4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
17 #include "../server/mutators/gamemode_ctf.qh"
19 #include "../common/stats.qh"
21 #include "../csqcmodellib/cl_player.qh"
23 #include "../warpzonelib/mathlib.qh"
31 // a border picture is a texture containing nine parts:
32 // 1/4 width: left part
33 // 1/2 width: middle part (stretched)
34 // 1/4 width: right part
36 // 1/4 height: top part
37 // 1/2 height: middle part (stretched)
38 // 1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
41 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
43 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
46 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
48 // draw only the central part
49 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
56 //pic = draw_UseSkinFor(pic);
57 width = eX * theSize.x;
58 height = eY * theSize.y;
59 if(theSize.x <= theBorderSize.x * 2)
61 // not wide enough... draw just left and right then
62 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63 if(theSize.y <= theBorderSize.y * 2)
65 // not high enough... draw just corners
66 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
74 dY = theBorderSize.x * eY;
75 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
85 if(theSize.y <= theBorderSize.y * 2)
87 // not high enough... draw just top and bottom then
88 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89 dX = theBorderSize.x * eX;
90 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
99 dX = theBorderSize.x * eX;
100 dY = theBorderSize.x * eY;
101 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
114 vector HUD_Get_Num_Color (float x, float maxvalue)
119 color.x = sin(2*M_PI*time);
121 color.z = sin(2*M_PI*time);
123 else if(x > maxvalue * 0.75) {
124 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
128 else if(x > maxvalue * 0.5) {
129 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
133 else if(x > maxvalue * 0.25) {
136 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
138 else if(x > maxvalue * 0.1) {
140 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
149 blinkingamt = (1 - x/maxvalue/0.25);
152 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
161 float aspect = size_y / size_x;
162 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
165 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
168 float ratio, best_ratio = 0;
169 float best_columns = 1, best_rows = 1;
170 bool vertical = (psize.x / psize.y >= item_aspect);
173 psize = eX * psize.y + eY * psize.x;
174 item_aspect = 1 / item_aspect;
177 rows = ceil(sqrt(item_count));
178 columns = ceil(item_count/rows);
181 ratio = (psize.x/columns) / (psize.y/rows);
182 if(ratio > item_aspect)
183 ratio = item_aspect * item_aspect / ratio;
185 if(ratio <= best_ratio)
186 break; // ratio starts decreasing by now, skip next configurations
188 best_columns = columns;
196 rows = ceil(item_count/columns);
200 return eX * best_rows + eY * best_columns;
202 return eX * best_columns + eY * best_rows;
205 float stringwidth_colors(string s, vector theSize)
207 return stringwidth(s, true, theSize);
210 float stringwidth_nocolors(string s, vector theSize)
212 return stringwidth(s, false, theSize);
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
217 position.x -= 2 / 3 * strlen(text) * theScale.x;
218 drawstring(position, text, theScale, rgb, theAlpha, flag);
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
223 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224 drawstring(position, text, theScale, rgb, theAlpha, flag);
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
236 if(theirtime == 0) // goal hit
240 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
250 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
256 lapstr = sprintf(_(" (-%dL)"), lapdelta);
259 else if(lapdelta < 0)
261 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
265 else if(theirtime > 0) // anticipation
267 if(mytime >= theirtime)
268 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
270 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
280 cpname = _("Start line");
282 cpname = _("Finish line");
284 cpname = sprintf(_("Intermediate %d"), cp);
286 cpname = _("Finish line");
289 return strcat(col, cpname);
290 else if(theirname == "")
291 return strcat(col, sprintf("%s (%s)", cpname, timestr));
293 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
300 for (i=RANKINGS_CNT-1;i>=0;--i)
301 if(grecordholder[i] == net_name)
306 int GetPlayerColorForce(int i)
311 return stof(getplayerkeyvalue(i, "colors")) & 15;
314 int GetPlayerColor(int i)
316 if(!playerslots[i].gotscores) // unconnected
317 return NUM_SPECTATOR;
318 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319 return NUM_SPECTATOR;
321 return GetPlayerColorForce(i);
324 string GetPlayerName(int i)
326 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do { \
338 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
339 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
345 if(!length_ratio || !theAlpha)
351 if(length_ratio < -1)
354 else if(length_ratio < 0)
358 vector width, height;
360 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361 if(precache_pic(pic) == "") {
362 pic = "gfx/hud/default/progressbar_vertical";
365 if (baralign == 1) // bottom align
366 theOrigin.y += (1 - length_ratio) * theSize.y;
367 else if (baralign == 2) // center align
368 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369 else if (baralign == 3) // center align, positive values down, negative up
372 if (length_ratio > 0)
373 theOrigin.y += theSize.y;
376 theOrigin.y += (1 + length_ratio) * theSize.y;
377 length_ratio = -length_ratio;
380 theSize.y *= length_ratio;
383 width = eX * theSize.x;
384 height = eY * theSize.y;
385 if(theSize.y <= theSize.x * 2)
387 // button not high enough
388 // draw just upper and lower part then
389 square = eY * theSize.y * 0.5;
390 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
396 square = eY * theSize.x;
397 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
398 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
399 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
402 pic = strcat(hud_skin_path, "/", pic);
403 if(precache_pic(pic) == "") {
404 pic = "gfx/hud/default/progressbar";
407 if (baralign == 1) // right align
408 theOrigin.x += (1 - length_ratio) * theSize.x;
409 else if (baralign == 2) // center align
410 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411 else if (baralign == 3) // center align, positive values on the right, negative on the left
414 if (length_ratio > 0)
415 theOrigin.x += theSize.x;
418 theOrigin.x += (1 + length_ratio) * theSize.x;
419 length_ratio = -length_ratio;
422 theSize.x *= length_ratio;
425 width = eX * theSize.x;
426 height = eY * theSize.y;
427 if(theSize.x <= theSize.y * 2)
429 // button not wide enough
430 // draw just left and right part then
431 square = eX * theSize.x * 0.5;
432 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
438 square = eX * theSize.y;
439 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
441 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
452 pic = strcat(hud_skin_path, "/num_leading");
453 if(precache_pic(pic) == "") {
454 pic = "gfx/hud/default/num_leading";
457 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 if(mySize.x/mySize.y > 2)
459 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
468 entity h = weaponorder[i];
469 weaponorder[i] = weaponorder[j];
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
477 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
482 void HUD_Weapons(void)
485 WepSet weapons_stat = WepSet_GetFromStat();
489 vector center = '0 0 0';
490 int weapon_count, weapon_id;
491 int row, column, rows = 0, columns = 0;
492 bool vertical_order = true;
493 float aspect = autocvar_hud_panel_weapons_aspect;
495 float timeout = autocvar_hud_panel_weapons_timeout;
496 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
499 vector barsize = '0 0 0', baroffset = '0 0 0';
500 vector ammo_color = '1 0 1';
501 float ammo_alpha = 1;
503 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
506 vector weapon_pos, weapon_size = '0 0 0';
509 // check to see if we want to continue
510 if(intermission == 2) return;
511 if(hud != HUD_NORMAL) return;
513 if(!autocvar__hud_configure)
515 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
517 if(timeout && time >= weapontime + timeout + timeout_effect_length)
518 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
520 weaponprevtime = time;
525 // update generic hud functions
526 HUD_Panel_UpdateCvars();
528 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
529 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
532 if(weaponorder_bypriority)
533 strunzone(weaponorder_bypriority);
534 if(weaponorder_byimpulse)
535 strunzone(weaponorder_byimpulse);
537 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
538 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
539 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
542 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
544 self = get_weaponinfo(i);
545 if(self.impulse >= 0)
547 weaponorder[weapon_cnt] = self;
551 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
552 weaponorder[i] = world;
553 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
555 weaponorder_cmp_str = string_null;
558 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
561 if(autocvar__hud_configure)
564 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
565 weapons_stat |= WepSet_FromWeapon(i);
571 weapons_stat = '0 0 0';
572 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
573 for(i = WEP_FIRST; i <= countw; ++i)
574 weapons_stat |= WepSet_FromWeapon(i);
579 // determine which weapons are going to be shown
580 if (autocvar_hud_panel_weapons_onlyowned)
582 if(autocvar__hud_configure)
584 if(menu_enabled != 2)
585 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
588 // do we own this weapon?
590 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
591 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
595 // might as well commit suicide now, no reason to live ;)
596 if (weapon_count == 0)
599 vector old_panel_size = panel_size;
600 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
602 // get the all-weapons layout
603 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
604 columns = table_size.x;
606 weapon_size.x = padded_panel_size.x / columns;
607 weapon_size.y = padded_panel_size.y / rows;
609 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
610 // we enlarge them a bit when possible to better match the desired aspect ratio
611 if(padded_panel_size.x / padded_panel_size.y < aspect)
613 // maximum number of rows that allows to display items with the desired aspect ratio
614 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
615 columns = min(columns, ceil(weapon_count / max_rows));
616 rows = ceil(weapon_count / columns);
617 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
618 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
619 vertical_order = false;
623 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
624 rows = min(rows, ceil(weapon_count / max_columns));
625 columns = ceil(weapon_count / rows);
626 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
627 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
628 vertical_order = true;
631 // reduce size of the panel
632 panel_size.x = columns * weapon_size.x;
633 panel_size.y = rows * weapon_size.y;
634 panel_size += '2 2 0' * panel_bg_padding;
636 // center the resized panel, or snap it to the screen edge when close enough
637 if(panel_pos.x > vid_conwidth * 0.001)
639 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
640 panel_pos.x += old_panel_size.x - panel_size.x;
642 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
644 else if(old_panel_size.x > vid_conwidth * 0.999)
645 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
647 if(panel_pos.y > vid_conheight * 0.001)
649 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
650 panel_pos.y += old_panel_size.y - panel_size.y;
652 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
654 else if(old_panel_size.y > vid_conheight * 0.999)
655 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
658 weapon_count = WEP_COUNT;
660 // animation for fading in/out the panel respectively when not in use
661 if(!autocvar__hud_configure)
663 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
665 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
667 // fade the panel alpha
668 if(autocvar_hud_panel_weapons_timeout_effect == 1)
670 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
671 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
673 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
675 panel_bg_alpha *= (1 - f);
676 panel_fg_alpha *= (1 - f);
679 // move the panel off the screen
680 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
682 f *= f; // for a cooler movement
683 center.x = panel_pos.x + panel_size.x/2;
684 center.y = panel_pos.y + panel_size.y/2;
685 screen_ar = vid_conwidth/vid_conheight;
686 if (center.x/center.y < screen_ar) //bottom left
688 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
689 panel_pos.y += f * (vid_conheight - panel_pos.y);
691 panel_pos.x -= f * (panel_pos.x + panel_size.x);
695 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
696 panel_pos.x += f * (vid_conwidth - panel_pos.x);
698 panel_pos.y -= f * (panel_pos.y + panel_size.y);
701 center.x = -1; // mark the panel as off screen
703 weaponprevtime = time - (1 - f) * timein_effect_length;
705 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
707 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
709 // fade the panel alpha
710 if(autocvar_hud_panel_weapons_timeout_effect == 1)
712 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
713 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
715 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
717 panel_bg_alpha *= (f);
718 panel_fg_alpha *= (f);
721 // move the panel back on screen
722 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
724 f *= f; // for a cooler movement
726 center.x = panel_pos.x + panel_size.x/2;
727 center.y = panel_pos.y + panel_size.y/2;
728 screen_ar = vid_conwidth/vid_conheight;
729 if (center.x/center.y < screen_ar) //bottom left
731 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
732 panel_pos.y += f * (vid_conheight - panel_pos.y);
734 panel_pos.x -= f * (panel_pos.x + panel_size.x);
738 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
739 panel_pos.x += f * (vid_conwidth - panel_pos.x);
741 panel_pos.y -= f * (panel_pos.y + panel_size.y);
747 // draw the background, then change the virtual size of it to better fit other items inside
755 panel_pos += '1 1 0' * panel_bg_padding;
756 panel_size -= '2 2 0' * panel_bg_padding;
759 // after the sizing and animations are done, update the other values
761 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
763 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
764 columns = table_size.x;
766 weapon_size.x = panel_size.x / columns;
767 weapon_size.y = panel_size.y / rows;
768 vertical_order = (panel_size.x / panel_size.y >= aspect);
771 // calculate position/size for visual bar displaying ammount of ammo status
772 if (autocvar_hud_panel_weapons_ammo)
774 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
775 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
777 if(weapon_size.x/weapon_size.y > aspect)
779 barsize.x = aspect * weapon_size.y;
780 barsize.y = weapon_size.y;
781 baroffset.x = (weapon_size.x - barsize.x) / 2;
785 barsize.y = 1/aspect * weapon_size.x;
786 barsize.x = weapon_size.x;
787 baroffset.y = (weapon_size.y - barsize.y) / 2;
790 if(autocvar_hud_panel_weapons_accuracy)
791 Accuracy_LoadColors();
795 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
796 vector noncurrent_pos = '0 0 0';
797 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
798 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
801 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
803 // retrieve information about the current weapon to be drawn
804 self = weaponorder[i];
805 weapon_id = self.impulse;
806 isCurrent = (self.weapon == switchweapon);
808 // skip if this weapon doesn't exist
809 if(!self || weapon_id < 0) { continue; }
811 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
812 if(autocvar_hud_panel_weapons_onlyowned)
813 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
816 // figure out the drawing position of weapon
817 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
818 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
819 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
821 // draw background behind currently selected weapon
823 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
825 // draw the weapon accuracy
826 if(autocvar_hud_panel_weapons_accuracy)
828 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
829 if(panel_weapon_accuracy >= 0)
831 color = Accuracy_GetColor(panel_weapon_accuracy);
832 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
836 // drawing all the weapon items
837 if(weapons_stat & WepSet_FromWeapon(self.weapon))
839 // draw the weapon image
841 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
843 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
845 // draw weapon label string
846 switch(autocvar_hud_panel_weapons_label)
848 case 1: // weapon number
849 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
853 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
856 case 3: // weapon name
857 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
864 // draw ammo status bar
865 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
868 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
872 switch(self.ammo_field)
874 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
875 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
876 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
877 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
878 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
879 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
880 default: ammo_full = 60;
884 weapon_pos.x + baroffset.x,
885 weapon_pos.y + baroffset.y,
886 barsize.x * bound(0, a/ammo_full, 1),
903 else // draw a "ghost weapon icon" if you don't have the weapon
905 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
908 // draw the complain message
909 if(self.weapon == complain_weapon)
912 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
914 a = ((complain_weapon_time + when > time) ? 1 : 0);
917 if(complain_weapon_type == 0) {
918 s = _("Out of ammo");
919 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
921 else if(complain_weapon_type == 1) {
923 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
926 s = _("Unavailable");
927 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
929 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
930 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
931 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
936 if(!autocvar_hud_panel_weapons_onlyowned)
938 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
939 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
943 // continue with new position for the next weapon
947 if(column >= columns)
966 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
968 HUD_Panel_DrawProgressBar(
969 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971 autocvar_hud_panel_ammo_progressbar_name,
972 progress, 0, 0, color,
973 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
976 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
978 float bonusNades = getstatf(STAT_NADE_BONUS);
979 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
980 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
981 vector nadeColor = NADES[bonusType].m_color;
982 string nadeIcon = NADES[bonusType].m_icon;
984 vector iconPos, textPos;
986 if(autocvar_hud_panel_ammo_iconalign)
988 iconPos = myPos + eX * 2 * mySize.y;
994 textPos = myPos + eX * mySize.y;
997 if(bonusNades > 0 || bonusProgress > 0)
999 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1001 if(autocvar_hud_panel_ammo_text)
1002 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1005 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1007 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1013 if(ammoType == ammo_none)
1016 // Initialize variables
1019 if(autocvar__hud_configure)
1021 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1025 ammo = getstati(GetAmmoStat(ammoType));
1029 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031 mySize = mySize * scale;
1034 vector iconPos, textPos;
1035 if(autocvar_hud_panel_ammo_iconalign)
1037 iconPos = myPos + eX * 2 * mySize.y;
1043 textPos = myPos + eX * mySize.y;
1046 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1048 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1051 textColor = '0.2 0.95 0';
1053 textColor = '0 0 0';
1055 textColor = '0.8 0.04 0';
1057 textColor = '1 1 1';
1061 alpha = panel_fg_alpha;
1063 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1065 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1067 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1072 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1074 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1077 if(autocvar_hud_panel_ammo_text)
1078 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1080 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1083 int nade_prevstatus;
1085 float nade_statuschange_time;
1088 if(intermission == 2) return;
1089 if(hud != HUD_NORMAL) return;
1090 if(!autocvar__hud_configure)
1092 if(!autocvar_hud_panel_ammo) return;
1093 if(spectatee_status == -1) return;
1096 HUD_Panel_UpdateCvars();
1098 draw_beginBoldFont();
1102 mySize = panel_size;
1104 HUD_Panel_DrawBg(1);
1105 if(panel_bg_padding)
1107 pos += '1 1 0' * panel_bg_padding;
1108 mySize -= '2 2 0' * panel_bg_padding;
1111 int rows = 0, columns, row, column;
1112 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1113 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1114 float nade_statuschange_elapsedtime;
1115 int total_ammo_count;
1118 if (autocvar_hud_panel_ammo_onlycurrent)
1119 total_ammo_count = 1;
1121 total_ammo_count = AMMO_COUNT;
1126 if (nade_cnt != nade_prevframe)
1128 nade_statuschange_time = time;
1129 nade_prevstatus = nade_prevframe;
1130 nade_prevframe = nade_cnt;
1134 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1136 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1137 columns = ceil((total_ammo_count)/rows);
1138 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1140 vector offset = '0 0 0'; // fteqcc sucks
1142 if(ammo_size.x/ammo_size.y > 3)
1144 newSize = 3 * ammo_size.y;
1145 offset.x = ammo_size.x - newSize;
1146 pos.x += offset.x/2;
1147 ammo_size.x = newSize;
1151 newSize = 1/3 * ammo_size.x;
1152 offset.y = ammo_size.y - newSize;
1153 pos.y += offset.y/2;
1154 ammo_size.y = newSize;
1158 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1160 if(autocvar_hud_panel_ammo_onlycurrent)
1162 if(autocvar__hud_configure)
1164 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1171 (get_weaponinfo(switchweapon)).ammo_field,
1181 column = column + 1;
1188 for(i = 0; i < AMMO_COUNT; ++i)
1190 ammotype = GetAmmoFieldFromNum(i);
1192 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1195 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1203 column = column + 1;
1210 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1212 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1214 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1220 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1222 vector newPos = '0 0 0', newSize = '0 0 0';
1223 vector picpos, numpos;
1227 if(mySize.y/mySize.x > 2)
1229 newSize.y = 2 * mySize.x;
1230 newSize.x = mySize.x;
1232 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1237 newSize.x = 1/2 * mySize.y;
1238 newSize.y = mySize.y;
1240 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1244 if(icon_right_align)
1247 picpos = newPos + eY * newSize.x;
1252 numpos = newPos + eY * newSize.x;
1256 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1257 // make number smaller than icon, it looks better
1258 // reduce only y to draw numbers with different number of digits with the same y size
1259 numpos.y += newSize.y * ((1 - 0.7) / 2);
1261 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1265 if(mySize.x/mySize.y > 3)
1267 newSize.x = 3 * mySize.y;
1268 newSize.y = mySize.y;
1270 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1275 newSize.y = 1/3 * mySize.x;
1276 newSize.x = mySize.x;
1278 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1282 if(icon_right_align) // right align
1285 picpos = newPos + eX * 2 * newSize.y;
1289 numpos = newPos + eX * newSize.y;
1293 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1294 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1295 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1296 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1299 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1301 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1307 // Powerup item fields (reusing existing fields)
1308 .string message; // Human readable name
1309 .string netname; // Icon name
1310 .vector colormod; // Color
1311 .float count; // Time left
1312 .float lifetime; // Maximum time
1314 entity powerupItems;
1315 int powerupItemsCount;
1317 void resetPowerupItems()
1320 for(item = powerupItems; item; item = item.chain)
1323 powerupItemsCount = 0;
1326 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1329 powerupItems = spawn();
1332 for(item = powerupItems; item.count; item = item.chain)
1334 item.chain = spawn();
1336 item.message = name;
1337 item.netname = icon;
1338 item.colormod = color;
1339 item.count = currentTime;
1340 item.lifetime = lifeTime;
1342 ++powerupItemsCount;
1345 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1350 bool isTop = isVertical && rows > 1 && row == 0;
1351 bool isBottom = isVertical && rows > 1 && row == rows-1;
1352 bool isLeft = !isVertical && columns > 1 && column == 0;
1353 bool isRight = !isVertical && columns > 1 && column == columns-1;
1355 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1356 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1361 void HUD_Powerups(void)
1363 if(intermission == 2) return;
1365 int allItems = getstati(STAT_ITEMS, 0, 24);
1366 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1367 int strengthTime, shieldTime, superTime;
1370 if(!autocvar__hud_configure)
1372 if(!autocvar_hud_panel_powerups) return;
1373 if(spectatee_status == -1) return;
1374 if(getstati(STAT_HEALTH) <= 0) return;
1375 if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
1377 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1378 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1379 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1381 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1384 // Prevent stuff to show up on mismatch that will be fixed next frame
1385 if(!(allItems & IT_SUPERWEAPON))
1396 // Add items to linked list
1397 resetPowerupItems();
1400 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1402 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1404 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1407 for(item = Buff_Type_first; item; item = item.enemy)
1408 if(allBuffs & item.items)
1409 addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1411 if(!powerupItemsCount)
1414 // Draw panel background
1415 HUD_Panel_UpdateCvars();
1416 HUD_Panel_DrawBg(1);
1419 vector pos = panel_pos;
1420 vector size = panel_size;
1421 bool isVertical = size.y > size.x;
1423 if(panel_bg_padding)
1425 pos += '1 1 0' * panel_bg_padding;
1426 size -= '2 2 0' * panel_bg_padding;
1429 // Find best partitioning of the drawing area
1430 const float DESIRED_ASPECT = 6;
1431 float aspect = 0, a;
1438 c = floor(powerupItemsCount / i);
1439 r = ceil(powerupItemsCount / c);
1440 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1442 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1449 while(++i <= powerupItemsCount);
1451 // Prevent single items from getting too wide
1452 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1457 pos.y += size.y * 0.5;
1462 pos.x += size.x * 0.5;
1466 // Draw items from linked list
1467 vector itemPos = pos;
1468 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1469 vector textColor = '1 1 1';
1471 int fullSeconds = 0;
1476 draw_beginBoldFont();
1477 for(item = powerupItems; item.count; item = item.chain)
1479 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1482 if(autocvar_hud_panel_powerups_progressbar)
1484 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1485 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1488 // Draw icon and text
1489 if(autocvar_hud_panel_powerups_text)
1491 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1492 fullSeconds = ceil(item.count);
1493 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1496 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1498 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1501 // Determine next section
1504 if(++column >= columns)
1522 // Health/armor (#3)
1526 void HUD_HealthArmor(void)
1528 int armor, health, fuel;
1529 if(intermission == 2) return;
1530 if(!autocvar__hud_configure)
1532 if(!autocvar_hud_panel_healtharmor) return;
1533 if(hud != HUD_NORMAL) return;
1534 if(spectatee_status == -1) return;
1536 health = getstati(STAT_HEALTH);
1542 armor = getstati(STAT_ARMOR);
1544 // code to check for spectatee_status changes is in Ent_ClientData()
1545 // prev_p_health and prev_health can be set to -1 there
1547 if (prev_p_health == -1)
1550 health_beforedamage = 0;
1551 armor_beforedamage = 0;
1552 health_damagetime = 0;
1553 armor_damagetime = 0;
1554 prev_health = health;
1556 old_p_health = health;
1557 old_p_armor = armor;
1558 prev_p_health = health;
1559 prev_p_armor = armor;
1561 else if (prev_health == -1)
1563 //start the load effect
1564 health_damagetime = 0;
1565 armor_damagetime = 0;
1569 fuel = getstati(STAT_FUEL);
1578 HUD_Panel_UpdateCvars();
1580 draw_beginBoldFont();
1584 mySize = panel_size;
1586 HUD_Panel_DrawBg(1);
1587 if(panel_bg_padding)
1589 pos += '1 1 0' * panel_bg_padding;
1590 mySize -= '2 2 0' * panel_bg_padding;
1593 int baralign = autocvar_hud_panel_healtharmor_baralign;
1594 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1596 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1597 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1598 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1601 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1606 float maxtotal = maxhealth + maxarmor;
1608 if(v.z) // NOT fully armored
1610 biggercount = "health";
1611 if(autocvar_hud_panel_healtharmor_progressbar)
1612 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1614 if(autocvar_hud_panel_healtharmor_text)
1615 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1619 biggercount = "armor";
1620 if(autocvar_hud_panel_healtharmor_progressbar)
1621 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1623 if(autocvar_hud_panel_healtharmor_text)
1624 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1626 if(autocvar_hud_panel_healtharmor_text)
1627 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1630 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1634 float panel_ar = mySize.x/mySize.y;
1635 bool is_vertical = (panel_ar < 1);
1636 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1637 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1640 if (autocvar_hud_panel_healtharmor_flip)
1641 health_offset.x = mySize.x;
1643 armor_offset.x = mySize.x;
1648 if (autocvar_hud_panel_healtharmor_flip)
1649 health_offset.y = mySize.y;
1651 armor_offset.y = mySize.y;
1654 bool health_baralign, armor_baralign, fuel_baralign;
1655 bool health_iconalign, armor_iconalign;
1656 if (autocvar_hud_panel_healtharmor_flip)
1658 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1659 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1660 fuel_baralign = health_baralign;
1661 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1662 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1666 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1667 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1668 fuel_baralign = armor_baralign;
1669 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1670 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1675 if(autocvar_hud_panel_healtharmor_progressbar)
1677 float p_health, pain_health_alpha;
1679 pain_health_alpha = 1;
1680 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1682 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1684 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1686 if (time - old_p_healthtime < 1)
1687 old_p_health = prev_p_health;
1689 old_p_health = prev_health;
1690 old_p_healthtime = time;
1692 if (time - old_p_healthtime < 1)
1694 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1695 prev_p_health = p_health;
1698 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1700 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1702 if (time - health_damagetime >= 1)
1703 health_beforedamage = prev_health;
1704 health_damagetime = time;
1706 if (time - health_damagetime < 1)
1708 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1709 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1712 prev_health = health;
1714 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1716 float BLINK_FACTOR = 0.15;
1717 float BLINK_BASE = 0.85;
1718 float BLINK_FREQ = 9;
1719 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1722 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1724 if(autocvar_hud_panel_healtharmor_text)
1725 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1730 if(autocvar_hud_panel_healtharmor_progressbar)
1734 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1736 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1738 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1740 if (time - old_p_armortime < 1)
1741 old_p_armor = prev_p_armor;
1743 old_p_armor = prev_armor;
1744 old_p_armortime = time;
1746 if (time - old_p_armortime < 1)
1748 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1749 prev_p_armor = p_armor;
1752 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1754 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1756 if (time - armor_damagetime >= 1)
1757 armor_beforedamage = prev_armor;
1758 armor_damagetime = time;
1760 if (time - armor_damagetime < 1)
1762 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1763 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1768 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1770 if(autocvar_hud_panel_healtharmor_text)
1771 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1777 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1781 mySize.x *= 2; //restore full panel size
1782 else if (panel_ar < 1/4)
1783 mySize.y *= 2; //restore full panel size
1784 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1791 // Notification area (#4)
1794 void HUD_Notify_Push(string icon, string attacker, string victim)
1802 if (notify_index == -1)
1803 notify_index = NOTIFY_MAX_ENTRIES-1;
1806 if (notify_attackers[notify_index])
1807 strunzone(notify_attackers[notify_index]);
1809 if (notify_victims[notify_index])
1810 strunzone(notify_victims[notify_index]);
1812 if (notify_icons[notify_index])
1813 strunzone(notify_icons[notify_index]);
1815 // Allocate new strings
1818 notify_attackers[notify_index] = strzone(attacker);
1819 notify_victims[notify_index] = strzone(victim);
1823 // In case of a notification without a victim, the attacker
1824 // is displayed on the victim's side. Instead of special
1825 // treatment later on, we can simply switch them here.
1826 notify_attackers[notify_index] = string_null;
1827 notify_victims[notify_index] = strzone(attacker);
1830 notify_icons[notify_index] = strzone(icon);
1831 notify_times[notify_index] = time;
1834 void HUD_Notify(void)
1836 if(intermission == 2) return;
1837 if (!autocvar__hud_configure)
1838 if (!autocvar_hud_panel_notify)
1841 HUD_Panel_UpdateCvars();
1842 HUD_Panel_DrawBg(1);
1844 if (!autocvar__hud_configure)
1845 if (notify_count == 0)
1852 if (panel_bg_padding)
1854 pos += '1 1 0' * panel_bg_padding;
1855 size -= '2 2 0' * panel_bg_padding;
1858 float fade_start = max(0, autocvar_hud_panel_notify_time);
1859 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1860 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1862 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1863 float entry_height = size.y / entry_count;
1865 float panel_width_half = size.x * 0.5;
1866 float icon_width_half = entry_height * icon_aspect / 2;
1867 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1869 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1870 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1871 vector icon_left = eX * (panel_width_half - icon_width_half);
1872 vector attacker_right = eX * name_maxwidth;
1873 vector victim_left = eX * (size.x - name_maxwidth);
1875 vector attacker_pos, victim_pos, icon_pos;
1876 string attacker, victim, icon;
1877 int i, j, count, step, limit;
1880 if (autocvar_hud_panel_notify_flip)
1882 // Order items from the top down
1885 limit = entry_count;
1889 // Order items from the bottom up
1890 i = entry_count - 1;
1895 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1897 if(autocvar__hud_configure)
1899 attacker = sprintf(_("Player %d"), count + 1);
1900 victim = sprintf(_("Player %d"), count + 2);
1901 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1902 alpha = bound(0, 1.2 - count / entry_count, 1);
1906 if (j == NOTIFY_MAX_ENTRIES)
1909 if (notify_times[j] + fade_start > time)
1911 else if (fade_time != 0)
1913 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1920 attacker = notify_attackers[j];
1921 victim = notify_victims[j];
1922 icon = notify_icons[j];
1925 if (icon != "" && victim != "")
1927 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1929 icon_pos = pos + icon_left + eY * i * entry_height;
1930 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1932 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1933 victim_pos = pos + victim_left + name_top;
1934 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1938 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1939 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1940 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1945 notify_count = count;
1951 string seconds_tostring(float sec)
1954 minutes = floor(sec / 60);
1956 sec -= minutes * 60;
1957 return sprintf("%d:%02d", minutes, sec);
1960 void HUD_Timer(void)
1962 if(intermission == 2) return;
1963 if(!autocvar__hud_configure)
1965 if(!autocvar_hud_panel_timer) return;
1968 HUD_Panel_UpdateCvars();
1970 draw_beginBoldFont();
1974 mySize = panel_size;
1976 HUD_Panel_DrawBg(1);
1977 if(panel_bg_padding)
1979 pos += '1 1 0' * panel_bg_padding;
1980 mySize -= '2 2 0' * panel_bg_padding;
1984 float timelimit, elapsedTime, timeleft, minutesLeft;
1986 timelimit = getstatf(STAT_TIMELIMIT);
1988 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1989 timeleft = ceil(timeleft);
1991 minutesLeft = floor(timeleft / 60);
1994 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1995 timer_color = '1 1 1'; //white
1996 else if(minutesLeft >= 1)
1997 timer_color = '1 1 0'; //yellow
1999 timer_color = '1 0 0'; //red
2001 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2002 if (time < getstatf(STAT_GAMESTARTTIME)) {
2003 //while restart is still active, show 00:00
2004 timer = seconds_tostring(0);
2006 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2007 timer = seconds_tostring(elapsedTime);
2010 timer = seconds_tostring(timeleft);
2013 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2020 void HUD_Radar(void)
2022 if(intermission == 2) return;
2023 if (!autocvar__hud_configure)
2025 if (hud_panel_radar_maximized)
2027 if (!hud_draw_maximized) return;
2031 if (autocvar_hud_panel_radar == 0) return;
2032 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2033 if(radar_panel_modified)
2035 panel.update_time = time; // forces reload of panel attributes
2036 radar_panel_modified = false;
2041 HUD_Panel_UpdateCvars();
2045 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2047 panel_size = autocvar_hud_panel_radar_maximized_size;
2048 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2049 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2050 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2051 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2054 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2055 if(precache_pic(panel_bg) == "")
2056 panel_bg = "gfx/hud/default/border_default"; // fallback
2057 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2058 radar_panel_modified = true;
2059 if(panel.current_panel_bg)
2060 strunzone(panel.current_panel_bg);
2061 panel.current_panel_bg = strzone(panel_bg);
2063 switch(hud_panel_radar_maximized_zoommode)
2067 f = current_zoomfraction;
2070 f = 1 - current_zoomfraction;
2080 switch(hud_panel_radar_maximized_rotation)
2083 teamradar_angle = view_angles.y - 90;
2086 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2090 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2092 switch(hud_panel_radar_zoommode)
2096 f = current_zoomfraction;
2099 f = 1 - current_zoomfraction;
2109 switch(hud_panel_radar_rotation)
2112 teamradar_angle = view_angles.y - 90;
2115 teamradar_angle = 90 * hud_panel_radar_rotation;
2122 mySize = panel_size;
2124 HUD_Panel_DrawBg(1);
2125 if(panel_bg_padding)
2127 pos += '1 1 0' * panel_bg_padding;
2128 mySize -= '2 2 0' * panel_bg_padding;
2133 float scale2d, normalsize, bigsize;
2135 teamradar_origin2d = pos + 0.5 * mySize;
2136 teamradar_size2d = mySize;
2138 if(minimapname == "")
2141 teamradar_loadcvars();
2143 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2144 teamradar_size2d = mySize;
2146 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2148 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2149 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2151 // max-min distance must fit the radar in any rotation
2152 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2156 vector c0, c1, c2, c3, span;
2157 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2158 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2159 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2160 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2162 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2163 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2165 // max-min distance must fit the radar in x=x, y=y
2167 teamradar_size2d.x * scale2d / (1.05 * span.x),
2168 teamradar_size2d.y * scale2d / (1.05 * span.y)
2172 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2173 if(bigsize > normalsize)
2174 normalsize = bigsize;
2178 + (1 - f) * normalsize;
2179 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2181 + (1 - f) * view_origin);
2190 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2192 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2193 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2194 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2195 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2196 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2198 color2 = GetPlayerColor(tm.sv_entnum);
2199 //if(color == NUM_SPECTATOR || color == color2)
2200 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2202 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2204 drawresetcliparea();
2209 void HUD_UpdatePlayerTeams();
2210 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2213 entity tm = world, pl;
2214 int SCOREPANEL_MAX_ENTRIES = 6;
2215 float SCOREPANEL_ASPECTRATIO = 2;
2216 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2217 vector fontsize = '1 1 0' * (mySize.y/entries);
2219 vector rgb, score_color;
2221 score_color = '1 1 1';
2223 float name_size = mySize.x*0.75;
2224 float spacing_size = mySize.x*0.04;
2225 const float highlight_alpha = 0.2;
2226 int i = 0, first_pl = 0;
2227 bool me_printed = false;
2229 if (autocvar__hud_configure)
2231 float players_per_team = 0;
2234 // show team scores in the first line
2235 float score_size = mySize.x / team_count;
2236 players_per_team = max(2, ceil((entries - 1) / team_count));
2237 for(i=0; i<team_count; ++i) {
2238 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2239 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2243 pos.y += fontsize.y;
2245 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2246 for (i=first_pl; i<entries; ++i)
2248 //simulate my score is lower than all displayed players,
2249 //so that I don't appear at all showing pure rankings.
2250 //This is to better show the difference between the 2 ranking views
2251 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2254 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2255 s = GetPlayerName(player_localnum);
2260 s = sprintf(_("Player %d"), i + 1 - first_pl);
2265 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2266 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2267 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2268 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2269 pos.y += fontsize.y;
2274 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2275 HUD_UpdatePlayerTeams();
2278 // show team scores in the first line
2279 float score_size = mySize.x / team_count;
2280 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2281 if(tm.team == NUM_SPECTATOR)
2283 if (tm.team == myteam)
2284 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2285 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2289 pos.y += fontsize.y;
2290 tm = teams.sort_next;
2295 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2297 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2300 if (i == entries-1 && !me_printed && pl != me)
2301 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2303 for (pl = me.sort_next; pl; pl = pl.sort_next)
2304 if (pl.team != NUM_SPECTATOR)
2308 rgb = '1 1 0'; //not last but not among the leading players: yellow
2310 rgb = '1 0 0'; //last: red
2317 rgb = '0 1 0'; //first: green
2319 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2322 score_color = Team_ColorRGB(pl.team) * 0.8;
2323 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2324 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2325 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2326 pos.y += fontsize.y;
2329 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2332 void HUD_Score(void)
2334 if(intermission == 2) return;
2335 if(!autocvar__hud_configure)
2337 if(!autocvar_hud_panel_score) return;
2338 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2341 HUD_Panel_UpdateCvars();
2344 mySize = panel_size;
2346 HUD_Panel_DrawBg(1);
2347 if(panel_bg_padding)
2349 pos += '1 1 0' * panel_bg_padding;
2350 mySize -= '2 2 0' * panel_bg_padding;
2353 float score, distribution = 0;
2355 vector distribution_color;
2358 me = playerslots[current_player];
2360 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2361 string timer, distrtimer;
2363 pl = players.sort_next;
2366 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2367 if(pl.scores[ps_primary] == 0)
2370 score = me.(scores[ps_primary]);
2371 timer = TIME_ENCODED_TOSTRING(score);
2373 draw_beginBoldFont();
2374 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2375 // distribution display
2376 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2378 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2380 if (distribution <= 0) {
2381 distribution_color = '0 1 0';
2385 distribution_color = '1 0 0';
2388 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2390 // race record display
2391 if (distribution <= 0)
2392 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2393 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2395 } else if (!teamplay) { // non-teamgames
2396 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2398 HUD_Score_Rankings(pos, mySize, me);
2401 // me vector := [team/connected frags id]
2402 pl = players.sort_next;
2406 if(autocvar__hud_configure)
2409 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2413 score = me.(scores[ps_primary]);
2414 if(autocvar__hud_configure)
2417 if(distribution >= 5)
2418 distribution_color = eY;
2419 else if(distribution >= 0)
2420 distribution_color = '1 1 1';
2421 else if(distribution >= -5)
2422 distribution_color = '1 1 0';
2424 distribution_color = eX;
2426 string distribution_str;
2427 distribution_str = ftos(distribution);
2428 draw_beginBoldFont();
2429 if (distribution >= 0)
2431 if (distribution > 0)
2432 distribution_str = strcat("+", distribution_str);
2433 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2435 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2436 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2438 } else { // teamgames
2439 float row, column, rows = 0, columns = 0;
2440 vector offset = '0 0 0';
2441 vector score_pos, score_size; //for scores other than myteam
2442 if(autocvar_hud_panel_score_rankings)
2444 HUD_Score_Rankings(pos, mySize, me);
2447 if(spectatee_status == -1)
2449 rows = HUD_GetRowCount(team_count, mySize, 3);
2450 columns = ceil(team_count/rows);
2451 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2454 if(score_size.x/score_size.y > 3)
2456 newSize = 3 * score_size.y;
2457 offset.x = score_size.x - newSize;
2458 pos.x += offset.x/2;
2459 score_size.x = newSize;
2463 newSize = 1/3 * score_size.x;
2464 offset.y = score_size.y - newSize;
2465 pos.y += offset.y/2;
2466 score_size.y = newSize;
2470 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2472 float max_fragcount;
2473 max_fragcount = -99;
2474 draw_beginBoldFont();
2476 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2477 if(tm.team == NUM_SPECTATOR)
2479 score = tm.(teamscores[ts_primary]);
2480 if(autocvar__hud_configure)
2483 if (score > max_fragcount)
2484 max_fragcount = score;
2486 if (spectatee_status == -1)
2488 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2489 if (max_fragcount == score)
2490 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2491 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2499 else if(tm.team == myteam) {
2500 if (max_fragcount == score)
2501 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2502 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2504 if (max_fragcount == score)
2505 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2506 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2516 void HUD_RaceTimer (void)
2518 if(intermission == 2) return;
2519 if(!autocvar__hud_configure)
2521 if(!autocvar_hud_panel_racetimer) return;
2522 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2523 if(spectatee_status == -1) return;
2526 HUD_Panel_UpdateCvars();
2530 mySize = panel_size;
2532 HUD_Panel_DrawBg(1);
2533 if(panel_bg_padding)
2535 pos += '1 1 0' * panel_bg_padding;
2536 mySize -= '2 2 0' * panel_bg_padding;
2539 // always force 4:1 aspect
2540 vector newSize = '0 0 0';
2541 if(mySize.x/mySize.y > 4)
2543 newSize.x = 4 * mySize.y;
2544 newSize.y = mySize.y;
2546 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2550 newSize.y = 1/4 * mySize.x;
2551 newSize.x = mySize.x;
2553 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2558 string s, forcetime;
2560 if(autocvar__hud_configure)
2563 draw_beginBoldFont();
2564 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2566 s = _("^1Intermediate 1 (+15.42)");
2567 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2568 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2569 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2571 else if(race_checkpointtime)
2573 a = bound(0, 2 - (time - race_checkpointtime), 1);
2576 if(a > 0) // just hit a checkpoint?
2578 if(race_checkpoint != 254)
2580 if(race_time && race_previousbesttime)
2581 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2583 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2585 forcetime = TIME_ENCODED_TOSTRING(race_time);
2590 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2592 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2593 if(a > 0) // next one?
2595 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2600 if(s != "" && a > 0)
2602 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2605 if(race_penaltytime)
2607 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2610 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2611 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2615 draw_beginBoldFont();
2619 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2620 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2625 if(race_laptime && race_checkpoint != 255)
2627 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2628 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2635 if(race_mycheckpointtime)
2637 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2638 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2639 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2641 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2643 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2644 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2645 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2648 if(race_penaltytime && !race_penaltyaccumulator)
2650 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2651 a = bound(0, (1 + t - time), 1);
2655 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2657 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2658 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2669 if(intermission == 2) return;
2670 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2673 if (autocvar__hud_configure)
2677 print(_("^1You must answer before entering hud configure mode\n"));
2678 cvar_set("_hud_configure", "0");
2680 if(vote_called_vote)
2681 strunzone(vote_called_vote);
2682 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2683 uid2name_dialog = 1;
2686 if(!autocvar__hud_configure)
2688 if(!autocvar_hud_panel_vote) return;
2690 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2691 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2693 if(panel_bg_alpha_str == "") {
2694 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2696 panel_bg_alpha = stof(panel_bg_alpha_str);
2707 if(vote_active != vote_prev) {
2709 vote_prev = vote_active;
2712 if(vote_active || autocvar__hud_configure)
2713 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2715 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2720 HUD_Panel_UpdateCvars();
2724 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2725 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2728 // these must be below above block
2731 mySize = panel_size;
2733 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2734 HUD_Panel_DrawBg(a);
2735 a = panel_fg_alpha * a;
2737 if(panel_bg_padding)
2739 pos += '1 1 0' * panel_bg_padding;
2740 mySize -= '2 2 0' * panel_bg_padding;
2743 // always force 3:1 aspect
2744 vector newSize = '0 0 0';
2745 if(mySize.x/mySize.y > 3)
2747 newSize.x = 3 * mySize.y;
2748 newSize.y = mySize.y;
2750 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2754 newSize.y = 1/3 * mySize.x;
2755 newSize.x = mySize.x;
2757 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2761 s = _("A vote has been called for:");
2763 s = _("Allow servers to store and display your name?");
2764 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2766 if(autocvar__hud_configure)
2767 s = _("^1Configure the HUD");
2768 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2770 // print the yes/no counts
2771 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2772 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2773 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2774 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2776 // draw the progress bar backgrounds
2777 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2779 // draw the highlights
2780 if(vote_highlighted == 1) {
2781 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2782 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2784 else if(vote_highlighted == -1) {
2785 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2786 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2789 // draw the progress bars
2790 if(vote_yescount && vote_needed)
2792 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2793 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2796 if(vote_nocount && vote_needed)
2798 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2799 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2802 drawresetcliparea();
2805 // Mod icons panel (#10)
2808 bool mod_active; // is there any active mod icon?
2810 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2814 vector color = '0 0 0';
2818 stat = getstati(STAT_REDALIVE);
2819 pic = "player_red.tga";
2823 stat = getstati(STAT_BLUEALIVE);
2824 pic = "player_blue.tga";
2828 stat = getstati(STAT_YELLOWALIVE);
2829 pic = "player_yellow.tga";
2834 stat = getstati(STAT_PINKALIVE);
2835 pic = "player_pink.tga";
2840 if(mySize.x/mySize.y > aspect_ratio)
2842 i = aspect_ratio * mySize.y;
2843 myPos.x = myPos.x + (mySize.x - i) / 2;
2848 i = 1/aspect_ratio * mySize.x;
2849 myPos.y = myPos.y + (mySize.y - i) / 2;
2855 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2856 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2859 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2862 // Clan Arena and Freeze Tag HUD modicons
2863 void HUD_Mod_CA(vector myPos, vector mySize)
2865 mod_active = 1; // required in each mod function that always shows something
2868 if(gametype == MAPINFO_TYPE_CA)
2869 layout = autocvar_hud_panel_modicons_ca_layout;
2870 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2871 layout = autocvar_hud_panel_modicons_freezetag_layout;
2874 aspect_ratio = (layout) ? 2 : 1;
2875 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2876 columns = ceil(team_count/rows);
2879 float row = 0, column = 0;
2880 vector pos, itemSize;
2881 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2882 for(i=0; i<team_count; ++i)
2884 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2886 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2897 // CTF HUD modicon section
2898 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2899 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2900 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2902 void HUD_Mod_CTF_Reset(void)
2904 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2905 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2906 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2909 void HUD_Mod_CTF(vector pos, vector mySize)
2911 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2913 float f; // every function should have that
2915 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2916 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2917 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2918 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2919 float fs, fs2, fs3, size1, size2;
2922 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2923 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2924 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2925 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2926 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2928 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2930 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2932 if (autocvar__hud_configure) {
2935 if (team_count >= 3)
2937 if (team_count >= 4)
2939 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2942 // when status CHANGES, set old status into prevstatus and current status into status
2943 #define X(team) do { \
2944 if (team##flag != team##flag_prevframe) { \
2945 team##flag_statuschange_time = time; \
2946 team##flag_prevstatus = team##flag_prevframe; \
2947 team##flag_prevframe = team##flag; \
2949 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
2958 const float BLINK_FACTOR = 0.15;
2959 const float BLINK_BASE = 0.85;
2961 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2963 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2965 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2967 #define X(team, cond) \
2968 string team##_icon, team##_icon_prevstatus; \
2969 int team##_alpha, team##_alpha_prevstatus; \
2970 team##_alpha = team##_alpha_prevstatus = 1; \
2972 switch (team##flag) { \
2973 case 1: team##_icon = "flag_" #team "_taken"; break; \
2974 case 2: team##_icon = "flag_" #team "_lost"; break; \
2975 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2977 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2978 team##_icon = "flag_" #team "_shielded"; \
2980 team##_icon = string_null; \
2984 switch (team##flag_prevstatus) { \
2985 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2986 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2987 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2989 if (team##flag == 3) { \
2990 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2991 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2992 team##_icon_prevstatus = "flag_" #team "_shielded"; \
2994 team##_icon_prevstatus = string_null; \
2999 X(red, myteam != NUM_TEAM_1);
3000 X(blue, myteam != NUM_TEAM_2);
3001 X(yellow, myteam != NUM_TEAM_3);
3002 X(pink, myteam != NUM_TEAM_4);
3007 // hacky, but these aren't needed
3008 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3010 } else switch (team_count) {
3012 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3013 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3014 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3017 if (mySize_x > mySize_y) {
3033 blueflag_pos = pos + eX * fs2 * size1;
3034 yellowflag_pos = pos - eX * fs2 * size1;
3035 pinkflag_pos = pos + eX * fs3 * size1;
3039 redflag_pos = pos + eX * fs2 * size1;
3041 yellowflag_pos = pos - eX * fs2 * size1;
3042 pinkflag_pos = pos + eX * fs3 * size1;
3046 redflag_pos = pos + eX * fs3 * size1;
3047 blueflag_pos = pos - eX * fs2 * size1;
3048 yellowflag_pos = pos;
3049 pinkflag_pos = pos + eX * fs2 * size1;
3053 redflag_pos = pos - eX * fs2 * size1;
3054 blueflag_pos = pos + eX * fs3 * size1;
3055 yellowflag_pos = pos + eX * fs2 * size1;
3060 neutralflag_pos = pos;
3061 flag_size = e1 * fs * size1 + e2 * size2;
3063 #define X(team) do { \
3064 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3065 if (team##_icon_prevstatus && f < 1) \
3066 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3068 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3078 // Keyhunt HUD modicon section
3081 void HUD_Mod_KH(vector pos, vector mySize)
3083 mod_active = 1; // keyhunt should never hide the mod icons panel
3085 // Read current state
3087 int state = getstati(STAT_KH_KEYS);
3089 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3090 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3092 for(i = 0; i < 4; ++i)
3094 key_state = (bitshift(state, i * -5) & 31) - 1;
3107 case NUM_TEAM_1: ++team1_keys; break;
3108 case NUM_TEAM_2: ++team2_keys; break;
3109 case NUM_TEAM_3: ++team3_keys; break;
3110 case NUM_TEAM_4: ++team4_keys; break;
3111 case 29: ++dropped_keys; break;
3117 // Calculate slot measurements
3121 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3123 // Quadratic arrangement
3124 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3126 KH_SLOTS[1] = pos + eX * slot_size.x;
3127 KH_SLOTS[2] = pos + eY * slot_size.y;
3128 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3132 if(mySize.x > mySize.y)
3134 // Horizontal arrangement
3135 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3136 for(i = 0; i < all_keys; ++i)
3137 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3141 // Vertical arrangement
3142 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3143 for(i = 0; i < all_keys; ++i)
3144 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3148 // Make icons blink in case of RUN HERE
3150 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3157 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3158 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3159 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3160 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3168 if(myteam == NUM_TEAM_1 && carrying_keys)
3170 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3174 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3177 if(myteam == NUM_TEAM_2 && carrying_keys)
3179 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3183 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3186 if(myteam == NUM_TEAM_3 && carrying_keys)
3188 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3192 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3195 if(myteam == NUM_TEAM_4 && carrying_keys)
3197 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3201 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3203 while(dropped_keys--)
3204 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3207 // Keepaway HUD mod icon
3208 int kaball_prevstatus; // last remembered status
3209 float kaball_statuschange_time; // time when the status changed
3211 // we don't need to reset for keepaway since it immediately
3212 // autocorrects prevstatus as to if the player has the ball or not
3214 void HUD_Mod_Keepaway(vector pos, vector mySize)
3216 mod_active = 1; // keepaway should always show the mod HUD
3218 float BLINK_FACTOR = 0.15;
3219 float BLINK_BASE = 0.85;
3220 float BLINK_FREQ = 5;
3221 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3223 int stat_items = getstati(STAT_ITEMS, 0, 24);
3224 int kaball = (stat_items/IT_KEY1) & 1;
3226 if(kaball != kaball_prevstatus)
3228 kaball_statuschange_time = time;
3229 kaball_prevstatus = kaball;
3232 vector kaball_pos, kaball_size;
3234 if(mySize.x > mySize.y) {
3235 kaball_pos = pos + eX * 0.25 * mySize.x;
3236 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3238 kaball_pos = pos + eY * 0.25 * mySize.y;
3239 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3242 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3243 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3245 if(kaball_prevstatus && f < 1)
3246 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3249 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3253 // Nexball HUD mod icon
3254 void HUD_Mod_NexBall(vector pos, vector mySize)
3256 float nb_pb_starttime, dt, p;
3259 stat_items = getstati(STAT_ITEMS, 0, 24);
3260 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3262 if (stat_items & IT_KEY1)
3267 //Manage the progress bar if any
3268 if (nb_pb_starttime > 0)
3270 dt = (time - nb_pb_starttime) % nb_pb_period;
3271 // one period of positive triangle
3272 p = 2 * dt / nb_pb_period;
3276 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3279 if (stat_items & IT_KEY1)
3280 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283 // Race/CTS HUD mod icons
3284 float crecordtime_prev; // last remembered crecordtime
3285 float crecordtime_change_time; // time when crecordtime last changed
3286 float srecordtime_prev; // last remembered srecordtime
3287 float srecordtime_change_time; // time when srecordtime last changed
3289 float race_status_time;
3290 int race_status_prev;
3291 string race_status_name_prev;
3292 void HUD_Mod_Race(vector pos, vector mySize)
3294 mod_active = 1; // race should never hide the mod icons panel
3296 me = playerslots[player_localnum];
3298 float f; // yet another function has this
3299 score = me.(scores[ps_primary]);
3301 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3302 return; // no records in the actual race
3304 // clientside personal record
3306 if(gametype == MAPINFO_TYPE_CTS)
3310 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3312 if(score && (score < t || !t)) {
3313 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3314 if(autocvar_cl_autodemo_delete_keeprecords)
3316 f = autocvar_cl_autodemo_delete;
3318 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3322 if(t != crecordtime_prev) {
3323 crecordtime_prev = t;
3324 crecordtime_change_time = time;
3327 vector textPos, medalPos;
3329 if(mySize.x > mySize.y) {
3330 // text on left side
3331 squareSize = min(mySize.y, mySize.x/2);
3332 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3333 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3336 squareSize = min(mySize.x, mySize.y/2);
3337 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3338 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3341 f = time - crecordtime_change_time;
3344 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3347 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3348 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3349 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3350 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3354 t = race_server_record;
3355 if(t != srecordtime_prev) {
3356 srecordtime_prev = t;
3357 srecordtime_change_time = time;
3359 f = time - srecordtime_change_time;
3362 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3363 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3365 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3366 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3367 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3368 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3371 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3372 race_status_time = time + 5;
3373 race_status_prev = race_status;
3374 if (race_status_name_prev)
3375 strunzone(race_status_name_prev);
3376 race_status_name_prev = strzone(race_status_name);
3381 a = bound(0, race_status_time - time, 1);
3384 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3388 rank = race_CheckName(race_status_name);
3392 rankname = count_ordinal(rank);
3395 namepos = medalPos + '0 0.8 0' * squareSize;
3397 rankpos = medalPos + '0 0.15 0' * squareSize;
3399 if(race_status == 0)
3400 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3401 else if(race_status == 1) {
3402 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3403 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3405 } else if(race_status == 2) {
3406 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3407 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3409 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3410 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3411 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3412 } else if(race_status == 3) {
3413 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3414 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3418 if (race_status_time - time <= 0) {
3419 race_status_prev = -1;
3421 if(race_status_name)
3422 strunzone(race_status_name);
3423 race_status_name = string_null;
3424 if(race_status_name_prev)
3425 strunzone(race_status_name_prev);
3426 race_status_name_prev = string_null;
3430 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3434 vector color = '0 0 0';
3438 stat = getstatf(STAT_DOM_PPS_RED);
3439 pic = "dom_icon_red";
3443 stat = getstatf(STAT_DOM_PPS_BLUE);
3444 pic = "dom_icon_blue";
3448 stat = getstatf(STAT_DOM_PPS_YELLOW);
3449 pic = "dom_icon_yellow";
3454 stat = getstatf(STAT_DOM_PPS_PINK);
3455 pic = "dom_icon_pink";
3459 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3461 if(mySize.x/mySize.y > aspect_ratio)
3463 i = aspect_ratio * mySize.y;
3464 myPos.x = myPos.x + (mySize.x - i) / 2;
3469 i = 1/aspect_ratio * mySize.x;
3470 myPos.y = myPos.y + (mySize.y - i) / 2;
3474 if (layout) // show text too
3477 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3478 if (layout == 2) // average pps
3479 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3480 else // percentage of average pps
3481 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3489 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490 drawresetcliparea();
3494 void HUD_Mod_Dom(vector myPos, vector mySize)
3496 mod_active = 1; // required in each mod function that always shows something
3498 int layout = autocvar_hud_panel_modicons_dom_layout;
3501 aspect_ratio = (layout) ? 3 : 1;
3502 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3503 columns = ceil(team_count/rows);
3506 float row = 0, column = 0;
3507 vector pos, itemSize;
3508 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3509 for(i=0; i<team_count; ++i)
3511 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3513 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3524 void HUD_ModIcons_SetFunc()
3528 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3529 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3530 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3531 case MAPINFO_TYPE_CTS:
3532 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3533 case MAPINFO_TYPE_CA:
3534 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3535 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3536 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3540 int mod_prev; // previous state of mod_active to check for a change
3542 float mod_change; // "time" when mod_active changed
3544 void HUD_ModIcons(void)
3546 if(intermission == 2) return;
3547 if(!autocvar__hud_configure)
3549 if(!autocvar_hud_panel_modicons) return;
3550 if(!HUD_ModIcons_GameType) return;
3553 HUD_Panel_UpdateCvars();
3555 draw_beginBoldFont();
3557 if(mod_active != mod_prev) {
3559 mod_prev = mod_active;
3562 if(mod_active || autocvar__hud_configure)
3563 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3565 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3568 HUD_Panel_DrawBg(mod_alpha);
3570 if(panel_bg_padding)
3572 panel_pos += '1 1 0' * panel_bg_padding;
3573 panel_size -= '2 2 0' * panel_bg_padding;
3576 if(autocvar__hud_configure)
3577 HUD_Mod_CTF(panel_pos, panel_size);
3579 HUD_ModIcons_GameType(panel_pos, panel_size);
3584 // Draw pressed keys (#11)
3586 void HUD_PressedKeys(void)
3588 if(intermission == 2) return;
3589 if(!autocvar__hud_configure)
3591 if(!autocvar_hud_panel_pressedkeys) return;
3592 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3595 HUD_Panel_UpdateCvars();
3598 mySize = panel_size;
3600 HUD_Panel_DrawBg(1);
3601 if(panel_bg_padding)
3603 pos += '1 1 0' * panel_bg_padding;
3604 mySize -= '2 2 0' * panel_bg_padding;
3607 // force custom aspect
3608 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3611 vector newSize = '0 0 0';
3612 if(mySize.x/mySize.y > aspect)
3614 newSize.x = aspect * mySize.y;
3615 newSize.y = mySize.y;
3617 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3621 newSize.y = 1/aspect * mySize.x;
3622 newSize.x = mySize.x;
3624 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3630 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3632 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3634 if(autocvar_hud_panel_pressedkeys_attack)
3636 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3645 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3646 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3650 // Handle chat as a panel (#12)
3654 if(!autocvar__hud_configure)
3656 if (!autocvar_hud_panel_chat)
3658 if (!autocvar_con_chatrect)
3659 cvar_set("con_chatrect", "0");
3662 if(autocvar__con_chat_maximized)
3664 if(!hud_draw_maximized) return;
3666 else if(chat_panel_modified)
3668 panel.update_time = time; // forces reload of panel attributes
3669 chat_panel_modified = false;
3673 HUD_Panel_UpdateCvars();
3675 if(intermission == 2)
3677 // reserve some more space to the mapvote panel
3678 // by resizing and moving chat panel to the bottom
3679 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3680 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3681 chat_posy = panel_pos.y;
3682 chat_sizey = panel_size.y;
3684 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3686 panel_pos.y = panel_bg_border;
3687 panel_size.y = vid_conheight - panel_bg_border * 2;
3688 if(panel.current_panel_bg == "0") // force a border when maximized
3691 panel_bg = strcat(hud_skin_path, "/border_default");
3692 if(precache_pic(panel_bg) == "")
3693 panel_bg = "gfx/hud/default/border_default";
3694 if(panel.current_panel_bg)
3695 strunzone(panel.current_panel_bg);
3696 panel.current_panel_bg = strzone(panel_bg);
3697 chat_panel_modified = true;
3699 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3704 mySize = panel_size;
3706 HUD_Panel_DrawBg(1);
3708 if(panel_bg_padding)
3710 pos += '1 1 0' * panel_bg_padding;
3711 mySize -= '2 2 0' * panel_bg_padding;
3714 if (!autocvar_con_chatrect)
3715 cvar_set("con_chatrect", "1");
3717 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3718 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3720 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3721 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3723 if(autocvar__hud_configure)
3726 chatsize = '1 1 0' * autocvar_con_chatsize;
3727 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3729 for(i = 0; i < autocvar_con_chat; ++i)
3731 if(i == autocvar_con_chat - 1)
3734 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3735 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3736 pos.y += chatsize.y;
3741 // Engine info panel (#13)
3748 float frametimeavg1; // 1 frame ago
3749 float frametimeavg2; // 2 frames ago
3750 void HUD_EngineInfo(void)
3752 //if(intermission == 2) return;
3753 if(!autocvar__hud_configure)
3755 if(!autocvar_hud_panel_engineinfo) return;
3758 HUD_Panel_UpdateCvars();
3761 mySize = panel_size;
3763 HUD_Panel_DrawBg(1);
3764 if(panel_bg_padding)
3766 pos += '1 1 0' * panel_bg_padding;
3767 mySize -= '2 2 0' * panel_bg_padding;
3770 float currentTime = gettime(GETTIME_REALTIME);
3771 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3773 float currentframetime = currentTime - prevfps_time;
3774 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3775 frametimeavg2 = frametimeavg1;
3776 frametimeavg1 = frametimeavg;
3779 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3780 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3782 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3783 prevfps = (1/currentframetime);
3784 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3786 prevfps_time = currentTime;
3791 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3793 prevfps = framecounter/(currentTime - prevfps_time);
3795 prevfps_time = currentTime;
3800 color = HUD_Get_Num_Color (prevfps, 100);
3801 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3804 // Info messages panel (#14)
3806 #define drawInfoMessage(s) do { \
3807 if(autocvar_hud_panel_infomessages_flip) \
3808 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3809 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3810 o.y += fontsize.y; \
3812 void HUD_InfoMessages(void)
3814 if(intermission == 2) return;
3815 if(!autocvar__hud_configure)
3817 if(!autocvar_hud_panel_infomessages) return;
3820 HUD_Panel_UpdateCvars();
3823 mySize = panel_size;
3825 HUD_Panel_DrawBg(1);
3826 if(panel_bg_padding)
3828 pos += '1 1 0' * panel_bg_padding;
3829 mySize -= '2 2 0' * panel_bg_padding;
3832 // always force 5:1 aspect
3833 vector newSize = '0 0 0';
3834 if(mySize.x/mySize.y > 5)
3836 newSize.x = 5 * mySize.y;
3837 newSize.y = mySize.y;
3839 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3843 newSize.y = 1/5 * mySize.x;
3844 newSize.x = mySize.x;
3846 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3855 fontsize = '0.20 0.20 0' * mySize.y;
3861 if(!autocvar__hud_configure)
3863 if(spectatee_status && !intermission)
3866 if(spectatee_status == -1)
3867 s = _("^1Observing");
3869 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3872 if(spectatee_status == -1)
3873 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3875 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3878 if(spectatee_status == -1)
3879 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3881 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3884 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3887 if(gametype == MAPINFO_TYPE_LMS)
3890 sk = playerslots[player_localnum];
3891 if(sk.(scores[ps_primary]) >= 666)
3892 s = _("^1Match has already begun");
3893 else if(sk.(scores[ps_primary]) > 0)
3894 s = _("^1You have no more lives left");
3896 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3899 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3902 //show restart countdown:
3903 if (time < getstatf(STAT_GAMESTARTTIME)) {
3905 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3906 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3907 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3908 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3912 if(warmup_stage && !intermission)
3914 s = _("^2Currently in ^1warmup^2 stage!");
3924 if(ready_waiting && !intermission && !spectatee_status)
3926 if(ready_waiting_for_me)
3929 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3931 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3936 s = _("^2Waiting for others to ready up to end warmup...");
3938 s = _("^2Waiting for others to ready up...");
3942 else if(warmup_stage && !intermission && !spectatee_status)
3944 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3948 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3950 float ts_min = 0, ts_max = 0;
3951 tm = teams.sort_next;
3954 for (; tm.sort_next; tm = tm.sort_next)
3956 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3958 if(!ts_min) ts_min = tm.team_size;
3959 else ts_min = min(ts_min, tm.team_size);
3960 if(!ts_max) ts_max = tm.team_size;
3961 else ts_max = max(ts_max, tm.team_size);
3963 if ((ts_max - ts_min) > 1)
3965 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3966 tm = GetTeam(myteam, false);
3968 if (tm.team != NUM_SPECTATOR)
3969 if (tm.team_size == ts_max)
3970 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3978 s = _("^7Press ^3ESC ^7to show HUD options.");
3980 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3982 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3984 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3989 // Physics panel (#15)
3991 vector acc_prevspeed;
3992 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3993 float physics_update_time, discrete_speed, discrete_acceleration;
3994 void HUD_Physics(void)
3996 if(intermission == 2) return;
3997 if(!autocvar__hud_configure)
3999 if(!autocvar_hud_panel_physics) return;
4000 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4001 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4004 HUD_Panel_UpdateCvars();
4006 draw_beginBoldFont();
4008 HUD_Panel_DrawBg(1);
4009 if(panel_bg_padding)
4011 panel_pos += '1 1 0' * panel_bg_padding;
4012 panel_size -= '2 2 0' * panel_bg_padding;
4015 float acceleration_progressbar_scale = 0;
4016 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4017 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4020 if (autocvar_hud_panel_physics_text_scale <= 0)
4023 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4026 float speed, conversion_factor;
4029 switch(autocvar_hud_panel_physics_speed_unit)
4034 conversion_factor = 1.0;
4038 conversion_factor = 0.0254;
4042 conversion_factor = 0.0254 * 3.6;
4046 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4050 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4054 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4056 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4057 if (autocvar__hud_configure)
4058 speed = floor( max_speed * 0.65 + 0.5 );
4059 else if(autocvar_hud_panel_physics_speed_vertical)
4060 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4062 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4064 //compute acceleration
4065 float acceleration, f;
4066 if (autocvar__hud_configure)
4067 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4070 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4071 f = time - acc_prevtime;
4072 if(autocvar_hud_panel_physics_acceleration_vertical)
4073 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4075 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4077 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4079 acc_prevspeed = vel;
4080 acc_prevtime = time;
4082 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4084 f = bound(0, f * 10, 1);
4085 acc_avg = acc_avg * (1 - f) + acceleration * f;
4086 acceleration = acc_avg;
4090 int acc_decimals = 2;
4091 if(time > physics_update_time)
4093 // workaround for ftos_decimals returning a negative 0
4094 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4095 discrete_acceleration = 0;
4096 discrete_acceleration = acceleration;
4097 discrete_speed = speed;
4098 physics_update_time += autocvar_hud_panel_physics_update_interval;
4102 float panel_ar = panel_size.x/panel_size.y;
4103 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4104 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4106 panel_size.x *= 0.5;
4107 if (autocvar_hud_panel_physics_flip)
4108 speed_offset.x = panel_size.x;
4110 acceleration_offset.x = panel_size.x;
4114 panel_size.y *= 0.5;
4115 if (autocvar_hud_panel_physics_flip)
4116 speed_offset.y = panel_size.y;
4118 acceleration_offset.y = panel_size.y;
4120 int speed_baralign, acceleration_baralign;
4121 if (autocvar_hud_panel_physics_baralign == 1)
4122 acceleration_baralign = speed_baralign = 1;
4123 else if(autocvar_hud_panel_physics_baralign == 4)
4124 acceleration_baralign = speed_baralign = 2;
4125 else if (autocvar_hud_panel_physics_flip)
4127 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4128 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4132 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4133 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4135 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4136 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4140 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4141 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4142 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4143 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4145 tmp_size.x = panel_size.x * 0.75;
4146 tmp_size.y = panel_size.y * text_scale;
4148 tmp_offset.x = panel_size.x - tmp_size.x;
4151 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4152 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4158 tmp_offset.x = tmp_size.x;
4159 if (autocvar_hud_panel_physics_speed_unit_show)
4162 tmp_size.x = panel_size.x * (1 - 0.75);
4163 tmp_size.y = panel_size.y * 0.4 * text_scale;
4164 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4165 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4169 //compute and draw top speed
4170 if (autocvar_hud_panel_physics_topspeed)
4171 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4173 if (autocvar__hud_configure)
4175 top_speed = floor( max_speed * 0.75 + 0.5 );
4180 if (speed >= top_speed)
4183 top_speed_time = time;
4187 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4188 // divide by f to make it start from 1
4189 f = cos( ((time - top_speed_time) / f) * PI/2 );
4191 else //hide top speed 0, it would be stupid
4196 //top speed progressbar peak
4197 if(speed < top_speed)
4198 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4201 vector peak_size = '0 0 0';
4202 if (speed_baralign == 0)
4203 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4204 else if (speed_baralign == 1)
4205 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4206 else // if (speed_baralign == 2)
4207 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4208 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4209 peak_size.y = panel_size.y;
4210 if (speed_baralign == 2) // draw two peaks, on both sides
4212 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4213 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4216 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4220 tmp_offset.y = panel_size.y * 0.4;
4221 tmp_size.x = panel_size.x * (1 - 0.75);
4222 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4223 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4224 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4232 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4234 vector progressbar_color;
4235 if(acceleration < 0)
4236 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4238 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4240 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4241 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4242 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4244 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4246 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4248 if (acceleration_baralign == 1)
4249 tmp_offset.x = panel_size.x - tmp_size.x;
4250 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4251 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4258 tmp_size = panel_size;
4259 tmp_offset = '0 0 0';
4262 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4265 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4267 tmp_size.x = panel_size.x;
4268 tmp_size.y = panel_size.y * text_scale;
4270 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4272 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4278 // CenterPrint (#16)
4280 const int CENTERPRINT_MAX_MSGS = 10;
4281 const int CENTERPRINT_MAX_ENTRIES = 50;
4282 const float CENTERPRINT_SPACING = 0.7;
4284 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4285 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4286 float centerprint_time[CENTERPRINT_MAX_MSGS];
4287 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4288 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4289 bool centerprint_showing;
4291 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4293 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4296 if(strMessage == "" && new_id == 0)
4299 // strip trailing newlines
4300 j = strlen(strMessage) - 1;
4301 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4303 if (j < strlen(strMessage) - 1)
4304 strMessage = substring(strMessage, 0, j + 1);
4306 if(strMessage == "" && new_id == 0)
4309 // strip leading newlines
4311 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4314 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4316 if(strMessage == "" && new_id == 0)
4319 if (!centerprint_showing)
4320 centerprint_showing = true;
4322 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4324 if (j == CENTERPRINT_MAX_MSGS)
4326 if (new_id && new_id == centerprint_msgID[j])
4328 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4330 // fade out the current msg (duration and countdown_num are ignored)
4331 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4332 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4333 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4336 break; // found a msg with the same id, at position j
4340 if (i == CENTERPRINT_MAX_MSGS)
4342 // a msg with the same id was not found, add the msg at the next position
4344 if (cpm_index == -1)
4345 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4348 if(centerprint_messages[j])
4349 strunzone(centerprint_messages[j]);
4350 centerprint_messages[j] = strzone(strMessage);
4351 centerprint_msgID[j] = new_id;
4354 centerprint_time[j] = -1;
4355 centerprint_expire_time[j] = time;
4360 duration = max(1, autocvar_hud_panel_centerprint_time);
4361 centerprint_time[j] = duration;
4362 centerprint_expire_time[j] = time + duration;
4364 centerprint_countdown_num[j] = countdown_num;
4367 void centerprint_hud(string strMessage)
4369 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4372 void reset_centerprint_messages(void)
4375 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4377 centerprint_expire_time[i] = 0;
4378 centerprint_time[i] = 1;
4379 centerprint_msgID[i] = 0;
4380 if(centerprint_messages[i])
4381 strunzone(centerprint_messages[i]);
4382 centerprint_messages[i] = string_null;
4385 float hud_configure_cp_generation_time;
4386 void HUD_CenterPrint (void)
4388 if(intermission == 2) return;
4389 if(!autocvar__hud_configure)
4391 if(!autocvar_hud_panel_centerprint) return;
4393 if(hud_configure_prev)
4394 reset_centerprint_messages();
4398 if(!hud_configure_prev)
4399 reset_centerprint_messages();
4400 if (time > hud_configure_cp_generation_time)
4402 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4407 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4409 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4411 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4412 hud_configure_cp_generation_time = time + 1 + random()*4;
4416 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4417 hud_configure_cp_generation_time = time + 10 - random()*3;
4422 // this panel fades only when the menu does
4423 float hud_fade_alpha_save = 0;
4424 if(scoreboard_fade_alpha)
4426 hud_fade_alpha_save = hud_fade_alpha;
4427 hud_fade_alpha = 1 - autocvar__menu_alpha;
4429 HUD_Panel_UpdateCvars();
4431 if(scoreboard_fade_alpha)
4433 hud_fade_alpha = hud_fade_alpha_save;
4435 // move the panel below the scoreboard
4436 if (scoreboard_bottom >= 0.96 * vid_conheight)
4440 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4442 if(target_pos.y > panel_pos.y)
4444 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4445 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4449 HUD_Panel_DrawBg(1);
4451 if (!centerprint_showing)
4454 if(panel_bg_padding)
4456 panel_pos += '1 1 0' * panel_bg_padding;
4457 panel_size -= '2 2 0' * panel_bg_padding;
4463 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4464 // height = panel_size_y/entries;
4465 // fontsize = '1 1 0' * height;
4466 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4467 fontsize = '1 1 0' * height;
4468 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4471 float a, sz, align, current_msg_posY = 0, msg_size;
4474 bool all_messages_expired = true;
4477 if (autocvar_hud_panel_centerprint_flip)
4478 pos.y += panel_size.y;
4479 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4480 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4482 if (j == CENTERPRINT_MAX_MSGS)
4484 if (centerprint_expire_time[j] <= time)
4486 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4488 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4489 if (centerprint_countdown_num[j] == 0)
4491 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4493 else if(centerprint_time[j] != -1)
4497 all_messages_expired = false;
4499 // fade the centerprint_hud in/out
4500 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4501 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4502 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4503 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4504 else // Expiring soon, so fade it out.
4505 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4507 // while counting down show it anyway in order to hold the current message position
4508 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4513 // set the size from fading in/out before subsequent fading
4514 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4516 // also fade it based on positioning
4517 if(autocvar_hud_panel_centerprint_fade_subsequent)
4519 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4520 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4522 a *= panel_fg_alpha;
4524 // finally set the size based on the new theAlpha from subsequent fading
4525 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4526 drawfontscale = sz * '1 1 0';
4528 if (centerprint_countdown_num[j])
4529 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4531 n = tokenizebyseparator(centerprint_messages[j], "\n");
4533 if (autocvar_hud_panel_centerprint_flip)
4535 // check if the message can be entirely shown
4536 for(k = 0; k < n; ++k)
4538 getWrappedLine_remaining = argv(k);
4539 while(getWrappedLine_remaining)
4541 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4543 pos.y -= fontsize.y;
4545 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4548 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4552 for(k = 0; k < n; ++k)
4554 getWrappedLine_remaining = argv(k);
4555 while(getWrappedLine_remaining)
4557 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4561 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4562 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4563 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4564 pos.y += fontsize.y;
4567 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4571 ++g; // move next position number up
4573 msg_size = pos.y - msg_size;
4574 if (autocvar_hud_panel_centerprint_flip)
4576 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4577 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4578 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4580 if (pos.y < panel_pos.y) // check if the next message can be shown
4582 drawfontscale = '1 1 0';
4588 pos.y += CENTERPRINT_SPACING * fontsize.y;
4589 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4590 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4592 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4594 drawfontscale = '1 1 0';
4599 drawfontscale = '1 1 0';
4600 if (all_messages_expired)
4602 centerprint_showing = false;
4603 reset_centerprint_messages();
4609 const float ITEMSTIME_MAXITEMS = 10;
4610 float ItemsTime_time[ITEMSTIME_MAXITEMS];
4611 float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
4612 string GetItemsTimePicture(float i)
4616 case 0: return "item_large_armor";
4617 case 1: return "item_mega_health";
4618 case 2: return "strength";
4619 case 3: return "shield";
4620 case 4: return "item_mega_health";
4621 case 5: return "strength";
4622 case 6: return "shield";
4623 case 7: return "fuelregen";
4624 case 8: return "jetpack";
4625 case 9: return "superweapons";
4630 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
4633 vector color = '0 0 0';
4636 if(autocvar_hud_panel_itemstime_hidespawned == 2)
4638 else if(item_available)
4640 float BLINK_FACTOR = 0.15;
4641 float BLINK_BASE = 0.85;
4642 float BLINK_FREQ = 5;
4643 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4647 t = floor(item_time - time + 0.999);
4651 color = '0.7 0.7 0';
4655 vector picpos, numpos;
4656 if(autocvar_hud_panel_itemstime_iconalign)
4659 picpos = myPos + eX * (ar - 1) * mySize_y;
4663 numpos = myPos + eX * mySize_y;
4667 if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
4669 vector p_pos, p_size;
4670 if(autocvar_hud_panel_itemstime_progressbar_reduced)
4673 p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
4680 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4683 if(t > 0 && autocvar_hud_panel_itemstime_text)
4684 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4686 picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
4687 if(item_availableTime)
4688 drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
4689 drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
4692 void HUD_ItemsTime(void)
4694 if(!autocvar__hud_configure)
4697 (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
4698 || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
4701 ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
4702 ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
4703 ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
4704 ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
4705 ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
4706 ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
4707 ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
4708 ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
4709 ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
4710 ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
4714 // do not show here mutator-dependent items
4715 ItemsTime_time[0] = time + 0;
4716 ItemsTime_time[1] = time + 8;
4717 ItemsTime_time[2] = -1; // mutator-dependent
4718 ItemsTime_time[3] = -1; // mutator-dependent
4719 ItemsTime_time[4] = -1; // mutator-dependent
4720 ItemsTime_time[5] = time + 0;
4721 ItemsTime_time[6] = time + 4;
4722 ItemsTime_time[7] = time + 49;
4723 ItemsTime_time[8] = -1;
4724 ItemsTime_time[9] = time + 28;
4729 if(autocvar_hud_panel_itemstime_hidespawned == 1)
4730 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4731 count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
4732 else if(autocvar_hud_panel_itemstime_hidespawned == 2)
4733 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4734 count += (ItemsTime_time[i] > time);
4736 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
4737 count += (ItemsTime_time[i] != -1);
4741 HUD_Panel_UpdateCvars();
4745 mySize = panel_size;
4747 if(panel_bg_padding)
4749 pos += '1 1 0' * panel_bg_padding;
4750 mySize -= '2 2 0' * panel_bg_padding;
4753 float rows, columns;
4754 float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
4755 rows = HUD_GetRowCount(count, mySize, ar);
4756 columns = ceil(count/rows);
4758 vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
4760 vector offset = '0 0 0';
4762 if(autocvar_hud_panel_itemstime_dynamicsize)
4764 if(autocvar__hud_configure)
4765 if(menu_enabled != 2)
4766 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
4768 // reduce panel to avoid spacing items
4769 if(itemstime_size.x / itemstime_size.y < ar)
4771 newSize = rows * itemstime_size.x / ar;
4772 pos.y += (mySize.y - newSize) / 2;
4774 itemstime_size.y = mySize.y / rows;
4778 newSize = columns * itemstime_size.y * ar;
4779 pos.x += (mySize.x - newSize) / 2;
4781 itemstime_size.x = mySize.x / columns;
4783 panel_pos = pos - '1 1 0' * panel_bg_padding;
4784 panel_size = mySize + '2 2 0' * panel_bg_padding;
4788 if(itemstime_size.x/itemstime_size.y > ar)
4790 newSize = ar * itemstime_size.y;
4791 offset.x = itemstime_size.x - newSize;
4792 pos.x += offset.x/2;
4793 itemstime_size.x = newSize;
4797 newSize = 1/ar * itemstime_size.x;
4798 offset.y = itemstime_size.y - newSize;
4799 pos.y += offset.y/2;
4800 itemstime_size.y = newSize;
4804 HUD_Panel_DrawBg(1);
4806 float row = 0, column = 0;
4807 bool item_available;
4808 for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
4809 if (ItemsTime_time[i] == -1)
4812 float item_time = ItemsTime_time[i];
4815 item_available = true;
4816 item_time = -item_time;
4819 item_available = (item_time <= time);
4821 if(ItemsTime_time[i] >= 0)
4823 if(time <= ItemsTime_time[i])
4824 ItemsTime_availableTime[i] = 0;
4825 else if(ItemsTime_availableTime[i] == 0)
4826 ItemsTime_availableTime[i] = time;
4828 else if(ItemsTime_availableTime[i] == 0)
4829 ItemsTime_availableTime[i] = time;
4831 float f = (time - ItemsTime_availableTime[i]) * 2;
4832 f = (f > 1) ? 0 : bound(0, f, 1);
4834 if(autocvar_hud_panel_itemstime_hidespawned == 1)
4835 if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
4838 if(autocvar_hud_panel_itemstime_hidespawned == 2)
4839 if(!(ItemsTime_time[i] > time))
4842 DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
4847 column = column + 1;
4859 void HUD_Reset (void)
4861 // reset gametype specific icons
4862 if(gametype == MAPINFO_TYPE_CTF)
4863 HUD_Mod_CTF_Reset();
4866 void HUD_Main (void)
4869 // global hud theAlpha fade
4870 if(menu_enabled == 1)
4873 hud_fade_alpha = (1 - autocvar__menu_alpha);
4875 if(scoreboard_fade_alpha)
4876 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4878 HUD_Configure_Frame();
4880 // panels that we want to be active together with the scoreboard
4881 // they must fade only when the menu does
4882 if(scoreboard_fade_alpha == 1)
4884 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4888 if(!autocvar__hud_configure && !hud_fade_alpha)
4892 if (hud_skin_prev != autocvar_hud_skin)
4895 strunzone(hud_skin_path);
4896 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4898 strunzone(hud_skin_prev);
4899 hud_skin_prev = strzone(autocvar_hud_skin);
4903 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4907 float hud_dock_color_team = autocvar_hud_dock_color_team;
4908 if((teamplay) && hud_dock_color_team) {
4909 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4910 color = '1 0 0' * hud_dock_color_team;
4912 color = myteamcolors * hud_dock_color_team;
4914 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4915 color = '1 0 0' * hud_dock_color_team;
4919 string hud_dock_color = autocvar_hud_dock_color;
4920 if(hud_dock_color == "shirt") {
4921 f = stof(getplayerkeyvalue(current_player, "colors"));
4922 color = colormapPaletteColor(floor(f / 16), 0);
4924 else if(hud_dock_color == "pants") {
4925 f = stof(getplayerkeyvalue(current_player, "colors"));
4926 color = colormapPaletteColor(f % 16, 1);
4929 color = stov(hud_dock_color);
4933 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4934 if(precache_pic(pic) == "") {
4935 pic = strcat(hud_skin_path, "/dock_medium");
4936 if(precache_pic(pic) == "") {
4937 pic = "gfx/hud/default/dock_medium";
4940 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4943 // cache the panel order into the panel_order array
4944 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4945 for(i = 0; i < HUD_PANEL_NUM; ++i)
4946 panel_order[i] = -1;
4949 bool warning = false;
4950 int argc = tokenize_console(autocvar__hud_panelorder);
4951 if (argc > HUD_PANEL_NUM)
4953 //first detect wrong/missing panel numbers
4954 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4955 p_num = stoi(argv(i));
4956 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4957 if (panel_order[p_num] == -1) //found for the first time?
4958 s = strcat(s, ftos(p_num), " ");
4959 panel_order[p_num] = 1; //mark as found
4964 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4965 if (panel_order[i] == -1) {
4967 s = strcat(s, ftos(i), " "); //add missing panel number
4971 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4973 cvar_set("_hud_panelorder", s);
4974 if(hud_panelorder_prev)
4975 strunzone(hud_panelorder_prev);
4976 hud_panelorder_prev = strzone(s);
4978 //now properly set panel_order
4979 tokenize_console(s);
4980 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4981 panel_order[i] = stof(argv(i));
4985 hud_draw_maximized = 0;
4986 // draw panels in the order specified by panel_order array
4987 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4988 (panel = hud_panel[panel_order[i]]).panel_draw();
4990 hud_draw_maximized = 1; // panels that may be maximized must check this var
4991 // draw maximized panels on top
4992 if(hud_panel_radar_maximized)
4993 (panel = HUD_PANEL(RADAR)).panel_draw();
4994 if(autocvar__con_chat_maximized)
4995 (panel = HUD_PANEL(CHAT)).panel_draw();
4997 HUD_Configure_PostDraw();
4999 hud_configure_prev = autocvar__hud_configure;