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New cvar hud_panel_itemstime_size_dinamic, if enabled reduces panel size by removing...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         WEPSET_DECLARE_A(weapons_stat);
436         WEPSET_COPY_AS(weapons_stat);
437         float i, f, a, j, factor;
438         float screen_ar, center_x, center_y;
439         float weapon_count, weapon_id, weapon_alpha;
440         float row, column, rows, columns;
441         float aspect = autocvar_hud_panel_weapons_aspect;
442
443         float show_accuracy, panel_weapon_accuracy;
444
445         float timeout = autocvar_hud_panel_weapons_timeout;
446         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
447         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448
449         float ammo_type, ammo_full, ammo_alpha;
450         float barsize_x, barsize_y, baroffset_x, baroffset_y;
451
452         float when = autocvar_hud_panel_weapons_complainbubble_time;
453         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454
455         vector weapon_pos, weapon_size;
456         local noref vector old_panel_size; // fteqcc sucks
457         vector color, ammo_color;
458
459         // check to see if we want to continue
460         if(hud != HUD_NORMAL) { return; }
461
462         if(!autocvar__hud_configure)
463         {
464                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
465                         return;
466                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
467                 {
468                         weaponprevtime = time;
469                         return;
470                 }
471         }
472         else
473                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
474
475         // update generic hud functions
476         HUD_Panel_UpdateCvars(weapons);
477         HUD_Panel_ApplyFadeAlpha();
478
479         // calculate fading effect to weapon images for when the panel is idle
480         if(autocvar_hud_panel_weapons_fade)
481         {
482                 weapon_alpha = 3.2 - 2 * (time - weapontime);
483                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
484         }
485         else
486                 weapon_alpha = panel_fg_alpha;
487
488         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
489         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
490         {
491                 float weapon_cnt;
492                 if(weaponorder_bypriority)
493                         strunzone(weaponorder_bypriority);
494                 if(weaponorder_byimpulse)
495                         strunzone(weaponorder_byimpulse);
496
497                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
498                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
499                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
500
501                 weapon_cnt = 0;
502                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503                 {
504                         self = get_weaponinfo(i);
505                         if(self.impulse >= 0)
506                         {
507                                 weaponorder[weapon_cnt] = self;
508                                 ++weapon_cnt;
509                         }
510                 }
511                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
512                         weaponorder[i] = world;
513                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514
515                 weaponorder_cmp_str = string_null;
516         }
517
518         // determine which weapons are going to be shown
519         if (autocvar_hud_panel_weapons_onlyowned)
520         {
521                 if(autocvar__hud_configure)
522                 {
523                         if (WEPSET_EMPTY_A(weapons_stat))
524                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
525                                         WEPSET_OR_AW(weapons_stat, i);
526
527                         if(menu_enabled != 2)
528                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
529                 }
530
531                 // do we own this weapon?
532                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
534                                 ++weapon_count;
535
536                 // add it anyway if weaponcomplain is shown
537                 if((!autocvar__hud_configure) 
538                         && (autocvar_hud_panel_weapons_complainbubble 
539                                 && time - complain_weapon_time < when + fadetime))
540                                         ++weapon_count;
541
542                 // might as well commit suicide now, no reason to live ;)
543                 if (weapon_count == 0) { return; }
544
545                 // reduce size of the panel
546                 if (panel_size_y > panel_size_x)
547                 {
548                         old_panel_size_y = panel_size_y;
549                         panel_size_y *= weapon_count / WEP_COUNT;
550                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551                 }
552                 else
553                 {
554                         old_panel_size_x = panel_size_x;
555                         panel_size_x *= weapon_count / WEP_COUNT;
556                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557                 }
558         }
559         else
560                 weapon_count = WEP_COUNT;
561
562         // animation for fading in/out the panel respectively when not in use
563         if(!autocvar__hud_configure)
564         {
565                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566                 {
567                         f = (time - (weapontime + timeout)) / timeout_effect_length;
568                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
569                         {
570                                 panel_bg_alpha *= (1 - f);
571                                 panel_fg_alpha *= (1 - f);
572                         }
573                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
574                         {
575                                 f *= f; // for a cooler movement
576                                 center_x = panel_pos_x + panel_size_x/2;
577                                 center_y = panel_pos_y + panel_size_y/2;
578                                 screen_ar = vid_conwidth/vid_conheight;
579                                 if (center_x/center_y < screen_ar) //bottom left
580                                 {
581                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
582                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
583                                         else //left
584                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
585                                 }
586                                 else //top right
587                                 {
588                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
589                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
590                                         else //top
591                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
592                                 }
593                         }
594                         weaponprevtime = time - (1 - f) * timein_effect_length;
595                 }
596                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
597                 {
598                         f = (time - weaponprevtime) / timein_effect_length;
599                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
600                         {
601                                 panel_bg_alpha *= (f);
602                                 panel_fg_alpha *= (f);
603                         }
604                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
605                         {
606                                 f *= f; // for a cooler movement
607                                 f = 1 - f;
608                                 center_x = panel_pos_x + panel_size_x/2;
609                                 center_y = panel_pos_y + panel_size_y/2;
610                                 screen_ar = vid_conwidth/vid_conheight;
611                                 if (center_x/center_y < screen_ar) //bottom left
612                                 {
613                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
614                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
615                                         else //left
616                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
617                                 }
618                                 else //top right
619                                 {
620                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
621                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
622                                         else //top
623                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
624                                 }
625                         }
626                 }
627         }
628
629         // draw the background, then change the virtual size of it to better fit other items inside
630         HUD_Panel_DrawBg(1);
631         if(panel_bg_padding)
632         {
633                 panel_pos += '1 1 0' * panel_bg_padding;
634                 panel_size -= '2 2 0' * panel_bg_padding;
635         }
636
637         // after the sizing and animations are done, update the other values
638         rows = panel_size_y/panel_size_x;
639         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
640         columns = ceil(weapon_count/rows);
641         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
642
643         // calculate position/size for visual bar displaying ammount of ammo status
644         if (autocvar_hud_panel_weapons_ammo)
645         {
646                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
647                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
648
649                 if(weapon_size_x/weapon_size_y > aspect)
650                 {
651                         barsize_x = aspect * weapon_size_y;
652                         barsize_y = weapon_size_y;
653                         baroffset_x = (weapon_size_x - barsize_x) / 2;
654                 }
655                 else
656                 {
657                         barsize_y = 1/aspect * weapon_size_x;
658                         barsize_x = weapon_size_x;
659                         baroffset_y = (weapon_size_y - barsize_y) / 2;
660                 }
661         }
662
663         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
664         {
665                 show_accuracy = true;
666                 if (acc_col[0] == '-1 0 0')
667                         for (i = 0; i < acc_levels; ++i)
668                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
669         }
670
671         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
672         {
673                 // retrieve information about the current weapon to be drawn
674                 self = weaponorder[i];
675                 weapon_id = self.impulse;
676
677                 // skip if this weapon doesn't exist
678                 if (!self || self.impulse < 0) { continue; }
679
680                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
681                 if (autocvar_hud_panel_weapons_onlyowned
682                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
683                         || (self.weapon == complain_weapon 
684                                 && time - complain_weapon_time < when + fadetime 
685                                 && autocvar_hud_panel_weapons_complainbubble)))
686                                         continue;
687
688                 // figure out the drawing position of weapon
689                 weapon_pos = (panel_pos 
690                         + eX * column * weapon_size_x 
691                         + eY * row * weapon_size_y);
692
693                 // draw background behind currently selected weapon
694                 if(self.weapon == switchweapon)
695                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
696
697                 // draw the weapon accuracy
698                 if(show_accuracy)
699                 {
700                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
701                         if(panel_weapon_accuracy >= 0)
702                         {
703                                 // find the max level lower than weapon_accuracy
704                                 j = acc_levels-1;
705                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
706                                         --j;
707
708                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
709                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
710                                 color = acc_col[j];
711                                 color = color + factor * (acc_col[j+1] - color);
712
713                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
714                         }
715                 }
716
717                 // drawing all the weapon items
718                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
719                 {
720                         // draw the weapon image
721                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
722
723                         // draw weapon label string
724                         switch(autocvar_hud_panel_weapons_label)
725                         {
726                                 case 1: // weapon number
727                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
728                                         break;
729
730                                 case 2: // bind
731                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732                                         break;
733
734                                 case 3: // weapon name
735                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
736                                         break;
737
738                                 default: // nothing
739                                         break;
740                         }
741
742                         // draw ammo status bar
743                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
744                         {
745                                 a = 0;
746                                 ammo_type = GetAmmoTypeForWep(self.weapon);
747                                 if(ammo_type != -1)
748                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
749
750                                 if(a > 0)
751                                 {
752                                         switch(ammo_type) {
753                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
754                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
755                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
756                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
757                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
758                                                 default: ammo_full = 60;
759                                         }
760
761                                         drawsetcliparea(
762                                                 weapon_pos_x + baroffset_x,
763                                                 weapon_pos_y + baroffset_y,
764                                                 barsize_x * bound(0, a/ammo_full, 1),
765                                                 barsize_y);
766                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
767                                         drawresetcliparea();
768                                 }
769                         }
770                 }
771                 else // draw a "ghost weapon icon" if you don't have the weapon
772                 {
773                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
774                 }
775
776                 // draw the complain message
777                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
778                 {
779                         if(fadetime)
780                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781                         else
782                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
783
784
785                         string s;
786                         if(complain_weapon_type == 0) {
787                                 s = _("Out of ammo");
788                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789                         }
790                         else if(complain_weapon_type == 1) {
791                                 s = _("Don't have");
792                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
793                         }
794                         else {
795                                 s = _("Unavailable");
796                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797                         }
798                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
799                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
800                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
801                 }
802
803                 // continue with new position for the next weapon
804                 ++row;
805                 if(row >= rows)
806                 {
807                         row = 0;
808                         ++column;
809                 }
810         }
811 }
812
813 // Ammo (#1)
814 //
815 // TODO: macro
816 float GetAmmoItemCode(float i)
817 {
818         switch(i)
819         {
820                 case 0: return IT_SHELLS;
821                 case 1: return IT_NAILS;
822                 case 2: return IT_ROCKETS;
823                 case 3: return IT_CELLS;
824                 case 4: return IT_FUEL;
825                 default: return -1;
826         }
827 }
828
829 string GetAmmoPicture(float i)
830 {
831         switch(i)
832         {
833                 case 0: return "ammo_shells";
834                 case 1: return "ammo_bullets";
835                 case 2: return "ammo_rockets";
836                 case 3: return "ammo_cells";
837                 case 4: return "ammo_fuel";
838                 default: return "";
839         }
840 }
841
842 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
843 {
844         float a;
845         if(autocvar__hud_configure)
846         {
847                 currently_selected = (itemcode == 2); //rockets always selected
848                 a = 31 + mod(itemcode*93, 128);
849         }
850         else
851                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
852
853         vector color;
854         if(infinite_ammo)
855                 color = '0 0.5 0.75';
856         else if(a < 10)
857                 color = '0.7 0 0';
858         else
859                 color = '1 1 1';
860
861         float theAlpha;
862         if(currently_selected)
863                 theAlpha = 1;
864         else
865                 theAlpha = 0.7;
866
867         vector picpos, numpos;
868         if(autocvar_hud_panel_ammo_iconalign)
869         {
870                 numpos = myPos;
871                 picpos = myPos + eX * 2 * mySize_y;
872         }
873         else
874         {
875                 numpos = myPos + eX * mySize_y;
876                 picpos = myPos;
877         }
878
879         if (currently_selected)
880                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
881
882     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
883         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884
885     if(autocvar_hud_panel_ammo_text)
886     {
887         if(a > 0 || infinite_ammo)
888             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
889         else // "ghost" ammo count
890             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
891     }
892         if(a > 0 || infinite_ammo)
893                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
894         else // "ghost" ammo icon
895                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
896 }
897
898 void HUD_Ammo(void)
899 {
900     if(hud != HUD_NORMAL) return;
901         if(!autocvar__hud_configure)
902         {
903                 if(!autocvar_hud_panel_ammo) return;
904                 if(spectatee_status == -1) return;
905         }
906         else
907                 hud_configure_active_panel = HUD_PANEL_AMMO;
908
909         HUD_Panel_UpdateCvars(ammo);
910         HUD_Panel_ApplyFadeAlpha();
911         vector pos, mySize;
912         pos = panel_pos;
913         mySize = panel_size;
914
915         HUD_Panel_DrawBg(1);
916         if(panel_bg_padding)
917         {
918                 pos += '1 1 0' * panel_bg_padding;
919                 mySize -= '2 2 0' * panel_bg_padding;
920         }
921
922         float rows, columns, row, column;
923         vector ammo_size;
924         if (autocvar_hud_panel_ammo_onlycurrent)
925                 ammo_size = mySize;
926         else
927         {
928                 rows = mySize_y/mySize_x;
929                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
930                 //                               ^^^ ammo item aspect goes here
931
932                 columns = ceil(AMMO_COUNT/rows);
933
934                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
935         }
936
937         local noref vector offset; // fteqcc sucks
938         float newSize;
939         if(ammo_size_x/ammo_size_y > 3)
940         {
941                 newSize = 3 * ammo_size_y;
942                 offset_x = ammo_size_x - newSize;
943                 pos_x += offset_x/2;
944                 ammo_size_x = newSize;
945         }
946         else
947         {
948                 newSize = 1/3 * ammo_size_x;
949                 offset_y = ammo_size_y - newSize;
950                 pos_y += offset_y/2;
951                 ammo_size_y = newSize;
952         }
953
954         float i, stat_items, currently_selected, infinite_ammo;
955         infinite_ammo = FALSE;
956         if (autocvar_hud_panel_ammo_onlycurrent)
957         {
958                 if(autocvar__hud_configure)
959                 {
960                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
961                         return;
962                 }
963                 stat_items = getstati(STAT_ITEMS, 0, 24);
964                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
965                         infinite_ammo = TRUE;
966                 for (i = 0; i < AMMO_COUNT; ++i) {
967                         currently_selected = stat_items & GetAmmoItemCode(i);
968                         if (currently_selected)
969                         {
970                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
971                                 return;
972                         }
973                 }
974                 return; // nothing to display
975         }
976
977         stat_items = getstati(STAT_ITEMS, 0, 24);
978         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
979                 infinite_ammo = TRUE;
980         for (i = 0; i < AMMO_COUNT; ++i) {
981                 currently_selected = stat_items & GetAmmoItemCode(i);
982                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
983                 ++row;
984                 if(row >= rows)
985                 {
986                         row = 0;
987                         column = column + 1;
988                 }
989         }
990 }
991
992 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
993 {
994         vector newPos, newSize;
995         vector picpos, numpos;
996
997         if (vertical)
998         {
999                 if(mySize_y/mySize_x > 2)
1000                 {
1001                         newSize_y = 2 * mySize_x;
1002                         newSize_x = mySize_x;
1003
1004                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1005                         newPos_x = myPos_x;
1006                 }
1007                 else
1008                 {
1009                         newSize_x = 1/2 * mySize_y;
1010                         newSize_y = mySize_y;
1011
1012                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1013                         newPos_y = myPos_y;
1014                 }
1015
1016                 if(icon_right_align)
1017                 {
1018                         numpos = newPos;
1019                         picpos = newPos + eY * newSize_x;
1020                 }
1021                 else
1022                 {
1023                         picpos = newPos;
1024                         numpos = newPos + eY * newSize_x;
1025                 }
1026
1027                 newSize_y /= 2;
1028                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1029                 // make number smaller than icon, it looks better
1030                 // reduce only y to draw numbers with different number of digits with the same y size
1031                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1032                 newSize_y *= 0.7;
1033                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1034                 return;
1035         }
1036
1037         if(mySize_x/mySize_y > 3)
1038         {
1039                 newSize_x = 3 * mySize_y;
1040                 newSize_y = mySize_y;
1041
1042                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1043                 newPos_y = myPos_y;
1044         }
1045         else
1046         {
1047                 newSize_y = 1/3 * mySize_x;
1048                 newSize_x = mySize_x;
1049
1050                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1051                 newPos_x = myPos_x;
1052         }
1053
1054         if(icon_right_align) // right align
1055         {
1056                 numpos = newPos;
1057                 picpos = newPos + eX * 2 * newSize_y;
1058         }
1059         else // left align
1060         {
1061                 numpos = newPos + eX * newSize_y;
1062                 picpos = newPos;
1063         }
1064
1065         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1066         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1067         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1068         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1069 }
1070
1071 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1072 {
1073         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1074 }
1075
1076 // Powerups (#2)
1077 //
1078 void HUD_Powerups(void)
1079 {
1080         float strength_time, shield_time, superweapons_time;
1081         if(!autocvar__hud_configure)
1082         {
1083                 if(!autocvar_hud_panel_powerups) return;
1084                 if(spectatee_status == -1) return;
1085                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1086                 if (getstati(STAT_HEALTH) <= 0) return;
1087
1088                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1089                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1090                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1091
1092                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1093                         superweapons_time = 99; // force max
1094
1095                 // prevent stuff to show up on mismatch that will be fixed next frame
1096                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1097                         superweapons_time = 0;
1098         }
1099         else
1100         {
1101                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1102
1103                 strength_time = 15;
1104                 shield_time = 27;
1105                 superweapons_time = 13;
1106         }
1107
1108         HUD_Panel_UpdateCvars(powerups);
1109         HUD_Panel_ApplyFadeAlpha();
1110         vector pos, mySize;
1111         pos = panel_pos;
1112         mySize = panel_size;
1113
1114         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1115         if(panel_bg_padding)
1116         {
1117                 pos += '1 1 0' * panel_bg_padding;
1118                 mySize -= '2 2 0' * panel_bg_padding;
1119         }
1120
1121         float panel_ar = mySize_x/mySize_y;
1122         float is_vertical = (panel_ar < 1);
1123         vector shield_offset, strength_offset, superweapons_offset;
1124
1125         float superweapons_is = -1;
1126
1127         if(superweapons_time)
1128         {
1129                 if(strength_time)
1130                 {
1131                         if(shield_time)
1132                                 superweapons_is = 0;
1133                         else
1134                                 superweapons_is = 2;
1135                 }
1136                 else
1137                 {
1138                         if(shield_time)
1139                                 superweapons_is = 1;
1140                         else
1141                                 superweapons_is = 2;
1142                 }
1143         }
1144
1145         // FIXME handle superweapons here
1146         if(superweapons_is == 0)
1147         {
1148                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1149                 {
1150                         mySize_x *= (1.0 / 3.0);
1151                         superweapons_offset_x = mySize_x;
1152                         if (autocvar_hud_panel_powerups_flip)
1153                                 shield_offset_x = 2*mySize_x;
1154                         else
1155                                 strength_offset_x = 2*mySize_x;
1156                 }
1157                 else
1158                 {
1159                         mySize_y *= (1.0 / 3.0);
1160                         superweapons_offset_y = mySize_y;
1161                         if (autocvar_hud_panel_powerups_flip)
1162                                 shield_offset_y = 2*mySize_y;
1163                         else
1164                                 strength_offset_y = 2*mySize_y;
1165                 }
1166         }
1167         else
1168         {
1169                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1170                 {
1171                         mySize_x *= 0.5;
1172                         if (autocvar_hud_panel_powerups_flip)
1173                                 shield_offset_x = mySize_x;
1174                         else
1175                                 strength_offset_x = mySize_x;
1176                 }
1177                 else
1178                 {
1179                         mySize_y *= 0.5;
1180                         if (autocvar_hud_panel_powerups_flip)
1181                                 shield_offset_y = mySize_y;
1182                         else
1183                                 strength_offset_y = mySize_y;
1184                 }
1185         }
1186
1187         float shield_baralign, strength_baralign, superweapons_baralign;
1188         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1189
1190         if (autocvar_hud_panel_powerups_flip)
1191         {
1192                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1193                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1194                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1195                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1196         }
1197         else
1198         {
1199                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1200                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1201                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1202                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1203         }
1204
1205         if(superweapons_is == 0)
1206         {
1207                 superweapons_iconalign = strength_iconalign;
1208                 superweapons_baralign = 2;
1209         }
1210         else if(superweapons_is == 1)
1211         {
1212                 superweapons_offset = strength_offset;
1213                 superweapons_iconalign = strength_iconalign;
1214                 superweapons_baralign = strength_baralign;
1215         }
1216         else if(superweapons_is == 2)
1217         {
1218                 superweapons_offset = shield_offset;
1219                 superweapons_iconalign = shield_iconalign;
1220                 superweapons_baralign = shield_baralign;
1221         }
1222
1223         if(shield_time)
1224         {
1225                 const float maxshield = 30;
1226                 float shield = ceil(shield_time);
1227                 if(autocvar_hud_panel_powerups_progressbar)
1228                 {
1229                         HUD_Panel_GetProgressBarColor(shield);
1230                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1231                 }
1232                 if(autocvar_hud_panel_powerups_text)
1233                 {
1234                         if(shield > 1)
1235                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1236                         if(shield <= 5)
1237                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1238                 }
1239         }
1240
1241         if(strength_time)
1242         {
1243                 const float maxstrength = 30;
1244                 float strength = ceil(strength_time);
1245                 if(autocvar_hud_panel_powerups_progressbar)
1246                 {
1247                         HUD_Panel_GetProgressBarColor(strength);
1248                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1249                 }
1250                 if(autocvar_hud_panel_powerups_text)
1251                 {
1252                         if(strength > 1)
1253                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1254                         if(strength <= 5)
1255                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1256                 }
1257         }
1258
1259         if(superweapons_time)
1260         {
1261                 const float maxsuperweapons = 30;
1262                 float superweapons = ceil(superweapons_time);
1263                 if(autocvar_hud_panel_powerups_progressbar)
1264                 {
1265                         HUD_Panel_GetProgressBarColor(superweapons);
1266                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1267                 }
1268                 if(autocvar_hud_panel_powerups_text)
1269                 {
1270                         if(superweapons > 1)
1271                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1272                         if(superweapons <= 5)
1273                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1274                 }
1275         }
1276 }
1277
1278 // Health/armor (#3)
1279 //
1280
1281 // prev_* vars contain the health/armor at the previous FRAME
1282 // set to -1 when player is dead or was not playing
1283 float prev_health, prev_armor;
1284 float health_damagetime, armor_damagetime;
1285 float health_beforedamage, armor_beforedamage;
1286 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1287 float old_p_health, old_p_armor;
1288 float old_p_healthtime, old_p_armortime;
1289 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1290 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1291 float prev_p_health, prev_p_armor;
1292
1293 void HUD_HealthArmor(void)
1294 {
1295         float armor, health, fuel;
1296         if(!autocvar__hud_configure)
1297         {
1298                 if(!autocvar_hud_panel_healtharmor) return;
1299                 if(hud != HUD_NORMAL) return;
1300                 if(spectatee_status == -1) return;
1301
1302                 health = getstati(STAT_HEALTH);
1303                 if(health <= 0)
1304                 {
1305                         prev_health = -1;
1306                         return;
1307                 }
1308                 armor = getstati(STAT_ARMOR);
1309
1310                 // code to check for spectatee_status changes is in Ent_ClientData()
1311                 // prev_p_health and prev_health can be set to -1 there
1312
1313                 if (prev_p_health == -1)
1314                 {
1315                         // no effect
1316                         health_beforedamage = 0;
1317                         armor_beforedamage = 0;
1318                         health_damagetime = 0;
1319                         armor_damagetime = 0;
1320                         prev_health = health;
1321                         prev_armor = armor;
1322                         old_p_health = health;
1323                         old_p_armor = armor;
1324                         prev_p_health = health;
1325                         prev_p_armor = armor;
1326                 }
1327                 else if (prev_health == -1)
1328                 {
1329                         //start the load effect
1330                         health_damagetime = 0;
1331                         armor_damagetime = 0;
1332                         prev_health = 0;
1333                         prev_armor = 0;
1334                 }
1335                 fuel = getstati(STAT_FUEL);
1336         }
1337         else
1338         {
1339                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1340
1341                 health = 150;
1342                 armor = 75;
1343                 fuel = 20;
1344         }
1345
1346         HUD_Panel_UpdateCvars(healtharmor);
1347         HUD_Panel_ApplyFadeAlpha();
1348         vector pos, mySize;
1349         pos = panel_pos;
1350         mySize = panel_size;
1351
1352         HUD_Panel_DrawBg(1);
1353         if(panel_bg_padding)
1354         {
1355                 pos += '1 1 0' * panel_bg_padding;
1356                 mySize -= '2 2 0' * panel_bg_padding;
1357         }
1358
1359         float baralign = autocvar_hud_panel_healtharmor_baralign;
1360         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1361
1362     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1363     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1364         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1365         {
1366                 vector v;
1367                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1368
1369                 float x;
1370                 x = floor(v_x + 1);
1371
1372         float maxtotal = maxhealth + maxarmor;
1373                 string biggercount;
1374                 if(v_z) // NOT fully armored
1375                 {
1376                         biggercount = "health";
1377                         if(autocvar_hud_panel_healtharmor_progressbar)
1378                         {
1379                                 HUD_Panel_GetProgressBarColor(health);
1380                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1381                         }
1382                         if(armor)
1383             if(autocvar_hud_panel_healtharmor_text)
1384                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1385                 }
1386                 else
1387                 {
1388                         biggercount = "armor";
1389                         if(autocvar_hud_panel_healtharmor_progressbar)
1390                         {
1391                                 HUD_Panel_GetProgressBarColor(armor);
1392                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1393                         }
1394                         if(health)
1395             if(autocvar_hud_panel_healtharmor_text)
1396                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1397                 }
1398         if(autocvar_hud_panel_healtharmor_text)
1399                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1400
1401                 if(fuel)
1402                 {
1403                         HUD_Panel_GetProgressBarColor(fuel);
1404                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1405                 }
1406         }
1407         else
1408         {
1409                 float panel_ar = mySize_x/mySize_y;
1410                 float is_vertical = (panel_ar < 1);
1411                 vector health_offset, armor_offset;
1412                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1413                 {
1414                         mySize_x *= 0.5;
1415                         if (autocvar_hud_panel_healtharmor_flip)
1416                                 health_offset_x = mySize_x;
1417                         else
1418                                 armor_offset_x = mySize_x;
1419                 }
1420                 else
1421                 {
1422                         mySize_y *= 0.5;
1423                         if (autocvar_hud_panel_healtharmor_flip)
1424                                 health_offset_y = mySize_y;
1425                         else
1426                                 armor_offset_y = mySize_y;
1427                 }
1428
1429                 float health_baralign, armor_baralign, fuel_baralign;
1430                 float health_iconalign, armor_iconalign;
1431                 if (autocvar_hud_panel_healtharmor_flip)
1432                 {
1433                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1434                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1435                         fuel_baralign = health_baralign;
1436                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1437                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1438                 }
1439                 else
1440                 {
1441                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1442                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1443                         fuel_baralign = armor_baralign;
1444                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1445                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1446                 }
1447
1448                 //if(health)
1449                 {
1450                         if(autocvar_hud_panel_healtharmor_progressbar)
1451                         {
1452                                 HUD_Panel_GetProgressBarColor(health);
1453                                 float p_health, pain_health_alpha;
1454                                 p_health = health;
1455                                 pain_health_alpha = 1;
1456                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1457                                 {
1458                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1459                                         {
1460                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1461                                                 {
1462                                                         if (time - old_p_healthtime < 1)
1463                                                                 old_p_health = prev_p_health;
1464                                                         else
1465                                                                 old_p_health = prev_health;
1466                                                         old_p_healthtime = time;
1467                                                 }
1468                                                 if (time - old_p_healthtime < 1)
1469                                                 {
1470                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1471                                                         prev_p_health = p_health;
1472                                                 }
1473                                         }
1474                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1475                                         {
1476                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1477                                                 {
1478                                                         if (time - health_damagetime >= 1)
1479                                                                 health_beforedamage = prev_health;
1480                                                         health_damagetime = time;
1481                                                 }
1482                                                 if (time - health_damagetime < 1)
1483                                                 {
1484                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1485                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1486                                                 }
1487                                         }
1488                                         prev_health = health;
1489
1490                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1491                                         {
1492                                                 float BLINK_FACTOR = 0.15;
1493                                                 float BLINK_BASE = 0.85;
1494                                                 float BLINK_FREQ = 9; 
1495                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1496                                         }
1497                                 }
1498                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1499                         }
1500                         if(autocvar_hud_panel_healtharmor_text)
1501                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1502                 }
1503
1504                 if(armor)
1505                 {
1506                         if(autocvar_hud_panel_healtharmor_progressbar)
1507                         {
1508                                 HUD_Panel_GetProgressBarColor(armor);
1509                                 float p_armor;
1510                                 p_armor = armor;
1511                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1512                                 {
1513                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1514                                         {
1515                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1516                                                 {
1517                                                         if (time - old_p_armortime < 1)
1518                                                                 old_p_armor = prev_p_armor;
1519                                                         else
1520                                                                 old_p_armor = prev_armor;
1521                                                         old_p_armortime = time;
1522                                                 }
1523                                                 if (time - old_p_armortime < 1)
1524                                                 {
1525                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1526                                                         prev_p_armor = p_armor;
1527                                                 }
1528                                         }
1529                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1530                                         {
1531                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1532                                                 {
1533                                                         if (time - armor_damagetime >= 1)
1534                                                                 armor_beforedamage = prev_armor;
1535                                                         armor_damagetime = time;
1536                                                 }
1537                                                 if (time - armor_damagetime < 1)
1538                                                 {
1539                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1540                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1541                                                 }
1542                                         }
1543                                         prev_armor = armor;
1544                                 }
1545                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1546                         }
1547                         if(autocvar_hud_panel_healtharmor_text)
1548                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1549                 }
1550
1551                 if(fuel)
1552                 {
1553                         if (is_vertical)
1554                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1555                         else
1556                                 mySize_y *= 0.2;
1557                         if (panel_ar >= 4)
1558                                 mySize_x *= 2; //restore full panel size
1559                         else if (panel_ar < 1/4)
1560                                 mySize_y *= 2; //restore full panel size
1561                         HUD_Panel_GetProgressBarColor(fuel);
1562                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1563                 }
1564         }
1565 }
1566
1567 // Notification area (#4)
1568 //
1569
1570 string Weapon_SuicideMessage(float deathtype)
1571 {
1572         w_deathtype = deathtype;
1573         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1574         return w_deathtypestring;
1575 }
1576
1577 string Weapon_KillMessage(float deathtype)
1578 {
1579         w_deathtype = deathtype;
1580         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1581         return w_deathtypestring;
1582 }
1583
1584 #define KN_MAX_ENTRIES 10
1585 float kn_index;
1586 float killnotify_times[KN_MAX_ENTRIES];
1587 float killnotify_deathtype[KN_MAX_ENTRIES];
1588 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1589 string killnotify_attackers[KN_MAX_ENTRIES];
1590 string killnotify_victims[KN_MAX_ENTRIES];
1591 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1592 {
1593         --kn_index;
1594         if (kn_index == -1)
1595                 kn_index = KN_MAX_ENTRIES-1;
1596         killnotify_times[kn_index] = time;
1597         killnotify_deathtype[kn_index] = wpn;
1598         killnotify_actiontype[kn_index] = actiontype;
1599         if(killnotify_attackers[kn_index])
1600                 strunzone(killnotify_attackers[kn_index]);
1601         killnotify_attackers[kn_index] = strzone(attacker);
1602         if(killnotify_victims[kn_index])
1603                 strunzone(killnotify_victims[kn_index]);
1604         killnotify_victims[kn_index] = strzone(victim);
1605 }
1606
1607 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1608 {
1609         float w;
1610         float alsoprint, gentle;
1611         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1612         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1613         
1614         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1615                 return;
1616
1617         if(msg == MSG_SUICIDE) {
1618                 w = DEATH_WEAPONOF(type);
1619                 if(WEP_VALID(w)) {
1620                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1621                         if (alsoprint)
1622                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1623                 } else if (type == DEATH_KILL) {
1624                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1625                         if (alsoprint)
1626                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1627                 } else if (type == DEATH_ROT) {
1628                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1629                         if (alsoprint)
1630                                 print (sprintf(_("^1%s^1 died\n"), s1));
1631                 } else if (type == DEATH_NOAMMO) {
1632                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1633                         if (alsoprint)
1634                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1635                 } else if (type == DEATH_CAMP) {
1636                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1637                         if (alsoprint)
1638                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1639                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1640                         HUD_KillNotify_Push(s1, "", 0, type);
1641                         if (alsoprint)
1642                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1643                 } else if (type == DEATH_CHEAT) {
1644                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1645                         if (alsoprint)
1646                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1647                 } else if (type == DEATH_FIRE) {
1648                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1649                         if (alsoprint)
1650                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1651                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1652                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1653                         if (alsoprint)
1654                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1655                 } 
1656                 
1657                 if (stof(s2) > 2) // killcount > 2
1658                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1659         } else if(msg == MSG_KILL) {
1660                 w = DEATH_WEAPONOF(type);
1661                 if(WEP_VALID(w)) {
1662                         HUD_KillNotify_Push(s1, s2, 1, type);
1663                         if (alsoprint)
1664                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1665                 }
1666                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1667                         HUD_KillNotify_Push(s1, s2, 1, type);
1668                         if(alsoprint)
1669                         {
1670                                 if(gentle) {
1671                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1672                                 } else {
1673                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1674                                 }
1675                         }
1676                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1677                                 if(gentle)
1678                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1679                                 else
1680                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1681                         }
1682                         else if (stof(s2) > 2) {
1683                                 if(gentle)
1684                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1685                                 else
1686                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1687                         }
1688                 }
1689                 else if(type == KILL_FIRST_BLOOD)
1690                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1691                 else if (type == DEATH_TELEFRAG) {
1692                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1693                         if(gentle)
1694                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1695                         else
1696                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1697                 }
1698                 else if (type == DEATH_DROWN) {
1699                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1700                         if(alsoprint)
1701                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1702                 }
1703                 else if (type == DEATH_SLIME) {
1704                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1705                         if(alsoprint)
1706                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1707                 }
1708                 else if (type == DEATH_LAVA) {
1709                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1710                         if(alsoprint)
1711                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1712                 }
1713                 else if (type == DEATH_FALL) {
1714                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1715                         if(alsoprint)
1716                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1717                 }
1718                 else if (type == DEATH_SHOOTING_STAR) {
1719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1720                         if(alsoprint)
1721                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1722                 }
1723                 else if (type == DEATH_SWAMP) {
1724                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1725                         if(alsoprint)
1726                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1727                 }
1728                 else if (type == DEATH_HURTTRIGGER)
1729                 {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1731                         if(alsoprint)
1732                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1733                 } else if(type == DEATH_VHCRUSH) {
1734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1735                         if(alsoprint)
1736                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1737                 } else if(type == DEATH_SBMINIGUN) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1741                 } else if(type == DEATH_SBROCKET) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1743                         if(alsoprint)
1744                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1745                 } else if(type == DEATH_SBBLOWUP) {
1746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1747                         if(alsoprint)
1748                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1749                 } else if(type == DEATH_WAKIGUN) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1753                 } else if(type == DEATH_WAKIROCKET) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1757                 } else if(type == DEATH_WAKIBLOWUP) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1761                 } else if(type == DEATH_RAPTOR_CANNON) {
1762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1763                         if(alsoprint)
1764                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1765                 } else if(type == DEATH_RAPTOR_BOMB) {
1766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1767                         if(alsoprint)
1768                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1769                 } else if(type == DEATH_RAPTOR_DEATH) {
1770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1771                         if(alsoprint)
1772                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1773                 } else if(type == DEATH_TURRET) {
1774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775                         if(alsoprint)
1776                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1777                 } else if(type == DEATH_TOUCHEXPLODE) {
1778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1779                         if(alsoprint)
1780                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1781                 } else if(type == DEATH_CHEAT) {
1782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1783                         if(alsoprint)
1784                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1785                 } else if (type == DEATH_FIRE) {
1786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1787                         if(alsoprint)
1788                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1789                 } else if (type == DEATH_CUSTOM) {
1790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1791                         if(alsoprint)
1792                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1793                 } else if (type == DEATH_HURTTRIGGER) {
1794                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1795                         if(alsoprint)
1796                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1797                 } else {
1798                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799                         if(alsoprint)
1800                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1801                 }
1802         } else if(msg == MSG_SPREE) {
1803                 if(type == KILL_END_SPREE) {
1804                         if(gentle)
1805                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1806                         else
1807                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1808                 } else if(type == KILL_SPREE) {
1809                         if(gentle)
1810                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1811                         else
1812                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1813                 } else if(type == KILL_SPREE_3) {
1814                         if(gentle)
1815                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1816                         else
1817                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1818                 } else if(type == KILL_SPREE_5) {
1819                         if(gentle)
1820                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1821                         else
1822                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1823                 } else if(type == KILL_SPREE_10) {
1824                         if(gentle)
1825                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1826                         else
1827                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1828                 } else if(type == KILL_SPREE_15) {
1829                         if(gentle)
1830                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1831                         else
1832                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1833                 } else if(type == KILL_SPREE_20) {
1834                         if(gentle)
1835                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1836                         else
1837                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1838                 } else if(type == KILL_SPREE_25) {
1839                         if(gentle)
1840                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1841                         else
1842                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1843                 } else if(type == KILL_SPREE_30) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1848                 }
1849         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1850                 if (type == DEATH_DROWN) {
1851                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1852                         if(alsoprint)
1853                         {
1854                                 if(gentle)
1855                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1856                                 else
1857                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1858                         }
1859                 } else if (type == DEATH_SLIME) {
1860                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1861                         if(alsoprint)
1862                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1863                 } else if (type == DEATH_LAVA) {
1864                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1865                         if(alsoprint)
1866                         {
1867                                 if(gentle)
1868                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1869                                 else
1870                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1871                         }
1872                 } else if (type == DEATH_FALL) {
1873                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1874                         if(alsoprint)
1875                         {
1876                                 if(gentle)
1877                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1878                                 else
1879                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1880                         }
1881                 } else if (type == DEATH_SHOOTING_STAR) {
1882                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1883                         if(alsoprint)
1884                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1885                 } else if (type == DEATH_SWAMP) {
1886                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1887                         if(alsoprint)
1888                         {
1889                                 if(gentle)
1890                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1891                                 else
1892                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1893                         }
1894                 } else if(DEATH_ISTURRET(type)) {
1895                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1896                         if(alsoprint)
1897                         {
1898                                 if(gentle)
1899                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1900                                 else
1901                                 {
1902                                         switch(type)
1903                                         {
1904                                                 case DEATH_TURRET_EWHEEL:
1905                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1906                                                         break;
1907                                                 case DEATH_TURRET_FLAC:
1908                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1909                                                         break;
1910                                                 case DEATH_TURRET_MACHINEGUN:
1911                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1912                                                         break;
1913                                                 case DEATH_TURRET_WALKER_GUN:
1914                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1915                                                         break;
1916                                                 case DEATH_TURRET_WALKER_MEELE:
1917                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1918                                                         break;
1919                                                 case DEATH_TURRET_WALKER_ROCKET:
1920                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1921                                                         break;
1922                                                 case DEATH_TURRET_HELLION:
1923                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1924                                                         break;
1925                                                 case DEATH_TURRET_HK:
1926                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1927                                                         break;
1928                                                 case DEATH_TURRET_MLRS:
1929                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1930                                                         break;
1931                                                 case DEATH_TURRET_PLASMA:
1932                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1933                                                         break;
1934                                                 case DEATH_TURRET_PHASER:
1935                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_TESLA:                        
1938                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1939                                                         break;
1940                                         }
1941                                 }
1942                         }
1943                 } else if (type == DEATH_CUSTOM) {
1944                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1945                         if(alsoprint)
1946                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1947                 } else if (type == DEATH_HURTTRIGGER) {
1948                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1949                         if(alsoprint)
1950                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1951                 } else if(type == DEATH_TOUCHEXPLODE) {
1952                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953                         if(alsoprint)
1954                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1955                 } else if(type == DEATH_CHEAT) {
1956                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1957                         if(alsoprint)
1958                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1959                 } else if(type == DEATH_FIRE) {
1960                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1961                         if(alsoprint)
1962                         {
1963                                 if(gentle)
1964                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1965                                 else
1966                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1967                                 }
1968                 } else {
1969                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1970                         if(alsoprint)
1971                         {
1972                                 if(gentle)
1973                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1974                                 else
1975                                         print (sprintf(_("^1%s^1 died\n"), s1));
1976                         }
1977                 }
1978         } else if(msg == MSG_KILL_ACTION_SPREE) {
1979                 if(gentle)
1980                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1981                 else
1982                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1983         } else if(msg == MSG_INFO) {
1984                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1985                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1986                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1987                 } else if(type == INFO_LOSTFLAG) {
1988                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1989                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1990                 } else if(type == INFO_PICKUPFLAG) {
1991                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1992                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1993                 } else if(type == INFO_RETURNFLAG) {
1994                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1995                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1996                 } else if(type == INFO_CAPTUREFLAG) {
1997                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1998                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1999                 }
2000         } else if(msg == MSG_RACE) {
2001                 if(type == RACE_SERVER_RECORD) {
2002                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2003                 }
2004                 else if(type == RACE_NEW_RANK) {
2005                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2006                 }
2007                 else if(type == RACE_NEW_TIME) {
2008                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2009                 }
2010                 else if(type == RACE_FAIL) {
2011                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2012                 }
2013         } else if(msg == MSG_KA) {
2014                 if(type == KA_PICKUPBALL) {
2015                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2016                         if(alsoprint)
2017                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2018                 }
2019                 else if(type == KA_DROPBALL) {
2020                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2021                         if(alsoprint)
2022                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2023                 }
2024         }
2025 }
2026
2027 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2028 {
2029         float gentle;
2030         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2031         if(msg == MSG_SUICIDE) {
2032                 if (type == DEATH_TEAMCHANGE) {
2033                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2034                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2035                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2036                 } else if (type == DEATH_CAMP) {
2037                         if(gentle)
2038                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2039                         else
2040                                 centerprint_hud(_("^1Die camper!"));
2041                 } else if (type == DEATH_NOAMMO) {
2042                         if(gentle)
2043                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2044                         else
2045                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2046                 } else if (type == DEATH_ROT) {
2047                         if(gentle)
2048                                 centerprint_hud(_("^1You need to preserve your health"));
2049                         else
2050                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2051                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2052                         if(gentle)
2053                                 centerprint_hud(_("^1Don't go against team mates!"));
2054                         else
2055                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2056                 } else if (type == DEATH_QUIET) {
2057                         // do nothing
2058                 } else { // generic message
2059                         if(gentle)
2060                                 centerprint_hud(_("^1You need to be more careful!"));
2061                         else
2062                                 centerprint_hud(_("^1You killed your own dumb self!"));
2063                 }
2064         } else if(msg == MSG_KILL) {
2065                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2066                         if(gentle) {
2067                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2068                         } else {
2069                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2070                         }
2071                 } else if (type == KILL_FIRST_BLOOD) {
2072                         if(gentle) {
2073                                 centerprint_hud(_("^1First score"));
2074                         } else {
2075                                 centerprint_hud(_("^1First blood"));
2076                         }
2077                 } else if (type == KILL_FIRST_VICTIM) {
2078                         if(gentle) {
2079                                 centerprint_hud(_("^1First casualty"));
2080                         } else {
2081                                 centerprint_hud(_("^1First victim"));
2082                         }
2083                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2084                         if(gentle) {
2085                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2086                         } else {
2087                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2088                         }
2089                 } else if (type == KILL_TYPEFRAGGED) {
2090                         if(gentle) {
2091                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2092                         } else {
2093                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2094                         }
2095                 } else if (type == KILL_FRAG) {
2096                         if(gentle) {
2097                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2098                         } else {
2099                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2100                         }
2101                 } else { // generic message
2102                         if(gentle) {
2103                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2104                         } else {
2105                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2106                         }
2107                 }
2108         } else if(msg == MSG_KILL_ACTION) {
2109                 // TODO: invent more centerprints here?
2110                 centerprint_hud(_("^1Watch your step!"));
2111         }
2112 }
2113
2114 void HUD_Notify (void)
2115 {
2116         if(!autocvar__hud_configure)
2117         {
2118                 if(!autocvar_hud_panel_notify) return;
2119         }
2120         else
2121                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2122
2123         HUD_Panel_UpdateCvars(notify);
2124         HUD_Panel_ApplyFadeAlpha();
2125         vector pos, mySize;
2126         pos = panel_pos;
2127         mySize = panel_size;
2128
2129         HUD_Panel_DrawBg(1);
2130         if(panel_bg_padding)
2131         {
2132                 pos += '1 1 0' * panel_bg_padding;
2133                 mySize -= '2 2 0' * panel_bg_padding;
2134         }
2135
2136         float entries, height;
2137         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2138         height = mySize_y/entries;
2139         
2140         vector fontsize;
2141         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2142         fontsize = '0.5 0.5 0' * fontheight;
2143
2144         float a;
2145         float when;
2146         when = autocvar_hud_panel_notify_time;
2147         float fadetime;
2148         fadetime = autocvar_hud_panel_notify_fadetime;
2149
2150         string s;
2151
2152         vector pos_attacker, pos_victim;
2153         vector weap_pos;
2154         float width_attacker;
2155         string attacker, victim;
2156
2157         float i, j, w, type, step, limit;
2158         if(autocvar_hud_panel_notify_flip) //order items from the top down
2159         {
2160                 i = 0;
2161                 step = +1;
2162                 limit = entries;
2163         }
2164         else //order items from the bottom up
2165         {
2166                 i = entries - 1;
2167                 step = -1;
2168                 limit = -1;
2169         }
2170
2171         for(j = kn_index;  i != limit;  i += step, ++j)
2172         {
2173                 if(autocvar__hud_configure)
2174                 {
2175                         if (step == +1)
2176                                 a = i;
2177                         else // inverse order
2178                                 a = entries - 1 - i;
2179                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2180                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2181                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2182                         a = bound(0, (when - a) / 4, 1);
2183                         goto hud_config_notifyprint;
2184                 }
2185
2186                 if (j == KN_MAX_ENTRIES)
2187                         j = 0;
2188
2189                 if(killnotify_times[j] + when > time)
2190                         a = 1;
2191                 else if(fadetime)
2192                 {
2193                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2194                         if(!a)
2195                         {
2196                                 break;
2197                         }
2198                 }
2199                 else
2200                 {
2201                         break;
2202                 }
2203
2204                 s = "";
2205
2206                 type = killnotify_deathtype[j];
2207                 w = DEATH_WEAPONOF(type);
2208
2209                 // TODO: maybe print in team colors?
2210                 //
2211                 // Y [used by] X
2212                 if(killnotify_actiontype[j] == 0) 
2213                 {
2214                         if(type == DEATH_GENERIC)
2215                         {
2216                                 s = "notify_death";
2217                         }
2218                         else if(type == DEATH_NOAMMO)
2219                         {
2220                                 s = "notify_outofammo";
2221                         }
2222                         else if(type == DEATH_KILL)
2223                         {
2224                                 s = "notify_selfkill";
2225                         }
2226                         else if(type == DEATH_CAMP)
2227                         {
2228                                 s = "notify_camping";
2229                         }
2230                         else if(type == KILL_TEAM_RED)
2231                         {
2232                                 s = "notify_teamkill_red";
2233                         }
2234                         else if(type == KILL_TEAM_BLUE)
2235                         {
2236                                 s = "notify_teamkill_blue";
2237                         }
2238                         else if(type == DEATH_DROWN)
2239                         {
2240                                 s = "notify_water";
2241                         }
2242                         else if(type == DEATH_SLIME)
2243                         {
2244                                 s = "notify_slime";
2245                         }
2246                         else if(type == DEATH_LAVA)
2247                         {
2248                                 s = "notify_lava";
2249                         }
2250                         else if(type == DEATH_FALL)
2251                         {
2252                                 s = "notify_fall";
2253                         }
2254                         else if(type == DEATH_SHOOTING_STAR)
2255                         {
2256                                 s = "notify_shootingstar";
2257                         }
2258                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2259                         {
2260                                 s = "notify_death";
2261                         }
2262                         else if(type == INFO_GOTFLAG)
2263                         {
2264                                 if(killnotify_victims[j] == "^1RED^7 flag")
2265                                 {
2266                                         s = "notify_red_taken";
2267                                 }
2268                                 else
2269                                 {
2270                                         s = "notify_blue_taken";
2271                                 }
2272                         }
2273                         else if(type == INFO_RETURNFLAG)
2274                         {
2275                                 if(killnotify_victims[j] == "^1RED^7 flag")
2276                                 {
2277                                         s = "notify_red_returned";
2278                                 }
2279                                 else
2280                                 {
2281                                         s = "notify_blue_returned";
2282                                 }
2283                         }
2284                         else if(type == INFO_LOSTFLAG)
2285                         {
2286                                 if(killnotify_victims[j] == "^1RED^7 flag")
2287                                 {
2288                                         s = "notify_red_lost";
2289                                 }
2290                                 else
2291                                 {
2292                                         s = "notify_blue_lost";
2293                                 }
2294                         }
2295                         else if(type == INFO_CAPTUREFLAG)
2296                         {
2297                                 if(killnotify_victims[j] == "^1RED^7 flag")
2298                                 {
2299                                         s = "notify_red_captured";
2300                                 }
2301                                 else
2302                                 {
2303                                         s = "notify_blue_captured";
2304                                 }
2305                         }
2306                         else if(type == KA_DROPBALL)
2307                         {
2308                                 s = "notify_balldropped";
2309                         }
2310                         else if(type == KA_PICKUPBALL)
2311                         {
2312                                 s = "notify_ballpickedup";
2313                         }
2314                         
2315                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2316                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2317                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2318
2319                         if(s != "")
2320                         {
2321                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2322                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2323                         }
2324                 }
2325                 // X [did action to] Y
2326                 else
2327                 {
2328                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2329                         {
2330                                 s = "notify_melee_laser";
2331                         }
2332                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2333                         {
2334                                 s = "notify_melee_shotgun";
2335                         }
2336                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2337                         {
2338                                 s = "notify_headshot";
2339                         }
2340                         else if(WEP_VALID(w))
2341                         {
2342                                 self = get_weaponinfo(w);
2343                                 s = strcat("weapon", self.netname);
2344                         }
2345                         else if(type == KILL_TEAM_RED)
2346                         {
2347                                 s = "notify_teamkill_red";
2348                         }
2349                         else if(type == KILL_TEAM_BLUE)
2350                         {
2351                                 s = "notify_teamkill_red";
2352                         }
2353                         else if(type == DEATH_TELEFRAG)
2354                         {
2355                                 s = "notify_telefrag";
2356                         }
2357                         else if(type == DEATH_DROWN)
2358                         {
2359                                 s = "notify_water";
2360                         }
2361                         else if(type == DEATH_SLIME)
2362                         {
2363                                 s = "notify_slime";
2364                         }
2365                         else if(type == DEATH_LAVA)
2366                         {
2367                                 s = "notify_lava";
2368                         }
2369                         else if(type == DEATH_FALL)
2370                         {
2371                                 s = "notify_fall";
2372                         }
2373                         else if(type == DEATH_SHOOTING_STAR)
2374                         {
2375                                 s = "notify_shootingstar";
2376                         }
2377                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2378                         {
2379                                 s = "notify_void";
2380                         }
2381                         else if(type == RACE_SERVER_RECORD)
2382                         {
2383                                 s = "race_newrecordserver";
2384                         }
2385                         else if(type == RACE_NEW_RANK)
2386                         {
2387                                 s = "race_newrankyellow";
2388                         }
2389                         else if(type == RACE_NEW_TIME)
2390                         {
2391                                 s = "race_newtime";
2392                         }
2393                         else if(type == RACE_FAIL)
2394                         {
2395                                 s = "race_newfail";
2396                         }
2397
2398                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2399                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2400 :hud_config_notifyprint
2401                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2402                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2403                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2404                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2405
2406                         if(s != "")
2407                         {
2408                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2409                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2410                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2411                         }
2412                 }
2413         }
2414 }
2415
2416 // Timer (#5)
2417 //
2418 // TODO: macro
2419 string seconds_tostring(float sec)
2420 {
2421         float minutes;
2422         minutes = floor(sec / 60);
2423
2424         sec -= minutes * 60;
2425         return sprintf("%d:%02d", minutes, sec);
2426 }
2427
2428 void HUD_Timer(void)
2429 {
2430         if(!autocvar__hud_configure)
2431         {
2432                 if(!autocvar_hud_panel_timer) return;
2433         }
2434         else
2435                 hud_configure_active_panel = HUD_PANEL_TIMER;
2436
2437         HUD_Panel_UpdateCvars(timer);
2438         HUD_Panel_ApplyFadeAlpha();
2439         vector pos, mySize;
2440         pos = panel_pos;
2441         mySize = panel_size;
2442
2443         HUD_Panel_DrawBg(1);
2444         if(panel_bg_padding)
2445         {
2446                 pos += '1 1 0' * panel_bg_padding;
2447                 mySize -= '2 2 0' * panel_bg_padding;
2448         }
2449
2450         string timer;
2451         float timelimit, elapsedTime, timeleft, minutesLeft;
2452
2453         timelimit = getstatf(STAT_TIMELIMIT);
2454
2455         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2456         timeleft = ceil(timeleft);
2457
2458         minutesLeft = floor(timeleft / 60);
2459
2460         vector timer_color;
2461         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2462                 timer_color = '1 1 1'; //white
2463         else if(minutesLeft >= 1)
2464                 timer_color = '1 1 0'; //yellow
2465         else
2466                 timer_color = '1 0 0'; //red
2467
2468         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2469                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2470                         //while restart is still active, show 00:00
2471                         timer = seconds_tostring(0);
2472                 } else {
2473                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2474                         timer = seconds_tostring(elapsedTime);
2475                 }
2476         } else {
2477                 timer = seconds_tostring(timeleft);
2478         }
2479
2480         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2481 }
2482
2483 // Radar (#6)
2484 //
2485 void HUD_Radar(void)
2486 {
2487         if (!autocvar__hud_configure)
2488         {
2489                 if (hud_panel_radar_maximized)
2490                 {
2491                         if (!hud_draw_maximized) return;
2492                 }
2493                 else
2494                 {
2495                         if (autocvar_hud_panel_radar == 0) return;
2496                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2497                 }
2498         }
2499         else
2500                 hud_configure_active_panel = HUD_PANEL_RADAR;
2501
2502         HUD_Panel_UpdateCvars(radar);
2503         HUD_Panel_ApplyFadeAlpha();
2504
2505         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2506         {
2507                 panel_size = autocvar_hud_panel_radar_maximized_size;
2508                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2509                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2510                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2511                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2512                 
2513                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2514                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2515         }
2516
2517         vector pos, mySize;
2518         pos = panel_pos;
2519         mySize = panel_size;
2520
2521         HUD_Panel_DrawBg(1);
2522         if(panel_bg_padding)
2523         {
2524                 pos += '1 1 0' * panel_bg_padding;
2525                 mySize -= '2 2 0' * panel_bg_padding;
2526         }
2527
2528         float color2;
2529         entity tm;
2530         float scale2d, normalsize, bigsize;
2531         float f;
2532
2533         teamradar_origin2d = pos + 0.5 * mySize;
2534         teamradar_size2d = mySize;
2535
2536         if(minimapname == "")
2537                 return;
2538
2539         teamradar_loadcvars();
2540
2541         switch(hud_panel_radar_zoommode)
2542         {
2543                 default:
2544                 case 0:
2545                         f = current_zoomfraction;
2546                         break;
2547                 case 1:
2548                         f = 1 - current_zoomfraction;
2549                         break;
2550                 case 2:
2551                         f = 0;
2552                         break;
2553                 case 3:
2554                         f = 1;
2555                         break;
2556         }
2557
2558         switch(hud_panel_radar_rotation)
2559         {
2560                 case 0:
2561                         teamradar_angle = view_angles_y - 90;
2562                         break;
2563                 default:
2564                         teamradar_angle = 90 * hud_panel_radar_rotation;
2565                         break;
2566         }
2567
2568         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2569         teamradar_size2d = mySize;
2570
2571         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2572
2573         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2574         if(hud_panel_radar_rotation == 0)
2575         {
2576                 // max-min distance must fit the radar in any rotation
2577                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2578         }
2579         else
2580         {
2581                 vector c0, c1, c2, c3, span;
2582                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2583                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2584                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2585                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2586                 span = '0 0 0';
2587                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2588                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2589
2590                 // max-min distance must fit the radar in x=x, y=y
2591                 bigsize = min(
2592                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2593                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2594                 );
2595         }
2596
2597         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2598         if(bigsize > normalsize)
2599                 normalsize = bigsize;
2600
2601         teamradar_size =
2602                   f * bigsize
2603                 + (1 - f) * normalsize;
2604         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2605                   f * mi_center
2606                 + (1 - f) * view_origin);
2607
2608         drawsetcliparea(
2609                 pos_x,
2610                 pos_y,
2611                 mySize_x,
2612                 mySize_y
2613         );
2614
2615         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2616
2617         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2618                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2619         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2620                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2621         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2622         {
2623                 color2 = GetPlayerColor(tm.sv_entnum);
2624                 //if(color == COLOR_SPECTATOR || color == color2)
2625                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2626         }
2627         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2628
2629         drawresetcliparea();
2630 };
2631
2632 // Score (#7)
2633 //
2634 void HUD_UpdatePlayerTeams();
2635 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2636 {
2637         float score;
2638         entity tm, pl;
2639 #define SCOREPANEL_MAX_ENTRIES 6
2640 #define SCOREPANEL_ASPECTRATIO 2
2641         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2642         vector fontsize = '1 1 0' * (mySize_y/entries);
2643
2644         vector rgb, score_color;
2645         rgb = '1 1 1';
2646         score_color = '1 1 1';
2647
2648         float name_size = mySize_x*0.75;
2649         float spacing_size = mySize_x*0.04;
2650         const float highlight_alpha = 0.2;
2651         float i, me_printed, first_pl;
2652         string s;
2653         i = 0;
2654         first_pl = 0;
2655         if (autocvar__hud_configure)
2656         {
2657                 float players_per_team;
2658                 if (team_count)
2659                 {
2660                         // show team scores in the first line
2661                         float score_size = mySize_x / team_count;
2662                         players_per_team = max(2, ceil((entries - 1) / team_count));
2663                         for(i=0; i<team_count; ++i) {
2664                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2665                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2666                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2667                         }
2668                         first_pl = 1;
2669                         pos_y += fontsize_y;
2670                 }
2671                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2672                 for (i=first_pl; i<entries; ++i)
2673                 {
2674                         //simulate my score is lower than all displayed players,
2675                         //so that I don't appear at all showing pure rankings.
2676                         //This is to better show the difference between the 2 ranking views
2677                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2678                         {
2679                                 rgb = '1 1 0';
2680                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2681                                 s = GetPlayerName(pl.sv_entnum);
2682                                 score = 7;
2683                         }
2684                         else
2685                         {
2686                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2687                                 score -= 3;
2688                         }
2689
2690                         if (team_count)
2691                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2692                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2693                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2694                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2695                         pos_y += fontsize_y;
2696                 }
2697                 return;
2698         }
2699
2700         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2701                 HUD_UpdatePlayerTeams();
2702         if (team_count)
2703         {
2704                 // show team scores in the first line
2705                 float score_size = mySize_x / team_count;
2706                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2707                         if(tm.team == COLOR_SPECTATOR)
2708                                 continue;
2709                         if (tm.team == myteam)
2710                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2711                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2712                         ++i;
2713                 }
2714                 first_pl = 1;
2715                 pos_y += fontsize_y;
2716                 tm = teams.sort_next;
2717         }
2718         i = first_pl;
2719
2720         do
2721         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2722         {
2723                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2724                         continue;
2725
2726                 if (i == entries-1 && !me_printed && pl != me)
2727                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2728                 {
2729                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2730                                 if (pl.team != COLOR_SPECTATOR)
2731                                         break;
2732
2733                         if (pl)
2734                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2735                         else
2736                                 rgb = '1 0 0'; //last: red
2737                         pl = me;
2738                 }
2739
2740                 if (pl == me)
2741                 {
2742                         if (i == first_pl)
2743                                 rgb = '0 1 0'; //first: green
2744                         me_printed = 1;
2745                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2746                 }
2747                 if (team_count)
2748                         score_color = GetTeamRGB(pl.team) * 0.8;
2749                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2750                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2751                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2752                 pos_y += fontsize_y;
2753                 ++i;
2754         }
2755         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2756 }
2757
2758 void HUD_Score(void)
2759 {
2760         if(!autocvar__hud_configure)
2761         {
2762                 if(!autocvar_hud_panel_score) return;
2763                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2764         }
2765         else
2766                 hud_configure_active_panel = HUD_PANEL_SCORE;
2767
2768         HUD_Panel_UpdateCvars(score);
2769         HUD_Panel_ApplyFadeAlpha();
2770         vector pos, mySize;
2771         pos = panel_pos;
2772         mySize = panel_size;
2773
2774         HUD_Panel_DrawBg(1);
2775         if(panel_bg_padding)
2776         {
2777                 pos += '1 1 0' * panel_bg_padding;
2778                 mySize -= '2 2 0' * panel_bg_padding;
2779         }
2780
2781         float score, distribution;
2782         string sign;
2783         vector distribution_color;
2784         entity tm, pl, me;
2785
2786 #ifdef COMPAT_XON050_ENGINE
2787         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2788 #else
2789         me = playerslots[player_localentnum - 1];
2790 #endif
2791
2792         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2793                 string timer, distrtimer;
2794
2795                 pl = players.sort_next;
2796                 if(pl == me)
2797                         pl = pl.sort_next;
2798                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2799                         if(pl.scores[ps_primary] == 0)
2800                                 pl = world;
2801
2802                 score = me.(scores[ps_primary]);
2803                 timer = TIME_ENCODED_TOSTRING(score);
2804
2805                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2806                         // distribution display
2807                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2808
2809                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2810
2811                         if (distribution <= 0) {
2812                                 distribution_color = '0 1 0';
2813                                 sign = "-";
2814                         }
2815                         else {
2816                                 distribution_color = '1 0 0';
2817                                 sign = "+";
2818                         }
2819                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2820                 }
2821                 // race record display
2822                 if (distribution <= 0)
2823                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2824                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2825         } else if (!teamplay) { // non-teamgames
2826                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2827                 {
2828                         HUD_Score_Rankings(pos, mySize, me, 0);
2829                         return;
2830                 }
2831                 // me vector := [team/connected frags id]
2832                 pl = players.sort_next;
2833                 if(pl == me)
2834                         pl = pl.sort_next;
2835
2836                 if(autocvar__hud_configure)
2837                         distribution = 42;
2838                 else if(pl)
2839                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2840                 else
2841                         distribution = 0;
2842
2843                 score = me.(scores[ps_primary]);
2844                 if(autocvar__hud_configure)
2845                         score = 123;
2846
2847                 if(distribution >= 5)
2848                         distribution_color = eY;
2849                 else if(distribution >= 0)
2850                         distribution_color = '1 1 1';
2851                 else if(distribution >= -5)
2852                         distribution_color = '1 1 0';
2853                 else
2854                         distribution_color = eX;
2855
2856                 string distribution_str;
2857                 distribution_str = ftos(distribution);
2858                 if (distribution >= 0)
2859                 {
2860                         if (distribution > 0)
2861                                 distribution_str = strcat("+", distribution_str);
2862                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2863                 }
2864                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2865                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2866         } else { // teamgames
2867                 float scores_count, row, column, rows, columns;
2868                 local noref vector offset; // fteqcc sucks
2869                 vector score_pos, score_size; //for scores other than myteam
2870                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2871                 {
2872                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2873                                 ++scores_count;
2874                         if (autocvar_hud_panel_score_rankings)
2875                         {
2876                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2877                                 return;
2878                         }
2879                         rows = mySize_y/mySize_x;
2880                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2881                         //                               ^^^ ammo item aspect goes here
2882
2883                         columns = ceil(scores_count/rows);
2884
2885                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2886
2887                         float newSize;
2888                         if(score_size_x/score_size_y > 3)
2889                         {
2890                                 newSize = 3 * score_size_y;
2891                                 offset_x = score_size_x - newSize;
2892                                 pos_x += offset_x/2;
2893                                 score_size_x = newSize;
2894                         }
2895                         else
2896                         {
2897                                 newSize = 1/3 * score_size_x;
2898                                 offset_y = score_size_y - newSize;
2899                                 pos_y += offset_y/2;
2900                                 score_size_y = newSize;
2901                         }
2902                 }
2903                 else
2904                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2905
2906                 float max_fragcount;
2907                 max_fragcount = -99;
2908                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2909                         if(tm.team == COLOR_SPECTATOR)
2910                                 continue;
2911                         score = tm.(teamscores[ts_primary]);
2912                         if(autocvar__hud_configure)
2913                                 score = 123;
2914                         
2915                         if (score > max_fragcount)
2916                                 max_fragcount = score;
2917
2918                         if (spectatee_status == -1)
2919                         {
2920                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2921                                 if (max_fragcount == score)
2922                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2923                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2924                                 ++row;
2925                                 if(row >= rows)
2926                                 {
2927                                         row = 0;
2928                                         ++column;
2929                                 }
2930                         }
2931                         else if(tm.team == myteam) {
2932                                 if (max_fragcount == score)
2933                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2934                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2935                         } else {
2936                                 if (max_fragcount == score)
2937                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2938                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2939                                 ++rows;
2940                         }
2941                 }
2942         }
2943 }
2944
2945 // Race timer (#8)
2946 //
2947 void HUD_RaceTimer (void)
2948 {
2949         if(!autocvar__hud_configure)
2950         {
2951                 if(!autocvar_hud_panel_racetimer) return;
2952                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2953                 if(spectatee_status == -1) return;
2954         }
2955         else
2956                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2957
2958         HUD_Panel_UpdateCvars(racetimer);
2959         HUD_Panel_ApplyFadeAlpha();
2960         vector pos, mySize;
2961         pos = panel_pos;
2962         mySize = panel_size;
2963
2964         HUD_Panel_DrawBg(1);
2965         if(panel_bg_padding)
2966         {
2967                 pos += '1 1 0' * panel_bg_padding;
2968                 mySize -= '2 2 0' * panel_bg_padding;
2969         }
2970
2971         // always force 4:1 aspect
2972         vector newSize;
2973         if(mySize_x/mySize_y > 4)
2974         {
2975                 newSize_x = 4 * mySize_y;
2976                 newSize_y = mySize_y;
2977
2978                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2979         }
2980         else
2981         {
2982                 newSize_y = 1/4 * mySize_x;
2983                 newSize_x = mySize_x;
2984
2985                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2986         }
2987         mySize = newSize;
2988
2989         float a, t;
2990         string s, forcetime;
2991
2992         if(autocvar__hud_configure)
2993         {
2994                 s = "0:13:37";
2995                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2996                 s = _("^1Intermediate 1 (+15.42)");
2997                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2998                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2999                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3000         }
3001         else if(race_checkpointtime)
3002         {
3003                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3004                 s = "";
3005                 forcetime = "";
3006                 if(a > 0) // just hit a checkpoint?
3007                 {
3008                         if(race_checkpoint != 254)
3009                         {
3010                                 if(race_time && race_previousbesttime)
3011                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3012                                 else
3013                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3014                                 if(race_time)
3015                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3016                         }
3017                 }
3018                 else
3019                 {
3020                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3021                         {
3022                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3023                                 if(a > 0) // next one?
3024                                 {
3025                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3026                                 }
3027                         }
3028                 }
3029
3030                 if(s != "" && a > 0)
3031                 {
3032                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3033                 }
3034
3035                 if(race_penaltytime)
3036                 {
3037                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3038                         if(a > 0)
3039                         {
3040                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3041                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3042                         }
3043                 }
3044
3045                 if(forcetime != "")
3046                 {
3047                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3048                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3049                 }
3050                 else
3051                         a = 1;
3052
3053                 if(race_laptime && race_checkpoint != 255)
3054                 {
3055                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3056                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3057                 }
3058         }
3059         else
3060         {
3061                 if(race_mycheckpointtime)
3062                 {
3063                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3064                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3065                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3066                 }
3067                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3068                 {
3069                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3070                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3071                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3072                 }
3073
3074                 if(race_penaltytime && !race_penaltyaccumulator)
3075                 {
3076                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3077                         a = bound(0, (1 + t - time), 1);
3078                         if(a > 0)
3079                         {
3080                                 if(time < t)
3081                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3082                                 else
3083                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3084                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3085                         }
3086                 }
3087         }
3088 }
3089
3090 // Vote window (#9)
3091 //
3092 float vote_yescount;
3093 float vote_nocount;
3094 float vote_needed;
3095 float vote_highlighted; // currently selected vote
3096
3097 float vote_active; // is there an active vote?
3098 float vote_prev; // previous state of vote_active to check for a change
3099 float vote_alpha;
3100 float vote_change; // "time" when vote_active changed
3101
3102 void HUD_VoteWindow(void) 
3103 {
3104         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3105         {
3106                 vote_active = 1;
3107                 if (autocvar__hud_configure)
3108                 {
3109                         vote_yescount = 0;
3110                         vote_nocount = 0;
3111                         print(_("^1You must answer before entering hud configure mode\n"));
3112                         cvar_set("_hud_configure", "0");
3113                 }
3114                 if(vote_called_vote)
3115                         strunzone(vote_called_vote);
3116                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3117                 uid2name_dialog = 1;
3118         }
3119
3120         if(!autocvar__hud_configure)
3121         {
3122                 if(!autocvar_hud_panel_vote) return;
3123
3124                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3125                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3126
3127                 if(panel_bg_alpha_str == "") {
3128                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3129                 }
3130                 panel_bg_alpha = stof(panel_bg_alpha_str);
3131         }
3132         else
3133         {
3134                 hud_configure_active_panel = HUD_PANEL_VOTE;
3135
3136                 vote_yescount = 3;
3137                 vote_nocount = 2;
3138                 vote_needed = 4;
3139         }
3140
3141         string s;
3142         float a;
3143         if(vote_active != vote_prev) {
3144                 vote_change = time;
3145                 vote_prev = vote_active;
3146         }
3147
3148         if(vote_active || autocvar__hud_configure)
3149                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3150         else
3151                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3152
3153         if(!vote_alpha)
3154                 return;
3155
3156         HUD_Panel_UpdateCvars(vote);
3157         HUD_Panel_ApplyFadeAlpha();
3158
3159         if(uid2name_dialog)
3160         {
3161                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3162                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3163         }
3164
3165     // these must be below above block
3166         vector pos, mySize;
3167         pos = panel_pos;
3168         mySize = panel_size;
3169
3170         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3171         HUD_Panel_DrawBg(a);
3172         a = panel_fg_alpha * a;
3173
3174         if(panel_bg_padding)
3175         {
3176                 pos += '1 1 0' * panel_bg_padding;
3177                 mySize -= '2 2 0' * panel_bg_padding;
3178         }
3179
3180         // always force 3:1 aspect
3181         vector newSize;
3182         if(mySize_x/mySize_y > 3)
3183         {
3184                 newSize_x = 3 * mySize_y;
3185                 newSize_y = mySize_y;
3186
3187                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3188         }
3189         else
3190         {
3191                 newSize_y = 1/3 * mySize_x;
3192                 newSize_x = mySize_x;
3193
3194                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3195         }
3196         mySize = newSize;
3197
3198         s = _("A vote has been called for:");
3199         if(uid2name_dialog)
3200                 s = _("Allow servers to store and display your name?");
3201         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3202         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3203         if(autocvar__hud_configure)
3204                 s = _("^1Configure the HUD");
3205         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3206
3207         // print the yes/no counts
3208     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3209         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3210     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3211         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3212
3213         // draw the progress bar backgrounds
3214         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3215
3216         // draw the highlights
3217         if(vote_highlighted == 1) {
3218                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3219                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3220         }
3221         else if(vote_highlighted == -1) {
3222                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3223                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3224         }
3225
3226         // draw the progress bars
3227         if(vote_yescount && vote_needed)
3228         {
3229                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3230                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3231         }
3232
3233         if(vote_nocount && vote_needed)
3234         {
3235                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3236                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3237         }
3238
3239         drawresetcliparea();
3240 }
3241
3242 // Mod icons panel (#10)
3243 //
3244
3245 float mod_active; // is there any active mod icon?
3246
3247 // Clan Arena HUD modicons
3248 void HUD_Mod_CA(vector pos, vector mySize)
3249 {
3250         mod_active = 1; // CA should never hide the mod icons panel
3251         float redalive, bluealive;
3252         redalive = getstati(STAT_REDALIVE);
3253         bluealive = getstati(STAT_BLUEALIVE);
3254
3255         vector redpos, bluepos;
3256         if(mySize_x > mySize_y)
3257         {
3258                 redpos = pos;
3259                 bluepos = pos + eY * 0.5 * mySize_y;
3260                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3263                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3264         }
3265         else
3266         {
3267                 redpos = pos;
3268                 bluepos = pos + eY * 0.5 * mySize_y;
3269                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3270                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3271                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3272                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3273         }
3274 }
3275
3276 // CTF HUD modicon section
3277 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3278 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3279 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3280
3281 void HUD_Mod_CTF_Reset(void)
3282 {
3283         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3284 }
3285
3286 void HUD_Mod_CTF(vector pos, vector mySize)
3287 {
3288         vector redflag_pos, blueflag_pos;
3289         vector flag_size;
3290         float f; // every function should have that
3291
3292         float redflag, blueflag; // current status
3293         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3294         float stat_items;
3295
3296         stat_items = getstati(STAT_ITEMS, 0, 24);
3297         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3298         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3299         
3300         if(redflag || blueflag)
3301                 mod_active = 1;
3302         else
3303                 mod_active = 0;
3304
3305         if(autocvar__hud_configure)
3306         {
3307                 redflag = 1;
3308                 blueflag = 2;
3309         }
3310
3311         // when status CHANGES, set old status into prevstatus and current status into status
3312         if (redflag != redflag_prevframe)
3313         {
3314                 redflag_statuschange_time = time;
3315                 redflag_prevstatus = redflag_prevframe;
3316                 redflag_prevframe = redflag;
3317         }
3318
3319         if (blueflag != blueflag_prevframe)
3320         {
3321                 blueflag_statuschange_time = time;
3322                 blueflag_prevstatus = blueflag_prevframe;
3323                 blueflag_prevframe = blueflag;
3324         }
3325
3326         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3327         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3328
3329         float BLINK_FACTOR = 0.15;
3330         float BLINK_BASE = 0.85;
3331         // note:
3332         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3333         // thus
3334         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3335         // ensure RMS == 1
3336         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3337
3338         string red_icon, red_icon_prevstatus;
3339         float red_alpha, red_alpha_prevstatus;
3340         red_alpha = red_alpha_prevstatus = 1;
3341         switch(redflag) {
3342                 case 1: red_icon = "flag_red_taken"; break;
3343                 case 2: red_icon = "flag_red_lost"; break;
3344                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3345                 default:
3346                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3347                                 red_icon = "flag_red_shielded";
3348                         else
3349                                 red_icon = string_null;
3350                         break;
3351         }
3352         switch(redflag_prevstatus) {
3353                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3354                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3355                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3356                 default:
3357                         if(redflag == 3)
3358                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3359                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3360                                 red_icon_prevstatus = "flag_red_shielded";
3361                         else
3362                                 red_icon_prevstatus = string_null;
3363                         break;
3364         }
3365
3366         string blue_icon, blue_icon_prevstatus;
3367         float blue_alpha, blue_alpha_prevstatus;
3368         blue_alpha = blue_alpha_prevstatus = 1;
3369         switch(blueflag) {
3370                 case 1: blue_icon = "flag_blue_taken"; break;
3371                 case 2: blue_icon = "flag_blue_lost"; break;
3372                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3373                 default:
3374                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3375                                 blue_icon = "flag_blue_shielded";
3376                         else
3377                                 blue_icon = string_null;
3378                         break;
3379         }
3380         switch(blueflag_prevstatus) {
3381                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3382                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3383                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3384                 default:
3385                         if(blueflag == 3)
3386                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3387                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3388                                 blue_icon_prevstatus = "flag_blue_shielded";
3389                         else
3390                                 blue_icon_prevstatus = string_null;
3391                         break;
3392         }
3393
3394         if(mySize_x > mySize_y) {
3395                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3396                         redflag_pos = pos;
3397                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3398                 } else {
3399                         blueflag_pos = pos;
3400                         redflag_pos = pos + eX * 0.5 * mySize_x;
3401                 }
3402                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3403         } else {
3404                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3405                         redflag_pos = pos;
3406                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3407                 } else {
3408                         blueflag_pos = pos;
3409                         redflag_pos = pos + eY * 0.5 * mySize_y;
3410                 }
3411                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3412         }
3413
3414         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3415         if(red_icon_prevstatus && f < 1)
3416                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3417         if(red_icon)
3418                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3419
3420         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3421         if(blue_icon_prevstatus && f < 1)
3422                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3423         if(blue_icon)
3424                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3425 }
3426
3427 // Keyhunt HUD modicon section
3428 float kh_runheretime;
3429
3430 void HUD_Mod_KH_Reset(void)
3431 {
3432         kh_runheretime = 0;
3433 }
3434
3435 void HUD_Mod_KH(vector pos, vector mySize)
3436 {
3437         mod_active = 1; // keyhunt should never hide the mod icons panel
3438         float kh_keys;
3439         float keyteam;
3440         float a, aa;
3441         vector p, pa, kh_size, kh_asize;
3442
3443         kh_keys = getstati(STAT_KH_KEYS);
3444
3445         p_x = pos_x;
3446         if(mySize_x > mySize_y)
3447         {
3448                 p_y = pos_y + 0.25 * mySize_y;
3449                 pa = p - eY * 0.25 * mySize_y;
3450
3451                 kh_size_x = mySize_x * 0.25;
3452                 kh_size_y = 0.75 * mySize_y;
3453                 kh_asize_x = mySize_x * 0.25;
3454                 kh_asize_y = mySize_y * 0.25;
3455         }
3456         else
3457         {
3458                 p_y = pos_y + 0.125 * mySize_y;
3459                 pa = p - eY * 0.125 * mySize_y;
3460
3461                 kh_size_x = mySize_x * 0.5;
3462                 kh_size_y = 0.375 * mySize_y;
3463                 kh_asize_x = mySize_x * 0.5;
3464                 kh_asize_y = mySize_y * 0.125;
3465         }
3466
3467         float i, key;
3468
3469         float keycount;
3470         keycount = 0;
3471         for(i = 0; i < 4; ++i)
3472         {
3473                 key = floor(kh_keys / pow(32, i)) & 31;
3474                 keyteam = key - 1;
3475                 if(keyteam == 30 && keycount <= 4)
3476                         keycount += 4;
3477                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3478                         keycount += 1;
3479         }
3480
3481         // this yields 8 exactly if "RUN HERE" shows
3482
3483         if(keycount == 8)
3484         {
3485                 if(!kh_runheretime)
3486                         kh_runheretime = time;
3487                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3488         }
3489         else
3490                 kh_runheretime = 0;
3491
3492         for(i = 0; i < 4; ++i)
3493         {
3494                 key = floor(kh_keys / pow(32, i)) & 31;
3495                 keyteam = key - 1;
3496                 switch(keyteam)
3497                 {
3498                         case 30: // my key
3499                                 keyteam = myteam;
3500                                 a = 1;
3501                                 aa = 1;
3502                                 break;
3503                         case -1: // no key
3504                                 a = 0;
3505                                 aa = 0;
3506                                 break;
3507                         default: // owned or dropped
3508                                 a = 0.2;
3509                                 aa = 0.5;
3510                                 break;
3511                 }
3512                 a = a * panel_fg_alpha;
3513                 aa = aa * panel_fg_alpha;
3514                 if(a > 0)
3515                 {
3516                         switch(keyteam)
3517                         {
3518                                 case COLOR_TEAM1:
3519                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3520                                         break;
3521                                 case COLOR_TEAM2:
3522                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3523                                         break;
3524                                 case COLOR_TEAM3:
3525                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3526                                         break;
3527                                 case COLOR_TEAM4:
3528                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3529                                         break;
3530                                 default:
3531                                         break;
3532                         }
3533                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3534                         {
3535                                 case 0:
3536                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3537                                         break;
3538                                 case 1:
3539                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3540                                         break;
3541                                 case 2:
3542                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3543                                         break;
3544                                 case 3:
3545                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3546                                         break;
3547                         }
3548                 }
3549                 if(mySize_x > mySize_y)
3550                 {
3551                         p_x += 0.25 * mySize_x;
3552                         pa_x += 0.25 * mySize_x;
3553                 }
3554                 else
3555                 {
3556                         if(i == 1)
3557                         {
3558                                 p_y = pos_y + 0.625 * mySize_y;
3559                                 pa_y = pos_y + 0.5 * mySize_y;
3560                                 p_x = pos_x;
3561                                 pa_x = pos_x;
3562                         }
3563                         else
3564                         {
3565                                 p_x += 0.5 * mySize_x;
3566                                 pa_x += 0.5 * mySize_x;
3567                         }
3568                 }
3569         }
3570 }
3571
3572 // Keepaway HUD mod icon
3573 float kaball_prevstatus; // last remembered status
3574 float kaball_statuschange_time; // time when the status changed
3575
3576 // we don't need to reset for keepaway since it immediately 
3577 // autocorrects prevstatus as to if the player has the ball or not
3578
3579 void HUD_Mod_Keepaway(vector pos, vector mySize)
3580 {
3581         mod_active = 1; // keepaway should always show the mod HUD
3582         
3583         float BLINK_FACTOR = 0.15;
3584         float BLINK_BASE = 0.85;
3585         float BLINK_FREQ = 5; 
3586         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3587         
3588         float stat_items = getstati(STAT_ITEMS, 0, 24);
3589         float kaball = (stat_items/IT_KEY1) & 1;
3590         
3591         if(kaball != kaball_prevstatus)
3592         {
3593                 kaball_statuschange_time = time;
3594                 kaball_prevstatus = kaball;
3595         }
3596         
3597         vector kaball_pos, kaball_size;
3598         
3599         if(mySize_x > mySize_y) {
3600                 kaball_pos = pos + eX * 0.25 * mySize_x;
3601                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3602         } else {
3603                 kaball_pos = pos + eY * 0.25 * mySize_y;
3604                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3605         }
3606         
3607         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3608         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3609         
3610         if(kaball_prevstatus && f < 1)
3611                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3612         
3613         if(kaball)
3614                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3615 }
3616
3617
3618 // Nexball HUD mod icon
3619 void HUD_Mod_NexBall(vector pos, vector mySize)
3620 {
3621         float stat_items, nb_pb_starttime, dt, p;
3622
3623         stat_items = getstati(STAT_ITEMS, 0, 24);
3624         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3625
3626         if (stat_items & IT_KEY1)
3627                 mod_active = 1;
3628         else
3629                 mod_active = 0;
3630
3631         //Manage the progress bar if any
3632         if (nb_pb_starttime > 0)
3633         {
3634                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3635                 // one period of positive triangle
3636                 p = 2 * dt / nb_pb_period;
3637                 if (p > 1)
3638                         p = 2 - p;
3639
3640                 //Draw the filling
3641                 HUD_Panel_GetProgressBarColor(nexball);
3642                 if(mySize_x > mySize_y)
3643                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3644                 else
3645                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3646         }
3647
3648         if (stat_items & IT_KEY1)
3649                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3650 }
3651
3652 // Race/CTS HUD mod icons
3653 float crecordtime_prev; // last remembered crecordtime
3654 float crecordtime_change_time; // time when crecordtime last changed
3655 float srecordtime_prev; // last remembered srecordtime
3656 float srecordtime_change_time; // time when srecordtime last changed
3657
3658 float race_status_time;
3659 float race_status_prev;
3660 string race_status_name_prev;
3661 void HUD_Mod_Race(vector pos, vector mySize)
3662 {
3663         mod_active = 1; // race should never hide the mod icons panel
3664         entity me;
3665         me = playerslots[player_localnum];
3666         float t, score;
3667         float f; // yet another function has this
3668         score = me.(scores[ps_primary]);
3669
3670         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3671                 return; // no records in the actual race
3672
3673         // clientside personal record
3674         string rr;
3675         if(gametype == MAPINFO_TYPE_CTS)
3676                 rr = CTS_RECORD;
3677         else
3678                 rr = RACE_RECORD;
3679         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3680
3681         if(score && (score < t || !t)) {
3682                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3683                 if(autocvar_cl_autodemo_delete_keeprecords)
3684                 {
3685                         f = autocvar_cl_autodemo_delete;
3686                         f &~= 1;
3687                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3688                 }
3689         }
3690
3691         if(t != crecordtime_prev) {
3692                 crecordtime_prev = t;
3693                 crecordtime_change_time = time;
3694         }
3695
3696         vector textPos, medalPos;
3697         float squareSize;
3698         if(mySize_x > mySize_y) {
3699                 // text on left side
3700                 squareSize = min(mySize_y, mySize_x/2);
3701                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3702                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3703         } else {
3704                 // text on top
3705                 squareSize = min(mySize_x, mySize_y/2);
3706                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3707                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3708         }
3709
3710         f = time - crecordtime_change_time;
3711
3712         if (f > 1) {
3713                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3715         } else {
3716                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3717                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3718                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3719                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3720         }
3721
3722         // server record
3723         t = race_server_record;
3724         if(t != srecordtime_prev) {
3725                 srecordtime_prev = t;
3726                 srecordtime_change_time = time;
3727         }
3728         f = time - srecordtime_change_time;
3729
3730         if (f > 1) {
3731                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3732                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3733         } else {
3734                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3735                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3736                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3737                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3738         }
3739
3740         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3741                 race_status_time = time + 5;
3742                 race_status_prev = race_status;
3743                 if (race_status_name_prev)
3744                         strunzone(race_status_name_prev);
3745                 race_status_name_prev = strzone(race_status_name);
3746         }
3747
3748         // race "awards"
3749         float a;
3750         a = bound(0, race_status_time - time, 1);
3751
3752         string s;
3753         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3754
3755         float rank;
3756         if(race_status > 0)
3757                 rank = race_CheckName(race_status_name);
3758         string rankname;
3759         rankname = race_PlaceName(rank);
3760
3761         vector namepos;
3762         namepos = medalPos + '0 0.8 0' * squareSize;
3763         vector rankpos;
3764         rankpos = medalPos + '0 0.15 0' * squareSize;
3765
3766         if(race_status == 0)
3767                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3768         else if(race_status == 1) {
3769                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3771                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772         } else if(race_status == 2) {
3773                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3774                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3775                 else
3776                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3777                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3778                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3779         } else if(race_status == 3) {
3780                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3781                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3782                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3783         }
3784
3785         if (race_status_time - time <= 0) {
3786                 race_status_prev = -1;
3787                 race_status = -1;
3788                 if(race_status_name)
3789                         strunzone(race_status_name);
3790                 race_status_name = string_null;
3791                 if(race_status_name_prev)
3792                         strunzone(race_status_name_prev);
3793                 race_status_name_prev = string_null;
3794         }
3795 }
3796
3797 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3798 {
3799         float stat, pps_ratio;
3800         string pic;
3801         vector color;
3802         switch(i)
3803         {
3804                 case 0:
3805                         stat = getstatf(STAT_DOM_PPS_RED);
3806                         pic = "dom_icon_red";
3807                         color = '1 0 0';
3808                         break;
3809                 case 1:
3810                         stat = getstatf(STAT_DOM_PPS_BLUE);
3811                         pic = "dom_icon_blue";
3812                         color = '0 0 1';
3813                         break;
3814                 case 2:
3815                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3816                         pic = "dom_icon_yellow";
3817                         color = '1 1 0';
3818                         break;
3819                 case 3:
3820                         stat = getstatf(STAT_DOM_PPS_PINK);
3821                         pic = "dom_icon_pink";
3822                         color = '1 0 1';
3823         }
3824         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3825
3826         if(mySize_x/mySize_y > aspect_ratio)
3827         {
3828                 i = aspect_ratio * mySize_y;
3829                 myPos_x = myPos_x + (mySize_x - i) / 2;
3830                 mySize_x = i;
3831         }
3832         else
3833         {
3834                 i = 1/aspect_ratio * mySize_x;
3835                 myPos_y = myPos_y + (mySize_y - i) / 2;
3836                 mySize_y = i;
3837         }
3838
3839         if (layout) // show text too
3840         {
3841                 //draw the text
3842                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3843                 if (layout == 2) // average pps
3844                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3845                 else // percentage of average pps
3846                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3847         }
3848
3849         //draw the icon
3850         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3851         if (stat > 0)
3852         {
3853                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3854                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3855                 drawresetcliparea();
3856         }
3857 }
3858
3859 void HUD_Mod_Dom(vector myPos, vector mySize)
3860 {
3861         mod_active = 1; // required in each mod function that always shows something
3862         entity tm;
3863         float teams_count;
3864         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3865                 if(tm.team != COLOR_SPECTATOR)
3866                         ++teams_count;
3867
3868         float layout = autocvar_hud_panel_modicons_dom_layout;
3869         float rows, columns, aspect_ratio;
3870         rows = mySize_y/mySize_x;
3871         aspect_ratio = (layout) ? 3 : 1;
3872         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3873         columns = ceil(teams_count/rows);
3874
3875         int i;
3876         float row, column;
3877         for(i=0; i<teams_count; ++i)
3878         {
3879                 vector pos, itemSize;
3880                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3881                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3882
3883                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3884
3885                 ++row;
3886                 if(row >= rows)
3887                 {
3888                         row = 0;
3889                         ++column;
3890                 }
3891         }
3892 }
3893
3894 float mod_prev; // previous state of mod_active to check for a change
3895 float mod_alpha;
3896 float mod_change; // "time" when mod_active changed
3897
3898 void HUD_ModIcons(void)
3899 {
3900         if(!autocvar__hud_configure)
3901         {
3902                 if(!autocvar_hud_panel_modicons) return;
3903                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3904         }
3905         else
3906                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3907
3908         HUD_Panel_UpdateCvars(modicons);
3909         HUD_Panel_ApplyFadeAlpha();
3910         vector pos, mySize;
3911         pos = panel_pos;
3912         mySize = panel_size;
3913
3914         if(mod_active != mod_prev) {
3915                 mod_change = time;
3916                 mod_prev = mod_active;
3917         }
3918
3919         if(mod_active || autocvar__hud_configure)
3920                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3921         else
3922                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3923
3924         if(mod_alpha)
3925                 HUD_Panel_DrawBg(mod_alpha);
3926
3927         if(panel_bg_padding)
3928         {
3929                 pos += '1 1 0' * panel_bg_padding;
3930                 mySize -= '2 2 0' * panel_bg_padding;
3931         }
3932
3933         // these MUST be ran in order to update mod_active
3934         if(gametype == MAPINFO_TYPE_KEYHUNT)
3935                 HUD_Mod_KH(pos, mySize);
3936         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3937                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3938         else if(gametype == MAPINFO_TYPE_NEXBALL)
3939                 HUD_Mod_NexBall(pos, mySize);
3940         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3941                 HUD_Mod_Race(pos, mySize);
3942         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3943                 HUD_Mod_CA(pos, mySize);
3944         else if(gametype == MAPINFO_TYPE_DOMINATION)
3945                 HUD_Mod_Dom(pos, mySize);
3946         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3947                 HUD_Mod_Keepaway(pos, mySize);
3948 }
3949
3950 // Draw pressed keys (#11)
3951 //
3952 void HUD_DrawPressedKeys(void)
3953 {
3954         if(!autocvar__hud_configure)
3955         {
3956                 if(!autocvar_hud_panel_pressedkeys) return;
3957                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3958         }
3959         else
3960                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3961
3962
3963         HUD_Panel_UpdateCvars(pressedkeys);
3964         HUD_Panel_ApplyFadeAlpha();
3965         vector pos, mySize;
3966         pos = panel_pos;
3967         mySize = panel_size;
3968
3969         HUD_Panel_DrawBg(1);
3970         if(panel_bg_padding)
3971         {
3972                 pos += '1 1 0' * panel_bg_padding;
3973                 mySize -= '2 2 0' * panel_bg_padding;
3974         }
3975
3976         // force custom aspect
3977         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3978         if(aspect)
3979         {
3980                 vector newSize;
3981                 if(mySize_x/mySize_y > aspect)
3982                 {
3983                         newSize_x = aspect * mySize_y;
3984                         newSize_y = mySize_y;
3985
3986                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3987                 }
3988                 else
3989                 {
3990                         newSize_y = 1/aspect * mySize_x;
3991                         newSize_x = mySize_x;
3992
3993                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3994                 }
3995                 mySize = newSize;
3996         }
3997
3998         vector keysize;
3999         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4000         float pressedkeys;
4001         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4002
4003         if(autocvar_hud_panel_pressedkeys_attack)
4004         {
4005                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4006                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4007                 pos_y += keysize_y;
4008         }
4009
4010         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4012         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4013         pos_y += keysize_y;
4014         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4015         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4016         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4017 }
4018
4019 // Handle chat as a panel (#12)
4020 //
4021 void HUD_Chat(void)
4022 {
4023         if(!autocvar__hud_configure)
4024         {
4025                 if (!autocvar_hud_panel_chat)
4026                 {
4027                         if (!autocvar_con_chatrect)
4028                                 cvar_set("con_chatrect", "0");
4029                         return;
4030                 }
4031                 if(autocvar__con_chat_maximized)
4032                         if(!hud_draw_maximized) return;
4033         }
4034         else
4035                 hud_configure_active_panel = HUD_PANEL_CHAT;
4036
4037         HUD_Panel_UpdateCvars(chat);
4038         HUD_Panel_ApplyFadeAlpha();
4039
4040         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4041         {
4042                 panel_pos_y = panel_bg_border;
4043                 panel_size_y = vid_conheight - panel_bg_border * 2;
4044                 if(panel_bg == "0") // force a border when maximized
4045                 {
4046                         if(precache_pic(panel_bg) == "") {
4047                                 panel_bg = strcat(hud_skin_path, "/border_default");
4048                                 if(precache_pic(panel_bg) == "") {
4049                                         panel_bg = "gfx/hud/default/border_default";
4050                                 }
4051                         }
4052                 }
4053                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4054         }
4055
4056         vector pos, mySize;
4057         pos = panel_pos;
4058         mySize = panel_size;
4059
4060         HUD_Panel_DrawBg(1);
4061
4062         if(panel_bg_padding)
4063         {
4064                 pos += '1 1 0' * panel_bg_padding;
4065                 mySize -= '2 2 0' * panel_bg_padding;
4066         }
4067
4068         if (!autocvar_con_chatrect)
4069                 cvar_set("con_chatrect", "1");
4070
4071         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4072         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4073
4074         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4075         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4076
4077         if(autocvar__hud_configure)
4078         {
4079                 vector chatsize;
4080                 chatsize = '1 1 0' * autocvar_con_chatsize;
4081                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4082                 float i, a;
4083                 for(i = 0; i < autocvar_con_chat; ++i)
4084                 {
4085                         if(i == autocvar_con_chat - 1)
4086                                 a = panel_fg_alpha;
4087                         else
4088                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4089                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4090                         pos_y += chatsize_y;
4091                 }
4092         }
4093 }
4094
4095 // Engine info panel (#13)
4096 //
4097 float prevfps;
4098 float prevfps_time;
4099 float framecounter;
4100
4101 float frametimeavg;
4102 float frametimeavg1; // 1 frame ago
4103 float frametimeavg2; // 2 frames ago
4104 void HUD_EngineInfo(void)
4105 {
4106         if(!autocvar__hud_configure)
4107         {
4108                 if(!autocvar_hud_panel_engineinfo) return;
4109         }
4110         else
4111                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4112
4113         HUD_Panel_UpdateCvars(engineinfo);
4114         HUD_Panel_ApplyFadeAlpha();
4115         vector pos, mySize;
4116         pos = panel_pos;
4117         mySize = panel_size;
4118
4119         HUD_Panel_DrawBg(1);
4120         if(panel_bg_padding)
4121         {
4122                 pos += '1 1 0' * panel_bg_padding;
4123                 mySize -= '2 2 0' * panel_bg_padding;
4124         }
4125
4126         float currentTime = gettime(GETTIME_REALTIME);
4127         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4128         {
4129                 float currentframetime = currentTime - prevfps_time;
4130                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4131                 frametimeavg2 = frametimeavg1;
4132                 frametimeavg1 = frametimeavg;
4133                 
4134                 float weight;
4135                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4136                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4137                 {
4138                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4139                                 prevfps = (1/currentframetime);
4140                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4141                 }
4142                 prevfps_time = currentTime;
4143         }
4144         else
4145         {
4146                 framecounter += 1;
4147                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4148                 {
4149                         prevfps = framecounter/(currentTime - prevfps_time);
4150                         framecounter = 0;
4151                         prevfps_time = currentTime;
4152                 }
4153         }
4154
4155         vector color;
4156         color = HUD_Get_Num_Color (prevfps, 100);
4157         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4158 }
4159
4160 // Info messages panel (#14)
4161 //
4162 #define drawInfoMessage(s)\
4163         if(autocvar_hud_panel_infomessages_flip)\
4164                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4165         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4166         o_y += fontsize_y;
4167 void HUD_InfoMessages(void)
4168 {
4169         if(!autocvar__hud_configure)
4170         {
4171                 if(!autocvar_hud_panel_infomessages) return;
4172         }
4173         else
4174                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4175
4176         HUD_Panel_UpdateCvars(infomessages);
4177         HUD_Panel_ApplyFadeAlpha();
4178         vector pos, mySize;
4179         pos = panel_pos;
4180         mySize = panel_size;
4181
4182         HUD_Panel_DrawBg(1);
4183         if(panel_bg_padding)
4184         {
4185                 pos += '1 1 0' * panel_bg_padding;
4186                 mySize -= '2 2 0' * panel_bg_padding;
4187         }
4188
4189         // always force 5:1 aspect
4190         vector newSize;
4191         if(mySize_x/mySize_y > 5)
4192         {
4193                 newSize_x = 5 * mySize_y;
4194                 newSize_y = mySize_y;
4195
4196                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4197         }
4198         else
4199         {
4200                 newSize_y = 1/5 * mySize_x;
4201                 newSize_x = mySize_x;
4202
4203                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4204         }
4205
4206         mySize = newSize;
4207         entity tm;
4208         vector o;
4209         o = pos;
4210
4211         vector fontsize;
4212         fontsize = '0.20 0.20 0' * mySize_y;
4213         
4214         float a;
4215         a = panel_fg_alpha;
4216
4217         string s;
4218         if(!autocvar__hud_configure)
4219         {
4220                 if(spectatee_status && !intermission)
4221                 {
4222                         a = 1;
4223                         if(spectatee_status == -1)
4224                                 s = _("^1Observing");
4225                         else
4226 #ifdef COMPAT_XON050_ENGINE
4227                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4228 #else
4229                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4230 #endif
4231                         drawInfoMessage(s)
4232
4233                         if(spectatee_status == -1)
4234                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4235                         else
4236                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4237                         drawInfoMessage(s)
4238
4239                         if(spectatee_status == -1)
4240                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4241                         else
4242                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4243                         drawInfoMessage(s)
4244
4245                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4246                         drawInfoMessage(s)
4247
4248                         if(gametype == MAPINFO_TYPE_ARENA)
4249                                 s = _("^1Wait for your turn to join");
4250                         else if(gametype == MAPINFO_TYPE_LMS)
4251                         {
4252                                 entity sk;
4253                                 sk = playerslots[player_localnum];
4254                                 if(sk.(scores[ps_primary]) >= 666)
4255                                         s = _("^1Match has already begun");
4256                                 else if(sk.(scores[ps_primary]) > 0)
4257                                         s = _("^1You have no more lives left");
4258                                 else
4259                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4260                         }
4261                         else
4262                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4263                         drawInfoMessage(s)
4264
4265                         //show restart countdown:
4266                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4267                                 float countdown;
4268                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4269                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4270                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4271                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4272                                 o_y += fontsize_y;
4273                         }
4274                 }
4275                 if(warmup_stage && !intermission)
4276                 {
4277                         s = _("^2Currently in ^1warmup^2 stage!");
4278                         drawInfoMessage(s)
4279                 }
4280
4281                 string blinkcolor;
4282                 if(mod(time, 1) >= 0.5)
4283                         blinkcolor = "^1";
4284                 else
4285                         blinkcolor = "^3";
4286
4287                 if(ready_waiting && !intermission && !spectatee_status)
4288                 {
4289                         if(ready_waiting_for_me)
4290                         {
4291                                 if(warmup_stage)
4292                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4293                                 else
4294                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4295                         }
4296                         else
4297                         {
4298                                 if(warmup_stage)
4299                                         s = _("^2Waiting for others to ready up to end warmup...");
4300                                 else
4301                                         s = _("^2Waiting for others to ready up...");
4302                         }
4303                         drawInfoMessage(s)
4304                 }
4305                 else if(warmup_stage && !intermission && !spectatee_status)
4306                 {
4307                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4308                         drawInfoMessage(s)
4309                 }
4310
4311                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4312                 {
4313                         float ts_min, ts_max;
4314                         tm = teams.sort_next;
4315                         if (tm)
4316                         {
4317                                 for(; tm.sort_next; tm = tm.sort_next)
4318                                 {
4319                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4320                                                 continue;
4321                                         if(!ts_min) ts_min = tm.team_size;
4322                                         else ts_min = min(ts_min, tm.team_size);
4323                                         if(!ts_max) ts_max = tm.team_size;
4324                                         else ts_max = max(ts_max, tm.team_size);
4325                                 }
4326                                 if ((ts_max - ts_min) > 1)
4327                                 {
4328                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4329                                         tm = GetTeam(myteam, false);
4330                                         if (tm)
4331                                         if (tm.team != COLOR_SPECTATOR)
4332                                         if (tm.team_size == ts_max)
4333                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4334                                         drawInfoMessage(s)
4335                                 }
4336                         }
4337                 }
4338         }
4339         else 
4340         {
4341                 s = _("^7Press ^3ESC ^7to show HUD options.");
4342                 drawInfoMessage(s)
4343                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4344                 drawInfoMessage(s)
4345                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4346                 drawInfoMessage(s)
4347                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4348                 drawInfoMessage(s)
4349         }
4350 }
4351
4352 // Physics panel (#15)
4353 //
4354 vector acc_prevspeed;
4355 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4356 void HUD_Physics(void)
4357 {
4358         if(!autocvar__hud_configure)
4359         {
4360                 if(!autocvar_hud_panel_physics) return;
4361                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4362                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4363         }
4364         else
4365                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4366
4367         HUD_Panel_UpdateCvars(physics);
4368         HUD_Panel_ApplyFadeAlpha();
4369
4370         HUD_Panel_DrawBg(1);
4371         if(panel_bg_padding)
4372         {
4373                 panel_pos += '1 1 0' * panel_bg_padding;
4374                 panel_size -= '2 2 0' * panel_bg_padding;
4375         }
4376
4377         float acceleration_progressbar_scale;
4378         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4379                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4380
4381         float text_scale;
4382         if (autocvar_hud_panel_physics_text_scale <= 0)
4383                 text_scale = 1;
4384         else
4385                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4386
4387         //compute speed
4388         float speed, conversion_factor;
4389         string unit;
4390
4391         switch(autocvar_hud_panel_physics_speed_unit)
4392         {
4393                 default:
4394                 case 1:
4395                         unit = _(" qu/s");
4396                         conversion_factor = 1.0;
4397                         break;
4398                 case 2:
4399                         unit = _(" m/s");
4400                         conversion_factor = 0.0254;
4401                         break;
4402                 case 3:
4403                         unit = _(" km/h");
4404                         conversion_factor = 0.0254 * 3.6;
4405                         break;
4406                 case 4:
4407                         unit = _(" mph");
4408                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4409                         break;
4410                 case 5:
4411                         unit = _(" knots");
4412                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4413                         break;
4414         }
4415         
4416         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4417
4418         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4419         if (autocvar__hud_configure)
4420                 speed = floor( max_speed * 0.65 + 0.5 );
4421         else if(autocvar_hud_panel_physics_speed_vertical)
4422                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4423         else
4424                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4425
4426         //compute acceleration
4427         float acceleration, f;
4428         if (autocvar__hud_configure)
4429                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4430         else
4431         {
4432                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4433                 f = time - acc_prevtime;
4434                 if(autocvar_hud_panel_physics_acceleration_vertical)
4435                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4436                 else
4437                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4438                 
4439                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4440                 
4441                 acc_prevspeed = vel;
4442                 acc_prevtime = time;
4443
4444                 f = bound(0, f * 10, 1);
4445                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4446         }
4447
4448         //compute layout
4449         float panel_ar = panel_size_x/panel_size_y;
4450         vector speed_offset, acceleration_offset;
4451         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4452         {
4453                 panel_size_x *= 0.5;
4454                 if (autocvar_hud_panel_physics_flip)
4455                         speed_offset_x = panel_size_x;
4456                 else
4457                         acceleration_offset_x = panel_size_x;
4458         }
4459         else
4460         {
4461                 panel_size_y *= 0.5;
4462                 if (autocvar_hud_panel_physics_flip)
4463                         speed_offset_y = panel_size_y;
4464                 else
4465                         acceleration_offset_y = panel_size_y;
4466         }
4467         float speed_baralign, acceleration_baralign;
4468         if (autocvar_hud_panel_physics_baralign == 1)
4469                 acceleration_baralign = speed_baralign = 1;
4470     else if(autocvar_hud_panel_physics_baralign == 4)
4471                 acceleration_baralign = speed_baralign = 2;
4472         else if (autocvar_hud_panel_physics_flip)
4473         {
4474                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4475                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4476         }
4477         else
4478         {
4479                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4480                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4481         }
4482         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4483                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4484
4485         //draw speed
4486         if(speed)
4487         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4488         {
4489                 HUD_Panel_GetProgressBarColor(speed);
4490                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4491         }
4492         vector tmp_offset, tmp_size;
4493         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4494         {
4495                 tmp_size_x = panel_size_x * 0.75;
4496                 tmp_size_y = panel_size_y * text_scale;
4497                 if (speed_baralign)
4498                         tmp_offset_x = panel_size_x - tmp_size_x;
4499                 //else
4500                         //tmp_offset_x = 0;
4501                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4502                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4503
4504                 //draw speed unit
4505                 if (speed_baralign)
4506                         tmp_offset_x = 0;
4507                 else
4508                         tmp_offset_x = tmp_size_x;
4509                 if (autocvar_hud_panel_physics_speed_unit_show)
4510                 {
4511                         //tmp_offset_y = 0;
4512                         tmp_size_x = panel_size_x * (1 - 0.75);
4513                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4514                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4515                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4516                 }
4517         }
4518
4519         //compute and draw top speed
4520         if (autocvar_hud_panel_physics_topspeed)
4521         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4522         {
4523                 if (autocvar__hud_configure)
4524                 {
4525                         top_speed = floor( max_speed * 0.75 + 0.5 );
4526                         f = 1;
4527                 }
4528                 else
4529                 {
4530                         if (speed >= top_speed)
4531                         {
4532                                 top_speed = speed;
4533                                 top_speed_time = time;
4534                         }
4535                         if (top_speed != 0)
4536                         {
4537                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4538                                 // divide by f to make it start from 1
4539                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4540                         }
4541             else //hide top speed 0, it would be stupid
4542                                 f = 0;
4543                 }
4544                 if (f > 0)
4545                 {
4546                         //top speed progressbar peak
4547                         if(speed < top_speed)
4548                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4549                         {
4550                                 float peak_offset_x;
4551                                 vector peak_size;
4552                                 if (speed_baralign == 0)
4553                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4554                 else if (speed_baralign == 1)
4555                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4556                 else if (speed_baralign == 2)
4557                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4558                                 //if speed is not 0 the speed progressbar already fetched the color
4559                                 if (speed == 0)
4560                                         HUD_Panel_GetProgressBarColor(speed);
4561                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4562                 peak_size_y = panel_size_y;
4563                 if (speed_baralign == 2) // draw two peaks, on both sides
4564                 {
4565                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4566                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4567                 }
4568                 else
4569                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4570                         }
4571
4572                         //top speed
4573                         tmp_offset_y = panel_size_y * 0.4;
4574                         tmp_size_x = panel_size_x * (1 - 0.75);
4575                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4576                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4577                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4578                 }
4579                 else
4580                         top_speed = 0;
4581         }
4582
4583         //draw acceleration
4584         if(acceleration)
4585         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4586         {
4587                 if (acceleration < 0)
4588                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4589                 else
4590                         HUD_Panel_GetProgressBarColor(acceleration);
4591
4592                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4593                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4594                         f = sqrt(f);
4595
4596                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4597                 {
4598                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4599
4600                         if (acceleration_baralign == 1)
4601                                 tmp_offset_x = panel_size_x - tmp_size_x;
4602                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4603                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4604                         else
4605                                 tmp_offset_x = 0;
4606                         tmp_offset_y = 0;
4607                 }
4608                 else
4609                 {
4610                         tmp_size = panel_size;
4611                         tmp_offset = '0 0 0';
4612                 }
4613
4614                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4615         }
4616         tmp_size_x = panel_size_x;
4617         tmp_size_y = panel_size_y * text_scale;
4618         tmp_offset_x = 0;
4619         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4620         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4621                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4622 }
4623
4624 // CenterPrint (#16)
4625 //
4626 #define CENTERPRINT_MAX_MSGS 10
4627 #define CENTERPRINT_MAX_ENTRIES 50
4628 #define CENTERPRINT_SPACING 0.7
4629 float cpm_index;
4630 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4631 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4632 float centerprint_time[CENTERPRINT_MAX_MSGS];
4633 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4634 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4635 float centerprint_showing;
4636
4637 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4638 {
4639         float i, j;
4640
4641         if(strMessage == "" && new_id == 0)
4642                 return;
4643
4644         // strip trailing newlines
4645         j = strlen(strMessage) - 1;
4646         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4647                 --j;
4648         if (j < strlen(strMessage) - 1)
4649                 strMessage = substring(strMessage, 0, j + 1);
4650
4651         if(strMessage == "" && new_id == 0)
4652                 return;
4653
4654         // strip leading newlines
4655         j = 0;
4656         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4657                 ++j;
4658         if (j > 0)
4659                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4660
4661         if(strMessage == "" && new_id == 0)
4662                 return;
4663
4664         if (!centerprint_showing)
4665                 centerprint_showing = TRUE;
4666
4667         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4668         {
4669                 if (j == CENTERPRINT_MAX_MSGS)
4670                         j = 0;
4671                 if (new_id && new_id == centerprint_msgID[j])
4672                 {
4673                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4674                         {
4675                                 // fade out the current msg (duration and countdown_num are ignored)
4676                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4677                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4678                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4679                                 return;
4680                         }
4681                         break; // found a msg with the same id, at position j
4682                 }
4683         }
4684
4685         if (i == CENTERPRINT_MAX_MSGS)
4686         {
4687                 // a msg with the same id was not found, add the msg at the next position
4688                 --cpm_index;
4689                 if (cpm_index == -1)
4690                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4691                 j = cpm_index;
4692         }
4693         if(centerprint_messages[j])
4694                 strunzone(centerprint_messages[j]);
4695         centerprint_messages[j] = strzone(strMessage);
4696         centerprint_msgID[j] = new_id;
4697         if (duration < 0)
4698                 centerprint_time[j] = -1;
4699         else
4700         {
4701                 if(duration == 0)
4702                         duration = max(1, autocvar_hud_panel_centerprint_time);
4703                 centerprint_time[j] = duration;
4704                 centerprint_expire_time[j] = time + duration;
4705         }
4706         centerprint_countdown_num[j] = countdown_num;
4707 }
4708
4709 void centerprint_hud(string strMessage)
4710 {
4711         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4712 }
4713
4714 void reset_centerprint_messages(void)
4715 {
4716         float i;
4717         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4718         {
4719                 centerprint_expire_time[i] = 0;
4720                 centerprint_time[i] = 1;
4721                 centerprint_msgID[i] = 0;
4722                 if(centerprint_messages[i])
4723                         strunzone(centerprint_messages[i]);
4724                 centerprint_messages[i] = string_null;
4725         }
4726 }
4727 float hud_configure_cp_generation_time;
4728 void HUD_CenterPrint (void)
4729 {
4730         if(!autocvar__hud_configure)
4731         {
4732                 if(!autocvar_hud_panel_centerprint) return;
4733
4734                 if (hud_configure_prev && hud_configure_prev != -1)
4735                         reset_centerprint_messages();
4736         }
4737         else
4738         {
4739                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4740
4741                 if (!hud_configure_prev)
4742                         reset_centerprint_messages();
4743                 if (time > hud_configure_cp_generation_time)
4744                 {
4745                         float r;
4746                         r = random();
4747                         if (r > 0.9)
4748                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4749                         else if (r > 0.8)
4750                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4751                         else
4752                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4753                         hud_configure_cp_generation_time = time + 1 + random()*4;
4754                 }
4755         }
4756
4757         HUD_Panel_UpdateCvars(centerprint);
4758
4759         // this panel doesn't fade when showing the scoreboard
4760         if(autocvar__menu_alpha)
4761                 HUD_Panel_ApplyFadeAlpha();
4762
4763         if(scoreboard_fade_alpha)
4764         {
4765                 // move the panel below the scoreboard
4766                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4767                         return;
4768                 vector target_pos;
4769                 
4770                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4771                 
4772                 if(target_pos_y > panel_pos_y)
4773                 {
4774                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4775                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4776                 }
4777         }
4778
4779         HUD_Panel_DrawBg(1);
4780
4781         if (!centerprint_showing)
4782                 return;
4783
4784         if(panel_bg_padding)
4785         {
4786                 panel_pos += '1 1 0' * panel_bg_padding;
4787                 panel_size -= '2 2 0' * panel_bg_padding;
4788         }
4789
4790         float entries, height;
4791         vector fontsize;
4792         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4793         // height = panel_size_y/entries;
4794         // fontsize = '1 1 0' * height;
4795         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4796         fontsize = '1 1 0' * height;
4797         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4798
4799         float i, j, k, n;
4800         float a, sz, align, current_msg_pos_y, msg_size;
4801         vector pos;
4802         string ts;
4803
4804         n = -1; // if no msg will be displayed, n stays -1
4805
4806         pos = panel_pos;
4807         if (autocvar_hud_panel_centerprint_flip)
4808                 pos_y += panel_size_y;
4809         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4810         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4811         {
4812                 if (j == CENTERPRINT_MAX_MSGS)
4813                         j = 0;
4814                 if (centerprint_expire_time[j] <= time)
4815                 {
4816                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4817                         {
4818                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4819                                 if (centerprint_countdown_num[j] == 0)
4820                                         continue;
4821                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4822                         }
4823                         else
4824                                 continue;
4825                 }
4826                 
4827                 // fade the centerprint_hud in/out 
4828                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4829                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4830                 else if (centerprint_expire_time[j] > time)
4831                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4832                 
4833                 // set the size from fading in/out before subsequent fading
4834                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4835                 
4836                 // also fade it based on positioning
4837                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4838                 {
4839                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4840                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4841                 }
4842                 
4843                 // finally set the size based on the new theAlpha from subsequent fading
4844                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4845                 drawfontscale = sz * '1 1 0';
4846                 
4847                 if (centerprint_countdown_num[j])
4848                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4849                 else
4850                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4851
4852                 if (autocvar_hud_panel_centerprint_flip)
4853                 {
4854                         // check if the message can be entirely shown
4855                         for(k = 0; k < n; ++k)
4856                         {
4857                                 getWrappedLine_remaining = argv(k);
4858                                 while(getWrappedLine_remaining)
4859                                 {
4860                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4861                                         if (ts != "")
4862                                                 pos_y -= fontsize_y;
4863                                         else
4864                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4865                                 }
4866                         }
4867                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4868                 }
4869
4870                 msg_size = pos_y;
4871                 for(k = 0; k < n; ++k)
4872                 {
4873                         getWrappedLine_remaining = argv(k);
4874                         while(getWrappedLine_remaining)
4875                         {
4876                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4877                                 if (ts != "")
4878                                 {
4879                                         if (align)
4880                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4881                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4882                                         pos_y += fontsize_y;
4883                                 }
4884                                 else
4885                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4886                         }
4887                 }
4888                 msg_size = pos_y - msg_size;
4889                 if (autocvar_hud_panel_centerprint_flip)
4890                 {
4891                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4892                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4893                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4894                                 
4895                         if (pos_y < panel_pos_y) // check if the next message can be shown
4896                         {
4897                                 drawfontscale = '1 1 0';
4898                                 return;
4899                         }
4900                 }
4901                 else
4902                 {
4903                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4904                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4905                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4906                                 
4907                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4908                         {
4909                                 drawfontscale = '1 1 0';
4910                                 return;
4911                         }
4912                 }
4913         }
4914         drawfontscale = '1 1 0';
4915         if (n == -1)
4916         {
4917                 centerprint_showing = FALSE;
4918                 reset_centerprint_messages();
4919         }
4920 }
4921
4922
4923 // ItemsTime (#17)
4924 //
4925 const float ITEMSTIME_MAXITEMS = 10;
4926 float ItemsTime_time[ITEMSTIME_MAXITEMS];
4927 string GetItemsTimePicture(float i)
4928 {
4929         switch(i)
4930         {
4931                 case 0: return "armor";
4932                 case 1: return "health";
4933                 case 2: return "strength";
4934                 case 3: return "shield";
4935                 case 4: return "health";
4936                 case 5: return "strength";
4937                 case 6: return "shield";
4938                 case 7: return "fuelregen";
4939                 case 8: return "jetpack";
4940                 case 9: return "superweapons";
4941                 default: return "";
4942         }
4943 }
4944
4945 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode)
4946 {
4947         float t;
4948         vector color;
4949         float picalpha;
4950         if(ItemsTime_time[itemcode] <= time)
4951         {
4952                 float BLINK_FACTOR = 0.15;
4953                 float BLINK_BASE = 0.85;
4954                 float BLINK_FREQ = 5;
4955                 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4956         }
4957         else
4958         {
4959                 picalpha = 1;
4960                 t = floor(ItemsTime_time[itemcode] - time + 0.999);
4961                 if(t < 5)
4962                         color = '0.7 0 0';
4963                 else if(t < 10)
4964                         color = '0.7 0.7 0';
4965                 else
4966                         color = '1 1 1';
4967         }
4968
4969         vector picpos, numpos;
4970         if(autocvar_hud_panel_itemstime_iconalign)
4971         {
4972                 numpos = myPos;
4973                 picpos = myPos + eX * (ar - 1) * mySize_y;
4974         }
4975         else
4976         {
4977                 numpos = myPos + eX * mySize_y;
4978                 picpos = myPos;
4979         }
4980
4981         if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
4982         {
4983                 vector p_pos, p_size;
4984                 if(autocvar_hud_panel_itemstime_progressbar_reduced)
4985                 {
4986                         p_pos = numpos;
4987                         p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
4988                 }
4989                 else
4990                 {
4991                         p_pos = myPos;
4992                         p_size = mySize;
4993                 }
4994                 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4995         }
4996
4997         if(t > 0 && autocvar_hud_panel_itemstime_text)
4998                 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4999         drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
5000 }
5001
5002 void HUD_ItemsTime(void)
5003 {
5004         if(!autocvar__hud_configure)
5005         {
5006                 if not(autocvar_hud_panel_itemstime == 1 && spectatee_status != 0
5007                 || autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
5008                         return;
5009
5010                 ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
5011                 ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
5012                 ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
5013                 ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
5014                 ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
5015                 ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
5016                 ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
5017                 ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
5018                 ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
5019                 ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
5020         }
5021         else
5022         {
5023                 hud_configure_active_panel = HUD_PANEL_ITEMSTIME;
5024
5025                 // do not show here mutators-dependent items
5026                 ItemsTime_time[0] = time + 25;
5027                 ItemsTime_time[1] = time + 8;
5028                 ItemsTime_time[2] = -1;
5029                 ItemsTime_time[3] = -1;
5030                 ItemsTime_time[4] = -1;
5031                 ItemsTime_time[5] = time + 0;
5032                 ItemsTime_time[6] = time + 4;
5033                 ItemsTime_time[7] = time + 19;
5034                 ItemsTime_time[8] = time + 46;
5035                 ItemsTime_time[9] = time + 28;
5036         }
5037
5038         float i;
5039         float count;
5040         if (autocvar_hud_panel_itemstime_showspawned)
5041                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
5042                         count += (ItemsTime_time[i] > time || (ItemsTime_time[i] != -1 && ItemsTime_time[i] <= time));
5043         else
5044                 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
5045                         count += (ItemsTime_time[i] > time);
5046         if (count == 0)
5047                 return;
5048
5049         HUD_Panel_UpdateCvars(itemstime);
5050         HUD_Panel_ApplyFadeAlpha();
5051         vector pos, mySize;
5052         pos = panel_pos;
5053         mySize = panel_size;
5054
5055         if(panel_bg_padding)
5056         {
5057                 pos += '1 1 0' * panel_bg_padding;
5058                 mySize -= '2 2 0' * panel_bg_padding;
5059         }
5060
5061         float rows, columns, row, column;
5062         float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
5063         rows = mySize_y/mySize_x;
5064         rows = bound(1, floor((sqrt(4 * ar * rows * count + rows * rows) + rows + 0.5) / 2), count);
5065
5066         columns = ceil(count/rows);
5067
5068         vector itemstime_size;
5069         itemstime_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
5070
5071         local noref vector offset; // fteqcc sucks
5072         float newSize;
5073         if(autocvar_hud_panel_itemstime_size_dinamic)
5074         {
5075                 if(autocvar__hud_configure)
5076                 if(menu_enabled != 2)
5077                         HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
5078
5079                 // reduce panel to avoid spacing items
5080                 if(itemstime_size_x / itemstime_size_y < ar)
5081                 {
5082                         newSize = rows * itemstime_size_x / ar;
5083                         pos_y += (mySize_y - newSize) / 2;
5084                         mySize_y = newSize;
5085                         itemstime_size_y = mySize_y / rows;
5086                 }
5087                 else
5088                 {
5089                         newSize = columns * itemstime_size_y * ar;
5090                         pos_x += (mySize_x - newSize) / 2;
5091                         mySize_x = newSize;
5092                         itemstime_size_x = mySize_x / columns;
5093                 }
5094                 panel_pos = pos - '1 1 0' * panel_bg_padding;
5095                 panel_size = mySize + '2 2 0' * panel_bg_padding;
5096         }
5097         else
5098         {
5099                 if(itemstime_size_x/itemstime_size_y > ar)
5100                 {
5101                         newSize = ar * itemstime_size_y;
5102                         offset_x = itemstime_size_x - newSize;
5103                         pos_x += offset_x/2;
5104                         itemstime_size_x = newSize;
5105                 }
5106                 else
5107                 {
5108                         newSize = 1/ar * itemstime_size_x;
5109                         offset_y = itemstime_size_y - newSize;
5110                         pos_y += offset_y/2;
5111                         itemstime_size_y = newSize;
5112                 }
5113         }
5114
5115         HUD_Panel_DrawBg(1);
5116
5117         for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
5118                 if (ItemsTime_time[i] == -1)
5119                         continue;
5120                 if (!autocvar_hud_panel_itemstime_showspawned)
5121                         if (ItemsTime_time[i] <= time)
5122                                 continue;
5123                 DrawItemsTimeItem(pos + eX * column * (itemstime_size_x + offset_x) + eY * row * (itemstime_size_y + offset_y), itemstime_size, ar, i);
5124                 ++row;
5125                 if(row >= rows)
5126                 {
5127                         row = 0;
5128                         column = column + 1;
5129                 }
5130         }
5131 }
5132
5133 /*
5134 ==================
5135 Main HUD system
5136 ==================
5137 */
5138
5139 void HUD_Reset (void)
5140 {
5141         // reset gametype specific icons
5142         if(gametype == MAPINFO_TYPE_KEYHUNT)
5143                 HUD_Mod_KH_Reset();
5144         else if(gametype == MAPINFO_TYPE_CTF)
5145                 HUD_Mod_CTF_Reset();
5146 }
5147
5148 #define HUD_DrawPanel(id)\
5149 switch (id) {\
5150         case (HUD_PANEL_RADAR):\
5151                 HUD_Radar(); break;\
5152         case (HUD_PANEL_WEAPONS):\
5153                 HUD_Weapons(); break;\
5154         case (HUD_PANEL_AMMO):\
5155                 HUD_Ammo(); break;\
5156         case (HUD_PANEL_POWERUPS):\
5157                 HUD_Powerups(); break;\
5158         case (HUD_PANEL_HEALTHARMOR):\
5159                 HUD_HealthArmor(); break;\
5160         case (HUD_PANEL_NOTIFY):\
5161                 HUD_Notify(); break;\
5162         case (HUD_PANEL_TIMER):\
5163                 HUD_Timer(); break;\
5164         case (HUD_PANEL_SCORE):\
5165                 HUD_Score(); break;\
5166         case (HUD_PANEL_RACETIMER):\
5167                 HUD_RaceTimer(); break;\
5168         case (HUD_PANEL_VOTE):\
5169                 HUD_VoteWindow(); break;\
5170         case (HUD_PANEL_MODICONS):\
5171                 HUD_ModIcons(); break;\
5172         case (HUD_PANEL_PRESSEDKEYS):\
5173                 HUD_DrawPressedKeys(); break;\
5174         case (HUD_PANEL_CHAT):\
5175                 HUD_Chat(); break;\
5176         case (HUD_PANEL_ENGINEINFO):\
5177                 HUD_EngineInfo(); break;\
5178         case (HUD_PANEL_INFOMESSAGES):\
5179                 HUD_InfoMessages(); break;\
5180         case (HUD_PANEL_PHYSICS):\
5181                 HUD_Physics(); break;\
5182         case (HUD_PANEL_CENTERPRINT):\
5183                 HUD_CenterPrint(); break;\
5184         case (HUD_PANEL_ITEMSTIME):\
5185                 HUD_ItemsTime(); break;\
5186 } ENDS_WITH_CURLY_BRACE
5187
5188 void HUD_Main (void)
5189 {
5190         float i;
5191         // global hud theAlpha fade
5192         if(menu_enabled == 1)
5193                 hud_fade_alpha = 1;
5194         else
5195                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5196
5197         if(scoreboard_fade_alpha)
5198                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5199
5200         if(autocvar__hud_configure)
5201                 if(isdemo())
5202                         HUD_Configure_Exit_Force();
5203
5204         if(intermission == 2) // no hud during mapvote
5205         {
5206                 if (autocvar__hud_configure)
5207                         HUD_Configure_Exit_Force();
5208                 hud_fade_alpha = 0;
5209         }
5210         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5211                 hud_fade_alpha = 1;
5212
5213         // panels that we want to be active together with the scoreboard
5214         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5215         if(scoreboard_fade_alpha == 1)
5216         {
5217                 HUD_CenterPrint();
5218                 return;
5219         }
5220
5221         if(!autocvar__hud_configure && !hud_fade_alpha)
5222                 return;
5223
5224         // Drawing stuff
5225         if (hud_skin_path != autocvar_hud_skin)
5226         {
5227                 if (hud_skin_path)
5228                         strunzone(hud_skin_path);
5229                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5230         }
5231
5232         // HUD configure visible grid
5233         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5234         {
5235                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5236                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5237                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5238                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5239                 vector s;
5240                 // x-axis
5241                 s = eX + eY * vid_conheight;
5242                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5243                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5244                 // y-axis
5245                 s = eY + eX * vid_conwidth;
5246                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5247                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5248         }
5249
5250 #ifdef COMPAT_XON050_ENGINE
5251     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5252 #else
5253     current_player = player_localentnum;
5254 #endif
5255
5256         // draw the dock
5257         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5258         {
5259                 float f;
5260                 vector color;
5261                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5262                 if((teamplay) && hud_dock_color_team) {
5263                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5264                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5265                 }
5266                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5267                         color = '1 0 0' * hud_dock_color_team;
5268                 }
5269                 else
5270                 {
5271                         string hud_dock_color = autocvar_hud_dock_color;
5272                         if(hud_dock_color == "shirt") {
5273                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5274                                 color = colormapPaletteColor(floor(f / 16), 0);
5275                         }
5276                         else if(hud_dock_color == "pants") {
5277                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5278                                 color = colormapPaletteColor(mod(f, 16), 1);
5279                         }
5280                         else
5281                                 color = stov(hud_dock_color);
5282                 }
5283
5284                 string pic;
5285                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5286                 if(precache_pic(pic) == "") {
5287                         pic = strcat(hud_skin_path, "/dock_medium");
5288                         if(precache_pic(pic) == "") {
5289                                 pic = "gfx/hud/default/dock_medium";
5290                         }
5291                 }
5292                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5293         }
5294
5295         // cache the panel order into the panel_order array
5296         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5297                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5298                         panel_order[i] = -1;
5299                 string s;
5300                 float p_num, warning;
5301                 float argc = tokenize_console(autocvar__hud_panelorder);
5302                 if (argc > HUD_PANEL_NUM)
5303                         warning = true;
5304                 //first detect wrong/missing panel numbers
5305                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5306                         p_num = stof(argv(i));
5307                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5308                                 if (panel_order[p_num] == -1) //found for the first time?
5309                                         s = strcat(s, ftos(p_num), " ");
5310                                 panel_order[p_num] = 1; //mark as found
5311                         }
5312                         else
5313                                 warning = true;
5314                 }
5315                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5316                         if (panel_order[i] == -1) {
5317                                 warning = true;
5318                                 s = strcat(s, ftos(i), " "); //add missing panel number
5319                         }
5320                 }
5321                 if (warning)
5322                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5323
5324                 cvar_set("_hud_panelorder", s);
5325                 if(hud_panelorder_prev)
5326                         strunzone(hud_panelorder_prev);
5327                 hud_panelorder_prev = strzone(s);
5328
5329                 //now properly set panel_order
5330                 tokenize_console(s);
5331                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5332                         panel_order[i] = stof(argv(i));
5333                 }
5334         }
5335
5336         hud_draw_maximized = 0;
5337         // draw panels in order specified by panel_order array
5338         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5339                 HUD_DrawPanel(panel_order[i]);
5340
5341         hud_draw_maximized = 1; // panels that may be maximized must check this var
5342         // draw maximized panels on top
5343         if(hud_panel_radar_maximized)
5344                 HUD_Radar();
5345         if(autocvar__con_chat_maximized)
5346                 HUD_Chat();
5347
5348         if(autocvar__hud_configure)
5349         {
5350                 if(tab_panel != -1)
5351                 {
5352                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5353                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5354                 }
5355                 if(highlightedPanel != -1)
5356                 {
5357                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5358                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5359                 }
5360                 if (!hud_configure_prev)
5361                         hudShiftState = 0;
5362         }
5363
5364         hud_configure_prev = autocvar__hud_configure;
5365
5366         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5367                 if (menu_enabled)
5368                         menu_enabled = 0;
5369 }