1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
40 prvm_language = cvar_string("prvm_language");
43 __engine_check = checkextension("DP_SV_WRITEPICTURE");
46 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47 localcmd("\ndisconnect\n");
53 check_unacceptable_compiler_bugs();
56 printf(_("^4CSQC Build information: ^1%s\n"), WATERMARK);
61 #ifdef COMPAT_XON050_ENGINE
62 // old engine lacks implementation of player_localnum
63 player_localnum = player_localentnum - 1;
68 ClientProgsDB = db_load("client.db");
69 compressShortVector_init();
73 menu_show = menu_show_error;
74 menu_action = func_null;
76 for(i = 0; i < 255; ++i)
77 if(getplayerkeyvalue(i, "viewentity") == "")
81 //registercommand("hud_configure");
82 //registercommand("hud_save");
83 //registercommand("menu_action");
85 ConsoleCommand_macro_init();
87 registercvar("hud_usecsqc", "1");
88 registercvar("scoreboard_columns", "default");
92 // hud_fields uses strunzone on the titles!
93 for(i = 0; i < MAX_HUD_FIELDS; ++i)
94 hud_title[i] = strzone("(null)");
100 teams = Sort_Spawn();
101 players = Sort_Spawn();
103 GetTeam(NUM_SPECTATOR, true); // add specs first
105 // needs to be done so early because of the constants they create
106 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
107 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
108 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
109 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
110 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
111 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
113 WaypointSprite_Load();
116 precache_model("null");
117 precache_sound("misc/hit.wav");
118 precache_sound("misc/typehit.wav");
120 Projectile_Precache();
122 GibSplash_Precache();
127 CSQCPlayer_Precache();
129 if(autocvar_cl_reticle)
131 precache_pic("gfx/reticle_normal");
132 // weapon reticles are precached in weapon files
135 get_mi_min_max_texcoords(1); // try the CLEVER way first
136 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
137 shortmapname = mi_shortname;
139 if(precache_pic(minimapname) == "")
141 // but maybe we have a non-clever minimap
142 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
143 if(precache_pic(minimapname) == "")
144 minimapname = ""; // FAIL
146 get_mi_min_max_texcoords(0); // load new texcoords
149 mi_center = (mi_min + mi_max) * 0.5;
150 mi_scale = mi_max - mi_min;
151 minimapname = strzone(minimapname);
155 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
156 hud_configure_prev = -1;
158 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
161 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
177 if(autocvar_cl_db_saveasdump)
178 db_dump(ClientProgsDB, "client.db");
180 db_save(ClientProgsDB, "client.db");
181 db_close(ClientProgsDB);
184 cvar_set("chase_active",ftos(chase_active_backup));
186 // unset the event chasecam's chase_active
187 if(autocvar_chase_active < 0)
188 cvar_set("chase_active", "0");
192 if (!(calledhooks & HOOK_START))
193 localcmd("\n_cl_hook_gamestart nop\n");
194 if (!(calledhooks & HOOK_END))
195 localcmd("\ncl_hook_gameend\n");
200 float SetTeam(entity o, float Team)
214 if(GetTeam(Team, false) == world)
216 printf(_("trying to switch to unsupported team %d\n"), Team);
217 Team = NUM_SPECTATOR;
230 if(GetTeam(Team, false) == world)
232 printf(_("trying to switch to unsupported team %d\n"), Team);
233 Team = NUM_SPECTATOR;
238 if(Team == -1) // leave
242 tm = GetTeam(o.team, false);
253 tm = GetTeam(Team, true);
258 else if(Team != o.team)
260 tm = GetTeam(o.team, false);
263 tm = GetTeam(Team, true);
271 void Playerchecker_Think()
275 for(i = 0; i < maxclients; ++i)
278 if(GetPlayerName(i) == "")
282 // player disconnected
295 playerslots[i] = e = spawn();
298 e.ping_packetloss = 0;
299 e.ping_movementloss = 0;
300 //e.gotscores = 0; // we might already have the scores...
301 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
303 HUD_UpdatePlayerPos(e);
307 self.nextthink = time + 0.2;
314 localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
316 entity playerchecker;
317 playerchecker = spawn();
318 playerchecker.think = Playerchecker_Think;
319 playerchecker.nextthink = time + 0.2;
329 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
330 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
331 // All keys are in ascii.
332 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
333 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
334 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
335 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
336 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
341 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
344 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
347 if(menu_visible && menu_action)
348 if(menu_action(bInputType, nPrimary, nSecondary))
354 // END REQUIRED CSQC FUNCTIONS
355 // --------------------------------------------------------------------------
357 // --------------------------------------------------------------------------
358 // BEGIN OPTIONAL CSQC FUNCTIONS
359 void Ent_RemoveEntCS()
361 entcs_receiver[self.sv_entnum] = world;
366 InterpolateOrigin_Undo();
368 self.classname = "entcs_receiver";
372 self.sv_entnum = ReadByte();
375 self.origin_x = ReadShort();
376 self.origin_y = ReadShort();
377 self.origin_z = ReadShort();
378 setorigin(self, self.origin);
382 self.angles_y = ReadByte() * 360.0 / 256;
383 self.angles_x = self.angles_z = 0;
386 self.healthvalue = ReadByte() * 10;
388 self.armorvalue = ReadByte() * 10;
390 entcs_receiver[self.sv_entnum] = self;
391 self.entremove = Ent_RemoveEntCS;
392 self.iflags |= IFLAG_ORIGIN;
394 InterpolateOrigin_Note();
399 void Ent_RemovePlayerScore()
405 SetTeam(self.owner, -1);
406 self.owner.gotscores = 0;
407 for(i = 0; i < MAX_SCORE; ++i)
408 self.owner.(scores[i]) = 0; // clear all scores
412 void Ent_ReadPlayerScore()
418 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
419 // (no I've never heard of M-x replace-string, sed, or anything like that)
420 isNew = !self.owner; // workaround for DP bug
423 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
424 if(!isNew && n != self.sv_entnum)
426 //print("A CSQC entity changed its owner!\n");
427 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
430 self.enttype = ENT_CLIENT_SCORES;
436 if (!(playerslots[self.sv_entnum]))
437 playerslots[self.sv_entnum] = spawn();
438 o = self.owner = playerslots[self.sv_entnum];
439 o.sv_entnum = self.sv_entnum;
443 // RegisterPlayer(o);
444 //playerchecker will do this for us later, if it has not already done so
455 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
459 o.(scores[i]) = ReadInt24_t();
461 o.(scores[i]) = ReadChar();
465 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
467 self.entremove = Ent_RemovePlayerScore;
470 void Ent_ReadTeamScore()
475 self.team = ReadByte();
476 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
479 #if MAX_TEAMSCORE <= 8
487 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
491 o.(teamscores[i]) = ReadInt24_t();
493 o.(teamscores[i]) = ReadChar();
496 HUD_UpdateTeamPos(o);
499 void Ent_ClientData()
502 float newspectatee_status;
506 scoreboard_showscores_force = (f & 1);
510 newspectatee_status = ReadByte();
511 if(newspectatee_status == player_localnum + 1)
512 newspectatee_status = -1; // observing
515 newspectatee_status = 0;
517 spectatorbutton_zoom = (f & 4);
521 angles_held_status = 1;
522 angles_held_x = ReadAngle();
523 angles_held_y = ReadAngle();
527 angles_held_status = 0;
529 if(newspectatee_status != spectatee_status)
533 race_checkpointtime = 0;
535 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
537 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
538 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
541 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
544 spectatee_status = newspectatee_status;
546 // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
551 float nags, i, j, b, f;
553 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
558 strunzone(vote_called_vote);
559 vote_called_vote = string_null;
569 vote_yescount = ReadByte();
570 vote_nocount = ReadByte();
571 vote_needed = ReadByte();
572 vote_highlighted = ReadChar();
578 strunzone(vote_called_vote);
579 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
584 for(j = 0; j < maxclients; ++j)
586 playerslots[j].ready = 1;
587 for(i = 1; i <= maxclients; i += 8)
590 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
593 playerslots[j].ready = 0;
597 ready_waiting = (nags & 1);
598 ready_waiting_for_me = (nags & 2);
599 vote_waiting = (nags & 4);
600 vote_waiting_for_me = (nags & 8);
601 warmup_stage = (nags & 16);
604 void Ent_RandomSeed()
612 void Ent_ReadAccuracy(void)
618 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
619 weapon_accuracy[w] = -1;
623 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
629 weapon_accuracy[w] = -1;
631 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
633 weapon_accuracy[w] = (b - 1.0) / 100.0;
642 void Spawn_Draw(void)
644 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
647 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
649 float teamnum = (ReadByte() - 1);
651 spn_origin_x = ReadShort();
652 spn_origin_y = ReadShort();
653 spn_origin_z = ReadShort();
657 self.origin = spn_origin;
658 setsize(self, PL_MIN, PL_MAX);
661 /*if(autocvar_cl_spawn_point_model) // needs a model first
663 self.mdl = "models/spawnpoint.md3";
664 self.colormod = Team_ColorRGB(teamnum);
665 precache_model(self.mdl);
666 setmodel(self, self.mdl);
667 self.drawmask = MASK_NORMAL;
668 //self.movetype = MOVETYPE_NOCLIP;
669 //self.draw = Spawn_Draw;
671 if(autocvar_cl_spawn_point_particles)
673 if((serverflags & SERVERFLAG_TEAMPLAY))
677 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
678 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
679 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
680 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
681 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
684 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
686 self.draw = Spawn_Draw;
690 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
693 void Ent_ReadSpawnEvent(float is_new)
695 // If entnum is 0, ONLY do the local spawn actions
696 // this way the server can disable the sending of
697 // spawn origin or such to clients if wanted.
698 float entnum = ReadByte();
702 self.origin_x = ReadShort();
703 self.origin_y = ReadShort();
704 self.origin_z = ReadShort();
708 float teamnum = GetPlayerColor(entnum - 1);
710 if(autocvar_cl_spawn_event_particles)
714 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
715 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
716 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
717 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
718 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
721 if(autocvar_cl_spawn_event_sound)
723 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
728 // local spawn actions
729 if(is_new && (!entnum || (entnum == player_localentnum)))
732 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
734 if(autocvar_cl_unpress_zoom_on_spawn)
741 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
744 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
745 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
746 void Ent_RadarLink();
748 void Ent_ScoresInfo();
749 void CSQC_Ent_Update(float bIsNewEntity)
755 if(autocvar_developer_csqcentities)
756 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
758 // set up the "time" global for received entities to be correct for interpolation purposes
766 serverprevtime = time;
767 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
768 time = serverprevtime + serverdeltatime;
771 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
774 if(t != self.enttype || bIsNewEntity)
776 //print("A CSQC entity changed its type!\n");
777 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
787 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
795 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
796 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
797 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
798 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
799 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
800 case ENT_CLIENT_LASER: Ent_Laser(); break;
801 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
802 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
803 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
804 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
805 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
806 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
807 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
808 case ENT_CLIENT_INIT: Ent_Init(); break;
809 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
810 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
811 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
812 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
813 case ENT_CLIENT_WALL: Ent_Wall(); break;
814 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
815 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
816 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
817 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
818 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
819 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
820 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
821 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
822 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
823 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
824 case ENT_CLIENT_TURRET: ent_turret(); break;
825 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
826 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
827 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
828 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
829 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
830 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
833 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
834 error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
840 // Destructor, but does NOT deallocate the entity by calling remove(). Also
841 // used when an entity changes its type. For an entity that someone interacts
842 // with others, make sure it can no longer do so.
848 if(self.skeletonindex)
850 skel_delete(self.skeletonindex);
851 self.skeletonindex = 0;
854 if(self.snd_looping > 0)
856 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
857 self.snd_looping = 0;
862 self.draw = menu_sub_null;
863 self.entremove = menu_sub_null;
864 // TODO possibly set more stuff to defaults
866 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
867 void CSQC_Ent_Remove()
869 if(autocvar_developer_csqcentities)
870 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
874 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
886 if(!(calledhooks & HOOK_START))
887 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
888 calledhooks |= HOOK_START;
891 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
892 void CSQC_Parse_StuffCmd(string strMessage)
894 if(autocvar_developer_csqcentities)
895 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
897 localcmd(strMessage);
899 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
900 void CSQC_Parse_Print(string strMessage)
902 if(autocvar_developer_csqcentities)
903 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
905 print(ColorTranslateRGB(strMessage));
908 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
909 void CSQC_Parse_CenterPrint(string strMessage)
911 if(autocvar_developer_csqcentities)
912 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
914 centerprint_hud(strMessage);
917 string notranslate_fogcmd1 = "\nfog ";
918 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
921 // TODO somehow thwart prvm_globalset client ...
923 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
924 { localcmd("\nr_drawfog 0\n"); }
925 else if(forcefog != "")
926 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
929 void Gamemode_Init();
930 void Ent_ScoresInfo()
933 self.classname = "ent_client_scores_info";
934 gametype = ReadInt24_t();
935 HUD_ModIcons_SetFunc();
936 for(i = 0; i < MAX_SCORE; ++i)
938 scores_label[i] = strzone(ReadString());
939 scores_flags[i] = ReadByte();
941 for(i = 0; i < MAX_TEAMSCORE; ++i)
943 teamscores_label[i] = strzone(ReadString());
944 teamscores_flags[i] = ReadByte();
952 self.classname = "ent_client_init";
954 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
956 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
957 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
958 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
959 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
960 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
961 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
962 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
963 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
967 forcefog = strzone(ReadString());
969 armorblockpercent = ReadByte() / 255.0;
971 g_balance_grenadelauncher_bouncefactor = ReadCoord();
972 g_balance_grenadelauncher_bouncestop = ReadCoord();
973 g_balance_electro_secondary_bouncefactor = ReadCoord();
974 g_balance_electro_secondary_bouncestop = ReadCoord();
976 vortex_scope = !ReadByte();
977 rifle_scope = !ReadByte();
979 serverflags = ReadByte();
981 minelayer_maxmines = ReadByte();
983 hagar_maxrockets = ReadByte();
985 g_trueaim_minrange = ReadCoord();
986 g_balance_porto_secondary = ReadByte();
1000 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1001 race_checkpoint = ReadByte();
1002 race_time = ReadInt24_t();
1003 race_previousbesttime = ReadInt24_t();
1004 if(race_previousbestname)
1005 strunzone(race_previousbestname);
1006 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1008 race_checkpointtime = time;
1010 if(race_checkpoint == 0 || race_checkpoint == 254)
1012 race_penaltyaccumulator = 0;
1013 race_laptime = time; // valid
1018 case RACE_NET_CHECKPOINT_CLEAR:
1020 race_checkpointtime = 0;
1023 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1024 race_laptime = ReadCoord();
1025 race_checkpointtime = -99999;
1027 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1028 race_nextcheckpoint = ReadByte();
1030 race_nextbesttime = ReadInt24_t();
1031 if(race_nextbestname)
1032 strunzone(race_nextbestname);
1033 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1036 case RACE_NET_CHECKPOINT_HIT_RACE:
1037 race_mycheckpoint = ReadByte();
1038 race_mycheckpointtime = time;
1039 race_mycheckpointdelta = ReadInt24_t();
1040 race_mycheckpointlapsdelta = ReadByte();
1041 if(race_mycheckpointlapsdelta >= 128)
1042 race_mycheckpointlapsdelta -= 256;
1043 if(race_mycheckpointenemy)
1044 strunzone(race_mycheckpointenemy);
1045 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1048 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1049 race_othercheckpoint = ReadByte();
1050 race_othercheckpointtime = time;
1051 race_othercheckpointdelta = ReadInt24_t();
1052 race_othercheckpointlapsdelta = ReadByte();
1053 if(race_othercheckpointlapsdelta >= 128)
1054 race_othercheckpointlapsdelta -= 256;
1055 if(race_othercheckpointenemy)
1056 strunzone(race_othercheckpointenemy);
1057 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1060 case RACE_NET_PENALTY_RACE:
1061 race_penaltyeventtime = time;
1062 race_penaltytime = ReadShort();
1063 //race_penaltyaccumulator += race_penaltytime;
1064 if(race_penaltyreason)
1065 strunzone(race_penaltyreason);
1066 race_penaltyreason = strzone(ReadString());
1069 case RACE_NET_PENALTY_QUALIFYING:
1070 race_penaltyeventtime = time;
1071 race_penaltytime = ReadShort();
1072 race_penaltyaccumulator += race_penaltytime;
1073 if(race_penaltyreason)
1074 strunzone(race_penaltyreason);
1075 race_penaltyreason = strzone(ReadString());
1078 case RACE_NET_SERVER_RECORD:
1079 race_server_record = ReadInt24_t();
1081 case RACE_NET_SPEED_AWARD:
1082 race_speedaward = ReadInt24_t();
1083 if(race_speedaward_holder)
1084 strunzone(race_speedaward_holder);
1085 race_speedaward_holder = strzone(ReadString());
1087 case RACE_NET_SPEED_AWARD_BEST:
1088 race_speedaward_alltimebest = ReadInt24_t();
1089 if(race_speedaward_alltimebest_holder)
1090 strunzone(race_speedaward_alltimebest_holder);
1091 race_speedaward_alltimebest_holder = strzone(ReadString());
1093 case RACE_NET_SERVER_RANKINGS:
1094 float pos, prevpos, del;
1096 prevpos = ReadShort();
1099 // move other rankings out of the way
1102 for (i=prevpos-1;i>pos-1;--i) {
1103 grecordtime[i] = grecordtime[i-1];
1104 if(grecordholder[i])
1105 strunzone(grecordholder[i]);
1106 grecordholder[i] = strzone(grecordholder[i-1]);
1108 } else if (del) { // a record has been deleted by the admin
1109 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1110 if (i == RANKINGS_CNT-1) { // clear out last record
1112 if (grecordholder[i])
1113 strunzone(grecordholder[i]);
1114 grecordholder[i] = string_null;
1117 grecordtime[i] = grecordtime[i+1];
1118 if (grecordholder[i])
1119 strunzone(grecordholder[i]);
1120 grecordholder[i] = strzone(grecordholder[i+1]);
1123 } else { // player has no ranked record yet
1124 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1125 grecordtime[i] = grecordtime[i-1];
1126 if(grecordholder[i])
1127 strunzone(grecordholder[i]);
1128 grecordholder[i] = strzone(grecordholder[i-1]);
1132 // store new ranking
1133 if(grecordholder[pos-1] != "")
1134 strunzone(grecordholder[pos-1]);
1135 grecordholder[pos-1] = strzone(ReadString());
1136 grecordtime[pos-1] = ReadInt24_t();
1137 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1140 case RACE_NET_SERVER_STATUS:
1141 race_status = ReadShort();
1142 if(race_status_name)
1143 strunzone(race_status_name);
1144 race_status_name = strzone(ReadString());
1148 void Net_TeamNagger()
1153 void Net_ReadPingPLReport()
1155 float e, pi, pl, ml;
1160 if (!(playerslots[e]))
1162 playerslots[e].ping = pi;
1163 playerslots[e].ping_packetloss = pl / 255.0;
1164 playerslots[e].ping_movementloss = ml / 255.0;
1167 void Net_WeaponComplain()
1169 complain_weapon = ReadByte();
1171 if(complain_weapon_name)
1172 strunzone(complain_weapon_name);
1173 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1175 complain_weapon_type = ReadByte();
1177 complain_weapon_time = time;
1178 weapontime = time; // ping the weapon panel
1180 switch(complain_weapon_type)
1182 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1183 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1184 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1188 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1189 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1190 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1191 float CSQC_Parse_TempEntity()
1199 if(autocvar_developer_csqcentities)
1200 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1202 // NOTE: Could just do return instead of break...
1205 case TE_CSQC_TARGET_MUSIC:
1209 case TE_CSQC_PICTURE:
1210 Net_MapVote_Picture();
1217 case TE_CSQC_VORTEXBEAMPARTICLE:
1218 Net_ReadVortexBeamParticle();
1221 case TE_CSQC_TEAMNAGGER:
1229 case TE_CSQC_PINGPLREPORT:
1230 Net_ReadPingPLReport();
1233 case TE_CSQC_WEAPONCOMPLAIN:
1234 Net_WeaponComplain();
1237 case TE_CSQC_VEHICLESETUP:
1241 case TE_CSQC_SVNOTICE:
1245 case TE_CSQC_SHOCKWAVEPARTICLE:
1246 Net_ReadShockwaveParticle();
1250 // No special logic for this temporary entity; return 0 so the engine can handle it
1258 string getcommandkey(string text, string command)
1261 float n, j, k, l = 0;
1263 if (!autocvar_hud_showbinds)
1266 keys = db_get(binddb, command);
1269 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1270 for(j = 0; j < n; ++j)
1276 keys = keynumtostring(k);
1278 keys = strcat(keys, ", ", keynumtostring(k));
1281 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1288 db_put(binddb, command, keys);
1291 if (keys == "NO_KEY") {
1292 if (autocvar_hud_showbinds > 1)
1293 return sprintf(_("%s (not bound)"), text);
1297 else if (autocvar_hud_showbinds > 1)
1298 return sprintf(_("%s (%s)"), text, keys);