7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
456 HUD_Panel_ApplyFadeAlpha();
458 draw_beginBoldFont();
460 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
461 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
464 if(weaponorder_bypriority)
465 strunzone(weaponorder_bypriority);
466 if(weaponorder_byimpulse)
467 strunzone(weaponorder_byimpulse);
469 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
470 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
471 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
474 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
476 self = get_weaponinfo(i);
477 if(self.impulse >= 0)
479 weaponorder[weapon_cnt] = self;
483 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
484 weaponorder[i] = world;
485 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
487 weaponorder_cmp_str = string_null;
490 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
493 // determine which weapons are going to be shown
494 if (autocvar_hud_panel_weapons_onlyowned)
496 if(autocvar__hud_configure)
499 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
500 weapons_stat |= WepSet_FromWeapon(i);
502 if(menu_enabled != 2)
503 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
506 // do we own this weapon?
508 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
509 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
512 // add it anyway if weaponcomplain is shown
516 // might as well commit suicide now, no reason to live ;)
517 if (weapon_count == 0)
523 old_panel_size = panel_size;
525 old_panel_size -= '2 2 0' * panel_bg_padding;
527 // first find values for the standard table (with all the weapons)
528 rows = old_panel_size_y/old_panel_size_x;
529 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
530 columns = ceil(WEP_COUNT/rows);
531 weapon_size_x = old_panel_size_x / columns;
532 weapon_size_y = old_panel_size_y / rows;
534 // change table values to include only the owned weapons
535 // weapon_size won't be changed
536 if(weapon_count <= rows)
542 columns = ceil(weapon_count / rows);
544 // reduce size of the panel
545 panel_size_x = columns * weapon_size_x;
546 panel_size_y = rows * weapon_size_y;
547 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
548 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550 panel_size += '2 2 0' * panel_bg_padding;
553 weapon_count = WEP_COUNT;
555 // animation for fading in/out the panel respectively when not in use
556 if(!autocvar__hud_configure)
558 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
560 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
562 // fade the panel alpha
563 if(autocvar_hud_panel_weapons_timeout_effect == 1)
565 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
566 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
568 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
570 panel_bg_alpha *= (1 - f);
571 panel_fg_alpha *= (1 - f);
574 // move the panel off the screen
575 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
577 f *= f; // for a cooler movement
578 center_x = panel_pos_x + panel_size_x/2;
579 center_y = panel_pos_y + panel_size_y/2;
580 screen_ar = vid_conwidth/vid_conheight;
581 if (center_x/center_y < screen_ar) //bottom left
583 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
584 panel_pos_y += f * (vid_conheight - panel_pos_y);
586 panel_pos_x -= f * (panel_pos_x + panel_size_x);
590 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
591 panel_pos_x += f * (vid_conwidth - panel_pos_x);
593 panel_pos_y -= f * (panel_pos_y + panel_size_y);
596 center_x = -1; // mark the panel as off screen
598 weaponprevtime = time - (1 - f) * timein_effect_length;
600 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
602 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
604 // fade the panel alpha
605 if(autocvar_hud_panel_weapons_timeout_effect == 1)
607 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
608 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
610 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
612 panel_bg_alpha *= (f);
613 panel_fg_alpha *= (f);
616 // move the panel back on screen
617 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
619 f *= f; // for a cooler movement
621 center_x = panel_pos_x + panel_size_x/2;
622 center_y = panel_pos_y + panel_size_y/2;
623 screen_ar = vid_conwidth/vid_conheight;
624 if (center_x/center_y < screen_ar) //bottom left
626 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
627 panel_pos_y += f * (vid_conheight - panel_pos_y);
629 panel_pos_x -= f * (panel_pos_x + panel_size_x);
633 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
634 panel_pos_x += f * (vid_conwidth - panel_pos_x);
636 panel_pos_y -= f * (panel_pos_y + panel_size_y);
642 // draw the background, then change the virtual size of it to better fit other items inside
653 panel_pos += '1 1 0' * panel_bg_padding;
654 panel_size -= '2 2 0' * panel_bg_padding;
657 // after the sizing and animations are done, update the other values
659 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
661 rows = panel_size_y/panel_size_x;
662 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
663 columns = ceil(weapon_count/rows);
664 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
667 // calculate position/size for visual bar displaying ammount of ammo status
668 if (autocvar_hud_panel_weapons_ammo)
670 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
673 if(weapon_size_x/weapon_size_y > aspect)
675 barsize_x = aspect * weapon_size_y;
676 barsize_y = weapon_size_y;
677 baroffset_x = (weapon_size_x - barsize_x) / 2;
681 barsize_y = 1/aspect * weapon_size_x;
682 barsize_x = weapon_size_x;
683 baroffset_y = (weapon_size_y - barsize_y) / 2;
686 if(autocvar_hud_panel_weapons_accuracy)
687 Accuracy_LoadColors();
690 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
692 // retrieve information about the current weapon to be drawn
693 self = weaponorder[i];
694 weapon_id = self.impulse;
696 // skip if this weapon doesn't exist
697 if(!self || weapon_id < 0) { continue; }
699 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
700 if(autocvar_hud_panel_weapons_onlyowned)
701 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
704 // figure out the drawing position of weapon
705 weapon_pos = (panel_pos
706 + eX * column * weapon_size_x
707 + eY * row * weapon_size_y);
709 // draw background behind currently selected weapon
710 if(self.weapon == switchweapon)
711 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713 // draw the weapon accuracy
714 if(autocvar_hud_panel_weapons_accuracy)
716 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
717 if(panel_weapon_accuracy >= 0)
719 color = Accuracy_GetColor(panel_weapon_accuracy);
720 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
724 // drawing all the weapon items
725 if(weapons_stat & WepSet_FromWeapon(self.weapon))
727 // draw the weapon image
728 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730 // draw weapon label string
731 switch(autocvar_hud_panel_weapons_label)
733 case 1: // weapon number
734 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741 case 3: // weapon name
742 drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749 // draw ammo status bar
750 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
752 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
756 switch(self.ammo_field)
758 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
759 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
760 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
761 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
762 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
763 default: ammo_full = 60;
767 weapon_pos_x + baroffset_x,
768 weapon_pos_y + baroffset_y,
769 barsize_x * bound(0, a/ammo_full, 1),
786 else // draw a "ghost weapon icon" if you don't have the weapon
788 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
791 // draw the complain message
792 if(self.weapon == complain_weapon)
795 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
797 a = ((complain_weapon_time + when > time) ? 1 : 0);
800 if(complain_weapon_type == 0) {
801 s = _("Out of ammo");
802 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
804 else if(complain_weapon_type == 1) {
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
809 s = _("Unavailable");
810 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
812 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
813 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
814 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
817 // continue with new position for the next weapon
830 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
833 if(ammotype != ammo_none)
835 if(autocvar__hud_configure)
837 currently_selected = (ammotype == ammo_rockets); //rockets always selected
842 // how much ammo do we have of this ammotype?
843 a = getstati(GetAmmoStat(ammotype));
849 infinite_ammo = TRUE;
851 return; // just don't draw infinite ammo at all.
857 color = '0 0.5 0.75';
864 if(currently_selected)
869 vector picpos, numpos;
870 if(autocvar_hud_panel_ammo_iconalign)
873 picpos = myPos + eX * 2 * mySize_y;
877 numpos = myPos + eX * mySize_y;
881 if(currently_selected)
882 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
884 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
885 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
887 if(autocvar_hud_panel_ammo_text)
889 if(a > 0 || infinite_ammo)
890 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
891 else // "ghost" ammo count
892 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
894 if(a > 0 || infinite_ammo)
895 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
896 else // "ghost" ammo icon
897 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
902 if(hud != HUD_NORMAL) return;
903 if(!autocvar__hud_configure)
905 if(!autocvar_hud_panel_ammo) return;
906 if(spectatee_status == -1) return;
909 HUD_Panel_UpdateCvars();
910 HUD_Panel_ApplyFadeAlpha();
912 draw_beginBoldFont();
921 pos += '1 1 0' * panel_bg_padding;
922 mySize -= '2 2 0' * panel_bg_padding;
925 float rows = 0, columns, row, column;
927 if(autocvar_hud_panel_ammo_onlycurrent)
931 rows = mySize_y/mySize_x;
932 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
933 // ^^^ ammo item aspect goes here
935 columns = ceil(AMMO_COUNT/rows);
937 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
940 local vector offset = '0 0 0'; // fteqcc sucks
942 if(ammo_size_x/ammo_size_y > 3)
944 newSize = 3 * ammo_size_y;
945 offset_x = ammo_size_x - newSize;
947 ammo_size_x = newSize;
951 newSize = 1/3 * ammo_size_x;
952 offset_y = ammo_size_y - newSize;
954 ammo_size_y = newSize;
958 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
959 if(autocvar_hud_panel_ammo_onlycurrent)
961 if(autocvar__hud_configure)
963 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
970 (get_weaponinfo(switchweapon)).ammo_field,
980 for(i = 0; i < AMMO_COUNT; ++i)
982 ammotype = GetAmmoFieldFromNum(i);
984 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
987 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1003 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1005 vector newPos = '0 0 0', newSize = '0 0 0';
1006 vector picpos, numpos;
1010 if(mySize_y/mySize_x > 2)
1012 newSize_y = 2 * mySize_x;
1013 newSize_x = mySize_x;
1015 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1020 newSize_x = 1/2 * mySize_y;
1021 newSize_y = mySize_y;
1023 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1027 if(icon_right_align)
1030 picpos = newPos + eY * newSize_x;
1035 numpos = newPos + eY * newSize_x;
1039 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1040 // make number smaller than icon, it looks better
1041 // reduce only y to draw numbers with different number of digits with the same y size
1042 numpos_y += newSize_y * ((1 - 0.7) / 2);
1044 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1048 if(mySize_x/mySize_y > 3)
1050 newSize_x = 3 * mySize_y;
1051 newSize_y = mySize_y;
1053 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1058 newSize_y = 1/3 * mySize_x;
1059 newSize_x = mySize_x;
1061 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1065 if(icon_right_align) // right align
1068 picpos = newPos + eX * 2 * newSize_y;
1072 numpos = newPos + eX * newSize_y;
1076 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1077 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1078 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1079 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1082 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1084 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1089 void HUD_Powerups(void)
1091 float strength_time, shield_time, superweapons_time;
1092 if(!autocvar__hud_configure)
1094 if(!autocvar_hud_panel_powerups) return;
1095 if(spectatee_status == -1) return;
1096 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1097 if (getstati(STAT_HEALTH) <= 0) return;
1099 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1100 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1101 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1103 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1104 superweapons_time = 99; // force max
1106 // prevent stuff to show up on mismatch that will be fixed next frame
1107 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1108 superweapons_time = 0;
1114 superweapons_time = 13;
1117 HUD_Panel_UpdateCvars();
1118 HUD_Panel_ApplyFadeAlpha();
1120 draw_beginBoldFont();
1124 mySize = panel_size;
1126 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1127 if(panel_bg_padding)
1129 pos += '1 1 0' * panel_bg_padding;
1130 mySize -= '2 2 0' * panel_bg_padding;
1133 float panel_ar = mySize_x/mySize_y;
1134 float is_vertical = (panel_ar < 1);
1135 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1137 float superweapons_is = -1;
1139 if(superweapons_time)
1144 superweapons_is = 0;
1146 superweapons_is = 2;
1151 superweapons_is = 1;
1153 superweapons_is = 2;
1157 // FIXME handle superweapons here
1158 if(superweapons_is == 0)
1160 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1162 mySize_x *= (1.0 / 3.0);
1163 superweapons_offset_x = mySize_x;
1164 if (autocvar_hud_panel_powerups_flip)
1165 shield_offset_x = 2*mySize_x;
1167 strength_offset_x = 2*mySize_x;
1171 mySize_y *= (1.0 / 3.0);
1172 superweapons_offset_y = mySize_y;
1173 if (autocvar_hud_panel_powerups_flip)
1174 shield_offset_y = 2*mySize_y;
1176 strength_offset_y = 2*mySize_y;
1181 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1184 if (autocvar_hud_panel_powerups_flip)
1185 shield_offset_x = mySize_x;
1187 strength_offset_x = mySize_x;
1192 if (autocvar_hud_panel_powerups_flip)
1193 shield_offset_y = mySize_y;
1195 strength_offset_y = mySize_y;
1199 float shield_baralign, strength_baralign, superweapons_baralign;
1200 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1202 if (autocvar_hud_panel_powerups_flip)
1204 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1205 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1206 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1207 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1211 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1212 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1213 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1214 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1217 if(superweapons_is == 0)
1219 superweapons_iconalign = strength_iconalign;
1220 superweapons_baralign = 2;
1222 else if(superweapons_is == 1)
1224 superweapons_offset = strength_offset;
1225 superweapons_iconalign = strength_iconalign;
1226 superweapons_baralign = strength_baralign;
1228 else // if(superweapons_is == 2)
1230 superweapons_offset = shield_offset;
1231 superweapons_iconalign = shield_iconalign;
1232 superweapons_baralign = shield_baralign;
1237 const float maxshield = 30;
1238 float shield = ceil(shield_time);
1239 if(autocvar_hud_panel_powerups_progressbar)
1241 HUD_Panel_GetProgressBarColor(shield);
1242 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1244 if(autocvar_hud_panel_powerups_text)
1247 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1249 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1255 const float maxstrength = 30;
1256 float strength = ceil(strength_time);
1257 if(autocvar_hud_panel_powerups_progressbar)
1259 HUD_Panel_GetProgressBarColor(strength);
1260 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1262 if(autocvar_hud_panel_powerups_text)
1265 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1267 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1271 if(superweapons_time)
1273 const float maxsuperweapons = 30;
1274 float superweapons = ceil(superweapons_time);
1275 if(autocvar_hud_panel_powerups_progressbar)
1277 HUD_Panel_GetProgressBarColor(superweapons);
1278 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280 if(autocvar_hud_panel_powerups_text)
1282 if(superweapons > 1)
1283 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1284 if(superweapons <= 5)
1285 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1292 // Health/armor (#3)
1295 // prev_* vars contain the health/armor at the previous FRAME
1296 // set to -1 when player is dead or was not playing
1297 float prev_health, prev_armor;
1298 float health_damagetime, armor_damagetime;
1299 float health_beforedamage, armor_beforedamage;
1300 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1301 float old_p_health, old_p_armor;
1302 float old_p_healthtime, old_p_armortime;
1303 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1304 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1305 float prev_p_health, prev_p_armor;
1307 void HUD_HealthArmor(void)
1309 float armor, health, fuel;
1310 if(!autocvar__hud_configure)
1312 if(!autocvar_hud_panel_healtharmor) return;
1313 if(hud != HUD_NORMAL) return;
1314 if(spectatee_status == -1) return;
1316 health = getstati(STAT_HEALTH);
1322 armor = getstati(STAT_ARMOR);
1324 // code to check for spectatee_status changes is in Ent_ClientData()
1325 // prev_p_health and prev_health can be set to -1 there
1327 if (prev_p_health == -1)
1330 health_beforedamage = 0;
1331 armor_beforedamage = 0;
1332 health_damagetime = 0;
1333 armor_damagetime = 0;
1334 prev_health = health;
1336 old_p_health = health;
1337 old_p_armor = armor;
1338 prev_p_health = health;
1339 prev_p_armor = armor;
1341 else if (prev_health == -1)
1343 //start the load effect
1344 health_damagetime = 0;
1345 armor_damagetime = 0;
1349 fuel = getstati(STAT_FUEL);
1358 HUD_Panel_UpdateCvars();
1359 HUD_Panel_ApplyFadeAlpha();
1362 mySize = panel_size;
1364 HUD_Panel_DrawBg(1);
1365 if(panel_bg_padding)
1367 pos += '1 1 0' * panel_bg_padding;
1368 mySize -= '2 2 0' * panel_bg_padding;
1371 float baralign = autocvar_hud_panel_healtharmor_baralign;
1372 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1374 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1375 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1376 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1379 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1384 float maxtotal = maxhealth + maxarmor;
1386 if(v_z) // NOT fully armored
1388 biggercount = "health";
1389 if(autocvar_hud_panel_healtharmor_progressbar)
1391 HUD_Panel_GetProgressBarColor(health);
1392 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1395 if(autocvar_hud_panel_healtharmor_text)
1396 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1400 biggercount = "armor";
1401 if(autocvar_hud_panel_healtharmor_progressbar)
1403 HUD_Panel_GetProgressBarColor(armor);
1404 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1407 if(autocvar_hud_panel_healtharmor_text)
1408 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1410 if(autocvar_hud_panel_healtharmor_text)
1411 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1415 HUD_Panel_GetProgressBarColor(fuel);
1416 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1421 float panel_ar = mySize_x/mySize_y;
1422 float is_vertical = (panel_ar < 1);
1423 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1424 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1427 if (autocvar_hud_panel_healtharmor_flip)
1428 health_offset_x = mySize_x;
1430 armor_offset_x = mySize_x;
1435 if (autocvar_hud_panel_healtharmor_flip)
1436 health_offset_y = mySize_y;
1438 armor_offset_y = mySize_y;
1441 float health_baralign, armor_baralign, fuel_baralign;
1442 float health_iconalign, armor_iconalign;
1443 if (autocvar_hud_panel_healtharmor_flip)
1445 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1446 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1447 fuel_baralign = health_baralign;
1448 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1449 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1453 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1454 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1455 fuel_baralign = armor_baralign;
1456 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1457 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462 if(autocvar_hud_panel_healtharmor_progressbar)
1464 HUD_Panel_GetProgressBarColor(health);
1465 float p_health, pain_health_alpha;
1467 pain_health_alpha = 1;
1468 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1470 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1472 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1474 if (time - old_p_healthtime < 1)
1475 old_p_health = prev_p_health;
1477 old_p_health = prev_health;
1478 old_p_healthtime = time;
1480 if (time - old_p_healthtime < 1)
1482 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1483 prev_p_health = p_health;
1486 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1488 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1490 if (time - health_damagetime >= 1)
1491 health_beforedamage = prev_health;
1492 health_damagetime = time;
1494 if (time - health_damagetime < 1)
1496 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1497 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1500 prev_health = health;
1502 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1504 float BLINK_FACTOR = 0.15;
1505 float BLINK_BASE = 0.85;
1506 float BLINK_FREQ = 9;
1507 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1510 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1512 if(autocvar_hud_panel_healtharmor_text)
1513 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1518 if(autocvar_hud_panel_healtharmor_progressbar)
1520 HUD_Panel_GetProgressBarColor(armor);
1523 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1525 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1527 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1529 if (time - old_p_armortime < 1)
1530 old_p_armor = prev_p_armor;
1532 old_p_armor = prev_armor;
1533 old_p_armortime = time;
1535 if (time - old_p_armortime < 1)
1537 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1538 prev_p_armor = p_armor;
1541 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1543 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1545 if (time - armor_damagetime >= 1)
1546 armor_beforedamage = prev_armor;
1547 armor_damagetime = time;
1549 if (time - armor_damagetime < 1)
1551 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1552 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1557 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1559 if(autocvar_hud_panel_healtharmor_text)
1560 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1566 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1570 mySize_x *= 2; //restore full panel size
1571 else if (panel_ar < 1/4)
1572 mySize_y *= 2; //restore full panel size
1573 HUD_Panel_GetProgressBarColor(fuel);
1574 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1579 // Notification area (#4)
1582 void HUD_Notify_Push(string icon, string attacker, string victim)
1587 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1588 notify_times[kn_index] = time;
1591 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1592 notify_icon[kn_index] = strzone(icon);
1595 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1596 notify_attackers[kn_index] = strzone(attacker);
1599 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1600 notify_victims[kn_index] = strzone(victim);
1604 void HUD_Notify(void)
1606 if(!autocvar__hud_configure)
1608 if(!autocvar_hud_panel_notify) return;
1611 HUD_Panel_UpdateCvars();
1612 HUD_Panel_ApplyFadeAlpha();
1615 mySize = panel_size;
1617 HUD_Panel_DrawBg(1);
1618 if(panel_bg_padding)
1620 pos += '1 1 0' * panel_bg_padding;
1621 mySize -= '2 2 0' * panel_bg_padding;
1624 float entries, height;
1625 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1626 height = mySize_y/entries;
1629 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1630 fontsize = '0.5 0.5 0' * fontheight;
1634 when = autocvar_hud_panel_notify_time;
1636 fadetime = autocvar_hud_panel_notify_fadetime;
1638 vector pos_attacker, pos_victim, pos_icon;
1639 float width_attacker;
1640 string attacker, victim, icon;
1642 float i, j, step, limit;
1643 if(autocvar_hud_panel_notify_flip) //order items from the top down
1649 else //order items from the bottom up
1656 for(j = kn_index; i != limit; i += step, ++j)
1658 if(autocvar__hud_configure)
1662 else // inverse order
1663 a = entries - 1 - i;
1664 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1665 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1666 icon = get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).model2;
1667 a = bound(0, (when - a) / 4, 1);
1668 goto hud_config_notifyprint;
1672 if (j == KN_MAX_ENTRIES)
1675 if(notify_times[j] + when > time)
1679 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1690 attacker = notify_attackers[j];
1691 victim = notify_victims[j];
1692 icon = notify_icon[j];
1695 //type = notify_deathtype[j];
1696 //w = DEATH_WEAPONOF(type);
1700 if((attacker != "") && (victim == ""))
1703 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1704 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1705 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1707 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1708 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1710 else if((attacker != "") && (victim != ""))
1712 // X [did action to] Y
1713 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1714 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1715 :hud_config_notifyprint
1716 width_attacker = stringwidth(attacker, TRUE, fontsize);
1717 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1718 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1719 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1721 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1722 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1723 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1732 string seconds_tostring(float sec)
1735 minutes = floor(sec / 60);
1737 sec -= minutes * 60;
1738 return sprintf("%d:%02d", minutes, sec);
1741 void HUD_Timer(void)
1743 if(!autocvar__hud_configure)
1745 if(!autocvar_hud_panel_timer) return;
1748 HUD_Panel_UpdateCvars();
1749 HUD_Panel_ApplyFadeAlpha();
1751 draw_beginBoldFont();
1755 mySize = panel_size;
1757 HUD_Panel_DrawBg(1);
1758 if(panel_bg_padding)
1760 pos += '1 1 0' * panel_bg_padding;
1761 mySize -= '2 2 0' * panel_bg_padding;
1765 float timelimit, elapsedTime, timeleft, minutesLeft;
1767 timelimit = getstatf(STAT_TIMELIMIT);
1769 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1770 timeleft = ceil(timeleft);
1772 minutesLeft = floor(timeleft / 60);
1775 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1776 timer_color = '1 1 1'; //white
1777 else if(minutesLeft >= 1)
1778 timer_color = '1 1 0'; //yellow
1780 timer_color = '1 0 0'; //red
1782 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1783 if (time < getstatf(STAT_GAMESTARTTIME)) {
1784 //while restart is still active, show 00:00
1785 timer = seconds_tostring(0);
1787 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1788 timer = seconds_tostring(elapsedTime);
1791 timer = seconds_tostring(timeleft);
1794 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1801 void HUD_Radar(void)
1803 if (!autocvar__hud_configure)
1805 if (hud_panel_radar_maximized)
1807 if (!hud_draw_maximized) return;
1811 if (autocvar_hud_panel_radar == 0) return;
1812 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1816 HUD_Panel_UpdateCvars();
1817 HUD_Panel_ApplyFadeAlpha();
1821 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1823 panel_size = autocvar_hud_panel_radar_maximized_size;
1824 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1825 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1826 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1827 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1829 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1830 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1832 switch(hud_panel_radar_maximized_zoommode)
1836 f = current_zoomfraction;
1839 f = 1 - current_zoomfraction;
1849 switch(hud_panel_radar_maximized_rotation)
1852 teamradar_angle = view_angles_y - 90;
1855 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1859 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1861 switch(hud_panel_radar_zoommode)
1865 f = current_zoomfraction;
1868 f = 1 - current_zoomfraction;
1878 switch(hud_panel_radar_rotation)
1881 teamradar_angle = view_angles_y - 90;
1884 teamradar_angle = 90 * hud_panel_radar_rotation;
1891 mySize = panel_size;
1893 HUD_Panel_DrawBg(1);
1894 if(panel_bg_padding)
1896 pos += '1 1 0' * panel_bg_padding;
1897 mySize -= '2 2 0' * panel_bg_padding;
1902 float scale2d, normalsize, bigsize;
1904 teamradar_origin2d = pos + 0.5 * mySize;
1905 teamradar_size2d = mySize;
1907 if(minimapname == "")
1910 teamradar_loadcvars();
1912 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1913 teamradar_size2d = mySize;
1915 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1917 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1918 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1920 // max-min distance must fit the radar in any rotation
1921 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1925 vector c0, c1, c2, c3, span;
1926 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1927 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1928 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1929 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1931 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1932 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1934 // max-min distance must fit the radar in x=x, y=y
1936 teamradar_size2d_x * scale2d / (1.05 * span_x),
1937 teamradar_size2d_y * scale2d / (1.05 * span_y)
1941 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1942 if(bigsize > normalsize)
1943 normalsize = bigsize;
1947 + (1 - f) * normalsize;
1948 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1950 + (1 - f) * view_origin);
1959 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1961 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1962 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1963 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1964 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1965 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1967 color2 = GetPlayerColor(tm.sv_entnum);
1968 //if(color == NUM_SPECTATOR || color == color2)
1969 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1971 draw_teamradar_player(view_origin, view_angles, '1 1 1');
1973 drawresetcliparea();
1978 void HUD_UpdatePlayerTeams();
1979 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
1982 entity tm = world, pl;
1983 #define SCOREPANEL_MAX_ENTRIES 6
1984 #define SCOREPANEL_ASPECTRATIO 2
1985 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
1986 vector fontsize = '1 1 0' * (mySize_y/entries);
1988 vector rgb, score_color;
1990 score_color = '1 1 1';
1992 float name_size = mySize_x*0.75;
1993 float spacing_size = mySize_x*0.04;
1994 const float highlight_alpha = 0.2;
1995 float i = 0, me_printed = 0, first_pl = 0;
1997 if (autocvar__hud_configure)
1999 float players_per_team = 0;
2002 // show team scores in the first line
2003 float score_size = mySize_x / team_count;
2004 players_per_team = max(2, ceil((entries - 1) / team_count));
2005 for(i=0; i<team_count; ++i) {
2006 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2007 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2008 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2011 pos_y += fontsize_y;
2013 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2014 for (i=first_pl; i<entries; ++i)
2016 //simulate my score is lower than all displayed players,
2017 //so that I don't appear at all showing pure rankings.
2018 //This is to better show the difference between the 2 ranking views
2019 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2022 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2023 s = GetPlayerName(player_localnum);
2028 s = sprintf(_("Player %d"), i + 1 - first_pl);
2033 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2034 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2035 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2036 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2037 pos_y += fontsize_y;
2042 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2043 HUD_UpdatePlayerTeams();
2046 // show team scores in the first line
2047 float score_size = mySize_x / team_count;
2048 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2049 if(tm.team == NUM_SPECTATOR)
2051 if (tm.team == myteam)
2052 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2053 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2057 pos_y += fontsize_y;
2058 tm = teams.sort_next;
2063 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2065 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2068 if (i == entries-1 && !me_printed && pl != me)
2069 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2071 for (pl = me.sort_next; pl; pl = pl.sort_next)
2072 if (pl.team != NUM_SPECTATOR)
2076 rgb = '1 1 0'; //not last but not among the leading players: yellow
2078 rgb = '1 0 0'; //last: red
2085 rgb = '0 1 0'; //first: green
2087 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2090 score_color = Team_ColorRGB(pl.team) * 0.8;
2091 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2092 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2093 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2094 pos_y += fontsize_y;
2097 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2100 void HUD_Score(void)
2102 if(!autocvar__hud_configure)
2104 if(!autocvar_hud_panel_score) return;
2105 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2108 HUD_Panel_UpdateCvars();
2109 HUD_Panel_ApplyFadeAlpha();
2112 mySize = panel_size;
2114 HUD_Panel_DrawBg(1);
2115 if(panel_bg_padding)
2117 pos += '1 1 0' * panel_bg_padding;
2118 mySize -= '2 2 0' * panel_bg_padding;
2121 float score, distribution = 0;
2123 vector distribution_color;
2126 #ifdef COMPAT_XON050_ENGINE
2127 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2129 me = playerslots[player_localentnum - 1];
2132 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2133 string timer, distrtimer;
2135 pl = players.sort_next;
2138 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2139 if(pl.scores[ps_primary] == 0)
2142 score = me.(scores[ps_primary]);
2143 timer = TIME_ENCODED_TOSTRING(score);
2145 draw_beginBoldFont();
2146 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2147 // distribution display
2148 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2150 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2152 if (distribution <= 0) {
2153 distribution_color = '0 1 0';
2157 distribution_color = '1 0 0';
2160 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2162 // race record display
2163 if (distribution <= 0)
2164 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2165 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2167 } else if (!teamplay) { // non-teamgames
2168 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2170 HUD_Score_Rankings(pos, mySize, me, 0);
2173 // me vector := [team/connected frags id]
2174 pl = players.sort_next;
2178 if(autocvar__hud_configure)
2181 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2185 score = me.(scores[ps_primary]);
2186 if(autocvar__hud_configure)
2189 if(distribution >= 5)
2190 distribution_color = eY;
2191 else if(distribution >= 0)
2192 distribution_color = '1 1 1';
2193 else if(distribution >= -5)
2194 distribution_color = '1 1 0';
2196 distribution_color = eX;
2198 string distribution_str;
2199 distribution_str = ftos(distribution);
2200 draw_beginBoldFont();
2201 if (distribution >= 0)
2203 if (distribution > 0)
2204 distribution_str = strcat("+", distribution_str);
2205 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2208 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2210 } else { // teamgames
2211 float scores_count = 0, row, column, rows = 0, columns = 0;
2212 local noref vector offset = '0 0 0';
2213 vector score_pos, score_size; //for scores other than myteam
2214 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2216 for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2218 if (autocvar_hud_panel_score_rankings)
2220 HUD_Score_Rankings(pos, mySize, me, scores_count);
2223 rows = mySize_y/mySize_x;
2224 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2225 // ^^^ ammo item aspect goes here
2227 columns = ceil(scores_count/rows);
2229 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2232 if(score_size_x/score_size_y > 3)
2234 newSize = 3 * score_size_y;
2235 offset_x = score_size_x - newSize;
2236 pos_x += offset_x/2;
2237 score_size_x = newSize;
2241 newSize = 1/3 * score_size_x;
2242 offset_y = score_size_y - newSize;
2243 pos_y += offset_y/2;
2244 score_size_y = newSize;
2248 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2250 float max_fragcount;
2251 max_fragcount = -99;
2252 draw_beginBoldFont();
2254 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2255 if(tm.team == NUM_SPECTATOR)
2257 score = tm.(teamscores[ts_primary]);
2258 if(autocvar__hud_configure)
2261 if (score > max_fragcount)
2262 max_fragcount = score;
2264 if (spectatee_status == -1)
2266 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2267 if (max_fragcount == score)
2268 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2269 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2277 else if(tm.team == myteam) {
2278 if (max_fragcount == score)
2279 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2280 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2282 if (max_fragcount == score)
2283 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2294 void HUD_RaceTimer (void)
2296 if(!autocvar__hud_configure)
2298 if(!autocvar_hud_panel_racetimer) return;
2299 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2300 if(spectatee_status == -1) return;
2303 HUD_Panel_UpdateCvars();
2304 HUD_Panel_ApplyFadeAlpha();
2306 draw_beginBoldFont();
2310 mySize = panel_size;
2312 HUD_Panel_DrawBg(1);
2313 if(panel_bg_padding)
2315 pos += '1 1 0' * panel_bg_padding;
2316 mySize -= '2 2 0' * panel_bg_padding;
2319 // always force 4:1 aspect
2320 vector newSize = '0 0 0';
2321 if(mySize_x/mySize_y > 4)
2323 newSize_x = 4 * mySize_y;
2324 newSize_y = mySize_y;
2326 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2330 newSize_y = 1/4 * mySize_x;
2331 newSize_x = mySize_x;
2333 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2338 string s, forcetime;
2340 if(autocvar__hud_configure)
2343 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2344 s = _("^1Intermediate 1 (+15.42)");
2345 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2346 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2347 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2349 else if(race_checkpointtime)
2351 a = bound(0, 2 - (time - race_checkpointtime), 1);
2354 if(a > 0) // just hit a checkpoint?
2356 if(race_checkpoint != 254)
2358 if(race_time && race_previousbesttime)
2359 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2361 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2363 forcetime = TIME_ENCODED_TOSTRING(race_time);
2368 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2370 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2371 if(a > 0) // next one?
2373 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2378 if(s != "" && a > 0)
2380 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2383 if(race_penaltytime)
2385 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2388 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2389 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2395 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2396 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2401 if(race_laptime && race_checkpoint != 255)
2403 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2404 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2409 if(race_mycheckpointtime)
2411 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2412 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2413 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2415 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2417 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2418 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2419 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2422 if(race_penaltytime && !race_penaltyaccumulator)
2424 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2425 a = bound(0, (1 + t - time), 1);
2429 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2431 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2432 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2442 float vote_yescount;
2445 float vote_highlighted; // currently selected vote
2447 float vote_active; // is there an active vote?
2448 float vote_prev; // previous state of vote_active to check for a change
2450 float vote_change; // "time" when vote_active changed
2454 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2457 if (autocvar__hud_configure)
2461 print(_("^1You must answer before entering hud configure mode\n"));
2462 cvar_set("_hud_configure", "0");
2464 if(vote_called_vote)
2465 strunzone(vote_called_vote);
2466 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2467 uid2name_dialog = 1;
2470 if(!autocvar__hud_configure)
2472 if(!autocvar_hud_panel_vote) return;
2474 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2475 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2477 if(panel_bg_alpha_str == "") {
2478 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2480 panel_bg_alpha = stof(panel_bg_alpha_str);
2491 if(vote_active != vote_prev) {
2493 vote_prev = vote_active;
2496 if(vote_active || autocvar__hud_configure)
2497 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2499 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2504 HUD_Panel_UpdateCvars();
2505 HUD_Panel_ApplyFadeAlpha();
2509 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2510 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2513 // these must be below above block
2516 mySize = panel_size;
2518 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2519 HUD_Panel_DrawBg(a);
2520 a = panel_fg_alpha * a;
2522 if(panel_bg_padding)
2524 pos += '1 1 0' * panel_bg_padding;
2525 mySize -= '2 2 0' * panel_bg_padding;
2528 // always force 3:1 aspect
2529 vector newSize = '0 0 0';
2530 if(mySize_x/mySize_y > 3)
2532 newSize_x = 3 * mySize_y;
2533 newSize_y = mySize_y;
2535 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2539 newSize_y = 1/3 * mySize_x;
2540 newSize_x = mySize_x;
2542 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2546 s = _("A vote has been called for:");
2548 s = _("Allow servers to store and display your name?");
2549 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2550 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2551 if(autocvar__hud_configure)
2552 s = _("^1Configure the HUD");
2553 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2555 // print the yes/no counts
2556 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2557 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2558 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2559 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2561 // draw the progress bar backgrounds
2562 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2564 // draw the highlights
2565 if(vote_highlighted == 1) {
2566 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2567 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2569 else if(vote_highlighted == -1) {
2570 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2571 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2574 // draw the progress bars
2575 if(vote_yescount && vote_needed)
2577 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2578 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2581 if(vote_nocount && vote_needed)
2583 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2584 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2587 drawresetcliparea();
2590 // Mod icons panel (#10)
2593 float mod_active; // is there any active mod icon?
2595 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2608 stat = getstati(STAT_REDALIVE);
2609 pic = "player_red.tga";
2613 stat = getstati(STAT_BLUEALIVE);
2614 pic = "player_blue.tga";
2618 stat = getstati(STAT_YELLOWALIVE);
2619 pic = "player_yellow.tga";
2624 stat = getstati(STAT_PINKALIVE);
2625 pic = "player_pink.tga";
2630 if(mySize_x/mySize_y > aspect_ratio)
2632 i = aspect_ratio * mySize_y;
2633 myPos_x = myPos_x + (mySize_x - i) / 2;
2638 i = 1/aspect_ratio * mySize_x;
2639 myPos_y = myPos_y + (mySize_y - i) / 2;
2645 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2646 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2649 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2652 // Clan Arena and Freeze Tag HUD modicons
2653 void HUD_Mod_CA(vector myPos, vector mySize)
2655 mod_active = 1; // required in each mod function that always shows something
2657 float teams_count = 0;
2658 for(tm = teams.sort_next; tm; tm = tm.sort_next)
2659 if(tm.team != NUM_SPECTATOR)
2663 if(gametype == MAPINFO_TYPE_CA)
2664 layout = autocvar_hud_panel_modicons_ca_layout;
2665 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2666 layout = autocvar_hud_panel_modicons_freezetag_layout;
2667 float rows, columns, aspect_ratio;
2668 rows = mySize_y/mySize_x;
2669 aspect_ratio = (layout) ? 2 : 1;
2670 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2671 columns = ceil(teams_count/rows);
2674 float row = 0, column = 0;
2675 vector pos, itemSize;
2676 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2677 for(i=0; i<teams_count; ++i)
2679 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2681 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2692 // CTF HUD modicon section
2693 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2694 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2695 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2697 void HUD_Mod_CTF_Reset(void)
2699 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2702 void HUD_Mod_CTF(vector pos, vector mySize)
2704 vector redflag_pos, blueflag_pos;
2706 float f; // every function should have that
2708 float redflag, blueflag; // current status
2709 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2712 stat_items = getstati(STAT_ITEMS, 0, 24);
2713 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2714 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2716 if(redflag || blueflag)
2721 if(autocvar__hud_configure)
2727 // when status CHANGES, set old status into prevstatus and current status into status
2728 if (redflag != redflag_prevframe)
2730 redflag_statuschange_time = time;
2731 redflag_prevstatus = redflag_prevframe;
2732 redflag_prevframe = redflag;
2735 if (blueflag != blueflag_prevframe)
2737 blueflag_statuschange_time = time;
2738 blueflag_prevstatus = blueflag_prevframe;
2739 blueflag_prevframe = blueflag;
2742 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2743 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2745 float BLINK_FACTOR = 0.15;
2746 float BLINK_BASE = 0.85;
2748 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2750 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2752 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2754 string red_icon, red_icon_prevstatus;
2755 float red_alpha, red_alpha_prevstatus;
2756 red_alpha = red_alpha_prevstatus = 1;
2758 case 1: red_icon = "flag_red_taken"; break;
2759 case 2: red_icon = "flag_red_lost"; break;
2760 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2762 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2763 red_icon = "flag_red_shielded";
2765 red_icon = string_null;
2768 switch(redflag_prevstatus) {
2769 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2770 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2771 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2774 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2775 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2776 red_icon_prevstatus = "flag_red_shielded";
2778 red_icon_prevstatus = string_null;
2782 string blue_icon, blue_icon_prevstatus;
2783 float blue_alpha, blue_alpha_prevstatus;
2784 blue_alpha = blue_alpha_prevstatus = 1;
2786 case 1: blue_icon = "flag_blue_taken"; break;
2787 case 2: blue_icon = "flag_blue_lost"; break;
2788 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2790 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2791 blue_icon = "flag_blue_shielded";
2793 blue_icon = string_null;
2796 switch(blueflag_prevstatus) {
2797 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2798 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2799 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2802 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2803 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2804 blue_icon_prevstatus = "flag_blue_shielded";
2806 blue_icon_prevstatus = string_null;
2810 if(mySize_x > mySize_y) {
2811 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2813 blueflag_pos = pos + eX * 0.5 * mySize_x;
2816 redflag_pos = pos + eX * 0.5 * mySize_x;
2818 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2820 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2822 blueflag_pos = pos + eY * 0.5 * mySize_y;
2825 redflag_pos = pos + eY * 0.5 * mySize_y;
2827 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2830 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2831 if(red_icon_prevstatus && f < 1)
2832 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2834 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2836 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2837 if(blue_icon_prevstatus && f < 1)
2838 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2840 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2843 // Keyhunt HUD modicon section
2844 float kh_runheretime;
2846 void HUD_Mod_KH_Reset(void)
2851 void HUD_Mod_KH(vector pos, vector mySize)
2853 mod_active = 1; // keyhunt should never hide the mod icons panel
2857 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2859 kh_keys = getstati(STAT_KH_KEYS);
2862 if(mySize_x > mySize_y)
2864 p_y = pos_y + 0.25 * mySize_y;
2865 pa = p - eY * 0.25 * mySize_y;
2867 kh_size_x = mySize_x * 0.25;
2868 kh_size_y = 0.75 * mySize_y;
2869 kh_asize_x = mySize_x * 0.25;
2870 kh_asize_y = mySize_y * 0.25;
2874 p_y = pos_y + 0.125 * mySize_y;
2875 pa = p - eY * 0.125 * mySize_y;
2877 kh_size_x = mySize_x * 0.5;
2878 kh_size_y = 0.375 * mySize_y;
2879 kh_asize_x = mySize_x * 0.5;
2880 kh_asize_y = mySize_y * 0.125;
2887 for(i = 0; i < 4; ++i)
2889 key = floor(kh_keys / pow(32, i)) & 31;
2891 if(keyteam == 30 && keycount <= 4)
2893 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2897 // this yields 8 exactly if "RUN HERE" shows
2902 kh_runheretime = time;
2903 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2908 for(i = 0; i < 4; ++i)
2910 key = floor(kh_keys / pow(32, i)) & 31;
2923 default: // owned or dropped
2928 a = a * panel_fg_alpha;
2929 aa = aa * panel_fg_alpha;
2935 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2938 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2941 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2944 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2949 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2952 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2955 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2958 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2961 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2965 if(mySize_x > mySize_y)
2967 p_x += 0.25 * mySize_x;
2968 pa_x += 0.25 * mySize_x;
2974 p_y = pos_y + 0.625 * mySize_y;
2975 pa_y = pos_y + 0.5 * mySize_y;
2981 p_x += 0.5 * mySize_x;
2982 pa_x += 0.5 * mySize_x;
2988 // Keepaway HUD mod icon
2989 float kaball_prevstatus; // last remembered status
2990 float kaball_statuschange_time; // time when the status changed
2992 // we don't need to reset for keepaway since it immediately
2993 // autocorrects prevstatus as to if the player has the ball or not
2995 void HUD_Mod_Keepaway(vector pos, vector mySize)
2997 mod_active = 1; // keepaway should always show the mod HUD
2999 float BLINK_FACTOR = 0.15;
3000 float BLINK_BASE = 0.85;
3001 float BLINK_FREQ = 5;
3002 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3004 float stat_items = getstati(STAT_ITEMS, 0, 24);
3005 float kaball = (stat_items/IT_KEY1) & 1;
3007 if(kaball != kaball_prevstatus)
3009 kaball_statuschange_time = time;
3010 kaball_prevstatus = kaball;
3013 vector kaball_pos, kaball_size;
3015 if(mySize_x > mySize_y) {
3016 kaball_pos = pos + eX * 0.25 * mySize_x;
3017 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3019 kaball_pos = pos + eY * 0.25 * mySize_y;
3020 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3023 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3024 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3026 if(kaball_prevstatus && f < 1)
3027 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3030 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3034 // Nexball HUD mod icon
3035 void HUD_Mod_NexBall(vector pos, vector mySize)
3037 float stat_items, nb_pb_starttime, dt, p;
3039 stat_items = getstati(STAT_ITEMS, 0, 24);
3040 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3042 if (stat_items & IT_KEY1)
3047 //Manage the progress bar if any
3048 if (nb_pb_starttime > 0)
3050 dt = mod(time - nb_pb_starttime, nb_pb_period);
3051 // one period of positive triangle
3052 p = 2 * dt / nb_pb_period;
3057 HUD_Panel_GetProgressBarColor(nexball);
3058 if(mySize_x > mySize_y)
3059 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3061 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3064 if (stat_items & IT_KEY1)
3065 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3068 // Race/CTS HUD mod icons
3069 float crecordtime_prev; // last remembered crecordtime
3070 float crecordtime_change_time; // time when crecordtime last changed
3071 float srecordtime_prev; // last remembered srecordtime
3072 float srecordtime_change_time; // time when srecordtime last changed
3074 float race_status_time;
3075 float race_status_prev;
3076 string race_status_name_prev;
3077 void HUD_Mod_Race(vector pos, vector mySize)
3079 mod_active = 1; // race should never hide the mod icons panel
3081 me = playerslots[player_localnum];
3083 float f; // yet another function has this
3084 score = me.(scores[ps_primary]);
3086 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3087 return; // no records in the actual race
3089 // clientside personal record
3091 if(gametype == MAPINFO_TYPE_CTS)
3095 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3097 if(score && (score < t || !t)) {
3098 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3099 if(autocvar_cl_autodemo_delete_keeprecords)
3101 f = autocvar_cl_autodemo_delete;
3103 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3107 if(t != crecordtime_prev) {
3108 crecordtime_prev = t;
3109 crecordtime_change_time = time;
3112 vector textPos, medalPos;
3114 if(mySize_x > mySize_y) {
3115 // text on left side
3116 squareSize = min(mySize_y, mySize_x/2);
3117 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3118 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3121 squareSize = min(mySize_x, mySize_y/2);
3122 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3123 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3126 f = time - crecordtime_change_time;
3129 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3130 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3132 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3134 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3135 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3139 t = race_server_record;
3140 if(t != srecordtime_prev) {
3141 srecordtime_prev = t;
3142 srecordtime_change_time = time;
3144 f = time - srecordtime_change_time;
3147 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3148 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3150 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3153 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3156 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3157 race_status_time = time + 5;
3158 race_status_prev = race_status;
3159 if (race_status_name_prev)
3160 strunzone(race_status_name_prev);
3161 race_status_name_prev = strzone(race_status_name);
3166 a = bound(0, race_status_time - time, 1);
3169 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3173 rank = race_CheckName(race_status_name);
3177 rankname = count_ordinal(rank);
3180 namepos = medalPos + '0 0.8 0' * squareSize;
3182 rankpos = medalPos + '0 0.15 0' * squareSize;
3184 if(race_status == 0)
3185 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186 else if(race_status == 1) {
3187 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3188 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3190 } else if(race_status == 2) {
3191 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3192 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3194 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3195 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3196 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3197 } else if(race_status == 3) {
3198 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203 if (race_status_time - time <= 0) {
3204 race_status_prev = -1;
3206 if(race_status_name)
3207 strunzone(race_status_name);
3208 race_status_name = string_null;
3209 if(race_status_name_prev)
3210 strunzone(race_status_name_prev);
3211 race_status_name_prev = string_null;
3215 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3217 float stat, pps_ratio;
3228 stat = getstatf(STAT_DOM_PPS_RED);
3229 pic = "dom_icon_red";
3233 stat = getstatf(STAT_DOM_PPS_BLUE);
3234 pic = "dom_icon_blue";
3238 stat = getstatf(STAT_DOM_PPS_YELLOW);
3239 pic = "dom_icon_yellow";
3244 stat = getstatf(STAT_DOM_PPS_PINK);
3245 pic = "dom_icon_pink";
3249 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3251 if(mySize_x/mySize_y > aspect_ratio)
3253 i = aspect_ratio * mySize_y;
3254 myPos_x = myPos_x + (mySize_x - i) / 2;
3259 i = 1/aspect_ratio * mySize_x;
3260 myPos_y = myPos_y + (mySize_y - i) / 2;
3264 if (layout) // show text too
3267 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3268 if (layout == 2) // average pps
3269 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3270 else // percentage of average pps
3271 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3275 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3278 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3279 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280 drawresetcliparea();
3284 void HUD_Mod_Dom(vector myPos, vector mySize)
3286 mod_active = 1; // required in each mod function that always shows something
3288 float teams_count = 0;
3289 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3290 if(tm.team != NUM_SPECTATOR)
3293 float layout = autocvar_hud_panel_modicons_dom_layout;
3294 float rows, columns, aspect_ratio;
3295 rows = mySize_y/mySize_x;
3296 aspect_ratio = (layout) ? 3 : 1;
3297 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3298 columns = ceil(teams_count/rows);
3301 float row = 0, column = 0;
3302 vector pos, itemSize;
3303 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3304 for(i=0; i<teams_count; ++i)
3306 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3308 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3319 float mod_prev; // previous state of mod_active to check for a change
3321 float mod_change; // "time" when mod_active changed
3323 void HUD_ModIcons(void)
3325 if(!autocvar__hud_configure)
3327 if(!autocvar_hud_panel_modicons) return;
3328 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3331 HUD_Panel_UpdateCvars();
3332 HUD_Panel_ApplyFadeAlpha();
3334 draw_beginBoldFont();
3338 mySize = panel_size;
3340 if(mod_active != mod_prev) {
3342 mod_prev = mod_active;
3345 if(mod_active || autocvar__hud_configure)
3346 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3348 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3351 HUD_Panel_DrawBg(mod_alpha);
3353 if(panel_bg_padding)
3355 pos += '1 1 0' * panel_bg_padding;
3356 mySize -= '2 2 0' * panel_bg_padding;
3359 // these MUST be ran in order to update mod_active
3360 if(gametype == MAPINFO_TYPE_KEYHUNT)
3361 HUD_Mod_KH(pos, mySize);
3362 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3363 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3364 else if(gametype == MAPINFO_TYPE_NEXBALL)
3365 HUD_Mod_NexBall(pos, mySize);
3366 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3367 HUD_Mod_Race(pos, mySize);
3368 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3369 HUD_Mod_CA(pos, mySize);
3370 else if(gametype == MAPINFO_TYPE_DOMINATION)
3371 HUD_Mod_Dom(pos, mySize);
3372 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3373 HUD_Mod_Keepaway(pos, mySize);
3378 // Draw pressed keys (#11)
3380 void HUD_PressedKeys(void)
3382 if(!autocvar__hud_configure)
3384 if(!autocvar_hud_panel_pressedkeys) return;
3385 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3388 HUD_Panel_UpdateCvars();
3389 HUD_Panel_ApplyFadeAlpha();
3392 mySize = panel_size;
3394 HUD_Panel_DrawBg(1);
3395 if(panel_bg_padding)
3397 pos += '1 1 0' * panel_bg_padding;
3398 mySize -= '2 2 0' * panel_bg_padding;
3401 // force custom aspect
3402 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3405 vector newSize = '0 0 0';
3406 if(mySize_x/mySize_y > aspect)
3408 newSize_x = aspect * mySize_y;
3409 newSize_y = mySize_y;
3411 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3415 newSize_y = 1/aspect * mySize_x;
3416 newSize_x = mySize_x;
3418 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3424 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3426 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3428 if(autocvar_hud_panel_pressedkeys_attack)
3430 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3439 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3444 // Handle chat as a panel (#12)
3448 if(!autocvar__hud_configure)
3450 if (!autocvar_hud_panel_chat)
3452 if (!autocvar_con_chatrect)
3453 cvar_set("con_chatrect", "0");
3456 if(autocvar__con_chat_maximized)
3457 if(!hud_draw_maximized) return;
3460 HUD_Panel_UpdateCvars();
3461 HUD_Panel_ApplyFadeAlpha();
3463 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3465 panel_pos_y = panel_bg_border;
3466 panel_size_y = vid_conheight - panel_bg_border * 2;
3467 if(panel_bg == "0") // force a border when maximized
3469 if(precache_pic(panel_bg) == "") {
3470 panel_bg = strcat(hud_skin_path, "/border_default");
3471 if(precache_pic(panel_bg) == "") {
3472 panel_bg = "gfx/hud/default/border_default";
3476 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3481 mySize = panel_size;
3483 HUD_Panel_DrawBg(1);
3485 if(panel_bg_padding)
3487 pos += '1 1 0' * panel_bg_padding;
3488 mySize -= '2 2 0' * panel_bg_padding;
3491 if (!autocvar_con_chatrect)
3492 cvar_set("con_chatrect", "1");
3494 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3495 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3497 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3498 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3500 if(autocvar__hud_configure)
3503 chatsize = '1 1 0' * autocvar_con_chatsize;
3504 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3506 for(i = 0; i < autocvar_con_chat; ++i)
3508 if(i == autocvar_con_chat - 1)
3511 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3512 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3513 pos_y += chatsize_y;
3518 // Engine info panel (#13)
3525 float frametimeavg1; // 1 frame ago
3526 float frametimeavg2; // 2 frames ago
3527 void HUD_EngineInfo(void)
3529 if(!autocvar__hud_configure)
3531 if(!autocvar_hud_panel_engineinfo) return;
3534 HUD_Panel_UpdateCvars();
3535 HUD_Panel_ApplyFadeAlpha();
3538 mySize = panel_size;
3540 HUD_Panel_DrawBg(1);
3541 if(panel_bg_padding)
3543 pos += '1 1 0' * panel_bg_padding;
3544 mySize -= '2 2 0' * panel_bg_padding;
3547 float currentTime = gettime(GETTIME_REALTIME);
3548 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3550 float currentframetime = currentTime - prevfps_time;
3551 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3552 frametimeavg2 = frametimeavg1;
3553 frametimeavg1 = frametimeavg;
3556 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3557 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3559 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3560 prevfps = (1/currentframetime);
3561 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3563 prevfps_time = currentTime;
3568 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3570 prevfps = framecounter/(currentTime - prevfps_time);
3572 prevfps_time = currentTime;
3577 color = HUD_Get_Num_Color (prevfps, 100);
3578 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3581 // Info messages panel (#14)
3583 #define drawInfoMessage(s)\
3584 if(autocvar_hud_panel_infomessages_flip)\
3585 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3586 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3588 void HUD_InfoMessages(void)
3590 if(!autocvar__hud_configure)
3592 if(!autocvar_hud_panel_infomessages) return;
3595 HUD_Panel_UpdateCvars();
3596 HUD_Panel_ApplyFadeAlpha();
3599 mySize = panel_size;
3601 HUD_Panel_DrawBg(1);
3602 if(panel_bg_padding)
3604 pos += '1 1 0' * panel_bg_padding;
3605 mySize -= '2 2 0' * panel_bg_padding;
3608 // always force 5:1 aspect
3609 vector newSize = '0 0 0';
3610 if(mySize_x/mySize_y > 5)
3612 newSize_x = 5 * mySize_y;
3613 newSize_y = mySize_y;
3615 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3619 newSize_y = 1/5 * mySize_x;
3620 newSize_x = mySize_x;
3622 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3631 fontsize = '0.20 0.20 0' * mySize_y;
3637 if(!autocvar__hud_configure)
3639 if(spectatee_status && !intermission)
3642 if(spectatee_status == -1)
3643 s = _("^1Observing");
3645 #ifdef COMPAT_XON050_ENGINE
3646 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3648 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3652 if(spectatee_status == -1)
3653 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3655 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3658 if(spectatee_status == -1)
3659 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3661 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3664 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3667 if(gametype == MAPINFO_TYPE_LMS)
3670 sk = playerslots[player_localnum];
3671 if(sk.(scores[ps_primary]) >= 666)
3672 s = _("^1Match has already begun");
3673 else if(sk.(scores[ps_primary]) > 0)
3674 s = _("^1You have no more lives left");
3676 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3679 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3682 //show restart countdown:
3683 if (time < getstatf(STAT_GAMESTARTTIME)) {
3685 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3686 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3687 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3688 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3692 if(warmup_stage && !intermission)
3694 s = _("^2Currently in ^1warmup^2 stage!");
3699 if(mod(time, 1) >= 0.5)
3704 if(ready_waiting && !intermission && !spectatee_status)
3706 if(ready_waiting_for_me)
3709 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3711 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3716 s = _("^2Waiting for others to ready up to end warmup...");
3718 s = _("^2Waiting for others to ready up...");
3722 else if(warmup_stage && !intermission && !spectatee_status)
3724 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3728 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3730 float ts_min = 0, ts_max = 0;
3731 tm = teams.sort_next;
3734 for(; tm.sort_next; tm = tm.sort_next)
3736 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3738 if(!ts_min) ts_min = tm.team_size;
3739 else ts_min = min(ts_min, tm.team_size);
3740 if(!ts_max) ts_max = tm.team_size;
3741 else ts_max = max(ts_max, tm.team_size);
3743 if ((ts_max - ts_min) > 1)
3745 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3746 tm = GetTeam(myteam, false);
3748 if (tm.team != NUM_SPECTATOR)
3749 if (tm.team_size == ts_max)
3750 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3758 s = _("^7Press ^3ESC ^7to show HUD options.");
3760 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3762 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3764 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3769 // Physics panel (#15)
3771 vector acc_prevspeed;
3772 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3773 void HUD_Physics(void)
3775 if(!autocvar__hud_configure)
3777 if(!autocvar_hud_panel_physics) return;
3778 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3779 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3782 HUD_Panel_UpdateCvars();
3783 HUD_Panel_ApplyFadeAlpha();
3785 draw_beginBoldFont();
3787 HUD_Panel_DrawBg(1);
3788 if(panel_bg_padding)
3790 panel_pos += '1 1 0' * panel_bg_padding;
3791 panel_size -= '2 2 0' * panel_bg_padding;
3794 float acceleration_progressbar_scale = 0;
3795 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3796 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3799 if (autocvar_hud_panel_physics_text_scale <= 0)
3802 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3805 float speed, conversion_factor;
3808 switch(autocvar_hud_panel_physics_speed_unit)
3813 conversion_factor = 1.0;
3817 conversion_factor = 0.0254;
3821 conversion_factor = 0.0254 * 3.6;
3825 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3829 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3833 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3835 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3836 if (autocvar__hud_configure)
3837 speed = floor( max_speed * 0.65 + 0.5 );
3838 else if(autocvar_hud_panel_physics_speed_vertical)
3839 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3841 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3843 //compute acceleration
3844 float acceleration, f;
3845 if (autocvar__hud_configure)
3846 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3849 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3850 f = time - acc_prevtime;
3851 if(autocvar_hud_panel_physics_acceleration_vertical)
3852 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3854 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3856 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3858 acc_prevspeed = vel;
3859 acc_prevtime = time;
3861 f = bound(0, f * 10, 1);
3862 acc_avg = acc_avg * (1 - f) + acceleration * f;
3866 float panel_ar = panel_size_x/panel_size_y;
3867 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3868 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3870 panel_size_x *= 0.5;
3871 if (autocvar_hud_panel_physics_flip)
3872 speed_offset_x = panel_size_x;
3874 acceleration_offset_x = panel_size_x;
3878 panel_size_y *= 0.5;
3879 if (autocvar_hud_panel_physics_flip)
3880 speed_offset_y = panel_size_y;
3882 acceleration_offset_y = panel_size_y;
3884 float speed_baralign, acceleration_baralign;
3885 if (autocvar_hud_panel_physics_baralign == 1)
3886 acceleration_baralign = speed_baralign = 1;
3887 else if(autocvar_hud_panel_physics_baralign == 4)
3888 acceleration_baralign = speed_baralign = 2;
3889 else if (autocvar_hud_panel_physics_flip)
3891 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3892 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3896 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3897 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3899 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3900 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3904 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3906 HUD_Panel_GetProgressBarColor(speed);
3907 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3909 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3910 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3912 tmp_size_x = panel_size_x * 0.75;
3913 tmp_size_y = panel_size_y * text_scale;
3915 tmp_offset_x = panel_size_x - tmp_size_x;
3918 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3919 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3925 tmp_offset_x = tmp_size_x;
3926 if (autocvar_hud_panel_physics_speed_unit_show)
3929 tmp_size_x = panel_size_x * (1 - 0.75);
3930 tmp_size_y = panel_size_y * 0.4 * text_scale;
3931 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3932 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3936 //compute and draw top speed
3937 if (autocvar_hud_panel_physics_topspeed)
3938 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3940 if (autocvar__hud_configure)
3942 top_speed = floor( max_speed * 0.75 + 0.5 );
3947 if (speed >= top_speed)
3950 top_speed_time = time;
3954 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3955 // divide by f to make it start from 1
3956 f = cos( ((time - top_speed_time) / f) * PI/2 );
3958 else //hide top speed 0, it would be stupid
3963 //top speed progressbar peak
3964 if(speed < top_speed)
3965 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3967 float peak_offset_x;
3968 vector peak_size = '0 0 0';
3969 if (speed_baralign == 0)
3970 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3971 else if (speed_baralign == 1)
3972 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3973 else // if (speed_baralign == 2)
3974 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3975 //if speed is not 0 the speed progressbar already fetched the color
3977 HUD_Panel_GetProgressBarColor(speed);
3978 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3979 peak_size_y = panel_size_y;
3980 if (speed_baralign == 2) // draw two peaks, on both sides
3982 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3983 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3986 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3990 tmp_offset_y = panel_size_y * 0.4;
3991 tmp_size_x = panel_size_x * (1 - 0.75);
3992 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3993 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3994 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4002 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4004 if (acceleration < 0)
4005 HUD_Panel_GetProgressBarColor(acceleration_neg);
4007 HUD_Panel_GetProgressBarColor(acceleration);
4009 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4010 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4013 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4015 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4017 if (acceleration_baralign == 1)
4018 tmp_offset_x = panel_size_x - tmp_size_x;
4019 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4020 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4027 tmp_size = panel_size;
4028 tmp_offset = '0 0 0';
4031 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4033 tmp_size_x = panel_size_x;
4034 tmp_size_y = panel_size_y * text_scale;
4036 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4037 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4038 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043 // CenterPrint (#16)
4045 #define CENTERPRINT_MAX_MSGS 10
4046 #define CENTERPRINT_MAX_ENTRIES 50
4047 #define CENTERPRINT_SPACING 0.7
4049 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4050 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4051 float centerprint_time[CENTERPRINT_MAX_MSGS];
4052 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4053 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4054 float centerprint_showing;
4056 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4058 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4061 if(strMessage == "" && new_id == 0)
4064 // strip trailing newlines
4065 j = strlen(strMessage) - 1;
4066 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4068 if (j < strlen(strMessage) - 1)
4069 strMessage = substring(strMessage, 0, j + 1);
4071 if(strMessage == "" && new_id == 0)
4074 // strip leading newlines
4076 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4079 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4081 if(strMessage == "" && new_id == 0)
4084 if (!centerprint_showing)
4085 centerprint_showing = TRUE;
4087 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4089 if (j == CENTERPRINT_MAX_MSGS)
4091 if (new_id && new_id == centerprint_msgID[j])
4093 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4095 // fade out the current msg (duration and countdown_num are ignored)
4096 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4097 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4098 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4101 break; // found a msg with the same id, at position j
4105 if (i == CENTERPRINT_MAX_MSGS)
4107 // a msg with the same id was not found, add the msg at the next position
4109 if (cpm_index == -1)
4110 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4113 if(centerprint_messages[j])
4114 strunzone(centerprint_messages[j]);
4115 centerprint_messages[j] = strzone(strMessage);
4116 centerprint_msgID[j] = new_id;
4119 centerprint_time[j] = -1;
4120 centerprint_expire_time[j] = time;
4125 duration = max(1, autocvar_hud_panel_centerprint_time);
4126 centerprint_time[j] = duration;
4127 centerprint_expire_time[j] = time + duration;
4129 centerprint_countdown_num[j] = countdown_num;
4132 void centerprint_hud(string strMessage)
4134 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4137 void reset_centerprint_messages(void)
4140 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4142 centerprint_expire_time[i] = 0;
4143 centerprint_time[i] = 1;
4144 centerprint_msgID[i] = 0;
4145 if(centerprint_messages[i])
4146 strunzone(centerprint_messages[i]);
4147 centerprint_messages[i] = string_null;
4150 float hud_configure_cp_generation_time;
4151 void HUD_CenterPrint (void)
4153 if(!autocvar__hud_configure)
4155 if(!autocvar_hud_panel_centerprint) return;
4157 if (hud_configure_prev && hud_configure_prev != -1)
4158 reset_centerprint_messages();
4162 if (!hud_configure_prev)
4163 reset_centerprint_messages();
4164 if (time > hud_configure_cp_generation_time)
4169 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4171 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4173 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4174 hud_configure_cp_generation_time = time + 1 + random()*4;
4178 HUD_Panel_UpdateCvars();
4180 // this panel doesn't fade when showing the scoreboard
4181 if(autocvar__menu_alpha)
4182 HUD_Panel_ApplyFadeAlpha();
4184 if(scoreboard_fade_alpha)
4186 // move the panel below the scoreboard
4187 if (scoreboard_bottom >= 0.96 * vid_conheight)
4191 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4193 if(target_pos_y > panel_pos_y)
4195 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4196 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4200 HUD_Panel_DrawBg(1);
4202 if (!centerprint_showing)
4205 if(panel_bg_padding)
4207 panel_pos += '1 1 0' * panel_bg_padding;
4208 panel_size -= '2 2 0' * panel_bg_padding;
4211 float entries, height;
4213 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4214 // height = panel_size_y/entries;
4215 // fontsize = '1 1 0' * height;
4216 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4217 fontsize = '1 1 0' * height;
4218 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4220 float i, j, k, n, g;
4221 float a, sz, align, current_msg_pos_y = 0, msg_size;
4224 float all_messages_expired = TRUE;
4227 if (autocvar_hud_panel_centerprint_flip)
4228 pos_y += panel_size_y;
4229 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4230 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4232 if (j == CENTERPRINT_MAX_MSGS)
4234 if (centerprint_expire_time[j] <= time)
4236 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4238 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4239 if (centerprint_countdown_num[j] == 0)
4241 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4243 else if(centerprint_time[j] != -1)
4247 all_messages_expired = FALSE;
4249 // fade the centerprint_hud in/out
4250 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4251 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4252 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4253 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4254 else // Expiring soon, so fade it out.
4255 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4257 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4262 // set the size from fading in/out before subsequent fading
4263 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4265 // also fade it based on positioning
4266 if(autocvar_hud_panel_centerprint_fade_subsequent)
4268 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4269 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4271 a *= panel_fg_alpha;
4273 // finally set the size based on the new theAlpha from subsequent fading
4274 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4275 drawfontscale = sz * '1 1 0';
4277 if (centerprint_countdown_num[j])
4278 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4280 n = tokenizebyseparator(centerprint_messages[j], "\n");
4282 if (autocvar_hud_panel_centerprint_flip)
4284 // check if the message can be entirely shown
4285 for(k = 0; k < n; ++k)
4287 getWrappedLine_remaining = argv(k);
4288 while(getWrappedLine_remaining)
4290 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4292 pos_y -= fontsize_y;
4294 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4297 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4301 for(k = 0; k < n; ++k)
4303 getWrappedLine_remaining = argv(k);
4304 while(getWrappedLine_remaining)
4306 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4310 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4311 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4312 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4313 pos_y += fontsize_y;
4316 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4320 ++g; // move next position number up
4322 msg_size = pos_y - msg_size;
4323 if (autocvar_hud_panel_centerprint_flip)
4325 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4326 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4327 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4329 if (pos_y < panel_pos_y) // check if the next message can be shown
4331 drawfontscale = '1 1 0';
4337 pos_y += CENTERPRINT_SPACING * fontsize_y;
4338 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4339 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4341 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4343 drawfontscale = '1 1 0';
4348 drawfontscale = '1 1 0';
4349 if (all_messages_expired)
4351 centerprint_showing = FALSE;
4352 reset_centerprint_messages();
4362 void HUD_Reset (void)
4364 // reset gametype specific icons
4365 if(gametype == MAPINFO_TYPE_KEYHUNT)
4367 else if(gametype == MAPINFO_TYPE_CTF)
4368 HUD_Mod_CTF_Reset();
4371 void HUD_Main (void)
4374 // global hud theAlpha fade
4375 if(menu_enabled == 1)
4378 hud_fade_alpha = (1 - autocvar__menu_alpha);
4380 if(scoreboard_fade_alpha)
4381 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4383 if(autocvar__hud_configure)
4385 HUD_Configure_Exit_Force();
4387 if(intermission == 2) // no hud during mapvote
4389 if (autocvar__hud_configure)
4390 HUD_Configure_Exit_Force();
4393 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4396 // panels that we want to be active together with the scoreboard
4397 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4398 if(scoreboard_fade_alpha == 1)
4400 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4404 if(!autocvar__hud_configure && !hud_fade_alpha)
4408 if (hud_skin_prev != autocvar_hud_skin)
4411 strunzone(hud_skin_path);
4412 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4414 strunzone(hud_skin_prev);
4415 hud_skin_prev = strzone(autocvar_hud_skin);
4418 // HUD configure visible grid
4419 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4421 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4422 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4423 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4424 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4427 s = eX + eY * vid_conheight;
4428 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4429 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4431 s = eY + eX * vid_conwidth;
4432 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4433 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4436 #ifdef COMPAT_XON050_ENGINE
4437 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4439 current_player = player_localentnum;
4443 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4447 float hud_dock_color_team = autocvar_hud_dock_color_team;
4448 if((teamplay) && hud_dock_color_team) {
4449 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4450 color = '1 0 0' * hud_dock_color_team;
4452 color = myteamcolors * hud_dock_color_team;
4454 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4455 color = '1 0 0' * hud_dock_color_team;
4459 string hud_dock_color = autocvar_hud_dock_color;
4460 if(hud_dock_color == "shirt") {
4461 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4462 color = colormapPaletteColor(floor(f / 16), 0);
4464 else if(hud_dock_color == "pants") {
4465 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4466 color = colormapPaletteColor(mod(f, 16), 1);
4469 color = stov(hud_dock_color);
4473 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4474 if(precache_pic(pic) == "") {
4475 pic = strcat(hud_skin_path, "/dock_medium");
4476 if(precache_pic(pic) == "") {
4477 pic = "gfx/hud/default/dock_medium";
4480 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4483 // cache the panel order into the panel_order array
4484 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4485 for(i = 0; i < HUD_PANEL_NUM; ++i)
4486 panel_order[i] = -1;
4488 float p_num, warning = false;
4489 float argc = tokenize_console(autocvar__hud_panelorder);
4490 if (argc > HUD_PANEL_NUM)
4492 //first detect wrong/missing panel numbers
4493 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4494 p_num = stof(argv(i));
4495 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4496 if (panel_order[p_num] == -1) //found for the first time?
4497 s = strcat(s, ftos(p_num), " ");
4498 panel_order[p_num] = 1; //mark as found
4503 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4504 if (panel_order[i] == -1) {
4506 s = strcat(s, ftos(i), " "); //add missing panel number
4510 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4512 cvar_set("_hud_panelorder", s);
4513 if(hud_panelorder_prev)
4514 strunzone(hud_panelorder_prev);
4515 hud_panelorder_prev = strzone(s);
4517 //now properly set panel_order
4518 tokenize_console(s);
4519 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4520 panel_order[i] = stof(argv(i));
4524 hud_draw_maximized = 0;
4525 // draw panels in order specified by panel_order array
4526 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4527 (panel = hud_panel[panel_order[i]]).panel_draw();
4529 hud_draw_maximized = 1; // panels that may be maximized must check this var
4530 // draw maximized panels on top
4531 if(hud_panel_radar_maximized)
4532 (panel = HUD_PANEL(RADAR)).panel_draw();
4533 if(autocvar__con_chat_maximized)
4534 (panel = HUD_PANEL(CHAT)).panel_draw();
4536 if(autocvar__hud_configure)
4541 HUD_Panel_UpdatePosSize()
4542 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4544 if(highlightedPanel)
4546 panel = highlightedPanel;
4547 HUD_Panel_UpdatePosSize()
4548 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4550 if(!hud_configure_prev || hud_configure_prev == -1)
4552 if(autocvar_hud_cursormode) { setcursormode(1); }
4554 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4555 hud_panel[panel_order[i]].update_time = time;
4558 else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4561 hud_configure_prev = autocvar__hud_configure;
4563 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again