1 #include "engineinfo.qh"
2 // Engine info panel (#13)
9 float frametimeavg1; // 1 frame ago
10 float frametimeavg2; // 2 frames ago
11 float autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage;
12 float autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight;
13 float autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold;
16 if(!autocvar__hud_configure)
18 if(!autocvar_hud_panel_engineinfo) return;
21 HUD_Panel_UpdateCvars();
26 if (autocvar_hud_panel_engineinfo_dynamichud)
33 pos += '1 1 0' * panel_bg_padding;
34 mySize -= '2 2 0' * panel_bg_padding;
37 float currentTime = gettime(GETTIME_REALTIME);
38 if(autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage)
40 float currentframetime = currentTime - prevfps_time;
41 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
42 frametimeavg2 = frametimeavg1;
43 frametimeavg1 = frametimeavg;
46 weight = autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight;
47 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
49 if(fabs(prevfps - (1/frametimeavg)) > prevfps * autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
50 prevfps = (1/currentframetime);
51 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
53 prevfps_time = currentTime;
58 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
60 prevfps = framecounter/(currentTime - prevfps_time);
62 prevfps_time = currentTime;
67 color = HUD_Get_Num_Color (prevfps, 100);
68 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);