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forcemodels: also, if client lacks a model file, force model to default player model
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1 /*
2 .vector fx_start;
3 .vector fx_end;
4 .float  fx_with;
5 .string fx_texture;
6 .float  fx_lifetime;
7
8 void SUB_Remove()
9 { remove(self); }
10
11 void b_draw()
12 {
13     //Draw_CylindricLine(self.fx_start, self.fx_end, self.fx_with, self.fx_texture, 0, time * 3, '1 1 1', 0.7, DRAWFLAG_ADDITIVE, view_origin);
14     Draw_CylindricLine(self.fx_start, self.fx_end, self.fx_with, self.fx_texture, (self.fx_with/256), 0, '1 1 1', 1, DRAWFLAG_ADDITIVE, view_origin);
15
16 }
17 void b_make(vector s,vector e, string t,float l,float z)
18 {
19     entity b;
20     b = spawn();
21     b.fx_texture = t;
22     b.fx_start = s;
23     b.fx_end = e;
24     b.fx_with = z;
25     b.think = SUB_Remove;
26     b.nextthink = time + l;
27         b.draw = b_draw;
28
29         //b.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
30 }
31 */
32
33 void cl_effetcs_lightningarc(vector from, vector to,float seglength,float drifts,float drifte,float branchfactor,float branchfactor_add)
34 {
35     vector direction,dirnew, pos, pos_l;
36     float length, steps, steplength, i,drift;
37
38     length     = vlen(from - to);
39     if(length < 1)
40         return;
41
42     steps      = floor(length / seglength);
43     if(steps < 1)
44     {
45         te_lightning1(world,from,to);
46         return;
47     }
48
49     steplength = length / steps;
50     direction  = normalize(to - from);
51     pos_l = from;
52     if(length > seglength)
53     {
54         for(i = 1; i < steps; i += 1)
55         {
56             drift = drifts * (1 - (i / steps)) + drifte * (i / steps);
57             dirnew = normalize(direction * (1 - drift) + randomvec() * drift);
58             pos = pos_l +  dirnew * steplength;
59             te_lightning1(world,pos_l,pos);
60             if(random() < branchfactor)
61                 cl_effetcs_lightningarc(pos, pos + (dirnew * length * 0.25),seglength,drifts,drifte,min(branchfactor + branchfactor_add,1),branchfactor_add);
62
63             pos_l = pos;
64         }
65         te_lightning1(world,pos_l,to);
66
67     }
68     else
69         te_lightning1(world,from,to);
70
71 }
72
73 void Net_ReadLightningarc()
74 {
75         vector from, to;
76
77     from_x = ReadCoord(); from_y = ReadCoord(); from_z = ReadCoord();
78     to_x   = ReadCoord(); to_y   = ReadCoord(); to_z   = ReadCoord();
79
80     if(autocvar_cl_effects_lightningarc_simple)
81     {
82         te_lightning1(world,from,to);
83     }
84     else
85     {
86         float seglength, drifts, drifte, branchfactor, branchfactor_add;
87
88         seglength    = autocvar_cl_effects_lightningarc_segmentlength;
89         drifts       = autocvar_cl_effects_lightningarc_drift_start;
90         drifte       = autocvar_cl_effects_lightningarc_drift_end;
91         branchfactor = autocvar_cl_effects_lightningarc_branchfactor_start;
92         branchfactor = autocvar_cl_effects_lightningarc_branchfactor_add;
93
94         cl_effetcs_lightningarc(from,to,seglength,drifts,drifte,branchfactor,branchfactor_add);
95     }
96
97 }