1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
8 void CSQC_WAKIZASHI_HUD();
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
21 vector p, dir, ang, q, nextdir;
22 float idx, portal_number, portal1_idx;
24 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
30 if (getstati(STAT_HEALTH) <= 0)
35 if(angles_held_status)
37 makevectors(angles_held);
51 traceline(p, p + 65536 * dir, TRUE, porto);
52 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
54 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
60 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
63 ang = vectoangles2(trace_plane_normal, dir);
66 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
68 if(portal_number == 1)
70 if(portal_number >= 2)
80 if(idx-1 >= portal1_idx)
82 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
86 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
93 * Checks whether the server initiated a map restart (stat_game_starttime changed)
95 * TODO: Use a better solution where a common shared entitiy is used that contains
96 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97 * and STAT_FRAGLIMIT to be auto-sent)
99 void CheckForGamestartChange() {
101 startTime = getstatf(STAT_GAMESTARTTIME);
102 if (previous_game_starttime != startTime) {
103 if ((time + 5.0) < startTime) {
104 //if connecting to server while restart was active don't always play prepareforbattle
105 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
107 if (time < startTime) {
108 restartAnnouncer = spawn();
109 restartAnnouncer.think = restartAnnouncer_Think;
110 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
113 previous_game_starttime = startTime;
119 porto.classname = "porto";
120 porto.draw = Porto_Draw;
121 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 vector GetCurrentFov(float fov)
128 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
130 zoomsensitivity = cvar("cl_zoomsensitivity");
131 zoomfactor = cvar("cl_zoomfactor");
132 if(zoomfactor < 1 || zoomfactor > 16)
134 zoomspeed = cvar("cl_zoomspeed");
136 if(zoomspeed < 0.5 || zoomspeed > 16)
139 zoomdir = button_zoom;
140 if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141 zoomdir += button_attack2;
142 if(spectatee_status > 0 || isdemo())
144 if(spectatorbutton_zoom)
145 zoomdir = 0 + !zoomdir;
146 // do not even THINK about removing this 0
147 // _I_ know what I am doing
154 if(zoomin_effect || camera_active)
156 current_viewzoom = min(1, current_viewzoom + drawframetime);
160 if(zoomspeed < 0) // instant zoom
163 current_viewzoom = 1 / zoomfactor;
165 current_viewzoom = 1;
170 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
172 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
176 if(almost_equals(current_viewzoom, 1))
177 current_zoomfraction = 0;
178 else if(almost_equals(current_viewzoom, 1/zoomfactor))
179 current_zoomfraction = 1;
181 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
183 if(zoomsensitivity < 1)
184 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
186 setsensitivityscale(1);
188 velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189 avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190 velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
192 //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
194 float frustumx, frustumy, fovx, fovy;
195 frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197 fovx = atan2(frustumx, 1) / M_PI * 360.0;
198 fovy = atan2(frustumy, 1) / M_PI * 360.0;
200 return '1 0 0' * fovx + '0 1 0' * fovy;
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
218 entity trueaim_rifle;
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
228 trueaim.classname = "trueaim";
229 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230 trueaim_rifle = spawn();
231 trueaim_rifle.classname = "trueaim_rifle";
232 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
235 float EnemyHitCheck()
238 wcross_origin = project_3d_to_2d(trace_endpos);
240 if(trace_networkentity < 1)
241 return SHOTTYPE_HITWORLD;
242 if(trace_networkentity > maxclients)
243 return SHOTTYPE_HITWORLD;
244 t = GetPlayerColor(trace_networkentity - 1);
247 return SHOTTYPE_HITTEAM;
248 if(t == COLOR_SPECTATOR)
249 return SHOTTYPE_HITWORLD;
250 return SHOTTYPE_HITENEMY;
255 float nudge = 1; // added to traceline target and subtracted from result
256 vector vecs, trueaimpoint, w_shotorg;
264 mv = MOVE_NOMONSTERS;
268 case WEP_TUBA: // no aim
269 case WEP_PORTO: // shoots from eye
270 case WEP_HOOK: // no trueaim
271 case WEP_GRENADE_LAUNCHER: // toss curve
272 return SHOTTYPE_HITWORLD;
277 case WEP_CAMPINGRIFLE:
280 if(zoomscript_caught)
282 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283 return EnemyHitCheck();
286 case WEP_ROCKET_LAUNCHER: // projectile has a size!
290 case WEP_FIREBALL: // projectile has a size!
294 case WEP_SEEKER: // projectile has a size!
298 case WEP_ELECTRO: // projectile has a size!
304 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
306 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307 trueaimpoint = trace_endpos;
314 dv = view_right * vecs_y + view_up * vecs_z;
315 w_shotorg = view_origin + dv;
317 // now move the vecs forward as much as requested if possible
318 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319 w_shotorg = trace_endpos - view_forward * nudge;
321 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322 shottype = EnemyHitCheck();
323 if(shottype != SHOTTYPE_HITWORLD)
327 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328 // or rather, I know why, but see no fix
329 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331 return SHOTTYPE_HITOBSTRUCTION;
334 return SHOTTYPE_HITWORLD;
337 void CSQC_common_hud(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
344 string NextFrameCommand;
345 void CSQC_SPIDER_HUD();
346 void CSQC_RAPTOR_HUD();
348 vector freeze_pmove_org, freeze_input_angles;
350 void CSQC_UpdateView(float w, float h)
357 WaypointSprite_Load();
360 myteam = GetPlayerColor(spectatee_status - 1);
362 myteam = GetPlayerColor(player_localentnum - 1);
364 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
365 vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
367 warpzone_fixview_origin = pmove_org + vo;
368 warpzone_fixview_cl_viewangles = input_angles;
369 warpzone_fixview_angles = view_angles;
371 pmove_org = warpzone_fixview_origin - vo;
372 input_angles = warpzone_fixview_cl_viewangles;
373 view_angles = warpzone_fixview_angles;
375 if(cvar("cl_lockview") || hud_configure)
377 pmove_org = freeze_pmove_org;
378 input_angles = view_angles = freeze_input_angles;
379 R_SetView(VF_ORIGIN, pmove_org + vo);
380 R_SetView(VF_ANGLES, view_angles);
381 //R_SetView(VF_CL_VIEWANGLES, input_angles);
383 freeze_pmove_org = pmove_org;
384 freeze_input_angles = input_angles;
387 if(!intermission || !view_set)
389 view_origin = pmove_org + vo;
390 view_angles = input_angles;
391 makevectors(view_angles);
392 view_forward = v_forward;
393 view_right = v_right;
402 if(time > blurtest_time0 && time < blurtest_time1)
406 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
407 r = t * blurtest_radius;
408 f = 1 / pow(t, blurtest_power) - 1;
410 cvar_set("r_glsl_postprocess", "1");
411 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
415 cvar_set("r_glsl_postprocess", "0");
416 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
420 TargetMusic_Advance();
423 drawframetime = max(0.000001, time - drawtime);
426 // watch for gametype changes here...
427 // in ParseStuffCMD the cmd isn't executed yet :/
428 // might even be better to add the gametype to TE_CSQC_INIT...?
432 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
433 if(calledhooks & HOOK_START)
435 localcmd("\ncl_hook_gameend;");
436 calledhooks |= HOOK_END;
439 CheckForGamestartChange();
445 if(button_zoom || fov <= 59.5)
447 if(!zoomscript_caught)
449 localcmd("+button4\n");
450 zoomscript_caught = 1;
451 ignore_plus_zoom += 1;
456 if(zoomscript_caught)
458 localcmd("-button4\n");
459 zoomscript_caught = 0;
460 ignore_minus_zoom += 1;
464 hud_alpha_fg = cvar_or("hud_fg_alpha", 1) * (1 - cvar("_menu_alpha"));
465 hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
466 ColorTranslateMode = cvar("cl_stripcolorcodes");
467 activeweapon = getstati(STAT_SWITCHWEAPON);
468 f = cvar("teamplay");
475 if(last_weapon != activeweapon) {
477 last_weapon = activeweapon;
480 // ALWAYS Clear Current Scene First
483 // Assign Standard Viewflags
484 // Draw the World (and sky)
485 R_SetView(VF_DRAWWORLD, 1);
487 // Set the console size vars
488 vid_conwidth = cvar("vid_conwidth");
489 vid_conheight = cvar("vid_conheight");
490 vid_pixelheight = cvar("vid_pixelheight");
492 R_SetView(VF_FOV, GetCurrentFov(fov));
494 // Camera for demo playback
497 if(cvar("camera_enable"))
501 cvar_set("chase_active", ftos(chase_active_backup));
502 cvar_set("cl_demo_mousegrab", "0");
503 camera_active = FALSE;
507 else if(cvar("camera_enable"))
509 else if(cvar("camera_enable") && isdemo())
512 // Enable required Darkplaces cvars
513 chase_active_backup = cvar("chase_active");
514 cvar_set("chase_active", "2");
515 cvar_set("cl_demo_mousegrab", "1");
516 camera_active = TRUE;
520 // Draw the Crosshair
521 float scoreboard_active;
522 scoreboard_active = HUD_WouldDrawScoreboard();
523 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
525 // Draw the Engine Status Bar (the default Quake HUD)
526 R_SetView(VF_DRAWENGINEHUD, 0);
528 // fetch this one only once per frame
529 hud_showbinds = cvar("hud_showbinds");
530 hud_showbinds_limit = cvar("hud_showbinds_limit");
532 // Update the mouse position
534 mousepos_x = vid_conwidth;
535 mousepos_y = vid_conheight;
536 mousepos = mousepos*0.5 + getmousepos();
540 for(self = world; (self = nextent(self)); )
545 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
548 // now switch to 2D drawing mode by calling a 2D drawing function
549 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
550 // next R_RenderScene call
551 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
553 // Draw the mouse cursor
554 // NOTE: drawpic must happen after R_RenderScene for some reason
555 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
556 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
557 //self = edict_num(player_localnum);
558 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
559 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
560 // as long as the ctf part isn't in, this is useless
564 /*if(gametype == GAME_CTF)
571 for(self = world; (self = nextent(self)); )
577 if(cvar("r_letterbox") == 0) {
578 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
582 hud = getstati(STAT_HUD);
583 if(hud == HUD_SPIDERBOT)
587 else if(hud == HUD_WAKIZASHI)
588 CSQC_WAKIZASHI_HUD();
589 else if(hud == HUD_RAPTOR)
593 if(cvar("r_letterbox") == 0)
594 if(cvar("viewsize") < 120)
597 // crosshair goes VERY LAST
598 if(!scoreboard_active && !camera_active) {
601 float bullets, ring_scale;
602 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
603 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
605 if(cvar("crosshair_hittest"))
607 vector wcross_oldorigin;
608 wcross_oldorigin = wcross_origin;
609 shottype = TrueAimCheck();
610 if(shottype == SHOTTYPE_HITWORLD)
612 v = wcross_origin - wcross_oldorigin;
614 v_y /= vid_conheight;
616 shottype = SHOTTYPE_HITOBSTRUCTION;
618 if(!cvar("crosshair_hittest_showimpact"))
619 wcross_origin = wcross_oldorigin;
622 shottype = SHOTTYPE_HITWORLD;
625 wcross_style = cvar_string("crosshair");
627 if (wcross_style != "0") {
628 vector wcross_color, wcross_size;
629 string wcross_wep, wcross_name;
630 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
632 wcross_color_x = cvar("crosshair_color_red");
633 wcross_color_y = cvar("crosshair_color_green");
634 wcross_color_z = cvar("crosshair_color_blue");
635 wcross_alpha = cvar("crosshair_color_alpha");
636 wcross_resolution = cvar("crosshair_size");
637 if (cvar("crosshair_per_weapon")) {
638 e = get_weaponinfo(activeweapon);
639 if (e && e.netname != "")
641 wcross_wep = e.netname;
642 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
643 if(wcross_style == "")
644 wcross_style = e.netname;
646 if(!cvar("crosshair_color_override"))
648 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
649 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
650 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
653 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
654 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
658 wcross_name = strcat("gfx/crosshair", wcross_style);
660 if(cvar("crosshair_effect_scalefade"))
662 wcross_scale = wcross_resolution;
663 wcross_resolution = 1;
670 if(shottype == SHOTTYPE_HITENEMY)
671 wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
672 if(shottype == SHOTTYPE_HITTEAM)
673 wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
675 f = cvar("crosshair_effect_speed");
677 f *= -2 * g_weaponswitchdelay;
678 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
680 wcross_changedonetime = time + f;
682 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
684 wcross_name_changestarttime = time;
685 wcross_name_changedonetime = time + f;
686 if(wcross_name_goal_prev_prev)
687 strunzone(wcross_name_goal_prev_prev);
688 wcross_name_goal_prev_prev = wcross_name_goal_prev;
689 wcross_name_goal_prev = strzone(wcross_name);
690 wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
691 wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
692 wcross_resolution_goal_prev = wcross_resolution;
695 wcross_scale_goal_prev = wcross_scale;
696 wcross_alpha_goal_prev = wcross_alpha;
697 wcross_color_goal_prev = wcross_color;
699 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
702 wcross_alpha *= 0.75;
706 // *_prev is at time-frametime
707 // * is at wcross_changedonetime+f
708 // what do we have at time?
709 if(time < wcross_changedonetime)
711 f = frametime / (wcross_changedonetime - time + frametime);
712 wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
713 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
714 wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
717 wcross_scale_prev = wcross_scale;
718 wcross_alpha_prev = wcross_alpha;
719 wcross_color_prev = wcross_color;
721 wcross_scale *= 1 - cvar("_menu_alpha");
722 wcross_alpha *= 1 - cvar("_menu_alpha");
724 // ring around crosshair representing bullets left in camping rifle clip
725 if (activeweapon == WEP_CAMPINGRIFLE)
727 ring_scale = cvar("crosshair_campingrifle_ring_size");
728 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
733 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
734 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
736 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
739 if(wcross_blur > 0) \
741 for(i = -2; i <= 2; ++i) \
742 for(j = -2; j <= 2; ++j) \
743 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
747 M(0,0,sz,wcross_name,wcross_alpha); \
752 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
753 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
755 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
756 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
758 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
760 f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
761 wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
762 CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
770 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
773 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
775 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
776 wcross_name_alpha_goal_prev = f;
781 wcross_scale_prev = 0;
782 wcross_alpha_prev = 0;
783 wcross_scale_goal_prev = 0;
784 wcross_alpha_goal_prev = 0;
785 wcross_changedonetime = 0;
786 if(wcross_name_goal_prev)
787 strunzone(wcross_name_goal_prev);
788 wcross_name_goal_prev = string_null;
789 if(wcross_name_goal_prev_prev)
790 strunzone(wcross_name_goal_prev_prev);
791 wcross_name_goal_prev_prev = string_null;
792 wcross_name_changestarttime = 0;
793 wcross_name_changedonetime = 0;
794 wcross_name_alpha_goal_prev = 0;
795 wcross_name_alpha_goal_prev_prev = 0;
796 wcross_resolution_goal_prev = 0;
797 wcross_resolution_goal_prev_prev = 0;
803 localcmd("\n", NextFrameCommand, "\n");
804 NextFrameCommand = string_null;
807 // we must do this check AFTER a frame was rendered, or it won't work
808 if(cs_project_is_b0rked == 0)
811 w0 = cvar_string("vid_conwidth");
812 h0 = cvar_string("vid_conheight");
813 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
814 //R_SetView(VF_FOV, '90 90 0');
815 R_SetView(VF_ORIGIN, '0 0 0');
816 R_SetView(VF_ANGLES, '0 0 0');
817 R_SetView(VF_PERSPECTIVE, 1);
818 makevectors('0 0 0');
820 cvar_set("vid_conwidth", "800");
821 cvar_set("vid_conheight", "600");
822 v1 = cs_project(v_forward);
823 cvar_set("vid_conwidth", "640");
824 cvar_set("vid_conheight", "480");
825 v2 = cs_project(v_forward);
827 cs_project_is_b0rked = 1;
829 cs_project_is_b0rked = -1;
830 cvar_set("vid_conwidth", w0);
831 cvar_set("vid_conheight", h0);
836 // be safe against triggerbots until everyone has the fixed engine
837 // this call is meant to overwrite the trace globals by something
839 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
842 #define spider_h "gfx/vehicles/hud_bg.tga"
843 #define spider_b "gfx/vehicles/sbot.tga"
844 #define spider_r "gfx/vehicles/sbot_rpods.tga"
845 #define spider_g "gfx/vehicles/sbot_mguns.tga"
846 #define spider_s "gfx/vehicles/shiled.tga"
847 #define spider_a1 "gfx/hud/sb_rocket.tga"
848 #define spider_a2 "gfx/sb_bullets.tga"
850 void CSQC_SPIDER_HUD()
852 float rockets, reload, heat, hp, shield;
853 vector picsize, hudloc;
855 // Fetch health & ammo stats
856 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
857 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
858 heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
859 rockets = getstati(STAT_VEHICLESTAT_AMMO2);
860 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
862 // Draw the crosshairs
863 picsize = drawgetimagesize(SPIDER_CROSS);
864 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
865 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
866 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
871 picsize = drawgetimagesize(spider_h) * 0.5;
872 drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
874 picsize = drawgetimagesize(spider_a2) * 0.5;
875 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
877 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
878 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
879 drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
881 picsize = drawgetimagesize(spider_a1) * 0.85;
884 drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
885 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
889 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
890 drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
893 picsize = drawgetimagesize(spider_b) * 0.5;
897 drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
898 drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
899 drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
900 drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
905 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
906 p = p + '0 1 0' * vid_conheight - '0 32 0';
907 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
908 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
910 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
912 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
914 // Draw minigun heat indicator
915 p = '0.5 0 0' * (vid_conwidth - 256);
916 p = p + '0 1 0' * vid_conheight - '0 34 0';
917 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
918 p_x += 256 * (1-heat);
919 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
922 // Draw rocket icons for loaded/empty tubes.
923 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
924 pp += '0 1 0' * vid_conheight - '0 64 0';
925 for(i = 0; i < 8; ++i)
927 p = pp + '1 0 0' * (rkt_size * i);
930 if(floor(reload * 8) == i)
932 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
934 else if(i < reload * 8)
935 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
937 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
942 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
944 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
949 if (scoreboard_showscores)
951 HUD_DrawScoreboard();
952 HUD_DrawCenterPrint();
957 #define raptor_h "gfx/vehicles/hud_bg.tga"
958 #define raptor_b "gfx/vehicles/raptor.tga"
959 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
960 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
961 #define raptor_s "gfx/vehicles/shiled.tga"
963 void CSQC_RAPTOR_HUD()
965 float rockets, reload, heat, hp, shield, energy;
966 vector picsize, hudloc;
968 // Fetch health & ammo stats
969 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
970 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
971 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
972 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
974 // Draw the crosshairs
975 picsize = drawgetimagesize(SPIDER_CROSS);
976 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
977 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
978 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
983 picsize = drawgetimagesize(raptor_h) * 0.5;
984 drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
986 picsize = drawgetimagesize(spider_a2) * 0.5;
987 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
989 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
990 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
991 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
994 picsize = drawgetimagesize(spider_a1) * 0.85;
997 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
998 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1002 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1003 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1006 picsize = drawgetimagesize(raptor_b) * 0.5;
1010 drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1011 drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1012 drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1013 drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1016 if (scoreboard_showscores)
1018 HUD_DrawScoreboard();
1019 HUD_DrawCenterPrint();
1024 #define waki_h "gfx/vehicles/hud_bg.tga"
1025 #define waki_b "gfx/vehicles/waki.tga"
1026 #define waki_e "gfx/vehicles/waki_e.tga"
1027 #define waki_g "gfx/vehicles/waki_guns.tga"
1028 #define waki_r "gfx/vehicles/waki_rockets.tga"
1029 #define waki_s "gfx/vehicles/shiled.tga"
1031 #define waki_a1 "gfx/hud/sb_rocket.tga"
1032 #define waki_a2 "gfx/sb_cells.tga"
1034 void CSQC_WAKIZASHI_HUD()
1036 // 0--1 floats. 1 = 100%, 0.6 = 50%.
1037 float health, shield, energy, rockets;
1038 vector picsize, hudloc;
1040 picsize = drawgetimagesize(SPIDER_CROSS);
1041 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1042 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1043 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1046 const float STAT_VEHICLESTAT_HEALTH = 60;
1047 const float STAT_VEHICLESTAT_SHIELD = 61;
1048 const float STAT_VEHICLESTAT_ENERGY = 62;
1049 const float STAT_VEHICLESTAT_AMMO1 = 63;
1050 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1051 const float STAT_VEHICLESTAT_AMMO2 = 65;
1052 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1054 health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1055 shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1056 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1057 rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1062 picsize = drawgetimagesize(waki_h) * 0.5;
1063 drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1065 picsize = drawgetimagesize(waki_a2) * 0.7;
1066 drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1069 drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1070 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1072 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1074 picsize = drawgetimagesize(waki_a1) * 0.75;
1077 drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1078 drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1082 drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1083 drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1084 drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1087 picsize = drawgetimagesize(waki_b) * 0.5;
1091 drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1092 drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1093 drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1094 drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1099 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1100 p = p + '0 1 0' * vid_conheight - '0 32 0';
1104 drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1105 p_x += 256 * health;
1106 drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1109 p_x -= 256 * health;
1111 drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1114 //p_x -= 256 * health;
1116 drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1120 drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1126 if (scoreboard_showscores)
1128 HUD_DrawScoreboard();
1129 HUD_DrawCenterPrint();
1135 void CSQC_common_hud(void)
1137 // HUD_SortFrags(); done in HUD_Draw
1139 hud = getstati(STAT_HUD);
1148 // scoreboard/accuracy
1149 if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1151 HUD_FinaleOverlay();
1154 else if(scoreboard_showaccuracy && spectatee_status != -1)
1155 HUD_DrawAccuracyStats();
1157 HUD_DrawScoreboard();
1159 if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1169 CSQC_WAKIZASHI_HUD();
1175 // following vectors must be global to allow seamless switching between camera modes
1176 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1177 void CSQC_Demo_Camera()
1179 float speed, attenuation, dimensions;
1182 if( cvar("camera_reset") || !camera_mode )
1184 camera_offset = '0 0 0';
1185 current_angles = '0 0 0';
1186 camera_direction = '0 0 0';
1187 camera_offset_z += 30;
1188 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1189 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1190 current_origin = view_origin;
1191 current_camera_offset = camera_offset;
1192 cvar_set("camera_reset", "0");
1193 camera_mode = CAMERA_CHASE;
1198 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1200 if(cvar("camera_look_player"))
1205 dir = normalize(view_origin - current_position);
1207 mouse_angles = vectoangles(dir);
1208 mouse_angles_x = mouse_angles_x * -1;
1213 tmp = getmousepos() * 0.1;
1214 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1216 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1217 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1221 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1222 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1223 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1224 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1226 // Fix difference when angles don't have the same sign
1228 if(mouse_angles_y < -60 && current_angles_y > 60)
1230 if(mouse_angles_y > 60 && current_angles_y < -60)
1233 if(cvar("camera_look_player"))
1234 attenuation = cvar("camera_look_attenuation");
1236 attenuation = cvar("camera_speed_attenuation");
1238 attenuation = 1 / max(1, attenuation);
1239 current_angles += (mouse_angles - current_angles + delta) * attenuation;
1241 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1242 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1243 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1244 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1250 if( camera_direction_x )
1252 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1253 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1254 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1255 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1259 if( camera_direction_y )
1261 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1262 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1263 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1267 if( camera_direction_z )
1269 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1273 if(cvar("camera_free"))
1274 speed = cvar("camera_speed_free");
1276 speed = cvar("camera_speed_chase");
1280 speed = speed * sqrt(1 / dimensions);
1281 camera_offset += tmp * speed;
1284 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1287 if( cvar("camera_free") )
1289 if ( camera_mode == CAMERA_CHASE )
1291 current_camera_offset = current_origin + current_camera_offset;
1292 camera_offset = current_origin + camera_offset;
1295 camera_mode = CAMERA_FREE;
1296 current_position = current_camera_offset;
1300 if ( camera_mode == CAMERA_FREE )
1302 current_origin = view_origin;
1303 camera_offset = camera_offset - current_origin;
1304 current_camera_offset = current_camera_offset - current_origin;
1307 camera_mode = CAMERA_CHASE;
1309 if(cvar("camera_chase_smoothly"))
1310 current_origin += (view_origin - current_origin) * attenuation;
1312 current_origin = view_origin;
1314 current_position = current_origin + current_camera_offset;
1317 R_SetView(VF_ANGLES, current_angles);
1318 R_SetView(VF_ORIGIN, current_position);