1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
5 //remaining maptime announcer sounds, true when sound was already played
9 void Announcer_Play(string announcement)
11 if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
13 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
15 previous_announcement = announcement;
16 previous_announcement_time = time;
20 void Announcer_Countdown()
22 float starttime = getstatf(STAT_GAMESTARTTIME);
23 float countdown = (starttime - time);
24 float countdown_rounded = floor(0.5 + countdown);
26 if(countdown <= 0) // countdown has finished, starttime is now
28 if (!spectatee_status)
29 centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
31 Announcer_Play("begin");
32 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
36 else // countdown is still going
38 if (!spectatee_status)
39 centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
41 if(countdown_rounded <= 3 && countdown_rounded >= 1)
42 Announcer_Play(ftos(countdown_rounded));
44 self.nextthink = (starttime - (countdown - 1));
49 * Checks whether the server initiated a map restart (stat_game_starttime changed)
51 * TODO: Use a better solution where a common shared entitiy is used that contains
52 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
53 * and STAT_FRAGLIMIT to be auto-sent)
55 void Announcer_Gamestart()
57 float startTime = getstatf(STAT_GAMESTARTTIME);
59 if(previous_game_starttime != startTime)
61 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
62 Announcer_Play("prepareforbattle");
68 e.think = Announcer_Countdown;
69 e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
73 previous_game_starttime = startTime;
77 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
81 float timelimit = getstatf(STAT_TIMELIMIT);
82 float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
83 float warmup_timeleft;
86 if(autocvar_g_warmup_limit > 0)
87 warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
90 if(autocvar_cl_announcer_maptime >= 2)
92 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
95 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
96 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
97 announcer_5min = FALSE;
101 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
102 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
104 //if we're in warmup mode, check whether there's a warmup timelimit
105 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
107 announcer_5min = TRUE;
108 Announcer_Play("5minutesremain");
115 if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
119 if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
120 announcer_1min = FALSE;
122 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
124 //if we're in warmup mode, check whether there's a warmup timelimit
125 if not(autocvar_g_warmup_limit == -1 && warmup_stage)
127 announcer_1min = TRUE;
128 Announcer_Play("1minuteremains");
135 * Announce carried items (e.g. flags in CTF).
139 void carrierAnnouncer() {
140 float stat_items, redflag, blueflag;
144 if not(autocvar_cl_notify_carried_items)
147 stat_items = getstati(STAT_ITEMS);
149 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
150 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
152 if (redflag == 3 && redflag != redflag_prev) {
153 item = _("^1RED^7 flag");
154 pickup = (redflag_prev == 2);
157 if (blueflag == 3 && blueflag != blueflag_prev) {
158 item = _("^4BLUE^7 flag");
159 pickup = (blueflag_prev == 2);
165 if (autocvar_cl_notify_carried_items & 2)
166 centerprint(sprintf(_("You picked up the %s!"), item));
169 if (autocvar_cl_notify_carried_items & 1)
170 centerprint(sprintf(_("You got the %s!"), item));
174 blueflag_prev = blueflag;
175 redflag_prev = redflag;
180 Announcer_Gamestart();
186 * Add all future announcer sounds precaches here.
187 * TODO: announcer queues
189 void Announcer_Precache () {
190 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
191 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
193 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
194 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
195 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
196 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
197 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
198 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
199 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
200 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
201 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
202 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
203 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
204 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
205 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
206 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
207 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
209 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
210 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
211 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
212 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
213 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
214 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
215 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
217 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
218 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
219 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
220 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
221 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
222 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
223 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
224 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
225 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
226 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
228 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
229 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
231 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
232 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
233 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));