7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 WEPSET_DECLARE_A(weapons_stat);
436 WEPSET_COPY_AS(weapons_stat);
437 float i, f, a, j, factor;
438 float screen_ar, center_x, center_y;
439 float weapon_count, weapon_id, weapon_alpha;
440 float row, column, rows, columns;
441 float aspect = autocvar_hud_panel_weapons_aspect;
443 float show_accuracy, panel_weapon_accuracy;
445 float timeout = autocvar_hud_panel_weapons_timeout;
446 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
447 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
449 float ammo_type, ammo_full, ammo_alpha;
450 float barsize_x, barsize_y, baroffset_x, baroffset_y;
452 float when = autocvar_hud_panel_weapons_complainbubble_time;
453 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
455 vector weapon_pos, weapon_size;
456 local noref vector old_panel_size; // fteqcc sucks
457 vector color, ammo_color;
459 // check to see if we want to continue
460 if(hud != HUD_NORMAL) { return; }
462 if(!autocvar__hud_configure)
464 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
466 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
468 weaponprevtime = time;
473 hud_configure_active_panel = HUD_PANEL_WEAPONS;
475 // update generic hud functions
476 HUD_Panel_UpdateCvars(weapons);
477 HUD_Panel_ApplyFadeAlpha();
479 // calculate fading effect to weapon images for when the panel is idle
480 if(autocvar_hud_panel_weapons_fade)
482 weapon_alpha = 3.2 - 2 * (time - weapontime);
483 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
486 weapon_alpha = panel_fg_alpha;
488 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
489 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
492 if(weaponorder_bypriority)
493 strunzone(weaponorder_bypriority);
494 if(weaponorder_byimpulse)
495 strunzone(weaponorder_byimpulse);
497 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
498 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
499 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
502 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
504 self = get_weaponinfo(i);
505 if(self.impulse >= 0)
507 weaponorder[weapon_cnt] = self;
511 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
512 weaponorder[i] = world;
513 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
515 weaponorder_cmp_str = string_null;
518 // determine which weapons are going to be shown
519 if (autocvar_hud_panel_weapons_onlyowned)
521 if(autocvar__hud_configure)
523 if (WEPSET_EMPTY_A(weapons_stat))
524 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
525 WEPSET_OR_AW(weapons_stat, i);
527 if(menu_enabled != 2)
528 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
531 // do we own this weapon?
532 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
536 // add it anyway if weaponcomplain is shown
537 if((!autocvar__hud_configure)
538 && (autocvar_hud_panel_weapons_complainbubble
539 && time - complain_weapon_time < when + fadetime))
542 // might as well commit suicide now, no reason to live ;)
543 if (weapon_count == 0) { return; }
545 // reduce size of the panel
546 if (panel_size_y > panel_size_x)
548 old_panel_size_y = panel_size_y;
549 panel_size_y *= weapon_count / WEP_COUNT;
550 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
554 old_panel_size_x = panel_size_x;
555 panel_size_x *= weapon_count / WEP_COUNT;
556 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
560 weapon_count = WEP_COUNT;
562 // animation for fading in/out the panel respectively when not in use
563 if(!autocvar__hud_configure)
565 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
567 f = (time - (weapontime + timeout)) / timeout_effect_length;
568 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
570 panel_bg_alpha *= (1 - f);
571 panel_fg_alpha *= (1 - f);
573 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
575 f *= f; // for a cooler movement
576 center_x = panel_pos_x + panel_size_x/2;
577 center_y = panel_pos_y + panel_size_y/2;
578 screen_ar = vid_conwidth/vid_conheight;
579 if (center_x/center_y < screen_ar) //bottom left
581 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
582 panel_pos_y += f * (vid_conheight - panel_pos_y);
584 panel_pos_x -= f * (panel_pos_x + panel_size_x);
588 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
589 panel_pos_x += f * (vid_conwidth - panel_pos_x);
591 panel_pos_y -= f * (panel_pos_y + panel_size_y);
594 weaponprevtime = time - (1 - f) * timein_effect_length;
596 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
598 f = (time - weaponprevtime) / timein_effect_length;
599 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
601 panel_bg_alpha *= (f);
602 panel_fg_alpha *= (f);
604 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
606 f *= f; // for a cooler movement
608 center_x = panel_pos_x + panel_size_x/2;
609 center_y = panel_pos_y + panel_size_y/2;
610 screen_ar = vid_conwidth/vid_conheight;
611 if (center_x/center_y < screen_ar) //bottom left
613 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
614 panel_pos_y += f * (vid_conheight - panel_pos_y);
616 panel_pos_x -= f * (panel_pos_x + panel_size_x);
620 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
621 panel_pos_x += f * (vid_conwidth - panel_pos_x);
623 panel_pos_y -= f * (panel_pos_y + panel_size_y);
629 // draw the background, then change the virtual size of it to better fit other items inside
633 panel_pos += '1 1 0' * panel_bg_padding;
634 panel_size -= '2 2 0' * panel_bg_padding;
637 // after the sizing and animations are done, update the other values
638 rows = panel_size_y/panel_size_x;
639 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
640 columns = ceil(weapon_count/rows);
641 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
643 // calculate position/size for visual bar displaying ammount of ammo status
644 if (autocvar_hud_panel_weapons_ammo)
646 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
647 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
649 if(weapon_size_x/weapon_size_y > aspect)
651 barsize_x = aspect * weapon_size_y;
652 barsize_y = weapon_size_y;
653 baroffset_x = (weapon_size_x - barsize_x) / 2;
657 barsize_y = 1/aspect * weapon_size_x;
658 barsize_x = weapon_size_x;
659 baroffset_y = (weapon_size_y - barsize_y) / 2;
663 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
665 show_accuracy = true;
666 if (acc_col[0] == '-1 0 0')
667 for (i = 0; i < acc_levels; ++i)
668 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
671 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
673 // retrieve information about the current weapon to be drawn
674 self = weaponorder[i];
675 weapon_id = self.impulse;
677 // skip if this weapon doesn't exist
678 if (!self || self.impulse < 0) { continue; }
680 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
681 if (autocvar_hud_panel_weapons_onlyowned
682 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
683 || (self.weapon == complain_weapon
684 && time - complain_weapon_time < when + fadetime
685 && autocvar_hud_panel_weapons_complainbubble)))
688 // figure out the drawing position of weapon
689 weapon_pos = (panel_pos
690 + eX * column * weapon_size_x
691 + eY * row * weapon_size_y);
693 // draw background behind currently selected weapon
694 if(self.weapon == switchweapon)
695 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
697 // draw the weapon accuracy
700 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
701 if(panel_weapon_accuracy >= 0)
703 // find the max level lower than weapon_accuracy
705 while ( j && panel_weapon_accuracy < acc_lev[j] )
708 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
709 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
711 color = color + factor * (acc_col[j+1] - color);
713 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
717 // drawing all the weapon items
718 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
720 // draw the weapon image
721 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
723 // draw weapon label string
724 switch(autocvar_hud_panel_weapons_label)
726 case 1: // weapon number
727 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734 case 3: // weapon name
735 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742 // draw ammo status bar
743 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
746 ammo_type = GetAmmoTypeForWep(self.weapon);
748 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
753 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
754 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
755 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
756 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
757 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
758 default: ammo_full = 60;
762 weapon_pos_x + baroffset_x,
763 weapon_pos_y + baroffset_y,
764 barsize_x * bound(0, a/ammo_full, 1),
766 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
771 else // draw a "ghost weapon icon" if you don't have the weapon
773 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
776 // draw the complain message
777 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
780 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
782 a = ((complain_weapon_time + when > time) ? 1 : 0);
786 if(complain_weapon_type == 0) {
787 s = _("Out of ammo");
788 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
790 else if(complain_weapon_type == 1) {
792 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
795 s = _("Unavailable");
796 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
798 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
799 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
800 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
803 // continue with new position for the next weapon
816 float GetAmmoItemCode(float i)
820 case 0: return IT_SHELLS;
821 case 1: return IT_NAILS;
822 case 2: return IT_ROCKETS;
823 case 3: return IT_CELLS;
824 case 4: return IT_FUEL;
829 string GetAmmoPicture(float i)
833 case 0: return "ammo_shells";
834 case 1: return "ammo_bullets";
835 case 2: return "ammo_rockets";
836 case 3: return "ammo_cells";
837 case 4: return "ammo_fuel";
842 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
845 if(autocvar__hud_configure)
847 currently_selected = (itemcode == 2); //rockets always selected
848 a = 31 + mod(itemcode*93, 128);
851 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
855 color = '0 0.5 0.75';
862 if(currently_selected)
867 vector picpos, numpos;
868 if(autocvar_hud_panel_ammo_iconalign)
871 picpos = myPos + eX * 2 * mySize_y;
875 numpos = myPos + eX * mySize_y;
879 if (currently_selected)
880 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
882 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
883 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
885 if(autocvar_hud_panel_ammo_text)
887 if(a > 0 || infinite_ammo)
888 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
889 else // "ghost" ammo count
890 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
892 if(a > 0 || infinite_ammo)
893 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
894 else // "ghost" ammo icon
895 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
900 if(hud != HUD_NORMAL) return;
901 if(!autocvar__hud_configure)
903 if(!autocvar_hud_panel_ammo) return;
904 if(spectatee_status == -1) return;
907 hud_configure_active_panel = HUD_PANEL_AMMO;
909 HUD_Panel_UpdateCvars(ammo);
910 HUD_Panel_ApplyFadeAlpha();
918 pos += '1 1 0' * panel_bg_padding;
919 mySize -= '2 2 0' * panel_bg_padding;
922 float rows, columns, row, column;
924 if (autocvar_hud_panel_ammo_onlycurrent)
928 rows = mySize_y/mySize_x;
929 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
930 // ^^^ ammo item aspect goes here
932 columns = ceil(AMMO_COUNT/rows);
934 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
937 local noref vector offset; // fteqcc sucks
939 if(ammo_size_x/ammo_size_y > 3)
941 newSize = 3 * ammo_size_y;
942 offset_x = ammo_size_x - newSize;
944 ammo_size_x = newSize;
948 newSize = 1/3 * ammo_size_x;
949 offset_y = ammo_size_y - newSize;
951 ammo_size_y = newSize;
954 float i, stat_items, currently_selected, infinite_ammo;
955 infinite_ammo = FALSE;
956 if (autocvar_hud_panel_ammo_onlycurrent)
958 if(autocvar__hud_configure)
960 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
963 stat_items = getstati(STAT_ITEMS, 0, 24);
964 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
965 infinite_ammo = TRUE;
966 for (i = 0; i < AMMO_COUNT; ++i) {
967 currently_selected = stat_items & GetAmmoItemCode(i);
968 if (currently_selected)
970 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
974 return; // nothing to display
977 stat_items = getstati(STAT_ITEMS, 0, 24);
978 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
979 infinite_ammo = TRUE;
980 for (i = 0; i < AMMO_COUNT; ++i) {
981 currently_selected = stat_items & GetAmmoItemCode(i);
982 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
992 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
994 vector newPos, newSize;
995 vector picpos, numpos;
999 if(mySize_y/mySize_x > 2)
1001 newSize_y = 2 * mySize_x;
1002 newSize_x = mySize_x;
1004 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1009 newSize_x = 1/2 * mySize_y;
1010 newSize_y = mySize_y;
1012 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1016 if(icon_right_align)
1019 picpos = newPos + eY * newSize_x;
1024 numpos = newPos + eY * newSize_x;
1028 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1029 // make number smaller than icon, it looks better
1030 // reduce only y to draw numbers with different number of digits with the same y size
1031 numpos_y += newSize_y * ((1 - 0.7) / 2);
1033 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1037 if(mySize_x/mySize_y > 3)
1039 newSize_x = 3 * mySize_y;
1040 newSize_y = mySize_y;
1042 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1047 newSize_y = 1/3 * mySize_x;
1048 newSize_x = mySize_x;
1050 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1054 if(icon_right_align) // right align
1057 picpos = newPos + eX * 2 * newSize_y;
1061 numpos = newPos + eX * newSize_y;
1065 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1066 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1067 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1068 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1071 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1073 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1078 void HUD_Powerups(void)
1080 float strength_time, shield_time, superweapons_time;
1081 if(!autocvar__hud_configure)
1083 if(!autocvar_hud_panel_powerups) return;
1084 if(spectatee_status == -1) return;
1085 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1086 if (getstati(STAT_HEALTH) <= 0) return;
1088 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1089 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1090 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1092 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1093 superweapons_time = 99; // force max
1095 // prevent stuff to show up on mismatch that will be fixed next frame
1096 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1097 superweapons_time = 0;
1101 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1105 superweapons_time = 13;
1108 HUD_Panel_UpdateCvars(powerups);
1109 HUD_Panel_ApplyFadeAlpha();
1112 mySize = panel_size;
1114 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1115 if(panel_bg_padding)
1117 pos += '1 1 0' * panel_bg_padding;
1118 mySize -= '2 2 0' * panel_bg_padding;
1121 float panel_ar = mySize_x/mySize_y;
1122 float is_vertical = (panel_ar < 1);
1123 vector shield_offset, strength_offset, superweapons_offset;
1125 float superweapons_is = -1;
1127 if(superweapons_time)
1132 superweapons_is = 0;
1134 superweapons_is = 2;
1139 superweapons_is = 1;
1141 superweapons_is = 2;
1145 // FIXME handle superweapons here
1146 if(superweapons_is == 0)
1148 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1150 mySize_x *= (1.0 / 3.0);
1151 superweapons_offset_x = mySize_x;
1152 if (autocvar_hud_panel_powerups_flip)
1153 shield_offset_x = 2*mySize_x;
1155 strength_offset_x = 2*mySize_x;
1159 mySize_y *= (1.0 / 3.0);
1160 superweapons_offset_y = mySize_y;
1161 if (autocvar_hud_panel_powerups_flip)
1162 shield_offset_y = 2*mySize_y;
1164 strength_offset_y = 2*mySize_y;
1169 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1172 if (autocvar_hud_panel_powerups_flip)
1173 shield_offset_x = mySize_x;
1175 strength_offset_x = mySize_x;
1180 if (autocvar_hud_panel_powerups_flip)
1181 shield_offset_y = mySize_y;
1183 strength_offset_y = mySize_y;
1187 float shield_baralign, strength_baralign, superweapons_baralign;
1188 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1190 if (autocvar_hud_panel_powerups_flip)
1192 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1193 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1194 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1195 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1199 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1200 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1201 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1202 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1205 if(superweapons_is == 0)
1207 superweapons_iconalign = strength_iconalign;
1208 superweapons_baralign = 2;
1210 else if(superweapons_is == 1)
1212 superweapons_offset = strength_offset;
1213 superweapons_iconalign = strength_iconalign;
1214 superweapons_baralign = strength_baralign;
1216 else if(superweapons_is == 2)
1218 superweapons_offset = shield_offset;
1219 superweapons_iconalign = shield_iconalign;
1220 superweapons_baralign = shield_baralign;
1225 const float maxshield = 30;
1226 float shield = ceil(shield_time);
1227 if(autocvar_hud_panel_powerups_progressbar)
1229 HUD_Panel_GetProgressBarColor(shield);
1230 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1232 if(autocvar_hud_panel_powerups_text)
1235 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1237 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1243 const float maxstrength = 30;
1244 float strength = ceil(strength_time);
1245 if(autocvar_hud_panel_powerups_progressbar)
1247 HUD_Panel_GetProgressBarColor(strength);
1248 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1250 if(autocvar_hud_panel_powerups_text)
1253 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1255 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1259 if(superweapons_time)
1261 const float maxsuperweapons = 30;
1262 float superweapons = ceil(superweapons_time);
1263 if(autocvar_hud_panel_powerups_progressbar)
1265 HUD_Panel_GetProgressBarColor(superweapons);
1266 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1268 if(autocvar_hud_panel_powerups_text)
1270 if(superweapons > 1)
1271 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1272 if(superweapons <= 5)
1273 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1278 // Health/armor (#3)
1281 // prev_* vars contain the health/armor at the previous FRAME
1282 // set to -1 when player is dead or was not playing
1283 float prev_health, prev_armor;
1284 float health_damagetime, armor_damagetime;
1285 float health_beforedamage, armor_beforedamage;
1286 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1287 float old_p_health, old_p_armor;
1288 float old_p_healthtime, old_p_armortime;
1289 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1290 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1291 float prev_p_health, prev_p_armor;
1293 void HUD_HealthArmor(void)
1295 float armor, health, fuel;
1296 if(!autocvar__hud_configure)
1298 if(!autocvar_hud_panel_healtharmor) return;
1299 if(hud != HUD_NORMAL) return;
1300 if(spectatee_status == -1) return;
1302 health = getstati(STAT_HEALTH);
1308 armor = getstati(STAT_ARMOR);
1310 // code to check for spectatee_status changes is in Ent_ClientData()
1311 // prev_p_health and prev_health can be set to -1 there
1313 if (prev_p_health == -1)
1316 health_beforedamage = 0;
1317 armor_beforedamage = 0;
1318 health_damagetime = 0;
1319 armor_damagetime = 0;
1320 prev_health = health;
1322 old_p_health = health;
1323 old_p_armor = armor;
1324 prev_p_health = health;
1325 prev_p_armor = armor;
1327 else if (prev_health == -1)
1329 //start the load effect
1330 health_damagetime = 0;
1331 armor_damagetime = 0;
1335 fuel = getstati(STAT_FUEL);
1339 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1346 HUD_Panel_UpdateCvars(healtharmor);
1347 HUD_Panel_ApplyFadeAlpha();
1350 mySize = panel_size;
1352 HUD_Panel_DrawBg(1);
1353 if(panel_bg_padding)
1355 pos += '1 1 0' * panel_bg_padding;
1356 mySize -= '2 2 0' * panel_bg_padding;
1359 float baralign = autocvar_hud_panel_healtharmor_baralign;
1360 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1362 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1363 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1364 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1367 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1372 float maxtotal = maxhealth + maxarmor;
1374 if(v_z) // NOT fully armored
1376 biggercount = "health";
1377 if(autocvar_hud_panel_healtharmor_progressbar)
1379 HUD_Panel_GetProgressBarColor(health);
1380 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1383 if(autocvar_hud_panel_healtharmor_text)
1384 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1388 biggercount = "armor";
1389 if(autocvar_hud_panel_healtharmor_progressbar)
1391 HUD_Panel_GetProgressBarColor(armor);
1392 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1395 if(autocvar_hud_panel_healtharmor_text)
1396 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1398 if(autocvar_hud_panel_healtharmor_text)
1399 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1403 HUD_Panel_GetProgressBarColor(fuel);
1404 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1409 float panel_ar = mySize_x/mySize_y;
1410 float is_vertical = (panel_ar < 1);
1411 vector health_offset, armor_offset;
1412 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1415 if (autocvar_hud_panel_healtharmor_flip)
1416 health_offset_x = mySize_x;
1418 armor_offset_x = mySize_x;
1423 if (autocvar_hud_panel_healtharmor_flip)
1424 health_offset_y = mySize_y;
1426 armor_offset_y = mySize_y;
1429 float health_baralign, armor_baralign, fuel_baralign;
1430 float health_iconalign, armor_iconalign;
1431 if (autocvar_hud_panel_healtharmor_flip)
1433 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1434 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1435 fuel_baralign = health_baralign;
1436 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1437 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1441 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1442 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1443 fuel_baralign = armor_baralign;
1444 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1445 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1450 if(autocvar_hud_panel_healtharmor_progressbar)
1452 HUD_Panel_GetProgressBarColor(health);
1453 float p_health, pain_health_alpha;
1455 pain_health_alpha = 1;
1456 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1458 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1460 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1462 if (time - old_p_healthtime < 1)
1463 old_p_health = prev_p_health;
1465 old_p_health = prev_health;
1466 old_p_healthtime = time;
1468 if (time - old_p_healthtime < 1)
1470 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1471 prev_p_health = p_health;
1474 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1476 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1478 if (time - health_damagetime >= 1)
1479 health_beforedamage = prev_health;
1480 health_damagetime = time;
1482 if (time - health_damagetime < 1)
1484 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1485 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1488 prev_health = health;
1490 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1492 float BLINK_FACTOR = 0.15;
1493 float BLINK_BASE = 0.85;
1494 float BLINK_FREQ = 9;
1495 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1498 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1500 if(autocvar_hud_panel_healtharmor_text)
1501 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1506 if(autocvar_hud_panel_healtharmor_progressbar)
1508 HUD_Panel_GetProgressBarColor(armor);
1511 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1513 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1515 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1517 if (time - old_p_armortime < 1)
1518 old_p_armor = prev_p_armor;
1520 old_p_armor = prev_armor;
1521 old_p_armortime = time;
1523 if (time - old_p_armortime < 1)
1525 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1526 prev_p_armor = p_armor;
1529 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1531 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1533 if (time - armor_damagetime >= 1)
1534 armor_beforedamage = prev_armor;
1535 armor_damagetime = time;
1537 if (time - armor_damagetime < 1)
1539 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1540 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1545 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1547 if(autocvar_hud_panel_healtharmor_text)
1548 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1554 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1558 mySize_x *= 2; //restore full panel size
1559 else if (panel_ar < 1/4)
1560 mySize_y *= 2; //restore full panel size
1561 HUD_Panel_GetProgressBarColor(fuel);
1562 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1567 // Notification area (#4)
1570 string Weapon_SuicideMessage(float deathtype)
1572 w_deathtype = deathtype;
1573 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1574 return w_deathtypestring;
1577 string Weapon_KillMessage(float deathtype)
1579 w_deathtype = deathtype;
1580 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1581 return w_deathtypestring;
1584 #define KN_MAX_ENTRIES 10
1586 float killnotify_times[KN_MAX_ENTRIES];
1587 float killnotify_deathtype[KN_MAX_ENTRIES];
1588 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1589 string killnotify_attackers[KN_MAX_ENTRIES];
1590 string killnotify_victims[KN_MAX_ENTRIES];
1591 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1595 kn_index = KN_MAX_ENTRIES-1;
1596 killnotify_times[kn_index] = time;
1597 killnotify_deathtype[kn_index] = wpn;
1598 killnotify_actiontype[kn_index] = actiontype;
1599 if(killnotify_attackers[kn_index])
1600 strunzone(killnotify_attackers[kn_index]);
1601 killnotify_attackers[kn_index] = strzone(attacker);
1602 if(killnotify_victims[kn_index])
1603 strunzone(killnotify_victims[kn_index]);
1604 killnotify_victims[kn_index] = strzone(victim);
1607 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1610 float alsoprint, gentle;
1611 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1612 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1614 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1617 if(msg == MSG_SUICIDE) {
1618 w = DEATH_WEAPONOF(type);
1620 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1622 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1623 } else if (type == DEATH_KILL) {
1624 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1626 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1627 } else if (type == DEATH_ROT) {
1628 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1630 print (sprintf(_("^1%s^1 died\n"), s1));
1631 } else if (type == DEATH_NOAMMO) {
1632 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1634 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1635 } else if (type == DEATH_CAMP) {
1636 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1638 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1639 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1640 HUD_KillNotify_Push(s1, "", 0, type);
1642 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1643 } else if (type == DEATH_CHEAT) {
1644 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1647 } else if (type == DEATH_FIRE) {
1648 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1651 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1652 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1657 if (stof(s2) > 2) // killcount > 2
1658 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1659 } else if(msg == MSG_KILL) {
1660 w = DEATH_WEAPONOF(type);
1662 HUD_KillNotify_Push(s1, s2, 1, type);
1664 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1666 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1667 HUD_KillNotify_Push(s1, s2, 1, type);
1671 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1673 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1676 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1678 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1680 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1682 else if (stof(s2) > 2) {
1684 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1686 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1689 else if(type == KILL_FIRST_BLOOD)
1690 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1691 else if (type == DEATH_TELEFRAG) {
1692 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1694 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1696 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1698 else if (type == DEATH_DROWN) {
1699 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1701 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1703 else if (type == DEATH_SLIME) {
1704 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1706 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1708 else if (type == DEATH_LAVA) {
1709 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1711 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1713 else if (type == DEATH_FALL) {
1714 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1716 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1718 else if (type == DEATH_SHOOTING_STAR) {
1719 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1721 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1723 else if (type == DEATH_SWAMP) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1726 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1728 else if (type == DEATH_HURTTRIGGER)
1730 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1732 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1733 } else if(type == DEATH_VHCRUSH) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1736 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1737 } else if(type == DEATH_SBMINIGUN) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1740 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1741 } else if(type == DEATH_SBROCKET) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1744 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1745 } else if(type == DEATH_SBBLOWUP) {
1746 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1748 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1749 } else if(type == DEATH_WAKIGUN) {
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1753 } else if(type == DEATH_BUMB_GUN) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1757 } else if(type == DEATH_WAKIROCKET) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1761 } else if(type == DEATH_WAKIBLOWUP) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1765 } else if(type == DEATH_RAPTOR_CANNON) {
1766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1769 } else if(type == DEATH_RAPTOR_BOMB) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1773 } else if(type == DEATH_RAPTOR_DEATH) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1777 } else if(type == DEATH_TURRET) {
1778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1781 } else if(type == DEATH_TOUCHEXPLODE) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1785 } else if(type == DEATH_CHEAT) {
1786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1789 } else if (type == DEATH_FIRE) {
1790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1793 } else if (type == DEATH_CUSTOM) {
1794 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1796 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1797 } else if (type == DEATH_HURTTRIGGER) {
1798 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1800 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1802 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1806 } else if(msg == MSG_SPREE) {
1807 if(type == KILL_END_SPREE) {
1809 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1811 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1812 } else if(type == KILL_SPREE) {
1814 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1816 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1817 } else if(type == KILL_SPREE_3) {
1819 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1821 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1822 } else if(type == KILL_SPREE_5) {
1824 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1826 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1827 } else if(type == KILL_SPREE_10) {
1829 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1831 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1832 } else if(type == KILL_SPREE_15) {
1834 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1836 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1837 } else if(type == KILL_SPREE_20) {
1839 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1841 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1842 } else if(type == KILL_SPREE_25) {
1844 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1846 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1847 } else if(type == KILL_SPREE_30) {
1849 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1851 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1853 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1854 if (type == DEATH_DROWN) {
1855 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1859 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1861 print (sprintf(_("^1%s^1 drowned\n"), s1));
1863 } else if (type == DEATH_SLIME) {
1864 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1866 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1867 } else if (type == DEATH_LAVA) {
1868 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1872 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1874 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1876 } else if (type == DEATH_FALL) {
1877 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1881 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1883 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1885 } else if (type == DEATH_SHOOTING_STAR) {
1886 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1888 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1889 } else if (type == DEATH_SWAMP) {
1890 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1894 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1896 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1898 } else if(DEATH_ISTURRET(type)) {
1899 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1903 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1908 case DEATH_TURRET_EWHEEL:
1909 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1911 case DEATH_TURRET_FLAC:
1912 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1914 case DEATH_TURRET_MACHINEGUN:
1915 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1917 case DEATH_TURRET_WALKER_GUN:
1918 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1920 case DEATH_TURRET_WALKER_MEELE:
1921 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1923 case DEATH_TURRET_WALKER_ROCKET:
1924 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1926 case DEATH_TURRET_HELLION:
1927 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1929 case DEATH_TURRET_HK:
1930 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1932 case DEATH_TURRET_MLRS:
1933 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1935 case DEATH_TURRET_PLASMA:
1936 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1938 case DEATH_TURRET_PHASER:
1939 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1941 case DEATH_TURRET_TESLA:
1942 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1947 } else if (type == DEATH_CUSTOM) {
1948 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1950 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1951 } else if (type == DEATH_HURTTRIGGER) {
1952 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1954 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1955 } else if(type == DEATH_TOUCHEXPLODE) {
1956 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1958 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1959 } else if(type == DEATH_CHEAT) {
1960 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1962 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1963 } else if(type == DEATH_FIRE) {
1964 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1968 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1970 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1973 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1977 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1979 print (sprintf(_("^1%s^1 died\n"), s1));
1982 } else if(msg == MSG_KILL_ACTION_SPREE) {
1984 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1986 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1987 } else if(msg == MSG_INFO) {
1988 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1989 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1990 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1991 } else if(type == INFO_LOSTFLAG) {
1992 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1993 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1994 } else if(type == INFO_PICKUPFLAG) {
1995 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1996 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1997 } else if(type == INFO_RETURNFLAG) {
1998 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1999 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2000 } else if(type == INFO_CAPTUREFLAG) {
2001 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2002 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2004 } else if(msg == MSG_RACE) {
2005 if(type == RACE_SERVER_RECORD) {
2006 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2008 else if(type == RACE_NEW_RANK) {
2009 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2011 else if(type == RACE_NEW_TIME) {
2012 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2014 else if(type == RACE_FAIL) {
2015 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2017 } else if(msg == MSG_KA) {
2018 if(type == KA_PICKUPBALL) {
2019 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2021 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2023 else if(type == KA_DROPBALL) {
2024 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2026 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2031 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2034 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2035 if(msg == MSG_SUICIDE) {
2036 if (type == DEATH_TEAMCHANGE) {
2037 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2038 } else if (type == DEATH_AUTOTEAMCHANGE) {
2039 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2040 } else if (type == DEATH_CAMP) {
2042 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2044 centerprint_hud(_("^1Die camper!"));
2045 } else if (type == DEATH_NOAMMO) {
2047 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2049 centerprint_hud(_("^1You were killed for running out of ammo..."));
2050 } else if (type == DEATH_ROT) {
2052 centerprint_hud(_("^1You need to preserve your health"));
2054 centerprint_hud(_("^1You grew too old without taking your medicine"));
2055 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2057 centerprint_hud(_("^1Don't go against team mates!"));
2059 centerprint_hud(_("^1Don't shoot your team mates!"));
2060 } else if (type == DEATH_QUIET) {
2062 } else { // generic message
2064 centerprint_hud(_("^1You need to be more careful!"));
2066 centerprint_hud(_("^1You killed your own dumb self!"));
2068 } else if(msg == MSG_KILL) {
2069 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2071 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2073 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2075 } else if (type == KILL_FIRST_BLOOD) {
2077 centerprint_hud(_("^1First score"));
2079 centerprint_hud(_("^1First blood"));
2081 } else if (type == KILL_FIRST_VICTIM) {
2083 centerprint_hud(_("^1First casualty"));
2085 centerprint_hud(_("^1First victim"));
2087 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2089 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2091 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2093 } else if (type == KILL_TYPEFRAGGED) {
2095 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2097 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2099 } else if (type == KILL_FRAG) {
2101 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2103 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2105 } else { // generic message
2107 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2109 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2112 } else if(msg == MSG_KILL_ACTION) {
2113 // TODO: invent more centerprints here?
2114 centerprint_hud(_("^1Watch your step!"));
2118 void HUD_Notify (void)
2120 if(!autocvar__hud_configure)
2122 if(!autocvar_hud_panel_notify) return;
2125 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2127 HUD_Panel_UpdateCvars(notify);
2128 HUD_Panel_ApplyFadeAlpha();
2131 mySize = panel_size;
2133 HUD_Panel_DrawBg(1);
2134 if(panel_bg_padding)
2136 pos += '1 1 0' * panel_bg_padding;
2137 mySize -= '2 2 0' * panel_bg_padding;
2140 float entries, height;
2141 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2142 height = mySize_y/entries;
2145 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2146 fontsize = '0.5 0.5 0' * fontheight;
2150 when = autocvar_hud_panel_notify_time;
2152 fadetime = autocvar_hud_panel_notify_fadetime;
2156 vector pos_attacker, pos_victim;
2158 float width_attacker;
2159 string attacker, victim;
2161 float i, j, w, type, step, limit;
2162 if(autocvar_hud_panel_notify_flip) //order items from the top down
2168 else //order items from the bottom up
2175 for(j = kn_index; i != limit; i += step, ++j)
2177 if(autocvar__hud_configure)
2181 else // inverse order
2182 a = entries - 1 - i;
2183 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2184 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2185 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2186 a = bound(0, (when - a) / 4, 1);
2187 goto hud_config_notifyprint;
2190 if (j == KN_MAX_ENTRIES)
2193 if(killnotify_times[j] + when > time)
2197 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2210 type = killnotify_deathtype[j];
2211 w = DEATH_WEAPONOF(type);
2213 // TODO: maybe print in team colors?
2216 if(killnotify_actiontype[j] == 0)
2218 if(type == DEATH_GENERIC)
2222 else if(type == DEATH_NOAMMO)
2224 s = "notify_outofammo";
2226 else if(type == DEATH_KILL)
2228 s = "notify_selfkill";
2230 else if(type == DEATH_CAMP)
2232 s = "notify_camping";
2234 else if(type == KILL_TEAM_RED)
2236 s = "notify_teamkill_red";
2238 else if(type == KILL_TEAM_BLUE)
2240 s = "notify_teamkill_blue";
2242 else if(type == DEATH_DROWN)
2246 else if(type == DEATH_SLIME)
2250 else if(type == DEATH_LAVA)
2254 else if(type == DEATH_FALL)
2258 else if(type == DEATH_SHOOTING_STAR)
2260 s = "notify_shootingstar";
2262 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2266 else if(type == INFO_GOTFLAG)
2268 if(killnotify_victims[j] == "^1RED^7 flag")
2270 s = "notify_red_taken";
2274 s = "notify_blue_taken";
2277 else if(type == INFO_RETURNFLAG)
2279 if(killnotify_victims[j] == "^1RED^7 flag")
2281 s = "notify_red_returned";
2285 s = "notify_blue_returned";
2288 else if(type == INFO_LOSTFLAG)
2290 if(killnotify_victims[j] == "^1RED^7 flag")
2292 s = "notify_red_lost";
2296 s = "notify_blue_lost";
2299 else if(type == INFO_CAPTUREFLAG)
2301 if(killnotify_victims[j] == "^1RED^7 flag")
2303 s = "notify_red_captured";
2307 s = "notify_blue_captured";
2310 else if(type == KA_DROPBALL)
2312 s = "notify_balldropped";
2314 else if(type == KA_PICKUPBALL)
2316 s = "notify_ballpickedup";
2319 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2320 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2321 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2325 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2326 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2329 // X [did action to] Y
2332 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2334 s = "notify_melee_laser";
2336 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2338 s = "notify_melee_shotgun";
2340 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2342 s = "notify_headshot";
2344 else if(WEP_VALID(w))
2346 self = get_weaponinfo(w);
2347 s = strcat("weapon", self.netname);
2349 else if(type == KILL_TEAM_RED)
2351 s = "notify_teamkill_red";
2353 else if(type == KILL_TEAM_BLUE)
2355 s = "notify_teamkill_red";
2357 else if(type == DEATH_TELEFRAG)
2359 s = "notify_telefrag";
2361 else if(type == DEATH_DROWN)
2365 else if(type == DEATH_SLIME)
2369 else if(type == DEATH_LAVA)
2373 else if(type == DEATH_FALL)
2377 else if(type == DEATH_SHOOTING_STAR)
2379 s = "notify_shootingstar";
2381 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2385 else if(type == RACE_SERVER_RECORD)
2387 s = "race_newrecordserver";
2389 else if(type == RACE_NEW_RANK)
2391 s = "race_newrankyellow";
2393 else if(type == RACE_NEW_TIME)
2397 else if(type == RACE_FAIL)
2402 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2403 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2404 :hud_config_notifyprint
2405 width_attacker = stringwidth(attacker, TRUE, fontsize);
2406 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2407 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2408 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2412 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2413 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2414 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2423 string seconds_tostring(float sec)
2426 minutes = floor(sec / 60);
2428 sec -= minutes * 60;
2429 return sprintf("%d:%02d", minutes, sec);
2432 void HUD_Timer(void)
2434 if(!autocvar__hud_configure)
2436 if(!autocvar_hud_panel_timer) return;
2439 hud_configure_active_panel = HUD_PANEL_TIMER;
2441 HUD_Panel_UpdateCvars(timer);
2442 HUD_Panel_ApplyFadeAlpha();
2445 mySize = panel_size;
2447 HUD_Panel_DrawBg(1);
2448 if(panel_bg_padding)
2450 pos += '1 1 0' * panel_bg_padding;
2451 mySize -= '2 2 0' * panel_bg_padding;
2455 float timelimit, elapsedTime, timeleft, minutesLeft;
2457 timelimit = getstatf(STAT_TIMELIMIT);
2459 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2460 timeleft = ceil(timeleft);
2462 minutesLeft = floor(timeleft / 60);
2465 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2466 timer_color = '1 1 1'; //white
2467 else if(minutesLeft >= 1)
2468 timer_color = '1 1 0'; //yellow
2470 timer_color = '1 0 0'; //red
2472 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2473 if (time < getstatf(STAT_GAMESTARTTIME)) {
2474 //while restart is still active, show 00:00
2475 timer = seconds_tostring(0);
2477 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2478 timer = seconds_tostring(elapsedTime);
2481 timer = seconds_tostring(timeleft);
2484 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2489 void HUD_Radar(void)
2491 if (!autocvar__hud_configure)
2493 if (hud_panel_radar_maximized)
2495 if (!hud_draw_maximized) return;
2499 if (autocvar_hud_panel_radar == 0) return;
2500 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2504 hud_configure_active_panel = HUD_PANEL_RADAR;
2506 HUD_Panel_UpdateCvars(radar);
2507 HUD_Panel_ApplyFadeAlpha();
2509 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2511 panel_size = autocvar_hud_panel_radar_maximized_size;
2512 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2513 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2514 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2515 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2517 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2518 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2523 mySize = panel_size;
2525 HUD_Panel_DrawBg(1);
2526 if(panel_bg_padding)
2528 pos += '1 1 0' * panel_bg_padding;
2529 mySize -= '2 2 0' * panel_bg_padding;
2534 float scale2d, normalsize, bigsize;
2537 teamradar_origin2d = pos + 0.5 * mySize;
2538 teamradar_size2d = mySize;
2540 if(minimapname == "")
2543 teamradar_loadcvars();
2545 switch(hud_panel_radar_zoommode)
2549 f = current_zoomfraction;
2552 f = 1 - current_zoomfraction;
2562 switch(hud_panel_radar_rotation)
2565 teamradar_angle = view_angles_y - 90;
2568 teamradar_angle = 90 * hud_panel_radar_rotation;
2572 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2573 teamradar_size2d = mySize;
2575 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2577 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2578 if(hud_panel_radar_rotation == 0)
2580 // max-min distance must fit the radar in any rotation
2581 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2585 vector c0, c1, c2, c3, span;
2586 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2587 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2588 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2589 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2591 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2592 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2594 // max-min distance must fit the radar in x=x, y=y
2596 teamradar_size2d_x * scale2d / (1.05 * span_x),
2597 teamradar_size2d_y * scale2d / (1.05 * span_y)
2601 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2602 if(bigsize > normalsize)
2603 normalsize = bigsize;
2607 + (1 - f) * normalsize;
2608 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2610 + (1 - f) * view_origin);
2619 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2621 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2622 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2623 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2624 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2625 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2627 color2 = GetPlayerColor(tm.sv_entnum);
2628 //if(color == COLOR_SPECTATOR || color == color2)
2629 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2631 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2633 drawresetcliparea();
2638 void HUD_UpdatePlayerTeams();
2639 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2643 #define SCOREPANEL_MAX_ENTRIES 6
2644 #define SCOREPANEL_ASPECTRATIO 2
2645 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2646 vector fontsize = '1 1 0' * (mySize_y/entries);
2648 vector rgb, score_color;
2650 score_color = '1 1 1';
2652 float name_size = mySize_x*0.75;
2653 float spacing_size = mySize_x*0.04;
2654 const float highlight_alpha = 0.2;
2655 float i, me_printed, first_pl;
2659 if (autocvar__hud_configure)
2661 float players_per_team;
2664 // show team scores in the first line
2665 float score_size = mySize_x / team_count;
2666 players_per_team = max(2, ceil((entries - 1) / team_count));
2667 for(i=0; i<team_count; ++i) {
2668 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2669 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2670 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2673 pos_y += fontsize_y;
2675 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2676 for (i=first_pl; i<entries; ++i)
2678 //simulate my score is lower than all displayed players,
2679 //so that I don't appear at all showing pure rankings.
2680 //This is to better show the difference between the 2 ranking views
2681 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2684 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2685 s = GetPlayerName(pl.sv_entnum);
2690 s = sprintf(_("Player %d"), i + 1 - first_pl);
2695 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2696 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2697 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2698 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2699 pos_y += fontsize_y;
2704 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2705 HUD_UpdatePlayerTeams();
2708 // show team scores in the first line
2709 float score_size = mySize_x / team_count;
2710 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2711 if(tm.team == COLOR_SPECTATOR)
2713 if (tm.team == myteam)
2714 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2715 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2719 pos_y += fontsize_y;
2720 tm = teams.sort_next;
2725 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2727 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2730 if (i == entries-1 && !me_printed && pl != me)
2731 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2733 for (pl = me.sort_next; pl; pl = pl.sort_next)
2734 if (pl.team != COLOR_SPECTATOR)
2738 rgb = '1 1 0'; //not last but not among the leading players: yellow
2740 rgb = '1 0 0'; //last: red
2747 rgb = '0 1 0'; //first: green
2749 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2752 score_color = GetTeamRGB(pl.team) * 0.8;
2753 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2754 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2755 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2756 pos_y += fontsize_y;
2759 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2762 void HUD_Score(void)
2764 if(!autocvar__hud_configure)
2766 if(!autocvar_hud_panel_score) return;
2767 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2770 hud_configure_active_panel = HUD_PANEL_SCORE;
2772 HUD_Panel_UpdateCvars(score);
2773 HUD_Panel_ApplyFadeAlpha();
2776 mySize = panel_size;
2778 HUD_Panel_DrawBg(1);
2779 if(panel_bg_padding)
2781 pos += '1 1 0' * panel_bg_padding;
2782 mySize -= '2 2 0' * panel_bg_padding;
2785 float score, distribution;
2787 vector distribution_color;
2790 #ifdef COMPAT_XON050_ENGINE
2791 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2793 me = playerslots[player_localentnum - 1];
2796 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2797 string timer, distrtimer;
2799 pl = players.sort_next;
2802 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2803 if(pl.scores[ps_primary] == 0)
2806 score = me.(scores[ps_primary]);
2807 timer = TIME_ENCODED_TOSTRING(score);
2809 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2810 // distribution display
2811 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2813 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2815 if (distribution <= 0) {
2816 distribution_color = '0 1 0';
2820 distribution_color = '1 0 0';
2823 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2825 // race record display
2826 if (distribution <= 0)
2827 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2828 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2829 } else if (!teamplay) { // non-teamgames
2830 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2832 HUD_Score_Rankings(pos, mySize, me, 0);
2835 // me vector := [team/connected frags id]
2836 pl = players.sort_next;
2840 if(autocvar__hud_configure)
2843 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2847 score = me.(scores[ps_primary]);
2848 if(autocvar__hud_configure)
2851 if(distribution >= 5)
2852 distribution_color = eY;
2853 else if(distribution >= 0)
2854 distribution_color = '1 1 1';
2855 else if(distribution >= -5)
2856 distribution_color = '1 1 0';
2858 distribution_color = eX;
2860 string distribution_str;
2861 distribution_str = ftos(distribution);
2862 if (distribution >= 0)
2864 if (distribution > 0)
2865 distribution_str = strcat("+", distribution_str);
2866 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2868 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2869 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2870 } else { // teamgames
2871 float scores_count, row, column, rows, columns;
2872 local noref vector offset; // fteqcc sucks
2873 vector score_pos, score_size; //for scores other than myteam
2874 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2876 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2878 if (autocvar_hud_panel_score_rankings)
2880 HUD_Score_Rankings(pos, mySize, me, scores_count);
2883 rows = mySize_y/mySize_x;
2884 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2885 // ^^^ ammo item aspect goes here
2887 columns = ceil(scores_count/rows);
2889 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2892 if(score_size_x/score_size_y > 3)
2894 newSize = 3 * score_size_y;
2895 offset_x = score_size_x - newSize;
2896 pos_x += offset_x/2;
2897 score_size_x = newSize;
2901 newSize = 1/3 * score_size_x;
2902 offset_y = score_size_y - newSize;
2903 pos_y += offset_y/2;
2904 score_size_y = newSize;
2908 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2910 float max_fragcount;
2911 max_fragcount = -99;
2912 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2913 if(tm.team == COLOR_SPECTATOR)
2915 score = tm.(teamscores[ts_primary]);
2916 if(autocvar__hud_configure)
2919 if (score > max_fragcount)
2920 max_fragcount = score;
2922 if (spectatee_status == -1)
2924 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2925 if (max_fragcount == score)
2926 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2927 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2935 else if(tm.team == myteam) {
2936 if (max_fragcount == score)
2937 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2938 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2940 if (max_fragcount == score)
2941 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2942 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2951 void HUD_RaceTimer (void)
2953 if(!autocvar__hud_configure)
2955 if(!autocvar_hud_panel_racetimer) return;
2956 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2957 if(spectatee_status == -1) return;
2960 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2962 HUD_Panel_UpdateCvars(racetimer);
2963 HUD_Panel_ApplyFadeAlpha();
2966 mySize = panel_size;
2968 HUD_Panel_DrawBg(1);
2969 if(panel_bg_padding)
2971 pos += '1 1 0' * panel_bg_padding;
2972 mySize -= '2 2 0' * panel_bg_padding;
2975 // always force 4:1 aspect
2977 if(mySize_x/mySize_y > 4)
2979 newSize_x = 4 * mySize_y;
2980 newSize_y = mySize_y;
2982 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2986 newSize_y = 1/4 * mySize_x;
2987 newSize_x = mySize_x;
2989 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2994 string s, forcetime;
2996 if(autocvar__hud_configure)
2999 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3000 s = _("^1Intermediate 1 (+15.42)");
3001 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3002 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3003 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3005 else if(race_checkpointtime)
3007 a = bound(0, 2 - (time - race_checkpointtime), 1);
3010 if(a > 0) // just hit a checkpoint?
3012 if(race_checkpoint != 254)
3014 if(race_time && race_previousbesttime)
3015 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3017 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3019 forcetime = TIME_ENCODED_TOSTRING(race_time);
3024 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3026 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3027 if(a > 0) // next one?
3029 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3034 if(s != "" && a > 0)
3036 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3039 if(race_penaltytime)
3041 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3044 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3045 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3051 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3052 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3057 if(race_laptime && race_checkpoint != 255)
3059 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3060 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3065 if(race_mycheckpointtime)
3067 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3068 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3069 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3071 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3073 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3074 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3075 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3078 if(race_penaltytime && !race_penaltyaccumulator)
3080 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3081 a = bound(0, (1 + t - time), 1);
3085 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3087 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3088 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3096 float vote_yescount;
3099 float vote_highlighted; // currently selected vote
3101 float vote_active; // is there an active vote?
3102 float vote_prev; // previous state of vote_active to check for a change
3104 float vote_change; // "time" when vote_active changed
3106 void HUD_VoteWindow(void)
3108 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3111 if (autocvar__hud_configure)
3115 print(_("^1You must answer before entering hud configure mode\n"));
3116 cvar_set("_hud_configure", "0");
3118 if(vote_called_vote)
3119 strunzone(vote_called_vote);
3120 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3121 uid2name_dialog = 1;
3124 if(!autocvar__hud_configure)
3126 if(!autocvar_hud_panel_vote) return;
3128 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3129 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3131 if(panel_bg_alpha_str == "") {
3132 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3134 panel_bg_alpha = stof(panel_bg_alpha_str);
3138 hud_configure_active_panel = HUD_PANEL_VOTE;
3147 if(vote_active != vote_prev) {
3149 vote_prev = vote_active;
3152 if(vote_active || autocvar__hud_configure)
3153 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3155 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3160 HUD_Panel_UpdateCvars(vote);
3161 HUD_Panel_ApplyFadeAlpha();
3165 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3166 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3169 // these must be below above block
3172 mySize = panel_size;
3174 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3175 HUD_Panel_DrawBg(a);
3176 a = panel_fg_alpha * a;
3178 if(panel_bg_padding)
3180 pos += '1 1 0' * panel_bg_padding;
3181 mySize -= '2 2 0' * panel_bg_padding;
3184 // always force 3:1 aspect
3186 if(mySize_x/mySize_y > 3)
3188 newSize_x = 3 * mySize_y;
3189 newSize_y = mySize_y;
3191 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3195 newSize_y = 1/3 * mySize_x;
3196 newSize_x = mySize_x;
3198 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3202 s = _("A vote has been called for:");
3204 s = _("Allow servers to store and display your name?");
3205 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3206 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3207 if(autocvar__hud_configure)
3208 s = _("^1Configure the HUD");
3209 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3211 // print the yes/no counts
3212 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3213 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3214 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3215 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3217 // draw the progress bar backgrounds
3218 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3220 // draw the highlights
3221 if(vote_highlighted == 1) {
3222 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3223 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3225 else if(vote_highlighted == -1) {
3226 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3227 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3230 // draw the progress bars
3231 if(vote_yescount && vote_needed)
3233 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3234 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3237 if(vote_nocount && vote_needed)
3239 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3240 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3243 drawresetcliparea();
3246 // Mod icons panel (#10)
3249 float mod_active; // is there any active mod icon?
3251 // Clan Arena HUD modicons
3252 void HUD_Mod_CA(vector pos, vector mySize)
3254 mod_active = 1; // CA should never hide the mod icons panel
3255 float redalive, bluealive;
3256 redalive = getstati(STAT_REDALIVE);
3257 bluealive = getstati(STAT_BLUEALIVE);
3259 vector redpos, bluepos;
3260 if(mySize_x > mySize_y)
3263 bluepos = pos + eY * 0.5 * mySize_y;
3264 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3265 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3266 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3267 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3272 bluepos = pos + eY * 0.5 * mySize_y;
3273 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3274 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3275 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3276 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280 // CTF HUD modicon section
3281 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3282 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3283 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3285 void HUD_Mod_CTF_Reset(void)
3287 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3290 void HUD_Mod_CTF(vector pos, vector mySize)
3292 vector redflag_pos, blueflag_pos;
3294 float f; // every function should have that
3296 float redflag, blueflag; // current status
3297 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3300 stat_items = getstati(STAT_ITEMS, 0, 24);
3301 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3302 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3304 if(redflag || blueflag)
3309 if(autocvar__hud_configure)
3315 // when status CHANGES, set old status into prevstatus and current status into status
3316 if (redflag != redflag_prevframe)
3318 redflag_statuschange_time = time;
3319 redflag_prevstatus = redflag_prevframe;
3320 redflag_prevframe = redflag;
3323 if (blueflag != blueflag_prevframe)
3325 blueflag_statuschange_time = time;
3326 blueflag_prevstatus = blueflag_prevframe;
3327 blueflag_prevframe = blueflag;
3330 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3331 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3333 float BLINK_FACTOR = 0.15;
3334 float BLINK_BASE = 0.85;
3336 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3338 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3340 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3342 string red_icon, red_icon_prevstatus;
3343 float red_alpha, red_alpha_prevstatus;
3344 red_alpha = red_alpha_prevstatus = 1;
3346 case 1: red_icon = "flag_red_taken"; break;
3347 case 2: red_icon = "flag_red_lost"; break;
3348 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3350 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3351 red_icon = "flag_red_shielded";
3353 red_icon = string_null;
3356 switch(redflag_prevstatus) {
3357 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3358 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3359 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3362 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3363 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3364 red_icon_prevstatus = "flag_red_shielded";
3366 red_icon_prevstatus = string_null;
3370 string blue_icon, blue_icon_prevstatus;
3371 float blue_alpha, blue_alpha_prevstatus;
3372 blue_alpha = blue_alpha_prevstatus = 1;
3374 case 1: blue_icon = "flag_blue_taken"; break;
3375 case 2: blue_icon = "flag_blue_lost"; break;
3376 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3378 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3379 blue_icon = "flag_blue_shielded";
3381 blue_icon = string_null;
3384 switch(blueflag_prevstatus) {
3385 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3386 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3387 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3390 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3391 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3392 blue_icon_prevstatus = "flag_blue_shielded";
3394 blue_icon_prevstatus = string_null;
3398 if(mySize_x > mySize_y) {
3399 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3401 blueflag_pos = pos + eX * 0.5 * mySize_x;
3404 redflag_pos = pos + eX * 0.5 * mySize_x;
3406 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3408 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3410 blueflag_pos = pos + eY * 0.5 * mySize_y;
3413 redflag_pos = pos + eY * 0.5 * mySize_y;
3415 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3418 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3419 if(red_icon_prevstatus && f < 1)
3420 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3422 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3424 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3425 if(blue_icon_prevstatus && f < 1)
3426 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3428 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3431 // Keyhunt HUD modicon section
3432 float kh_runheretime;
3434 void HUD_Mod_KH_Reset(void)
3439 void HUD_Mod_KH(vector pos, vector mySize)
3441 mod_active = 1; // keyhunt should never hide the mod icons panel
3445 vector p, pa, kh_size, kh_asize;
3447 kh_keys = getstati(STAT_KH_KEYS);
3450 if(mySize_x > mySize_y)
3452 p_y = pos_y + 0.25 * mySize_y;
3453 pa = p - eY * 0.25 * mySize_y;
3455 kh_size_x = mySize_x * 0.25;
3456 kh_size_y = 0.75 * mySize_y;
3457 kh_asize_x = mySize_x * 0.25;
3458 kh_asize_y = mySize_y * 0.25;
3462 p_y = pos_y + 0.125 * mySize_y;
3463 pa = p - eY * 0.125 * mySize_y;
3465 kh_size_x = mySize_x * 0.5;
3466 kh_size_y = 0.375 * mySize_y;
3467 kh_asize_x = mySize_x * 0.5;
3468 kh_asize_y = mySize_y * 0.125;
3475 for(i = 0; i < 4; ++i)
3477 key = floor(kh_keys / pow(32, i)) & 31;
3479 if(keyteam == 30 && keycount <= 4)
3481 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3485 // this yields 8 exactly if "RUN HERE" shows
3490 kh_runheretime = time;
3491 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3496 for(i = 0; i < 4; ++i)
3498 key = floor(kh_keys / pow(32, i)) & 31;
3511 default: // owned or dropped
3516 a = a * panel_fg_alpha;
3517 aa = aa * panel_fg_alpha;
3523 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3526 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3529 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3532 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3537 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3540 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3543 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3546 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3549 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3553 if(mySize_x > mySize_y)
3555 p_x += 0.25 * mySize_x;
3556 pa_x += 0.25 * mySize_x;
3562 p_y = pos_y + 0.625 * mySize_y;
3563 pa_y = pos_y + 0.5 * mySize_y;
3569 p_x += 0.5 * mySize_x;
3570 pa_x += 0.5 * mySize_x;
3576 // Keepaway HUD mod icon
3577 float kaball_prevstatus; // last remembered status
3578 float kaball_statuschange_time; // time when the status changed
3580 // we don't need to reset for keepaway since it immediately
3581 // autocorrects prevstatus as to if the player has the ball or not
3583 void HUD_Mod_Keepaway(vector pos, vector mySize)
3585 mod_active = 1; // keepaway should always show the mod HUD
3587 float BLINK_FACTOR = 0.15;
3588 float BLINK_BASE = 0.85;
3589 float BLINK_FREQ = 5;
3590 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3592 float stat_items = getstati(STAT_ITEMS, 0, 24);
3593 float kaball = (stat_items/IT_KEY1) & 1;
3595 if(kaball != kaball_prevstatus)
3597 kaball_statuschange_time = time;
3598 kaball_prevstatus = kaball;
3601 vector kaball_pos, kaball_size;
3603 if(mySize_x > mySize_y) {
3604 kaball_pos = pos + eX * 0.25 * mySize_x;
3605 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3607 kaball_pos = pos + eY * 0.25 * mySize_y;
3608 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3611 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3612 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3614 if(kaball_prevstatus && f < 1)
3615 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3618 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3622 // Nexball HUD mod icon
3623 void HUD_Mod_NexBall(vector pos, vector mySize)
3625 float stat_items, nb_pb_starttime, dt, p;
3627 stat_items = getstati(STAT_ITEMS, 0, 24);
3628 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3630 if (stat_items & IT_KEY1)
3635 //Manage the progress bar if any
3636 if (nb_pb_starttime > 0)
3638 dt = mod(time - nb_pb_starttime, nb_pb_period);
3639 // one period of positive triangle
3640 p = 2 * dt / nb_pb_period;
3645 HUD_Panel_GetProgressBarColor(nexball);
3646 if(mySize_x > mySize_y)
3647 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3649 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3652 if (stat_items & IT_KEY1)
3653 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3656 // Race/CTS HUD mod icons
3657 float crecordtime_prev; // last remembered crecordtime
3658 float crecordtime_change_time; // time when crecordtime last changed
3659 float srecordtime_prev; // last remembered srecordtime
3660 float srecordtime_change_time; // time when srecordtime last changed
3662 float race_status_time;
3663 float race_status_prev;
3664 string race_status_name_prev;
3665 void HUD_Mod_Race(vector pos, vector mySize)
3667 mod_active = 1; // race should never hide the mod icons panel
3669 me = playerslots[player_localnum];
3671 float f; // yet another function has this
3672 score = me.(scores[ps_primary]);
3674 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3675 return; // no records in the actual race
3677 // clientside personal record
3679 if(gametype == MAPINFO_TYPE_CTS)
3683 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3685 if(score && (score < t || !t)) {
3686 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3687 if(autocvar_cl_autodemo_delete_keeprecords)
3689 f = autocvar_cl_autodemo_delete;
3691 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3695 if(t != crecordtime_prev) {
3696 crecordtime_prev = t;
3697 crecordtime_change_time = time;
3700 vector textPos, medalPos;
3702 if(mySize_x > mySize_y) {
3703 // text on left side
3704 squareSize = min(mySize_y, mySize_x/2);
3705 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3706 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3709 squareSize = min(mySize_x, mySize_y/2);
3710 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3711 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3714 f = time - crecordtime_change_time;
3717 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3718 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3720 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3721 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3722 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3723 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3727 t = race_server_record;
3728 if(t != srecordtime_prev) {
3729 srecordtime_prev = t;
3730 srecordtime_change_time = time;
3732 f = time - srecordtime_change_time;
3735 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3736 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3738 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3739 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3740 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3741 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3744 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3745 race_status_time = time + 5;
3746 race_status_prev = race_status;
3747 if (race_status_name_prev)
3748 strunzone(race_status_name_prev);
3749 race_status_name_prev = strzone(race_status_name);
3754 a = bound(0, race_status_time - time, 1);
3757 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3761 rank = race_CheckName(race_status_name);
3763 rankname = race_PlaceName(rank);
3766 namepos = medalPos + '0 0.8 0' * squareSize;
3768 rankpos = medalPos + '0 0.15 0' * squareSize;
3770 if(race_status == 0)
3771 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772 else if(race_status == 1) {
3773 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3774 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3775 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776 } else if(race_status == 2) {
3777 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3778 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3780 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3781 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3782 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3783 } else if(race_status == 3) {
3784 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3785 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3786 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3789 if (race_status_time - time <= 0) {
3790 race_status_prev = -1;
3792 if(race_status_name)
3793 strunzone(race_status_name);
3794 race_status_name = string_null;
3795 if(race_status_name_prev)
3796 strunzone(race_status_name_prev);
3797 race_status_name_prev = string_null;
3801 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3803 float stat, pps_ratio;
3809 stat = getstatf(STAT_DOM_PPS_RED);
3810 pic = "dom_icon_red";
3814 stat = getstatf(STAT_DOM_PPS_BLUE);
3815 pic = "dom_icon_blue";
3819 stat = getstatf(STAT_DOM_PPS_YELLOW);
3820 pic = "dom_icon_yellow";
3824 stat = getstatf(STAT_DOM_PPS_PINK);
3825 pic = "dom_icon_pink";
3828 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3830 if(mySize_x/mySize_y > aspect_ratio)
3832 i = aspect_ratio * mySize_y;
3833 myPos_x = myPos_x + (mySize_x - i) / 2;
3838 i = 1/aspect_ratio * mySize_x;
3839 myPos_y = myPos_y + (mySize_y - i) / 2;
3843 if (layout) // show text too
3846 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3847 if (layout == 2) // average pps
3848 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3849 else // percentage of average pps
3850 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3854 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3857 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3858 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3859 drawresetcliparea();
3863 void HUD_Mod_Dom(vector myPos, vector mySize)
3865 mod_active = 1; // required in each mod function that always shows something
3868 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3869 if(tm.team != COLOR_SPECTATOR)
3872 float layout = autocvar_hud_panel_modicons_dom_layout;
3873 float rows, columns, aspect_ratio;
3874 rows = mySize_y/mySize_x;
3875 aspect_ratio = (layout) ? 3 : 1;
3876 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3877 columns = ceil(teams_count/rows);
3881 for(i=0; i<teams_count; ++i)
3883 vector pos, itemSize;
3884 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3885 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3887 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3898 float mod_prev; // previous state of mod_active to check for a change
3900 float mod_change; // "time" when mod_active changed
3902 void HUD_ModIcons(void)
3904 if(!autocvar__hud_configure)
3906 if(!autocvar_hud_panel_modicons) return;
3907 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3910 hud_configure_active_panel = HUD_PANEL_MODICONS;
3912 HUD_Panel_UpdateCvars(modicons);
3913 HUD_Panel_ApplyFadeAlpha();
3916 mySize = panel_size;
3918 if(mod_active != mod_prev) {
3920 mod_prev = mod_active;
3923 if(mod_active || autocvar__hud_configure)
3924 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3926 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3929 HUD_Panel_DrawBg(mod_alpha);
3931 if(panel_bg_padding)
3933 pos += '1 1 0' * panel_bg_padding;
3934 mySize -= '2 2 0' * panel_bg_padding;
3937 // these MUST be ran in order to update mod_active
3938 if(gametype == MAPINFO_TYPE_KEYHUNT)
3939 HUD_Mod_KH(pos, mySize);
3940 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3941 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3942 else if(gametype == MAPINFO_TYPE_NEXBALL)
3943 HUD_Mod_NexBall(pos, mySize);
3944 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3945 HUD_Mod_Race(pos, mySize);
3946 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3947 HUD_Mod_CA(pos, mySize);
3948 else if(gametype == MAPINFO_TYPE_DOMINATION)
3949 HUD_Mod_Dom(pos, mySize);
3950 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3951 HUD_Mod_Keepaway(pos, mySize);
3954 // Draw pressed keys (#11)
3956 void HUD_DrawPressedKeys(void)
3958 if(!autocvar__hud_configure)
3960 if(!autocvar_hud_panel_pressedkeys) return;
3961 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3964 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3967 HUD_Panel_UpdateCvars(pressedkeys);
3968 HUD_Panel_ApplyFadeAlpha();
3971 mySize = panel_size;
3973 HUD_Panel_DrawBg(1);
3974 if(panel_bg_padding)
3976 pos += '1 1 0' * panel_bg_padding;
3977 mySize -= '2 2 0' * panel_bg_padding;
3980 // force custom aspect
3981 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3985 if(mySize_x/mySize_y > aspect)
3987 newSize_x = aspect * mySize_y;
3988 newSize_y = mySize_y;
3990 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3994 newSize_y = 1/aspect * mySize_x;
3995 newSize_x = mySize_x;
3997 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4003 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4005 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4007 if(autocvar_hud_panel_pressedkeys_attack)
4009 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4010 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4014 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4015 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4016 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4019 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4020 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4023 // Handle chat as a panel (#12)
4027 if(!autocvar__hud_configure)
4029 if (!autocvar_hud_panel_chat)
4031 if (!autocvar_con_chatrect)
4032 cvar_set("con_chatrect", "0");
4035 if(autocvar__con_chat_maximized)
4036 if(!hud_draw_maximized) return;
4039 hud_configure_active_panel = HUD_PANEL_CHAT;
4041 HUD_Panel_UpdateCvars(chat);
4042 HUD_Panel_ApplyFadeAlpha();
4044 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4046 panel_pos_y = panel_bg_border;
4047 panel_size_y = vid_conheight - panel_bg_border * 2;
4048 if(panel_bg == "0") // force a border when maximized
4050 if(precache_pic(panel_bg) == "") {
4051 panel_bg = strcat(hud_skin_path, "/border_default");
4052 if(precache_pic(panel_bg) == "") {
4053 panel_bg = "gfx/hud/default/border_default";
4057 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4062 mySize = panel_size;
4064 HUD_Panel_DrawBg(1);
4066 if(panel_bg_padding)
4068 pos += '1 1 0' * panel_bg_padding;
4069 mySize -= '2 2 0' * panel_bg_padding;
4072 if (!autocvar_con_chatrect)
4073 cvar_set("con_chatrect", "1");
4075 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4076 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4078 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4079 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4081 if(autocvar__hud_configure)
4084 chatsize = '1 1 0' * autocvar_con_chatsize;
4085 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4087 for(i = 0; i < autocvar_con_chat; ++i)
4089 if(i == autocvar_con_chat - 1)
4092 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4093 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4094 pos_y += chatsize_y;
4099 // Engine info panel (#13)
4106 float frametimeavg1; // 1 frame ago
4107 float frametimeavg2; // 2 frames ago
4108 void HUD_EngineInfo(void)
4110 if(!autocvar__hud_configure)
4112 if(!autocvar_hud_panel_engineinfo) return;
4115 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4117 HUD_Panel_UpdateCvars(engineinfo);
4118 HUD_Panel_ApplyFadeAlpha();
4121 mySize = panel_size;
4123 HUD_Panel_DrawBg(1);
4124 if(panel_bg_padding)
4126 pos += '1 1 0' * panel_bg_padding;
4127 mySize -= '2 2 0' * panel_bg_padding;
4130 float currentTime = gettime(GETTIME_REALTIME);
4131 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4133 float currentframetime = currentTime - prevfps_time;
4134 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4135 frametimeavg2 = frametimeavg1;
4136 frametimeavg1 = frametimeavg;
4139 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4140 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4142 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4143 prevfps = (1/currentframetime);
4144 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4146 prevfps_time = currentTime;
4151 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4153 prevfps = framecounter/(currentTime - prevfps_time);
4155 prevfps_time = currentTime;
4160 color = HUD_Get_Num_Color (prevfps, 100);
4161 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4164 // Info messages panel (#14)
4166 #define drawInfoMessage(s)\
4167 if(autocvar_hud_panel_infomessages_flip)\
4168 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4169 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4171 void HUD_InfoMessages(void)
4173 if(!autocvar__hud_configure)
4175 if(!autocvar_hud_panel_infomessages) return;
4178 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4180 HUD_Panel_UpdateCvars(infomessages);
4181 HUD_Panel_ApplyFadeAlpha();
4184 mySize = panel_size;
4186 HUD_Panel_DrawBg(1);
4187 if(panel_bg_padding)
4189 pos += '1 1 0' * panel_bg_padding;
4190 mySize -= '2 2 0' * panel_bg_padding;
4193 // always force 5:1 aspect
4195 if(mySize_x/mySize_y > 5)
4197 newSize_x = 5 * mySize_y;
4198 newSize_y = mySize_y;
4200 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4204 newSize_y = 1/5 * mySize_x;
4205 newSize_x = mySize_x;
4207 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4216 fontsize = '0.20 0.20 0' * mySize_y;
4222 if(!autocvar__hud_configure)
4224 if(spectatee_status && !intermission)
4227 if(spectatee_status == -1)
4228 s = _("^1Observing");
4230 #ifdef COMPAT_XON050_ENGINE
4231 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4233 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4237 if(spectatee_status == -1)
4238 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4240 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4243 if(spectatee_status == -1)
4244 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4246 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4249 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4252 if(gametype == MAPINFO_TYPE_ARENA)
4253 s = _("^1Wait for your turn to join");
4254 else if(gametype == MAPINFO_TYPE_LMS)
4257 sk = playerslots[player_localnum];
4258 if(sk.(scores[ps_primary]) >= 666)
4259 s = _("^1Match has already begun");
4260 else if(sk.(scores[ps_primary]) > 0)
4261 s = _("^1You have no more lives left");
4263 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4266 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4269 //show restart countdown:
4270 if (time < getstatf(STAT_GAMESTARTTIME)) {
4272 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4273 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4274 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4275 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4279 if(warmup_stage && !intermission)
4281 s = _("^2Currently in ^1warmup^2 stage!");
4286 if(mod(time, 1) >= 0.5)
4291 if(ready_waiting && !intermission && !spectatee_status)
4293 if(ready_waiting_for_me)
4296 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4298 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4303 s = _("^2Waiting for others to ready up to end warmup...");
4305 s = _("^2Waiting for others to ready up...");
4309 else if(warmup_stage && !intermission && !spectatee_status)
4311 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4315 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4317 float ts_min, ts_max;
4318 tm = teams.sort_next;
4321 for(; tm.sort_next; tm = tm.sort_next)
4323 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4325 if(!ts_min) ts_min = tm.team_size;
4326 else ts_min = min(ts_min, tm.team_size);
4327 if(!ts_max) ts_max = tm.team_size;
4328 else ts_max = max(ts_max, tm.team_size);
4330 if ((ts_max - ts_min) > 1)
4332 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4333 tm = GetTeam(myteam, false);
4335 if (tm.team != COLOR_SPECTATOR)
4336 if (tm.team_size == ts_max)
4337 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4345 s = _("^7Press ^3ESC ^7to show HUD options.");
4347 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4349 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4351 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4356 // Physics panel (#15)
4358 vector acc_prevspeed;
4359 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4360 void HUD_Physics(void)
4362 if(!autocvar__hud_configure)
4364 if(!autocvar_hud_panel_physics) return;
4365 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4366 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4369 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4371 HUD_Panel_UpdateCvars(physics);
4372 HUD_Panel_ApplyFadeAlpha();
4374 HUD_Panel_DrawBg(1);
4375 if(panel_bg_padding)
4377 panel_pos += '1 1 0' * panel_bg_padding;
4378 panel_size -= '2 2 0' * panel_bg_padding;
4381 float acceleration_progressbar_scale;
4382 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4383 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4386 if (autocvar_hud_panel_physics_text_scale <= 0)
4389 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4392 float speed, conversion_factor;
4395 switch(autocvar_hud_panel_physics_speed_unit)
4400 conversion_factor = 1.0;
4404 conversion_factor = 0.0254;
4408 conversion_factor = 0.0254 * 3.6;
4412 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4416 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4420 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4422 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4423 if (autocvar__hud_configure)
4424 speed = floor( max_speed * 0.65 + 0.5 );
4425 else if(autocvar_hud_panel_physics_speed_vertical)
4426 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4428 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4430 //compute acceleration
4431 float acceleration, f;
4432 if (autocvar__hud_configure)
4433 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4436 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4437 f = time - acc_prevtime;
4438 if(autocvar_hud_panel_physics_acceleration_vertical)
4439 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4441 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4443 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4445 acc_prevspeed = vel;
4446 acc_prevtime = time;
4448 f = bound(0, f * 10, 1);
4449 acc_avg = acc_avg * (1 - f) + acceleration * f;
4453 float panel_ar = panel_size_x/panel_size_y;
4454 vector speed_offset, acceleration_offset;
4455 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4457 panel_size_x *= 0.5;
4458 if (autocvar_hud_panel_physics_flip)
4459 speed_offset_x = panel_size_x;
4461 acceleration_offset_x = panel_size_x;
4465 panel_size_y *= 0.5;
4466 if (autocvar_hud_panel_physics_flip)
4467 speed_offset_y = panel_size_y;
4469 acceleration_offset_y = panel_size_y;
4471 float speed_baralign, acceleration_baralign;
4472 if (autocvar_hud_panel_physics_baralign == 1)
4473 acceleration_baralign = speed_baralign = 1;
4474 else if(autocvar_hud_panel_physics_baralign == 4)
4475 acceleration_baralign = speed_baralign = 2;
4476 else if (autocvar_hud_panel_physics_flip)
4478 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4479 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4483 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4484 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4486 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4487 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4491 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4493 HUD_Panel_GetProgressBarColor(speed);
4494 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4496 vector tmp_offset, tmp_size;
4497 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4499 tmp_size_x = panel_size_x * 0.75;
4500 tmp_size_y = panel_size_y * text_scale;
4502 tmp_offset_x = panel_size_x - tmp_size_x;
4505 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4506 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4512 tmp_offset_x = tmp_size_x;
4513 if (autocvar_hud_panel_physics_speed_unit_show)
4516 tmp_size_x = panel_size_x * (1 - 0.75);
4517 tmp_size_y = panel_size_y * 0.4 * text_scale;
4518 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4519 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4523 //compute and draw top speed
4524 if (autocvar_hud_panel_physics_topspeed)
4525 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4527 if (autocvar__hud_configure)
4529 top_speed = floor( max_speed * 0.75 + 0.5 );
4534 if (speed >= top_speed)
4537 top_speed_time = time;
4541 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4542 // divide by f to make it start from 1
4543 f = cos( ((time - top_speed_time) / f) * PI/2 );
4545 else //hide top speed 0, it would be stupid
4550 //top speed progressbar peak
4551 if(speed < top_speed)
4552 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4554 float peak_offset_x;
4556 if (speed_baralign == 0)
4557 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4558 else if (speed_baralign == 1)
4559 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4560 else if (speed_baralign == 2)
4561 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4562 //if speed is not 0 the speed progressbar already fetched the color
4564 HUD_Panel_GetProgressBarColor(speed);
4565 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4566 peak_size_y = panel_size_y;
4567 if (speed_baralign == 2) // draw two peaks, on both sides
4569 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4570 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4573 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4577 tmp_offset_y = panel_size_y * 0.4;
4578 tmp_size_x = panel_size_x * (1 - 0.75);
4579 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4580 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4581 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4589 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4591 if (acceleration < 0)
4592 HUD_Panel_GetProgressBarColor(acceleration_neg);
4594 HUD_Panel_GetProgressBarColor(acceleration);
4596 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4597 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4600 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4602 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4604 if (acceleration_baralign == 1)
4605 tmp_offset_x = panel_size_x - tmp_size_x;
4606 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4607 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4614 tmp_size = panel_size;
4615 tmp_offset = '0 0 0';
4618 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4620 tmp_size_x = panel_size_x;
4621 tmp_size_y = panel_size_y * text_scale;
4623 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4624 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4625 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4628 // CenterPrint (#16)
4630 #define CENTERPRINT_MAX_MSGS 10
4631 #define CENTERPRINT_MAX_ENTRIES 50
4632 #define CENTERPRINT_SPACING 0.7
4634 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4635 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4636 float centerprint_time[CENTERPRINT_MAX_MSGS];
4637 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4638 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4639 float centerprint_showing;
4641 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4645 if(strMessage == "" && new_id == 0)
4648 // strip trailing newlines
4649 j = strlen(strMessage) - 1;
4650 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4652 if (j < strlen(strMessage) - 1)
4653 strMessage = substring(strMessage, 0, j + 1);
4655 if(strMessage == "" && new_id == 0)
4658 // strip leading newlines
4660 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4663 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4665 if(strMessage == "" && new_id == 0)
4668 if (!centerprint_showing)
4669 centerprint_showing = TRUE;
4671 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4673 if (j == CENTERPRINT_MAX_MSGS)
4675 if (new_id && new_id == centerprint_msgID[j])
4677 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4679 // fade out the current msg (duration and countdown_num are ignored)
4680 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4681 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4682 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4685 break; // found a msg with the same id, at position j
4689 if (i == CENTERPRINT_MAX_MSGS)
4691 // a msg with the same id was not found, add the msg at the next position
4693 if (cpm_index == -1)
4694 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4697 if(centerprint_messages[j])
4698 strunzone(centerprint_messages[j]);
4699 centerprint_messages[j] = strzone(strMessage);
4700 centerprint_msgID[j] = new_id;
4702 centerprint_time[j] = -1;
4706 duration = max(1, autocvar_hud_panel_centerprint_time);
4707 centerprint_time[j] = duration;
4708 centerprint_expire_time[j] = time + duration;
4710 centerprint_countdown_num[j] = countdown_num;
4713 void centerprint_hud(string strMessage)
4715 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4718 void reset_centerprint_messages(void)
4721 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4723 centerprint_expire_time[i] = 0;
4724 centerprint_time[i] = 1;
4725 centerprint_msgID[i] = 0;
4726 if(centerprint_messages[i])
4727 strunzone(centerprint_messages[i]);
4728 centerprint_messages[i] = string_null;
4731 float hud_configure_cp_generation_time;
4732 void HUD_CenterPrint (void)
4734 if(!autocvar__hud_configure)
4736 if(!autocvar_hud_panel_centerprint) return;
4738 if (hud_configure_prev && hud_configure_prev != -1)
4739 reset_centerprint_messages();
4743 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4745 if (!hud_configure_prev)
4746 reset_centerprint_messages();
4747 if (time > hud_configure_cp_generation_time)
4752 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4754 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4756 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4757 hud_configure_cp_generation_time = time + 1 + random()*4;
4761 HUD_Panel_UpdateCvars(centerprint);
4763 // this panel doesn't fade when showing the scoreboard
4764 if(autocvar__menu_alpha)
4765 HUD_Panel_ApplyFadeAlpha();
4767 if(scoreboard_fade_alpha)
4769 // move the panel below the scoreboard
4770 if (scoreboard_bottom >= 0.96 * vid_conheight)
4774 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4776 if(target_pos_y > panel_pos_y)
4778 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4779 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4783 HUD_Panel_DrawBg(1);
4785 if (!centerprint_showing)
4788 if(panel_bg_padding)
4790 panel_pos += '1 1 0' * panel_bg_padding;
4791 panel_size -= '2 2 0' * panel_bg_padding;
4794 float entries, height;
4796 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4797 // height = panel_size_y/entries;
4798 // fontsize = '1 1 0' * height;
4799 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4800 fontsize = '1 1 0' * height;
4801 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4804 float a, sz, align, current_msg_pos_y, msg_size;
4808 n = -1; // if no msg will be displayed, n stays -1
4811 if (autocvar_hud_panel_centerprint_flip)
4812 pos_y += panel_size_y;
4813 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4814 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4816 if (j == CENTERPRINT_MAX_MSGS)
4818 if (centerprint_expire_time[j] <= time)
4820 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4822 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4823 if (centerprint_countdown_num[j] == 0)
4825 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4831 // fade the centerprint_hud in/out
4832 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4833 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4834 else if (centerprint_expire_time[j] > time)
4835 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4837 // set the size from fading in/out before subsequent fading
4838 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4840 // also fade it based on positioning
4841 if(autocvar_hud_panel_centerprint_fade_subsequent)
4843 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4844 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4847 // finally set the size based on the new theAlpha from subsequent fading
4848 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4849 drawfontscale = sz * '1 1 0';
4851 if (centerprint_countdown_num[j])
4852 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4854 n = tokenizebyseparator(centerprint_messages[j], "\n");
4856 if (autocvar_hud_panel_centerprint_flip)
4858 // check if the message can be entirely shown
4859 for(k = 0; k < n; ++k)
4861 getWrappedLine_remaining = argv(k);
4862 while(getWrappedLine_remaining)
4864 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4866 pos_y -= fontsize_y;
4868 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4871 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4875 for(k = 0; k < n; ++k)
4877 getWrappedLine_remaining = argv(k);
4878 while(getWrappedLine_remaining)
4880 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4884 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4885 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4886 pos_y += fontsize_y;
4889 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4892 msg_size = pos_y - msg_size;
4893 if (autocvar_hud_panel_centerprint_flip)
4895 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4896 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4897 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4899 if (pos_y < panel_pos_y) // check if the next message can be shown
4901 drawfontscale = '1 1 0';
4907 pos_y += CENTERPRINT_SPACING * fontsize_y;
4908 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4909 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4911 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4913 drawfontscale = '1 1 0';
4918 drawfontscale = '1 1 0';
4921 centerprint_showing = FALSE;
4922 reset_centerprint_messages();
4932 void HUD_Reset (void)
4934 // reset gametype specific icons
4935 if(gametype == MAPINFO_TYPE_KEYHUNT)
4937 else if(gametype == MAPINFO_TYPE_CTF)
4938 HUD_Mod_CTF_Reset();
4941 #define HUD_DrawPanel(id)\
4943 case (HUD_PANEL_RADAR):\
4944 HUD_Radar(); break;\
4945 case (HUD_PANEL_WEAPONS):\
4946 HUD_Weapons(); break;\
4947 case (HUD_PANEL_AMMO):\
4949 case (HUD_PANEL_POWERUPS):\
4950 HUD_Powerups(); break;\
4951 case (HUD_PANEL_HEALTHARMOR):\
4952 HUD_HealthArmor(); break;\
4953 case (HUD_PANEL_NOTIFY):\
4954 HUD_Notify(); break;\
4955 case (HUD_PANEL_TIMER):\
4956 HUD_Timer(); break;\
4957 case (HUD_PANEL_SCORE):\
4958 HUD_Score(); break;\
4959 case (HUD_PANEL_RACETIMER):\
4960 HUD_RaceTimer(); break;\
4961 case (HUD_PANEL_VOTE):\
4962 HUD_VoteWindow(); break;\
4963 case (HUD_PANEL_MODICONS):\
4964 HUD_ModIcons(); break;\
4965 case (HUD_PANEL_PRESSEDKEYS):\
4966 HUD_DrawPressedKeys(); break;\
4967 case (HUD_PANEL_CHAT):\
4969 case (HUD_PANEL_ENGINEINFO):\
4970 HUD_EngineInfo(); break;\
4971 case (HUD_PANEL_INFOMESSAGES):\
4972 HUD_InfoMessages(); break;\
4973 case (HUD_PANEL_PHYSICS):\
4974 HUD_Physics(); break;\
4975 case (HUD_PANEL_CENTERPRINT):\
4976 HUD_CenterPrint(); break;\
4977 } ENDS_WITH_CURLY_BRACE
4979 void HUD_Main (void)
4982 // global hud theAlpha fade
4983 if(menu_enabled == 1)
4986 hud_fade_alpha = (1 - autocvar__menu_alpha);
4988 if(scoreboard_fade_alpha)
4989 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4991 if(autocvar__hud_configure)
4993 HUD_Configure_Exit_Force();
4995 if(intermission == 2) // no hud during mapvote
4997 if (autocvar__hud_configure)
4998 HUD_Configure_Exit_Force();
5001 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5004 // panels that we want to be active together with the scoreboard
5005 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5006 if(scoreboard_fade_alpha == 1)
5012 if(!autocvar__hud_configure && !hud_fade_alpha)
5016 if (hud_skin_path != autocvar_hud_skin)
5019 strunzone(hud_skin_path);
5020 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5023 // HUD configure visible grid
5024 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5026 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5027 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5028 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5029 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5032 s = eX + eY * vid_conheight;
5033 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5034 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5036 s = eY + eX * vid_conwidth;
5037 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5038 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5041 #ifdef COMPAT_XON050_ENGINE
5042 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5044 current_player = player_localentnum;
5048 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5052 float hud_dock_color_team = autocvar_hud_dock_color_team;
5053 if((teamplay) && hud_dock_color_team) {
5054 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5055 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5057 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5058 color = '1 0 0' * hud_dock_color_team;
5062 string hud_dock_color = autocvar_hud_dock_color;
5063 if(hud_dock_color == "shirt") {
5064 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5065 color = colormapPaletteColor(floor(f / 16), 0);
5067 else if(hud_dock_color == "pants") {
5068 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5069 color = colormapPaletteColor(mod(f, 16), 1);
5072 color = stov(hud_dock_color);
5076 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5077 if(precache_pic(pic) == "") {
5078 pic = strcat(hud_skin_path, "/dock_medium");
5079 if(precache_pic(pic) == "") {
5080 pic = "gfx/hud/default/dock_medium";
5083 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5086 // cache the panel order into the panel_order array
5087 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5088 for(i = 0; i < HUD_PANEL_NUM; ++i)
5089 panel_order[i] = -1;
5091 float p_num, warning;
5092 float argc = tokenize_console(autocvar__hud_panelorder);
5093 if (argc > HUD_PANEL_NUM)
5095 //first detect wrong/missing panel numbers
5096 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5097 p_num = stof(argv(i));
5098 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5099 if (panel_order[p_num] == -1) //found for the first time?
5100 s = strcat(s, ftos(p_num), " ");
5101 panel_order[p_num] = 1; //mark as found
5106 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5107 if (panel_order[i] == -1) {
5109 s = strcat(s, ftos(i), " "); //add missing panel number
5113 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5115 cvar_set("_hud_panelorder", s);
5116 if(hud_panelorder_prev)
5117 strunzone(hud_panelorder_prev);
5118 hud_panelorder_prev = strzone(s);
5120 //now properly set panel_order
5121 tokenize_console(s);
5122 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5123 panel_order[i] = stof(argv(i));
5127 hud_draw_maximized = 0;
5128 // draw panels in order specified by panel_order array
5129 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5130 HUD_DrawPanel(panel_order[i]);
5132 hud_draw_maximized = 1; // panels that may be maximized must check this var
5133 // draw maximized panels on top
5134 if(hud_panel_radar_maximized)
5136 if(autocvar__con_chat_maximized)
5139 if(autocvar__hud_configure)
5143 HUD_Panel_UpdatePosSizeForId(tab_panel)
5144 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5146 if(highlightedPanel != -1)
5148 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5149 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5151 if (!hud_configure_prev)
5155 hud_configure_prev = autocvar__hud_configure;
5157 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again