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Reapply some changes that got lost in the previous merge commit and update code to...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 // remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8
9 void Announcer_Play(string announcement)
10 {
11         if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
12         {
13                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
14
15                 if(previous_announcement) { strunzone(previous_announcement); }
16                 
17                 previous_announcement = strzone(announcement);
18                 previous_announcement_time = time;
19         }
20 }
21
22 void Announcer_Countdown() 
23 {
24         float starttime = getstatf(STAT_GAMESTARTTIME);
25         float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
26         if(roundstarttime == -1)
27         {
28                 remove(self);
29                 return;
30         }
31         if(roundstarttime >= starttime)
32                 starttime = roundstarttime;
33         if(starttime <= time && roundstarttime != starttime) // game start time has passed
34                 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
35
36         float countdown = (starttime - time);
37         float countdown_rounded = floor(0.5 + countdown);
38
39         if(countdown <= 0) // countdown has finished, starttime is now
40         {
41                 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
42
43                 Announcer_Play("begin");
44                 remove(self);
45                 return;
46         }
47         else // countdown is still going
48         {
49                 if(roundstarttime == starttime)
50                         Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
51                 else
52                         Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
53
54                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
55                         Announcer_Play(ftos(countdown_rounded));
56
57                 self.nextthink = (starttime - (countdown - 1));
58         }
59 }
60
61 /**
62  * Checks whether the server initiated a map restart (stat_game_starttime changed)
63  *
64  * TODO: Use a better solution where a common shared entitiy is used that contains
65  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
66  * and STAT_FRAGLIMIT to be auto-sent)
67  */
68 void Announcer_Gamestart() 
69 {
70         float startTime = getstatf(STAT_GAMESTARTTIME);
71         float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
72         if(roundstarttime > startTime)
73                 startTime = roundstarttime;
74
75         if(previous_game_starttime != startTime) 
76         {
77                 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
78                         Announcer_Play("prepareforbattle");
79
80                 if(time < startTime) 
81                 {
82                         entity e;
83                         e = spawn();
84                         e.think = Announcer_Countdown;
85                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
86                 }
87         }
88         
89         previous_game_starttime = startTime;
90 }
91
92
93 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
94 void Announcer_Time() 
95 {
96         float timelimit = getstatf(STAT_TIMELIMIT);
97         float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
98         float warmup_timeleft = 0;
99         
100         if(warmup_stage) 
101                 if(autocvar_g_warmup_limit > 0)
102                         warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
103
104         // 5 minute check
105         if(autocvar_cl_announcer_maptime >= 2) 
106         {
107                 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
108                 if(announcer_5min)
109                 {
110                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
111                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
112                                         announcer_5min = FALSE;
113                 }
114                 else 
115                 {
116                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
117                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
118                         {
119                                 //if we're in warmup mode, check whether there's a warmup timelimit
120                                 if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
121                                 {
122                                         announcer_5min = TRUE;
123                                         Announcer_Play("5minutesremain");
124                                 }
125                         }
126                 }
127         }
128
129         // 1 minute check
130         if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
131         {
132                 if (announcer_1min)
133                 {
134                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
135                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
136                                         announcer_1min = FALSE;
137                 }
138                 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
139                         || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
140                 {
141                         // if we're in warmup mode, check whether there's a warmup timelimit
142                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
143                         {
144                                 announcer_1min = TRUE;
145                                 Announcer_Play("1minuteremains");
146                         }
147                 }
148         }
149 }
150
151 void Announcer()
152 {
153         Announcer_Gamestart();
154         Announcer_Time();
155 }
156
157 void Announcer_Precache () 
158 {
159         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
160         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
161
162         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
163         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
164         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
165         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
166         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
167         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
168         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
169         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
170         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
171         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
172         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
174         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
176
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
178         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
181         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
183         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
184
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
195
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
198
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
202 }