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1 #pragma once
2
3 #include <common/weapons/_all.qh>
4
5 bool HUD_Radar_Clickable();
6 void HUD_Radar_Mouse();
7
8 REGISTRY(hud_panels, BITS(6))
9 #define hud_panels_from(i) _hud_panels_from(i, NULL)
10 REGISTER_REGISTRY(hud_panels)
11
12 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
13         void draw_func(); \
14         REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
15                 this.panel_id = this.m_id; \
16                 this.panel_draw = draw_func; \
17                 this.panel_name = #name; \
18                 this.panel_configflags = configflags; \
19                 this.panel_showflags = showflags; \
20         }
21
22 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
23
24 // draw the background/borders
25 #define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \
26         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
27                 draw_BorderPicture( \
28                         HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
29                         panel.current_panel_bg, \
30                         HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
31                         panel_bg_color, \
32                         panel_bg_alpha * theAlpha, \
33                         HUD_Scale('1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) \
34                 ); \
35 } MACRO_END
36
37 int panel_order[hud_panels_MAX];
38 string hud_panelorder_prev;
39
40 bool hud_draw_maximized;
41 bool hud_panel_radar_maximized;
42 bool hud_panel_radar_mouse;
43 float hud_panel_radar_bottom;
44 bool hud_panel_radar_temp_hidden;
45 bool chat_panel_modified;
46 bool radar_panel_modified;
47
48 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
49 void HUD_Radar_Hide_Maximized();
50
51 float HUD_GetRowCount(int item_count, vector size, float item_aspect);
52 vector HUD_Get_Num_Color (float x, float maxvalue);
53 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
54 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
55 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
56 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
57
58 void HUD_Reset ();
59 void HUD_Main ();
60
61 int race_CheckName(string net_name);
62 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname);
63
64 int vote_yescount;
65 int vote_nocount;
66 int vote_needed;
67 int vote_highlighted; // currently selected vote
68
69 int vote_active; // is there an active vote?
70 int vote_prev; // previous state of vote_active to check for a change
71 float vote_alpha;
72 float vote_change; // "time" when vote_active changed
73
74 float hud_panel_quickmenu;
75
76 vector mousepos;
77 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
78 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
79 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
80 entity highlightedPanel;
81 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
82
83 const float BORDER_MULTIPLIER = 0.25;
84 float scoreboard_bottom;
85 int weapon_accuracy[Weapons_MAX];
86
87 int complain_weapon;
88 float complain_weapon_type;
89 float complain_weapon_time;
90
91 PlayerScoreField ps_primary, ps_secondary;
92 int ts_primary, ts_secondary;
93
94 Weapon last_switchweapon;
95 Weapon last_activeweapon;
96 float weapontime;
97 float weaponprevtime;
98
99 float teamnagger;
100
101 int hudShiftState;
102 const int S_SHIFT = 1;
103 const int S_CTRL = 2;
104 const int S_ALT = 4;
105
106 float hud_fade_alpha;
107
108 string hud_skin_path;
109 string hud_skin_prev;
110
111 vector myteamcolors;
112
113 entity highlightedPanel_backup;
114 vector panel_pos_backup;
115 vector panel_size_backup;
116
117 vector panel_size_copied;
118
119 entity panel;
120 entityclass(HUDPanel);
121 class(HUDPanel) .string panel_name;
122 class(HUDPanel) .int panel_id;
123 class(HUDPanel) .vector current_panel_pos;
124 class(HUDPanel) .vector current_panel_size;
125 class(HUDPanel) .string current_panel_bg;
126 class(HUDPanel) .float current_panel_bg_alpha;
127 class(HUDPanel) .float current_panel_bg_border;
128 class(HUDPanel) .vector current_panel_bg_color;
129 class(HUDPanel) .float current_panel_bg_color_team;
130 class(HUDPanel) .float current_panel_bg_padding;
131 class(HUDPanel) .float current_panel_fg_alpha;
132 class(HUDPanel) .float update_time;
133 float panel_enabled;
134 vector panel_pos;
135 vector panel_size;
136 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
137 vector panel_bg_color;
138 string panel_bg_color_str;
139 float panel_bg_color_team;
140 string panel_bg_color_team_str;
141 float panel_fg_alpha;
142 float panel_bg_alpha;
143 string panel_bg_alpha_str;
144 float panel_bg_border;
145 string panel_bg_border_str;
146 float panel_bg_padding;
147 string panel_bg_padding_str;
148
149 class(HUDPanel) .void() panel_draw;
150
151 // chat panel can be reduced / moved while the mapvote is active
152 // let know the mapvote panel about chat pos and size
153 float chat_posy;
154 float chat_sizey;
155
156 float current_player;
157
158 float autocvar_hud_dynamic_follow;
159 float autocvar_hud_dynamic_follow_scale;
160 vector autocvar_hud_dynamic_follow_scale_xyz;
161
162 vector hud_dynamic_shake_realofs;
163 float hud_dynamic_shake_factor;
164 float hud_dynamic_shake_time;
165
166 // shared across viewmodel effects and dynamic hud code
167 vector cl_followmodel_ofs;
168 float cl_followmodel_time;
169
170 vector hud_scale;
171 vector hud_scale_current;
172 vector hud_shift;
173 vector hud_shift_current;
174 vector hud_scale_center;
175
176 float stringwidth_colors(string s, vector theSize);
177 float stringwidth_nocolors(string s, vector theSize);
178 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
179
180 .int panel_showflags;
181 const int PANEL_SHOW_NEVER    = 0x00;
182 const int PANEL_SHOW_MAINGAME = 0x01;
183 const int PANEL_SHOW_MINIGAME = 0x02;
184 const int PANEL_SHOW_MAPVOTE  = 0x04;
185 const int PANEL_SHOW_ALWAYS   = 0xff;
186 bool HUD_Panel_CheckFlags(int showflags);
187
188 .int panel_configflags;
189 const int PANEL_CONFIG_NO    = 0x00;
190 const int PANEL_CONFIG_MAIN  = 0x01;
191
192
193 // prev_* vars contain the health/armor at the previous FRAME
194 // set to -1 when player is dead or was not playing
195 int prev_health, prev_armor;
196 float health_damagetime, armor_damagetime;
197 int health_beforedamage, armor_beforedamage;
198 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
199 int old_p_health, old_p_armor;
200 float old_p_healthtime, old_p_armortime;
201 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
202 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
203 int prev_p_health, prev_p_armor;
204
205 void HUD_ItemsTime();
206
207 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
208 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
209 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
210 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
211 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
212 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
213 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
214 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
215 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
216 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
217 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
218 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
219 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
220 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
221 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
222 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
223 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
224 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
225 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
226 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
227 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
228 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
229 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
230 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
231 REGISTER_HUD_PANEL(SCOREBOARD,      Scoreboard_Draw,    scoreboard,     PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
232 // always add new panels to the end of list
233
234 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
235 // ----------------------
236 // MACRO HELL STARTS HERE
237 // ----------------------
238 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
239
240 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
241 // comment on last line of macro: // we probably want to see a background in config mode at all times...
242 #define HUD_Panel_GetBg() MACRO_BEGIN {                                                                             \
243         string panel_bg;                                                                                                \
244         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
245                 panel_bg = "0";                                                                                             \
246         } else {                                                                                                        \
247                 if (panel_bg_str == "") {                                                                                   \
248                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
249                 }                                                                                                           \
250                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
251                         panel_bg = "0";                                                                                         \
252                 } else {                                                                                                    \
253                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
254                                 panel_bg_alpha_str = "0";                                                                           \
255                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
256                         if (precache_pic(panel_bg) == "") {                                                                     \
257                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
258                                 if (precache_pic(panel_bg) == "") {                                                                 \
259                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
260                                 }                                                                                                   \
261                         }                                                                                                       \
262                 }                                                                                                           \
263         }                                                                                                               \
264         if (panel.current_panel_bg)                                                                                     \
265                 strunzone(panel.current_panel_bg);                                                                          \
266         panel.current_panel_bg = strzone(panel_bg);                                                                     \
267 } MACRO_END
268
269 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
270 #define HUD_Panel_GetColor() MACRO_BEGIN {                                                                          \
271         if ((teamplay) && panel_bg_color_team > 0) {                                                                        \
272                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
273                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
274                 else                                                                                                        \
275                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
276         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) {          \
277                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
278         } else {                                                                                                        \
279                 if (panel_bg_color_str == "") {                                                                             \
280                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
281                 } else {                                                                                                    \
282                         if (panel_bg_color_str == "shirt") {                                                                    \
283                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
284                         } else if (panel_bg_color_str == "pants") {                                                             \
285                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
286                         } else {                                                                                                \
287                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
288                         }                                                                                                       \
289                 }                                                                                                           \
290         }                                                                                                               \
291 } MACRO_END
292
293 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
294 #define HUD_Panel_GetColorTeam() MACRO_BEGIN {                                                                      \
295         if (panel_bg_color_team_str == "") {                                                                            \
296                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
297         } else {                                                                                                        \
298                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
299         }                                                                                                               \
300 } MACRO_END
301
302 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
303 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
304 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN {                                                                        \
305         if (panel_bg_alpha_str == "") {                                                                                 \
306                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
307         }                                                                                                               \
308         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
309         if (autocvar__hud_configure) {                                                                                  \
310                 if (!panel_enabled)                                                                                         \
311                         panel_bg_alpha = 0.25;                                                                                  \
312                 else if (hud_configure_menu_open == 2 && panel == highlightedPanel)                                                    \
313                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
314                 else                                                                                                        \
315                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
316         }                                                                                                               \
317 } MACRO_END
318
319 // Get value for panel_fg_alpha. Also do various minalpha checks
320 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
321 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN {                                                                        \
322         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
323         if (autocvar__hud_configure && !panel_enabled)                                                                  \
324                 panel_fg_alpha = 0.25;                                                                                      \
325 } MACRO_END
326
327 // Get border. See comments above, it's similar.
328 #define HUD_Panel_GetBorder() MACRO_BEGIN {                                                                         \
329         if (panel_bg_border_str == "") {                                                                                \
330                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
331         } else {                                                                                                        \
332                 panel_bg_border = stof(panel_bg_border_str);                                                                \
333         }                                                                                                               \
334 } MACRO_END
335
336 // Get padding. See comments above, it's similar.
337 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
338 #define HUD_Panel_GetPadding() MACRO_BEGIN {                                                                        \
339         if (panel_bg_padding_str == "") {                                                                               \
340                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
341         } else {                                                                                                        \
342                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
343         }                                                                                                               \
344         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
345 } MACRO_END
346
347 // return smoothly faded pos and size of given panel when a dialog is active
348 // don't center too wide panels, it doesn't work with different resolutions
349 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
350         vector new_size = panel_size; \
351         float max_panel_width = 0.52 * vid_conwidth; \
352         if(panel_size.x > max_panel_width) \
353         { \
354                 new_size.x = max_panel_width; \
355                 new_size.y = panel_size.y * (new_size.x / panel_size.x); \
356         } \
357         vector new_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * new_size; \
358         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
359         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
360 } MACRO_END
361
362 // Scale the pos and size vectors to absolute coordinates
363 #define HUD_Panel_ScalePosSize() MACRO_BEGIN {                                                                      \
364         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
365         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
366 } MACRO_END
367
368 // NOTE: in hud_configure mode cvars must be reloaded every frame
369 #define HUD_Panel_UpdateCvars() MACRO_BEGIN {                                                                       \
370         if (panel.update_time <= time) {                                                                                \
371                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
372                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
373                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
374                 HUD_Panel_ScalePosSize();                                                                                   \
375                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
376                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
377                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
378                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
379                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
380                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
381                 HUD_Panel_GetBg();                                                                                          \
382                 if (panel.current_panel_bg != "0") {                                                                        \
383                         HUD_Panel_GetBgAlpha();                                                                                 \
384                         HUD_Panel_GetBorder();                                                                                  \
385                 }                                                                                                           \
386                 HUD_Panel_GetColorTeam();                                                                               \
387                 HUD_Panel_GetColor();                                                                                   \
388                 HUD_Panel_GetFgAlpha();                                                                                     \
389                 HUD_Panel_GetPadding();                                                                                     \
390                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
391                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
392                 if (hud_configure_menu_open == 2 && panel == highlightedPanel) {                                                       \
393                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
394                 } else {                                                                                                    \
395                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
396                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
397                 }                                                                                                           \
398                 panel.current_panel_pos = panel_pos;                                                                        \
399                 panel.current_panel_size = panel_size;                                                                      \
400                 panel.current_panel_bg_border = panel_bg_border;                                                            \
401                 panel.current_panel_bg_color = panel_bg_color;                                                              \
402                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
403                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
404                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
405         } else {                                                                                                        \
406                 panel_pos = panel.current_panel_pos;                                                                        \
407                 panel_size = panel.current_panel_size;                                                                      \
408                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
409                 panel_bg_border = panel.current_panel_bg_border;                                                            \
410                 panel_bg_color = panel.current_panel_bg_color;                                                              \
411                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
412                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
413                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
414         }                                                                                                               \
415 } MACRO_END
416
417 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN {                                                                     \
418         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
419         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
420         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
421         HUD_Panel_ScalePosSize();                                                                                       \
422         if (hud_configure_menu_open == 2 && panel == highlightedPanel) {                                                           \
423                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
424         }                                                                                                               \
425         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
426         HUD_Panel_GetBorder();                                                                                          \
427 } MACRO_END
428
429 const int NOTIFY_MAX_ENTRIES = 10;
430 const float NOTIFY_ICON_MARGIN = 0.02;
431
432 int notify_index;
433 int notify_count;
434 float notify_times[NOTIFY_MAX_ENTRIES];
435 string notify_attackers[NOTIFY_MAX_ENTRIES];
436 string notify_victims[NOTIFY_MAX_ENTRIES];
437 string notify_icons[NOTIFY_MAX_ENTRIES];
438
439 void HUD_Notify_Push(string icon, string attacker, string victim);
440
441 var void HUD_ModIcons_GameType(vector pos, vector size);
442 void HUD_ModIcons_SetFunc();