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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 // return HUD background color
88 vector HUD_GetBgColor()
89 {
90         vector color;
91         if (teamplay)
92                 GetTeamRGB(myteam) * hud_color_bg_team;
93         else {
94                 // allow custom HUD colors in non-teamgames
95                 color_x = cvar("hud_color_bg_r");
96                 color_y = cvar("hud_color_bg_g");
97                 color_z = cvar("hud_color_bg_b");
98         }
99         return color;
100 }
101
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
104 {
105         vector rgb;
106         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107         if(accuracy >= 100) {
108                 rgb_x = 0;
109                 rgb_y = 1;
110         }
111         else if(accuracy > yellow_accuracy) {
112                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113                 rgb_y = 1;
114         }
115         else {
116                 rgb_x = 1;
117                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
118         }
119         rgb_z = 0;
120         return rgb;
121 }
122
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
125 {
126         float l, i;
127         string str, tmp, l_length;
128         float minus, plus;
129         vector vsize, num_color;
130
131         vsize_x = vsize_y = lettersize;
132         vsize_z = 0;
133
134         // showsign 1: always prefix with minus sign (useful in race distribution display)
135         // showsign 2: always prefix with plus sign (useful in race distribution display)
136         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
137
138         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
139         {
140                 plus = true;
141                 pos_x -= lettersize;
142         } else
143                 plus = false;
144
145         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
146         {
147                 minus = true;
148                 num = -num;
149                 pos_x -= lettersize;
150         } else
151                 minus = false;
152
153         if(digits < 0)
154         {
155                 tmp = ftos(num);
156                 digits = -digits;
157                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
158         } else
159                 str = ftos(num);
160
161         l = strlen(str);
162         l_length = ftos(l);
163
164         if(l > digits)
165         {
166                 str = substring(str, l-digits, 999);
167                 l = strlen(str);
168         } else if(l < digits)
169                 pos_x += (digits-l) * lettersize;
170
171         if (highlighted == 1) {
172                 vector hl_size;
173                 hl_size_x = vsize_x * l + vsize_x * 0.2;
174                 hl_size_y = vsize_y * 1.1;
175                 hl_size_z = 0;
176                 if(minus)
177                         hl_size_x = hl_size_x + vsize_x;
178
179                 vector hl_pos;
180                 hl_pos_x = pos_x - lettersize/10;
181                 hl_pos_y = pos_y - lettersize/20;
182                 hl_pos_z = 0;
183
184                 drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
185         }
186
187         if (stroke == 1)
188                 num_color = '1 1 1';
189         else
190                 num_color = rgb;
191
192         if(minus)
193         {
194                 if (stroke == 1)
195                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         } else if(plus)
199         {
200                 if (stroke == 1)
201                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205
206         for(i = 0; i < l; ++i)
207         {
208                 tmp = substring(str, i, 1);
209                 if (stroke == 1)
210                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         }
214 }
215
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
218 {
219         vector color;
220         if(x > 200) {
221                 color_x = 0;
222                 color_y = 1;
223                 color_z = 0;
224         }
225         else if(x > 150) {
226                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
228                 color_z = 0;
229         }
230         else if(x > 100) {
231                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234         }
235         else if(x > 50) {
236                 color_x = 1;
237                 color_y = 1;
238                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
239         }
240         else if(x > 20) {
241                 color_x = 1;
242                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
244         }
245         else {
246                 color_x = 1;
247                 color_y = 0;
248                 color_z = 0;
249         }
250         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
251 }
252
253 float stringwidth_colors(string s, vector theSize)
254 {
255         return stringwidth(s, TRUE, theSize);
256 }
257
258 float stringwidth_nocolors(string s, vector theSize)
259 {
260         return stringwidth(s, FALSE, theSize);
261 }
262
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
271
272 void centerprint(string strMessage)
273 {
274         float i, j, n, hcount;
275         string s;
276
277         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
278
279         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
280
281         if(cvar("scr_centertime") <= 0)
282                 return;
283
284         if(strMessage == "")
285                 return;
286
287         // strip trailing newlines
288         j = strlen(strMessage) - 1;
289         while(substring(strMessage, j, 1) == "\n" && j >= 0)
290                 j = j - 1;
291         strMessage = substring(strMessage, 0, j + 1);
292
293         if(strMessage == "")
294                 return;
295
296         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
297         j = 0;
298         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
299                 j = j + 1;
300         strMessage = substring(strMessage, j, strlen(strMessage) - j);
301         centerprint_offset_hint = j;
302
303         if(strMessage == "")
304                 return;
305
306         // if we get here, we have a message. Initialize its height.
307         centerprint_num = 0;
308
309         n = tokenizebyseparator(strMessage, "\n");
310         i = hcount = 0;
311         for(j = 0; j < n; ++j)
312         {
313                 getWrappedLine_remaining = argv(j);
314                 while(getWrappedLine_remaining)
315                 {
316                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317                         if(centerprint_messages[i])
318                                 strunzone(centerprint_messages[i]);
319                         centerprint_messages[i] = strzone(s);
320                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
321                         ++i;
322
323                         // half height for empty lines looks better
324                         if(s == "")
325                                 hcount += 0.5;
326                         else
327                                 hcount += 1;
328
329                         if(i >= CENTERPRINT_MAX_LINES)
330                                 break;
331                 }
332         }
333
334         float h, havail;
335         h = centerprint_fontsize_y*hcount;
336
337         havail = vid_conheight;
338         if(cvar("con_chatpos") < 0)
339                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340         if(havail > vid_conheight - 70)
341                 havail = vid_conheight - 70; // avoid overlapping HUD
342
343         centerprint_start_x = 0;
344
345 #if 0
346         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
347
348         // here, the centerprint would cover the crosshair. REALLY BAD.
349         forbiddenmin = vid_conheight * 0.5 - h - 16;
350         forbiddenmax = vid_conheight * 0.5 + 16;
351
352         allowedmin = scoreboard_bottom;
353         allowedmax = havail - h;
354         preferred = (havail - h)/2;
355
356
357         // possible orderings (total: 4! / 4 = 6)
358         //  allowedmin allowedmax forbiddenmin forbiddenmax
359         //  forbiddenmin forbiddenmax allowedmin allowedmax
360         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
361         {
362                 // forbidden doesn't matter in this case
363                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
364         }
365         //  allowedmin forbiddenmin allowedmax forbiddenmax
366         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
367         {
368                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
369         }
370         //  allowedmin forbiddenmin forbiddenmax allowedmax
371         else if(allowedmin < forbiddenmin)
372         {
373                 // make sure the forbidden zone is not covered
374                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
376                 else
377                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
378         }
379         //  forbiddenmin allowedmin allowedmax forbiddenmax
380         else if(allowedmax < forbiddenmax)
381         {
382                 // it's better to leave the allowed zone (overlap with scoreboard) than
383                 // to cover the forbidden zone (crosshair)
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = forbiddenmax;
386                 else
387                         centerprint_start_y = forbiddenmin;
388         }
389         //  forbiddenmin allowedmin forbiddenmax allowedmax
390         else
391         {
392                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
393         }
394 #else
395         centerprint_start_y =
396                 min(
397                         max(
398                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
399                                 (havail - h)/2
400                         ),
401                         havail - h
402                 );
403 #endif
404
405         centerprint_num = i;
406         centerprint_expire = time + cvar("scr_centertime");
407 }
408
409 void HUD_DrawCenterPrint (void)
410 {
411         float i;
412         vector pos;
413         string ts;
414         float a;
415
416         //if(time > centerprint_expire)
417         //      return;
418
419         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421         //sz = 1.2 / (a + 0.2);
422
423         if(a <= 0)
424                 return;
425
426         pos = centerprint_start;
427         for (i=0; i<centerprint_num; i = i + 1)
428         {
429                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430                 ts = centerprint_messages[i];
431                 if (ts != "")
432                 {
433                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436                         pos_y = pos_y + centerprint_fontsize_y;
437                 }
438                 else
439                         // half height for empty lines looks better
440                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
441         }
442 }
443
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
445 {
446         position_x -= 2 / 3 * strlen(text) * scale_x;
447         drawstring(position, text, scale, rgb, alpha, flag);
448 }
449
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
451 {
452         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453         drawstring(position, text, scale, rgb, alpha, flag);
454 }
455
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
458         if(pos == 1)
459                 return "1st";
460         else if(pos == 2)
461                 return "2nd";
462         else if(pos == 3)
463                 return "3rd";
464         else
465                 return strcat(ftos(pos), "th");
466 }
467
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
470 {
471         string col;
472         string timestr;
473         string cpname;
474         string lapstr;
475         lapstr = "";
476
477         if(histime == 0) // goal hit
478         {
479                 if(mytime > 0)
480                 {
481                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482                         col = "^1";
483                 }
484                 else if(mytime == 0)
485                 {
486                         timestr = "+0.0";
487                         col = "^3";
488                 }
489                 else
490                 {
491                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
492                         col = "^2";
493                 }
494
495                 if(lapdelta > 0)
496                 {
497                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
498                         col = "^2";
499                 }
500                 else if(lapdelta < 0)
501                 {
502                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
503                         col = "^1";
504                 }
505         }
506         else if(histime > 0) // anticipation
507         {
508                 if(mytime >= histime)
509                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
510                 else
511                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
512                 col = "^3";
513         }
514         else
515                 col = "^7";
516
517         if(cp == 254)
518                 cpname = "Start line";
519         else if(cp == 255)
520                 cpname = "Finish line";
521         else if(cp)
522                 cpname = strcat("Intermediate ", ftos(cp));
523         else
524                 cpname = "Finish line";
525
526         if(histime < 0)
527                 return strcat(col, cpname);
528         else if(hisname == "")
529                 return strcat(col, cpname, " (", timestr, ")");
530         else
531                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
532 }
533
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
536         float i;
537         for (i=RANKINGS_CNT-1;i>=0;--i)
538                 if(grecordholder[i] == net_name)
539                         return i+1;
540         return 0;
541 }
542
543 /*
544 ==================
545 HUD panels
546 ==================
547 */
548
549 string HUD_Panel_GetName(float id)
550 {
551         switch(id) {
552                 case 0: return "weaponicons"; break;
553                 case 1: return "inventory"; break;
554                 case 2: return "powerups"; break;
555                 case 3: return "healtharmor"; break;
556                 case 4: return "notify"; break;
557                 case 5: return "timer"; break;
558                 case 6: return "radar"; break;
559                 case 7: return "score"; break;
560                 case 8: return "racetimer"; break;
561                 case 9: return "vote"; break;
562                 case 10: return "modicons"; break;
563                 case 11: return "pressedkeys"; break;
564                 default: return "";
565         }
566 }
567
568 // Save the config
569 void HUD_Panel_ExportCfg(string cfgname)
570 {
571         float fh;
572         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
573         if(fh >= 0)
574         {
575                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_bg_alpha ", ftos(cvar("hud_bg_alpha")), "\n"));
579                 fputs(fh, strcat("seta hud_bg_border ", ftos(cvar("hud_bg_border")), "\n"));
580                 fputs(fh, strcat("seta hud_fg_alpha ", ftos(cvar("hud_fg_alpha")), "\n"));
581                 fputs(fh, "\n");
582
583                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
589                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
595                 fputs(fh, "\n");
596
597                 // common cvars for all panels
598                 float i;
599                 for (i = 0; i < panel_cnt; ++i)
600                 {
601                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
604                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
605                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha"))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_border"))), "\n"));
608                         switch(i) {
609                                 case 0:
610                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
612                                         break;
613                                 case 1:
614                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
615                                         break;
616                                 case 2:
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
619                                         break;
620                                 case 3:
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
622                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
623                                         break;
624                                 case 9:
625                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
626                                         break;
627                         }
628                         fputs(fh, "\n");
629                 }
630
631                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
632         }
633         fclose(fh);
634 }
635
636 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
637 {
638         switch(id) {
639                 case 0: 
640                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
641                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
642                         break;
643                 case 1: 
644                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
645                         break;
646                 //case 2: 
647                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
648                 //      break;
649                 //case 3: 
650                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
651                 //      break;
652                 case 5: 
653                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = (1/4) * mySize_x; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = (1/4) * mySize_x; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = (1/4) * mySize_x; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = (1/2) * mySize_x; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         return mySize;
672 }
673
674 // return active status of panel
675 float HUD_Panel_CheckActive(float id)
676 {
677         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
678                 return 1;
679         return 0;
680 }
681
682 // return size of given panel
683 vector HUD_Panel_GetSize(float id)
684 {
685         vector mySize;
686         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
687
688         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
689
690         return mySize;
691 }
692
693 // return pos of given panel
694 vector HUD_Panel_GetPos(float id)
695 {
696         vector pos;
697         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
698
699         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
700
701         if (pos_x < 0)
702                 pos_x = vid_conwidth + pos_x;
703         if (pos_y < 0)
704                 pos_y = vid_conheight + pos_y;
705         return pos;
706 }
707
708 float HUD_Panel_GetBorder(float id)
709 {
710         float border;
711         border = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
712         if(!border)
713                 border = cvar("hud_bg_border");
714         return border;
715 }
716
717 // draw the background/borders
718 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
719 {
720         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
721                 return;
722
723         string bg;
724         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
725         if(bg == "")
726                 bg = cvar_string("hud_bg");
727
728         if(bg != "0")
729         {
730                 float border;
731                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
732
733                 vector color;
734                 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")) != "")
735                         color = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")));
736                 else
737                         color = stov(cvar_string("hud_bg_color"));
738
739                 float alpha;
740                 alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
741                 if(!alpha)
742                         alpha = cvar("hud_bg_alpha");
743                 if(hud_configure)
744                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
745
746                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
747         }
748 }
749
750 vector HUD_Panel_GetProgressBarColor(string item)
751 {
752         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
753 }
754
755 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
756 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
757 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
758 {
759         float i;
760
761         vector myTarget;
762         myTarget = mySize;
763
764         vector targPos;
765         vector targSize;
766         vector myCenter;
767         vector targCenter;
768
769         for (i = 0; i < panel_cnt; ++i) {
770                 if(i == id || !HUD_Panel_CheckActive(i))
771                         continue;
772
773                 targPos = HUD_Panel_GetPos(i);
774                 targSize = HUD_Panel_GetSize(i);
775
776                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
777                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
778
779                 if(myPos_y + mySize_y < targPos_y)
780                         continue;
781                 if(myPos_y > targPos_y + targSize_y)
782                         continue;
783
784                 if(myPos_x + mySize_x < targPos_x)
785                         continue;
786                 if(myPos_x > targPos_x + targSize_x)
787                         continue;
788
789                 // OK, there IS a collision.
790
791                 myCenter_x = myPos_x + 0.5 * mySize_x;
792                 myCenter_y = myPos_y + 0.5 * mySize_y;
793
794                 targCenter_x = targPos_x + 0.5 * targSize_x;
795                 targCenter_y = targPos_y + 0.5 * targSize_y;
796
797                 float k, y;
798                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
799                 {
800                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
801                                 myTarget_x = targPos_x - myPos_x;
802                         else // push it upwards
803                                 myTarget_y = targPos_y - myPos_y;
804                 }
805                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
806                 {
807                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
808                                 myTarget_x = targPos_x + targSize_x;
809                         else // push it upwards
810                                 myTarget_y = targPos_y - myPos_y;
811                 }
812                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
813                 {
814                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
815                                 myTarget_x = targPos_x - myPos_x;
816                         else // push it downwards
817                                 myTarget_y = targPos_y + targSize_y;
818                 }
819                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
820                 {
821                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
822                                 myTarget_x = targPos_x + targSize_x;
823                         else // push it downwards
824                                 myTarget_y = targPos_y + targSize_y;
825                 }
826         }
827
828         return myTarget;
829 }
830
831 // TODO: checkResize
832 float HUD_Panel_SetSize(float id, vector mySize)
833 {
834         float didntresize;
835
836         vector oldSize;
837         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
838
839         vector myPos;
840         myPos = HUD_Panel_GetPos(id);
841
842         // check for collisions
843         if(cvar("hud_configure_checkcollisions"))
844                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
845
846         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
847         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
848
849         // cap against panel's own limits
850         mySize = HUD_Panel_CheckLimitSize(id, mySize);
851
852         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
853         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
854
855         // TODO: is this needed?
856         // this is to check if (and how) SetPos should be called
857         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
858                 didntresize = 3; // didnt resize either
859         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
860                 didntresize = 2; // resized Y
861         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
862                 didntresize = 1; // resized X
863
864         string s;
865         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
866         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
867         return didntresize;
868 }
869
870 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
871 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
872 {
873         float i;
874
875         vector myTarget;
876         myTarget = myPos;
877
878         vector targPos;
879         vector targSize;
880         vector myCenter;
881         vector targCenter;
882
883         for (i = 0; i < panel_cnt; ++i) {
884                 if(i == id || !HUD_Panel_CheckActive(i))
885                         continue;
886
887                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
888                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
889
890                 if(myPos_y + mySize_y < targPos_y)
891                         continue;
892                 if(myPos_y > targPos_y + targSize_y)
893                         continue;
894
895                 if(myPos_x + mySize_x < targPos_x)
896                         continue;
897                 if(myPos_x > targPos_x + targSize_x)
898                         continue;
899
900                 // OK, there IS a collision.
901
902                 myCenter_x = myPos_x + 0.5 * mySize_x;
903                 myCenter_y = myPos_y + 0.5 * mySize_y;
904
905                 targCenter_x = targPos_x + 0.5 * targSize_x;
906                 targCenter_y = targPos_y + 0.5 * targSize_y;
907
908                 float k, y;
909                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
910                 {
911                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
912                                 myTarget_x = targPos_x - mySize_x;
913                         else // push it upwards
914                                 myTarget_y = targPos_y - mySize_y;
915                 }
916                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
917                 {
918                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
919                                 myTarget_x = targPos_x + targSize_x;
920                         else // push it upwards
921                                 myTarget_y = targPos_y - mySize_y;
922                 }
923                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
924                 {
925                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
926                                 myTarget_x = targPos_x - mySize_x;
927                         else // push it downwards
928                                 myTarget_y = targPos_y + targSize_y;
929                 }
930                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
931                 {
932                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
933                                 myTarget_x = targPos_x + targSize_x;
934                         else // push it downwards
935                                 myTarget_y = targPos_y + targSize_y;
936                 }
937         }
938
939         return myTarget;
940 }
941
942 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
943 {
944         vector oldPos;
945         oldPos = HUD_Panel_GetPos(id);
946         if(didntresize == 2)
947                 pos_x = oldPos_x;
948         else if(didntresize == 1)
949                 pos_y = oldPos_y;
950         else if(didntresize == 3)
951                 return;
952
953         vector mySize;
954         mySize = HUD_Panel_GetSize(id);
955
956         if(cvar("hud_configure_checkcollisions"))
957                 pos = HUD_Panel_CheckMove(id, pos, mySize);
958
959         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
960         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
961
962         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
963                 pos_x = pos_x - vid_conwidth;
964         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
965                 pos_y = pos_y - vid_conheight;
966
967         string s;
968         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
969
970         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
971 }
972
973 float mouseClicked;
974 float prevMouseClicked; // previous state
975 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
976 {
977         prevMouseClicked = mouseClicked;
978         if(nPrimary == K_MOUSE1)
979         {
980                 if(bInputType == 0) { // key pressed
981                         mouseClicked = 1;
982                         return true;
983                 }
984                 if(bInputType == 1) {// key released
985                         mouseClicked = 0;
986                         return true;
987                 }
988         }
989         return false;
990 }
991
992 vector mousepos, mouseprevpos;
993 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
994 vector panel_click_pos; // panel pos (saved only upon a click)
995 vector panel_click_size; // panel size (saved only upon a click)
996 float highlightedPanel;
997 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
998 void HUD_Panel_Mouse()
999 {
1000         if(mouseClicked == 0) {
1001                 highlightedPanel = -1;
1002                 highlightedAction = 0;
1003         }
1004
1005         mousepos = mousepos + getmousepos();
1006
1007         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1008         mousepos_y = bound(0, mousepos_y, vid_conheight);
1009
1010         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1011
1012         if(mouseClicked)
1013         {
1014                 float i, border;
1015                 vector panelPos;
1016                 vector panelSize;
1017
1018                 for(i = 0; i <= panel_cnt; ++i)
1019                 {
1020                         panelPos = HUD_Panel_GetPos(i);
1021                         panelSize = HUD_Panel_GetSize(i);
1022                         border = HUD_Panel_GetBorder(i);
1023                         if(prevMouseClicked == 0) {
1024                                 // move
1025                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1026                                 {
1027                                         highlightedPanel = i;
1028                                         highlightedAction = 1;
1029                                 }
1030                                 // resize from topleft border
1031                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1032                                 {
1033                                         highlightedPanel = i;
1034                                         highlightedAction = 2;
1035                                         resizeCorner = 1;
1036                                 }
1037                                 // resize from topright border
1038                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1039                                 {
1040                                         highlightedPanel = i;
1041                                         highlightedAction = 2;
1042                                         resizeCorner = 2;
1043                                 }
1044                                 // resize from bottomleft border
1045                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1046                                 {
1047                                         highlightedPanel = i;
1048                                         highlightedAction = 2;
1049                                         resizeCorner = 3;
1050                                 }
1051                                 // resize from bottomright border
1052                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1053                                 {
1054                                         highlightedPanel = i;
1055                                         highlightedAction = 2;
1056                                         resizeCorner = 4;
1057                                 }
1058                         }
1059
1060                         if(highlightedPanel == i)
1061                         {
1062                                 if(prevMouseClicked == 0)
1063                                 {
1064                                         panel_click_distance = mousepos - panelPos;
1065                                         panel_click_pos = panelPos;
1066                                         panel_click_size = panelSize;
1067                                 }
1068
1069                                 if(highlightedAction == 1)
1070                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1071                                 else if(highlightedAction == 2)
1072                                 {
1073                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1074                                         if(resizeCorner == 1) {
1075                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1076                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1077                                         }
1078                                         if(resizeCorner == 2) {
1079                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1080                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1081                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1082                                         }
1083                                         if(resizeCorner == 3) {
1084                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1085                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1086                                         }
1087                                         if(resizeCorner == 4) {
1088                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1089                                         }
1090                                 }
1091                         }
1092                 }
1093         }
1094         mouseprevpos = mousepos;
1095         prevMouseClicked = mouseClicked;
1096 }
1097
1098 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1099 {
1100         vector pos;
1101         vector size;
1102
1103         pos =
1104 */ // maybe one day, since this will be quite complicated
1105
1106 // Weapon icons (#0)
1107 //
1108 float weaponspace[10];
1109 void HUD_WeaponIcons_Clear()
1110 {
1111         float idx;
1112         for(idx = 0; idx < 10; ++idx)
1113                 weaponspace[idx] = 0;
1114 }
1115
1116 entity weaponorder[WEP_MAXCOUNT];
1117
1118 void weaponorder_swap(float i, float j, entity pass)
1119 {
1120         entity h;
1121         h = weaponorder[i];
1122         weaponorder[i] = weaponorder[j];
1123         weaponorder[j] = h;
1124 }
1125
1126 float weaponorder_cmp(float i, float j, entity pass)
1127 {
1128         float d, ii, ij;
1129         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1130         if(d)
1131                 return d;
1132         d = weaponorder[i].weapon - weaponorder[j].weapon;
1133         return d;
1134 }
1135
1136 void HUD_WeaponIcons()
1137 {
1138         float id = 0;
1139         float alpha, height, accuracybar_height, stat_weapons; // "constants"
1140         vector pos, mySize, mysize, mypos, accuracy_color;
1141         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1142
1143         pos = HUD_Panel_GetPos(id);
1144         mySize = HUD_Panel_GetSize(id);
1145         accuracybar_height = cvar_or("hud_weaponicons_accuracy_height", 3);
1146
1147         stat_weapons = getstati(STAT_WEAPONS);
1148         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1149         {
1150                 self = get_weaponinfo(i);
1151                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1152                 {
1153                         weaponorder[weapon_cnt] = self;
1154                         ++weapon_cnt;
1155                 }
1156         }
1157         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1158
1159         HUD_Panel_DrawBg(id, pos, mySize);
1160         float padding;
1161         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1162         if(padding)
1163         {
1164                 pos += '1 1 0' * padding;
1165                 mySize -= '2 2 0' * padding;
1166         }
1167
1168         // hits
1169         weapon_stats = getstati(STAT_DAMAGE_HITS);
1170         weapon_number = weapon_stats & 63;
1171         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1172         // fired
1173         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1174         weapon_number = weapon_stats & 63;
1175         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1176
1177         if(cvar_or("hud_weaponicons_fade", 1))
1178         {
1179                 fade = 3.2 - 2 * (time - weapontime);
1180                 fade = bound(0.7, fade, 1);
1181         }
1182         else
1183                 fade = 1;
1184
1185         HUD_WeaponIcons_Clear();
1186
1187         float rows, columns;
1188         rows = mySize_y/mySize_x;
1189         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1190         //                               ^^^ weapon icon aspect goes here
1191
1192         columns = ceil(WEP_COUNT/rows);
1193         float row, column;
1194         for(i = 0; i < weapon_cnt; ++i)
1195         {
1196                 self = weaponorder[i];
1197                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1198                 {
1199                         weapid = self.impulse;
1200
1201                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1202
1203                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1204                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1205
1206                         if(self.weapon == activeweapon)
1207                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1208                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1209
1210                         if(cvar_or("hud_weaponicons_number", 1))
1211                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1212
1213                         // draw the weapon accuracy on the HUD
1214                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1215                         {
1216                                 if(weapon_damage)
1217                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1218
1219                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1220                                 if(weapon_damage)
1221                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1222                         }
1223                 }
1224
1225                 ++row;
1226                 if(row >= rows)
1227                 {
1228                         row = 0;
1229                         ++column;
1230                 }
1231         }
1232
1233 }
1234
1235 // Inventory (#1)
1236 //
1237 float GetAmmoStat(float i)
1238 {
1239         switch(i)
1240         {
1241                 case 0: return STAT_SHELLS;
1242                 case 1: return STAT_NAILS;
1243                 case 2: return STAT_ROCKETS;
1244                 case 3: return STAT_CELLS;
1245                 case 4: return STAT_FUEL;
1246                 default: return -1;
1247         }
1248 }
1249
1250 float GetAmmoItemCode(float i)
1251 {
1252         switch(i)
1253         {
1254                 case 0: return IT_SHELLS;
1255                 case 1: return IT_NAILS;
1256                 case 2: return IT_ROCKETS;
1257                 case 3: return IT_CELLS;
1258                 case 4: return IT_FUEL;
1259                 default: return -1;
1260         }
1261 }
1262
1263 string GetAmmoPicture(float i)
1264 {
1265         switch(i)
1266         {
1267                 case 0: return "ammo_shells";
1268                 case 1: return "ammo_bullets";
1269                 case 2: return "ammo_rocket";
1270                 case 3: return "ammo_cells";
1271                 case 4: return "ammo_fuel";
1272                 default: return "";
1273         }
1274 }
1275
1276 void HUD_Inventory()
1277 {
1278         float id = 1;
1279         float i;
1280         float stat_items;
1281
1282         vector pos, mySize, mysize, mypos;
1283         pos = HUD_Panel_GetPos(id);
1284         mySize = HUD_Panel_GetSize(id);
1285
1286         HUD_Panel_DrawBg(id, pos, mySize);
1287         float padding;
1288         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1289         if(padding)
1290         {
1291                 pos += '1 1 0' * padding;
1292                 mySize -= '2 2 0' * padding;
1293         }
1294
1295         // ammo
1296         stat_items = getstati(STAT_ITEMS);
1297         for (i = 0; i < 4; ++i) {
1298                 float a;
1299                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1300                 if(hud_configure)
1301                         a = 100;
1302
1303                 if(cvar("hud_inventory_onlycurrent")) {
1304                         if (stat_items & GetAmmoItemCode(i)) {
1305                                 drawpic_skin(pos, "ammo_current_bg", mySize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1306                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1307                                 if(a < 10)
1308                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1309                                 else
1310                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1311                         }
1312                 } else {
1313                         if (a > 0) {
1314                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1315                                         switch (i) {
1316                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1317                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1318                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1319                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1320                                         }
1321                                         mysize_x = 0.25 * mySize_x;
1322                                         mysize_y = mySize_y;
1323                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1324                                         switch (i) {
1325                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1326                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1327                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1328                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1329                                         }
1330                                         mysize_x = 0.5 * mySize_x;
1331                                         mysize_y = 0.5 * mySize_y;
1332                                 } else { // arrange vertically
1333                                         switch (i) {
1334                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1335                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1336                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1337                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1338                                         }
1339                                         mysize_x = mySize_x;
1340                                         mysize_y = 0.25 * mySize_y;
1341                                 }
1342
1343                                 if (stat_items & GetAmmoItemCode(i))
1344                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1345                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1346                                 if (a < 10) {
1347                                         if(stat_items & GetAmmoItemCode(i))
1348                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1349                                         else
1350                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1351                                 } else {
1352                                         if(stat_items & GetAmmoItemCode(i))
1353                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1354                                         else
1355                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1356                                 }
1357                         }
1358                 }
1359         }
1360 }
1361
1362
1363 // Powerups (#2)
1364 //
1365 float shield_maxtime;
1366 float strength_maxtime;
1367 void HUD_Powerups() {
1368         float id = 2;
1369         float stat_items;
1370         stat_items = getstati(STAT_ITEMS);
1371
1372         if(!hud_configure)
1373         {
1374                 if not(stat_items & IT_STRENGTH)
1375                         if not(stat_items & IT_INVINCIBLE)
1376                                 return;
1377
1378                 if (getstati(STAT_HEALTH) <= 0)
1379                         return;
1380         }
1381
1382         vector pos, mySize;
1383         pos = HUD_Panel_GetPos(id);
1384         mySize = HUD_Panel_GetSize(id);
1385
1386         HUD_Panel_DrawBg(id, pos, mySize);
1387         float padding;
1388         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1389         if(padding)
1390         {
1391                 pos += '1 1 0' * padding;
1392                 mySize -= '2 2 0' * padding;
1393         }
1394
1395         float strength_time, shield_time;
1396
1397         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1398         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1399
1400         if(hud_configure)
1401         {
1402                 strength_time = 15;
1403                 shield_time = 27;
1404         }
1405
1406         float len;
1407
1408         vector barpos, barsize;
1409         vector picpos;
1410         vector numpos;
1411
1412         string leftname, rightname;
1413         float leftcnt, rightcnt;
1414         float leftalpha, rightalpha;
1415         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1416                 leftname = "strength";
1417                 leftcnt = strength_time;
1418
1419                 rightname = "shield";
1420                 rightcnt = shield_time;
1421         } else {
1422                 leftname = "shield";
1423                 leftcnt = shield_time;
1424
1425                 rightname = "strength";
1426                 rightcnt = strength_time;
1427         }
1428         leftalpha = bound(0, leftcnt, 1);
1429         rightalpha = bound(0, rightcnt, 1);
1430
1431         // TODO: tile statusbars?
1432         if (mySize_x/mySize_y > 4)
1433         {
1434                 if(leftcnt)
1435                 {
1436                         len = strlen(ftos(leftcnt));
1437
1438                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1439                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1440                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1441                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1442                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1443                         } else {
1444                                 barpos = pos;
1445                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1446                                 picpos = pos;
1447                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1448                         }
1449
1450                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1451                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1452                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1453                 }
1454
1455                 if(rightcnt)
1456                 {
1457                         len = strlen(ftos(rightcnt));
1458
1459                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1460                                 barpos = pos + eX * 0.5 * mySize_x;
1461                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1462                                 picpos = pos + eX * 0.5 * mySize_x;
1463                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1464                         } else {
1465                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1466                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1467                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1468                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1469                         }
1470
1471                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1472                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1473                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1474                 }
1475         }
1476         else if (mySize_x/mySize_y > 1.5)
1477         {
1478                 if(leftcnt)
1479                 {
1480                         len = strlen(ftos(leftcnt));
1481
1482                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1483                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1484                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1485                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1486                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1487                         } else {
1488                                 barpos = pos;
1489                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1490                                 picpos = pos;
1491                                 numpos = picpos + eX * 0.5 * mySize_y;
1492                         }
1493
1494                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1495                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1496                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1497                 }
1498
1499                 if(rightcnt)
1500                 {
1501                         len = strlen(ftos(rightcnt));
1502
1503                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1504                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1505                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1506                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1507                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1508                         } else {
1509                                 barpos = pos + eY * 0.5 * mySize_y;
1510                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1511                                 picpos = pos + eY * 0.5 * mySize_y;
1512                                 numpos = picpos + eX * 0.5 * mySize_y;
1513                         }
1514
1515                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1516                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1517                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1518                 }
1519         }
1520         else
1521         {
1522                 if(leftcnt)
1523                 {
1524                         len = strlen(ftos(leftcnt));
1525
1526                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1527                                 barpos = pos;
1528                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1529                                 picpos = pos + eX * 0.05 * mySize_x;
1530                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1531                         } else {
1532                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1533                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1534                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1535                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1536                         }
1537
1538                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1539                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1540                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1541                 }
1542
1543                 if(rightcnt)
1544                 {
1545                         len = strlen(ftos(rightcnt));
1546
1547                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1548                                 barpos = pos + eX * 0.5 * mySize_x;
1549                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1550                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1551                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1552                         } else {
1553                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1554                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1555                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1556                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1557                         }
1558
1559                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1560                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1561                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1562                 }
1563         }
1564
1565         /* TODO: add expand from old code!
1566         //strength
1567         if (strength_time) {
1568                 dt = strength_time - time;
1569                 if(dt > 0)
1570                 {
1571                         if(dt < 5)
1572                         {
1573                                 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1574                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1575                         }
1576                         else
1577                         {
1578                                 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1579                         }
1580                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1581                 }
1582                 else if(dt > -1)
1583                 {
1584                         drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1585                                 bound(0, -dt / 0.5, 1));
1586                 }
1587         }
1588
1589         //invincibility
1590         if (invincibility_time) {
1591                 dt = invincibility_time - time;
1592                 if(dt > 0)
1593                 {
1594                         if(dt < 5)
1595                         {
1596                                 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1597                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1598                         }
1599                         else
1600                         {
1601                                 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1602                         }
1603                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1604                 }
1605                 else if(dt > -1)
1606                 {
1607                         drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1608                                 bound(0, -dt / 0.5, 1));
1609                 }
1610         }
1611         */
1612 }
1613
1614 // Health/armor (#3)
1615 //
1616 void HUD_HealthArmor(void)
1617 {
1618         float id = 3;
1619         vector pos, mySize;
1620         pos = HUD_Panel_GetPos(id);
1621         mySize = HUD_Panel_GetSize(id);
1622
1623         HUD_Panel_DrawBg(id, pos, mySize);
1624         float padding;
1625         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1626         if(padding)
1627         {
1628                 pos += '1 1 0' * padding;
1629                 mySize -= '2 2 0' * padding;
1630         }
1631
1632         float armor, health, x;
1633         armor = getstati(STAT_ARMOR);
1634         health = getstati(STAT_HEALTH);
1635
1636         float fuel;
1637         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1638
1639         if(hud_configure)
1640         {
1641                 armor = 150;
1642                 health = 100;
1643                 fuel = 70;
1644         }
1645
1646         if(health <= 0)
1647                 return;
1648
1649         float len;
1650
1651         // TODO!
1652         /*
1653         if(hud_hudselector == 2) // combined health and armor display
1654         {
1655                 vector v;
1656                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1657
1658                 vector num_pos;
1659                 num_pos = - '96 28 0';
1660
1661                 x = floor(v_x + 1);
1662
1663                 if(v_z) // fully armored
1664                 {
1665                         // here, armorideal > armor
1666                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1667                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1668                 }
1669                 else
1670                 {
1671                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1672                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1673                 }
1674                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1675         }
1676
1677         else
1678         {
1679         */
1680         vector barpos, barsize;
1681         vector picpos;
1682         vector numpos;
1683
1684         string leftname, rightname;
1685         float leftcnt, rightcnt;
1686         float leftactive, rightactive;
1687         float leftalpha, rightalpha;
1688         // TODO!
1689         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1690                 leftname = "armor";
1691                 leftcnt = armor;
1692                 if(leftcnt)
1693                         leftactive = 1;
1694                 leftalpha = min((armor+10)/55, 1);
1695
1696                 rightname = "health";
1697                 rightcnt = health;
1698                 rightactive = 1;
1699                 rightalpha = 1;
1700         } else {
1701                 leftname = "health";
1702                 leftcnt = health;
1703                 leftactive = 1;
1704                 leftalpha = 1;
1705
1706                 rightname = "armor";
1707                 rightcnt = armor;
1708                 if(rightcnt)
1709                         rightactive = 1;
1710                 rightalpha = min((armor+10)/55, 1);
1711         }
1712
1713         // TODO: tile statusbars?
1714         if (mySize_x/mySize_y > 5)
1715         {
1716                 if(leftactive)
1717                 {
1718                         len = strlen(ftos(leftcnt));
1719
1720                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1721                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1722                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1723                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1724                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1725                         } else {
1726                                 barpos = pos;
1727                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1728                                 picpos = pos;
1729                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1730                         }
1731
1732                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1733                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1734                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1735                 }
1736
1737                 if(rightactive)
1738                 {
1739                         len = strlen(ftos(rightcnt));
1740
1741                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1742                                 barpos = pos + eX * 0.5 * mySize_x;
1743                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1744                                 picpos = pos + eX * 0.5 * mySize_x;
1745                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1746                         } else {
1747                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1748                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1749                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1750                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1751                         }
1752
1753                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1754                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1755                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1756                 }
1757
1758                 if(fuel)
1759                         drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1760         }
1761         else if (mySize_x/mySize_y > 2)
1762         {
1763                 if(leftactive)
1764                 {
1765                         len = strlen(ftos(leftcnt));
1766
1767                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1768                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1769                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1770                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1771                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1772                         } else {
1773                                 barpos = pos;
1774                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1775                                 picpos = pos;
1776                                 numpos = picpos + eX * 0.5 * mySize_y;
1777                         }
1778
1779                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1780                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1781                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1782                 }
1783
1784                 if(rightactive)
1785                 {
1786                         len = strlen(ftos(rightcnt));
1787
1788                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1789                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1790                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1791                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1792                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1793                         } else {
1794                                 barpos = pos + eY * 0.5 * mySize_y;
1795                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1796                                 picpos = pos + eY * 0.5 * mySize_y;
1797                                 numpos = picpos + eX * 0.5 * mySize_y;
1798                         }
1799
1800                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1801                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1802                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1803                 }
1804
1805                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1806                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1807                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1808                 } else {
1809                         barpos = pos;
1810                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1811                 }
1812                 if(fuel)
1813                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1814         }
1815         else
1816         {
1817                 if(leftactive)
1818                 {
1819                         len = strlen(ftos(leftcnt));
1820
1821                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1822                                 barpos = pos;
1823                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1824                                 picpos = pos + eX * 0.05 * mySize_x;
1825                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1826                         } else {
1827                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1828                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1829                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1830                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1831                         }
1832
1833                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1834                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1835                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1836                 }
1837
1838                 if(rightactive)
1839                 {
1840                         len = strlen(ftos(rightcnt));
1841
1842                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1843                                 barpos = pos + eX * 0.5 * mySize_x;
1844                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1845                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1846                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1847                         } else {
1848                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1849                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1850                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1851                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1852                         }
1853
1854                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1855                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1856                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1857                 }
1858
1859                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1860                         barpos = pos;
1861                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1862                 } else {
1863                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1864                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1865                 }
1866                 if(fuel)
1867                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1868         }
1869 }
1870
1871 // ___TODO___ !!!
1872 // Notification area (#4)
1873 //
1874 void HUD_Notify (void)
1875 {
1876         float id = 4;
1877         vector pos, mySize;
1878         pos = HUD_Panel_GetPos(id);
1879         mySize = HUD_Panel_GetSize(id);
1880
1881         HUD_Panel_DrawBg(id, pos, mySize);
1882         float padding;
1883         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1884         if(padding)
1885         {
1886                 pos += '1 1 0' * padding;
1887                 mySize -= '2 2 0' * padding;
1888         }
1889
1890         string s;
1891         entity tm;
1892         if(spectatee_status && !intermission)
1893         {
1894                 drawfont = hud_bigfont;
1895                 if(spectatee_status == -1)
1896                         s = "^1Observing";
1897                 else
1898                         s = GetPlayerName(spectatee_status - 1);
1899                 // spectated player name between HUD and chat area, aligned to the left
1900                 pos_x = 0;
1901                 pos_y = - 50 - hud_fontsize_spec_y;
1902                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1903                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1904                 drawfont = hud_font;
1905
1906                 // spectator text in the upper right corner
1907                 if(spectatee_status == -1)
1908                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1909                 else
1910                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1911
1912                 if(spectatee_status == -1)
1913                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1914                 else
1915                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1916
1917                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1918
1919                 if(gametype == GAME_ARENA)
1920                         s = "^1Wait for your turn to join";
1921                 else if(gametype == GAME_LMS)
1922                 {
1923                         entity sk;
1924                         sk = playerslots[player_localentnum - 1];
1925                         if(sk.(scores[ps_primary]) >= 666)
1926                                 s = "^1Match has already begun";
1927                         else if(sk.(scores[ps_primary]) > 0)
1928                                 s = "^1You have no more lives left";
1929                         else
1930                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1931                 }
1932                 else
1933                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1934
1935                 //show restart countdown:
1936                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1937                         float countdown;
1938                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1939                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1940                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1941                 }
1942         }
1943         if(warmup_stage && !intermission)
1944         {
1945                 s = "^2Currently in ^1warmup^2 stage!";
1946         }
1947
1948         // move more important stuff more to the middle so its more visible
1949
1950         string blinkcolor;
1951         if(mod(time, 1) >= 0.5)
1952                 blinkcolor = "^1";
1953         else
1954                 blinkcolor = "^3";
1955
1956         if(ready_waiting && !intermission && !spectatee_status)
1957         {
1958                 if(ready_waiting_for_me)
1959                 {
1960                         if(warmup_stage)
1961                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1962                         else
1963                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1964                 }
1965                 else
1966                 {
1967                         if(warmup_stage)
1968                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1969                         else
1970                                 s = strcat("^2Waiting for others to ready up...");
1971                 }
1972         }
1973         else if(warmup_stage && !intermission && !spectatee_status)
1974         {
1975                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1976         }
1977
1978         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1979         {
1980                 float ts_min, ts_max;
1981                 tm = teams.sort_next;
1982                 if (tm)
1983                 {
1984                         for(; tm.sort_next; tm = tm.sort_next)
1985                         {
1986                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1987                                         continue;
1988                                 if(!ts_min) ts_min = tm.team_size;
1989                                 else ts_min = min(ts_min, tm.team_size);
1990                                 if(!ts_max) ts_max = tm.team_size;
1991                                 else ts_max = max(ts_max, tm.team_size);
1992                         }
1993                         if ((ts_max - ts_min) > 1)
1994                         {
1995                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1996                                 tm = GetTeam(myteam, false);
1997                                 if (tm)
1998                                 if (tm.team != COLOR_SPECTATOR)
1999                                 if (tm.team_size == ts_max)
2000                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2001
2002                         }
2003                 }
2004         }
2005 }
2006
2007 // Timer (#5)
2008 //
2009 void HUD_Timer()
2010 {
2011         float id = 5;
2012         vector pos, mySize;
2013         pos = HUD_Panel_GetPos(id);
2014         mySize = HUD_Panel_GetSize(id);
2015
2016         HUD_Panel_DrawBg(id, pos, mySize);
2017         float padding;
2018         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2019         if(padding)
2020         {
2021                 pos += '1 1 0' * padding;
2022                 mySize -= '2 2 0' * padding;
2023         }
2024
2025         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2026
2027         timelimit = getstatf(STAT_TIMELIMIT);
2028
2029         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2030         timeleft = ceil(timeleft);
2031         minutesLeft = floor(timeleft / 60);
2032         secondsLeft = timeleft - minutesLeft*60;
2033
2034         vector timer_color;
2035         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2036                 timer_color = '1 1 1'; //white
2037         else if(minutesLeft >= 1)
2038                 timer_color = '1 1 0'; //yellow
2039         else
2040                 timer_color = '1 0 0'; //red
2041
2042         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2043                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2044                         //while restart is still active, show 00:00
2045                         minutes = seconds = 0;
2046                 } else {
2047                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2048                         minutes = floor(elapsedTime / 60);
2049                         seconds = elapsedTime - minutes*60;
2050                 }
2051         } else {
2052                 minutes = minutesLeft;
2053                 seconds = secondsLeft;
2054         }
2055
2056         if(minutes > 999)
2057                 seconds = 99;
2058         minutes = min(minutes, 999);
2059         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2060                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2061                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2062         }
2063         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2064 }
2065
2066 // Radar (#6)
2067 //
2068 void HUD_Radar(void)
2069 {
2070         float id = 6;
2071         vector pos, mySize;
2072         pos = HUD_Panel_GetPos(id);
2073         mySize = HUD_Panel_GetSize(id);
2074
2075         HUD_Panel_DrawBg(id, pos, mySize);
2076         float padding;
2077         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2078         if(padding)
2079         {
2080                 pos += '1 1 0' * padding;
2081                 mySize -= '2 2 0' * padding;
2082         }
2083
2084         local float color1, color2; // color already declared as a global in hud.qc
2085         local vector rgb;
2086         local entity tm;
2087         float scale2d, normalsize, bigsize;
2088         float f;
2089
2090         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2091         teamradar_size2d = mySize;
2092
2093         if(minimapname == "" && !ons_showmap)
2094                 return;
2095
2096         teamradar_loadcvars();
2097
2098         switch(cl_teamradar_zoommode)
2099         {
2100                 default:
2101                 case 0:
2102                         f = current_zoomfraction;
2103                         break;
2104                 case 1:
2105                         f = 1 - current_zoomfraction;
2106                         break;
2107                 case 2:
2108                         f = 0;
2109                         break;
2110                 case 3:
2111                         f = 1;
2112                         break;
2113         }
2114
2115         switch(cl_teamradar_rotation)
2116         {
2117                 case 0:
2118                         teamradar_angle = view_angles_y - 90;
2119                         break;
2120                 default:
2121                         teamradar_angle = 90 * cl_teamradar_rotation;
2122                         break;
2123         }
2124
2125         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2126         teamradar_size2d = mySize;
2127
2128         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2129
2130         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2131         if(cl_teamradar_rotation == 0)
2132         {
2133                 // max-min distance must fit the radar in any rotation
2134                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2135         }
2136         else
2137         {
2138                 vector c0, c1, c2, c3, span;
2139                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2140                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2141                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2142                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2143                 span = '0 0 0';
2144                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2145                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2146
2147                 // max-min distance must fit the radar in x=x, y=y
2148                 bigsize = min(
2149                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2150                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2151                 );
2152         }
2153
2154         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2155         if(bigsize > normalsize)
2156                 normalsize = bigsize;
2157
2158         teamradar_size =
2159                   f * bigsize
2160                 + (1 - f) * normalsize;
2161         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2162                   f * (mi_min + mi_max) * 0.5
2163                 + (1 - f) * view_origin);
2164
2165         color1 = GetPlayerColor(player_localentnum-1);
2166         rgb = GetTeamRGB(color1);
2167
2168         drawsetcliparea(
2169                 pos_x,
2170                 pos_y,
2171                 mySize_x,
2172                 mySize_y
2173         );
2174
2175         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2176
2177         if(ons_showmap)
2178         {
2179                 drawresetcliparea();
2180
2181                 vector frame_origin, frame_size;
2182                 frame_origin = frame_size = '0 0 0';
2183
2184                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2185                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2186                 frame_size_x = pos_x * 1.1171875; // matches the picture
2187                 frame_size_y = pos_y * 1.1171875; // matches the picture
2188                 drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2189                 drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2190
2191                 drawsetcliparea(
2192                         pos_x - teamradar_size2d_x * 0.5,
2193                         pos_y - teamradar_size2d_y * 0.5,
2194                         teamradar_size2d_x,
2195                         teamradar_size2d_y
2196                 );
2197         }
2198
2199         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2200                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2201         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2202                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2203         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2204         {
2205                 color2 = GetPlayerColor(tm.sv_entnum);
2206                 //if(color == COLOR_SPECTATOR || color == color2)
2207                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2208         }
2209         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2210
2211         drawresetcliparea();
2212 };
2213
2214 // Score (#7)
2215 //
2216 void HUD_Score()
2217 {
2218         float id = 7;
2219         vector pos, mySize;
2220         pos = HUD_Panel_GetPos(id);
2221         mySize = HUD_Panel_GetSize(id);
2222
2223         HUD_Panel_DrawBg(id, pos, mySize);
2224         float padding;
2225         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2226         if(padding)
2227         {
2228                 pos += '1 1 0' * padding;
2229                 mySize -= '2 2 0' * padding;
2230         }
2231
2232         float score, distribution, leader;
2233         float score_len, distr_len;
2234         vector score_pos, secondary_score_pos, distribution_color;
2235         entity tm, pl, me;
2236         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2237
2238         // TODO... this (race part) still uses constant coordinates :/
2239         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2240                 /*pl = players.sort_next;
2241                 if(pl == me)
2242                         pl = pl.sort_next;
2243                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2244                         if(pl.scores[ps_primary] == 0)
2245                                 pl = world;
2246
2247                 score = me.(scores[ps_primary]);
2248
2249                 float racemin, racesec, racemsec;
2250                 float distsec, distmsec, minusplus;
2251
2252                 racemin = floor(score/(60 * TIME_FACTOR));
2253                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2254                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2255
2256                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2257                         // distribution display
2258                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2259
2260                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2261                                 distmsec = fabs(distribution);
2262                         else {
2263                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2264                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2265                                 if (distribution < 0)
2266                                         distsec = -distsec;
2267                         }
2268
2269                         if (distribution <= 0) {
2270                                 distribution_color = eY;
2271                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2272                         }
2273                         else {
2274                                 distribution_color = eX;
2275                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2276                         }
2277                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2278                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2279                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2280                 }
2281                 // race record display
2282                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2283                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2284
2285                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2286                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2287                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2288
2289                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2290                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2291                 */
2292         } else if (!teamplay) { // non-teamgames
2293                 // me vector := [team/connected frags id]
2294                 pl = players.sort_next;
2295                 if(pl == me)
2296                         pl = pl.sort_next;
2297
2298                 if(hud_configure)
2299                         distribution = 42;
2300                 else if(pl)
2301                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2302                 else
2303                         distribution = 0;
2304
2305                 score = me.(scores[ps_primary]);
2306                 if(hud_configure)
2307                         score = 123;
2308
2309                 if(distribution >= 5) {
2310                         distribution_color = eY;
2311                         leader = 1;
2312                 } else if(distribution >= 0) {
2313                         distribution_color = '1 1 1';
2314                         leader = 1;
2315                 } else if(distribution >= -5)
2316                         distribution_color = '1 1 0';
2317                 else
2318                         distribution_color = eX;
2319
2320                 score_len = strlen(ftos(score));
2321                 distr_len = strlen(ftos(distribution));
2322
2323                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2324                 if (leader)
2325                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2326                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2327         } else { // teamgames
2328                 float max_fragcount;
2329                 max_fragcount = -99;
2330
2331                 float teamnum;
2332                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2333                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2334                                 continue;
2335                         score = tm.(teamscores[ts_primary]);
2336                         if(hud_configure)
2337                                 score = 123;
2338                         leader = 0;
2339                         
2340                         score_len = strlen(ftos(score));
2341
2342                         if (score > max_fragcount)
2343                                 max_fragcount = score;
2344
2345                         if(tm.team == myteam) {
2346                                 if (max_fragcount == score)
2347                                         leader = 1;
2348                                 if (leader)
2349                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2350                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2351                         } else {
2352                                 if (max_fragcount == score)
2353                                         leader = 1;
2354                                 if (leader)
2355                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2356                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2357                                 teamnum += 1;
2358                         }
2359                 }
2360         }
2361 }
2362
2363 // Race timer (#8)
2364 //
2365 void HUD_RaceTimer (void) {
2366         float id = 8;
2367         vector pos, mySize;
2368         pos = HUD_Panel_GetPos(id);
2369         mySize = HUD_Panel_GetSize(id);
2370
2371         HUD_Panel_DrawBg(id, pos, mySize);
2372         float padding;
2373         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2374         if(padding)
2375         {
2376                 pos += '1 1 0' * padding;
2377                 mySize -= '2 2 0' * padding;
2378         }
2379
2380         drawfont = hud_bigfont;
2381         float a, t;
2382         string s, forcetime;
2383
2384         if(hud_configure)
2385         {
2386                 s = "0:13:37";
2387                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2388                 s = "^1Intermediate 1 (+15.42)";
2389                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2390         }
2391         else if(race_checkpointtime)
2392         {
2393                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2394                 s = "";
2395                 forcetime = "";
2396                 if(a > 0) // just hit a checkpoint?
2397                 {
2398                         if(race_checkpoint != 254)
2399                         {
2400                                 if(race_time && race_previousbesttime)
2401                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2402                                 else
2403                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2404                                 if(race_time)
2405                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2406                         }
2407                 }
2408                 else
2409                 {
2410                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2411                         {
2412                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2413                                 if(a > 0) // next one?
2414                                 {
2415                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2416                                 }
2417                         }
2418                 }
2419
2420                 if(s != "" && a > 0)
2421                 {
2422                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2423                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2424                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2425                 }
2426
2427                 // ___ TODO!!!___
2428                 if(race_penaltytime)
2429                 {
2430                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2431                         if(a > 0)
2432                         {
2433                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2434                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2435                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2436                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2437                         }
2438                 }
2439
2440                 if(forcetime != "")
2441                 {
2442                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2443                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2444                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2445                 }
2446                 else
2447                         a = 1;
2448
2449                 if(race_laptime && race_checkpoint != 255)
2450                 {
2451                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2452                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2453                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2454                 }
2455         }
2456         else
2457         {
2458                 if(race_mycheckpointtime)
2459                 {
2460                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2461                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2462                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2463                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2464                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2465                 }
2466                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2467                 {
2468                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2469                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2470                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2471                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2472                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2473                 }
2474
2475                 if(race_penaltytime && !race_penaltyaccumulator)
2476                 {
2477                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2478                         a = bound(0, (1 + t - time), 1);
2479                         if(a > 0)
2480                         {
2481                                 if(time < t)
2482                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2483                                 else
2484                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2485                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2486                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2488                         }
2489                 }
2490         }
2491
2492         drawfont = hud_font;
2493 }
2494
2495 // Vote window (#9)
2496 //
2497 float vote_yescount;
2498 float vote_nocount;
2499 float vote_needed;
2500 float vote_highlighted; // currently selected vote
2501
2502 float vote_active; // is there an active vote?
2503 float vote_prev; // previous state of vote_active to check for a change
2504 float vote_alpha;
2505 float vote_change; // "time" when vote_active changed
2506
2507 void HUD_VoteWindow(void) 
2508 {
2509         float id = 9;
2510         vector pos, mySize;
2511         pos = HUD_Panel_GetPos(id);
2512         mySize = HUD_Panel_GetSize(id);
2513
2514         string s;
2515         float a;
2516         if(vote_active != vote_prev) {
2517                 vote_change = time;
2518                 vote_prev = bound(0, vote_active, 1);
2519         }
2520
2521         if(vote_active)
2522                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2523         else
2524                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2525
2526         if(hud_configure)
2527         {
2528                 vote_alpha = 1;
2529                 vote_yescount = 3;
2530                 vote_nocount = 2;
2531                 vote_needed = 4;
2532         }
2533
2534         HUD_Panel_DrawBg(id, pos, mySize);
2535         float padding;
2536         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2537         if(padding)
2538         {
2539                 pos += '1 1 0' * padding;
2540                 mySize -= '2 2 0' * padding;
2541         }
2542
2543         if(vote_alpha) {
2544                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2545
2546                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2547
2548                 s = "A vote has been called for: ";
2549                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2550                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2551                 if(hud_configure)
2552                         s = "Configure the HUD";
2553                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2554
2555                 // print the yes/no counts
2556                 s = strcat("Yes: ", ftos(vote_yescount));
2557                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2558                 s = strcat("No: ", ftos(vote_nocount));
2559                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2560
2561                 // draw the progress bars
2562                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2563                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2564
2565                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2566                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2567
2568                 // draw the highlights
2569                 if(vote_highlighted == 1) {
2570                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2571                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2572                 }
2573                 else if(vote_highlighted == 2) {
2574                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2575                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2576                 }
2577
2578                 drawresetcliparea();
2579         }
2580         else if(!vote_active) {
2581                 vote_highlighted = 0;
2582         }
2583 }
2584
2585 // Mod icons panel (#10)
2586 //
2587
2588 // CTF HUD modicon section
2589 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2590 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2591 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2592
2593 void HUD_Mod_CTF_Reset(void)
2594 {
2595         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2596 }
2597
2598 void HUD_Mod_CTF(vector pos, vector mySize)
2599 {
2600         vector redflag_pos, blueflag_pos;
2601         float f; // every function should have that
2602
2603         float redflag, blueflag; // current status
2604         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2605         float stat_items;
2606
2607         stat_items = getstati(STAT_ITEMS);
2608         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2609         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2610
2611         // when status CHANGES, set old status into prevstatus and current status into status
2612         if (redflag != redflag_prevframe)
2613         {
2614                 redflag_statuschange_time = time;
2615                 redflag_prevstatus = redflag_prevframe;
2616                 redflag_prevframe = redflag;
2617         }
2618
2619         if (blueflag != blueflag_prevframe)
2620         {
2621                 blueflag_statuschange_time = time;
2622                 blueflag_prevstatus = blueflag_prevframe;
2623                 blueflag_prevframe = blueflag;
2624         }
2625
2626         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2627         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2628
2629         float BLINK_FACTOR = 0.15;
2630         float BLINK_BASE = 0.85;
2631         // note:
2632         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2633         // thus
2634         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2635         // ensure RMS == 1
2636         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2637
2638         string red_icon, red_icon_prevstatus;
2639         float red_alpha, red_alpha_prevstatus;
2640         red_alpha = red_alpha_prevstatus = 1;
2641         switch(redflag) {
2642                 case 1: red_icon = "flag_red_taken"; break;
2643                 case 2: red_icon = "flag_red_lost"; break;
2644                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2645                 default:
2646                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2647                                 red_icon = "flag_red_shielded";
2648                         else
2649                                 red_icon = string_null;
2650                         break;
2651         }
2652         switch(redflag_prevstatus) {
2653                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2654                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2655                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2656                 default:
2657                         if(redflag == 3)
2658                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2659                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2660                                 red_icon_prevstatus = "flag_red_shielded";
2661                         else
2662                                 red_icon_prevstatus = string_null;
2663                         break;
2664         }
2665
2666         string blue_icon, blue_icon_prevstatus;
2667         float blue_alpha, blue_alpha_prevstatus;
2668         blue_alpha = blue_alpha_prevstatus = 1;
2669         switch(blueflag) {
2670                 case 1: blue_icon = "flag_blue_taken"; break;
2671                 case 2: blue_icon = "flag_blue_lost"; break;
2672                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2673                 default:
2674                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2675                                 blue_icon = "flag_blue_shielded";
2676                         else
2677                                 blue_icon = string_null;
2678                         break;
2679         }
2680         switch(blueflag_prevstatus) {
2681                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2682                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2683                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2684                 default:
2685                         if(blueflag == 3)
2686                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2687                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2688                                 blue_icon_prevstatus = "flag_blue_shielded";
2689                         else
2690                                 blue_icon_prevstatus = string_null;
2691                         break;
2692         }
2693
2694         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2695                 redflag_pos = pos;
2696                 blueflag_pos = pos + eX * mySize_y;
2697         } else {
2698                 blueflag_pos = pos;
2699                 redflag_pos = pos + eX * mySize_y;
2700         }
2701
2702         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2703         if(red_icon_prevstatus && f < 1)
2704                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2705         if(red_icon)
2706                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2707
2708         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2709         if(blue_icon_prevstatus && f < 1)
2710                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2711         if(blue_icon)
2712                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2713 }
2714
2715 // Keyhunt HUD modicon section
2716 float kh_runheretime;
2717
2718 void HUD_Mod_KH_Reset(void)
2719 {
2720         kh_runheretime = 0;
2721 }
2722
2723 void HUD_Mod_KH(vector pos, vector mySize)
2724 {
2725         float kh_keys;
2726         float keyteam;
2727         float a, aa;
2728         vector p, pa, kh_size, kh_asize;
2729
2730         p_x = pos_x;
2731         p_y = pos_y + 0.25 * mySize_y;
2732
2733         kh_keys = getstati(STAT_KH_KEYS);
2734
2735         kh_size_x = mySize_x * 0.25;
2736         kh_size_y = 0.75 * mySize_y;
2737
2738         pa = p - eY * 0.25 * mySize_y;
2739
2740         kh_asize_x = mySize_x * 0.25;
2741         kh_asize_y = mySize_y * 0.25;
2742
2743         float i, key;
2744
2745         float keycount;
2746         keycount = 0;
2747         for(i = 0; i < 4; ++i)
2748         {
2749                 key = floor(kh_keys / pow(32, i)) & 31;
2750                 keyteam = key - 1;
2751                 if(keyteam == 30 && keycount <= 4)
2752                         keycount += 4;
2753                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2754                         keycount += 1;
2755         }
2756         // this yields 8 exactly if "RUN HERE" shows
2757
2758         if(keycount == 8)
2759         {
2760                 if(!kh_runheretime)
2761                         kh_runheretime = time;
2762                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2763         }
2764         else
2765                 kh_runheretime = 0;
2766
2767         for(i = 0; i < 4; ++i)
2768         {
2769                 key = floor(kh_keys / pow(32, i)) & 31;
2770                 keyteam = key - 1;
2771                 switch(keyteam)
2772                 {
2773                         case 30: // my key
2774                                 keyteam = myteam;
2775                                 a = 1;
2776                                 aa = 1;
2777                                 break;
2778                         case -1: // no key
2779                                 a = 0;
2780                                 aa = 0;
2781                                 break;
2782                         default: // owned or dropped
2783                                 a = 0.2;
2784                                 aa = 0.5;
2785                                 break;
2786                 }
2787                 a = a * hud_alpha_fg;
2788                 aa = aa * hud_alpha_fg;
2789                 if(a > 0)
2790                 {
2791                         switch(keyteam)
2792                         {
2793                                 case COLOR_TEAM1:
2794                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2795                                         break;
2796                                 case COLOR_TEAM2:
2797                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2798                                         break;
2799                                 case COLOR_TEAM3:
2800                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2801                                         break;
2802                                 case COLOR_TEAM4:
2803                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2804                                         break;
2805                                 default:
2806                                         break;
2807                         }
2808                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2809                         {
2810                                 case 0:
2811                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2812                                         break;
2813                                 case 1:
2814                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2815                                         break;
2816                                 case 2:
2817                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2818                                         break;
2819                                 case 3:
2820                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2821                                         break;
2822                         }
2823                 }
2824                 p_x += 0.25 * mySize_x;
2825                 pa_x += 0.25 * mySize_x;
2826         }
2827 }
2828
2829 // Nexball HUD mod icon
2830 void HUD_Mod_NexBall(vector pos, vector mySize)
2831 {
2832         float stat_items, nb_pb_starttime, dt, p;
2833
2834         stat_items = getstati(STAT_ITEMS);
2835         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2836
2837         //Manage the progress bar if any
2838         if (nb_pb_starttime > 0)
2839         {
2840                 vector s;
2841                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2842                 // one period of positive triangle
2843                 p = 2 * dt / nb_pb_period;
2844                 if (p > 1)
2845                         p = 2 - p;
2846
2847                 //Draw the filling
2848                 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2849         }
2850
2851         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2852
2853         if (stat_items & IT_KEY1)
2854                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2855 }
2856
2857 // Race/CTS HUD mod icons
2858 float crecordtime_prev; // last remembered crecordtime
2859 float crecordtime_change_time; // time when crecordtime last changed
2860 float srecordtime_prev; // last remembered srecordtime
2861 float srecordtime_change_time; // time when srecordtime last changed
2862
2863 float race_status_time;
2864 float race_status_prev;
2865 string race_status_name_prev;
2866 void HUD_Mod_Race(vector pos, vector mySize)
2867 {
2868         entity me;
2869         me = playerslots[player_localentnum - 1];
2870         float t, score;
2871         float f; // yet another function has this
2872         score = me.(scores[ps_primary]);
2873
2874         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2875                 return; // no records in the actual race
2876
2877         drawfont = hud_bigfont;
2878
2879         // clientside personal record
2880         string rr;
2881         if(gametype == GAME_CTS)
2882                 rr = CTS_RECORD;
2883         else
2884                 rr = RACE_RECORD;
2885         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2886
2887         if(score && (score < t || !t)) {
2888                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2889                 if(cvar("cl_autodemo_delete_keeprecords"))
2890                 {
2891                         f = cvar("cl_autodemo_delete");
2892                         f &~= 1;
2893                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2894                 }
2895         }
2896
2897         if(t != crecordtime_prev) {
2898                 crecordtime_prev = t;
2899                 crecordtime_change_time = time;
2900         }
2901         f = time - crecordtime_change_time;
2902
2903         if (f > 1) {
2904                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2905                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2906         } else {
2907                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2908                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2909                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2910                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2911         }
2912
2913         // server record
2914         t = race_server_record;
2915         if(t != srecordtime_prev) {
2916                 srecordtime_prev = t;
2917                 srecordtime_change_time = time;
2918         }
2919         f = time - srecordtime_change_time;
2920
2921         if (f > 1) {
2922                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2923                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2924         } else {
2925                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2926                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2927                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2928                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2929         }
2930
2931         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2932                 race_status_time = time + 5;
2933                 race_status_prev = race_status;
2934                 if (race_status_name_prev)
2935                         strunzone(race_status_name_prev);
2936                 race_status_name_prev = strzone(race_status_name);
2937         }
2938
2939         pos_x += mySize_x/2;
2940         // race "awards"
2941         float a;
2942         a = bound(0, race_status_time - time, 1);
2943
2944         string s;
2945         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2946
2947         float rank;
2948         if(race_status > 0)
2949                 rank = race_CheckName(race_status_name);
2950         string rankname;
2951         rankname = race_PlaceName(rank);
2952
2953         if(race_status == 0)
2954                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2955         else if(race_status == 1) {
2956                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2957                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2958                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2959         } else if(race_status == 2) {
2960                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2961                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2962                 else
2963                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2964                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2965                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2966         } else if(race_status == 3) {
2967                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2968                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2969                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2970         }
2971
2972         if (race_status_time - time <= 0) {
2973                 race_status_prev = -1;
2974                 race_status = -1;
2975                 if(race_status_name)
2976                         strunzone(race_status_name);
2977                 race_status_name = string_null;
2978                 if(race_status_name_prev)
2979                         strunzone(race_status_name_prev);
2980                 race_status_name_prev = string_null;
2981         }
2982         drawfont = hud_font;
2983 }
2984
2985 void HUD_ModIcons(void)
2986 {
2987         float id = 10;
2988         vector pos, mySize;
2989         pos = HUD_Panel_GetPos(id);
2990         mySize = HUD_Panel_GetSize(id);
2991
2992         HUD_Panel_DrawBg(id, pos, mySize);
2993         float padding;
2994         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2995         if(padding)
2996         {
2997                 pos += '1 1 0' * padding;
2998                 mySize -= '2 2 0' * padding;
2999         }
3000
3001         // TODO... well make them work in a panel etc
3002         if(gametype == GAME_KEYHUNT)
3003                 HUD_Mod_KH(pos, mySize);
3004         else if(gametype == GAME_CTF)
3005                 HUD_Mod_CTF(pos, mySize);
3006         else if(gametype == GAME_NEXBALL)
3007                 HUD_Mod_NexBall(pos, mySize);
3008         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3009                 HUD_Mod_Race(pos, mySize);
3010 }
3011
3012 // Draw pressed keys (#11)
3013 //
3014 void HUD_DrawPressedKeys(void)
3015 {
3016         float id = 11;
3017         vector pos, mySize;
3018         pos = HUD_Panel_GetPos(id);
3019         mySize = HUD_Panel_GetSize(id);
3020
3021         HUD_Panel_DrawBg(id, pos, mySize);
3022         float padding;
3023         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3024         if(padding)
3025         {
3026                 pos += '1 1 0' * padding;
3027                 mySize -= '2 2 0' * padding;
3028         }
3029
3030         float pressedkeys;
3031
3032         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3033         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3034         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3035         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3036         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3037         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3038         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3039         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3040 }
3041
3042 /*
3043 ==================
3044 Main HUD system
3045 ==================
3046 */
3047
3048 void HUD_ShowSpeed(void)
3049 {
3050         vector numsize;
3051         float pos, conversion_factor;
3052         string speed, zspeed, unit;
3053
3054         switch(cvar("cl_showspeed_unit"))
3055         {
3056                 default:
3057                 case 0:
3058                         unit = "";
3059                         conversion_factor = 1.0;
3060                         break;
3061                 case 1:
3062                         unit = " qu/s";
3063                         conversion_factor = 1.0;
3064                         break;
3065                 case 2:
3066                         unit = " m/s";
3067                         conversion_factor = 0.0254;
3068                         break;
3069                 case 3:
3070                         unit = " km/h";
3071                         conversion_factor = 0.0254 * 3.6;
3072                         break;
3073                 case 4:
3074                         unit = " mph";
3075                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3076                         break;
3077                 case 5:
3078                         unit = " knots";
3079                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3080                         break;
3081         }
3082
3083         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3084
3085         numsize_x = numsize_y = cvar("cl_showspeed_size");
3086         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3087
3088         drawfont = hud_bigfont;
3089         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3090
3091         if (cvar("cl_showspeed_z") == 1) {
3092                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3093                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3094         }
3095
3096         drawfont = hud_font;
3097 }
3098
3099 vector acc_prevspeed;
3100 float acc_prevtime;
3101 float acc_avg;
3102
3103 void HUD_ShowAcceleration(void)
3104 {
3105         float acceleration, sz, scale, alpha, f;
3106         vector pos, top, rgb;
3107         top_x = vid_conwidth/2;
3108         top_y = 0;
3109
3110         f = time - acc_prevtime;
3111         if(cvar("cl_showacceleration_z"))
3112                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3113         else
3114                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3115         acc_prevspeed = pmove_vel;
3116         acc_prevtime = time;
3117
3118         f = bound(0, f * 10, 1);
3119         acc_avg = acc_avg * (1 - f) + acceleration * f;
3120         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3121
3122         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3123
3124         sz = cvar("cl_showacceleration_size");
3125         scale = cvar("cl_showacceleration_scale");
3126         alpha = cvar("cl_showacceleration_alpha");
3127         if (cvar("cl_showacceleration_color_custom"))
3128                 rgb = stov(cvar_string("cl_showacceleration_color"));
3129         else {
3130                 rgb = '1 1 1';
3131                 if (acceleration < 0) {
3132                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3133                 } else if (acceleration > 0) {
3134                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3135                 }
3136         }
3137
3138         if (acceleration > 0)
3139                 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3140         else if (acceleration < 0)
3141                 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3142 }
3143
3144 void HUD_Reset (void)
3145 {
3146         // reset gametype specific icons
3147         if(gametype == GAME_KEYHUNT)
3148                 HUD_Mod_KH_Reset();
3149         else if(gametype == GAME_CTF)
3150                 HUD_Mod_CTF_Reset();
3151 }
3152
3153 void HUD_Main (void)
3154 {
3155         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3156         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3157         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3158         hud_color_bg_team = cvar("hud_color_bg_team");
3159
3160         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3161         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3162
3163         hud_configure = cvar("_hud_configure");
3164
3165         // Drawing stuff
3166         if(cvar("hud_dock"))
3167                 drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3168
3169         if(HUD_Panel_CheckActive(0))
3170                 HUD_WeaponIcons();
3171         if(HUD_Panel_CheckActive(1))
3172                 HUD_Inventory();
3173         if(HUD_Panel_CheckActive(2))
3174                 HUD_Powerups();
3175         if(HUD_Panel_CheckActive(3))
3176                 HUD_HealthArmor();
3177         if(HUD_Panel_CheckActive(4))
3178                 HUD_Notify();
3179         if(HUD_Panel_CheckActive(5))
3180                 HUD_Timer();
3181         // TODO hud'ify
3182         if(HUD_Panel_CheckActive(6))
3183                 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
3184                         HUD_Radar();
3185         if(HUD_Panel_CheckActive(7))
3186                 HUD_Score();
3187         if(HUD_Panel_CheckActive(8))
3188                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3189                         HUD_RaceTimer();
3190         if(HUD_Panel_CheckActive(9))
3191                 HUD_VoteWindow();
3192         if(HUD_Panel_CheckActive(9))
3193                 HUD_ModIcons();
3194         // TODO hud'ify
3195         if(HUD_Panel_CheckActive(11))
3196                 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || hud_configure)
3197                         HUD_DrawPressedKeys();
3198
3199         // TODO hud_'ify these
3200         if (cvar("cl_showspeed"))
3201                 HUD_ShowSpeed();
3202         if (cvar("cl_showacceleration"))
3203                 HUD_ShowAcceleration();
3204 }