1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
40 prvm_language = cvar_string("prvm_language");
43 __engine_check = checkextension("DP_SV_WRITEPICTURE");
46 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47 localcmd("\ndisconnect\n");
53 check_unacceptable_compiler_bugs();
56 printf(_("^4CSQC Build information: ^1%s\n"), WATERMARK);
61 #ifdef COMPAT_XON050_ENGINE
62 // old engine lacks implementation of player_localnum
63 player_localnum = player_localentnum - 1;
68 ClientProgsDB = db_load("client.db");
69 compressShortVector_init();
73 menu_show = menu_show_error;
74 menu_action = func_null;
76 for(i = 0; i < 255; ++i)
77 if(getplayerkeyvalue(i, "viewentity") == "")
81 //registercommand("hud_configure");
82 //registercommand("hud_save");
83 //registercommand("menu_action");
85 ConsoleCommand_macro_init();
87 registercvar("hud_usecsqc", "1");
88 registercvar("scoreboard_columns", "default");
90 registercvar("cl_nade_type", "3");
91 registercvar("cl_pokenade_type", "zombie");
95 // hud_fields uses strunzone on the titles!
96 for(i = 0; i < MAX_HUD_FIELDS; ++i)
97 hud_title[i] = strzone("(null)");
103 teams = Sort_Spawn();
104 players = Sort_Spawn();
106 GetTeam(NUM_SPECTATOR, true); // add specs first
108 // needs to be done so early because of the constants they create
109 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
110 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
111 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
112 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
113 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
114 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
115 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
117 WaypointSprite_Load();
120 precache_model("null");
121 precache_sound("misc/hit.wav");
122 precache_sound("misc/typehit.wav");
124 Projectile_Precache();
126 GibSplash_Precache();
128 DamageInfo_Precache();
132 CSQCPlayer_Precache();
134 if(autocvar_cl_reticle)
136 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
137 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
140 get_mi_min_max_texcoords(1); // try the CLEVER way first
141 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
142 shortmapname = mi_shortname;
144 if(precache_pic(minimapname) == "")
146 // but maybe we have a non-clever minimap
147 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
148 if(precache_pic(minimapname) == "")
149 minimapname = ""; // FAIL
151 get_mi_min_max_texcoords(0); // load new texcoords
154 mi_center = (mi_min + mi_max) * 0.5;
155 mi_scale = mi_max - mi_min;
156 minimapname = strzone(minimapname);
160 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
161 hud_configure_prev = -1;
163 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
166 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
182 if(autocvar_cl_db_saveasdump)
183 db_dump(ClientProgsDB, "client.db");
185 db_save(ClientProgsDB, "client.db");
186 db_close(ClientProgsDB);
189 cvar_set("chase_active",ftos(chase_active_backup));
191 // unset the event chasecam's chase_active
192 if(autocvar_chase_active < 0)
193 cvar_set("chase_active", "0");
197 if (!(calledhooks & HOOK_START))
198 localcmd("\n_cl_hook_gamestart nop\n");
199 if (!(calledhooks & HOOK_END))
200 localcmd("\ncl_hook_gameend\n");
205 float SetTeam(entity o, float Team)
219 if(GetTeam(Team, false) == world)
221 dprintf("trying to switch to unsupported team %d\n", Team);
222 Team = NUM_SPECTATOR;
235 if(GetTeam(Team, false) == world)
237 dprintf("trying to switch to unsupported team %d\n", Team);
238 Team = NUM_SPECTATOR;
243 if(Team == -1) // leave
247 tm = GetTeam(o.team, false);
258 tm = GetTeam(Team, true);
263 else if(Team != o.team)
265 tm = GetTeam(o.team, false);
268 tm = GetTeam(Team, true);
276 void Playerchecker_Think()
280 for(i = 0; i < maxclients; ++i)
283 if(GetPlayerName(i) == "")
287 // player disconnected
300 playerslots[i] = e = spawn();
303 e.ping_packetloss = 0;
304 e.ping_movementloss = 0;
305 //e.gotscores = 0; // we might already have the scores...
306 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
308 HUD_UpdatePlayerPos(e);
312 self.nextthink = time + 0.2;
319 localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
321 entity playerchecker;
322 playerchecker = spawn();
323 playerchecker.think = Playerchecker_Think;
324 playerchecker.nextthink = time + 0.2;
334 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
335 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
336 // All keys are in ascii.
337 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
338 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
339 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
340 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
341 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
346 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
349 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
352 if(menu_visible && menu_action)
353 if(menu_action(bInputType, nPrimary, nSecondary))
359 // END REQUIRED CSQC FUNCTIONS
360 // --------------------------------------------------------------------------
362 // --------------------------------------------------------------------------
363 // BEGIN OPTIONAL CSQC FUNCTIONS
364 void Ent_RemoveEntCS()
366 entcs_receiver[self.sv_entnum] = world;
371 InterpolateOrigin_Undo();
373 self.classname = "entcs_receiver";
377 self.sv_entnum = ReadByte();
380 self.origin_x = ReadShort();
381 self.origin_y = ReadShort();
382 self.origin_z = ReadShort();
383 setorigin(self, self.origin);
387 self.angles_y = ReadByte() * 360.0 / 256;
388 self.angles_x = self.angles_z = 0;
391 self.healthvalue = ReadByte() * 10;
393 self.armorvalue = ReadByte() * 10;
395 entcs_receiver[self.sv_entnum] = self;
396 self.entremove = Ent_RemoveEntCS;
397 self.iflags |= IFLAG_ORIGIN;
399 InterpolateOrigin_Note();
404 void Ent_RemovePlayerScore()
410 SetTeam(self.owner, -1);
411 self.owner.gotscores = 0;
412 for(i = 0; i < MAX_SCORE; ++i)
413 self.owner.(scores[i]) = 0; // clear all scores
417 void Ent_ReadPlayerScore()
423 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
424 // (no I've never heard of M-x replace-string, sed, or anything like that)
425 isNew = !self.owner; // workaround for DP bug
428 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
429 if(!isNew && n != self.sv_entnum)
431 //print("A CSQC entity changed its owner!\n");
432 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
435 self.enttype = ENT_CLIENT_SCORES;
441 if (!(playerslots[self.sv_entnum]))
442 playerslots[self.sv_entnum] = spawn();
443 o = self.owner = playerslots[self.sv_entnum];
444 o.sv_entnum = self.sv_entnum;
448 // RegisterPlayer(o);
449 //playerchecker will do this for us later, if it has not already done so
460 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
464 o.(scores[i]) = ReadInt24_t();
466 o.(scores[i]) = ReadChar();
470 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
472 self.entremove = Ent_RemovePlayerScore;
475 void Ent_ReadTeamScore()
480 self.team = ReadByte();
481 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
484 #if MAX_TEAMSCORE <= 8
492 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
496 o.(teamscores[i]) = ReadInt24_t();
498 o.(teamscores[i]) = ReadChar();
501 HUD_UpdateTeamPos(o);
504 void Ent_ClientData()
507 float newspectatee_status;
511 scoreboard_showscores_force = (f & 1);
515 newspectatee_status = ReadByte();
516 if(newspectatee_status == player_localnum + 1)
517 newspectatee_status = -1; // observing
520 newspectatee_status = 0;
522 spectatorbutton_zoom = (f & 4);
526 angles_held_status = 1;
527 angles_held_x = ReadAngle();
528 angles_held_y = ReadAngle();
532 angles_held_status = 0;
534 if(newspectatee_status != spectatee_status)
538 race_checkpointtime = 0;
540 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
542 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
543 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
546 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
549 spectatee_status = newspectatee_status;
551 // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
556 float nags, i, j, b, f;
558 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
563 strunzone(vote_called_vote);
564 vote_called_vote = string_null;
574 vote_yescount = ReadByte();
575 vote_nocount = ReadByte();
576 vote_needed = ReadByte();
577 vote_highlighted = ReadChar();
583 strunzone(vote_called_vote);
584 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
589 for(j = 0; j < maxclients; ++j)
591 playerslots[j].ready = 1;
592 for(i = 1; i <= maxclients; i += 8)
595 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
598 playerslots[j].ready = 0;
602 ready_waiting = (nags & 1);
603 ready_waiting_for_me = (nags & 2);
604 vote_waiting = (nags & 4);
605 vote_waiting_for_me = (nags & 8);
606 warmup_stage = (nags & 16);
609 void Ent_RandomSeed()
617 void Ent_ReadAccuracy(void)
623 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
624 weapon_accuracy[w] = -1;
628 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
634 weapon_accuracy[w] = -1;
636 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
638 weapon_accuracy[w] = (b - 1.0) / 100.0;
647 void Spawn_Draw(void)
649 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
652 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
654 float teamnum = (ReadByte() - 1);
656 spn_origin_x = ReadShort();
657 spn_origin_y = ReadShort();
658 spn_origin_z = ReadShort();
662 self.origin = spn_origin;
663 setsize(self, PL_MIN, PL_MAX);
666 /*if(autocvar_cl_spawn_point_model) // needs a model first
668 self.mdl = "models/spawnpoint.md3";
669 self.colormod = Team_ColorRGB(teamnum);
670 precache_model(self.mdl);
671 setmodel(self, self.mdl);
672 self.drawmask = MASK_NORMAL;
673 //self.movetype = MOVETYPE_NOCLIP;
674 //self.draw = Spawn_Draw;
676 if(autocvar_cl_spawn_point_particles)
678 if((serverflags & SERVERFLAG_TEAMPLAY))
682 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
683 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
684 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
685 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
686 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
689 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
691 self.draw = Spawn_Draw;
695 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
698 void Ent_ReadSpawnEvent(float is_new)
700 // If entnum is 0, ONLY do the local spawn actions
701 // this way the server can disable the sending of
702 // spawn origin or such to clients if wanted.
703 float entnum = ReadByte();
707 self.origin_x = ReadShort();
708 self.origin_y = ReadShort();
709 self.origin_z = ReadShort();
713 float teamnum = GetPlayerColor(entnum - 1);
715 if(autocvar_cl_spawn_event_particles)
719 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
720 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
721 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
722 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
723 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
726 if(autocvar_cl_spawn_event_sound)
728 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
733 // local spawn actions
734 if(is_new && (!entnum || (entnum == player_localentnum)))
737 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
739 if(autocvar_cl_unpress_zoom_on_spawn)
746 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
749 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
750 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
751 void Ent_RadarLink();
753 void Ent_ScoresInfo();
754 void CSQC_Ent_Update(float bIsNewEntity)
760 if(autocvar_developer_csqcentities)
761 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
763 // set up the "time" global for received entities to be correct for interpolation purposes
771 serverprevtime = time;
772 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
773 time = serverprevtime + serverdeltatime;
776 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
779 if(t != self.enttype || bIsNewEntity)
781 //print("A CSQC entity changed its type!\n");
782 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
792 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
800 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
801 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
802 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
803 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
804 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
805 case ENT_CLIENT_LASER: Ent_Laser(); break;
806 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
807 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
808 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
809 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
810 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
811 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
812 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
813 case ENT_CLIENT_INIT: Ent_Init(); break;
814 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
815 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
816 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
817 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
818 case ENT_CLIENT_WALL: Ent_Wall(); break;
819 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
820 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
821 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
822 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
823 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
824 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
825 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
826 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
827 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
828 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
829 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
830 case ENT_CLIENT_TURRET: ent_turret(); break;
831 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
832 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
833 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
834 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
835 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
836 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
837 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
840 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
841 error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
847 // Destructor, but does NOT deallocate the entity by calling remove(). Also
848 // used when an entity changes its type. For an entity that someone interacts
849 // with others, make sure it can no longer do so.
855 if(self.skeletonindex)
857 skel_delete(self.skeletonindex);
858 self.skeletonindex = 0;
861 if(self.snd_looping > 0)
863 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
864 self.snd_looping = 0;
869 self.draw = menu_sub_null;
870 self.entremove = menu_sub_null;
871 // TODO possibly set more stuff to defaults
873 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
874 void CSQC_Ent_Remove()
876 if(autocvar_developer_csqcentities)
877 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
881 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
893 if(!(calledhooks & HOOK_START))
894 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
895 calledhooks |= HOOK_START;
898 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
899 void CSQC_Parse_StuffCmd(string strMessage)
901 if(autocvar_developer_csqcentities)
902 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
904 localcmd(strMessage);
906 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
907 void CSQC_Parse_Print(string strMessage)
909 if(autocvar_developer_csqcentities)
910 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
912 print(ColorTranslateRGB(strMessage));
915 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
916 void CSQC_Parse_CenterPrint(string strMessage)
918 if(autocvar_developer_csqcentities)
919 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
921 centerprint_hud(strMessage);
924 string notranslate_fogcmd1 = "\nfog ";
925 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
928 // TODO somehow thwart prvm_globalset client ...
930 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
931 { localcmd("\nr_drawfog 0\n"); }
932 else if(forcefog != "")
933 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
936 void Gamemode_Init();
937 void Ent_ScoresInfo()
940 self.classname = "ent_client_scores_info";
941 gametype = ReadInt24_t();
942 HUD_ModIcons_SetFunc();
943 for(i = 0; i < MAX_SCORE; ++i)
945 scores_label[i] = strzone(ReadString());
946 scores_flags[i] = ReadByte();
948 for(i = 0; i < MAX_TEAMSCORE; ++i)
950 teamscores_label[i] = strzone(ReadString());
951 teamscores_flags[i] = ReadByte();
959 self.classname = "ent_client_init";
961 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
963 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
964 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
965 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
966 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
967 electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
968 electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
969 electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
970 electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
971 gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
972 gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
973 gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
974 gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
978 forcefog = strzone(ReadString());
980 armorblockpercent = ReadByte() / 255.0;
982 g_balance_grenadelauncher_bouncefactor = ReadCoord();
983 g_balance_grenadelauncher_bouncestop = ReadCoord();
984 g_balance_electro_secondary_bouncefactor = ReadCoord();
985 g_balance_electro_secondary_bouncestop = ReadCoord();
987 nex_scope = !ReadByte();
988 rifle_scope = !ReadByte();
990 serverflags = ReadByte();
992 minelayer_maxmines = ReadByte();
994 hagar_maxrockets = ReadByte();
996 g_trueaim_minrange = ReadCoord();
997 g_balance_porto_secondary = ReadByte();
1011 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1012 race_checkpoint = ReadByte();
1013 race_time = ReadInt24_t();
1014 race_previousbesttime = ReadInt24_t();
1015 if(race_previousbestname)
1016 strunzone(race_previousbestname);
1017 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1019 race_checkpointtime = time;
1021 if(race_checkpoint == 0 || race_checkpoint == 254)
1023 race_penaltyaccumulator = 0;
1024 race_laptime = time; // valid
1029 case RACE_NET_CHECKPOINT_CLEAR:
1031 race_checkpointtime = 0;
1034 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1035 race_laptime = ReadCoord();
1036 race_checkpointtime = -99999;
1038 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1039 race_nextcheckpoint = ReadByte();
1041 race_nextbesttime = ReadInt24_t();
1042 if(race_nextbestname)
1043 strunzone(race_nextbestname);
1044 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1047 case RACE_NET_CHECKPOINT_HIT_RACE:
1048 race_mycheckpoint = ReadByte();
1049 race_mycheckpointtime = time;
1050 race_mycheckpointdelta = ReadInt24_t();
1051 race_mycheckpointlapsdelta = ReadByte();
1052 if(race_mycheckpointlapsdelta >= 128)
1053 race_mycheckpointlapsdelta -= 256;
1054 if(race_mycheckpointenemy)
1055 strunzone(race_mycheckpointenemy);
1056 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1059 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1060 race_othercheckpoint = ReadByte();
1061 race_othercheckpointtime = time;
1062 race_othercheckpointdelta = ReadInt24_t();
1063 race_othercheckpointlapsdelta = ReadByte();
1064 if(race_othercheckpointlapsdelta >= 128)
1065 race_othercheckpointlapsdelta -= 256;
1066 if(race_othercheckpointenemy)
1067 strunzone(race_othercheckpointenemy);
1068 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1071 case RACE_NET_PENALTY_RACE:
1072 race_penaltyeventtime = time;
1073 race_penaltytime = ReadShort();
1074 //race_penaltyaccumulator += race_penaltytime;
1075 if(race_penaltyreason)
1076 strunzone(race_penaltyreason);
1077 race_penaltyreason = strzone(ReadString());
1080 case RACE_NET_PENALTY_QUALIFYING:
1081 race_penaltyeventtime = time;
1082 race_penaltytime = ReadShort();
1083 race_penaltyaccumulator += race_penaltytime;
1084 if(race_penaltyreason)
1085 strunzone(race_penaltyreason);
1086 race_penaltyreason = strzone(ReadString());
1089 case RACE_NET_SERVER_RECORD:
1090 race_server_record = ReadInt24_t();
1092 case RACE_NET_SPEED_AWARD:
1093 race_speedaward = ReadInt24_t();
1094 if(race_speedaward_holder)
1095 strunzone(race_speedaward_holder);
1096 race_speedaward_holder = strzone(ReadString());
1098 case RACE_NET_SPEED_AWARD_BEST:
1099 race_speedaward_alltimebest = ReadInt24_t();
1100 if(race_speedaward_alltimebest_holder)
1101 strunzone(race_speedaward_alltimebest_holder);
1102 race_speedaward_alltimebest_holder = strzone(ReadString());
1104 case RACE_NET_SERVER_RANKINGS:
1105 float pos, prevpos, del;
1107 prevpos = ReadShort();
1110 // move other rankings out of the way
1113 for (i=prevpos-1;i>pos-1;--i) {
1114 grecordtime[i] = grecordtime[i-1];
1115 if(grecordholder[i])
1116 strunzone(grecordholder[i]);
1117 grecordholder[i] = strzone(grecordholder[i-1]);
1119 } else if (del) { // a record has been deleted by the admin
1120 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1121 if (i == RANKINGS_CNT-1) { // clear out last record
1123 if (grecordholder[i])
1124 strunzone(grecordholder[i]);
1125 grecordholder[i] = string_null;
1128 grecordtime[i] = grecordtime[i+1];
1129 if (grecordholder[i])
1130 strunzone(grecordholder[i]);
1131 grecordholder[i] = strzone(grecordholder[i+1]);
1134 } else { // player has no ranked record yet
1135 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1136 grecordtime[i] = grecordtime[i-1];
1137 if(grecordholder[i])
1138 strunzone(grecordholder[i]);
1139 grecordholder[i] = strzone(grecordholder[i-1]);
1143 // store new ranking
1144 if(grecordholder[pos-1] != "")
1145 strunzone(grecordholder[pos-1]);
1146 grecordholder[pos-1] = strzone(ReadString());
1147 grecordtime[pos-1] = ReadInt24_t();
1148 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1151 case RACE_NET_SERVER_STATUS:
1152 race_status = ReadShort();
1153 if(race_status_name)
1154 strunzone(race_status_name);
1155 race_status_name = strzone(ReadString());
1159 void Net_TeamNagger()
1164 void Net_ReadPingPLReport()
1166 float e, pi, pl, ml;
1171 if (!(playerslots[e]))
1173 playerslots[e].ping = pi;
1174 playerslots[e].ping_packetloss = pl / 255.0;
1175 playerslots[e].ping_movementloss = ml / 255.0;
1178 void Net_WeaponComplain()
1180 complain_weapon = ReadByte();
1182 if(complain_weapon_name)
1183 strunzone(complain_weapon_name);
1184 complain_weapon_name = strzone(ReadString());
1186 complain_weapon_type = ReadByte();
1188 complain_weapon_time = time;
1189 weapontime = time; // ping the weapon panel
1191 switch(complain_weapon_type)
1193 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1194 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1195 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1199 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1200 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1201 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1202 float CSQC_Parse_TempEntity()
1210 if(autocvar_developer_csqcentities)
1211 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1213 // NOTE: Could just do return instead of break...
1216 case TE_CSQC_TARGET_MUSIC:
1220 case TE_CSQC_PICTURE:
1221 Net_MapVote_Picture();
1228 case TE_CSQC_NEXGUNBEAMPARTICLE:
1229 Net_ReadNexgunBeamParticle();
1232 case TE_CSQC_TEAMNAGGER:
1236 case TE_CSQC_LIGHTNINGARC:
1237 Net_ReadLightningarc();
1240 case TE_CSQC_PINGPLREPORT:
1241 Net_ReadPingPLReport();
1244 case TE_CSQC_WEAPONCOMPLAIN:
1245 Net_WeaponComplain();
1248 case TE_CSQC_VEHICLESETUP:
1252 case TE_CSQC_SVNOTICE:
1257 // No special logic for this temporary entity; return 0 so the engine can handle it
1265 string getcommandkey(string text, string command)
1268 float n, j, k, l = 0;
1270 if (!autocvar_hud_showbinds)
1273 keys = db_get(binddb, command);
1276 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1277 for(j = 0; j < n; ++j)
1283 keys = keynumtostring(k);
1285 keys = strcat(keys, ", ", keynumtostring(k));
1288 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1295 db_put(binddb, command, keys);
1298 if (keys == "NO_KEY") {
1299 if (autocvar_hud_showbinds > 1)
1300 return sprintf(_("%s (not bound)"), text);
1304 else if (autocvar_hud_showbinds > 1)
1305 return sprintf(_("%s (%s)"), text, keys);