6 void HUD_Notify_Push(string icon, string attacker, string victim)
14 if (notify_index == -1)
15 notify_index = NOTIFY_MAX_ENTRIES-1;
18 if (notify_attackers[notify_index])
19 strunzone(notify_attackers[notify_index]);
21 if (notify_victims[notify_index])
22 strunzone(notify_victims[notify_index]);
24 if (notify_icons[notify_index])
25 strunzone(notify_icons[notify_index]);
27 // Allocate new strings
30 notify_attackers[notify_index] = strzone(attacker);
31 notify_victims[notify_index] = strzone(victim);
35 // In case of a notification without a victim, the attacker
36 // is displayed on the victim's side. Instead of special
37 // treatment later on, we can simply switch them here.
38 notify_attackers[notify_index] = string_null;
39 notify_victims[notify_index] = strzone(attacker);
42 notify_icons[notify_index] = strzone(icon);
43 notify_times[notify_index] = time;
48 if (!autocvar__hud_configure)
49 if (!autocvar_hud_panel_notify)
52 HUD_Panel_LoadCvars();
54 if (autocvar_hud_panel_notify_dynamichud)
60 if (!autocvar__hud_configure)
61 if (notify_count == 0)
70 pos += '1 1 0' * panel_bg_padding;
71 size -= '2 2 0' * panel_bg_padding;
74 float fade_start = max(0, autocvar_hud_panel_notify_time);
75 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
76 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
78 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
79 float entry_height = size.y / entry_count;
81 float panel_width_half = size.x * 0.5;
82 float icon_width_half = entry_height * icon_aspect / 2;
83 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
85 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
86 vector icon_size = (eX * icon_aspect + eY) * entry_height;
87 vector icon_left = eX * (panel_width_half - icon_width_half);
88 vector attacker_right = eX * name_maxwidth;
89 vector victim_left = eX * (size.x - name_maxwidth);
91 vector attacker_pos, victim_pos, icon_pos;
92 string attacker, victim, icon;
93 int i, j, count, step, limit;
96 if (autocvar_hud_panel_notify_flip)
98 // Order items from the top down
105 // Order items from the bottom up
111 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
113 if(autocvar__hud_configure)
115 attacker = sprintf(_("Player %d"), count + 1);
116 victim = sprintf(_("Player %d"), count + 2);
117 icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
118 alpha = bound(0, 1.2 - count / entry_count, 1);
122 if (j == NOTIFY_MAX_ENTRIES)
125 if (notify_times[j] + fade_start > time)
127 else if (fade_time != 0)
129 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
136 attacker = notify_attackers[j];
137 victim = notify_victims[j];
138 icon = notify_icons[j];
141 if (icon != "" && victim != "")
143 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
145 icon_pos = pos + icon_left + eY * i * entry_height;
146 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
148 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
149 victim_pos = pos + victim_left + name_top;
150 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
154 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
155 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
156 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
161 notify_count = count;