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fix endless loops in Nex shots through recursive warpzones
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         vector imgsize;
81         imgsize = drawgetimagesize(pic);
82         float imgaspect;
83         imgaspect = imgsize_x/imgsize_y;
84
85         vector oldsz;
86         oldsz = sz;
87         float aspect;
88         aspect = sz_x/sz_y;
89
90         if(aspect > imgaspect) {
91                 sz_x = sz_y * imgaspect;
92                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
93         } else {
94                 sz_y = sz_x / imgaspect; 
95                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
96         }
97 }
98
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
101         drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
102 }
103
104 // TODO: aspect!
105 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
106         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
107 }
108
109 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
110         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
111 }
112
113 // return HUD background color
114 vector HUD_GetBgColor()
115 {
116         vector color;
117         if (teamplay)
118                 GetTeamRGB(myteam) * hud_color_bg_team;
119         else {
120                 // allow custom HUD colors in non-teamgames
121                 color_x = cvar("hud_color_bg_r");
122                 color_y = cvar("hud_color_bg_g");
123                 color_z = cvar("hud_color_bg_b");
124         }
125         return color;
126 }
127
128 // return accuracy text color
129 vector HUD_AccuracyColor(float accuracy)
130 {
131         vector rgb;
132         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
133         if(accuracy >= 100) {
134                 rgb_x = 0;
135                 rgb_y = 1;
136         }
137         else if(accuracy > yellow_accuracy) {
138                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
139                 rgb_y = 1;
140         }
141         else {
142                 rgb_x = 1;
143                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
144         }
145         rgb_z = 0;
146         return rgb;
147 }
148
149 // draw number in the XSCALE font
150 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
151 {
152         float l, i;
153         string str, tmp, l_length;
154         float minus, plus;
155         vector vsize, num_color;
156
157         vsize_x = vsize_y = lettersize;
158         vsize_z = 0;
159
160         // showsign 1: always prefix with minus sign (useful in race distribution display)
161         // showsign 2: always prefix with plus sign (useful in race distribution display)
162         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
163
164         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
165         {
166                 plus = true;
167                 pos_x -= lettersize;
168         } else
169                 plus = false;
170
171         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
172         {
173                 minus = true;
174                 num = -num;
175                 pos_x -= lettersize;
176         } else
177                 minus = false;
178
179         if(digits < 0)
180         {
181                 tmp = ftos(num);
182                 digits = -digits;
183                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
184         } else
185                 str = ftos(num);
186
187         l = strlen(str);
188         l_length = ftos(l);
189
190         if(l > digits)
191         {
192                 str = substring(str, l-digits, 999);
193                 l = strlen(str);
194         } else if(l < digits)
195                 pos_x += (digits-l) * lettersize;
196
197         if (highlighted == 1) {
198                 vector hl_size;
199                 hl_size_x = vsize_x * l + vsize_x * 0.2;
200                 hl_size_y = vsize_y * 1.1;
201                 hl_size_z = 0;
202                 if(minus)
203                         hl_size_x = hl_size_x + vsize_x;
204
205                 vector hl_pos;
206                 hl_pos_x = pos_x - lettersize/10;
207                 hl_pos_y = pos_y - lettersize/20;
208                 hl_pos_z = 0;
209
210                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
211         }
212
213         if (stroke == 1)
214                 num_color = '1 1 1';
215         else
216                 num_color = rgb;
217
218         if(minus)
219         {
220                 if (stroke == 1)
221                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
222                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
223                 pos_x += lettersize;
224         } else if(plus)
225         {
226                 if (stroke == 1)
227                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
228                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
229                 pos_x += lettersize;
230         }
231
232         for(i = 0; i < l; ++i)
233         {
234                 tmp = substring(str, i, 1);
235                 if (stroke == 1)
236                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
237                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
238                 pos_x += lettersize;
239         }
240 }
241
242 vector HUD_Get_Num_Color (float x, float maxvalue)
243 {
244         vector color;
245         if(x > maxvalue) {
246                 color_x = 0;
247                 color_y = 1;
248                 color_z = 0;
249         }
250         else if(x > maxvalue * 0.75) {
251                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
252                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
253                 color_z = 0;
254         }
255         else if(x > maxvalue * 0.5) {
256                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
257                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
258                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
259         }
260         else if(x > maxvalue * 0.25) {
261                 color_x = 1;
262                 color_y = 1;
263                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
264         }
265         else if(x > maxvalue * 0.1) {
266                 color_x = 1;
267                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
268                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
269         }
270         else {
271                 color_x = 1;
272                 color_y = 0;
273                 color_z = 0;
274         }
275         return color;
276 }
277 // color the number differently based on how big it is (used in the health/armor panel)
278 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
279 {
280         vector color;
281         color = HUD_Get_Num_Color (x, 200);
282         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
283 }
284
285 float stringwidth_colors(string s, vector theSize)
286 {
287         return stringwidth(s, TRUE, theSize);
288 }
289
290 float stringwidth_nocolors(string s, vector theSize)
291 {
292         return stringwidth(s, FALSE, theSize);
293 }
294
295 #define CENTERPRINT_MAX_LINES 30
296 string centerprint_messages[CENTERPRINT_MAX_LINES];
297 float centerprint_width[CENTERPRINT_MAX_LINES];
298 vector centerprint_start;
299 float centerprint_expire;
300 float centerprint_num;
301 float centerprint_offset_hint;
302 vector centerprint_fontsize;
303
304 void centerprint(string strMessage)
305 {
306         float i, j, n, hcount;
307         string s;
308
309         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
310
311         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
312
313         if(cvar("scr_centertime") <= 0)
314                 return;
315
316         if(strMessage == "")
317                 return;
318
319         // strip trailing newlines
320         j = strlen(strMessage) - 1;
321         while(substring(strMessage, j, 1) == "\n" && j >= 0)
322                 j = j - 1;
323         strMessage = substring(strMessage, 0, j + 1);
324
325         if(strMessage == "")
326                 return;
327
328         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
329         j = 0;
330         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
331                 j = j + 1;
332         strMessage = substring(strMessage, j, strlen(strMessage) - j);
333         centerprint_offset_hint = j;
334
335         if(strMessage == "")
336                 return;
337
338         // if we get here, we have a message. Initialize its height.
339         centerprint_num = 0;
340
341         n = tokenizebyseparator(strMessage, "\n");
342         i = hcount = 0;
343         for(j = 0; j < n; ++j)
344         {
345                 getWrappedLine_remaining = argv(j);
346                 while(getWrappedLine_remaining)
347                 {
348                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
349                         if(centerprint_messages[i])
350                                 strunzone(centerprint_messages[i]);
351                         centerprint_messages[i] = strzone(s);
352                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
353                         ++i;
354
355                         // half height for empty lines looks better
356                         if(s == "")
357                                 hcount += 0.5;
358                         else
359                                 hcount += 1;
360
361                         if(i >= CENTERPRINT_MAX_LINES)
362                                 break;
363                 }
364         }
365
366         float h, havail;
367         h = centerprint_fontsize_y*hcount;
368
369         havail = vid_conheight;
370         if(cvar("con_chatpos") < 0)
371                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
372         if(havail > vid_conheight - 70)
373                 havail = vid_conheight - 70; // avoid overlapping HUD
374
375         centerprint_start_x = 0;
376
377 #if 0
378         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
379
380         // here, the centerprint would cover the crosshair. REALLY BAD.
381         forbiddenmin = vid_conheight * 0.5 - h - 16;
382         forbiddenmax = vid_conheight * 0.5 + 16;
383
384         allowedmin = scoreboard_bottom;
385         allowedmax = havail - h;
386         preferred = (havail - h)/2;
387
388
389         // possible orderings (total: 4! / 4 = 6)
390         //  allowedmin allowedmax forbiddenmin forbiddenmax
391         //  forbiddenmin forbiddenmax allowedmin allowedmax
392         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
393         {
394                 // forbidden doesn't matter in this case
395                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
396         }
397         //  allowedmin forbiddenmin allowedmax forbiddenmax
398         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
399         {
400                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
401         }
402         //  allowedmin forbiddenmin forbiddenmax allowedmax
403         else if(allowedmin < forbiddenmin)
404         {
405                 // make sure the forbidden zone is not covered
406                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
407                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
408                 else
409                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
410         }
411         //  forbiddenmin allowedmin allowedmax forbiddenmax
412         else if(allowedmax < forbiddenmax)
413         {
414                 // it's better to leave the allowed zone (overlap with scoreboard) than
415                 // to cover the forbidden zone (crosshair)
416                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
417                         centerprint_start_y = forbiddenmax;
418                 else
419                         centerprint_start_y = forbiddenmin;
420         }
421         //  forbiddenmin allowedmin forbiddenmax allowedmax
422         else
423         {
424                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
425         }
426 #else
427         centerprint_start_y =
428                 min(
429                         max(
430                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
431                                 (havail - h)/2
432                         ),
433                         havail - h
434                 );
435 #endif
436
437         centerprint_num = i;
438         centerprint_expire = time + cvar("scr_centertime");
439 }
440
441 void HUD_DrawCenterPrint (void)
442 {
443         float i;
444         vector pos;
445         string ts;
446         float a;
447
448         //if(time > centerprint_expire)
449         //      return;
450
451         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
452         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
453         //sz = 1.2 / (a + 0.2);
454
455         if(a <= 0)
456                 return;
457
458         pos = centerprint_start;
459         for (i=0; i<centerprint_num; i = i + 1)
460         {
461                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
462                 ts = centerprint_messages[i];
463                 if (ts != "")
464                 {
465                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
466                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
467                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
468                         pos_y = pos_y + centerprint_fontsize_y;
469                 }
470                 else
471                         // half height for empty lines looks better
472                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
473         }
474 }
475
476 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
477 {
478         position_x -= 2 / 3 * strlen(text) * scale_x;
479         drawstring(position, text, scale, rgb, alpha, flag);
480 }
481
482 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
483 {
484         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
485         drawstring(position, text, scale, rgb, alpha, flag);
486 }
487
488 // return the string of the given race place
489 string race_PlaceName(float pos) {
490         if(pos == 1)
491                 return "1st";
492         else if(pos == 2)
493                 return "2nd";
494         else if(pos == 3)
495                 return "3rd";
496         else
497                 return strcat(ftos(pos), "th");
498 }
499
500 // return the string of the onscreen race timer
501 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
502 {
503         string col;
504         string timestr;
505         string cpname;
506         string lapstr;
507         lapstr = "";
508
509         if(histime == 0) // goal hit
510         {
511                 if(mytime > 0)
512                 {
513                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
514                         col = "^1";
515                 }
516                 else if(mytime == 0)
517                 {
518                         timestr = "+0.0";
519                         col = "^3";
520                 }
521                 else
522                 {
523                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
524                         col = "^2";
525                 }
526
527                 if(lapdelta > 0)
528                 {
529                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
530                         col = "^2";
531                 }
532                 else if(lapdelta < 0)
533                 {
534                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
535                         col = "^1";
536                 }
537         }
538         else if(histime > 0) // anticipation
539         {
540                 if(mytime >= histime)
541                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
542                 else
543                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
544                 col = "^3";
545         }
546         else
547                 col = "^7";
548
549         if(cp == 254)
550                 cpname = "Start line";
551         else if(cp == 255)
552                 cpname = "Finish line";
553         else if(cp)
554                 cpname = strcat("Intermediate ", ftos(cp));
555         else
556                 cpname = "Finish line";
557
558         if(histime < 0)
559                 return strcat(col, cpname);
560         else if(hisname == "")
561                 return strcat(col, cpname, " (", timestr, ")");
562         else
563                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
564 }
565
566 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
567 float race_CheckName(string net_name) {
568         float i;
569         for (i=RANKINGS_CNT-1;i>=0;--i)
570                 if(grecordholder[i] == net_name)
571                         return i+1;
572         return 0;
573 }
574
575 /*
576 ==================
577 HUD panels
578 ==================
579 */
580
581 // Save the config
582 void HUD_Panel_ExportCfg(string cfgname)
583 {
584         float fh;
585         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
586         if(fh >= 0)
587         {
588                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
596                 fputs(fh, "\n");
597
598                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
602                 fputs(fh, "\n");
603
604                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
605                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
606                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
607                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
608                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
609                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
610                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
611                 fputs(fh, "\n");
612
613                 // common cvars for all panels
614                 float i;
615                 for (i = 0; i < HUD_PANEL_NUM; ++i)
616                 {
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
618                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
619                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
620                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
621                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
622                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
623                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
624                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
625                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
626                         switch(i) {
627                                 case 0:
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
629                                         break;
630                                 case 1:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
632                                         break;
633                                 case 2:
634                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
636                                         break;
637                                 case 3:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
639                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
640                                         break;
641                                 case 4:
642                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
643                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
644                                         break;
645                                 case 6:
646                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
647                                 case 9:
648                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
649                                         break;
650                         }
651                         fputs(fh, "\n");
652                 }
653
654                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
655         }
656         fclose(fh);
657 }
658
659 // return active status of panel
660 float HUD_Panel_CheckActive(float id)
661 {
662         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
663                 return 1;
664         return 0;
665 }
666
667 // return size of given panel
668 vector HUD_Panel_GetSize(float id)
669 {
670         vector mySize;
671         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
672
673         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
674
675         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
676         {
677                 vector menu_enable_maxsize, menu_enable_size;
678                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
679                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
680                 menu_enable_maxsize_y = 0.18 * vid_conheight;
681                 if(mySize_x > mySize_y)
682                 {
683                         if(mySize_y > menu_enable_maxsize_y)
684                         {
685                                 menu_enable_size_y = menu_enable_maxsize_y;
686                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
687                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
688                         }
689                 }
690                 else
691                 {
692                         if(mySize_x > menu_enable_maxsize_x)
693                         {
694                                 menu_enable_size_x = menu_enable_maxsize_x;
695                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
696                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
697                         }
698                 }
699         }
700         return mySize;
701 }
702
703 // return pos of given panel
704 vector HUD_Panel_GetPos(float id)
705 {
706         vector pos;
707         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
708
709         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
710
711         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
712         {
713                 vector mySize, menu_enable_panelpos;
714                 mySize = HUD_Panel_GetSize(id);
715                 if(mySize_x > mySize_y)
716                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
717                 else
718                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
719                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
720         }
721         return pos;
722 }
723
724 float HUD_Panel_GetBorder(float id)
725 {
726         string border;
727         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
728         if(border == "")
729                 border = cvar_string("hud_bg_border");
730         return stof(border);
731 }
732
733 vector HUD_Panel_GetColor(float id)
734 {
735         float f;
736         vector color_vec;
737         string color;
738
739         // fetch per-panel color
740         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
741                 f = stof(getplayerkey(self.sv_entnum, "colors"));
742                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
743         }
744         else
745                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
746         color_vec = stov(color);
747
748         if(color == "") { // fetch default color
749                 color = cvar_string("hud_bg_color");
750                 color_vec = stov(color);
751                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
752                         f = stof(getplayerkey(self.sv_entnum, "colors"));
753                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
754                 }
755                 else if(color == "shirt") {
756                         f = stof(getplayerkey(self.sv_entnum, "colors"));
757                         color_vec = colormapPaletteColor(floor(f / 16), 0);
758                 }
759                 else if(color == "pants") {
760                         f = stof(getplayerkey(self.sv_entnum, "colors"));
761                         color_vec = colormapPaletteColor(mod(f, 16), 1);
762                 }
763         }
764         else if(color == "shirt") {
765                 f = stof(getplayerkey(self.sv_entnum, "colors"));
766                 color_vec = colormapPaletteColor(floor(f / 16), 0);
767         }
768         else if(color == "pants") {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1);
771         }
772         return color_vec;
773 }
774
775 vector HUD_Panel_Dock_GetColor(void)
776 {
777         float f;
778         vector color_vec;
779         string color;
780         color = cvar_string("hud_dock_color");
781         color_vec = stov(color);
782         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
783                 f = stof(getplayerkey(self.sv_entnum, "colors"));
784                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
785         }
786         else if(color == "shirt") {
787                 f = stof(getplayerkey(self.sv_entnum, "colors"));
788                 color_vec = colormapPaletteColor(floor(f / 16), 0);
789         }
790         else if(color == "pants") {
791                 f = stof(getplayerkey(self.sv_entnum, "colors"));
792                 color_vec = colormapPaletteColor(mod(f, 16), 1);
793         }
794         return color_vec;
795 }
796
797 float HUD_Panel_GetBgAlpha(float id)
798 {
799         string alpha;
800         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
801         if(alpha == "")
802                 alpha = cvar_string("hud_bg_alpha");
803
804         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
805                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
806         else if(hud_configure)
807                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
808
809         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
810                 return 0.25;
811
812         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
813                 return stof(alpha);
814         else
815                 return stof(alpha) * menu_fade_alpha;
816 }
817
818 float HUD_Panel_GetFgAlpha(float id)
819 {
820         float alpha;
821         alpha = hud_fg_alpha;
822
823         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
824                 return 0.25;
825
826         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
827                 return alpha;
828         else
829                 return alpha * menu_fade_alpha;
830 }
831
832 float HUD_Panel_GetPadding(float id)
833 {
834         string padding;
835         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
836         if(padding == "")
837                 padding = cvar_string("hud_bg_padding");
838
839         vector mySize;
840         mySize = HUD_Panel_GetSize(id);
841         float smallestsize;
842         smallestsize = min(mySize_x, mySize_y);
843         return min(smallestsize/2 - 5, stof(padding));
844 }
845
846 // draw the background/borders
847 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
848 {
849         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
850                 return;
851
852         string bg;
853         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
854         if(bg == "")
855                 bg = cvar_string("hud_bg");
856
857         if(bg == "0" && hud_configure) {
858                 bg = "border"; // we probably want to see a background in config mode at all times...
859         }
860
861         if(bg != "0")
862         {
863                 float border;
864                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
865
866                 vector color;
867                 color = HUD_Panel_GetColor(id);
868
869                 if(alpha)
870                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
871                 else
872                         alpha = HUD_Panel_GetBgAlpha(id);
873
874                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
875         }
876 }
877
878 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
879 {
880 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
881         string pic;
882         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
883         if(vertical) {
884                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
885                 if(mySize_y/mySize_x > 2)
886                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
887                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
888         } else {
889                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
890                 if(mySize_x/mySize_y > 2)
891                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
892                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
893         }
894 }
895
896 vector HUD_Panel_GetProgressBarColor(string item)
897 {
898         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
899 }
900
901 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
902 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
903 {
904         float i;
905
906         vector myTarget;
907         myTarget = myPos;
908
909         vector targPos;
910         vector targSize;
911         vector myCenter;
912         vector targCenter;
913         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
914         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
915
916         for (i = 0; i < HUD_PANEL_NUM; ++i) {
917                 if(i == id || !HUD_Panel_CheckActive(i))
918                         continue;
919
920                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
921                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
922
923                 if(myPos_y + mySize_y < targPos_y)
924                         continue;
925                 if(myPos_y > targPos_y + targSize_y)
926                         continue;
927
928                 if(myPos_x + mySize_x < targPos_x)
929                         continue;
930                 if(myPos_x > targPos_x + targSize_x)
931                         continue;
932
933                 // OK, there IS a collision.
934
935                 myCenter_x = myPos_x + 0.5 * mySize_x;
936                 myCenter_y = myPos_y + 0.5 * mySize_y;
937
938                 targCenter_x = targPos_x + 0.5 * targSize_x;
939                 targCenter_y = targPos_y + 0.5 * targSize_y;
940
941                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
942                 {
943                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
944                                 myTarget_x = targPos_x - mySize_x;
945                         else // push it upwards
946                                 myTarget_y = targPos_y - mySize_y;
947                 }
948                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
949                 {
950                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
951                                 myTarget_x = targPos_x + targSize_x;
952                         else // push it upwards
953                                 myTarget_y = targPos_y - mySize_y;
954                 }
955                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
956                 {
957                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
958                                 myTarget_x = targPos_x - mySize_x;
959                         else // push it downwards
960                                 myTarget_y = targPos_y + targSize_y;
961                 }
962                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
963                 {
964                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
965                                 myTarget_x = targPos_x + targSize_x;
966                         else // push it downwards
967                                 myTarget_y = targPos_y + targSize_y;
968                 }
969         }
970
971         return myTarget;
972 }
973
974 void HUD_Panel_SetPos(float id, vector pos)
975 {
976         vector oldPos;
977         oldPos = HUD_Panel_GetPos(id);
978
979         vector mySize;
980         mySize = HUD_Panel_GetSize(id);
981
982         if(cvar("hud_configure_checkcollisions"))
983                 pos = HUD_Panel_CheckMove(id, pos, mySize);
984
985         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
986         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
987
988         if(cvar("hud_configure_grid"))
989         {
990                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
991                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
992         }
993
994         string s;
995         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
996
997         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
998 }
999
1000 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1001 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
1002         float i;
1003
1004         float targBorder;
1005         vector targPos;
1006         vector targSize;
1007         vector targEndPos;
1008         vector dist;
1009
1010         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1011                 if(i == id || !HUD_Panel_CheckActive(i))
1012                         continue;
1013
1014                 targBorder = HUD_Panel_GetBorder(i);
1015                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
1016                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
1017                 targEndPos = targPos + targSize;
1018
1019                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
1020                 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
1021                         continue;
1022
1023                 if (resizeCorner == 1)
1024                 {
1025                         // check if this panel is on our way
1026                         if (resizeorigin_x <= targPos_x)
1027                                 continue;
1028                         if (resizeorigin_y <= targPos_y)
1029                                 continue;
1030                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1031                                 continue;
1032                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1033                                 continue;
1034
1035                         // there is a collision:
1036                         // detect which side of the panel we are facing is actually limiting the resizing
1037                         // (which side the resize direction finds for first) and reduce the size up to there
1038                         //
1039                         // dist is the distance between resizeorigin and the "analogous" point of the panel
1040                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
1041                         dist_x = resizeorigin_x - targEndPos_x;
1042                         dist_y = resizeorigin_y - targEndPos_y;
1043                         if (dist_y < 0)
1044                                 mySize_x = min(mySize_x, dist_x);
1045                         else
1046                                 mySize_y = min(mySize_y, dist_y);
1047                 }
1048                 else if (resizeCorner == 2)
1049                 {
1050                         if (resizeorigin_x >= targEndPos_x)
1051                                 continue;
1052                         if (resizeorigin_y <= targPos_y)
1053                                 continue;
1054                         if (targPos_x >= resizeorigin_x + mySize_x)
1055                                 continue;
1056                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1057                                 continue;
1058
1059                         dist_x = targPos_x - resizeorigin_x;
1060                         dist_y = resizeorigin_y - targEndPos_y;
1061                         if (dist_y < 0)
1062                                 mySize_x = min(mySize_x, dist_x);
1063                         else
1064                                 mySize_y = min(mySize_y, dist_y);
1065                 }
1066                 else if (resizeCorner == 3)
1067                 {
1068                         if (resizeorigin_x <= targPos_x)
1069                                 continue;
1070                         if (resizeorigin_y >= targEndPos_y)
1071                                 continue;
1072                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1073                                 continue;
1074                         if (targPos_y >= resizeorigin_y + mySize_y)
1075                                 continue;
1076
1077                         dist_x = resizeorigin_x - targEndPos_x;
1078                         dist_y = targPos_y - resizeorigin_y;
1079                         if (dist_y < 0)
1080                                 mySize_x = min(mySize_x, dist_x);
1081                         else
1082                                 mySize_y = min(mySize_y, dist_y);
1083                 }
1084                 else if (resizeCorner == 4)
1085                 {
1086                         if (resizeorigin_x >= targEndPos_x)
1087                                 continue;
1088                         if (resizeorigin_y >= targEndPos_y)
1089                                 continue;
1090                         if (targPos_x >= resizeorigin_x + mySize_x)
1091                                 continue;
1092                         if (targPos_y >= resizeorigin_y + mySize_y)
1093                                 continue;
1094
1095                         dist_x = targPos_x - resizeorigin_x;
1096                         dist_y = targPos_y - resizeorigin_y;
1097                         if (dist_y < 0)
1098                                 mySize_x = min(mySize_x, dist_x);
1099                         else
1100                                 mySize_y = min(mySize_y, dist_y);
1101                 }
1102                 if(cvar("hud_configure_checkcollisions_debug"))
1103                         drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1104         }
1105
1106         return mySize;
1107 }
1108
1109 void HUD_Panel_SetPosSize(float id)
1110 {
1111         vector resizeorigin;
1112         resizeorigin = panel_click_resizeorigin;
1113         vector mySize, myPos;
1114
1115         if(resizeCorner == 1) {
1116                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1117                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1118         } else if(resizeCorner == 2) {          
1119                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1120                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1121         } else if(resizeCorner == 3) {
1122                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1123                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1124         } else { // resizeCorner == 4
1125                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1126                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1127         }
1128
1129         // minimum panel size cap
1130         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1131         mySize_y = max(0.025 * vid_conheight, mySize_y);
1132
1133         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1134         {
1135                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1136                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1137         }
1138
1139         // collision testing|
1140         // -----------------+
1141
1142         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1143         if(resizeCorner == 1) {
1144                 myPos_x = resizeorigin_x - mySize_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 2) {
1147                 myPos_x = resizeorigin_x;
1148                 myPos_y = resizeorigin_y - mySize_y;
1149         } else if(resizeCorner == 3) {
1150                 myPos_x = resizeorigin_x - mySize_x;
1151                 myPos_y = resizeorigin_y;
1152         } else { // resizeCorner == 4
1153                 myPos_x = resizeorigin_x;
1154                 myPos_y = resizeorigin_y;
1155         }
1156
1157         // left/top screen edges
1158         if(myPos_x < 0)
1159                 mySize_x = mySize_x + myPos_x;
1160         if(myPos_y < 0)
1161                 mySize_y = mySize_y + myPos_y;
1162
1163         // bottom/right screen edges
1164         if(myPos_x + mySize_x > vid_conwidth)
1165                 mySize_x = vid_conwidth - myPos_x;
1166         if(myPos_y + mySize_y > vid_conheight)
1167                 mySize_y = vid_conheight - myPos_y;
1168
1169         if(cvar("hud_configure_checkcollisions_debug"))
1170                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1171
1172         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1173         if(cvar("hud_configure_grid"))
1174         {
1175                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1176                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1177         }
1178
1179         if(cvar("hud_configure_checkcollisions"))
1180         {
1181                 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1182         }
1183
1184         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1185         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1186         mySize_y = max(0.025 * vid_conheight, mySize_y);
1187
1188         // do another pos check, as size might have changed by now
1189         if(resizeCorner == 1) {
1190                 myPos_x = resizeorigin_x - mySize_x;
1191                 myPos_y = resizeorigin_y - mySize_y;
1192         } else if(resizeCorner == 2) {
1193                 myPos_x = resizeorigin_x;
1194                 myPos_y = resizeorigin_y - mySize_y;
1195         } else if(resizeCorner == 3) {
1196                 myPos_x = resizeorigin_x - mySize_x;
1197                 myPos_y = resizeorigin_y;
1198         } else { // resizeCorner == 4
1199                 myPos_x = resizeorigin_x;
1200                 myPos_y = resizeorigin_y;
1201         }
1202
1203         if(cvar("hud_configure_checkcollisions_debug"))
1204         if(cvar("hud_configure_checkcollisions"))
1205                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1206
1207         string s;
1208         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1209         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1210
1211         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1212         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1213 }
1214
1215 float mouseClicked;
1216 float prevMouseClicked; // previous state
1217 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1218 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1219
1220 float menu_enabled;
1221 float menu_enabled_time;
1222 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1223 {
1224         if(!hud_configure)
1225                 return false;
1226
1227         // allow console bind to work
1228         string con_keys;
1229         float keys;
1230         con_keys = findkeysforcommand("toggleconsole");
1231         keys = tokenize(con_keys);
1232
1233         float hit_con_bind, i;
1234         for (i = 0; i < keys; ++i)
1235         {
1236                 if(nPrimary == stof(argv(i)))
1237                         hit_con_bind = 1;
1238         }
1239
1240         if(nPrimary == K_MOUSE1)
1241         {
1242                 if(bInputType == 0) { // key pressed
1243                         mouseClicked = 1;
1244                         return true;
1245                 }
1246                 else if(bInputType == 1) {// key released
1247                         mouseClicked = 0;
1248                         return true;
1249                 }
1250         }
1251         else if(nPrimary == K_ESCAPE)
1252         {
1253                 disable_menu_alphacheck = 1;
1254                 menu_enabled = 1;
1255                 menu_enabled_time = time;
1256                 localcmd("menu_showhudexit\n");
1257         }
1258
1259         else if(hit_con_bind)
1260                 return false;
1261
1262         return true; // Suppress ALL other input
1263 }
1264
1265 void HUD_Panel_Mouse()
1266 {
1267         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1268         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1269                 disable_menu_alphacheck = 0;
1270         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1271                 menu_enabled = 0;
1272
1273         /*
1274         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1275         print("Highlighted: ", ftos(highlightedPanel), "\n");
1276         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1277         */
1278
1279         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1280                 highlightedPanel = -1;
1281                 highlightedAction = 0;
1282         }
1283
1284         mousepos = mousepos + getmousepos();
1285
1286         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1287         mousepos_y = bound(0, mousepos_y, vid_conheight);
1288
1289         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1290
1291         if(mouseClicked)
1292         {
1293                 float i, border;
1294                 vector panelPos;
1295                 vector panelSize;
1296
1297                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1298                 {
1299                         panelPos = HUD_Panel_GetPos(i);
1300                         panelSize = HUD_Panel_GetSize(i);
1301                         border = HUD_Panel_GetBorder(i);
1302                         if(prevMouseClicked == 0) {
1303                                 // move
1304                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1305                                 {
1306                                         highlightedPanel = i;
1307                                         highlightedAction = 1;
1308                                 }
1309                                 // resize from topleft border
1310                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1311                                 {
1312                                         highlightedPanel = i;
1313                                         highlightedAction = 2;
1314                                         resizeCorner = 1;
1315                                 }
1316                                 // resize from topright border
1317                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1318                                 {
1319                                         highlightedPanel = i;
1320                                         highlightedAction = 2;
1321                                         resizeCorner = 2;
1322                                 }
1323                                 // resize from bottomleft border
1324                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1325                                 {
1326                                         highlightedPanel = i;
1327                                         highlightedAction = 2;
1328                                         resizeCorner = 3;
1329                                 }
1330                                 // resize from bottomright border
1331                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1332                                 {
1333                                         highlightedPanel = i;
1334                                         highlightedAction = 2;
1335                                         resizeCorner = 4;
1336                                 }
1337                         }
1338
1339                         if(highlightedPanel == i)
1340                         {
1341                                 if(prevMouseClicked == 0)
1342                                 {
1343                                         if(highlightedAction == 1)
1344                                                 panel_click_distance = mousepos - panelPos;
1345                                         else if(highlightedAction == 2)
1346                                         {
1347                                                 if(resizeCorner == 1) {
1348                                                         panel_click_distance = mousepos - panelPos;
1349                                                         panel_click_resizeorigin = panelPos + panelSize;
1350                                                 } else if(resizeCorner == 2) {
1351                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1352                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1353                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1354                                                 } else if(resizeCorner == 3) {
1355                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1356                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1357                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1358                                                 } else if(resizeCorner == 4) {
1359                                                         panel_click_distance = panelSize - mousepos + panelPos;
1360                                                         panel_click_resizeorigin = panelPos;
1361                                                 }
1362                                         }       
1363                                 }
1364
1365                                 if(cvar("hud_configure_checkcollisions_debug"))
1366                                         drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1367
1368                                 if(highlightedAction == 1)
1369                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1370                                 else if(highlightedAction == 2)
1371                                         HUD_Panel_SetPosSize(i);
1372                         }
1373                 }
1374
1375                 // doubleclick check
1376                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1377                 {
1378                         mouseClicked = 0; // to prevent spam, I guess.
1379                         disable_menu_alphacheck = 2;
1380                         menu_enabled = 1;
1381                         menu_enabled_time = time;
1382                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1383                         return;
1384                 }
1385                 if(prevMouseClicked == 0)
1386                 {
1387                         prevMouseClickedTime = time;
1388                         prevMouseClickedPos = mousepos;
1389                 }
1390         }
1391         prevMouseClicked = mouseClicked;
1392 }
1393
1394 // Weapon icons (#0)
1395 //
1396 float weaponspace[10];
1397 void HUD_WeaponIcons_Clear()
1398 {
1399         float idx;
1400         for(idx = 0; idx < 10; ++idx)
1401                 weaponspace[idx] = 0;
1402 }
1403
1404 entity weaponorder[WEP_MAXCOUNT];
1405 void weaponorder_swap(float i, float j, entity pass)
1406 {
1407         entity h;
1408         h = weaponorder[i];
1409         weaponorder[i] = weaponorder[j];
1410         weaponorder[j] = h;
1411 }
1412
1413 string weaponorder_cmp_str_save;
1414 string weaponorder_cmp_str;
1415 float weaponorder_cmp(float i, float j, entity pass)
1416 {
1417         float ai, aj;
1418         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1419         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1420         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1421 }
1422
1423 void HUD_WeaponIcons(void)
1424 {
1425         float id = HUD_PANEL_WEAPONICONS;
1426         float alpha, stat_weapons; // "constants"
1427         vector pos, mySize, accuracy_color;
1428         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1429
1430         pos = HUD_Panel_GetPos(id);
1431         mySize = HUD_Panel_GetSize(id);
1432
1433         stat_weapons = getstati(STAT_WEAPONS);
1434         weapon_cnt = 0;
1435         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1436         {
1437                 self = get_weaponinfo(i);
1438                 if(self.impulse >= 0)
1439                         ++weapon_cnt;
1440         }
1441
1442         // TODO make this configurable
1443         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1444
1445         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1446         {
1447                 if(weaponorder_cmp_str_save)
1448                         strunzone(weaponorder_cmp_str_save);
1449                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1450                 weapon_cnt = 0;
1451                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1452                 {
1453                         self = get_weaponinfo(i);
1454                         if(self.impulse >= 0)
1455                         {
1456                                 weaponorder[weapon_cnt] = self;
1457                                 ++weapon_cnt;
1458                         }
1459                 }
1460                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1461         }
1462
1463         HUD_Panel_DrawBg(id, pos, mySize, 0);
1464         float padding;
1465         padding = HUD_Panel_GetPadding(id);
1466         if(padding)
1467         {
1468                 pos += '1 1 0' * padding;
1469                 mySize -= '2 2 0' * padding;
1470         }
1471
1472         // hits
1473         weapon_stats = getstati(STAT_DAMAGE_HITS);
1474         weapon_number = weapon_stats & 63;
1475         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1476         // fired
1477         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1478         weapon_number = weapon_stats & 63;
1479         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1480
1481         if(cvar_or("hud_weaponicons_fade", 1))
1482         {
1483                 fade = 3.2 - 2 * (time - weapontime);
1484                 fade = bound(0.7, fade, 1);
1485         }
1486         else
1487                 fade = 1;
1488
1489         HUD_WeaponIcons_Clear();
1490
1491         float rows, columns;
1492         rows = mySize_y/mySize_x;
1493         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1494         //                               ^^^ weapon icon aspect goes here
1495
1496         columns = ceil(WEP_COUNT/rows);
1497         float row, column;
1498         for(i = 0; i < weapon_cnt; ++i)
1499         {
1500                 self = weaponorder[i];
1501                 weapid = self.impulse;
1502
1503                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1504
1505                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1506                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1507
1508                 // draw background behind currently selected weapon
1509                 if(self.weapon == activeweapon)
1510                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1511
1512                 // draw the weapon accuracy on the HUD
1513                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1514                 {
1515                         if(weapon_damage)
1516                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1517
1518                         accuracy_color = HUD_AccuracyColor(weapon_stats);
1519                         if(weapon_damage)
1520                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1521                 }
1522
1523                 // draw the weapon icon
1524                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1525                 {
1526                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1527
1528                         if(cvar_or("hud_weaponicons_number", 1))
1529                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1530                 }
1531                 else
1532                 {
1533                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1534                 }
1535
1536                 ++row;
1537                 if(row >= rows)
1538                 {
1539                         row = 0;
1540                         ++column;
1541                 }
1542         }
1543
1544 }
1545
1546 // Inventory (#1)
1547 //
1548 float GetAmmoStat(float i)
1549 {
1550         switch(i)
1551         {
1552                 case 0: return STAT_SHELLS;
1553                 case 1: return STAT_NAILS;
1554                 case 2: return STAT_ROCKETS;
1555                 case 3: return STAT_CELLS;
1556                 case 4: return STAT_FUEL;
1557                 default: return -1;
1558         }
1559 }
1560
1561 float GetAmmoItemCode(float i)
1562 {
1563         switch(i)
1564         {
1565                 case 0: return IT_SHELLS;
1566                 case 1: return IT_NAILS;
1567                 case 2: return IT_ROCKETS;
1568                 case 3: return IT_CELLS;
1569                 case 4: return IT_FUEL;
1570                 default: return -1;
1571         }
1572 }
1573
1574 string GetAmmoPicture(float i)
1575 {
1576         switch(i)
1577         {
1578                 case 0: return "ammo_shells";
1579                 case 1: return "ammo_bullets";
1580                 case 2: return "ammo_rockets";
1581                 case 3: return "ammo_cells";
1582                 case 4: return "ammo_fuel";
1583                 default: return "";
1584         }
1585 }
1586
1587 void HUD_Inventory(void)
1588 {
1589         float id = HUD_PANEL_INVENTORY;
1590         float i;
1591         float stat_items;
1592
1593         vector pos, mySize, mysize, mypos;
1594         pos = HUD_Panel_GetPos(id);
1595         mySize = HUD_Panel_GetSize(id);
1596
1597         HUD_Panel_DrawBg(id, pos, mySize, 0);
1598         float padding;
1599         padding = HUD_Panel_GetPadding(id);
1600         if(padding)
1601         {
1602                 pos += '1 1 0' * padding;
1603                 mySize -= '2 2 0' * padding;
1604         }
1605
1606         // ammo
1607         stat_items = getstati(STAT_ITEMS);
1608         for (i = 0; i < 4; ++i) {
1609                 float a;
1610                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1611                 if(hud_configure)
1612                         a = 100;
1613
1614                 if(cvar("hud_inventory_onlycurrent")) {
1615                         if(hud_configure)
1616                                 i = 2;
1617                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1618                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1619                                 if(a < 10)
1620                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1621                                 else
1622                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1623                         }
1624                         if(hud_configure)
1625                                 break;
1626                 } else {
1627                         if (a > 0) {
1628                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1629                                         switch (i) {
1630                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1631                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1632                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1633                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1634                                         }
1635                                         mysize_x = 0.25 * mySize_x;
1636                                         mysize_y = mySize_y;
1637                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1638                                         switch (i) {
1639                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1640                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1641                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1642                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1643                                         }
1644                                         mysize_x = 0.5 * mySize_x;
1645                                         mysize_y = 0.5 * mySize_y;
1646                                 } else { // arrange vertically
1647                                         switch (i) {
1648                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1649                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1650                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1651                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1652                                         }
1653                                         mysize_x = mySize_x;
1654                                         mysize_y = 0.25 * mySize_y;
1655                                 }
1656
1657                                 if (stat_items & GetAmmoItemCode(i))
1658                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1659                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1660                                 if (a < 10) {
1661                                         if(stat_items & GetAmmoItemCode(i))
1662                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1663                                         else
1664                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1665                                 } else {
1666                                         if(stat_items & GetAmmoItemCode(i))
1667                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1668                                         else
1669                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1670                                 }
1671                         }
1672                 }
1673         }
1674 }
1675
1676
1677 // Powerups (#2)
1678 //
1679 void HUD_Powerups(void) {
1680         float id = HUD_PANEL_POWERUPS;
1681         float stat_items;
1682         stat_items = getstati(STAT_ITEMS);
1683
1684         if(!hud_configure)
1685         {
1686                 if not(stat_items & IT_STRENGTH)
1687                         if not(stat_items & IT_INVINCIBLE)
1688                                 return;
1689
1690                 if (getstati(STAT_HEALTH) <= 0)
1691                         return;
1692         }
1693
1694         vector pos, mySize;
1695         pos = HUD_Panel_GetPos(id);
1696         mySize = HUD_Panel_GetSize(id);
1697
1698         HUD_Panel_DrawBg(id, pos, mySize, 0);
1699         float padding;
1700         padding = HUD_Panel_GetPadding(id);
1701         if(padding)
1702         {
1703                 pos += '1 1 0' * padding;
1704                 mySize -= '2 2 0' * padding;
1705         }
1706
1707         float strength_time, shield_time;
1708
1709         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1710         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1711
1712         if(hud_configure)
1713         {
1714                 strength_time = 15;
1715                 shield_time = 27;
1716         }
1717
1718         float len;
1719
1720         vector barpos, barsize;
1721         vector picpos;
1722         vector numpos;
1723
1724         string leftname, rightname;
1725         float leftcnt, rightcnt;
1726         float leftexact, rightexact;
1727         float leftalpha, rightalpha;
1728         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1729                 leftname = "strength";
1730                 leftcnt = ceil(strength_time);
1731                 leftexact = strength_time;
1732
1733                 rightname = "shield";
1734                 rightcnt = ceil(shield_time);
1735                 rightexact = shield_time;
1736         } else {
1737                 leftname = "shield";
1738                 leftcnt = ceil(shield_time);
1739                 leftexact = shield_time;
1740
1741                 rightname = "strength";
1742                 rightcnt = ceil(strength_time);
1743                 rightexact = strength_time;
1744         }
1745         leftalpha = bound(0, leftexact, 1);
1746         rightalpha = bound(0, rightexact, 1);
1747
1748         if (mySize_x/mySize_y > 4)
1749         {
1750                 if(leftcnt)
1751                 {
1752                         len = strlen(ftos(leftcnt));
1753
1754                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1755                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1756                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1757                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1758                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1759                         } else {
1760                                 barpos = pos;
1761                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1762                                 picpos = pos;
1763                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1764                         }
1765
1766                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1767                         if(leftcnt <= 5)
1768                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1769                         else
1770                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1771                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1772                 }
1773
1774                 if(rightcnt)
1775                 {
1776                         len = strlen(ftos(rightcnt));
1777
1778                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1779                                 barpos = pos + eX * 0.5 * mySize_x;
1780                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1781                                 picpos = pos + eX * 0.5 * mySize_x;
1782                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1783                         } else {
1784                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1785                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1786                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1787                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1788                         }
1789
1790                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1791                         if(rightcnt <= 5)
1792                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1793                         else
1794                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1796                 }
1797         }
1798         else if (mySize_x/mySize_y > 1.5)
1799         {
1800                 if(leftcnt)
1801                 {
1802                         len = strlen(ftos(leftcnt));
1803
1804                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1805                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1806                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1807                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1808                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1809                         } else {
1810                                 barpos = pos;
1811                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1812                                 picpos = pos;
1813                                 numpos = picpos + eX * 0.5 * mySize_y;
1814                         }
1815
1816                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1817                         if(leftcnt <= 5)
1818                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1819                         else
1820                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1821                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1822                 }
1823
1824                 if(rightcnt)
1825                 {
1826                         len = strlen(ftos(rightcnt));
1827
1828                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1829                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1830                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1831                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1832                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1833                         } else {
1834                                 barpos = pos + eY * 0.5 * mySize_y;
1835                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1836                                 picpos = pos + eY * 0.5 * mySize_y;
1837                                 numpos = picpos + eX * 0.5 * mySize_y;
1838                         }
1839
1840                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1841                         if(rightcnt <= 5)
1842                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1843                         else
1844                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1845                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1846                 }
1847         }
1848         else
1849         {
1850                 if(leftcnt)
1851                 {
1852                         len = strlen(ftos(leftcnt));
1853
1854                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1855                                 barpos = pos;
1856                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1857                                 picpos = pos + eX * 0.05 * mySize_x;
1858                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1859                         } else {
1860                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1861                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1862                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1863                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1864                         }
1865
1866                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1867                         if(leftcnt <= 5)
1868                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1869                         else
1870                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1871                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1872                 }
1873
1874                 if(rightcnt)
1875                 {
1876                         len = strlen(ftos(rightcnt));
1877
1878                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1879                                 barpos = pos + eX * 0.5 * mySize_x;
1880                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1881                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1882                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1883                         } else {
1884                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1885                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1886                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1887                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1888                         }
1889
1890                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1891                         if(rightcnt <= 5)
1892                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1893                         else
1894                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1895                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1896                 }
1897         }
1898 }
1899
1900 // Health/armor (#3)
1901 //
1902 void HUD_HealthArmor(void)
1903 {
1904         float id = HUD_PANEL_HEALTHARMOR;
1905         vector pos, mySize;
1906         pos = HUD_Panel_GetPos(id);
1907         mySize = HUD_Panel_GetSize(id);
1908
1909         HUD_Panel_DrawBg(id, pos, mySize, 0);
1910         float padding;
1911         padding = HUD_Panel_GetPadding(id);
1912         if(padding)
1913         {
1914                 pos += '1 1 0' * padding;
1915                 mySize -= '2 2 0' * padding;
1916         }
1917
1918         float armor, health;
1919         armor = getstati(STAT_ARMOR);
1920         health = getstati(STAT_HEALTH);
1921
1922         float fuel;
1923         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1924
1925         if(hud_configure)
1926         {
1927                 armor = 150;
1928                 health = 100;
1929                 fuel = 70;
1930         }
1931
1932         if(health <= 0)
1933                 return;
1934
1935         float len;
1936         vector barpos, barsize;
1937         vector picpos;
1938         vector numpos;
1939
1940         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1941         {
1942                 vector v;
1943                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1944
1945                 float x;
1946                 x = floor(v_x + 1);
1947
1948                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1949                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1950                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1951                         picpos = pos;
1952                         numpos = picpos + eX * 1.5 * mySize_y;
1953                 } else {
1954                         barpos = pos;
1955                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1956                         picpos = pos + eX * 3 * mySize_y;
1957                         numpos = pos;
1958                 }
1959
1960                 if(v_z) // NOT fully armored
1961                 {
1962                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1963                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1964                         if(armor)
1965                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1966                 }
1967                 else
1968                 {
1969                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1970                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1971                         if(armor)
1972                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1973                 }
1974                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1975
1976                 // fuel
1977                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1978                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1979                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1980                 } else {
1981                         barpos = pos;
1982                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1983                 }
1984                 if(fuel)
1985                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1986         }
1987
1988         else
1989         {
1990                 string leftname, rightname;
1991                 float leftcnt, rightcnt;
1992                 float leftactive, rightactive;
1993                 float leftalpha, rightalpha;
1994                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1995                         leftname = "armor";
1996                         leftcnt = armor;
1997                         if(leftcnt)
1998                                 leftactive = 1;
1999                         leftalpha = min((armor+10)/55, 1);
2000
2001                         rightname = "health";
2002                         rightcnt = health;
2003                         rightactive = 1;
2004                         rightalpha = 1;
2005                 } else {
2006                         leftname = "health";
2007                         leftcnt = health;
2008                         leftactive = 1;
2009                         leftalpha = 1;
2010
2011                         rightname = "armor";
2012                         rightcnt = armor;
2013                         if(rightcnt)
2014                                 rightactive = 1;
2015                         rightalpha = min((armor+10)/55, 1);
2016                 }
2017
2018                 if (mySize_x/mySize_y > 5)
2019                 {
2020                         if(leftactive)
2021                         {
2022                                 len = strlen(ftos(leftcnt));
2023
2024                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2025                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2026                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2027                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2028                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2029                                 } else {
2030                                         barpos = pos;
2031                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2032                                         picpos = pos;
2033                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2034                                 }
2035
2036                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2037                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2038                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2039                         }
2040
2041                         if(rightactive)
2042                         {
2043                                 len = strlen(ftos(rightcnt));
2044
2045                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2046                                         barpos = pos + eX * 0.5 * mySize_x;
2047                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2048                                         picpos = pos + eX * 0.5 * mySize_x;
2049                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2050                                 } else {
2051                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2052                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2053                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2054                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2055                                 }
2056
2057                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2058                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2059                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2060                         }
2061
2062                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2063                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2064                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2065                         } else {
2066                                 barpos = pos;
2067                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2068                         }
2069                         if(fuel)
2070                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2071                 }
2072                 else if (mySize_x/mySize_y > 2)
2073                 {
2074                         if(leftactive)
2075                         {
2076                                 len = strlen(ftos(leftcnt));
2077
2078                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2079                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2080                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2081                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2082                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2083                                 } else {
2084                                         barpos = pos;
2085                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2086                                         picpos = pos;
2087                                         numpos = picpos + eX * 0.5 * mySize_y;
2088                                 }
2089
2090                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2091                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2092                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2093                         }
2094
2095                         if(rightactive)
2096                         {
2097                                 len = strlen(ftos(rightcnt));
2098
2099                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2100                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2101                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2102                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2103                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2104                                 } else {
2105                                         barpos = pos + eY * 0.5 * mySize_y;
2106                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2107                                         picpos = pos + eY * 0.5 * mySize_y;
2108                                         numpos = picpos + eX * 0.5 * mySize_y;
2109                                 }
2110
2111                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2112                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2113                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2114                         }
2115
2116                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2117                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2118                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2119                         } else {
2120                                 barpos = pos;
2121                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2122                         }
2123                         if(fuel)
2124                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2125                 }
2126                 else
2127                 {
2128                         if(leftactive)
2129                         {
2130                                 len = strlen(ftos(leftcnt));
2131
2132                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2133                                         barpos = pos;
2134                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2135                                         picpos = pos + eX * 0.05 * mySize_x;
2136                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2137                                 } else {
2138                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2139                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2140                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2141                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2142                                 }
2143
2144                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2145                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2146                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2147                         }
2148
2149                         if(rightactive)
2150                         {
2151                                 len = strlen(ftos(rightcnt));
2152
2153                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2154                                         barpos = pos + eX * 0.5 * mySize_x;
2155                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2156                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2157                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2158                                 } else {
2159                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2160                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2161                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2162                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2163                                 }
2164
2165                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2166                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2167                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2168                         }
2169
2170                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2171                                 barpos = pos;
2172                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2173                         } else {
2174                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2175                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2176                         }
2177                         if(fuel)
2178                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2179                 }
2180         }
2181 }
2182
2183 // ___TODO___ !!!
2184 // Notification area (#4)
2185 //
2186
2187 string Weapon_SuicideMessage(float deathtype)
2188 {
2189         w_deathtype = deathtype;
2190         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2191         return w_deathtypestring;
2192 }
2193
2194 string Weapon_KillMessage(float deathtype)
2195 {
2196         w_deathtype = deathtype;
2197         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2198         return w_deathtypestring;
2199 }
2200
2201 float killnotify_times[10];
2202 float killnotify_deathtype[10];
2203 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2204 string killnotify_attackers[10];
2205 string killnotify_victims[10];
2206 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2207 {
2208         float i;
2209         for (i = 9; i > 0; --i) {
2210                 killnotify_times[i] = killnotify_times[i-1];
2211                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2212                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2213                 if(killnotify_attackers[i])
2214                         strunzone(killnotify_attackers[i]);
2215                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2216                 if(killnotify_victims[i])
2217                         strunzone(killnotify_victims[i]);
2218                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2219         }
2220         killnotify_times[0] = time;
2221         killnotify_deathtype[0] = wpn;
2222         killnotify_actiontype[0] = actiontype;
2223         if(killnotify_attackers[0])
2224                 strunzone(killnotify_attackers[0]);
2225         killnotify_attackers[0] = strzone(attacker);
2226         if(killnotify_victims[0])
2227                 strunzone(killnotify_victims[0]);
2228         killnotify_victims[0] = strzone(victim);
2229 }
2230
2231 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2232 {
2233         float w;
2234         float alsoprint;
2235         alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2236         
2237         if(msg == MSG_SUICIDE) {
2238                 // TODO: cl_gentle
2239                 w = DEATH_WEAPONOF(type);
2240                 if(WEP_VALID(w)) {
2241                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2242                         if (alsoprint)
2243                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2244                 } else if (type == DEATH_KILL) {
2245                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2246                         if (alsoprint)
2247                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2248                 } else if (type == DEATH_ROT) {
2249                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2250                         if (alsoprint)
2251                                 print ("^1",s1, "^1 died\n");
2252                 } else if (type == DEATH_NOAMMO) {
2253                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2254                         if (alsoprint)
2255                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2256                 } else if (type == DEATH_CAMP) {
2257                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2258                         if (alsoprint)
2259                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2260                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2261                         HUD_KillNotify_Push(s1, "", 0, type);
2262                         if (alsoprint)
2263                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2264                 } else if (type == DEATH_CHEAT) {
2265                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2266                         if (alsoprint)
2267                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2268                 } else if (type == DEATH_FIRE) {
2269                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2270                         if (alsoprint)
2271                                 print ("^1",s1, "^1 burned to death\n");
2272                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2273                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2274                         if (alsoprint)
2275                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2276                 } 
2277                 
2278                 if (stof(s2) > 2) // killcount > 2
2279                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2280         } else if(msg == MSG_KILL) {
2281                 w = DEATH_WEAPONOF(type);
2282                 if(WEP_VALID(w)) {
2283                         HUD_KillNotify_Push(s2, s1, 1, w);
2284                         if (alsoprint)
2285                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2286                 }
2287                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2288                         HUD_KillNotify_Push(s1, s2, 1, type);
2289                         if(alsoprint)
2290                         {
2291                                 if(cvar("cl_gentle")) {
2292                                         print ("^1", s1, "^1 took action against a team mate\n");
2293                                 } else {
2294                                         print ("^1", s1, "^1 mows down a team mate\n");
2295                                 }
2296                         }
2297                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2298                                 if(cvar("cl_gentle"))
2299                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2300                                 else
2301                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2302                         }
2303                         else if (stof(s2) > 2) {
2304                                 if(cvar("cl_gentle"))
2305                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2306                                 else
2307                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2308                         }
2309                 }
2310                 else if(type == KILL_FIRST_BLOOD)
2311                         print("^1",s1, "^1 drew first blood", "\n");
2312                 // TODO: icon!
2313                 else if (type == DEATH_TELEFRAG)
2314                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2315                 else if (type == DEATH_DROWN) {
2316                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2317                         if(alsoprint)
2318                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2319                 }
2320                 else if (type == DEATH_SLIME) {
2321                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2322                         if(alsoprint)
2323                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2324                 }
2325                 else if (type == DEATH_LAVA) {
2326                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2327                         if(alsoprint)
2328                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2329                 }
2330                 else if (type == DEATH_FALL) {
2331                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2332                         if(alsoprint)
2333                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2334                 }
2335                 else if (type == DEATH_SHOOTING_STAR) {
2336                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2337                         if(alsoprint)
2338                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2339                 }
2340                 else if (type == DEATH_SWAMP) {
2341                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2342                         if(alsoprint)
2343                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2344                 }
2345                 else if (type == DEATH_HURTTRIGGER)
2346                 {
2347                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2348                         if(alsoprint)
2349                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2350                 } else if(type == DEATH_SBCRUSH) {
2351                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2352                         if(alsoprint)
2353                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2354                 } else if(type == DEATH_SBMINIGUN) {
2355                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2356                         if(alsoprint)
2357                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2358                 } else if(type == DEATH_SBROCKET) {
2359                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2360                         if(alsoprint)
2361                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2362                 } else if(type == DEATH_SBBLOWUP) {
2363                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2364                         if(alsoprint)
2365                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2366                 } else if(type == DEATH_WAKIGUN) {
2367                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2368                         if(alsoprint)
2369                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2370                 } else if(type == DEATH_WAKIROCKET) {
2371                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2372                         if(alsoprint)
2373                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2374                 } else if(type == DEATH_WAKIBLOWUP) {
2375                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2376                         if(alsoprint)
2377                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2378                 } else if(type == DEATH_TURRET) {
2379                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2380                         if(alsoprint)
2381                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2382                 } else if(type == DEATH_TOUCHEXPLODE) {
2383                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2384                         if(alsoprint)
2385                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2386                 } else if(type == DEATH_CHEAT) {
2387                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2388                         if(alsoprint)
2389                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2390                 } else if (type == DEATH_FIRE) {
2391                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2392                         if(alsoprint)
2393                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2394                 } else if (type == DEATH_CUSTOM) {
2395                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2396                         if(alsoprint)
2397                                 print ("^1",s1, "^1 ", s2, "\n");
2398                 } else {
2399                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2400                         if(alsoprint)
2401                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2402                 }
2403         } else if(msg == MSG_SPREE) {
2404                 if(type == KILL_END_SPREE) {
2405                         if(cvar("cl_gentle"))
2406                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2407                         else
2408                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2409                 } else if(type == KILL_SPREE) {
2410                         if(cvar("cl_gentle"))
2411                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2412                         else
2413                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2414                 } else if(type == KILL_SPREE_3) {
2415                         if(cvar("cl_gentle"))
2416                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2417                         else
2418                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2419                 } else if(type == KILL_SPREE_5) {
2420                         if(cvar("cl_gentle"))
2421                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2422                         else
2423                                 print (s1,"^7 unleashes ^1RAGE\n");
2424                 } else if(type == KILL_SPREE_10) {
2425                         if(cvar("cl_gentle"))
2426                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2427                         else
2428                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2429                 } else if(type == KILL_SPREE_15) {
2430                         if(cvar("cl_gentle"))
2431                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2432                         else
2433                                 print (s1,"^7 executes ^1MAYHEM!\n");
2434                 } else if(type == KILL_SPREE_20) {
2435                         if(cvar("cl_gentle"))
2436                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2437                         else
2438                                 print (s1,"^7 is a ^1BERSERKER!\n");
2439                 } else if(type == KILL_SPREE_25) {
2440                         if(cvar("cl_gentle"))
2441                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2442                         else
2443                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2444                 } else if(type == KILL_SPREE_30) {
2445                         if(cvar("cl_gentle"))
2446                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2447                         else
2448                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2449                 }
2450         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2451                 if (type == DEATH_DROWN) {
2452                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2453                         if(alsoprint)
2454                         {
2455                                 if(cvar("cl_gentle"))
2456                                         print ("^1",s1, "^1 was in the water for too long\n");
2457                                 else
2458                                         print ("^1",s1, "^1 drowned\n");
2459                         }
2460                 } else if (type == DEATH_SLIME) {
2461                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2462                         if(alsoprint)
2463                                 print ("^1",s1, "^1 was slimed\n");
2464                 } else if (type == DEATH_LAVA) {
2465                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2466                         if(alsoprint)
2467                         {
2468                                 if(cvar("cl_gentle"))
2469                                         print ("^1",s1, "^1 found a hot place\n");
2470                                 else
2471                                         print ("^1",s1, "^1 turned into hot slag\n");
2472                         }
2473                 } else if (type == DEATH_FALL) {
2474                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2475                         if(alsoprint)
2476                         {
2477                                 if(cvar("cl_gentle"))
2478                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2479                                 else
2480                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2481                         }
2482                 } else if (type == DEATH_SHOOTING_STAR) {
2483                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2484                         if(alsoprint)
2485                                 print ("^1",s1, "^1 became a shooting star\n");
2486                 } else if (type == DEATH_SWAMP) {
2487                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2488                         if(alsoprint)
2489                         {
2490                                 if(cvar("cl_gentle"))
2491                                         print ("^1",s1, "^1 discovered a swamp\n");
2492                                 else
2493                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2494                         }
2495                 } else if(type == DEATH_TURRET) {
2496                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2497                         if(alsoprint)
2498                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2499                 } else if (type == DEATH_CUSTOM) {
2500                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2501                         if(alsoprint)
2502                                 print ("^1",s1, "^1 ", s2, "\n");
2503                 } else if (type == DEATH_HURTTRIGGER) {
2504                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2505                         if(alsoprint)
2506                                 print ("^1",s1, "^1 was in the wrong place\n");
2507                 } else if(type == DEATH_TOUCHEXPLODE) {
2508                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2509                         if(alsoprint)
2510                                 print ("^1",s1, "^1 died in an accident\n");
2511                 } else if(type == DEATH_CHEAT) {
2512                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2513                         if(alsoprint)
2514                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2515                 } else if(type == DEATH_FIRE) {
2516                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2517                         if(alsoprint)
2518                         {
2519                                 if(cvar("cl_gentle"))
2520                                         print ("^1",s1, "^1 felt a little hot\n");
2521                                 else
2522                                         print ("^1",s1, "^1 burnt to death\n");
2523                                 }
2524                 } else {
2525                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2526                         if(alsoprint)
2527                         {
2528                                 if(cvar("cl_gentle"))
2529                                         print ("^1",s1, "^1 needs a restart\n");
2530                                 else
2531                                         print ("^1",s1, "^1 died\n");
2532                         }
2533                 }
2534         } else if(msg == MSG_KILL_ACTION_SPREE) {
2535                 if(cvar("cl_gentle"))
2536                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2537                 else
2538                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2539         } else if(msg == MSG_INFO) {
2540                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2541                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2542                         print(s1, "^7 got the ", s2, "\n");
2543                 } else if(type == INFO_LOSTFLAG) {
2544                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2545                         print(s1, "^7 lost the ", s2, "\n");
2546                 } else if(type == INFO_PICKUPFLAG) {
2547                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2548                         print(s1, "^7 picked up the ", s2, "\n");
2549                 } else if(type == INFO_RETURNFLAG) {
2550                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2551                         print(s1, "^7 returned the ", s2, "\n");
2552                 }
2553         }
2554 }
2555
2556 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2557
2558 void HUD_Centerprint(string s1, string s2, float type, float msg)
2559 {
2560         if(msg == MSG_SUICIDE) {
2561                 if (type == DEATH_TEAMCHANGE) {
2562                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2563                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2564                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2565                 } else if (type == DEATH_CAMP) {
2566                         if(cvar("cl_gentle"))
2567                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2568                         else
2569                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2570                 } else if (type == DEATH_NOAMMO) {
2571                         if(cvar("cl_gentle"))
2572                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2573                         else
2574                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2575                 } else if (type == DEATH_ROT) {
2576                         if(cvar("cl_gentle"))
2577                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2578                         else
2579                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2580                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2581                         if(cvar("cl_gentle"))
2582                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2583                         else
2584                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2585                 } else if (type == DEATH_QUIET) {
2586                         // do nothing
2587                 } else if (type == DEATH_KILL) {
2588                         if(cvar("cl_gentle"))
2589                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2590                         else
2591                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2592                 }
2593         } else if(msg == MSG_KILL) {
2594                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2595                         if(cvar("cl_gentle")) {
2596                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2597                         } else {
2598                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2599                         }
2600                 } else if (type == KILL_FIRST_BLOOD) {
2601                         if(cvar("cl_gentle")) {
2602                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2603                         } else {
2604                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2605                         }
2606                 } else if (type == KILL_FIRST_VICTIM) {
2607                         if(cvar("cl_gentle")) {
2608                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2609                         } else {
2610                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2611                         }
2612                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2613                         if(cvar("cl_gentle")) {
2614                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2615                         } else {
2616                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2617                         }
2618                 } else if (type == KILL_TYPEFRAGGED) {
2619                         if(cvar("cl_gentle")) {
2620                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2621                         } else {
2622                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2623                         }
2624                 } else if (type == KILL_FRAG) {
2625                         if(cvar("cl_gentle")) {
2626                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2627                         } else {
2628                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2629                         }
2630                 } else if (type == KILL_FRAGGED) {
2631                         if(cvar("cl_gentle")) {
2632                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2633                         } else {
2634                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2635                         }
2636                 }
2637         } else if(msg == MSG_KILL_ACTION) {
2638                 // TODO: invent more centerprints here?
2639                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2640         }
2641 }
2642
2643 void HUD_Notify (void)
2644 {
2645         float id = HUD_PANEL_NOTIFY;
2646         vector pos, mySize;
2647         pos = HUD_Panel_GetPos(id);
2648         mySize = HUD_Panel_GetSize(id);
2649
2650         HUD_Panel_DrawBg(id, pos, mySize, 0);
2651         float padding;
2652         padding = HUD_Panel_GetPadding(id);
2653         if(padding)
2654         {
2655                 pos += '1 1 0' * padding;
2656                 mySize -= '2 2 0' * padding;
2657         }
2658
2659         float entries, height;
2660         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2661         height = mySize_y/entries;
2662         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2663         
2664         vector fontsize;
2665         fontsize = '0.5 0.5 0' * height;
2666
2667         float a;
2668         float when;
2669         when = cvar("hud_notify_time");
2670         float fadetime;
2671         fadetime = cvar("hud_notify_fadetime");
2672
2673         string s;
2674
2675         vector pos_attacker, pos_victim;
2676         vector weap_pos;
2677         float width_attacker, width_victim;
2678         string attacker, victim;
2679
2680         float i, j;
2681         for(j = 0; j < entries; ++j)
2682         {
2683                 if(cvar("hud_notify_flip"))
2684                         i = j;
2685                 else // rather nasty hack for ordering items from the bottom up
2686                         i = entries - j - 1;
2687                 if(cvar("hud_notify_info_top"))
2688                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2689
2690                 if(fadetime)
2691                 {
2692                         if(killnotify_times[j] + when > time)
2693                                 a = 1;
2694                         else
2695                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2696                 }
2697                 else
2698                 {
2699                         if(killnotify_times[j] + when > time)
2700                                 a = 1;
2701                         else
2702                                 a = 0;
2703                 }
2704
2705                 // TODO: maybe print in team colors?
2706                 // TODO: maybe this could be cleaned up somehow...
2707                 // TODO: less copypaste code below
2708                 //
2709                 // Y [used by] X
2710                 if(killnotify_actiontype[j] == 0 && !hud_configure) 
2711                 {
2712                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2713
2714                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2715                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2716
2717                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2718                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2719                         {
2720                                 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2721                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2722                         }
2723                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2724                         {
2725                                 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2726                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2727                         }
2728                         else if(killnotify_deathtype[j] == DEATH_KILL)
2729                         {
2730                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2731                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2732                         }
2733                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2734                         {
2735                                 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2736                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2737                         }
2738                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2739                         {
2740                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2741                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2742                         }
2743                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2744                         {
2745                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2746                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2747                         }
2748                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2749                         {
2750                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2751                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2752                         }
2753                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2754                         {
2755                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2756                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2757                         }
2758                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2759                         {
2760                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2761                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2762                         }
2763                         else if(killnotify_deathtype[j] == DEATH_FALL)
2764                         {
2765                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2766                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2767                         }
2768                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2769                         {
2770                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2771                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2772                         }
2773                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2774                         {
2775                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2776                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2777                         }
2778                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2779                         {
2780                                 if(killnotify_victims[j] == "^1RED^7 flag")
2781                                         s = "red";
2782                                 else
2783                                         s = "blue";
2784                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2785                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2786                         }
2787                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2788                         {
2789                                 if(killnotify_victims[j] == "^1RED^7 flag")
2790                                         s = "red";
2791                                 else
2792                                         s = "blue";
2793                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2794                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2795                         }
2796                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2797                         {
2798                                 if(killnotify_victims[j] == "^1RED^7 flag")
2799                                         s = "red";
2800                                 else
2801                                         s = "blue";
2802                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2803                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2804                         }
2805                 }
2806                 // X [did action to] Y
2807                 else
2808                 {
2809                         if(hud_configure)
2810                         {
2811                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2812                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2813                                 a = bound(0, (when - j) / 4, 1);
2814                         }
2815                         else
2816                         {
2817                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2818                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2819                         }
2820                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2821                         width_victim = stringwidth(victim, TRUE, fontsize);
2822                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2823                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2824                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2825
2826                         if(hud_configure) // example actions for config mode
2827                         {
2828                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2829                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2830                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2831                         }
2832                         else if(WEP_VALID(killnotify_deathtype[j]))
2833                         {
2834                                 self = get_weaponinfo(killnotify_deathtype[j]);
2835                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2836                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2837                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2838                         }
2839                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2840                         {
2841                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2843                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2844                         }
2845                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2846                         {
2847                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2849                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2850                         }
2851                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2852                         {
2853                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2854                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2855                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2856                         }
2857                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2858                         {
2859                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2860                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2861                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2862                         }
2863                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2864                         {
2865                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2866                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2867                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2868                         }
2869                         else if(killnotify_deathtype[j] == DEATH_FALL)
2870                         {
2871                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2872                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2873                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2874                         }
2875                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2876                         {
2877                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2878                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2879                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2880                         }
2881                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2882                         {
2883                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2884                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2885                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2886                         }
2887                 }
2888
2889         }
2890
2891         // Info messages
2892         //
2893         entity tm;
2894         vector o;
2895         o = pos;
2896         if(cvar("hud_notify_info_top"))
2897                 o = pos + eY;
2898         else
2899                 o = pos + eY * mySize_y - eY * 2 * height;
2900         
2901         if(spectatee_status && !intermission)
2902         {
2903                 //drawfont = hud_bigfont;
2904                 if(spectatee_status == -1)
2905                         s = "^1Observing";
2906                 else
2907                         s = GetPlayerName(spectatee_status - 1);
2908
2909                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2910                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2911                 //drawfont = hud_font;
2912
2913                 // spectator text in the upper right corner
2914                 if(spectatee_status == -1)
2915                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2916                 else
2917                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2918                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2919                 o += eY * fontsize_y;
2920
2921                 if(spectatee_status == -1)
2922                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2923                 else
2924                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2925                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2926                 o += eY * fontsize_y;
2927
2928                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2929                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2930                 o += eY * fontsize_y;
2931
2932                 if(gametype == GAME_ARENA)
2933                         s = "^1Wait for your turn to join";
2934                 else if(gametype == GAME_LMS)
2935                 {
2936                         entity sk;
2937                         sk = playerslots[player_localentnum - 1];
2938                         if(sk.(scores[ps_primary]) >= 666)
2939                                 s = "^1Match has already begun";
2940                         else if(sk.(scores[ps_primary]) > 0)
2941                                 s = "^1You have no more lives left";
2942                         else
2943                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2944                 }
2945                 else
2946                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2947                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2948                 o += eY * fontsize_y;
2949
2950                 //show restart countdown:
2951                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2952                         float countdown;
2953                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2954                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2955                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2956                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2957                         o += eY * fontsize_y;
2958                 }
2959         }
2960         if(warmup_stage && !intermission)
2961         {
2962                 s = "^2Currently in ^1warmup^2 stage!";
2963                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2964                 o += eY * fontsize_y;
2965         }
2966
2967         string blinkcolor;
2968         if(mod(time, 1) >= 0.5)
2969                 blinkcolor = "^1";
2970         else
2971                 blinkcolor = "^3";
2972
2973         if(ready_waiting && !intermission && !spectatee_status)
2974         {
2975                 if(ready_waiting_for_me)
2976                 {
2977                         if(warmup_stage)
2978                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2979                         else
2980                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2981                 }
2982                 else
2983                 {
2984                         if(warmup_stage)
2985                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2986                         else
2987                                 s = strcat("^2Waiting for others to ready up...");
2988                 }
2989                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2990                 o += eY * fontsize_y;
2991         }
2992         else if(warmup_stage && !intermission && !spectatee_status)
2993         {
2994                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2995                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2996                 o += eY * fontsize_y;
2997         }
2998
2999         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3000         {
3001                 float ts_min, ts_max;
3002                 tm = teams.sort_next;
3003                 if (tm)
3004                 {
3005                         for(; tm.sort_next; tm = tm.sort_next)
3006                         {
3007                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3008                                         continue;
3009                                 if(!ts_min) ts_min = tm.team_size;
3010                                 else ts_min = min(ts_min, tm.team_size);
3011                                 if(!ts_max) ts_max = tm.team_size;
3012                                 else ts_max = max(ts_max, tm.team_size);
3013                         }
3014                         if ((ts_max - ts_min) > 1)
3015                         {
3016                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3017                                 tm = GetTeam(myteam, false);
3018                                 if (tm)
3019                                 if (tm.team != COLOR_SPECTATOR)
3020                                 if (tm.team_size == ts_max)
3021                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3022
3023                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3024                                 o += eY * fontsize_y;
3025                         }
3026                 }
3027         }
3028         if(hud_configure)
3029         {
3030                 s = "^7Press ^3ESC ^7to show HUD options.";
3031                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3032                 o += eY * fontsize_y;
3033                 s = "^3Doubleclick a panel for panel-specific options.";
3034                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3035                 o += eY * fontsize_y;
3036         }
3037 }
3038
3039 // Timer (#5)
3040 //
3041 string seconds_tostring(float sec)
3042 {
3043         float minutes;
3044         minutes = floor(sec / 60);
3045
3046         sec -= minutes * 60;
3047
3048         string s;
3049         s = ftos(100 + sec);
3050
3051         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3052 }
3053
3054 void HUD_Timer(void)
3055 {
3056         float id = HUD_PANEL_TIMER;
3057         vector pos, mySize;
3058         pos = HUD_Panel_GetPos(id);
3059         mySize = HUD_Panel_GetSize(id);
3060
3061         HUD_Panel_DrawBg(id, pos, mySize, 0);
3062         float padding;
3063         padding = HUD_Panel_GetPadding(id);
3064         if(padding)
3065         {
3066                 pos += '1 1 0' * padding;
3067                 mySize -= '2 2 0' * padding;
3068         }
3069
3070         string timer;
3071         float timelimit, elapsedTime, timeleft, minutesLeft;
3072
3073         timelimit = getstatf(STAT_TIMELIMIT);
3074
3075         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3076         timeleft = ceil(timeleft);
3077
3078         minutesLeft = floor(timeleft / 60);
3079
3080         vector timer_color;
3081         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3082                 timer_color = '1 1 1'; //white
3083         else if(minutesLeft >= 1)
3084                 timer_color = '1 1 0'; //yellow
3085         else
3086                 timer_color = '1 0 0'; //red
3087
3088         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3089                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3090                         //while restart is still active, show 00:00
3091                         timer = seconds_tostring(0);
3092                 } else {
3093                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3094                         timer = seconds_tostring(elapsedTime);
3095                 }
3096         } else {
3097                 timer = seconds_tostring(timeleft);
3098         }
3099
3100         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3101 }
3102
3103 // Radar (#6)
3104 //
3105 void HUD_Radar(void)
3106 {
3107         float id = HUD_PANEL_RADAR;
3108         vector pos, mySize;
3109         pos = HUD_Panel_GetPos(id);
3110         mySize = HUD_Panel_GetSize(id);
3111
3112         HUD_Panel_DrawBg(id, pos, mySize, 0);
3113         float padding;
3114         padding = HUD_Panel_GetPadding(id);
3115         if(padding)
3116         {
3117                 pos += '1 1 0' * padding;
3118                 mySize -= '2 2 0' * padding;
3119         }
3120
3121         local float color1, color2; // color already declared as a global in hud.qc
3122         local vector rgb;
3123         local entity tm;
3124         float scale2d, normalsize, bigsize;
3125         float f;
3126
3127         teamradar_origin2d = pos + 0.5 * mySize;
3128         teamradar_size2d = mySize;
3129
3130         if(minimapname == "")
3131                 return;
3132
3133         teamradar_loadcvars();
3134
3135         switch(hud_radar_zoommode)
3136         {
3137                 default:
3138                 case 0:
3139                         f = current_zoomfraction;
3140                         break;
3141                 case 1:
3142                         f = 1 - current_zoomfraction;
3143                         break;
3144                 case 2:
3145                         f = 0;
3146                         break;
3147                 case 3:
3148                         f = 1;
3149                         break;
3150         }
3151
3152         switch(hud_radar_rotation)
3153         {
3154                 case 0:
3155                         teamradar_angle = view_angles_y - 90;
3156                         break;
3157                 default:
3158                         teamradar_angle = 90 * hud_radar_rotation;
3159                         break;
3160         }
3161
3162         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3163         teamradar_size2d = mySize;
3164
3165         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3166
3167         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3168         if(hud_radar_rotation == 0)
3169         {
3170                 // max-min distance must fit the radar in any rotation
3171                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3172         }
3173         else
3174         {
3175                 vector c0, c1, c2, c3, span;
3176                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3177                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3178                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3179                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3180                 span = '0 0 0';
3181                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3182                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3183
3184                 // max-min distance must fit the radar in x=x, y=y
3185                 bigsize = min(
3186                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3187                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3188                 );
3189         }
3190
3191         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3192         if(bigsize > normalsize)
3193                 normalsize = bigsize;
3194
3195         teamradar_size =
3196                   f * bigsize
3197                 + (1 - f) * normalsize;
3198         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3199                   f * (mi_min + mi_max) * 0.5
3200                 + (1 - f) * view_origin);
3201
3202         color1 = GetPlayerColor(player_localentnum-1);
3203         rgb = GetTeamRGB(color1);
3204
3205         drawsetcliparea(
3206                 pos_x,
3207                 pos_y,
3208                 mySize_x,
3209                 mySize_y
3210         );
3211
3212         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3213
3214         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3215                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3216         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3217                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3218         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3219         {
3220                 color2 = GetPlayerColor(tm.sv_entnum);
3221                 //if(color == COLOR_SPECTATOR || color == color2)
3222                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3223         }
3224         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3225
3226         drawresetcliparea();
3227 };
3228
3229 // Score (#7)
3230 //
3231 void HUD_Score(void)
3232 {
3233         float id = HUD_PANEL_SCORE;
3234         vector pos, mySize;
3235         pos = HUD_Panel_GetPos(id);
3236         mySize = HUD_Panel_GetSize(id);
3237
3238         HUD_Panel_DrawBg(id, pos, mySize, 0);
3239         float padding;
3240         padding = HUD_Panel_GetPadding(id);
3241         if(padding)
3242         {
3243                 pos += '1 1 0' * padding;
3244                 mySize -= '2 2 0' * padding;
3245         }
3246
3247         float score, distribution, leader;
3248         float score_len, distr_len;
3249         vector distribution_color;
3250         entity tm, pl, me;
3251         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3252
3253         // TODO... this (race part) still uses constant coordinates :/
3254         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3255                 /*pl = players.sort_next;
3256                 if(pl == me)
3257                         pl = pl.sort_next;
3258                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3259                         if(pl.scores[ps_primary] == 0)
3260                                 pl = world;
3261
3262                 score = me.(scores[ps_primary]);
3263
3264                 float racemin, racesec, racemsec;
3265                 float distsec, distmsec, minusplus;
3266
3267                 racemin = floor(score/(60 * TIME_FACTOR));
3268                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3269                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3270
3271                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3272                         // distribution display
3273                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3274
3275                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3276                                 distmsec = fabs(distribution);
3277                         else {
3278                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3279                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3280                                 if (distribution < 0)
3281                                         distsec = -distsec;
3282                         }
3283
3284                         if (distribution <= 0) {
3285                                 distribution_color = eY;
3286                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3287                         }
3288                         else {
3289                                 distribution_color = eX;
3290                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3291                         }
3292                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3293                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3294                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3295                 }
3296                 // race record display
3297                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3298                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3299
3300                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3301                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3302                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3303
3304                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3305                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3306                 */
3307         } else if (!teamplay) { // non-teamgames
3308                 // me vector := [team/connected frags id]
3309                 pl = players.sort_next;
3310                 if(pl == me)
3311                         pl = pl.sort_next;
3312
3313                 if(hud_configure)
3314                         distribution = 42;
3315                 else if(pl)
3316                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3317                 else
3318                         distribution = 0;
3319
3320                 score = me.(scores[ps_primary]);
3321                 if(hud_configure)
3322                         score = 123;
3323
3324                 if(distribution >= 5) {
3325                         distribution_color = eY;
3326                         leader = 1;
3327                 } else if(distribution >= 0) {
3328                         distribution_color = '1 1 1';
3329                         leader = 1;
3330                 } else if(distribution >= -5)
3331                         distribution_color = '1 1 0';
3332                 else
3333                         distribution_color = eX;
3334
3335                 score_len = strlen(ftos(score));
3336                 distr_len = strlen(ftos(distribution));
3337
3338                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3339                 if (leader)
3340                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3341                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3342         } else { // teamgames
3343                 float max_fragcount;
3344                 max_fragcount = -99;
3345
3346                 float teamnum;
3347                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3348                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3349                                 continue;
3350                         score = tm.(teamscores[ts_primary]);
3351                         if(hud_configure)
3352                                 score = 123;
3353                         leader = 0;
3354                         
3355                         score_len = strlen(ftos(score));
3356
3357                         if (score > max_fragcount)
3358                                 max_fragcount = score;
3359
3360                         if(tm.team == myteam) {
3361                                 if (max_fragcount == score)
3362                                         leader = 1;
3363                                 if (leader)
3364                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3365                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3366                         } else {
3367                                 if (max_fragcount == score)
3368                                         leader = 1;
3369                                 if (leader)
3370                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3371                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3372                                 teamnum += 1;
3373                         }
3374                 }
3375         }
3376 }
3377
3378 // Race timer (#8)
3379 //
3380 void HUD_RaceTimer (void) {
3381         float id = HUD_PANEL_RACETIMER;
3382         vector pos, mySize;
3383         pos = HUD_Panel_GetPos(id);
3384         mySize = HUD_Panel_GetSize(id);
3385
3386         HUD_Panel_DrawBg(id, pos, mySize, 0);
3387         float padding;
3388         padding = HUD_Panel_GetPadding(id);
3389         if(padding)
3390         {
3391                 pos += '1 1 0' * padding;
3392                 mySize -= '2 2 0' * padding;
3393         }
3394
3395         drawfont = hud_bigfont;
3396         float a, t;
3397         string s, forcetime;
3398
3399         if(hud_configure)
3400         {
3401                 s = "0:13:37";
3402                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3403                 s = "^1Intermediate 1 (+15.42)";
3404                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3405                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3406                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3407         }
3408         else if(race_checkpointtime)
3409         {
3410                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3411                 s = "";
3412                 forcetime = "";
3413                 if(a > 0) // just hit a checkpoint?
3414                 {
3415                         if(race_checkpoint != 254)
3416                         {
3417                                 if(race_time && race_previousbesttime)
3418                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3419                                 else
3420                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3421                                 if(race_time)
3422                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3423                         }
3424                 }
3425                 else
3426                 {
3427                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3428                         {
3429                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3430                                 if(a > 0) // next one?
3431                                 {
3432                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3433                                 }
3434                         }
3435                 }
3436
3437                 if(s != "" && a > 0)
3438                 {
3439                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3440                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3441                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3442                 }
3443
3444                 if(race_penaltytime)
3445                 {
3446                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3447                         if(a > 0)
3448                         {
3449                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3450                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3451                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3452                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3453                         }
3454                 }
3455
3456                 if(forcetime != "")
3457                 {
3458                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3459                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3460                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3461                 }
3462                 else
3463                         a = 1;
3464
3465                 if(race_laptime && race_checkpoint != 255)
3466                 {
3467                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3468                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3469                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3470                 }
3471         }
3472         else
3473         {
3474                 if(race_mycheckpointtime)
3475                 {
3476                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3477                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3478                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3479                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3480                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3481                 }
3482                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3483                 {
3484                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3485                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3486                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3487                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3488                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3489                 }
3490
3491                 if(race_penaltytime && !race_penaltyaccumulator)
3492                 {
3493                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3494                         a = bound(0, (1 + t - time), 1);
3495                         if(a > 0)
3496                         {
3497                                 if(time < t)
3498                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3499                                 else
3500                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3501                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3502                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3503                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3504                         }
3505                 }
3506         }
3507
3508         drawfont = hud_font;
3509 }
3510
3511 // Vote window (#9)
3512 //
3513 float vote_yescount;
3514 float vote_nocount;
3515 float vote_needed;
3516 float vote_highlighted; // currently selected vote
3517
3518 float vote_active; // is there an active vote?
3519 float vote_prev; // previous state of vote_active to check for a change
3520 float vote_alpha;
3521 float vote_change; // "time" when vote_active changed
3522
3523 void HUD_VoteWindow(void) 
3524 {
3525         float id = HUD_PANEL_VOTE;
3526         vector pos, mySize;
3527         pos = HUD_Panel_GetPos(id);
3528         mySize = HUD_Panel_GetSize(id);
3529
3530         string s;
3531         float a;
3532         if(vote_active != vote_prev) {
3533                 vote_change = time;
3534                 vote_prev = vote_active;
3535         }
3536
3537         if(vote_active || hud_configure)
3538                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3539         else
3540                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3541
3542         if(hud_configure)
3543         {
3544                 vote_yescount = 3;
3545                 vote_nocount = 2;
3546                 vote_needed = 4;
3547         }
3548
3549         if(!vote_alpha)
3550                 return;
3551
3552         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3553
3554         HUD_Panel_DrawBg(id, pos, mySize, a);
3555         float padding;
3556         padding = HUD_Panel_GetPadding(id);
3557         if(padding)
3558         {
3559                 pos += '1 1 0' * padding;
3560                 mySize -= '2 2 0' * padding;
3561         }
3562
3563         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3564
3565         s = "A vote has been called for: ";
3566         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3567         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3568         if(hud_configure)
3569                 s = "Configure the HUD";
3570         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3571
3572         // print the yes/no counts
3573         s = strcat("Yes: ", ftos(vote_yescount));
3574         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3575         s = strcat("No: ", ftos(vote_nocount));
3576         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3577
3578         // draw the progress bars
3579         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3580         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3581
3582         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3583         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3584
3585         // draw the highlights
3586         if(vote_highlighted == 1) {
3587                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3588                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3589         }
3590         else if(vote_highlighted == 2) {
3591                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3592                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3593         }
3594
3595         drawresetcliparea();
3596
3597         if(!vote_active) {
3598                 vote_highlighted = 0;
3599         }
3600 }
3601
3602 // Mod icons panel (#10)
3603 //
3604
3605 float mod_active; // is there any active mod icon?
3606
3607 // CTF HUD modicon section
3608 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3609 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3610 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3611
3612 void HUD_Mod_CTF_Reset(void)
3613 {
3614         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3615 }
3616
3617 void HUD_Mod_CTF(vector pos, vector mySize)
3618 {
3619         vector redflag_pos, blueflag_pos;
3620         vector flag_size;
3621         float f; // every function should have that
3622
3623         float redflag, blueflag; // current status
3624         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3625         float stat_items;
3626
3627         stat_items = getstati(STAT_ITEMS);
3628         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3629         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3630         
3631         if(redflag || blueflag)
3632                 mod_active = 1;
3633         else
3634                 mod_active = 0;
3635
3636         if(hud_configure)
3637         {
3638                 redflag = 1;
3639                 blueflag = 2;
3640         }
3641
3642         // when status CHANGES, set old status into prevstatus and current status into status
3643         if (redflag != redflag_prevframe)
3644         {
3645                 redflag_statuschange_time = time;
3646                 redflag_prevstatus = redflag_prevframe;
3647                 redflag_prevframe = redflag;
3648         }
3649
3650         if (blueflag != blueflag_prevframe)
3651         {
3652                 blueflag_statuschange_time = time;
3653                 blueflag_prevstatus = blueflag_prevframe;
3654                 blueflag_prevframe = blueflag;
3655         }
3656
3657         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3658         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3659
3660         float BLINK_FACTOR = 0.15;
3661         float BLINK_BASE = 0.85;
3662         // note:
3663         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3664         // thus
3665         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3666         // ensure RMS == 1
3667         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3668
3669         string red_icon, red_icon_prevstatus;
3670         float red_alpha, red_alpha_prevstatus;
3671         red_alpha = red_alpha_prevstatus = 1;
3672         switch(redflag) {
3673                 case 1: red_icon = "flag_red_taken"; break;
3674                 case 2: red_icon = "flag_red_lost"; break;
3675                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3676                 default:
3677                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3678                                 red_icon = "flag_red_shielded";
3679                         else
3680                                 red_icon = string_null;
3681                         break;
3682         }
3683         switch(redflag_prevstatus) {
3684                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3685                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3686                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3687                 default:
3688                         if(redflag == 3)
3689                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3690                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3691                                 red_icon_prevstatus = "flag_red_shielded";
3692                         else
3693                                 red_icon_prevstatus = string_null;
3694                         break;
3695         }
3696
3697         string blue_icon, blue_icon_prevstatus;
3698         float blue_alpha, blue_alpha_prevstatus;
3699         blue_alpha = blue_alpha_prevstatus = 1;
3700         switch(blueflag) {
3701                 case 1: blue_icon = "flag_blue_taken"; break;
3702                 case 2: blue_icon = "flag_blue_lost"; break;
3703                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3704                 default:
3705                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3706                                 blue_icon = "flag_blue_shielded";
3707                         else
3708                                 blue_icon = string_null;
3709                         break;
3710         }
3711         switch(blueflag_prevstatus) {
3712                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3713                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3714                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3715                 default:
3716                         if(blueflag == 3)
3717                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3718                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3719                                 blue_icon_prevstatus = "flag_blue_shielded";
3720                         else
3721                                 blue_icon_prevstatus = string_null;
3722                         break;
3723         }
3724
3725         if(mySize_x > mySize_y) {
3726                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3727                         redflag_pos = pos;
3728                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3729                 } else {
3730                         blueflag_pos = pos;
3731                         redflag_pos = pos + eX * 0.5 * mySize_x;
3732                 }
3733                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3734         } else {
3735                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3736                         redflag_pos = pos;
3737                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3738                 } else {
3739                         blueflag_pos = pos;
3740                         redflag_pos = pos + eY * 0.5 * mySize_y;
3741                 }
3742                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3743         }
3744
3745         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3746         if(red_icon_prevstatus && f < 1)
3747                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3748         if(red_icon)
3749                 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3750
3751         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3752         if(blue_icon_prevstatus && f < 1)
3753                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3754         if(blue_icon)
3755                 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3756 }
3757
3758 // Keyhunt HUD modicon section
3759 float kh_runheretime;
3760
3761 void HUD_Mod_KH_Reset(void)
3762 {
3763         kh_runheretime = 0;
3764 }
3765
3766 void HUD_Mod_KH(vector pos, vector mySize)
3767 {
3768         mod_active = 1; // keyhunt should never hide the mod icons panel
3769         float kh_keys;
3770         float keyteam;
3771         float a, aa;
3772         vector p, pa, kh_size, kh_asize;
3773
3774         kh_keys = getstati(STAT_KH_KEYS);
3775
3776         p_x = pos_x;
3777         if(mySize_x > mySize_y)
3778         {
3779                 p_y = pos_y + 0.25 * mySize_y;
3780                 pa = p - eY * 0.25 * mySize_y;
3781
3782                 kh_size_x = mySize_x * 0.25;
3783                 kh_size_y = 0.75 * mySize_y;
3784                 kh_asize_x = mySize_x * 0.25;
3785                 kh_asize_y = mySize_y * 0.25;
3786         }
3787         else
3788         {
3789                 p_y = pos_y + 0.125 * mySize_y;
3790                 pa = p - eY * 0.125 * mySize_y;
3791
3792                 kh_size_x = mySize_x * 0.5;
3793                 kh_size_y = 0.375 * mySize_y;
3794                 kh_asize_x = mySize_x * 0.5;
3795                 kh_asize_y = mySize_y * 0.125;
3796         }
3797
3798         float i, key;
3799
3800         float keycount;
3801         keycount = 0;
3802         for(i = 0; i < 4; ++i)
3803         {
3804                 key = floor(kh_keys / pow(32, i)) & 31;
3805                 keyteam = key - 1;
3806                 if(keyteam == 30 && keycount <= 4)
3807                         keycount += 4;
3808                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3809                         keycount += 1;
3810         }
3811
3812         // this yields 8 exactly if "RUN HERE" shows
3813
3814         if(keycount == 8)
3815         {
3816                 if(!kh_runheretime)
3817                         kh_runheretime = time;
3818                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3819         }
3820         else
3821                 kh_runheretime = 0;
3822
3823         for(i = 0; i < 4; ++i)
3824         {
3825                 key = floor(kh_keys / pow(32, i)) & 31;
3826                 keyteam = key - 1;
3827                 switch(keyteam)
3828                 {
3829                         case 30: // my key
3830                                 keyteam = myteam;
3831                                 a = 1;
3832                                 aa = 1;
3833                                 break;
3834                         case -1: // no key
3835                                 a = 0;
3836                                 aa = 0;
3837                                 break;
3838                         default: // owned or dropped
3839                                 a = 0.2;
3840                                 aa = 0.5;
3841                                 break;
3842                 }
3843                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3844                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3845                 if(a > 0)
3846                 {
3847                         switch(keyteam)
3848                         {
3849                                 case COLOR_TEAM1:
3850                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3851                                         break;
3852                                 case COLOR_TEAM2:
3853                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3854                                         break;
3855                                 case COLOR_TEAM3:
3856                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3857                                         break;
3858                                 case COLOR_TEAM4:
3859                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3860                                         break;
3861                                 default:
3862                                         break;
3863                         }
3864                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3865                         {
3866                                 case 0:
3867                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3868                                         break;
3869                                 case 1:
3870                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3871                                         break;
3872                                 case 2:
3873                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3874                                         break;
3875                                 case 3:
3876                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3877                                         break;
3878                         }
3879                 }
3880                 if(mySize_x > mySize_y)
3881                 {
3882                         p_x += 0.25 * mySize_x;
3883                         pa_x += 0.25 * mySize_x;
3884                 }
3885                 else
3886                 {
3887                         if(i == 1)
3888                         {
3889                                 p_y = pos_y + 0.625 * mySize_y;
3890                                 pa_y = pos_y + 0.5 * mySize_y;
3891                                 p_x = pos_x;
3892                                 pa_x = pos_x;
3893                         }
3894                         else
3895                         {
3896                                 p_x += 0.5 * mySize_x;
3897                                 pa_x += 0.5 * mySize_x;
3898                         }
3899                 }
3900         }
3901 }
3902
3903 // Nexball HUD mod icon
3904 void HUD_Mod_NexBall(vector pos, vector mySize)
3905 {
3906         float stat_items, nb_pb_starttime, dt, p;
3907
3908         stat_items = getstati(STAT_ITEMS);
3909         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3910
3911         if (stat_items & IT_KEY1)
3912                 mod_active = 1;
3913         else
3914                 mod_active = 0;
3915
3916         //Manage the progress bar if any
3917         if (nb_pb_starttime > 0)
3918         {
3919                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3920                 // one period of positive triangle
3921                 p = 2 * dt / nb_pb_period;
3922                 if (p > 1)
3923                         p = 2 - p;
3924
3925                 //Draw the filling
3926                 vector barsize;
3927                 float vertical;
3928                 if(mySize_x > mySize_y)
3929                 {
3930                         barsize = eX * p * mySize_x + eY * mySize_y;
3931                         vertical = 0;
3932                 }
3933                 else
3934                 {
3935                         barsize = eX * mySize_x + eY * p * mySize_y;
3936                         vertical = 1;
3937                 }
3938                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3939         }
3940
3941         if (stat_items & IT_KEY1)
3942                 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3943 }
3944
3945 // Race/CTS HUD mod icons
3946 float crecordtime_prev; // last remembered crecordtime
3947 float crecordtime_change_time; // time when crecordtime last changed
3948 float srecordtime_prev; // last remembered srecordtime
3949 float srecordtime_change_time; // time when srecordtime last changed
3950
3951 float race_status_time;
3952 float race_status_prev;
3953 string race_status_name_prev;
3954 void HUD_Mod_Race(vector pos, vector mySize)
3955 {
3956         mod_active = 1; // race should never hide the mod icons panel
3957         entity me;
3958         me = playerslots[player_localentnum - 1];
3959         float t, score;
3960         float f; // yet another function has this
3961         score = me.(scores[ps_primary]);
3962
3963         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3964                 return; // no records in the actual race
3965
3966         drawfont = hud_bigfont;
3967
3968         // clientside personal record
3969         string rr;
3970         if(gametype == GAME_CTS)
3971                 rr = CTS_RECORD;
3972         else
3973                 rr = RACE_RECORD;
3974         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3975
3976         if(score && (score < t || !t)) {
3977                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3978                 if(cvar("cl_autodemo_delete_keeprecords"))
3979                 {
3980                         f = cvar("cl_autodemo_delete");
3981                         f &~= 1;
3982                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3983                 }
3984         }
3985
3986         if(t != crecordtime_prev) {
3987                 crecordtime_prev = t;
3988                 crecordtime_change_time = time;
3989         }
3990         f = time - crecordtime_change_time;
3991
3992         if (f > 1) {
3993                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3994                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3995         } else {
3996                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3997                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3998                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3999                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4000         }
4001
4002         // server record
4003         t = race_server_record;
4004         if(t != srecordtime_prev) {
4005                 srecordtime_prev = t;
4006                 srecordtime_change_time = time;
4007         }
4008         f = time - srecordtime_change_time;
4009
4010         if (f > 1) {
4011                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4012                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4013         } else {
4014                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4015                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4016                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4017                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4018         }
4019
4020         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4021                 race_status_time = time + 5;
4022                 race_status_prev = race_status;
4023                 if (race_status_name_prev)
4024                         strunzone(race_status_name_prev);
4025                 race_status_name_prev = strzone(race_status_name);
4026         }
4027
4028         pos_x += mySize_x/2;
4029         // race "awards"
4030         float a;
4031         a = bound(0, race_status_time - time, 1);
4032
4033         string s;
4034         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4035
4036         float rank;
4037         if(race_status > 0)
4038                 rank = race_CheckName(race_status_name);
4039         string rankname;
4040         rankname = race_PlaceName(rank);
4041
4042         vector namepos;
4043         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4044         vector rankpos;
4045         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4046
4047         if(race_status == 0)
4048                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4049         else if(race_status == 1) {
4050                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4051                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4052                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4053         } else if(race_status == 2) {
4054                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4055                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4056                 else
4057                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4058                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4059                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4060         } else if(race_status == 3) {
4061                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4062                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4063                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4064         }
4065
4066         if (race_status_time - time <= 0) {
4067                 race_status_prev = -1;
4068                 race_status = -1;
4069                 if(race_status_name)
4070                         strunzone(race_status_name);
4071                 race_status_name = string_null;
4072                 if(race_status_name_prev)
4073                         strunzone(race_status_name_prev);
4074                 race_status_name_prev = string_null;
4075         }
4076         drawfont = hud_font;
4077 }
4078
4079 float mod_prev; // previous state of mod_active to check for a change
4080 float mod_alpha;
4081 float mod_change; // "time" when mod_active changed
4082
4083 void HUD_ModIcons(void)
4084 {
4085         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4086                 return;
4087
4088         float id = HUD_PANEL_MODICONS;
4089         vector pos, mySize;
4090         pos = HUD_Panel_GetPos(id);
4091         mySize = HUD_Panel_GetSize(id);
4092
4093         if(mod_active != mod_prev) {
4094                 mod_change = time;
4095                 mod_prev = mod_active;
4096         }
4097
4098         if(mod_active || hud_configure)
4099                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4100         else
4101                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4102
4103         if(mod_alpha)
4104                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4105
4106         float padding;
4107         padding = HUD_Panel_GetPadding(id);
4108         if(padding)
4109         {
4110                 pos += '1 1 0' * padding;
4111                 mySize -= '2 2 0' * padding;
4112         }
4113
4114         // these MUST be ran in order to update mod_active
4115         if(gametype == GAME_KEYHUNT)
4116                 HUD_Mod_KH(pos, mySize);
4117         else if(gametype == GAME_CTF || hud_configure)
4118                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4119         else if(gametype == GAME_NEXBALL)
4120                 HUD_Mod_NexBall(pos, mySize);
4121         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4122                 HUD_Mod_Race(pos, mySize);
4123 }
4124
4125 // Draw pressed keys (#11)
4126 //
4127 void HUD_DrawPressedKeys(void)
4128 {
4129         float id = HUD_PANEL_PRESSEDKEYS;
4130         vector pos, mySize;
4131         pos = HUD_Panel_GetPos(id);
4132         mySize = HUD_Panel_GetSize(id);
4133
4134         HUD_Panel_DrawBg(id, pos, mySize, 0);
4135         float padding;
4136         padding = HUD_Panel_GetPadding(id);
4137         if(padding)
4138         {
4139                 pos += '1 1 0' * padding;
4140                 mySize -= '2 2 0' * padding;
4141         }
4142
4143         vector keysize;
4144         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4145         float pressedkeys;
4146
4147         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4148         drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4149         drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4150         drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4151         drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4152         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4153         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4154 }
4155
4156 // Handle chat as a panel (#12)
4157 //
4158 void HUD_Chat(void)
4159 {
4160         float id = HUD_PANEL_CHAT;
4161         vector pos, mySize;
4162         pos = HUD_Panel_GetPos(id);
4163         mySize = HUD_Panel_GetSize(id);
4164
4165         HUD_Panel_DrawBg(id, pos, mySize, 0);
4166         float padding;
4167         padding = HUD_Panel_GetPadding(id);
4168         if(padding)
4169         {
4170                 pos += '1 1 0' * padding;
4171                 mySize -= '2 2 0' * padding;
4172         }
4173
4174         cvar_set("con_chatrect", "1");
4175
4176         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4177         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4178
4179         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4180         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4181
4182         if(hud_configure)
4183         {
4184                 float chatsize;
4185                 chatsize = cvar("con_chatsize");
4186                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4187                 float i, a;
4188                 for(i = 0; i < cvar("con_chat"); ++i)
4189                 {
4190                         if(i == cvar("con_chat") - 1)
4191                                 a = HUD_Panel_GetFgAlpha(id);
4192                         else
4193                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4194                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4195                 }
4196         }
4197 }
4198
4199 // Engine info panel (#13)
4200 //
4201 float prevfps;
4202 float prevfps_time;
4203 float framecounter;
4204
4205 float frametimeavg;
4206 float frametimeavg1; // 1 frame ago
4207 float frametimeavg2; // 2 frames ago
4208 void HUD_EngineInfo(void)
4209 {
4210         float id = HUD_PANEL_ENGINEINFO;
4211         vector pos, mySize;
4212         pos = HUD_Panel_GetPos(id);
4213         mySize = HUD_Panel_GetSize(id);
4214
4215         HUD_Panel_DrawBg(id, pos, mySize, 0);
4216         float padding;
4217         padding = HUD_Panel_GetPadding(id);
4218         if(padding)
4219         {
4220                 pos += '1 1 0' * padding;
4221                 mySize -= '2 2 0' * padding;
4222         }
4223
4224         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4225         {
4226                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4227                 frametimeavg2 = frametimeavg1;
4228                 frametimeavg1 = frametimeavg;
4229                 
4230                 float weight;
4231                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4232                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4233                 {
4234                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4235                                 prevfps = (1/frametime);
4236                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4237                 }
4238         }
4239         else
4240         {
4241                 framecounter += 1;
4242                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4243                 {
4244                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4245                         framecounter = 0;
4246                         prevfps_time = time;
4247                 }
4248         }
4249
4250         vector color;
4251         color = HUD_Get_Num_Color (prevfps, 100);
4252         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4253 }
4254 /*
4255 ==================
4256 Main HUD system
4257 ==================
4258 */
4259
4260 void HUD_ShowSpeed(void)
4261 {
4262         vector numsize;
4263         float pos, conversion_factor;
4264         string speed, zspeed, unit;
4265
4266         switch(cvar("cl_showspeed_unit"))
4267         {
4268                 default:
4269                 case 0:
4270                         unit = "";
4271                         conversion_factor = 1.0;
4272                         break;
4273                 case 1:
4274                         unit = " qu/s";
4275                         conversion_factor = 1.0;
4276                         break;
4277                 case 2:
4278                         unit = " m/s";
4279                         conversion_factor = 0.0254;
4280                         break;
4281                 case 3:
4282                         unit = " km/h";
4283                         conversion_factor = 0.0254 * 3.6;
4284                         break;
4285                 case 4:
4286                         unit = " mph";
4287                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4288                         break;
4289                 case 5:
4290                         unit = " knots";
4291                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4292                         break;
4293         }
4294
4295         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4296
4297         numsize_x = numsize_y = cvar("cl_showspeed_size");
4298         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4299
4300         drawfont = hud_bigfont;
4301         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4302
4303         if (cvar("cl_showspeed_z") == 1) {
4304                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4305                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4306         }
4307
4308         drawfont = hud_font;
4309 }
4310
4311 vector acc_prevspeed;
4312 float acc_prevtime;
4313 float acc_avg;
4314
4315 void HUD_ShowAcceleration(void)
4316 {
4317         float acceleration, sz, scale, alpha, f;
4318         vector pos, top, rgb;
4319         top_x = vid_conwidth/2;
4320         top_y = 0;
4321
4322         f = time - acc_prevtime;
4323         if(cvar("cl_showacceleration_z"))
4324                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4325         else
4326                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4327         acc_prevspeed = pmove_vel;
4328         acc_prevtime = time;
4329
4330         f = bound(0, f * 10, 1);
4331         acc_avg = acc_avg * (1 - f) + acceleration * f;
4332         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4333
4334         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4335
4336         sz = cvar("cl_showacceleration_size");
4337         scale = cvar("cl_showacceleration_scale");
4338         alpha = cvar("cl_showacceleration_alpha");
4339         if (cvar("cl_showacceleration_color_custom"))
4340                 rgb = stov(cvar_string("cl_showacceleration_color"));
4341         else {
4342                 rgb = '1 1 1';
4343                 if (acceleration < 0) {
4344                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4345                 } else if (acceleration > 0) {
4346                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4347                 }
4348         }
4349
4350         if (acceleration > 0)
4351                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4352         else if (acceleration < 0)
4353                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4354 }
4355
4356 void HUD_Reset (void)
4357 {
4358         // reset gametype specific icons
4359         if(gametype == GAME_KEYHUNT)
4360                 HUD_Mod_KH_Reset();
4361         else if(gametype == GAME_CTF)
4362                 HUD_Mod_CTF_Reset();
4363 }
4364
4365 void HUD_Main (void)
4366 {
4367         if(disable_menu_alphacheck == 1)
4368                 menu_fade_alpha = 1;
4369         else
4370                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4371         hud_fg_alpha = cvar("hud_fg_alpha");
4372
4373         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4374         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4375         hud_color_bg_team = cvar("hud_color_bg_team");
4376
4377         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4378         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4379
4380         hud_configure = cvar("_hud_configure");
4381
4382         // Drawing stuff
4383
4384         // HUD configure visible grid
4385         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4386         {
4387                 float i;
4388                 // x-axis
4389                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4390                 {
4391                         drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4392                 }
4393                 // y-axis
4394                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4395                 {
4396                         drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4397                 }
4398         }
4399
4400         if(cvar_string("hud_dock") != "")
4401                 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4402
4403         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4404                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4405                         HUD_Radar();
4406         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4407                 HUD_WeaponIcons();
4408         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4409                 HUD_Inventory();
4410         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4411                 HUD_Powerups();
4412         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4413                 HUD_HealthArmor();
4414         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4415                 HUD_Notify();
4416         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4417                 HUD_Timer();
4418         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4419                 HUD_Score();
4420         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4421                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4422                         HUD_RaceTimer();
4423         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4424                 HUD_VoteWindow();
4425         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4426                 HUD_ModIcons();
4427         // TODO hud'ify
4428         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4429                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4430                         HUD_DrawPressedKeys();
4431         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4432                 HUD_Chat();
4433         else
4434                 cvar_set("con_chatrect", "0");
4435         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4436                 HUD_EngineInfo();
4437
4438         // TODO hud_'ify these
4439         if (cvar("cl_showspeed"))
4440                 HUD_ShowSpeed();
4441         if (cvar("cl_showacceleration"))
4442                 HUD_ShowAcceleration();
4443
4444         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4445                 localcmd("cmd selectteam auto; cmd join\n");
4446
4447         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4448                 disable_menu_alphacheck = 0;
4449 }