3 #define ENTITYSIZEPROFILING_START(msg, num) \
4 int entityprofiling_startsize = msg->cursize
6 #define ENTITYSIZEPROFILING_END(msg, num) \
7 if(developer_networkentities.integer >= 2) \
9 prvm_edict_t *ed = prog->edicts + num; \
10 Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), PRVM_serveredictstring(ed, classname) ? PRVM_GetString(prog, PRVM_serveredictstring(ed, classname)) : "(no classname)"); \
13 // this is 88 bytes (must match entity_state_t in protocol.h)
14 entity_state_t defaultstate =
16 // ! means this is not sent to client
17 0,//double time; // ! time this state was built (used on client for interpolation)
18 {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
19 {0,0,0},//float origin[3];
20 {0,0,0},//float angles[3];
22 0,//unsigned int customizeentityforclient; // !
23 0,//unsigned short number; // entity number this state is for
24 0,//unsigned short modelindex;
25 0,//unsigned short frame;
26 0,//unsigned short tagentity;
27 0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
28 0,//unsigned short viewmodelforclient; // !
29 0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
30 0,//unsigned short nodrawtoclient; // !
31 0,//unsigned short drawonlytoclient; // !
32 0,//unsigned short traileffectnum;
33 {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
34 ACTIVE_NOT,//unsigned char active; // true if a valid state
35 0,//unsigned char lightstyle;
36 0,//unsigned char lightpflags;
37 0,//unsigned char colormap;
38 0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
39 255,//unsigned char alpha;
40 16,//unsigned char scale;
41 0,//unsigned char glowsize;
42 254,//unsigned char glowcolor;
43 0,//unsigned char flags;
44 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
45 0,//unsigned char tagindex;
46 {32, 32, 32},//unsigned char colormod[3];
47 {32, 32, 32},//unsigned char glowmod[3];
50 // LordHavoc: I own protocol ranges 96, 97, 3500-3599
52 struct protocolversioninfo_s
55 protocolversion_t version;
58 protocolversioninfo[] =
60 { 3504, PROTOCOL_DARKPLACES7 , "DP7"},
61 { 3503, PROTOCOL_DARKPLACES6 , "DP6"},
62 { 3502, PROTOCOL_DARKPLACES5 , "DP5"},
63 { 3501, PROTOCOL_DARKPLACES4 , "DP4"},
64 { 3500, PROTOCOL_DARKPLACES3 , "DP3"},
65 { 97, PROTOCOL_DARKPLACES2 , "DP2"},
66 { 96, PROTOCOL_DARKPLACES1 , "DP1"},
67 { 15, PROTOCOL_QUAKEDP , "QUAKEDP"},
68 { 15, PROTOCOL_QUAKE , "QUAKE"},
69 { 28, PROTOCOL_QUAKEWORLD , "QW"},
70 { 250, PROTOCOL_NEHAHRAMOVIE, "NEHAHRAMOVIE"},
71 {10000, PROTOCOL_NEHAHRABJP , "NEHAHRABJP"},
72 {10001, PROTOCOL_NEHAHRABJP2 , "NEHAHRABJP2"},
73 {10002, PROTOCOL_NEHAHRABJP3 , "NEHAHRABJP3"},
74 { 0, PROTOCOL_UNKNOWN , NULL}
77 protocolversion_t Protocol_EnumForName(const char *s)
80 for (i = 0;protocolversioninfo[i].name;i++)
81 if (!strcasecmp(s, protocolversioninfo[i].name))
82 return protocolversioninfo[i].version;
83 return PROTOCOL_UNKNOWN;
86 const char *Protocol_NameForEnum(protocolversion_t p)
89 for (i = 0;protocolversioninfo[i].name;i++)
90 if (protocolversioninfo[i].version == p)
91 return protocolversioninfo[i].name;
95 protocolversion_t Protocol_EnumForNumber(int n)
98 for (i = 0;protocolversioninfo[i].name;i++)
99 if (protocolversioninfo[i].number == n)
100 return protocolversioninfo[i].version;
101 return PROTOCOL_UNKNOWN;
104 int Protocol_NumberForEnum(protocolversion_t p)
107 for (i = 0;protocolversioninfo[i].name;i++)
108 if (protocolversioninfo[i].version == p)
109 return protocolversioninfo[i].number;
113 void Protocol_Names(char *buffer, size_t buffersize)
119 for (i = 0;protocolversioninfo[i].name;i++)
122 strlcat(buffer, " ", buffersize);
123 strlcat(buffer, protocolversioninfo[i].name, buffersize);
127 void EntityFrameQuake_ReadEntity(int bits)
133 if (bits & U_MOREBITS)
134 bits |= (MSG_ReadByte(&cl_message)<<8);
135 if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
137 bits |= MSG_ReadByte(&cl_message) << 16;
138 if (bits & U_EXTEND2)
139 bits |= MSG_ReadByte(&cl_message) << 24;
142 if (bits & U_LONGENTITY)
143 num = (unsigned short) MSG_ReadShort(&cl_message);
145 num = MSG_ReadByte(&cl_message);
147 if (num >= MAX_EDICTS)
148 Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
150 Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
152 if (cl.num_entities <= num)
154 cl.num_entities = num + 1;
155 if (num >= cl.max_entities)
156 CL_ExpandEntities(num);
159 ent = cl.entities + num;
161 // note: this inherits the 'active' state of the baseline chosen
162 // (state_baseline is always active, state_current may not be active if
163 // the entity was missing in the last frame)
165 s = ent->state_current;
168 s = ent->state_baseline;
169 s.active = ACTIVE_NETWORK;
172 cl.isquakeentity[num] = true;
173 if (cl.lastquakeentity < num)
174 cl.lastquakeentity = num;
176 s.time = cl.mtime[0];
180 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
181 s.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
183 s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte(&cl_message);
185 if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte(&cl_message);
186 if (bits & U_COLORMAP) s.colormap = MSG_ReadByte(&cl_message);
187 if (bits & U_SKIN) s.skin = MSG_ReadByte(&cl_message);
188 if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte(&cl_message);
189 if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(&cl_message, cls.protocol);
190 if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(&cl_message, cls.protocol);
191 if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(&cl_message, cls.protocol);
192 if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(&cl_message, cls.protocol);
193 if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(&cl_message, cls.protocol);
194 if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(&cl_message, cls.protocol);
195 if (bits & U_STEP) s.flags |= RENDER_STEP;
196 if (bits & U_ALPHA) s.alpha = MSG_ReadByte(&cl_message);
197 if (bits & U_SCALE) s.scale = MSG_ReadByte(&cl_message);
198 if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
199 if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte(&cl_message);
200 if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte(&cl_message);
201 if (bits & U_COLORMOD) {int c = MSG_ReadByte(&cl_message);s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
202 if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
203 if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
204 if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
205 if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
206 if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
208 // LordHavoc: to allow playback of the Nehahra movie
209 if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
211 // LordHavoc: evil format
212 int i = (int)MSG_ReadFloat(&cl_message);
213 int j = (int)(MSG_ReadFloat(&cl_message) * 255.0f);
216 i = (int)MSG_ReadFloat(&cl_message);
218 s.effects |= EF_FULLBRIGHT;
222 else if (j == 0 || j >= 255)
228 ent->state_previous = ent->state_current;
229 ent->state_current = s;
230 if (ent->state_current.active == ACTIVE_NETWORK)
232 CL_MoveLerpEntityStates(ent);
233 cl.entities_active[ent->state_current.number] = true;
236 if (cl_message.badread)
237 Host_Error("EntityFrameQuake_ReadEntity: read error");
240 void EntityFrameQuake_ISeeDeadEntities(void)
243 if (cl.lastquakeentity == 0)
245 lastentity = cl.lastquakeentity;
246 cl.lastquakeentity = 0;
247 for (num = 0;num <= lastentity;num++)
249 if (cl.isquakeentity[num])
251 if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
253 cl.isquakeentity[num] = true;
254 cl.lastquakeentity = num;
258 cl.isquakeentity[num] = false;
259 cl.entities_active[num] = ACTIVE_NOT;
260 cl.entities[num].state_current = defaultstate;
261 cl.entities[num].state_current.number = num;
267 // NOTE: this only works with DP5 protocol and upwards. For lower protocols
268 // (including QUAKE), no packet loss handling for CSQC is done, which makes
269 // CSQC basically useless.
270 // Always use the DP5 protocol, or a higher one, when using CSQC entities.
271 static void EntityFrameCSQC_LostAllFrames(client_t *client)
273 prvm_prog_t *prog = SVVM_prog;
274 // mark ALL csqc entities as requiring a FULL resend!
275 // I know this is a bad workaround, but better than nothing.
279 n = client->csqcnumedicts;
280 for(i = 0; i < n; ++i)
282 if(client->csqcentityglobalhistory[i])
284 ed = prog->edicts + i;
285 if (PRVM_serveredictfunction(ed, SendEntity))
286 client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
287 else // if it was ever sent to that client as a CSQC entity
289 client->csqcentityscope[i] = 1; // REMOVE
290 client->csqcentitysendflags[i] |= 0xFFFFFF;
295 void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
297 // marks a frame as lost
300 int ringfirst, ringlast;
301 static int recoversendflags[MAX_EDICTS]; // client only
302 csqcentityframedb_t *d;
304 if(client->csqcentityframe_lastreset < 0)
306 if(framenum < client->csqcentityframe_lastreset)
307 return; // no action required, as we resent that data anyway
309 // is our frame out of history?
310 ringfirst = client->csqcentityframehistory_next; // oldest entry
311 ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
315 for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
317 d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
320 if(d->framenum == framenum)
322 else if(d->framenum < framenum)
325 if(j == NUM_CSQCENTITYDB_FRAMES)
327 if(valid) // got beaten, i.e. there is a frame < framenum
329 // a non-csqc frame got lost... great
334 // a too old frame got lost... sorry, cannot handle this
335 Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
336 Con_DPrintf("Lost frame = %d\n", framenum);
337 Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
338 EntityFrameCSQC_LostAllFrames(client);
339 client->csqcentityframe_lastreset = -1;
344 // so j is the frame that got lost
345 // ringlast is the frame that we have to go to
346 ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
347 if(ringlast < ringfirst)
348 ringlast += NUM_CSQCENTITYDB_FRAMES;
350 memset(recoversendflags, 0, sizeof(recoversendflags));
352 for(j = ringfirst; j <= ringlast; ++j)
354 d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
359 else if(d->framenum < framenum)
361 // a frame in the past... should never happen
362 Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
364 else if(d->framenum == framenum)
366 // handling the actually lost frame now
367 for(i = 0; i < d->num; ++i)
369 int sf = d->sendflags[i];
370 int ent = d->entno[i];
372 recoversendflags[ent] |= -1; // all bits, including sign
374 recoversendflags[ent] |= sf;
379 // handling the frames that followed it now
380 for(i = 0; i < d->num; ++i)
382 int sf = d->sendflags[i];
383 int ent = d->entno[i];
386 recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
387 break; // no flags left to remove...
390 recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
395 for(i = 0; i < client->csqcnumedicts; ++i)
397 if(recoversendflags[i] < 0)
399 // a remove got lost, then either send a remove or - if it was
400 // recreated later - a FULL update to make totally sure
401 client->csqcentityscope[i] = 1;
402 client->csqcentitysendflags[i] = 0xFFFFFF;
405 client->csqcentitysendflags[i] |= recoversendflags[i];
408 static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
410 int ringfirst = client->csqcentityframehistory_next; // oldest entry
411 client->csqcentityframehistory_next += 1;
412 client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
413 client->csqcentityframehistory[ringfirst].framenum = framenum;
414 client->csqcentityframehistory[ringfirst].num = 0;
417 static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
419 int ringfirst = client->csqcentityframehistory_next; // oldest entry
420 int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
421 if(framenum == client->csqcentityframehistory[ringlast].framenum)
423 client->csqcentityframehistory[ringlast].framenum = -1;
424 client->csqcentityframehistory[ringlast].num = 0;
425 client->csqcentityframehistory_next = ringlast;
428 Con_Printf("Trying to dealloc the wrong entity frame\n");
431 //[515]: we use only one array per-client for SendEntity feature
432 // TODO: add some handling for entity send priorities, to better deal with huge
433 // amounts of csqc networked entities
434 qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
436 prvm_prog_t *prog = SVVM_prog;
437 int num, number, end, sendflags;
438 qboolean sectionstarted = false;
439 const unsigned short *n;
441 client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
442 int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
443 csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
445 if(client->csqcentityframe_lastreset < 0)
446 client->csqcentityframe_lastreset = framenum;
448 maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
450 // make sure there is enough room to store the svc_csqcentities byte,
451 // the terminator (0x0000) and at least one entity update
452 if (msg->cursize + 32 >= maxsize)
455 if (client->csqcnumedicts < prog->num_edicts)
456 client->csqcnumedicts = prog->num_edicts;
459 for (num = 0, n = numbers;num < numnumbers;num++, n++)
462 for (;number < end;number++)
464 if (client->csqcentityscope[number])
466 client->csqcentityscope[number] = 1;
467 client->csqcentitysendflags[number] = 0xFFFFFF;
470 ed = prog->edicts + number;
471 if (PRVM_serveredictfunction(ed, SendEntity))
472 client->csqcentityscope[number] = 2;
473 else if (client->csqcentityscope[number])
475 client->csqcentityscope[number] = 1;
476 client->csqcentitysendflags[number] = 0xFFFFFF;
480 end = client->csqcnumedicts;
481 for (;number < end;number++)
483 if (client->csqcentityscope[number])
485 client->csqcentityscope[number] = 1;
486 client->csqcentitysendflags[number] = 0xFFFFFF;
491 // mark all scope entities as remove
492 for (number = 1;number < client->csqcnumedicts;number++)
493 if (client->csqcentityscope[number])
494 client->csqcentityscope[number] = 1;
495 // keep visible entities
496 for (i = 0, n = numbers;i < numnumbers;i++, n++)
499 ed = prog->edicts + number;
500 if (PRVM_serveredictfunction(ed, SendEntity))
501 client->csqcentityscope[number] = 2;
505 // now try to emit the entity updates
506 // (FIXME: prioritize by distance?)
507 end = client->csqcnumedicts;
508 for (number = 1;number < end;number++)
510 if (!client->csqcentityscope[number])
512 sendflags = client->csqcentitysendflags[number];
515 if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
517 ed = prog->edicts + number;
518 // entity scope is either update (2) or remove (1)
519 if (client->csqcentityscope[number] == 1)
521 // write a remove message
522 // first write the message identifier if needed
526 MSG_WriteByte(msg, svc_csqcentities);
528 // write the remove message
530 ENTITYSIZEPROFILING_START(msg, number);
531 MSG_WriteShort(msg, (unsigned short)number | 0x8000);
532 client->csqcentityscope[number] = 0;
533 client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
534 db->entno[db->num] = number;
535 db->sendflags[db->num] = -1;
537 client->csqcentityglobalhistory[number] = 1;
538 ENTITYSIZEPROFILING_END(msg, number);
540 if (msg->cursize + 17 >= maxsize)
546 // save the cursize value in case we overflow and have to rollback
547 int oldcursize = msg->cursize;
548 client->csqcentityscope[number] = 1;
549 if (PRVM_serveredictfunction(ed, SendEntity))
552 MSG_WriteByte(msg, svc_csqcentities);
554 ENTITYSIZEPROFILING_START(msg, number);
555 MSG_WriteShort(msg, number);
556 msg->allowoverflow = true;
557 PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
558 PRVM_G_FLOAT(OFS_PARM1) = sendflags;
559 PRVM_serverglobaledict(self) = number;
560 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, SendEntity), "Null SendEntity\n");
561 msg->allowoverflow = false;
562 if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
564 // an update has been successfully written
565 client->csqcentitysendflags[number] = 0;
566 db->entno[db->num] = number;
567 db->sendflags[db->num] = sendflags;
569 client->csqcentityglobalhistory[number] = 1;
570 // and take note that we have begun the svc_csqcentities
571 // section of the packet
573 ENTITYSIZEPROFILING_END(msg, number);
574 if (msg->cursize + 17 >= maxsize)
580 // self.SendEntity returned false (or does not exist) or the
581 // update was too big for this packet - rollback the buffer to its
582 // state before the writes occurred, we'll try again next frame
583 msg->cursize = oldcursize;
584 msg->overflowed = false;
589 // write index 0 to end the update (0 is never used by real entities)
590 MSG_WriteShort(msg, 0);
594 // if no single ent got added, remove the frame from the DB again, to allow
595 // for a larger history
596 EntityFrameCSQC_DeallocFrame(client, framenum);
598 return sectionstarted;
601 void Protocol_UpdateClientStats(const int *stats)
604 // update the stats array and set deltabits for any changed stats
605 for (i = 0;i < MAX_CL_STATS;i++)
607 if (host_client->stats[i] != stats[i])
609 host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
610 host_client->stats[i] = stats[i];
615 // only a few stats are within the 32 stat limit of Quake, and most of them
616 // are sent every frame in svc_clientdata messages, so we only send the
617 // remaining ones here
618 static const int sendquakestats[] =
620 // quake did not send these secrets/monsters stats in this way, but doing so
621 // allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
622 // that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
623 // didn't receive an svc_foundsecret or svc_killedmonster), which may be most
624 // valuable if randomly seeking around in a demo
625 STAT_TOTALSECRETS, // never changes during game
626 STAT_TOTALMONSTERS, // changes in some mods
627 STAT_SECRETS, // this makes svc_foundsecret unnecessary
628 STAT_MONSTERS, // this makes svc_killedmonster unnecessary
629 STAT_VIEWHEIGHT, // sent just for FTEQW clients
630 STAT_VIEWZOOM, // this rarely changes
634 void Protocol_WriteStatsReliable(void)
637 if (!host_client->netconnection)
639 // detect changes in stats and write reliable messages
640 // this only deals with 32 stats because the older protocols which use
641 // this function can only cope with 32 stats,
642 // they also do not support svc_updatestatubyte which was introduced in
643 // DP6 protocol (except for QW)
644 for (j = 0;sendquakestats[j] >= 0;j++)
646 i = sendquakestats[j];
647 // check if this bit is set
648 if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
650 host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
651 // send the stat as a byte if possible
652 if (sv.protocol == PROTOCOL_QUAKEWORLD)
654 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
656 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
657 MSG_WriteByte(&host_client->netconnection->message, i);
658 MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
662 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
663 MSG_WriteByte(&host_client->netconnection->message, i);
664 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
669 // this could make use of svc_updatestatubyte in DP6 and later
670 // protocols but those protocols do not use this function
671 MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
672 MSG_WriteByte(&host_client->netconnection->message, i);
673 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
680 qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
682 prvm_prog_t *prog = SVVM_prog;
683 const entity_state_t *s;
684 entity_state_t baseline;
687 unsigned char data[128];
688 qboolean success = false;
690 // prepare the buffer
691 memset(&buf, 0, sizeof(buf));
693 buf.maxsize = sizeof(data);
695 for (i = 0;i < numstates;i++)
697 ENTITYSIZEPROFILING_START(msg, states[i]->number);
699 if(PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
702 // prepare the buffer
707 if (s->number >= 256)
708 bits |= U_LONGENTITY;
709 if (s->flags & RENDER_STEP)
711 if (s->flags & RENDER_VIEWMODEL)
713 if (s->flags & RENDER_GLOWTRAIL)
715 if (s->flags & RENDER_EXTERIORMODEL)
716 bits |= U_EXTERIORMODEL;
718 // LordHavoc: old stuff, but rewritten to have more exact tolerances
719 baseline = prog->edicts[s->number].priv.server->baseline;
720 if (baseline.origin[0] != s->origin[0])
722 if (baseline.origin[1] != s->origin[1])
724 if (baseline.origin[2] != s->origin[2])
726 if (baseline.angles[0] != s->angles[0])
728 if (baseline.angles[1] != s->angles[1])
730 if (baseline.angles[2] != s->angles[2])
732 if (baseline.colormap != s->colormap)
734 if (baseline.skin != s->skin)
736 if (baseline.frame != s->frame)
739 if (s->frame & 0xFF00)
742 if (baseline.effects != s->effects)
745 if (s->effects & 0xFF00)
748 if (baseline.modelindex != s->modelindex)
751 if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
754 if (baseline.alpha != s->alpha)
756 if (baseline.scale != s->scale)
758 if (baseline.glowsize != s->glowsize)
760 if (baseline.glowcolor != s->glowcolor)
762 if (!VectorCompare(baseline.colormod, s->colormod))
765 // if extensions are disabled, clear the relevant update flags
766 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
768 if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
769 if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
773 if (bits >= 16777216)
781 MSG_WriteByte (&buf, bits);
782 if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
783 if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
785 if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
786 if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
788 if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
789 else MSG_WriteByte(&buf, s->number);
793 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
794 MSG_WriteShort(&buf, s->modelindex);
796 MSG_WriteByte(&buf, s->modelindex);
798 if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
799 if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
800 if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
801 if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
802 if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
803 if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
804 if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
805 if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
806 if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
807 if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
808 if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
809 if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
810 if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
811 if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
812 if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
813 if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
814 if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
815 if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
817 // the nasty protocol
818 if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
820 if (s->effects & EF_FULLBRIGHT)
822 MSG_WriteFloat(&buf, 2); // QSG protocol version
823 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
824 MSG_WriteFloat(&buf, 1); // fullbright
828 MSG_WriteFloat(&buf, 1); // QSG protocol version
829 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
833 // if the commit is full, we're done this frame
834 if (msg->cursize + buf.cursize > maxsize)
836 // next frame we will continue where we left off
839 // write the message to the packet
840 SZ_Write(msg, buf.data, buf.cursize);
842 ENTITYSIZEPROFILING_END(msg, s->number);
847 int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
850 // if o is not active, delta from default
851 if (o->active != ACTIVE_NETWORK)
854 if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
856 if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
858 if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
860 if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
862 if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
864 if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
866 if ((n->modelindex ^ o->modelindex) & 0x00FF)
868 if ((n->modelindex ^ o->modelindex) & 0xFF00)
870 if ((n->frame ^ o->frame) & 0x00FF)
872 if ((n->frame ^ o->frame) & 0xFF00)
874 if ((n->effects ^ o->effects) & 0x00FF)
876 if ((n->effects ^ o->effects) & 0xFF00)
878 if (n->colormap != o->colormap)
880 if (n->skin != o->skin)
882 if (n->alpha != o->alpha)
884 if (n->scale != o->scale)
886 if (n->glowsize != o->glowsize)
888 if (n->glowcolor != o->glowcolor)
890 if (n->flags != o->flags)
892 if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
893 bits |= E_TAGATTACHMENT;
894 if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
896 if (n->lightstyle != o->lightstyle)
897 bits |= E_LIGHTSTYLE;
898 if (n->lightpflags != o->lightpflags)
899 bits |= E_LIGHTPFLAGS;
903 if (bits & 0xFF000000)
905 if (bits & 0x00FF0000)
907 if (bits & 0x0000FF00)
913 void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
915 MSG_WriteByte(msg, bits & 0xFF);
916 if (bits & 0x00000080)
918 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
919 if (bits & 0x00008000)
921 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
922 if (bits & 0x00800000)
923 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
928 void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
930 if (sv.protocol == PROTOCOL_DARKPLACES2)
932 if (bits & E_ORIGIN1)
933 MSG_WriteCoord16i(msg, ent->origin[0]);
934 if (bits & E_ORIGIN2)
935 MSG_WriteCoord16i(msg, ent->origin[1]);
936 if (bits & E_ORIGIN3)
937 MSG_WriteCoord16i(msg, ent->origin[2]);
941 // LordHavoc: have to write flags first, as they can modify protocol
943 MSG_WriteByte(msg, ent->flags);
944 if (ent->flags & RENDER_LOWPRECISION)
946 if (bits & E_ORIGIN1)
947 MSG_WriteCoord16i(msg, ent->origin[0]);
948 if (bits & E_ORIGIN2)
949 MSG_WriteCoord16i(msg, ent->origin[1]);
950 if (bits & E_ORIGIN3)
951 MSG_WriteCoord16i(msg, ent->origin[2]);
955 if (bits & E_ORIGIN1)
956 MSG_WriteCoord32f(msg, ent->origin[0]);
957 if (bits & E_ORIGIN2)
958 MSG_WriteCoord32f(msg, ent->origin[1]);
959 if (bits & E_ORIGIN3)
960 MSG_WriteCoord32f(msg, ent->origin[2]);
963 if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
966 MSG_WriteAngle8i(msg, ent->angles[0]);
968 MSG_WriteAngle8i(msg, ent->angles[1]);
970 MSG_WriteAngle8i(msg, ent->angles[2]);
975 MSG_WriteAngle16i(msg, ent->angles[0]);
977 MSG_WriteAngle16i(msg, ent->angles[1]);
979 MSG_WriteAngle16i(msg, ent->angles[2]);
982 MSG_WriteByte(msg, ent->modelindex & 0xFF);
984 MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
986 MSG_WriteByte(msg, ent->frame & 0xFF);
988 MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
989 if (bits & E_EFFECTS1)
990 MSG_WriteByte(msg, ent->effects & 0xFF);
991 if (bits & E_EFFECTS2)
992 MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
993 if (bits & E_COLORMAP)
994 MSG_WriteByte(msg, ent->colormap);
996 MSG_WriteByte(msg, ent->skin);
998 MSG_WriteByte(msg, ent->alpha);
1000 MSG_WriteByte(msg, ent->scale);
1001 if (bits & E_GLOWSIZE)
1002 MSG_WriteByte(msg, ent->glowsize);
1003 if (bits & E_GLOWCOLOR)
1004 MSG_WriteByte(msg, ent->glowcolor);
1005 if (sv.protocol == PROTOCOL_DARKPLACES2)
1007 MSG_WriteByte(msg, ent->flags);
1008 if (bits & E_TAGATTACHMENT)
1010 MSG_WriteShort(msg, ent->tagentity);
1011 MSG_WriteByte(msg, ent->tagindex);
1015 MSG_WriteShort(msg, ent->light[0]);
1016 MSG_WriteShort(msg, ent->light[1]);
1017 MSG_WriteShort(msg, ent->light[2]);
1018 MSG_WriteShort(msg, ent->light[3]);
1020 if (bits & E_LIGHTSTYLE)
1021 MSG_WriteByte(msg, ent->lightstyle);
1022 if (bits & E_LIGHTPFLAGS)
1023 MSG_WriteByte(msg, ent->lightpflags);
1026 void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
1028 prvm_prog_t *prog = SVVM_prog;
1030 ENTITYSIZEPROFILING_START(msg, ent->number);
1031 if (ent->active == ACTIVE_NETWORK)
1033 // entity is active, check for changes from the delta
1034 if ((bits = EntityState_DeltaBits(delta, ent)))
1036 // write the update number, bits, and fields
1037 MSG_WriteShort(msg, ent->number);
1038 EntityState_WriteExtendBits(msg, bits);
1039 EntityState_WriteFields(ent, msg, bits);
1044 // entity is inactive, check if the delta was active
1045 if (delta->active == ACTIVE_NETWORK)
1047 // write the remove number
1048 MSG_WriteShort(msg, ent->number | 0x8000);
1051 ENTITYSIZEPROFILING_END(msg, ent->number);
1054 int EntityState_ReadExtendBits(void)
1057 bits = MSG_ReadByte(&cl_message);
1058 if (bits & 0x00000080)
1060 bits |= MSG_ReadByte(&cl_message) << 8;
1061 if (bits & 0x00008000)
1063 bits |= MSG_ReadByte(&cl_message) << 16;
1064 if (bits & 0x00800000)
1065 bits |= MSG_ReadByte(&cl_message) << 24;
1071 void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
1073 if (cls.protocol == PROTOCOL_DARKPLACES2)
1075 if (bits & E_ORIGIN1)
1076 e->origin[0] = MSG_ReadCoord16i(&cl_message);
1077 if (bits & E_ORIGIN2)
1078 e->origin[1] = MSG_ReadCoord16i(&cl_message);
1079 if (bits & E_ORIGIN3)
1080 e->origin[2] = MSG_ReadCoord16i(&cl_message);
1085 e->flags = MSG_ReadByte(&cl_message);
1086 if (e->flags & RENDER_LOWPRECISION)
1088 if (bits & E_ORIGIN1)
1089 e->origin[0] = MSG_ReadCoord16i(&cl_message);
1090 if (bits & E_ORIGIN2)
1091 e->origin[1] = MSG_ReadCoord16i(&cl_message);
1092 if (bits & E_ORIGIN3)
1093 e->origin[2] = MSG_ReadCoord16i(&cl_message);
1097 if (bits & E_ORIGIN1)
1098 e->origin[0] = MSG_ReadCoord32f(&cl_message);
1099 if (bits & E_ORIGIN2)
1100 e->origin[1] = MSG_ReadCoord32f(&cl_message);
1101 if (bits & E_ORIGIN3)
1102 e->origin[2] = MSG_ReadCoord32f(&cl_message);
1105 if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
1107 if (bits & E_ANGLE1)
1108 e->angles[0] = MSG_ReadAngle16i(&cl_message);
1109 if (bits & E_ANGLE2)
1110 e->angles[1] = MSG_ReadAngle16i(&cl_message);
1111 if (bits & E_ANGLE3)
1112 e->angles[2] = MSG_ReadAngle16i(&cl_message);
1116 if (bits & E_ANGLE1)
1117 e->angles[0] = MSG_ReadAngle8i(&cl_message);
1118 if (bits & E_ANGLE2)
1119 e->angles[1] = MSG_ReadAngle8i(&cl_message);
1120 if (bits & E_ANGLE3)
1121 e->angles[2] = MSG_ReadAngle8i(&cl_message);
1123 if (bits & E_MODEL1)
1124 e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
1125 if (bits & E_MODEL2)
1126 e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
1127 if (bits & E_FRAME1)
1128 e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
1129 if (bits & E_FRAME2)
1130 e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
1131 if (bits & E_EFFECTS1)
1132 e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
1133 if (bits & E_EFFECTS2)
1134 e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
1135 if (bits & E_COLORMAP)
1136 e->colormap = MSG_ReadByte(&cl_message);
1138 e->skin = MSG_ReadByte(&cl_message);
1140 e->alpha = MSG_ReadByte(&cl_message);
1142 e->scale = MSG_ReadByte(&cl_message);
1143 if (bits & E_GLOWSIZE)
1144 e->glowsize = MSG_ReadByte(&cl_message);
1145 if (bits & E_GLOWCOLOR)
1146 e->glowcolor = MSG_ReadByte(&cl_message);
1147 if (cls.protocol == PROTOCOL_DARKPLACES2)
1149 e->flags = MSG_ReadByte(&cl_message);
1150 if (bits & E_TAGATTACHMENT)
1152 e->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
1153 e->tagindex = MSG_ReadByte(&cl_message);
1157 e->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
1158 e->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
1159 e->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
1160 e->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
1162 if (bits & E_LIGHTSTYLE)
1163 e->lightstyle = MSG_ReadByte(&cl_message);
1164 if (bits & E_LIGHTPFLAGS)
1165 e->lightpflags = MSG_ReadByte(&cl_message);
1167 if (developer_networkentities.integer >= 2)
1169 Con_Printf("ReadFields e%i", e->number);
1171 if (bits & E_ORIGIN1)
1172 Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
1173 if (bits & E_ORIGIN2)
1174 Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
1175 if (bits & E_ORIGIN3)
1176 Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
1177 if (bits & E_ANGLE1)
1178 Con_Printf(" E_ANGLE1 %f", e->angles[0]);
1179 if (bits & E_ANGLE2)
1180 Con_Printf(" E_ANGLE2 %f", e->angles[1]);
1181 if (bits & E_ANGLE3)
1182 Con_Printf(" E_ANGLE3 %f", e->angles[2]);
1183 if (bits & (E_MODEL1 | E_MODEL2))
1184 Con_Printf(" E_MODEL %i", e->modelindex);
1186 if (bits & (E_FRAME1 | E_FRAME2))
1187 Con_Printf(" E_FRAME %i", e->frame);
1188 if (bits & (E_EFFECTS1 | E_EFFECTS2))
1189 Con_Printf(" E_EFFECTS %i", e->effects);
1191 Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
1193 Con_Printf(" E_SCALE %f", e->scale / 16.0f);
1194 if (bits & E_COLORMAP)
1195 Con_Printf(" E_COLORMAP %i", e->colormap);
1197 Con_Printf(" E_SKIN %i", e->skin);
1199 if (bits & E_GLOWSIZE)
1200 Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
1201 if (bits & E_GLOWCOLOR)
1202 Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
1205 Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
1206 if (bits & E_LIGHTPFLAGS)
1207 Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
1209 if (bits & E_TAGATTACHMENT)
1210 Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
1211 if (bits & E_LIGHTSTYLE)
1212 Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
1217 // (client and server) allocates a new empty database
1218 entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
1220 return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
1223 // (client and server) frees the database
1224 void EntityFrame_FreeDatabase(entityframe_database_t *d)
1229 // (server) clears the database to contain no frames (thus delta compression compresses against nothing)
1230 void EntityFrame_ClearDatabase(entityframe_database_t *d)
1232 memset(d, 0, sizeof(*d));
1235 // (server and client) removes frames older than 'frame' from database
1236 void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
1239 d->ackframenum = frame;
1240 for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
1241 // ignore outdated frame acks (out of order packets)
1245 // if some queue is left, slide it down to beginning of array
1247 memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
1250 // (server) clears frame, to prepare for adding entities
1251 void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
1254 f->framenum = framenum;
1257 VectorClear(f->eye);
1259 VectorCopy(eye, f->eye);
1262 // (server and client) reads a frame from the database
1263 void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
1266 EntityFrame_Clear(f, NULL, -1);
1267 for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
1268 if (i < d->numframes && framenum == d->frames[i].framenum)
1270 f->framenum = framenum;
1271 f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
1272 n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
1273 if (n > f->numentities)
1275 memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
1276 if (f->numentities > n)
1277 memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
1278 VectorCopy(d->eye, f->eye);
1282 // (client) adds a entity_frame to the database, for future reference
1283 void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
1286 entity_frameinfo_t *info;
1288 VectorCopy(eye, d->eye);
1290 // figure out how many entity slots are used already
1293 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1294 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1296 // ran out of room, dump database
1297 EntityFrame_ClearDatabase(d);
1301 info = &d->frames[d->numframes];
1302 info->framenum = framenum;
1304 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1305 for (n = 0;n <= d->numframes;n++)
1307 if (e >= d->frames[n].framenum)
1310 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1312 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1315 e = d->frames[n].framenum;
1317 // if database still has frames after that...
1319 info->firstentity = d->frames[d->numframes - 1].endentity;
1321 info->firstentity = 0;
1322 info->endentity = info->firstentity + numentities;
1325 n = info->firstentity % MAX_ENTITY_DATABASE;
1326 e = MAX_ENTITY_DATABASE - n;
1327 if (e > numentities)
1329 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1330 if (numentities > e)
1331 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1334 // (server) adds a entity_frame to the database, for future reference
1335 void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
1338 entity_frameinfo_t *info;
1340 VectorCopy(eye, d->eye);
1342 // figure out how many entity slots are used already
1345 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1346 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1348 // ran out of room, dump database
1349 EntityFrame_ClearDatabase(d);
1353 info = &d->frames[d->numframes];
1354 info->framenum = framenum;
1356 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1357 for (n = 0;n <= d->numframes;n++)
1359 if (e >= d->frames[n].framenum)
1362 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1364 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1367 e = d->frames[n].framenum;
1369 // if database still has frames after that...
1371 info->firstentity = d->frames[d->numframes - 1].endentity;
1373 info->firstentity = 0;
1374 info->endentity = info->firstentity + numentities;
1377 n = info->firstentity % MAX_ENTITY_DATABASE;
1378 e = MAX_ENTITY_DATABASE - n;
1379 if (e > numentities)
1381 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1382 if (numentities > e)
1383 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1386 // (server) writes a frame to network stream
1387 qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
1389 prvm_prog_t *prog = SVVM_prog;
1390 int i, onum, number;
1391 entity_frame_t *o = &d->deltaframe;
1392 const entity_state_t *ent, *delta;
1395 d->latestframenum++;
1398 for (i = 0;i < numstates;i++)
1401 if (ent->number == viewentnum)
1403 VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
1408 EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
1410 EntityFrame_FetchFrame(d, d->ackframenum, o);
1412 MSG_WriteByte (msg, svc_entities);
1413 MSG_WriteLong (msg, o->framenum);
1414 MSG_WriteLong (msg, d->latestframenum);
1415 MSG_WriteFloat (msg, eye[0]);
1416 MSG_WriteFloat (msg, eye[1]);
1417 MSG_WriteFloat (msg, eye[2]);
1420 for (i = 0;i < numstates;i++)
1423 number = ent->number;
1425 if (PRVM_serveredictfunction((&prog->edicts[number]), SendEntity))
1427 for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
1429 // write remove message
1430 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1432 if (onum < o->numentities && (o->entitydata[onum].number == number))
1434 // delta from previous frame
1435 delta = o->entitydata + onum;
1436 // advance to next entity in delta frame
1441 // delta from defaults
1442 delta = &defaultstate;
1444 EntityState_WriteUpdate(ent, msg, delta);
1446 for (;onum < o->numentities;onum++)
1448 // write remove message
1449 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1451 MSG_WriteShort(msg, 0xFFFF);
1456 // (client) reads a frame from network stream
1457 void EntityFrame_CL_ReadFrame(void)
1459 int i, number, removed;
1460 entity_frame_t *f, *delta;
1461 entity_state_t *e, *old, *oldend;
1463 entityframe_database_t *d;
1464 if (!cl.entitydatabase)
1465 cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
1466 d = cl.entitydatabase;
1468 delta = &d->deltaframe;
1470 EntityFrame_Clear(f, NULL, -1);
1472 // read the frame header info
1473 f->time = cl.mtime[0];
1474 number = MSG_ReadLong(&cl_message);
1475 f->framenum = MSG_ReadLong(&cl_message);
1476 CL_NewFrameReceived(f->framenum);
1477 f->eye[0] = MSG_ReadFloat(&cl_message);
1478 f->eye[1] = MSG_ReadFloat(&cl_message);
1479 f->eye[2] = MSG_ReadFloat(&cl_message);
1480 EntityFrame_AckFrame(d, number);
1481 EntityFrame_FetchFrame(d, number, delta);
1482 old = delta->entitydata;
1483 oldend = old + delta->numentities;
1484 // read entities until we hit the magic 0xFFFF end tag
1485 while ((number = (unsigned short) MSG_ReadShort(&cl_message)) != 0xFFFF && !cl_message.badread)
1487 if (cl_message.badread)
1488 Host_Error("EntityFrame_Read: read error");
1489 removed = number & 0x8000;
1491 if (number >= MAX_EDICTS)
1492 Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
1494 // seek to entity, while copying any skipped entities (assume unchanged)
1495 while (old < oldend && old->number < number)
1497 if (f->numentities >= MAX_ENTITY_DATABASE)
1498 Host_Error("EntityFrame_Read: entity list too big");
1499 f->entitydata[f->numentities] = *old++;
1500 f->entitydata[f->numentities++].time = cl.mtime[0];
1504 if (old < oldend && old->number == number)
1507 Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
1511 if (f->numentities >= MAX_ENTITY_DATABASE)
1512 Host_Error("EntityFrame_Read: entity list too big");
1514 // reserve this slot
1515 e = f->entitydata + f->numentities++;
1517 if (old < oldend && old->number == number)
1519 // delta from old entity
1524 // delta from defaults
1528 if (cl.num_entities <= number)
1530 cl.num_entities = number + 1;
1531 if (number >= cl.max_entities)
1532 CL_ExpandEntities(number);
1534 cl.entities_active[number] = true;
1535 e->active = ACTIVE_NETWORK;
1536 e->time = cl.mtime[0];
1538 EntityState_ReadFields(e, EntityState_ReadExtendBits());
1541 while (old < oldend)
1543 if (f->numentities >= MAX_ENTITY_DATABASE)
1544 Host_Error("EntityFrame_Read: entity list too big");
1545 f->entitydata[f->numentities] = *old++;
1546 f->entitydata[f->numentities++].time = cl.mtime[0];
1548 EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
1550 memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
1552 for (i = 0;i < f->numentities;i++)
1554 for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
1556 if (cl.entities_active[number])
1558 cl.entities_active[number] = false;
1559 cl.entities[number].state_current.active = ACTIVE_NOT;
1562 if (number >= cl.num_entities)
1564 // update the entity
1565 ent = &cl.entities[number];
1566 ent->state_previous = ent->state_current;
1567 ent->state_current = f->entitydata[i];
1568 CL_MoveLerpEntityStates(ent);
1569 // the entity lives again...
1570 cl.entities_active[number] = true;
1573 for (;number < cl.num_entities;number++)
1575 if (cl.entities_active[number])
1577 cl.entities_active[number] = false;
1578 cl.entities[number].state_current.active = ACTIVE_NOT;
1584 // (client) returns the frame number of the most recent frame recieved
1585 int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
1588 return d->frames[d->numframes - 1].framenum;
1598 entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
1600 if (d->maxreferenceentities <= number)
1602 int oldmax = d->maxreferenceentities;
1603 entity_state_t *oldentity = d->referenceentity;
1604 d->maxreferenceentities = (number + 15) & ~7;
1605 d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
1608 memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
1609 Mem_Free(oldentity);
1611 // clear the newly created entities
1612 for (;oldmax < d->maxreferenceentities;oldmax++)
1614 d->referenceentity[oldmax] = defaultstate;
1615 d->referenceentity[oldmax].number = oldmax;
1618 return d->referenceentity + number;
1621 void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
1623 // resize commit's entity list if full
1624 if (d->currentcommit->maxentities <= d->currentcommit->numentities)
1626 entity_state_t *oldentity = d->currentcommit->entity;
1627 d->currentcommit->maxentities += 8;
1628 d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
1631 memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
1632 Mem_Free(oldentity);
1635 d->currentcommit->entity[d->currentcommit->numentities++] = *s;
1638 entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
1640 entityframe4_database_t *d;
1641 d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
1643 EntityFrame4_ResetDatabase(d);
1647 void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
1650 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1651 if (d->commit[i].entity)
1652 Mem_Free(d->commit[i].entity);
1653 if (d->referenceentity)
1654 Mem_Free(d->referenceentity);
1658 void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
1661 d->referenceframenum = -1;
1662 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1663 d->commit[i].numentities = 0;
1664 for (i = 0;i < d->maxreferenceentities;i++)
1665 d->referenceentity[i] = defaultstate;
1668 int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
1671 entity_database4_commit_t *commit;
1674 // reset reference, but leave commits alone
1675 d->referenceframenum = -1;
1676 for (i = 0;i < d->maxreferenceentities;i++)
1677 d->referenceentity[i] = defaultstate;
1678 // if this is the server, remove commits
1679 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1680 commit->numentities = 0;
1683 else if (d->referenceframenum == framenum)
1688 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1690 if (commit->numentities && commit->framenum <= framenum)
1692 if (commit->framenum == framenum)
1695 d->referenceframenum = framenum;
1696 if (developer_networkentities.integer >= 3)
1698 for (j = 0;j < commit->numentities;j++)
1700 entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
1701 if (commit->entity[j].active != s->active)
1703 if (commit->entity[j].active == ACTIVE_NETWORK)
1704 Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1706 Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1708 *s = commit->entity[j];
1712 for (j = 0;j < commit->numentities;j++)
1713 *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
1715 commit->numentities = 0;
1719 if (developer_networkentities.integer >= 1)
1721 Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
1722 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1723 if (d->commit[i].numentities)
1724 Con_Printf(" %i", d->commit[i].framenum);
1730 void EntityFrame4_CL_ReadFrame(void)
1732 int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
1734 entityframe4_database_t *d;
1735 if (!cl.entitydatabase4)
1736 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
1737 d = cl.entitydatabase4;
1738 // read the number of the frame this refers to
1739 referenceframenum = MSG_ReadLong(&cl_message);
1740 // read the number of this frame
1741 framenum = MSG_ReadLong(&cl_message);
1742 CL_NewFrameReceived(framenum);
1743 // read the start number
1744 enumber = (unsigned short) MSG_ReadShort(&cl_message);
1745 if (developer_networkentities.integer >= 10)
1747 Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
1748 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1749 if (d->commit[i].numentities)
1750 Con_Printf(" %i", d->commit[i].framenum);
1753 if (!EntityFrame4_AckFrame(d, referenceframenum, false))
1755 Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
1758 d->currentcommit = NULL;
1759 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1761 if (!d->commit[i].numentities)
1763 d->currentcommit = d->commit + i;
1764 d->currentcommit->framenum = framenum;
1765 d->currentcommit->numentities = 0;
1768 if (d->currentcommit == NULL)
1770 Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
1774 while (!done && !cl_message.badread)
1776 // read the number of the modified entity
1777 // (gaps will be copied unmodified)
1778 n = (unsigned short)MSG_ReadShort(&cl_message);
1781 // no more entities in this update, but we still need to copy the
1782 // rest of the reference entities (final gap)
1784 // read end of range number, then process normally
1785 n = (unsigned short)MSG_ReadShort(&cl_message);
1787 // high bit means it's a remove message
1788 cnumber = n & 0x7FFF;
1789 // if this is a live entity we may need to expand the array
1790 if (cl.num_entities <= cnumber && !(n & 0x8000))
1792 cl.num_entities = cnumber + 1;
1793 if (cnumber >= cl.max_entities)
1794 CL_ExpandEntities(cnumber);
1796 // add one (the changed one) if not done
1797 stopnumber = cnumber + !done;
1798 // process entities in range from the last one to the changed one
1799 for (;enumber < stopnumber;enumber++)
1801 if (skip || enumber >= cl.num_entities)
1803 if (enumber == cnumber && (n & 0x8000) == 0)
1805 entity_state_t tempstate;
1806 EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
1810 // slide the current into the previous slot
1811 cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
1812 // copy a new current from reference database
1813 cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
1814 s = &cl.entities[enumber].state_current;
1815 // if this is the one to modify, read more data...
1816 if (enumber == cnumber)
1821 if (developer_networkentities.integer >= 2)
1822 Con_Printf("entity %i: remove\n", enumber);
1828 if (developer_networkentities.integer >= 2)
1829 Con_Printf("entity %i: update\n", enumber);
1830 s->active = ACTIVE_NETWORK;
1831 EntityState_ReadFields(s, EntityState_ReadExtendBits());
1834 else if (developer_networkentities.integer >= 4)
1835 Con_Printf("entity %i: copy\n", enumber);
1836 // set the cl.entities_active flag
1837 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
1838 // set the update time
1839 s->time = cl.mtime[0];
1840 // fix the number (it gets wiped occasionally by copying from defaultstate)
1841 s->number = enumber;
1842 // check if we need to update the lerp stuff
1843 if (s->active == ACTIVE_NETWORK)
1844 CL_MoveLerpEntityStates(&cl.entities[enumber]);
1845 // add this to the commit entry whether it is modified or not
1846 if (d->currentcommit)
1847 EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
1848 // print extra messages if desired
1849 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
1851 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
1852 Con_Printf("entity #%i has become active\n", enumber);
1853 else if (cl.entities[enumber].state_previous.active)
1854 Con_Printf("entity #%i has become inactive\n", enumber);
1858 d->currentcommit = NULL;
1860 EntityFrame4_ResetDatabase(d);
1863 qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
1865 prvm_prog_t *prog = SVVM_prog;
1866 const entity_state_t *e, *s;
1867 entity_state_t inactiveentitystate;
1868 int i, n, startnumber;
1870 unsigned char data[128];
1872 // if there isn't enough space to accomplish anything, skip it
1873 if (msg->cursize + 24 > maxsize)
1876 // prepare the buffer
1877 memset(&buf, 0, sizeof(buf));
1879 buf.maxsize = sizeof(data);
1881 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1882 if (!d->commit[i].numentities)
1884 // if commit buffer full, just don't bother writing an update this frame
1885 if (i == MAX_ENTITY_HISTORY)
1887 d->currentcommit = d->commit + i;
1889 // this state's number gets played around with later
1890 inactiveentitystate = defaultstate;
1892 d->currentcommit->numentities = 0;
1893 d->currentcommit->framenum = ++d->latestframenumber;
1894 MSG_WriteByte(msg, svc_entities);
1895 MSG_WriteLong(msg, d->referenceframenum);
1896 MSG_WriteLong(msg, d->currentcommit->framenum);
1897 if (developer_networkentities.integer >= 10)
1899 Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
1900 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1901 if (d->commit[i].numentities)
1902 Con_Printf(" %i", d->commit[i].framenum);
1905 if (d->currententitynumber >= prog->max_edicts)
1908 startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
1909 MSG_WriteShort(msg, startnumber);
1910 // reset currententitynumber so if the loop does not break it we will
1911 // start at beginning next frame (if it does break, it will set it)
1912 d->currententitynumber = 1;
1913 for (i = 0, n = startnumber;n < prog->max_edicts;n++)
1915 if (PRVM_serveredictfunction((&prog->edicts[n]), SendEntity))
1917 // find the old state to delta from
1918 e = EntityFrame4_GetReferenceEntity(d, n);
1919 // prepare the buffer
1921 // entity exists, build an update (if empty there is no change)
1922 // find the state in the list
1923 for (;i < numstates && states[i]->number < n;i++);
1929 EntityState_WriteUpdate(s, &buf, e);
1933 inactiveentitystate.number = n;
1934 s = &inactiveentitystate;
1935 if (e->active == ACTIVE_NETWORK)
1937 // entity used to exist but doesn't anymore, send remove
1938 MSG_WriteShort(&buf, n | 0x8000);
1941 // if the commit is full, we're done this frame
1942 if (msg->cursize + buf.cursize > maxsize - 4)
1944 // next frame we will continue where we left off
1947 // add the entity to the commit
1948 EntityFrame4_AddCommitEntity(d, s);
1949 // if the message is empty, skip out now
1952 // write the message to the packet
1953 SZ_Write(msg, buf.data, buf.cursize);
1956 d->currententitynumber = n;
1958 // remove world message (invalid, and thus a good terminator)
1959 MSG_WriteShort(msg, 0x8000);
1960 // write the number of the end entity
1961 MSG_WriteShort(msg, d->currententitynumber);
1963 d->currentcommit = NULL;
1971 entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
1974 entityframe5_database_t *d;
1975 d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
1976 d->latestframenum = 0;
1977 for (i = 0;i < d->maxedicts;i++)
1978 d->states[i] = defaultstate;
1982 void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
1984 // all the [maxedicts] memory is allocated at once, so there's only one
1987 Mem_Free(d->deltabits);
1991 static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
1993 if (d->maxedicts < newmax)
1995 unsigned char *data;
1996 int oldmaxedicts = d->maxedicts;
1997 int *olddeltabits = d->deltabits;
1998 unsigned char *oldpriorities = d->priorities;
1999 int *oldupdateframenum = d->updateframenum;
2000 entity_state_t *oldstates = d->states;
2001 unsigned char *oldvisiblebits = d->visiblebits;
2002 d->maxedicts = newmax;
2003 data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
2004 d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
2005 d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
2006 d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
2007 d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
2008 d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
2011 memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
2012 memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
2013 memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
2014 memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
2015 memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
2016 // the previous buffers were a single allocation, so just one free
2017 Mem_Free(olddeltabits);
2022 static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
2024 int limit, priority;
2025 entity_state_t *s = NULL; // hush compiler warning by initializing this
2026 // if it is the player, update urgently
2027 if (stateindex == d->viewentnum)
2028 return ENTITYFRAME5_PRIORITYLEVELS - 1;
2029 // priority increases each frame no matter what happens
2030 priority = d->priorities[stateindex] + 1;
2031 // players get an extra priority boost
2032 if (stateindex <= svs.maxclients)
2034 // remove dead entities very quickly because they are just 2 bytes
2035 if (d->states[stateindex].active != ACTIVE_NETWORK)
2038 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2040 // certain changes are more noticable than others
2041 if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
2043 // find the root entity this one is attached to, and judge relevance by it
2044 for (limit = 0;limit < 256;limit++)
2046 s = d->states + stateindex;
2047 if (s->flags & RENDER_VIEWMODEL)
2048 stateindex = d->viewentnum;
2049 else if (s->tagentity)
2050 stateindex = s->tagentity;
2053 if (d->maxedicts < stateindex)
2054 EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
2057 Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
2058 // now that we have the parent entity we can make some decisions based on
2059 // distance from the player
2060 if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
2062 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2065 static double anim_reducetime(double t, double frameduration, double maxtime)
2067 if(t < 0) // clamp to non-negative
2069 if(t <= maxtime) // time can be represented normally
2071 if(frameduration == 0) // don't like dividing by zero
2073 if(maxtime <= 2 * frameduration) // if two frames don't fit, we better not do this
2075 t -= frameduration * ceil((t - maxtime) / frameduration);
2076 // now maxtime - frameduration < t <= maxtime
2080 // see VM_SV_frameduration
2081 static double anim_frameduration(dp_model_t *model, int framenum)
2083 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
2085 if(model->animscenes[framenum].framerate)
2086 return model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
2090 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
2092 prvm_prog_t *prog = SVVM_prog;
2093 unsigned int bits = 0;
2094 //dp_model_t *model;
2095 ENTITYSIZEPROFILING_START(msg, s->number);
2097 if (s->active != ACTIVE_NETWORK)
2098 MSG_WriteShort(msg, number | 0x8000);
2101 if (PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
2105 if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
2106 // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
2107 bits |= E5_ORIGIN32;
2110 // (int)(f * 8 - 0.5) >= -32768
2111 // (f * 8 - 0.5) > -32769
2114 // (int)(f * 8 + 0.5) <= 32767
2115 // (f * 8 + 0.5) < 32768
2116 // f * 8 + 0.5) < 4095.9375
2117 if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
2118 bits |= E5_ANGLES16;
2119 if ((bits & E5_MODEL) && s->modelindex >= 256)
2121 if ((bits & E5_FRAME) && s->frame >= 256)
2123 if (bits & E5_EFFECTS)
2125 if (s->effects & 0xFFFF0000)
2126 bits |= E5_EFFECTS32;
2127 else if (s->effects & 0xFFFFFF00)
2128 bits |= E5_EFFECTS16;
2134 if (bits >= 16777216)
2136 MSG_WriteShort(msg, number);
2137 MSG_WriteByte(msg, bits & 0xFF);
2138 if (bits & E5_EXTEND1)
2139 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
2140 if (bits & E5_EXTEND2)
2141 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
2142 if (bits & E5_EXTEND3)
2143 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
2144 if (bits & E5_FLAGS)
2145 MSG_WriteByte(msg, s->flags);
2146 if (bits & E5_ORIGIN)
2148 if (bits & E5_ORIGIN32)
2150 MSG_WriteCoord32f(msg, s->origin[0]);
2151 MSG_WriteCoord32f(msg, s->origin[1]);
2152 MSG_WriteCoord32f(msg, s->origin[2]);
2156 MSG_WriteCoord13i(msg, s->origin[0]);
2157 MSG_WriteCoord13i(msg, s->origin[1]);
2158 MSG_WriteCoord13i(msg, s->origin[2]);
2161 if (bits & E5_ANGLES)
2163 if (bits & E5_ANGLES16)
2165 MSG_WriteAngle16i(msg, s->angles[0]);
2166 MSG_WriteAngle16i(msg, s->angles[1]);
2167 MSG_WriteAngle16i(msg, s->angles[2]);
2171 MSG_WriteAngle8i(msg, s->angles[0]);
2172 MSG_WriteAngle8i(msg, s->angles[1]);
2173 MSG_WriteAngle8i(msg, s->angles[2]);
2176 if (bits & E5_MODEL)
2178 if (bits & E5_MODEL16)
2179 MSG_WriteShort(msg, s->modelindex);
2181 MSG_WriteByte(msg, s->modelindex);
2183 if (bits & E5_FRAME)
2185 if (bits & E5_FRAME16)
2186 MSG_WriteShort(msg, s->frame);
2188 MSG_WriteByte(msg, s->frame);
2191 MSG_WriteByte(msg, s->skin);
2192 if (bits & E5_EFFECTS)
2194 if (bits & E5_EFFECTS32)
2195 MSG_WriteLong(msg, s->effects);
2196 else if (bits & E5_EFFECTS16)
2197 MSG_WriteShort(msg, s->effects);
2199 MSG_WriteByte(msg, s->effects);
2201 if (bits & E5_ALPHA)
2202 MSG_WriteByte(msg, s->alpha);
2203 if (bits & E5_SCALE)
2204 MSG_WriteByte(msg, s->scale);
2205 if (bits & E5_COLORMAP)
2206 MSG_WriteByte(msg, s->colormap);
2207 if (bits & E5_ATTACHMENT)
2209 MSG_WriteShort(msg, s->tagentity);
2210 MSG_WriteByte(msg, s->tagindex);
2212 if (bits & E5_LIGHT)
2214 MSG_WriteShort(msg, s->light[0]);
2215 MSG_WriteShort(msg, s->light[1]);
2216 MSG_WriteShort(msg, s->light[2]);
2217 MSG_WriteShort(msg, s->light[3]);
2218 MSG_WriteByte(msg, s->lightstyle);
2219 MSG_WriteByte(msg, s->lightpflags);
2223 MSG_WriteByte(msg, s->glowsize);
2224 MSG_WriteByte(msg, s->glowcolor);
2226 if (bits & E5_COLORMOD)
2228 MSG_WriteByte(msg, s->colormod[0]);
2229 MSG_WriteByte(msg, s->colormod[1]);
2230 MSG_WriteByte(msg, s->colormod[2]);
2232 if (bits & E5_GLOWMOD)
2234 MSG_WriteByte(msg, s->glowmod[0]);
2235 MSG_WriteByte(msg, s->glowmod[1]);
2236 MSG_WriteByte(msg, s->glowmod[2]);
2238 if (bits & E5_COMPLEXANIMATION)
2240 if (s->skeletonobject.model && s->skeletonobject.relativetransforms)
2242 int numbones = s->skeletonobject.model->num_bones;
2245 MSG_WriteByte(msg, 4);
2246 MSG_WriteShort(msg, s->modelindex);
2247 MSG_WriteByte(msg, numbones);
2248 for (bonenum = 0;bonenum < numbones;bonenum++)
2250 Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s);
2251 MSG_WriteShort(msg, pose7s[0]);
2252 MSG_WriteShort(msg, pose7s[1]);
2253 MSG_WriteShort(msg, pose7s[2]);
2254 MSG_WriteShort(msg, pose7s[3]);
2255 MSG_WriteShort(msg, pose7s[4]);
2256 MSG_WriteShort(msg, pose7s[5]);
2257 MSG_WriteShort(msg, pose7s[6]);
2262 dp_model_t *model = SV_GetModelByIndex(s->modelindex);
2263 if (s->framegroupblend[3].lerp > 0)
2265 MSG_WriteByte(msg, 3);
2266 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2267 MSG_WriteShort(msg, s->framegroupblend[1].frame);
2268 MSG_WriteShort(msg, s->framegroupblend[2].frame);
2269 MSG_WriteShort(msg, s->framegroupblend[3].frame);
2270 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2271 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
2272 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
2273 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[3].start, anim_frameduration(model, s->framegroupblend[3].frame), 65.535) * 1000.0));
2274 MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
2275 MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
2276 MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
2277 MSG_WriteByte(msg, s->framegroupblend[3].lerp * 255.0f);
2279 else if (s->framegroupblend[2].lerp > 0)
2281 MSG_WriteByte(msg, 2);
2282 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2283 MSG_WriteShort(msg, s->framegroupblend[1].frame);
2284 MSG_WriteShort(msg, s->framegroupblend[2].frame);
2285 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2286 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
2287 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
2288 MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
2289 MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
2290 MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
2292 else if (s->framegroupblend[1].lerp > 0)
2294 MSG_WriteByte(msg, 1);
2295 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2296 MSG_WriteShort(msg, s->framegroupblend[1].frame);
2297 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2298 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
2299 MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
2300 MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
2304 MSG_WriteByte(msg, 0);
2305 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2306 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2310 if (bits & E5_TRAILEFFECTNUM)
2311 MSG_WriteShort(msg, s->traileffectnum);
2314 ENTITYSIZEPROFILING_END(msg, s->number);
2317 static void EntityState5_ReadUpdate(entity_state_t *s, int number)
2320 int startoffset = cl_message.readcount;
2322 bits = MSG_ReadByte(&cl_message);
2323 if (bits & E5_EXTEND1)
2325 bits |= MSG_ReadByte(&cl_message) << 8;
2326 if (bits & E5_EXTEND2)
2328 bits |= MSG_ReadByte(&cl_message) << 16;
2329 if (bits & E5_EXTEND3)
2330 bits |= MSG_ReadByte(&cl_message) << 24;
2333 if (bits & E5_FULLUPDATE)
2336 s->active = ACTIVE_NETWORK;
2338 if (bits & E5_FLAGS)
2339 s->flags = MSG_ReadByte(&cl_message);
2340 if (bits & E5_ORIGIN)
2342 if (bits & E5_ORIGIN32)
2344 s->origin[0] = MSG_ReadCoord32f(&cl_message);
2345 s->origin[1] = MSG_ReadCoord32f(&cl_message);
2346 s->origin[2] = MSG_ReadCoord32f(&cl_message);
2350 s->origin[0] = MSG_ReadCoord13i(&cl_message);
2351 s->origin[1] = MSG_ReadCoord13i(&cl_message);
2352 s->origin[2] = MSG_ReadCoord13i(&cl_message);
2355 if (bits & E5_ANGLES)
2357 if (bits & E5_ANGLES16)
2359 s->angles[0] = MSG_ReadAngle16i(&cl_message);
2360 s->angles[1] = MSG_ReadAngle16i(&cl_message);
2361 s->angles[2] = MSG_ReadAngle16i(&cl_message);
2365 s->angles[0] = MSG_ReadAngle8i(&cl_message);
2366 s->angles[1] = MSG_ReadAngle8i(&cl_message);
2367 s->angles[2] = MSG_ReadAngle8i(&cl_message);
2370 if (bits & E5_MODEL)
2372 if (bits & E5_MODEL16)
2373 s->modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2375 s->modelindex = MSG_ReadByte(&cl_message);
2377 if (bits & E5_FRAME)
2379 if (bits & E5_FRAME16)
2380 s->frame = (unsigned short) MSG_ReadShort(&cl_message);
2382 s->frame = MSG_ReadByte(&cl_message);
2385 s->skin = MSG_ReadByte(&cl_message);
2386 if (bits & E5_EFFECTS)
2388 if (bits & E5_EFFECTS32)
2389 s->effects = (unsigned int) MSG_ReadLong(&cl_message);
2390 else if (bits & E5_EFFECTS16)
2391 s->effects = (unsigned short) MSG_ReadShort(&cl_message);
2393 s->effects = MSG_ReadByte(&cl_message);
2395 if (bits & E5_ALPHA)
2396 s->alpha = MSG_ReadByte(&cl_message);
2397 if (bits & E5_SCALE)
2398 s->scale = MSG_ReadByte(&cl_message);
2399 if (bits & E5_COLORMAP)
2400 s->colormap = MSG_ReadByte(&cl_message);
2401 if (bits & E5_ATTACHMENT)
2403 s->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
2404 s->tagindex = MSG_ReadByte(&cl_message);
2406 if (bits & E5_LIGHT)
2408 s->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
2409 s->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
2410 s->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
2411 s->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
2412 s->lightstyle = MSG_ReadByte(&cl_message);
2413 s->lightpflags = MSG_ReadByte(&cl_message);
2417 s->glowsize = MSG_ReadByte(&cl_message);
2418 s->glowcolor = MSG_ReadByte(&cl_message);
2420 if (bits & E5_COLORMOD)
2422 s->colormod[0] = MSG_ReadByte(&cl_message);
2423 s->colormod[1] = MSG_ReadByte(&cl_message);
2424 s->colormod[2] = MSG_ReadByte(&cl_message);
2426 if (bits & E5_GLOWMOD)
2428 s->glowmod[0] = MSG_ReadByte(&cl_message);
2429 s->glowmod[1] = MSG_ReadByte(&cl_message);
2430 s->glowmod[2] = MSG_ReadByte(&cl_message);
2432 if (bits & E5_COMPLEXANIMATION)
2434 skeleton_t *skeleton;
2435 const dp_model_t *model;
2441 type = MSG_ReadByte(&cl_message);
2445 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2446 s->framegroupblend[1].frame = 0;
2447 s->framegroupblend[2].frame = 0;
2448 s->framegroupblend[3].frame = 0;
2449 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2450 s->framegroupblend[1].start = 0;
2451 s->framegroupblend[2].start = 0;
2452 s->framegroupblend[3].start = 0;
2453 s->framegroupblend[0].lerp = 1;
2454 s->framegroupblend[1].lerp = 0;
2455 s->framegroupblend[2].lerp = 0;
2456 s->framegroupblend[3].lerp = 0;
2459 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2460 s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
2461 s->framegroupblend[2].frame = 0;
2462 s->framegroupblend[3].frame = 0;
2463 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2464 s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2465 s->framegroupblend[2].start = 0;
2466 s->framegroupblend[3].start = 0;
2467 s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2468 s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2469 s->framegroupblend[2].lerp = 0;
2470 s->framegroupblend[3].lerp = 0;
2473 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2474 s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
2475 s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
2476 s->framegroupblend[3].frame = 0;
2477 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2478 s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2479 s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2480 s->framegroupblend[3].start = 0;
2481 s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2482 s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2483 s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2484 s->framegroupblend[3].lerp = 0;
2487 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2488 s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
2489 s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
2490 s->framegroupblend[3].frame = MSG_ReadShort(&cl_message);
2491 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2492 s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2493 s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2494 s->framegroupblend[3].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2495 s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2496 s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2497 s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2498 s->framegroupblend[3].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2501 if (!cl.engineskeletonobjects)
2502 cl.engineskeletonobjects = (skeleton_t *) Mem_Alloc(cls.levelmempool, sizeof(*cl.engineskeletonobjects) * MAX_EDICTS);
2503 skeleton = &cl.engineskeletonobjects[number];
2504 modelindex = MSG_ReadShort(&cl_message);
2505 model = CL_GetModelByIndex(modelindex);
2506 numbones = MSG_ReadByte(&cl_message);
2507 if (model && numbones != model->num_bones)
2508 Host_Error("E5_COMPLEXANIMATION: model has different number of bones than network packet describes\n");
2509 if (!skeleton->relativetransforms || skeleton->model != model)
2511 skeleton->model = model;
2512 skeleton->relativetransforms = (matrix4x4_t *) Mem_Realloc(cls.levelmempool, skeleton->relativetransforms, sizeof(*skeleton->relativetransforms) * skeleton->model->num_bones);
2513 for (bonenum = 0;bonenum < model->num_bones;bonenum++)
2514 skeleton->relativetransforms[bonenum] = identitymatrix;
2516 for (bonenum = 0;bonenum < numbones;bonenum++)
2518 pose7s[0] = (short)MSG_ReadShort(&cl_message);
2519 pose7s[1] = (short)MSG_ReadShort(&cl_message);
2520 pose7s[2] = (short)MSG_ReadShort(&cl_message);
2521 pose7s[3] = (short)MSG_ReadShort(&cl_message);
2522 pose7s[4] = (short)MSG_ReadShort(&cl_message);
2523 pose7s[5] = (short)MSG_ReadShort(&cl_message);
2524 pose7s[6] = (short)MSG_ReadShort(&cl_message);
2525 Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s);
2527 s->skeletonobject = *skeleton;
2530 Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
2534 if (bits & E5_TRAILEFFECTNUM)
2535 s->traileffectnum = (unsigned short) MSG_ReadShort(&cl_message);
2538 bytes = cl_message.readcount - startoffset;
2539 if (developer_networkentities.integer >= 2)
2541 Con_Printf("ReadFields e%i (%i bytes)", number, bytes);
2543 if (bits & E5_ORIGIN)
2544 Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
2545 if (bits & E5_ANGLES)
2546 Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
2547 if (bits & E5_MODEL)
2548 Con_Printf(" E5_MODEL %i", s->modelindex);
2549 if (bits & E5_FRAME)
2550 Con_Printf(" E5_FRAME %i", s->frame);
2552 Con_Printf(" E5_SKIN %i", s->skin);
2553 if (bits & E5_EFFECTS)
2554 Con_Printf(" E5_EFFECTS %i", s->effects);
2555 if (bits & E5_FLAGS)
2557 Con_Printf(" E5_FLAGS %i (", s->flags);
2558 if (s->flags & RENDER_STEP)
2560 if (s->flags & RENDER_GLOWTRAIL)
2561 Con_Print(" GLOWTRAIL");
2562 if (s->flags & RENDER_VIEWMODEL)
2563 Con_Print(" VIEWMODEL");
2564 if (s->flags & RENDER_EXTERIORMODEL)
2565 Con_Print(" EXTERIORMODEL");
2566 if (s->flags & RENDER_LOWPRECISION)
2567 Con_Print(" LOWPRECISION");
2568 if (s->flags & RENDER_COLORMAPPED)
2569 Con_Print(" COLORMAPPED");
2570 if (s->flags & RENDER_SHADOW)
2571 Con_Print(" SHADOW");
2572 if (s->flags & RENDER_LIGHT)
2573 Con_Print(" LIGHT");
2574 if (s->flags & RENDER_NOSELFSHADOW)
2575 Con_Print(" NOSELFSHADOW");
2578 if (bits & E5_ALPHA)
2579 Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
2580 if (bits & E5_SCALE)
2581 Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
2582 if (bits & E5_COLORMAP)
2583 Con_Printf(" E5_COLORMAP %i", s->colormap);
2584 if (bits & E5_ATTACHMENT)
2585 Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
2586 if (bits & E5_LIGHT)
2587 Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
2589 Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
2590 if (bits & E5_COLORMOD)
2591 Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
2592 if (bits & E5_GLOWMOD)
2593 Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
2594 if (bits & E5_COMPLEXANIMATION)
2595 Con_Printf(" E5_COMPLEXANIMATION");
2596 if (bits & E5_TRAILEFFECTNUM)
2597 Con_Printf(" E5_TRAILEFFECTNUM %i", s->traileffectnum);
2602 static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
2604 unsigned int bits = 0;
2605 if (n->active == ACTIVE_NETWORK)
2607 if (o->active != ACTIVE_NETWORK)
2608 bits |= E5_FULLUPDATE;
2609 if (!VectorCompare(o->origin, n->origin))
2611 if (!VectorCompare(o->angles, n->angles))
2613 if (o->modelindex != n->modelindex)
2615 if (o->frame != n->frame)
2617 if (o->skin != n->skin)
2619 if (o->effects != n->effects)
2621 if (o->flags != n->flags)
2623 if (o->alpha != n->alpha)
2625 if (o->scale != n->scale)
2627 if (o->colormap != n->colormap)
2628 bits |= E5_COLORMAP;
2629 if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
2630 bits |= E5_ATTACHMENT;
2631 if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
2633 if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
2635 if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
2636 bits |= E5_COLORMOD;
2637 if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
2639 if (n->flags & RENDER_COMPLEXANIMATION)
2641 if ((o->skeletonobject.model && o->skeletonobject.relativetransforms) != (n->skeletonobject.model && n->skeletonobject.relativetransforms))
2643 bits |= E5_COMPLEXANIMATION;
2645 else if (o->skeletonobject.model && o->skeletonobject.relativetransforms)
2647 if(o->modelindex != n->modelindex)
2648 bits |= E5_COMPLEXANIMATION;
2649 else if(o->skeletonobject.model->num_bones != n->skeletonobject.model->num_bones)
2650 bits |= E5_COMPLEXANIMATION;
2651 else if(memcmp(o->skeletonobject.relativetransforms, n->skeletonobject.relativetransforms, o->skeletonobject.model->num_bones * sizeof(*o->skeletonobject.relativetransforms)))
2652 bits |= E5_COMPLEXANIMATION;
2654 else if (memcmp(o->framegroupblend, n->framegroupblend, sizeof(o->framegroupblend)))
2656 bits |= E5_COMPLEXANIMATION;
2659 if (o->traileffectnum != n->traileffectnum)
2660 bits |= E5_TRAILEFFECTNUM;
2663 if (o->active == ACTIVE_NETWORK)
2664 bits |= E5_FULLUPDATE;
2668 void EntityFrame5_CL_ReadFrame(void)
2670 int n, enumber, framenum;
2673 // read the number of this frame to echo back in next input packet
2674 framenum = MSG_ReadLong(&cl_message);
2675 CL_NewFrameReceived(framenum);
2676 if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
2677 cls.servermovesequence = MSG_ReadLong(&cl_message);
2678 // read entity numbers until we find a 0x8000
2679 // (which would be remove world entity, but is actually a terminator)
2680 while ((n = (unsigned short)MSG_ReadShort(&cl_message)) != 0x8000 && !cl_message.badread)
2682 // get the entity number
2683 enumber = n & 0x7FFF;
2684 // we may need to expand the array
2685 if (cl.num_entities <= enumber)
2687 cl.num_entities = enumber + 1;
2688 if (enumber >= cl.max_entities)
2689 CL_ExpandEntities(enumber);
2691 // look up the entity
2692 ent = cl.entities + enumber;
2693 // slide the current into the previous slot
2694 ent->state_previous = ent->state_current;
2696 s = &ent->state_current;
2705 EntityState5_ReadUpdate(s, enumber);
2707 // set the cl.entities_active flag
2708 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
2709 // set the update time
2710 s->time = cl.mtime[0];
2711 // fix the number (it gets wiped occasionally by copying from defaultstate)
2712 s->number = enumber;
2713 // check if we need to update the lerp stuff
2714 if (s->active == ACTIVE_NETWORK)
2715 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2716 // print extra messages if desired
2717 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
2719 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
2720 Con_Printf("entity #%i has become active\n", enumber);
2721 else if (cl.entities[enumber].state_previous.active)
2722 Con_Printf("entity #%i has become inactive\n", enumber);
2727 static int packetlog5cmp(const void *a_, const void *b_)
2729 const entityframe5_packetlog_t *a = (const entityframe5_packetlog_t *) a_;
2730 const entityframe5_packetlog_t *b = (const entityframe5_packetlog_t *) b_;
2731 return a->packetnumber - b->packetnumber;
2734 void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
2737 entityframe5_changestate_t *s;
2738 entityframe5_packetlog_t *p;
2739 static unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
2740 static int deltabits[MAX_EDICTS];
2741 entityframe5_packetlog_t *packetlogs[ENTITYFRAME5_MAXPACKETLOGS];
2743 for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
2745 qsort(packetlogs, sizeof(*packetlogs), ENTITYFRAME5_MAXPACKETLOGS, packetlog5cmp);
2747 memset(deltabits, 0, sizeof(deltabits));
2748 memset(statsdeltabits, 0, sizeof(statsdeltabits));
2749 for (i = 0; i < ENTITYFRAME5_MAXPACKETLOGS; i++)
2753 if (!p->packetnumber)
2756 if (p->packetnumber <= framenum)
2758 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2759 deltabits[s->number] |= s->bits;
2761 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2762 statsdeltabits[l] |= p->statsdeltabits[l];
2764 p->packetnumber = 0;
2768 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2769 deltabits[s->number] &= ~s->bits;
2770 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2771 statsdeltabits[l] &= ~p->statsdeltabits[l];
2775 for(i = 0; i < d->maxedicts; ++i)
2777 bits = deltabits[i] & ~d->deltabits[i];
2780 d->deltabits[i] |= bits;
2781 // if it was a very important update, set priority higher
2782 if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
2783 d->priorities[i] = max(d->priorities[i], 4);
2785 d->priorities[i] = max(d->priorities[i], 1);
2789 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2790 host_client->statsdeltabits[l] |= statsdeltabits[l];
2791 // no need to mask out the already-set bits here, as we do not
2792 // do that priorities stuff
2795 void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
2798 // scan for packets made obsolete by this ack and delete them
2799 for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
2800 if (d->packetlog[i].packetnumber <= framenum)
2801 d->packetlog[i].packetnumber = 0;
2804 qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
2806 prvm_prog_t *prog = SVVM_prog;
2807 const entity_state_t *n;
2808 int i, num, l, framenum, packetlognumber, priority;
2810 unsigned char data[128];
2811 entityframe5_packetlog_t *packetlog;
2813 if (prog->max_edicts > d->maxedicts)
2814 EntityFrame5_ExpandEdicts(d, prog->max_edicts);
2816 framenum = d->latestframenum + 1;
2817 d->viewentnum = viewentnum;
2819 // if packet log is full, mark all frames as lost, this will cause
2820 // it to send the lost data again
2821 for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
2822 if (d->packetlog[packetlognumber].packetnumber == 0)
2824 if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
2826 Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
2827 EntityFrame5_LostFrame(d, framenum);
2828 packetlognumber = 0;
2831 // prepare the buffer
2832 memset(&buf, 0, sizeof(buf));
2834 buf.maxsize = sizeof(data);
2836 // detect changes in states
2838 for (i = 0;i < numstates;i++)
2841 // mark gaps in entity numbering as removed entities
2842 for (;num < n->number;num++)
2844 // if the entity used to exist, clear it
2845 if (CHECKPVSBIT(d->visiblebits, num))
2847 CLEARPVSBIT(d->visiblebits, num);
2848 d->deltabits[num] = E5_FULLUPDATE;
2849 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2850 d->states[num] = defaultstate;
2851 d->states[num].number = num;
2854 // update the entity state data
2855 if (!CHECKPVSBIT(d->visiblebits, num))
2857 // entity just spawned in, don't let it completely hog priority
2858 // because of being ancient on the first frame
2859 d->updateframenum[num] = framenum;
2860 // initial priority is a bit high to make projectiles send on the
2861 // first frame, among other things
2862 d->priorities[num] = max(d->priorities[num], 4);
2864 SETPVSBIT(d->visiblebits, num);
2865 d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
2866 d->priorities[num] = max(d->priorities[num], 1);
2867 d->states[num] = *n;
2868 d->states[num].number = num;
2869 // advance to next entity so the next iteration doesn't immediately remove it
2872 // all remaining entities are dead
2873 for (;num < d->maxedicts;num++)
2875 if (CHECKPVSBIT(d->visiblebits, num))
2877 CLEARPVSBIT(d->visiblebits, num);
2878 d->deltabits[num] = E5_FULLUPDATE;
2879 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2880 d->states[num] = defaultstate;
2881 d->states[num].number = num;
2885 // if there isn't at least enough room for an empty svc_entities,
2886 // don't bother trying...
2887 if (buf.cursize + 11 > buf.maxsize)
2890 // build lists of entities by priority level
2891 memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
2893 for (num = 0;num < d->maxedicts;num++)
2895 if (d->priorities[num])
2897 if (d->deltabits[num])
2899 if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
2900 d->priorities[num] = EntityState5_Priority(d, num);
2902 priority = d->priorities[num];
2903 if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
2904 d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
2907 d->priorities[num] = 0;
2912 // write stat updates
2913 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
2915 for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
2917 if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
2919 host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
2920 // add packetlog entry now that we have something for it
2923 packetlog = d->packetlog + packetlognumber;
2924 packetlog->packetnumber = framenum;
2925 packetlog->numstates = 0;
2926 memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
2928 packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
2929 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
2931 MSG_WriteByte(msg, svc_updatestatubyte);
2932 MSG_WriteByte(msg, i);
2933 MSG_WriteByte(msg, host_client->stats[i]);
2938 MSG_WriteByte(msg, svc_updatestat);
2939 MSG_WriteByte(msg, i);
2940 MSG_WriteLong(msg, host_client->stats[i]);
2947 // only send empty svc_entities frame if needed
2948 if(!l && !need_empty)
2951 // add packetlog entry now that we have something for it
2954 packetlog = d->packetlog + packetlognumber;
2955 packetlog->packetnumber = framenum;
2956 packetlog->numstates = 0;
2957 memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
2960 // write state updates
2961 if (developer_networkentities.integer >= 10)
2962 Con_Printf("send: svc_entities %i\n", framenum);
2963 d->latestframenum = framenum;
2964 MSG_WriteByte(msg, svc_entities);
2965 MSG_WriteLong(msg, framenum);
2966 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
2967 MSG_WriteLong(msg, movesequence);
2968 for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
2970 for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
2972 num = d->prioritychains[priority][i];
2973 n = d->states + num;
2974 if (d->deltabits[num] & E5_FULLUPDATE)
2975 d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
2977 EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
2978 // if the entity won't fit, try the next one
2979 if (msg->cursize + buf.cursize + 2 > maxsize)
2981 // write entity to the packet
2982 SZ_Write(msg, buf.data, buf.cursize);
2983 // mark age on entity for prioritization
2984 d->updateframenum[num] = framenum;
2985 // log entity so deltabits can be restored later if lost
2986 packetlog->states[packetlog->numstates].number = num;
2987 packetlog->states[packetlog->numstates].bits = d->deltabits[num];
2988 packetlog->numstates++;
2989 // clear deltabits and priority so it won't be sent again
2990 d->deltabits[num] = 0;
2991 d->priorities[num] = 0;
2994 MSG_WriteShort(msg, 0x8000);
3000 static void QW_TranslateEffects(entity_state_t *s, int qweffects)
3003 s->internaleffects = 0;
3004 if (qweffects & QW_EF_BRIGHTFIELD)
3005 s->effects |= EF_BRIGHTFIELD;
3006 if (qweffects & QW_EF_MUZZLEFLASH)
3007 s->effects |= EF_MUZZLEFLASH;
3008 if (qweffects & QW_EF_FLAG1)
3010 // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
3011 if (s->number > cl.maxclients)
3012 s->effects |= EF_NODRAW;
3014 s->internaleffects |= INTEF_FLAG1QW;
3016 if (qweffects & QW_EF_FLAG2)
3018 // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
3019 if (s->number > cl.maxclients)
3020 s->effects |= EF_ADDITIVE;
3022 s->internaleffects |= INTEF_FLAG2QW;
3024 if (qweffects & QW_EF_RED)
3026 if (qweffects & QW_EF_BLUE)
3027 s->effects |= EF_RED | EF_BLUE;
3029 s->effects |= EF_RED;
3031 else if (qweffects & QW_EF_BLUE)
3032 s->effects |= EF_BLUE;
3033 else if (qweffects & QW_EF_BRIGHTLIGHT)
3034 s->effects |= EF_BRIGHTLIGHT;
3035 else if (qweffects & QW_EF_DIMLIGHT)
3036 s->effects |= EF_DIMLIGHT;
3039 void EntityStateQW_ReadPlayerUpdate(void)
3041 int slot = MSG_ReadByte(&cl_message);
3042 int enumber = slot + 1;
3048 // look up the entity
3049 entity_t *ent = cl.entities + enumber;
3053 // slide the current state into the previous
3054 ent->state_previous = ent->state_current;
3057 s = &ent->state_current;
3059 s->active = ACTIVE_NETWORK;
3060 s->number = enumber;
3061 s->colormap = enumber;
3062 playerflags = MSG_ReadShort(&cl_message);
3063 MSG_ReadVector(&cl_message, s->origin, cls.protocol);
3064 s->frame = MSG_ReadByte(&cl_message);
3066 VectorClear(viewangles);
3067 VectorClear(velocity);
3069 if (playerflags & QW_PF_MSEC)
3071 // time difference between last update this player sent to the server,
3072 // and last input we sent to the server (this packet is in response to
3073 // our input, so msec is how long ago the last update of this player
3074 // entity occurred, compared to our input being received)
3075 msec = MSG_ReadByte(&cl_message);
3079 if (playerflags & QW_PF_COMMAND)
3081 bits = MSG_ReadByte(&cl_message);
3082 if (bits & QW_CM_ANGLE1)
3083 viewangles[0] = MSG_ReadAngle16i(&cl_message); // cmd->angles[0]
3084 if (bits & QW_CM_ANGLE2)
3085 viewangles[1] = MSG_ReadAngle16i(&cl_message); // cmd->angles[1]
3086 if (bits & QW_CM_ANGLE3)
3087 viewangles[2] = MSG_ReadAngle16i(&cl_message); // cmd->angles[2]
3088 if (bits & QW_CM_FORWARD)
3089 MSG_ReadShort(&cl_message); // cmd->forwardmove
3090 if (bits & QW_CM_SIDE)
3091 MSG_ReadShort(&cl_message); // cmd->sidemove
3092 if (bits & QW_CM_UP)
3093 MSG_ReadShort(&cl_message); // cmd->upmove
3094 if (bits & QW_CM_BUTTONS)
3095 (void) MSG_ReadByte(&cl_message); // cmd->buttons
3096 if (bits & QW_CM_IMPULSE)
3097 (void) MSG_ReadByte(&cl_message); // cmd->impulse
3098 (void) MSG_ReadByte(&cl_message); // cmd->msec
3100 if (playerflags & QW_PF_VELOCITY1)
3101 velocity[0] = MSG_ReadShort(&cl_message);
3102 if (playerflags & QW_PF_VELOCITY2)
3103 velocity[1] = MSG_ReadShort(&cl_message);
3104 if (playerflags & QW_PF_VELOCITY3)
3105 velocity[2] = MSG_ReadShort(&cl_message);
3106 if (playerflags & QW_PF_MODEL)
3107 s->modelindex = MSG_ReadByte(&cl_message);
3109 s->modelindex = cl.qw_modelindex_player;
3110 if (playerflags & QW_PF_SKINNUM)
3111 s->skin = MSG_ReadByte(&cl_message);
3112 if (playerflags & QW_PF_EFFECTS)
3113 QW_TranslateEffects(s, MSG_ReadByte(&cl_message));
3114 if (playerflags & QW_PF_WEAPONFRAME)
3115 weaponframe = MSG_ReadByte(&cl_message);
3119 if (enumber == cl.playerentity)
3121 // if this is an update on our player, update the angles
3122 VectorCopy(cl.viewangles, viewangles);
3125 // calculate the entity angles from the viewangles
3126 s->angles[0] = viewangles[0] * -0.0333;
3127 s->angles[1] = viewangles[1];
3129 s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
3131 // if this is an update on our player, update interpolation state
3132 if (enumber == cl.playerentity)
3134 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
3135 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
3136 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
3137 cl.mviewzoom[1] = cl.mviewzoom[0];
3140 cl.mpunchangle[0][0] = 0;
3141 cl.mpunchangle[0][1] = 0;
3142 cl.mpunchangle[0][2] = 0;
3143 cl.mpunchvector[0][0] = 0;
3144 cl.mpunchvector[0][1] = 0;
3145 cl.mpunchvector[0][2] = 0;
3146 cl.mvelocity[0][0] = 0;
3147 cl.mvelocity[0][1] = 0;
3148 cl.mvelocity[0][2] = 0;
3149 cl.mviewzoom[0] = 1;
3151 VectorCopy(velocity, cl.mvelocity[0]);
3152 cl.stats[STAT_WEAPONFRAME] = weaponframe;
3153 if (playerflags & QW_PF_GIB)
3154 cl.stats[STAT_VIEWHEIGHT] = 8;
3155 else if (playerflags & QW_PF_DEAD)
3156 cl.stats[STAT_VIEWHEIGHT] = -16;
3158 cl.stats[STAT_VIEWHEIGHT] = 22;
3161 // set the cl.entities_active flag
3162 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
3163 // set the update time
3164 s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
3165 // check if we need to update the lerp stuff
3166 if (s->active == ACTIVE_NETWORK)
3167 CL_MoveLerpEntityStates(&cl.entities[enumber]);
3170 static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
3173 s->active = ACTIVE_NETWORK;
3174 s->number = bits & 511;
3176 if (bits & QW_U_MOREBITS)
3177 bits |= MSG_ReadByte(&cl_message);
3179 // store the QW_U_SOLID bit here?
3181 if (bits & QW_U_MODEL)
3182 s->modelindex = MSG_ReadByte(&cl_message);
3183 if (bits & QW_U_FRAME)
3184 s->frame = MSG_ReadByte(&cl_message);
3185 if (bits & QW_U_COLORMAP)
3186 s->colormap = MSG_ReadByte(&cl_message);
3187 if (bits & QW_U_SKIN)
3188 s->skin = MSG_ReadByte(&cl_message);
3189 if (bits & QW_U_EFFECTS)
3190 QW_TranslateEffects(s, qweffects = MSG_ReadByte(&cl_message));
3191 if (bits & QW_U_ORIGIN1)
3192 s->origin[0] = MSG_ReadCoord13i(&cl_message);
3193 if (bits & QW_U_ANGLE1)
3194 s->angles[0] = MSG_ReadAngle8i(&cl_message);
3195 if (bits & QW_U_ORIGIN2)
3196 s->origin[1] = MSG_ReadCoord13i(&cl_message);
3197 if (bits & QW_U_ANGLE2)
3198 s->angles[1] = MSG_ReadAngle8i(&cl_message);
3199 if (bits & QW_U_ORIGIN3)
3200 s->origin[2] = MSG_ReadCoord13i(&cl_message);
3201 if (bits & QW_U_ANGLE3)
3202 s->angles[2] = MSG_ReadAngle8i(&cl_message);
3204 if (developer_networkentities.integer >= 2)
3206 Con_Printf("ReadFields e%i", s->number);
3207 if (bits & QW_U_MODEL)
3208 Con_Printf(" U_MODEL %i", s->modelindex);
3209 if (bits & QW_U_FRAME)
3210 Con_Printf(" U_FRAME %i", s->frame);
3211 if (bits & QW_U_COLORMAP)
3212 Con_Printf(" U_COLORMAP %i", s->colormap);
3213 if (bits & QW_U_SKIN)
3214 Con_Printf(" U_SKIN %i", s->skin);
3215 if (bits & QW_U_EFFECTS)
3216 Con_Printf(" U_EFFECTS %i", qweffects);
3217 if (bits & QW_U_ORIGIN1)
3218 Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
3219 if (bits & QW_U_ANGLE1)
3220 Con_Printf(" U_ANGLE1 %f", s->angles[0]);
3221 if (bits & QW_U_ORIGIN2)
3222 Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
3223 if (bits & QW_U_ANGLE2)
3224 Con_Printf(" U_ANGLE2 %f", s->angles[1]);
3225 if (bits & QW_U_ORIGIN3)
3226 Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
3227 if (bits & QW_U_ANGLE3)
3228 Con_Printf(" U_ANGLE3 %f", s->angles[2]);
3229 if (bits & QW_U_SOLID)
3230 Con_Printf(" U_SOLID");
3235 entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
3237 entityframeqw_database_t *d;
3238 d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
3242 void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
3247 void EntityFrameQW_CL_ReadFrame(qboolean delta)
3249 qboolean invalid = false;
3250 int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
3252 entityframeqw_database_t *d;
3253 entityframeqw_snapshot_t *oldsnap, *newsnap;
3255 if (!cl.entitydatabaseqw)
3256 cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
3257 d = cl.entitydatabaseqw;
3259 // there is no cls.netcon in demos, so this reading code can't access
3260 // cls.netcon-> at all... so cls.qw_incoming_sequence and
3261 // cls.qw_outgoing_sequence are updated every time the corresponding
3262 // cls.netcon->qw. variables are updated
3263 // read the number of this frame to echo back in next input packet
3264 cl.qw_validsequence = cls.qw_incoming_sequence;
3265 newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
3266 newsnap = d->snapshot + newsnapindex;
3267 memset(newsnap, 0, sizeof(*newsnap));
3272 number = MSG_ReadByte(&cl_message);
3273 oldsnapindex = cl.qw_deltasequence[newsnapindex];
3274 if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
3275 Con_DPrintf("WARNING: from mismatch\n");
3276 if (oldsnapindex != -1)
3278 if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
3280 Con_DPrintf("delta update too old\n");
3281 newsnap->invalid = invalid = true; // too old
3284 oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
3290 // if we can't decode this frame properly, report that to the server
3292 cl.qw_validsequence = 0;
3294 // read entity numbers until we find a 0x0000
3295 // (which would be an empty update on world entity, but is actually a terminator)
3296 newsnap->num_entities = 0;
3300 int word = (unsigned short)MSG_ReadShort(&cl_message);
3301 if (cl_message.badread)
3302 return; // just return, the main parser will print an error
3303 newnum = word == 0 ? 512 : (word & 511);
3304 oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
3306 // copy unmodified oldsnap entities
3307 while (newnum > oldnum) // delta only
3309 if (developer_networkentities.integer >= 2)
3310 Con_Printf("copy %i\n", oldnum);
3311 // copy one of the old entities
3312 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3313 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3314 newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
3315 newsnap->num_entities++;
3316 oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
3322 if (developer_networkentities.integer >= 2)
3324 if (word & QW_U_REMOVE)
3325 Con_Printf("remove %i\n", newnum);
3326 else if (newnum == oldnum)
3327 Con_Printf("delta %i\n", newnum);
3329 Con_Printf("baseline %i\n", newnum);
3332 if (word & QW_U_REMOVE)
3334 if (newnum != oldnum && !delta && !invalid)
3336 cl.qw_validsequence = 0;
3337 Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
3342 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3343 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3344 newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
3345 EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
3346 newsnap->num_entities++;
3349 if (newnum == oldnum)
3353 // expand cl.num_entities to include every entity we've seen this game
3354 newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
3355 if (cl.num_entities <= newnum)
3357 cl.num_entities = newnum + 1;
3358 if (cl.max_entities < newnum + 1)
3359 CL_ExpandEntities(newnum);
3362 // now update the non-player entities from the snapshot states
3363 number = cl.maxclients + 1;
3364 for (newindex = 0;;newindex++)
3366 newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
3367 // kill any missing entities
3368 for (;number < newnum;number++)
3370 if (cl.entities_active[number])
3372 cl.entities_active[number] = false;
3373 cl.entities[number].state_current.active = ACTIVE_NOT;
3376 if (number >= cl.num_entities)
3378 // update the entity
3379 ent = &cl.entities[number];
3380 ent->state_previous = ent->state_current;
3381 ent->state_current = newsnap->entities[newindex];
3382 ent->state_current.time = cl.mtime[0];
3383 CL_MoveLerpEntityStates(ent);
3384 // the entity lives again...
3385 cl.entities_active[number] = true;