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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 string forcefog;
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
34 void CSQC_Init(void)
35 {
36         prvm_language = strzone(cvar_string("prvm_language"));
37
38 #ifdef WATERMARK
39         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
40 #endif
41
42         float i;
43
44         binddb = db_create();
45         tempdb = db_create();
46         ClientProgsDB = db_load("client.db");
47         compressShortVector_init();
48
49         draw_endBoldFont();
50         menu_visible = FALSE;
51         menu_show = menu_show_error;
52         menu_action = func_null;
53
54         for(i = 0; i < 255; ++i)
55                 if(getplayerkeyvalue(i, "viewentity") == "")
56                         break;
57         maxclients = i;
58
59         //registercommand("hud_configure");
60         //registercommand("hud_save");
61         //registercommand("menu_action");
62
63         ConsoleCommand_macro_init();
64
65         registercvar("hud_usecsqc", "1");
66         registercvar("scoreboard_columns", "default");
67
68         registercvar("cl_nade_type", "3");
69         registercvar("cl_pokenade_type", "zombie");
70
71         gametype = 0;
72
73         // hud_fields uses strunzone on the titles!
74         for(i = 0; i < MAX_HUD_FIELDS; ++i)
75                 hud_title[i] = strzone("(null)");
76
77         Cmd_HUD_SetFields(0);
78
79         postinit = false;
80
81         calledhooks = 0;
82
83         teams = Sort_Spawn();
84         players = Sort_Spawn();
85
86         GetTeam(NUM_SPECTATOR, true); // add specs first
87
88         // needs to be done so early because of the constants they create
89         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
91         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
92         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
93         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
94         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
95         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
96
97         WaypointSprite_Load();
98
99         // precaches
100         precache_model("null");
101         precache_sound("misc/hit.wav");
102         precache_sound("misc/typehit.wav");
103
104         Projectile_Precache();
105         Hook_Precache();
106         GibSplash_Precache();
107         Casings_Precache();
108         Vehicles_Precache();
109         turrets_precache();
110         Tuba_Precache();
111         CSQCPlayer_Precache();
112
113         if(autocvar_cl_reticle)
114         {
115                 precache_pic("gfx/reticle_normal");
116                 // weapon reticles are precached in weapon files
117         }
118
119         get_mi_min_max_texcoords(1); // try the CLEVER way first
120         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
121         shortmapname = mi_shortname;
122
123         if(precache_pic(minimapname) == "")
124         {
125                 // but maybe we have a non-clever minimap
126                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
127                 if(precache_pic(minimapname) == "")
128                         minimapname = ""; // FAIL
129                 else
130                         get_mi_min_max_texcoords(0); // load new texcoords
131         }
132
133         mi_center = (mi_min + mi_max) * 0.5;
134         mi_scale = mi_max - mi_min;
135         minimapname = strzone(minimapname);
136
137         WarpZone_Init();
138
139         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
140         hud_configure_prev = -1;
141
142         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
143 }
144
145 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
146 void Shutdown(void)
147 {
148         WarpZone_Shutdown();
149
150         remove(teams);
151         remove(players);
152         db_close(binddb);
153         db_close(tempdb);
154         if(autocvar_cl_db_saveasdump)
155                 db_dump(ClientProgsDB, "client.db");
156         else
157                 db_save(ClientProgsDB, "client.db");
158         db_close(ClientProgsDB);
159
160         if(camera_active)
161                 cvar_set("chase_active",ftos(chase_active_backup));
162
163         // unset the event chasecam's chase_active
164         if(autocvar_chase_active < 0)
165                 cvar_set("chase_active", "0");
166
167         if (!isdemo())
168         {
169                 if (!(calledhooks & HOOK_START))
170                         localcmd("\n_cl_hook_gamestart nop\n");
171                 if (!(calledhooks & HOOK_END))
172                         localcmd("\ncl_hook_gameend\n");
173         }
174 }
175
176 .float has_team;
177 float SetTeam(entity o, float Team)
178 {
179         entity tm;
180         if(teamplay)
181         {
182                 switch(Team)
183                 {
184                         case -1:
185                         case NUM_TEAM_1:
186                         case NUM_TEAM_2:
187                         case NUM_TEAM_3:
188                         case NUM_TEAM_4:
189                                 break;
190                         default:
191                                 if(GetTeam(Team, false) == world)
192                                 {
193                                         dprintf("trying to switch to unsupported team %d\n", Team);
194                                         Team = NUM_SPECTATOR;
195                                 }
196                                 break;
197                 }
198         }
199         else
200         {
201                 switch(Team)
202                 {
203                         case -1:
204                         case 0:
205                                 break;
206                         default:
207                                 if(GetTeam(Team, false) == world)
208                                 {
209                                         dprintf("trying to switch to unsupported team %d\n", Team);
210                                         Team = NUM_SPECTATOR;
211                                 }
212                                 break;
213                 }
214         }
215         if(Team == -1) // leave
216         {
217                 if(o.has_team)
218                 {
219                         tm = GetTeam(o.team, false);
220                         tm.team_size -= 1;
221                         o.has_team = 0;
222                         return TRUE;
223                 }
224         }
225         else
226         {
227                 if (!o.has_team)
228                 {
229                         o.team = Team;
230                         tm = GetTeam(Team, true);
231                         tm.team_size += 1;
232                         o.has_team = 1;
233                         return TRUE;
234                 }
235                 else if(Team != o.team)
236                 {
237                         tm = GetTeam(o.team, false);
238                         tm.team_size -= 1;
239                         o.team = Team;
240                         tm = GetTeam(Team, true);
241                         tm.team_size += 1;
242                         return TRUE;
243                 }
244         }
245         return FALSE;
246 }
247
248 void Playerchecker_Think()
249 {
250         float i;
251         entity e;
252         for(i = 0; i < maxclients; ++i)
253         {
254                 e = playerslots[i];
255                 if(GetPlayerName(i) == "")
256                 {
257                         if(e.sort_prev)
258                         {
259                                 // player disconnected
260                                 SetTeam(e, -1);
261                                 RemovePlayer(e);
262                                 e.sort_prev = world;
263                                 //e.gotscores = 0;
264                         }
265                 }
266                 else
267                 {
268                         if (!e.sort_prev)
269                         {
270                                 // player connected
271                                 if (!e)
272                                         playerslots[i] = e = spawn();
273                                 e.sv_entnum = i;
274                                 e.ping = 0;
275                                 e.ping_packetloss = 0;
276                                 e.ping_movementloss = 0;
277                                 //e.gotscores = 0; // we might already have the scores...
278                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
279                                 RegisterPlayer(e);
280                                 HUD_UpdatePlayerPos(e);
281                         }
282                 }
283         }
284         self.nextthink = time + 0.2;
285 }
286
287 void Porto_Init();
288 void TrueAim_Init();
289 void PostInit(void)
290 {
291         entity playerchecker;
292         playerchecker = spawn();
293         playerchecker.think = Playerchecker_Think;
294         playerchecker.nextthink = time + 0.2;
295
296         Porto_Init();
297         TrueAim_Init();
298
299         postinit = true;
300 }
301
302 float button_zoom;
303
304 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
305 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
306 // All keys are in ascii.
307 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
308 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
309 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
310 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
311 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
312 {
313         float bSkipKey;
314         bSkipKey = false;
315
316         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
317                 return true;
318
319         if (HUD_QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
320                 return true;
321
322         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
323                 return true;
324
325         if(menu_visible && menu_action)
326                 if(menu_action(bInputType, nPrimary, nSecondary))
327                         return TRUE;
328
329         return bSkipKey;
330 }
331
332 // END REQUIRED CSQC FUNCTIONS
333 // --------------------------------------------------------------------------
334
335 // --------------------------------------------------------------------------
336 // BEGIN OPTIONAL CSQC FUNCTIONS
337 void Ent_RemoveEntCS()
338 {
339         entcs_receiver[self.sv_entnum] = world;
340 }
341 void Ent_ReadEntCS()
342 {
343         float sf;
344         InterpolateOrigin_Undo();
345
346         self.classname = "entcs_receiver";
347         sf = ReadByte();
348
349         if(sf & 1)
350                 self.sv_entnum = ReadByte();
351         if(sf & 2)
352         {
353                 self.origin_x = ReadShort();
354                 self.origin_y = ReadShort();
355                 self.origin_z = ReadShort();
356                 setorigin(self, self.origin);
357         }
358         if(sf & 4)
359         {
360                 self.angles_y = ReadByte() * 360.0 / 256;
361                 self.angles_x = self.angles_z = 0;
362         }
363         if(sf & 8)
364                 self.healthvalue = ReadByte() * 10;
365         if(sf & 16)
366                 self.armorvalue = ReadByte() * 10;
367
368         entcs_receiver[self.sv_entnum] = self;
369         self.entremove = Ent_RemoveEntCS;
370         self.iflags |= IFLAG_ORIGIN;
371
372         InterpolateOrigin_Note();
373 }
374
375 void Ent_Remove();
376
377 void Ent_RemovePlayerScore()
378 {
379         float i;
380
381         if(self.owner)
382         {
383                 SetTeam(self.owner, -1);
384                 self.owner.gotscores = 0;
385                 for(i = 0; i < MAX_SCORE; ++i)
386                         self.owner.(scores[i]) = 0; // clear all scores
387         }
388 }
389
390 void Ent_ReadPlayerScore()
391 {
392         float i, n;
393         float isNew;
394         entity o;
395
396         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
397         // (no I've never heard of M-x replace-string, sed, or anything like that)
398         isNew = !self.owner; // workaround for DP bug
399         n = ReadByte()-1;
400
401 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
402         if(!isNew && n != self.sv_entnum)
403         {
404                 //print("A CSQC entity changed its owner!\n");
405                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
406                 isNew = true;
407                 Ent_Remove();
408                 self.enttype = ENT_CLIENT_SCORES;
409         }
410 #endif
411
412         self.sv_entnum = n;
413
414         if (!(playerslots[self.sv_entnum]))
415                 playerslots[self.sv_entnum] = spawn();
416         o = self.owner = playerslots[self.sv_entnum];
417         o.sv_entnum = self.sv_entnum;
418         o.gotscores = 1;
419
420         //if (!o.sort_prev)
421         //      RegisterPlayer(o);
422         //playerchecker will do this for us later, if it has not already done so
423
424         float sf, lf;
425 #if MAX_SCORE <= 8
426         sf = ReadByte();
427         lf = ReadByte();
428 #else
429         sf = ReadShort();
430         lf = ReadShort();
431 #endif
432         float p;
433         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
434                 if(sf & p)
435                 {
436                         if(lf & p)
437                                 o.(scores[i]) = ReadInt24_t();
438                         else
439                                 o.(scores[i]) = ReadChar();
440                 }
441
442         if(o.sort_prev)
443                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
444
445         self.entremove = Ent_RemovePlayerScore;
446 }
447
448 void Ent_ReadTeamScore()
449 {
450         float i;
451         entity o;
452
453         self.team = ReadByte();
454         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
455
456         float sf, lf;
457 #if MAX_TEAMSCORE <= 8
458         sf = ReadByte();
459         lf = ReadByte();
460 #else
461         sf = ReadShort();
462         lf = ReadShort();
463 #endif
464         float p;
465         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
466                 if(sf & p)
467                 {
468                         if(lf & p)
469                                 o.(teamscores[i]) = ReadInt24_t();
470                         else
471                                 o.(teamscores[i]) = ReadChar();
472                 }
473
474         HUD_UpdateTeamPos(o);
475 }
476
477 void Ent_ClientData()
478 {
479         float f;
480         float newspectatee_status;
481
482         f = ReadByte();
483
484         scoreboard_showscores_force = (f & 1);
485
486         if(f & 2)
487         {
488                 newspectatee_status = ReadByte();
489                 if(newspectatee_status == player_localnum + 1)
490                         newspectatee_status = -1; // observing
491         }
492         else
493                 newspectatee_status = 0;
494
495         spectatorbutton_zoom = (f & 4);
496
497         if(f & 8)
498         {
499                 angles_held_status = 1;
500                 angles_held_x = ReadAngle();
501                 angles_held_y = ReadAngle();
502                 angles_held_z = 0;
503         }
504         else
505                 angles_held_status = 0;
506
507         if(newspectatee_status != spectatee_status)
508         {
509                 // clear race stuff
510                 race_laptime = 0;
511                 race_checkpointtime = 0;
512         }
513         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
514         {
515                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
516                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
517                 )
518                         prev_p_health = -1;
519                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
520                         prev_health = -1;
521         }
522         spectatee_status = newspectatee_status;
523
524         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
525 }
526
527 void Ent_Nagger()
528 {
529         float nags, i, j, b, f;
530
531         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
532
533         if(!(nags & 4))
534         {
535                 if(vote_called_vote)
536                         strunzone(vote_called_vote);
537                 vote_called_vote = string_null;
538                 vote_active = 0;
539         }
540         else
541         {
542                 vote_active = 1;
543         }
544
545         if(nags & 64)
546         {
547                 vote_yescount = ReadByte();
548                 vote_nocount = ReadByte();
549                 vote_needed = ReadByte();
550                 vote_highlighted = ReadChar();
551         }
552
553         if(nags & 128)
554         {
555                 if(vote_called_vote)
556                         strunzone(vote_called_vote);
557                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
558         }
559
560         if(nags & 1)
561         {
562                 for(j = 0; j < maxclients; ++j)
563                         if(playerslots[j])
564                                 playerslots[j].ready = 1;
565                 for(i = 1; i <= maxclients; i += 8)
566                 {
567                         f = ReadByte();
568                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
569                                 if (!(f & b))
570                                         if(playerslots[j])
571                                                 playerslots[j].ready = 0;
572                 }
573         }
574
575         ready_waiting = (nags & 1);
576         ready_waiting_for_me = (nags & 2);
577         vote_waiting = (nags & 4);
578         vote_waiting_for_me = (nags & 8);
579         warmup_stage = (nags & 16);
580 }
581
582 void Ent_EliminatedPlayers()
583 {
584         float sf, i, j, b, f;
585
586         sf = ReadByte();
587         if(sf & 1)
588         {
589                 for(j = 0; j < maxclients; ++j)
590                         if(playerslots[j])
591                                 playerslots[j].eliminated = 1;
592                 for(i = 1; i <= maxclients; i += 8)
593                 {
594                         f = ReadByte();
595                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
596                                 if (!(f & b))
597                                         if(playerslots[j])
598                                                 playerslots[j].eliminated = 0;
599                 }
600         }
601 }
602
603 void Ent_RandomSeed()
604 {
605         float s;
606         prandom_debug();
607         s = ReadShort();
608         psrandom(s);
609 }
610
611 void Ent_ReadAccuracy(void)
612 {
613         float sf, f, w, b;
614         sf = ReadInt24_t();
615         if(sf == 0)
616         {
617                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
618                         weapon_accuracy[w] = -1;
619                 return;
620         }
621
622         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
623         {
624                 if(sf & f)
625                 {
626                         b = ReadByte();
627                         if(b == 0)
628                                 weapon_accuracy[w] = -1;
629                         else if(b == 255)
630                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
631                         else
632                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
633                 }
634                 if(f == 0x800000)
635                         f = 1;
636                 else
637                         f *= 2;
638         }
639 }
640
641 void Spawn_Draw(void)
642 {
643         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
644 }
645
646 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
647 {
648         float teamnum = (ReadByte() - 1);
649         vector spn_origin;
650         spn_origin_x = ReadShort();
651         spn_origin_y = ReadShort();
652         spn_origin_z = ReadShort();
653
654         if(is_new)
655         {
656                 self.origin = spn_origin;
657                 setsize(self, PL_MIN, PL_MAX);
658                 droptofloor();
659
660                 /*if(autocvar_cl_spawn_point_model) // needs a model first
661                 {
662                         self.mdl = "models/spawnpoint.md3";
663                         self.colormod = Team_ColorRGB(teamnum);
664                         precache_model(self.mdl);
665                         setmodel(self, self.mdl);
666                         self.drawmask = MASK_NORMAL;
667                         //self.movetype = MOVETYPE_NOCLIP;
668                         //self.draw = Spawn_Draw;
669                 }*/
670                 if(autocvar_cl_spawn_point_particles)
671                 {
672                         if((serverflags & SERVERFLAG_TEAMPLAY))
673                         {
674                                 switch(teamnum)
675                                 {
676                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
677                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
678                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
679                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
680                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
681                                 }
682                         }
683                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
684
685                         self.draw = Spawn_Draw;
686                 }
687         }
688
689         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
690 }
691
692 void Ent_ReadSpawnEvent(float is_new)
693 {
694         // If entnum is 0, ONLY do the local spawn actions
695         // this way the server can disable the sending of
696         // spawn origin or such to clients if wanted.
697         float entnum = ReadByte();
698
699         if(entnum)
700         {
701                 self.origin_x = ReadShort();
702                 self.origin_y = ReadShort();
703                 self.origin_z = ReadShort();
704
705                 if(is_new)
706                 {
707                         float teamnum = GetPlayerColor(entnum - 1);
708
709                         if(autocvar_cl_spawn_event_particles)
710                         {
711                                 switch(teamnum)
712                                 {
713                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
714                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
715                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
716                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
717                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
718                                 }
719                         }
720                         if(autocvar_cl_spawn_event_sound)
721                         {
722                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
723                         }
724                 }
725         }
726
727         // local spawn actions
728         if(is_new && (!entnum || (entnum == player_localentnum)))
729         {
730                 zoomin_effect = 1;
731                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
732
733                 if(autocvar_cl_unpress_zoom_on_spawn)
734                 {
735                         localcmd("-zoom\n");
736                         button_zoom = FALSE;
737                 }
738         }
739
740         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
741 }
742
743 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
744 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
745 void Ent_RadarLink();
746 void Ent_Init();
747 void Ent_ScoresInfo();
748 void CSQC_Ent_Update(float bIsNewEntity)
749 {
750         float t;
751         float savetime;
752         t = ReadByte();
753
754         if(autocvar_developer_csqcentities)
755                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
756
757         // set up the "time" global for received entities to be correct for interpolation purposes
758         savetime = time;
759         if(servertime)
760         {
761                 time = servertime;
762         }
763         else
764         {
765                 serverprevtime = time;
766                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
767                 time = serverprevtime + serverdeltatime;
768         }
769
770 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
771         if(self.enttype)
772         {
773                 if(t != self.enttype || bIsNewEntity)
774                 {
775                         //print("A CSQC entity changed its type!\n");
776                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
777                         Ent_Remove();
778                         clearentity(self);
779                         bIsNewEntity = 1;
780                 }
781         }
782         else
783         {
784                 if(!bIsNewEntity)
785                 {
786                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
787                         bIsNewEntity = 1;
788                 }
789         }
790 #endif
791         self.enttype = t;
792         switch(t)
793         {
794                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
795                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
796                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
797                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
798                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
799                 case ENT_CLIENT_LASER: Ent_Laser(); break;
800                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
801                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
802                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
803                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
804                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
805                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
806                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
807                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
808                 case ENT_CLIENT_INIT: Ent_Init(); break;
809                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
810                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
811                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
812                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
813                 case ENT_CLIENT_WALL: Ent_Wall(); break;
814                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
815                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
816                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
817                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
818                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
819                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
820                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
821                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
822                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
823                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
824                 case ENT_CLIENT_TURRET: ent_turret(); break;
825                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
826                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
827                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
828                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
829                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
830                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
831                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
832
833                 default:
834                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
835                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
836                         break;
837         }
838
839         time = savetime;
840 }
841 // Destructor, but does NOT deallocate the entity by calling remove(). Also
842 // used when an entity changes its type. For an entity that someone interacts
843 // with others, make sure it can no longer do so.
844 void Ent_Remove()
845 {
846         if(self.entremove)
847                 self.entremove();
848
849         if(self.skeletonindex)
850         {
851                 skel_delete(self.skeletonindex);
852                 self.skeletonindex = 0;
853         }
854
855         if(self.snd_looping > 0)
856         {
857                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
858                 self.snd_looping = 0;
859         }
860
861         self.enttype = 0;
862         self.classname = "";
863         self.draw = menu_sub_null;
864         self.entremove = menu_sub_null;
865         // TODO possibly set more stuff to defaults
866 }
867 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
868 void CSQC_Ent_Remove()
869 {
870         if(autocvar_developer_csqcentities)
871                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
872
873         if(wasfreed(self))
874         {
875                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
876                 return;
877         }
878         if(self.enttype)
879                 Ent_Remove();
880         remove(self);
881 }
882
883 void Gamemode_Init()
884 {
885         if (!isdemo())
886         {
887                 if(!(calledhooks & HOOK_START))
888                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
889                 calledhooks |= HOOK_START;
890         }
891 }
892 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
893 void CSQC_Parse_StuffCmd(string strMessage)
894 {
895         if(autocvar_developer_csqcentities)
896                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
897
898         localcmd(strMessage);
899 }
900 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
901 void CSQC_Parse_Print(string strMessage)
902 {
903         if(autocvar_developer_csqcentities)
904                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
905
906         print(ColorTranslateRGB(strMessage));
907 }
908
909 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
910 void CSQC_Parse_CenterPrint(string strMessage)
911 {
912         if(autocvar_developer_csqcentities)
913                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
914
915         centerprint_hud(strMessage);
916 }
917
918 string notranslate_fogcmd1 = "\nfog ";
919 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
920 void Fog_Force()
921 {
922         // TODO somehow thwart prvm_globalset client ...
923
924         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
925                 { localcmd("\nr_drawfog 0\n"); }
926         else if(forcefog != "")
927                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
928 }
929
930 void Gamemode_Init();
931 void Ent_ScoresInfo()
932 {
933         float i;
934         self.classname = "ent_client_scores_info";
935         gametype = ReadInt24_t();
936         HUD_ModIcons_SetFunc();
937         for(i = 0; i < MAX_SCORE; ++i)
938         {
939                 if(scores_label[i])
940                         strunzone(scores_label[i]);
941                 scores_label[i] = strzone(ReadString());
942                 scores_flags[i] = ReadByte();
943         }
944         for(i = 0; i < MAX_TEAMSCORE; ++i)
945         {
946                 if(teamscores_label[i])
947                         strunzone(teamscores_label[i]);
948                 teamscores_label[i] = strzone(ReadString());
949                 teamscores_flags[i] = ReadByte();
950         }
951         HUD_InitScores();
952         Gamemode_Init();
953 }
954
955 void Ent_Init()
956 {
957         self.classname = "ent_client_init";
958
959         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
960
961         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
962         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
963         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
964         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
965         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
966         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
967         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
968         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
969
970         if(forcefog)
971                 strunzone(forcefog);
972         forcefog = strzone(ReadString());
973
974         armorblockpercent = ReadByte() / 255.0;
975
976         g_balance_mortar_bouncefactor = ReadCoord();
977         g_balance_mortar_bouncestop = ReadCoord();
978         g_balance_electro_secondary_bouncefactor = ReadCoord();
979         g_balance_electro_secondary_bouncestop = ReadCoord();
980
981         vortex_scope = !ReadByte();
982         rifle_scope = !ReadByte();
983
984         serverflags = ReadByte();
985
986         minelayer_maxmines = ReadByte();
987
988         hagar_maxrockets = ReadByte();
989
990         g_trueaim_minrange = ReadCoord();
991         g_balance_porto_secondary = ReadByte();
992
993         if(!postinit)
994                 PostInit();
995 }
996
997 void Net_ReadRace()
998 {
999         float b;
1000
1001         b = ReadByte();
1002
1003         switch(b)
1004         {
1005                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1006                         race_checkpoint = ReadByte();
1007                         race_time = ReadInt24_t();
1008                         race_previousbesttime = ReadInt24_t();
1009                         if(race_previousbestname)
1010                                 strunzone(race_previousbestname);
1011                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1012
1013                         race_checkpointtime = time;
1014
1015                         if(race_checkpoint == 0 || race_checkpoint == 254)
1016                         {
1017                                 race_penaltyaccumulator = 0;
1018                                 race_laptime = time; // valid
1019                         }
1020
1021                         break;
1022
1023                 case RACE_NET_CHECKPOINT_CLEAR:
1024                         race_laptime = 0;
1025                         race_checkpointtime = 0;
1026                         break;
1027
1028                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1029                         race_laptime = ReadCoord();
1030                         race_checkpointtime = -99999;
1031                         // fall through
1032                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1033                         race_nextcheckpoint = ReadByte();
1034
1035                         race_nextbesttime = ReadInt24_t();
1036                         if(race_nextbestname)
1037                                 strunzone(race_nextbestname);
1038                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1039                         break;
1040
1041                 case RACE_NET_CHECKPOINT_HIT_RACE:
1042                         race_mycheckpoint = ReadByte();
1043                         race_mycheckpointtime = time;
1044                         race_mycheckpointdelta = ReadInt24_t();
1045                         race_mycheckpointlapsdelta = ReadByte();
1046                         if(race_mycheckpointlapsdelta >= 128)
1047                                 race_mycheckpointlapsdelta -= 256;
1048                         if(race_mycheckpointenemy)
1049                                 strunzone(race_mycheckpointenemy);
1050                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1051                         break;
1052
1053                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1054                         race_othercheckpoint = ReadByte();
1055                         race_othercheckpointtime = time;
1056                         race_othercheckpointdelta = ReadInt24_t();
1057                         race_othercheckpointlapsdelta = ReadByte();
1058                         if(race_othercheckpointlapsdelta >= 128)
1059                                 race_othercheckpointlapsdelta -= 256;
1060                         if(race_othercheckpointenemy)
1061                                 strunzone(race_othercheckpointenemy);
1062                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1063                         break;
1064
1065                 case RACE_NET_PENALTY_RACE:
1066                         race_penaltyeventtime = time;
1067                         race_penaltytime = ReadShort();
1068                         //race_penaltyaccumulator += race_penaltytime;
1069                         if(race_penaltyreason)
1070                                 strunzone(race_penaltyreason);
1071                         race_penaltyreason = strzone(ReadString());
1072                         break;
1073
1074                 case RACE_NET_PENALTY_QUALIFYING:
1075                         race_penaltyeventtime = time;
1076                         race_penaltytime = ReadShort();
1077                         race_penaltyaccumulator += race_penaltytime;
1078                         if(race_penaltyreason)
1079                                 strunzone(race_penaltyreason);
1080                         race_penaltyreason = strzone(ReadString());
1081                         break;
1082
1083                 case RACE_NET_SERVER_RECORD:
1084                         race_server_record = ReadInt24_t();
1085                         break;
1086                 case RACE_NET_SPEED_AWARD:
1087                         race_speedaward = ReadInt24_t();
1088                         if(race_speedaward_holder)
1089                                 strunzone(race_speedaward_holder);
1090                         race_speedaward_holder = strzone(ReadString());
1091                         break;
1092                 case RACE_NET_SPEED_AWARD_BEST:
1093                         race_speedaward_alltimebest = ReadInt24_t();
1094                         if(race_speedaward_alltimebest_holder)
1095                                 strunzone(race_speedaward_alltimebest_holder);
1096                         race_speedaward_alltimebest_holder = strzone(ReadString());
1097                         break;
1098                 case RACE_NET_SERVER_RANKINGS:
1099                         float pos, prevpos, del;
1100                         pos = ReadShort();
1101                         prevpos = ReadShort();
1102                         del = ReadShort();
1103
1104                         // move other rankings out of the way
1105                         float i;
1106                         if (prevpos) {
1107                                 for (i=prevpos-1;i>pos-1;--i) {
1108                                         grecordtime[i] = grecordtime[i-1];
1109                                         if(grecordholder[i])
1110                                                 strunzone(grecordholder[i]);
1111                                         grecordholder[i] = strzone(grecordholder[i-1]);
1112                                 }
1113                         } else if (del) { // a record has been deleted by the admin
1114                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1115                                         if (i == RANKINGS_CNT-1) { // clear out last record
1116                                                 grecordtime[i] = 0;
1117                                                 if (grecordholder[i])
1118                                                         strunzone(grecordholder[i]);
1119                                                 grecordholder[i] = string_null;
1120                                         }
1121                                         else {
1122                                                 grecordtime[i] = grecordtime[i+1];
1123                                                 if (grecordholder[i])
1124                                                         strunzone(grecordholder[i]);
1125                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1126                                         }
1127                                 }
1128                         } else { // player has no ranked record yet
1129                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1130                                         grecordtime[i] = grecordtime[i-1];
1131                                         if(grecordholder[i])
1132                                                 strunzone(grecordholder[i]);
1133                                         grecordholder[i] = strzone(grecordholder[i-1]);
1134                                 }
1135                         }
1136
1137                         // store new ranking
1138                         if(grecordholder[pos-1] != "")
1139                                 strunzone(grecordholder[pos-1]);
1140                         grecordholder[pos-1] = strzone(ReadString());
1141                         grecordtime[pos-1] = ReadInt24_t();
1142                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1143                                 race_myrank = pos;
1144                         break;
1145                 case RACE_NET_SERVER_STATUS:
1146                         race_status = ReadShort();
1147                         if(race_status_name)
1148                                 strunzone(race_status_name);
1149                         race_status_name = strzone(ReadString());
1150         }
1151 }
1152
1153 void Net_TeamNagger()
1154 {
1155         teamnagger = 1;
1156 }
1157
1158 void Net_ReadPingPLReport()
1159 {
1160         float e, pi, pl, ml;
1161         e = ReadByte();
1162         pi = ReadShort();
1163         pl = ReadByte();
1164         ml = ReadByte();
1165         if (!(playerslots[e]))
1166                 return;
1167         playerslots[e].ping = pi;
1168         playerslots[e].ping_packetloss = pl / 255.0;
1169         playerslots[e].ping_movementloss = ml / 255.0;
1170 }
1171
1172 void Net_WeaponComplain()
1173 {
1174         complain_weapon = ReadByte();
1175
1176         if(complain_weapon_name)
1177                 strunzone(complain_weapon_name);
1178         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1179
1180         complain_weapon_type = ReadByte();
1181
1182         complain_weapon_time = time;
1183         weapontime = time; // ping the weapon panel
1184
1185         switch(complain_weapon_type)
1186         {
1187                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1188                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1189                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1190         }
1191 }
1192
1193 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1194 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1195 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1196 float CSQC_Parse_TempEntity()
1197 {
1198         float bHandled;
1199                 bHandled  = true;
1200         // Acquire TE ID
1201         float nTEID;
1202                 nTEID = ReadByte();
1203
1204         if(autocvar_developer_csqcentities)
1205                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1206
1207                 // NOTE: Could just do return instead of break...
1208         switch(nTEID)
1209         {
1210                 case TE_CSQC_TARGET_MUSIC:
1211                         Net_TargetMusic();
1212                         bHandled = true;
1213                         break;
1214                 case TE_CSQC_PICTURE:
1215                         Net_MapVote_Picture();
1216                         bHandled = true;
1217                         break;
1218                 case TE_CSQC_RACE:
1219                         Net_ReadRace();
1220                         bHandled = true;
1221                         break;
1222                 case TE_CSQC_VORTEXBEAMPARTICLE:
1223                         Net_ReadVortexBeamParticle();
1224                         bHandled = true;
1225                         break;
1226                 case TE_CSQC_TEAMNAGGER:
1227                         Net_TeamNagger();
1228                         bHandled = true;
1229                         break;
1230                 case TE_CSQC_ARC:
1231                         Net_ReadArc();
1232                         bHandled = true;
1233                         break;
1234                 case TE_CSQC_PINGPLREPORT:
1235                         Net_ReadPingPLReport();
1236                         bHandled = true;
1237                         break;
1238                 case TE_CSQC_WEAPONCOMPLAIN:
1239                         Net_WeaponComplain();
1240                         bHandled = true;
1241                         break;
1242                 case TE_CSQC_VEHICLESETUP:
1243                         Net_VehicleSetup();
1244                         bHandled = true;
1245                         break;
1246                 case TE_CSQC_SVNOTICE:
1247                         cl_notice_read();
1248                         bHandled = true;
1249                         break;
1250                 case TE_CSQC_SHOCKWAVEPARTICLE:
1251                         Net_ReadShockwaveParticle();
1252                         bHandled = true;
1253                         break;
1254                 default:
1255                         // No special logic for this temporary entity; return 0 so the engine can handle it
1256                         bHandled = false;
1257                         break;
1258         }
1259
1260         return bHandled;
1261 }
1262
1263 string getcommandkey(string text, string command)
1264 {
1265         string keys;
1266         float n, j, k, l = 0;
1267
1268         if (!autocvar_hud_showbinds)
1269                 return text;
1270
1271         keys = db_get(binddb, command);
1272         if (keys == "")
1273         {
1274                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1275                 for(j = 0; j < n; ++j)
1276                 {
1277                         k = stof(argv(j));
1278                         if(k != -1)
1279                         {
1280                                 if ("" == keys)
1281                                         keys = keynumtostring(k);
1282                                 else
1283                                         keys = strcat(keys, ", ", keynumtostring(k));
1284
1285                                 ++l;
1286                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1287                                         break;
1288                         }
1289
1290                 }
1291                 if (keys == "")
1292                         keys = "NO_KEY";
1293                 db_put(binddb, command, keys);
1294         }
1295
1296         if (keys == "NO_KEY") {
1297                 if (autocvar_hud_showbinds > 1)
1298                         return sprintf(_("%s (not bound)"), text);
1299                 else
1300                         return text;
1301         }
1302         else if (autocvar_hud_showbinds > 1)
1303                 return sprintf("%s (%s)", text, keys);
1304         else
1305                 return keys;
1306 }