1 #include "infomessages.qh"
3 #include <common/ent_cs.qh>
4 #include <common/mapinfo.qh>
6 // Info messages panel (#14)
8 float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
9 float autocvar_hud_panel_infomessages_group_time = 6;
10 const int IMG_COUNT = 1; // number of InfoMessage Groups
11 float img_fade[IMG_COUNT];
12 int img_cur_msg[IMG_COUNT];
13 float img_time[IMG_COUNT];
15 int img_select(int group_id)
17 float fadetime = max(0.001, autocvar_hud_panel_infomessages_group_fadetime);
18 if(time > img_time[group_id])
20 img_fade[group_id] = max(0, img_fade[group_id] - frametime / fadetime);
21 if(!img_fade[group_id])
23 ++img_cur_msg[group_id];
24 img_time[group_id] = floor(time) + autocvar_hud_panel_infomessages_group_time;
28 img_fade[group_id] = min(1, img_fade[group_id] + frametime / fadetime);
29 return img_cur_msg[group_id];
32 float stringwidth_colors(string s, vector theSize);
33 vector InfoMessages_drawstring(string s, vector pos, vector sz, float a, vector fontsize)
35 getWrappedLine_remaining = s;
37 while(getWrappedLine_remaining)
39 s = getWrappedLine(sz.x - offset, fontsize, stringwidth_colors);
40 if(autocvar_hud_panel_infomessages_flip)
41 offset = sz.x - stringwidth_colors(s, fontsize) - offset;
42 drawcolorcodedstring(pos + eX * offset, s, fontsize, a, DRAWFLAG_NORMAL);
46 pos.y += fontsize.y * 0.25;
50 #define InfoMessage(s) MACRO_BEGIN { \
51 pos = InfoMessages_drawstring(s, pos, mySize, ((img_curr_group >= 0) ? panel_fg_alpha * img_fade[img_curr_group] : panel_fg_alpha), fontsize); \
52 img_curr_group = -1; \
55 void HUD_InfoMessages()
57 if(!autocvar__hud_configure)
59 if(!autocvar_hud_panel_infomessages) return;
62 HUD_Panel_UpdateCvars();
67 if (autocvar_hud_panel_infomessages_dynamichud)
74 pos += '1 1 0' * panel_bg_padding;
75 mySize -= '2 2 0' * panel_bg_padding;
78 vector fontsize = '0.2 0.2 0' * mySize.y;
80 int img_curr_group = -1;
81 if(!autocvar__hud_configure)
85 if(spectatee_status == -1)
88 s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
92 switch(img_select(img_curr_group) % 3)
96 if(spectatee_status == -1)
97 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey(_("primary fire"), "+fire"));
99 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
102 if(spectatee_status == -1)
103 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
105 s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
108 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
113 if(gametype == MAPINFO_TYPE_LMS)
116 sk = playerslots[player_localnum];
117 if(sk.(scores(ps_primary)) >= 666)
118 s = _("^1Match has already begun");
119 else if(sk.(scores(ps_primary)) > 0)
120 s = _("^1You have no more lives left");
122 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
125 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
129 if (time < STAT(GAMESTARTTIME))
131 //we need to ceil, otherwise the countdown would be off by .5 when using round()
132 float countdown = ceil(STAT(GAMESTARTTIME) - time);
133 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
139 s = _("^2Currently in ^1warmup^2 stage!");
149 if(ready_waiting && !spectatee_status)
151 if(ready_waiting_for_me)
154 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
156 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
161 s = _("^2Waiting for others to ready up to end warmup...");
163 s = _("^2Waiting for others to ready up...");
167 else if(warmup_stage && !spectatee_status)
169 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey(_("ready"), "ready"));
173 if(teamplay && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
175 float ts_min = 0, ts_max = 0;
176 entity tm = teams.sort_next;
179 for (; tm.sort_next; tm = tm.sort_next)
181 if(!tm.team_size || tm.team == NUM_SPECTATOR)
183 if(!ts_min) ts_min = tm.team_size;
184 else ts_min = min(ts_min, tm.team_size);
185 if(!ts_max) ts_max = tm.team_size;
186 else ts_max = max(ts_max, tm.team_size);
188 if ((ts_max - ts_min) > 1)
190 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
191 tm = GetTeam(myteam, false);
192 if (tm && tm.team != NUM_SPECTATOR && tm.team_size == ts_max)
193 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team menu"), "menu_showteamselect"), blinkcolor));
199 if(autocvar_cl_showspectators)
201 //if(spectatee_status != -1)
203 s = ((spectatee_status) ? _("^1Spectating this player:") : _("^1Spectating you:"));
205 int limit = min(num_spectators, MAX_SPECTATORS);
206 for(int i = 0; i < limit; ++i)
208 float slot = spectatorlist[i];
210 s = strcat(s, " ^7", entcs_GetName(slot));
212 s = strcat("^7", entcs_GetName(slot));
219 InfoMessage(_("^7Press ^3ESC ^7to show HUD options."));
220 InfoMessage(_("^3Doubleclick ^7a panel for panel-specific options."));
221 InfoMessage(_("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"));
222 InfoMessage(_("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."));