]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/View.qc
make it compile too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
345
346 void CSQC_UpdateView(float w, float h)
347 {
348         entity e;
349         float fov;
350         float f, i, j;
351         vector v, vo;
352
353         WaypointSprite_Load();
354
355         if(spectatee_status)
356                 myteam = GetPlayerColor(spectatee_status - 1);
357         else
358                 myteam = GetPlayerColor(player_localentnum - 1);
359
360         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
361         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
362
363         warpzone_fixview_origin = pmove_org + vo;
364         warpzone_fixview_angles = input_angles;
365         WarpZone_FixView();
366         pmove_org = warpzone_fixview_origin - vo;
367         input_angles = warpzone_fixview_angles;
368
369         // Render the Scene
370         if(!intermission || !view_set)
371         {
372                 view_origin = pmove_org + vo;
373                 view_angles = input_angles;
374                 makevectors(view_angles);
375                 view_forward = v_forward;
376                 view_right = v_right;
377                 view_up = v_up;
378                 view_set = 1;
379         }
380
381         hudconf_active = cvar("_hud_configure");
382         if(hudconf_active)
383                 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
384
385         vid_width = w;
386         vid_height = h;
387
388 #ifdef BLURTEST
389         if(time > blurtest_time0 && time < blurtest_time1)
390         {
391                 float r, t;
392
393                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
394                 r = t * blurtest_radius;
395                 f = 1 / pow(t, blurtest_power) - 1;
396
397                 cvar_set("r_glsl_postprocess", "1");
398                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
399         }
400         else
401         {
402                 cvar_set("r_glsl_postprocess", "0");
403                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
404         }
405 #endif
406
407         Fog_Force();
408
409         drawframetime = max(0.000001, time - drawtime);
410         drawtime = time;
411
412         // watch for gametype changes here...
413         // in ParseStuffCMD the cmd isn't executed yet :/
414         // might even be better to add the gametype to TE_CSQC_INIT...?
415         if(!postinit)
416                 PostInit();
417
418         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
419                 if(calledhooks & HOOK_START)
420                 {
421                         localcmd("\ncl_hook_gameend;");
422                         calledhooks |= HOOK_END;
423                 }
424
425         CheckForGamestartChange();
426         serverAnnouncer();
427         maptimeAnnouncer();
428         carrierAnnouncer();
429
430         fov = cvar("fov");
431         if(button_zoom || fov <= 59.5)
432         {
433                 if(!zoomscript_caught)
434                 {
435                         localcmd("+button4\n");
436                         zoomscript_caught = 1;
437                         ignore_plus_zoom += 1;
438                 }
439         }
440         else
441         {
442                 if(zoomscript_caught)
443                 {
444                         localcmd("-button4\n");
445                         zoomscript_caught = 0;
446                         ignore_minus_zoom += 1;
447                 }
448         }
449
450         hud_alpha_fg = cvar_or("hud_alpha_fg", 1) * (1 - cvar("_menu_alpha"));
451         sbar_currentammo = cvar("hud_showcurrentammo");
452         hud_hudselector = cvar("hud_hudselector");
453         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
454         ColorTranslateMode = cvar("cl_stripcolorcodes");
455         activeweapon = getstati(STAT_SWITCHWEAPON);
456         f = cvar("teamplay");
457         if(f != teamplay)
458         {
459                 teamplay = f;
460                 Sbar_InitScores();
461         }
462
463         if(last_weapon != activeweapon) {
464                 weapontime = time;
465                 last_weapon = activeweapon;
466         }
467
468         // ALWAYS Clear Current Scene First
469         R_ClearScene();
470
471         // Assign Standard Viewflags
472         // Draw the World (and sky)
473         R_SetView(VF_DRAWWORLD, 1);
474
475         // Set the console size vars
476         vid_conwidth = cvar("vid_conwidth");
477         vid_conheight = cvar("vid_conheight");
478         vid_pixelheight = cvar("vid_pixelheight");
479
480         R_SetView(VF_FOV, GetCurrentFov(fov));
481
482         // Camera for demo playback
483         if(camera_active)
484         {
485                 if(cvar("camera_enable"))
486                         CSQC_Demo_Camera();
487                 else
488                 {
489                         cvar_set("chase_active", ftos(chase_active_backup));
490                         cvar_set("cl_demo_mousegrab", "0");
491                         camera_active = FALSE;
492                 }
493         }
494 #ifdef CAMERATEST
495         else if(cvar("camera_enable"))
496 #else
497         else if(cvar("camera_enable") && isdemo())
498 #endif
499         {
500                 // Enable required Darkplaces cvars
501                 chase_active_backup = cvar("chase_active");
502                 cvar_set("chase_active", "2");
503                 cvar_set("cl_demo_mousegrab", "1");
504                 camera_active = TRUE;
505                 camera_mode = FALSE;
506         }
507
508         // Draw the Crosshair
509         float scoreboard_active;
510         scoreboard_active = Sbar_WouldDrawScoreboard();
511         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
512
513         // Draw the Engine Status Bar (the default Quake HUD)
514         R_SetView(VF_DRAWENGINESBAR, 0);
515
516         // fetch this one only once per frame
517         sbar_showbinds = cvar("sbar_showbinds");
518         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
519
520         // Update the mouse position
521         /*
522            mousepos_x = vid_conwidth;
523            mousepos_y = vid_conheight;
524            mousepos = mousepos*0.5 + getmousepos();
525          */
526
527         e = self;
528         for(self = world; (self = nextent(self)); )
529                 if(self.draw)
530                         self.draw();
531         self = e;
532
533         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
534         R_RenderScene();
535
536         // now switch to 2D drawing mode by calling a 2D drawing function
537         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
538         // next R_RenderScene call
539         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
540
541         // Draw the mouse cursor
542         // NOTE: drawpic must happen after R_RenderScene for some reason
543         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
544         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
545         //self = edict_num(player_localnum);
546         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
547         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
548         // as long as the ctf part isn't in, this is useless
549         if(menu_visible)
550                 menu_show();
551
552         /*if(gametype == GAME_CTF)
553           {
554           ctf_view();
555           } else */
556
557         // draw 2D entities
558         e = self;
559         for(self = world; (self = nextent(self)); )
560                 if(self.draw2d)
561                         self.draw2d();
562         self = e;
563
564         // draw radar
565         if(
566                         ons_showmap
567                         ||
568                         (
569                          !scoreboard_active
570                          &&
571                          cvar_string("cl_teamradar") != "0"
572                          &&
573                          (
574                           cvar("cl_teamradar") == 2
575                           ||
576                           teamplay
577                          )
578                         )
579           )
580                 teamradar_view();
581
582         // draw sbar
583         if(cvar("r_letterbox") == 0) {
584                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
585                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
586                                 HUD_DrawPressedKeys();
587                 }
588
589                 if (cvar("cl_showspeed"))
590                         HUD_ShowSpeed();
591                 if (cvar("cl_showacceleration"))
592                         HUD_ShowAcceleration();
593
594                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
595         }
596
597         float hud;
598         hud = getstati(STAT_HUD);
599         if(hud == HUD_SPIDERBOT)
600         {
601                 CSQC_SPIDER_HUD();
602         }
603         else if(hud == HUD_WAKIZASHI)
604         CSQC_WAKIZASHI_HUD();
605     else if(hud == HUD_RAPTOR)
606         CSQC_RAPTOR_HUD();
607         else
608         {
609                 if(cvar("r_letterbox") == 0)
610                         if(cvar("viewsize") < 120)
611                                 CSQC_common_hud();
612
613                 // crosshair goes VERY LAST
614                 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
615                         // TrueAim check
616                         float shottype;
617                         float bullets, ring_scale;
618                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
619                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
620                         wcross_origin_z = 0;
621                         if(cvar("crosshair_hittest"))
622                         {
623                                 vector wcross_oldorigin;
624                                 wcross_oldorigin = wcross_origin;
625                                 shottype = TrueAimCheck();
626                                 if(shottype == SHOTTYPE_HITWORLD)
627                                 {
628                                         v = wcross_origin - wcross_oldorigin;
629                                         v_x /= vid_conwidth;
630                                         v_y /= vid_conheight;
631                                         if(vlen(v) > 0.01)
632                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
633                                 }
634                                 if(!cvar("crosshair_hittest_showimpact"))
635                                         wcross_origin = wcross_oldorigin;
636                         }
637                         else
638                                 shottype = SHOTTYPE_HITWORLD;
639
640                         string wcross_style;
641                         wcross_style = cvar_string("crosshair");
642
643                         if (wcross_style != "0") {
644                                 vector wcross_color, wcross_size;
645                                 string wcross_wep, wcross_name;
646                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
647
648                                 wcross_color_x = cvar("crosshair_color_red");
649                                 wcross_color_y = cvar("crosshair_color_green");
650                                 wcross_color_z = cvar("crosshair_color_blue");
651                                 wcross_alpha = cvar("crosshair_color_alpha");
652                                 wcross_resolution = cvar("crosshair_size");
653                                 if (cvar("crosshair_per_weapon")) {
654                                         e = get_weaponinfo(activeweapon);
655                                         if (e && e.netname != "")
656                                         {
657                                                 wcross_wep = e.netname;
658                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
659                                                 if(wcross_style == "")
660                                                         wcross_style = e.netname;
661
662                                                 if(!cvar("crosshair_color_override"))
663                                                 {
664                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
665                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
666                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
667                                                 }
668
669                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
670                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
671                                         }
672                                 }
673
674                                 wcross_name = strcat("gfx/crosshair", wcross_style);
675
676                                 if(cvar("crosshair_effect_scalefade"))
677                                 {
678                                         wcross_scale = wcross_resolution;
679                                         wcross_resolution = 1;
680                                 }
681                                 else
682                                 {
683                                         wcross_scale = 1;
684                                 }
685
686                                 if(shottype == SHOTTYPE_HITENEMY)
687                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
688                                 if(shottype == SHOTTYPE_HITTEAM)
689                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
690
691                                 f = cvar("crosshair_effect_speed");
692                                 if(f < 0)
693                                         f *= -2 * g_weaponswitchdelay;
694                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
695                                 {
696                                         wcross_changedonetime = time + f;
697                                 }
698                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
699                                 {
700                                         wcross_name_changestarttime = time;
701                                         wcross_name_changedonetime = time + f;
702                                         if(wcross_name_goal_prev_prev)
703                                                 strunzone(wcross_name_goal_prev_prev);
704                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
705                                         wcross_name_goal_prev = strzone(wcross_name);
706                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
707                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
708                                         wcross_resolution_goal_prev = wcross_resolution;
709                                 }
710
711                                 wcross_scale_goal_prev = wcross_scale;
712                                 wcross_alpha_goal_prev = wcross_alpha;
713                                 wcross_color_goal_prev = wcross_color;
714
715                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
716                                 {
717                                         wcross_blur = 1;
718                                         wcross_alpha *= 0.75;
719                                 }
720                                 else
721                                         wcross_blur = 0;
722                                 // *_prev is at time-frametime
723                                 // * is at wcross_changedonetime+f
724                                 // what do we have at time?
725                                 if(time < wcross_changedonetime)
726                                 {
727                                         f = frametime / (wcross_changedonetime - time + frametime);
728                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
729                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
730                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
731                                 }
732
733                                 wcross_scale_prev = wcross_scale;
734                                 wcross_alpha_prev = wcross_alpha;
735                                 wcross_color_prev = wcross_color;
736
737                                 wcross_scale *= 1 - cvar("_menu_alpha");
738                                 wcross_alpha *= 1 - cvar("_menu_alpha");
739
740                                 // ring around crosshair representing bullets left in camping rifle clip
741                                 if (activeweapon == WEP_CAMPINGRIFLE)
742                                 {
743                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
744                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
745                                 }
746                                 else
747                                         bullets = 0;
748
749 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
750                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
751
752 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
753                                 do \
754                                 { \
755                                         if(wcross_blur > 0) \
756                                         { \
757                                                 for(i = -2; i <= 2; ++i) \
758                                                         for(j = -2; j <= 2; ++j) \
759                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
760                                         } \
761                                         else \
762                                         { \
763                                                 M(0,0,sz,wcross_name,wcross_alpha); \
764                                         } \
765                                 } \
766                                 while(0)
767
768 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
769                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
770
771 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
772                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
773
774                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
775                                 {
776                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
777                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
778                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
779                                         f = 1 - f;
780                                 }
781                                 else
782                                 {
783                                         f = 1;
784                                 }
785
786                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
787                                 if(bullets)
788                                 {
789                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
790                                 }
791                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
792                                 wcross_name_alpha_goal_prev = f;
793                         }
794                 }
795                 else
796                 {
797                         wcross_scale_prev = 0;
798                         wcross_alpha_prev = 0;
799                         wcross_scale_goal_prev = 0;
800                         wcross_alpha_goal_prev = 0;
801                         wcross_changedonetime = 0;
802                         if(wcross_name_goal_prev)
803                                 strunzone(wcross_name_goal_prev);
804                         wcross_name_goal_prev = string_null;
805                         if(wcross_name_goal_prev_prev)
806                                 strunzone(wcross_name_goal_prev_prev);
807                         wcross_name_goal_prev_prev = string_null;
808                         wcross_name_changestarttime = 0;
809                         wcross_name_changedonetime = 0;
810                         wcross_name_alpha_goal_prev = 0;
811                         wcross_name_alpha_goal_prev_prev = 0;
812                         wcross_resolution_goal_prev = 0;
813                         wcross_resolution_goal_prev_prev = 0;
814                 }
815         }
816
817         if(NextFrameCommand)
818         {
819                 localcmd("\n", NextFrameCommand, "\n");
820                 NextFrameCommand = string_null;
821         }
822
823         // we must do this check AFTER a frame was rendered, or it won't work
824         if(cs_project_is_b0rked == 0)
825         {
826                 string w0, h0;
827                 w0 = cvar_string("vid_conwidth");
828                 h0 = cvar_string("vid_conheight");
829                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
830                 //R_SetView(VF_FOV, '90 90 0');
831                 R_SetView(VF_ORIGIN, '0 0 0');
832                 R_SetView(VF_ANGLES, '0 0 0');
833                 R_SetView(VF_PERSPECTIVE, 1);
834                 makevectors('0 0 0');
835                 vector v1, v2;
836                 cvar_set("vid_conwidth", "800");
837                 cvar_set("vid_conheight", "600");
838                 v1 = cs_project(v_forward);
839                 cvar_set("vid_conwidth", "640");
840                 cvar_set("vid_conheight", "480");
841                 v2 = cs_project(v_forward);
842                 if(v1 == v2)
843                         cs_project_is_b0rked = 1;
844                 else
845                         cs_project_is_b0rked = -1;
846                 cvar_set("vid_conwidth", w0);
847                 cvar_set("vid_conheight", h0);
848         }
849
850         if(hudconf_active)
851                 HUD_Panel_Mouse();
852         // be safe against triggerbots until everyone has the fixed engine
853         // this call is meant to overwrite the trace globals by something
854         // unsuspicious
855         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
856 }
857
858 #define spider_h "gfx/vehicles/hud_bg.tga"
859 #define spider_b "gfx/vehicles/sbot.tga"
860 #define spider_r "gfx/vehicles/sbot_rpods.tga"
861 #define spider_g "gfx/vehicles/sbot_mguns.tga"
862 #define spider_s "gfx/vehicles/shiled.tga"
863 #define spider_a1 "gfx/hud/sb_rocket.tga"
864 #define spider_a2 "gfx/sb_bullets.tga"
865
866 void CSQC_SPIDER_HUD()
867 {
868         float rockets, reload, heat, hp, shield;
869         vector picsize, hudloc;
870
871     // Fetch health & ammo stats
872     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
873         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
874         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
875         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
876         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
877
878     // Draw the crosshairs
879     picsize = drawgetimagesize(SPIDER_CROSS);
880     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
881     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
882     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
883
884     hudloc_y =  4;
885     hudloc_x = 4;
886
887     picsize = drawgetimagesize(spider_h) * 0.5;
888     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
889
890     picsize = drawgetimagesize(spider_a2) * 0.5;
891     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
892
893     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
894     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
895     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
896
897     picsize = drawgetimagesize(spider_a1) * 0.85;
898     if(rockets == 9)
899     {
900         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
901         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
902     }
903     else
904     {
905         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
906         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
907     }
908
909     picsize = drawgetimagesize(spider_b) * 0.5;
910     hudloc_y = 10.5;
911     hudloc_x = 10.5;
912
913     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
914     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
915     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
916     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
917
918
919         /*
920         // Draw health bar
921         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
922         p = p + '0 1 0' * vid_conheight - '0 32 0';
923         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
924         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
925         p_y += 8;
926         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
927         p_x += 256 * hp;
928         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
929
930         // Draw minigun heat indicator
931         p = '0.5 0 0' * (vid_conwidth - 256);
932         p = p + '0 1 0' * vid_conheight - '0 34  0';
933         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
934         p_x += 256 * (1-heat);
935         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
936
937
938         // Draw rocket icons for loaded/empty tubes.
939         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
940         pp += '0 1 0' * vid_conheight - '0 64 0';
941         for(i = 0; i < 8; ++i)
942         {
943                 p = pp + '1 0 0' * (rkt_size * i);
944                 if(rockets == 8)
945                 {
946                         if(floor(reload * 8) == i)
947                         {
948                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
949                         }
950                         else if(i < reload * 8)
951                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
952                         else
953                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
954                 }
955                 else
956                 {
957                         if(i < rockets)
958                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
959                         else
960                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
961                 }
962         }
963         */
964
965         if (sb_showscores)
966         {
967                 Sbar_DrawScoreboard();
968                 HUD_DrawCenterPrint();
969         }
970
971 }
972
973 #define raptor_h "gfx/vehicles/hud_bg.tga"
974 #define raptor_b "gfx/vehicles/raptor.tga"
975 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
976 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
977 #define raptor_s "gfx/vehicles/shiled.tga"
978
979 #define spider_a1 "gfx/hud/sb_rocket.tga"
980 #define spider_a2 "gfx/sb_bullets.tga"
981
982 void CSQC_RAPTOR_HUD()
983 {
984         float rockets, reload, heat, hp, shield, energy;
985         vector picsize, hudloc;
986
987     // Fetch health & ammo stats
988     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
989         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
990         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
991         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
992
993     // Draw the crosshairs
994     picsize = drawgetimagesize(SPIDER_CROSS);
995     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
996     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
997     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
998
999     hudloc_y =  4;
1000     hudloc_x = 4;
1001
1002     picsize = drawgetimagesize(raptor_h) * 0.5;
1003     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1004
1005     picsize = drawgetimagesize(spider_a2) * 0.5;
1006     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1007
1008     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1009     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1010     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1011
1012
1013     picsize = drawgetimagesize(spider_a1) * 0.85;
1014     if(reload == 1)
1015     {
1016         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1017         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1018     }
1019     else
1020     {
1021         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1022         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1023     }
1024
1025     picsize = drawgetimagesize(raptor_b) * 0.5;
1026     hudloc_y = 10.5;
1027     hudloc_x = 10.5;
1028
1029     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1030     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1031     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1032     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1033
1034
1035         if (sb_showscores)
1036         {
1037                 Sbar_DrawScoreboard();
1038                 HUD_DrawCenterPrint();
1039         }
1040
1041 }
1042
1043 #define waki_h "gfx/vehicles/hud_bg.tga"
1044 #define waki_b "gfx/vehicles/waki.tga"
1045 #define waki_e "gfx/vehicles/waki_e.tga"
1046 #define waki_g "gfx/vehicles/waki_guns.tga"
1047 #define waki_r "gfx/vehicles/waki_rockets.tga"
1048 #define waki_s "gfx/vehicles/shiled.tga"
1049
1050 #define waki_a1 "gfx/hud/sb_rocket.tga"
1051 #define waki_a2 "gfx/sb_cells.tga"
1052
1053 void CSQC_WAKIZASHI_HUD()
1054 {
1055         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1056         float health, shield, energy, rockets;
1057         vector picsize, hudloc;
1058
1059     picsize = drawgetimagesize(SPIDER_CROSS);
1060     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1061     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1062     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1063
1064 /*
1065 const float STAT_VEHICLESTAT_HEALTH  = 60;
1066 const float STAT_VEHICLESTAT_SHIELD  = 61;
1067 const float STAT_VEHICLESTAT_ENERGY  = 62;
1068 const float STAT_VEHICLESTAT_AMMO1   = 63;
1069 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1070 const float STAT_VEHICLESTAT_AMMO2   = 65;
1071 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1072 */
1073     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1074         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1075         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1076         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1077
1078     hudloc_y =  4;
1079     hudloc_x = 4;
1080
1081     picsize = drawgetimagesize(waki_h) * 0.5;
1082     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1083
1084     picsize = drawgetimagesize(waki_a2) * 0.7;
1085     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1086
1087
1088     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1089     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1090
1091     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1092
1093     picsize = drawgetimagesize(waki_a1) * 0.75;
1094     if(rockets == 1)
1095     {
1096         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1097         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1098     }
1099     else
1100     {
1101         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1102         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1103         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1104     }
1105
1106     picsize = drawgetimagesize(waki_b) * 0.5;
1107     hudloc_y = 10.5;
1108     hudloc_x = 10.5;
1109
1110     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1111     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1112     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1113     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1114
1115
1116
1117         /*
1118         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1119         p = p + '0 1 0' * vid_conheight - '0 32 0';
1120
1121         // Draw health bar
1122         p_y += 8;
1123         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1124         p_x += 256 * health;
1125         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1126
1127         // Draw shiled bar
1128         p_x -= 256 * health;
1129         p_y += 4;
1130         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1131
1132         // Draw energy
1133         //p_x -= 256 * health;
1134         p_y -= 8;
1135         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1136
1137         // Draw rockets bar
1138         p_y += 12;
1139         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1140         */
1141
1142
1143
1144
1145         if (sb_showscores)
1146         {
1147                 Sbar_DrawScoreboard();
1148                 HUD_DrawCenterPrint();
1149         }
1150
1151 }
1152
1153
1154 void CSQC_common_hud(void)
1155 {
1156         // Sbar_SortFrags(); done in Sbar_Draw
1157         float hud;
1158         hud = getstati(STAT_HUD);
1159
1160         //hud = 10;
1161         switch(hud)
1162         {
1163                 case HUD_NORMAL:
1164                         HUD_Main();
1165                         break;
1166
1167                 case HUD_SPIDERBOT:
1168                         CSQC_SPIDER_HUD();
1169                         break;
1170
1171                 case HUD_WAKIZASHI:
1172                         CSQC_WAKIZASHI_HUD();
1173                         break;
1174         }
1175 }
1176
1177
1178 // following vectors must be global to allow seamless switching between camera modes
1179 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1180 void CSQC_Demo_Camera()
1181 {
1182         float speed, attenuation, dimensions;
1183         vector tmp, delta;
1184
1185         if( cvar("camera_reset") || !camera_mode )
1186         {
1187                 camera_offset = '0 0 0';
1188                 current_angles = '0 0 0';
1189                 camera_direction = '0 0 0';
1190                 camera_offset_z += 30;
1191                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1192                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1193                 current_origin = view_origin;
1194                 current_camera_offset  = camera_offset;
1195                 cvar_set("camera_reset", "0");
1196                 camera_mode = CAMERA_CHASE;
1197         }
1198
1199         // Camera angles
1200         if( camera_roll )
1201                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1202
1203         if(cvar("camera_look_player"))
1204         {
1205                 local vector dir;
1206                 local float n;
1207
1208                 dir = normalize(view_origin - current_position);
1209                 n = mouse_angles_z;
1210                 mouse_angles = vectoangles(dir);
1211                 mouse_angles_x = mouse_angles_x * -1;
1212                 mouse_angles_z = n;
1213         }
1214         else
1215         {
1216                 tmp = getmousepos() * 0.1;
1217                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1218                 {
1219                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1220                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1221                 }
1222         }
1223
1224         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1225         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1226         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1227         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1228
1229         // Fix difference when angles don't have the same sign
1230         delta = '0 0 0';
1231         if(mouse_angles_y < -60 && current_angles_y > 60)
1232                 delta = '0 360 0';
1233         if(mouse_angles_y > 60 && current_angles_y < -60)
1234                 delta = '0 -360 0';
1235
1236         if(cvar("camera_look_player"))
1237                 attenuation = cvar("camera_look_attenuation");
1238         else
1239                 attenuation = cvar("camera_speed_attenuation");
1240
1241         attenuation = 1 / max(1, attenuation);
1242         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1243
1244         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1245         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1246         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1247         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1248
1249         // Camera position
1250         tmp = '0 0 0';
1251         dimensions = 0;
1252
1253         if( camera_direction_x )
1254         {
1255                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1256                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1257                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1258                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1259                 ++dimensions;
1260         }
1261
1262         if( camera_direction_y )
1263         {
1264                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1265                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1266                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1267                 ++dimensions;
1268         }
1269
1270         if( camera_direction_z )
1271         {
1272                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1273                 ++dimensions;
1274         }
1275
1276         if(cvar("camera_free"))
1277                 speed = cvar("camera_speed_free");
1278         else
1279                 speed = cvar("camera_speed_chase");
1280
1281         if(dimensions)
1282         {
1283                 speed = speed * sqrt(1 / dimensions);
1284                 camera_offset += tmp * speed;
1285         }
1286
1287         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1288
1289         // Camera modes
1290         if( cvar("camera_free") )
1291         {
1292                 if ( camera_mode == CAMERA_CHASE )
1293                 {
1294                         current_camera_offset = current_origin + current_camera_offset;
1295                         camera_offset = current_origin + camera_offset;
1296                 }
1297
1298                 camera_mode = CAMERA_FREE;
1299                 current_position = current_camera_offset;
1300         }
1301         else
1302         {
1303                 if ( camera_mode == CAMERA_FREE )
1304                 {
1305                         current_origin = view_origin;
1306                         camera_offset = camera_offset - current_origin;
1307                         current_camera_offset = current_camera_offset - current_origin;
1308                 }
1309
1310                 camera_mode = CAMERA_CHASE;
1311
1312                 if(cvar("camera_chase_smoothly"))
1313                         current_origin += (view_origin - current_origin) * attenuation;
1314                 else
1315                         current_origin = view_origin;
1316
1317                 current_position = current_origin + current_camera_offset;
1318         }
1319
1320         R_SetView(VF_ANGLES, current_angles);
1321         R_SetView(VF_ORIGIN, current_position);
1322 }