7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 float weapons_stat = getstati(STAT_WEAPONS);
436 float i, f, a, j, factor;
437 float screen_ar, center_x, center_y;
438 float weapon_count, weapon_id, weapon_alpha;
439 float row, column, rows, columns;
440 float aspect = autocvar_hud_panel_weapons_aspect;
442 float show_accuracy, panel_weapon_accuracy;
444 float timeout = autocvar_hud_panel_weapons_timeout;
445 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448 float ammo_type, ammo_full, ammo_alpha;
449 float barsize_x, barsize_y, baroffset_x, baroffset_y;
451 float when = autocvar_hud_panel_weapons_complainbubble_time;
452 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454 vector weapon_pos, weapon_size;
455 local noref vector old_panel_size; // fteqcc sucks
456 vector color, ammo_color;
458 // check to see if we want to continue
459 if(hud != HUD_NORMAL) { return; }
461 if(!autocvar__hud_configure)
463 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
465 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
467 weaponprevtime = time;
472 hud_configure_active_panel = HUD_PANEL_WEAPONS;
474 // update generic hud functions
475 HUD_Panel_UpdateCvars(weapons);
476 HUD_Panel_ApplyFadeAlpha();
478 // calculate fading effect to weapon images for when the panel is idle
479 if(autocvar_hud_panel_weapons_fade)
481 weapon_alpha = 3.2 - 2 * (time - weapontime);
482 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
485 weapon_alpha = panel_fg_alpha;
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if (weapons_stat == 0) // create some fake weapons anyway
523 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524 weapons_stat |= power2of(i);
526 if(menu_enabled != 2)
527 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
530 // do we own this weapon?
531 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532 if(weapons_stat & weaponorder[i].weapons)
535 // add it anyway if weaponcomplain is shown
536 if((!autocvar__hud_configure)
537 && (autocvar_hud_panel_weapons_complainbubble
538 && time - complain_weapon_time < when + fadetime))
541 // might as well commit suicide now, no reason to live ;)
542 if (weapon_count == 0) { return; }
544 // reduce size of the panel
545 if (panel_size_y > panel_size_x)
547 old_panel_size_y = panel_size_y;
548 panel_size_y *= weapon_count / WEP_COUNT;
549 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 old_panel_size_x = panel_size_x;
554 panel_size_x *= weapon_count / WEP_COUNT;
555 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
559 weapon_count = WEP_COUNT;
561 // animation for fading in/out the panel respectively when not in use
562 if(!autocvar__hud_configure)
564 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566 f = (time - (weapontime + timeout)) / timeout_effect_length;
567 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
569 panel_bg_alpha *= (1 - f);
570 panel_fg_alpha *= (1 - f);
572 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
574 f *= f; // for a cooler movement
575 center_x = panel_pos_x + panel_size_x/2;
576 center_y = panel_pos_y + panel_size_y/2;
577 screen_ar = vid_conwidth/vid_conheight;
578 if (center_x/center_y < screen_ar) //bottom left
580 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581 panel_pos_y += f * (vid_conheight - panel_pos_y);
583 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588 panel_pos_x += f * (vid_conwidth - panel_pos_x);
590 panel_pos_y -= f * (panel_pos_y + panel_size_y);
593 weaponprevtime = time - (1 - f) * timein_effect_length;
595 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
597 f = (time - weaponprevtime) / timein_effect_length;
598 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
600 panel_bg_alpha *= (f);
601 panel_fg_alpha *= (f);
603 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
605 f *= f; // for a cooler movement
607 center_x = panel_pos_x + panel_size_x/2;
608 center_y = panel_pos_y + panel_size_y/2;
609 screen_ar = vid_conwidth/vid_conheight;
610 if (center_x/center_y < screen_ar) //bottom left
612 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613 panel_pos_y += f * (vid_conheight - panel_pos_y);
615 panel_pos_x -= f * (panel_pos_x + panel_size_x);
619 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620 panel_pos_x += f * (vid_conwidth - panel_pos_x);
622 panel_pos_y -= f * (panel_pos_y + panel_size_y);
628 // draw the background, then change the virtual size of it to better fit other items inside
632 panel_pos += '1 1 0' * panel_bg_padding;
633 panel_size -= '2 2 0' * panel_bg_padding;
636 // after the sizing and animations are done, update the other values
637 rows = panel_size_y/panel_size_x;
638 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639 columns = ceil(weapon_count/rows);
640 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
642 // calculate position/size for visual bar displaying ammount of ammo status
643 if (autocvar_hud_panel_weapons_ammo)
645 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
648 if(weapon_size_x/weapon_size_y > aspect)
650 barsize_x = aspect * weapon_size_y;
651 barsize_y = weapon_size_y;
652 baroffset_x = (weapon_size_x - barsize_x) / 2;
656 barsize_y = 1/aspect * weapon_size_x;
657 barsize_x = weapon_size_x;
658 baroffset_y = (weapon_size_y - barsize_y) / 2;
662 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
664 show_accuracy = true;
665 if (acc_col_x[0] == -1)
666 for (i = 0; i < acc_levels; ++i)
667 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
670 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
672 // retrieve information about the current weapon to be drawn
673 self = weaponorder[i];
674 weapon_id = self.impulse;
676 // skip if this weapon doesn't exist
677 if (!self || self.impulse < 0) { continue; }
679 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680 if (autocvar_hud_panel_weapons_onlyowned
681 && !((weapons_stat & self.weapons)
682 || (self.weapon == complain_weapon
683 && time - complain_weapon_time < when + fadetime
684 && autocvar_hud_panel_weapons_complainbubble)))
687 // figure out the drawing position of weapon
688 weapon_pos = (panel_pos
689 + eX * column * weapon_size_x
690 + eY * row * weapon_size_y);
692 // draw background behind currently selected weapon
693 if(self.weapon == switchweapon)
694 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
696 // draw the weapon accuracy
699 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700 if(panel_weapon_accuracy >= 0)
702 // find the max level lower than weapon_accuracy
704 while ( j && panel_weapon_accuracy < acc_lev[j] )
707 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
710 color = color + factor * (acc_col[j+1] - color);
712 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
716 // drawing all the weapon items
717 if(weapons_stat & self.weapons)
719 // draw the weapon image
720 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
722 // draw weapon label string
723 switch(autocvar_hud_panel_weapons_label)
725 case 1: // weapon number
726 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 case 3: // weapon name
734 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 // draw ammo status bar
742 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
745 ammo_type = GetAmmoTypeForWep(self.weapon);
747 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
752 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757 default: ammo_full = 60;
761 weapon_pos_x + baroffset_x,
762 weapon_pos_y + baroffset_y,
763 barsize_x * bound(0, a/ammo_full, 1),
765 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
770 else // draw a "ghost weapon icon" if you don't have the weapon
772 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
775 // draw the complain message
776 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
779 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781 a = ((complain_weapon_time + when > time) ? 1 : 0);
785 if(complain_weapon_type == 0) {
786 s = _("Out of ammo");
787 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789 else if(complain_weapon_type == 1) {
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
794 s = _("Unavailable");
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
802 // continue with new position for the next weapon
815 float GetAmmoItemCode(float i)
819 case 0: return IT_SHELLS;
820 case 1: return IT_NAILS;
821 case 2: return IT_ROCKETS;
822 case 3: return IT_CELLS;
823 case 4: return IT_FUEL;
828 string GetAmmoPicture(float i)
832 case 0: return "ammo_shells";
833 case 1: return "ammo_bullets";
834 case 2: return "ammo_rockets";
835 case 3: return "ammo_cells";
836 case 4: return "ammo_fuel";
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
844 if(autocvar__hud_configure)
846 currently_selected = (itemcode == 2); //rockets always selected
847 a = 31 + mod(itemcode*93, 128);
850 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
854 color = '0 0.5 0.75';
861 if(currently_selected)
866 vector picpos, numpos;
867 if(autocvar_hud_panel_ammo_iconalign)
870 picpos = myPos + eX * 2 * mySize_y;
874 numpos = myPos + eX * mySize_y;
878 if (currently_selected)
879 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
881 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884 if(autocvar_hud_panel_ammo_text)
886 if(a > 0 || infinite_ammo)
887 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888 else // "ghost" ammo count
889 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
891 if(a > 0 || infinite_ammo)
892 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893 else // "ghost" ammo icon
894 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
899 if(hud != HUD_NORMAL) return;
900 if(!autocvar__hud_configure)
902 if(!autocvar_hud_panel_ammo) return;
903 if(spectatee_status == -1) return;
906 hud_configure_active_panel = HUD_PANEL_AMMO;
908 HUD_Panel_UpdateCvars(ammo);
909 HUD_Panel_ApplyFadeAlpha();
917 pos += '1 1 0' * panel_bg_padding;
918 mySize -= '2 2 0' * panel_bg_padding;
921 float rows, columns, row, column;
923 if (autocvar_hud_panel_ammo_onlycurrent)
927 rows = mySize_y/mySize_x;
928 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929 // ^^^ ammo item aspect goes here
931 columns = ceil(AMMO_COUNT/rows);
933 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
936 local noref vector offset; // fteqcc sucks
938 if(ammo_size_x/ammo_size_y > 3)
940 newSize = 3 * ammo_size_y;
941 offset_x = ammo_size_x - newSize;
943 ammo_size_x = newSize;
947 newSize = 1/3 * ammo_size_x;
948 offset_y = ammo_size_y - newSize;
950 ammo_size_y = newSize;
953 float i, stat_items, currently_selected, infinite_ammo;
954 infinite_ammo = FALSE;
955 if (autocvar_hud_panel_ammo_onlycurrent)
957 if(autocvar__hud_configure)
959 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
962 stat_items = getstati(STAT_ITEMS);
963 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964 infinite_ammo = TRUE;
965 for (i = 0; i < AMMO_COUNT; ++i) {
966 currently_selected = stat_items & GetAmmoItemCode(i);
967 if (currently_selected)
969 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
973 return; // nothing to display
976 stat_items = getstati(STAT_ITEMS);
977 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978 infinite_ammo = TRUE;
979 for (i = 0; i < AMMO_COUNT; ++i) {
980 currently_selected = stat_items & GetAmmoItemCode(i);
981 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
991 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
993 vector newPos, newSize;
994 vector picpos, numpos;
998 if(mySize_y/mySize_x > 2)
1000 newSize_y = 2 * mySize_x;
1001 newSize_x = mySize_x;
1003 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1008 newSize_x = 1/2 * mySize_y;
1009 newSize_y = mySize_y;
1011 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1015 if(icon_right_align)
1018 picpos = newPos + eY * newSize_x;
1023 numpos = newPos + eY * newSize_x;
1027 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028 // make number smaller than icon, it looks better
1029 // reduce only y to draw numbers with different number of digits with the same y size
1030 numpos_y += newSize_y * ((1 - 0.7) / 2);
1032 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1036 if(mySize_x/mySize_y > 3)
1038 newSize_x = 3 * mySize_y;
1039 newSize_y = mySize_y;
1041 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1046 newSize_y = 1/3 * mySize_x;
1047 newSize_x = mySize_x;
1049 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1053 if(icon_right_align) // right align
1056 picpos = newPos + eX * 2 * newSize_y;
1060 numpos = newPos + eX * newSize_y;
1064 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1068 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1071 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1073 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1078 void HUD_Powerups(void)
1080 float strength_time, shield_time;
1081 if(!autocvar__hud_configure)
1083 if(!autocvar_hud_panel_powerups) return;
1084 if(spectatee_status == -1) return;
1085 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1086 if (getstati(STAT_HEALTH) <= 0) return;
1088 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1089 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1093 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1099 HUD_Panel_UpdateCvars(powerups);
1100 HUD_Panel_ApplyFadeAlpha();
1103 mySize = panel_size;
1105 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1106 if(panel_bg_padding)
1108 pos += '1 1 0' * panel_bg_padding;
1109 mySize -= '2 2 0' * panel_bg_padding;
1112 float panel_ar = mySize_x/mySize_y;
1113 float is_vertical = (panel_ar < 1);
1114 vector shield_offset, strength_offset;
1115 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1118 if (autocvar_hud_panel_powerups_flip)
1119 shield_offset_x = mySize_x;
1121 strength_offset_x = mySize_x;
1126 if (autocvar_hud_panel_powerups_flip)
1127 shield_offset_y = mySize_y;
1129 strength_offset_y = mySize_y;
1132 float shield_baralign, strength_baralign;
1133 float shield_iconalign, strength_iconalign;
1134 if (autocvar_hud_panel_powerups_flip)
1136 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1137 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1138 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1139 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1143 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1144 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1145 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1146 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1151 const float maxshield = 30;
1152 float shield = ceil(shield_time);
1153 if(autocvar_hud_panel_powerups_progressbar)
1155 HUD_Panel_GetProgressBarColor(shield);
1156 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1158 if(autocvar_hud_panel_powerups_text)
1161 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1163 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1169 const float maxstrength = 30;
1170 float strength = ceil(strength_time);
1171 if(autocvar_hud_panel_powerups_progressbar)
1173 HUD_Panel_GetProgressBarColor(strength);
1174 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1176 if(autocvar_hud_panel_powerups_text)
1179 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1181 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1186 // Health/armor (#3)
1189 // prev_* vars contain the health/armor at the previous FRAME
1190 // set to -1 when player is dead or was not playing
1191 float prev_health, prev_armor;
1192 float health_damagetime, armor_damagetime;
1193 float health_beforedamage, armor_beforedamage;
1194 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1195 float old_p_health, old_p_armor;
1196 float old_p_healthtime, old_p_armortime;
1197 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1198 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1199 float prev_p_health, prev_p_armor;
1201 void HUD_HealthArmor(void)
1203 float armor, health, fuel;
1204 if(!autocvar__hud_configure)
1206 if(!autocvar_hud_panel_healtharmor) return;
1207 if(hud != HUD_NORMAL) return;
1208 if(spectatee_status == -1) return;
1210 health = getstati(STAT_HEALTH);
1216 armor = getstati(STAT_ARMOR);
1218 // code to check for spectatee_status changes is in Ent_ClientData()
1219 // prev_p_health and prev_health can be set to -1 there
1221 if (prev_p_health == -1)
1224 health_beforedamage = 0;
1225 armor_beforedamage = 0;
1226 health_damagetime = 0;
1227 armor_damagetime = 0;
1228 prev_health = health;
1230 old_p_health = health;
1231 old_p_armor = armor;
1232 prev_p_health = health;
1233 prev_p_armor = armor;
1235 else if (prev_health == -1)
1237 //start the load effect
1238 health_damagetime = 0;
1239 armor_damagetime = 0;
1243 fuel = getstati(STAT_FUEL);
1247 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1254 HUD_Panel_UpdateCvars(healtharmor);
1255 HUD_Panel_ApplyFadeAlpha();
1258 mySize = panel_size;
1260 HUD_Panel_DrawBg(1);
1261 if(panel_bg_padding)
1263 pos += '1 1 0' * panel_bg_padding;
1264 mySize -= '2 2 0' * panel_bg_padding;
1267 float baralign = autocvar_hud_panel_healtharmor_baralign;
1268 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1270 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1271 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1272 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1275 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1280 float maxtotal = maxhealth + maxarmor;
1282 if(v_z) // NOT fully armored
1284 biggercount = "health";
1285 if(autocvar_hud_panel_healtharmor_progressbar)
1287 HUD_Panel_GetProgressBarColor(health);
1288 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291 if(autocvar_hud_panel_healtharmor_text)
1292 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1296 biggercount = "armor";
1297 if(autocvar_hud_panel_healtharmor_progressbar)
1299 HUD_Panel_GetProgressBarColor(armor);
1300 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1303 if(autocvar_hud_panel_healtharmor_text)
1304 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1306 if(autocvar_hud_panel_healtharmor_text)
1307 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1311 HUD_Panel_GetProgressBarColor(fuel);
1312 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1317 float panel_ar = mySize_x/mySize_y;
1318 float is_vertical = (panel_ar < 1);
1319 vector health_offset, armor_offset;
1320 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1323 if (autocvar_hud_panel_healtharmor_flip)
1324 health_offset_x = mySize_x;
1326 armor_offset_x = mySize_x;
1331 if (autocvar_hud_panel_healtharmor_flip)
1332 health_offset_y = mySize_y;
1334 armor_offset_y = mySize_y;
1337 float health_baralign, armor_baralign, fuel_baralign;
1338 float health_iconalign, armor_iconalign;
1339 if (autocvar_hud_panel_healtharmor_flip)
1341 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1342 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1343 fuel_baralign = health_baralign;
1344 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1345 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1349 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1350 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1351 fuel_baralign = armor_baralign;
1352 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1353 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1358 if(autocvar_hud_panel_healtharmor_progressbar)
1360 HUD_Panel_GetProgressBarColor(health);
1361 float p_health, pain_health_alpha;
1363 pain_health_alpha = 1;
1364 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1366 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1368 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1370 if (time - old_p_healthtime < 1)
1371 old_p_health = prev_p_health;
1373 old_p_health = prev_health;
1374 old_p_healthtime = time;
1376 if (time - old_p_healthtime < 1)
1378 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1379 prev_p_health = p_health;
1382 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1384 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1386 if (time - health_damagetime >= 1)
1387 health_beforedamage = prev_health;
1388 health_damagetime = time;
1390 if (time - health_damagetime < 1)
1392 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1393 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1396 prev_health = health;
1398 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1400 float BLINK_FACTOR = 0.15;
1401 float BLINK_BASE = 0.85;
1402 float BLINK_FREQ = 9;
1403 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1406 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1408 if(autocvar_hud_panel_healtharmor_text)
1409 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1414 if(autocvar_hud_panel_healtharmor_progressbar)
1416 HUD_Panel_GetProgressBarColor(armor);
1419 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1421 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1423 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1425 if (time - old_p_armortime < 1)
1426 old_p_armor = prev_p_armor;
1428 old_p_armor = prev_armor;
1429 old_p_armortime = time;
1431 if (time - old_p_armortime < 1)
1433 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1434 prev_p_armor = p_armor;
1437 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1439 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1441 if (time - armor_damagetime >= 1)
1442 armor_beforedamage = prev_armor;
1443 armor_damagetime = time;
1445 if (time - armor_damagetime < 1)
1447 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1448 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1453 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1455 if(autocvar_hud_panel_healtharmor_text)
1456 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1462 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1466 mySize_x *= 2; //restore full panel size
1467 else if (panel_ar < 1/4)
1468 mySize_y *= 2; //restore full panel size
1469 HUD_Panel_GetProgressBarColor(fuel);
1470 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1475 // Notification area (#4)
1478 string Weapon_SuicideMessage(float deathtype)
1480 w_deathtype = deathtype;
1481 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1482 return w_deathtypestring;
1485 string Weapon_KillMessage(float deathtype)
1487 w_deathtype = deathtype;
1488 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1489 return w_deathtypestring;
1492 #define KN_MAX_ENTRIES 10
1494 float killnotify_times[KN_MAX_ENTRIES];
1495 float killnotify_deathtype[KN_MAX_ENTRIES];
1496 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1497 string killnotify_attackers[KN_MAX_ENTRIES];
1498 string killnotify_victims[KN_MAX_ENTRIES];
1499 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1503 kn_index = KN_MAX_ENTRIES-1;
1504 killnotify_times[kn_index] = time;
1505 killnotify_deathtype[kn_index] = wpn;
1506 killnotify_actiontype[kn_index] = actiontype;
1507 if(killnotify_attackers[kn_index])
1508 strunzone(killnotify_attackers[kn_index]);
1509 killnotify_attackers[kn_index] = strzone(attacker);
1510 if(killnotify_victims[kn_index])
1511 strunzone(killnotify_victims[kn_index]);
1512 killnotify_victims[kn_index] = strzone(victim);
1515 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1518 float alsoprint, gentle;
1519 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1520 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1522 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1525 if(msg == MSG_SUICIDE) {
1526 w = DEATH_WEAPONOF(type);
1528 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1530 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1531 } else if (type == DEATH_KILL) {
1532 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1534 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1535 } else if (type == DEATH_ROT) {
1536 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1538 print (sprintf(_("^1%s^1 died\n"), s1));
1539 } else if (type == DEATH_NOAMMO) {
1540 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1542 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1543 } else if (type == DEATH_CAMP) {
1544 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1546 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1547 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1548 HUD_KillNotify_Push(s1, "", 0, type);
1550 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1551 } else if (type == DEATH_CHEAT) {
1552 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1554 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1555 } else if (type == DEATH_FIRE) {
1556 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1558 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1559 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1560 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1562 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1565 if (stof(s2) > 2) // killcount > 2
1566 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1567 } else if(msg == MSG_KILL) {
1568 w = DEATH_WEAPONOF(type);
1570 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1571 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1573 HUD_KillNotify_Push(s1, s2, 1, type);
1576 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1578 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1579 HUD_KillNotify_Push(s1, s2, 1, type);
1583 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1585 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1588 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1590 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1592 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1594 else if (stof(s2) > 2) {
1596 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1598 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1601 else if(type == KILL_FIRST_BLOOD)
1602 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1603 else if (type == DEATH_TELEFRAG) {
1604 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1606 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1608 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1610 else if (type == DEATH_DROWN) {
1611 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1613 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1615 else if (type == DEATH_SLIME) {
1616 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1618 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1620 else if (type == DEATH_LAVA) {
1621 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1623 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1625 else if (type == DEATH_FALL) {
1626 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1628 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1630 else if (type == DEATH_SHOOTING_STAR) {
1631 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1633 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1635 else if (type == DEATH_SWAMP) {
1636 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1638 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1640 else if (type == DEATH_HURTTRIGGER)
1642 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1644 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1645 } else if(type == DEATH_VHCRUSH) {
1646 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1648 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1649 } else if(type == DEATH_SBMINIGUN) {
1650 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1652 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1653 } else if(type == DEATH_SBROCKET) {
1654 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1656 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1657 } else if(type == DEATH_SBBLOWUP) {
1658 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1660 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1661 } else if(type == DEATH_WAKIGUN) {
1662 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1664 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1665 } else if(type == DEATH_WAKIROCKET) {
1666 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1668 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1669 } else if(type == DEATH_WAKIBLOWUP) {
1670 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1672 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1673 } else if(type == DEATH_RAPTOR_CANNON) {
1674 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1676 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1677 } else if(type == DEATH_RAPTOR_BOMB) {
1678 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1680 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1681 } else if(type == DEATH_RAPTOR_DEATH) {
1682 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1684 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1685 } else if(type == DEATH_TURRET) {
1686 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1688 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1689 } else if(type == DEATH_TOUCHEXPLODE) {
1690 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1692 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1693 } else if(type == DEATH_CHEAT) {
1694 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1696 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1697 } else if (type == DEATH_FIRE) {
1698 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1700 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1701 } else if (type == DEATH_CUSTOM) {
1702 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1704 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1705 } else if (type == DEATH_HURTTRIGGER) {
1706 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1708 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1710 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1712 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1714 } else if(msg == MSG_SPREE) {
1715 if(type == KILL_END_SPREE) {
1717 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1719 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1720 } else if(type == KILL_SPREE) {
1722 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1724 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1725 } else if(type == KILL_SPREE_3) {
1727 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1729 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1730 } else if(type == KILL_SPREE_5) {
1732 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1734 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1735 } else if(type == KILL_SPREE_10) {
1737 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1739 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1740 } else if(type == KILL_SPREE_15) {
1742 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1744 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1745 } else if(type == KILL_SPREE_20) {
1747 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1749 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1750 } else if(type == KILL_SPREE_25) {
1752 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1754 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1755 } else if(type == KILL_SPREE_30) {
1757 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1759 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1761 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1762 if (type == DEATH_DROWN) {
1763 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1767 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1769 print (sprintf(_("^1%s^1 drowned\n"), s1));
1771 } else if (type == DEATH_SLIME) {
1772 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1774 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1775 } else if (type == DEATH_LAVA) {
1776 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1780 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1782 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1784 } else if (type == DEATH_FALL) {
1785 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1791 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1793 } else if (type == DEATH_SHOOTING_STAR) {
1794 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1796 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1797 } else if (type == DEATH_SWAMP) {
1798 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1802 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1804 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1806 } else if(DEATH_ISTURRET(type)) {
1807 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1811 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1816 case DEATH_TURRET_EWHEEL:
1817 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1819 case DEATH_TURRET_FLAC:
1820 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1822 case DEATH_TURRET_MACHINEGUN:
1823 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1825 case DEATH_TURRET_WALKER_GUN:
1826 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1828 case DEATH_TURRET_WALKER_MEELE:
1829 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1831 case DEATH_TURRET_WALKER_ROCKET:
1832 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1834 case DEATH_TURRET_HELLION:
1835 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1837 case DEATH_TURRET_HK:
1838 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1840 case DEATH_TURRET_MLRS:
1841 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1843 case DEATH_TURRET_PLASMA:
1844 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1846 case DEATH_TURRET_PHASER:
1847 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1849 case DEATH_TURRET_TESLA:
1850 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1855 } else if (type == DEATH_CUSTOM) {
1856 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1858 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1859 } else if (type == DEATH_HURTTRIGGER) {
1860 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1862 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1863 } else if(type == DEATH_TOUCHEXPLODE) {
1864 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1866 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1867 } else if(type == DEATH_CHEAT) {
1868 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1870 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1871 } else if(type == DEATH_FIRE) {
1872 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1876 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1878 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1881 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1885 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1887 print (sprintf(_("^1%s^1 died\n"), s1));
1890 } else if(msg == MSG_KILL_ACTION_SPREE) {
1892 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1894 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1895 } else if(msg == MSG_INFO) {
1896 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1897 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1898 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1899 } else if(type == INFO_LOSTFLAG) {
1900 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1901 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1902 } else if(type == INFO_PICKUPFLAG) {
1903 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1904 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1905 } else if(type == INFO_RETURNFLAG) {
1906 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1907 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1908 } else if(type == INFO_CAPTUREFLAG) {
1909 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1910 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1912 } else if(msg == MSG_RACE) {
1913 if(type == RACE_SERVER_RECORD) {
1914 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1916 else if(type == RACE_NEW_RANK) {
1917 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1919 else if(type == RACE_NEW_TIME) {
1920 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1922 else if(type == RACE_FAIL) {
1923 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1925 } else if(msg == MSG_KA) {
1926 if(type == KA_PICKUPBALL) {
1927 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1929 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1931 else if(type == KA_DROPBALL) {
1932 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1934 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1939 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1942 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1943 if(msg == MSG_SUICIDE) {
1944 if (type == DEATH_TEAMCHANGE) {
1945 centerprint_hud(sprintf(_("You are now on: %s"), s1));
1946 } else if (type == DEATH_AUTOTEAMCHANGE) {
1947 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1948 } else if (type == DEATH_CAMP) {
1950 centerprint_hud(_("^1Reconsider your tactics, camper!"));
1952 centerprint_hud(_("^1Die camper!"));
1953 } else if (type == DEATH_NOAMMO) {
1955 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
1957 centerprint_hud(_("^1You were killed for running out of ammo..."));
1958 } else if (type == DEATH_ROT) {
1960 centerprint_hud(_("^1You need to preserve your health"));
1962 centerprint_hud(_("^1You grew too old without taking your medicine"));
1963 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1965 centerprint_hud(_("^1Don't go against team mates!"));
1967 centerprint_hud(_("^1Don't shoot your team mates!"));
1968 } else if (type == DEATH_QUIET) {
1970 } else { // generic message
1972 centerprint_hud(_("^1You need to be more careful!"));
1974 centerprint_hud(_("^1You killed your own dumb self!"));
1976 } else if(msg == MSG_KILL) {
1977 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1979 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1981 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1983 } else if (type == KILL_FIRST_BLOOD) {
1985 centerprint_hud(_("^1First score"));
1987 centerprint_hud(_("^1First blood"));
1989 } else if (type == KILL_FIRST_VICTIM) {
1991 centerprint_hud(_("^1First casualty"));
1993 centerprint_hud(_("^1First victim"));
1995 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1997 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1999 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2001 } else if (type == KILL_TYPEFRAGGED) {
2003 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2005 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2007 } else if (type == KILL_FRAG) {
2009 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2011 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2013 } else { // generic message
2015 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2017 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2020 } else if(msg == MSG_KILL_ACTION) {
2021 // TODO: invent more centerprints here?
2022 centerprint_hud(_("^1Watch your step!"));
2026 void HUD_Notify (void)
2028 if(!autocvar__hud_configure)
2030 if(!autocvar_hud_panel_notify) return;
2033 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2035 HUD_Panel_UpdateCvars(notify);
2036 HUD_Panel_ApplyFadeAlpha();
2039 mySize = panel_size;
2041 HUD_Panel_DrawBg(1);
2042 if(panel_bg_padding)
2044 pos += '1 1 0' * panel_bg_padding;
2045 mySize -= '2 2 0' * panel_bg_padding;
2048 float entries, height;
2049 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2050 height = mySize_y/entries;
2053 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2054 fontsize = '0.5 0.5 0' * fontheight;
2058 when = autocvar_hud_panel_notify_time;
2060 fadetime = autocvar_hud_panel_notify_fadetime;
2064 vector pos_attacker, pos_victim;
2066 float width_attacker;
2067 string attacker, victim;
2069 float i, j, w, step, limit;
2070 if(autocvar_hud_panel_notify_flip) //order items from the top down
2076 else //order items from the bottom up
2083 for(j = kn_index; i != limit; i += step, ++j)
2085 if(autocvar__hud_configure)
2089 else // inverse order
2090 a = entries - 1 - i;
2091 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2092 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2093 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2094 a = bound(0, (when - a) / 4, 1);
2095 goto hud_config_notifyprint;
2098 if (j == KN_MAX_ENTRIES)
2101 if(killnotify_times[j] + when > time)
2105 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2119 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2121 // TODO: maybe print in team colors?
2124 if(killnotify_actiontype[j] == 0)
2126 if(killnotify_deathtype[j] == DEATH_GENERIC)
2130 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2132 s = "notify_outofammo";
2134 else if(killnotify_deathtype[j] == DEATH_KILL)
2136 s = "notify_selfkill";
2138 else if(killnotify_deathtype[j] == DEATH_CAMP)
2140 s = "notify_camping";
2142 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2144 s = "notify_teamkill_red";
2146 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2148 s = "notify_teamkill_blue";
2150 else if(killnotify_deathtype[j] == DEATH_DROWN)
2154 else if(killnotify_deathtype[j] == DEATH_SLIME)
2158 else if(killnotify_deathtype[j] == DEATH_LAVA)
2162 else if(killnotify_deathtype[j] == DEATH_FALL)
2166 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2168 s = "notify_shootingstar";
2170 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2174 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2176 if(killnotify_victims[j] == "^1RED^7 flag")
2178 s = "notify_red_taken";
2182 s = "notify_blue_taken";
2185 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2187 if(killnotify_victims[j] == "^1RED^7 flag")
2189 s = "notify_red_returned";
2193 s = "notify_blue_returned";
2196 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2198 if(killnotify_victims[j] == "^1RED^7 flag")
2200 s = "notify_red_lost";
2204 s = "notify_blue_lost";
2207 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2209 if(killnotify_victims[j] == "^1RED^7 flag")
2211 s = "notify_red_captured";
2215 s = "notify_blue_captured";
2218 else if(killnotify_deathtype[j] == KA_DROPBALL)
2220 s = "notify_balldropped";
2222 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2224 s = "notify_ballpickedup";
2227 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2228 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2229 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2233 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2234 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2237 // X [did action to] Y
2240 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2242 s = "notify_melee_laser";
2244 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2246 s = "notify_melee_shotgun";
2248 else if(WEP_VALID(w))
2250 self = get_weaponinfo(w);
2251 s = strcat("weapon", self.netname);
2253 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2255 s = "notify_teamkill_red";
2257 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2259 s = "notify_teamkill_red";
2261 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2263 s = "notify_telefrag";
2265 else if(killnotify_deathtype[j] == DEATH_DROWN)
2269 else if(killnotify_deathtype[j] == DEATH_SLIME)
2273 else if(killnotify_deathtype[j] == DEATH_LAVA)
2277 else if(killnotify_deathtype[j] == DEATH_FALL)
2281 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2283 s = "notify_shootingstar";
2285 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2289 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2291 s = "notify_headshot";
2293 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2295 s = "race_newrecordserver";
2297 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2299 s = "race_newrankyellow";
2301 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2305 else if(killnotify_deathtype[j] == RACE_FAIL)
2310 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2311 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2312 :hud_config_notifyprint
2313 width_attacker = stringwidth(attacker, TRUE, fontsize);
2314 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2315 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2316 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2320 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2321 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2322 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2331 string seconds_tostring(float sec)
2334 minutes = floor(sec / 60);
2336 sec -= minutes * 60;
2337 return sprintf("%d:%02d", minutes, sec);
2340 void HUD_Timer(void)
2342 if(!autocvar__hud_configure)
2344 if(!autocvar_hud_panel_timer) return;
2347 hud_configure_active_panel = HUD_PANEL_TIMER;
2349 HUD_Panel_UpdateCvars(timer);
2350 HUD_Panel_ApplyFadeAlpha();
2353 mySize = panel_size;
2355 HUD_Panel_DrawBg(1);
2356 if(panel_bg_padding)
2358 pos += '1 1 0' * panel_bg_padding;
2359 mySize -= '2 2 0' * panel_bg_padding;
2363 float timelimit, elapsedTime, timeleft, minutesLeft;
2365 timelimit = getstatf(STAT_TIMELIMIT);
2367 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2368 timeleft = ceil(timeleft);
2370 minutesLeft = floor(timeleft / 60);
2373 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2374 timer_color = '1 1 1'; //white
2375 else if(minutesLeft >= 1)
2376 timer_color = '1 1 0'; //yellow
2378 timer_color = '1 0 0'; //red
2380 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2381 if (time < getstatf(STAT_GAMESTARTTIME)) {
2382 //while restart is still active, show 00:00
2383 timer = seconds_tostring(0);
2385 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2386 timer = seconds_tostring(elapsedTime);
2389 timer = seconds_tostring(timeleft);
2392 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2397 void HUD_Radar(void)
2399 if (!autocvar__hud_configure)
2401 if (hud_panel_radar_maximized)
2403 if (!hud_draw_maximized) return;
2407 if (autocvar_hud_panel_radar == 0) return;
2408 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2412 hud_configure_active_panel = HUD_PANEL_RADAR;
2414 HUD_Panel_UpdateCvars(radar);
2415 HUD_Panel_ApplyFadeAlpha();
2417 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2419 panel_size = autocvar_hud_panel_radar_maximized_size;
2420 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2421 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2422 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2423 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2425 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2426 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2431 mySize = panel_size;
2433 HUD_Panel_DrawBg(1);
2434 if(panel_bg_padding)
2436 pos += '1 1 0' * panel_bg_padding;
2437 mySize -= '2 2 0' * panel_bg_padding;
2442 float scale2d, normalsize, bigsize;
2445 teamradar_origin2d = pos + 0.5 * mySize;
2446 teamradar_size2d = mySize;
2448 if(minimapname == "")
2451 teamradar_loadcvars();
2453 switch(hud_panel_radar_zoommode)
2457 f = current_zoomfraction;
2460 f = 1 - current_zoomfraction;
2470 switch(hud_panel_radar_rotation)
2473 teamradar_angle = view_angles_y - 90;
2476 teamradar_angle = 90 * hud_panel_radar_rotation;
2480 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2481 teamradar_size2d = mySize;
2483 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2485 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2486 if(hud_panel_radar_rotation == 0)
2488 // max-min distance must fit the radar in any rotation
2489 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2493 vector c0, c1, c2, c3, span;
2494 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2495 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2496 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2497 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2499 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2500 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2502 // max-min distance must fit the radar in x=x, y=y
2504 teamradar_size2d_x * scale2d / (1.05 * span_x),
2505 teamradar_size2d_y * scale2d / (1.05 * span_y)
2509 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2510 if(bigsize > normalsize)
2511 normalsize = bigsize;
2515 + (1 - f) * normalsize;
2516 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2518 + (1 - f) * view_origin);
2527 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2529 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2530 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2531 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2532 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2533 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2535 color2 = GetPlayerColor(tm.sv_entnum);
2536 //if(color == COLOR_SPECTATOR || color == color2)
2537 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2539 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2541 drawresetcliparea();
2546 void HUD_UpdatePlayerTeams();
2547 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2551 #define SCOREPANEL_MAX_ENTRIES 6
2552 #define SCOREPANEL_ASPECTRATIO 2
2553 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2554 vector fontsize = '1 1 0' * (mySize_y/entries);
2556 vector rgb, score_color;
2558 score_color = '1 1 1';
2560 float name_size = mySize_x*0.75;
2561 float spacing_size = mySize_x*0.04;
2562 const float highlight_alpha = 0.2;
2563 float i, me_printed, first_pl;
2567 if (autocvar__hud_configure)
2569 float players_per_team;
2572 // show team scores in the first line
2573 float score_size = mySize_x / team_count;
2574 players_per_team = max(2, ceil((entries - 1) / team_count));
2575 for(i=0; i<team_count; ++i) {
2576 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2577 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2578 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2581 pos_y += fontsize_y;
2583 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2584 for (i=first_pl; i<entries; ++i)
2586 //simulate my score is lower than all displayed players,
2587 //so that I don't appear at all showing pure rankings.
2588 //This is to better show the difference between the 2 ranking views
2589 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2592 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2593 s = GetPlayerName(pl.sv_entnum);
2598 s = sprintf(_("Player %d"), i + 1 - first_pl);
2603 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2604 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2605 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2606 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2607 pos_y += fontsize_y;
2612 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2613 HUD_UpdatePlayerTeams();
2616 // show team scores in the first line
2617 float score_size = mySize_x / team_count;
2618 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2619 if(tm.team == COLOR_SPECTATOR)
2621 if (tm.team == myteam)
2622 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2623 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2627 pos_y += fontsize_y;
2628 tm = teams.sort_next;
2633 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2635 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2638 if (i == entries-1 && !me_printed && pl != me)
2639 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2641 for (pl = me.sort_next; pl; pl = pl.sort_next)
2642 if (pl.team != COLOR_SPECTATOR)
2646 rgb = '1 1 0'; //not last but not among the leading players: yellow
2648 rgb = '1 0 0'; //last: red
2655 rgb = '0 1 0'; //first: green
2657 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2660 score_color = GetTeamRGB(pl.team) * 0.8;
2661 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2662 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2663 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2664 pos_y += fontsize_y;
2667 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2670 void HUD_Score(void)
2672 if(!autocvar__hud_configure)
2674 if(!autocvar_hud_panel_score) return;
2675 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2678 hud_configure_active_panel = HUD_PANEL_SCORE;
2680 HUD_Panel_UpdateCvars(score);
2681 HUD_Panel_ApplyFadeAlpha();
2684 mySize = panel_size;
2686 HUD_Panel_DrawBg(1);
2687 if(panel_bg_padding)
2689 pos += '1 1 0' * panel_bg_padding;
2690 mySize -= '2 2 0' * panel_bg_padding;
2693 float score, distribution;
2695 vector distribution_color;
2697 #ifdef COMPAT_XON050_ENGINE
2698 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2700 me = playerslots[player_localentnum - 1];
2703 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2704 string timer, distrtimer;
2706 pl = players.sort_next;
2709 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2710 if(pl.scores[ps_primary] == 0)
2713 score = me.(scores[ps_primary]);
2714 timer = TIME_ENCODED_TOSTRING(score);
2716 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2717 // distribution display
2718 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2720 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2722 if (distribution <= 0) {
2723 distribution_color = '0 1 0';
2727 distribution_color = '1 0 0';
2730 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2732 // race record display
2733 if (distribution <= 0)
2734 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2735 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2736 } else if (!teamplay) { // non-teamgames
2737 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2739 HUD_Score_Rankings(pos, mySize, me, 0);
2742 // me vector := [team/connected frags id]
2743 pl = players.sort_next;
2747 if(autocvar__hud_configure)
2750 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2754 score = me.(scores[ps_primary]);
2755 if(autocvar__hud_configure)
2758 if(distribution >= 5)
2759 distribution_color = eY;
2760 else if(distribution >= 0)
2761 distribution_color = '1 1 1';
2762 else if(distribution >= -5)
2763 distribution_color = '1 1 0';
2765 distribution_color = eX;
2767 string distribution_str;
2768 distribution_str = ftos(distribution);
2769 if (distribution >= 0)
2771 if (distribution > 0)
2772 distribution_str = strcat("+", distribution_str);
2773 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2775 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2776 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2777 } else { // teamgames
2778 float scores_count, row, column, rows, columns;
2779 local noref vector offset; // fteqcc sucks
2780 vector score_pos, score_size; //for scores other than myteam
2781 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2783 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2785 if (autocvar_hud_panel_score_rankings)
2787 HUD_Score_Rankings(pos, mySize, me, scores_count);
2790 rows = mySize_y/mySize_x;
2791 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2792 // ^^^ ammo item aspect goes here
2794 columns = ceil(scores_count/rows);
2796 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2799 if(score_size_x/score_size_y > 3)
2801 newSize = 3 * score_size_y;
2802 offset_x = score_size_x - newSize;
2803 pos_x += offset_x/2;
2804 score_size_x = newSize;
2808 newSize = 1/3 * score_size_x;
2809 offset_y = score_size_y - newSize;
2810 pos_y += offset_y/2;
2811 score_size_y = newSize;
2815 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2817 float max_fragcount;
2818 max_fragcount = -99;
2819 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2820 if(tm.team == COLOR_SPECTATOR)
2822 score = tm.(teamscores[ts_primary]);
2823 if(autocvar__hud_configure)
2826 if (score > max_fragcount)
2827 max_fragcount = score;
2829 if (spectatee_status == -1)
2831 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2832 if (max_fragcount == score)
2833 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2834 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2842 else if(tm.team == myteam) {
2843 if (max_fragcount == score)
2844 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2845 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2847 if (max_fragcount == score)
2848 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2849 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2858 void HUD_RaceTimer (void)
2860 if(!autocvar__hud_configure)
2862 if(!autocvar_hud_panel_racetimer) return;
2863 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2864 if(spectatee_status == -1) return;
2867 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2869 HUD_Panel_UpdateCvars(racetimer);
2870 HUD_Panel_ApplyFadeAlpha();
2873 mySize = panel_size;
2875 HUD_Panel_DrawBg(1);
2876 if(panel_bg_padding)
2878 pos += '1 1 0' * panel_bg_padding;
2879 mySize -= '2 2 0' * panel_bg_padding;
2882 // always force 4:1 aspect
2884 if(mySize_x/mySize_y > 4)
2886 newSize_x = 4 * mySize_y;
2887 newSize_y = mySize_y;
2889 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2893 newSize_y = 1/4 * mySize_x;
2894 newSize_x = mySize_x;
2896 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2901 string s, forcetime;
2903 if(autocvar__hud_configure)
2906 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2907 s = _("^1Intermediate 1 (+15.42)");
2908 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2909 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2910 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2912 else if(race_checkpointtime)
2914 a = bound(0, 2 - (time - race_checkpointtime), 1);
2917 if(a > 0) // just hit a checkpoint?
2919 if(race_checkpoint != 254)
2921 if(race_time && race_previousbesttime)
2922 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2924 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2926 forcetime = TIME_ENCODED_TOSTRING(race_time);
2931 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2933 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2934 if(a > 0) // next one?
2936 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2941 if(s != "" && a > 0)
2943 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2946 if(race_penaltytime)
2948 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2951 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2952 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2958 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2959 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2964 if(race_laptime && race_checkpoint != 255)
2966 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2967 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972 if(race_mycheckpointtime)
2974 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2975 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2976 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2978 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2980 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2981 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2982 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2985 if(race_penaltytime && !race_penaltyaccumulator)
2987 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2988 a = bound(0, (1 + t - time), 1);
2992 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2994 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2995 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3003 float vote_yescount;
3006 float vote_highlighted; // currently selected vote
3008 float vote_active; // is there an active vote?
3009 float vote_prev; // previous state of vote_active to check for a change
3011 float vote_change; // "time" when vote_active changed
3013 void HUD_VoteWindow(void)
3015 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3018 if (autocvar__hud_configure)
3022 print(_("^1You must answer before entering hud configure mode\n"));
3023 cvar_set("_hud_configure", "0");
3025 if(vote_called_vote)
3026 strunzone(vote_called_vote);
3027 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3028 uid2name_dialog = 1;
3031 if(!autocvar__hud_configure)
3033 if(!autocvar_hud_panel_vote) return;
3035 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3036 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3038 if(panel_bg_alpha_str == "") {
3039 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3041 panel_bg_alpha = stof(panel_bg_alpha_str);
3045 hud_configure_active_panel = HUD_PANEL_VOTE;
3054 if(vote_active != vote_prev) {
3056 vote_prev = vote_active;
3059 if(vote_active || autocvar__hud_configure)
3060 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3062 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3067 HUD_Panel_UpdateCvars(vote);
3068 HUD_Panel_ApplyFadeAlpha();
3072 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3073 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3076 // these must be below above block
3079 mySize = panel_size;
3081 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3082 HUD_Panel_DrawBg(a);
3083 a = panel_fg_alpha * a;
3085 if(panel_bg_padding)
3087 pos += '1 1 0' * panel_bg_padding;
3088 mySize -= '2 2 0' * panel_bg_padding;
3091 // always force 3:1 aspect
3093 if(mySize_x/mySize_y > 3)
3095 newSize_x = 3 * mySize_y;
3096 newSize_y = mySize_y;
3098 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3102 newSize_y = 1/3 * mySize_x;
3103 newSize_x = mySize_x;
3105 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3109 s = _("A vote has been called for:");
3111 s = _("Allow servers to store and display your name?");
3112 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3113 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3114 if(autocvar__hud_configure)
3115 s = _("^1Configure the HUD");
3116 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3118 // print the yes/no counts
3119 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3120 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3121 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3122 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3124 // draw the progress bar backgrounds
3125 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3127 // draw the highlights
3128 if(vote_highlighted == 1) {
3129 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3130 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3132 else if(vote_highlighted == -1) {
3133 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3134 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3137 // draw the progress bars
3138 if(vote_yescount && vote_needed)
3140 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3141 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3144 if(vote_nocount && vote_needed)
3146 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3147 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3150 drawresetcliparea();
3153 // Mod icons panel (#10)
3156 float mod_active; // is there any active mod icon?
3158 // Clan Arena HUD modicons
3159 void HUD_Mod_CA(vector pos, vector mySize)
3161 mod_active = 1; // CA should never hide the mod icons panel
3162 float redalive, bluealive;
3163 redalive = getstati(STAT_REDALIVE);
3164 bluealive = getstati(STAT_BLUEALIVE);
3166 vector redpos, bluepos;
3167 if(mySize_x > mySize_y)
3170 bluepos = pos + eY * 0.5 * mySize_y;
3171 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179 bluepos = pos + eY * 0.5 * mySize_y;
3180 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3183 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3187 // CTF HUD modicon section
3188 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3189 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3190 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3192 void HUD_Mod_CTF_Reset(void)
3194 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3197 void HUD_Mod_CTF(vector pos, vector mySize)
3199 vector redflag_pos, blueflag_pos;
3201 float f; // every function should have that
3203 float redflag, blueflag; // current status
3204 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3207 stat_items = getstati(STAT_ITEMS);
3208 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3209 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3211 if(redflag || blueflag)
3216 if(autocvar__hud_configure)
3222 // when status CHANGES, set old status into prevstatus and current status into status
3223 if (redflag != redflag_prevframe)
3225 redflag_statuschange_time = time;
3226 redflag_prevstatus = redflag_prevframe;
3227 redflag_prevframe = redflag;
3230 if (blueflag != blueflag_prevframe)
3232 blueflag_statuschange_time = time;
3233 blueflag_prevstatus = blueflag_prevframe;
3234 blueflag_prevframe = blueflag;
3237 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3238 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3240 float BLINK_FACTOR = 0.15;
3241 float BLINK_BASE = 0.85;
3243 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3245 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3247 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3249 string red_icon, red_icon_prevstatus;
3250 float red_alpha, red_alpha_prevstatus;
3251 red_alpha = red_alpha_prevstatus = 1;
3253 case 1: red_icon = "flag_red_taken"; break;
3254 case 2: red_icon = "flag_red_lost"; break;
3255 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3257 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3258 red_icon = "flag_red_shielded";
3260 red_icon = string_null;
3263 switch(redflag_prevstatus) {
3264 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3265 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3266 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3269 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3270 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3271 red_icon_prevstatus = "flag_red_shielded";
3273 red_icon_prevstatus = string_null;
3277 string blue_icon, blue_icon_prevstatus;
3278 float blue_alpha, blue_alpha_prevstatus;
3279 blue_alpha = blue_alpha_prevstatus = 1;
3281 case 1: blue_icon = "flag_blue_taken"; break;
3282 case 2: blue_icon = "flag_blue_lost"; break;
3283 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3285 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3286 blue_icon = "flag_blue_shielded";
3288 blue_icon = string_null;
3291 switch(blueflag_prevstatus) {
3292 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3293 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3294 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3297 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3298 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3299 blue_icon_prevstatus = "flag_blue_shielded";
3301 blue_icon_prevstatus = string_null;
3305 if(mySize_x > mySize_y) {
3306 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3308 blueflag_pos = pos + eX * 0.5 * mySize_x;
3311 redflag_pos = pos + eX * 0.5 * mySize_x;
3313 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3315 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3317 blueflag_pos = pos + eY * 0.5 * mySize_y;
3320 redflag_pos = pos + eY * 0.5 * mySize_y;
3322 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3325 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3326 if(red_icon_prevstatus && f < 1)
3327 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3329 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3331 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3332 if(blue_icon_prevstatus && f < 1)
3333 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3335 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3338 // Keyhunt HUD modicon section
3339 float kh_runheretime;
3341 void HUD_Mod_KH_Reset(void)
3346 void HUD_Mod_KH(vector pos, vector mySize)
3348 mod_active = 1; // keyhunt should never hide the mod icons panel
3352 vector p, pa, kh_size, kh_asize;
3354 kh_keys = getstati(STAT_KH_KEYS);
3357 if(mySize_x > mySize_y)
3359 p_y = pos_y + 0.25 * mySize_y;
3360 pa = p - eY * 0.25 * mySize_y;
3362 kh_size_x = mySize_x * 0.25;
3363 kh_size_y = 0.75 * mySize_y;
3364 kh_asize_x = mySize_x * 0.25;
3365 kh_asize_y = mySize_y * 0.25;
3369 p_y = pos_y + 0.125 * mySize_y;
3370 pa = p - eY * 0.125 * mySize_y;
3372 kh_size_x = mySize_x * 0.5;
3373 kh_size_y = 0.375 * mySize_y;
3374 kh_asize_x = mySize_x * 0.5;
3375 kh_asize_y = mySize_y * 0.125;
3382 for(i = 0; i < 4; ++i)
3384 key = floor(kh_keys / pow(32, i)) & 31;
3386 if(keyteam == 30 && keycount <= 4)
3388 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3392 // this yields 8 exactly if "RUN HERE" shows
3397 kh_runheretime = time;
3398 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3403 for(i = 0; i < 4; ++i)
3405 key = floor(kh_keys / pow(32, i)) & 31;
3418 default: // owned or dropped
3423 a = a * panel_fg_alpha;
3424 aa = aa * panel_fg_alpha;
3430 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3433 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3436 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3439 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3444 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3447 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3450 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3453 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3456 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3460 if(mySize_x > mySize_y)
3462 p_x += 0.25 * mySize_x;
3463 pa_x += 0.25 * mySize_x;
3469 p_y = pos_y + 0.625 * mySize_y;
3470 pa_y = pos_y + 0.5 * mySize_y;
3476 p_x += 0.5 * mySize_x;
3477 pa_x += 0.5 * mySize_x;
3483 // Keepaway HUD mod icon
3484 float kaball_prevstatus; // last remembered status
3485 float kaball_statuschange_time; // time when the status changed
3487 // we don't need to reset for keepaway since it immediately
3488 // autocorrects prevstatus as to if the player has the ball or not
3490 void HUD_Mod_Keepaway(vector pos, vector mySize)
3492 mod_active = 1; // keepaway should always show the mod HUD
3494 float BLINK_FACTOR = 0.15;
3495 float BLINK_BASE = 0.85;
3496 float BLINK_FREQ = 5;
3497 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3499 float stat_items = getstati(STAT_ITEMS);
3500 float kaball = (stat_items/IT_KEY1) & 1;
3502 if(kaball != kaball_prevstatus)
3504 kaball_statuschange_time = time;
3505 kaball_prevstatus = kaball;
3508 vector kaball_pos, kaball_size;
3510 if(mySize_x > mySize_y) {
3511 kaball_pos = pos + eX * 0.25 * mySize_x;
3512 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3514 kaball_pos = pos + eY * 0.25 * mySize_y;
3515 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3518 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3519 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3521 if(kaball_prevstatus && f < 1)
3522 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3525 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3529 // Nexball HUD mod icon
3530 void HUD_Mod_NexBall(vector pos, vector mySize)
3532 float stat_items, nb_pb_starttime, dt, p;
3534 stat_items = getstati(STAT_ITEMS);
3535 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3537 if (stat_items & IT_KEY1)
3542 //Manage the progress bar if any
3543 if (nb_pb_starttime > 0)
3545 dt = mod(time - nb_pb_starttime, nb_pb_period);
3546 // one period of positive triangle
3547 p = 2 * dt / nb_pb_period;
3552 HUD_Panel_GetProgressBarColor(nexball);
3553 if(mySize_x > mySize_y)
3554 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3556 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3559 if (stat_items & IT_KEY1)
3560 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3563 // Race/CTS HUD mod icons
3564 float crecordtime_prev; // last remembered crecordtime
3565 float crecordtime_change_time; // time when crecordtime last changed
3566 float srecordtime_prev; // last remembered srecordtime
3567 float srecordtime_change_time; // time when srecordtime last changed
3569 float race_status_time;
3570 float race_status_prev;
3571 string race_status_name_prev;
3572 void HUD_Mod_Race(vector pos, vector mySize)
3574 mod_active = 1; // race should never hide the mod icons panel
3576 me = playerslots[player_localnum];
3578 float f; // yet another function has this
3579 score = me.(scores[ps_primary]);
3581 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3582 return; // no records in the actual race
3584 // clientside personal record
3586 if(gametype == GAME_CTS)
3590 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3592 if(score && (score < t || !t)) {
3593 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3594 if(autocvar_cl_autodemo_delete_keeprecords)
3596 f = autocvar_cl_autodemo_delete;
3598 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3602 if(t != crecordtime_prev) {
3603 crecordtime_prev = t;
3604 crecordtime_change_time = time;
3607 vector textPos, medalPos;
3609 if(mySize_x > mySize_y) {
3610 // text on left side
3611 squareSize = min(mySize_y, mySize_x/2);
3612 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3613 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3616 squareSize = min(mySize_x, mySize_y/2);
3617 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3618 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3621 f = time - crecordtime_change_time;
3624 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3625 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3627 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3628 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3629 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3630 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3634 t = race_server_record;
3635 if(t != srecordtime_prev) {
3636 srecordtime_prev = t;
3637 srecordtime_change_time = time;
3639 f = time - srecordtime_change_time;
3642 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3645 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3646 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3648 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3651 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3652 race_status_time = time + 5;
3653 race_status_prev = race_status;
3654 if (race_status_name_prev)
3655 strunzone(race_status_name_prev);
3656 race_status_name_prev = strzone(race_status_name);
3661 a = bound(0, race_status_time - time, 1);
3664 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3668 rank = race_CheckName(race_status_name);
3670 rankname = race_PlaceName(rank);
3673 namepos = medalPos + '0 0.8 0' * squareSize;
3675 rankpos = medalPos + '0 0.15 0' * squareSize;
3677 if(race_status == 0)
3678 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3679 else if(race_status == 1) {
3680 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3681 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683 } else if(race_status == 2) {
3684 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3685 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3687 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3689 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3690 } else if(race_status == 3) {
3691 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3692 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3693 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3696 if (race_status_time - time <= 0) {
3697 race_status_prev = -1;
3699 if(race_status_name)
3700 strunzone(race_status_name);
3701 race_status_name = string_null;
3702 if(race_status_name_prev)
3703 strunzone(race_status_name_prev);
3704 race_status_name_prev = string_null;
3708 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3710 float stat, pps_ratio;
3716 stat = getstatf(STAT_DOM_PPS_RED);
3717 pic = "dom_icon_red";
3721 stat = getstatf(STAT_DOM_PPS_BLUE);
3722 pic = "dom_icon_blue";
3726 stat = getstatf(STAT_DOM_PPS_YELLOW);
3727 pic = "dom_icon_yellow";
3731 stat = getstatf(STAT_DOM_PPS_PINK);
3732 pic = "dom_icon_pink";
3735 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3737 if(mySize_x/mySize_y > aspect_ratio)
3739 i = aspect_ratio * mySize_y;
3740 myPos_x = myPos_x + (mySize_x - i) / 2;
3745 i = 1/aspect_ratio * mySize_x;
3746 myPos_y = myPos_y + (mySize_y - i) / 2;
3750 if (layout) // show text too
3753 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3754 if (layout == 2) // average pps
3755 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3756 else // percentage of average pps
3757 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3761 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3764 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3765 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3766 drawresetcliparea();
3770 void HUD_Mod_Dom(vector myPos, vector mySize)
3772 mod_active = 1; // required in each mod function that always shows something
3775 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3776 if(tm.team != COLOR_SPECTATOR)
3779 float layout = autocvar_hud_panel_modicons_dom_layout;
3780 float rows, columns, aspect_ratio;
3781 rows = mySize_y/mySize_x;
3782 aspect_ratio = (layout) ? 3 : 1;
3783 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3784 columns = ceil(teams_count/rows);
3788 for(i=0; i<teams_count; ++i)
3790 vector pos, itemSize;
3791 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3792 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3794 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3805 float mod_prev; // previous state of mod_active to check for a change
3807 float mod_change; // "time" when mod_active changed
3809 void HUD_ModIcons(void)
3811 if(!autocvar__hud_configure)
3813 if(!autocvar_hud_panel_modicons) return;
3814 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3817 hud_configure_active_panel = HUD_PANEL_MODICONS;
3819 HUD_Panel_UpdateCvars(modicons);
3820 HUD_Panel_ApplyFadeAlpha();
3823 mySize = panel_size;
3825 if(mod_active != mod_prev) {
3827 mod_prev = mod_active;
3830 if(mod_active || autocvar__hud_configure)
3831 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3833 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3836 HUD_Panel_DrawBg(mod_alpha);
3838 if(panel_bg_padding)
3840 pos += '1 1 0' * panel_bg_padding;
3841 mySize -= '2 2 0' * panel_bg_padding;
3844 // these MUST be ran in order to update mod_active
3845 if(gametype == GAME_KEYHUNT)
3846 HUD_Mod_KH(pos, mySize);
3847 else if(gametype == GAME_CTF || autocvar__hud_configure)
3848 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3849 else if(gametype == GAME_NEXBALL)
3850 HUD_Mod_NexBall(pos, mySize);
3851 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3852 HUD_Mod_Race(pos, mySize);
3853 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3854 HUD_Mod_CA(pos, mySize);
3855 else if(gametype == GAME_DOMINATION)
3856 HUD_Mod_Dom(pos, mySize);
3857 else if(gametype == GAME_KEEPAWAY)
3858 HUD_Mod_Keepaway(pos, mySize);
3861 // Draw pressed keys (#11)
3863 void HUD_DrawPressedKeys(void)
3865 if(!autocvar__hud_configure)
3867 if(!autocvar_hud_panel_pressedkeys) return;
3868 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3871 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3874 HUD_Panel_UpdateCvars(pressedkeys);
3875 HUD_Panel_ApplyFadeAlpha();
3878 mySize = panel_size;
3880 HUD_Panel_DrawBg(1);
3881 if(panel_bg_padding)
3883 pos += '1 1 0' * panel_bg_padding;
3884 mySize -= '2 2 0' * panel_bg_padding;
3887 // force custom aspect
3888 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3892 if(mySize_x/mySize_y > aspect)
3894 newSize_x = aspect * mySize_y;
3895 newSize_y = mySize_y;
3897 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3901 newSize_y = 1/aspect * mySize_x;
3902 newSize_x = mySize_x;
3904 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3910 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3912 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3914 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3915 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3916 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3918 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3919 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3920 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3923 // Handle chat as a panel (#12)
3927 if(!autocvar__hud_configure)
3929 if (!autocvar_hud_panel_chat)
3931 if (!autocvar_con_chatrect)
3932 cvar_set("con_chatrect", "0");
3935 if(autocvar__con_chat_maximized)
3936 if(!hud_draw_maximized) return;
3939 hud_configure_active_panel = HUD_PANEL_CHAT;
3941 HUD_Panel_UpdateCvars(chat);
3942 HUD_Panel_ApplyFadeAlpha();
3944 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3946 panel_pos_y = panel_bg_border;
3947 panel_size_y = vid_conheight - panel_bg_border * 2;
3948 if(panel_bg == "0") // force a border when maximized
3950 if(precache_pic(panel_bg) == "") {
3951 panel_bg = strcat(hud_skin_path, "/border_default");
3952 if(precache_pic(panel_bg) == "") {
3953 panel_bg = "gfx/hud/default/border_default";
3957 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3962 mySize = panel_size;
3964 HUD_Panel_DrawBg(1);
3966 if(panel_bg_padding)
3968 pos += '1 1 0' * panel_bg_padding;
3969 mySize -= '2 2 0' * panel_bg_padding;
3972 if (!autocvar_con_chatrect)
3973 cvar_set("con_chatrect", "1");
3975 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3976 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3978 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3979 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3981 if(autocvar__hud_configure)
3984 chatsize = '1 1 0' * autocvar_con_chatsize;
3985 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3987 for(i = 0; i < autocvar_con_chat; ++i)
3989 if(i == autocvar_con_chat - 1)
3992 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3993 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3994 pos_y += chatsize_y;
3999 // Engine info panel (#13)
4006 float frametimeavg1; // 1 frame ago
4007 float frametimeavg2; // 2 frames ago
4008 void HUD_EngineInfo(void)
4010 if(!autocvar__hud_configure)
4012 if(!autocvar_hud_panel_engineinfo) return;
4015 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4017 HUD_Panel_UpdateCvars(engineinfo);
4018 HUD_Panel_ApplyFadeAlpha();
4021 mySize = panel_size;
4023 HUD_Panel_DrawBg(1);
4024 if(panel_bg_padding)
4026 pos += '1 1 0' * panel_bg_padding;
4027 mySize -= '2 2 0' * panel_bg_padding;
4030 float currentTime = gettime(GETTIME_REALTIME);
4031 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4033 float currentframetime = currentTime - prevfps_time;
4034 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4035 frametimeavg2 = frametimeavg1;
4036 frametimeavg1 = frametimeavg;
4039 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4040 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4042 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4043 prevfps = (1/currentframetime);
4044 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4046 prevfps_time = currentTime;
4051 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4053 prevfps = framecounter/(currentTime - prevfps_time);
4055 prevfps_time = currentTime;
4060 color = HUD_Get_Num_Color (prevfps, 100);
4061 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4064 // Info messages panel (#14)
4066 #define drawInfoMessage(s)\
4067 if(autocvar_hud_panel_infomessages_flip)\
4068 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4069 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4071 void HUD_InfoMessages(void)
4073 if(!autocvar__hud_configure)
4075 if(!autocvar_hud_panel_infomessages) return;
4078 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4080 HUD_Panel_UpdateCvars(infomessages);
4081 HUD_Panel_ApplyFadeAlpha();
4084 mySize = panel_size;
4086 HUD_Panel_DrawBg(1);
4087 if(panel_bg_padding)
4089 pos += '1 1 0' * panel_bg_padding;
4090 mySize -= '2 2 0' * panel_bg_padding;
4093 // always force 5:1 aspect
4095 if(mySize_x/mySize_y > 5)
4097 newSize_x = 5 * mySize_y;
4098 newSize_y = mySize_y;
4100 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4104 newSize_y = 1/5 * mySize_x;
4105 newSize_x = mySize_x;
4107 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4116 fontsize = '0.20 0.20 0' * mySize_y;
4122 if(!autocvar__hud_configure)
4124 if(spectatee_status && !intermission)
4127 if(spectatee_status == -1)
4128 s = _("^1Observing");
4130 #ifdef COMPAT_XON050_ENGINE
4131 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4133 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4137 if(spectatee_status == -1)
4138 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4140 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4143 if(spectatee_status == -1)
4144 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4146 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4149 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4152 if(gametype == GAME_ARENA)
4153 s = _("^1Wait for your turn to join");
4154 else if(gametype == GAME_LMS)
4157 sk = playerslots[player_localnum];
4158 if(sk.(scores[ps_primary]) >= 666)
4159 s = _("^1Match has already begun");
4160 else if(sk.(scores[ps_primary]) > 0)
4161 s = _("^1You have no more lives left");
4163 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4166 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4169 //show restart countdown:
4170 if (time < getstatf(STAT_GAMESTARTTIME)) {
4172 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4173 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4174 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4175 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4179 if(warmup_stage && !intermission)
4181 s = _("^2Currently in ^1warmup^2 stage!");
4186 if(mod(time, 1) >= 0.5)
4191 if(ready_waiting && !intermission && !spectatee_status)
4193 if(ready_waiting_for_me)
4196 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4198 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4203 s = _("^2Waiting for others to ready up to end warmup...");
4205 s = _("^2Waiting for others to ready up...");
4209 else if(warmup_stage && !intermission && !spectatee_status)
4211 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4215 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4217 float ts_min, ts_max;
4218 tm = teams.sort_next;
4221 for(; tm.sort_next; tm = tm.sort_next)
4223 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4225 if(!ts_min) ts_min = tm.team_size;
4226 else ts_min = min(ts_min, tm.team_size);
4227 if(!ts_max) ts_max = tm.team_size;
4228 else ts_max = max(ts_max, tm.team_size);
4230 if ((ts_max - ts_min) > 1)
4232 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4233 tm = GetTeam(myteam, false);
4235 if (tm.team != COLOR_SPECTATOR)
4236 if (tm.team_size == ts_max)
4237 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4245 s = _("^7Press ^3ESC ^7to show HUD options.");
4247 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4249 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4251 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4256 // Physics panel (#15)
4258 vector acc_prevspeed;
4259 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4260 void HUD_Physics(void)
4262 if(!autocvar__hud_configure)
4264 if(!autocvar_hud_panel_physics) return;
4265 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4266 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4269 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4271 HUD_Panel_UpdateCvars(physics);
4272 HUD_Panel_ApplyFadeAlpha();
4274 HUD_Panel_DrawBg(1);
4275 if(panel_bg_padding)
4277 panel_pos += '1 1 0' * panel_bg_padding;
4278 panel_size -= '2 2 0' * panel_bg_padding;
4282 float speed, conversion_factor;
4285 switch(autocvar_hud_panel_physics_speed_unit)
4290 conversion_factor = 1.0;
4294 conversion_factor = 0.0254;
4298 conversion_factor = 0.0254 * 3.6;
4302 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4306 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4310 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4311 if (autocvar__hud_configure)
4312 speed = floor( max_speed * 0.65 + 0.5 );
4313 else if(autocvar_hud_panel_physics_speed_vertical)
4314 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4316 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4318 //compute acceleration
4319 float acceleration, f;
4320 if (autocvar__hud_configure)
4321 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4324 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4325 f = time - acc_prevtime;
4326 if(autocvar_hud_panel_physics_acceleration_vertical)
4327 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4329 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4330 acc_prevspeed = pmove_vel;
4331 acc_prevtime = time;
4333 f = bound(0, f * 10, 1);
4334 acc_avg = acc_avg * (1 - f) + acceleration * f;
4338 float panel_ar = panel_size_x/panel_size_y;
4339 vector speed_offset, acceleration_offset;
4342 panel_size_x *= 0.5;
4343 if (autocvar_hud_panel_physics_flip)
4344 speed_offset_x = panel_size_x;
4346 acceleration_offset_x = panel_size_x;
4350 panel_size_y *= 0.5;
4351 if (autocvar_hud_panel_physics_flip)
4352 speed_offset_y = panel_size_y;
4354 acceleration_offset_y = panel_size_y;
4356 float speed_baralign, acceleration_baralign;
4357 if (autocvar_hud_panel_physics_baralign == 1)
4358 acceleration_baralign = speed_baralign = 1;
4359 else if(autocvar_hud_panel_physics_baralign == 4)
4360 acceleration_baralign = speed_baralign = 2;
4361 else if (autocvar_hud_panel_physics_flip)
4363 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4364 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4368 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4369 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4371 if (autocvar_hud_panel_physics_acceleration_mode == 0)
4372 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4376 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4378 HUD_Panel_GetProgressBarColor(speed);
4379 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4381 vector tmp_offset, tmp_size;
4382 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4384 tmp_size_x = panel_size_x * 0.75;
4385 tmp_size_y = panel_size_y;
4387 tmp_offset_x = panel_size_x - tmp_size_x;
4390 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4396 tmp_offset_x = tmp_size_x;
4397 if (autocvar_hud_panel_physics_speed_unit_show)
4400 tmp_size_x = panel_size_x * (1 - 0.75);
4401 tmp_size_y = panel_size_y * 0.4;
4402 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4406 //compute and draw top speed
4407 if (autocvar_hud_panel_physics_topspeed)
4408 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4410 if (autocvar__hud_configure)
4412 top_speed = floor( max_speed * 0.75 + 0.5 );
4417 if (speed >= top_speed)
4420 top_speed_time = time;
4424 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4425 // divide by f to make it start from 1
4426 f = cos( ((time - top_speed_time) / f) * PI/2 );
4428 else //hide top speed 0, it would be stupid
4433 //top speed progressbar peak
4434 if(speed < top_speed)
4435 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4437 float peak_offset_x;
4439 if (speed_baralign == 0)
4440 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4441 else if (speed_baralign == 1)
4442 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4443 else if (speed_baralign == 2)
4444 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4445 //if speed is not 0 the speed progressbar already fetched the color
4447 HUD_Panel_GetProgressBarColor(speed);
4448 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4449 peak_size_y = panel_size_y;
4450 if (speed_baralign == 2) // draw two peaks, on both sides
4452 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4453 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4456 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4460 tmp_offset_y = panel_size_y * 0.4;
4461 tmp_size_x = panel_size_x * (1 - 0.75);
4462 tmp_size_y = panel_size_y - tmp_offset_y;
4463 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4471 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4473 if (acceleration < 0)
4474 HUD_Panel_GetProgressBarColor(acceleration_neg);
4476 HUD_Panel_GetProgressBarColor(acceleration);
4477 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4479 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4480 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4483 // CenterPrint (#16)
4485 #define CENTERPRINT_MAX_MSGS 10
4486 #define CENTERPRINT_MAX_ENTRIES 50
4487 #define CENTERPRINT_SPACING 0.7
4489 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4490 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4491 float centerprint_time[CENTERPRINT_MAX_MSGS];
4492 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4493 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4494 float centerprint_showing;
4496 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4500 if(strMessage == "" && new_id == 0)
4503 // strip trailing newlines
4504 j = strlen(strMessage) - 1;
4505 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4507 if (j < strlen(strMessage) - 1)
4508 strMessage = substring(strMessage, 0, j + 1);
4510 if(strMessage == "" && new_id == 0)
4513 // strip leading newlines
4515 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4518 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4520 if(strMessage == "" && new_id == 0)
4523 if (!centerprint_showing)
4524 centerprint_showing = TRUE;
4526 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4528 if (j == CENTERPRINT_MAX_MSGS)
4530 if (new_id && new_id == centerprint_msgID[j])
4532 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4534 // fade out the current msg (duration and countdown_num are ignored)
4535 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4536 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4537 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4540 break; // found a msg with the same id, at position j
4544 if (i == CENTERPRINT_MAX_MSGS)
4546 // a msg with the same id was not found, add the msg at the next position
4548 if (cpm_index == -1)
4549 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4552 if(centerprint_messages[j])
4553 strunzone(centerprint_messages[j]);
4554 centerprint_messages[j] = strzone(strMessage);
4555 centerprint_msgID[j] = new_id;
4557 centerprint_time[j] = -1;
4561 duration = max(1, autocvar_hud_panel_centerprint_time);
4562 centerprint_time[j] = duration;
4563 centerprint_expire_time[j] = time + duration;
4565 centerprint_countdown_num[j] = countdown_num;
4568 void centerprint_hud(string strMessage)
4570 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4573 void reset_centerprint_messages(void)
4576 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4578 centerprint_expire_time[i] = 0;
4579 centerprint_time[i] = 1;
4580 centerprint_msgID[i] = 0;
4581 if(centerprint_messages[i])
4582 strunzone(centerprint_messages[i]);
4583 centerprint_messages[i] = string_null;
4586 float hud_configure_cp_generation_time;
4587 void HUD_CenterPrint (void)
4589 if(!autocvar__hud_configure)
4591 if(!autocvar_hud_panel_centerprint) return;
4593 if (hud_configure_prev && hud_configure_prev != -1)
4594 reset_centerprint_messages();
4598 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4600 if (!hud_configure_prev)
4601 reset_centerprint_messages();
4602 if (time > hud_configure_cp_generation_time)
4607 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4609 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4611 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4612 hud_configure_cp_generation_time = time + 1 + random()*4;
4616 HUD_Panel_UpdateCvars(centerprint);
4618 // this panel doesn't fade when showing the scoreboard
4619 if(autocvar__menu_alpha)
4620 HUD_Panel_ApplyFadeAlpha();
4622 if(scoreboard_fade_alpha)
4624 // move the panel below the scoreboard
4625 if (scoreboard_bottom >= 0.96 * vid_conheight)
4629 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4631 if(target_pos_y > panel_pos_y)
4633 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4634 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4638 HUD_Panel_DrawBg(1);
4640 if (!centerprint_showing)
4643 if(panel_bg_padding)
4645 panel_pos += '1 1 0' * panel_bg_padding;
4646 panel_size -= '2 2 0' * panel_bg_padding;
4649 float entries, height;
4651 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4652 // height = panel_size_y/entries;
4653 // fontsize = '1 1 0' * height;
4654 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4655 fontsize = '1 1 0' * height;
4656 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4659 float a, sz, align, current_msg_pos_y, msg_size;
4663 n = -1; // if no msg will be displayed, n stays -1
4666 if (autocvar_hud_panel_centerprint_flip)
4667 pos_y += panel_size_y;
4668 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4669 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4671 if (j == CENTERPRINT_MAX_MSGS)
4673 if (centerprint_expire_time[j] <= time)
4675 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4677 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4678 if (centerprint_countdown_num[j] == 0)
4680 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4686 // fade the centerprint_hud in/out
4687 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4688 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4689 else if (centerprint_expire_time[j] > time)
4690 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4692 // set the size from fading in/out before subsequent fading
4693 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4695 // also fade it based on positioning
4696 if(autocvar_hud_panel_centerprint_fade_subsequent)
4698 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4699 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4702 // finally set the size based on the new theAlpha from subsequent fading
4703 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4704 drawfontscale = sz * '1 1 0';
4706 if (centerprint_countdown_num[j])
4707 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4709 n = tokenizebyseparator(centerprint_messages[j], "\n");
4711 if (autocvar_hud_panel_centerprint_flip)
4713 // check if the message can be entirely shown
4714 for(k = 0; k < n; ++k)
4716 getWrappedLine_remaining = argv(k);
4717 while(getWrappedLine_remaining)
4719 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4721 pos_y -= fontsize_y;
4723 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4726 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4730 for(k = 0; k < n; ++k)
4732 getWrappedLine_remaining = argv(k);
4733 while(getWrappedLine_remaining)
4735 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4739 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4740 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4741 pos_y += fontsize_y;
4744 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4747 msg_size = pos_y - msg_size;
4748 if (autocvar_hud_panel_centerprint_flip)
4750 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4751 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4752 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4754 if (pos_y < panel_pos_y) // check if the next message can be shown
4756 drawfontscale = '1 1 0';
4762 pos_y += CENTERPRINT_SPACING * fontsize_y;
4763 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4764 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4766 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4768 drawfontscale = '1 1 0';
4773 drawfontscale = '1 1 0';
4776 centerprint_showing = FALSE;
4777 reset_centerprint_messages();
4787 void HUD_Reset (void)
4789 // reset gametype specific icons
4790 if(gametype == GAME_KEYHUNT)
4792 else if(gametype == GAME_CTF)
4793 HUD_Mod_CTF_Reset();
4796 #define HUD_DrawPanel(id)\
4798 case (HUD_PANEL_RADAR):\
4799 HUD_Radar(); break;\
4800 case (HUD_PANEL_WEAPONS):\
4801 HUD_Weapons(); break;\
4802 case (HUD_PANEL_AMMO):\
4804 case (HUD_PANEL_POWERUPS):\
4805 HUD_Powerups(); break;\
4806 case (HUD_PANEL_HEALTHARMOR):\
4807 HUD_HealthArmor(); break;\
4808 case (HUD_PANEL_NOTIFY):\
4809 HUD_Notify(); break;\
4810 case (HUD_PANEL_TIMER):\
4811 HUD_Timer(); break;\
4812 case (HUD_PANEL_SCORE):\
4813 HUD_Score(); break;\
4814 case (HUD_PANEL_RACETIMER):\
4815 HUD_RaceTimer(); break;\
4816 case (HUD_PANEL_VOTE):\
4817 HUD_VoteWindow(); break;\
4818 case (HUD_PANEL_MODICONS):\
4819 HUD_ModIcons(); break;\
4820 case (HUD_PANEL_PRESSEDKEYS):\
4821 HUD_DrawPressedKeys(); break;\
4822 case (HUD_PANEL_CHAT):\
4824 case (HUD_PANEL_ENGINEINFO):\
4825 HUD_EngineInfo(); break;\
4826 case (HUD_PANEL_INFOMESSAGES):\
4827 HUD_InfoMessages(); break;\
4828 case (HUD_PANEL_PHYSICS):\
4829 HUD_Physics(); break;\
4830 case (HUD_PANEL_CENTERPRINT):\
4831 HUD_CenterPrint(); break;\
4832 } ENDS_WITH_CURLY_BRACE
4834 void HUD_Main (void)
4837 // global hud theAlpha fade
4838 if(menu_enabled == 1)
4841 hud_fade_alpha = (1 - autocvar__menu_alpha);
4843 if(scoreboard_fade_alpha)
4844 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4846 if(intermission == 2) // no hud during mapvote
4848 if (autocvar__hud_configure) //force exit from hud config
4853 localcmd("togglemenu\n");
4855 cvar_set("_hud_configure", "0");
4859 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4862 // panels that we want to be active together with the scoreboard
4863 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4864 if(scoreboard_fade_alpha == 1)
4870 if(!autocvar__hud_configure && !hud_fade_alpha)
4874 if (hud_skin_path != autocvar_hud_skin)
4877 strunzone(hud_skin_path);
4878 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4881 // HUD configure visible grid
4882 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4884 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4885 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4886 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4887 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4889 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4890 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4892 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4893 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4896 #ifdef COMPAT_XON050_ENGINE
4897 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4899 current_player = player_localentnum;
4903 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4907 float hud_dock_color_team = autocvar_hud_dock_color_team;
4908 if((teamplay) && hud_dock_color_team) {
4909 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4910 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4912 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4913 color = '1 0 0' * hud_dock_color_team;
4917 string hud_dock_color = autocvar_hud_dock_color;
4918 if(hud_dock_color == "shirt") {
4919 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4920 color = colormapPaletteColor(floor(f / 16), 0);
4922 else if(hud_dock_color == "pants") {
4923 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4924 color = colormapPaletteColor(mod(f, 16), 1);
4927 color = stov(hud_dock_color);
4931 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4932 if(precache_pic(pic) == "") {
4933 pic = strcat(hud_skin_path, "/dock_medium");
4934 if(precache_pic(pic) == "") {
4935 pic = "gfx/hud/default/dock_medium";
4938 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4941 // cache the panel order into the panel_order array
4942 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4943 for(i = 0; i < HUD_PANEL_NUM; ++i)
4944 panel_order[i] = -1;
4946 float p_num, warning;
4947 float argc = tokenize_console(autocvar__hud_panelorder);
4948 if (argc > HUD_PANEL_NUM)
4950 //first detect wrong/missing panel numbers
4951 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4952 p_num = stof(argv(i));
4953 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4954 if (panel_order[p_num] == -1) //found for the first time?
4955 s = strcat(s, ftos(p_num), " ");
4956 panel_order[p_num] = 1; //mark as found
4961 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4962 if (panel_order[i] == -1) {
4964 s = strcat(s, ftos(i), " "); //add missing panel number
4968 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4970 cvar_set("_hud_panelorder", s);
4971 if(hud_panelorder_prev)
4972 strunzone(hud_panelorder_prev);
4973 hud_panelorder_prev = strzone(s);
4975 //now properly set panel_order
4976 tokenize_console(s);
4977 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4978 panel_order[i] = stof(argv(i));
4982 hud_draw_maximized = 0;
4983 // draw panels in order specified by panel_order array
4984 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4985 HUD_DrawPanel(panel_order[i]);
4987 hud_draw_maximized = 1; // panels that may be maximized must check this var
4988 // draw maximized panels on top
4989 if(hud_panel_radar_maximized)
4991 if(autocvar__con_chat_maximized)
4994 if(autocvar__hud_configure)
4998 HUD_Panel_UpdatePosSizeForId(tab_panel)
4999 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5001 if(highlightedPanel != -1)
5003 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5004 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5008 hud_configure_prev = autocvar__hud_configure;
5010 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again