10 string species_prefix(int specnum);
12 void Gib_setmodel(entity gib, string mdlname, int specnum);
14 void new_te_bloodshower (int ef, vector org, float explosionspeed, int howmany);
16 void SUB_RemoveOnNoImpact();
22 void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, int specnum, bool destroyontouch, bool issilent);
24 void Ent_GibSplash(bool isNew);