1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
5 // remaining maptime announcer sounds, true when sound was already played
9 void Announcer_Play(string announcement)
11 if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
13 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
15 if(previous_announcement) { strunzone(previous_announcement); }
17 previous_announcement = strzone(announcement);
18 previous_announcement_time = time;
22 void Announcer_Countdown()
24 float starttime = getstatf(STAT_GAMESTARTTIME);
25 float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
26 if(roundstarttime == -1)
28 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
32 if(roundstarttime >= starttime)
33 starttime = roundstarttime;
34 if(starttime <= time && roundstarttime != starttime) // game start time has passed
35 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
37 float countdown = (starttime - time);
38 float countdown_rounded = floor(0.5 + countdown);
40 if(countdown <= 0) // countdown has finished, starttime is now
42 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
44 Announcer_Play("begin");
48 else // countdown is still going
50 if(roundstarttime == starttime)
51 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
53 Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
55 if(countdown_rounded <= 3 && countdown_rounded >= 1)
56 Announcer_Play(ftos(countdown_rounded));
58 self.nextthink = (starttime - (countdown - 1));
63 * Checks whether the server initiated a map restart (stat_game_starttime changed)
65 * TODO: Use a better solution where a common shared entitiy is used that contains
66 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
67 * and STAT_FRAGLIMIT to be auto-sent)
69 void Announcer_Gamestart()
71 float startTime = getstatf(STAT_GAMESTARTTIME);
72 float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
73 if(roundstarttime > startTime)
74 startTime = roundstarttime;
76 if(previous_game_starttime != startTime)
78 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
79 Announcer_Play("prepareforbattle");
83 entity e = find(world, classname, "announcer_countdown");
87 e.classname = "announcer_countdown";
88 e.think = Announcer_Countdown;
90 e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
94 previous_game_starttime = startTime;
98 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
101 float timelimit = getstatf(STAT_TIMELIMIT);
102 float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
103 float warmup_timeleft = 0;
106 if(autocvar_g_warmup_limit > 0)
107 warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
110 if(autocvar_cl_announcer_maptime >= 2)
112 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
115 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
116 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
117 announcer_5min = FALSE;
121 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
122 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
124 //if we're in warmup mode, check whether there's a warmup timelimit
125 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
127 announcer_5min = TRUE;
128 Announcer_Play("5minutesremain");
135 if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
139 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
140 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
141 announcer_1min = FALSE;
143 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
144 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
146 // if we're in warmup mode, check whether there's a warmup timelimit
147 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
149 announcer_1min = TRUE;
150 Announcer_Play("1minuteremains");
158 Announcer_Gamestart();
162 void Announcer_Precache ()
164 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
165 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
167 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
168 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
169 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
170 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
171 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
172 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
173 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
174 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
175 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
176 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
177 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
178 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
179 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
180 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
182 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
183 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
184 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
185 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
188 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
190 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
191 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
192 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
198 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
201 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
202 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
204 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
205 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));