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3832 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3834 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3835 prevfps = (1/currentframetime);
3836 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3838 prevfps_time = currentTime;
3843 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3845 prevfps = framecounter/(currentTime - prevfps_time);
3847 prevfps_time = currentTime;
3852 color = HUD_Get_Num_Color (prevfps, 100);
3853 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3856 // Info messages panel (#14)
3858 #define drawInfoMessage(s) do { \
3859 if(autocvar_hud_panel_infomessages_flip) \
3860 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3861 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3862 o.y += fontsize.y; \
3864 void HUD_InfoMessages(void)
3866 if(intermission == 2) return;
3867 if(!autocvar__hud_configure)
3869 if(!autocvar_hud_panel_infomessages) return;
3872 HUD_Panel_UpdateCvars();
3875 mySize = panel_size;
3877 HUD_Panel_DrawBg(1);
3878 if(panel_bg_padding)
3880 pos += '1 1 0' * panel_bg_padding;
3881 mySize -= '2 2 0' * panel_bg_padding;
3884 // always force 5:1 aspect
3885 vector newSize = '0 0 0';
3886 if(mySize.x/mySize.y > 5)
3888 newSize.x = 5 * mySize.y;
3889 newSize.y = mySize.y;
3891 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3895 newSize.y = 1/5 * mySize.x;
3896 newSize.x = mySize.x;
3898 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3907 fontsize = '0.20 0.20 0' * mySize.y;
3913 if(!autocvar__hud_configure)
3915 if(spectatee_status && !intermission)
3918 if(spectatee_status == -1)
3919 s = _("^1Observing");
3921 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3924 if(spectatee_status == -1)
3925 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3927 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3930 if(spectatee_status == -1)
3931 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3933 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3936 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3939 if(gametype == MAPINFO_TYPE_LMS)
3942 sk = playerslots[player_localnum];
3943 if(sk.(scores[ps_primary]) >= 666)
3944 s = _("^1Match has already begun");
3945 else if(sk.(scores[ps_primary]) > 0)
3946 s = _("^1You have no more lives left");
3948 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3951 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3954 //show restart countdown:
3955 if (time < getstatf(STAT_GAMESTARTTIME)) {
3957 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3958 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3959 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3960 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3964 if(warmup_stage && !intermission)
3966 s = _("^2Currently in ^1warmup^2 stage!");
3976 if(ready_waiting && !intermission && !spectatee_status)
3978 if(ready_waiting_for_me)
3981 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3983 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3988 s = _("^2Waiting for others to ready up to end warmup...");
3990 s = _("^2Waiting for others to ready up...");
3994 else if(warmup_stage && !intermission && !spectatee_status)
3996 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4000 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4002 float ts_min = 0, ts_max = 0;
4003 tm = teams.sort_next;
4006 for (; tm.sort_next; tm = tm.sort_next)
4008 if(!tm.team_size || tm.team == NUM_SPECTATOR)
4010 if(!ts_min) ts_min = tm.team_size;
4011 else ts_min = min(ts_min, tm.team_size);
4012 if(!ts_max) ts_max = tm.team_size;
4013 else ts_max = max(ts_max, tm.team_size);
4015 if ((ts_max - ts_min) > 1)
4017 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4018 tm = GetTeam(myteam, false);
4020 if (tm.team != NUM_SPECTATOR)
4021 if (tm.team_size == ts_max)
4022 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4030 s = _("^7Press ^3ESC ^7to show HUD options.");
4032 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4034 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4036 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4041 // Physics panel (#15)
4043 vector acc_prevspeed;
4044 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4045 float physics_update_time, discrete_speed, discrete_acceleration;
4046 void HUD_Physics(void)
4048 if(intermission == 2) return;
4049 if(!autocvar__hud_configure)
4051 if(!autocvar_hud_panel_physics) return;
4052 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4053 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4056 HUD_Panel_UpdateCvars();
4058 draw_beginBoldFont();
4060 HUD_Panel_DrawBg(1);
4061 if(panel_bg_padding)
4063 panel_pos += '1 1 0' * panel_bg_padding;
4064 panel_size -= '2 2 0' * panel_bg_padding;
4067 float acceleration_progressbar_scale = 0;
4068 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4069 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4072 if (autocvar_hud_panel_physics_text_scale <= 0)
4075 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4078 float speed, conversion_factor;
4081 switch(autocvar_hud_panel_physics_speed_unit)
4086 conversion_factor = 1.0;
4090 conversion_factor = 0.0254;
4094 conversion_factor = 0.0254 * 3.6;
4098 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4102 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4106 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4108 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4109 if (autocvar__hud_configure)
4110 speed = floor( max_speed * 0.65 + 0.5 );
4111 else if(autocvar_hud_panel_physics_speed_vertical)
4112 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4114 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4116 //compute acceleration
4117 float acceleration, f;
4118 if (autocvar__hud_configure)
4119 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4122 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4123 f = time - acc_prevtime;
4124 if(autocvar_hud_panel_physics_acceleration_vertical)
4125 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4127 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4129 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4131 acc_prevspeed = vel;
4132 acc_prevtime = time;
4134 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4136 f = bound(0, f * 10, 1);
4137 acc_avg = acc_avg * (1 - f) + acceleration * f;
4138 acceleration = acc_avg;
4142 int acc_decimals = 2;
4143 if(time > physics_update_time)
4145 // workaround for ftos_decimals returning a negative 0
4146 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4147 discrete_acceleration = 0;
4148 discrete_acceleration = acceleration;
4149 discrete_speed = speed;
4150 physics_update_time += autocvar_hud_panel_physics_update_interval;
4154 float panel_ar = panel_size.x/panel_size.y;
4155 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4156 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4158 panel_size.x *= 0.5;
4159 if (autocvar_hud_panel_physics_flip)
4160 speed_offset.x = panel_size.x;
4162 acceleration_offset.x = panel_size.x;
4166 panel_size.y *= 0.5;
4167 if (autocvar_hud_panel_physics_flip)
4168 speed_offset.y = panel_size.y;
4170 acceleration_offset.y = panel_size.y;
4172 int speed_baralign, acceleration_baralign;
4173 if (autocvar_hud_panel_physics_baralign == 1)
4174 acceleration_baralign = speed_baralign = 1;
4175 else if(autocvar_hud_panel_physics_baralign == 4)
4176 acceleration_baralign = speed_baralign = 2;
4177 else if (autocvar_hud_panel_physics_flip)
4179 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4180 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4184 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4185 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4187 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4188 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4192 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4193 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4194 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4195 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4197 tmp_size.x = panel_size.x * 0.75;
4198 tmp_size.y = panel_size.y * text_scale;
4200 tmp_offset.x = panel_size.x - tmp_size.x;
4203 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4204 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4210 tmp_offset.x = tmp_size.x;
4211 if (autocvar_hud_panel_physics_speed_unit_show)
4214 tmp_size.x = panel_size.x * (1 - 0.75);
4215 tmp_size.y = panel_size.y * 0.4 * text_scale;
4216 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4217 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4221 //compute and draw top speed
4222 if (autocvar_hud_panel_physics_topspeed)
4223 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4225 if (autocvar__hud_configure)
4227 top_speed = floor( max_speed * 0.75 + 0.5 );
4232 if (speed >= top_speed)
4235 top_speed_time = time;
4239 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4240 // divide by f to make it start from 1
4241 f = cos( ((time - top_speed_time) / f) * PI/2 );
4243 else //hide top speed 0, it would be stupid
4248 //top speed progressbar peak
4249 if(speed < top_speed)
4250 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4253 vector peak_size = '0 0 0';
4254 if (speed_baralign == 0)
4255 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4256 else if (speed_baralign == 1)
4257 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4258 else // if (speed_baralign == 2)
4259 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4260 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4261 peak_size.y = panel_size.y;
4262 if (speed_baralign == 2) // draw two peaks, on both sides
4264 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4265 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4268 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4272 tmp_offset.y = panel_size.y * 0.4;
4273 tmp_size.x = panel_size.x * (1 - 0.75);
4274 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4275 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4276 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4284 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4286 vector progressbar_color;
4287 if(acceleration < 0)
4288 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4290 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4292 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4293 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4294 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4296 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4298 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4300 if (acceleration_baralign == 1)
4301 tmp_offset.x = panel_size.x - tmp_size.x;
4302 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4303 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4310 tmp_size = panel_size;
4311 tmp_offset = '0 0 0';
4314 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4317 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4319 tmp_size.x = panel_size.x;
4320 tmp_size.y = panel_size.y * text_scale;
4322 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4324 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4330 // CenterPrint (#16)
4332 const int CENTERPRINT_MAX_MSGS = 10;
4333 const int CENTERPRINT_MAX_ENTRIES = 50;
4334 const float CENTERPRINT_SPACING = 0.7;
4336 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4337 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4338 float centerprint_time[CENTERPRINT_MAX_MSGS];
4339 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4340 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4341 bool centerprint_showing;
4343 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4345 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4348 if(strMessage == "" && new_id == 0)
4351 // strip trailing newlines
4352 j = strlen(strMessage) - 1;
4353 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4355 if (j < strlen(strMessage) - 1)
4356 strMessage = substring(strMessage, 0, j + 1);
4358 if(strMessage == "" && new_id == 0)
4361 // strip leading newlines
4363 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4366 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4368 if(strMessage == "" && new_id == 0)
4371 if (!centerprint_showing)
4372 centerprint_showing = true;
4374 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4376 if (j == CENTERPRINT_MAX_MSGS)
4378 if (new_id && new_id == centerprint_msgID[j])
4380 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4382 // fade out the current msg (duration and countdown_num are ignored)
4383 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4384 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4385 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4388 break; // found a msg with the same id, at position j
4392 if (i == CENTERPRINT_MAX_MSGS)
4394 // a msg with the same id was not found, add the msg at the next position
4396 if (cpm_index == -1)
4397 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4400 if(centerprint_messages[j])
4401 strunzone(centerprint_messages[j]);
4402 centerprint_messages[j] = strzone(strMessage);
4403 centerprint_msgID[j] = new_id;
4406 centerprint_time[j] = -1;
4407 centerprint_expire_time[j] = time;
4412 duration = max(1, autocvar_hud_panel_centerprint_time);
4413 centerprint_time[j] = duration;
4414 centerprint_expire_time[j] = time + duration;
4416 centerprint_countdown_num[j] = countdown_num;
4419 void centerprint_hud(string strMessage)
4421 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4424 void reset_centerprint_messages(void)
4427 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4429 centerprint_expire_time[i] = 0;
4430 centerprint_time[i] = 1;
4431 centerprint_msgID[i] = 0;
4432 if(centerprint_messages[i])
4433 strunzone(centerprint_messages[i]);
4434 centerprint_messages[i] = string_null;
4437 float hud_configure_cp_generation_time;
4438 void HUD_CenterPrint (void)
4440 if(intermission == 2) return;
4441 if(!autocvar__hud_configure)
4443 if(!autocvar_hud_panel_centerprint) return;
4445 if(hud_configure_prev)
4446 reset_centerprint_messages();
4450 if(!hud_configure_prev)
4451 reset_centerprint_messages();
4452 if (time > hud_configure_cp_generation_time)
4454 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4459 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4461 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4463 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4464 hud_configure_cp_generation_time = time + 1 + random()*4;
4468 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4469 hud_configure_cp_generation_time = time + 10 - random()*3;
4474 // this panel fades only when the menu does
4475 float hud_fade_alpha_save = 0;
4476 if(scoreboard_fade_alpha)
4478 hud_fade_alpha_save = hud_fade_alpha;
4479 hud_fade_alpha = 1 - autocvar__menu_alpha;
4481 HUD_Panel_UpdateCvars();
4483 if ( HUD_Radar_Clickable() )
4485 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4488 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4489 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4491 else if(scoreboard_fade_alpha)
4493 hud_fade_alpha = hud_fade_alpha_save;
4495 // move the panel below the scoreboard
4496 if (scoreboard_bottom >= 0.96 * vid_conheight)
4500 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4502 if(target_pos.y > panel_pos.y)
4504 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4505 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4509 HUD_Panel_DrawBg(1);
4511 if (!centerprint_showing)
4514 if(panel_bg_padding)
4516 panel_pos += '1 1 0' * panel_bg_padding;
4517 panel_size -= '2 2 0' * panel_bg_padding;
4523 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4524 // height = panel_size_y/entries;
4525 // fontsize = '1 1 0' * height;
4526 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4527 fontsize = '1 1 0' * height;
4528 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4531 float a, sz, align, current_msg_posY = 0, msg_size;
4534 bool all_messages_expired = true;
4537 if (autocvar_hud_panel_centerprint_flip)
4538 pos.y += panel_size.y;
4539 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4540 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4542 if (j == CENTERPRINT_MAX_MSGS)
4544 if (centerprint_expire_time[j] <= time)
4546 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4548 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4549 if (centerprint_countdown_num[j] == 0)
4551 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4553 else if(centerprint_time[j] != -1)
4557 all_messages_expired = false;
4559 // fade the centerprint_hud in/out
4560 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4561 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4562 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4563 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4564 else // Expiring soon, so fade it out.
4565 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4567 // while counting down show it anyway in order to hold the current message position
4568 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4573 // set the size from fading in/out before subsequent fading
4574 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4576 // also fade it based on positioning
4577 if(autocvar_hud_panel_centerprint_fade_subsequent)
4579 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4580 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4582 a *= panel_fg_alpha;
4584 // finally set the size based on the new theAlpha from subsequent fading
4585 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4586 drawfontscale = sz * '1 1 0';
4588 if (centerprint_countdown_num[j])
4589 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4591 n = tokenizebyseparator(centerprint_messages[j], "\n");
4593 if (autocvar_hud_panel_centerprint_flip)
4595 // check if the message can be entirely shown
4596 for(k = 0; k < n; ++k)
4598 getWrappedLine_remaining = argv(k);
4599 while(getWrappedLine_remaining)
4601 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4603 pos.y -= fontsize.y;
4605 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4608 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4612 for(k = 0; k < n; ++k)
4614 getWrappedLine_remaining = argv(k);
4615 while(getWrappedLine_remaining)
4617 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4621 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4622 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4623 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4624 pos.y += fontsize.y;
4627 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4631 ++g; // move next position number up
4633 msg_size = pos.y - msg_size;
4634 if (autocvar_hud_panel_centerprint_flip)
4636 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4637 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4638 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4640 if (pos.y < panel_pos.y) // check if the next message can be shown
4642 drawfontscale = '1 1 0';
4648 pos.y += CENTERPRINT_SPACING * fontsize.y;
4649 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4650 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4652 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4654 drawfontscale = '1 1 0';
4659 drawfontscale = '1 1 0';
4660 if (all_messages_expired)
4662 centerprint_showing = false;
4663 reset_centerprint_messages();
4670 #include "../common/minigames/cl_minigames_hud.qc"
4675 #include "quickmenu.qc"
4684 bool HUD_Panel_CheckFlags(int showflags)
4686 if ( HUD_Minigame_Showpanels() )
4687 return showflags & PANEL_SHOW_MINIGAME;
4688 return showflags & PANEL_SHOW_MAINGAME;
4691 void HUD_Panel_Draw(entity panent)
4694 if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4698 void HUD_Reset (void)
4700 // reset gametype specific icons
4701 if(gametype == MAPINFO_TYPE_CTF)
4702 HUD_Mod_CTF_Reset();
4705 void HUD_Main (void)
4708 // global hud theAlpha fade
4709 if(menu_enabled == 1)
4712 hud_fade_alpha = (1 - autocvar__menu_alpha);
4714 if(scoreboard_fade_alpha)
4715 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4717 HUD_Configure_Frame();
4719 // panels that we want to be active together with the scoreboard
4720 // they must fade only when the menu does
4721 if(scoreboard_fade_alpha == 1)
4723 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4727 if(!autocvar__hud_configure && !hud_fade_alpha)
4730 HUD_Panel_Draw(HUD_PANEL(VOTE));
4736 if (hud_skin_prev != autocvar_hud_skin)
4739 strunzone(hud_skin_path);
4740 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4742 strunzone(hud_skin_prev);
4743 hud_skin_prev = strzone(autocvar_hud_skin);
4747 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4751 float hud_dock_color_team = autocvar_hud_dock_color_team;
4752 if((teamplay) && hud_dock_color_team) {
4753 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4754 color = '1 0 0' * hud_dock_color_team;
4756 color = myteamcolors * hud_dock_color_team;
4758 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4759 color = '1 0 0' * hud_dock_color_team;
4763 string hud_dock_color = autocvar_hud_dock_color;
4764 if(hud_dock_color == "shirt") {
4765 f = stof(getplayerkeyvalue(current_player, "colors"));
4766 color = colormapPaletteColor(floor(f / 16), 0);
4768 else if(hud_dock_color == "pants") {
4769 f = stof(getplayerkeyvalue(current_player, "colors"));
4770 color = colormapPaletteColor(f % 16, 1);
4773 color = stov(hud_dock_color);
4777 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4778 if(precache_pic(pic) == "") {
4779 pic = strcat(hud_skin_path, "/dock_medium");
4780 if(precache_pic(pic) == "") {
4781 pic = "gfx/hud/default/dock_medium";
4784 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4787 // cache the panel order into the panel_order array
4788 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4789 for(i = 0; i < hud_panels_COUNT; ++i)
4790 panel_order[i] = -1;
4793 bool warning = false;
4794 int argc = tokenize_console(autocvar__hud_panelorder);
4795 if (argc > hud_panels_COUNT)
4797 //first detect wrong/missing panel numbers
4798 for(i = 0; i < hud_panels_COUNT; ++i) {
4799 p_num = stoi(argv(i));
4800 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4801 if (panel_order[p_num] == -1) //found for the first time?
4802 s = strcat(s, ftos(p_num), " ");
4803 panel_order[p_num] = 1; //mark as found
4808 for(i = 0; i < hud_panels_COUNT; ++i) {
4809 if (panel_order[i] == -1) {
4811 s = strcat(s, ftos(i), " "); //add missing panel number
4815 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4817 cvar_set("_hud_panelorder", s);
4818 if(hud_panelorder_prev)
4819 strunzone(hud_panelorder_prev);
4820 hud_panelorder_prev = strzone(s);
4822 //now properly set panel_order
4823 tokenize_console(s);
4824 for(i = 0; i < hud_panels_COUNT; ++i) {
4825 panel_order[i] = stof(argv(i));
4829 hud_draw_maximized = 0;
4830 // draw panels in the order specified by panel_order array
4831 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4832 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4834 hud_draw_maximized = 1; // panels that may be maximized must check this var
4835 // draw maximized panels on top
4836 if(hud_panel_radar_maximized)
4837 HUD_Panel_Draw(HUD_PANEL(RADAR));
4838 if(autocvar__con_chat_maximized)
4839 HUD_Panel_Draw(HUD_PANEL(CHAT));
4840 if(hud_panel_quickmenu)
4841 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4843 HUD_Configure_PostDraw();
4845 hud_configure_prev = autocvar__hud_configure;