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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qc
1 void Ent_DamageInfo(float isNew)
2 {
3         float dmg, rad, edge, thisdmg, forcemul;
4         vector force, thisforce;
5         entity oldself;
6
7         oldself = self;
8
9         w_deathtype = ReadShort();
10         w_issilent = (w_deathtype & 0x8000);
11         w_deathtype = (w_deathtype & 0x7FFF);
12
13         w_org_x = ReadCoord();
14         w_org_y = ReadCoord();
15         w_org_z = ReadCoord();
16
17         dmg = ReadByte();
18         rad = ReadByte();
19         edge = ReadByte();
20         force = decompressShortVector(ReadShort());
21
22         if not(isNew)
23                 return;
24
25         if(rad < 0)
26         {
27                 rad = -rad;
28                 forcemul = -1;
29         }
30         else
31                 forcemul = 1;
32         
33         for(self = findradius(w_org, rad + MAX_DAMAGEEXTRARADIUS); self; self = self.chain)
34         {
35                 vector nearest = NearestPointOnBox(self, w_org);
36                 if(rad)
37                 {
38                         thisdmg = ((vlen (nearest - w_org) - bound(MIN_DAMAGEEXTRARADIUS, self.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
39                         if(thisdmg >= 1)
40                                 continue;
41                         if(dmg)
42                         {
43                                 thisdmg = dmg + (edge - dmg) * thisdmg;
44                                 thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - w_org);
45                         }
46                         else
47                         {
48                                 thisdmg = 0;
49                                 thisforce = forcemul * vlen(force) * normalize(self.origin - w_org);
50                         }
51                 }
52                 else
53                 {
54                         if(vlen(nearest - w_org) > bound(MIN_DAMAGEEXTRARADIUS, self.damageextraradius, MAX_DAMAGEEXTRARADIUS))
55                                 continue;
56
57                         thisdmg = dmg;
58                         thisforce = forcemul * force;
59                 }
60
61                 if(self.damageforcescale)
62                         if(vlen(thisforce))
63                         {
64                                 self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor);
65                                 self.move_flags &~= FL_ONGROUND;
66                         }
67
68                 if(w_issilent)
69                         self.silent = 1;
70
71                 if(self.event_damage)
72                         self.event_damage(thisdmg, w_deathtype, w_org, thisforce);
73         }
74
75         self = oldself;
76         
77         if(DEATH_ISVEHICLE(w_deathtype))
78         {
79             traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
80             if(trace_plane_normal != '0 0 0')       
81             w_backoff = trace_plane_normal;
82         else
83             w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
84             
85             setorigin(self, w_org + w_backoff * 2); // for sound() calls
86             
87             switch(w_deathtype)
88             {            
89             case DEATH_VHCRUSH:
90                 break;
91                 
92             case DEATH_SBMINIGUN:
93                 string _snd;
94                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
95                 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
96                 pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
97                 break;
98             case DEATH_SBROCKET:
99                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
100                 pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
101                 break;
102             case DEATH_SBBLOWUP:
103                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
104                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
105                 break;
106                 
107             case DEATH_WAKIGUN:
108                 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
109                 pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
110                 break;
111             case DEATH_WAKIROCKET:
112                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
113                 pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
114                 break;
115             case DEATH_WAKIBLOWUP:
116                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
117                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
118                 break;
119                 
120             case DEATH_RAPTOR_CANNON:
121                 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
122                 pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
123                 break;
124             case DEATH_RAPTOR_BOMB_SPLIT:
125                 float i;
126                 vector ang, vel;
127                 for(i = 1; i < 4; ++i)
128                 {
129                     vel = normalize(w_org - (w_org + normalize(force) * 16)) + randomvec() * 128;
130                     ang = vectoangles(vel);
131                     RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
132                 }
133                     
134                 
135                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
136                 pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
137                 break;
138             case DEATH_RAPTOR_BOMB:
139                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
140                 pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
141                 break;
142             case DEATH_RAPTOR_DEATH:
143                 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
144                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
145                 break;
146             }
147         }
148         
149         
150         if(DEATH_ISTURRET(w_deathtype))
151         {           
152             string _snd;
153             traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
154             if(trace_plane_normal != '0 0 0')       
155             w_backoff = trace_plane_normal;
156         else
157             w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
158             
159             setorigin(self, w_org + w_backoff * 2); // for sound() calls
160             
161             switch(w_deathtype)
162             {   
163              case DEATH_TURRET_EWHEEL:
164                 sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
165                 pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1);
166                 break;
167              
168              case DEATH_TURRET_FLAC:
169                 pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1);
170                 _snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw");
171                 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);                
172                 break;
173                 
174              case DEATH_TURRET_MLRS:
175              case DEATH_TURRET_HK:
176              case DEATH_TURRET_WALKER_ROCKET:
177              case DEATH_TURRET_HELLION:
178                 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
179                 pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
180                 break;
181              
182              case DEATH_TURRET_MACHINEGUN:
183              case DEATH_TURRET_WALKER_GUN:
184                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
185                 sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
186                 pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
187                 break;
188                           
189              case DEATH_TURRET_PLASMA:
190                 sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
191                 pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
192                 break;
193                           
194              case DEATH_TURRET_WALKER_MEELE:
195                 sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
196                 pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
197                 break;
198
199              case DEATH_TURRET_PHASER:
200                 break;
201                 
202              case DEATH_TURRET_TESLA:
203                 te_smallflash(self.origin);
204                 break;
205
206         }        
207         }
208         
209         // TODO spawn particle effects and sounds based on w_deathtype
210         if(!DEATH_ISSPECIAL(w_deathtype))
211         {
212                 float hitwep;
213
214                 hitwep = DEATH_WEAPONOFWEAPONDEATH(w_deathtype);
215                 w_random = prandom();
216
217                 traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
218                 if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
219                         w_backoff = trace_plane_normal;
220                 else
221                         w_backoff = -1 * normalize(force);
222                 setorigin(self, w_org + w_backoff * 2); // for sound() calls
223
224                 (get_weaponinfo(hitwep)).weapon_func(WR_IMPACTEFFECT);
225         }
226 }
227
228 void DamageInfo_Precache()
229 {
230         float i;
231         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
232                 (get_weaponinfo(i)).weapon_func(WR_PRECACHE);
233 }