1 float autocvar__con_chat_maximized;
2 float autocvar__hud_configure;
3 string autocvar__hud_panelorder;
4 float autocvar__menu_alpha;
5 string autocvar_accuracy_color_levels;
6 float autocvar_bgmvolume;
7 float autocvar_camera_chase_smoothly;
8 float autocvar_camera_enable;
9 float autocvar_camera_forward_follows;
10 float autocvar_camera_free;
11 float autocvar_camera_look_attenuation;
12 float autocvar_camera_look_player;
13 float autocvar_camera_mouse_threshold;
14 float autocvar_camera_reset;
15 float autocvar_camera_speed_attenuation;
16 float autocvar_camera_speed_chase;
17 float autocvar_camera_speed_free;
18 float autocvar_camera_speed_roll;
19 float autocvar_chase_active;
20 float autocvar_cl_allow_uid2name;
21 string autocvar_cl_announcer;
22 var float autocvar_cl_announcer_antispam = 2;
23 var float autocvar_cl_announcer_maptime = 3;
24 float autocvar_cl_autodemo_delete;
25 float autocvar_cl_autodemo_delete_keeprecords;
26 float autocvar_cl_casings;
27 float autocvar_cl_casings_bronze_time;
28 var float autocvar_cl_casings_maxcount = 100;
29 float autocvar_cl_casings_shell_time;
30 var float autocvar_cl_casings_sloppy = 1;
31 var float autocvar_cl_casings_ticrate = 0.1;
32 float autocvar_cl_db_saveasdump;
33 float autocvar_cl_deathscoreboard;
34 float autocvar_cl_effects_lightningarc_branchfactor_add;
35 float autocvar_cl_effects_lightningarc_branchfactor_start;
36 float autocvar_cl_effects_lightningarc_drift_end;
37 float autocvar_cl_effects_lightningarc_drift_start;
38 float autocvar_cl_effects_lightningarc_segmentlength;
39 float autocvar_cl_effects_lightningarc_simple;
40 float autocvar_cl_gentle;
41 float autocvar_cl_gentle_damage;
42 float autocvar_cl_gentle_gibs;
43 float autocvar_cl_gentle_messages;
44 var float autocvar_cl_gibs_damageforcescale = 3.5;
45 var float autocvar_cl_gibs_lifetime = 14;
46 var float autocvar_cl_gibs_maxcount = 100;
47 var float autocvar_cl_gibs_sloppy = 1;
48 var float autocvar_cl_gibs_ticrate = 0.1;
49 var float autocvar_cl_gibs_velocity_random = 1;
50 var float autocvar_cl_gibs_velocity_scale = 1;
51 var float autocvar_cl_gibs_avelocity_scale = 1;
52 float autocvar_cl_gibs_velocity_up;
53 float autocvar_cl_gunalign;
54 float autocvar_cl_hidewaypoints;
55 float autocvar_cl_lockview;
56 float autocvar_cl_nogibs;
57 float autocvar_cl_particlegibs;
58 float autocvar_cl_particles_oldnexbeam;
59 float autocvar_cl_particles_quality;
60 float autocvar_cl_projectiles_sloppy;
61 float autocvar_cl_readpicture_force;
62 var float autocvar_cl_reticle = 1;
63 float autocvar_cl_reticle_item_nex;
64 float autocvar_cl_reticle_item_normal;
65 float autocvar_cl_reticle_stretch;
66 var float autocvar_cl_spawnzoom = 1;
67 var float autocvar_cl_spawnzoom_speed = 1;
68 var float autocvar_cl_spawnzoom_factor = 2;
69 float autocvar_cl_stripcolorcodes;
70 var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
71 var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
72 var float autocvar_cl_vehicles_hud_tactical = 1;
73 float autocvar_cl_velocityzoom;
74 var float autocvar_cl_velocityzoom_type = 3;
75 float autocvar_cl_velocityzoom_speed;
76 float autocvar_cl_velocityzoom_time;
77 string autocvar_cl_weaponpriority;
78 float autocvar_cl_zoomfactor;
79 float autocvar_cl_zoomsensitivity;
80 float autocvar_cl_zoomspeed;
81 var float autocvar_cl_unpress_zoom_on_spawn = 1;
82 var float autocvar_cl_unpress_zoom_on_death = 1;
83 var float autocvar_cl_unpress_zoom_on_weapon_switch = 1;
84 var float autocvar_cl_unpress_attack_on_weapon_switch = 1;
85 float autocvar_con_chat;
86 float autocvar_con_chatpos;
87 float autocvar_con_chatrect;
88 float autocvar_con_chatsize;
89 float autocvar_con_chattime;
90 float autocvar_con_notify;
91 float autocvar_con_notifysize;
92 string autocvar_crosshair;
93 float autocvar_crosshair_alpha;
94 string autocvar_crosshair_color;
95 float autocvar_crosshair_color_per_weapon;
96 float autocvar_crosshair_dot;
97 float autocvar_crosshair_dot_alpha;
98 string autocvar_crosshair_dot_color;
99 var float autocvar_crosshair_dot_color_custom = 1;
100 float autocvar_crosshair_dot_size;
101 float autocvar_crosshair_effect_scalefade;
102 float autocvar_crosshair_effect_speed;
103 var float autocvar_crosshair_enabled = 1;
104 float autocvar_crosshair_hitindication;
105 string autocvar_crosshair_hitindication_color;
106 string autocvar_crosshair_hitindication_per_weapon_color;
107 float autocvar_crosshair_hitindication_speed;
108 float autocvar_crosshair_hittest;
109 float autocvar_crosshair_hittest_blur;
110 float autocvar_crosshair_hittest_showimpact;
111 float autocvar_crosshair_per_weapon;
112 float autocvar_crosshair_pickup;
113 float autocvar_crosshair_pickup_speed;
114 float autocvar_crosshair_ring;
115 float autocvar_crosshair_ring_inner;
116 float autocvar_crosshair_ring_minelayer;
117 float autocvar_crosshair_ring_minelayer_alpha;
118 float autocvar_crosshair_ring_hagar;
119 float autocvar_crosshair_ring_hagar_alpha;
120 float autocvar_crosshair_ring_nex;
121 float autocvar_crosshair_ring_nex_alpha;
122 float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
123 float autocvar_crosshair_ring_nex_currentcharge_scale;
124 float autocvar_crosshair_ring_nex_inner_alpha;
125 float autocvar_crosshair_ring_nex_inner_color_blue;
126 float autocvar_crosshair_ring_nex_inner_color_green;
127 float autocvar_crosshair_ring_nex_inner_color_red;
128 float autocvar_crosshair_ring_size;
129 float autocvar_crosshair_ring_reload;
130 float autocvar_crosshair_ring_reload_alpha;
131 float autocvar_crosshair_ring_reload_size;
132 float autocvar_crosshair_size;
135 float autocvar_g_balance_damagepush_speedfactor;
136 float autocvar_g_balance_tuba_attenuation;
137 float autocvar_g_balance_tuba_fadetime;
138 float autocvar_g_balance_tuba_volume;
139 float autocvar_g_balance_tuba_pitchstep;
140 float autocvar_g_warmup_limit;
141 float autocvar_g_waypointsprite_uppercase;
142 float autocvar_g_waypointsprite_alpha;
143 float autocvar_g_waypointsprite_crosshairfadealpha;
144 float autocvar_g_waypointsprite_crosshairfadedistance;
145 float autocvar_g_waypointsprite_crosshairfadescale;
146 float autocvar_g_waypointsprite_distancealphaexponent;
147 float autocvar_g_waypointsprite_distancefadealpha;
148 float autocvar_g_waypointsprite_distancefadedistancemultiplier;
149 float autocvar_g_waypointsprite_distancefadescale;
150 float autocvar_g_waypointsprite_edgefadealpha;
151 float autocvar_g_waypointsprite_edgefadedistance;
152 float autocvar_g_waypointsprite_edgefadescale;
153 float autocvar_g_waypointsprite_edgeoffset_bottom;
154 float autocvar_g_waypointsprite_edgeoffset_left;
155 float autocvar_g_waypointsprite_edgeoffset_right;
156 float autocvar_g_waypointsprite_edgeoffset_top;
157 float autocvar_g_waypointsprite_fontsize;
158 float autocvar_g_waypointsprite_minalpha;
159 float autocvar_g_waypointsprite_minscale;
160 float autocvar_g_waypointsprite_normdistance;
161 float autocvar_g_waypointsprite_scale;
162 float autocvar_g_waypointsprite_spam;
163 float autocvar_g_waypointsprite_timealphaexponent;
164 var float autocvar_g_waypointsprite_turrets = TRUE;
165 var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
167 var float autocvar_hud_cursormode = TRUE;
168 float autocvar_hud_colorflash_alpha;
169 float autocvar_hud_configure_checkcollisions;
170 float autocvar_hud_configure_grid;
171 float autocvar_hud_configure_grid_alpha;
172 float autocvar_hud_configure_teamcolorforced;
173 float autocvar_hud_contents;
174 float autocvar_hud_contents_blur;
175 float autocvar_hud_contents_blur_alpha;
176 float autocvar_hud_contents_fadeintime;
177 float autocvar_hud_contents_fadeouttime;
178 float autocvar_hud_contents_lava_alpha;
179 string autocvar_hud_contents_lava_color;
180 float autocvar_hud_contents_slime_alpha;
181 string autocvar_hud_contents_slime_color;
182 float autocvar_hud_contents_water_alpha;
183 string autocvar_hud_contents_water_color;
184 float autocvar_hud_damage;
185 float autocvar_hud_damage_blur;
186 float autocvar_hud_damage_blur_alpha;
187 string autocvar_hud_damage_color;
188 float autocvar_hud_damage_factor;
189 float autocvar_hud_damage_fade_rate;
190 float autocvar_hud_damage_gentle_alpha_multiplier;
191 string autocvar_hud_damage_gentle_color;
192 float autocvar_hud_damage_maxalpha;
193 float autocvar_hud_damage_pain_threshold;
194 float autocvar_hud_damage_pain_threshold_lower;
195 float autocvar_hud_damage_pain_threshold_lower_health;
196 float autocvar_hud_damage_pain_threshold_pulsating_min;
197 float autocvar_hud_damage_pain_threshold_pulsating_period;
198 float autocvar_hud_powerup;
199 float autocvar_hud_postprocessing;
200 float autocvar_hud_postprocessing_maxbluralpha;
201 float autocvar_hud_postprocessing_maxblurradius;
202 string autocvar_hud_dock;
203 float autocvar_hud_dock_alpha;
204 string autocvar_hud_dock_color;
205 float autocvar_hud_dock_color_team;
206 float autocvar_hud_panel_ammo;
207 float autocvar_hud_panel_ammo_iconalign;
208 float autocvar_hud_panel_ammo_maxammo;
209 float autocvar_hud_panel_ammo_onlycurrent;
210 float autocvar_hud_panel_ammo_progressbar;
211 string autocvar_hud_panel_ammo_progressbar_name;
212 float autocvar_hud_panel_ammo_progressbar_xoffset;
213 float autocvar_hud_panel_ammo_text;
214 string autocvar_hud_panel_bg;
215 float autocvar_hud_panel_bg_alpha;
216 float autocvar_hud_panel_bg_border;
217 vector autocvar_hud_panel_bg_color;
218 float autocvar_hud_panel_bg_color_team;
219 float autocvar_hud_panel_bg_padding;
220 float autocvar_hud_panel_centerprint;
221 float autocvar_hud_panel_centerprint_align;
222 var float autocvar_hud_panel_centerprint_fade_in = 0.2;
223 var float autocvar_hud_panel_centerprint_fade_out = 0.5;
224 var float autocvar_hud_panel_centerprint_fade_subsequent = 1;
225 var float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3;
226 var float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5;
227 var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo = 10;
228 var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5;
229 var float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75;
230 var float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
231 float autocvar_hud_panel_centerprint_flip;
232 float autocvar_hud_panel_centerprint_fontscale;
233 float autocvar_hud_panel_centerprint_time;
234 float autocvar_hud_panel_chat;
235 float autocvar_hud_panel_engineinfo;
236 float autocvar_hud_panel_engineinfo_framecounter_decimals;
237 float autocvar_hud_panel_engineinfo_framecounter_time;
238 float autocvar_hud_panel_fg_alpha;
239 float autocvar_hud_panel_healtharmor;
240 float autocvar_hud_panel_healtharmor_baralign;
241 float autocvar_hud_panel_healtharmor_flip;
242 float autocvar_hud_panel_healtharmor_iconalign;
243 float autocvar_hud_panel_healtharmor_maxarmor;
244 float autocvar_hud_panel_healtharmor_maxhealth;
245 float autocvar_hud_panel_healtharmor_progressbar;
246 string autocvar_hud_panel_healtharmor_progressbar_armor;
247 string autocvar_hud_panel_healtharmor_progressbar_health;
248 float autocvar_hud_panel_healtharmor_progressbar_gfx;
249 float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
250 float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
251 float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
252 float autocvar_hud_panel_healtharmor_text;
253 float autocvar_hud_panel_infomessages;
254 float autocvar_hud_panel_infomessages_flip;
255 float autocvar_hud_panel_modicons;
256 float autocvar_hud_panel_modicons_ca_layout;
257 float autocvar_hud_panel_modicons_dom_layout;
258 float autocvar_hud_panel_modicons_freezetag_layout;
259 float autocvar_hud_panel_notify;
260 float autocvar_hud_panel_notify_fadetime;
261 float autocvar_hud_panel_notify_flip;
262 float autocvar_hud_panel_notify_fontsize;
263 float autocvar_hud_panel_notify_time;
264 float autocvar_hud_panel_physics;
265 float autocvar_hud_panel_physics_acceleration_progressbar_mode;
266 float autocvar_hud_panel_physics_acceleration_progressbar_scale;
267 float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear;
268 float autocvar_hud_panel_physics_acceleration_max;
269 float autocvar_hud_panel_physics_progressbar;
270 float autocvar_hud_panel_physics_acceleration_vertical;
271 float autocvar_hud_panel_physics_baralign;
272 float autocvar_hud_panel_physics_flip;
273 float autocvar_hud_panel_physics_speed_max;
274 float autocvar_hud_panel_physics_speed_unit;
275 float autocvar_hud_panel_physics_speed_unit_show;
276 float autocvar_hud_panel_physics_speed_vertical;
277 float autocvar_hud_panel_physics_text;
278 float autocvar_hud_panel_physics_text_scale;
279 float autocvar_hud_panel_physics_topspeed;
280 float autocvar_hud_panel_physics_topspeed_time;
281 float autocvar_hud_panel_powerups;
282 float autocvar_hud_panel_powerups_baralign;
283 float autocvar_hud_panel_powerups_flip;
284 float autocvar_hud_panel_powerups_iconalign;
285 float autocvar_hud_panel_powerups_progressbar;
286 string autocvar_hud_panel_powerups_progressbar_shield;
287 string autocvar_hud_panel_powerups_progressbar_strength;
288 string autocvar_hud_panel_powerups_progressbar_superweapons;
289 float autocvar_hud_panel_powerups_text;
290 float autocvar_hud_panel_pressedkeys;
291 float autocvar_hud_panel_pressedkeys_aspect;
292 float autocvar_hud_panel_pressedkeys_attack;
293 float autocvar_hud_panel_racetimer;
294 float autocvar_hud_panel_radar;
295 float autocvar_hud_panel_radar_foreground_alpha;
296 float autocvar_hud_panel_radar_maximized_scale;
297 vector autocvar_hud_panel_radar_maximized_size;
298 float autocvar_hud_panel_radar_rotation;
299 float autocvar_hud_panel_radar_scale;
300 float autocvar_hud_panel_radar_zoommode;
301 float autocvar_hud_panel_radar_maximized_rotation;
302 float autocvar_hud_panel_radar_maximized_zoommode;
303 float autocvar_hud_panel_score;
304 float autocvar_hud_panel_score_rankings;
305 float autocvar_hud_panel_timer;
306 float autocvar_hud_panel_timer_increment;
307 float autocvar_hud_panel_update_interval;
308 float autocvar_hud_panel_vote;
309 float autocvar_hud_panel_vote_alreadyvoted_alpha;
310 string autocvar_hud_panel_vote_bg_alpha;
311 float autocvar_hud_panel_weapons;
312 float autocvar_hud_panel_weapons_accuracy;
313 float autocvar_hud_panel_weapons_ammo;
314 float autocvar_hud_panel_weapons_ammo_alpha;
315 string autocvar_hud_panel_weapons_ammo_color;
316 float autocvar_hud_panel_weapons_ammo_full_cells;
317 float autocvar_hud_panel_weapons_ammo_full_fuel;
318 float autocvar_hud_panel_weapons_ammo_full_nails;
319 float autocvar_hud_panel_weapons_ammo_full_rockets;
320 float autocvar_hud_panel_weapons_ammo_full_shells;
321 float autocvar_hud_panel_weapons_aspect;
322 float autocvar_hud_panel_weapons_complainbubble;
323 string autocvar_hud_panel_weapons_complainbubble_color_donthave;
324 string autocvar_hud_panel_weapons_complainbubble_color_outofammo;
325 string autocvar_hud_panel_weapons_complainbubble_color_unavailable;
326 float autocvar_hud_panel_weapons_complainbubble_fadetime;
327 float autocvar_hud_panel_weapons_complainbubble_padding;
328 float autocvar_hud_panel_weapons_complainbubble_time;
329 float autocvar_hud_panel_weapons_label;
330 float autocvar_hud_panel_weapons_onlyowned;
331 float autocvar_hud_panel_weapons_timeout;
332 float autocvar_hud_panel_weapons_timeout_effect;
333 float autocvar_hud_panel_weapons_timeout_fadebgmin;
334 float autocvar_hud_panel_weapons_timeout_fadefgmin;
335 var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
336 var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
337 float autocvar_hud_progressbar_alpha;
338 float autocvar_hud_showbinds;
339 float autocvar_hud_showbinds_limit;
340 float autocvar__hud_showbinds_reload;
341 float autocvar_hud_shownames;
342 float autocvar_hud_shownames_enemies;
343 float autocvar_hud_shownames_crosshairdistance;
344 float autocvar_hud_shownames_crosshairdistance_time;
345 float autocvar_hud_shownames_crosshairdistance_antioverlap;
346 float autocvar_hud_shownames_self;
347 float autocvar_hud_shownames_status;
348 float autocvar_hud_shownames_statusbar_height;
349 float autocvar_hud_shownames_aspect;
350 float autocvar_hud_shownames_fontsize;
351 float autocvar_hud_shownames_decolorize;
352 float autocvar_hud_shownames_alpha;
353 float autocvar_hud_shownames_resize;
354 float autocvar_hud_shownames_mindistance;
355 float autocvar_hud_shownames_maxdistance;
356 float autocvar_hud_shownames_antioverlap;
357 float autocvar_hud_shownames_antioverlap_distance;
358 float autocvar_hud_shownames_offset;
359 string autocvar_hud_skin;
360 float autocvar_menu_mouse_speed;
361 string autocvar_menu_skin;
362 float autocvar_r_fakelight;
363 float autocvar_r_fullbright;
364 float autocvar_r_letterbox;
365 float autocvar_scoreboard_accuracy;
366 float autocvar_scoreboard_accuracy_doublerows;
367 float autocvar_scoreboard_accuracy_nocolors;
368 float autocvar_scoreboard_alpha_bg;
369 var float autocvar_scoreboard_alpha_fg = 1.0;
370 var float autocvar_scoreboard_alpha_name = 0.9;
371 var float autocvar_scoreboard_alpha_name_self = 1;
372 float autocvar_scoreboard_bg_scale;
373 float autocvar_scoreboard_border_thickness;
374 float autocvar_scoreboard_color_bg_b;
375 float autocvar_scoreboard_color_bg_g;
376 float autocvar_scoreboard_color_bg_r;
377 float autocvar_scoreboard_color_bg_team;
378 string autocvar_scoreboard_columns;
379 var float autocvar_scoreboard_fadeinspeed = 10;
380 var float autocvar_scoreboard_fadeoutspeed = 5;
381 float autocvar_scoreboard_highlight;
382 var float autocvar_scoreboard_highlight_alpha = 0.10;
383 var float autocvar_scoreboard_highlight_alpha_self = 0.25;
384 float autocvar_scoreboard_offset_left;
385 float autocvar_scoreboard_offset_right;
386 float autocvar_scoreboard_offset_vertical;
387 float autocvar_scoreboard_respawntime_decimals;
388 float autocvar_v_flipped;
389 float autocvar_vid_conheight;
390 float autocvar_vid_conwidth;
391 float autocvar_vid_pixelheight;
392 float autocvar_viewsize;
393 float autocvar_crosshair_color_by_health;
394 float autocvar_cl_hitsound;
395 float autocvar_cl_hitsound_antispam_time;
396 var float autocvar_cl_eventchase_death = 1;
397 var float autocvar_cl_eventchase_distance = 140;
398 var float autocvar_cl_eventchase_speed = 1.3;
399 var vector autocvar_cl_eventchase_maxs = '12 12 8';
400 var vector autocvar_cl_eventchase_mins = '-12 -12 -8';
401 var vector autocvar_cl_eventchase_viewoffset = '0 0 20';
402 float autocvar_cl_lerpexcess;
403 string autocvar__togglezoom;
404 float autocvar_cl_damageeffect;
405 float autocvar_cl_damageeffect_ticrate;
406 float autocvar_cl_damageeffect_bones;
407 float autocvar_cl_damageeffect_distribute;
408 float autocvar_cl_damageeffect_lifetime;
409 float autocvar_cl_damageeffect_lifetime_min;
410 float autocvar_cl_damageeffect_lifetime_max;
411 float autocvar_cl_playerdetailreduction;
412 float autocvar_cl_modeldetailreduction;
413 float autocvar_cl_loddistance1 = 768;
414 float autocvar_cl_loddistance2 = 2048;
415 float autocvar_cl_forceplayermodels;
416 float autocvar_cl_forceplayercolors;
417 string autocvar_cl_forcemyplayermodel;
418 float autocvar_cl_forcemyplayerskin;
419 float autocvar_cl_forcemyplayercolors;
420 float autocvar__cl_color;
421 float autocvar__cl_playerskin;
422 string autocvar__cl_playermodel;
423 float autocvar_cl_precacheplayermodels;
424 float autocvar_cl_deathglow;
425 float autocvar_developer_csqcentities;
426 float autocvar_g_jetpack_attenuation;