1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 float stringwidth_colors(string s, vector theSize)
151 return stringwidth(s, true, theSize);
154 float stringwidth_nocolors(string s, vector theSize)
156 return stringwidth(s, false, theSize);
159 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
161 position.x -= 2 / 3 * strlen(text) * theScale.x;
162 drawstring(position, text, theScale, rgb, theAlpha, flag);
165 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
167 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
168 drawstring(position, text, theScale, rgb, theAlpha, flag);
171 // return the string of the onscreen race timer
172 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
180 if(histime == 0) // goal hit
184 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
194 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
200 lapstr = sprintf(_(" (-%dL)"), lapdelta);
203 else if(lapdelta < 0)
205 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
209 else if(histime > 0) // anticipation
211 if(mytime >= histime)
212 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
214 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
224 cpname = _("Start line");
226 cpname = _("Finish line");
228 cpname = sprintf(_("Intermediate %d"), cp);
230 cpname = _("Finish line");
233 return strcat(col, cpname);
234 else if(hisname == "")
235 return strcat(col, sprintf("%s (%s)", cpname, timestr));
237 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
240 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
241 float race_CheckName(string net_name) {
243 for (i=RANKINGS_CNT-1;i>=0;--i)
244 if(grecordholder[i] == net_name)
249 float GetPlayerColorForce(int i)
254 return stof(getplayerkeyvalue(i, "colors")) & 15;
257 float GetPlayerColor(int i)
259 if(!playerslots[i].gotscores) // unconnected
260 return NUM_SPECTATOR;
261 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
262 return NUM_SPECTATOR;
264 return GetPlayerColorForce(i);
267 string GetPlayerName(int i)
269 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
279 // draw the background/borders
280 #define HUD_Panel_DrawBg(theAlpha) do { \
281 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
282 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
285 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
286 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
288 if(!length_ratio || !theAlpha)
294 if(length_ratio < -1)
297 else if(length_ratio < 0)
301 vector width, height;
303 pic = strcat(hud_skin_path, "/", pic, "_vertical");
304 if(precache_pic(pic) == "") {
305 pic = "gfx/hud/default/progressbar_vertical";
308 if (baralign == 1) // bottom align
309 theOrigin.y += (1 - length_ratio) * theSize.y;
310 else if (baralign == 2) // center align
311 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
312 else if (baralign == 3) // center align, positive values down, negative up
315 if (length_ratio > 0)
316 theOrigin.y += theSize.y;
319 theOrigin.y += (1 + length_ratio) * theSize.y;
320 length_ratio = -length_ratio;
323 theSize.y *= length_ratio;
326 width = eX * theSize.x;
327 height = eY * theSize.y;
328 if(theSize.y <= theSize.x * 2)
330 // button not high enough
331 // draw just upper and lower part then
332 square = eY * theSize.y * 0.5;
333 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
334 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
335 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
339 square = eY * theSize.x;
340 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
341 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
342 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
345 pic = strcat(hud_skin_path, "/", pic);
346 if(precache_pic(pic) == "") {
347 pic = "gfx/hud/default/progressbar";
350 if (baralign == 1) // right align
351 theOrigin.x += (1 - length_ratio) * theSize.x;
352 else if (baralign == 2) // center align
353 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
354 else if (baralign == 3) // center align, positive values on the right, negative on the left
357 if (length_ratio > 0)
358 theOrigin.x += theSize.x;
361 theOrigin.x += (1 + length_ratio) * theSize.x;
362 length_ratio = -length_ratio;
365 theSize.x *= length_ratio;
368 width = eX * theSize.x;
369 height = eY * theSize.y;
370 if(theSize.x <= theSize.y * 2)
372 // button not wide enough
373 // draw just left and right part then
374 square = eX * theSize.x * 0.5;
375 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
376 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
377 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
381 square = eX * theSize.y;
382 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
383 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
384 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
389 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
395 pic = strcat(hud_skin_path, "/num_leading");
396 if(precache_pic(pic) == "") {
397 pic = "gfx/hud/default/num_leading";
400 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
401 if(mySize.x/mySize.y > 2)
402 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
403 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
408 entity weaponorder[WEP_MAXCOUNT];
409 void weaponorder_swap(int i, int j, entity pass)
411 entity h = weaponorder[i];
412 weaponorder[i] = weaponorder[j];
416 string weaponorder_cmp_str;
417 float weaponorder_cmp(float i, float j, entity pass)
420 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
421 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
422 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
425 void HUD_Weapons(void)
428 WepSet weapons_stat = WepSet_GetFromStat();
431 vector center = '0 0 0';
432 float weapon_count, weapon_id;
433 float row, column, rows = 0, columns;
434 float aspect = autocvar_hud_panel_weapons_aspect;
436 float timeout = autocvar_hud_panel_weapons_timeout;
437 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
438 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
440 vector barsize = '0 0 0', baroffset = '0 0 0';
441 vector ammo_color = '1 0 1';
442 float ammo_alpha = 1;
444 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
445 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
447 vector weapon_pos, weapon_size = '0 0 0';
450 // check to see if we want to continue
451 if(hud != HUD_NORMAL) { return; }
453 if(!autocvar__hud_configure)
455 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
457 if(timeout && time >= weapontime + timeout + timeout_effect_length)
458 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
460 weaponprevtime = time;
465 // update generic hud functions
466 HUD_Panel_UpdateCvars();
468 draw_beginBoldFont();
470 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
471 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
474 if(weaponorder_bypriority)
475 strunzone(weaponorder_bypriority);
476 if(weaponorder_byimpulse)
477 strunzone(weaponorder_byimpulse);
479 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
480 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
481 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
484 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
486 self = get_weaponinfo(i);
487 if(self.impulse >= 0)
489 weaponorder[weapon_cnt] = self;
493 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
494 weaponorder[i] = world;
495 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
497 weaponorder_cmp_str = string_null;
500 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
503 if(autocvar__hud_configure)
506 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
507 weapons_stat |= WepSet_FromWeapon(i);
510 // determine which weapons are going to be shown
511 if (autocvar_hud_panel_weapons_onlyowned)
513 if(autocvar__hud_configure)
515 if(menu_enabled != 2)
516 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
519 // do we own this weapon?
521 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
522 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
525 // might as well commit suicide now, no reason to live ;)
526 if (weapon_count == 0)
532 vector old_panel_size = panel_size;
533 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
535 // get the all-weapons layout
536 rows = HUD_GetRowCount(WEP_COUNT, padded_panel_size, aspect);
537 columns = ceil(WEP_COUNT / rows);
538 weapon_size.x = padded_panel_size.x / columns;
539 weapon_size.y = padded_panel_size.y / rows;
541 // reduce rows and columns as needed
542 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
543 // we enlarge them a bit when possible to better match the desired aspect ratio
544 if(padded_panel_size.y > padded_panel_size.x)
546 columns = ceil(weapon_count / rows);
547 rows = ceil(weapon_count / columns);
548 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
549 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
553 rows = ceil(weapon_count / columns);
554 columns = ceil(weapon_count / rows);
555 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
556 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
559 // reduce size of the panel
560 panel_size.x = columns * weapon_size.x;
561 panel_size.y = rows * weapon_size.y;
562 panel_size += '2 2 0' * panel_bg_padding;
564 // center the resized panel, or snap it to the screen edge when close enough
565 if(panel_pos.x > vid_conwidth * 0.001)
567 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
568 panel_pos.x += old_panel_size.x - panel_size.x;
570 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
572 else if(old_panel_size.x > vid_conwidth * 0.999)
573 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
575 if(panel_pos.y > vid_conheight * 0.001)
577 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
578 panel_pos.y += old_panel_size.y - panel_size.y;
580 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
582 else if(old_panel_size.y > vid_conheight * 0.999)
583 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
586 weapon_count = WEP_COUNT;
588 // animation for fading in/out the panel respectively when not in use
589 if(!autocvar__hud_configure)
591 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
593 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
595 // fade the panel alpha
596 if(autocvar_hud_panel_weapons_timeout_effect == 1)
598 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
599 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
601 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
603 panel_bg_alpha *= (1 - f);
604 panel_fg_alpha *= (1 - f);
607 // move the panel off the screen
608 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
610 f *= f; // for a cooler movement
611 center.x = panel_pos.x + panel_size.x/2;
612 center.y = panel_pos.y + panel_size.y/2;
613 screen_ar = vid_conwidth/vid_conheight;
614 if (center.x/center.y < screen_ar) //bottom left
616 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
617 panel_pos.y += f * (vid_conheight - panel_pos.y);
619 panel_pos.x -= f * (panel_pos.x + panel_size.x);
623 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
624 panel_pos.x += f * (vid_conwidth - panel_pos.x);
626 panel_pos.y -= f * (panel_pos.y + panel_size.y);
629 center.x = -1; // mark the panel as off screen
631 weaponprevtime = time - (1 - f) * timein_effect_length;
633 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
635 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
637 // fade the panel alpha
638 if(autocvar_hud_panel_weapons_timeout_effect == 1)
640 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
641 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
643 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
645 panel_bg_alpha *= (f);
646 panel_fg_alpha *= (f);
649 // move the panel back on screen
650 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
652 f *= f; // for a cooler movement
654 center.x = panel_pos.x + panel_size.x/2;
655 center.y = panel_pos.y + panel_size.y/2;
656 screen_ar = vid_conwidth/vid_conheight;
657 if (center.x/center.y < screen_ar) //bottom left
659 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
660 panel_pos.y += f * (vid_conheight - panel_pos.y);
662 panel_pos.x -= f * (panel_pos.x + panel_size.x);
666 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
667 panel_pos.x += f * (vid_conwidth - panel_pos.x);
669 panel_pos.y -= f * (panel_pos.y + panel_size.y);
675 // draw the background, then change the virtual size of it to better fit other items inside
686 panel_pos += '1 1 0' * panel_bg_padding;
687 panel_size -= '2 2 0' * panel_bg_padding;
690 // after the sizing and animations are done, update the other values
692 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
694 rows = HUD_GetRowCount(weapon_count, panel_size, aspect);
695 columns = ceil(weapon_count/rows);
696 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
699 // calculate position/size for visual bar displaying ammount of ammo status
700 if (autocvar_hud_panel_weapons_ammo)
702 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
703 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
705 if(weapon_size.x/weapon_size.y > aspect)
707 barsize.x = aspect * weapon_size.y;
708 barsize.y = weapon_size.y;
709 baroffset.x = (weapon_size.x - barsize.x) / 2;
713 barsize.y = 1/aspect * weapon_size.x;
714 barsize.x = weapon_size.x;
715 baroffset.y = (weapon_size.y - barsize.y) / 2;
718 if(autocvar_hud_panel_weapons_accuracy)
719 Accuracy_LoadColors();
723 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
724 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
726 // retrieve information about the current weapon to be drawn
727 self = weaponorder[i];
728 weapon_id = self.impulse;
730 // skip if this weapon doesn't exist
731 if(!self || weapon_id < 0) { continue; }
733 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
734 if(autocvar_hud_panel_weapons_onlyowned)
735 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
738 // figure out the drawing position of weapon
739 weapon_pos = (panel_pos
740 + eX * column * weapon_size.x
741 + eY * row * weapon_size.y);
743 // draw background behind currently selected weapon
744 if(self.weapon == switchweapon)
745 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747 // draw the weapon accuracy
748 if(autocvar_hud_panel_weapons_accuracy)
750 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
751 if(panel_weapon_accuracy >= 0)
753 color = Accuracy_GetColor(panel_weapon_accuracy);
754 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
758 // drawing all the weapon items
759 if(weapons_stat & WepSet_FromWeapon(self.weapon))
761 // draw the weapon image
762 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
764 // draw weapon label string
765 switch(autocvar_hud_panel_weapons_label)
767 case 1: // weapon number
768 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
772 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775 case 3: // weapon name
776 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
783 // draw ammo status bar
784 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
787 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
791 switch(self.ammo_field)
793 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
794 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
795 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
796 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
797 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
798 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
799 default: ammo_full = 60;
803 weapon_pos.x + baroffset.x,
804 weapon_pos.y + baroffset.y,
805 barsize.x * bound(0, a/ammo_full, 1),
822 else // draw a "ghost weapon icon" if you don't have the weapon
824 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
827 // draw the complain message
828 if(self.weapon == complain_weapon)
831 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
833 a = ((complain_weapon_time + when > time) ? 1 : 0);
836 if(complain_weapon_type == 0) {
837 s = _("Out of ammo");
838 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
840 else if(complain_weapon_type == 1) {
842 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
845 s = _("Unavailable");
846 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
848 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
849 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
850 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
853 // continue with new position for the next weapon
866 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
869 HUD_Panel_DrawProgressBar(
870 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
871 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
872 autocvar_hud_panel_ammo_progressbar_name,
873 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
874 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
878 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
880 float theAlpha = 1, a, b;
881 vector nade_color, picpos, numpos;
883 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
885 a = getstatf(STAT_NADE_BONUS);
886 b = getstatf(STAT_NADE_BONUS_SCORE);
888 if(autocvar_hud_panel_ammo_iconalign)
891 picpos = myPos + eX * 2 * mySize.y;
895 numpos = myPos + eX * mySize.y;
899 DrawNadeScoreBar(myPos, mySize, nade_color);
903 if(autocvar_hud_panel_ammo_text)
904 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
907 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
909 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
910 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
914 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
916 if(ammoType == ammo_none)
919 // Initialize variables
922 if(autocvar__hud_configure)
924 isCurrent = (ammoType == ammo_rockets); // Rockets always current
928 ammo = getstati(GetAmmoStat(ammoType));
932 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
933 myPos = myPos + (mySize - mySize * scale) * 0.5;
934 mySize = mySize * scale;
937 vector iconPos, textPos;
938 if(autocvar_hud_panel_ammo_iconalign)
940 iconPos = myPos + eX * 2 * mySize.y;
946 textPos = myPos + eX * mySize.y;
949 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
951 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
954 textColor = '0.2 0.95 0';
958 textColor = '0.8 0.04 0';
964 alpha = panel_fg_alpha;
966 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
968 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
970 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
975 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
977 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
978 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
980 if(autocvar_hud_panel_ammo_text)
981 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
983 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
986 float nade_prevstatus;
987 float nade_prevframe;
988 float nade_statuschange_time;
991 if(hud != HUD_NORMAL) return;
992 if(!autocvar__hud_configure)
994 if(!autocvar_hud_panel_ammo) return;
995 if(spectatee_status == -1) return;
998 HUD_Panel_UpdateCvars();
1000 draw_beginBoldFont();
1004 mySize = panel_size;
1006 HUD_Panel_DrawBg(1);
1007 if(panel_bg_padding)
1009 pos += '1 1 0' * panel_bg_padding;
1010 mySize -= '2 2 0' * panel_bg_padding;
1013 float rows = 0, columns, row, column;
1014 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1015 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1016 float total_ammo_count;
1019 if (autocvar_hud_panel_ammo_onlycurrent)
1020 total_ammo_count = 1;
1022 total_ammo_count = AMMO_COUNT;
1027 if (nade_cnt != nade_prevframe)
1029 nade_statuschange_time = time;
1030 nade_prevstatus = nade_prevframe;
1031 nade_prevframe = nade_cnt;
1035 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1037 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1038 columns = ceil((total_ammo_count)/rows);
1039 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1041 vector offset = '0 0 0'; // fteqcc sucks
1043 if(ammo_size.x/ammo_size.y > 3)
1045 newSize = 3 * ammo_size.y;
1046 offset.x = ammo_size.x - newSize;
1047 pos.x += offset.x/2;
1048 ammo_size.x = newSize;
1052 newSize = 1/3 * ammo_size.x;
1053 offset.y = ammo_size.y - newSize;
1054 pos.y += offset.y/2;
1055 ammo_size.y = newSize;
1059 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1061 if(autocvar_hud_panel_ammo_onlycurrent)
1063 if(autocvar__hud_configure)
1065 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1072 (get_weaponinfo(switchweapon)).ammo_field,
1082 column = column + 1;
1089 for(i = 0; i < AMMO_COUNT; ++i)
1091 ammotype = GetAmmoFieldFromNum(i);
1093 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1096 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1104 column = column + 1;
1111 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1113 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1115 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1121 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1123 vector newPos = '0 0 0', newSize = '0 0 0';
1124 vector picpos, numpos;
1128 if(mySize.y/mySize.x > 2)
1130 newSize.y = 2 * mySize.x;
1131 newSize.x = mySize.x;
1133 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1138 newSize.x = 1/2 * mySize.y;
1139 newSize.y = mySize.y;
1141 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1145 if(icon_right_align)
1148 picpos = newPos + eY * newSize.x;
1153 numpos = newPos + eY * newSize.x;
1157 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1158 // make number smaller than icon, it looks better
1159 // reduce only y to draw numbers with different number of digits with the same y size
1160 numpos.y += newSize.y * ((1 - 0.7) / 2);
1162 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1166 if(mySize.x/mySize.y > 3)
1168 newSize.x = 3 * mySize.y;
1169 newSize.y = mySize.y;
1171 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1176 newSize.y = 1/3 * mySize.x;
1177 newSize.x = mySize.x;
1179 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1183 if(icon_right_align) // right align
1186 picpos = newPos + eX * 2 * newSize.y;
1190 numpos = newPos + eX * newSize.y;
1194 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1195 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1196 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1197 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1200 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1202 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1207 void HUD_Powerups(void)
1209 float strength_time, shield_time, superweapons_time;
1210 if(!autocvar__hud_configure)
1212 if(!autocvar_hud_panel_powerups) return;
1213 if(spectatee_status == -1) return;
1214 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1215 if (getstati(STAT_HEALTH) <= 0) return;
1217 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1218 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1219 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1221 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1222 superweapons_time = 99; // force max
1224 // prevent stuff to show up on mismatch that will be fixed next frame
1225 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1226 superweapons_time = 0;
1232 superweapons_time = 13;
1235 HUD_Panel_UpdateCvars();
1237 draw_beginBoldFont();
1241 mySize = panel_size;
1243 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1244 if(panel_bg_padding)
1246 pos += '1 1 0' * panel_bg_padding;
1247 mySize -= '2 2 0' * panel_bg_padding;
1250 float panel_ar = mySize.x/mySize.y;
1251 float is_vertical = (panel_ar < 1);
1252 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1254 float superweapons_is = -1;
1256 if(superweapons_time)
1261 superweapons_is = 0;
1263 superweapons_is = 2;
1268 superweapons_is = 1;
1270 superweapons_is = 2;
1274 // FIXME handle superweapons here
1275 if(superweapons_is == 0)
1277 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1279 mySize.x *= (1.0 / 3.0);
1280 superweapons_offset.x = mySize.x;
1281 if (autocvar_hud_panel_powerups_flip)
1282 shield_offset.x = 2*mySize.x;
1284 strength_offset.x = 2*mySize.x;
1288 mySize.y *= (1.0 / 3.0);
1289 superweapons_offset.y = mySize.y;
1290 if (autocvar_hud_panel_powerups_flip)
1291 shield_offset.y = 2*mySize.y;
1293 strength_offset.y = 2*mySize.y;
1298 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1301 if (autocvar_hud_panel_powerups_flip)
1302 shield_offset.x = mySize.x;
1304 strength_offset.x = mySize.x;
1309 if (autocvar_hud_panel_powerups_flip)
1310 shield_offset.y = mySize.y;
1312 strength_offset.y = mySize.y;
1316 float shield_baralign, strength_baralign, superweapons_baralign;
1317 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1319 if (autocvar_hud_panel_powerups_flip)
1321 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1322 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1323 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1324 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1328 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1329 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1330 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1331 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1334 if(superweapons_is == 0)
1336 superweapons_iconalign = strength_iconalign;
1337 superweapons_baralign = 2;
1339 else if(superweapons_is == 1)
1341 superweapons_offset = strength_offset;
1342 superweapons_iconalign = strength_iconalign;
1343 superweapons_baralign = strength_baralign;
1345 else // if(superweapons_is == 2)
1347 superweapons_offset = shield_offset;
1348 superweapons_iconalign = shield_iconalign;
1349 superweapons_baralign = shield_baralign;
1354 const float maxshield = 30;
1355 float shield = ceil(shield_time);
1356 if(autocvar_hud_panel_powerups_progressbar)
1357 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1358 if(autocvar_hud_panel_powerups_text)
1361 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1363 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1369 const float maxstrength = 30;
1370 float strength = ceil(strength_time);
1371 if(autocvar_hud_panel_powerups_progressbar)
1372 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1373 if(autocvar_hud_panel_powerups_text)
1376 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1378 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1382 if(superweapons_time)
1384 const float maxsuperweapons = 30;
1385 float superweapons = ceil(superweapons_time);
1386 if(autocvar_hud_panel_powerups_progressbar)
1387 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1388 if(autocvar_hud_panel_powerups_text)
1390 if(superweapons > 1)
1391 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1392 if(superweapons <= 5)
1393 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1400 // Health/armor (#3)
1403 // prev_* vars contain the health/armor at the previous FRAME
1404 // set to -1 when player is dead or was not playing
1405 float prev_health, prev_armor;
1406 float health_damagetime, armor_damagetime;
1407 float health_beforedamage, armor_beforedamage;
1408 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1409 float old_p_health, old_p_armor;
1410 float old_p_healthtime, old_p_armortime;
1411 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1412 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1413 float prev_p_health, prev_p_armor;
1415 void HUD_HealthArmor(void)
1417 float armor, health, fuel;
1418 if(!autocvar__hud_configure)
1420 if(!autocvar_hud_panel_healtharmor) return;
1421 if(hud != HUD_NORMAL) return;
1422 if(spectatee_status == -1) return;
1424 health = getstati(STAT_HEALTH);
1430 armor = getstati(STAT_ARMOR);
1432 // code to check for spectatee_status changes is in Ent_ClientData()
1433 // prev_p_health and prev_health can be set to -1 there
1435 if (prev_p_health == -1)
1438 health_beforedamage = 0;
1439 armor_beforedamage = 0;
1440 health_damagetime = 0;
1441 armor_damagetime = 0;
1442 prev_health = health;
1444 old_p_health = health;
1445 old_p_armor = armor;
1446 prev_p_health = health;
1447 prev_p_armor = armor;
1449 else if (prev_health == -1)
1451 //start the load effect
1452 health_damagetime = 0;
1453 armor_damagetime = 0;
1457 fuel = getstati(STAT_FUEL);
1466 HUD_Panel_UpdateCvars();
1469 mySize = panel_size;
1471 HUD_Panel_DrawBg(1);
1472 if(panel_bg_padding)
1474 pos += '1 1 0' * panel_bg_padding;
1475 mySize -= '2 2 0' * panel_bg_padding;
1478 float baralign = autocvar_hud_panel_healtharmor_baralign;
1479 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1481 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1482 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1483 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1486 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1491 float maxtotal = maxhealth + maxarmor;
1493 if(v.z) // NOT fully armored
1495 biggercount = "health";
1496 if(autocvar_hud_panel_healtharmor_progressbar)
1497 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1499 if(autocvar_hud_panel_healtharmor_text)
1500 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1504 biggercount = "armor";
1505 if(autocvar_hud_panel_healtharmor_progressbar)
1506 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1508 if(autocvar_hud_panel_healtharmor_text)
1509 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1511 if(autocvar_hud_panel_healtharmor_text)
1512 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1515 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1519 float panel_ar = mySize.x/mySize.y;
1520 float is_vertical = (panel_ar < 1);
1521 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1522 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1525 if (autocvar_hud_panel_healtharmor_flip)
1526 health_offset.x = mySize.x;
1528 armor_offset.x = mySize.x;
1533 if (autocvar_hud_panel_healtharmor_flip)
1534 health_offset.y = mySize.y;
1536 armor_offset.y = mySize.y;
1539 float health_baralign, armor_baralign, fuel_baralign;
1540 float health_iconalign, armor_iconalign;
1541 if (autocvar_hud_panel_healtharmor_flip)
1543 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1544 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1545 fuel_baralign = health_baralign;
1546 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1547 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1551 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1552 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1553 fuel_baralign = armor_baralign;
1554 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1555 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1560 if(autocvar_hud_panel_healtharmor_progressbar)
1562 float p_health, pain_health_alpha;
1564 pain_health_alpha = 1;
1565 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1567 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1569 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1571 if (time - old_p_healthtime < 1)
1572 old_p_health = prev_p_health;
1574 old_p_health = prev_health;
1575 old_p_healthtime = time;
1577 if (time - old_p_healthtime < 1)
1579 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1580 prev_p_health = p_health;
1583 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1585 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1587 if (time - health_damagetime >= 1)
1588 health_beforedamage = prev_health;
1589 health_damagetime = time;
1591 if (time - health_damagetime < 1)
1593 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1594 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1597 prev_health = health;
1599 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1601 float BLINK_FACTOR = 0.15;
1602 float BLINK_BASE = 0.85;
1603 float BLINK_FREQ = 9;
1604 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1607 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1609 if(autocvar_hud_panel_healtharmor_text)
1610 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1615 if(autocvar_hud_panel_healtharmor_progressbar)
1619 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1621 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1623 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1625 if (time - old_p_armortime < 1)
1626 old_p_armor = prev_p_armor;
1628 old_p_armor = prev_armor;
1629 old_p_armortime = time;
1631 if (time - old_p_armortime < 1)
1633 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1634 prev_p_armor = p_armor;
1637 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1639 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1641 if (time - armor_damagetime >= 1)
1642 armor_beforedamage = prev_armor;
1643 armor_damagetime = time;
1645 if (time - armor_damagetime < 1)
1647 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1648 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1653 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1655 if(autocvar_hud_panel_healtharmor_text)
1656 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1662 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1666 mySize.x *= 2; //restore full panel size
1667 else if (panel_ar < 1/4)
1668 mySize.y *= 2; //restore full panel size
1669 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1674 // Notification area (#4)
1677 void HUD_Notify_Push(string icon, string attacker, string victim)
1685 if (notify_index == -1)
1686 notify_index = NOTIFY_MAX_ENTRIES-1;
1689 if (notify_attackers[notify_index])
1690 strunzone(notify_attackers[notify_index]);
1692 if (notify_victims[notify_index])
1693 strunzone(notify_victims[notify_index]);
1695 if (notify_icons[notify_index])
1696 strunzone(notify_icons[notify_index]);
1698 // Allocate new strings
1701 notify_attackers[notify_index] = strzone(attacker);
1702 notify_victims[notify_index] = strzone(victim);
1706 // In case of a notification without a victim, the attacker
1707 // is displayed on the victim's side. Instead of special
1708 // treatment later on, we can simply switch them here.
1709 notify_attackers[notify_index] = string_null;
1710 notify_victims[notify_index] = strzone(attacker);
1713 notify_icons[notify_index] = strzone(icon);
1714 notify_times[notify_index] = time;
1717 void HUD_Notify(void)
1719 if (!autocvar__hud_configure)
1720 if (!autocvar_hud_panel_notify)
1723 HUD_Panel_UpdateCvars();
1724 HUD_Panel_DrawBg(1);
1726 if (!autocvar__hud_configure)
1727 if (notify_count == 0)
1734 if (panel_bg_padding)
1736 pos += '1 1 0' * panel_bg_padding;
1737 size -= '2 2 0' * panel_bg_padding;
1740 float fade_start = max(0, autocvar_hud_panel_notify_time);
1741 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1742 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1744 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1745 float entry_height = size.y / entry_count;
1747 float panel_width_half = size.x * 0.5;
1748 float icon_width_half = entry_height * icon_aspect / 2;
1749 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1751 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1752 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1753 vector icon_left = eX * (panel_width_half - icon_width_half);
1754 vector attacker_right = eX * name_maxwidth;
1755 vector victim_left = eX * (size.x - name_maxwidth);
1757 vector attacker_pos, victim_pos, icon_pos;
1758 string attacker, victim, icon;
1759 float i, j, count, step, limit, alpha;
1761 if (autocvar_hud_panel_notify_flip)
1763 // Order items from the top down
1766 limit = entry_count;
1770 // Order items from the bottom up
1771 i = entry_count - 1;
1776 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1778 if(autocvar__hud_configure)
1780 attacker = sprintf(_("Player %d"), count + 1);
1781 victim = sprintf(_("Player %d"), count + 2);
1782 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1783 alpha = bound(0, 1.2 - count / entry_count, 1);
1787 if (j == NOTIFY_MAX_ENTRIES)
1790 if (notify_times[j] + fade_start > time)
1792 else if (fade_time != 0)
1794 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1801 attacker = notify_attackers[j];
1802 victim = notify_victims[j];
1803 icon = notify_icons[j];
1806 if (icon != "" && victim != "")
1808 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1810 icon_pos = pos + icon_left + eY * i * entry_height;
1811 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1813 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1814 victim_pos = pos + victim_left + name_top;
1815 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1819 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1820 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1821 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1826 notify_count = count;
1832 string seconds_tostring(float sec)
1835 minutes = floor(sec / 60);
1837 sec -= minutes * 60;
1838 return sprintf("%d:%02d", minutes, sec);
1841 void HUD_Timer(void)
1843 if(!autocvar__hud_configure)
1845 if(!autocvar_hud_panel_timer) return;
1848 HUD_Panel_UpdateCvars();
1850 draw_beginBoldFont();
1854 mySize = panel_size;
1856 HUD_Panel_DrawBg(1);
1857 if(panel_bg_padding)
1859 pos += '1 1 0' * panel_bg_padding;
1860 mySize -= '2 2 0' * panel_bg_padding;
1864 float timelimit, elapsedTime, timeleft, minutesLeft;
1866 timelimit = getstatf(STAT_TIMELIMIT);
1868 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1869 timeleft = ceil(timeleft);
1871 minutesLeft = floor(timeleft / 60);
1874 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1875 timer_color = '1 1 1'; //white
1876 else if(minutesLeft >= 1)
1877 timer_color = '1 1 0'; //yellow
1879 timer_color = '1 0 0'; //red
1881 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1882 if (time < getstatf(STAT_GAMESTARTTIME)) {
1883 //while restart is still active, show 00:00
1884 timer = seconds_tostring(0);
1886 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1887 timer = seconds_tostring(elapsedTime);
1890 timer = seconds_tostring(timeleft);
1893 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1900 void HUD_Radar(void)
1902 if (!autocvar__hud_configure)
1904 if (hud_panel_radar_maximized)
1906 if (!hud_draw_maximized) return;
1910 if (autocvar_hud_panel_radar == 0) return;
1911 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1912 if(radar_panel_modified)
1914 panel.update_time = time; // forces reload of panel attributes
1915 radar_panel_modified = false;
1920 HUD_Panel_UpdateCvars();
1924 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1926 panel_size = autocvar_hud_panel_radar_maximized_size;
1927 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1928 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
1929 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
1930 panel_pos.y = (vid_conheight - panel_size.y) / 2;
1933 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1934 if(precache_pic(panel_bg) == "")
1935 panel_bg = "gfx/hud/default/border_default"; // fallback
1936 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1937 radar_panel_modified = true;
1938 if(panel.current_panel_bg)
1939 strunzone(panel.current_panel_bg);
1940 panel.current_panel_bg = strzone(panel_bg);
1942 switch(hud_panel_radar_maximized_zoommode)
1946 f = current_zoomfraction;
1949 f = 1 - current_zoomfraction;
1959 switch(hud_panel_radar_maximized_rotation)
1962 teamradar_angle = view_angles.y - 90;
1965 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1969 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1971 switch(hud_panel_radar_zoommode)
1975 f = current_zoomfraction;
1978 f = 1 - current_zoomfraction;
1988 switch(hud_panel_radar_rotation)
1991 teamradar_angle = view_angles.y - 90;
1994 teamradar_angle = 90 * hud_panel_radar_rotation;
2001 mySize = panel_size;
2003 HUD_Panel_DrawBg(1);
2004 if(panel_bg_padding)
2006 pos += '1 1 0' * panel_bg_padding;
2007 mySize -= '2 2 0' * panel_bg_padding;
2012 float scale2d, normalsize, bigsize;
2014 teamradar_origin2d = pos + 0.5 * mySize;
2015 teamradar_size2d = mySize;
2017 if(minimapname == "")
2020 teamradar_loadcvars();
2022 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2023 teamradar_size2d = mySize;
2025 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2027 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2028 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2030 // max-min distance must fit the radar in any rotation
2031 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2035 vector c0, c1, c2, c3, span;
2036 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2037 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2038 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2039 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2041 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2042 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2044 // max-min distance must fit the radar in x=x, y=y
2046 teamradar_size2d.x * scale2d / (1.05 * span.x),
2047 teamradar_size2d.y * scale2d / (1.05 * span.y)
2051 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2052 if(bigsize > normalsize)
2053 normalsize = bigsize;
2057 + (1 - f) * normalsize;
2058 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2060 + (1 - f) * view_origin);
2069 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2071 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2072 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2073 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2074 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2075 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2077 color2 = GetPlayerColor(tm.sv_entnum);
2078 //if(color == NUM_SPECTATOR || color == color2)
2079 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2081 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2083 drawresetcliparea();
2088 void HUD_UpdatePlayerTeams();
2089 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2092 entity tm = world, pl;
2093 float SCOREPANEL_MAX_ENTRIES = 6;
2094 float SCOREPANEL_ASPECTRATIO = 2;
2095 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2096 vector fontsize = '1 1 0' * (mySize.y/entries);
2098 vector rgb, score_color;
2100 score_color = '1 1 1';
2102 float name_size = mySize.x*0.75;
2103 float spacing_size = mySize.x*0.04;
2104 const float highlight_alpha = 0.2;
2105 float i = 0, me_printed = 0, first_pl = 0;
2107 if (autocvar__hud_configure)
2109 float players_per_team = 0;
2112 // show team scores in the first line
2113 float score_size = mySize.x / team_count;
2114 players_per_team = max(2, ceil((entries - 1) / team_count));
2115 for(i=0; i<team_count; ++i) {
2116 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2117 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2118 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2121 pos.y += fontsize.y;
2123 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2124 for (i=first_pl; i<entries; ++i)
2126 //simulate my score is lower than all displayed players,
2127 //so that I don't appear at all showing pure rankings.
2128 //This is to better show the difference between the 2 ranking views
2129 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2132 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2133 s = GetPlayerName(player_localnum);
2138 s = sprintf(_("Player %d"), i + 1 - first_pl);
2143 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2144 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2145 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2146 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2147 pos.y += fontsize.y;
2152 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2153 HUD_UpdatePlayerTeams();
2156 // show team scores in the first line
2157 float score_size = mySize.x / team_count;
2158 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2159 if(tm.team == NUM_SPECTATOR)
2161 if (tm.team == myteam)
2162 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2163 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2167 pos.y += fontsize.y;
2168 tm = teams.sort_next;
2173 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2175 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2178 if (i == entries-1 && !me_printed && pl != me)
2179 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2181 for (pl = me.sort_next; pl; pl = pl.sort_next)
2182 if (pl.team != NUM_SPECTATOR)
2186 rgb = '1 1 0'; //not last but not among the leading players: yellow
2188 rgb = '1 0 0'; //last: red
2195 rgb = '0 1 0'; //first: green
2197 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2200 score_color = Team_ColorRGB(pl.team) * 0.8;
2201 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2202 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2203 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2204 pos.y += fontsize.y;
2207 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2210 void HUD_Score(void)
2212 if(!autocvar__hud_configure)
2214 if(!autocvar_hud_panel_score) return;
2215 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2218 HUD_Panel_UpdateCvars();
2221 mySize = panel_size;
2223 HUD_Panel_DrawBg(1);
2224 if(panel_bg_padding)
2226 pos += '1 1 0' * panel_bg_padding;
2227 mySize -= '2 2 0' * panel_bg_padding;
2230 float score, distribution = 0;
2232 vector distribution_color;
2235 me = playerslots[player_localentnum - 1];
2237 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2238 string timer, distrtimer;
2240 pl = players.sort_next;
2243 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2244 if(pl.scores[ps_primary] == 0)
2247 score = me.(scores[ps_primary]);
2248 timer = TIME_ENCODED_TOSTRING(score);
2250 draw_beginBoldFont();
2251 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2252 // distribution display
2253 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2255 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2257 if (distribution <= 0) {
2258 distribution_color = '0 1 0';
2262 distribution_color = '1 0 0';
2265 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2267 // race record display
2268 if (distribution <= 0)
2269 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2270 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2272 } else if (!teamplay) { // non-teamgames
2273 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2275 HUD_Score_Rankings(pos, mySize, me);
2278 // me vector := [team/connected frags id]
2279 pl = players.sort_next;
2283 if(autocvar__hud_configure)
2286 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2290 score = me.(scores[ps_primary]);
2291 if(autocvar__hud_configure)
2294 if(distribution >= 5)
2295 distribution_color = eY;
2296 else if(distribution >= 0)
2297 distribution_color = '1 1 1';
2298 else if(distribution >= -5)
2299 distribution_color = '1 1 0';
2301 distribution_color = eX;
2303 string distribution_str;
2304 distribution_str = ftos(distribution);
2305 draw_beginBoldFont();
2306 if (distribution >= 0)
2308 if (distribution > 0)
2309 distribution_str = strcat("+", distribution_str);
2310 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2312 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2313 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2315 } else { // teamgames
2316 float row, column, rows = 0, columns = 0;
2317 vector offset = '0 0 0';
2318 vector score_pos, score_size; //for scores other than myteam
2319 if(autocvar_hud_panel_score_rankings)
2321 HUD_Score_Rankings(pos, mySize, me);
2324 if(spectatee_status == -1)
2326 rows = HUD_GetRowCount(team_count, mySize, 3);
2327 columns = ceil(team_count/rows);
2328 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2331 if(score_size.x/score_size.y > 3)
2333 newSize = 3 * score_size.y;
2334 offset.x = score_size.x - newSize;
2335 pos.x += offset.x/2;
2336 score_size.x = newSize;
2340 newSize = 1/3 * score_size.x;
2341 offset.y = score_size.y - newSize;
2342 pos.y += offset.y/2;
2343 score_size.y = newSize;
2347 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2349 float max_fragcount;
2350 max_fragcount = -99;
2351 draw_beginBoldFont();
2353 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2354 if(tm.team == NUM_SPECTATOR)
2356 score = tm.(teamscores[ts_primary]);
2357 if(autocvar__hud_configure)
2360 if (score > max_fragcount)
2361 max_fragcount = score;
2363 if (spectatee_status == -1)
2365 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2366 if (max_fragcount == score)
2367 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2368 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2376 else if(tm.team == myteam) {
2377 if (max_fragcount == score)
2378 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2379 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2381 if (max_fragcount == score)
2382 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2383 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2393 void HUD_RaceTimer (void)
2395 if(!autocvar__hud_configure)
2397 if(!autocvar_hud_panel_racetimer) return;
2398 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2399 if(spectatee_status == -1) return;
2402 HUD_Panel_UpdateCvars();
2404 draw_beginBoldFont();
2408 mySize = panel_size;
2410 HUD_Panel_DrawBg(1);
2411 if(panel_bg_padding)
2413 pos += '1 1 0' * panel_bg_padding;
2414 mySize -= '2 2 0' * panel_bg_padding;
2417 // always force 4:1 aspect
2418 vector newSize = '0 0 0';
2419 if(mySize.x/mySize.y > 4)
2421 newSize.x = 4 * mySize.y;
2422 newSize.y = mySize.y;
2424 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2428 newSize.y = 1/4 * mySize.x;
2429 newSize.x = mySize.x;
2431 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2436 string s, forcetime;
2438 if(autocvar__hud_configure)
2441 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2442 s = _("^1Intermediate 1 (+15.42)");
2443 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2444 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2445 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2447 else if(race_checkpointtime)
2449 a = bound(0, 2 - (time - race_checkpointtime), 1);
2452 if(a > 0) // just hit a checkpoint?
2454 if(race_checkpoint != 254)
2456 if(race_time && race_previousbesttime)
2457 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2459 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2461 forcetime = TIME_ENCODED_TOSTRING(race_time);
2466 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2468 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2469 if(a > 0) // next one?
2471 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2476 if(s != "" && a > 0)
2478 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2481 if(race_penaltytime)
2483 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2486 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2487 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2493 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2494 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2499 if(race_laptime && race_checkpoint != 255)
2501 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2502 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2507 if(race_mycheckpointtime)
2509 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2510 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2511 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2513 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2515 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2516 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2517 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2520 if(race_penaltytime && !race_penaltyaccumulator)
2522 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2523 a = bound(0, (1 + t - time), 1);
2527 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2529 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2530 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2540 float vote_yescount;
2543 float vote_highlighted; // currently selected vote
2545 float vote_active; // is there an active vote?
2546 float vote_prev; // previous state of vote_active to check for a change
2548 float vote_change; // "time" when vote_active changed
2552 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2555 if (autocvar__hud_configure)
2559 print(_("^1You must answer before entering hud configure mode\n"));
2560 cvar_set("_hud_configure", "0");
2562 if(vote_called_vote)
2563 strunzone(vote_called_vote);
2564 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2565 uid2name_dialog = 1;
2568 if(!autocvar__hud_configure)
2570 if(!autocvar_hud_panel_vote) return;
2572 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2573 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2575 if(panel_bg_alpha_str == "") {
2576 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2578 panel_bg_alpha = stof(panel_bg_alpha_str);
2589 if(vote_active != vote_prev) {
2591 vote_prev = vote_active;
2594 if(vote_active || autocvar__hud_configure)
2595 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2597 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2602 HUD_Panel_UpdateCvars();
2606 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2607 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2610 // these must be below above block
2613 mySize = panel_size;
2615 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2616 HUD_Panel_DrawBg(a);
2617 a = panel_fg_alpha * a;
2619 if(panel_bg_padding)
2621 pos += '1 1 0' * panel_bg_padding;
2622 mySize -= '2 2 0' * panel_bg_padding;
2625 // always force 3:1 aspect
2626 vector newSize = '0 0 0';
2627 if(mySize.x/mySize.y > 3)
2629 newSize.x = 3 * mySize.y;
2630 newSize.y = mySize.y;
2632 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2636 newSize.y = 1/3 * mySize.x;
2637 newSize.x = mySize.x;
2639 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2643 s = _("A vote has been called for:");
2645 s = _("Allow servers to store and display your name?");
2646 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2647 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2648 if(autocvar__hud_configure)
2649 s = _("^1Configure the HUD");
2650 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2652 // print the yes/no counts
2653 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2654 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2655 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2656 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2658 // draw the progress bar backgrounds
2659 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2661 // draw the highlights
2662 if(vote_highlighted == 1) {
2663 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2664 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2666 else if(vote_highlighted == -1) {
2667 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2668 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2671 // draw the progress bars
2672 if(vote_yescount && vote_needed)
2674 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2675 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2678 if(vote_nocount && vote_needed)
2680 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2681 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2684 drawresetcliparea();
2687 // Mod icons panel (#10)
2690 float mod_active; // is there any active mod icon?
2692 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2696 vector color = '0 0 0';
2700 stat = getstati(STAT_REDALIVE);
2701 pic = "player_red.tga";
2705 stat = getstati(STAT_BLUEALIVE);
2706 pic = "player_blue.tga";
2710 stat = getstati(STAT_YELLOWALIVE);
2711 pic = "player_yellow.tga";
2716 stat = getstati(STAT_PINKALIVE);
2717 pic = "player_pink.tga";
2722 if(mySize.x/mySize.y > aspect_ratio)
2724 i = aspect_ratio * mySize.y;
2725 myPos.x = myPos.x + (mySize.x - i) / 2;
2730 i = 1/aspect_ratio * mySize.x;
2731 myPos.y = myPos.y + (mySize.y - i) / 2;
2737 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2738 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2741 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2744 // Clan Arena and Freeze Tag HUD modicons
2745 void HUD_Mod_CA(vector myPos, vector mySize)
2747 mod_active = 1; // required in each mod function that always shows something
2750 if(gametype == MAPINFO_TYPE_CA)
2751 layout = autocvar_hud_panel_modicons_ca_layout;
2752 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2753 layout = autocvar_hud_panel_modicons_freezetag_layout;
2754 float rows, columns, aspect_ratio;
2755 aspect_ratio = (layout) ? 2 : 1;
2756 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2757 columns = ceil(team_count/rows);
2760 float row = 0, column = 0;
2761 vector pos, itemSize;
2762 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2763 for(i=0; i<team_count; ++i)
2765 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2767 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2778 // CTF HUD modicon section
2779 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2780 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2781 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2783 void HUD_Mod_CTF_Reset(void)
2785 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2788 void HUD_Mod_CTF(vector pos, vector mySize)
2790 vector redflag_pos, blueflag_pos;
2792 float f; // every function should have that
2794 float redflag, blueflag; // current status
2795 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2798 stat_items = getstati(STAT_ITEMS, 0, 24);
2799 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2800 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2802 if(redflag || blueflag)
2807 if(autocvar__hud_configure)
2813 // when status CHANGES, set old status into prevstatus and current status into status
2814 if (redflag != redflag_prevframe)
2816 redflag_statuschange_time = time;
2817 redflag_prevstatus = redflag_prevframe;
2818 redflag_prevframe = redflag;
2821 if (blueflag != blueflag_prevframe)
2823 blueflag_statuschange_time = time;
2824 blueflag_prevstatus = blueflag_prevframe;
2825 blueflag_prevframe = blueflag;
2828 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2829 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2831 float BLINK_FACTOR = 0.15;
2832 float BLINK_BASE = 0.85;
2834 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2836 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2838 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2840 string red_icon, red_icon_prevstatus;
2841 float red_alpha, red_alpha_prevstatus;
2842 red_alpha = red_alpha_prevstatus = 1;
2844 case 1: red_icon = "flag_red_taken"; break;
2845 case 2: red_icon = "flag_red_lost"; break;
2846 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2848 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2849 red_icon = "flag_red_shielded";
2851 red_icon = string_null;
2854 switch(redflag_prevstatus) {
2855 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2856 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2857 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2860 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2861 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2862 red_icon_prevstatus = "flag_red_shielded";
2864 red_icon_prevstatus = string_null;
2868 string blue_icon, blue_icon_prevstatus;
2869 float blue_alpha, blue_alpha_prevstatus;
2870 blue_alpha = blue_alpha_prevstatus = 1;
2872 case 1: blue_icon = "flag_blue_taken"; break;
2873 case 2: blue_icon = "flag_blue_lost"; break;
2874 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2876 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2877 blue_icon = "flag_blue_shielded";
2879 blue_icon = string_null;
2882 switch(blueflag_prevstatus) {
2883 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2884 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2885 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2888 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2889 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2890 blue_icon_prevstatus = "flag_blue_shielded";
2892 blue_icon_prevstatus = string_null;
2896 if(mySize.x > mySize.y) {
2897 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2899 blueflag_pos = pos + eX * 0.5 * mySize.x;
2902 redflag_pos = pos + eX * 0.5 * mySize.x;
2904 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2906 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2908 blueflag_pos = pos + eY * 0.5 * mySize.y;
2911 redflag_pos = pos + eY * 0.5 * mySize.y;
2913 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2916 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2917 if(red_icon_prevstatus && f < 1)
2918 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2920 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2922 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2923 if(blue_icon_prevstatus && f < 1)
2924 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2926 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2929 // Keyhunt HUD modicon section
2932 void HUD_Mod_KH(vector pos, vector mySize)
2934 mod_active = 1; // keyhunt should never hide the mod icons panel
2936 // Read current state
2938 float state = getstati(STAT_KH_KEYS);
2940 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2941 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2943 for(i = 0; i < 4; ++i)
2945 key_state = (bitshift(state, i * -5) & 31) - 1;
2958 case NUM_TEAM_1: ++team1_keys; break;
2959 case NUM_TEAM_2: ++team2_keys; break;
2960 case NUM_TEAM_3: ++team3_keys; break;
2961 case NUM_TEAM_4: ++team4_keys; break;
2962 case 29: ++dropped_keys; break;
2968 // Calculate slot measurements
2972 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2974 // Quadratic arrangement
2975 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2977 KH_SLOTS[1] = pos + eX * slot_size.x;
2978 KH_SLOTS[2] = pos + eY * slot_size.y;
2979 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2983 if(mySize.x > mySize.y)
2985 // Horizontal arrangement
2986 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2987 for(i = 0; i < all_keys; ++i)
2988 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2992 // Vertical arrangement
2993 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2994 for(i = 0; i < all_keys; ++i)
2995 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2999 // Make icons blink in case of RUN HERE
3001 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3008 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3009 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3010 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3011 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3019 if(myteam == NUM_TEAM_1 && carrying_keys)
3021 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3025 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3028 if(myteam == NUM_TEAM_2 && carrying_keys)
3030 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3034 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3037 if(myteam == NUM_TEAM_3 && carrying_keys)
3039 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3043 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3046 if(myteam == NUM_TEAM_4 && carrying_keys)
3048 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3052 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3054 while(dropped_keys--)
3055 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3058 // Keepaway HUD mod icon
3059 float kaball_prevstatus; // last remembered status
3060 float kaball_statuschange_time; // time when the status changed
3062 // we don't need to reset for keepaway since it immediately
3063 // autocorrects prevstatus as to if the player has the ball or not
3065 void HUD_Mod_Keepaway(vector pos, vector mySize)
3067 mod_active = 1; // keepaway should always show the mod HUD
3069 float BLINK_FACTOR = 0.15;
3070 float BLINK_BASE = 0.85;
3071 float BLINK_FREQ = 5;
3072 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3074 float stat_items = getstati(STAT_ITEMS, 0, 24);
3075 float kaball = (stat_items/IT_KEY1) & 1;
3077 if(kaball != kaball_prevstatus)
3079 kaball_statuschange_time = time;
3080 kaball_prevstatus = kaball;
3083 vector kaball_pos, kaball_size;
3085 if(mySize.x > mySize.y) {
3086 kaball_pos = pos + eX * 0.25 * mySize.x;
3087 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3089 kaball_pos = pos + eY * 0.25 * mySize.y;
3090 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3093 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3094 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3096 if(kaball_prevstatus && f < 1)
3097 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3100 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3104 // Nexball HUD mod icon
3105 void HUD_Mod_NexBall(vector pos, vector mySize)
3107 float stat_items, nb_pb_starttime, dt, p;
3109 stat_items = getstati(STAT_ITEMS, 0, 24);
3110 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3112 if (stat_items & IT_KEY1)
3117 //Manage the progress bar if any
3118 if (nb_pb_starttime > 0)
3120 dt = (time - nb_pb_starttime) % nb_pb_period;
3121 // one period of positive triangle
3122 p = 2 * dt / nb_pb_period;
3126 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3129 if (stat_items & IT_KEY1)
3130 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 // Race/CTS HUD mod icons
3134 float crecordtime_prev; // last remembered crecordtime
3135 float crecordtime_change_time; // time when crecordtime last changed
3136 float srecordtime_prev; // last remembered srecordtime
3137 float srecordtime_change_time; // time when srecordtime last changed
3139 float race_status_time;
3140 float race_status_prev;
3141 string race_status_name_prev;
3142 void HUD_Mod_Race(vector pos, vector mySize)
3144 mod_active = 1; // race should never hide the mod icons panel
3146 me = playerslots[player_localnum];
3148 float f; // yet another function has this
3149 score = me.(scores[ps_primary]);
3151 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3152 return; // no records in the actual race
3154 // clientside personal record
3156 if(gametype == MAPINFO_TYPE_CTS)
3160 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3162 if(score && (score < t || !t)) {
3163 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3164 if(autocvar_cl_autodemo_delete_keeprecords)
3166 f = autocvar_cl_autodemo_delete;
3168 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3172 if(t != crecordtime_prev) {
3173 crecordtime_prev = t;
3174 crecordtime_change_time = time;
3177 vector textPos, medalPos;
3179 if(mySize.x > mySize.y) {
3180 // text on left side
3181 squareSize = min(mySize.y, mySize.x/2);
3182 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3183 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3186 squareSize = min(mySize.x, mySize.y/2);
3187 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3188 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3191 f = time - crecordtime_change_time;
3194 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3200 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3204 t = race_server_record;
3205 if(t != srecordtime_prev) {
3206 srecordtime_prev = t;
3207 srecordtime_change_time = time;
3209 f = time - srecordtime_change_time;
3212 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3213 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3216 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3217 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3218 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3221 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3222 race_status_time = time + 5;
3223 race_status_prev = race_status;
3224 if (race_status_name_prev)
3225 strunzone(race_status_name_prev);
3226 race_status_name_prev = strzone(race_status_name);
3231 a = bound(0, race_status_time - time, 1);
3234 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3238 rank = race_CheckName(race_status_name);
3242 rankname = count_ordinal(rank);
3245 namepos = medalPos + '0 0.8 0' * squareSize;
3247 rankpos = medalPos + '0 0.15 0' * squareSize;
3249 if(race_status == 0)
3250 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251 else if(race_status == 1) {
3252 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255 } else if(race_status == 2) {
3256 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3257 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3261 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262 } else if(race_status == 3) {
3263 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3265 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3268 if (race_status_time - time <= 0) {
3269 race_status_prev = -1;
3271 if(race_status_name)
3272 strunzone(race_status_name);
3273 race_status_name = string_null;
3274 if(race_status_name_prev)
3275 strunzone(race_status_name_prev);
3276 race_status_name_prev = string_null;
3280 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3284 vector color = '0 0 0';
3288 stat = getstatf(STAT_DOM_PPS_RED);
3289 pic = "dom_icon_red";
3293 stat = getstatf(STAT_DOM_PPS_BLUE);
3294 pic = "dom_icon_blue";
3298 stat = getstatf(STAT_DOM_PPS_YELLOW);
3299 pic = "dom_icon_yellow";
3304 stat = getstatf(STAT_DOM_PPS_PINK);
3305 pic = "dom_icon_pink";
3309 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3311 if(mySize.x/mySize.y > aspect_ratio)
3313 i = aspect_ratio * mySize.y;
3314 myPos.x = myPos.x + (mySize.x - i) / 2;
3319 i = 1/aspect_ratio * mySize.x;
3320 myPos.y = myPos.y + (mySize.y - i) / 2;
3324 if (layout) // show text too
3327 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3328 if (layout == 2) // average pps
3329 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3330 else // percentage of average pps
3331 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3335 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3338 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3339 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3340 drawresetcliparea();
3344 void HUD_Mod_Dom(vector myPos, vector mySize)
3346 mod_active = 1; // required in each mod function that always shows something
3348 int layout = autocvar_hud_panel_modicons_dom_layout;
3349 float rows, columns, aspect_ratio;
3350 aspect_ratio = (layout) ? 3 : 1;
3351 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3352 columns = ceil(team_count/rows);
3355 float row = 0, column = 0;
3356 vector pos, itemSize;
3357 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3358 for(i=0; i<team_count; ++i)
3360 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3362 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3373 void HUD_ModIcons_SetFunc()
3377 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3378 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3379 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3380 case MAPINFO_TYPE_CTS:
3381 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3382 case MAPINFO_TYPE_CA:
3383 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3384 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3385 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3389 float mod_prev; // previous state of mod_active to check for a change
3391 float mod_change; // "time" when mod_active changed
3393 void HUD_ModIcons(void)
3395 if(!autocvar__hud_configure)
3397 if(!autocvar_hud_panel_modicons) return;
3398 if(!HUD_ModIcons_GameType) return;
3401 HUD_Panel_UpdateCvars();
3403 draw_beginBoldFont();
3405 if(mod_active != mod_prev) {
3407 mod_prev = mod_active;
3410 if(mod_active || autocvar__hud_configure)
3411 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3413 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3416 HUD_Panel_DrawBg(mod_alpha);
3418 if(panel_bg_padding)
3420 panel_pos += '1 1 0' * panel_bg_padding;
3421 panel_size -= '2 2 0' * panel_bg_padding;
3424 if(autocvar__hud_configure)
3425 HUD_Mod_CTF(panel_pos, panel_size);
3427 HUD_ModIcons_GameType(panel_pos, panel_size);
3432 // Draw pressed keys (#11)
3434 void HUD_PressedKeys(void)
3436 if(!autocvar__hud_configure)
3438 if(!autocvar_hud_panel_pressedkeys) return;
3439 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3442 HUD_Panel_UpdateCvars();
3445 mySize = panel_size;
3447 HUD_Panel_DrawBg(1);
3448 if(panel_bg_padding)
3450 pos += '1 1 0' * panel_bg_padding;
3451 mySize -= '2 2 0' * panel_bg_padding;
3454 // force custom aspect
3455 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3458 vector newSize = '0 0 0';
3459 if(mySize.x/mySize.y > aspect)
3461 newSize.x = aspect * mySize.y;
3462 newSize.y = mySize.y;
3464 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3468 newSize.y = 1/aspect * mySize.x;
3469 newSize.x = mySize.x;
3471 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3477 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3479 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3481 if(autocvar_hud_panel_pressedkeys_attack)
3483 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3492 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3493 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3494 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497 // Handle chat as a panel (#12)
3501 if(!autocvar__hud_configure)
3503 if (!autocvar_hud_panel_chat)
3505 if (!autocvar_con_chatrect)
3506 cvar_set("con_chatrect", "0");
3509 if(autocvar__con_chat_maximized)
3511 if(!hud_draw_maximized) return;
3513 else if(chat_panel_modified)
3515 panel.update_time = time; // forces reload of panel attributes
3516 chat_panel_modified = false;
3520 HUD_Panel_UpdateCvars();
3522 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3524 panel_pos.y = panel_bg_border;
3525 panel_size.y = vid_conheight - panel_bg_border * 2;
3526 if(panel.current_panel_bg == "0") // force a border when maximized
3529 panel_bg = strcat(hud_skin_path, "/border_default");
3530 if(precache_pic(panel_bg) == "")
3531 panel_bg = "gfx/hud/default/border_default";
3532 if(panel.current_panel_bg)
3533 strunzone(panel.current_panel_bg);
3534 panel.current_panel_bg = strzone(panel_bg);
3535 chat_panel_modified = true;
3537 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3542 mySize = panel_size;
3544 HUD_Panel_DrawBg(1);
3546 if(panel_bg_padding)
3548 pos += '1 1 0' * panel_bg_padding;
3549 mySize -= '2 2 0' * panel_bg_padding;
3552 if (!autocvar_con_chatrect)
3553 cvar_set("con_chatrect", "1");
3555 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3556 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3558 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3559 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3561 if(autocvar__hud_configure)
3564 chatsize = '1 1 0' * autocvar_con_chatsize;
3565 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3567 for(i = 0; i < autocvar_con_chat; ++i)
3569 if(i == autocvar_con_chat - 1)
3572 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3573 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3574 pos.y += chatsize.y;
3579 // Engine info panel (#13)
3586 float frametimeavg1; // 1 frame ago
3587 float frametimeavg2; // 2 frames ago
3588 void HUD_EngineInfo(void)
3590 if(!autocvar__hud_configure)
3592 if(!autocvar_hud_panel_engineinfo) return;
3595 HUD_Panel_UpdateCvars();
3598 mySize = panel_size;
3600 HUD_Panel_DrawBg(1);
3601 if(panel_bg_padding)
3603 pos += '1 1 0' * panel_bg_padding;
3604 mySize -= '2 2 0' * panel_bg_padding;
3607 float currentTime = gettime(GETTIME_REALTIME);
3608 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3610 float currentframetime = currentTime - prevfps_time;
3611 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3612 frametimeavg2 = frametimeavg1;
3613 frametimeavg1 = frametimeavg;
3616 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3617 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3619 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3620 prevfps = (1/currentframetime);
3621 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3623 prevfps_time = currentTime;
3628 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3630 prevfps = framecounter/(currentTime - prevfps_time);
3632 prevfps_time = currentTime;
3637 color = HUD_Get_Num_Color (prevfps, 100);
3638 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3641 // Info messages panel (#14)
3643 #define drawInfoMessage(s) do { \
3644 if(autocvar_hud_panel_infomessages_flip) \
3645 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3646 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3647 o.y += fontsize.y; \
3649 void HUD_InfoMessages(void)
3651 if(!autocvar__hud_configure)
3653 if(!autocvar_hud_panel_infomessages) return;
3656 HUD_Panel_UpdateCvars();
3659 mySize = panel_size;
3661 HUD_Panel_DrawBg(1);
3662 if(panel_bg_padding)
3664 pos += '1 1 0' * panel_bg_padding;
3665 mySize -= '2 2 0' * panel_bg_padding;
3668 // always force 5:1 aspect
3669 vector newSize = '0 0 0';
3670 if(mySize.x/mySize.y > 5)
3672 newSize.x = 5 * mySize.y;
3673 newSize.y = mySize.y;
3675 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3679 newSize.y = 1/5 * mySize.x;
3680 newSize.x = mySize.x;
3682 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3691 fontsize = '0.20 0.20 0' * mySize.y;
3697 if(!autocvar__hud_configure)
3699 if(spectatee_status && !intermission)
3702 if(spectatee_status == -1)
3703 s = _("^1Observing");
3705 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3708 if(spectatee_status == -1)
3709 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3711 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3714 if(spectatee_status == -1)
3715 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3717 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3720 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3723 if(gametype == MAPINFO_TYPE_LMS)
3726 sk = playerslots[player_localnum];
3727 if(sk.(scores[ps_primary]) >= 666)
3728 s = _("^1Match has already begun");
3729 else if(sk.(scores[ps_primary]) > 0)
3730 s = _("^1You have no more lives left");
3732 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3735 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3738 //show restart countdown:
3739 if (time < getstatf(STAT_GAMESTARTTIME)) {
3741 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3742 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3743 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3744 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3748 if(warmup_stage && !intermission)
3750 s = _("^2Currently in ^1warmup^2 stage!");
3760 if(ready_waiting && !intermission && !spectatee_status)
3762 if(ready_waiting_for_me)
3765 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3767 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3772 s = _("^2Waiting for others to ready up to end warmup...");
3774 s = _("^2Waiting for others to ready up...");
3778 else if(warmup_stage && !intermission && !spectatee_status)
3780 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3784 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3786 float ts_min = 0, ts_max = 0;
3787 tm = teams.sort_next;
3790 for (; tm.sort_next; tm = tm.sort_next)
3792 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3794 if(!ts_min) ts_min = tm.team_size;
3795 else ts_min = min(ts_min, tm.team_size);
3796 if(!ts_max) ts_max = tm.team_size;
3797 else ts_max = max(ts_max, tm.team_size);
3799 if ((ts_max - ts_min) > 1)
3801 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3802 tm = GetTeam(myteam, false);
3804 if (tm.team != NUM_SPECTATOR)
3805 if (tm.team_size == ts_max)
3806 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3814 s = _("^7Press ^3ESC ^7to show HUD options.");
3816 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3818 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3820 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3825 // Physics panel (#15)
3827 vector acc_prevspeed;
3828 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3829 void HUD_Physics(void)
3831 if(!autocvar__hud_configure)
3833 if(!autocvar_hud_panel_physics) return;
3834 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3835 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3838 HUD_Panel_UpdateCvars();
3840 draw_beginBoldFont();
3842 HUD_Panel_DrawBg(1);
3843 if(panel_bg_padding)
3845 panel_pos += '1 1 0' * panel_bg_padding;
3846 panel_size -= '2 2 0' * panel_bg_padding;
3849 float acceleration_progressbar_scale = 0;
3850 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3851 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3854 if (autocvar_hud_panel_physics_text_scale <= 0)
3857 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3860 float speed, conversion_factor;
3863 switch(autocvar_hud_panel_physics_speed_unit)
3868 conversion_factor = 1.0;
3872 conversion_factor = 0.0254;
3876 conversion_factor = 0.0254 * 3.6;
3880 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3884 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3888 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3890 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3891 if (autocvar__hud_configure)
3892 speed = floor( max_speed * 0.65 + 0.5 );
3893 else if(autocvar_hud_panel_physics_speed_vertical)
3894 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3896 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3898 //compute acceleration
3899 float acceleration, f;
3900 if (autocvar__hud_configure)
3901 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3904 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3905 f = time - acc_prevtime;
3906 if(autocvar_hud_panel_physics_acceleration_vertical)
3907 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3909 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3911 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3913 acc_prevspeed = vel;
3914 acc_prevtime = time;
3916 f = bound(0, f * 10, 1);
3917 acc_avg = acc_avg * (1 - f) + acceleration * f;
3921 float panel_ar = panel_size.x/panel_size.y;
3922 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3923 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3925 panel_size.x *= 0.5;
3926 if (autocvar_hud_panel_physics_flip)
3927 speed_offset.x = panel_size.x;
3929 acceleration_offset.x = panel_size.x;
3933 panel_size.y *= 0.5;
3934 if (autocvar_hud_panel_physics_flip)
3935 speed_offset.y = panel_size.y;
3937 acceleration_offset.y = panel_size.y;
3939 float speed_baralign, acceleration_baralign;
3940 if (autocvar_hud_panel_physics_baralign == 1)
3941 acceleration_baralign = speed_baralign = 1;
3942 else if(autocvar_hud_panel_physics_baralign == 4)
3943 acceleration_baralign = speed_baralign = 2;
3944 else if (autocvar_hud_panel_physics_flip)
3946 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3947 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3951 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3952 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3954 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3955 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3959 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3960 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3961 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3962 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3964 tmp_size.x = panel_size.x * 0.75;
3965 tmp_size.y = panel_size.y * text_scale;
3967 tmp_offset.x = panel_size.x - tmp_size.x;
3970 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
3971 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3977 tmp_offset.x = tmp_size.x;
3978 if (autocvar_hud_panel_physics_speed_unit_show)
3981 tmp_size.x = panel_size.x * (1 - 0.75);
3982 tmp_size.y = panel_size.y * 0.4 * text_scale;
3983 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3984 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3988 //compute and draw top speed
3989 if (autocvar_hud_panel_physics_topspeed)
3990 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3992 if (autocvar__hud_configure)
3994 top_speed = floor( max_speed * 0.75 + 0.5 );
3999 if (speed >= top_speed)
4002 top_speed_time = time;
4006 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4007 // divide by f to make it start from 1
4008 f = cos( ((time - top_speed_time) / f) * PI/2 );
4010 else //hide top speed 0, it would be stupid
4015 //top speed progressbar peak
4016 if(speed < top_speed)
4017 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4020 vector peak_size = '0 0 0';
4021 if (speed_baralign == 0)
4022 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4023 else if (speed_baralign == 1)
4024 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4025 else // if (speed_baralign == 2)
4026 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4027 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4028 peak_size.y = panel_size.y;
4029 if (speed_baralign == 2) // draw two peaks, on both sides
4031 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4032 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4035 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4039 tmp_offset.y = panel_size.y * 0.4;
4040 tmp_size.x = panel_size.x * (1 - 0.75);
4041 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4042 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4043 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4051 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4053 vector progressbar_color;
4054 if(acceleration < 0)
4055 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4057 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4059 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4060 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4063 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4065 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4067 if (acceleration_baralign == 1)
4068 tmp_offset.x = panel_size.x - tmp_size.x;
4069 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4070 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4077 tmp_size = panel_size;
4078 tmp_offset = '0 0 0';
4081 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4083 tmp_size.x = panel_size.x;
4084 tmp_size.y = panel_size.y * text_scale;
4086 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4087 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4088 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093 // CenterPrint (#16)
4095 const float CENTERPRINT_MAX_MSGS = 10;
4096 const float CENTERPRINT_MAX_ENTRIES = 50;
4097 const float CENTERPRINT_SPACING = 0.7;
4099 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4100 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4101 float centerprint_time[CENTERPRINT_MAX_MSGS];
4102 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4103 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4104 float centerprint_showing;
4106 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4108 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4111 if(strMessage == "" && new_id == 0)
4114 // strip trailing newlines
4115 j = strlen(strMessage) - 1;
4116 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4118 if (j < strlen(strMessage) - 1)
4119 strMessage = substring(strMessage, 0, j + 1);
4121 if(strMessage == "" && new_id == 0)
4124 // strip leading newlines
4126 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4129 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4131 if(strMessage == "" && new_id == 0)
4134 if (!centerprint_showing)
4135 centerprint_showing = true;
4137 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4139 if (j == CENTERPRINT_MAX_MSGS)
4141 if (new_id && new_id == centerprint_msgID[j])
4143 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4145 // fade out the current msg (duration and countdown_num are ignored)
4146 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4147 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4148 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4151 break; // found a msg with the same id, at position j
4155 if (i == CENTERPRINT_MAX_MSGS)
4157 // a msg with the same id was not found, add the msg at the next position
4159 if (cpm_index == -1)
4160 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4163 if(centerprint_messages[j])
4164 strunzone(centerprint_messages[j]);
4165 centerprint_messages[j] = strzone(strMessage);
4166 centerprint_msgID[j] = new_id;
4169 centerprint_time[j] = -1;
4170 centerprint_expire_time[j] = time;
4175 duration = max(1, autocvar_hud_panel_centerprint_time);
4176 centerprint_time[j] = duration;
4177 centerprint_expire_time[j] = time + duration;
4179 centerprint_countdown_num[j] = countdown_num;
4182 void centerprint_hud(string strMessage)
4184 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4187 void reset_centerprint_messages(void)
4190 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4192 centerprint_expire_time[i] = 0;
4193 centerprint_time[i] = 1;
4194 centerprint_msgID[i] = 0;
4195 if(centerprint_messages[i])
4196 strunzone(centerprint_messages[i]);
4197 centerprint_messages[i] = string_null;
4200 float hud_configure_cp_generation_time;
4201 void HUD_CenterPrint (void)
4203 if(!autocvar__hud_configure)
4205 if(!autocvar_hud_panel_centerprint) return;
4207 if (hud_configure_prev && hud_configure_prev != -1)
4208 reset_centerprint_messages();
4212 if (!hud_configure_prev)
4213 reset_centerprint_messages();
4214 if (time > hud_configure_cp_generation_time)
4219 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4221 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4223 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4224 hud_configure_cp_generation_time = time + 1 + random()*4;
4228 // this panel fades only when the menu does
4229 float hud_fade_alpha_save = 0;
4230 if(scoreboard_fade_alpha)
4232 hud_fade_alpha_save = hud_fade_alpha;
4233 hud_fade_alpha = 1 - autocvar__menu_alpha;
4235 HUD_Panel_UpdateCvars();
4237 if(scoreboard_fade_alpha)
4239 hud_fade_alpha = hud_fade_alpha_save;
4241 // move the panel below the scoreboard
4242 if (scoreboard_bottom >= 0.96 * vid_conheight)
4246 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4248 if(target_pos.y > panel_pos.y)
4250 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4251 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4255 HUD_Panel_DrawBg(1);
4257 if (!centerprint_showing)
4260 if(panel_bg_padding)
4262 panel_pos += '1 1 0' * panel_bg_padding;
4263 panel_size -= '2 2 0' * panel_bg_padding;
4266 float entries, height;
4268 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4269 // height = panel_size_y/entries;
4270 // fontsize = '1 1 0' * height;
4271 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4272 fontsize = '1 1 0' * height;
4273 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4275 float i, j, k, n, g;
4276 float a, sz, align, current_msg_posY = 0, msg_size;
4279 float all_messages_expired = true;
4282 if (autocvar_hud_panel_centerprint_flip)
4283 pos.y += panel_size.y;
4284 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4285 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4287 if (j == CENTERPRINT_MAX_MSGS)
4289 if (centerprint_expire_time[j] <= time)
4291 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4293 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4294 if (centerprint_countdown_num[j] == 0)
4296 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4298 else if(centerprint_time[j] != -1)
4302 all_messages_expired = false;
4304 // fade the centerprint_hud in/out
4305 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4306 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4307 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4308 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4309 else // Expiring soon, so fade it out.
4310 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4312 // while counting down show it anyway in order to hold the current message position
4313 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4318 // set the size from fading in/out before subsequent fading
4319 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4321 // also fade it based on positioning
4322 if(autocvar_hud_panel_centerprint_fade_subsequent)
4324 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4325 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4327 a *= panel_fg_alpha;
4329 // finally set the size based on the new theAlpha from subsequent fading
4330 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4331 drawfontscale = sz * '1 1 0';
4333 if (centerprint_countdown_num[j])
4334 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4336 n = tokenizebyseparator(centerprint_messages[j], "\n");
4338 if (autocvar_hud_panel_centerprint_flip)
4340 // check if the message can be entirely shown
4341 for(k = 0; k < n; ++k)
4343 getWrappedLine_remaining = argv(k);
4344 while(getWrappedLine_remaining)
4346 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4348 pos.y -= fontsize.y;
4350 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4353 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4357 for(k = 0; k < n; ++k)
4359 getWrappedLine_remaining = argv(k);
4360 while(getWrappedLine_remaining)
4362 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4366 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4367 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4368 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4369 pos.y += fontsize.y;
4372 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4376 ++g; // move next position number up
4378 msg_size = pos.y - msg_size;
4379 if (autocvar_hud_panel_centerprint_flip)
4381 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4382 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4383 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4385 if (pos.y < panel_pos.y) // check if the next message can be shown
4387 drawfontscale = '1 1 0';
4393 pos.y += CENTERPRINT_SPACING * fontsize.y;
4394 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4395 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4397 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4399 drawfontscale = '1 1 0';
4404 drawfontscale = '1 1 0';
4405 if (all_messages_expired)
4407 centerprint_showing = false;
4408 reset_centerprint_messages();
4414 void HUD_Buffs(void)
4416 float buffs = getstati(STAT_BUFFS, 0, 24);
4417 if(!autocvar__hud_configure)
4419 if(!autocvar_hud_panel_buffs) return;
4420 if(spectatee_status == -1) return;
4421 if(getstati(STAT_HEALTH) <= 0) return;
4426 buffs = Buff_Type_first.items; // force first buff
4429 float b = 0; // counter to tell other functions that we have buffs
4432 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4435 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4439 s = strcat(s, " ", o);
4442 HUD_Panel_UpdateCvars();
4444 draw_beginBoldFont();
4448 mySize = panel_size;
4450 HUD_Panel_DrawBg(bound(0, b, 1));
4451 if(panel_bg_padding)
4453 pos += '1 1 0' * panel_bg_padding;
4454 mySize -= '2 2 0' * panel_bg_padding;
4457 //float panel_ar = mySize_x/mySize_y;
4458 //float is_vertical = (panel_ar < 1);
4459 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4460 vector buff_offset = '0 0 0';
4462 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4464 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4465 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4478 void HUD_Reset (void)
4480 // reset gametype specific icons
4481 if(gametype == MAPINFO_TYPE_CTF)
4482 HUD_Mod_CTF_Reset();
4485 void HUD_Main (void)
4488 // global hud theAlpha fade
4489 if(menu_enabled == 1)
4492 hud_fade_alpha = (1 - autocvar__menu_alpha);
4494 if(scoreboard_fade_alpha)
4495 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4497 HUD_Configure_Frame();
4499 if(intermission == 2) // no hud during mapvote
4502 // panels that we want to be active together with the scoreboard
4503 // they must fade only when the menu does
4504 if(scoreboard_fade_alpha == 1)
4506 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4510 if(!autocvar__hud_configure && !hud_fade_alpha)
4514 if (hud_skin_prev != autocvar_hud_skin)
4517 strunzone(hud_skin_path);
4518 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4520 strunzone(hud_skin_prev);
4521 hud_skin_prev = strzone(autocvar_hud_skin);
4524 current_player = player_localentnum;
4527 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4531 float hud_dock_color_team = autocvar_hud_dock_color_team;
4532 if((teamplay) && hud_dock_color_team) {
4533 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4534 color = '1 0 0' * hud_dock_color_team;
4536 color = myteamcolors * hud_dock_color_team;
4538 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4539 color = '1 0 0' * hud_dock_color_team;
4543 string hud_dock_color = autocvar_hud_dock_color;
4544 if(hud_dock_color == "shirt") {
4545 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4546 color = colormapPaletteColor(floor(f / 16), 0);
4548 else if(hud_dock_color == "pants") {
4549 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4550 color = colormapPaletteColor(f % 16, 1);
4553 color = stov(hud_dock_color);
4557 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4558 if(precache_pic(pic) == "") {
4559 pic = strcat(hud_skin_path, "/dock_medium");
4560 if(precache_pic(pic) == "") {
4561 pic = "gfx/hud/default/dock_medium";
4564 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4567 // cache the panel order into the panel_order array
4568 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4569 for(i = 0; i < HUD_PANEL_NUM; ++i)
4570 panel_order[i] = -1;
4572 float p_num, warning = false;
4573 float argc = tokenize_console(autocvar__hud_panelorder);
4574 if (argc > HUD_PANEL_NUM)
4576 //first detect wrong/missing panel numbers
4577 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4578 p_num = stof(argv(i));
4579 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4580 if (panel_order[p_num] == -1) //found for the first time?
4581 s = strcat(s, ftos(p_num), " ");
4582 panel_order[p_num] = 1; //mark as found
4587 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4588 if (panel_order[i] == -1) {
4590 s = strcat(s, ftos(i), " "); //add missing panel number
4594 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4596 cvar_set("_hud_panelorder", s);
4597 if(hud_panelorder_prev)
4598 strunzone(hud_panelorder_prev);
4599 hud_panelorder_prev = strzone(s);
4601 //now properly set panel_order
4602 tokenize_console(s);
4603 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4604 panel_order[i] = stof(argv(i));
4608 hud_draw_maximized = 0;
4609 // draw panels in order specified by panel_order array
4610 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4611 (panel = hud_panel[panel_order[i]]).panel_draw();
4613 hud_draw_maximized = 1; // panels that may be maximized must check this var
4614 // draw maximized panels on top
4615 if(hud_panel_radar_maximized)
4616 (panel = HUD_PANEL(RADAR)).panel_draw();
4617 if(autocvar__con_chat_maximized)
4618 (panel = HUD_PANEL(CHAT)).panel_draw();
4620 HUD_Configure_PostDraw();
4622 hud_configure_prev = autocvar__hud_configure;