1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
5 // remaining maptime announcer sounds, true when sound was already played
8 float announcer_matchend;
10 void Announcer_Play(string announcement)
12 if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
14 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
16 if(previous_announcement) { strunzone(previous_announcement); }
18 previous_announcement = strzone(announcement);
19 previous_announcement_time = time;
23 void Announcer_Countdown()
25 float starttime = getstatf(STAT_GAMESTARTTIME);
26 float countdown = (starttime - time);
27 float countdown_rounded = floor(0.5 + countdown);
29 if(countdown <= 0) // countdown has finished, starttime is now
31 if (!spectatee_status)
32 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
34 Announcer_Play("begin");
35 announcer_5min = announcer_1min = announcer_matchend = FALSE; // reset maptime announcers now as well
39 else // countdown is still going
41 if (!spectatee_status)
42 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
44 if(countdown_rounded <= 3 && countdown_rounded >= 1)
45 Announcer_Play(ftos(countdown_rounded));
47 self.nextthink = (starttime - (countdown - 1));
52 * Checks whether the server initiated a map restart (stat_game_starttime changed)
54 * TODO: Use a better solution where a common shared entitiy is used that contains
55 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
56 * and STAT_FRAGLIMIT to be auto-sent)
58 void Announcer_Gamestart()
60 float startTime = getstatf(STAT_GAMESTARTTIME);
62 if(previous_game_starttime != startTime)
64 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
65 Announcer_Play("prepareforbattle");
71 e.think = Announcer_Countdown;
72 e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
76 previous_game_starttime = startTime;
80 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
83 float timelimit = getstatf(STAT_TIMELIMIT);
84 float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
85 float warmup_timeleft = 0;
88 if(autocvar_g_warmup_limit > 0)
89 warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
92 if(autocvar_cl_announcer_maptime >= 2)
94 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
97 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
98 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
99 announcer_5min = FALSE;
103 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
104 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
106 //if we're in warmup mode, check whether there's a warmup timelimit
107 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
109 announcer_5min = TRUE;
110 Announcer_Play("5minutesremain");
117 if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
121 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
122 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
123 announcer_1min = FALSE;
125 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
126 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
128 // if we're in warmup mode, check whether there's a warmup timelimit
129 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
131 announcer_1min = TRUE;
132 Announcer_Play("1minuteremains");
137 // Check for matchend = 0 seconds remaining
138 if(autocvar_cl_announcer_matchend == 1)
140 if (announcer_matchend)
142 if((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft == 0)
143 announcer_matchend = TRUE;
145 else if((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft == 0)
147 // if we're in warmup mode, dont play a sound
148 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
150 announcer_matchend = TRUE;
151 Announcer_Play("matchend");
159 Announcer_Gamestart();
163 void Announcer_Precache ()
165 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/matchend.wav"));
166 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
167 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
169 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
170 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
171 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
172 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
173 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
174 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
175 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
176 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
177 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
178 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
179 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
180 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
181 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
182 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
184 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
185 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
188 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
189 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
190 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
192 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
198 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
200 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
201 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
203 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
204 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
207 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
208 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));