1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
8 void CSQC_WAKIZASHI_HUD();
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
21 vector p, dir, ang, q, nextdir;
22 float idx, portal_number, portal1_idx;
24 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
30 if (getstati(STAT_HEALTH) <= 0)
35 if(angles_held_status)
37 makevectors(angles_held);
51 traceline(p, p + 65536 * dir, TRUE, porto);
52 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
54 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
60 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
63 ang = vectoangles2(trace_plane_normal, dir);
66 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
68 if(portal_number == 1)
70 if(portal_number >= 2)
80 if(idx-1 >= portal1_idx)
82 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
86 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
93 * Checks whether the server initiated a map restart (stat_game_starttime changed)
95 * TODO: Use a better solution where a common shared entitiy is used that contains
96 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97 * and STAT_FRAGLIMIT to be auto-sent)
99 void CheckForGamestartChange() {
101 startTime = getstatf(STAT_GAMESTARTTIME);
102 if (previous_game_starttime != startTime) {
103 if ((time + 5.0) < startTime) {
104 //if connecting to server while restart was active don't always play prepareforbattle
105 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
107 if (time < startTime) {
108 restartAnnouncer = spawn();
109 restartAnnouncer.think = restartAnnouncer_Think;
110 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
113 previous_game_starttime = startTime;
119 porto.classname = "porto";
120 porto.draw = Porto_Draw;
121 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 vector GetCurrentFov(float fov)
128 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
130 zoomsensitivity = cvar("cl_zoomsensitivity");
131 zoomfactor = cvar("cl_zoomfactor");
132 if(zoomfactor < 1 || zoomfactor > 16)
134 zoomspeed = cvar("cl_zoomspeed");
136 if(zoomspeed < 0.5 || zoomspeed > 16)
139 zoomdir = button_zoom;
140 if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141 zoomdir += button_attack2;
142 if(spectatee_status > 0 || isdemo())
144 if(spectatorbutton_zoom)
145 zoomdir = 0 + !zoomdir;
146 // do not even THINK about removing this 0
147 // _I_ know what I am doing
154 if(zoomin_effect || camera_active)
156 current_viewzoom = min(1, current_viewzoom + drawframetime);
160 if(zoomspeed < 0) // instant zoom
163 current_viewzoom = 1 / zoomfactor;
165 current_viewzoom = 1;
170 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
172 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
176 if(almost_equals(current_viewzoom, 1))
177 current_zoomfraction = 0;
178 else if(almost_equals(current_viewzoom, 1/zoomfactor))
179 current_zoomfraction = 1;
181 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
183 if(zoomsensitivity < 1)
184 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
186 setsensitivityscale(1);
188 velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189 avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190 velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
192 //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
194 float frustumx, frustumy, fovx, fovy;
195 frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197 fovx = atan2(frustumx, 1) / M_PI * 360.0;
198 fovy = atan2(frustumy, 1) / M_PI * 360.0;
200 return '1 0 0' * fovx + '0 1 0' * fovy;
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
218 entity trueaim_rifle;
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
228 trueaim.classname = "trueaim";
229 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230 trueaim_rifle = spawn();
231 trueaim_rifle.classname = "trueaim_rifle";
232 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
235 float EnemyHitCheck()
238 wcross_origin = project_3d_to_2d(trace_endpos);
240 if(trace_networkentity < 1)
241 return SHOTTYPE_HITWORLD;
242 if(trace_networkentity > maxclients)
243 return SHOTTYPE_HITWORLD;
244 t = GetPlayerColor(trace_networkentity - 1);
247 return SHOTTYPE_HITTEAM;
248 if(t == COLOR_SPECTATOR)
249 return SHOTTYPE_HITWORLD;
250 return SHOTTYPE_HITENEMY;
255 float nudge = 1; // added to traceline target and subtracted from result
256 vector vecs, trueaimpoint, w_shotorg;
264 mv = MOVE_NOMONSTERS;
268 case WEP_TUBA: // no aim
269 case WEP_PORTO: // shoots from eye
270 case WEP_HOOK: // no trueaim
271 case WEP_GRENADE_LAUNCHER: // toss curve
272 return SHOTTYPE_HITWORLD;
277 case WEP_CAMPINGRIFLE:
280 if(zoomscript_caught)
282 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283 return EnemyHitCheck();
286 case WEP_ROCKET_LAUNCHER: // projectile has a size!
290 case WEP_FIREBALL: // projectile has a size!
294 case WEP_SEEKER: // projectile has a size!
298 case WEP_ELECTRO: // projectile has a size!
304 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
306 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307 trueaimpoint = trace_endpos;
314 dv = view_right * vecs_y + view_up * vecs_z;
315 w_shotorg = view_origin + dv;
317 // now move the vecs forward as much as requested if possible
318 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319 w_shotorg = trace_endpos - view_forward * nudge;
321 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322 shottype = EnemyHitCheck();
323 if(shottype != SHOTTYPE_HITWORLD)
327 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328 // or rather, I know why, but see no fix
329 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331 return SHOTTYPE_HITOBSTRUCTION;
334 return SHOTTYPE_HITWORLD;
337 void CSQC_common_hud(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
349 vector freeze_pmove_org, freeze_input_angles;
351 void CSQC_UpdateView(float w, float h)
358 vector reticle_pos, reticle_size;
360 WaypointSprite_Load();
363 myteam = GetPlayerColor(spectatee_status - 1);
365 myteam = GetPlayerColor(player_localentnum - 1);
367 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
368 vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
370 warpzone_fixview_origin = pmove_org + vo;
371 warpzone_fixview_cl_viewangles = input_angles;
372 warpzone_fixview_angles = view_angles;
374 pmove_org = warpzone_fixview_origin - vo;
375 input_angles = warpzone_fixview_cl_viewangles;
376 view_angles = warpzone_fixview_angles;
378 if(cvar("cl_lockview") || hud_configure)
380 pmove_org = freeze_pmove_org;
381 input_angles = view_angles = freeze_input_angles;
382 R_SetView(VF_ORIGIN, pmove_org + vo);
383 R_SetView(VF_ANGLES, view_angles);
384 //R_SetView(VF_CL_VIEWANGLES, input_angles);
386 freeze_pmove_org = pmove_org;
387 freeze_input_angles = input_angles;
390 if(!intermission || !view_set)
392 view_origin = pmove_org + vo;
393 view_angles = input_angles;
394 makevectors(view_angles);
395 view_forward = v_forward;
396 view_right = v_right;
405 if(time > blurtest_time0 && time < blurtest_time1)
409 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
410 r = t * blurtest_radius;
411 f = 1 / pow(t, blurtest_power) - 1;
413 cvar_set("r_glsl_postprocess", "1");
414 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
418 cvar_set("r_glsl_postprocess", "0");
419 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
423 TargetMusic_Advance();
426 drawframetime = max(0.000001, time - drawtime);
429 // watch for gametype changes here...
430 // in ParseStuffCMD the cmd isn't executed yet :/
431 // might even be better to add the gametype to TE_CSQC_INIT...?
435 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
436 if(calledhooks & HOOK_START)
438 localcmd("\ncl_hook_gameend;");
439 calledhooks |= HOOK_END;
442 CheckForGamestartChange();
448 if(button_zoom || fov <= 59.5)
450 if(!zoomscript_caught)
452 localcmd("+button4\n");
453 zoomscript_caught = 1;
454 ignore_plus_zoom += 1;
459 if(zoomscript_caught)
461 localcmd("-button4\n");
462 zoomscript_caught = 0;
463 ignore_minus_zoom += 1;
467 hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468 ColorTranslateMode = cvar("cl_stripcolorcodes");
469 activeweapon = getstati(STAT_SWITCHWEAPON);
470 f = cvar("teamplay");
477 if(last_weapon != activeweapon) {
479 last_weapon = activeweapon;
482 // ALWAYS Clear Current Scene First
485 // Assign Standard Viewflags
486 // Draw the World (and sky)
487 R_SetView(VF_DRAWWORLD, 1);
489 // Set the console size vars
490 vid_conwidth = cvar("vid_conwidth");
491 vid_conheight = cvar("vid_conheight");
492 vid_pixelheight = cvar("vid_pixelheight");
494 R_SetView(VF_FOV, GetCurrentFov(fov));
496 // Camera for demo playback
499 if(cvar("camera_enable"))
503 cvar_set("chase_active", ftos(chase_active_backup));
504 cvar_set("cl_demo_mousegrab", "0");
505 camera_active = FALSE;
509 else if(cvar("camera_enable"))
511 else if(cvar("camera_enable") && isdemo())
514 // Enable required Darkplaces cvars
515 chase_active_backup = cvar("chase_active");
516 cvar_set("chase_active", "2");
517 cvar_set("cl_demo_mousegrab", "1");
518 camera_active = TRUE;
522 // Draw the Crosshair
523 float scoreboard_active;
524 scoreboard_active = HUD_WouldDrawScoreboard();
525 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
527 // Draw the Engine Status Bar (the default Quake HUD)
528 R_SetView(VF_DRAWENGINEHUD, 0);
530 // fetch this one only once per frame
531 hud_showbinds = cvar("hud_showbinds");
532 hud_showbinds_limit = cvar("hud_showbinds_limit");
534 // Update the mouse position
536 mousepos_x = vid_conwidth;
537 mousepos_y = vid_conheight;
538 mousepos = mousepos*0.5 + getmousepos();
542 for(self = world; (self = nextent(self)); )
547 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
550 // now switch to 2D drawing mode by calling a 2D drawing function
551 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
552 // next R_RenderScene call
553 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
555 // Draw the aiming reticle for weapons that use it
556 // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
557 // It must be a persisted float for fading out to work properly (you let go of the zoom button for the
558 // view to go back to normal, so reticle_type would become 0 as we fade out)
559 if(spectatee_status || getstati(STAT_HEALTH) <= 0)
560 reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
562 reticle_type = 1; // normal zoom
563 else if(activeweapon == WEP_NEX && button_attack2)
564 reticle_type = 2; // nex zoom
566 if(cvar("cl_reticle_stretch"))
570 reticle_size_x = vid_conwidth;
571 reticle_size_y = vid_conheight;
575 reticle_size_x = max(vid_conwidth, vid_conheight);
576 reticle_size_y = max(vid_conwidth, vid_conheight);
577 reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
578 reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
581 if(cvar("cl_reticle_item_normal"))
583 precache_pic("textures/reticle_normal");
584 if(reticle_type == 1 && current_zoomfraction)
585 drawpic(reticle_pos, "textures/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
587 if(cvar("cl_reticle_item_nex"))
589 precache_pic("textures/reticle_nex");
590 if(reticle_type == 2 && current_zoomfraction)
591 drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
594 // Draw the mouse cursor
595 // NOTE: drawpic must happen after R_RenderScene for some reason
596 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
597 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
598 //self = edict_num(player_localnum);
599 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
600 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
601 // as long as the ctf part isn't in, this is useless
605 /*if(gametype == GAME_CTF)
612 for(self = world; (self = nextent(self)); )
618 if(cvar("r_letterbox") == 0) {
619 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
623 hud = getstati(STAT_HUD);
624 if(hud == HUD_SPIDERBOT)
628 else if(hud == HUD_WAKIZASHI)
629 CSQC_WAKIZASHI_HUD();
630 else if(hud == HUD_RAPTOR)
634 if(cvar("r_letterbox") == 0)
635 if(cvar("viewsize") < 120)
638 // crosshair goes VERY LAST
639 if(!scoreboard_active && !camera_active) {
642 float bullets, ring_scale;
643 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
644 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
646 if(cvar("crosshair_hittest"))
648 vector wcross_oldorigin;
649 wcross_oldorigin = wcross_origin;
650 shottype = TrueAimCheck();
651 if(shottype == SHOTTYPE_HITWORLD)
653 v = wcross_origin - wcross_oldorigin;
655 v_y /= vid_conheight;
657 shottype = SHOTTYPE_HITOBSTRUCTION;
659 if(!cvar("crosshair_hittest_showimpact"))
660 wcross_origin = wcross_oldorigin;
663 shottype = SHOTTYPE_HITWORLD;
666 wcross_style = cvar_string("crosshair");
668 if (wcross_style != "0") {
669 vector wcross_color, wcross_size;
670 string wcross_wep, wcross_name;
671 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
673 wcross_color_x = cvar("crosshair_color_red");
674 wcross_color_y = cvar("crosshair_color_green");
675 wcross_color_z = cvar("crosshair_color_blue");
676 wcross_alpha = cvar("crosshair_color_alpha");
677 wcross_resolution = cvar("crosshair_size");
678 if (cvar("crosshair_per_weapon")) {
679 e = get_weaponinfo(activeweapon);
680 if (e && e.netname != "")
682 wcross_wep = e.netname;
683 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
684 if(wcross_style == "")
685 wcross_style = e.netname;
687 if(!cvar("crosshair_color_override"))
689 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
690 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
691 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
694 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
695 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
699 wcross_name = strcat("gfx/crosshair", wcross_style);
701 if(cvar("crosshair_effect_scalefade"))
703 wcross_scale = wcross_resolution;
704 wcross_resolution = 1;
711 if(shottype == SHOTTYPE_HITENEMY)
712 wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
713 if(shottype == SHOTTYPE_HITTEAM)
714 wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
716 f = cvar("crosshair_effect_speed");
718 f *= -2 * g_weaponswitchdelay;
719 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
721 wcross_changedonetime = time + f;
723 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
725 wcross_name_changestarttime = time;
726 wcross_name_changedonetime = time + f;
727 if(wcross_name_goal_prev_prev)
728 strunzone(wcross_name_goal_prev_prev);
729 wcross_name_goal_prev_prev = wcross_name_goal_prev;
730 wcross_name_goal_prev = strzone(wcross_name);
731 wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
732 wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
733 wcross_resolution_goal_prev = wcross_resolution;
736 wcross_scale_goal_prev = wcross_scale;
737 wcross_alpha_goal_prev = wcross_alpha;
738 wcross_color_goal_prev = wcross_color;
740 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
743 wcross_alpha *= 0.75;
747 // *_prev is at time-frametime
748 // * is at wcross_changedonetime+f
749 // what do we have at time?
750 if(time < wcross_changedonetime)
752 f = frametime / (wcross_changedonetime - time + frametime);
753 wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
754 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
755 wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
758 wcross_scale_prev = wcross_scale;
759 wcross_alpha_prev = wcross_alpha;
760 wcross_color_prev = wcross_color;
762 wcross_scale *= 1 - cvar("_menu_alpha");
763 wcross_alpha *= 1 - cvar("_menu_alpha");
765 // ring around crosshair representing bullets left in camping rifle clip
766 if (activeweapon == WEP_CAMPINGRIFLE)
768 ring_scale = cvar("crosshair_campingrifle_ring_size");
769 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
774 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
775 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
777 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
780 if(wcross_blur > 0) \
782 for(i = -2; i <= 2; ++i) \
783 for(j = -2; j <= 2; ++j) \
784 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
788 M(0,0,sz,wcross_name,wcross_alpha); \
793 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
794 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
796 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
797 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
799 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
801 f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
802 wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
803 CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
811 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
814 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
816 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
817 wcross_name_alpha_goal_prev = f;
822 wcross_scale_prev = 0;
823 wcross_alpha_prev = 0;
824 wcross_scale_goal_prev = 0;
825 wcross_alpha_goal_prev = 0;
826 wcross_changedonetime = 0;
827 if(wcross_name_goal_prev)
828 strunzone(wcross_name_goal_prev);
829 wcross_name_goal_prev = string_null;
830 if(wcross_name_goal_prev_prev)
831 strunzone(wcross_name_goal_prev_prev);
832 wcross_name_goal_prev_prev = string_null;
833 wcross_name_changestarttime = 0;
834 wcross_name_changedonetime = 0;
835 wcross_name_alpha_goal_prev = 0;
836 wcross_name_alpha_goal_prev_prev = 0;
837 wcross_resolution_goal_prev = 0;
838 wcross_resolution_goal_prev_prev = 0;
844 localcmd("\n", NextFrameCommand, "\n");
845 NextFrameCommand = string_null;
848 // we must do this check AFTER a frame was rendered, or it won't work
849 if(cs_project_is_b0rked == 0)
852 w0 = cvar_string("vid_conwidth");
853 h0 = cvar_string("vid_conheight");
854 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
855 //R_SetView(VF_FOV, '90 90 0');
856 R_SetView(VF_ORIGIN, '0 0 0');
857 R_SetView(VF_ANGLES, '0 0 0');
858 R_SetView(VF_PERSPECTIVE, 1);
859 makevectors('0 0 0');
861 cvar_set("vid_conwidth", "800");
862 cvar_set("vid_conheight", "600");
863 v1 = cs_project(v_forward);
864 cvar_set("vid_conwidth", "640");
865 cvar_set("vid_conheight", "480");
866 v2 = cs_project(v_forward);
868 cs_project_is_b0rked = 1;
870 cs_project_is_b0rked = -1;
871 cvar_set("vid_conwidth", w0);
872 cvar_set("vid_conheight", h0);
877 // be safe against triggerbots until everyone has the fixed engine
878 // this call is meant to overwrite the trace globals by something
880 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
883 #define spider_h "gfx/vehicles/hud_bg.tga"
884 #define spider_b "gfx/vehicles/sbot.tga"
885 #define spider_r "gfx/vehicles/sbot_rpods.tga"
886 #define spider_g "gfx/vehicles/sbot_mguns.tga"
887 #define spider_s "gfx/vehicles/shiled.tga"
888 #define spider_a1 "gfx/hud/sb_rocket.tga"
889 #define spider_a2 "gfx/sb_bullets.tga"
891 void CSQC_SPIDER_HUD()
893 float rockets, reload, heat, hp, shield;
894 vector picsize, hudloc;
896 // Fetch health & ammo stats
897 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
898 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
899 heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
900 rockets = getstati(STAT_VEHICLESTAT_AMMO2);
901 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
903 // Draw the crosshairs
904 picsize = drawgetimagesize(SPIDER_CROSS);
905 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
906 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
907 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
912 picsize = drawgetimagesize(spider_h) * 0.5;
913 drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
915 picsize = drawgetimagesize(spider_a2) * 0.5;
916 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
918 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
919 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
920 drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
922 picsize = drawgetimagesize(spider_a1) * 0.85;
925 drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
926 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
930 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
931 drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
934 picsize = drawgetimagesize(spider_b) * 0.5;
938 drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
939 drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
940 drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
941 drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
946 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
947 p = p + '0 1 0' * vid_conheight - '0 32 0';
948 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
949 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
951 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
953 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
955 // Draw minigun heat indicator
956 p = '0.5 0 0' * (vid_conwidth - 256);
957 p = p + '0 1 0' * vid_conheight - '0 34 0';
958 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
959 p_x += 256 * (1-heat);
960 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
963 // Draw rocket icons for loaded/empty tubes.
964 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
965 pp += '0 1 0' * vid_conheight - '0 64 0';
966 for(i = 0; i < 8; ++i)
968 p = pp + '1 0 0' * (rkt_size * i);
971 if(floor(reload * 8) == i)
973 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
975 else if(i < reload * 8)
976 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
978 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
983 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
985 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
990 if (scoreboard_showscores)
992 HUD_DrawScoreboard();
993 HUD_DrawCenterPrint();
998 #define raptor_h "gfx/vehicles/hud_bg.tga"
999 #define raptor_b "gfx/vehicles/raptor.tga"
1000 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
1001 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
1002 #define raptor_s "gfx/vehicles/shiled.tga"
1004 void CSQC_RAPTOR_HUD()
1006 float rockets, reload, heat, hp, shield, energy;
1007 vector picsize, hudloc;
1009 // Fetch health & ammo stats
1010 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1011 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1012 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1013 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1015 // Draw the crosshairs
1016 picsize = drawgetimagesize(SPIDER_CROSS);
1017 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1018 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1019 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1024 picsize = drawgetimagesize(raptor_h) * 0.5;
1025 drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1027 picsize = drawgetimagesize(spider_a2) * 0.5;
1028 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1030 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1031 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1032 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1035 picsize = drawgetimagesize(spider_a1) * 0.85;
1038 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1039 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1043 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1044 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1047 picsize = drawgetimagesize(raptor_b) * 0.5;
1051 drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1052 drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1053 drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1054 drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1057 if (scoreboard_showscores)
1059 HUD_DrawScoreboard();
1060 HUD_DrawCenterPrint();
1065 #define waki_h "gfx/vehicles/hud_bg.tga"
1066 #define waki_b "gfx/vehicles/waki.tga"
1067 #define waki_e "gfx/vehicles/waki_e.tga"
1068 #define waki_g "gfx/vehicles/waki_guns.tga"
1069 #define waki_r "gfx/vehicles/waki_rockets.tga"
1070 #define waki_s "gfx/vehicles/shiled.tga"
1072 #define waki_a1 "gfx/hud/sb_rocket.tga"
1073 #define waki_a2 "gfx/sb_cells.tga"
1075 void CSQC_WAKIZASHI_HUD()
1077 // 0--1 floats. 1 = 100%, 0.6 = 50%.
1078 float health, shield, energy, rockets;
1079 vector picsize, hudloc;
1081 picsize = drawgetimagesize(SPIDER_CROSS);
1082 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1083 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1084 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1087 const float STAT_VEHICLESTAT_HEALTH = 60;
1088 const float STAT_VEHICLESTAT_SHIELD = 61;
1089 const float STAT_VEHICLESTAT_ENERGY = 62;
1090 const float STAT_VEHICLESTAT_AMMO1 = 63;
1091 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1092 const float STAT_VEHICLESTAT_AMMO2 = 65;
1093 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1095 health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1096 shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1097 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1098 rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1103 picsize = drawgetimagesize(waki_h) * 0.5;
1104 drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1106 picsize = drawgetimagesize(waki_a2) * 0.7;
1107 drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1110 drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1111 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1113 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1115 picsize = drawgetimagesize(waki_a1) * 0.75;
1118 drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1119 drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1123 drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1124 drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1125 drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1128 picsize = drawgetimagesize(waki_b) * 0.5;
1132 drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1133 drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1134 drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1135 drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1140 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1141 p = p + '0 1 0' * vid_conheight - '0 32 0';
1145 drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1146 p_x += 256 * health;
1147 drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1150 p_x -= 256 * health;
1152 drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1155 //p_x -= 256 * health;
1157 drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1161 drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1167 if (scoreboard_showscores)
1169 HUD_DrawScoreboard();
1170 HUD_DrawCenterPrint();
1176 void CSQC_common_hud(void)
1178 // HUD_SortFrags(); done in HUD_Draw
1180 hud = getstati(STAT_HUD);
1189 // scoreboard/accuracy
1190 if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1192 HUD_FinaleOverlay();
1195 else if(scoreboard_showaccuracy && spectatee_status != -1)
1196 HUD_DrawAccuracyStats();
1198 HUD_DrawScoreboard();
1200 if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1210 CSQC_WAKIZASHI_HUD();
1216 // following vectors must be global to allow seamless switching between camera modes
1217 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1218 void CSQC_Demo_Camera()
1220 float speed, attenuation, dimensions;
1223 if( cvar("camera_reset") || !camera_mode )
1225 camera_offset = '0 0 0';
1226 current_angles = '0 0 0';
1227 camera_direction = '0 0 0';
1228 camera_offset_z += 30;
1229 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1230 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1231 current_origin = view_origin;
1232 current_camera_offset = camera_offset;
1233 cvar_set("camera_reset", "0");
1234 camera_mode = CAMERA_CHASE;
1239 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1241 if(cvar("camera_look_player"))
1246 dir = normalize(view_origin - current_position);
1248 mouse_angles = vectoangles(dir);
1249 mouse_angles_x = mouse_angles_x * -1;
1254 tmp = getmousepos() * 0.1;
1255 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1257 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1258 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1262 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1263 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1264 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1265 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1267 // Fix difference when angles don't have the same sign
1269 if(mouse_angles_y < -60 && current_angles_y > 60)
1271 if(mouse_angles_y > 60 && current_angles_y < -60)
1274 if(cvar("camera_look_player"))
1275 attenuation = cvar("camera_look_attenuation");
1277 attenuation = cvar("camera_speed_attenuation");
1279 attenuation = 1 / max(1, attenuation);
1280 current_angles += (mouse_angles - current_angles + delta) * attenuation;
1282 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1283 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1284 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1285 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1291 if( camera_direction_x )
1293 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1294 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1295 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1296 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1300 if( camera_direction_y )
1302 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1303 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1304 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1308 if( camera_direction_z )
1310 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1314 if(cvar("camera_free"))
1315 speed = cvar("camera_speed_free");
1317 speed = cvar("camera_speed_chase");
1321 speed = speed * sqrt(1 / dimensions);
1322 camera_offset += tmp * speed;
1325 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1328 if( cvar("camera_free") )
1330 if ( camera_mode == CAMERA_CHASE )
1332 current_camera_offset = current_origin + current_camera_offset;
1333 camera_offset = current_origin + camera_offset;
1336 camera_mode = CAMERA_FREE;
1337 current_position = current_camera_offset;
1341 if ( camera_mode == CAMERA_FREE )
1343 current_origin = view_origin;
1344 camera_offset = camera_offset - current_origin;
1345 current_camera_offset = current_camera_offset - current_origin;
1348 camera_mode = CAMERA_CHASE;
1350 if(cvar("camera_chase_smoothly"))
1351 current_origin += (view_origin - current_origin) * attenuation;
1353 current_origin = view_origin;
1355 current_position = current_origin + current_camera_offset;
1358 R_SetView(VF_ANGLES, current_angles);
1359 R_SetView(VF_ORIGIN, current_position);