3 #include <client/defs.qh>
4 #include <client/miscfunctions.qh>
5 #include <client/view.qh>
6 #include "panel/scoreboard.qh"
7 #include "hud_config.qh"
8 #include "../mapvoting.qh"
9 #include "../teamradar.qh"
10 #include <common/minigames/cl_minigames.qh>
11 #include <common/t_items.qh>
12 #include <common/deathtypes/all.qh>
13 #include <common/ent_cs.qh>
14 #include <common/items/_mod.qh>
15 #include <common/mapinfo.qh>
16 #include <common/vehicles/all.qh>
17 #include <common/vehicles/vehicle/bumblebee.qh>
18 #include <common/mutators/mutator/waypoints/all.qh>
19 #include <common/stats.qh>
20 #include <lib/csqcmodel/cl_player.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <common/gamemodes/_mod.qh>
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
33 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
34 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
37 void draw_cursor_normal(vector pos, vector col, float a)
39 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
42 void LoadMenuSkinValues()
45 if(cvar_string("menu_skin") != "")
47 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
50 if(fh < 0 && cvar_defstring("menu_skin") != "")
52 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 draw_currentSkin = "gfx/menu/default";
59 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
62 draw_currentSkin = strzone(draw_currentSkin);
67 while((s = fgets(fh)))
69 int n = tokenize_console(s);
72 if(substring(argv(0), 0, 2) == "//")
74 if(argv(0) == "SIZE_CURSOR")
75 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76 else if(argv(0) == "OFFSET_CURSOR")
77 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
83 vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink)
85 const vector COLOR100 = '0 1 0'; // green
86 const vector COLOR75 = '0.4 0.9 0'; // lightgreen
87 const vector COLOR50 = '1 1 1'; // white
88 const vector COLOR25 = '1 1 0.2'; // lightyellow
89 const vector COLOR10 = '1 0 0'; // red
92 float hp_percent = hp / maxvalue * 100;
93 #define CASE_COLOR_BETWEEN(min, max) \
94 if(hp_percent > min) \
95 color = COLOR##min + (COLOR##max - COLOR##min) * ((hp_percent - min) / (max - min))
97 if(hp_percent > 100) color = COLOR100;
98 else CASE_COLOR_BETWEEN(75, 100);
99 else CASE_COLOR_BETWEEN(50, 75);
100 else CASE_COLOR_BETWEEN(25, 50);
101 else CASE_COLOR_BETWEEN(10, 25);
102 else color = COLOR10;
104 #undef CASE_COLOR_BETWEEN
108 if(hp_percent >= 100)
110 float f = sin(2*M_PI*time);
111 if (color.x == 0) color.x = f;
112 if (color.y == 0) color.y = f;
113 if (color.z == 0) color.z = f;
115 else if(hp_percent < 25)
117 float f = (1 - hp_percent / 25) * sin(2*M_PI*time);
125 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
128 float aspect = size_y / size_x;
129 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
132 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
136 float ratio, best_ratio = 0;
137 float best_columns = 1, best_rows = 1;
138 bool vertical = (psize.x / psize.y >= item_aspect);
141 psize = eX * psize.y + eY * psize.x;
142 item_aspect = 1 / item_aspect;
145 rows = ceil(sqrt(item_count));
146 columns = ceil(item_count/rows);
149 ratio = (psize.x/columns) / (psize.y/rows);
150 if(ratio > item_aspect)
151 ratio = item_aspect * item_aspect / ratio;
153 if(ratio <= best_ratio)
154 break; // ratio starts decreasing by now, skip next configurations
156 best_columns = columns;
164 rows = ceil(item_count/columns);
167 return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows);
176 void HUD_Panel_LoadCvars()
178 // NOTE: in hud_configure mode cvars must be reloaded every frame
179 if (panel.update_time <= time)
181 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
182 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
183 HUD_Panel_ScalePosSize();
184 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
185 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
186 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
187 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
188 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
189 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
191 if (panel.current_panel_bg != "0")
193 HUD_Panel_GetBgAlpha();
194 HUD_Panel_GetBorder();
196 HUD_Panel_GetColorTeam();
197 HUD_Panel_GetColor();
198 HUD_Panel_GetFgAlpha();
199 HUD_Panel_GetPadding();
200 panel.current_panel_bg_alpha = panel_bg_alpha;
201 panel.current_panel_fg_alpha = panel_fg_alpha;
202 if (hud_configure_menu_open == 2 && panel == highlightedPanel)
203 HUD_Panel_UpdatePosSize_ForMenu();
206 panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
207 panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
209 panel.current_panel_pos = panel_pos;
210 panel.current_panel_size = panel_size;
211 panel.current_panel_bg_border = panel_bg_border;
212 panel.current_panel_bg_color = panel_bg_color;
213 panel.current_panel_bg_color_team = panel_bg_color_team;
214 panel.current_panel_bg_padding = panel_bg_padding;
215 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
219 panel_pos = panel.current_panel_pos;
220 panel_size = panel.current_panel_size;
221 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
222 panel_bg_border = panel.current_panel_bg_border;
223 panel_bg_color = panel.current_panel_bg_color;
224 panel_bg_color_team = panel.current_panel_bg_color_team;
225 panel_bg_padding = panel.current_panel_bg_padding;
226 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
229 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
230 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
232 TC(bool, vertical); TC(int, drawflag);
233 if(!length_ratio || !theAlpha)
239 if(length_ratio < -1)
242 else if(length_ratio < 0)
245 theOrigin = HUD_Shift(theOrigin);
246 theSize = HUD_Scale(theSize);
249 vector width, height;
251 pic = strcat(hud_skin_path, "/", pic, "_vertical");
252 if(precache_pic(pic) == "") {
253 pic = "gfx/hud/default/progressbar_vertical";
256 if (baralign == 1) // bottom align
257 theOrigin.y += (1 - length_ratio) * theSize.y;
258 else if (baralign == 2) // center align
259 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
260 else if (baralign == 3) // center align, positive values down, negative up
263 if (length_ratio > 0)
264 theOrigin.y += theSize.y;
267 theOrigin.y += (1 + length_ratio) * theSize.y;
268 length_ratio = -length_ratio;
271 theSize.y *= length_ratio;
274 width = eX * theSize.x;
275 height = eY * theSize.y;
276 if(theSize.y <= theSize.x * 2)
278 // button not high enough
279 // draw just upper and lower part then
280 square = eY * theSize.y * 0.5;
281 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
282 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
283 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
287 square = eY * theSize.x;
288 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
289 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
290 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
293 pic = strcat(hud_skin_path, "/", pic);
294 if(precache_pic(pic) == "") {
295 pic = "gfx/hud/default/progressbar";
298 if (baralign == 1) // right align
299 theOrigin.x += (1 - length_ratio) * theSize.x;
300 else if (baralign == 2) // center align
301 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
302 else if (baralign == 3) // center align, positive values on the right, negative on the left
305 if (length_ratio > 0)
306 theOrigin.x += theSize.x;
309 theOrigin.x += (1 + length_ratio) * theSize.x;
310 length_ratio = -length_ratio;
313 theSize.x *= length_ratio;
316 width = eX * theSize.x;
317 height = eY * theSize.y;
318 if(theSize.x <= theSize.y * 2)
320 // button not wide enough
321 // draw just left and right part then
322 square = eX * theSize.x * 0.5;
323 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
324 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
325 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
329 square = eX * theSize.y;
330 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
331 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
332 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
337 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
343 pos = HUD_Shift(pos);
344 mySize = HUD_Scale(mySize);
347 pic = strcat(hud_skin_path, "/num_leading");
348 if(precache_pic(pic) == "") {
349 pic = "gfx/hud/default/num_leading";
352 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
353 if(mySize.x/mySize.y > 2)
354 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
355 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
358 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
360 TC(bool, vertical); TC(int, icon_right_align);
361 vector newPos = '0 0 0', newSize = '0 0 0';
362 vector picpos, numpos;
366 if(mySize.y/mySize.x > 2)
368 newSize.y = 2 * mySize.x;
369 newSize.x = mySize.x;
371 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
376 newSize.x = 1/2 * mySize.y;
377 newSize.y = mySize.y;
379 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
386 picpos = newPos + eY * newSize.x;
391 numpos = newPos + eY * newSize.x;
395 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
396 // make number smaller than icon, it looks better
397 // reduce only y to draw numbers with different number of digits with the same y size
398 numpos.y += newSize.y * ((1 - 0.7) / 2);
400 drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
404 if(mySize.x/mySize.y > 3)
406 newSize.x = 3 * mySize.y;
407 newSize.y = mySize.y;
409 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
414 newSize.y = 1/3 * mySize.x;
415 newSize.x = mySize.x;
417 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
421 if(icon_right_align) // right align
424 picpos = newPos + eX * 2 * newSize.y;
428 numpos = newPos + eX * newSize.y;
432 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
433 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
434 drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
435 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
438 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
440 TC(bool, vertical); TC(int, icon_right_align);
441 DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
451 float vh_notice_time;
454 if(autocvar__hud_configure) return;
455 if(intermission == 2) return;
457 if(hud == HUD_BUMBLEBEE_GUN)
458 CSQC_BUMBLE_GUN_HUD();
460 Vehicle info = REGISTRY_GET(Vehicles, hud);
464 if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
465 vh_notice_time = time + autocvar_cl_vehicles_notify_time;
470 void HUD_Panel_Draw(entity panent)
473 if (autocvar__hud_configure)
475 if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
477 panel_fade_alpha = 1;
478 Hud_Panel_GetPanelEnabled();
483 bool draw_allowed = false;
484 if (scoreboard_fade_alpha && panel.panel_showflags & PANEL_SHOW_WITH_SB)
488 else if (active_minigame && HUD_MinigameMenu_IsOpened())
490 if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
493 else if(intermission == 2)
495 if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
498 else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
503 if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
505 if (scoreboard_fade_alpha && intermission == 2 && !(panel.panel_showflags & PANEL_SHOW_MAPVOTE))
506 panel_fade_alpha = scoreboard_fade_alpha;
508 panel_fade_alpha = 1;
512 panel_fade_alpha = 1 - scoreboard_fade_alpha;
513 if(!panel_fade_alpha)
522 // reset gametype specific icons
523 if(gametype.m_modicons_reset)
524 gametype.m_modicons_reset();
527 float autocvar_hud_dynamic_shake = 1;
528 float autocvar_hud_dynamic_shake_damage_max = 130;
529 float autocvar_hud_dynamic_shake_damage_min = 10;
530 float autocvar_hud_dynamic_shake_scale = 0.2;
531 float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0};
532 float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0};
533 bool Hud_Shake_Update()
535 if(time - hud_dynamic_shake_time < 0)
538 float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
539 float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
540 int i = floor(elapsed_time);
544 float f = elapsed_time - i;
545 hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
546 hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
547 hud_dynamic_shake_realofs.z = 0;
548 hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
549 hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
550 hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
554 void Hud_Dynamic_Frame()
556 vector ofs = '0 0 0';
557 hud_scale_current = '1 1 0';
558 hud_shift_current = '0 0 0';
560 if (autocvar_hud_dynamic_follow)
562 entity view = CSQCModel_server2csqc(player_localentnum - 1);
563 calc_followmodel_ofs(view);
564 ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
565 ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
566 ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
567 ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
569 if (fabs(ofs.x) < 0.001) ofs.x = 0;
570 if (fabs(ofs.y) < 0.001) ofs.y = 0;
571 if (fabs(ofs.z) < 0.001) ofs.z = 0;
572 ofs.x = bound(-0.1, ofs.x, 0.1);
573 ofs.y = bound(-0.1, ofs.y, 0.1);
574 ofs.z = bound(-0.1, ofs.z, 0.1);
576 hud_shift_current.x = ofs.y * vid_conwidth;
577 hud_shift_current.y = ofs.z * vid_conheight;
578 hud_shift_current.z = ofs.x;
580 hud_scale_current.x = (1 + hud_shift_current.z);
581 hud_scale_current.y = hud_scale_current.x;
584 if(autocvar_hud_dynamic_shake > 0)
586 static float old_health = 0;
587 float health = max(-1, STAT(HEALTH));
588 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
590 hud_dynamic_shake_factor = 0;
595 float new_hud_dynamic_shake_factor = 0;
596 if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
597 && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
598 && old_health > 0 && !intermission)
600 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
601 new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
602 if(new_hud_dynamic_shake_factor >= 1)
603 new_hud_dynamic_shake_factor = 1;
604 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
606 hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
607 hud_dynamic_shake_time = time;
611 if(hud_dynamic_shake_factor)
612 if(!Hud_Shake_Update())
613 hud_dynamic_shake_factor = 0;
616 if(hud_dynamic_shake_factor > 0)
618 hud_shift_current.x += hud_dynamic_shake_realofs.x;
619 hud_shift_current.y += hud_dynamic_shake_realofs.y;
623 hud_scale_center.x = 0.5 * vid_conwidth;
624 hud_scale_center.y = 0.5 * vid_conheight;
629 bool HUD_WouldShowCursor()
631 if(autocvar__hud_configure)
635 //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
636 //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
638 if(HUD_Radar_Clickable())
640 if(HUD_MinigameMenu_IsOpened())
642 if(QuickMenu_IsOpened())
651 if(hud_configure_menu_open == 1)
654 hud_fade_alpha = 1 - autocvar__menu_alpha;
656 if(myteam != prev_myteam)
658 myteamcolors = colormapPaletteColor(myteam, 1);
659 FOREACH(hud_panels, true, it.update_time = time);
660 prev_myteam = myteam;
663 HUD_Configure_Frame();
665 if(scoreboard_fade_alpha == 1)
666 if(autocvar__menu_alpha == 1)
670 if (hud_skin_prev != autocvar_hud_skin)
672 strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin));
673 strcpy(hud_skin_prev, autocvar_hud_skin);
677 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
681 float hud_dock_color_team = autocvar_hud_dock_color_team;
682 if((teamplay) && hud_dock_color_team) {
683 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
684 color = '1 0 0' * hud_dock_color_team;
686 color = myteamcolors * hud_dock_color_team;
688 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
689 color = '1 0 0' * hud_dock_color_team;
693 string hud_dock_color = autocvar_hud_dock_color;
694 if(hud_dock_color == "shirt") {
695 f = entcs_GetClientColors(current_player);
696 color = colormapPaletteColor(floor(f / 16), 0);
698 else if(hud_dock_color == "pants") {
699 f = entcs_GetClientColors(current_player);
700 color = colormapPaletteColor(f % 16, 1);
703 color = stov(hud_dock_color);
707 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
708 if(precache_pic(pic) == "") {
709 pic = strcat(hud_skin_path, "/dock_medium");
710 if(precache_pic(pic) == "") {
711 pic = "gfx/hud/default/dock_medium";
714 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
717 // cache the panel order into the panel_order array
718 if(autocvar__hud_panelorder != hud_panelorder_prev) {
719 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
723 bool warning = false;
724 int argc = tokenize_console(autocvar__hud_panelorder);
725 if (argc > REGISTRY_COUNT(hud_panels))
727 //first detect wrong/missing panel numbers
728 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
729 p_num = stoi(argv(i));
730 if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number?
731 if (panel_order[p_num] == -1) //found for the first time?
732 s = strcat(s, ftos(p_num), " ");
733 panel_order[p_num] = 1; //mark as found
738 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
739 if (panel_order[i] == -1) {
741 s = strcat(s, ftos(i), " "); //add missing panel number
745 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
747 cvar_set("_hud_panelorder", s);
748 strcpy(hud_panelorder_prev, s);
750 //now properly set panel_order
752 for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
753 panel_order[i] = stof(argv(i));
757 hud_draw_maximized = 0;
758 // draw panels in the order specified by panel_order array
759 for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
760 HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
764 hud_draw_maximized = 1; // panels that may be maximized must check this var
765 // draw maximized panels on top
766 if(hud_panel_radar_maximized)
767 HUD_Panel_Draw(HUD_PANEL(RADAR));
768 if(autocvar__con_chat_maximized)
769 HUD_Panel_Draw(HUD_PANEL(CHAT));
770 if (QuickMenu_IsOpened())
771 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
772 HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
774 int cursor_active_prev = cursor_active;
775 cursor_active = HUD_WouldShowCursor();
776 if (cursor_active_prev != cursor_active && autocvar_hud_cursormode)
778 setcursormode(cursor_active);
779 // cursor inactive this frame, will be set to 1 the next frame
784 if (intermission == 2)
787 HUD_Configure_PostDraw();
789 hud_configure_prev = autocvar__hud_configure;